#feedback-discussion

1 messages · Page 23 of 1

native lodge
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hell even most of the two taps I do get don't happen after repeating shots , but rather shooting repositioning, denying healing and finishing them off

main cradle
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Also can I be real? This convo is just

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It’s something that’s for sure

native lodge
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I guess my position on it is nerfing "spam" guns, when the most meta weapons tend not to be spam guns but have a lot of other things going for them. doesn't make a whole lot of sense balance wise

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also the game has always had some degree of "spam" weapons the winnie has been here from the beginning and the game is set at the dawn of volume of fire being common place over well placed shots

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infact since firearms creation. other than select instances. being able to shoot more bullets was ideal

late wind
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I guess the difference lies in what we consider "spam guns". Because I've definitely seen people use the Mosin as one. And the Berthier definitely is. Dualies also. But most compact ammo is really only spam when used with levering/fanning.

And trading obscene firepower for your hearing (temporarily) seems like a fair tradeoff to me.

late wind
native lodge
#

and a game built around its sound design shouldn't make you deaf half the time for playing it. regardless of realism

dense schooner
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should definitely be vastly increased for “special” weapons like nitro and avto

main cradle
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The berthier isn’t a spam gun. Nor is the mosin. Nor is the lebel. They have a set firerate that can’t be altered. As for dualies, you do know that well, having two guns, equals a higher rof. But they are limited to a short range.

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Realism doesn’t always equal good game design.

native lodge
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agreed

late wind
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Pretty sure the sharpshooter/scopesmith traits increase your rof.

native lodge
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even more so in game with sound being so core to the design

main cradle
trail carbon
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They do increase rate of fire

late wind
main cradle
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And even so, the rof increase would be a half or whatever

trail carbon
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Its a significant increase in rate of fire

main cradle
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By how much?

trail carbon
#

Unfortunately I'm on my phone right now, but I believe it's a 30% increase or something

main cradle
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Fr, it’s literally an increase of a few points

trail carbon
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I mean, being able to shoot 6 shots in 4 seconds instead of 4 is significantly higher

native lodge
late wind
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30% isn't a lot Buhaha

trail carbon
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I know thats the exact increase for vetterli deadeye marksman

late wind
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Using your king as your primary aggressor in chess is dumb.

main cradle
late wind
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But playing chess isn't dumb.

native lodge
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shooting your weapon isn't dumb

late wind
trail carbon
native lodge
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again I don't see the balance in nerfing weapons that aren't problematic to begin with

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there isn't a meta weapon thats that way because of its ROF

main cradle
trail carbon
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Long ammo is meta because it has massive range, damage, and penetration

main cradle
trail carbon
main cradle
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And idc if it has one

late wind
trail carbon
main cradle
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Then can’t you accept that this is a game. It’s not some military simulator that’s so realistic.

main cradle
#

Who gives a fuck anymore

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I’m done with this, I got better things to do

trail carbon
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Huh? The bloody hell just happened?

late wind
native lodge
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I mean it comes down to opinions at this point

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I would rather be able to hear, and not be punished for just using my gun the way its supposed to be used

trail carbon
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Long ammo is the meta, even though spam guns are annoying

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Long ammo has incomparable penetration and range. While also having high damage.

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So I dunno why people want to nerf stuff like the Winfield

native lodge
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if someone finds something annoying I get that, I find things annoying too, but sheer annoyance doesn't balance games

trail carbon
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Yeah

late wind
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I'm not disputing long ammo being meta. But wouldn't it be nice if the guy who just ripped off five mosin shots had a bit of temporary hearing impairment? Might make it easier to close that gap.

trail carbon
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Like, dualies, levering and fanning annoy me, but they aren't oppressive like long ammo is

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I don't think that's really a proper way to balance long ammo, sorry.

late wind
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Well. Agree to disagree.

trail carbon
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In my opinion, I think separating rifle and pistol ammo pools would be beneficial

native lodge
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I really don't have issues with people shooting quickly,

trail carbon
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And/Or bring long ammo closer to medium ammo

native lodge
late wind
trail carbon
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The "downside" of long ammo is that you have less ammo

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But like...

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24 reserve shots is enough to kill the server twice over

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So

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Not really a downside

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Especially when this ammo can pen most surfaces and carry lethal damage over 100 meters

late wind
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That was the exact point I made. And again. Resulted in like 50+ downvotes and a bunch of whiners @ing me.

trail carbon
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Because they love their long ammo spam

late wind
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"Don't touch my uppercut. I can't win without it!"

trail carbon
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Compact and medium ammo feel like shooting spitballs in comparison

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Don't get me started on the one slot vetterli with long ammo

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Hate that stupid gun so much

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"Hey, here's a vetterli but it can pen anything and has no damage fall off. Also it's a one slot weapon. Have fun!"

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Make the uppercut a two slot weapon and be done with it.

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Or make it deal 115 damage

late wind
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Preaching to the converted.

trail carbon
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Yeah, I know

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Just a little frustrated

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They'll be content to sit in their concertina fort with a shotgun and an uppercut for all eternity

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And then say some shit like "Just bring explosives!"

queen jungle
weak stone
#

From my experience as well, the explosives are very very inconsistent.
Sometimes it will destroy all of it, other times it destroys half of a bomb.

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Overall I think the rust bomb wouldn't be too bad of an idea, would add in another tool, and its purely utility so I see no harm in adding it

trail carbon
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I like the rust bomb idea, especially if it persists like a poison cloud

weak stone
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prolly just make it a cloud that destroys x amount of barbed wire every 5-10seconds or something like that

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so you have a nice little slow burn against a conc bomb,
and if youre trying to get in quick, thats where the dynamite is still useful for

frosty garnetBOT
#

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#

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How about if you extract with the bounty, your weapons become non-contraband. gives value to picking up peoples overpriced weapons and reward using cheaper guns, and rather you can use just guns you like instead```
stray horizon
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medium needs a buff

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and another compact rifle would be nice

stray horizon
potent grotto
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Fix your flash bombs. They are broken af. You get flashed even though the flash detonates 20meters behind you or even you are in a cover you still get flashed

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That thing is just not working

celest solstice
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Scrapbeak does 120 dmg in one hit. Cool. Very balanced

wooden smelt
celest solstice
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Lol. Thanks for the tip. Didn't know that after 1200 hours

wooden smelt
tranquil mist
#

@somber harbor there already are two Mexican hunters genius. What do you think The Rat and Lloronas Heir are? If you meant a male Mexican hunter then be specific otherwise you end up with horrible suggestions.

burnt mulch
#

@hybrid minnow so like.. the martini henry riposte?

hybrid minnow
queen jungle
stray horizon
stray horizon
#

who hurt you

main cradle
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Seriously he’s a salt lord

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Or whatever

late wind
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Also what's wrong with more Mexican hunters?

unborn dagger
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Everything

gritty grail
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drones seem like a bad idea, no matter the implementation

late wind
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Agreed.

daring isle
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With all the reshades happening on night maps, why would you leave it in rotation Crytek......

signal mural
#

@late wind While hearing-loss from gunfire may add a layer of complexity and realism, tinnitus sucks enough IRL and games having effects that replicate that buzzing or similar effects are real tortures for people with tinnitus. I think it would deter a lot of people from continued play and a toggle to turn-off that effect would probably be requested frequently.

warm zephyr
#

tell me you have the privilege to not play in china servers without telling me

rotund epoch
#

Damn bro woke up and chose violence

rotund epoch
warm zephyr
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if telling privileged people they don't believe people that have to deal with dispriviledge everyday is violence then you'd better get me on life sentence wity no chance of parole

rotund epoch
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Bro bro

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Calm

crimson sage
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bros, what happen with avtomat nowaday? seem to be over power or just have new hack? i keep getting killed by them every game at 40-60m with 2 spray ( 4-6 bullets?) asia sever

signal mural
#

@unique folio Have you seen how many positions are currently being offered to help work on Hunt:Showdown?

There are a lot of people who love this game and want to see it improve and have their own personal ideas of what would be best to fix first... I'm sure their crew is trying Mate. A salty post isn't going to help them; they are bound to be doing overtime with so many positions open.

signal mural
rotund epoch
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But 40-60 seems a little extreme

crimson sage
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sure, asia sever getting nut, avt everywhere , team of 3 avtomat destroy everything, they even walk-n-spray.

