#feedback-discussion
1 messages · Page 36 of 1
it was back when dual wielding was just added
it's about being dedicated to that loadout
im a new player what is the reason
oh
if you take 2 pistols
you're dedicated to using those pistols
so you can't switch out in a game
well can we atleast pick up singular pistols off dead hunters using dualies
without stealing a single pistol
i mean theres no reason to
you want ammo just take the gun, then take yours back
yes there Is
you want the dualies use the dualies
if i want his pistol but i dont want both of the pistols
like if he has dual chain pistols or dual bornheims
i dont want the dual pistol
i don't know if crytek said anything about that
but probably for a similar reason
just get quartermaster is all I'm going to say
space Isnt my problem But ok
you are abandoning your weapon to use the dualies, yes?
my problem is that sometimes there is a pistol i very much like but it is dualies and i just want to pick up one
which doesn't really pose any gameplay issue or change anything
it'd just be nice
like for example i really like the caldwell conversion chain but for some god forsaken reason people use dual chain pistols and that sucks
so if i could just pick up 1 that would be conveninet
Not supporting action against it is supporting it, whether you agree with the principle of it or not.
This is actually something I think about a lot
Tbh smurfing in hunt doesn't really do anything except effect the new accounts KD. With how the MMR system works they will find themselves in the same star bracket as their main account within like 5 games. I bought a second account to play with my friends who were brand new to hunt rather than throwing them in the deep end (only used pistols as a handicap for my game knowledge) but still found myself in the 5-6 star bracket really quickly anyway.
What they need to fix is tanking MMR in quick play for easier lobbies in bounty hunt
My mistake was to send all ideas together... i already sent them a month or two ago one by one and most of people supported it.. but when i did again later, but now putting all in one thread it went wrong.. đ
No that is wrong. This is No "With me or against me" Thing.
Also my whole Base of Argument was that you cannot Stop people from buying the Game a second time. Except With total surveiland. Otherwise its their Money, Email Adresses are free and VPNs exist.
The real "solution" lies in what @frigid folio wrote. Quickplay MMR should Not be the Same as Bounty Hunt MMR. This way you cannot Tank it easily.
@unborn gyro
"but everyone from AsiaPac/Oceania decides to play on my server with 150+ ping. The time for hits to register on high ping players takes too long to resolve and trades suck."
I think you might want to look into the stability of the route your data is taking. I play on the same server at the same time and have nothing similar to your experience. Gun fights are great, no unusual delays on hit marks. No trouble hitting enemies and kill trades happen when I expect it (I took the risk knowingly).
From what you say, it sounds like you have an instability with your data. It may be fast on the average, but its not all getting through. If I had to guess. A trace route to the server might tell you something useful. Crytek support can help you with that I hear.
A lot of the ideas are good, but I'm not sure Crytek likes big changes in their gameplay formula. Or if they do consider, it will take them a long time to implement those changes.
Have you considered healing or moving while they reload the crossbow
Have you considered not being behind cover that is possible to be hit around
Sounds like you stayed behind the same cover as the first time you got hit
Which leads me to believe you did not consider moving while they reload the crossbow
Big if true
explosive xbow is low b tier, they'll run out of ammo before killing you if you are trying to survive instead of reeeing
You do know there are such beautiful things called buildings
Like actual houses
If you encounter people in the wild without any actual cover that is not explosive crossbow or even game's fault
That's all you
This is why I can't fault Crytek for muting this whole tab of the server
Ikr
While we do understand that you may be slightly upset for losing in a videogame to an unfair weapon that you failed to think about, we will not let you shit all over the game and people
And that totally does not excuse you jumping to personal insults after being faced with logic
Ok it's time for all to relax đ

Can you show people around here spirits of past future and present
I can but i won't.
Why not 
It's not my computer Duncan. It's not my internet connection. It doesn't take 10 to 20x the duration of my ping for hits to register in any other game. No other shooter I play has trade windows like Hunt has. I feel like you troll 90% of the time. I understand the desire to play with friends. The counter to region lock is "but Oceania is low population." Crytek has a sales and marketing department? Social media outreach. Lower the price of the game in the low pop regions, incentivize streamers in those areas to promote the game, do some actual marketing. Crytek seems bent on squeezing the game for every bit of money they can get out of it without actually addressing what is fairly well believed and demonstrated as infrastructure issues.
The company has built a great game that is hamstring by its own inability to grow it. I would argue the less than stellar performance which is exacerbated by these high ping concessions ultimately hurts their bottom-line. Creatives are often hamstrung by business leaders who do not accept risk so the product is suffering for it. If this is the current flagship Crytek product I know they can do better. I think it boils down to them choosing not to.
The proof is in the pudding. SLow hit marker = high ping player on the other end. Each and everytime I review a profile they are not playing in their region when it happens. The microstutter goes through the roof when dealing with server seeming to struggle to extrapolate hit validations, positions, etc. High ping hurts this product. THe people who suffer most for it are the people playing in their region. A FPS should not be that way. High ping should be severely penalized. If a region needs more players then Crytek should drop its prices or find creative ways to move units. Watering down the game (product) to accommodate this seems to be a bad idea. I don't recommend the game anymore because of these things and I would love to be more active in getting more people into the game but I can't in good conscience do that because Crytek hasn't shown any real concern or taken real measures to actually improve US West -- my home region. I would argue it's literally the worst cluster in the entire game due to folks gravitating to it from halway around the globe and the reality is that they should have BETTER options themselves. These are choices actively made by Crytek.
This community turns on itself so often when the reality is I wouldn't post if I didn't care. I really enjoy the game but damn it, it is so frustrating sometimes. It's getting to that point where I may just have to move on even though I don't want to. The trade window sucks. High ping sucks. US West sucks. The game itself is great. Fix these things. Please Crytek. I'll shut up now.
High Ping is always going to happen. That's why trade window was increased.
Whatâs a good counter for getting flash mob spammed? Throw hive bombs? Flash them? Fight better? Escape the compound?? @patent flower
How does slow hit marker=high ping?
Hit verification is client side right?
Isn't this the reason trades are even a thing
Hits still get validated on server
Can't say how much playing against high ping player delays hit markers but the delay is certainly longer for the one that has that high ping. All in all the gaming experience is much better with low ping.
I understand the concept and havent really described it. I want the old hit reg system back. Or you could change the threshhold for a smoother experience. I dont care for chinese players on EU servers if their shots disappear because they are already dead according to the data the server received earlier. I really dont understand how people like the system. I guess thats some skill gap issue "wow at least i got a kill!". Higher skilled players dont like this at all. Sorry to be rude but there are reasons that competitive games use server sided hit detections. And theory is one thing. All that matters is gaming experience in the end.
@smoky igloo, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Trait idea: « Vampire »
Cost: 5
« Killing a hunter with a melee weapon fully heals you »
I feel like bold move like rushing someone with a combat axe should be rewarded, and this would allow you to go for multiple kills despite taking a bullet during your charge in a distance where most guns kill you in two shots.```
@smoky igloo, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
**Trait idea**: « Vampire »
**Description** : Cost: 5
« Killing a hunter with a melee weapon fully heals you »
I feel like bold move like rushing someone with a combat axe should be rewarded, and this would allow you to go for multiple kills despite taking a bullet during your charge in a distance where most guns kill you in two shots.```
@queen jungle If kept in their current state, Beetles taking off a whole 25 bar would be very powerful (too much even).
I think the right approach is to keep them a kind of cripple tool, where you can soften up a target with bleed and poison before attacking. So the point wouldn't be to buff the Beetle, but to rather nerf the questlines requirements. Who can manage to make 50 damage in a single match with beetles ? That's insane.
I know you can just punch people with them to make progress on the quest, but needing to circumvent actual use of an item for a cheeky unintended way is clearly not the way to go
Most matches, I rarely see people use a beetle. It's just not that powerful.
I don't like the beetle. It doesn't mesh well with the current mechanics. But since it's here and not going anywhere, might as well make it useful.
I agree, which makes the quest requirements even more stupid, since they're based more or less on luck to accomplish them (the quest for destroying beetles is very much based on luck)
I don't like it as well, but devs seem to think it's worth more to invest time and effort in such a game mechanic rather than making interesting new items and weapons
Beetles are easy to destroy at compounds. There's even a perk for it to see via dark sight.
It's more difficult now, since no one uses them.
That's the luck, whether the enemy hunter you're playing against is carrying them.
New weapons and items are easy, but it won't be a game changer. Right now people are excited for the rumored lemat carbine. While I'm just sitting there thinking it's not going to be that different from the nagant carbine.
What I want is new game mechanics to change the way we currently play.
They're easy to destroy, yes. But I very rarely see people using beetles (and even less now since no one uses them)
I've suggested a ton of things from a new insanity (fear) debuff from bosses, a footprint tracking mechanic, blood sight, fire sight, sound sight, darksight debuff, an invincible roaming boss, scope glints that can only be seen through scopes, etc.
Everything else seems boring. I mean that teaser where everyone is excited for a new boss and instead it's a new scarecrow event.
Yeah, I hope devs have some interesting new things cooking up
The scope glint would at least help give the spyglass a use. (I'm tacking on the special slot suggedtion for the spyglass / lamp onto that lol)
What I think Hunt needs the most right now, is an "operation health" style fixing. UI improvement, QoL changes, give the half-baked features and actual use, etc
That would help make the game more stable and polished before adding new stuff to it
Crytek, can you PLEASE fix the trapping? It is SO annoying if the trap stays red although there is leveled, flat dirt terrain. Please fix. Especially since you decreased the range of the alert trip mines.
I would like scope glint in this game if it was treated realisticallyâŠonly when itâs opposite the sun or other light source at the right angle, and not at night
The scope glint in some of the newer games is too ridiculousâŠitâs like a flashlight thatâs always on
Yeah, but seeing how the sun is not very realistically represented already, it would need some heavy tweaking for it to work
Sure!
I think having the glint at all times, but only throught the spyglass could work
Yeah
But idk
The spyglass needs a use tho
Other than "oooh look a guy slightly closer"
right? lmao y'all remember when a bunch of people here freaked out like it was going to ruin the game forever and talked about uninstalling it over it
it get the feeling like people will freak out over anything really, I bet people will freak out over the LeMat Carbine and in the end it's not gonna be worth freaking out over
It's the end of the world every update with something new
@queen jungle It's the same model both in the pictures and ingame, the only difference is lighting
She also looks closer to the images on certain times of day like golden due to the lighting being similar
@unborn gyro
"THe people who suffer most for it are the people playing in their region."....
That is simply not true for myself or anyone I play with. I play in my home region (the same as you) and I have no trouble playing with people outside the country. They are welcome in my games.
As you say the proof is in the pudding, and I like the gun play even when I play with Chinese or people from EU or Russia.
