#feedback-discussion
1 messages · Page 25 of 1
Hunt dollars are very easy to get, I think we could see a trend of more price increases
Potentially
Ofc it's a response to the hunt dollar inflation which I don't mind but it needs to be reasonable.
We're given so many options to obtain cash
I don’t think it’s so unreasonable. It’s more in line with other melees but still cheaper.
my man we are in a recession irl we do not need a cost of hunting crisis
I mean it’s either that or they slash earnings
Nobody would like that
nobody likes either change lol
not when there's people who never prestige sitting on 200k+ who won't be affected at all by said changes
I like the price rebalances for the most part
They’ve offhandedly mentioned more work on prestige
only prestige work that should be done is giving the option to infinitely prestige
or to occasionally force a prestige on people who sit at 100 when an event comes out
maybe we’ll get another hunt dollar dump
They plan to change weapon cleaning to hunt dollars and I would definitely use it
I wouldn't because it provides no meaningful change to the gameplay
idek why it's a feature it's straight up pointless
You don’t take trophy guns?
no lol
I'll take them and use them next time I'm bringing in that gun
I have hunter slots dedicated to avtomats, uppercuts, dolches, nitros, and crowns I find off people
Last 5 hunter slots are always trophy hunters
Taking trophies in Hunt is pretty fun.
they threw concertina through a wall of concertina that no throwable would be able to travel through stfu
@dull prawn yooooooo nightfall mode sounds dope af
Uh
Wrong channel
Derringer at 80... yeah that is a questionable placement for something like that.
Ill swap it
there ya go. But this update is the 2nd worst possibly the worst next to the duelie levering update
Sorry but that’s fucking funny
I’ve been playing since 2019, and I love using dualies
They hella fun and really feel neet and all
dualies are fun but goddamn they were broken at one point
took them forever though
takes them forever to properly balance anything in this game though
it was in a great spot for a good while but this patch is just full of half assed balancing which won't affect the whole playerbase
only decent price changes were pax, slate and bornheim
and frags ig
but ppl are still gonna run 12 per trio
what did you think was the worst update?
understandably everyone has their own opinions, I just stated mine
in some ways I agree
it isn't all bad. there is alot of good
but that damn beetle. my god
it just doesn't feel like it belongs at all
im not flipping, just trying to give objective feedback
reality is I would still love this game and continue to play
maybe if they took the beetle and made it a 1 time use item that you couldn't retrieve with a time limit
I did play it though? I tried it out on the test server. Not a fan in its current state
Pax at rank 58 is literally one of the strangest decisions not based on any reality about the gun ever tho
Being able to unlock the uppercut before you even unlock the pax is super goofy aaah
I welcome changes that keep the existing maps feeling fresh tbh
centennial change was one of the better ones
next to choke bomb
like the centennial was unlocked after the lebel...
now its way before
agreed
I love the gun and getting access at a lower level is really nice
but heres the thing, I'm prestige 0 and have been since I got to level 100
seems like they want to push long ammo guns further back
But the pax should be rank 18 man. Just saying
Yeah
that is a very stupid change
absolutely insane to put it at 58
like maybe 20 or 30 but 58 tf
the derringer change was also strange
18 to 58 like
but the fact it was level 66 in the first place
yes! i forgot derringer
raises more eyebrows
another gun that should be a low level unlock
Not really
honestly maybe like mid 40s
I guess the reason I have such strong feelings about the beetle is because I feel it doesn't belong in the first place and could make it more campy in it's current form
also, did yall see what they did to ghoul? I kinda like it but seems OP
I mean
I’m ’ happy with the beetle
It’s a cool neet mechanic
Plus look at the dude
i dont like this beetle mechanic idea much either... i dont like the idea of direct drone control... it doesn't quite feel hunt-like to me... like why not just have a bird like a hawk or buzzard that u send out and gives a huge circling radius above where prob hunters are that anyone can kill or remove... not some pin point accuracy thing.... something more indirect ?
It ain’t really accurate cause ya know
The hunter can move.
And can hear the damn thing
it's pinpoint for the instant, thats all you need half the time
I mean, ok?
But I doubt ya teammate is gonna be right next to the guy
… what?
@brisk briar, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
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@main cradle```
@dull prawn
you ever play when the dolch was seen every match?
the dolch is fine exactly where it is, its still a broken ass gun, the only reason its not run too much is its price point, but it balances out
the less beetles the better
yeah why the fuck did they raise it to 80? are people really running around using derringers all the time, its a fucking scourge? I've gotten one Derringer kill ever and I've literally never been killed by one or seen anyone else kill with it lmao
@keen bolt
10 dollars more per knife and vit shot? the bank cant recover from such expenses.
Increase mosin sniper by nearly 200 but decrease spitzer by 70 lol
Slugs I'll give you, but I seldom see them
Everyone and their mother ran conv with fmj, they balance price points based on usage, everyone abused it, now no one will use it
Uppercut being 400 is fine as well, everyone uses it, a justified nerf for the pocket awp
Scopes on snipers were only like 50 dollars more, justified change imo
Romero is a god gun, and I run it in 80% of my shots, if your not killing with it, work on your aim
Overall people need to stop complaining about every single little change being made before even playing the damn game, I would say easily 80-90% of the changes are completely fine and justified due to the presence of x/y/z in the past 60 days
it's just bullshit tbh
It's kinda like - Getting slapped in the face
I absolutely fucking hate the perk point changes
like I'm not going to suddenly buy the worthless shitty perks I'm still going to buy the perks I like it's just now I get less stuff so the game will be less fun
they do it based on usages but they don't seem to consider that maybe the usage isn't necessarily just tired to meta what's the best but also what's the most enjoyable
raising fanning doesn't make me think oh man the meta is now I should buy something cheaper like vigilance, I like fanning cuz fanning is fucking fun
so I'm still going to buy fanning it's just now I don't get other things
punishing people for playing the game how they want to
also all the money and unlock changes will do is encourage people to not prestige even more
literally the only thing they did good on that front is the choke bombs and the centennial everything else terrible idea
no way i prestige again, especially since I can just keep getting fanning from my high tier hunters I buy since it's way too expensive to buy with perk points
I've been around since open beta, I remember well what the Dolch used to be - which is exactly why I know it's far more balanced now. The Dolch used to be an absurdly powerful monster that you'd see in the hands of pretty much every "top tier" player every single match, hell, I even remember when it was medium ammo!
having been there, seen what the Dolch was, and seen its slow, painful fall from grace after being nerfed into the ground pretty much every single update since, I can personally say that I think it is finally in a good place - stat wise. It's still a "good" gun, by all means, but its pros now have a lot of cons to balance them out. It's high damage, decent range and big magazine capacity are balanced by its awful recoil, low(er) muzzle velocity and slow as hell reload/poor ammo economy.