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5.5-6 stars you have to deal with them

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6 stats seem to be extreme lol

rotund epoch
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Asia has always been nut wdym

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The best thing about Asia is your roll of a team having avto/nitro is higher than the chance of finding ammo boxes in the wild

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Plus avto uses normal long ammo

signal mural
#

That "Scythe Lance" wouldn't work. As a melee weapon, yeah sure but as a projectile it wouldn't fly right and would hit with a blunt curvature that would push-off whatever it hit.

unborn dagger
unborn smelt
smoky hull
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No drone pls :3

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Add. Bleed/poison helth dmg and huge noise. Won't stop until it's dead.

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Range of 50m

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So basically

smoky hull
#

Turn it into a Sidewinder missile 😂

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intense growling any famous last words?

frosty garnetBOT
#

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signal mural
unborn smelt
#

The bomblance shoots essentially a small dynamite stick with an arrow tip, which i marked in red here

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lemme pull a pic from 3D view

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Here you can see it - what's shot off is only the bronze little "dart" containing the explosive charge and the tip at the front which buries in the target

smoky hull
#

Can we turn the drone bee into a sidewinder? 😂

unborn smelt
#

And fun fact - IRL the name Bomblance only refers to the small explosive projectile not the entire thing

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This is am IRL version

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the "Whaling-gun" is what's essentially the gun, and the bomblance is the small explosive dart

smoky hull
#

Okay that's enough explosive to set a small hole

unborn smelt
#

i mean yes - it's supposed to kill a whale

smoky hull
#

Oh dam

frosty garnetBOT
#

@balmy sable, your post below has been deleted, as it doesn't follow the required format.
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Tittle: Allow players to drop a pistol when using double pistols

Desc: pretty simple. Allow players to drop one of the pistols if they are wielding double pistols. 

Also useful if you kill someone with double uppercut and just wanna take one with you.```
queen jungle
#

@balmy sable This was asked for and rejected by the devs when dual pistols were first introduced.
Taking dual pistols into a match is a decision you make and the devs want you to have to stick to that decision. Dual pistols is twice the ammo and rate of fire, but you give up precise aim.
Similarly, if somebody else has dual pistols it's treated just like any other medium slot gear and you have to choose whether to leave it or take it - but possibly having to leave a rifle behind.

somber harbor
#

oftentimes it's over twice the rate, sometimes less

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it should be twice the rate max

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I calculated it all out a few weeks ago nd have all but dual sparks here bc its fire rate isn't really relevant since it only has one shot in it

dual scotties is 2.24x speed
dual bornheims are 1.04x speed fair tho since making semi autos 2x as fast would be avto levels
dual new army is 1.21x speed, also fair
dual conversions is 2.95x speed which is just mental
dual chains are around the same, close to 2.95 but slightly slower than conversion
uppercuts are 1.9x speed
dual paxes are 2.39x speed
dual dolches are 1.17 which is again fair bc semi auto pistol
dual lemat are 2.14x speed
dual nagants are 3.15x speed
dual nagant silenced is the same as the nagant
dual officers are 1.38x speed which again is fair bc they already have a high fire rate
dual scottfield spitfire is 1.42x speed

queen jungle
somber harbor
#

every single one of them that's over 2x needs readjusted though

balmy sable
somber harbor
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like honestly if they reduced the fire rate before reducing their accuracy I think it would have been much easier to balance dualies as a whole

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bc now most dualies suck except conversion which is still semi accurate and has a fast fire rate

queen jungle
somber harbor
fathom geyser
somber harbor
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sinple really

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instead they just gutted the accuracy of all the dualies except for the conversion for some reason

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they're the only serviceable pair

fathom geyser
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nah, ill take firerate over accuracy

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thats the entire gimmick of dualies

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fast but inaccurate

balmy sparrow
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I mean
It worked for him didn't it

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How did dying standing worked out for ya so far?

signal mural
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I always liked the idea of harpooning enemies with the bomb lance but yeah you're right. In my early 1300 Bloodline levels I've probably shot it 5-7x. And the melee attack was the only killing stroke I've had against Hunters.

fathom geyser
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i recently got 2 bomblance shot kills in one game

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i still died each time because it takes a while to explode, but still

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lmao

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#BuffBomblance

dense schooner
queen jungle
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@short silo hit boxes are clearly defined in Hunt. If you get hit in the head by an opponent ADSing, they aimed at your head - or you moved your head so it happened to be in the path of the bullet, which is really your fault then.

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The only RNG when it comes to aiming is hip-firing a gun. In that case, a bullet can go anywhere within the crosshair and you can just as easily miss as you hit.
But this kind of RNG is something most shooters have in common, so I really don't see an issue here.

unborn smelt
#

It does tho...

quick reef
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didnt for me, but i just remembered i could just copy & paste my old steamfolder datas, the issue was that i downloaded it on ANOTHER ssd i guess

sharp arrow
#

@soft river The way the explosive crossbow requires you to aim for distance is pretty far off target. It’s in a good place.

If someone hits you past 50 meters it’s because they have a lot of experience with it

soft river
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no not that range

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the explosion's range

unborn smelt
#

aw hecc sry wrong ping

#

!userfolder

marsh gardenBOT
#

If you're experiencing performance/visual issues after an update or in daily play, a possible remedy is deleting the folder called User in your Hunt main directory. PLEASE BE WARNED, this will reset all of your in game settings.

To access Hunt: Showdown main game directory please open Steam Library > Right Click Hunt: Showdown > Properties > Local Files > Browse Local Files > A folder called User is the one you're looking for.

If you want to avoid resetting your settings, you can delete only the folder named Shaders inside the User folder, but this method is less effective when resolving issues in some situations.

soft river
#

the explosions range is like the same or a little less than frag arrows

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and is instant

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frag arrow only has better range because of the shrapnel, so its really only better in detecting if someone is inside a building

sharp arrow
#

For a lethal kill at longer distances you need to be very precise though, same with frag arrows

soft river
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ok but no one uses crossbows at long range

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only the most ballsy

sharp arrow
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I just don’t think the range needs to be reduced.

soft river
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only the most confident in their aim do

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I'm not talking about THAT range

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I'm talking about the EXPLOSIONS range

sharp arrow
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Are you talking about the splash radius?

soft river
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YES

sharp arrow
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Eh I mean it’s Insta kill area is very small.

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But it does have a fairly big range it deals even chip damage

soft river
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the fact it instakills makes me want it nerfed even more

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i completely forgot about that

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that just makes it infinitely better than frag arrows

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because they can't insta kill

sharp arrow
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It only insta kills if you directly hit someone- the shotbolt is way more reliable in that case

soft river
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you can still aim for their feet and do like 100 damage

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and because the explosion is instant its near guaranteed

sharp arrow
#

That won’t kill- especially with bulwark

soft river
#

not everyone has bulwark

sharp arrow
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You are also sacrificing the ability to get a insta kill headshot up to 300 meters in some cases

soft river
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300 meters

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can you repeat that for me

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with proper context

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let me do it for you

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300m headshot with a crossbow

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good fucking luck

sharp arrow
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I’m talking about other 3 slot weapons

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The crossbow is a bigger slot sacrifice then the bow

soft river
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its still not easy unless you have a scope

fluid locust
sharp arrow
#

So by taking the explosive bow- you lose out on the opportunity to use long ammo rifles that are much more reliable

soft river
#

long
Cringe

sharp arrow
#

At least on pc, the explosive bow is a gimmick

soft river
#

no

fluid locust
#

if you're getting dunked on by xplosive xbow sounds like a skill issue

soft river
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it is annoying to fight

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because i'm fighting 3 people

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the guy with xbow can't aim for shit

fluid locust
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get teammates?

soft river
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neither can his buds

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they died

fluid locust
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get better teammates?

soft river
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but because he has explosive ammo

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his bad aim is not as bad

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it just makes the crossbow easier to use

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that is my problem

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it is a high risk high reward and explosive crossbow just makes it easier

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less risk

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high reward

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its like with current avtomat

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because you can get fucking 28 reserve without shooting any bullets

fluid locust
soft river
#

i did not say my aim was good

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i only said theirs wasn't

soft river
fluid locust
#

yours isn't good either so stop crying lol

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you got outplayed RIP try again

soft river
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there is no need to be rude

short silo
#

@queen jungle Here come frol the problem is hip-firing RNG is without any doubt mostly generous for LOW MMR. Then in Quickplay we come to a rigged loterry that is in favor to the low MMR. I'm tired to het headshoted every 2 or 3 shots from a spaming dualguns firing

soft river
#

i'm stating what i find annoying in a game and you are just being generally rude

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were you in that game

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no

fluid locust
soft river
#

if you have nothing to add, don't bother talking

fluid locust
soft river
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again i've said this before about this point