Slow hit marker = problems with your internet, not someone else's...
"High ping should be severely penalized."
It is, try it sometime LOL.
"Sorry to be rude but there are reasons that competitive games use server sided hit detections. And theory is one thing. All that matters is gaming experience in the end."
I agree all that matters in the gaming experience. And that is exactly why client side hit detection is the best in my opinion. It provides the best gun play experience. I really don't understand how you can ignore the fact that client side hit detection eliminates the need to wait the duration of the latency to get a hit... that is revolutionary in a game where hitting, IS THE GAME.
It means we can shoot at what we see, not some extrapolated enemy position.
Skill issue you say.... ROFL.
Its called lighting mate, go take her into a different lighting scheme and you can enjoy yourself...
but the hair collor
@queen jungle if u look pretty sure that's just the lighting in the picture they did, sorry babe

Idk how you are seeing orange
An eye exam might do you nicely
Other than the lighting of her hair, can we talk about the wonky ass sleeves she has in first person ?
Yeah I prefer no scope glint in a game like this.
Her first person model got updated in 1.11
She has different bracelets now, didn't notice anything with the sleeves though before
So not sure if that's been touched up or not
It's the same model, nobody would bother changing it for promo art
same model, different shader
- ingame lighting is different that some pre made scene
noone would care if you make it orange đ
but i would live a more happy live 
What we need is warmer lighting in the menu
Current one makes all hunters look more bland than they actually are
Why this blatant cheater keeps playing??
All comments the same..
Not a 6 star
Not a "good player"
Looks like a skill issue from thyre side
Pure wallhack
Because steam comments mean nothing, even I had a bunch of comments like that before I closed my page. Report in-game or to #customer-support.
Its not a good player, i said that. I recognize that. I have almost 2000hs. He was 3 stars only, its a bad player with hacks.
2k hours
but 3star?
Your evaluation of the player isn't relevant, you've been given proper reporting methods. It's up to you if you want to use them or not
3stars, he. 2k me.
Its not my players evaluation, its a clear hacker reported by lots and still playing.
Just came here to say that. Crytek doesnt ever ban cheaters. No even the obvious like this guy.
Did you actually come across this player in-game today or are you just bringing it to our attention due to steam comments?
Because steam comments mean absolutely nothing
i sure be trusting the 2000h player in 3 star lobbys
Yes, he swiped my team just like flees, wallbanging everyone in a very obvious wallhack way.
But i did no video, sadly, but even with video Crytek not banning.. so... it doesnt matter.
I can give profile link if someone wants it.
#customer-support wants it
I just wanted people to know there is a rat playing right now, just that. And Crytek not banning a pretty obvious cheater for months already, that too.
BTW: Good players has the obvious fake hackusations of crybabes on their profiles, but interleaved with good comments and +rep.
This is not the case with this guy, its all comments saying his hacking.. so adding that makes it pretty obvious too.
Bye bye.
Not a reliable method, I'm afraid. As I've said, please report the user properly, simply mentioning it here does nothing, just like steam comments.
that logic sucks. You can't take public comments seriously. And Crytek "not banning"... nonsense.
Cant blame a company that doesnt give a shit about steam comments
They literally have a report form
Crytek devs dont waltz around steam and say "yea this guy hakr, ban đš "
They even have a "report" button in game... but.. useless of course and all we know that.
with approx. 300-500 players being banned each month (from my memory of the last reports from crytek), I would disagree.
Seems to work fine.
Regardless, dont get mad when you think crytek should do something over steam comments
@upbeat axle I agree!
They could do a free weekend or something on the back of that ad or promo to get people trying the game out and getting hooked!
turning the combat ax around mordhau style for blunt damage is fking brilliant
they should 100% do that, especially because they made the ax more expensive
They could even give it a nice Maul head like a proper wood-chopping axeâsomething to strike a hammer against and split a tough log.
@wary hinge I had the exact same idea, using the hammer poll of the axe as a blunt weapon. Iâd love it!
Would be cool to have one version with the blunt hammer poll, and another with a long spike there, for piercing damage
So you can choose Rending/Blunt or Rending/Piercing
another interesting idea would be a customizable melee polearm weapon thing
in the ammo types slot things instead of that it would be like different heads of weapons
@queen jungle so that gun shoots shit at people? lol
It's not severely penalized otherwise people wouldn't do it. High ping is viable in Hunt because Crytek has allowed it to be. See "trade windows." You ignore key points I make while spouting the same thing. I clearly stated I want people to be able to play with friends. What I don't like is when I shoot a zombie the game responds almost immediately but the moment I run into high ping player the hit markers start taking 10 to 20x my ping duration to register. Out of region play diminishes this product. Crytek should do more to market the game and make it more accessible (price) in low population regions (e.g. Oceania). Crytek should not sell the game in areas where they don't have a server cluster (South Africa). I find it incredibly difficult for anyone to argue high ping is "so bad" because otherwise people wouldn't do it. Trade windows suck. High ping concessions suck. US West sucks. US East is a better experience but I shouldn't have to play in a region with 90+ms ping when I have a < 15ms ping server literally miles from my house. The product suffers because it gets watered down. The game is fantatic but it's hamstring by infrastructure decisions driven by squeezing as much money as they can out of this game. As a consumer I want greater optimization of the servers. As a producer Crytek wants to squeeze me until I pop. I will spend more money on this game if Crytek does more to improve server stability and gameplay experience on US West. I would argue the developers can do more and they're probably limited by the business side of things. So that's why I stress I will begin to spend more money on this game if they invest back into the infrastructure.
increase the god damn timer to extract.
30 seconds is a joke! If you don't spot a rat team running immediately the game is forfeit.
Reaction time issue
There are several problems with your statements.
I have experience with latency and can tell you that I simply won't play if it gets much above 100ms. It makes everything harder and I die more often. Even if you play in a manner that mitigates as much of your latency disadvantage as possible, you are simply unable to react to new situation fast enough.
It is obvious to me you do not have much experience playing with high latency. I don't think you know what you are talking about.
"Out of region play" does not diminish the game I am playing. You are barking up the wrong tree looking for your problem.
You find it hard to believe that people play with high ping. I cannot imagine why. When it was my only choice, as in game with latency, or no games. I still tried out of desire to play. It is simply that. People will accept it when they have to. NOT because they WANT high latency. Only lag cheating players WANT latency.
US west does not suck. I play there primarily, the only reason I play East is when the population is low in the AM. I get a good stable ping on US West and the gameplay is crisp. 0 problems.
You claim the servers are inadequate, but your only reasoning is your bad experience. What is going on is that there is nothing wrong with the servers, the rest of us are using them without trouble, and your problems are caused by something between you and the server causing problems with your packets. I hope you find the cause. And I know I am probably wasting my words, but you are barking up the wrong tree with the server thing, and wasting your efforts.
The proof is in the pudding, and the pudding is good for me and everyone I play with.
Your experience is not my experience. I guess we'll leave it at that. Take care Duncan.
Good luck
Blongus spotted
đ€
"Only Cheaters want high latency" - No one wants high latency, not even cheaters. Wall hacks, autoaim, they all need low latency for the bullets to hit.
I said "lag cheating players" as in "lag switches"
Ah. I understand.
?
That and just making an add that runs alongside other game related adds in the same timeframe. How many genjin impact or raid shadow legends adds do you see, and how many low effort mobile games, constantly advertised on yt. It cant be That expensive.
Advertising through Streamers does not work. Its proven. The only demographic you hit is the ones allready familiar with the product.
Stop projecting your frustrations, its not a good look. We arent even talking about the things you mention, and its kind of cringe how you make this about your opinion.
@inner yarrow what weapon âputs 43 rounds into the air in secondsâ?
This really depends on your definition of 'expensive' but google ads, particularly on yt isn't very cheap, particularly when you advertise in a niche that's competitive (fps, video games), those games you mention are extremely predatory, they limit investments in development, maximize ads and their gameplan is just to make people spend as much as soon as possible. Hunt doesn't even have that conversion rate, because a lot of people quit the game, which means they don't spend money on DLCs.
Why does this game need more players again?
Are you serious?......
yes can you answer the question?
Hold on, give me a minute to lower my expectations
You know, if you're being insulting it doesn't actually make your point any better or you look any smarter. Quite the opposite.
Look if i have to tell you why this game needs more players, the conversation is over before it even started
So you can't explain why it needs more players?
I am also wondering
Because right now, the game is stagnating, player base as is is hitting a point of fermentation akin to super seasoned players whom know everything about the game and then some. The current matchmaking system plays a role in that seeing as the skill caps keep rising. This all together makes a very steep curve to work against as new players come in. You said it yourself, new players tend to quit.
And if you think this game will survive another year or so on the dwindling player base we have right now, you are more optimistic then me. We have a ton of potential,game wise, on our hands as a Community. But if that Community remains the same without fresh blood, it will die.
Not only that but its Impossible to strive for Innovation and development if the same people keep asking for the same things. If we had a bigger player base it would allow the devs to take more creative liberties, more fine tuning time, and a wider range of feedback
Think about having contracts again, or a multiplayer co.op story based line. Heck anything in addition to what we have now would be the case
But they Cant expand on anything Because lobbies would be dead with this playerbas
This question canât be formulated seriously
Thats what i was saying
I mean average player count has been holding at around 12-15k which yea isn't building up, but considering Crytek's policy (i.e. updating the game occasionally and periodically adding skins) isn't very surprising. I don't think new players quit because of steep curve, I think this simply isn't the most accessible game out there. It's already in a somewhat niche genre, its tutorial system isn't great and many players are lost and don't know how they would go about 'getting good' at the game.
Thats not true, I found hunt because of sponsored stream, not once have i watched a add on YT or anywhere else for hunt. Never heard of hunt until i watched it on twitch.
I mean what he says is still partially true. Only during events hunt viewer count goes up to 30K, once itâs over itâs back to ~2K
If you want to have more players in your game you can't just want to have them and then slap some random ads and expect THIS TIME people will stay? As the game is if you're happy with how the game is it's not realistic expectation to want more players tbh.
and thatâs mostly because of the twitch drops (people idling on the stream)
kinda is realistic given that, the tutorial is pretty shite (which you yourself said), and the lack of any form of "mentor system" doesn't help in hastening new players in quickly understanding basics
You know guys what I mean is like if there was unlimited consumer base out there for games like hunt showdown it would be absolutely amazing to have 1s search time and 10000000 players
But the primary focus of the demographic is still people that allready know the game.
