#feedback-discussion
1 messages · Page 22 of 1
all you said was "what does it have to do with KD"
"Maybe you are the person who likes to be trolled or killed in the game for no reason. I'm not"
yeah that's not
That’s more of a jab to potato
yeah that's more of an awkward personal attack.
and it still doesn't address the "multiple deaths' part
maybe i can be clearer?
That's a perfectly clear explanation. Everything is psychological obviously
communication is a two-way street.
I obviously didn't find it "perfectly clear". and neither did raven apparently
I’m more confused rn
please explain your response in more detail.
Are you literally sour cause ya not getting ya dopamine rush?
Like sorry if I’m blunt
You both seem to have a 180% opinion on this matter than me. That's for sure 🍻 I do see this as a way for toxic gameplay that is different from other ways of trolling. Looks like you don't see this difference. Well in this case we won't find a common ground. But that's alright. It was a discussion anyways.
I'm literally asking you what the difference is
is this some kind or a weird personal attack? sorry Im not sure I got it
you clearly see a difference where I do not
I am trying to get that information out of you
also, I... believe you meant 180 degree? that's a percent sign.
- "Necromancer abuse" makes you die multiple times <- ok
- Other forms of trolling usually make you die up to once <- also generally true
- Dying multiple times is worse than dying once <- this is the part that I'm asking about
Therefore necromancer abuse is worse than other forms of abuse
man fuck this
And I have provided the info. I'll repeat it one more time. 1. The difference - multiple deaths that can't be prevented that ultimately result in a bad experience and a lost hunter (for people who care about KD and stats that's even more) 2. The player who abuses doesn't really risks anything themselves. Yes , 180 degree, thank you
multiple deaths that can't be prevented that ultimately result in a bad experience and a lost hunter (for people who care about KD and stats that's even more)
what is different about multiple deaths that can't be prevented vs one death that can't be prevented
jesus it's like pulling teeth
multiple deaths that can't be prevented that ultimately result in a bad experience and a lost hunter (for people who care about KD and stats that's even more)
--
a death that can't be prevented that ultimately result in a bad experience and a lost hunter (for people who care about KD and stats that's even more)
I’m tryna write my first draft but Jesus this is just
Again. If you don't see the difference then we won't find a common ground. Starting from the fact that dying in a game is probably not why most people play it(as mentioned before, it is obviously a psychological aspect of the process ), to the fact that in the end you end up with 1 bar in the best case scenario (not even touching KD argument here)...
yeah.... it's like pulling teeth. rip
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We all have seen and used the Sparks pistol by now so i thought its time for the Martini to get its turn```Attachments:
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@mellow needle the problem with the MH pistol now is a matter of design space. How would it be distinct from the sporks?
gonna be honest scripts are annoying for avto in hunt
but also its not that hard to control the recoil you just pull straight down
idk i just put it in more for the meme
The gun from the screenshot is a fake.
It says Enfield, too. 
@wheat whale love the mention of the console ports issues
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Hasnt stopped the devs before
Just make it a "prototype"
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https://www.youtube.com/watch?v=HbtlmYJHJrk```
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Eyes.
@jaunty heath sounds like you wanna go play fortnight
That’s what I thought. ☠️
Didn’t Fortnite remove the whole building thing? The building is what always kept me from trying the game, other than that it looks pretty fun.
I mean I hear people actually complete their battle passes
deployable cover doesn’t sound the worst, though it was worded poorly.
Oooooh slam!
Imagine actually using games like fortnite as an example for people completing battlepasses 
I haven't completed a battlepass with 100 levels even once
While I was able to complete Hunt's first iteration of one in just couple weeks
Using the % brackets is also pointless since they don't give the full story
Someone who completed the event recently shared a screenshot of their placement on the event leaderboards which showed that over 50k people have completed the event
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This really doesn’t represent the average player though does it
It's still a point I can make with the context of me not completing a single battlepass from other games where it's generally 100 levels
50k players of how many activly trying to complete it
I imagine a lot less than people seem to think 😄
charys-hutners-chart only includes only players who logged in during the event atleast once right ? that would mean that only like 50% of the people on the scoreboard or so are activly trying to complete the event/are actively playing the event => which would mean only people who had the time to grind an average of 450points a day which requires about 2,5h a day depending on how good the matches go which is absolutly doable but not every one who has a family and is working 40h+ a week the rate at which u gain eventpoints an the amount needed for each lvl seems fine its just the timewindow is too small more lvls and a longer time to play the event would be better as then more people would be able to find the time to get the eventpoints / grind for them to say in short raise the amount of event-lvls and time for the event but keeping the average eventpoints needed a day the same would propaly increase the completen-percentage by 10-15%
We don't know what the % brackets are based on
yup would be great to get those numbers though
It’s actually extremely easy to gain insight as to how many players have finished. Currently, it’s less than 1 in 4.
1 in 4 of what players that logged in during hte event ? 1 in 4 of all sold copies of hunt ?
1 in 4 of those that have logged in during the event. If you want to look at the stats against the number of licenses sold, that would appear much worse, however I wouldn’t consider players who haven’t played in more than two months “relevant”
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The ADS should be accurate when we are jumping since jumping does not change the ADS.```
The ADS should be accurate when we are jumping since jumping does not change the ADS.
Guarantee it does
def not, just died because of this
I don't think that every player that has logged on during the event is relevant either
Not every player cares about the event
And as harsh as it may sound, not every player is necessarily supposed to complete the event
And with both factors considered I'd say having at least 50k people completing the event is already quite a lot of people
As well as the fact that they have previously adjusted events point gain rate wise etc. if they noticed issues with it, considering that they only adjusted the point gains from event clues during the event they probably have the data to support that it's good as it is
Just out of interest, where do we have the 50k people having completed it from ?
screenshot of a guy being place 50000 with over 24500 eventpoints so atleast 50k have completet it
i am acctually place 53031 rn and have it completed and i am acctually top10% so there is porpaply around 75k people or so who completed it already
avg points for top 10 is only 20.000 pts tho, right ?
so roughly over half of the top 10 haven't yet finished
@viscid grove finally someone else sees the issues with the legendaries steering away from actual western inspired ones
Well Hunt isn't a western game tho ?
yes but keep in mind i am on the closer half to top 1% so there is propaply some people after me who also finsihed the event
Its set in the late 1800s US I'd expect far more skins based on the legends and fictional characters from those times instead of man or woman with a hood no.10
yeah there is some - but are those "some" really amounting to another 50% more ?
