#feedback-discussion
1 messages · Page 33 of 1
Neither one of those count. Use dynamite.
Why don't they count? As far as I know they are classified as explosive?
Those are classified as Rending damage
Bomblance is it's own special type
bomblance is explosive.
the reason bl doesnt count is because its direct damage
it needs to be splash to count, because crytek has infinite wisdom
Yes it happens on console all the time.
Can confirm
It can happen with any weapon but more frequently when using single shots
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dont like the beetles and dont like the beetle quest. i want to play the game. not mosquito simulator trying to get these quest out of the way
no i cant... have 14/22 on last act of billy questline. i only have kill enemys with roe stalker worth 3 points... and set enemys on fire woth 2 points...
The only other 2 quest i have left its kill an ememy with stalker beetle. Worth 4 points.... and do 50 damage in 1 mission with beetles worth 5 points
you do the math
its my opinion... your entitled to yours.
@proud narwhal I fucking love those Bomblance ideas of yours
YEUS
I personally think the flamelance would be an absolute BLAST
I agree wholeheartedly, legit just fuck anything in this general direction
Imagine a night map and out of nowhere you see this massive fireball heading towards you
TERROR
It is a fantasy game but... No.
doesnt seem too strong to me.
flamelance maybe sounds a bit unhealthy the way it’s described, but if it’s roughly “strap a romero handcannon onto it”, seems balanced.
They're meant to be sidegrades instead of straight upgrades
Each one can now fill a more dedicated purpose and offer up more playstyles
Why? They could all exist in the real world
wdym? I never said otherwise.
You said the flame Lance would be unhealthy which I thought you meant op
how is “its supposed to be a sidegrade” a counterpoint to flame lance seeming too strong?
if anything it reinforces that it could possibly be toned down to maintain “sidegrade” level.
I could see it maybe if the damage/burn was equivalent to an instant firebomb, or that it couldn’t oneshot like db in exchange for its range.
or if it was just straight up a romero hc db strapped to a lance
Not in late 1800s, early 1900s.
Considering it takes ages to reload the original Lance and you get about 4 shotgun shells... Maybe it's not that overpowered
it’s a dragonsbreath plus (which is buckshot with no downside besides pen). why would I ever choose the shotlance if the flamelance exists?
and I don’t agree with balancing oneshot guns behind reload. Imagine if sparks took 15s to reload but had 150 damage. That’d be gamewarping and not healthy, regardless of whether it’s “balanced”.
I’d have to compare romero talon with db against a flamelance.
flame lance isint supposed to one shot people its just supposed to set them on fire
and the talon weapons cant do merely as much melee damage as bomblance, youre payting for that extra damage
Paying in stamina usage and time it takes to swing
Hitting someone with a talon needs to be 100% premeditated, planned out to the exact details with a man behind you to back you up if you miss your swing alongside a hefty life insurance policy
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would like to see rain/thunderstorm/ dust storm effects which would also muffle noise to a certain extent. More interactable terrain items like cannons that can be fired, trains that could move, horse riding. Also roaming map boss that could be anywhere between areas? Perhaps turning on the lighthouse summons a giant octopus```
@celest solstice Pretty sure if the explosive bounces off a surface it will still explode. I don't recall it ever being fixed. Happens a lot at boat extracts -- if the explosive bounces off the boat and goes into water it still goes boom. Thousands of people at the ready to correct me if I'm wrong. 😄
What if we put this Berthier modification into the game?
http://www.patreon.com/ForgottenWeapons
https://www.floatplane.com/channel/ForgottenWeapons/home
Cool Forgotten Weapons merch! http://shop.bbtv.com/collections/forgotten-weapons
Today I am out at the range to put the first shots through a completed replica of the French Chauchat-magazine Berthier conversion. The real versions of these guns we...
Only if it jams 100% of the time 60% of the time.
That probably wouldn't be too far off from reality
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Titel:Winchester 1894,https://www.youtube.com/watch?v=KyYzHVX5Gxw```
@placid crystal
Not sure your wording helps it any better.
It just says "Extract with a bounty token."
Im not sure how that translates to that it can be progressed faster with more bounties. All it is asking off you is to extract with a bounty token. The amount is not mentioned nor relevant.
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It would be cool to give, for example, $50 for killing a player. I mean, even after death. It's not so much to leave the match after the first shootout, and if you cut out half of the server and died, this award is well deserved.```
@uneven wind
Absolutely agree.
Nothing is more disheartening than wiping the Server, Killing the Boss and dying to a solo Bushcamper and getting nothing.
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Theme: cheats```
@uneven wind There are already people who kd farm by getting multiple accounts on the same trio
Queueing up in the same server, same time
To increase the chances of being in the same game
To then have their main account find that trio of their alts, and then repeatedly kill them
That's just sad.
just dont prone walk the entire match and you should be fine
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Legendary Hunter: Krampus
Description: The demon of Christmas time has arrived in the Bayou, with his hook and sugar cane made with the sugar of the hives swarm, he is out to hunt the hunters who have forgotten the Christmas spirit.```
@sick anvil "but effort on bug fixes is near nothing" That is an assumption, and a bad one.
It is not even accurate, bugs get fixed every patch.
It is totally normal human behavior. People like to win. If you give them a challenge, like get the highest K/D possible. They will go to all kinds of strange lengths (in our eyes) to win the highest K/D ratio. Simply because it gives them great satisfaction to achieve their goal. It is about goals and completionism. It is very very strong in some of us.
I no longer look at it as strange, after witnessing "the pc gaming world" at large.
Eh they should make you mod would fall in just fine
Na, I would have to turn it down, I have no interest in being a moderator. Thank you for the compliment though.
@alpine terrace Devil’s Advocate is already Krampus
@sick anvil BTW, why are you so disingenuous when you talk about things like bug fixes in Hunt. What you say is more akin to misinformation than an opinion.
Why not be objective about it?
In fact with your statement
"but effort on bug fixes is near nothing"
It is bordering on falsehoods.
Then arrest me
How many patches have claimed to fix the reload bug ? I recall 2
is the reload bug still in game ? Yes
How many patches claimed to fix the infinite poison screen ? least 3
Is it sill in game ? yes
Since 1.8 game crashes on Alt tab randomly 1.10 game still crashes on alt tab randomly
only change is it has a chance now to soft lock after a match
or randomly crash with out alt tab
The reality that 1.10 patch notes has more entries to known bugs than fixes from which 33% of " fixes " did not work ?
That there are bugs that have been there since closed alpha ?
For games i choose to invest money in to it is not normal
and yes i only buy a few games because of that exact reason
the reload bug fix was specifically for the bug occuring when reloading while vaulting or swapping weapons
Oh, thanks nixa, I did not know that yet.
it was specified in the patch notes 😄
I didn't pay much attention to that part because I was one of the fortunate ones who was affected very little by that bug
But its good to know, I see it discussed often.
I personally have not gotten any of the reload issues at all but I can imagine it to be frustrating when it does happen
Reload bug still happens frequently
I think I got it once, but in the heat of battle, it can be hard to interpret those memories and there was no recording. Needless to say when I tried to shoot and nothing happened there was a brief moment of fear LOL. And was frustrating. I guess something worth remarking about this is it happens so little (once, maybe twice), that when it did happen it was not greatly frustrating, just a little. Nothing to get worked up about. After realizing it was the games error that caused it, and since it is very rare, it didn't take away from my fun. Even with the loss of that round, It was forgivable.
The instances i recall having to deal with it was mostly with revolvers loading 3 bullets and then the bullets disappearing and this reload loop going on for about 2 minutes
I have not seen any reports of it happening specifically when vaulting or switching weapons while reloading, if you have then it would be good to post in #bug-reports-pc 🙂
People talk about it everyday in discord
yes there are some reload bugs, but these seem to be different from the one being fixed in 1.10
that is why it would be good if you have the specific reload bug that occurs while vaulting or switching weapons to post it in #bug-reports-pc as that is meant to be fixed with last update 🙂
anywhere I could upload a cheater?
Is it, hmm my version is better but oh well
are you kidding now or what????? You need everything on gold plate from players to finally see ????
@night quarry lol good question. but wait, they don't care
this counts as switching weapons, no?
pump action happens and no slug in chamber.
🤷🏻♀️
Lol not having any reload issues must be a nice experience. Have to double check literally every fuckin time I shoot with a sparks that my gun actually reloaded, and I'm not even one of the people who try to clip the animation which only increases the odds of it fuckin up
thank you for sharing I will pass it on 🙂
@upbeat axle this is a cool idea I support
Though not sure how it would work with legendary hunters
Hmmm. What if it would log one instance of a legendary hunter, and add a drop down menu for each version of said Legendary hunter, minimalising the input in the log book, but still can be expanded on.
1500 hrs
2 and a half years playing love the game boight all dlc
not a master player
a bit above average
but there is dying
a lot sometimes
but having a good time
today i launch hunt
your account has been banned
??
no reshade or any of that stuff
backround apps are process lasso
islc sometimes
discord
@scenic turtle you'll need to contact #customer-support, we can't help here
i know you cant
but is this serious?
i mean
is ez anti cheat really trhat bad ?
cause you know i know i am not cheating so that is probably a bad anticheat service
@loud nebula They can't sort people by banned/not banned, since Crytek doesn't think banning cheaters is useful
I understand the frustration however there's nothing we can do to help you here :/ the best thing you can do is reach out to customer support instead of spamming the Discord :c
if i dont get back access to my account i am quiting the game
and manyy other people that have the same issue
anyways thanks for hearing me out
I know sorry just wanted to say it outloud
I get it :c it's frustrating.
anyways
Why does Crytek not implement/create a Discord bot that submits/forwards issues to their website form?
I would rather submit my issues from here than to go to their website, sign in, etc.
@royal horizon well this way cheaters wouldn't be banned, they'll be forced to fight each other.
They don't care about cheaters enough to acknowledge them, let alone identify them and separate them
Even if you're talking about VAC bans (for PC) I don't think it will go anywhere
Well i am embarassed
because
i actually logged in from a friend account who got banned
i feel so stupid
but nevertheless
he got banned for no reason
so yhea issue persists
although he bought hunt again from another account
but how many people will do that?
and he bought all dlcs as well
why risk cheating when u spent 100 plus euros
if u like the game so much to spend money on it
u are not a cheater
but they didnt care
or ez didnt carei guess
anyways sorry for that
@warm creek If there is a misalignment on certain resolutions, #bug-reports-pc is the more appropriate place for this.