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that does not prove really any other point

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and notice I said "without shooting any bullets", I know about the uppercut trick

fluid locust
#

xplosive crossbow is a meme weapon. avto is just a shotgun but more expensive

soft river
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both of those statements are just wrong

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avtomat has ability to shoot at ranges where even slugs aren't that good

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mainly due to dropoff

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and explosive crossbow is not a meme weapon

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only explosive ammo is

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because its range is very small

fluid locust
#

dualies have ability to shoot at range too. with the same amount of rng as avto

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avto isn't 100% accurate first shot anymore

soft river
#

you still have 2 shots right after

fluid locust
#

yea but it's still RNG

soft river
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3 tries

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also most dual pistols are normal revolvers

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at least the best ones for dualing are

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the time it takes to shoot 3 bullets is less than that of the avtomat

fluid locust
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dual conversions with FMJ can be as effective as an avto

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because they are both RNG and just depends how lucky you get

soft river
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considering conversions also have 300m/s with normal

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270m/s with fmj

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you also need to account for leading

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leading, rng

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avtomat is a mosin but automatic

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it comes with the full suite of stats

fluid locust
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you don't really need to lead under 40m where you would be using either avto or dualies

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that's like trying to lead with a shotgun lmao

soft river
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with dual pistols you need to account for the lead because if you are aiming for them in the middle

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of your crosshairs

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theres a bigger chance of you missing

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because those that would go for them, now go to the side because of movement

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and it can go to the side where they are moving away from

queen jungle
soft river
#

i'm going to go now

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i'm glad you actually added something

main cradle
#

The fact that he brought the argument up in the first place is just wowzers

short silo
balmy sparrow
fluid locust
short silo
main cradle
unborn smelt
#

And i'm sure you have valid proof to go with such a bold claim...

main cradle
fluid locust
#

hey man he's a developer he obviously knows what he's talking about /s

short silo
unborn smelt
#

Ay man stay nice or get the bonk

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both of you

ripe basalt
#

Alright, I think it's time we move on from this conversation.

If you believe there is a coding bias that makes the game unfair, you submit that Source code to Crytek support. There's no reason for you to try to discuss it here because you have no proof for your claims. As a result, it's spreading misinformation which falls against our #discord-rules.

There's no need for anyone to insult each other past this point. Thanks.

somber harbor
#

the only bias the game has is the fact that I can somehow never get a frag kill but waxed dynamite = a dead player whenever I use it

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must be a skill thing but I really don't get how that works lol

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frags just be hating me

signal mural
#

Get outta da water

frosty garnetBOT
#

@charred ivy, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

I would like to see a way to purchase the traits you want with one click like a loadout maybe be able to give priority to which traits are bought first```
quaint sluice
#

Work on the match making please :
the difference of skill between 5 and 6 mmr is too high and we are matching with them too often.
Some people rather wait 30 sec more and have fair game than playing and get instant perfect match by 6mmr player with 3+ kda

Lately, every game, we face higher mmr player only, and higher kda only. It's not normal that the worst player in the ennemy team is a better player than the 3 of us ...
Work on it please, really. We know there is so much more better player, we just want to play at our level.

frosty garnetBOT
#

@terse cloak, your post below has been deleted, as it doesn't follow the required format.
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50 level 50 hunters```
queen jungle
quaint sluice
queen jungle
quaint sluice
#

We are three 5star and only match with higher kda and mmr …
Even when we bring our 3 star friend some time he have to play vs 5 star only and he is the only not 5 star xd
Just balance a little bit would be cool, because we understand the problem of number of player etc

queen jungle
blissful pewter
#

@wooden smelt Me trying to see a Cain 100m out hiding in a bush vibes PepeNoirGun

dense sapphire
#

@coarse geyser (New Silenced Pistol)
While not being a pistol, the hand-crossbow sounds somewhat like what you're looking for while also being good in CQC

coarse geyser
#

i know but fun pistol

dense sapphire
#

@mellow flume (Dump Custom Ammo)
One of the primary downsides of custom ammo is that it's hard to resupply, being able to dump it completely negates that downside.

#

@wooden smelt (Crytek needs to listen to the community)
You're complaining about a feature that hasn't even been officially announced yet. Form your opinion after you actually get to play with it.

queen jungle
#

@serene matrix Progressive skins are a good idea, but I think you can make an even better suggestion. In order to progress, you need to do a series of quests. After finishing the quests, you'll see your hunter gain new clothing, but also new scars. Maybe he'll grow a mustache and then a beard. He might lose an eye and wear an eyepatch. The aftermath of coming against the Spider Boss and the Butcher.

serene matrix
queen jungle
unborn dagger
#

@hexed ermine Uhm.... that sure is a unique suggestion...

olive plover
#

Guys can anyone help for crycloud error?

charred pine
charred pine
queen jungle
atomic cipher
#

@last meteor Uninstalling is not that unwise FabCheers

wheat whale
#

Hey Guys, I've been thinking about this for a long time since me and my friends are struggling sometimes:

What about a Perk that let's you See the bodies of dead players within a radius of X meters in shadow Vision?
This is kind of useful after battles in the woods for finding lootable players OR to See whether or not hunter XY on a certain Position has been revived or not.

Love the idea, just Dont know if it's fitting...

queen jungle
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@buoyant dust You can't lockpick barricaded doors because there's no lock protecting it.

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Sledgehammer is Hunt's lock pick 1HuntLUL

queen jungle
buoyant dust
crystal plume
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I mean you can already do it by shooting the barricade through the wall from the barricaded side

somber harbor
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yeah it's easy to get around those doors if the building is wood and you have long ammo

crystal plume
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Doesn't necessarily need to even be long ammo

buoyant dust
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absolutely, but you would not get as much attention if you could just open those doors with a perk

crystal plume
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I prefer being able to rely on the barricaded doors to block people unless I hear them try to entry through it ConcernedFrogeHat Adds readability and that way you can focus the entryways that are more likely to be used by enemies silently

buoyant dust
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as every camper would. i think a perk to surprise campers who just camp and wait for someone to enter the nonbarricaded doors would be an enrichment for Hunt

crystal plume
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I'm as far from a camper as you can imagine

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I still prefer readability

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I also push people with the shooting the barricade method myself and when you're that close, there's no reason to really crouch around anyways

buoyant dust
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thats a totally different play style obviously and i totally agree that crouching around in that case wouldn make sense. in some cases i does though and i think that in some cases beeing able to open a barricaded door with a perk would be pretty nice without beeing overpowered. at the end of the day it would be a perk and not everyone would use it. if you have a different opinion an that, thats fine anyway

heady sinew
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@buoyant dust about you suggestion, the doors are barricaded not locked so it wouldn't really make sense, maybe a perk that makes you do more damage to doors with melee or something would work better.

dark kelp
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Hey @delicate abyss, can you let the boys know that if they're gonna put a UAVeetle in the game can we at least get a legendary skin for it with a cowboy hat?

crystal plume
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Please do not tag CMs/devs who are not currently active in the chat

atomic cipher
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Ping abuse is a myth and ppl do not know what they are talking about, 'cause it's not how it works in Hunt... I know, I know. Heard this 12537486121+ times before in here . Yet somehow every time (90% of the times I check) my bullets seem to disappear right before the enemy player, or they go through them, or whatever the analogy you might come up, which raises my brow in a disbelief, it turns out these enemy players are from russia playing on EU server. Some from far east cities, some not specified.... What a weird coincidence. 👍

native lodge
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surely you have clips of these ghost bullets so we don't have to rely on your word alone?

charred pine
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Have you played with 200+ ping? It feels horrible, I tried it and I have to headshot grunts twice because the first one just didnt count? Suuuurely theyre doing for pvp advantage, theyre absolutely dominating in pvp!

atomic cipher
atomic cipher
native lodge
somber harbor
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then you'll know how bad it is

atomic cipher
burnt mulch
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@short silo it’s “random” for a reason. You can reroll your teammates if you want but then its less random so there’s a bit of a penalty.
removing the penalty makes it easier for people to snipe each other in teams, avoiding the premade MMR penalty. it also makes it harder for newer players, players with lower stats, or people who want to play with certain loadouts to find teams.