The only problem with the Dolch now is that it's still priced like it has all its original stats - and it doesn't. The Dolch price hike was, if I recall, one of the first attempts by Crytek to curb its usage. They wanted to keep it a powerhouse so they just made it prohibatively expensive so that less people would use it - just like they're doing with the Mosin Sniper and Lebel Marksman in 1.10. The problem was... it didn't work. All it did was make it so that only the most successful players (I.E ones who took Dolches into the Bayou constantly) were now the only ones who could afford the damn thing, so Crytek began nerfing its stats in every update.
They gave it Special ammo and nerfed its ammo economy to make it harder to keep stocked. They tweaked its damage numbers and muzzle velocity around the time they made changes to all the guns in the same manner, and most recently they gave it awful recoil when rapid-fire shooting and turned its previously slick reloads into snail-pace slogs, making it now one of the slowest and most clunky guns to reload in a firefight... but they didn't change its price.
Nowadays you don't see the Dolch much - not because it's overpowered and people hate it, but because it's way too damn expensive! It's exactly the same problem with the Bornhiem (which is getting a price reduction) - the Dolch simply costs too much for what it now gives you. I agree that it is a good gun, and that it should have a price to match. Is it as good as a fucking Mosin Sniper, though!? I don't think so.
You’re such a hater I love it 😁
the less beetles the fewer
You cannot be serious lol?
Who cares about the damn reload shoot all your shots and take a 4second L
440m/s is the highest of the pistols iirc (upper aside)
Its fire rate is amazing in addition to its recoil as long as your not holding left click. Also ammo economy? you have 20 shots, that is more than enough for fighting two teams. Worst case scenario youd have to swap for the last team, but it rarely every goes to having to fight all 3 teams in a single match.
If I could use a dolch every game and delete every single other pistol from the roaster I would take it in a heartbeat. Only the shotgun loadouts would suffer since you dont have a uppercut but you could make do.
Also even if you think it deserves a buff, you can at a bare minimum admit it doesnt deserve to have medium ammo.
Also the biggest problem with the bornhiem was that it was absolutely amazing when it did 76? dmg per shot making it a 2 tap. They nerfed it to 74 to prevent the 2 tap and alongside of doing so should have adjusted its price because it being a 3 tap is miserable.
But the bornhiem match, kinda cute ngl
Reading through the patch notes again, the biggest issue I see is the terminus buff.
It being cheaper, unlocked off the get go and levering being unlocked sooner was a terrible choice.
I would bet big money it gets reverted or patched the next update
"but because it's way too damn expensive" - brah... nice joke. balancing by money is the most pathetic balancing there is anyway
yes, exactly, that's why it didn't work when they raised the dolch price in the first place - they just made it harder for newer/lower skill players to compete with an overpowered gun
so they nerfed all its stats too but kept the price the same
now basically nobody uses it
because its stats are pretty balanced but there are better guns for cheaper
@keen bolt makes a great point in their suggestion about how the price changes are probably not going to have the impact that Crytek thinks they will - they'll just make it so that high-tier, five and six star players will be the only ones consistently buying the "good" guns, while players who are just starting out will struggle far more to compete since they'll be stuck using all the lower tier single-shot/cycle action crap with clunky reloads and worse damage - a lot of which is now, for some reason, more expensive and unlocked later!??!
pricing by money has never really worked, all it does is create class divide and then make otherwise perfectly fine guns (like the Dolch in its current state) worthless because they're too expensive to bring in unless you're a few games off prestiging/have way more money than sense
lmao, any double action pistol can go toe to toe with the dolch
crytek has stated it balances its guns around price point, this is nothing new
if you youve played since back when the dolch had medium ammo, you should know this
Yeah I know
and I don't agree much with it
right now it's fine and I don't want said change
By how the prices are reworked, you can tell they hardly play their own game. This is just ... Bornheim Extended 100 Dollars cheaper? Yet the regular conversion doubles in price? And the progression changes I dont understand why those were necessary. Yet we still have buggy hit detection 🙂 This is getting a little frustrating
You guys pretend like they pull this shit out of their ass.
Its almost as if, and I know I'm talkin a little bit crazy here. Like they have stats on what is used how much and how often.
In the last 60days I have seen 1 bornhiem ext. The only reason I know is because I was beyond surprised to see one.
A regular bornhiem I wouldn't say I've seen more than a dozen times.
Its almost as if its getting buffed because nobody uses it since its 74dmg nerfv
They could’ve kept the old price and make it 75.
You can make the gun the $10, it will still be garbage by only doing 74dmg
But I don’t think they’ll ever understand that.
Then dont buy it, you have plenty of alternatives.
If it was a 10 dollar gun, I would bet you 90% of people would carry one.
Insane fire rate at 74dmg is 100% worth it
Hell Id take one in both of my slots and have gun gatting people down real quick
The only people I would see buying it is sparks users for follow ups
A sparks user would never use it, sparks is huge range and compact ammo falls off after 40m
With your logic, any long ammo user would use it as well
Within the range where sparks does 149, you really didn’t do anything wrong going with that weapon
(Hypothetically speaking the gun costs $10)
You could use any gun in that situation and have the exact same end result
Yes but in this scenario it’s because the gun fucking costs $10
when was the last time you played the game? Bornheim w Fireammo is quite common atm. And if looking at stats would be a thing of concern: game stability, avto/dual sparks pistol ammo balance, gamebreaking bugs, hit detection, servers ... time and resources for reworking the prices of the guns would have been better spent on those topics
Last time I played was a week or so ago, 3 days before the event ended
Price reduction isn’t a buff - it will never be. It will still be as useless as it is right now.
Only time ive seen fire ammo bornhiem was when I ran it as a joke, because bornhiem with fire is pointless
Feedback about Patch 1.10
Uppercut
The price of the Uppercut is a joke.
For people who prestige its almost unpossible to play Uppercut in many games, 414 dollars is way to much.
This gun got nerfed so many times, why even increasing the price of it ?
300 dollars would be ok, but everything more is just to much.
Its such a beautiful weapon, dont kill it.
Uppercut has slow reload and "firerate", why even pay 400 dollars ?
You can buy a bornheim for way less and its even better.
Bornheim
I also dont get the reason why reducing the price of Bornheim.
Spam weapons are meta and Crytek want it to be meta.
Trait changes
I´m happy with the trait changes.
Coctor costs 1 point more, but you unlock it early.
Very good change.
Spitzer/Slug
Thats bullshit. why reducing the price of it ?