@royal horizon on a side note. A lot of people have their game accounts linked to their discord and the ones with a ban history are statistically more likely to straight up dislike my idea. Administer blocks at your discretion 😉
Imagine not wanting to play with people that have a history of VAC bans by using a trusted server lol, its much funner playing against a bunch of RU / Korean / Chinese players with frequent ban histories isn't it? I in particular enjoy it when they have 180+ ping
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Re-release Wayfinder bow and native legendaries pleaseee, I need```
Fix the Jumping Head HITBOX! I feel like everytime I jump my Heads Hitbox Becomes my Entire Body and even getting shot in the toe counts has a headshot!
Felling is mutual.
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a "block teaming up ever again with certain people" feature```
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stalker beetle legendary skin```Attachments:
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@coral atlas either add a stamina bar or give us a sound queue when we can sprint again like a really deep breath
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Devs: PLEASE give us options to change the color of the ping marker. It is practically invisible to me unless it's a red ping, which disappears in like 1 second.
I'm begging. Just let me make the ping marker's obnoxiously blatantly visible. Let me make it hot pink if I want. Just give some color accessibility options.```
#feedback message
@fresh rose I 100% agree on that. I wanna determine my own win or lose conditions. As a beginner (2.5 years ago) it already was a win if i just survived a fight. And I don't want the game to tell me in the face, that I've failed, just because i didn't got a bounty.
There was nothing wrong with just "Live to Die another Day". It's also kinda dark and fits the game perfectly like: "You didn't die this time.. but you wait..~"
sadly you live to die another day is something I've never seen myself bc it never existed on console but this is so bloody bad lmao
That's a NES type translation error
tfw we're never getting ingame damage graphs
never seen anyone suggest that and have it get any less than 40 upvotes
Honestly at this point delete the tab you know? Dont have people waste their time coming up with ideas to have crytek just not even look at them
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Can we get one more day for the hallowween event i did not have much time to do much of it sadly and i bet other did not get to finish it to```
That last part is especially well worded, like death is just around the corner. Hunt taketh away after all
@mystic loom u could use double alert trip mines or bragon breath with shotguns
Or yellow barrel
@hard minnow Can you complete Quests From previous chapters of the mama maye quest and still earn stars
@mystic loom dragon breath instantly sets enemies on fire, or you can use bornheim incendiary (not match version) and instantly get the quest done.
dual wielding bullet cancelation... Someone spamming duelies eats hit detection.
I did use dragon’s breath! First shot wouldn’t light, second shot would kill, cancelling the fire progress
Hellfire bombs. Load up on them.
Yep, asbolutely it's fucking bugged - had the exact same issue for a few matches. Makes all the quests so damn annoying
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Little dirty fix to the Frag bomb since it has a tendency to have 1 fragment go thru cover and deal 1 dmg and cause medium or heavy (unsure of with one) it would be nice if it did 1 dmg it would not inflict medium/heavy bleeding```
bornheim match with incendiary is the best one for that quest
it's the only thing with incendiary weak enough to definitely light them on fire before you kill them
everything else you're just going to kill them on the second shot anyway
that or maybe the LeMat
Hellfire bombs work well for lighting hunters on fire
Yeah but hellfire expensive 
Cheaper than a gun, I spent a good handful of games with a conversion and 4 hellfires and did suicide runs for questlines objectives, just take their guns afterwards
Prolly the most fun in a long time
Don't discuss potential leaks as per the server rules
Crazy, that’s a rule I never knew
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Devil's Advocate is a Krampus...```
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Being able to invite people thru discord would be cool :D```
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Titel:the ability to sell the weapons we removed from the hunt(Raid) and more loot system```
I'm sorry but spending money on a game is by no means a symbol that the player doesn't cheat. I'd think that cheaters might even be more prone to buy skins to look cool, cheating is in a sense fulfilling a desire to win &/or humiliate your compitition -while ignoring the fact that the victory is hollow- due to tipping the scales. When you Google cheats for Hunt Showdown you'll see that there are literally cheats as a premium service. If people are shelling out 30-60 bucks a month to cheat, I'd think a one time payment of a hundred or whatever for all the DLC cosmetics is probably in their budget. I don't think cheaters really put much thought into 'what if I get caught', because the consequences are often not swift, long lasting, or long reaching.
@queen jungle that would make the Regen shot completly useless?
The while Point of it is to Safe medkits If you have a Lot of time/are Out of a gunfight.
Its already less valuable than the Vit shot as is it.
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bro wants to add bandaids to hunt```
Actually it would make it more valuable as the rate of healing would dramatically increase.
However, it could still be disrupted if you suffer damage and aren’t able to fill your current bar up to its’ max.
That would be the balancing factor.
this guy playing from korea .@hard minnow fix your hit box that is so bad,i see every day so what
maybe now someone says you hit the arm or shoulder ?im dead yesterday from shoulder one hit
how?? it heals one Bar and 1 TP on the next. As fas as I have understood it, it does not heal mutiple bars over time. Which means you need your medkits
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this gives you the opportunity to check if people will step on the traps you left behind or not 😛 just for fun. They should not give you the kill, because you left the map, took no risk. You don't deserve to get the kill 😉```
You're comparing a revolver with around 59 damage to arms at 30m to a bow that does quite a bit more damage when fully drawn and in the other clip the person was also presumably closer than you were with your revolver in the other one
Basically you're comparing apples to oranges here
No dude The Hitbox from the Game not the best ,I have too many videos, hitbox is definitely not good in this game
Diiba has been around the bayou a bit, you can probably take his word for it.
It looks to me like you are comparing two very different things.
@iron trench #game-ideas message I can see a head in both of those povs you have SS'd
Lmao that's comparing a pistol with no fmj from far away to a bow within like 20m, that's like whining you shot someone with a bolt action at 60m once and they didnt die but the shotgun at 10m wasnt fair
Bow does fat damage, of course a limb shot killed you in a compound
@iron trench "If i didn't know that this exists, my life in this game would be happier..."
You know it exists in many FPS games? You might have even played with peek asymmetry in the past lol. It kind of sounds like the problem in in your head, which is good because you can fix that.
Learn how to work with it, it will help you in other games as well.
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enable easy anticheat to work for linux!```
@pastel holly y’know, terminus is pretty widely considered the shittiest shotgun.
Bro I can't even take what you just said seriously.
either you never tried terminus levering, never got killed by it, or you're just special.
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Suggestion: make the game playable again.
Description: Fix reload bugs and invisible unusable ammo.
Every single gun in the game has a reload bug, either it refuse to reload, bullets vanish after reload or endless reload loop.
Looting a gun from a dead hunter or world can be empty, while ammo is full and you can't shoot or reload.
Fix theese gamebreaking bugs.```
i mean that’s just cope dude lol.
just being real with you that terminus is fun but its really not generally considered all that good
its not just me.
He's right
trying to take your opinion that “terminus is op” and figuring out what’s “wrong” with me from that is pure copium
The terminus needs some love, it easily gets outperformed unless you have levering
even with levering, it’s all-in with no mobility.
the only niche terminus has that it’s very good at is using it as a mid range bleed cannon with flechettes, sorta like a weird dualies.
Damn my insane guy idea is not popular
Do people think I want him to look like super powerful ben franklin
Hello there!
--------------Hunt Showdown Implementations--------------
- Single Queue (Trios) after server dead-time (may be underdog buff during that single queue time, to appease the masses). This change will greatly improve the time to find a match, and not only that, there will be players in that match. I can tell with 350 horus that the game is dead at that time of the day, 15 min of queue (cancelling and resuming) to fight against one team, luckly.
- Remove meele trade instant kill, it's the worst part in my opinion. I've seen a lot of videos showing how awful they are (titled Crytek please fix trading), some posts about it too. And I come with a great suggestion, I think, the best idea is to avoid the hunter that strike first from being killed, but left him on low hp, it's unfair a knife traveling faster than a bullet.
- Avtomat Mosin Nagant MUST use special ammo (like "Dolch 96"). It's so broken, makes me sick for real haha.
--------------Bug Fix--------------
-Reload bugs:
Animation goes as normal, but the gun never reloads (happens rarely, but happens).
Picking a gun from the ground has zero bullets left, after firing or reloading will fix the bug. But if the gun picked up from the ground has no bullets left in the chamber (like 0/15 bullets) this fix isn't possible and the gun picked up shows 0 bullets left to reload.
-Healing Waters basement lair rendering bug, intensive light and fog appears out of nowhere when watching from certain angles, obstructing vision.
try separating those and putting them in #game-ideas , #bug-reports-pc , and #feedback
though a lot of those bugs are known issues.
will do. tx!
Think about it…
If your 50 HP bar is fully healed it will detect that and then heal you for 1 point thus allowing you to heal the rest of the way for your next missing health bar in your own and it will keep doing that for the duration of the shot.
This way you won’t need to waste Medkits because it will always give you 1 HP once you fill your current bar to its max.
it’s just “allow natural regeneration to go over bars” with more words
ah so basically you mean: buff regen shots by not halving the speed of health regen.
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centennial with a flail/morning star on the back```
whatever
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Dual hand crossbow when?```
@trim condor " I'm sure we've all heard streamers toss out the line of "the game stuttered that means hunters are nearby" at this point many times."
I never have, do you have an example we can see? Sounds pretty sus.
@patent valley That question was asked during stream when it was announced as a small slot weapon and the devs stated that dual hand crossbow would be way too strong.
Way too strong??? Stronger then dual sparks pistols??? Someone is high
Back then dual Sparks wasn't a thing for a long time to come. And the hand crossbow is a one-hit kill on short range
I think with the inception of dual sparks, dual hand crossbows is far from unreasonable. A caldwell handcannon is 2 slots and has potential dual one shots
Yea. At short range. Hence duals would have a wider recticle. Less accuracy. Just like any other dual. I don’t get it. You got shotguns that are one shots at close range and other stuff to. I just don’t see an argument against it. Even the reload could be ridiculously long like the sparks pistol
It’d be easy to do. I just wanna run all chaos bolts :’(
I can't think of anything else in the game that one shots the body and can be dual wielded.