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if you want to choose your teammates, thats why we have lfg chats

queen jungle
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@merry summit The metal grid windows can be shot through with full metal jacket rounds. I know because some enemy player was taunting me with various movements [t-bag] that evoked the "can't shoot me" vibe. I just pointed, aimed, and headshotted him through the grating.

main cradle
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Ok cool

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Just a question

Why did you say this in feedback discussion?

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And not feedback?

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Just askin

solid moss
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Moved it! 😛

main cradle
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Whatever man

solid moss
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Try not to sounds so lifeless 😛

main cradle
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Sorry man, It’s just one of those days

solid moss
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All cool, hope things start going well for ya 🙂

solid moss
noble pasture
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fix your piece of shit servers

cloud ether
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@noble pasture I agree. The lag has been unreal and my friend can barely load into his he matches.

wild burrow
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Got killed by a immolator before I could even move or defend myself 😔

cloud ether
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Also matchmaking is trash. I shouldn’t be getting out with a 12 prestige player when I, a level 81, have only played the game for a few weeks and have never even prestige’s.

unborn wadi
cloud ether
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Okay so what they’re prestige’s 12 and still only have 2 stars ? It’s the stars right ?

dim heron
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MMR is based off of who you kill and who you die too. Prestige means nothing

cloud ether
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I die to everyone tho! And the people I end up up going against kick my butt.

cloud ether
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For the love of all that’s holy, does anyone else struggle with the game crashing? I’m in the middle of no where and my game is crashed. You just gave a free kill to the team chasing us.

queen jungle
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If your client keeps crashing, you should check with #troubleshooting, we have plenty of knowledgeable users there

cloud ether
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Ah okay. Thank you. I’m on Xbox though?

queen jungle
frigid folio
# cloud ether Okay so what they’re prestige’s 12 and still only have 2 stars ? It’s the stars ...

Yeah it's based on the stars, which go up and down based on the MMR (stars) of the people who kill you or that you kill (up for kills, down for being killed). The way it's meant to work, sometimes not overly accurate for a mix of reasons the main being low population times maybe is you have an individual MMR AND a team MMR. When you're playing with friends the game tries to find other teams of the same MMR bracket (normally within half a star variance, with exceptions 😆). So as an example (going to use extremes because it's easier) if your friend is a 6 star solo MMR and you being new are a 1 star, the game will average it out and put you some where around the 3 star range for team MMR. This does mean you being lower than that could be vsing people who are a higher MMR individually (maybe 2x 3star team) but because your friends is so high it brings your team MMR up. But the flip side to that is your friend will be vsing people of a much lower skill level than they are.

It's not a flawless system and it does make exceptions to MMR ranges, for example on OCE servers you might see a team of all 4 stars vsing a team of all 6 stars because the player base in OCE isn't big enough to fill a game of all 6 stars

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The stars are also brackets of an actually MMR number that as a player you don't get to see, you just know roughly where your mmr is based on your stars

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I believe anyway, anyone feel free to correct me if I'm wrong or maybe have out dated info 😅

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And sorry for the wall of text for anyone who wants to read it 🤣

quick kettle
worthy knoll
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Reminder: this is not Tarkov

burnt mulch
frosty garnetBOT
#

@idle musk, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Silent uppercut pls```
worthy knoll
burnt mulch
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welp @solemn bough

solemn bough
burnt mulch
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scroll up.

solemn bough
burnt mulch
solemn bough
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Hunt already has these features implemented one way or another. You can find various weapons and items in raids, you can loot downed players and access to top tiered weapons is somewhat limited (price and levels). Why I suggest is making the gunplay a bit more varied than it already is. It would be also a bit more restricted while at the same time roaming the map would be more exciting because you could find [good] weapons. Not to mention that to compare Hunt to Tarkov is like comparing Civilization to Crusader Kings - completely different games, even though both are strategy games.

burnt mulch
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ask anyone whose played the game for any length of time and they can tell you that economy is an ignorable part of Hunt. Monetary value is more of a stylistic choice and preference than actual progression. You’re not actually limited if you don’t prestige.
Making the gunplay varied can be achieved by actually balancing high end weapons and giving them counterplay outside of just using them yourself.

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and I’m literally saying that hunt isnt tarkov and that I dont think similar systems would work as well in hunt.

solemn bough
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Exactly! If the economy is an ignorable part of Hunt, why not make something that would go around the monetary economy but still influence it? Meaning - limit access to weaponry. And "actually balancing weaponry" means nothing because we clearly cant have that with so many weapons being in the game, they simply can't make it all work (just like they can't do it in Tarkov). I would rather have slightly unbalanced weapons but rare, than everything stale, boring but balanced.

burnt mulch
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Because economy is ignorable specifically because people go for the bounty every game. PvP victory is a PvE victory. By diluting gameplay incentives, there are fewer gunfights.

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and if your argument about "actually balancing weaponry" is based around your belief that it's impossible, then idk what to tell you

solemn bough
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What if you could open weapon caches that contain random weapons but the only way to open these caches is to have a bounty?

burnt mulch
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Tarkov's guns are inherently unbalanced based on the fact that higher tier guns are supposed to be basically strictly better than their lower tiered carbon copies.

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ehh that just sounds like busiwork.
clear the server, take bounty, "oh hey maybe we can run around and farm chests"

solemn bough
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Well, Hunt devs don't have Tarkovs system and they still fail to balance their guns, so...

burnt mulch
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kinda like farming event points

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I take that as a failing of the development/balance team rather than an inherent inability to do so.

solemn bough
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And you hope them to improve somehow?

burnt mulch
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?

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so you think it's impossible for the crytek team to balance better, then?

main cradle
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Making pretty much, idk, getting a stocked locker back at the dingy shack pretty much pointless or whatever

burnt mulch
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being able to be revived also kinda fucks with having a bag system, since wtf is the revived guy gonna spawn with? this aint apex.

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can't just find a full loadout on the ground.

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and if you could, why bring a loadout in the first place

solemn bough
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It doesn't need to have a bag system

unborn smelt
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I think that in of itself would balance systems that revolve around looting

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because then you need to drop the gun you brought

solemn bough
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True

unborn smelt
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meaning it's a mechanic that rewards people that either can't afford high end gear

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or people that could afford it are encouraged to use smth else instead so they can profit

main cradle
unborn smelt
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the issue with looting bodies is that you need bodies

burnt mulch
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when are you realistically going to loot a locker that requires a bounty to open without clearing the server in the first place

solemn bough
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It was a suggestion, not a solution

unborn smelt
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the ones with access to looting bodies aren't the ones that would benefit from the system the most

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because those that could need the small boost are the ones that make up the bodies for others to loot

burnt mulch
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that's kind of counterproductive to the original point, which I understood to be improving gun diversity.
this just pushes everyone to the high end.

solemn bough
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how would that push everyone to the high end? People have to die and not all weapons have to be top tier

unborn smelt
burnt mulch
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well sure.

unborn smelt
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and i think there, specifically because we don't have a bag, it'd somewhat balance itself out

main cradle
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That might be neet

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Like heavily reduced

burnt mulch
solemn bough
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But that's why I introduced the limited shop version

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If top players can't simply buy top guns, it balances itself

unborn smelt
main cradle
# main cradle Like heavily reduced

And yes I’m sure someone is gonna scream and cry that this’ll make avto farming more desirable/a thing . There’s just one thing

How often do you find a avto?

unborn smelt
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chances for that to happen are very low

solemn bough
main cradle
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#

I’m talkin bout contraband

solemn bough
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Currently there are no spawns

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afaik

native lodge
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ConcernedFrogeHat create a system in which the top players can buy up all the limited guns

burnt mulch
# solemn bough But that's why I introduced the limited shop version

well if we're bringing the discussion back to the "limited shop" and "world loot for guns", then I go back to what I mentioned before.
which is

  1. dilutes PvE objectives, which dilutes PvP incentives
  2. balance the guns themselves to increase diversity
  3. adding busiwork rather than progression
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actually the nitro spawns relatively often.