It got balanced in the last patch.
match already 2 shots, and for the regular hiem id rather have pen than a chance to burn
It’s just a meme. Born match fire + dual lemats fire. That’s all I would use it for.
mucho velaco > fuego
wow. ok ... 🤣 that explains a lot
yup yup it does
after 60 days of playing the game, gets a bit boring
the only big issue with the uppercut, as mentioned above is unlocking it is a grueling task
@unique osprey No, money capping is dumb and especially at 20k.
I would only money cap if crytec is going to continue to balance by price. They really should balance by stats would you not agree?
Can you please fix this, its fairly important to not have these kinds of bugs in a competitive game.
https://streamable.com/134hbv
I agree that they should balance by stats but the economy is important as well and price capping would only worsen the game.
We know for a fact thats wrong.
Sparks + bornheim was an insanely popular loadout when the borbheim was introduced
And it is the reason the Bornheim got nerfed so hard
the reason it got nerfed, was it was the highest fire rate pistol that could two shot body shot lmao
If your using a sparks and want a follow up shot, youd use a medium ammo gun for the most pen potential, otherwise literally any gun works
also if memory serves correctly it was much cheaper than what it is currently
So what do yall think about the compact rifle buff
I think its a good step but needs an accompanying medium rifle buff to make long ammo less dominant, and very tiny buffs to range on compact and medium pistols with a price decrease on the uppercut so that they are more competitive
No it could not
Bornheim 2 tap to body never made it past testserver afaik
Hi rango
Henlo
Match?
No people used the Broheim as followup because it had the Rof to get 3-4 shots out in the time another pistol gets 1-2
That onewas added far afterthe nerfs
Fair point
So it can't be thereason for the nerfs asthey claimed
Also medium ammo diesnt have the mostpen potential either - long has.
And yes it was far cheaper - 100 for normal and 130 for extended iirc
your right, but if your running a sparks with an uppercut
if your running a sparks your running a cqc sidearm
but we will just ignore that part when trying to get your point across
@signal mural Have you seen the changes in Hunt Dollar rewards?
Bloodline rank-ups will get more money as they go.
Basically giving an economy boost to prestiging players.
@keen bolt I agree with most of what you said. Some price changes are just stupid.
Especially the melee tools.
And the Romero, which is now not as good since it's double the cost.
I think they just looked at what gets picked often and increased the prices of that.
I saw but it wasn't clear if that was a real significant change. From what I saw it was usually only a slight bonus, enough for a grenade or two or one decent gun. I honestly don't see Hunt Dollars & experience points as any incentive to Prestiging. Hunt dollars and random gear seem bountiful with the new Summons & Mr. Chary. I don't doubt that the economy changes were well thought about and could work out positively.
The new Bloodline Unlocks overhaul hurts more than the economy IMO. I feel pidgeon-holed into trying guns I have otherwise avoided or not enjoyed because some low-level staples have seen a significant raise in their unlock level. But this is perhaps a more personal gripe so I will see how I find the climb this time once 1.1 hits live servers because I just prestiged after the event.
Presitiging - lacks true status- a slightly different player icon isn't enough and the newer Legendaries are a lot more eye catching than the very few exclusive skins from the Prestige Line. I can probably count the number of prestige Legendaries I've seen on one hand still.
And price of heal increased
You can slow down a bit.
I only asked one question, not ten.
No reason to go on an entire tangent, it muddles the point.
I'm not talking about prestiging as a system.
That's also annoying
It's basically like EFT recoil change patch
Very few Buff but everything gets nerfed across the board
Sorry. Thought the call-out was due to the posting in Suggestions/Ideas.
I was gonna get there, but I can't really concisely answer everything at once.
I was wondering if you had seen the economy changes for prestiging players to begin with.
It's all good.
Yeah that too. I usually avoid the big vit shot, sometimes with the right bars o bought 2 small ones and they doubled the cost.
All in all they incentive camping more, because especially with my Mosin Sniper I will never push now.
To be fair
I know that's the case because it's literally back to 2019 hunt
Where if you're bad you eat scraps
And can't afford good gear so you shotgun camping a lair
Till last 5 minute
But if you're good you bring mosin every round
First Feedback regarding Stalker Beetle:
I think the "Sparks Poison / Poison Sense / Beetle Explosion" Combo is way to strong and i doubt that this is intendend by the devs.
If you are tagged by a Sparks Poison Bullet and you have distracted vision and audio, its kind of impossible to track the incoming Beetle that will finish you.
@keen bolt I'd argue the price changes to vitality shots show that the devs want people to play more carefully
Aka more "campy"
No, carefully. Aka not mindlessly rushing into fights, but advancing tactically and choosing when to pick a fight and when to avoid a fight.
I hope they never add this “Beetle Tether” 😂🤦🏻♂️ unless as a trait ofc.
To be fair I have 0 issue with the pacing
Anyway
Playing carefully
Leads to campy situation in no time
Depends on what you consider camping. Taking cover or setting up an ambush is hardly camping in Hunt.
Sitting in the same spot for 20 minutes without moving is.
It can devolve into that easily
Especially when low on med
And imagine someone was downed
That fight ain't moving soon in next 20 min
if both decided to "tactically" wait eachother out
That shit literally happened... Yesterday on my last match
Well the reason you can extract at any time during a match of Hunt is because it's a valid option to save a Hunter instead of fighting to the death.
I was that downed guy
But why take a risk and do something fun when you cant afford the health shots lol
That's the point why I said it was stupid decision
I feel like making health shots expensive mostly just tells non-snipers or aggressive playstyles to go fuck themselves
It's not just stupid - it's straight up Idiotic
I edited my Presitige critique to reflect the interest that "exclusive" skins remain separate from the Presitige overhaul Idea/Suggestion in favour of a Legendary 4-Stage Hunter.
If you voted & this was a determining factor please feel free to re-review.
Like wanna push (even if you're rifle yourself?) Well better not get hit! Those cost 100$ a bullet!😂
I feel like the only way you could possibly make health shots being this expensive fair would be to make the medkit infinite or at least a lot stronger - which is not a good solution as it means even longer fights.
So I dont really think theres much that can be done besides not increasing the price like this
Oh bro please - look at my latest Med kit change idea to reflect this
Not a single like
link it
Have another downvote
Thanks
No offense but i even said in my message that its a bad solution
I know
It's irony post anyway
To let someone who could link the two between and know med price jump is a bad idea to begin with
I mean
To be fair these changes aren't even affecting me that much
But like it's such a bad idea that made me worry about Hunt
Theres a couple really good changes and a couple really shit ones in this uodate
Unanimously i think the pax claw had its buff a long time coming
Hunt is my favourite game of all times...