So it does not seem "like any other dual".
caldwell handcannon
its one med slot
I suppose two lemats almost counts
I never had to no scope a slug in the lemat
I don't think I would
this as well, yeah. I think dual handcrossbow would be similar to dual lemats, maybe with slugs
It wouldn't be meta for sure, just funny
maybe a super fast boss clearing weapon with poison
mmm, well I hope you get it then 😉
or an absolute nuisance with poison
I am good 😄
I just wanna spray chaos bolts everywhere during a match
The poison is a nonissue with antidote
For now you will have to settle for chaos beetles. You could fly them around on test server. Can we still do that?
I want this, and bow to be a level 1 weapon
@abstract sentinel I see your point, but it should be a focus on duos since that's the core mode of Hunt. Trios is merely an addition for an easier experience.
people getting mad about daulies again I see...
@karmic ivy There have been tons of reports on the stuttering issue over time and many users in the comment chains confirm they see the same behavior (even users with very high end systems):
https://www.reddit.com/r/HuntShowdown/comments/oz2opa/hard_stuttering_entering_new_areas/
https://www.reddit.com/r/HuntShowdown/comments/udv9vs/lagstutter_when_enemies_are_nearby/
https://steamcommunity.com/app/594650/discussions/8/3276943632842210048/
https://steamcommunity.com/app/594650/discussions/8/3845448530954857465/
I could make a video demonstrating the issue across the machines I own, but that’s quite a lot effort to go to. Regardless I know it’s something to do with the game and/or server side as testing this with my friends during the Halloween event we ran through the same areas and saw the same stutters at the same time.
“Usually” the game is very smooth — I don’t see this when playing in the practice range or when loading into a map and looking around for example. Where it does crop up is in live multiplayer matches when you’re traversing the world (especially when approaching compounds it seems — perhaps something to do with the way some aspects are loaded only when players approach as a server optimization? Or perhaps when enemy players are near). It also is apparent at the very start of matches when you’re loaded in and waiting for the ability to start moving. When it’s still loading in players and such panning the camera will also reveal frequent stutter specifically at this point of the prematch.
This behavior isn’t sus at all, I don’t understand this resistance that devs and community members have to acknowledging stutter as an issue. It’s become a plague on PC gaming in recent years (just see reputable outlets like Digital Foundry covering he #stutterstruggle in modern UE titles for example). It seems like many people just aren’t that sensitive to it, doesn’t mean it doesn’t happen or that it isn’t a problem.
23 votes and 17 comments so far on Reddit
55 votes and 31 comments so far on Reddit
Windows event tracker reports "Kernel-EventTracing"- dc3a3596-71e1-45a3-b2ea-39ad5322fe51 0xC0000022 errors which are connected with Easy Anti Cheat. Perma freeze and stutters which make the game unplayable... Anyone had experienced something similar lately or do you know how to resolve the issue?
I've started to experience extreme stuttering after the 1.2 Patch. It seems to happen in firefights or when other players are around me. At least that's when it starts. I'll load into a match and it'll be smooth sailing with the slight hitch here and there nothing major but when we encounter other players, well.... that's when it really hits the...
Seems like some pretty wild theories to me. What about a serious streamer who has said "the game stuttered that means hunters are nearby"?
Seems crazy. If I was a developer I would make sure such obvious giveaways to player locations was not an issue. Yet you think it persists in Hunt for years? That is pretty far fetched in my opinion.
Nor have I ever had it happen to me.
If you are so sure, you probably should make that video proof you mentioned. even if it is a lot of work, would be worth it.
maybe take some feedback on the best way to prove it, so it won't be rejected by sceptics.
If it had to load stuff around then or their textures or somesuch maybe?
If I had to guess it is probably coincidence and assumptions.
Who knows until it shows up in the patch notes really. That's an if it ever does though.
If you don’t see it on your machine more power to you, you’re a lucky man.
But a lot of people have reported having the issue if you search around. For me it’s never changed across different system since the game came out. I have to wonder if you’re just not that sensitive to microstutter (many people aren’t or don’t really mind it). Or perhaps it relates to server proximity and load, who knows.
At some point I’ll make a recording on each machine and/or with my friends to demonstrate the stutter. That way I can provide definitive proof.
I actually caught wind of the notion that it might relate to when players are near each other for the first time watching Hunt streams, but I don’t recall which user. I’m may be able to dig up a clip somewhere for later.
I could see hunter textures loading in causing stutters on people who have GPU allocation set too high, as that is what causes most stutters on high end machines
I can give you the advice that skeptics of this idea are going to find it hard to believe this has anything to do with players being around. you should find a way to isolate that as the cause, if you are sure you are not wasting your time in the pursuit.
Do you know what causes or exacerbates the reload bug?
No, I have very little experience with it.
I haven't isolated it but pretty sure I know what at least one thing that causes it is.
@maiden pelican my tests have all been done with a 3070 and a 2080 super (8 gig cards) at 1440p hopping between 70-90% vram Target. I also tested this on a gaming laptop with 6 gigs of vram the 80% default Target medium textures and 1080p. Your idea there isn’t a bad one, could be something like that.
CPUs we’re 3900X and 5800X and mobile 11700H
In any case better to see more about it and see what this person thinks is causing it. More info is better.
Try reloading a weapon after using a shot, half empty or completely empty. Best done with a silencer in the beginning of a match when doing antidote or stamina shots
Basically any clip you see it in the person just healed or used a bomb
I got the reload bug all the time for awhile but haven’t had it for the past two patches or so.
One of my buddies somewhat frequently gets an issue where their screen retains the poison effect despite not being poisoned for the whole match which is amusing but must be irritating.
I can see there’s little point relaying these problems without thorough video evidence, but just because you don’t perceive an issue on your system does not mean it isn’t a real problem. I’ve personally reproduced the behavior across different machines more times than I can count. I can only speculate as to the cause however but my suspicion is that it’s server related in some way given it doesn’t occur in the training levels during world traversal as it does occasionally in a live match.
Yes, of course, it could be a real problem, it is possible. But it is pretty hard to believe that such a thing could be overlooked, or go unaddressed. It makes more sense that it is simply other more common problems mixed with Hunt's characteristic lack of knowledge about when players are or are not around, and players general lack of knowledge about the internal working of the game. Such strange conclusions could be guessed at and spread around.
BTW what convinces you that it has something to do with other players proximity?
@karmic ivy It's overlooked either because many people don't notice it (for example many people player the game in windowed mode on a traditional sync panel which forces a form of triple buffered fast sync which looks jittery 100% of the time anyway so what's one more stutter?) or because the stutter is infrequent enough that many players begrudgingly accept it or overlook it. I didn't claim the game was a constant stutter fest like many UE4 ports, but the game does have these occasional hard stutters I've described and if you pay close attention I'd expect you'll notice them yourself during live matches from time to time (unless there's some meaningful difference in the hardware we're testing, perhaps it's VRAM bound or some such -- my buddies and I are all on 8 gig cards at most).
Alternatively they do notice and are bothered by it but either can’t be bothered to report the issue or do so in more mainstream forums like steam or Reddit.
The guesses are admittedly speculation as to the root cause -- obviously that portion is speculation, I don't have the dev tools that would be required to discern the actual underlying cause.
I am very sensitive to stutters, very. I have not had the kind you describe. I had some, but related to another issue, and is now fixed.
I'd be very curious as to the difference in our test systems then. Perhaps it is a proximity to server issue or something in that vein since the behavior seems unrelated to PC components or graphical settings in my tests. How much VRAM does your card have? I have not tested this on any GPU with more than 8 gigs of VRAM.
Your mom 😌
crytek this game is still a camping game. your anti camping mechanic is a joke. now team camp with traps and beetle. can you work to change that
special kudos to poison and concertina trap
when you prestige you can do shit about it
please more traps
more camping
this is so fun
When anybody say it have anti-camping mehanic,we all are still waiting for it.
Skill issue
I just wish I could use single shot without worrying if im actually reloading 😔
Or maybe they’ll add a new ammo type “imaginary”
I bet the muzzle velocity is amazing on imaginary rounds
the "anti'camping" mechanic, presuming it is 1 zillion PvE running around and attacking everything during a fight is shit. Noboby plays this game to kill zombies and immolators. They play to go after other hunters. When we are in the middle of a showdown and get attacked by PvE, it makes the game a lot less fun. No reason a place should be getting immolators running in 10 min into a fight.
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I'm not trying to be mean, but i see that you're a new player, and for you i say: Git Gut and buy a better headset... i recommend for you a HyperX Cloud II 7.1 for better immersion.
The sound in this game is a major thing, this game has one of the best sound gaming designs i ever heard, and all you need is more time and experience to realise this what i'm saying.. in this game - and i say this after almost 3 thousand hours of gameplay - you'll play this game as if you were the DareDevil itself...
Every single sound matters and is made on purpose to tell you something that is happening in the game right now... there are no "random/meaningless" sound in this game..
In my 3 thousand hours i can hear even people crouch-walking next to me, when a crow flies i know the exact direction and distance the guy who set them off is.. when someone shoot a gun, i know the distance, the gun he is using, and even if he is inside a compound, in the underground or outside the compound only by hearing it one..```
@vagrant pelican I thought stars are just bracket and there's no actual 'rank' in this game anyway
A bracket of people is like a rank, it's a spot people are placed in. Some people wanna be on the high bracket and some people dont. If someone had a bad day or doesn't want to get bombarded with try hards then a unranked with no skill based or some hidden MMR system would be good to help the player relax and not focus on the bracket or rank
of course this includes no repercussions with dying other than KDA and the money. It simply is a way where the player can warmup against other players without losing their current bracket or placement
'basically quickplay'
yeah and I was suggesting it doesn't for the longest of times
people use it to snowball down to low mmr to bully other lower mmr
and how are we gonna balance this new mode of yours?
because it sounded really good on paper but in practice I'm skeptical at best
what do you mean by balance per say brother man, a hidden mmr feature would be fine. Just something that doesn't affect the bounty mmr would be nice
Thank you though for this discussion. I hope I don't ever come off as rude!
it's basically what old hunt was - and then people complain they were dying to veterans
I know no worries!
