#feedback-discussion
1 messages · Page 23 of 1
Bingo.
Also can I be real? This convo is just
It’s something that’s for sure
I guess my position on it is nerfing "spam" guns, when the most meta weapons tend not to be spam guns but have a lot of other things going for them. doesn't make a whole lot of sense balance wise
also the game has always had some degree of "spam" weapons the winnie has been here from the beginning and the game is set at the dawn of volume of fire being common place over well placed shots
infact since firearms creation. other than select instances. being able to shoot more bullets was ideal
I guess the difference lies in what we consider "spam guns". Because I've definitely seen people use the Mosin as one. And the Berthier definitely is. Dualies also. But most compact ammo is really only spam when used with levering/fanning.
And trading obscene firepower for your hearing (temporarily) seems like a fair tradeoff to me.
Yes but hearing protection is a given now. Hardly in 1895.
and a game built around its sound design shouldn't make you deaf half the time for playing it. regardless of realism
should definitely be vastly increased for “special” weapons like nitro and avto
The berthier isn’t a spam gun. Nor is the mosin. Nor is the lebel. They have a set firerate that can’t be altered. As for dualies, you do know that well, having two guns, equals a higher rof. But they are limited to a short range.
Realism doesn’t always equal good game design.
agreed
Pretty sure the sharpshooter/scopesmith traits increase your rof.
even more so in game with sound being so core to the design
They don’t
All it does is that you can stay in ads while chambering
They do increase rate of fire
Which is why doing something dumb like mag dumping unnecessarily or throwing dynamite super close to you should be punishing.
And even so, the rof increase would be a half or whatever
Its a significant increase in rate of fire
By how much?
Unfortunately I'm on my phone right now, but I believe it's a 30% increase or something
Fr, it’s literally an increase of a few points
That isn’t really a lot
I mean, being able to shoot 6 shots in 4 seconds instead of 4 is significantly higher
playing the game shouldn't be punishing
30% isn't a lot 
I know thats the exact increase for vetterli deadeye marksman
Didn't say it should be. Doing something dumb should be.
Using your king as your primary aggressor in chess is dumb.
This is the same guy who said that making the mosin bolt handle curved artificially increases the RPM
But playing chess isn't dumb.
shooting your weapon isn't dumb
Keep putting words in my mouth I see. I said it makes keeping your sights on target easier.
The mosin RPM is higher than Lebel RPM despite stats because it has an angled bolt. This is true irl as well
again I don't see the balance in nerfing weapons that aren't problematic to begin with
there isn't a meta weapon thats that way because of its ROF
Mosin started with a straight handle. The bolt was curved around 1938
Long ammo is meta because it has massive range, damage, and penetration
I didn’t remember the exact wording, so chill the hell out man
Ok? It has an angled bolt in Hunt
Simply argue in good faith then. Not hard.
So why bring that piece of information to the table?
Then can’t you accept that this is a game. It’s not some military simulator that’s so realistic.
Cause I brought it out or whatever
Who gives a fuck anymore
I’m done with this, I got better things to do
Huh? The bloody hell just happened?
He's talking about how I brought up how the devs artistic license with the weapons artificially improved/worsened some of them. But that was weeks ago.
I mean it comes down to opinions at this point
I would rather be able to hear, and not be punished for just using my gun the way its supposed to be used
Long ammo is the meta, even though spam guns are annoying
Long ammo has incomparable penetration and range. While also having high damage.
So I dunno why people want to nerf stuff like the Winfield
if someone finds something annoying I get that, I find things annoying too, but sheer annoyance doesn't balance games
Yeah
I'm not disputing long ammo being meta. But wouldn't it be nice if the guy who just ripped off five mosin shots had a bit of temporary hearing impairment? Might make it easier to close that gap.
Like, dualies, levering and fanning annoy me, but they aren't oppressive like long ammo is
I don't think that's really a proper way to balance long ammo, sorry.
Well. Agree to disagree.
In my opinion, I think separating rifle and pistol ammo pools would be beneficial
I really don't have issues with people shooting quickly,
And/Or bring long ammo closer to medium ammo
I can agree with that to some degree
I suggested this exact thing weeks ago and people here threw a hissy fit.
The "downside" of long ammo is that you have less ammo
But like...
24 reserve shots is enough to kill the server twice over
So
Not really a downside
Especially when this ammo can pen most surfaces and carry lethal damage over 100 meters
That was the exact point I made. And again. Resulted in like 50+ downvotes and a bunch of whiners @ing me.
Because they love their long ammo spam
"Don't touch my uppercut. I can't win without it!"
Compact and medium ammo feel like shooting spitballs in comparison
Don't get me started on the one slot vetterli with long ammo
Hate that stupid gun so much
"Hey, here's a vetterli but it can pen anything and has no damage fall off. Also it's a one slot weapon. Have fun!"
Make the uppercut a two slot weapon and be done with it.
Or make it deal 115 damage
Preaching to the converted.
Yeah, I know
Just a little frustrated
They'll be content to sit in their concertina fort with a shotgun and an uppercut for all eternity
And then say some shit like "Just bring explosives!"
If they have concertina bombs or concertina arrows explosives don’t even matter
From my experience as well, the explosives are very very inconsistent.
Sometimes it will destroy all of it, other times it destroys half of a bomb.
Overall I think the rust bomb wouldn't be too bad of an idea, would add in another tool, and its purely utility so I see no harm in adding it
I like the rust bomb idea, especially if it persists like a poison cloud
prolly just make it a cloud that destroys x amount of barbed wire every 5-10seconds or something like that
so you have a nice little slow burn against a conc bomb,
and if youre trying to get in quick, thats where the dynamite is still useful for
@obsidian sphinx, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Boss type: Twins
Descriptions: 2 small creepy girls run around giggling with knifes once one dies the other gets enraged and gets faster and takes alittle less damage.```
@oblique timber, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
How about if you extract with the bounty, your weapons become non-contraband. gives value to picking up peoples overpriced weapons and reward using cheaper guns, and rather you can use just guns you like instead```
I mean barely even, medium ammo doesn't get that much more
medium needs a buff
and another compact rifle would be nice
I could get behind this as a way to balance it, that being said dualie uppercut is hilarious
Fix your flash bombs. They are broken af. You get flashed even though the flash detonates 20meters behind you or even you are in a cover you still get flashed
That thing is just not working
Scrapbeak does 120 dmg in one hit. Cool. Very balanced
You need to know when he attacks you the timing
Lol. Thanks for the tip. Didn't know that after 1200 hours
Yes it’s 3000 hour knowledge
@somber harbor there already are two Mexican hunters genius. What do you think The Rat and Lloronas Heir are? If you meant a male Mexican hunter then be specific otherwise you end up with horrible suggestions.
@hybrid minnow so like.. the martini henry riposte?
Full on revolver.
You have an interesting idea to make the uppercut two slot and I almost agreed until I thought about the shotgun loadout. Frankly, the shotgun can't survive without a long ammo ranged pistol.
bruh hunters have eyes on the back of their head come on now
so weirdly hostile lol
who hurt you
He’s literally like this, fr shoulda seen the log where he was shitting on people cause they ain’t solo
Seriously he’s a salt lord
Or whatever
You don't necessarily need long ammo to land a long shot. The FMJ conversion can one tap to the dome at like 107m if I remember correctly.
Also what's wrong with more Mexican hunters?
Everything
drones seem like a bad idea, no matter the implementation
Agreed.
With all the reshades happening on night maps, why would you leave it in rotation Crytek......
@late wind While hearing-loss from gunfire may add a layer of complexity and realism, tinnitus sucks enough IRL and games having effects that replicate that buzzing or similar effects are real tortures for people with tinnitus. I think it would deter a lot of people from continued play and a toggle to turn-off that effect would probably be requested frequently.
tell me you have the privilege to not play in china servers without telling me
Damn bro woke up and chose violence
Aye man tell that to the countless vetterli shots that have headshot sounds but mans still walking
if telling privileged people they don't believe people that have to deal with dispriviledge everyday is violence then you'd better get me on life sentence wity no chance of parole
bros, what happen with avtomat nowaday? seem to be over power or just have new hack? i keep getting killed by them every game at 40-60m with 2 spray ( 4-6 bullets?) asia sever
@unique folio Have you seen how many positions are currently being offered to help work on Hunt:Showdown?