I got 1.5k on it
There is no other games that I get that much hour ever
I work 6 days a week and sometimes 7 - so 1.5k hour is basically my life
I hate to see it go like this
Winfield marksman deserves the buff much like the other compact rifles - though bornheim match should also get this buff as it has a longer barrel
But medium as a result is too far behind
And needs a buff of its own
I am surprised this hasnt been done tbh
They should though as it would make long ammo so much less useful in comparison
Unless it's a general buff (which every type gets) like last massive range rework
If everything is able to at least fight back with a disadvantage against long ammo at range, that would be ideal
ideally a winfield would 4 tap a mosin at like 150-200m unless its a headshot
with a medium rifle being a lot more akin to long, being able to 2-tap pretty decently
with long still holding a significant but smaller advantage over medium
theres no reason my springfield marksman shouldnt do 100 ish damage at 75m
which is just silly
Also
Sorry for my misinformation... Actually it's 49 damage at 100m
(pfft)
mosin still does 107
i mean with that i guess 80-90 would be fairer for springfield at 75m
but like
still dude what the fuck
I mean this is basically the patch to kill medium ammo
Along with my Hunt showdown passion
winnie at 100m to upper chest is fucking 29
it definitely needed this buff
i think most guns just need less dropoff overall this is asinine
it really isnt you are right
Medium ammo is just compact ammo with a slower rate of fire at this point. Make drop off start at 30 m and we have something useable.
im glad most people at least recognize that the compact buff is deserved
people are mostly just pissed medium didnt get buffed alongside it
not even body damage?
jesus that is a shit buff
Not body damage
a bullet doing 29 damage from a rifle at 100m is insane
Compact is shit beyond 50m
It allows high velocity winnie to compete really well if you can click heads.
even if you say its not smokeless powder oh and older guns werent as good as newer ones and etc etc etc
If you can click heads yes
Basically it's this
-
Compact - good within the compound/high rof/god awful range
-
Medium - good for half a compound fight/moderate rof/poor range
-
Long - provided you can aim - every range/moderate rof/excellent range
this is a fucking musket
and i get that its a game and it doesnt need this much power
but 29 damage is just silly
Medium is just bad. Martini is similar price and just better.
martini is also semi trash though lol
Excepting springy ofcourse
400m/s makes me so sad
Sure but i'd rather take it over medium ammo.
I've started to really enjoy sparks/martini with hand crossbow with poison. The kill rate was highly unexpected.
Actually...
which is gonna be fucking ridiculous if it makes it in
Martini reloads at 2 sec
it's 2
2... Yup
The stat page lies. It reloads faster than springy
2.38
oh my god that's pretty good
Stats page are full of bs
Don't believe it at face value
Also ... Centennial doesn't get 20% buffed
It's also a lie!
ofc
Yup it's basically 42-43 rpm right now
Which is a bit slower than vet
It should actually be 47
But AGAIN ...Hunt dev
They lie as they breathe (sometimes)
I, for one, appreciate your feedback and glad you're looking at the specs to refine your analysis of the state of the game. However, I refrained from voting on your suggestions because they feel like too unrefined, like your fighting fire-with-fire.
Increasing the med kit usage isn't a solution just as much as them spiking the cost of vitality shots up. (Frontiersman would make for 5 heals on a medkit, and overtly drawn out fights with infinite red skull revives would just be strengthened).
This man upvotes himself in suggestions because he wants to use Red dead hog tying
Huh?
That would be SO overpowered
its not that weird to upvote yourself in suggestions
Which lne😂?
One
Is that Harold?!
Can you imagine, some Cain running at you with a rope to hog tie you and then frag you?
Lmaooo
It's actually kinda satire post
Kinda
I almost want that to be added just for April's fools some day
I agree
Tbh...
I got so mad with the stuff changing me and my friends actually deleted hunt
Yeah that happened
I understand how you feel. Unfortunately it is all based around balancing though so, has to change
I don't understand why making vit shot basically cost 100$ a shot helps anything
If anything this patch forces shotgun player to either
- Pay up
- Camp
- Switch to rifles
Or well... Stopped playing
"Oh, you like to go in with barebones loadouts? Fuck you then."
Wait WHAT, it's 100 now?
YHUP!
I know, but that's why it's not really vote-able, ya know?
Dear lord wtf
I know 😂
How's that for a balance!
Also knife goes up by 10$
this is especially annoying for prestige players who want to unlock the fat vitality shot asap
That's ROUGH...
For abso-fucking-lutely no reason
as now the fat vitality is 200$ to even unlock
The negative to having a vit shot was already that you used a space for anything else
Who needs vit shots when ghoul got buffed to broken tier?
And 65 dollars per shot adds up quick
true ghoul is way too strong
And then they buff ghoul? Wtf
it was already one of the better perks but with infinite range, working on any monster and at 3 points its too good
lightfoot is also 6 points now
Now that you know the reality
ghoul was not ever a "better" perk lol
Would you still support the 'balancing'😂
Ghoul is now the best perk in the game.
ghoul is amazing what are you talking about
Also Spitzer got cheaperrrrr
Wasn't ghoul able to push you to the next health bar almost like a regen shot?
And slugs too!
yes
if you are down a big bar killing 1 monster can give you that bar refilled assuming it isnt burnt off
Bush wookies going to have fun.
It's like one of the first perks I take
ghoul is good now, but ghoul was garbage previously
Ghoul was okay before now it's a must take
ive had plenty of times where ghoul saved my life
Again... you basically have a perm passive that allows you to gain a bar back. Why would that need a buff?
out of meds, run away, kill grunts while running, full health again
Won't even need to take medkits anymore. Trap meta with ghoul.
new meta will be poison sight sparks poison with beetle + ghoul
Can't wait till silencer camper shoot 2 grunt and be 150 HP now lmaooo
How much did they buff ghoul? I'm going to quickly see how busted it is now
conduit is stornk now
its like i said
infinite range, works on any monster
3 perk points to buy
Winfield silencer with high velocity begs to differ
No
nope
We're serious
WTF Lol
This is why I was so strongly against this wtf changes
The whole point was that it was fairly risk reward. You got a small health back and needed to basically melee
Okay to be fair, fanning going up isn't TOO bad
All they had to do was nerf uppercut sway and buff medium ammo drop off and the game would have been perfect.
Gator legs? 3
Gator went up?
Yup
How dare they
I'm going to die
Everything making your life easier goes up
This is why I HATE THIS PATCH
Like legit 7 people quit on my side
snipers did not need to spend even less points for their perks
7... Quit today
Snipers are going to be a ballache with their cheap spitzer. I hate it.
Me and like 6 of my friends
Just uninstall hunt today
But well they are happy to buy me a new game
So who am I to complain
Yup
Vigor when ghoul exists.
Holy shit
vigor + ghoul is amazing wdym
Pax is rank 50 something now
Okay I see what you mean Vet
Have fun
yea pax is insane rank
I disagree with changes lol
80 bucks is not cheap enough
Wait with jacket or just in general now?