It's just that it kinda hard to be implement
I can definitely see this, I think it's possible but it'd be a risk. Maybe if I had more discussions with others and could find people with a similar outlook would be a good way to find a good idea. One that works of course
It would be great if it does. There would still be issues of separating the player base
That would be the problem that I am seeing
In Tarkov where there's no mmr and newbies dies in droves
it had a huge problem of player retention there
I was thinking about that while writing it. I can see it really separating or bringing in more people who are new.
And I agree there
I understand
Thank you! I just need to keep thinking and talking and maybe I could always revisit
I'm all for newplayer support tho
admittedly I think hunt had a core gameplay issues
yeah!
"Some people wanna be on the high bracket and some people dont"
I consider myself to be 'average player'
used to be a steady 5 dipping into 6 sometimes
and I absolutely hates being there
Mhm mhm same here
thing is the system has a problem of k/d and objective balance
This is very very true
Majority of 5-6 people wants kills
I remember reading that somewhere
so they see bounty as a place to get kills
while in lower mmr people wants to play the objective
Yes I agree here, but the game rewards kills over obj which is really odd
we can't balance that in a way that satisfy everyone which is the main problem
Like if we balance things around kills then those who are better at the game but play for objective will be frustrated
they want bounty but kills everyone coming for it thus get kicked into 5-6* where they cannot yolo and going for bounty / make noise are death sentence
as they said "getting punished for playing the game"
Mainly because Bounty team cannot rotate without being seen - and if they are the first one on the boss? welp
guess they just die
I can see that, I think if we could use a 50/50 then it'd work. Of course I mean if based on example not actual mmr someone got 50 mmr for killing someone then a 50 split could be in order, 25 for the kill and 25 for the bounty.
of course there is a more in depth answer there it'd just take a while to type lmao
true
that's why I rarely suggest something that's about gamemode and stuff lol ( A lot of discussion )
like if we added a software bot that could calculate the splitting for each kill/assist/obj got or held
so if one token equaled like 10 mmr then 20 mmr would be for those who win against a duo lobby
cause they can only carry one obj of course
Tbh there's just so many thing hunt could do at this point but they probably are short on those who actually code
yeah maybe, I do like putting up the idea cause you never know, they might like it and the discussion might actually be of use to them when the talk amongst themselves
it did get a whole remake once afterall
they*
(yeah it's different game than in the beta)
YUP!
oml
not a great time lmao
Great for those who use it
not great for those who play against lol
Literally lmao, well I can not think of much to add to the current discussion so I'm gonna hop for now!
yup cya later mate
But I appreciate the discussion a lot and not a simple "it wont work, you're bad" XD
Please remove all bug quests, substitute for something fun so we can finish the drop quests. Thanks.
@tulip parcel
You can just bind interact and bandage actions on different buttons and that's it
Also it's pretty helpfull to bind jump and vault the same way
@jaunty olive The devs tried to diversify hit/death sounds in the past, but many players complained about being confused and unable to recognise the new sounds, so the change was reverted.
What did they change it to where people were "unable to recognise" the new sounds
i feel like 'hurt' sounds should be pretty distinct
For example they introduced more than just one sound for death
and it was too much for the community to handle?
Yeah tf? That makes no sense.
Sounds like real pointless complaining or just bad acting
feel like this is the mandela effect at play, cause the only thing I can distinctly remember is during the 1.0 test phase, when they just changed the default ,male death sound to a cringe "OWWW", so ofc the community complained about that. other than that, that's the only time I've seen a complaint about changing the death sound/ adding variations to it. https://youtu.be/OTR83eHnFn8?t=2099
In the 3rd Update 1.0 stream we are showing of our female hunters for the first time! We also show off a variety of grunts!
Buy the game now on Steam: https://store.steampowered.com/app/594650/Hunt_Showdown/
Buy the game on Xbox Game Preview:
https://bit.ly/2XbVeBT
Visit our website for more information and updates: https://www.huntshowdown.c...
I timestamped to the previously changed death sound already btw
honestly if they made it where the characters would shout or murmur cuss words it would feel tense and real
with an option to turn it off
yea, or just change the tone/depth of the death sound, depending on what legendary hunter is being run or something. quite odd when you hear a young 20-something year old yell come out of a grizzled mountain man lol
lmao
@Youssef_Essam#2616 The Terminus is fine where it is, a low-level and inexpensive shotgun that has a long and short varient where a you can carry either with a long or short Winnie when having Quartermaster and have levering (which is also low-level) on both - offers a pretty good all-arounder. Not all guns need to be perfectly balanced to stay competitive, some should fit niche builds and loadouts. If you don't like the Terminus there are plenty of other shotguns in higher price ranges with less trait "requirements" that are perfectly viable.
ballistic no, no hitbox, what do you think the effect on the human body from two shots of such a gun from a hundred meters?Did the people who made this game make a hitbox by looking at the apex game?
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bom dia estou com um probleminha com o meu controle jogando hunt, ele na hora do tiro ele da coronhada sozinho so na hora que vou atirar no inimigo,vocês poderiam fazer atalhos pro controle também para editar o botão```
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good morning I have a little problem with my controller playing hunt, he at the time of the shot he takes the butt alone only when I am going to shoot the enemy, could you make shortcuts for the controller also to edit the button```
thats dropoff for you
hunt is not trying to be realistic
Both looked like arm shots to me and at 100m thats not going to kill people in this game. Its just how the game mechanics work in hunt
unless you're using long ammo
winfield (highest damaging compact)
~40m 2 tap
vetterli
around 64m
berthier (equal in damage)
138m
what is that jump
40, 64, 138
@torn dragon " when someone would read Them i would be Safe banned cuz of the Things i wrote to Test if someone read it. 100% Sure that Not only one Report ever got read!"
100% Rofl...
That is not considered objective evidence. Give them some credit, when they say they want the best for Hunt, you think they are telling stories?
#hunt-general message
FINALLY its BACK... This community will Live to Die another DAY!
Thx devs for returning the best message this game has to offer!
Sadly I can’t see it on console😔
i don't think it has released yet
it should have come out yesterday on console, right after PC. If you get the "solid victory" or whatever, can you take a quick video/picture for me?
When U believe in what people say that make Money Ur a Bit naive sry.. when they want the best for the Game they would listen to all the gamers and wouldnt Spam Out New dlcs without realising that the Game is Buggy af
Ahem
If they didn’t put out dlc
Then how would they keep the game running?
listening to all the gamers is not how good games get made, nor is it best for the game, so no surprise that they are very selective about what they "listen" to.
Feedback is part of it yes, but professionals with experience is how good games get made.
And as far as DLCs go, you need to realize where the money comes from that keeps Hunt online. Hunt needs income to stay alive. Just the realities of business.
They know the problems, but here’s the thing
The dev team isn’t the same as the art team
Like community feedback is good, ngl, but like
If they listen to alllll the “gamers”
Then the game would be bloated. And rotting, and foul.
Also I don’t think devs would listen to someone who openingly insults them
I guess I might if they had a point, but insults and good points do not OFTEN come together.
That’s what I’m coming from
But if ya being an arse, then don’t expect people to respect ya
Set a price tier between legendary hunters similar to what is being done with tier 1-3 hunters. The price for the headsman which gives a considerable advantage should not be the same as let's say the hillbilly hunter. It used to be that if you wanted a more concealed hunter you would have to win a quickplay or purchase the expensive tier 3 hunters.
Well if you look back to the controversial "Whale" game dev talk, it's just as important to keep the stingy poors around as people who buy DLC, because if the game falls apart there's nobody to feed to the whales
Yes together we make the gaming community as a whole,"whales"and "poors" and everything in between. You need them all. But what brings us all together is a fun game with well made rules. Games have to be well made.
Yeah
The argument that attempts to dismantle that is in support of uneven attention split between gameplay fixes and DLC, since perception is everything
who judges the uneven attention spliting of gameplay fixes and dlc? the uninformed community? Give me a break.
I think you're missing the forest for the trees. "The art team doesn't do bugfixes" doesn't calm people watching videos of the reload bug
I prolly won’t play till this evening but I can try
And that, I agree with
But an official statement might help with ya know
The way I see it, the reality is the reload bug dosn't stop people from having fun in Hunt. It might interrupt it briefly, but not stop it. It is of lower importance than the idea of lack of funding, which defiantly will definitely stop the fun. Both will be addressed, one sooner than the other probably. And a professional knows how to make that decision of resource management (Its not like there is ever a shortage of work to be done). Not your average gamer. Sometimes you can't calm them, so its not surprising to me if they do not put a lot of effort into it. It would be far more efficient I think to simply fix it, and present the fix later when it is ready.
People disagree with that assessment, hence the discussions. Public perception is unfair.
Tbh
This kind of discussion
Is good
I’m kinda happy to see a civil discussion happen
Im glad the devs listened and changed the victory message
Really good on their part
How are they (the "people" you mention) to judge what is a fair split, when they are ignorant of the many factors that go into the decision of where to split it? [speaking of the details of game monetization and the details of how many man hours a particular fix will take]
Knowing how the sausage is made doesn't help critique, and it usually makes it worse - how many times has "here let me do it" actually worked out? Very few.
If people think a bug is a big deal, they will say as much and express their grief while saying other features are getting more attention
Games are not sausage is all I can say about that.
agreed
The premise should get the point across. Someone who is only vaguely aware of a process is more catastrophic than someone who has no idea.
Anybody getting empty lobbies?