My friend left a review saying hes not gonna play the game cause he played with randoms, was asking questions and they told him to shut it đ
yep . . . my point exactly
if they reworked the tutorial and gave some incentive to help noobies, I think it'd help a lot in player retention
Yes perhaps
Case and point, yes , you make a good argument when u say slap some adds and hope they stick around this time. True. I agree. Same goes for the tutorials. Horrible. I gotta give you those Points..but we have to try. We have to do something to counter the decline.
oh and no gun range (with all weapons available) makes it really hard to get used to the gunplay. (and no, training is not the same Crytek, thanks)
And the only option there is now, is a more agressive add campaign
Look normally I would agree with you cause I think having more players is generally better than having less
But considering the difficulty of recruiting new players I am happy that my queue time is this short
If you donât advertise, nobody will know your product exist. You have to market your product. Imagine if CoD came out with a game and did no advertisements for the game and just released it. How do you think their sales would be vs how they advertise now with constant adds and partnerships with doritos ect.
Granted, sure. We are lucky it is..but it wont be for long if this keeps up.. thats my arguement
apex just sitting in the corner (tho that game is free)
Cod doesnt need Advertisement, its Legacy sells it
Hunt doesnt have that, so no i disagree.
I'm afraid we will have to wait and see tbh
Plus, cod should be dead and buried. Its the fifa/madden of shooters. It belongs in the console era of xbox 360
I might be biased, I play fighting games and on main, commercial, big titles if we maintain 2000 avg players its a good number.
And i may be biased because this is my fav game and i want to keep Playing it for as long as possible.
Also, thanks for writing out your opinion. Iâm a little ignorant about the situation, so itâs enlightening đ
Oh don't get me wrong I spend a lot of time in Hunt and I want it to do well, but it is also the game which has got (allegedly) a pretty low budget for development I can't see it get to a significantly higher number of players.
If nobody knows the game exist nobody is buying it. Youâre missing the point
Thank u and others for tollerating with my hotheaded ass. Lol.
Cod has a legacy of yeaaaaars. Currently they really dont need to spend anything on adds, they just need to announce a release. Maybe you are missing the Point
An add is an announcement
Im done talking with you. You are too mindlocked to talk to.
I think both you @upbeat axle and @willow burrow are rightâŠif thereâs any broad-brush lesson, itâs that the game and itâs promotion could really use a holistic effort from Crytek to improve.
Yeah, that, 100%. Put some of that DLC money to use.
Their latest video Contest would be a great way to spread awareness but alass, all that content is just laying around collecting dust now.
You proved my point CoD doesnât have to advertise because of âtheir legacyâ hunt doesnât have that legacy. Mind locked sure buddy
Activision Blizzard do spend a lot on Ads though. Twitch, reddit, ign, etc. It's not called legacy, but rather "goodwill" or their value linked to their reputation.
In accounting it's called goodwill.
đ
Yes they have a lot of marketing campaigns
They seem to be releasing the 'same' game all the time but to their credit they have been trying to broaden the demographic
Would they be as successful if they didn't have trailers prior to launch? No. Sales would be less, not significantly so, but enough to make a small dent in revenue.
Marketing hype does pull in a lot of sales.
I do think CoD is varied in gameplay. Black Ops 3 took place in the near future giving operators special abilities. I found it quite fun, similar to Overwatch or Valorant.
I did play the DMZ thingy with a friend I play Hunt every day and it is something I quite enjoyed even though I would never play DM in CoD
DMZ is fun but it has a lot of flaws. It's not going to last if they don't fix some stuff.
Extraction camping is an issue.
I haven't yet encountered any fatal flaws but I've only played for one day đ
Big boys use the money to market not to better their product. Is Crytek using it for neither one of those options? I'll let you have your own opinion.
At DMZ launch the numbers for modern warfare 2 was quite high.
But Apex Legends and PUBG has their numbers recover.
Anyway, do you guys feel like Hunt could even maintain more players? Let's say they did a big campaign (though idk how you'd sell Hunt at this point), would players even stay?
Moreso, could the servers handle the heat? đ
.n... nooo... no buddy, that was my point to i was making, you were arguing against that.... how can you messthat up đ good god.
More players would mean more grouped up ping and localized ques. If we are going by the notion that every nationalities playerbase increases by a couple%, hypothetically. The issue with the servers is that the servers arent built for international play and with many regions close that are depending on eachother.
NA-Oceanic/asian servers, and EU-RU servers. Both those variations overlap a ton. It takes a lot more work to gen over long distance, hence ping abuse.
It always pains me greatly to know how popular CoD still is, with everything that happened n' all
I don't mean ping I mean the servers can't handle the load and need to be constantly shut down about every week.
Cod is a popular franchise and one of the best shooters. It's popular because devs putted A LOT of work in game design, level design and gameplay. What's why it's so popular. Hunt is a different type of shooter and I do not think that Hunt team understands its. As I see, they want to make zombie BR mode for battlefield 1, but without vehicles. This is the main problem of this game.
You want horses in the game?
Hunt's problem is that it was designed for a veteran FPS player
It's not a difficult game per say, but the casual gamer wouldn't have patience for it.
So it'll always be niche popular.
Just like Escape from Tarkov is niche popular.
I wondered if Hunt Showdown was made Free to Play, would it gain a huge audience and in-turn more revenue? But it's progression system isn't designed that well. Most free to play games that are successful give out "doggie treats" along with a carrot on a stick.
This game doesn't have that.
But it's starting to with questlines.
It's just a joke, but horses can make game more fun. XD
I do not think it's for veterans. This game just not fun at all if you want to play in shooter, because shooting part of the game around 10-20% of whole gameplay. This is just horrible. What's why I think better to make a new mode or something. Also this is the reason why it have small community. Not all likes hide iin bushes...I mean original "hunting" part.
Also I do not think free to play can help too. Maybe for first several months, but because of game design it will be low again.
What's why I think that for Hunt better to support strong parts of the game (horror, pve and hunting pve and pvp mechanics). It will be not popular too, but at least it will be a game with unique gameplay with a strong fan community.
definitely not
a game designed for a veteran fps player would have all sorts of hidden techs like bunny hopping
it's moreso a game designed for people who want a change of pace from other more popular fps games
I don't get this point tbh, veteran FPS played spent their childhood playing games that are faster paced than CoD
I think Hunt's got many elements that appeal to casuals like teams, revives, 'pity gear' (free hunters), fun eldritch (or whatever) setting etc.
Designed maybe, doesn't have to be forever
but it does very poorly at accommodating said players
From my experience, hunt works very well as a casual game, maybe make a "discover" gamemode/matchmaking pool so they don't get steamrolled, but It's really dumb fun sometimes
You don't lose at much, even less at the start of the game, free hunters are plenty and all guns are at the very least usable
I agree, hunt is one of the more casual games I've played
It isnt candy crush dont get me wrong but the stress vs fun is at a very healthy ratio
Honestly if they added an other more fast paced "duel/2v2" gamemode I would see it working really well for those who don't like the "extraction" part of hunt but still like it's theme or shooting
I think quickplay just needs to be removed in favour of something like that
Indeed, you aren't really forced into teamfights, and pve is dangerous enough that you can still have fun with it
like a Showdown mode
Not removed but add the option of skill based matchmaking
More gamemodes = more variety = more fun
@willow burrow did you hit youre head or just honoring the last part of youre name because this doesnt make any sends on my feedback
Well if you want a new mode you pretty much have to remove quickplay
I like quickplay, it's different enough and you get to see/play guns that are not commonly used
thanks for referencing my message now I can say it here again:
Let's remove prestige and rank from kill screen/spectator screen so people stop complaining about irrelevant stuff
that is explained literally in the game if they hover over 'skill based'
irrelevant stuff do you have any idea what you even are talking about because man you sound so dam stupid right now
I mean not really, both can live togheter, yeah of course player count is gonna be an issue but no need to remove content because of that
people were complaining here today about 15 minute queues with a new gamemode it would be even longer
I agree, rank 100 prestige 0 can be someone with 2k hours while a rank 65 prestige 5 can have waaay less
the matchmaking is skill based not prestige based
Possible, would be nice if they had like "players in queue count"
no it is not but this also means you dont know how matchmaking works like the Hunt devs clearly and why this needs a rework
I know how it works theres a number behind ur profile indicating ur skill
Why do you disagree?
if u die u lose mmr, if you kill you gain mmr
matchmaking puts you in a game at certain average mmr based on your 'team mmr' which is based on your mmr and party size
none of this factors in prestige because it shouldnt
play time != skill
you mean the stars yea i know but this its exacly why this MMR stuff in hunt sucks
dont have to explain how SBMM works to me i know exactly how it work i am currently working on this my self
and also why i know exactly that this is a terrible way to go and why the are the only one using it this way and why even there partners complane about it only the people that benefit from it dont complain (not the one that want a fair game)
Sadly I'm not sure how it would be fixed, but if we go by prestige we're gonna have a problem, i'm almost level 100 prestige 0 but I only have like 30 hours.
There's a lot of high skilled players that don't prestige at all, and If i'm against them I'm gonna be wrecked
and everyone that thinks its not the case needs to get away from under there huge rock and do some research on the complain you will be suprised
What do you have in mind for fixing it/replacing it?
there is a numerical value behind stars and you can see your exact mmr value why did you correct me to 'stars'
More by curiosity than "prove it", since I do believe it's not the best system myself, just don't see any other way of doing it
I'm still waiting for a coherent point to be made
You can see a range but i didn't know you could see the exact value
(in some subdirectory)
anyway matching people based on prestige or hunter rank is not only pointless it just literally punishes bad players who invest their time into the game
by 'bad' I also mean 'casual' and theres nothing wrong with being that, this isnt exactly a top notch competitive title
Ok dude, you keep thinking that.
Why are you even here if you think so lowly of the game?
Because this is my opinion. And I think Hunt can be better game. Better than just dumb BR game.
The fact you don't give it more credit for what it is, other then calling it a 'dumb BR game' is daunting. seriously. It is SO much more then that. the sound design alone should be accommodated with a medal.
Also it's not a BR
i thought BR meant brazilian
It's not Brazilian either.

I think you are showing us you don't know how it works. You cannot explain it, you just say its terrible, unfair and not the way you would do it...
If you could elaborate on how the match making is unfair I might consider it. But you just state it sucks and expect us to buy it (when it is clearly working....) Sure thing...
In my experience, and I have played more than a few games, Hunt's match making is top notch, one of the best. It does what it advertises and does it well. Skill based matchmaking, in less than 5 minutes.
They could implement a âVanguardâ system similar to Marauders which could be cool.
Offer a special Discord role as well and Hunt Dollars.