There are a lot of people who love this game and want to see it improve and have their own personal ideas of what would be best to fix first... I'm sure their crew is trying Mate. A salty post isn't going to help them; they are bound to be doing overtime with so many positions open.
I haven't experienced it but plenty of people have been insisting that there is a No-Recoil script cheat being used with the Avto lately.
Avto has a controllable recoil once you get the jist of it
But 40-60 seems a little extreme
sure, asia sever getting nut, avt everywhere , team of 3 avtomat destroy everything, they even walk-n-spray.
5.5-6 stars you have to deal with them
6 stats seem to be extreme lol
Asia has always been nut wdym
The best thing about Asia is your roll of a team having avto/nitro is higher than the chance of finding ammo boxes in the wild
Plus avto uses normal long ammo
That "Scythe Lance" wouldn't work. As a melee weapon, yeah sure but as a projectile it wouldn't fly right and would hit with a blunt curvature that would push-off whatever it hit.
Wait until you hear about what happens when you shoot a gun too frequently in Hunt. Also other shooters such as COD and Battlefield have things such as flashbangs which cause tinnitus.
What ?
Why does the changed shape of the melee part make the projectile hit with the blunt end ?
No drone pls :3
Add. Bleed/poison helth dmg and huge noise. Won't stop until it's dead.
Range of 50m
So basically
@smoky hull, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Tittle: Sidewinder Bee. *no drone*
Details Intense Growling *any last words* , causes bleed/poison, hurts 25hp, dies on impact by tracking player or its killed, max range of 50 or 100m.```
@smoky hull, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Matched regex
Tittle: Sidewinder Bee.
Details: Intense Growling, causes bleed/poison, hurts 25hp, dies on impact by tracking player or its killed, max range of 50 or 100m.```
No, no sorry I made a comma-slice. As a melee it would work - yeah sure, -but-... scythes are only sharp on the inside of the curvature, so as a projectile you'd be bludgeoning the target with a sloped support rail of the scythe blade. A rocket-propelled scythe would probably just knock over the target if it could be aimed reasonably and bounce off somewhere.
you realize the Bomblance doesn't shoot it's tip right ?
The bomblance shoots essentially a small dynamite stick with an arrow tip, which i marked in red here
lemme pull a pic from 3D view
Here you can see it - what's shot off is only the bronze little "dart" containing the explosive charge and the tip at the front which buries in the target
Can we turn the drone bee into a sidewinder? 😂
And fun fact - IRL the name Bomblance only refers to the small explosive projectile not the entire thing
This is am IRL version
the "Whaling-gun" is what's essentially the gun, and the bomblance is the small explosive dart
Okay that's enough explosive to set a small hole
i mean yes - it's supposed to kill a whale
Oh dam
@balmy sable, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Tittle: Allow players to drop a pistol when using double pistols
Desc: pretty simple. Allow players to drop one of the pistols if they are wielding double pistols.
Also useful if you kill someone with double uppercut and just wanna take one with you.```
@balmy sable This was asked for and rejected by the devs when dual pistols were first introduced.
Taking dual pistols into a match is a decision you make and the devs want you to have to stick to that decision. Dual pistols is twice the ammo and rate of fire, but you give up precise aim.
Similarly, if somebody else has dual pistols it's treated just like any other medium slot gear and you have to choose whether to leave it or take it - but possibly having to leave a rifle behind.
it ain't just twice the rate of fire lol
oftentimes it's over twice the rate, sometimes less
it should be twice the rate max
I calculated it all out a few weeks ago nd have all but dual sparks here bc its fire rate isn't really relevant since it only has one shot in it
dual scotties is 2.24x speed
dual bornheims are 1.04x speed fair tho since making semi autos 2x as fast would be avto levels
dual new army is 1.21x speed, also fair
dual conversions is 2.95x speed which is just mental
dual chains are around the same, close to 2.95 but slightly slower than conversion
uppercuts are 1.9x speed
dual paxes are 2.39x speed
dual dolches are 1.17 which is again fair bc semi auto pistol
dual lemat are 2.14x speed
dual nagants are 3.15x speed
dual nagant silenced is the same as the nagant
dual officers are 1.38x speed which again is fair bc they already have a high fire rate
dual scottfield spitfire is 1.42x speed
Yes, I generalised a bit for sake of the argument
every single one of them that's over 2x needs readjusted though
Did not know that. Personally I dont play it but I do feel like a waste to see double uppercuts and not being able to upgrade my pax. And logically it makes sense so I thought it could be a nice addon
like honestly if they reduced the fire rate before reducing their accuracy I think it would have been much easier to balance dualies as a whole
bc now most dualies suck except conversion which is still semi accurate and has a fast fire rate
Conversions need to be good, especially because of prestige. The first set of weapons need to be good enough to win.
I'm talking about dual pistols not single pistols
do you know how shit dual conversion and nagant would be if it was only 2x speed?
the same reason bornheim and dolch are barely faster, its because balancing
make them a bit more accurate to compensate for the slower fire rate
sinple really
instead they just gutted the accuracy of all the dualies except for the conversion for some reason
they're the only serviceable pair
nah, ill take firerate over accuracy
thats the entire gimmick of dualies
fast but inaccurate
I mean
It worked for him didn't it
How did dying standing worked out for ya so far?
Ah, shit. Yeah, you're right. It just goes to show how little I've played bomb lance 
I always liked the idea of harpooning enemies with the bomb lance but yeah you're right. In my early 1300 Bloodline levels I've probably shot it 5-7x. And the melee attack was the only killing stroke I've had against Hunters.
i recently got 2 bomblance shot kills in one game
i still died each time because it takes a while to explode, but still
lmao
#BuffBomblance
explosive xbow mains strike again
@short silo hit boxes are clearly defined in Hunt. If you get hit in the head by an opponent ADSing, they aimed at your head - or you moved your head so it happened to be in the path of the bullet, which is really your fault then.
The only RNG when it comes to aiming is hip-firing a gun. In that case, a bullet can go anywhere within the crosshair and you can just as easily miss as you hit.
But this kind of RNG is something most shooters have in common, so I really don't see an issue here.
It does tho...
didnt for me, but i just remembered i could just copy & paste my old steamfolder datas, the issue was that i downloaded it on ANOTHER ssd i guess
@soft river The way the explosive crossbow requires you to aim for distance is pretty far off target. It’s in a good place.
If someone hits you past 50 meters it’s because they have a lot of experience with it
well for the next time - hunt saves it's settings in the userfolder
aw hecc sry wrong ping
!userfolder
If you're experiencing performance/visual issues after an update or in daily play, a possible remedy is deleting the folder called User in your Hunt main directory. PLEASE BE WARNED, this will reset all of your in game settings.
To access Hunt: Showdown main game directory please open Steam Library > Right Click Hunt: Showdown > Properties > Local Files > Browse Local Files > A folder called User is the one you're looking for.
If you want to avoid resetting your settings, you can delete only the folder named Shaders inside the User folder, but this method is less effective when resolving issues in some situations.
the explosions range is like the same or a little less than frag arrows
and is instant
frag arrow only has better range because of the shrapnel, so its really only better in detecting if someone is inside a building
For a lethal kill at longer distances you need to be very precise though, same with frag arrows
I just don’t think the range needs to be reduced.
only the most confident in their aim do
I'm not talking about THAT range
I'm talking about the EXPLOSIONS range
Are you talking about the splash radius?
YES
Eh I mean it’s Insta kill area is very small.