Bulk buying uppercuts right now.
414 for uppercut base?
Yup
Base
BRO WTF
414$
You know this is the patch shotgun DIE
More like ...4 bornheim now!
Cause it just got cheaper lmao
BRO No
I predict shotguns will be limited to romero hatchet with obrez.
bornheim wasnt that good with the new army and stuff being there that it needed to be so expensive
Did a child get ahold of the computer and smash their fingers into the numbers when deciding the new costs?
YUP😂
Next you'll say that mosin gets buff
I'd call cheaper spitzer a mosin buff
I wanna die
Also ... For those who thinks to migrate to Springfield
Dudes... I see why you said it was bad
springfield does fucking no damage at range either so uh enjoy that
And it's a garbo weapon (personally thinking)
also be ready to enjoy tons of concertina fucking everywhere
already one of the worst mechanics now gets worse
So they basically broke the game in 1 fell swoop
AnTiCaMpInG pAtCh
Okay...
Did bow get a buff? Been trash since they nerfed it after release, even with the perk
wdym bow is amazing
faster crossbow with slightly less damage but essentially 0 dropoff
Uh yeah... Hundreds hands gets cheaper
Too many arms in the way.
are you playing 4:3 lol
Agreed. 3/4 of your screen is just bow and arms
eh i dont mind that too much but each to their own
And FMJ nerf
okay now PERSONALLY i think the slugs are fine
But ...but... High velocity buff!
Why not just make us all battle with mosin and melee then? Oh wait... they nerf'd melee
but spitzer is insane
So sniper camper's wet dream
I can't wait to mosin sniper spitzer from the lighthouse. So much salt to collect.
For an anti-camper patch?
tbf they did make snipers more expensive
sadly this is entirely fucking irrelevant because they dont die anyways
they just sit in a bush, take 5 shots and leave the match
Two stam shots and snipers are invincible.
Cain mains amirite
Yeah then you're a cool cain
i just like to not get instaspotted if i have to hide
with no more ranged options for shotgun guess how will they play - within the compound
...
Aka more camping
Yayyyy
Totally bought that DLC for the shotgun skin...
Not the average cain
Isn't the gun fights supposed to brought to a middle-ground? Not sending us either SUPER far range or SUPER close range....
Yeah but now they got a beetle to tell them when someone is outside the door.
tbf beetle is pretty good for anti-camp
Apparently they say fuck you for this idea
seeing as it lets you ping a player and have them be wallbanged to all shit
Looking all the changes
Beetle is good for camp too
Well, now I see the changes, I switch my mind. You're right vett lol
yea it kinda benefits both sides
Time to stop playing for a little while
no need
The biggest mistakes dev ever did was putting scopes in the game. It was a better game without them.
its just test server
if they implement them for real then like, sure
but yknow they are testing these changes
Guess what? They will
probably
I doubt they'll listen to the community though. No doubt they'll listen to the top 5% and streamers
but until then theyre not in yet
Only famous streamer has a say in this
Literally XD
Just look how RachtaZ can say new army is op
So it's what it is now
It was supposed to have 300m/s and 18 ammo in Reserve and less recoil
But cost like 130$
Now it's officer but forced (at rank 12)
#game-ideas message so makes it contraband basically to some degree? @signal mural
that would be way too good
They listened to a dude with vac ban when balancing their game?
tbh i think new army is good in its niche
its an officer with faster reload if you empty your cylinder
and slightly higher dmg
Did they nerf compact too?
no
Slightly more damage at close range but not even breaking 100 threshold
I was about to say
so medium needs a buff too
Wtf
Medium was always useless. Long too darn strong
Silencer high velocity winfield is going to be fun to troll with.
winnie needs a slower levering rof IMO so its less of a spam gun
not by much
but like, a little
10% or so
@eager notch there were good changes in this patch a lot too
just a lot of bad ones accompanying them
Not even because players would abuse that by buying gear on a dummy Hunter & giving it to other Hunters to play out of their roster.
Alright. I kinda like the idea tbh
Hard up for cash, high risk, high reward type of deal
Not sure why this wasn't in already tbh
yea much like the talons this is just a good change
still want winnie talon to not be pay to win tho
night terrors is literal p2w
It's there to 'nerf' and prevent Winfield for being too op
Wouldn't know. I don't have cash, Third-world problems 
wdym
but its already not because its worse for immolators
essentially forces you to take knuckles
Psst Listen
and even if that wasnt the case
It's from the era Winfield shoots 100rom
Well knuckle-knife is pretty much solid for everything anyway
Rpm
you cant say that its there to nerf the winnie talon and then not have it there for one skin
Take a look at the test servers actually and you will find a lot! of guys trying to play this combo
so, whats your point of still hanging out here? 🤔
they want the game to be better so they can play it again
i feel like that was fairly obvious but ok
I don't get this Elitist mentality that's been plaguing the Community lately.
Maybe it's just my IRL day, but reveling in others people's disappointment is toxic behavior, rage-quitting too, and Gatekeeping too.
Hunt: Showdown has a pretty diverse community with a lot of different expectations and wishes. Expressing concern for a game and it's balance is fine and good as long as it isn't generating this toxicity.
Diversity, variety, returning incentives, and viable different playstyles keeps a gaming Community alive. If you can't back that, then you're being selfish and killing something ultimately that you too enjoy.
Sorry - rant over.
Cause I love the game obviously
This is the reason I'm still around
Well, in this case, you and your friends should re-install the game and try to handle the patches in a more relaxed way 🥰
Maybe I will
If they actually won't go through some of the changes
Especially the Healing nerf
No way in hell am I ok with 100$ per heal
Considering I've been playing it since it came out early. I could say I never hated a patch before.
This one however is total shit and I'm pissed
I'm still trying to find the "anticamping" mechanic in this beetle...
Believe it or not I'm not against the beetle
But the rest of the patches
But it's not live yet, it is on the Test server. So, keep giving critical feedback and maybe somethings will see a change.
beetle bad no beetle please thanks
So you can sticky the beetle? Psycho said you couldn’t
@signal mural i like the idea
but 150m is a long distance
50m sounds more reasonable
maybe a little longer for the beetle part
150M is the Bug's distance from it's Hunter pilot so I thought that seemed fair.
Half, also 75m, was the suggested range vs Hunters but that might be too far idk. I just thought it could be an interesting trait without getting too much clear location info about an enemy.
1/3rd the distance - 50m vs Hunters sounds good to me too.
It's not like the people that do this have any farsight.
Matchmaking appears to now be broken. Just got out of solo play. I am MMR four. Other team was two MMR fives
@marsh path lmao your heart is at a right place but you can't say anything about what the community wants if you don't understand why the scottfield can't have high mv. This discussion literally happened before but it's apparent that you've learnt nothing
"He does not preach what he practices till he has practiced what he preaches."