Compared to other games, I find hunt's matchmaking pretty solid
@queen jungle I feel like too many people look at the image without actually reading what the suggestion says
I suggested an insane guy who thinks hes a american revolutionary soldier with tattered clothes
but because the image attached was super powerful benjamin franklin with the caption "this is how he sees himself"
people didn't actually read that and just downvote, at least thats what I think
and considering your suggestion has a different ratio with a different image
people just need to read
okay but see I upvoted that one not only because I liked the idea but because I actually just wanted that image to be the Hunter
that would be a good hunter
MMR system is trash in this game. Many times where i have seen 3-4 star teams have to play against full 6 star teams because the 6 star team had skill based match making off while the 3-4 star team had it on and gets paired against people that are way out of their league. QP effecting BH mmr is a joke. If you guys think the MMR system is good you have lost your mind
I'm pretty sure tarkov, the other big extraction shooter
doesn't even have one
at least that's what I've heard
Wish I could get a refund on tarkov
I really do want to get it
the weapon customization sounds awesome
but a bunch of other stuff is turning me away
none of my friends have it anyways
the only other extraction shooter any of my friends have is marauders
I think marauders is in a good point where that level of weapon customization (if it were added) would not break the game, like it would with hunt
so I could just get marauders and bet on that
Tarkov is more tedious than real life, every single part of the game is a pain in the ass
I don't just think its good. It is demonstrably good. As in, it does what it says. It is a fact.
BTW they also say it cannot function correctly with too small a population in the region you are matching in. That is probably where your stories come from. You should provide all the details if you are going to make that claim.
You also misrepresent how the system works and claim it works in ways it does not. You should be less disingenuous and more objective.
Because I do not talked about sounds. I am talking about design. And by game design it's a dumb BR game.
True, but devs removed almost everything, which maked this game unique. Now boss and clues worked as circles in BR games and pve so useless that now it's a almost pure pvp. For true BR devs should remove extraction points. This is all.
kinda makes sense, as its not a BR game.
I would call it a sandbox PvPvE game.
It is, just because it have extraction points. But main gameplay is the same as in BR. Early version of Hunt was different.
Early Hunt was basically the same core gameplay loop
I greatly disagree
And extraction shooters are a thing and becoming more popular, that's a separate genre from BR
What the fuck am I reading
No. It was like a sand box. Different tiers of hunters maked gameplay more deep, because you should prepare and only when you have tier 2 or 3, then you can fight for bounty. Now gameplay like in Warzone. Everyone just runs to the point (boss) for pvp. What's why pve useless now.
I do not know.
I have very different memories of early Hunt
You can. Since this is my opinion.
You're upset that there is an objective to fight for and fight over? But also you want the game to have harder PvE?
Bro has no conception of what bro wants or how to get it
To be honest, I do not care many years already, since devs do that they want. But I want to see a horror game which it should be with awesome weapon mechanics (not railguns) and with awesome pve part. Play in resident evil for a horror game and you will see how it should be.
Bad take
Reported
Face-palm. This is other reason why community here is so small.
I misrepresented it? Im disingenuous? Please explain because im genuinely curious. Funny how im instantly called a liar and i need to show proof, wtf would i gain from making shit up in discordâŠâŠnothing.
Why would i have proof? Bro we just shit on some 3 star playersâŠâŠ.better clip that for the montage dude weâre so good
Yes, you misrepresent the way SBMM works by claiming with SBMM off a team will be matched with opponents of a lower rank (who have SBMM on), instead of the same or higher rank OR lower rank (with SBMM OFF).
That can occur in a low population region. But it is not the way the system is designed to work, more like a backup ruleset when the primary one fails.
If you already understand that, you are also being disingenuous. By reason of the fact that you do not include the low pop. situation in your claim of how the system will work.
You say "why?"
I could not guess, nor do I want to. I am just talking about what you type.
The stars are just a visual the game uses the number behind the scenes
Low region pop + some fudge factor for queue times = shit happens don't take it personally
I never said you WILL be matched vs lower players but it does happen and thats a fact. You said bull shit where the proof then say it does happen, yet im misrepresenting and being disingenuous. Lmfao
the real issue is quickplay affecting your bounty hunt MMR
that is completely stupid
Yep i have said that many times.
What? maybe you should just quote me. I can't tell what you are saying. But yes, you misrepresent how the SBMM system works.
Your making shit up about what i said so how about you quote me
I spoke facts you came back with opinions.
I did, read up.
Ok mr white knight
I think this is part of what we were talking about a few days ago - augmenting the PVE stuff so the PvP doesnât completely overwhelm everything elseâŠIâd agree that Hunt is not a BR, although BRs and Extraction Shooters have lots of similarities. But! In Hunt, itâs not âkill, or dieââŠ.you always have the option of leaving the area.
@karmic ivy âYes, you misrepresent the way SBMM works by claiming with SBMM off a team will be matched with opponents of a lower rank (who have SBMM on), instead of the same or higher rank OR lower rank (with SBMM OFF).â I never said any of that.
@balmy sparrow only If No mosins, Berthiers or Lebels are submitted.
Well they best skin for Most people ist still a free Mosin skin
"Many times where i have seen 3-4 star teams have to play against full 6 star teams BECAUSE the 6 star team had skill based match making off while the 3-4 star team had it on" -@elfin zephyr
You did... caps is mine (for emphasis)
If you would have said "because... the region had a low population and that is the best it could do" then it would not be misrepresenting how the system works. But you said "because the 6 star team had skill based match making off while the 3-4 star team had it on"
You see how that is different?
Dont remind me of what we could have had. * cries in awesome crossbow skin *
Smdh. 3-4 star team vs 6 star team is such a good SBMM system right? Low population or not those teams should never be matched against each other seeing how the 3-4 star team had skill based on, sorry dude 3 star players shouldnât be matched vs 6 unless both have skill based off. Its pretty simple to understand that the 3-4 star team wants to play against people with similar skill level and not 6 star players with 3x kda more than them.
I am sorry Bit I will until we get another skin contect where a Mosin does Not win;)
God's speed frend, I'm on that same ship.
also, still praying for the day they remove mmr in quickplay.
@summer onyx thereâs already multiple tools to trivially counter them:
- common sense;
- vigilant;
- antidote shot;
- bloodless/mithridatist
Bloodless/mithradist doesn't help in the least bit. You die as soon as the trap is sprung. Have you not encountered a Concertina + Poison trap?
"Common sense" means you have never set off a tripwire trap? Lol. Come on now.
I didn't realize so many people enjoy the cheesy combo of 1-shot traps anywhere. Barrels and alerts are one thing, because there's a massive red or yellow barrel to be wary of. But a Concertina + Poison setup can be almost anywhere. I'm personally not fond of it.
I like how you cherrypicked the least useful option and conveniently ignored the rest.
I never said Iâve never hit a death trap. Common sense, besides using your eyes, is knowing common trapping spots; i.e. doorways, vault-overs, middle of walkways, corners, staircases, etc. Itâs understandable if you have few hours in the game but if you have at least ~600 hours you should have learned most of them by now.
Then again, you still have the antidote shot, and vigilant, which is the most useful option of all, and itâs very cheap (1 trait point).
That said, death traps are a nonissue and if you hit one thatâs entirely your fault
I agree that the combo needs a nerf but not in the form that is being suggested I think
Theyâre literally so easy to avoid, nothing has to be done
They specifically stated that they do not want to add instakill traps IIRC which is also why stuff like nade traps don't exist
Don't get salty. I was pointing out that Bloodless and Mithradist are entirely useless against the combo traps, since you seemed to think they did help somehow. But yes, Antidote shot and Vigilant help.
Playtime is an interesting argument about it though. Basically "If you're new, you'll die to them. If you're a veteran, you should know where to look."
I disagree with a game mechanic of "Just kill new players."
And sure, it's "your fault" if you die to them. It's "your fault" if you get caught out with no cover, or get ganked by another team when you're fighting a different one, or, or, or. The list really goes on. I'm not talking about "fault", I'm just saying that my opinion is, this specific insta-kill trap feels bad in Hunt.
It's just weird that combining 2 traps essentially turns it into what they didn't want to implement, you have to get lucky to survive it with the concertina wire deployment and such
So you can survive it? I've never survived, and never seen anyone survive. Unless an Antidote shot was running.
If you donât have enough playtime just use an antidote shot or buy vigilant, if you still die even with those then you might not particularly excel at this game
You can survive them if you just run through them
Traps should always be about alerting you to the enemy pushing from X position with some debuffs or such, not to just lay out and afk while people get instakilled by them
even without antidote or bloodless
You should always be forced to still pay attention to your traps to finish the people off who walk into them
Except alert tripmines of course
Those are 10x easier to spot due to the barrels alone and barrels have set spawn locations, the trap combo can be put anywhere
This is not true, it's based on luck if you survive it and depends on how the wires got deployed
it is not luck, nearly every time i hit one i just run through it and i survive
Sometimes you can get out almost right away without being slowed down by the wires into the cloud too much, sometimes you just don't have time to get out of it
i hit my teammates traps the whole time
"Just git gud" isn't really an excuse lol. At least, imo it's not.
I'm not a new player, and I don't particularly have struggles with the tripwires. But every time I see them, I get disappointed that this strategy even exists.
Teammates traps do less damage
when itâs something so easy to avoid, it is really a skill issue
You have the tools at your disposal to counter them trivially and you still refuse to use them
I feel like I have also more than enough time to have "gotten good" and still recognize the issue with that specific trap combo đ
canât help yourself there
You come across a bit arrogant my man, as if you're talking down on me, non-stop. Just letting you know đ
donât know what to tell you if you think theyâre an actual issue with 5k hours
I mean I can already tell enough about how much I should listen to just calling out differing opinions on balance as "skill issues"
Everyone has different experiences. There's no need to "GIT GUD" because it's not something you have troubles with. For all I know, you could hate Automats, Nitros, Sniper scopes, Shotguns, or Beetles.
So I'm not gonna bother with this convo any further either
the balance is already there
use an antidote
vigilant
use the jump button
and your eyes
that helps
A game discord mod that actually has a lot of experience in the game? Unheard of
I mean, it's easy to say "Just do X" to pretty much anything.
Die to Sabres a lot? Easy, just don't get in melee range.
Die to Mosins? Just be more squirrely, don't get hit.
Die to Dynamite? Get Bulwark and just don't get hit.
The problem is that you think you know more than him but actually he knows more than you and is applying a wider perspective while weighing pros and cons

Lots of people here come all the time complaining about melee and shotguns, and yes, the same logic Iâm applying to this argument, is what people here use against them, stay outside their effective range, because thatâs literally thatâs all there to it
Yeah. And this is the only difference now. Remove it, and game will be common BR. And this is the reason why I think that devs took a wrong way since 0.6 version or even earlier.
I donât know man. Theyâre in the grand scheme of things not game-breaking. Thereâs far worse balance issues in the game like the Nitro Shredder than something you can nearly always avoid and not get killed by
The relative position of something being bad
Aka
#2 worst bug #5 worst balance
Does not really change whether it is good or bad
I don't think it's a huge deal
But I think some pretty compelling points have been made about it needing a tweak
I really do not see an issue when the game is offering you very accessible and effective tools to counter them
That's really not all there is to it. Bounties are inside buildings. If a shotgun team gets the banish, you have to find a way to push it. Or sit outside and hope they push you.