But it does have a fairly big range it deals even chip damage
the fact it instakills makes me want it nerfed even more
i completely forgot about that
that just makes it infinitely better than frag arrows
because they can't insta kill
It only insta kills if you directly hit someone- the shotbolt is way more reliable in that case
you can still aim for their feet and do like 100 damage
and because the explosion is instant its near guaranteed
That won’t kill- especially with bulwark
not everyone has bulwark
You are also sacrificing the ability to get a insta kill headshot up to 300 meters in some cases
300 meters
can you repeat that for me
with proper context
let me do it for you
300m headshot with a crossbow
good fucking luck
I’m talking about other 3 slot weapons
The crossbow is a bigger slot sacrifice then the bow
its still not easy unless you have a scope
insta kill needs a direct hit and is negated by bulwark
So by taking the explosive bow- you lose out on the opportunity to use long ammo rifles that are much more reliable
long
Cringe
At least on pc, the explosive bow is a gimmick
no
if you're getting dunked on by xplosive xbow sounds like a skill issue
it is annoying to fight
because i'm fighting 3 people
the guy with xbow can't aim for shit
get teammates?
get better teammates?
but because he has explosive ammo
his bad aim is not as bad
it just makes the crossbow easier to use
that is my problem
it is a high risk high reward and explosive crossbow just makes it easier
less risk
high reward
its like with current avtomat
because you can get fucking 28 reserve without shooting any bullets
if your aim is so good just headshot him lol
it completely got rid of the high risk high reward factor of the avtomat
there is no need to be rude
@queen jungle Here come frol the problem is hip-firing RNG is without any doubt mostly generous for LOW MMR. Then in Quickplay we come to a rigged loterry that is in favor to the low MMR. I'm tired to het headshoted every 2 or 3 shots from a spaming dualguns firing
i'm stating what i find annoying in a game and you are just being generally rude
were you in that game
no
clearly you weren't either cuz you got blown to smithereens
if you have nothing to add, don't bother talking
also you could also get 30 reserve by emptying uppercuts. the dual sparks pistols are nothing new but making it lazier
again i've said this before about this point
that does not prove really any other point
and notice I said "without shooting any bullets", I know about the uppercut trick
xplosive crossbow is a meme weapon. avto is just a shotgun but more expensive
both of those statements are just wrong
avtomat has ability to shoot at ranges where even slugs aren't that good
mainly due to dropoff
and explosive crossbow is not a meme weapon
only explosive ammo is
because its range is very small
dualies have ability to shoot at range too. with the same amount of rng as avto
avto isn't 100% accurate first shot anymore
you still have 2 shots right after
yea but it's still RNG
3 tries
also most dual pistols are normal revolvers
at least the best ones for dualing are
the time it takes to shoot 3 bullets is less than that of the avtomat
dual conversions with FMJ can be as effective as an avto
because they are both RNG and just depends how lucky you get
considering conversions also have 300m/s with normal
270m/s with fmj
you also need to account for leading
leading, rng
avtomat is a mosin but automatic
it comes with the full suite of stats
you don't really need to lead under 40m where you would be using either avto or dualies
that's like trying to lead with a shotgun lmao
with dual pistols you need to account for the lead because if you are aiming for them in the middle
of your crosshairs
theres a bigger chance of you missing
because those that would go for them, now go to the side because of movement
and it can go to the side where they are moving away from
Are you arguing players with poor aim have an advantage over high-elo players because RNG may be in their favour every once in a while?
Even if that were the case, why don't high skilled players just use hip-fire as well to even the odds?

The fact that he brought the argument up in the first place is just wowzers
Seems that you have a poor MMR or even don't play the game in QP. When you have a high MMR (5 or. 6 stars) try to hipe fire, you'll miss 90% of the shots
Finall gimme a friend request
I can't assault you myself since you can't even be sent one
I mean I don't think high MMR players have a problem with dualies. since they can you know just aim and headshot the person standing in the open relying on RNG
I am a Stack developer and know what I am talking about. The devs have just created a simolealgorithm based on a random script increading the odds lower is the MMR. I. Think this is not the solution, maybbe the easiest way to do but not the most realistic and reliable
Dude, there’s a thing called being outplayed. A two star can kill a 6 star using whatever, like end of the day it’s a game.
And i'm sure you have valid proof to go with such a bold claim...
I’ll be blunt. I doubt there’s proof
hey man he's a developer he obviously knows what he's talking about /s
If you've had even read only one timez the terms and conditions of the games, I'm not allowed to publish any part of the source code
Alright, I think it's time we move on from this conversation.
If you believe there is a coding bias that makes the game unfair, you submit that Source code to Crytek support. There's no reason for you to try to discuss it here because you have no proof for your claims. As a result, it's spreading misinformation which falls against our #discord-rules.
There's no need for anyone to insult each other past this point. Thanks.
Agree
the only bias the game has is the fact that I can somehow never get a frag kill but waxed dynamite = a dead player whenever I use it
must be a skill thing but I really don't get how that works lol
frags just be hating me
Get outta da water
@charred ivy, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
I would like to see a way to purchase the traits you want with one click like a loadout maybe be able to give priority to which traits are bought first```
Work on the match making please :
the difference of skill between 5 and 6 mmr is too high and we are matching with them too often.
Some people rather wait 30 sec more and have fair game than playing and get instant perfect match by 6mmr player with 3+ kda
Lately, every game, we face higher mmr player only, and higher kda only. It's not normal that the worst player in the ennemy team is a better player than the 3 of us ...
Work on it please, really. We know there is so much more better player, we just want to play at our level.
@terse cloak, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
50 level 50 hunters```
6 star players were complaining that they weren't getting any matches. There just aren't enough of them. So Crytek listened and matched them with 5 stars. It's a popular game, just not as popular as PUBG.
well i totally understand that, but most of the time, we don't have to wait and found a game immediately, and i'm sure with 20sec more every one would found better opponent, and everyone would be more happy ! Maybe find a better balance
5 star can group with 4 and 6 stars. Your wait time is lower than a 6 star.
We are three 5star and only match with higher kda and mmr …
Even when we bring our 3 star friend some time he have to play vs 5 star only and he is the only not 5 star xd
Just balance a little bit would be cool, because we understand the problem of number of player etc
KDA don't factor into matchmaking. Only MMR.
@wooden smelt Me trying to see a Cain 100m out hiding in a bush

@coarse geyser (New Silenced Pistol)
While not being a pistol, the hand-crossbow sounds somewhat like what you're looking for while also being good in CQC
i know but fun pistol
@mellow flume (Dump Custom Ammo)
One of the primary downsides of custom ammo is that it's hard to resupply, being able to dump it completely negates that downside.
@wooden smelt (Crytek needs to listen to the community)
You're complaining about a feature that hasn't even been officially announced yet. Form your opinion after you actually get to play with it.
@serene matrix Progressive skins are a good idea, but I think you can make an even better suggestion. In order to progress, you need to do a series of quests. After finishing the quests, you'll see your hunter gain new clothing, but also new scars. Maybe he'll grow a mustache and then a beard. He might lose an eye and wear an eyepatch. The aftermath of coming against the Spider Boss and the Butcher.
But what if they die? I like to keep the ideas simple
The reason I say this is every Developer wants players to keep playing. To keep up the steam player count numbers. This is one very strong reason to make progressive hunters.
@hexed ermine Uhm.... that sure is a unique suggestion...
Troubleshooting channel would be better for getting help with this #troubleshooting or console versions of it
Some kind of quest lines will be talked about on tomorrows dev stream, dont know if its anything like this but maybe it could be. But I think the simple version of Tier I upgrades to tier II at lvl 25 and tier II to tier III at lvl 50 would be better for this idea, simpler and easier to achieve regularly
I wasn't talking about common hunters you get under recruitment. I was referring to legendary characters with progression systems built into them that needs to be unlocked via quests. For common hunters, yes it would be cool to see their outfits change as they level up.
Ah I see, got confused 😅
@last meteor Uninstalling is not that unwise 
Hey Guys, I've been thinking about this for a long time since me and my friends are struggling sometimes:
What about a Perk that let's you See the bodies of dead players within a radius of X meters in shadow Vision?
This is kind of useful after battles in the woods for finding lootable players OR to See whether or not hunter XY on a certain Position has been revived or not.
Love the idea, just Dont know if it's fitting...
@buoyant dust You can't lockpick barricaded doors because there's no lock protecting it.
Sledgehammer is Hunt's lock pick 
In the suggestions chat, that trait to see dead bodies in dark sight is often requested especially during this event.
Clearly wrong
yea i know, i just didnt come up with a better title tbh xD. My point was that i think it would be a pretty neat perk if you could unlock the barricaded doors
I mean you can already do it by shooting the barricade through the wall from the barricaded side
yeah it's easy to get around those doors if the building is wood and you have long ammo
Doesn't necessarily need to even be long ammo
absolutely, but you would not get as much attention if you could just open those doors with a perk
I prefer being able to rely on the barricaded doors to block people unless I hear them try to entry through it
Adds readability and that way you can focus the entryways that are more likely to be used by enemies silently
as every camper would. i think a perk to surprise campers who just camp and wait for someone to enter the nonbarricaded doors would be an enrichment for Hunt
I'm as far from a camper as you can imagine
I still prefer readability
I also push people with the shooting the barricade method myself and when you're that close, there's no reason to really crouch around anyways
thats a totally different play style obviously and i totally agree that crouching around in that case wouldn make sense. in some cases i does though and i think that in some cases beeing able to open a barricaded door with a perk would be pretty nice without beeing overpowered. at the end of the day it would be a perk and not everyone would use it. if you have a different opinion an that, thats fine anyway
@buoyant dust about you suggestion, the doors are barricaded not locked so it wouldn't really make sense, maybe a perk that makes you do more damage to doors with melee or something would work better.