Is my MMR too high that it cant find anyone worthy of fighting me? /s
Game isn't buggy asf, literally me, and all my friends play this game just fine constantly, yet everyone whines and nags about bugs, Crytec aren't Stupid, it's not like they aren't actively trying to fix bugs, it's not exactly easy to just fix a bug ? I get maybe wanting more transparency on what they are doing but literally calm down. And did it ever occur to you the guys who make cosmetics are different than the one's who fix bugs
google says that they sold 4.2million copys.. multiply with single price and u know how hard they "need" the dlc money 🙂 just the realities of buisness
4 sure graphic designers are not in the company to fix bugs.. but why u have that much cosmetics guys when u need more people to fix the game? thats the question. sure is bug fixing not easy.. but there are bugs that they already fixed for the 2nd or 3rd time back in the game.. like flying tools for example.. thats not new.. the problem arent the bugs itself.. the problem is the amount of bugs. this statistic is getting bigger. so they need to hold it on a good level. only happy customers bring money to a company 🙂
Because the skins are cool and people like them, it's additional content that people enjoy and do buy. If people weren't buying them they wouldn't be making them, also the bugs we have right now barely effect alot of the game, you can easily play around most of them, infact I gave encountered a bug in like over a week other than the floating thing and that literally changes nothing for me. The bugs are really not nearly as bad as they are made out to be, but yeah they should be fixed, and they are getting fixed
hello
how can it be that blanchet can spawn 3 teams? think there is always a free spawn in between? we were in the middle and on the right and left a team right next to us ....
I feel like Crytek has lost all sense of what makes Hunt fun. No one wants to clear AI for days. PVP is fun, AI is fine because its flavor, not a fucking chore. I'm tired of farming AI all day to get to objectives. You need to reduce that shit by about 20%.
They haven't changed the amount though 😄
The way it works is that each player/team has a certain amount of "budget" for spawning AI around them, when there's more players/teams that budget is shared between more people which generally leads to "less" AI spawns
And the less players/teams are alive on the map, generally the more AI as well since they get the entire budget for themselves
So, when there are 3 teams roughly around one compound there should be less AI?
How is it that there were 3 Hives, 3 meatheads, 20+ grunts, and an immolator in one compound?
2 horses and a kennel too.
To get to the boss, I literally had to pull my axes out and become a fucking combine for like 5minutes straight killing AI. That is not fun for anyone.
oh that's interesting I had no idea how that worked, so is that decided when a team walks into a compound or on map generation?
AI only spawn around players
I’m not sure if I have the right boxes ticked to get it but we extracted with all the bounties
ty!!
@crystal plume why vote no?
I don't like artificially limiting boss/extraction locations in any way as that will lead to more predictability
@glad steeple question is would it unlock from derringer tree or duster tree?
US West Ping
Details:
As of today, 11/11/2022
My US West ping has doubled in average. I haven't moved, changed ISP or anything else.
Been playing for almost 2 years I think now. US West always had about 40 - 55 ping.
But as of today its a permanent 100 ping with the occasional spike to 120.
I couldn't find any posts about it online so I figured I'd throw this somewhere. I did notice that there was server maintenance yesterday. So its possible that something happened then?
I am a west side Canadian player. I'm not sure if that helps.
Love the game though, thanks in advance for reading.
Try flushing your DNS and check again.
@iron trench scope glint would be cool as long as it's conditional. Not constant. That way it punishes dumb snipers without making scopes all together pointless.
@dull prawn guns currently already do have multiple levels of cleanliness. your suggestion is like.. 5 simple suggestions convoluted into one.
- make cleaning from menu cost hunt dollars instead of blood bonds
- cleaning from menu should depend on how dirty it is
- gun oil should only clean 1 layer of dirt
- gun oil should turn contraband into non-contraband
- contraband shouldn't have a storage limit
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maybe that be better sniper with silencer```
Dissatisfaction arrises from ruining people's gameplay experience. Duncan.Idaho you've stated that you rarely encounter the Single-Shot reload bug in part because you don't play a lot of single-shot weapons. I play a lot of Single-Shot weapons and I have a lot of patience and acceptance and am willing to say human error can easily misconstrue the frequency of this bug BUT- for those who main single-shot guns this is game breaking. It is a frusterating bug that can cost a player lots of engagements. This is especially frustrating as it affects ALL single-shots and was fixed but the LeMat broke and rather than disable the LeMat or disable it's special ammo till a fix could be made, we got rolled back to the Single shot bug. Dying as a Solo is also more frustrating when you lose because your bolt or bullet has just disappeared from it's chamber. If this bug was reversed and all multishot guns could just have a full clip disappear from the gun this game would be boycotted.
you didnt manage to tag correctly
also, it wasnt special ammo that was breaking the lemat, it was the pistol/shotgun switching. disabling that kinda ruins the point of the gun.
I didn't mean to tag... It was an old message that never got sent, too late for the conversation now.
shrugs
Yeah that was needlessly long for what he wanted to say.
Derringer tree, just like how when you get the brawler version of a pistol
My point is just that it is ruining some people's fun, and just because some players have a different experience doesn't devalidate other people's concerns. If I get the most fun out of using Crossbow, good solo tactics, and trickery - then I really don't need to hear that single-shot bug isn't a big deal from someone who doesn't play single shots. The game may still be fun, but the experience for a good amount of people is being dampend.
Same thing with the forced PvP suggestions, I don't need PvP every round - it usually happens. A HUGE part of my enjoyment is being able to create a Hunter build for the objectives I want to achieve, evaluate the engagements (as a team), and choose how, when, where, and if - I (or my team) engages.
Honestly VoIP for Randoms should be better supported from the Hub into the game without distance regulations.
Is anyone even contesting that the reload bug should be fixed?
No, but a few die-hard fans cannot understand people's frusteration and take Crytek's defense saying they fix a lot of bugs and the game is in a great state. I tend to run a very middle-line. I think screaming at the devs, threatening to quit, etc etc is also totally dramatic and not ok but 'white-knighting' Crytek's "efforts" at fixing a very long term bug is just as absurd.
The Community doesn't get much information about QoL and Gameplay fixes - urgency, progress, or otherwise. It is a bit understable because people interpret things how they will and it can often lead to more problems but the transparency and communication is often sparsam and not always wide-reaching.
crytek lol
@strong condor u literally got a ping of 90 what do u expect

Get a better connection or play on your own servers
@halcyon prawn I agree. By now the "this would Split the Playerbase" Sounds more Like an excuse instead of an actual reason
Find the fail
"Duncan.Idaho you've stated that you rarely encounter the Single-Shot reload bug in part because you don't play a lot of single-shot weapons."
I did not say this.
I have said that I use single shot weapons, the new sparks pistol being a recent favorite and the short romero being one of my oldest.
Sorry than it must have been either an extrapolation or another player. I found your exact quote:
You saying it is a bug that has rarely affected you may have lead me to believe you preference guns with more shots, because for me- the bug is frequent. I'd say one out of every three games with a single shot weapon.
wow, with it being that often, have you not figured out how to cause it to happen?
If you can give me any clues, maybe I can help find how to repeat the bug.
Ill test it out as I use single shot weapons. I am curious enough why you get it so much and I don't.
No. Some of it was fixed, as Nixa points out.
I've noticed it mostly on Crossbow, recently on Martini-Henry (which I started using since Quest-Lines). Strangely unfrequent on Romero. It seems like it only happens after switching guns. It seems similar to or related to the unloading bug with Specters and other guns that benefit from Bulletgrubber (IE: If you don't have BG, and fully load a weapon there is a chance that bullet or shell will just be removed when weapon swapping; ergo you lose ammo & are still out one bullet/shell in your magazine)
I play on console and I have had the reload bug on every gun I have used the last 7 days. Romero, bomblance, crossbow, specter, dual pax, and the mini mosin.
I never use Sparks so I can't comment on it's frequency there; I've only seen others mention it.
in bug reports are ton of videos with that problem, players are sending videos directly to community managers, mods if they have one ... what more do you want to test? You are a local optimistic troll payed from Crytek or what?
Ironically the more specific version Nixa was referencing never happened to me - at least not memorably so.
@final wigeon Shhhh... It is one of the best Mr. Chary rewards. The bigger your roster the better.
I deleted the post, just for you 😂
never even seen this bug
p convinced a large part of it is people complaining about somthing that isnt as big of a deal as they make it out to be
I thought I was forgetting to reload at first then I noticed that it was not me.
yea my guns always reload, and when i pickup guns off the ground they always have ammo. seriously have no idea how people encounter this "bug" so often
ive seen plenty of people cancel thier reload and then blame the bug though
its just odd that somhow forcing people to que dodge or join a match only to leave the team they qued with is somhow a better system
Well I know I wasn’t canceling the reload. It would just happen. I had to reload the Romero 6 times in the middle of a firefight because i would load shoot and click click, load, shoot, click click. Good thing I was fast on my feet lol
im almost disapointed ive never actually seen it at least then id know what all the hype is about but it does seem to just be specific people
its def not the whole playerbase that gets it and even fewer still that get it frequently
Mine happens mostly on Desalle map I however get lag and glitches on Desalle so I figured in my case the 2 are related
i like saying skill issue when people tell me i only killed them because of a bug
also speaking of bugs i flew away into the sky earlier like a couple games ago
that ive seen happen like 4 times now
new to me, usually its my temamate flying away
and then you fall to your death
@halcyon prawn so let me give you this scenario and you still me if it’s a bug or skill issue. I had a loaded XBOW with explosive. I pull the trigger and nothing happens. I rotate pull the trigger again and nothing happens. By then the duo had enough time to get close enough to me to double tap me with shotguns.
I don't stream or record so I can't say how it looks, if the bullet/shell icon is empty when swapping or if it just deletes while the gun is out - my eyes are usually looking at my surroundings. However, when I shoot I always reload on a single shot and watch to see that the reload completes unless I'm hard pressed but even then it's easy to remember if you discharged a gun. After any hard pressed encounter, I take cover and reload everything. I think I notice it much more frequently on the Crossbow because I'm firing it much much more frequently and swapping weapons more often than with a loud weapon or the Romero Talon or MH-Riposte.
I've not seen that Skywalker bug though 😂
!report
If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
Actually found a guaranteed cheater
holyshit XD
He runs around 1 tapping ppl like 80m away with nagant, wallbanged me 160m with long ammo twice in the head through like 3 walls & 2 houses
21kills 1 death, hmmmmmmmmmmmmmmmmmmmmmmm
hard to tell...
the game is in a very poor state. Can anyone in a position to do so provide some insight as to when, if ever we can expect some of these issue to finally be resolved? if all we can expect is more hastely assembled content these already mounting issues will only get worse and worse until this "niche playerbase" is fed up with the neglect
@limpid vine long ammo pistols will never get spitzer due to the devs reasoning behind spitzer not being on martini nd sparks
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Weapon inspection. Please I think it would be cool to see all the of the gun and it’s beauty.```
At a certain point, the fact that they haven't put enough effort into very frustrating bugs is plenty reason to quit. If the game stops being enjoyable, why shouldn't I quit? I just quit playing for a 6 months, and it was a great decision. I'm likely going to do so again, cause it just isn't worth playing.