Anyway. I'd suggest not being so aggressive and arrogant, just because you disagree with someone's opinion. It generally puts people on the defensive, which makes them not so willing to listen to your arguments. đ
My opinion is unchanged. I still think it's too cheesy of a combo to fit in with the rest of Hunt.
"just don't step on it" works fine until you have 300 things in the game that you need to "just don't step on"
Well, that is not really different from hitting 3 bear traps and double concertina traps
Difference is, a concertina + poison takes almost no more floor area from just one concertina trap.
3 bear traps (damage doesn't stack up perfectly btw) takes up far more area.
More area = more likely to be seen, more distance traveled to hit the traps, etc. If you had to run 5 meters to set off the Concertina + Poison combo, I'd have no problem with it.
You are never going to get everyone in the room to agree with you so what is your goal at the moment in this conversation
It just blows my mind, how can you even classify it as an issue. It is pretty much circular talk at this point. Donât use the tools that the game offers you and keep complaining
đđ»
"Just clear the lobby, bro"
It's a suggestion. That's all. A discord channel that's made for people to give suggestions and ideas.
I see you made a suggestion for improvements on Medium Ammo Weaponry. Why? Why is it that you can classify medium ammo as underpowered, and in need of a buff? But it blows your mind that I think doubling up traps shouldn't insta-kill?
Now, I'm not actually questioning why you made that suggestion. Just pointing out how silly it is to get your mind blown from one suggestion you don't agree with.
A mild issue is still an issue
I didn't say you were the only one that disagrees. I'm aware, and fine with my being in the minority.
But here, think of it like this. What if my suggestion went through. Concertina + Poison traps worked how I said I think they should.
What would that change for you? According to your arguments, anyone with lots of playtime should never die to them. So, them being nerfed.. Shouldn't matter, in your MMR, right? So it would only help new players not get insta-killed... Is that such a bad thing?
It wouldnât matter if in the hypothetical case they got nerfed, as your playstyle shouldnât rely on them. Right now as is, even new players have accessible tools to counter them.
My point is and has always been, you have the tools, so why not use them?
@summer onyx just look down lol
But some people's playstyles do rely on them. Hence the suggestion of the nerf to them.
As for "Why not use the tools to counter them."
Vigilant requires Trait points (or RNG a Hunter to have it already). So, sure, if you've already claimed a bounty, by all means, get Vigilant if you struggle with traps!
Antidote requires a Consumable slot. New players will only have the Weak antidote shot. They'll probably use it right out of spawn, is my guess.
There are counters, definitely! But again.. What would really change, if they got nerfed? Some cheesy kills wouldn't happen on new players?
or get vigilant
it's not that cheesy tho
u have to give up 2 tools slots
and place it somewhere clever and unpredictable
and even then it can be countered by just like... looking down
it's a totally fair kill
I wouldn't say it needs to be clever or unpredictable đ€Ł
i mean if people know to check before they rush a boss bounty
@summer onyxIt's already nerfed my friend... if you keep walking forward and hold the bleeding you'll lose only 70% of your health instead of insta dying like it was before... what kills you isn't the concertina, but the poison... you just need to get out of the poison quickly.
To be fair new players also die to red barrels and explosive crossbow (which is cheesy)
or take bloodless
lower mmr only
And they quickly learn "Red barrel = dangerous". It's much different to learn "every corner/doorway/stairway = dangerous"
You sure?? I could have swore that it still kills if you try to get through it.
I hear you!
the problem with the 2 trap combo
as opposed to alert trip mine+red barrel
the latter is fixed to where the red barrel is placed
you can't choose where it is
thats why its balanced
concertina+poison can be literally ANYWHERE
and it has an added bonus with a little rng
concertina can break lanterns, adding fire
on top of that for some extra luck, it can explode a red barrel
Try it in training, you just need to keep walking through the wires and pass them
though that concertina+lantern breaking+red barrel is only possible because of concertina
its jsut an added bonus to that trap combo
I'm not sure if self damage counts as friendly fire. Someone earlier said that friendly traps do reduced damage.
Next time I see a concertina + poison setup, I'll run through it though đ€Ł
FOR SCIENCE!
You have to give up a lot of potentially good shit to use the double trap on someone, and its easily avoidable to top it off. Nor does it kill you unless you approach it from the proper direction, I don't really see how its that big of a deal considering the trade offs
Tomahawks and chokes are massively more consistently useful
right now what makes double trap so good is because the poison trip mine does poison bomb damage
instead of poison bolt damage
they both do different amounts
You can approach it from either way. Both traps get set off.
Yes but it only 1 shots you from one direction.
they're fucking lying
Lol, no need to be so aggressive! It's more likely a mistake than a malicious lie.
Definitely looks like reduced damage to me. No way you only take that small amount of damage.
Anyway. Like I said, I'll test it next time I see the trap setup.
Don't look back... don't stop walking... just go through
While stopping the bleed, correct? Or are you just yolo-sprinting through?
Another thing you could do is start using the Antidote Shot, it lasts for 20 minutes
Another useful tip is: If you see the trap, you can also jump through without activating.. the only trap you can't jump through is the Bear Trap
@lyric rivet refilling health kits sounds good 
I'm not new, or struggling with the traps! I do appreciate the helpfulness though đ
My suggestion was just because I feel like the Concertina + Poison thing is an ugly concept. I'm surprised to see so many people are into it!
Though, I was 90% sure the traps still 1-shot when placed together. If they don't, then my complaint is null lol.
I though it was a good idea, and it doesn't completely break anything, yes i understand we have ghoul but starter hunters don't have that
They did... but not now
they aren't a 1 shot if you are paying attention and stop your run and reverse your step. in a firefight though its a death sentence. keep in mind most of the people playing hunt ARE toxic
I would say just a single concertina trap is pretty much a death sentence mid fight lol.
i'd agree the bleed causes a pause for heal and in a firefight with any long ammo thats a 1 tap most cases
@queen jungle i can't vote on your idea my friend... try to send them again
allright i`l resend
Can you vote now?
Nop
do you by chance have the bot blocked?
yes
@marsh garden
You need to unblock it
Lmfao
When you block someone they cannot react to your messages
Open the bots profile by clicking on hunt showdown
then press on the three dot menu and unblock
he is unblocked, thank you
Awesome mate
can you vote?
Imagine a double machete build 
i am so mad. this game is really good and the updates are pretty good. however in my 1 year of playing the game something drastic has left us. i can no longer spin the hunters in the main menu like we used to
this is so sad
this is my only complaint, bring it back please i am in anguish
you should still be able to i can, that's weird
Itâs been this way always on consoleâŠspinning and letting go sounds way better though!
Please create a new room in LOOKING FOR GROUP: RUSSIA
Thank you.
@pulsar quest It's already stupid you get so little ammo for the flare gun, like I can kill three armored with it and I have a whole tool slot used for nothing
Since special ammo costs half for weapons with two ammo spots, shouldn't dual pistols cost double?
thats a fair point but I will go against this because I use dual scott fmj for ammo
@summer onyx or you could just have more situational awareness? People have issues with it cause they don't look where they're going.
It's just something I feel like doesn't fit in Hunt. Had this conversation earlier. Someone pointed out that the devs said they intentionally never put in 1-shot kill traps (outside of Alerts + barrels, which are a different topic.)
Pairing Concertina + Poison tripwires just feels cheesy and bad. It's something that disappoints me every time I see them. That said, others have said that it's been nerfed already, and doesn't 1-shot. I still want to try it out myself, next time I see the setup. (Setting your own traps does reduced damage, according to yet another person in the conversation earlier.)
That's fair for the one shotting, I don't mind it being reduced in damage
Yeah, that's all my concern has been lol. IF it 1-shots, that feels pretty bad to me. If it doesn't 1-shot anymore, then my complaint is null! I guess it's just been a while since I actually stepped into them. I still see them quite often, and have just assumed one step in = death.
It doesn't always oneshot assuming correct play
And it definitely doesn't oneshot at valuts, which is where it was the most unfair (imo?)
FOV slider would be amazing!
It's already in the game, isn't it?
For PC it is. It might not be a thing for consoles?
Right, I didn't consider it could be different for consoles. Then I agree with the suggestion đ
@Guartorias#0382 I think that trap combo is more than legit because it only has what- two uses? and takes up two tool slots. It isn't cheap or easy to predict, with only 2 sets, where an enemy will go and where there's level ground, and there are plenty of counters (IE: Vigilant, without trapper they can be heard deploying, poison shot, and just not bum rushing). The combo is often lethal but if the victim doesn't panic and run further into the barbs or poison there is a chance they will survive.
@summer onyx yeah, same as above. The big drawback to the trapper is using all of their traps up for 2 trapped areas. I donât think Iâve been 1 shot by them, but it does really mess you up! âVigilantâ helps a ton, but I find it hard to believe that this strategy âdoesnât belong in Hunt â- this is a huge part of why Hunt is interesting! You canât shoot your way out of everything, so creative strategizing is a real necessity.
The good ending unlocked.
Fix the trials for last gen plz i just want cool guy skins but it runs really slow feels kinda unfair
Dude really suggested crutchercut precision
uppercut isn't a crutch at all lmfao. takes more skill than the dolch, avto, nitro, spitzer sniper, and nagant carbine poison
It's for boring people who play the game in boring ways but we really don't need to have a debate about it cus we won't agree
the only boring playstyle is camping in a bush with a sniper or a house with a shotgun, not uppercuts
feedback: bounty rez is fucking stupid
Yes using an uppercut and shotgun while pushing everyone is boring lmfao. Your play style dictates boringâŠ.. not the gun
I did not assert causation
I referenced correlation

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Make it so our account status is tied to our crytek account that we link to. That way when/if we switch between systems we don't have to restart our entire progress in the game```
đ„±
Correct
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Being able to replenish traps by picking them back up.```
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toggle voip```
Which Developer from Crytek I should contact directly to add new thing to game properly ?
Next new thing, with video. 
None
Contact their recruitor, join the dev team as a System Designer and convince the team that your idea is worthwhile
@pallid silo Since there is no bullet drop on Hunt (except for crossbow/bow/bomblance), the trajectory is usually a straight line from one symbol to the other.
And i am fucking grateful for having No Bullet drop
all imma say is that some of us actually prestige around here, and i miss being able to use kiteskin.
Iâm noticing some correlations
@royal grove can you write out a doc that explains to everyone how to play in a way that doesnât bore you?