Hey @delicate abyss, can you let the boys know that if they're gonna put a UAVeetle in the game can we at least get a legendary skin for it with a cowboy hat?
Please do not tag CMs/devs who are not currently active in the chat
Ping abuse is a myth and ppl do not know what they are talking about, 'cause it's not how it works in Hunt... I know, I know. Heard this 12537486121+ times before in here . Yet somehow every time (90% of the times I check) my bullets seem to disappear right before the enemy player, or they go through them, or whatever the analogy you might come up, which raises my brow in a disbelief, it turns out these enemy players are from russia playing on EU server. Some from far east cities, some not specified.... What a weird coincidence. 👍
surely you have clips of these ghost bullets so we don't have to rely on your word alone?
Have you played with 200+ ping? It feels horrible, I tried it and I have to headshot grunts twice because the first one just didnt count? Suuuurely theyre doing for pvp advantage, theyre absolutely dominating in pvp!
Surely when I do bother doing recording it (because why would I make this up??) you will be able to explain it anyway 
I have not. But my observation still remains. Maybe it's even worse fro those players, I do not know.
well most clips do get proven not to be hit reg issues. also I am not accusing you of making it up. I am saying its possible you could be wrong and a clip would go a long way to making people believe your claims. especially when so many of these claims get disproven
you should give 200+ ping a try
then you'll know how bad it is
gotcha. I will try to not forget to record it next time.
@short silo it’s “random” for a reason. You can reroll your teammates if you want but then its less random so there’s a bit of a penalty.
removing the penalty makes it easier for people to snipe each other in teams, avoiding the premade MMR penalty. it also makes it harder for newer players, players with lower stats, or people who want to play with certain loadouts to find teams.
if you want to choose your teammates, thats why we have lfg chats
@merry summit The metal grid windows can be shot through with full metal jacket rounds. I know because some enemy player was taunting me with various movements [t-bag] that evoked the "can't shoot me" vibe. I just pointed, aimed, and headshotted him through the grating.
Ok cool
Just a question
Why did you say this in feedback discussion?
And not feedback?
Just askin
Whatever man
Try not to sounds so lifeless 😛
Sorry man, It’s just one of those days
All cool, hope things start going well for ya 🙂
Sometimes sleeping it through is the best course of action
fix your piece of shit servers
@noble pasture I agree. The lag has been unreal and my friend can barely load into his he matches.
Got killed by a immolator before I could even move or defend myself 😔
Also matchmaking is trash. I shouldn’t be getting out with a 12 prestige player when I, a level 81, have only played the game for a few weeks and have never even prestige’s.
That’s… not how MMR works…
Okay so what they’re prestige’s 12 and still only have 2 stars ? It’s the stars right ?
MMR is based off of who you kill and who you die too. Prestige means nothing
I die to everyone tho! And the people I end up up going against kick my butt.
For the love of all that’s holy, does anyone else struggle with the game crashing? I’m in the middle of no where and my game is crashed. You just gave a free kill to the team chasing us.
If your client keeps crashing, you should check with #troubleshooting, we have plenty of knowledgeable users there
Ah okay. Thank you. I’m on Xbox though?
Oh, sorry. In that case #bug-reports-xbox is probably the better place 
Yeah it's based on the stars, which go up and down based on the MMR (stars) of the people who kill you or that you kill (up for kills, down for being killed). The way it's meant to work, sometimes not overly accurate for a mix of reasons the main being low population times maybe is you have an individual MMR AND a team MMR. When you're playing with friends the game tries to find other teams of the same MMR bracket (normally within half a star variance, with exceptions 😆). So as an example (going to use extremes because it's easier) if your friend is a 6 star solo MMR and you being new are a 1 star, the game will average it out and put you some where around the 3 star range for team MMR. This does mean you being lower than that could be vsing people who are a higher MMR individually (maybe 2x 3star team) but because your friends is so high it brings your team MMR up. But the flip side to that is your friend will be vsing people of a much lower skill level than they are.
It's not a flawless system and it does make exceptions to MMR ranges, for example on OCE servers you might see a team of all 4 stars vsing a team of all 6 stars because the player base in OCE isn't big enough to fill a game of all 6 stars
The stars are also brackets of an actually MMR number that as a player you don't get to see, you just know roughly where your mmr is based on your stars
I believe anyway, anyone feel free to correct me if I'm wrong or maybe have out dated info 😅
And sorry for the wall of text for anyone who wants to read it 🤣
You're mostly right, I would just change where you say "it's based on the stars", because realistically it's based on the hidden number behind the stars.....which is why a high 4 and a low 6 are closer than one might assume. MMR brackets are also based on these hidden numbers. The stars are just there to represent your relative MMR
Reminder: this is not Tarkov
did you mean to tag someone?
@idle musk, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Silent uppercut pls```
Yes, the guy that wanted rare weapons to be only/mostly "found" in matches.
welp @solemn bough
?
scroll up.
Even with these changes it would still be very far from Tarkov anyway. The question is -would it make the game better, worse, different?
I’m pretty sure it would make the game worse. Hunt isnt like Tarkov or TCF in that it’s a lot more about the gunplay than farming/crafting economy or gear progression. I’d much rather they balance “higher tier” weapons than just try to make them less accessible but still overly strong.
Hunt already has these features implemented one way or another. You can find various weapons and items in raids, you can loot downed players and access to top tiered weapons is somewhat limited (price and levels). Why I suggest is making the gunplay a bit more varied than it already is. It would be also a bit more restricted while at the same time roaming the map would be more exciting because you could find [good] weapons. Not to mention that to compare Hunt to Tarkov is like comparing Civilization to Crusader Kings - completely different games, even though both are strategy games.
ask anyone whose played the game for any length of time and they can tell you that economy is an ignorable part of Hunt. Monetary value is more of a stylistic choice and preference than actual progression. You’re not actually limited if you don’t prestige.
Making the gunplay varied can be achieved by actually balancing high end weapons and giving them counterplay outside of just using them yourself.
and I’m literally saying that hunt isnt tarkov and that I dont think similar systems would work as well in hunt.
Exactly! If the economy is an ignorable part of Hunt, why not make something that would go around the monetary economy but still influence it? Meaning - limit access to weaponry. And "actually balancing weaponry" means nothing because we clearly cant have that with so many weapons being in the game, they simply can't make it all work (just like they can't do it in Tarkov). I would rather have slightly unbalanced weapons but rare, than everything stale, boring but balanced.
Because economy is ignorable specifically because people go for the bounty every game. PvP victory is a PvE victory. By diluting gameplay incentives, there are fewer gunfights.
and if your argument about "actually balancing weaponry" is based around your belief that it's impossible, then idk what to tell you
What if you could open weapon caches that contain random weapons but the only way to open these caches is to have a bounty?
Tarkov's guns are inherently unbalanced based on the fact that higher tier guns are supposed to be basically strictly better than their lower tiered carbon copies.
ehh that just sounds like busiwork.
clear the server, take bounty, "oh hey maybe we can run around and farm chests"
Well, Hunt devs don't have Tarkovs system and they still fail to balance their guns, so...
kinda like farming event points
I take that as a failing of the development/balance team rather than an inherent inability to do so.
And you hope them to improve somehow?
Can I just throw the wrench into the gears?
Hunt doesn’t have a bag system.
Making pretty much, idk, getting a stocked locker back at the dingy shack pretty much pointless or whatever
being able to be revived also kinda fucks with having a bag system, since wtf is the revived guy gonna spawn with? this aint apex.
can't just find a full loadout on the ground.
and if you could, why bring a loadout in the first place
It doesn't need to have a bag system
would it tho ?