i agree hunt is just western style weapons and locations we have fantasy rifles like the avtomat which is based on a mose in hunt in irl its a huot-rifle though so nothing to do with the real western
The issue is that Hunt at it's core is a very occult, almost "weird west" theme, not a traditional western setting
hard to say its jsut an estimation
Hunt is based in the swamps as opposed to the plains most westerns are in, and is more caracterized by the occult and supernatural, as well as being almost 1900 sets it a good bit behind the timeframe of actual westerns especially in terms of weaponry
Well i'm pretty happy we got that many people finishing it, altho i personally am still not liking it at all
agree i want the style of events we had on the last ones best
To be fair tho - i went from a player that sunk up to 6 hours a day into Hunt and could do so comfortably, to a player that could only play on weekends for nearly a year, and now i got about 3 hours a day tops (realistically more like 2 hours) for all my freetime so i really don't like that this event is so grindy it expects me to sacrifice my almost entire freetime for 2 monts to finish
But i feel like i may have to reiterate, that is my personal situation and opinion
I very much know that there will be people that essentially say "lol tough luck, i can do it so it's fine" and while i detest that mentality they do have a point too
Another polarizing one is, i wouldn't give a fuck for it either if i could buy the levels i lack the time to grind for... It'd make me not loose out and fund a game i love in the meantime
ai giving in eventpoints as in the last event requiring about 500 points a day ~ comming out to 2 hours of playing is the way i think
cause this event 450 eventpoints with mainly pvp giving event points its hard for players to get points and even for good players comes out to around 2.1h to earn 450 eventpoints if played as a trio or 3.1h if played as a duo or even far more for bad players which is way to much time
For me the sweetspot would be 2 hours grind a day
because that'd leave me with ~1 hour left for other stuff (going out with friends, reading, playing another game) but i also don't mind if it's more
Like in the monetisation blog and with the recent trend they made it clear the game needs funding - so just let my buy points at a reasonable price if i work so much i can't finish the event
From a technical standpoint of event mechanics i like what they did with this one, but i think they overdid the PvP side, because many of the lower skilled players in their respective brackets (which in the top brackets i belong to too) will have issues gaining all those points through the non PvP way - and that's what i think makes this event kinda polarizing
there's the people that are chronically successful in PvP which just amass points no issue (had that happen myself when carried by two of my friends) but if i play solo, or are rather uncuccessfull in PvP i got barely any points, and gaining like a handful of copies of a gun for grinding one BP level out inb 1-2 days just couldn't keep me motivated
What i think led to this is that they replaced the big exploration rewards (what in past events were the cristmas trees to the presents or the scarecrows to the single pumpkins) with the snek points that you need to turn in at the center of PvP, aka the boss locations
its a way to pvp sided event from my opinion cause at the evnetstart i made about 14k evenpoints by playing solo vs trios as i had an mmr of 3 stars i got downtiered into 2star lobby which is insanly easy to solo-wipe with avtomat/crown/nitro/dolch while this kind of farm is not possible in higher mmrs as such my eventpointgain slowed drastically down once i reached 5 stars the point when i got into 6stars i had to get my mmr down with quickplay because i wasnt able to get more then ~20 points per round the highly unstable mmr of hunt in combination with a pvp sided event is just not the right way because there is only a verry slow gain of points with non pvp farming there should be a good balance inbetween like 55%pvp and 45% pve/searching for eventpoints
I mean PvP has to be pretty lucrative
i'm absolutely fine with even a 65/35 split for example
I think for me the event would have hit the sweetspot in PvP vs PvE balance if we'd have had the bigger exploration objectives back, but instead made the snek points earnable by killing AI in a certain way
Because when in a team i think the lootable snake point mechanic was very good
i just don't like it replacing the bigger exploration objectives
i agree but there still would have to be one change there needs to be a reward just for the kill like maby 3 points as often in high star lobbys ans well as lowstar lobbys u get 3rd-partied befor u can loot and then u get nothing which i also see as an issue there needs to be like some sort of eventpoint-reward given out after the match ended per kill ( excluding downing same hunter multible times
there's no reward on kill because you could use that to gain info on an otherwise uncertain shot
thats why i said after match and not during the match
Like i hit the guy - don't know if he survived. But if you see you get 3 points you know he dies
Ah yeah
missed that mb
even at that the actual lore of a good few hunters who could be deemed "occult looking" aren't occult at all, like the daughter of decay just being someone who likes killing, or the lonely howl being someone who likes killing, or the headsman being someone who likes killing, or the hail mary being someone who likes killing for god, or the phantom, again just a man who likes killing who happens to have an oddly amazing prosthetic that is fully functional.
Ironically some of the hunters that are more occult in the lore look more plain, like the skinflint who had visions of the past present and future, the night seer and acolyte both are just people in long dripped out coats, Sofia who made a blood pact with death, the witch hunter who was raised to fight the unknown, or the archaeologist who was drawn to the bayou by a dream of children tumbling into water.
Then we have the people who are connected with the occult and look it, like Felis, the Prescient, the Revenant, the plague doctor, the bone doctor, and the wicked sister
Avto is real
It's in Louisiana.....
Thank you
Fair enough. Still, there's no reason they shouldn't nor can't add some wild west legends. They already added the two I mentioned. Shouldn't be a problem (more like the opposite, plus money) to add more.
no
avtomat in hunt is a fictional conversion of the mosin
there was no automatic mosin
there WAS a similar conversion of a bolt action like the mosin
which hunt based it off
huot rifle
Yes. Well, the invention and idea is. The way it's represented in-game, however, is an entirely different story and irrelevant.
Yeah we have the occult, be that vodoo as in the weird sisters case, or the "real" magic as in the revenant / witch doc's case or the corrupted by the moon ones in the last few wolf themed ones, we've got batshit insane caracters which are recruited straight from the asylum in lore, we've also got pretty regular looking ones Like the two detectives, the sprited, Sgt. Bridgewater, the Steeleyed, Lulu, the Kid, the 4 natives, Prodigal daughter, Carter, Billy, Redneck, Revenant/Bad hand (put them together because ones a stereotypical gambler the other the same but undead), Mountain man, Llorona, Marshal brewer and Hardin
So there are quite a few "western" characters...
they however all have a slight spin on them to make em more Hunt-ish whcih i doubt will go away
They added a lot more than two...
You propably won't see them taking all that many people very clearly 1 to 1 to the game
No one's denying they put alittle flavor to it. In fact, I encourage alittle imagination and creativity. They did the same with The Kid and his lore. They didn't just call him Billy and grab their paycheck. So why wouldn't they put the same effort into a potential Doc Holiday skin? Seeing as he was technically a dentist and a gunslinger and a outlaw, they've got some room to do some impressive writing.
not enough room to add a form of camo which sells the best nowadays
But as far as a western setting goes we have:
- trapper -> Mountain man
- gambler -> Bad hand and revenant
- commoner -> Redneck, Gunrunner and maybe even Redshirt
- soldiers -> Prodigal daughter, Sgt bridgewater and Turncoat
- natives -> the 4 native american skins
- Pimp -> Billy
- prostitute -> Lulu
- detectives -> The two detective skins
- bartender -> spirited
- Scientist -> the researcher
and on top a few nudges to popular western characters
- Billy the kid -> the kid
- Seeleyed -> somewhat a nudge to clint eastwoods man with no name
- Carter -> Buffalo Bill iirc
People often just want to see specific people - and not just people from a western setting i think...