@serene charm Why not a double derringer ? With higher damage but slower rate of fire. Can only load two bullets at a time
I suggested that variant before.
oh alright
so it wouldn't be direct upgrade to the derringer, you know. It would just have different drawbacks
/trial
@queen jungle #feedback message
You can just punch someone with the beetle in the hand and the damage will count
hilarious zhead
Good morning
1 never sit in the same spot for more than 30 seconds
2 if your only interest is in the biggest baddest guns we won't be friends
2.5 if you win purely by range, you actually lose
3 if your first actions of the match are syringes I assume you have an empty life
4 shotgun aping should be a treat, not a main course
5 turn on every piano and gramophone
6 dab on the haters
Me, crying, after using a scoped weapon at range to kill the last hunter on the map and take their bounty:
âI guessâŠsobâŠIâm actuallyâŠ.sniffâŠlosing right nowâŠ.
â
People really be asking me a question and then throwing a yawn emoji as if they weren't dumb enough to ask in the first place
Itâs ok manâŠpeople can use Uppercuts and play the game in whatever way they want toâŠthat doesnât seem hard to understand that they might prefer to play a certain way (and donât have to be given a hard time for it)
Love you buddy
You asked

if i lost my hunter due to server crash, i assume he's gone forever?
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Give us a proper fucking solo hunt mode already.
I don't care about quickplay, nobody likes it, nobody is happy with it.```
A solo bounty hunt mode was tested years ago and everybody hated that. It was an absolute campfest
Did you have an uppercut? If so your game play is đ„± while loosing lol
No Iâm scared of long ammo, compact only for me 
Wrong person my dude lol
So it was poorly implemented. Doesn't mean its a bad idea.
I think it is, but that's my opinion.
I think most players want a solo mode of some kind, its just a matter of implementation and whether any work would ever be allocated to something that doesn't make money.
Feel free to propose some solo mode that could work in your opinion.
Sure, Easy. Its regular bounty hunt with caveats. Bossed are tuned for solo. Your solo money pool is separate and resets every 1st of the month to 0, and costs are adjusted to this. Getting snipers, avto, and nitro is very expensive. You'll have to save for a while to be able to afford them. You get a perma beetle for scouting, the beetle doesn't explode and if its killed it goes on a 3min cooldown. But, exiting beetle just spawns it back to your inventory. There are totems on the map. If you destroy them. You can see all players on the map as lightning for 3-minutes.
Obviously values can be adjusted, and more caveats introduced.
this would split the playerbase, the only people who would play this mode in the long run would be people who play exclusively solo
having solos and duos combined helps with queue times, and having all progression combined encourages playing on your own to progress for when you play with your friends
That's an argument to do something about the health of the game instead of just machinegunning out DLCs.
the game has a decent amount of players, there's just already a lot of matchmaking parameters
i don't think many people would enjoy a solo only mode with separate progression
still
Your same argument can be made about quickplay
no? quickplay is a great way to make money if you're low
It seems to not matter in terms of splitting player base so solo would have the same effect.
Sometimes you may want a shorter game and don't want to find group.
as someone who usually plays duos or trios, im incentivized to sometimes try solo in quickplay since i can get money for when i play with people
creating an entirely seperate mode which still has a progression would take a lot of work
it would have all its own balancing
and the constant wipes would kill most peoples drive to play
Rust is still popular. The core mechanic is a server reset, no?
Solo mode should be like a rogue-like.
Ok so
Most people in this game, love sitting on the hoard of gold
I donât think they want a mode where their cash is wiped.
If its separate from their main pool it won't even affect them.
Then why would they even play the other mode then?
They are comfy with what they have
Because solo would be a roguelike mode where people would be unable to run weapons often that literally the entirety of this server complains about on a daily basis.
There would be some BB rewards associated with end of season. Maybe free skins.
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/ban```
the entire game is based around that. not some side mode
why would you ever play a solo mode that wipes every month?
the kind of people that a solo rework update would be focused on are likely more casual
they don't want their progress reset every month. they'll play a month and then quit or play the regular game
also the rest of the parts of the mode you suggested sounds so insanely campy
haven't seen many complains about solo/duo
thoughts on the self revive?
fine, its prob only for solos. It'd be dumb af in teams
I dont mind it so long as its done right
if you don't, you do nothing, and they get back up
Something to keep you on your toes
and if you dont have anything to burn, then what?
Lanterns are not hard to come buy
Have a team member sit on their body while the other finds a lantern
its not satisfying for anyone if you're in an intense fight and one of the people happens to be solo and self-revives to win the fight
Well then keep that in mind lol
Self-revive doesn't really fit with Hunt. Unless maybe there is a Wilhelm scream associated with you coming back to life and it can be heard as far as a gunshot. 10 second cast time, "Ritual of Rebirth". Starts automatically when the last person on your team trades with the last person on another team.
You just hear "AAaaaAAAaaaAhhhhhh" for 10 seconds then both of your revive at the same time. Can be stopped with fire if another team can get there in time.
I mean we already have people being resurrected telepathically by teammates
I reckon it should make a super loud nosie like a knell so you just hear this bell and theyre up
It should be the intro from Down With the Sickness. Just, "Oooow ah ah ah ah, gnno gnnoo".
lol all these suggestions for the self rez are hilarious. They are the exact same suggestions about beetles. "your hunter should be screaming every second he is in beetle, and he should be losing 1hp a second, and the beetle can only go 25m! then the beetle will be balanced" Says the guy who hasn't even played with the beetle yet.
@gaunt garden dealing with the enemies and players at the same time is part of the fun though! And the point of the game!
@empty sigil you can always unequip one pistol after getting the free hunter, i fail to see the problem with that.
@remote ore But we won't see Monroe's feet then 
iv got no problem with one or two of them having it, but why should of them for multiple rolls have nothing but dualies
Hey guys, not sure Iâm the only one having an issue with that, but in my opinion the monetary system in hunt is broken at the moment. Stuff is getting more and more expensive (especially consumables), but the money you earn is still barely enough to buy the minimum you need for playing. Just the other day, Iâve had a solo match where I made 6 kills, but eventually got killed by a team and I got ZERO dollars for 6 kills at the end of the match. Howâs that possible? Especially if you play solo (and DONâT want to play the K/D farming sniper) you have such a hard time to make money in this game to consistently afford the bare essentials like med kits, melee weapons and some shots. And yes, I get the free hunter stuff every round
did you loot the bodies
Does Not Matter. You only get looted Money If you survive
Right. Then survive. generally I don't have any money issues (nearly 100k atm) but it would be nice if looting hunter bodies would give cash more often
Correct.
Why not get like 50$ per kill or sth. Even with 10 kills, you only get 500$ extra. And thatâs rare enough
But you do understand that there are newer players that havenât played thousand hours yet and that solo life in hunt is unnecessary hard atm?
It might be nice if you at least got a dollar or two per grunt
Or $5 per armored/hive or something
immolators?
yes
immolators
they have been my #1 cause of death
why would anyone bring brass knuckles when the knife is better and even smashing it in the head with the butt of a gun does barely anything
If you take in a Knuckle Knife, just give them 4 light hits (with the knuckle side!) and they go down
what if you run out of stamina and theres other zombies
Yeah i can understand that for some players hitting a immolator in the head 4 times with knuckle or weapon melees might be extremely hard
it would be ok if the immolator attacked at one time but when you run out of stamina and you are hitting like a little bitch they will kill you before you kill them
Try to keep your distance first of all, but youâll have to strategize with a horde
like running and running and running and then turning around to do something but you are still out of stamina since it only replenishes while you are walking
Yeah some Thing. Because its Just disaspointing when the PvP which is what 99% of Players Play this dir does Not get rewarded. Every time you use a frag Bomb and then loot you technically are loosung the Money for that frag Bomb.
Its imcentivises you to A habe full consumables and B dont usw Them to loot Money.
I just found butcher after playing it safe all game, and as I was fighting him I was low on health so I had to exit the room to heal, then a fucking immolator came right round the corner while i was in the basement of the crematorium and I had nowhere to run
and I was out of stamina and fucked
Poison ammo might be the most effective solution though
poison ammo sucks ass dude
YeahâŠthey CAN always get you, you just have to be careful
and im not about to bring poison ammo just for immolators
they just suck
add nothing
the concept of "you cant shoot them or they'll explode, but you can smash them with the butt of your weapon 15 times and they'll just keep going" doesnt work
My top strategy for the immolators is to take a knuckle knife
They can be challenging, for sure
The Funishment of Hunt Showdown
Choke bombs work too, but you only have a few of those
Dusters or avoid them
Another thing you can do, if youâre at a safe distance and theyâre close enough to the other zombies, is set the immolator off with a bullet and theyâll explode and burn the other zombies, then you can finish them off with dusters, etc.
Not the quietest option but it could be the best one when there are lots of enemies around
why is it so light like everything is shaking it's giving me a headache who can help to me? for the settings
Graphics card
?
2080Ti
Do you have SAM or any other retraceable bar enabled
Whatever itâs called
Sam but not amd
What resolution @vocal ember
Also do you have that stuff on
I had issues with stuff like SAM
Smart access memory
itâs just amd branding for a method for the processor to have full access to gpu memory
I forgot the name for it
I had issues with that on hunt
Similar to what is happening for you
If that is on it could be what is causing it
ok what i do now?
Was it on
I donât know where it is for intel and nvidia
If it was on it was probably causing rhe issue
If it wasnât, update drivers
that is not driver that is the game problem
You can have a game problem caused by outdated drivers
i testet ultra setting and low setting same problem i have
i got a question, today me and my friend played hunt, and we got interesting situation, i hit knock downed enemy with sparks and he was still alive. Are you planning to add damage log (how much damage i did to enemy, not only his damage) ?
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i got a question, today me and my friend played hunt, and we got interesting situation, i hit knock downed enemy with sparks and he was still alive. Are you planning to add damage log (how much damage i did to enemy, not only his damage) ?```
hi, i got a question, today me and my friend played hunt, and we got interesting situation, i hit knock downed enemy with sparks and he was still alive. Are you planning to add damage log (how much damage i did to enemy, not only his damage) ? #game-ideas
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they die from 4 strong attacks from any 3 slot weapon
and even if you miss a hit the slow attack when youre out of stamina is still fast enough to stun lock them
@gaunt garden actually, people play the game for the PvE AND PvP. if you dont like it then youre playing the wrong game.
Part of Hunt's best gameplay relies on positioning and PvE. If the enemy team evaded the PvE then that's to their advantage when you get caught in it and vice versa.
@raw bane Please translate your message to English or have it removed since we do not tolerate any other languages outside of the regional sections.
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https://youtu.be/di6dyP6rg0M```
And I do not tolerate your vindictive statement and I do not listen to an order at all remember that!
By the way, if you can not read it, then you should definitely use Google! There is a translator!
Das Verstehen ist kein Problem, ich wollte nur nett sein und die Chance zur Bearbeitung geben đ | Understanding is not an issue, I just wanted to be nice and provide an opportunity to edit your message đ
So did I see that correctly that one of the groups in the event will be able to SELF-revive using Necro?