I think that in of itself would balance systems that revolve around looting
because then you need to drop the gun you brought
True
meaning it's a mechanic that rewards people that either can't afford high end gear
or people that could afford it are encouraged to use smth else instead so they can profit
That’s already in the game
It’s called looting bodies but I mean
Well yes and no
the issue with looting bodies is that you need bodies
when are you realistically going to loot a locker that requires a bounty to open without clearing the server in the first place
It was a suggestion, not a solution
the ones with access to looting bodies aren't the ones that would benefit from the system the most
because those that could need the small boost are the ones that make up the bodies for others to loot
that's kind of counterproductive to the original point, which I understood to be improving gun diversity.
this just pushes everyone to the high end.
how would that push everyone to the high end? People have to die and not all weapons have to be top tier
just to make sure - i'm not talking about his system in particular - just most looting systems in general
well sure.
and i think there, specifically because we don't have a bag, it'd somewhat balance itself out
You can sell contraband guns, but at a reduced price
That might be neet
Like heavily reduced
how does it not? when you kill someone with a desirable weapon, high end players aren't going to swap their high end loadouts for the killed. Low end players are propelled via looting mechanics to the high end by stealing high end players' loadouts.
But that's why I introduced the limited shop version
If top players can't simply buy top guns, it balances itself
Issues is that low end players with subpar gear likely won't kill the high end player with desirable gear
And yes I’m sure someone is gonna scream and cry that this’ll make avto farming more desirable/a thing . There’s just one thing
How often do you find a avto?
chances for that to happen are very low
I guess it depends on how you design the loot system.
create a system in which the top players can buy up all the limited guns
well if we're bringing the discussion back to the "limited shop" and "world loot for guns", then I go back to what I mentioned before.
which is
- dilutes PvE objectives, which dilutes PvP incentives
- balance the guns themselves to increase diversity
- adding busiwork rather than progression
actually the nitro spawns relatively often.
dunno if avto is a thing that world spawns
yeah, saw nitro, but not avto
I found a random nagant officer brawler on a fence once. that was weird.
It might be but it’s probably like
0.0001%
All 3 points are quite manageable.
- Introduce incentives to do Pve, like open only high tier caches with bounty, while low-mid tier weapons spawn normally
- Balance could work, but I don't see it happening any time soon
- Busiwork can be reduced by limiting how many times you can loot caches or how many of them can spawn (1per boss)
And that's just 2 minute brainstor.
again, these are suggestions and not very well thought out, but if we figure out how to make it work, we can make the game better
you're considering a revamp of the entire shop/looting system as a whole and think just balancing the existing weapons isn't "happening any time soon"?
entire? no. Just remove some weapons. That's all. It sure would require some thought but the game didn't change much lately, so why not?
I feel like you're severely underestimating the "some thought" to make this work.
I'm not, I just don't have any hope for balancing team and "adding/removing" some things in the game is more manageable than balance
delete bolt action long ammo from the game and boom instant diversity.
True, but is it enough? I would like to see gameplay would change, at least a bit.
or, if you really want to stick to scarcity as a driver for diversity, making them more expensive would accomplish the same thing with even less effort.
ok but see you're talking about gameplay changes
messing with the gameplay loop at its core.
that's a big deal
Why not? I don't want for Hunt to become yet another CoD or Counter Strike. It has potential, so small changes would be welcome (by me). Maybe I ask for too much, but I don't see why we can't hope for some changes.
how would... what's the connection to CoD or CS?
I meant that they are stale, straightforward, no excitement after you get used to it, no variations, just kill or be killed
I'm saying that the gameplay loop is a fundamental part of a game and reworking it is hard.
I'm not suggesting to rework it entirely. I just suggested to add to the current loop.
and I'm saying that you're severely downplaying the effort required to "just add" what you're suggesting.
I can also say "just nerf" the overperforming guns. It's not quite that easy.
I'm not downplaying. I'm a developer myself, so I know more or less what is required. I just use simple language to deliver more information faster.
Saying "nerf" and "balance" is different, don't you think?
Anyway, we are diving into semantics, what about this Idea that you don't particularly like?
apart from what you already said
Can I just be honest?
Locking guns behind rng is just stupid and would harm the gunplay
It’s also pointless as hell
actually, you didn't say that you don't like the idea, but you found flaws in the idea which can be fixed. But the idea itself -is it bad or not?
what?
you mean this?
Well, I like the idea of rarity. I like to find good weapons and I like the idea that I can lose them, it adds excitement. I also like when a game sometimes (not constantly) forces you to use weapons that you don't use normally. What I suggest maybe is too RNG, but it's not set in stone, a lot of things can be adjusted, added etc.
- If you lock it behind succeeding in the only objective that there already is, it makes higher end weapons less accessible to players that don't already win.
- --- moot point, since for some reason you don't believe crytek can balance guns
- Limiting busiwork still introduces busiwork.
the whole idea is unnecessary to increase weapon diversity, which was the stated reason for the change in the first place. The gameplay loop works and is good, don't fuck with it.
Adding gun rarity to hunt
Is only gonna piss everyone off
If it's a matter of using weapons that you don't use normally, then I suggest playing an actual looter-shooter.
or just.. use a different loadout
or play quickplay
You are not answering my question - do you like the idea in general or not? If not, then there is no point in discussing it because you will keep finding ways to not make it work, instead of actually figuring out - how would this (or similar) system actually make the game better.
If you do like it, then dissecting my suggestions without any constructive arguments is pointless.
so I'm only allowed to discuss your idea if I like it already? lol
I don't like it. That's why I'm arguing against it.
sorry I'm not acting like the echo chamber you expected?
You may like the idea but not the elements of it
but do I have to like your idea in order to discuss it?
I guess you can
That’s not. I.
If he don’t like the elements of the idea
Aka the meat of the idea
Then I think it’s clear as day he doesn’t like the idea
if you can't refine the elements of your idea in a way that fixes the problems that I point out, then was it a good idea in the first place?
it's the elements of the idea that support liking the idea or not, not the other way around
or, let's put it this way, I appreciate that you are trying to improve weapon diversity. I don't agree with how you're trying to do it.
I was just hoping that this would be more of a constructive discussion, as I have in my office. Obviously that was an honest mistake. So lets take this back to the idea.
- If you lock it behind succeeding in the only objective that there already is, it makes higher end weapons less accessible to players that don't already win.
Well, there has to be some reward and reason for the players to go for bounty, instead of going for loot runs. Currently, there is no reason to go for bounty other than fights and money, which as you said earlier - not really that important. - --- moot point, since for some reason you don't believe crytek can balance guns
Fair enough. I also don't see it as something that would make the game as exciting as my way of seeing it. - Limiting busiwork still introduces busiwork.
Define busiwork. If you have one cache that opens up with bounty at the Boss location, how much work would that add?
Wow
sorry that you don't think disagreeing with an idea is constructive?
lmao
way to go full passive-aggressive
my bad, wasnt intended
[I mean seriously, to me constructive discussion is when people that I work with, who disagree, present alternative solutions, workarounds, improve on the idea etc etc. Honestly didn't intend it as passive aggressive.]
- If you don't think that going for fights and money is important, then you're kind of missing the point. Playing for money isn't very important for sustaining guns precisely because people get money by default by actually playing the objective (i.e. playing the game). The fights are the draw of the game in the first place, and whatever your definition of winning is (clearing the server, surviving, escaping with bounty, etc), you get money as a side product.
- The "excitement" of carrying loot/expensive loadouts just isn't something that is emphasized in Hunt by virtue of its design. You're arguing to change the design, which I already went over is harder than you're making it out to be, compared to working within the confines of its existing design.
- Sure, if you implement it like that, then it won't introduce much busiwork. Instead it'll implement RNG in whether or not you get the guns you want, and fairly significant RNG since that's extremely limiting, on top of fighting over it with your teammates.
the alternative solution I presented was 1. balancing the game or 2. using price as a diversity driver.
I'm not improving on your idea, because I don't think it can be improved.
- I didn't say that fights are not important, they obviously are so I see your point but it's not against what I think. I only meant money, but only from the point of view of economy.
- I don't call for "loot" excitement, and it's not like this would be the sole reason to be excited about the game. This would be part of the SAME game, it just changes it, makes it varied, a bit different. How is that bad or wrong?
Also, why do you think it's so hard to implement? It's not like it required any new development resources to make it. It's not going to be easy, not a days or months work, but the devs are already working on things, why not work on something that would add more to the game. And I don't see it as an argument at all. If the devs see it as a good idea, they will make it. If not, then not. We just have to figure out if it's a good idea
Nothing about your idea is inherently tied to the idea of making the game more varied.