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dunno if avto is a thing that world spawns

solemn bough
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yeah, saw nitro, but not avto

burnt mulch
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I found a random nagant officer brawler on a fence once. that was weird.

main cradle
solemn bough
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again, these are suggestions and not very well thought out, but if we figure out how to make it work, we can make the game better

burnt mulch
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you're considering a revamp of the entire shop/looting system as a whole and think just balancing the existing weapons isn't "happening any time soon"?

solemn bough
burnt mulch
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I feel like you're severely underestimating the "some thought" to make this work.

solemn bough
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I'm not, I just don't have any hope for balancing team and "adding/removing" some things in the game is more manageable than balance

burnt mulch
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delete bolt action long ammo from the game and boom instant diversity.

solemn bough
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True, but is it enough? I would like to see gameplay would change, at least a bit.

burnt mulch
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or, if you really want to stick to scarcity as a driver for diversity, making them more expensive would accomplish the same thing with even less effort.

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ok but see you're talking about gameplay changes

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messing with the gameplay loop at its core.

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that's a big deal

solemn bough
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Why not? I don't want for Hunt to become yet another CoD or Counter Strike. It has potential, so small changes would be welcome (by me). Maybe I ask for too much, but I don't see why we can't hope for some changes.

burnt mulch
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how would... what's the connection to CoD or CS?

solemn bough
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I meant that they are stale, straightforward, no excitement after you get used to it, no variations, just kill or be killed

burnt mulch
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I'm saying that the gameplay loop is a fundamental part of a game and reworking it is hard.

solemn bough
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I'm not suggesting to rework it entirely. I just suggested to add to the current loop.

burnt mulch
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and I'm saying that you're severely downplaying the effort required to "just add" what you're suggesting.
I can also say "just nerf" the overperforming guns. It's not quite that easy.

solemn bough
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I'm not downplaying. I'm a developer myself, so I know more or less what is required. I just use simple language to deliver more information faster.
Saying "nerf" and "balance" is different, don't you think?

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Anyway, we are diving into semantics, what about this Idea that you don't particularly like?

burnt mulch
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I...

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I've gone into it multiple times.

solemn bough
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apart from what you already said

main cradle
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Can I just be honest?

Locking guns behind rng is just stupid and would harm the gunplay

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It’s also pointless as hell

solemn bough
# burnt mulch I...

actually, you didn't say that you don't like the idea, but you found flaws in the idea which can be fixed. But the idea itself -is it bad or not?

burnt mulch
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what?

solemn bough
burnt mulch
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  1. If you lock it behind succeeding in the only objective that there already is, it makes higher end weapons less accessible to players that don't already win.
  2. --- moot point, since for some reason you don't believe crytek can balance guns
  3. Limiting busiwork still introduces busiwork.

the whole idea is unnecessary to increase weapon diversity, which was the stated reason for the change in the first place. The gameplay loop works and is good, don't fuck with it.

main cradle
burnt mulch
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If it's a matter of using weapons that you don't use normally, then I suggest playing an actual looter-shooter.

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or just.. use a different loadout

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or play quickplay

solemn bough
burnt mulch
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so I'm only allowed to discuss your idea if I like it already? lol

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I don't like it. That's why I'm arguing against it.

main cradle
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I know, shocking

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I’m absolutely baffled

burnt mulch
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sorry I'm not acting like the echo chamber you expected?

solemn bough
burnt mulch
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but do I have to like your idea in order to discuss it?

solemn bough
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I guess you can

main cradle
burnt mulch
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if you can't refine the elements of your idea in a way that fixes the problems that I point out, then was it a good idea in the first place?

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it's the elements of the idea that support liking the idea or not, not the other way around

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or, let's put it this way, I appreciate that you are trying to improve weapon diversity. I don't agree with how you're trying to do it.

solemn bough
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I was just hoping that this would be more of a constructive discussion, as I have in my office. Obviously that was an honest mistake. So lets take this back to the idea.

  1. If you lock it behind succeeding in the only objective that there already is, it makes higher end weapons less accessible to players that don't already win.
    Well, there has to be some reward and reason for the players to go for bounty, instead of going for loot runs. Currently, there is no reason to go for bounty other than fights and money, which as you said earlier - not really that important.
  2. --- moot point, since for some reason you don't believe crytek can balance guns
    Fair enough. I also don't see it as something that would make the game as exciting as my way of seeing it.
  3. Limiting busiwork still introduces busiwork.
    Define busiwork. If you have one cache that opens up with bounty at the Boss location, how much work would that add?
main cradle
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Wow

burnt mulch
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sorry that you don't think disagreeing with an idea is constructive?

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lmao

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way to go full passive-aggressive

solemn bough
burnt mulch
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  1. If you don't think that going for fights and money is important, then you're kind of missing the point. Playing for money isn't very important for sustaining guns precisely because people get money by default by actually playing the objective (i.e. playing the game). The fights are the draw of the game in the first place, and whatever your definition of winning is (clearing the server, surviving, escaping with bounty, etc), you get money as a side product.
  2. The "excitement" of carrying loot/expensive loadouts just isn't something that is emphasized in Hunt by virtue of its design. You're arguing to change the design, which I already went over is harder than you're making it out to be, compared to working within the confines of its existing design.
  3. Sure, if you implement it like that, then it won't introduce much busiwork. Instead it'll implement RNG in whether or not you get the guns you want, and fairly significant RNG since that's extremely limiting, on top of fighting over it with your teammates.
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the alternative solution I presented was 1. balancing the game or 2. using price as a diversity driver.
I'm not improving on your idea, because I don't think it can be improved.

solemn bough
# burnt mulch 1. If you don't think that going for fights and money is important, then you're ...
  1. I didn't say that fights are not important, they obviously are so I see your point but it's not against what I think. I only meant money, but only from the point of view of economy.
  2. I don't call for "loot" excitement, and it's not like this would be the sole reason to be excited about the game. This would be part of the SAME game, it just changes it, makes it varied, a bit different. How is that bad or wrong?
    Also, why do you think it's so hard to implement? It's not like it required any new development resources to make it. It's not going to be easy, not a days or months work, but the devs are already working on things, why not work on something that would add more to the game. And I don't see it as an argument at all. If the devs see it as a good idea, they will make it. If not, then not. We just have to figure out if it's a good idea
burnt mulch
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Nothing about your idea is inherently tied to the idea of making the game more varied.
Like I said, you can accomplish the same thing by balancing existing guns or changing their price.

solemn bough
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Very exciting

burnt mulch
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what about your idea makes things more "exciting"?

main cradle
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What ya asking man

Is that we lock off some guns

And then people will be so fin that they can’t use a bolt action

Is that the whole basis?

Cause that’s not gonna idk, balance out a mosin you find in match

solemn bough
#

I've played a few games where things are limited and where things are abundant (easily accessible). The limited version was always more exciting. ALWAYS. The question is in how you present these limitations.

burnt mulch
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so it's the presentation of locking guns behind finding bounty and opening an RNG cache, vs the presentation of locking guns behind money (which is mainly locked behind finding bounty)?

solemn bough
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How about finding weapons? Isn't that exiting?

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You can also do quests to get the weapon you want

burnt mulch
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I don't think that I can really say finding weapons is inherently exciting. It can easily become frustrating if you can't find the weapons you like. For people who enjoy that kind of "use what you find" gameplay, it might be more exciting?
I can't say I like the quest idea because that dilutes PvE objectives, which again dilutes PvP.

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I'm not against having world loot be a little more plentiful/varied (and more focused in particular locations rather than haphazard), but I don't think that really increases weapon diversity.

solemn bough
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More like it would be more exciting when you actually find the weapon you want.
And the quests are already there, they already give out weapons. I think your problem with this is not the weapons given by completing quests, but actual design of the quests.

burnt mulch
#

That kind of logic is how we got "pride and accomplishment"...
The current summon system works fine. I'm not quite sure what you're getting at here.

main cradle
#

They are revamping questions btw

burnt mulch
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what'd they do?

main cradle
#

There’s tiers and all

solemn bough
#

I meant that if you want for PvE to still be the main goal and not "players chasing quests", then quest design should well thought out

main cradle
#

More fleshed out, more idk, compelling

burnt mulch
#

that's not what I meant at all.
I meant that the PvE should be mainly directed towards the clues and bosses, since that's the main driver for PvP and the game's loop. If the PvE quest objectives are too rewarding or too separate from that main objective, it detracts from the main gameplay loop.

solemn bough
#

I know, that's what I mean
edit: I know what you meant, that's why I said quest design is important

burnt mulch
#

?

main cradle
#

?

burnt mulch
#

if quests and world loot are reworked to be some of the main ways to acquire specific weapons, would that not be a dilution of game objectives?

solemn bough
main cradle
#

No it really doesn’t.