the wolf hunters aren't really corrupted by the moon
the two BB ones are hunting down their son who is just mental
I'm not sure if he's really "just mental"
"An insatiable bloodthirst possessed Leonel Frisk since he first caught its scent. His sanguine dreams and hunger for violence brought him to the bayou, where he searches for new prey, and fresh blood to spill"
the way i understood it the red moon very much as a detrimental influence to him (might be wrong here tho) and his parents try to rid the bayou of their "missbehaving" shild
Nothing about him being corrupted by the moon is mentioned in here
Nothing is specifically mentio0ned there - true, but we're actively in an event where the moons influence is portraid
to me it just seems like his mum just found a bloodbath in the bayou with her son's howling in the distance
the moon turned crimson with blood sounds more like a metaphor than anything else
i'm fairly sure this is what's hinted at with his "sanguine dreams"
Every full moon, her immortal light would fall on New Orleans, and the crickets and fireflies would dance in the spotlight. But just as the Moon has dictated the turn of tides for millennia, the Sculptor began to dictate the Moon's influence on Earth. The Moon's light cast a spotlight onto people whose hearts were already starting to become twisted by the Sculptor. Mother caused harm to child, brother betrayed brother, and others let their minds wander into madness and desperation. Those who knew the power of both the Sculptor and the Moon began to plot and use the twisting of people's hearts to their advantage.
from the description of the traitors moon event
The moon has a significant murderous impact on people who are starting to become corrupted
and i'm fairly certain that's what's happening to the lonely howl too
Hunters, we sit between the passing of the Worm Moon and the rise of the Pink Moon. And down on the killing fields of Louisiana, the changing of the seasons from winter to spring sees a new rising darkness. Effigies, rifts, and strange clues are brought forth across the bayou under the influence of a Traitor's Moon, along with story and secrets about My Chary's ambitions for manipulating the corruption… But at this time of year, hope springs eternal too, and light can be found in the bountiful rewards on offer for those Hunters ready to face and conquer new challenges during the 21 days of The Traitor's Moon Event.
Further more is specifies "rise of the pink moon" here. which would coincide woith lonely howls bio of "sanguine dreams", IMO.
https://huntshowdown.fandom.com/wiki/Events#Traitor's_Moon:_The_Dark_is_Rising
here's the wiki page where i looked up the traitors moon event
Are all of the maps in the game set in Louisiana?
Yes
Well I certainly wish our trees turned those nice orange colors in the fall down here, but they don't. We have 2 seasons....hot, and hotter, lol.
I don't know much about Louisiana, i admit, but it's like that in all of it?
It also may be a reference to the exceptionally cold season you had back in the year Hunt is set on, but that's my wild assumption.
Yeah, not sure. It's pretty much the same for the whole state tho. I don't mind it on the map at all since I really miss seeing trees like that irl, lol. I was just curious if the entire setting was Louisiana or if the game was spreading out.
Is new orleans as hilly as desalle? This is meant to be somewhere in new orleans lol
Haha, nope....nothing like that exists here. That was another thing that made me wonder about the lore. That resembles Arizona more than it does Louisiana. It's pretty flat here overall.
Yeah it doesnt make much sense, I feel like they basically designed a map for another state then were told to just make it be louisiana lol
Desalle has more in common with Scotland than Louisiana lol
None of the western-like stuff really.....this area was founded and colonized by the French originally, so the style sort of mimics that as far as the old stuff goes. No western looking buildings. As far as a game goes, the maps would be boring if accurate, so the game is more fun because of it for sure.\
Oh yeah definitely the compounds are really interesting overall, I just wish desalle didnt take so many liberties with the geography, especially bc of how the hills make firefights hellish lol
You basically need to be on the high ground bc of how much of an advantage you get from it
yup.....depending on the gun of course.
My understanding, if correct, is that this world is more like an alternate universe and not the same world we live in? If that's the case, then it's easier to get by with changes.
Hell, I'm not even sure that there are mines anywhere in the state, even in the north. Agriculture was the thing here...and working the water.
alternate universe can be used to a degree but them saying DeSalle is still in Louisiana just feels like a bit of phoned in world building. We already have confirmation in the lore that a similar issue is happening in the middle east so they could have just have DeSalle set in a different state
@unique epoch I mean yeah, it hasn't been able to for the longest time now
If it did at some point then it must've been at least 2-3 years ago since I don't remember any damage changes to it during that time
Always had to hit the head with it
@viscid grove Regarding adding more "wild west" looking hunters, theres a lot of them in the Tier 1/2, I mean this guy kinda literally kinda looks like the Dentist
I should take pictures of every regular hunter to make a gallery
@timber timber Pretty sure devs are well aware ppl are leaving night/fog/dusk/down maps pretty often. But it looks like they are just determined to push it anyway. I do not remember hearing anything about giving us an option to choose the time of the day, but what I keep hearing is this "amazing and well thought" comment that any change like that will divide the community. Which is probably the biggest WTF comment I heard about this game.
the dev's very much know that people leave those maps which is why they gutted their spawnrathes to an abysmal 8% for both night and fog repectively.
Afaik they are looking into making a prefrence system but as of now it would split the queues for MM which with this small of a playerbase is not a good idea as it'd come to the detriment of fairness, queue times, etc.
With so many people passionate about this game expressing massive amounts of frustration over a small number of issues, I am quite surprised by the lack of communication from the devs. They could accomplish a lot by just letting people know that they are being heard. There are worse games that have more active dev teams with regards to communication.
I've yet to see many games that communicate better...
There we go again - splitting he community 🕵️ First - I keep getting maps other then Daylight way more than abysmal 8%. Every second game is not a daylight. And night maps seems to be going in bunches (if I get 1 night map, the second is 90% also gonna be night map). Second - yes, please slit the community. If vast majority do not want to play in night map/ will not choose this option, why force all these players play it?? The ones who enjoy it will select it and have fun. The ones who hate it will play other maps. Everybody wins.
there are definetly some - but the vast majority do not, or even worse claim they do and then do the opposite
No not splitting the community, splitting the matchmaking queue...
I dunno....I'm not seeing much from them now, lol
Same logic. What they system can't handle it? I remember when we had an option to choose a single boss or 2 bosses
that was before we had the MM we have now, and before QP was a thing
How about trying something that seems to be requested so often? Just wondering if devs considered that this might actually keep more ppl playing the game and not leaving (thus launching the cascade effect of the title gaining the popularity).
This also includes new mods
The devs constantly do requested stuff to the point almost everything were getting is requested by now
QP was requested by the community big time - as it is what heppened as a result of the questions for a solo only mode.
SBMM was a community request too.
Although I doubt that the resulting SBMM system is what people actually wanted, lol
It's terrible
Well, in all seriousness, the time of day selection or a different mode (not current quickplay) seems like a more substantial change that can potentially has a bigger influence on the game's popularity.
Thing is the people that want what we don#t have are loud - appeal to them then the side that was fine before gets loud
there's really no winning this
fairly sure the daytime selection would do just about nothing for popularity
it is better than nothing but still quite flawed.
the "issue" with Hunt in regards to popularity is that it's too hardcore for the casual crowd
yet it's too casual for the hardcore crowd
The way the game is set up almost seems as tho they listen to the top % of the player base, everything seems to feed them. Even SBMM seems to throw the less skilled up to be farmed by the better players, which is 100% my experience.
For the casuals gunplay is too slow, too little forced run and gun.
but for actual hardcore players, movement is too arcady, missing drop and gun characteristics like diffrent sway, sprint in and out times, ads times etc.
And just in general, a lack of real customisation, both visual and performance ways is also a big issue for it.
Isn't this a perfect opportunity for a new mode? Or what do you exactly mean by Hardcore? I'm a casual player and I still love Hunt (mostly for what it could have been, but still...)
Oh I see your message now
A lot of the gameplay that I watch shows the higher skilled lobbies being more campy.....so I am not sure what they want, lol. 3 star lobbies are like crazed lunatics, lol.