Like I said, you can accomplish the same thing by balancing existing guns or changing their price.
Very exciting
what about your idea makes things more "exciting"?
What ya asking man
Is that we lock off some guns
And then people will be so fin that they can’t use a bolt action
Is that the whole basis?
Cause that’s not gonna idk, balance out a mosin you find in match
I've played a few games where things are limited and where things are abundant (easily accessible). The limited version was always more exciting. ALWAYS. The question is in how you present these limitations.
so it's the presentation of locking guns behind finding bounty and opening an RNG cache, vs the presentation of locking guns behind money (which is mainly locked behind finding bounty)?
It's only one thing
How about finding weapons? Isn't that exiting?
You can also do quests to get the weapon you want
I don't think that I can really say finding weapons is inherently exciting. It can easily become frustrating if you can't find the weapons you like. For people who enjoy that kind of "use what you find" gameplay, it might be more exciting?
I can't say I like the quest idea because that dilutes PvE objectives, which again dilutes PvP.
I'm not against having world loot be a little more plentiful/varied (and more focused in particular locations rather than haphazard), but I don't think that really increases weapon diversity.
More like it would be more exciting when you actually find the weapon you want.
And the quests are already there, they already give out weapons. I think your problem with this is not the weapons given by completing quests, but actual design of the quests.
That kind of logic is how we got "pride and accomplishment"...
The current summon system works fine. I'm not quite sure what you're getting at here.
They are revamping questions btw
what'd they do?
There’s tiers and all
I meant that if you want for PvE to still be the main goal and not "players chasing quests", then quest design should well thought out
More fleshed out, more idk, compelling
that's not what I meant at all.
I meant that the PvE should be mainly directed towards the clues and bosses, since that's the main driver for PvP and the game's loop. If the PvE quest objectives are too rewarding or too separate from that main objective, it detracts from the main gameplay loop.
I know, that's what I mean
edit: I know what you meant, that's why I said quest design is important
?
?
if quests and world loot are reworked to be some of the main ways to acquire specific weapons, would that not be a dilution of game objectives?
Again, It depends on the quest design.
No it really doesn’t.
Locking guns behind a quest isn’t something that’ll work in hunt.
Nor would it even fit the lore
currently, the game works around being able to buy everything with money, which is the main way to acquire weapons.
In order for quests and world loot to become the main ways to acquire weapons, that would have to be nerfed, which indirectly nerfs the incentive to go for bounty.
Why wouldn't it fit in the lore? It's a lawless land, a disease is spreading, people don't have enough resources to produce every weapon they want? They only way is to make some quests for rich people or to find it in the cursed lands. It fits perfectly.
….
and if quests are designed in such a way that they incentivize going for bounty anyway, then what's the difference of just having the bounty give you money to buy what you wanted?
Have you even
Read
The gunner runners bio?
They get the guns from over seas
That’s how they got the lebel
It's a fictional story, you can write any kind of lore to suit your needs, and that GR story doesn't actually guarantee abundance.
True, that's why I was contemplating if quests should even be in the game.
quests are just a way for people who like filling checkboxes to get a sense of progression from a game that doesn't really have one. Like prestige and mastery.
and also a way to incentivize weekly play for the 25bb lol
I don't even do them, but I thought that it would be good to give people at least some opportunity to get the weapon they wanted. At least sometimes.
Assuming devs would implement my idea
I don't really see where this fits into the "weapon diversity" angle though.
except for, I guess, creating an avenue for people to play hardcore mode hunt (tm) and play without buying weapons, like you can do in EFT or TCF
which isn't exactly weapon diversity but more like supporting a different form of gameplay.
kinda fun tho
Weapon diversity would come by limiting access which would incentivize people to use different (lower tier) weapons while also using higher tier weapons they find in raid. Have to use what you can.
A hardcore mode would be fine with me. But just to be clear, you CAN buy weapons in EFT, I think the best weapons can only be bought
just to be clear, we're now back on the topic of removing the high end guns from the store.
Not removing, reducing accessibility
(and I was speaking of hardcore mode as a self-imposed challenge, which is possible in EFT/TCF)
so what exactly is "reducing accessibility"? because that sounds to me like "adjust the prices".
In my suggestion post I mentioned that not ALL weapons should be removed (including top tier) and also that the system could be dynamic, meaning, the accessible weapons could change from time to time
Prices give access to players who have a lot of money. Removing weapons from store would remove that freedom from players who have money
And balancing prices is complicated because you have to balance it for all players, those who suck, mediocre, those who play a lot and those who always win. Not an easy task
With limited access, low lvl low MMR people would still be able to find high tier weapons while "rich" players would be limited and not run around with the same kits
sorry I just really want to point out
"not removing"
"removing weapons from store"
anyway
yeah, I've noticed that too
With the dynamic system that I mentioned, it would also be possible to remove long ammo rifle, shotguns... anything. Just for fun
I really can't imagine that limiting player agency by forcing them to use weapons that they don't want to and can't progress to a point where they can, is better than increasing player agency by making more choices viable.
Now that I think about it, the dynamic weapons system would be enough on it's own. It would completely remove access to some weapons, but that would be worth it and temporary.
More choices like what?
the reason weapon diversity is (or at least is perceived to be) low is because long ammo bolt action rifles are dominant. This is due to many things, but people don't choose other things because they're just worse.
by reducing the dominance of the most powerful guns, less powerful guns become more viable
and by increasing the power of the least powerful guns, they become more of a consideration.
But locking them behind rng and quests will only make people hate using less powerful guns cause they’ll feel like they’re stuck with it
@jovial saddle, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Titel: Finishing Boss entrys in the Book of Monsters
Idea: If you finshed for exaple the Butchers entry could you give us a Meele tool baseed on him(Heavy Knife - Butchers Meathook)
Or for the Spider(Knife - Spider fang)```
But that's the beauty of it, everyone will play with less powerful guns and only a few lucky will manage to find something better

Do you not see how
Fucked that is?
Limiting it to a few players will Ahem
Cause stigma
Worse than the long ammo meta
It’ll only make things worse
Toxic, acidic
so, here's the thing. are we locking out high end guns or just a random-ass selection of guns?
I guess that's up to the dev team. I think locking the most "abused" weapons would make sense, so high end guns with some mid range?
What do you suggest?
I really don't see how locking high-end guns behind RNG is better than just removing them from the game in the first place, or nerfing them so that they're in-line with other guns.
or decreasing their availability via price
Price will change nothing, only hurt the players who don't play a lot
Nothing. I don’t suggest anything other than what ya propose doesn’t change how long ammo works, how slugs work, how anything works
Cause as you say
A few lucky hunters will have them
Not only that, but you’re right up telling the devs to toss out all their hard work on the guns.
I'm not really following. wouldn't my income and the cost of running expensive loadouts both scale with how often I play?
By changing the price (I assume make certain weapons more expensive) you lock out the player base that doesn't play a lot or successfully enough. They are already limited, and with this change they will be even more limited.
You would be part of the few lucky people, wouldn't you? Any random player would be able to find good weapon instead of only players who have exorbitant amounts of money.
you lock out the player base that doesn't play a lot
right, but this is what I don't understand. If I earn X per game and my loadout costs Y, then they'd both be multiplied by the amount of games that I play, no?
whether I play more doesn't really matter, it's the ratio of games that I play cheap loadouts vs expensive loadouts.
Which makes them, in a sense, better than everyone else
It’s unfair, it doesn’t change the guns stats
All you are saying, is that leave it up to rng
Guns, you know, the things you use to kill people in the game
Locked behind rng
Do you not see how everyone, no matter what stance they have, will send this whole idea to trash?
It's unfair as opposed to what? The current system where everyone can buy everything and premade teams with fully loaded kits can run around? At least with RNG the possibility to create such a team is not going to be common.
Locking guns behind rng ain’t the answer. All that’ll do is kill the player base. Flatlining it
honestly I just think it's not very fun.
unless you go around looking for these restricted weapons, you're not going to get them. And if you don't like going around looking for them, which is quite easily a chore, you are at a disadvantage.
Almost any online battle royale currently on the market has weapon RNG system and people are fine with it. I'm not sure I know what you are talking about.
Like with dualies, that’s fine rng cause ya just rapid fire, ya shots
and even if you do go around looking for them but you got fucked by RNG, you're shit out of luck and you're out a bunch of time.
…
yeah well I don't play those battle royale games, do I? I play hunt.