Locking guns behind a quest isn’t something that’ll work in hunt.

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Nor would it even fit the lore

burnt mulch
#

currently, the game works around being able to buy everything with money, which is the main way to acquire weapons.
In order for quests and world loot to become the main ways to acquire weapons, that would have to be nerfed, which indirectly nerfs the incentive to go for bounty.

solemn bough
burnt mulch
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and if quests are designed in such a way that they incentivize going for bounty anyway, then what's the difference of just having the bounty give you money to buy what you wanted?

main cradle
#

Have you even

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Read

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The gunner runners bio?

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They get the guns from over seas

That’s how they got the lebel

burnt mulch
#

tbh you could totally mangle the lore or whatever.

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it's not that much of a stretch

solemn bough
# main cradle Have you even

It's a fictional story, you can write any kind of lore to suit your needs, and that GR story doesn't actually guarantee abundance.

solemn bough
burnt mulch
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quests are just a way for people who like filling checkboxes to get a sense of progression from a game that doesn't really have one. Like prestige and mastery.

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and also a way to incentivize weekly play for the 25bb lol

solemn bough
#

I don't even do them, but I thought that it would be good to give people at least some opportunity to get the weapon they wanted. At least sometimes.

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Assuming devs would implement my idea

burnt mulch
#

I don't really see where this fits into the "weapon diversity" angle though.

#

except for, I guess, creating an avenue for people to play hardcore mode hunt (tm) and play without buying weapons, like you can do in EFT or TCF

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which isn't exactly weapon diversity but more like supporting a different form of gameplay.

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kinda fun tho

solemn bough
#

Weapon diversity would come by limiting access which would incentivize people to use different (lower tier) weapons while also using higher tier weapons they find in raid. Have to use what you can.

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A hardcore mode would be fine with me. But just to be clear, you CAN buy weapons in EFT, I think the best weapons can only be bought

burnt mulch
#

just to be clear, we're now back on the topic of removing the high end guns from the store.

solemn bough
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Not removing, reducing accessibility

burnt mulch
#

(and I was speaking of hardcore mode as a self-imposed challenge, which is possible in EFT/TCF)

#

so what exactly is "reducing accessibility"? because that sounds to me like "adjust the prices".

solemn bough
#

In my suggestion post I mentioned that not ALL weapons should be removed (including top tier) and also that the system could be dynamic, meaning, the accessible weapons could change from time to time

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Prices give access to players who have a lot of money. Removing weapons from store would remove that freedom from players who have money

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And balancing prices is complicated because you have to balance it for all players, those who suck, mediocre, those who play a lot and those who always win. Not an easy task

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With limited access, low lvl low MMR people would still be able to find high tier weapons while "rich" players would be limited and not run around with the same kits

burnt mulch
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sorry I just really want to point out
"not removing"
"removing weapons from store"

#

anyway

solemn bough
#

yeah, I've noticed that too

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With the dynamic system that I mentioned, it would also be possible to remove long ammo rifle, shotguns... anything. Just for fun

burnt mulch
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I really can't imagine that limiting player agency by forcing them to use weapons that they don't want to and can't progress to a point where they can, is better than increasing player agency by making more choices viable.

solemn bough
#

Now that I think about it, the dynamic weapons system would be enough on it's own. It would completely remove access to some weapons, but that would be worth it and temporary.

burnt mulch
#

the reason weapon diversity is (or at least is perceived to be) low is because long ammo bolt action rifles are dominant. This is due to many things, but people don't choose other things because they're just worse.

#

by reducing the dominance of the most powerful guns, less powerful guns become more viable

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and by increasing the power of the least powerful guns, they become more of a consideration.

main cradle
#

But locking them behind rng and quests will only make people hate using less powerful guns cause they’ll feel like they’re stuck with it

frosty garnetBOT
#

@jovial saddle, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Titel: Finishing Boss entrys in the Book of Monsters

Idea: If you finshed for exaple the Butchers entry could you give us a Meele tool baseed on him(Heavy Knife - Butchers Meathook)
Or for the Spider(Knife - Spider fang)```
solemn bough
main cradle
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Do you not see how

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Fucked that is?

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Limiting it to a few players will Ahem

Cause stigma

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Worse than the long ammo meta

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It’ll only make things worse

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Toxic, acidic

burnt mulch
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so, here's the thing. are we locking out high end guns or just a random-ass selection of guns?

solemn bough
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I guess that's up to the dev team. I think locking the most "abused" weapons would make sense, so high end guns with some mid range?

main cradle
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Ok so

Lock out 25% of the guns

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Got it

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Devs will love that

solemn bough
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What do you suggest?

burnt mulch
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I really don't see how locking high-end guns behind RNG is better than just removing them from the game in the first place, or nerfing them so that they're in-line with other guns.

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or decreasing their availability via price

solemn bough
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Price will change nothing, only hurt the players who don't play a lot

main cradle
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Nothing. I don’t suggest anything other than what ya propose doesn’t change how long ammo works, how slugs work, how anything works

Cause as you say

A few lucky hunters will have them

Not only that, but you’re right up telling the devs to toss out all their hard work on the guns.

burnt mulch
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I'm not really following. wouldn't my income and the cost of running expensive loadouts both scale with how often I play?

solemn bough
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By changing the price (I assume make certain weapons more expensive) you lock out the player base that doesn't play a lot or successfully enough. They are already limited, and with this change they will be even more limited.

solemn bough
burnt mulch
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you lock out the player base that doesn't play a lot
right, but this is what I don't understand. If I earn X per game and my loadout costs Y, then they'd both be multiplied by the amount of games that I play, no?

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whether I play more doesn't really matter, it's the ratio of games that I play cheap loadouts vs expensive loadouts.

main cradle
solemn bough
main cradle
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Locking guns behind rng ain’t the answer. All that’ll do is kill the player base. Flatlining it

burnt mulch
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honestly I just think it's not very fun.
unless you go around looking for these restricted weapons, you're not going to get them. And if you don't like going around looking for them, which is quite easily a chore, you are at a disadvantage.

trail carbon
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Yeah, I don't like anything that heavily depends on RNG

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Just annoying as hell

solemn bough
main cradle
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Like with dualies, that’s fine rng cause ya just rapid fire, ya shots

burnt mulch
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and even if you do go around looking for them but you got fucked by RNG, you're shit out of luck and you're out a bunch of time.

main cradle
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burnt mulch
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yeah well I don't play those battle royale games, do I? I play hunt.

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I don't play quickplay, eh?

main cradle
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Really man?

trail carbon
main cradle
trail carbon
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Everyone I know that used to play those games now plays hunt because they don't like rng

solemn bough
burnt mulch
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because Hunt isn't a battle royale, where everyone's progress is wiped every time you start a new game?

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while you can draw parallels between Hunt and BRs, Hunt is an extraction shooter.

main cradle
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Hunt ain’t a battle royale. It’s literally what potato said

trail carbon
burnt mulch
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if you want to play "play what you get" and do battle royale stuff, you can play quickplay, which is pretty much catered to that kind of gameplay.

solemn bough
burnt mulch
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yeah. in a different genre.

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where it's a core part of the gameplay loop.

trail carbon
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But you are quite literally saying that the system would work in hunt because it's a BR despite everyone in this conversation saying they wouldn't like it, and that it wouldn't fit

solemn bough
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Did I ever suggest a complete RNG system? Where?

main cradle
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..