Because Imo that feels like a MASSIVE bonus for one team compared to the others.
What for? If the developers would simply respond to the community, it would already help most. But no, here it is only about the fucking money. This month a new event should come? Super! I'm happy for you! But have all the bugs that are regularly reported here been fixed? No... the reload bug has been there for a year and it is called new... that's a joke. To be able to play a fair game where everyone has the same conditions that would be a dream, but is just swept into the corner.... 3 new hunters are to come plus two new weapons? Are they at least bug-free or does it continue with the bugs?
the part of the reload bug that was refered to as new was the 0 ammo when picking up guns and other issues related to the reload bug
sorry it came across as if the reload bug was called new, there have been a few attempts to fix it so ofcourse it isn't actually new đ
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IS MMR calculating every single death in a game as strikes against you? so If I get resed and die from gang bang 10 times in one game is it counted as 10 or 1```
IS MMR calculating every single death in a game as strikes against you? so If I get resed and die from gang bang 10 times in one game is it counted as 10 or 1
Every death counts.
So shouldn't I do a hard core approach and leave on death since every revive is worse? I res into a trap - death - I res and someone marksman my body - mmr is subjected to teammates? Even if res pulls of with no hitch I run with one shot from any long gun.
you can play however you please. There's no prize for a higher mmr, so in my personal opinion, no reason to do that. I would personally rather play with my friends and get rezzed whenever I can đ But that's just how I play, you can play however makes you happiest
The trade off would be money for possible more chance at higher MMR. Whos to say your next game with full health isn't going to make the difference from just getting downed anyways. Was MMR used when first release but hidden from the user or was it truly random?
The current Skillbased MatchMaking (SBMM) was introduced in 2021 with the star system. Prior to that, there was an "arrow" system which showed if another player was rated higher or lower than you, but thats all. There was a matchmaking system, but it was much looser. And prior to that, it was entirely random, during the very early days.
I don't mean to attack the game or developers, but this is a big concern in the game. It is my favorite FPS game and it will be sad to see if this doesn't gets taken in consideration. Hunt has got the potential to be amazing...
What does the message contain? It's a bit on the long side and I can't quite make out what you're getting at
Thanks for your clarification. Good day.
It is hundreds of hunt players that has given up because of the bugs, these are allot of people to loose.
From where?
There is also the youtube video to go with that where you can have a look at proof videos
May I share the link?
DM it to me â€ïž
Sent it, if anyone else wants it just DM me
KDA really just needs to be a hidden stat so all these people stop focusing on it so much rofl
@hard minnow Pls Fix that You cant aim with Aimpunch
hey i got a problem, everytime i swap my weapons to an enemy weapon its automatically unloaded and i got 0 reserve ammo is this a known issue or am i the problem?
Nope its just yet another bug
Its okay I'm sure 1.11 will introduce plenty more to focus on instead
lol
also just got out with 2 bounties and 2 kill 1 death but im down a star any reason why would that be or it wasnt as good of a game as i thought
Dying to someone 2 stars or more beneath you especially is a huge tank to your rating. 2 kills at your own rating are worth fewer points than you lost
Same as killing people below your rank rewards basically nothing
There definitely can be
:/
Especially with how cool it is that you can go to quickplay, tank your stats for no penalty and then queue into normal mode with a lowered star rating
oh thats cool
I'm only ever 5-6 star but occasionally 2-3 stars wander their way into my matches. Just depends if they have the option to match only around their rank on or not
@queen jungle you do realize that depending on how strict the difference needs to be, this is either just going back to âfirst data to the server winsâ which brings back peekerâs advantage, or âthis is how it works already, but the limit needs to be reducedâ, right?
also ping abuse lul
Also the "solution" is basically asking to make it how it used to be but in a unnecessarily complex way đ
Where people's shots would often not register during trades because they were already dead server side
You missed those shots rightfully so
Thats only possible for Solos and it Costs certain stuff so its more or less once per Match.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Description:
A new Caldwell Rival 78 variant inspired by the German Drilling M30 to give the gun some actual love not just skins
In-game-Description:
A Modified version of the Rival 78 Shotgun that features a third barrel, firing a powerful Rifle cartridge to increase the weapons performance at longer distances.
Name: Caldwell Rival 78 Triplet
Stats (Shotgun Barrels)
Damage: 175
Effective Range: 12m
Rate of Fire: 90rpm
Handling: 80%
Reload: 4 seconds
Muzzle Velocity: 400m/s
Melee (weak): 27
Melee (heavy): 54
Ammo: 2/4
Stats (Rifle Barrel)
Ammo-type: Long
Damage: 120
Effective Range: 132m
Rate of Fire: 19rpm
Handling: 80%
Reload: 3,1 seconds
Muzzle Velocity: 440m/s
Melee (weak): 27
Melee (heavy): 54
Ammo: 1/4
Price: 275$
Special Ammo Types:
- Pennyshot (2/6) 5$
- Flechette (2/4) 20$
- Slugs (2/2) 65$
- Dum-Dum (1/4, 400m/s) 40$
- Spitzer (1/2, 100dmg, 550m/s) 75$
Notes:
- Switching Firing mode by standard X on PC/ D-Pad up on console
- The reason the rifle barrel is not a full rifle in terms of stats, is simply because of balance, nobody would want a shotgun with a Sparks attached to it, but I think a stats-wise Uppercut-Sparkspistol Hybrid is fine.```
@queen jungle
Why should a more or less full sized rifle With Long ammo have less damage than a Shirt Revolver aka Uppercut. 120 dmg for this is only feasable If Uppercut get down to this too, Otherwise it makes No Sense.
comparing it to the best high-powered sidearm in the game that compares favorably to many fullsized rifles isnt the gotcha you think it isâŠ
Am I an idiot, or if you choose fire, and only FIRE as a filter, at the equipment menu, nothing shows up, it says that "there is nothing to show due to filters", while obviously, there are fire weapons X'D
also that is not the first time, that damage history is not handling the data too well, like separates poison damage, while not mentioning, while also changing and saying, that poison damage "was another person", cause it has the same time delay, while saying a different distance to the killer (from the same fire, at the same moment)..:
@prime orchid pump aciton rifle is second best suggestion
first is cent aperture
not biased
Balance ? Since its still meant to be Shotgun primarily
@proud narwhal no i am saying dlc skins should not blend in as the devs said in their Dev stream when cain was â adjusted â so he is easier to spot
Every skin they've put out after that has a defining feature though??
If you say so
Reaper has his white mask, both of the new skins that aren't out yet both have a diverse color palette
All of the skins except headsmen are pretty easy to spot unless they haven't moved and are in deep brush
Headsmen is still broken but at least he was free
I hope Perchta will actually look white, and we're not getting pranked by the lighting like with the Concubine
I'm thinking by the first person view ittl be a nice grey
Yeah
I'm seriously considering maining that skin, it really scratches that nice part of my brain
White furry goat woman đ„°
God hearing that in a hunt game makes me brain melt but they did it lmao
Yeah, me too. Funny when you think about it
Ima be playing it a lot too I think, I main Daughter of Decay because she has such nice first person gloves
(Unlike the reaper who has cadaver hands)
One of the biggest reasons I played with the bone doctor is the sick paint he has on his hands
I don't play him a lot so I don't know, but having nice fp hands is a must
Then let it be Medium ammo and 120 is fine, although anything anything below 125 gets the "centennial Treatment"...
Otherwise its unlogical to ne so underpowered for a Long ammo rifle. Just makes No Sense..
it doesn't need to make sense, it just needs to be viable in a balance sense
It seems strange to me that people would rather swag out and have super-duel shootouts with no PVE on the map, than have skins that might be harder to see but match the themes and tone Hunt has maintained since it started. Do you guys want a different game?? Cowboy Valorant? Is the only appeal to people the slow rate-of-fire weapons?
Well every other appeal got already dropped to the toilet by updates.
And you do not need to change the dark and girthy theme .
because all it would take is separate the color pallets by 3-4 shades
Example . black in environment is 36 36 36 and black on hunter clothing is 0 0 0
At the other hand people stopped bitching about this because Reshade simply fixes this by turning up the saturation to 11 turning the game in to candy land
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https://www.huntshowdown.com/roadmap```
Well yes it does. On the simple fact that a Long ammo rifle should be powerful.
And for consistency, all Guns that get a longer barrel in the Game (Bornheim Match, nagant Carbine) also get more damage. Which is... lets say realistic.
So a Long Ammo gun With a Barrel way longer than a Pistol should do more damage.
But my solution was easy, Just let it be Medium ammo. Then 120 is fine.
It Just removes the Option of spitzer Special Ammo. Which is not that bad really
medium ammo would bring down the so-called realism you crave from big game hunting bullet to centennial tickling ammo
but the issue really comes from medium ammo than anyting else
you could also justify the weaker bullet by the fact that break action rifles that the barrel is shorter and weaker than on a Sparks or Martini and thus has less distance to speed up
the girth is the best part
https://store.steampowered.com/app/2160330/Hunt_Showdown__Frau_Perchta/ https://tenor.com/view/furry-die-stupid-alert-kill-gif-16322964
This DLC contains one Legendary Hunter with two variations, two Legendary weapons, and one Legendary consumable: Perchta: Dawn (Hunter), Perchta: Dusk (Hunter), Midwinter Tusk (Martini-Henry IC1), Unkempt (LeMat Mark II), and The Avalanche (Frag Bomb).⯠Old stories and grim fairytales speak of midwinter reckonings that reward the good and punish...
Dec 13, 2022
Big fan of the new Hunter.
Will empty my wallet to buy.
i hope it'll be better than the concubine
but i've been craving a LeMat skin for a while
im tired of Brass Flower
Iâm not really sure what you mean that the other appealing parts of the game were dropped into the toilet by updatesâŠIâm saying the idea of making bright focal points on characters to make gameplay âmore fairâ, is misguided, and influenced by habits built up from flicky run nâ gun games popular with many PC gamers/E-Sports fans
It seems people who donât like or understand the suspense or horror-driven tone where listening, planning, and positioning are important, want only fast - draw duels where everyone has the same weapon and the twitchiest guy has the most âskillâ
Bonus points if you have a swag character skin while doing it
Dirty tricks frowned upon
If you brought and used the bigger gun, itâs a crutch
Funny that I have not played a FPS game for a decade before picking up Hunt , and all what you are saying makes no sense to me
Well, you can always look out for motion, movement is usually a bigger giveaway than a hunters clothing color anyway đ€·đ»ââïž
servers down?
maybe maintenance. like most wednesdays
I agree.
But Medium ammo is Just so useless
A big Game hunting Bullet that does less damage than the centennial is No real big Game hunting Bullet in my opinion...