I don't play quickplay, eh?
Really man?
I... Don't think people are fine with it though

Everyone I know that used to play those games now plays hunt because they don't like rng
That's not the point, is it? People play those games and don't complain about RNG, so how do you know people would complain about it in HUNT?
I dont believe you
because Hunt isn't a battle royale, where everyone's progress is wiped every time you start a new game?
while you can draw parallels between Hunt and BRs, Hunt is an extraction shooter.
Hunt ain’t a battle royale. It’s literally what potato said
Because in, say, Fortnite for example, it's a core gameplay mechanic for those weapons to be RNG. Same for quick play. Ever wonder about any of the reasons quick play isn't popular?
if you want to play "play what you get" and do battle royale stuff, you can play quickplay, which is pretty much catered to that kind of gameplay.
I'm not comparing Hunt to BR, I am saying that the system is fairly commonly accepted.
But you are quite literally saying that the system would work in hunt because it's a BR despite everyone in this conversation saying they wouldn't like it, and that it wouldn't fit
Did I ever suggest a complete RNG system? Where?
RNG is not a fun or engaging gameplay mechanic
You flat out compared hunt to br’s
using BRs to argue for RNG in Hunt is like using TF2 to argue for class abilities in Hunt.
Literally said that it would mostly include top tier AND it would be dynamic (change access to different top tier weapons)
Personally, I'd like it if shotguns had non-random spread too. That'd how much I hate rng
so we get to use mosin one week and lebel the next?
no I didn't
I don't know, how would you design it?
If weapons are strong enough to need to not be purchasable, then they should be nerfed or removed. Adding RNG to obtaining them isn't going to fix the problem, it's just going to make it more frustrating
I wouldn't. I'd adjust pricing, if I really wanted to hamfistedly change the availability of guns rather than actually balance the game. Takes less effort.
And if I was willing to take the effort to do it right, I'd balance the guns more closely.
To be fair, price isn't a real balancing factor in hunt
What if it's impossible to "actually balance the game"?
it's not, but it does affect how common things are.
Yeah
That's a rather silly argument
a pointless question, because it is possible, at least sufficiently so.
Because that's the only argument here. Balance the game. The devs keep balancing and the people keep complaining. Then maybe change the approach?
Obviously there will never be a "perfect meta" or whatever. But RNG obtaining of weapons isn't going to change anything
the devs don't keep balancing.. they've changed some things but are dancing around long ammo bolt rifles.
yep
what'd they nerf? 2-slot versions of rifles (lol) and slugs (ehhh)
People will always keep complaining. There's always room for improvement. It's not going to be perfect. They also don't really change weapon balance that much at all
People complain on the server for the sake of complaining
Adding the Slate and New Army isn't a balance change
In the end, it’s petty as hell most of the time
That too
New army was a nice addition
But the low MV just baffles me
I personally think New Army is very strong, but most people don't share that opinion for some reason
Bruh, it’s what I use for my berthier
MV makes it basically only close range, but it spits bullets out so fast it's ridiculous
It’s a fun gun that needs a swift variant
it's ok. competes pretty well with the other fast-firing pistols.
Yeah, more bullet always means strong in hunt
I dunno if I want a swift on anything fast and halfway decent.
Except for the bornheim
So let me get this straight. The devs don't really change or balance anything and you still are waiting for them to change and balance the game?
bornheim: built-in swift, still shit
Match is where it at tho
Y..yes?
I don't think the devs are doing a good job of balancing.
I think balancing is the best way to solve weapon diversity.
These are not conflicting opinions.
I dont think they want to
well now we're just trying to read crytek's mind.
Are you saying that waiting for change is bad? You think that because your change ideas are different that they get more priority?
What are you saying
"my idea is better because crytek hasn't been doing the actually better idea"?
I'm saying that waiting for a specific kind of change when it is clear it's not going to happen is insane
We get balancing changes, just very slowly
It's not a specific kind of change either
Balance is a very broad category
And uh, that category is pretty important in a competitive game
We play this game, cause despite the flaws
We can acknowledge that the devs you know, have other things in mind. Have their own ideas, they are their own people
Changes come.
What ya saying is flat false
whether or not crytek implements an idea (and how they do so) doesn't make the idea itself better or worse.
That's not the problem
unless you think crytek can do no wrong.
You are probably one of the few people that view RNG in a positive light, just so you're aware
The more things that are in my control, the more fun I have
eh I can see where RNG can be fun, and it is necessary to a degree.
Dying to long ammo is annoying right
Imagine if it could only be obtained by luck
Even more infuriating
It depends on RNG. You view my suggestion as if I want to make the whole weapon system rng. Which I didn't.
Well, yeah, some games do RNG well
No, you said tier 3 weapons
Which includes most, if not all, long ammo guns
Sometimes rng can work
But only in terms of lets say, AI placement and etc
I also mentioned a dynamic system,which I guess went over your head?
Yeah, RNG is fine in things that wouldn't make sense to be player controlled, like AI placement
But ya, slapping literally 25% of guns used under some damn scavenger hunt is just
the dynamic system is just "lebel week, mosin week, bertier week, lebel week..."
No, it's just that dynamic system doesn't mean anything when you say it
oh, and sometimes I can't use my crossbow just because
Why would you think that way?
because the meta is still the meta...
Don't worry, that's already a feature right now
You can literally design the system the way you want and you chose that?
There’s no defined meta
There’s a common but nothing defined.
if long bolt action rifles is dominating, then whenever any long bolt action rifle is available, it will dominate.
so unless you lock out the entire top end, people will keep buying it.
Ok. Explain your "dynamic system" then
Read it above or in a suggestion section
and if you do lock out the entire top end, then you are locking the highest end guns behind RNG.
wow look at that. the "top tier weapons".
like lebel, mosin, and berthier?
Semantics
It’s a hunt
Every slug bullet
Man, so it's almost like the dynamic system, is exactly what we thought was
Well, I literally just (at the moment of writing it) concocted that idea, some thing changed over our few hour lasting discussion, dont you think?
…
why don't you describe your system, that
- doesn't involve "long ammo bolt action rifle of the week"
- doesn't involve locking out every long ammo bolt action rifle behind RNG
?
spoiler, you can't, because if 1+ are available, you get #1, and if 0 are available, you get #2.
Why would I do that? You can lock them out of the shop but make them lootable. It will be less annoying and will give people a chance to use an op weapon when they find it from time to time
Why not just make it less powerful then
nvm
so just balance them in the first place.

Just bring long ammo closer to medium and compact and bam, problem solved
well, maybe not op
There is currently no downside to long ammo
they arguably are op already.
true
Just screw over the long ammo reserve ammo pool
and leaving them OP is literally what we're trying to argue against.
locking power behind RNG.
I wouldn't say op, just more annoying than the rest
On a standpoint, the range of LA is sorta ok. Maybe lower it by a bit, tweak the damage
Honestly I just would suggest a medium ammo buff to make it well, middle of the road. Able to compete with long ammo, that stuff
Locking the guns behind RNG is quite literally the opposite of that
they're common because they're OP, not the other way around.
how many people bring a gun doesn't affect how strong it is.
but why they are so OP? Maybe they are just too common?
I think we should bring all the guns closer together in effectiveness and have them be in their own niches
You've got it backwards. They're common because they're OP.
They are common because they are strong
…
Not the other way around
FUUUUUUCK
I would say buff medium ammo and slash the long ammo reserves / ammo resupplies
unless they have some form of inherent synergy. Which arguably they do, but only in the sense that your entire team is doing the same thing.
The sparks pistol was literally just a long ammo buff
Yeah, I like that one
I know ,I get the point. What I'm trying to say that maybe they SHOULD be OP, just limited
Yeah. Literally this just works
The other idea I'm on the fence about is separating pistol and rifle ammo pools
Because I like it, but I hate it
We need a medium ammo buff more than a long ammo nerf. Ofc it’s my opinion
Yeah, medium ammo is barely compact+
But its been a while since medium ammo got well, any attention
I tried advocating that long pistols not feed long rifles but noooo. Everyone needs their crutch.
Nothing should be op in a competitive shooter
I think the only issue with long ammo is how easy it is to amass reserves, even easier now with the sparks pistol, but yes, medium ammo definitely needs more love
you would be surprized
Tell me a competitive shooter where op stuff is a positive thing
Okay by that logic half of the stuff in Hunt needs to go away completely.