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You didn’t

trail carbon
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RNG is not a fun or engaging gameplay mechanic

main cradle
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You flat out compared hunt to br’s

burnt mulch
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using BRs to argue for RNG in Hunt is like using TF2 to argue for class abilities in Hunt.

solemn bough
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Literally said that it would mostly include top tier AND it would be dynamic (change access to different top tier weapons)

trail carbon
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Personally, I'd like it if shotguns had non-random spread too. That'd how much I hate rng

burnt mulch
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so we get to use mosin one week and lebel the next?

solemn bough
solemn bough
trail carbon
burnt mulch
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I wouldn't. I'd adjust pricing, if I really wanted to hamfistedly change the availability of guns rather than actually balance the game. Takes less effort.
And if I was willing to take the effort to do it right, I'd balance the guns more closely.

trail carbon
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To be fair, price isn't a real balancing factor in hunt

solemn bough
burnt mulch
trail carbon
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Yeah

trail carbon
burnt mulch
solemn bough
trail carbon
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Obviously there will never be a "perfect meta" or whatever. But RNG obtaining of weapons isn't going to change anything

burnt mulch
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the devs don't keep balancing.. they've changed some things but are dancing around long ammo bolt rifles.

burnt mulch
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what'd they nerf? 2-slot versions of rifles (lol) and slugs (ehhh)

trail carbon
main cradle
trail carbon
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Adding the Slate and New Army isn't a balance change

main cradle
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In the end, it’s petty as hell most of the time

main cradle
trail carbon
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I personally think New Army is very strong, but most people don't share that opinion for some reason

main cradle
trail carbon
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MV makes it basically only close range, but it spits bullets out so fast it's ridiculous

main cradle
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It’s a fun gun that needs a swift variant

burnt mulch
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it's ok. competes pretty well with the other fast-firing pistols.

trail carbon
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Yeah, more bullet always means strong in hunt

burnt mulch
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I dunno if I want a swift on anything fast and halfway decent.

trail carbon
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Except for the bornheim

solemn bough
burnt mulch
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bornheim: built-in swift, still shit

main cradle
burnt mulch
solemn bough
burnt mulch
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well now we're just trying to read crytek's mind.

trail carbon
# solemn bough

Are you saying that waiting for change is bad? You think that because your change ideas are different that they get more priority?

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What are you saying

burnt mulch
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"my idea is better because crytek hasn't been doing the actually better idea"?

solemn bough
trail carbon
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It's not a specific kind of change either

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Balance is a very broad category

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And uh, that category is pretty important in a competitive game

main cradle
burnt mulch
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whether or not crytek implements an idea (and how they do so) doesn't make the idea itself better or worse.

solemn bough
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That's not the problem

burnt mulch
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unless you think crytek can do no wrong.

trail carbon
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You are probably one of the few people that view RNG in a positive light, just so you're aware

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The more things that are in my control, the more fun I have

burnt mulch
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eh I can see where RNG can be fun, and it is necessary to a degree.

trail carbon
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Dying to long ammo is annoying right

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Imagine if it could only be obtained by luck

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Even more infuriating

solemn bough
trail carbon
trail carbon
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Which includes most, if not all, long ammo guns

main cradle
solemn bough
trail carbon
main cradle
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But ya, slapping literally 25% of guns used under some damn scavenger hunt is just

burnt mulch
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the dynamic system is just "lebel week, mosin week, bertier week, lebel week..."

trail carbon
burnt mulch
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oh, and sometimes I can't use my crossbow just because

solemn bough
burnt mulch
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because the meta is still the meta...

trail carbon
solemn bough
main cradle
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There’s no defined meta

There’s a common but nothing defined.

burnt mulch
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if long bolt action rifles is dominating, then whenever any long bolt action rifle is available, it will dominate.

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so unless you lock out the entire top end, people will keep buying it.

trail carbon
solemn bough
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Read it above or in a suggestion section

burnt mulch
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and if you do lock out the entire top end, then you are locking the highest end guns behind RNG.

main cradle
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So this.

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Raid ain’t the right word man

burnt mulch
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wow look at that. the "top tier weapons".
like lebel, mosin, and berthier?

solemn bough
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Semantics

main cradle
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It’s a hunt

trail carbon
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Man, so it's almost like the dynamic system, is exactly what we thought was

solemn bough
main cradle
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burnt mulch
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why don't you describe your system, that

  1. doesn't involve "long ammo bolt action rifle of the week"
  2. doesn't involve locking out every long ammo bolt action rifle behind RNG
    ?
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spoiler, you can't, because if 1+ are available, you get #1, and if 0 are available, you get #2.

solemn bough
burnt mulch
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that's #2.

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locking them behind RNG

trail carbon
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Why not just make it less powerful then

solemn bough
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nvm

burnt mulch
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so just balance them in the first place.

solemn bough
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no

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leave them be

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let them be op but hard to find

main cradle
trail carbon
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Just bring long ammo closer to medium and compact and bam, problem solved

solemn bough
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well, maybe not op

trail carbon
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There is currently no downside to long ammo

burnt mulch
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they arguably are op already.

solemn bough
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true

trail carbon
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Just screw over the long ammo reserve ammo pool

burnt mulch
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and leaving them OP is literally what we're trying to argue against.
locking power behind RNG.

solemn bough
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I wouldn't say op, just more annoying than the rest

trail carbon
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That's one way

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There's plenty of ways to balance long ammo

main cradle
trail carbon
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Locking the guns behind RNG is quite literally the opposite of that

burnt mulch
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they're common because they're OP, not the other way around.
how many people bring a gun doesn't affect how strong it is.

solemn bough
trail carbon
late wind
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You've got it backwards. They're common because they're OP.

trail carbon
main cradle
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trail carbon
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Not the other way around

main cradle
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FUUUUUUCK

dense schooner
burnt mulch
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unless they have some form of inherent synergy. Which arguably they do, but only in the sense that your entire team is doing the same thing.

dense schooner
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The sparks pistol was literally just a long ammo buff

solemn bough
main cradle
trail carbon
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The other idea I'm on the fence about is separating pistol and rifle ammo pools

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Because I like it, but I hate it

main cradle
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We need a medium ammo buff more than a long ammo nerf. Ofc it’s my opinion

trail carbon
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Yeah, medium ammo is barely compact+

main cradle
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But its been a while since medium ammo got well, any attention

late wind
trail carbon
dense schooner
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I think the only issue with long ammo is how easy it is to amass reserves, even easier now with the sparks pistol, but yes, medium ammo definitely needs more love

trail carbon
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That's just common sense

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"oops, you lost because that guy over there got lucky!"

solemn bough
trail carbon
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Tell me a competitive shooter where op stuff is a positive thing

late wind
trail carbon
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If you say a BR, I walk

main cradle
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It’s been around 4 hours.. of this.

trail carbon
burnt mulch
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yeah I'm seriously getting tired of saying "power should not be locked behind RNG"

trail carbon
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Yeah, I don't think there's an actual discussion to be had here

main cradle
trail carbon
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Hilarious

main cradle
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It’s just ping pong at this point

But not fun

trail carbon
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Didn't realize I joined that late. Thought it was at the beginning when I hopped in

main cradle
trail carbon
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oh

late wind
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What's even the point? I just showed up.

trail carbon
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Read Chronos's most recent suggestion

solemn bough
# trail carbon Tell me a competitive shooter where op stuff is a positive thing

Can't say it's a "positive", but definitely not negative. Almost all rare weapons in PUBG are op, but they are rare. Same with Fortnite, EFT, Apex. Not every OP item is OP, but I don't see how weapons in Hunt are so absurdly OP to be literally ruining games. As most of you here said before, you want medium weapons to have more punch.

trail carbon
burnt mulch
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PUBG: BR
Fortnite: BR
EFT: progression-based
Apex: BR

main cradle
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The fuck is eft

burnt mulch
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escape from tarkov

main cradle
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trail carbon
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Escape From Tarkov

main cradle
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Getting the everclear

trail carbon
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Tarkov has horrible balancing to be fair

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Late wipe is just anti fun

burnt mulch
solemn bough
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Again with your strawman arguments. It's not about the kind of games. The question was -what games have OP weapons that are not hated

atomic cipher
trail carbon
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How is this a straw man argument

solemn bough
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And yeah, Tarkov might have been a bad example

main cradle
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Bruh who the hell uses dolch except for me

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Cause I bought all the dolch skins

trail carbon
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Dolch got nerfed pretty hard a while ago, it's still a high rof gun

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Avto is a slightly better shotgun

solemn bough
main cradle
trail carbon
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Sparks pistol gave avto a pretty good biff

atomic cipher
main cradle
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Like all I can see now is just massive auto shotty

late wind
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Fuck it. AA-12 when?

main cradle
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Nah not that there’s another

trail carbon
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Wait, did they ever get rid of the random spread on the avto?

burnt mulch
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horizontal spread is still random

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vertical spread is.. slightly random?

trail carbon
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Ok

burnt mulch
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er

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recoil.