The price changes for weapons and traits as well as the rank unlock changes are ridiculous.
use diffrent loadouts
I would like to say that’s solid logic but why should I be forced to use guns I wouldn’t normally because of nonsensical price changes? $414 over $275? How does that even make sense? I’m comfortable with most weapons but as someone who casually sits at around 10-15k I don’t have the allowance for these kinds of price changes. So using a different loadout isn’t really a viable option or a good argument when all weapon prices are being inflated exponentially.
your argument is exactly why they changed the prices. homereel did a video couple days ago over alot of the changes on the dev stream. also there not all being raised just the guns with the most use. my guess and im not trying to be insulting is you may not be relying on meta builds instead of adjusting your play style for your loadout. myself i find i play better and more aggressivly with a crap gun from the freeload screen then i do with a tweeked out lebel. i run about a 5k bank i dont spend money on 400$ plus guns i find i get more Ws putting the money into consumables.
My thoughts on the gun balance are pretty simple. If you didn't want the most powerful guns to go up in price, you should've thought of that before using them every game. 
Balancing / forcing the usage of other guns with PRICE is the most incompetent and lazy move I've seen. Instead of adjusting and really balancing other guns they go with this. What a fail
Maybe dont design one pistol to outclass the rest of them at range lol
The fact a pistol can one tap ppl that have been downed once with 6 shots in it is wack
Sparps should be the only one to one tap someone thats been downed up close
People couldn't bear the thought of their precious pocket rifle getting a nerf so instead now it costs 400$. Poetic. But ultimately pointless.
Nerf it regardless
I agree lmao.
If it needs a nerf then it needs a nerf
Dolch v2 
Just make it to 124 at 10m
It’s gonna be nerfed and cost an arm and a leg
Ya, I would’ve preferred a nerf than a steep price hike
Id rather a nerf than have it be unusable if I prestige
Nitro nd avto are expensive yet offer great reward for using them
Uppercut is 400 to balance out a shotgun at range lol
Nerfed uppercut once to try and make ppl use sparps when it came out, then up its price because no one used sparps
Just make the sparps the close range one tap to a 125 hp hunter
Sinple really
It's also IMO just easier/more intuitive to unlock the uppercut compared to sparks pistol.
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Update 1.10 is changing some prices for the Hunt: Showdown arsenal.
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I can’t believe how many people are whining about everything.
I stg this community can be like a bunch of children at times 🤦🏻♂️
It’s the hunt discord community
And that’s someone who’s a flat up pain
The fuck did I even delete I just edited
And who cares try talking to him for two hours
literally everybody crying about the strongest and most used weapons/consumables/traits in the game getting price changes accordingly. Uppercut is the most used gun in the game and idc what anybody says after they tweaked the damage on it, it was a straight up buff. The most used gun in the game double in price? Makes sense.+++++++++++++++ but on a serious note crytek I think the flashbomb could use a price increase to be around the hellfire bomb, that like $70-$80 range
true and real
the uppercut is still better, the sparks pistol is fun and cool but it will never replace the uppercut
I don't think a wiki would be worth the investment
Didn't say otherwise.
thats sad
Imo, I do agree with Uppercut Price Increase, many other? No
many others, such as?
oh no, the 3 slot weapon axe costs 15€, how can this be its basically unaffordable now
like, what
That's not the point
It's just WHY?
I mean, You could shoot your leg, but SHOULD YOU?
also conversion pistol has always been one of the better weapons in this game, while at the same time costing as much as the shitty nagant. it deserved the price up
yeah
conversion is the strongest compact pistol in the game with around a 35m two tap, little sway, decent sites, amazing fanning, its fast and hardly kicks. Plus FMJ made it a monster for what? $50? So they increased it. Axe i think was increased to just be closer in line with melee tools tbh
why though
it costing 5 or 15 makes no difference
no one buys it
ever
unless theyre meme'ing
or to unlock throwing axe
yeah :(
Tbh, I really wish we could have ability to Tomahawk our Axe
not to mention you cant find any of the accurate reliable info in the same place
or just Tomahawk as normal ability
Most of the info on the wiki is pretty accurate and there are some devs contributing in there. Most notably Fab
oh my bad
bruh
its still pretty badly organized though
I really hope Crytek would walk back on many Price/Trait change tho
look at this mess on the FRONT PAGE
I just don't like increase on many like Gator Leg and Mobility Traits
Shits are used a lot, but for reasons
thats exactly why it was increased
also why are there no hp values for mobs anywhere 🤔
same with weakspots
its still unclear whether the meathead has a weakspot on the shoulder or not
Such info has never been published. Probably to avoid people abusing it.
abusing it how?
iirc Meathead got no weakspot
i would love to know which weapons i can use most effectively against which mob
90% of the changes were based on what the community used, and they used them because they were good, so the stronger weapons and shit should cost more. The other 10% of the changes were a semi nerf to the uppercut and long ammo scopes
traits were increased based on pick rate
It’s stag
He’s one person that gives me a migraine when I try to discuss his suggestions.
I know some people would like Hunt to be an Excel sheet 
Still, god it gonna make Prestige not fun
Cause in the end it’s just muh game not realistic enough
idk the beetle feel more like supporting camper than agaisnt them
in a competetive pvp game, stats simply are important.
(Keyword: Feel)
I stoped having any inch of respect when he said that cause the mosin bolt was curved it artificially increased the rpm
You die, you die. You kill, you kill. Easy as that. Having all those stats just leads to people min-maxing things which really kills the fun tbh
thats your opinion
some like min maxing
especially in this hardcore economy based game
tfw new buffed winfield has nearly the same headshot range as the springfield lmao (buff medium ammo pls)
thats a bad take ngl
if i didnt know the bornheim's damage i'd be constantly frustrated as to why my bullets did less than the enemies
They don't. Unless the circumstances are different.
except they do
''the enemy hit my upper torso twice and i died but i hit theirs twice too?!''
you need stats to sell people on using one gun over another
In such a case something must have been different. The game does not vary dmg per players.
what
i'm saying if im using a bornheim and they are using say a pax
it has to be
if i didnt know guns had different damage and damage range i'd use literally nothing but bornheim match
if i didnt know the bornheim's damage i'd be constantly frustrated as to why my bullets did less than the enemies
Your statement did not mention anything of a Pax.
it implied that they had a different gun
this implies my bullets would do less than the enemies' because its the bornheim
No? You mentioned Bornheim and continued saying "enemy's", implying they also use a Bornheim...