I specifically tried putting more money into this game than I normally would, because I enjoyed it and wanted them to be able to fix their dev process. They haven't done that, and so, I get burnt out with it really easily. It's a big bummer to know that they don't respect us players enough to fix the stuff we're paying them to fix.
Uppercut is legit in every game. Making it more expensive didnt change how strong it is. Its still Meta so much so that it dumps on all other handguns and even some rifles hard.
wheny ou guys removing the beetle???
cause you really should
worst idea you guys ever had
Quitting is totally acceptable, I just mean the way in which some people quit. Out of eight of my friends who play Hunt, there's only me and one other guy left. There are a lot of inconsistentcies in the game experience.
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getting wiped should cancel out any MMR gain you get. It really sucks loosing but still going up MMR```
@slow valve Please use the appropriate bug report channels if you want to bring an issue to the devs' attention and keep #game-ideas for feature suggestions only.
@sacred summit But you already lose MMR when you die in Hunt. Killing others gives you points, dying makes you lose them.
If you kill three teams but end up getting wiped by the third, you obviously have a gain since you were stronger than many other teams in the match. 🤔
or they could spread mmr throughout the team nm, that would have the same problem as overwatch
@slow valve Sharing such info could possibly have legal consequences regarding privacy as some regions consider online identifiers ("nicknames") to be personal identifiable information.
Im having random crashes and I restarted it doesnt seem i can reconnect.
thats why i added feedback (dont need to say name but just the fact that they took action)
That would still make it possible to deduct their names tho. You report a player and get the feedback that action was taken, you now have the player's name and the info that they were in fact violating the rules in some way.
Mod mail responds to reports. If crytek would permanently ban people this probably wouldn’t be brought up
It's not the same though, Crytek is a German company who follows German privacy laws, this server, while official, is under a private platform/company with their own rulesets, ToS and such.
As shown in our rules, we still enforce Crytek's and even Steam's ToS, but it's not like we need to enforce the German law here
We also do not disclose what action has been taken, just that appropriate action has been taken or that is has been looked into
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Just a thought, when you have weapons fully mastered, it should take 1/2 as much time to unlock on subsequent prestiges. Give more meaning to mastering a gun than 1bb```
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Not for hunt, but crytek should do a prohibition gangster era game , would look amazing in the cryengine```
Dual wield nerf when? Maybe require a high trait point perk because the lack of skill needed and abundancy of dualies is ridiculous.
Dude, most of the time dualies are rng
@hoary crescent ok so, bug fixing is hard as hell. It isn’t easy.
So saying it’s not hard is false
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@autumn coral To report an issue or bug, please use the appropriate channel #bug-reports-ps and keep #game-ideas for feature suggestions only.
@austere stone Please use the appropriate channel #bug-reports-pc to report an issue or bug and keep #game-ideas for feature suggestions only.
even if you fought well, yet end up losing the match, you get cast deeper into mmr hell for downing enemies.
But that only makes sense, otherwise the system would be very easy to abuse (i. e. highly-skilled players slaughtering most of a server and then dying to remain low MMR forever). 🤔
@Youssef_Essam#2616 I agree that the extreme amount of DLC can feel aggravating and I know I've also posted about fixing the game before producing more cosmetic DLC too -but- the likely reality of the situation is that they lack the appropriate resources (IE: Senior programmers) at the moment. There are a lot of open positions for the Hunt: Showdown team - including UI, C++, Backend, and lots more. Without these resources those fixes are unfortunately going to come real slow. Most digital artists, riggers, level designers and so on... aren't really going to be able to debugg gameplay issues, cosmetic ones sure maybe, and that's why those issues are resolved quicker.
I think a lot of people are on the same page though - we want fixes not more DLC and I think it is valid. But it obviously it takes money to run a business and to hire people... I think if we saw more artistic flare (Boss skin varieties, new Tier 1-3 Hunters, more BB Legendaries, monster appearance varients) for every DLC that dropped it would help give the feeling of getting something extra back while keeping the game alive & waiting for full staffing at Crytek.
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people stop suggesting long ammo bolt actions challenge
Impossible
Well making Them as Medium ammo Suggestion would make the gun obsolete from the Start and people eant their suggestet Guns to ne good
I’m not sure the game really needs another rifle rn except maybe a compact ammo one
I’d have to be unique from the Winfield tho
a bolt-action compact would be interesting for sure
I would rather see some pump action rifles
Hitboxes are completely messed up since patch. I've lined up headshots on people standing still and shots didn't register at all. Same goes for very close range shotgun shots that couldn't possibly miss.
Personally I’d like a short range double barrel compact ammo rifle
Like the Colt Lightning ? It would finally give a use to iron devastator
Yeah could do the lightning pistol as well
that's the double action colt, right ?
I think he is meaning a compact version of the colt lightning rifle
Yea a 2 slot
that would be nice
Very much so
Could also have a colt lightning express for medium ammo since they did make them in larger caliber
I just like new guns lots of everything is good
Yeah the pistol
I would rather see them work on bugs before adding anything else to the game
Well the can't have artist doing nothing well the programmers work
Programmers still have to code that in the artist work into the game
Them working on bugs is a lost cause I've lost like 100k hunt dollars to reload bug.
100k lmfao really doubtful on that.
I don't think I've ever had the reload bug
Some of us are lucky it seems, I have not had it happen more than once or twice. Very rare.
Other unfortunate souls get it multiple times a game... or so they say.
Its not as bad as it used to be but still get it from time to time
@rugged fox why downvote
For a while now I've done sparks/uppercut which is... a 800-1000 hunt dollar loadout. I've died at least 100 times to not being able to reload sparks since the bug has been a thing.
So, 100k, plus or minus 20k.
And that's not counting bugs with non-single shot weapons...
@jagged wagon
Because fixing bugs is the same as changing an output text from "Solid Victory" to "You live to die another day."
Makes sense, agree.
This is not about who fixes the bugs or makes cosmetic changes. This about a dialog with the community(like they claim in their opening splash screen whenever you open the game). If things are going to take time to correct fine, but communicate it with us.
What do you want them to say?
Hey we working on this, it will take time. Kthxbye
Clearly they're working on it. But it's difficult to fix.
Are they working on it? Some bugs have been around for a solid year and we add to bugs every patch. Don't seem to be removing any. Seems like cosmetics team is too big and the dev team is too small.
How can they clearly be working on things when there is no acknowledgement of them? That’s my whole point. They claim a dialog and then are silent till the patch goes out when they proudly announce what they have fixed while we are all left to discover what they broke this time.
They are working on skins, that's pretty obvious.
They fix some causes while some remain, seems like swapping between weapons while getting on a ladder right after vaulting on a foggy night map as you're alt tabbing to discord using Windows 8.1 may still cause it sometimes.
Or, like... Just using the gun normally still doesn't load a bullet sometimes.
Go into training mode and see if you get the reload bug, I will guess it works fine every time. I am pretty sure it’s the servers at fault with server time issues and lost packets.
Well, its the opinion of the crytek people on this discord that tickrate doesn't matter.
Well MMR doesn't matter, but they still balance the matchmaking with it
why is silent killer a 4 point trait??
its literally one of the most useless traits
it doesnt even silence the kill
just your swing sound
you can still clearly hear the splatter and the of drop of the body when killing grunts for example
similar to whispersmith, the sound of a weapon swap is so silent and only really makes a difference when youre pulling out a bomblance and the enemy is on the other side of the wall. why is this its own trait? they could easily combine the 2 traits and it would still only be worth 1 point imo
honestly unless youre using a melee focused build, these traits are entirely worthless
unless theres something i dont get
in which case please enlighten me
MMR seems to be a pretty good metric for skill. I get 4-6 star enemies in my games with skillbased unchecked and I can easily guess people's MMR. Usually, I'm right in post-game screen.
The attack yell is very audible from far away. So, if you face stab a grunt without silent killer, other teams can easily hear you. Its not really worth 4 points because most people use throwing axes and they are very quiet.
honestly the difference between the yell and the dead grunt is small
Its not the volume necessarily its at what range you can be heard.
Well which is technically volume, but you know what I mean lol
Grunt falling to the ground has a much smaller audible radius
99% of cases i hear someone meleeing, i also hear the grunt dying
very rarely do i only hear the melee
making silent killer worthless
Probably because you are just close enough. Grunts falling are also easy to mistake for ambient bullshit. Yells are hunters 100%
nah a grunts head splatting open and the body falling to the ground is very distinct
thats the loudest part?
unless you're killing a player the grunt of the player is louder than a grunt dying
Whispersmith and Silent Killer should be rolled into one.
its literally barely louder
no lol
i can count on one hand the amount of times ive only heard a melee compared to melee & the grunt falling
you can hear melee across a compound but can't hear a grunt dying
you’re just probably disregarding all the occasions where there were people with silent killer killing grunts and you never heard them since they were outside of audible range
especially if the grunt is not angered at first
fair point
also when you're meleeing someone
or about to
you can charge silently
a charge then a jump with lightfoot is near silent
seeing as i die to meele maybe once in 100 deaths, i'd regard that as a useless trait
until its useful
i’m picking it up if i find it in the world
nah that would be too good for one point
That’s like putting it at the same level as poison sense and tomahawk 💀
Whispersmith, now that's a useless trait lol
i get more kills with poison sense than melee lmao
It was
if theyd remove those shitty traits and just make one that makes a several features silent, like weapon swapping, attacking and going dark sight in one perk, that'd be something worth buying
Silent Killer is not bad to pick up for free, but wouldn't buy it otherwise
reminds me of decoy resupply
that shit should be a default feature fr
who uses decoys
.
least used tools
I use dynamite decoys
It works for alert traps
And plus, just getting more stuff for a single point trait is pretty nice
the problem is
theres limited trait slots
and it being cheap doesnt matter
if theres 30 better alternatives
especially since you cant remove traits unless you pay 25BBs
which is fucking dumb might i add
It should be trait points forsure.
i would gladly lose the trait points i spent for cheap traits if i could remove it to buy new ones
Use trait points to remove traits. I always have excess of them anyway.
yeah
They just can't help but nickle and dime us for no reason.