Well if we look at games like Tarkov for example, tarkov goes the full hardcore experience, where movement is closer to realistic in speed and more importantly inertia, inventory systems and tarkovs main draw, the almost, for lack of better words "gunporn" that is it's customisation system
Hunt is incredibly light on all those aspects - hun't movement is unrealistically fast with still almost no inertia to changing directions or airstrafing, it's gunplay makes most guns feel the exact same in the stats other games use for more fine distinctions (movespeed, ads speed, ads strafe speed, sprint in/out times, sway, etc) as well as weapon modding is non existent, hunt just allows selection of premodded guns
in terms of legendaries they said they wanted to go for unique guns not applicable skins etc to make them feel more unique and with a backstory - but if everyone runs the same legendaries that are 100% carbon copies of each other it actually fails at what it wants to achieve
where as a system that lets you mix and match both visual and performance modifications makes it feel far more unique for most players
I actually think the guns feel vastly different from each other. They've done a good job there.
And many casual players don't want to deal with permadeath and long waittimes until the game goes on again for example when awaiting a revive
as well as with an overall economy
Well yes and no - in some ways they do, but it's undeniable that almost all rifles share the same base sway, Ads speed, movement speed, sprint in/out times, swapp speeds With only very few variations for example ADS strafe speed only changes scope or no scope, there's no distinction between Aperture, deadeye, marksman or sniper scope, and sway only changes a bit for weapons of the same class with adding a bayonett for example
And for many hardcore players that combined with the lack of individualisation makes it kind of uninteresting...
First of all thank you for a detailed reply 🍻 Now to the point. I'm definitely not suggesting Hunt to be going Tarkov route. Not only because I consider that game to be boring af, but just because these games are completely different in their setting an style. In this regard Hunt is unique, so why not playing on this strong side? For casual players devs could introduce a mode with something like - one small compound and shorter matches, with an optional goal other than killing other team(s). This could very well check the boxes for casual players in regards to faster gunplay and less running. For "hardcore players" they could simultaneously add new features for this mod (new guns, random guns, new gun characteristics)
Oh yeah i don't want Hunt to go the tarkov route eithe... But i think the lack of individualisation is where they loose tonns of players. This stuff grew to be in almost any game for a reason
Given the setting of the game, the monsters, and the supernatural in general, I can't see Hunt being the destination for gamers looking for realism, lol. It just needs to be a fun and engaging game with active devs to fix issues and add more regular content for ALL skill levels.
I'm not against adding new nodes in general, but it has to be carefully balanced with the existing modes and the size of the playerbase
Well hunt's gunplay originally started out far more hardcore and realistic
It's still pretty hardcore tho, it's not like you're a bullet sponge. It doesn't take much to drop you.
i started playing back in EA in March 2018 IIRC, and back then long ammo weapons would take longer to be tucked away and to draw, as well as have categorically more sway than medium and compact
they removed that tho
I mean yes that's what i said
Hunt is to hardcore for many casuals, jet to casual for many hardcore players
it's in a weird limbo between the two
Hardcore players have plenty of options out there.
Hunt should be a fun distraction for them in between sweating it out in hardcore games.
Also i'm not saying that's a bad thing, i'm just saying i think that's why hunt has difficulties growing fast and to a pretty big size
Hunt has been growing pretty well considering we started at a ~1200 players playerbase
Hunt is such a better balance, tarkov seems to be balanced around guys who play the game 50 hours a week
One of the biggest issues there is getting people to try it. It's not an easy game to market and you really don't get a good idea of what the game is by the pics and description in the store. I can tell you from experience. I am a social gamer mostly, I like to play with my friends. My buddy had this game and wanted me to try it and when I looked it up in the Steam store I was not at ALL interested. Didn't have a solid idea as to what it was and it didn't seem like my thing. But luckily is was on sale and I gave it a shot just to play with my buddy and it ended up being one of my favorite games of all time. Getting people to try it is the challenge.
I'm not saying hunt is better or worse balanced...
Tarkov has an armor based system which comes with it's own host of flaws and advantages
I agree mostly - altho i'm very certain that the lack of individualisation i described above also turns off many people
See, I love the simplicity. We have so many games with too many choices and customization. It's one of the things I really like about Hunt actually.
i wasnt clear, my apologies.
i think that tarkov is balanced statwise just fine. its just feels like it is catered to players who play 50 hours plus a week which IMO doesnt make it more hardcore, but rather more grindy and rpg like. while hunt is simply a better fir for those who have a normal amount of time to play
Hey all good, no need to apologize 
We're just having a friendly discussion - i dropped tarkov for the same reasons... was far too time demanding for my taste
Sure that's a preferance you might have, but i think not many people share. I for example enjoy a very deep system that allows individual tweaking
Is it just me or i really like night maps
But also here it's absolutely good to have your own prefrences
like night + fog
It's not just you but we sure aren't the majority i think
I don't like fog all that much tho
i hear many people complain about it but man it is fun for the atmosphere
like it's kinda cool - but it would IMO be so much cooler if there were individual wisps of fog and some clear sightlines
it would be a pain in the ass to implement into what is already a buggy mess
oh sure it would
but it'd be so much cooler than white wall of artificially lowerd sight
yeah i kinda agree on that
also i like night maps to mess with other people
que avto incen
Like imagine banks of fog over shallow areas and bodies of water
but you can go above fog level by getting to high points on the map
I heccing love nightmaps
bit sad that people abuse filters and gamma to see better than others but that can't be helped sadly
But the atmosphere and visuals are A++
like nightmaps with colored flares and fusees
Or a shot of DB through the dark of night
well then again
the main thing hunt needs to do now is
region lock china to chinese players only
nah
asia is a pain in the ass to play with the amount of hackers around
I can't stand that all chinese cheat bias
hmm
lets not bring this here okay
Yes I feel skill gap when I play on asia. On east coast I’m 5 stars but if I play on asia 3 hrs I always drop to 4 star
Pls lets not have that become about xenophobia okay and lets drop the topic
Thats a huge leap to xenophobia, lol. It's pretty common knowledge that they just don't view cheating as being a big deal like we do. Just a cultural thing.

No one cares. They added ping limit since that I’ve never seen Chinese on US east. Just don’t never ever play on asia problem solved
But why do you play on asia servers?
That’s all I’ll say
maybe because im in asia?
Depends on time of the day
well theres oceania
I get annihilated by more people above my skill level that I should never even be matched against than I do cheaters. I'm being cheated by SBMM 🤣
I think I've only actually witnessed one blatant cheater so far. It doesn't seem nearly as bad as other shooters.
I think all cheaters are 6 stars obviously. Let them fight each other. Try not to reach 6 star yourself and don’t play with people that are 6 star mmr you’ll most likely never face cheaters
Do you have proof of any of this? Cause cheaters aren’t just 6 stars.
I don’t have actual proof just talking from my experiences past 3 years. Since SBMM I’ve faced 5-6 blatant cheaters they were all on EU also all of them were 6 stars. Don’t accuse 4-5 stars are cheaters cuz mostly it’s just lucky wallbang
I mean cheater obviously aren't all 6*
Yh I said most of them
And i know a lot of 6* that you'd believe they cheat but they absolutely don't
I did not mean most of 6 stars are cheating. Never said this
I personally think you can't identify a cheater by his stars, name, or a VAC ban on record.