Nope, I simply disagree. And considering Crytek hasn't given info such as AI HP, I'm fairly confident they do as well.
do you enjoy dying in a game where a match is likely to take 15 minutes at minimum because the game forces you to experiment with guns to figure out damage range
when there is no shooting range
this is why stats are important
because i sure dont enjoy that type of scenario
stats are the reason we know the uppercut one-taps at 125hp without having to experiment, allowing us to pick a loadout based around what we want to do, giving us the info rather than forcing us to find it out ourselves and make our own spreadsheets
if you dont want to minmax that's fine, neither do i honestly
but like, stats are a good thing dude
just because i know a specter handcannon is shit doesnt stop me from using it
it just makes me aware its shit and allows me to meme
do you have a bot set up to ping you every time someone disses the specter compact
so you can defend your child
because man that response was quick and out of nowhere
@fathom geyser I say they just add this info to the game, not a 3rd party website
i mean true we have a book of monsters after all
I’d prefer the in-store stats to get some revision tbh
I personally don’t care for knowing AI health values or anything
what is 2% handling
I just know that two light attacks on a knife can kill a grunt
I just want to know what damage guns do at distance
theres a website for that
There’s a calculator for that
because as I've said before, nitro shredder extends the one tap range by 30m WITH NO MENTION INGAME
It’s all based on public info tho
yeah so it has a chance to be inaccurate
Some stuff isn’t available. Like FMJ on certain weapons
Quick Swap is still a mechanic, it was just heavily nerfed
buys 10000 axes before update
sells them for a profit
ez
fuck i can only own 5
scam failed
Nope, there never was such a trait
Yeah, I I believe you are thinking of the Quick Swap mechanic @queen jungle
But, as far as I'm aware, nothing has ever been explicitly removed from the game. I personally don't want Bulwark and Hornskin removed per say, but I would like a change for them as I heavily dislike invisible armor
At the very least, make Bulwark not effect the bomblance harpoon, as it is the hardest skill shot in the game
I will
@unborn sandal out of curiosity, why are you against dropping a bounty? I dont mind you having a different opinion, i'd just like to see your perspective.
People would use all 5 seconds and drop it every single time . There needs to be some some penalty for getting 5 seconds of wall hacks, like the current lightning mark on the map. The only way I see dropping bounty would be allowable is if you have a full 5 seconds (either from looting bodies or from simply not using seconds)
I can see that. Could have a map marker for the next 5 minutes or something if you do drop a bounty. This would also de-incentivize using it as bait.
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Would punish you for chickening out
lmao
@sharp arrow @queen jungle Please use the #feedback channel for sharing your feedback, ideas channel is not for that 
It is a suggestion since it changes the direction for it.
But- I'll change my language for that next time.
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oh did not know that lol
@quasi thistle You can already see the beetle in darksight within about 70ish meters
Also don't know if serpent disabling it is really necessary because it moves slow and is easy to shoot
It would be a really nice stealth counter and fits in with the lore.
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After playing on the test server for a while i'd like to give some feedback. I think that the beetle is pretty great, but needs refinement. Here are my suggestions/concerns: I think that the beetle should be removed as a consumable and turned into a trait. I think its capabilities can change the outcome of the fight so much that it shouldn't be available for a default loadout except from a random legendary hunter. My thought is that the beetle would require the Hunter to use an atypical form of "magic". Only hunters that have the trait could utilize the beetles that are dropped or found in the world. I think that other hunters should be able to collect a beetle or destroy a beetle location, but the beetle should be inventoried separately from consumables and tools. I also think the beetle should not do bleed damage, keep poison, and do 10 damage instead of 5. You should only be able to carry 1-2 beetles at a time.
I think the reason why it is an consumable is due to the framework of Hunt, we don't/can't have any perks that is activatable as it would require a new dedicated key press (and coding) to do so.
And as far I know, the button mapping on console is already quite stuffed, so even if it could be coded in, it might just not be feasible on a physical limitation level.
Not to deminish your feedback ofc, good insight, just something to keep in mind 🙂
Beetle is a consumable? I honestly thought it would be a tool but then again I guess it makes sense.
I'm surprised it's a consumable and not a tool though
like it's one thing if you have to choose between taking it and traps or a knife or something but taking it or just a dynamite stick is a no-brainer
literally everyone is always going to have one
@fathom geyser A official wiki would be somewhat annoying to maintain considering the amount of tweaking and balancing they do. Each time they patch the damage, they'd have to update the wiki. Personally I rather them work on the game than on supplemental website information.
The Beetle as a consumable means they can't reuse it as many times as they want. I always wondered why players wanted the medkit to be a consumable. Once you use a consumable, the item is gone. But as a tool you can recharge it with a loot box. Medkits are so important it should be a tool. If not, by the time you reach bounty you may not have any medkits left to fight players due to using them all up against PVE enemies.
the amount of "tweaking" and "balancing" they do once every few months can be edited in minutes.
its nothing
unless they add 10 new weapons each requiring new wiki pages, small edits take no time at all
I think it's a lot of busy work that doesn't need to exist.
its no busy work and can be done by the community, all crytek needs to do is add unobtainable info
.
Honestly why aren't medkits free, it is a tool that is needed at all times
People are asking for all free hunters to have medkits in the loadout.
It makes sense.
It does but at that wouldn't it also make sense to make it free or even be a part of hunters? Unless crytek is adding in another way of healing like killing a hunter heals you
I mean you are going to get a free hunter regardless of the outcome of the match
Yeah it makes sense but that tool slot only has 4 spaces.
True
Some may want to play crazy and only add traps.
The medkit isn't "necessary" to play, but it's ideal to have one. Otherwise you're just there to fool around.
If money wasn't an object, I'd get 4 vitality shots and 4 traps.
Yeah those poison and concertina combo
Oh you mean
Just that
Well people have suggested making a 4th trap tool. Flash bomb or small explosive.
Just make dauntless not pop dynamite out of existence so we can alert trip mine the bomb
Please god yes.
It’s going to be so great 😁
yeah I'm looking forward to trying it it should be wild
And it should be like that. ALL hunters should have one equipped.
Why would they
It's necessary only if you plan on getting hit
You can easily heal off small random damage after encounters using world health packs
Found this and thought it would be good to put it out there in the hope Crytek will do something about the abysmal performance of the servers.
Some interesting notes:
The main database server is located in the United States (Washington, DC)...
Which means, buying/selling items and interacting with UI elements will feel slightly delayed for EU players (majority of player base).
A separate logging server is used while playing, also located in the US.
For a competitive shooter, a 30hz update from the server is far too low, as we'll see from the observations made below...
Movement suffers, as the server holds authority over positions, while corrections from the server aren't as frequent as they could be, leading to teleports and sliding off of certain surfaces.
Hit registration suffers, though Crytek made it clear that clients hold most authority over shots, as they prefer to increase high ping players' experiences, while region appropriate players suffer as a consequence (article).