So yeah, Medium ammo sucks...
Combo drilling is a good idea đ
I agree
Like this? đ #game-ideas message
very good suggestion, is the buckhorn sight aestehic or is it meant as a balance point ?
I think it was aesthetic when I was making it, it was around the same time as BF1/BFV I think and I enjoyed that ironsight on most of my guns so I was like "I want this in Hunt as well" 
why not, could be interesting
Excellent! Nice to see people have been talking about it for a while
maybe if we "suggest" it enough the devs will give in like with the Ironside and the Alamo
It would be interesting to update my suggestion while considering current features and balance of Hunt, like what custom ammo types would the secondary fire support
Like the generic spitzer/fmj and incendiary would probably be given, but something like poison at the range where you want to use a shotgun anyways could be interesting
First tapping them with poison and then chasing with shotgun, but that might even be too annoying now that I think about it 
I love devilish loadouts
poison + shotgun seems fun
and if you can't get flechette on the Rival you could poison + bleed'em
Crytek deleted Weekly Quests from game ? Seriuosly ?
Summons replaced that system more than half a year ago... same idea, but always achievable with more variable grind.
Summons were bad anyway. Nothing of value is lost. 
Summons are still there
@queen jungle it's already working like that, kinda. Any kill that is detected Clientside gets validated or invalidated by the server. If it happened locally after the death timestamp it will get invalidated. The issue that most people can't get their head around is that time is not something fixed when talking about netcode, but an attribute of each partaking system. So in a 1v1 you already have 3 timelines, that are all "correct" only in their respective systems.
The most important thing to notice is that the current system isn't in favor of the high ping player, but the aggressive player. The higher the ping difference between two players the more amplified peakers advantage becomes. Notice though that this effect is symmetrical.
And a good chunk of weird delayed "getting killed"s people experience aren't actually the other guy shooting delayed. It's you living longer than you should, because the data is still in transfer. Because remember, when you see the enemy shoot, they already shot a long time ago
I dont think we need to nerf fast firing weapons, since they are usually short-ammo. Correct me if I am wrong, but long-ammo still dominates the game imho.
@hot vigil we are currently gathering the data on those affected by this and will provide more details when the new system is introduced
Cool, thanks for the fast feedback.
@rare tide can you send me a screenshot or a video?
Iâve noticed on console that I had a very difficult time matchmaking until I reached level 100. It would take 5+ minutes to get random teammates for matchmaking. I assumed that very few players were online. After reaching level 100 I get partners in seconds. I canât imagine that this is great for new player retention.
the alternative is new players potentially matching with more experienced players and getting destroyed
Pax fanning was buffed but I hardly notice a difference. Anyone else's thoughts?
Itâs much better in my opinion
@daring zinc roadmap was removed on purpose, it's not supposed to be there
sorry bro im not akinator, i dont think anyone knows what you're complaining about
what small text
looks normal to me
Swear to christ it got smaller
@glass fractal Just a reminder that the feedback channel is not for commenting on others' feedback posts, this is the channel for that đ€
I am sorry, Mr. Diiba â€ïž
lulz, bro. Check your eye, no offense, haha
yep the font got smaller
also arsenal and store ui got changed
@steel coral You've gotta be joking right rofl
i don't joke about that
All I can do is laugh, good luck with that one
i have no kind words for you so just go away
So,
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why the hell did I lose half of my "favorite" marks on equipment? Apparently it happened because someone thought it would be a good idea to change it from "specific skin only" to "any and all skins of said weapon variant," but that still does not answer the question "WHY?!" I mean, cool to have that option I guess, but forcing it on everyone is dumb.
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why was the Dark Tribute animation changed? Was someone crying too hard about it promoting self-harm or some BS like that?
Riwi, I'd gamble $50 its a fuck up on their part
and not an intended feature. Also considering you have captain militant complaining about how his cross is being used, you're probably right on the money with that self harm bullshit
You mean the whole thing, or just the removal of some of the marks?
I mean it favoriting ALL of skins vs just the one you want to favorite
Because no one with an IQ above room temperature would thing that's a good thing to force
Hm, idk, it struck me as one of the dumber and no-one-asked-for-this updates, but who knows, maybe you are right.
Not just no one asking, but it just makes literally no sense. If you wanna favorite all of the skins of a weapon, its just a few clicks, and 90% of people probably only want to favorite one or two skins at most so it just would be an ass backwards thing to do on purpose
I mean, yeah, but it is not like Hunt has not received a fair few stupid updates/changes in the past year or so.
Well you most certainly aren't wrong
@queen jungle #game-ideas message yes please! We desperately need a way to counter this effin annoying flash bombs...
Audio is still jacked up. Will someone PLEASE fix or at least acknowledge the fact that this game requires myself and others I have spoken to with similar issues, to have the game at 100% volume and still its quiet? All other media, games and videos I have volume max at 64 percent and its loud. This games last big update before this one broke it and I've sent in many reports as have others.
My initial thought was for the trait to only cover flashbombs and just make the hunter immune to their effect, but then I was like, that would make flashbombs useless if hypothetically speaking everybody equipped an anti-flash perk all the time, so I opted to instead include the deafening and coughing as well since I personally find those just as annoying, and with "just" a 50% reduction flashbomb will still blind you for 2,5 Seconds, so their value and purpose is still there
"Having difficulty lighting a enemy on fire? Infernal Pacts are immune to burning" not when they are downed@signal mural
So, any News If the people (I am Not one of Them) who bought the extra summon Slot get their BBs Back?
Downed enemies don't count for burn quests
Got this as a feedback in this channel :)
Now the gears are turnin buddy
Alright. Lets See.
Best Case scenario: Crytek lost the Data who boght it and everyone gets 300 BBs but at least those that Payed should be reimbursed. Since the new system could be different and people paid Money for a Bonus they knew they wanted.
I have little hopes.
But just return my BB would be nice
Why not just let the Summons week finish? I honestly cannot understand the reasoning behind Crytek's bizzare decisions sometimes.
Without any anouncement is the weird Part
Me too
Maybe they deleted it by accident during the update 
They did mention it - I have no idea where. Maybe it was a tweet. They don't have a unified PR team, apparently, because it's different messages in different places. So disorganized, and really, a bizarre decision to just kill it mid-week.
true!... and i spent 300 BB on it so i could have done 3 summons in one week
So, summons are gone permanently?
Getting replaced next week
Ah nice, lets hope its not poorly implemented.
Dark Tribute is nonsensical now. Putting bullets in a spittoon...Did someone complain about the blood sacrifice looking too "satanic"?
@hearty rivet @eager cobalt Please do not tag CMs/devs who are currently not active in the chat
Thanks for all the hardwork Hunt Team. Now to fix the next glaring/annoying issues in the game.. I know the reload bug is pending, but beyond that, the traps being set next to barrels (or on the ground on uneven terrain in general) needs to be addressed. There are MANY instances of trying to place traps next to barrels on terrain that is visually flat, but will not place. This seems like it can be fixed to where 9 times out of 10 a player can place a trap successfully instead of 4 to 6 times out of 10.
@hearty rivet It's just a pay2skip option to get to the next "roll" faster. (And given that it uses premium currency to do that, is prob why you're restricted from buying it)
Why would they change the wording to "enhance" then? (Not that it matters but I'm not Belgian, I can use it)
to make it sound more enticing Ig? cause that restriction was there for Dark Tribute before they changed the wording
That would be hella misleading to make people believe it actually changes the odds
Christmas music. Are you putting it back in soon? Pianos/record players etc. If not, why do you hate us?
Itâs a chamber pot and theyâre poo nuggets
i feel you on this, i hate looking at this screen so much. it fucks with my autism. its a different font size to the names now.
So you didn't give the bb back for the feature you gave us for only a few months(weekly missions). -rep cryteck
@fair rover do you not see the people in the match?
theres only 6 people for that mmr
Oh the small amount of people? Yeah their are alot more 3-5 stars then 6 stars thats just how it is with a 6 star
It shouldnt happen
I mean, i was with 2 other people one time. i feel like there are more 6 stars in the united states servers than just 4 other fucking people lol
@upbeat slate, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
This would be a nice change/fix for Lebel Reload animation. Of course with a reasonable balance in animation speed or something like that
https://www.youtube.com/watch?v=T9V3vW8psEE```
Why do developers literally bring things that ruins the atmosphere of the game, first that "major victory" bullshit and now changing dark tribute, you might as well make the game childish enough if the game wasn't supposed to have a dystopian look
??
I agree, but the Dark Tribute being changed is because of lore reasons (the event is litterally about killing Chary) but it will hopefully revert back after the event, because it looks way worse than the old Dark Tribute
Makes me think they want to drop their rating from mature to teen
Cut hand > magic pot
just because we're not all slashing our wrists doesn't make us "childish" lmao
what is this edgy nonsense
its event related
The game is literally made to be edgy, and it's not the wrist, are you blind
I have a better one, do you know what is a wrist, do you know human anatomy at a basic level at all or like are you even human at this point
Better yet, you might as well play some childish game if you dislike dystopian atmosphere on the games
@bitter quartz Not allowing console cross-play, as far as I have understood from Mods, is a Playstation decision.
@signal mural i don't know what you're talking about, crossplay has been turned on across consoles for awhile now. I just wish it was a bit more optimized.
Cutting isn't exclusive to the wrist, but other parts of the body.
You must be new here, there's no such thing as cutting the wrist in this game
Cutting isn't about suicide, but related to psychological relief associated with past trauma
I get it, you're gonna give me some useless information that i already know about, please keep it topic related
Game related in fact
Well your argument is somewhat flawed.
The flawed thing isn't my argument but your way of comprehending what is written
Please do not resort into antagonizing others
With me having said that, just keep it game related and if you're replying to me just keep it on the perspective of the topic of old and new dark tribute offering
The old dark tribute may have been triggering for people with certain psychological proclivities. The new dark tribute removes that trigger and therefore is better.
I don't personally mind the change due to that, it wasn't a huge issue for me per se but I'm not a huge fan of watching animations/videos of inflicting self harm or such
i learnt something new today, Hunt Showdown is an EDGY game
when can i get my floppy emo haircut teenager crytek
Are you new to dystopian genre?
I think the previous version has established foundations into old witchcraft practices of blood magic which gives it an authenticity of the occult.
yea ive never heard of zombies or dystopia before
So it looks a tiny bit cooler for some of the players.
The game is about that honestly, basically, you banish monsters you kill hunters you do weird stuff in the end
if you want edgelord, look at something like darktiders or the new evil west game
are we really complaining about them taking out the hand slice thing
Hunt showdown can fairly easily fall into the "edgy" category whether you want slice hand or not
Will you stop saying stupid shit or do i have to explain it every damn time?
its a conspiracy to make hunt family friendly

oh sry sry