IMO you identify cheaters by suspicious behaviour and that alone
sry didn't mean to say you said that
just a general statement of my view about it
I believe most of cheaters are 6 stars. 4-5 are the most populated mmr bracket. If people use cheat I’m sure it will increase their mmr 1 or 2 just calculate
We now have SBMM ping limit I don’t have cheater issue lately (east coast) but when the event started it was awful
depends on how long it takes till they are banned
you can get unlucky with rng continually, something can have a lower chance of happening and it can happen multiple times in a row, it's the nature of it
just play the nightmaps, try something new for a change
don't be afraid to get a little bit close to an enemy
Hell that’s kinda what nightmaps do. It makes you revaluate ya strategy and nudges you to be more close and aggressive.
like man I hate desalle and I still play on it because it's a waste of time to load into a match nd just leave
While not making long range engagement nul
If I were to just leave the match every time it was not the conditions I perform the best in I'd be miserable lmao
some of the best matches can be night or fog maps too
Like you can hate the map, but it’s not really infringing on ya abilities to score a bounty and such
yeah lmao
reminds me of the guy who came in here saying he doesn't even play dusk or sundown maps either lol
Like saying night maps should be removed or whatever, cause you don’t get a kill and you died, isn’t a good argument.
Yeah, like
Does he hate the fact it’s not midday?
I get not wanting to play them bc of nvidia filters but the devs added a fog effect to them with this new night one
you know, to stop people seeing further than they should be able to by using a filter
The fog effect is pretty neat tbh. It’s mostly by the water from what I’ve seen
it's incredibly noticeable if you play with scopes
made me just decide that I'm gonna get good at lining up scope shots before ADSing though
Night maps can also be p damn funny I've noticed tonnes of people just crouchwalking everywhere and jumpscares are getting common
like I'll turn a corner to find some immersed person in a dark skin like the prodigal daughter just crouchwalking with a mosin
When starshell is funny moment
yeah, if you fuck over someone in a business deal you were just smarter
Unfortunately this is one of my pet peeves when faced with a night mission. You can artificially just brighten the night on your end with 3rd party software to make it easier to see enemies in the dark. Monitor type or settings can also DRASTICALLY affect visibility without the game giving a good set of guidelines other than a gamma slider recommendation to give a level brightness playing field.
I mean I'll still play the night mission, but it's really bothersome you hear the enemy first, wait for the ambush and you still need 2 seconds to peer into the blackest of voids in a forest while they spot you in half a second due to software or hardware disparity.
Best of all... no one confirms nor deny this fact that it's present, but visibility has always been funky on the 'night time' setting maps.
just something you need to take on the chin, people do the same on console with monitor settings
had a guy snipe me at 100m with a single headshot on console then do the exact same to my mate so he def had contrast turned up or smth
also sometimes have people who use kbm on console too, or the occasional actual hacker with an aimbot or wallhacks lol
it's not as advanced as the cheating on pc but it's more sleekit
Take it on the chin... after 1000 hours I'm kinda done taking it on the chin, because I just get fucked by something out of my control.
When I do PvP I expect to be able to outgun or outposition my enemy and that I died due to a fuck up.
But if some visual effect penalizes the average player but doesn't do so for people with these advantages... feels complete asinine and a death just doesn't feel earned.
this isn't an issue only in hunt though, it extends to every other pvp game on the market
An aimbot or blatant cheat feels less infuriating for some reason. A program removing a filter... is still cheating difficulty but it feels more unfair to me because it's still the human needing to aim the gun but them just seeing more than you're allowed to.
there will always be people doing anything to get some form of advantage over others by legit means or illegit means
Yes. Software wise I feel its the responsibility of the developers to catch 3rd party programs doing this.
Having your HARDWARE I.e. monitor type or quality affect your games visibility is just a plain oversight
Darkness compensation on computer screens is a thing. But its pure negligence to give advice on how to work around or with this system or how it interacts with the graphical engine.
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yup i see that now
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When they introduced the Scrapbeak event, there was a bug that allowed 2 more teams into the match. But it broke the game. Extensive lag, rubberbanding, doors opening and closing when you hit interact once, shots didn't register because people kept bouncing around. The game just can't handle more people.```
Anyone else having a lot of issues with not being able to switch to tools or consumables unless they switch to something else first?
What happen to the servers 4-6 days ago? after something happened to the server or a shadow patch i dropped from 80-100 fps to 30-50 fps i dont know what it is but there was not a patch on steam and i have played with lots of people during these days that said the have lost between30-50% in fps so there most be something u have done at that time so plz can u fix it or just revert back so we can play with better fps
Maybe you should play Asia servers then. You can complain about China cheat bias, but unless you’re in it, you don’t actually know
Mods here don’t actually understand what does and does not constitute xenophobia. I’ve fought that fight a number of times
Ahem
when I think of cheaters I think of angry lil white bois personally
And yeah that’s probably the majority
Maybe in US servers, definitely not the case in Asia servers. They mostly sit around 3/4 star
Ahem
Need a cough drop?
Ahem
Do you need one too? Is covid going through this channel?
People who haven’t experienced it first hand will tell you it’s a thing. People that play in those specific region servers will tel you there’s no bias. It is what it is
Bring what up?
Dude, all this
I don’t know what ya on about but like
Mans said to not bring it up or whatever
Maybe because I’m tired of people with absolutely no idea trying to invalidate my experience and the experience of those of us that do play in these servers. Mods want to hide their heads in the sand and call it xenophobia, or say it’s not an issue, but that’s not the case
Dude, nobody is saying that like
Literally saying that
When you specify a race and say they do nothing but cheat it is considered xenophobic. This is your last warning, drop the subject.
Except that’s not what’s being said
He’s saying that he hates that there’s a bias. That’s all I’ll say
You just did by quoting Rango ?
What’s being said is there is a large portion of players from that region that are cheating. No one is generalising saying that everyone does, but that a large portion feel like they do and it’s a problem that is unaddressed
Some american dudes pick a chinese name and hack, personally I think they're all NSA agents.
Rango is saying that he hates that there’s a generalization.
Except again, I didn’t. I said that there is a problem that needs addressing
No one is generalising though. There is a problem in the region I play. It’s that simple
And nobody is saying there isn’t a problem
It’s the fact that the first thing people jump to is that the cheater is from Asia.
I can play multiple games, see something sus, and unsurprisingly, I’ll look at their steam profile, 9 times out of 10 they are from a specific country, have a very new, or low level steam profile, low hours in the game, and often a ban somewhere else as well
No, we play in Asia, and then we’re being told we have a “bias”
.
Ok so you’re from Asia
YES!
That’s cool
Was that not obvious?!
You know you can lie about where you're from on steam yea?
But
People from Asia aren’t the ones with the bias
It’s the people from like. Idk, everywhere else
Right, so hundreds of people that I feel are sus are lying about their location. Cool
YES
It’s the internet
But it’s the people in Asia that are saying there is an issue
Every single one?
Hundreds of sus... I think theres more than sus happening here.
Every region is going to have cheaters, from their own country
YES CAUSE ITS A PLOT BY THE NSA.
Again, you’re literally invalidating my experience. I have a thousand hours in the game. I’ve playing thousands of players.