I wouldn't even use hunt dollars to respec, I'd just play the hunter till it dies.
mmm
theres a lot of questionable balance decisions in this game
especially how broken the hunt dollar economy is, and they still try to balance things using hunt dollars
like bro, increasing the uppercut price isnt gonna punish anyone except new players or people who are already kind of bad at the game
giving them even more of an disadvantage
Yeah, they should honestly inventory and money wipe all accounts periodically. Give us all like 5k to start.
that doesnt fix the core issue though
good players that win every 2nd round will literally make thousands of hunt dollars
being able to use 1500$ loadouts
Prestiging would be tight right at wipe
and not losing anything when dying
Yeah, but that circles back to the state of the game. With the exception of big events the player base is not sufficient enough to have full skill matching at higher elo. You are going to get good v worse players no matter what you do until you fix the state of the game. But, they are not even trying to do that.
¯_(ツ)_/¯
@slow valve You can always report such players directly to Crytek's #customer-support
I assume the reason there is no option to just report anybody in a match is to reduce the number of false reports. When the report system was changed to post-match, the devs stated a large number of reports were of people just reporting left and right clogging up the support pipeline and thus delaying "real" reports.
true but still
a lot off ppl ar jsut layzy
curently im spectating a guy that is 250m away of bos sniping and just wait to res
jsut cringe
That's not really against the rules though
i knew
but the game has 11 mins left and not gonna lie this is kinda hostage
u use 1 server for afk
nice
jsut the fact that we still need to improve anti campign mecha
no they added the beetle dont worry
._.
No this is Not Tarkov
The devs have repeatedly stated that Hunt is a sandbox. You have the objective of extracting the bounty, but how you achieve this is your choice (as long as you don't violate the rules).
I highly doubt there will ever be an anti-camping mechanic like some people have suggested (e. g. "X happens after you sit still for Y minutes")
yeaa honestly i think to
Until that happens, people at high elo will continue snipe camping and farming K/D. They just need to extend the scan range to full map. Problem solved. Since tokens will do more, they can balance boss lair to where you can only stay inside for a limited time after which the lair slowly fills with poison from the boss body. This will force bounty team to make plays and if they succeed, they get to avoid all extract campers. There are solutions. Devs just refuse to change the core gameplay at all. P.s. this would also make anti poison shots more valuable.
and when that hapend ppl will jsut hit lvl 100 and farm / snip again + extand dark vision to full map would be OP you would be able to knew exactly when to extract without any surprise
It wouldn't be op it would just bring more people to fight over bounty instead of camping extracts.
Forcing people in such a way would go against the sandbox aspect of Hunt, as I explained previously. If you have the bounty and want to sit inside a building until the end of the match, you are free to do so. There are game mechanics to encourage early extraction ( e.g. the reward boost), but ultimately you can do whatever you want. And if someone wants your bounty, they need to find a way to get you out of that building or to kill you while you're inside.
Similarly, you can do into a mach, wipe the server and leave without the bounty if you want to. Both ways of playing miss the objective of extracting the bounty, but are perfectly valid.
There are no side objectives outside of poorly designed quests. While your perspective is very optimistic, there is not enough content on the map to call it a sandbox. Its just bounty. If there were map bosses and side objectives, it would be a sandbox.
Right now its either bounty, or mess with other hunters. Also if it was a true sandbox the map time wouldn't abruptly end when the bounties are gone.
@whole grove fuck no, crown nd king or slate flechettes and db would be ridiculously unfun to play against
that would actually be the death of both ammo types
crown & king and slate are not very fun weapons to play against in the first place
Simply don't sit within 20 meters of someone with one
Sandbox refers to the way you achieve the objective, i. e. there is no set way of having to play. You can wipe the whole map and then get the bounty, you can sneak in and steal the bounty from another team if you're fast enough, you can wait for someone to kill the boss and ambush them on your way out, and much more.
Definition of sandbox game is, "a video game or part of a video game in which the player is not constrained to achieving specific goals" which doesn't apply to Hunt as the game abruptly ends when the tokens are gone. Which means its not a sandbox game.
I really don’t see the point in this argument
You are given the tools
It’s up to you on how you use them
Like, I guess that’s a better way of saying it
you've got a very specific idea of what a sandbox is.
Its not an argument. Its factually incorrect to call Hunt, a sandbox game. At least according to Miriam-Webster. Its an extract looter shooter. There is a clearly defined objective. They need to add other objectives for it to be a sandbox game, and remove time limit change after they are gone.
you're arguing over semantics.
Like, a sandbox isn’t just oh you can do whatever you want. Hunt has sandbox aspects, like for example, you can use the environment to your advantage, you can go in guns blazing or stealth it.
Think of it like hitman.
Its not semantics
But yeah, like getting all heated over something so small.
Not heated either.
Like, it ain’t a standard sandbox, sure, but it has sandbox elements
Again, it’s like hitman
I mean sure, we can be precise about it and say that hunt has an objective therefore it's not a sandbox. the point is that it's an open-ended objective such that you can choose how you achieve the stated objective in however way you want.
easier said than done
Hitman isn't even a sandbox. Games like RedDead2 are sandboxes.
You’re given the gear, it’s up to you how you use it and accomplish the goal
I’m not saying
flechettes greatly increase the range of shotgun's drop off which would essentially give you rapid fire bleed slugs on slate and crown
and db on them would have you burned out in seconds
you're arguing over how much choice a player needs to have in order to be called a sandbox. Red Dead does have a main questline and story, is that an objective?
this is literally semantics
We already have that with levering terminus and its not really OP or anything.
terminus has more spread than the other two
and requires a perk to even be slightly fun to use
I think terminus has similar spread to slate
but levering terminus itself is hampered by reduced mobility
you can ads for long shots with the slate and that though
and still have a really high fire rate, unlike the terminus
You can literally not do anything with the main questline after the intro and there isn't a time limit. So, no its not semantics. You can't just discard the definition of something and claim its semantics lol
Not really, long ammo should never die to shotguns unless you miss position
who said anything about only using long ammo?
ok, you can literally not collect clues or go after the bounty when you get in a game of Hunt.
Is it a matter of there being a time limit? because that's more of a practical issue than a game design one.
there's nothing stopping you from just not caring about the bounty.
That is the hard counter to shotguns, medium is mid vs shotguns overall as well
Dude. You are plopped into the world. This is the sandbox. You are said hey, you got this goal of getting milk. Then you’re free to go about, and accomplish the task of getting milk however you want.
This is only an example
Its just you not understanding the definition of sandbox and I guess the devs don't either. At least they are saying its a sandbox with the malicious intent of justifying not changing anything, but you are doing it due to ignorance. Lol
long ammo hard counters everything then lol
it's literally the best ammo type in the game
Oh sorry Lemmie just
a video game style that allows players to explore the game freely [...]
From the Oxford Dictionary
A game with a gameplay element that gives the player a great degree of creativity to complete tasks towards a goal within the game, if such a goal exists. Some games exist as pure sandbox games with no objectives; these are also known as non-games or software toys
From Wikipedia's Glossary of Video Game Terms
As you can see, the term "sandbox" is not set in stone. Hunt has elements of a sandbox in that it doesn't force you to play a certain way.
but even at that always being in the best possible position at all times is far easier said than done
a video game or part of a video game in which the player is not constrained to achieving specific goals and has a large degree of freedom to explore, interact with, or modify the game environment
a large degree of freedom
you're arguing about this part.
"how much freedom do you need to consider a game a sandbox?"
that's semantics
unless your idea of best possible positioning is sitting 150m+ away with a sniper
No
and a matter of opinion
The crutch of the argument is a single definition on a dictionary
I literally pulled that definition out of merriam webster, the dictionary you cited
"a large degree of freedom" yeah I'd say Hunt tries to give players a large degree of freedom
Please refrain from antagonising the devs or other users of this server.
also lmao
malicious intent
kek
Malicious intent?
I just wish we had something to counter ppl who just sit in a bush all match lol
give us bush devils
Guys, I don’t think the dev team is against the community
we sorta do have things to counter ppl that just sit in a bush. unless it's a totally random bush. in which case I think wasting their own time is punishment enough lol
Lol yeah
i mean random bush campers never see it as time wasting sadly
they get 1 kill and they're fulfilled with the farmed kda
I mean, is it important that they don't have fun playing the way they do?
I think that having a low chance of success and a low chance of it working on any given player is enough
like "hey man, if you're gonna just sit in a bush and camp for 15 minutes and I happen to walk by, fuck it i got unlucky"
Hunt constrains you to achieving a goal as the game time is limited around bounty. There is no freedom to do other things as there isn't another goal.
ok dude. I literally don't care anymore.
There is PVP and there is bounty
Ehy there, what are we arguing about?

I don't care whether you call it a sandbox or not
If hunt is a sandbox game
It got sandbox element
just feels incredibly cheap when it happens yknow
not much you can do to actually combat it
"but i agree it has elements of a sandbox game you just cant call it a sandbox" -edible in about 5 seconds
You’re given the tools, it’s up to you how you idk, kill the ceo of demin jeans
That’s a sandbox element
the sandbox needs more sand
The ceo of smoked ham
It has choice which is not limited to sandbox games. Literally all games have choice.
And in hunt, ya given the tools and it’s up to you how you come out alive with a token or idk, getting out alive
I guess. maybe if there was something that you'd only notice if you were moving quietly or being really careful.
There are too few objectives for it to be sandbox. There is just bounty and pvp.
The funny part is the malicious intent
I am not malicious
Again, hitman
No, Lemmie ping it
Yeah this
in all honesty I just think they need to make bushes louder, if you hear anything substantially large moving through a bush or even just shifting in a bush it's bloody loud and in hunt you can just turn around in them with 0 sound but tall grass makes sound
I find this kinda funny.
The quantity of objective does not define the sandbox element, but how you can reach the goal and if you are compelled to - which you aren't.