A low tickrate means positions update less frequent and higher ping players will update their positions with an increased delay overall due to server update time and RTT (desync).
Crouching/moving behind terrain and objects will not be updated as frequent as it could be, resulting in more frequently receiving shots from expired positional data received by the opponent (example).
Positional updates and shots may be packed separately (judging by packet length), which could mean that either one has an ever lower update rate, though not conclusive at this moment.
An influx of data is pushed at the start, as seen on the graph. After which, a static tickrate of 29,7ms (~30Hz) is attempted by the server.
Based on the downstream rate, one can estimate the amount of people left on the server. Above 20KB/s means a full match, and below 10KB/s near empty. (Has been known for a year, doubt they'll fix it).
If anyone would a link to the actual reddit article, feel free to DM me.
Ok so Ive had some discussion over the beetle in 1.10 and adding a kinda overload to a trait like serpent/beastfave could work to counter the beetle in some situations where the bug is used to break gameplay (parked in trees so you cant see it for constant trio callouts etc) we also had a constant barrage of beetles at one point, should it not be a rare/careful use to spot campers for a push, not bombard with beetles for massive poison/bleed?
Keeping in mind once people realise an op use for beetles, that is all the game will become!
You're right. They will find loopholes to exploit making it extremely powerful.
I recently posted a suggestion against sniper campers by reworking the telescope. If the telescope can see a sniper's glint when they look through the scope, would that be a good idea?
Glint could help in general, i rarely see a sniper unless fully exposed to a shot and see the flash/smoke
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^ 100% he just died to the avto in game
I really hope we could get Mission/Contract Map and Time indiciate like Apex Legend
Could really make taking Light Tool really matter, and not RNG depend if you get what time
"as they prefer to increase high ping players' experiences, while region appropriate players suffer as a consequence (article)." Good laughs mate.
@daring isle Tick rate isn't everything.
Also Agree that some Glint for Sniper might really help fix the Sniper advantage problem.
Well it could be from Telescope as you said, Or when you face the Sniper direction while the sniper Point directly at you.
Tbh, that's like Sniper counter many game implement.
@broken moat its a bug
it could just be a client side bug
not loading in the UI correctly
i've noticed it too
but its very incosistent
sometimes it shows up, sometimes it doesn't
@broken moat in your bug report i've seen it when my team has all of the bounties too
not just solo
for the new insect drone 150m is a lot. reduce it between 40m to 70m minimum, make the insect make more noise and more slower because you want to use it to scam some areas and not to be used like a regular air drone and last remove it from the world map and just make players to bring one from lobby those are mine recommended ideas because honestly that new insect is going to make players lazy and more campers than before they not going to even move soo devs do something pls.
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Have you played with the beetle yet?
Because in my opinion, the beetle is already loud as hell and fairly slow. Not to mention the fact that it isn't really that useful outside of scouting ahead.
Anti camping my ass
its scouting drone that no one asked for
Yeah
well I shouldn't say no one
yeah its here now, I'm just hoping it gets nerfed into useless at this point
For me the main joykill was always the stalemates with bounty people sitting inside a lair that is hard to breach, places like basements or buildings with walls you can't pen
And the drone is the perfect tool for those situations
And while I have the opinion that it's way easier to push out of stalemates like those than to push into a lair, it would also benefit the people inside if they are too afraid to make a move
it benefits sitting outside
doesn't break concertina wire so if they wall themselves in its not helpful
It does
it breaks wire?
If you blow it up near concertina wires it clears them yeah
that should be its job in the first place tbh
any chance you's can nerf the fragmentation pen on frag grenades,because consistently getting wall penned through brick walls and thick concrete walls like prisons by ceramic fragments is the dumbest crap ever
But I wouldn't use it for that personally since I want to save it for checking where the people are sitting inside to help my teammate push, I'd use something else to clear the concertina first if possible
I would use it to patrol outside the lair and prevent people from leaving
which is what it is good at
That's one way to use it, I guess
Not that I think it's a good strat in any way but that's just me
I'd rather use it for breaking the stalemate as it's intended for rather than extending it
I want them to push out to fight them
you may do it that way
I doubt thats the norm
its likley to die in the compound, when you could just patrol the escape routes
sending the recon drone into the compound just sounds like a good way to lose it
you said yourself its easy to shoot
and if it really is for siege breaking its line of sight could be lowered without issue
It's intended to be expendable, I doubt that I'm alone with the opinion that I'd rather break the stalemate before we both spend 20 minutes in it, and the way to do so safely now as the outside team would be to use the beetle to check which entrances they are holding and where they are sitting to help your teammate(s) make at least an initial push and then join them for it instead of letting them fight with lesser numbers
If you aren't gonna use it that way, that's fine, your loss
I'm gonna use it to make the stale mates worse yes
But it's definitely an improvement to current stalemates and how they generally go
hell I might even add some concertina to the build
Aight man good luck with that 😄
Biggest stalemates are against mosin snipers and that literally does not affect them negatively whatsoever
hey got make it everyone elses problem if you want something nerfed
although seeing the suggestion ideas, seems nerfs to the beetle are pretty popular rn
maybe there is hope
or maybe I am coping
To be blunt, it's extremely unlikely for them to remove something that has already been worked on and implemented in a public build
It may get adjusted in some form, sure
they won't remove it now no
But I also wouldn't hold my breath for them changing it from a drone to anything else either
Make it last one second and explode, that way no one can use it
or if it really is for siege breaking, give it a LOS thats not much bigger than a room
if truly only to do that it won't need to see much further than a room
@wooden smelt lol too bad they'll never listen to the suggestion to remove suggestions
nah see that would be fun
@worldly pagoda quit now before they realize you have become smart
I mean... apart from the fact that at this point dozens of suggestions have been implemented into the game. ¯_(ツ)_/¯
@wooden smelt you know that just because a suggestion is up voted a lot doesn't mean it's good from a game design perspective. A lot of people won't be able to fully predict the consequences of a lot of suggestions because they miss the theoretical knowledge required to do so. Also some suggestions might just not go into the content direction the game intents to be, even though they would be viable in theory.
do yall think they will remove the beetle when player numbers start dropping?
I doubt numbers will drop due to a new addition in the game. Especially something as small as a beetle tool
95% of people who say theyll quit due to this beetle will be back in a week
Yes sir
@near narwhal, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Dear Crytek, please at a metalic cling to this animation
https://www.youtube.com/watch?v=84qh886LCQw
Rn it sounds like the Dolchs at end of the animation have no feedback on the closing of their ejectors.
you would definetly be able, like with the normal single dolch, hear them slide back into place
pls fix```
Ah yes, the death of Hunt, number 254 

nerf it into obscurity tho that I could get behind