Well if American Servers or European Servers have a cheating problem with Chinese named players, it's very unusual due to ping and China's Firewall.
As have I
Please don’t act like you know what it’s like unless you actually play in the Asia servers
Just because you think someone is sus doesn't mean they are
I agree. Which is why I’ll look at their profile to determine if I’m correct.
But fr, I’ll be blunt.
Nobody is invalidating you
Ah right, the profile that can be lied about
There are a lot of markers, as I highlighted above
Nobody is saying you’re wrong, nobody is fucking saying that your words mean nothing
Nah this dumb ass mod is trying to invalidate me. Typical mod behaviour here
.
Ah yes, insults.
I’m out
Because when you're right, Insult
I’m beating my head on a brick wall
Well don't do that, might hurt yourself
That doesn’t exist
@signal mural please leave feedback for game feedback, you can discuss feedback posts in here
Oh sorry, gotcha.
np
Can you PM me my deleted text so I can post it here? I was trying to be fair in my wording choices and don't have the time/space to rewrite it now.
@main kayak Are you an Evagelist or a Christian? Your username is could be considered disrespectful.
Either way, religion and zealotry are creepy. Horror is perverted "reality". Christianity, as well as every religion, has a darkside and it makes it that much more sinister when it is polarized. Penitents do exists, mentally ill people do exist, and the utilization of faith as a means of pushing an agenda is as old as time itself.
As someone who was raised Christian, let me say your concerns for your religion are unwarranted here. If we were to neuter and censor everything that could offend someone the world would be an unimaginative and bland place. Your faith is a personal choice and shouldn't be so easily affronted by twisted horror renditions in a fantasy world.
@jaunty heath go back to playing fortnite
What is the dark side to Christianity if you don’t mind me asking?
excusing any number of crusades, sexual/domestic abuse, salem witch trials, etc etc.
I mean seriously though it's just lore.
Please take discussions regarding religion to another server or DMs
there's a lot more fucked up shit than inverted christianity in hunt, I don't think this is worth getting worked up over.

I won't be baited into a conversation about Christiany. You are welcome to Google critiques of your faith and/or historical atrocities grounded in religious belief.
@twin mauve There used to be solo only BH during early access, but it was a very bad experience. Thus, we got QP as Hunt's solo mode and going solo in BH is meant as an extra challenge against duos or trios.
Why don’t you follow the rules and take it to the DM’s?
... says the guy also not taking it to dms.
I dmed you
yeah I'm not touching religion with a 10 foot pole.
the point is, the Penitent is not some kind of direct attack or criticism of christianity.
Follow the rules guys
I am discussing Hunt.
But it involves religion
there's a difference between religion being the main topic, and hunt being the main topic.
Take it up with the mods not me
I'm not. because I'm still discussing Hunt. The mods decided that you had gone too off-topic in trying to argue against "the dark side of christianity" and even going into islam.
and this tangent has now gone off-topic, so I'm just gonna let you do you.
All I said was that if crytek did another religion there would be a Controversy
Nobody can prove to me that the references in hunt aren’t a mockery.
And I doubt crytek will speak up
I doubt anyone can prove anything to you, at least to the extent that you would be convinced otherwise.
I’m a man of truth and integrity so you would have to provide me evidence to prove me otherwise
In other words you exactly have no idea of what you’re talking about, in these cases it’s better to stay quiet.
Why was it a bad exprience?
It can't be worse than current quickplay, which is pretty much just bounty hunt, but since you don't have to extract, you just camp till the timer is over, not to mentoin randomness in getting guns, which can make or break your game.
And I don't mind an option to go against duos and trios to be an extra challenge, that is something you should always be able to opt into, but the problem is that it's less of a "extra challenge" and more of "you're screwed from the start", especially if you spawn sandwiched between two duos.
Extra challenge should be exactly that, extra challenge, not player being punished for not having a someone who wants to play with them, in the exact way they want to play.
@obsidian wyvern
I've addressed both the dead-tab Contracts and the night maps complaints in multiple suggestions and posts. The best solution I could come up with was a 'wager' system, where you could use Blood Bonds to enter into particular contracts where you could incrementally influence the stipulations. For example, 5BBs to choose time of day, 5 more to choose which boss, 5 more to choose Solo or Duo Boss map. The wager would be placed on your character so if you died enemy Hunters could loot your wagered spendings.
I think that's a pretty fair trade off for people who accept the RNG and those who can make choice loadouts.
The wager system is flawed. That is because you can pick the worst settings and a lot of players would just extract without playing the map. Not everyone is going to wager, so they need to add non-wager players.
No, I am compliant to the Mods request. I'm quite well educated and welcome to my point of view and was rather utilizing my time to respond to a Suggestion to create a critique and open dialogue.
I'm not about to DM or PM with you or anyone about matters of religion. Faith isn't truth and calling out other members of a gaming community as "not knowing what they're talking about" is not a mark of integrity. You are weakening your own argument by flame-baiting. I respectfully refuse to be a further part of your agenda here. Please do not continue to @ me in this conversation as I will take it as harassment and report you.
But that is exactly what I mean, a wager wouldn't just be an increased chance it would be a filter but other people who didn't wager could be pulled into the server as well. They are at a slight disadvantage sure but they stand to gain more for killing Hunters who put up wagers.
If people extract due to a sub-optimal situation that's their choice but I think overcoming loadouts designed for a stipulated contact should be a rewarding incentive for those who que normally.
idek if there is a solution to night and fog maps, people will just extract anyway and if they lock extraction till all bosses are dead or the bounties have been taken then people will just sit about and wait instead of playing
ultimately though if you get 5 night maps in a row that's just rng
it do be like that
it's like farming for gear in MMOs in a sense, you can do the one thing 20 times over and not see the gear you want
nd you just gotta accept it because that is how rng is by nature
sometimes you'll get what you want, sometimes you don't
At 5
the costs aren't extraordinary... you can earn 5 a match if things go halfway decent.
If more players are paying BBs to play daytime maps then more servers will be daytime. Same thing with night maps.
Or you know, stuff like that could be completly free? If you could choose which map at which time of day would you want to be sent to, the devs would have clear information if 90% plays (for example) Bayou at Daytime, while 5% plays DeSalle at night
Paying Hunt dollars for guaranteed day time could do the economy good, or well not the prestige 100 people with infinite money
Devs made them for them to be played
They pretty much require you to crank up your gamma to the top setting to be able to see anything on your screen
If people want to spent time to extract and queu again cuz they dont like night maps, they can keep doing it
The night maps are so comfy to me, really makes the setting shine
Night maps are so fhnny
I wish the devs would remove the green filter from the new one tho
Makes immolators less pretty
Approaching a compound and seeing the muzzle flashes go all around feels tense
I mean, it is pretty
but it also makes seeing some hunters next to impossible
There is a fine line between something that looks good, and something that plays good
They could try something with tools to light up compounds, make the lamp better and part of the default loadout or something
The hiding in a bush / behind trees is easy in daylight as well, not as easy but still
Maybe bright red eyes to hunters with bounty, dunno
yeah make the lamp default on night maps
no bush camping allowed
😈
electric lamp always on, the lights flicking through the forests
there really isn't a solution though, they've added a fog effect to stop people abusing filters to see further than they should be able to and people still whine about them
letting people choose would just make every night map basically a dead server
Easy daily bounty for me 😚
Might be a real headache to make the night maps more popular for the devs
they've already had their spawn rates reduced to 8%
if you get them constantly then you're just unlucky
It was only in like April this year when I first found out there was even a night map for desalle lol
cause I just didn't get a desalle night map at all
it was always stillwater or lawson
I heard from reliable sources (reddit) its actually 90%
8% for night and another 8% for fog right?