Yes.
Yeah. Try not to get canceled 
There are no set objectives in Minecraft.
does tall grass make a sound if you're sitting still and turning?
though I can see adding bush noises if you're moving, since right now it's just dirt noises right?
Then according to you, it isn’t a sandbox, eh?
^
camera i don't even know what you're talking about anymore lol
makes a very slight sound if I remember right
but bushes just make the dirt sound yeah
Not sure you are understanding my argument at this point
Probably not, care to explain it better?
Too few is not the same as none.
Not having objectives means you do what you want. Too few means you are limited to just doing one or two objectives by game design
@bold valley, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Consumable throwable: Cursed Skull. Looks like a burnt skull packed with herbs. Shatters on impact releasing some ghostlike vapors. Has a fairly wide AOE, and aside from the impact noise and a soft wailing noise, is fairly quiet over distance. Units affected have a small air distortion effect that emanates from them. Has no effect vs bosses.
Effects on NPCs
-Short stun effect
-Immediately healed during the stun
-Aggression is perma maxxed out and put on high alert
-HP increased 33%
-Can fight while burning for 8s before dying
-permanently buffs movement and attack speed +15%
Effects on Hunters
-Lasts 60s
-One time drain of stamina, then reduces regeneration rate by half for duration
-Makes hunter hear whispering noises for duration
-All NPCs within a wide radius will be attracted to affected hunters for duration.```
his whole argument is "hunt isn't sandboxy enough to call it a sandbox"
except we were talking about how hunt tries to give players options regarding how to achieve an objective, which is a sandbox-like element, and he latched onto the word "sandbox" and started arguing.
But still you are not forced to do said objective and how you reach said objective is up to you
I'm fairly certain you missunderstand what a sandbox game is...
In addition to that, Hunt isn't a sandbox. It got sandbox elements.
There's a difference.
The blame game might start soon
nah
Hunt is in large parts a sandbox game because
A) it doesnt enforce the "objective".
B) it grants you acess to the entire map from the beginning to explore and interact with
C) it gives you ample tools with the intention of people finding their own ways to create and solve certain situations
I am a creator of situations
i agree

A) If it doesn't force the objective, why does map time drop immediately after the objective is gone?
B) There is nothing on the map to interact with other than other players and bounty. Killing NPCs has no point outside of some quests. Which is an objective, I admit, but a temporary one.
C) The game gives you only tools to do the limited objectives I've mentioned before. Either tools to PVP, or take bounty, which are the only two objectives that exist (get to bounty quicker, kill bounty boss quicker... etc) It doesn't give you tools outside of that.
So, "sandbox elements" is a reach, but I see how you'd consider it such.
@limpid umbra the only thing your clip says is that you were lagging
Making choices doesn't make a sandbox game. All games have choices, otherwise it wouldn't even be a game. League lets you change builds and characters, is it a sandbox? No. Sandbox entails either no objective, or very many objectives and you are not limited by game design to doing any of them specifically. Hunt has two main objectives. PVP and bounty. There is nothing in the game outside of that, and you are pretty much limited by bounty to doing anything else on the map. Also, there isn't anything else on the map to do, so I don't even see how that's an argument. Its not semantics. Misconstruing terms to make something seem like its more than it is, is just a marketing strategy at BEST. Or, an excuse to do nothing in terms of Dev at worst.
I was having no lag that entire time, odd if it to just lag like that on a kill
Is rangorok arguing that hunt is a sandbox?
Lots of dudes here think Hunt is a sandbox game, or a game with sandbox elements which is a huuuuge stretch.
Dude, you have multiple people telling you that you’re wrong. Please drop it
That's not how arguments work holy crap
I think it is to an extent
🤓
Dude.
"Factually"
You are given the tools to complete a job
It’s up to you how you do it
That’s a sandbox element
That’s like the same thing In hitman 3, which in the Wikipedia page says that it’s basically a sandbox
But end of the day, this is literally the most pointless argument I’ve seen here
When you play in a literal sandbox, you can build whatever you want, eat the sand, or throw it
That's literally any game in existence, you can make a stretch for literally any game. Call of Duty gives you tools, and you can complete the campaign with any of them. Like, okay dawg lol
They arent saying its a full on sandbox, its got sandbox elements
Does COD have sandbox elements?
The first mod said it’s a sandbox, but after that everyone else said that it has sandbox elements
Which it does
League gives you 100 champions and you can choose any of them... Sandbox elements bro
League is also bad
Bruh using league as an example?
But by this dudes wrong definition, it has sandbox elements
Dude, my definition ain’t wrong. You’re just saying that you’re right and you aren’t willing to listen to the other side of the fence
Sea of thieves on the other hand is a sandbox game
Yeah
I understand your argument. I've listened to it, its just moving the goal post. All games have sandbox elements by your definition. Do you agree?
What point are you even making anymore lmao
Answer the question and you'll see
Dude. What’s your point anymore?
At this point, I’m just saying that hunt has sandbox elements
Like stop being a stick in the mud
Or sand
I think he is just arguing for the sake of arguing
At the end of the day hunt can be whatever you like it to be
tf
By his definition all games have sandbox elements. Its just an advertising strategy at this point. You have choice... Much wow. All games give you choices.
Dude
sure they do, but they dont make the game a whole sandbox by genre
What does this have to apply to hunt anymore?
You could literally say all games have horror elements
I play elmos abc adventure and it scares the shit out of me
A mod told you this is a sandbox game and you’re clinging onto that he wasn’t exact with his poin
My argument is Hunt is not a game in the genre of what you'd call sandbox. Hunt devs are even reaching to say it has sandbox elements.
.
yes, by definition the game is NOT sandbox
But it has a lot of sandbox elements
more than most
yea
NO
NOT YOU you’re ok
she took the kids kakarot

what is this deer saying
But if the argument is that hunt is fucking.. false advertising or some shit
I’m gonna just 
Don’t even know the point anymore. Why am I still here
That's not how that works, but ok. Hunt has no more, "sandbox elements" than league of legends or literally any other game out there.
to suffer
…
Average league players argument in everything
YES
Bitch
OMG YES THANK YOU SAG
yw homie
aighty, Im out lightweights
good
Learn some argumentative logic please
so long partner
By that statement you should as well
I know several colleges who offer classes like that
Shall i direct you to them?
Yeah, I've graduated from one of the best of those.
@remote geyser When skill-based matchmaking is enabled for a team, there will be this symbol next to it on the last match screen
None of the teams in your screenshot have it on.
@wintry onyx Please do not reply in the feedback channel, as per its guidelines 🙂
I've never seen a difference with it on or off, but I will keep that in consideration. Thank you for your response.
Turning on SBMM didn't seem to make much of a difference. But I guess we will leave it on for the fun of it.
The sbmm only works if enough players are available. If not it fills up with others. The Problem is that you are the one filling up the 6 star Lobbys. What is exactly the oposit of what it is suposed to do
@limpid umbra going by your clip it doesnt seem like the person in front of you actually killed you. Can hear someone running up behind you and the hit marker shows you being shot from that general direction as well. I could be wrong but are you sure that was a trade and not you killing person 1 and then person 2 killed you an instant later?
I guess if your goal was to progress your MMR, its better to go up against higher rated people than lower rated people. You lose less and gain more. Getting owned by a 3 star who gets a lucky nade is a lot worse than getting one tapped by a 6 star.
Sandbox-like fits because you aren't forced to play the objective. You aren't penalized for going to dead-zones after clues were taken or the Bounty was banished. You can chose to play for survival, to grind experience, pick off random players, or to extract early. The most money & rewards come from getting a bounty but that doesn't mean it is everyone's objective. Summons & Quest Lines reinforce the sandbox-like idea - providing mild incentives for chosing to play to achieve a goal that may or may not be Bounty related.
CoD is not a sandbox or sandbox-like. There is nothing to do but kill. It is an arena shooter. Hunt is also an arena shooter but on a much larger scale and without the unavoidable objective of PVP, you can choose what is most important to you and what you want to achieve. If you choose to play Hunt and see the Bounty as the only goal then it ceases to be a sandbox-like game for you.
@unique osprey
That very much depends on what is considered an "acceptable manner"...
Hunt has trading because its a projectile based system as opposed to a hitscan one. What further elevates this is the low velocity of weapons in Hunt (they are realistic values for the timeframe for almost all the firearms).
For example a shotgun has a velocity of ~400 m/s. That means projectiles travel 25ms at only 10m distance, this means a natural trade window of 49ms for two shotgunners at 10m apart - without factoring in any server or system latency.
For melee the delay between performing an action and it actually happening/connecting can be huge too. Easiest way to see that is do an out of stamina swing with an axe at a grunt - you click and the action happens noticably, like 1-2 sec later because of the time the animation takes.
The changes that increased trading were actually a fix for invalidating shots wrongfully.
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Give us the option to prioritize Contraband of any Kind for our Loadouts. My Loadout for example has the Midnight Howl as an Uppercut Skin saved, but it will still buy the Uppercut instead of using any of the other 30 Skins i have laying around.```
@upbeat axle I've been wondering if they'll do another contest for this year. Would be really nice, as it would definetly boost community engagement and give some weapons that are currently devoid of skins some love. I'm all for it !
You seem to dislike Mosin skins, which is fair enough, but I'm really bitter we missed the Tether skin. It was a Mosin skin themed around the Kraken and Waterdevils, and it looked really good. But eh, whatever the community decides
@queen jungle
Not even that bad of a trade. You have to know that your client view is not always the 100% truth, as it goes for literally anything multiplayer.
Ofcoruse you see things first on your screen before the information that happened on the other side comes to you. That was like a millisecond.
I've seen lots worse than that. A guy killed a dude who had a bomblance, manage to say "i got him," then turns around & moves a few feet then suddenly dies. Was multiple seconds after.
@remote geyser
Literally non of them had skillbased on so go figure xd.
@tribal wyvern shoulda seen the great sandbox debate
Oh i did
🙂
Was bored when me & my friend got empty matches so i banished & read it a bit
Sadly it wasn’t held in a sandbox
Well i hate to say you're wrong, because i can show you the person who killed me was infact the person infront of me, i have the rest of the clip its just cut down