If you say a BR, I walk
It’s been around 4 hours.. of this.
Yeah, I don't like some of the stuff in hunt that's like that. Like the frag bomb
yeah I'm seriously getting tired of saying "power should not be locked behind RNG"
Yeah, I don't think there's an actual discussion to be had here
There hasn’t been one for 3 hours
Hilarious
It’s just ping pong at this point
But not fun
Didn't realize I joined that late. Thought it was at the beginning when I hopped in
He posted his idea at 10am est
oh
What's even the point? I just showed up.
Read Chronos's most recent suggestion
Can't say it's a "positive", but definitely not negative. Almost all rare weapons in PUBG are op, but they are rare. Same with Fortnite, EFT, Apex. Not every OP item is OP, but I don't see how weapons in Hunt are so absurdly OP to be literally ruining games. As most of you here said before, you want medium weapons to have more punch.
PUBG: BR
Fortnite: BR
EFT: progression-based
Apex: BR
And?
The fuck is eft
escape from tarkov
…
Escape From Tarkov
Getting the everclear
and they're different games. that work off of different core principles.
Again with your strawman arguments. It's not about the kind of games. The question was -what games have OP weapons that are not hated
"I don't see how weapons in Hunt are so absurdly OP to be literally ruining games." Yeah right. Compared to any other gun Dolch and avto are super balanced 😄
How is this a straw man argument
And yeah, Tarkov might have been a bad example
Dolch got nerfed pretty hard a while ago, it's still a high rof gun
Avto is a slightly better shotgun
Yeah but people
Played literally 3 last days straight, never had any problems apart from desycn/latency.
This actually made me laugh.
Sparks pistol gave avto a pretty good biff
slightly better shotgun..... Okay, brother, nothing to discuss here
Like all I can see now is just massive auto shotty
Fuck it. AA-12 when?
Nah not that there’s another
Wait, did they ever get rid of the random spread on the avto?
Ok
er
recoil.
wait did you mean recoil or just plain first shot inaccuracy
cuz it's still got random inaccuracy yeah
Avto has actual inaccurate shots
ye
Ok good
Because if that ever goes away...
There's gonna be hell to pay
Personally I think the avto is kinda stupid
But I don't think it's super op or anything
You cannot fight at range with it, which is where most of my gunfights happen anyways
well it was supposed to be balanced around ammo pool and/or having a useless sidearm
Cause people spam it so it’s full auto. Which honestly ruins the fact it’s more of an ambush gun
How many bullets sparks pistol adds?
14 reserve
30 if they're unloaded.
man there's no reason that single shot guns should have better resupply than multi-shot guns.
they're already shot-efficient in the first place.
I think the sparks pistol should just have 9 reserve
You get more damage, but less ammo
Not more damage and more ammo
base single shot ammo should go down in general, with split ammo raising the total count a little.
Stupid
I think they matched the ammo count for the base sparks
They did
they nerfed it by 2 for the pistol version 
They basically take the same cartridge but yaaa
Oh wow
Least a bit less ammo
a whopping 2
Two whole less shots
But fr.. this whole 5 hours of, this
more like 3, really, but I'm hopped up on adderall and caffeine rn
I should get some work done
It still blows my mind often you only get one round from regular ammo boxes with the lebel
That should be the norm for long ammo
Not the exception
Less ammo should be long ammos downside
You should get two with the lebel cause of the mag size
Don't worry, I promise the mosin isn't better in every way
Tbh
b-but muzzle velocity
I mostly use the lebel
Oh man, that extra 2 meters per second is really gonna help
Mosin sights ain’t my jam that much

Fun fact, the lebel actually bolts slightly slower than the mosin
Ik that
I just use it cause I got swan song
You can fire 10 shots with the mosin faster than the lebel
I believe it's almost 2 seconds faster
Yeah man I know but like
It’s just my preference
What if we took away the mosins stripper clip
I can take all of its cons for the sweet aperture sight
Oh, I agree. The lebel is way cooler
Then that wouldnt be mosin
I use the lebel
Ya. The mosin just idk. Like… I mean…
Bayonet.. wooo
The obrez is nice tho, especially mace and yeah
Unless you're using centennial sniper. Push buildings with that shit. Be the American the Japanese think you are
The marksman scope is well
It fits the style of hunt more so
The things I want to see out of hunt is
1: change concertina. Don't care how, just tired of seeing it spammed everywhere
2: Long ammo nerf of some kind
3: medium ammo buff. Give it actual pen and velocity
4: Specter Marksman. C'mon guys, I neeeeeed it
- Price increase, I guess?
- see 3
- If you buff medium ammo and nerf long ammo, wouldn’t that mean that people will mostly buy medium ammo weapons?
- Sure, why not
Price isn't a balance factor.
Yes, I would like to see medium and compact ammo used more
improve explosives' radius of concertina destruction. increase range at which melee weapons can destroy concertina. decrease range that players trigger concertina when crouching.
I swear sometimes I throw a dynamite directly into concertina and it just shrugs it off. big suck.
Compact ammo is low damage, low velocity, but has high ammo count.
Medium ammo is basically compact ammo but with way less ammo and slightly better damage and velocity.
Long ammo has about the same amount of ammo as medium, but has amazing pen, damage, and velocity.
I think all of these should have upsides and downsides
And long ammo just doesnt
not really. it just means concertina has some actual consistent counterplay.
Make explosives destroy traps instead of setting them off
hm.
That way, it doesn't cost two explosives to remove one concertina trap
well you could trigger the trap by shooting it
speaking of which, that ought to be more consistent.
If you have long ammo or it's in the open
why can I only hit the one particular bit of the trap to actually set it off
Often it's behind a wall at windows or something else
I mean, if you make one or two of those things, then yea, but explosive destruction range, melee range, decrease trigger range. A bit too much?
not really.
cool
No, traps are super annoying, and should have several counterplay options
melee range and decreased trigger range are basically one thing, make melee a viable counter
no, they are not
Yeah, getting executed because you decided to melee a trap sucks
explosive destruction range is just "make a single explosive actually clear a single concertina bomb"
wdym they're not lol
Maybe also make concertina traps have a single use
I think 2 uses is probably fine
Because as it stands, a single tool requires two consumables to counter
they are not the same. Melee range adds range to your weapons, but if you are not hitting it, then it's your body, this is where decreasing trigger is different
Well you can't melee the wire if you can't get close to it, can you
the point is to have a sufficient gap between the range at which you can melee concertina and the range at which you touch it
Sure, but that's why you have melee range increased. How does that relate to trigger range
In programming terms, those are two completely different things
Even in gameplay they are different
they accomplish similar purposes.
Also, can we have concertina not go through solid surfaces
if I can't reach a shelf, then I can either get a stool to raise myself, or reposition the shelf so that it's lower.
they both accomplish the goal of reaching the shelf.
I know it's probably a hard thing to fix, but it'd be nice
sure, when you want to destroy them, but as a trap, trigger range is very important as a separate entity
I'm talking about the concertina wire itself.
He's not talking about trigger range
I know
?
I know that you talk about about the wire itself
as a trap, trigger range is very important as a separate entity
Then...? What's the problem exactly?
That's why it's important. If you have melee range increased, you don't have to come close to the wire to "cut " it
Butif you also decrease the trigger range (when it bleeds you), then you also nerf the trap itself
if I can't reach a shelf, then I can either get a stool to raise myself, or reposition the shelf so that it's lower.
they both accomplish the goal of reaching the shelf.
Yeah, nerfing it is indeed the goal here
and that's also partially why I said while crouching.
concertina should be more consistent in general.
Also, let every ammo type shoot through it for gods sake
why while crouching would it have a longer trigger range if you already have a longer range on your weapon?
It's a tiny piece of metal, why can long ammo and fmjs only shoot through it
what?
dude I'm just approaching a problem from two different angles
how is this hard to understand
And I told you to choose one of them
how hard is it to understand
why do I have to choose one?
Both. Both is good
Because otherwise it would make concertina obsolete
Good
But it also wont
If you don't like concertina in general, then that's a different discussion
I don't think so
I've stated why I don't like it, and how it could be fixed, and here we are
literally do both except less than if you were to do one individually.
how tf is this hard to understand
I got myself a small stool and lowered the shelf a little
?????
You said they are the same, which they are not. How hard is it to understand? If you want to use them both, then say so from the start instead of insulting people. HoW HaRd To uNdERsTanD