I personally like the night maps and sure it can be frustrating against hunters like Krampus but I like the tension. I rarely take a light source tool. I play whatever map comes and don't extract unless I forgot to re-up my summons or poorly timed recruiting a Hunter without gear just before deployment.
anyone complaining about night maps is just a long ammo meta slave change my mind :^)
All I run is shotguns and pistols and I hate the night maps cause you have to adjust the TV itself to see anything and there are far to many hunters who vanish on night maps. And people that try to dow talk how garbage night maps are prob cried that Kane was to hard to see in broad daylight
@fathom geyser did you know that the martini henry reloads faster than the springfield lol
Night maps makes pushing compound more difficult as well, as those inside can more-or-less see outside much easier through windows and cracks than those pushing can see in. My biggest gripe with nights.
stats are garbage
fair enough
i was just memeing anyway
I wish the lamp would be default like people were saying cuz I also love night maps and having the lamp for them is fun but I'm literally never going to like take the lamp unless I just prestiged and have nothing else
lol no i wont cuz you are correct
but even then, the lamp is literally just a global indicator for anyone within 100m that says "im here, please shoot me"
lamp needs rework
fact.
cant even use it to flash people cuz they just aim at the beacon is lit! Gondor calls for aid
nah but you use it inside buildings and it blinds the fuck out of people
yeah you got to be like real close for that
it should be more blinding at distance then people would actually use it
sure, they can no longer see their surroundings. but they can clearly see the brightest part of the light, which is the source, thus they just shoot at it and you die anyway.
fact is, its just a bad tool
lol tru, it should be less obvious where the sources, if you get a light shown in your eyes at night you just ain't seeing anything
yeah but then it'd be op lmao
nah people would still never take it because how would you know you're about to go into a night map you're going to waste a tool most of the time so maybe that risk should be worth it being strong
I dont think that level of variance in power is healthy.
it basically boils down to rng, or just quitting until you get a night map.
nerf medkit 
REMOVE medkit*
why have something you will always take 100% of the time even be an option
its dumb and should be a default function
free up a tool slot
naah make it a decision on whether or not to bring it, or have good alternatives
base medkit only needs a bit of a change to consider alternatives like some variant of a regen shot. Doctor and other medkit traits just push it waaay over the top
It is a bit silly that 2 out of 4 tools are pretty much must have and melee tool is also way better than just buttstock so its a half-must have
at least you get a choice of melee tool.
you also do sort of have options like silenced guns.
brawler
🤢
this idea of being able to buy walls is one of the funniest things I've ever read here
I think mounted lights on shotguns could be nice, although not era appropriate.
Yeah bro
you can buy walls, its called concertina bomb 
Romero + Scottfield Swift main here. It's just painful that I have to play at top gamma just in case I get sent to a night map, which makes the game look bad
interesting loadout, im guessing you use fanning?
@queen jungle what
If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
You can report for intentional teamkilling
no
just report them
well yeah
obviously
but they ruin our fun
we ruin their fun
not to mention that many hackers ive reported have gone unpunished
seeing as they still play the game
which is sad
but yeah
@fathom geyser I'm kind of indifferent. I don't think medkits should be standardized into the loadouts but there isn't really usually that many tools that I consider necessary that I fill up all 4 slots. Generally it is melee (if a primary/secondary doesn't have a blade attachment), medkits, smokes (if teaming) and then one optional - decoys, trips, w/e. It might be interesting to have alternatives like a syringe kit that you could take 3 syringes into instead of using a consumable slot. Or a burn-trauma kit that had only one use & that couldn't be recover out of a tool box.
I like being able to fix the quickslot for a medkit and not holding 'h' to heal from a universal equipment.
I know - but them violating rules doesn't mean you get to
true
but rangorok
we all know you cant say yes to teamkilling hackers
cuz youre a mod here
but deep down
you agree
<3
So ideal bahaviour would be report and move on
yes yes
well.. thats just because youre used to the way it currently is though
but you could also have a quickslot for medkit
instead of holding H to heal
you press H to get out the medkit
and then heal
still a quickslot
just not a tool one
ya know
and yeah the syringe kit and burn trauma kit variant sounds great too
i like the idea
why not
@gloomy raven report them and theyll be banned. -1000xp is not the only punishment, unless you let it be.
Yeah, but the tools lack usefulness... freeing up a slot might just mean that poison/barb tripping becomes more popular... which is a valid tactic but costly (not only in h-dollar value but inventory space).
it also leaves room for adding more tools in the future though. because when they add tools now it'll only be "oh great another tool i cant use because i only ever have 1 free slot"
You lose XP for team killing? My buddy accidentally grenaded me yesterday. He'll be sorry to hear he got negative XP. Ha!
lmao yeah you do
though i dont think its actually 1000xp
i think its -400
not sure though
nah, Romero 77 Talon + Penny Shot with Scotfield Swift + FMJ for the wall penetration
damn thats a wacky laodout
also, it's probably the weapon I'm most familar with when it comes to bullet timeings
fair enough
But then, nightime and fog is your friend... shotgunners and cqc builds thrive in the low-visibility maps.
My monitor might be bricked, but I can't see anything on nighttime maps without gamma cranked up to the top. I'd rather play this game in a prettier form, that being on a sensible gamma, than on one that allows me to see anything
well its hard to judge. "cant see anything" for one person might be "see quite clearly" for another. so yeah, maybe your monitor is weird, but also maybe you're just not used to games this dark
or a mix of both
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I mocked this up, would be a great quality of life option to tick a box and have a summon auto-repeat. I constantly forget to re-take them and I know I'm not alone.```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/1022504285432446976/Untitled.png>
I sometimes think it also is strange to hear people complain about visibility or camping in a game that is based around hunting, out manuvering, or misleading your prey & having patience. I'm not trying to say a bit of balance isn't nice but not everyone plays Hunt for the same reason and no one group or the other should force their preferred playstyle on the game. I think the diversity of Hunt's following makes for an interesting and diverse mix of tactics that in clashing can be really make for a wide range of memorable encounters.
Sometimes you run into groups who have made 'breach & clear' loadouts (stickies, shotties, & flashes). Sometimes trappers & poisoners. Sometimes bombardier with a full team using explosive x-bow & loads of grenades & TNT.
Not everyone is a streamer playing a meta or meme loadout - thankfully.
Tbh, I agree with this all.
Medkit is absolutely optional, it's just that most hunters don't dare take the risk of going in without one.
Ehh, I'd also consider it a necessity
I consider healing items only necessary for hunters going in expecting to get shot
I for one, never get shot

Could it possibly be because you never play the game?
Blasphemy
Too busy snaffeling sneks so sneakily...
In my case, medkit is often unnecessary due to every bullet getting lodged in my head.
But ye i get your point
Medkits are absolutely optional
Weapons too
I don't take them and win more times than one'd imagine
Mostly because there are such things like unow
World spawned resources
Wouldn't coffin be more suitable in that situation?