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wait did you mean recoil or just plain first shot inaccuracy

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cuz it's still got random inaccuracy yeah

trail carbon
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Avto has actual inaccurate shots

burnt mulch
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ye

trail carbon
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Ok good

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Because if that ever goes away...

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There's gonna be hell to pay

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Personally I think the avto is kinda stupid

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But I don't think it's super op or anything

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You cannot fight at range with it, which is where most of my gunfights happen anyways

burnt mulch
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well it was supposed to be balanced around ammo pool and/or having a useless sidearm

trail carbon
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Yeah

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But sparks pistol

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Haha

main cradle
solemn bough
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How many bullets sparks pistol adds?

burnt mulch
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14 reserve

trail carbon
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28 if you have two of them

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So you no longer need to take ammo boxes with the avto

late wind
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30 if they're unloaded.

burnt mulch
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man there's no reason that single shot guns should have better resupply than multi-shot guns.

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they're already shot-efficient in the first place.

trail carbon
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I think the sparks pistol should just have 9 reserve

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You get more damage, but less ammo

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Not more damage and more ammo

burnt mulch
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base single shot ammo should go down in general, with split ammo raising the total count a little.

trail carbon
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Stupid

main cradle
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I think they matched the ammo count for the base sparks

trail carbon
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They did

main cradle
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Yeah and I’m like

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Ok

burnt mulch
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they nerfed it by 2 for the pistol version SmugEddy

main cradle
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They basically take the same cartridge but yaaa

trail carbon
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Oh wow

main cradle
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Least a bit less ammo

burnt mulch
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a whopping 2

trail carbon
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Two whole less shots

main cradle
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But fr.. this whole 5 hours of, this

burnt mulch
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more like 3, really, but I'm hopped up on adderall and caffeine rn

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I should get some work done

dense schooner
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It still blows my mind often you only get one round from regular ammo boxes with the lebel

trail carbon
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That should be the norm for long ammo

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Not the exception

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Less ammo should be long ammos downside

main cradle
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You should get two with the lebel cause of the mag size

burnt mulch
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nah it's a range

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you totally get 1 sometimes

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it's really good

trail carbon
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Don't worry, I promise the mosin isn't better in every way

main cradle
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Tbh

burnt mulch
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b-but muzzle velocity

main cradle
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I mostly use the lebel

trail carbon
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Oh man, that extra 2 meters per second is really gonna help

main cradle
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Mosin sights ain’t my jam that much

burnt mulch
trail carbon
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Fun fact, the lebel actually bolts slightly slower than the mosin

main cradle
trail carbon
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You can fire 10 shots with the mosin faster than the lebel

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I believe it's almost 2 seconds faster

main cradle
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Yeah man I know but like

It’s just my preference

trail carbon
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What if we took away the mosins stripper clip

dense schooner
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I can take all of its cons for the sweet aperture sight

trail carbon
solemn bough
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Then that wouldnt be mosin

trail carbon
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I use the lebel

main cradle
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Bayonet.. wooo

trail carbon
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Marksman is better than sniper too

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Sniper is too situational

main cradle
#

The obrez is nice tho, especially mace and yeah

trail carbon
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Unless you're using centennial sniper. Push buildings with that shit. Be the American the Japanese think you are

main cradle
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The marksman scope is well

It fits the style of hunt more so

trail carbon
#

The things I want to see out of hunt is
1: change concertina. Don't care how, just tired of seeing it spammed everywhere
2: Long ammo nerf of some kind
3: medium ammo buff. Give it actual pen and velocity
4: Specter Marksman. C'mon guys, I neeeeeed it

solemn bough
trail carbon
#

Price isn't a balance factor.
Yes, I would like to see medium and compact ammo used more

burnt mulch
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improve explosives' radius of concertina destruction. increase range at which melee weapons can destroy concertina. decrease range that players trigger concertina when crouching.

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I swear sometimes I throw a dynamite directly into concertina and it just shrugs it off. big suck.

solemn bough
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that could work too

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but also could make concertina useless

trail carbon
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Compact ammo is low damage, low velocity, but has high ammo count.
Medium ammo is basically compact ammo but with way less ammo and slightly better damage and velocity.
Long ammo has about the same amount of ammo as medium, but has amazing pen, damage, and velocity.
I think all of these should have upsides and downsides

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And long ammo just doesnt

burnt mulch
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not really. it just means concertina has some actual consistent counterplay.

trail carbon
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Make explosives destroy traps instead of setting them off

burnt mulch
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hm.

trail carbon
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That way, it doesn't cost two explosives to remove one concertina trap

burnt mulch
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well you could trigger the trap by shooting it

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speaking of which, that ought to be more consistent.

trail carbon
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If you have long ammo or it's in the open

burnt mulch
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why can I only hit the one particular bit of the trap to actually set it off

trail carbon
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Often it's behind a wall at windows or something else

solemn bough
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I mean, if you make one or two of those things, then yea, but explosive destruction range, melee range, decrease trigger range. A bit too much?

burnt mulch
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not really.

solemn bough
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cool

trail carbon
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No, traps are super annoying, and should have several counterplay options

burnt mulch
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melee range and decreased trigger range are basically one thing, make melee a viable counter

solemn bough
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no, they are not

trail carbon
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Yeah, getting executed because you decided to melee a trap sucks

burnt mulch
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explosive destruction range is just "make a single explosive actually clear a single concertina bomb"

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wdym they're not lol

trail carbon
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Maybe also make concertina traps have a single use

burnt mulch
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I think 2 uses is probably fine

trail carbon
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Because as it stands, a single tool requires two consumables to counter

solemn bough
#

they are not the same. Melee range adds range to your weapons, but if you are not hitting it, then it's your body, this is where decreasing trigger is different

burnt mulch
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...?

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what?

trail carbon
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Well you can't melee the wire if you can't get close to it, can you

burnt mulch
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the point is to have a sufficient gap between the range at which you can melee concertina and the range at which you touch it

solemn bough
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Sure, but that's why you have melee range increased. How does that relate to trigger range

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In programming terms, those are two completely different things

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Even in gameplay they are different

burnt mulch
#

they accomplish similar purposes.

trail carbon
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Also, can we have concertina not go through solid surfaces

burnt mulch
#

if I can't reach a shelf, then I can either get a stool to raise myself, or reposition the shelf so that it's lower.
they both accomplish the goal of reaching the shelf.

trail carbon
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I know it's probably a hard thing to fix, but it'd be nice

solemn bough
#

sure, when you want to destroy them, but as a trap, trigger range is very important as a separate entity

burnt mulch
#

I'm talking about the concertina wire itself.

trail carbon
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He's not talking about trigger range

solemn bough
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I know

burnt mulch
#

?

solemn bough
#

I know that you talk about about the wire itself

burnt mulch
#

as a trap, trigger range is very important as a separate entity

trail carbon
#

Then...? What's the problem exactly?

solemn bough
#

That's why it's important. If you have melee range increased, you don't have to come close to the wire to "cut " it

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Butif you also decrease the trigger range (when it bleeds you), then you also nerf the trap itself

burnt mulch
#

if I can't reach a shelf, then I can either get a stool to raise myself, or reposition the shelf so that it's lower.
they both accomplish the goal of reaching the shelf.

trail carbon
burnt mulch
#

and that's also partially why I said while crouching.

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concertina should be more consistent in general.

trail carbon
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Also, let every ammo type shoot through it for gods sake

solemn bough
#

why while crouching would it have a longer trigger range if you already have a longer range on your weapon?

trail carbon
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It's a tiny piece of metal, why can long ammo and fmjs only shoot through it

burnt mulch
#

what?

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dude I'm just approaching a problem from two different angles

#

how is this hard to understand

solemn bough
#

And I told you to choose one of them
how hard is it to understand

burnt mulch
#

why do I have to choose one?

trail carbon
#

Both. Both is good

solemn bough
#

Because otherwise it would make concertina obsolete

trail carbon
#

Good

burnt mulch
#

no, because the magnitude of both can be adjusted...

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tf

trail carbon
#

But it also wont

solemn bough
#

If you don't like concertina in general, then that's a different discussion

trail carbon
#

I don't think so

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I've stated why I don't like it, and how it could be fixed, and here we are

burnt mulch
#

literally do both except less than if you were to do one individually.

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how tf is this hard to understand

#

I got myself a small stool and lowered the shelf a little

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?????

trail carbon
#

What

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Dude are you ok

solemn bough