Like
I highly doubt medkit will help with a headshot
No, that would mean stole the fruits of nature. Like a baby sparks from a watch tower.
I recommend adding A new ranking system which goes from Bronze - Silver - Gold - Platinum - Diamond - Master (Lowest to highest). As well as adding a mode strictly for rank and one for just normal games (which doesn't affect your mmr/rank). I believe this would bring much more fun and competition between players, I myself would love to see this and play more often as I will have something to grind for.
If i could take it without dying it wasn't stealing
how is that different from 1-6 stars? its just a different naming scheme
and a more fitting naming scheme at that
It depends
much more different, not only can't you play a normal game without affecting this "stars" but it also doesn't really seem like a real rank. You can literally go from 4 stars to 6 stars then back to 4 stars in the same day.
People out here saying "I was 6 stars yesterday" and is 4 stars
I've been stuck in my three and a half stars for about thousand hours now
Never left it
thats cuz u bad
Fair point
But wasn't that what you said
That you can't be stuck in a star rating
no, im trying to say how easy it is
that has nothing to do with naming the ranks stars vs naming them bronze silver gold though.
the MMR system is just fucked in general
Tru
the ranking system is a joke. People writing in the LFG chats "LF 6 stars" and getting 4 star players that claim they wer 6 stars yesterday. This wouldn't happened if there was a real ranking system that was more serious . You affect this "stars" rank every game since there is no option to play a normal game to avoid affecting your mmr. It's like your hop into a ranked game every game as the game doesn't offer anything else like other games. As well as it's too easy to climb these ranks, I can derank myself to 3 stars and climb back to 6 stars withing 6 hours. In a real ranking system this wouldn't be possible and would take much longer.
m8 i'm hardstuck 3-4 stars and ive seen groups that cosisted of a 6* and two 1* that obviously ranked down on purpose to smurf
and somehow theyre still allowed to queue in "skill based" matchmaking
thanks for proving my point!
its just a stupid system
This is exactly why I want to implement this system i recommended
it would benefit players like you and me.
a change is in order
if you queue with someone 2 stars away from your rank, you shouldnt be allowed to queue in skill based
and the fact that gaining mmr is entirely dependant on the star ranking of the enemy you kill and the enemy that kills you is dumb
just
overhaul it all
this goes with the ranking system i recommend
I really really really hope the devs will implement this new rank system I wrote. Me and my friend would 100% play this game much more.
@queen jungle im curious what you have against accurate and working stats 🤔
Yeah, the current system sucks..it's way to reactive. One game where I land a lucky shot on a guy way better than me doesn't mean I'm ready for the big time, nor does it mean that guy is no longer worthy of his rank, lol. It should look at bigger picture and adjust slower.
That’s easy to fix by not having Quick Play affect Bounty Hunt MMR
I also think it sucks how you can queue in as a solo and it adjusts. This makes it easy for good players to jump in and farm weaker players. If people want the challenge, let them solo against equals.
pretty sure it doesnt
Yeah. It’s a different mode, different mechanics, shouldn’t affect bounty hunt mmr
yup
its really hard to believe that this is a modern game sometimes
Ok cool
That's a terrible mechanic
Yup, sucks that so many people are selfish asshats that wanna farm low levels to feed their ego.
Like sure I get that 6* lobby meta is stale and all but these people don’t give a damn that maybe legit 3* people don’t enjoy getting farmed by someone that is objectively way too good to be in their lobbies.
But those smurfs having easier games is apparently worth making the experience of nine other people worse in their world.
I thought the discrepancies in MMR is what made the star rating jump more. So... smurfing down to MMR 2 to go in as a solo against trios of MMR1-2... would increase your K/D but not necessarily make you jump up in MMR. So it is a quicker way down than up... which just makes the system worse.
I agree QP should be completely devoid of MMR influence. If your MMR isn't used for matching in QP it shouldn't affect it for other game modes.
It seems obvious, yeah. I can’t even think of any argument for the way it’s currently handled, like what could possibly be the motivation for the devs to do it this way?
Hunt isnt an esport
Caring about rank is the most foolish thing to do in this game
If you don't care about rank then by all means play "Normal game" which won't affect your rank and you'll be able to have fun doing what you usually do. But for me who is a competetive player, I really want this new rank system so I have something to grind for. It's not a foolish thing to care about rank in this game, people write in LFG chats they want to play with a specific star players. If this new rank system I want gets implemented, I will be able to do much more an have more fun and you as a regular Hunt showdown player will still be able to play the game as normal, and if you later decide you want to test your skills in a ranked game and gain a rank title, you'll also be able to do that. There is no downside to this really.
actual shit take.
rank is very important in a competetive pvp game.
you think 1-3* players enjoy getting destroyed by 6* with 3000h experience?
this isn't cs:go
I mean I don’t care about my rank as in it’s not something I’m proud of or that I would show off to anyone to brag about it.
What I care about is having games that are as fair as possible.
The downside is it splits the playerbase unnecessarily because most players would still play ranked over unranked in hopes of being matched against players of a similar skill level.
I don't see the problem, people will do as they like, if majority wants to play ranked then people just has to accept that it's the playerbase's choice and they are free to choose what they wanna play. You also confirmed that my idea will be a good implementation by saying most players will play ranked in hopes of being matched with players of similar skill, which is also the reason why I would like this new ranked system implemented into this game.
Every good PvP game has a ranked system, I don't understand why Hunt Showdown still hasn't put this ranked system into their game too.
That's not what I said. It isn't an affirmation of your idea. I said I don't want a ranked/unranked gameplay mode deviding the playerbase. What you're asking for is a more detailed and expanded MMR system that cannot fluxuate as easily. Plenty of people request that and maybe sometime it will see a revision. But you're also asking for a "normal" mode which is to say unranked where player-skill and preformance has nothing to do with the matching. I'm saying that's unnecessary and a waste of programming time.
It's very much affimative of what I said as you confirm that most player will "choose" to play ranked games over normal games. If the devs wanna listen to their playerbase then they should implement new ranked system, and a normal mode in the game isn't a waste of programming, you say it like you're working for them and have to do this yourself lol. Why does it matter to you? You'll get more modes to choose between, and if you're unhappy about then I can understand but saying it's a waste of programming is just wrong. People will be able to try out new custom builds in normal games and testing out new stuff without affecting their mmr/rank. Every game needs this so people can practice, this game doesn't have this which really sucks.
I’d prefer a solo only mode over anything else.
Yeah the star system or whatever can use some tweaks but
Adding a ranked mode is gonna just ruin the whole flow of hunt. People want the mmr system to be fixed, not replaced with a ranked mode.
I believe it would be fixed if it's replaced. You wouldn't want to derank yourself from a "Master" rank to trash on newbies whilst nobody gives a sh*t about stars system, since it's so easy to climb to 6 star and you can climb down as fast too. You might be feeling like trashing some newbies one day and loose a few games on purpose and get matched up with 3 stars, then climb up to 6 stars again fast. This wouldn't be possible if it had a good rank system as I want to implement. And also, a new rank system would give it more of a competetive style, I much rather say I'm Diamond or Master rank in Hunt Showdown than some wack "I'm 6 Stars". Implement this and 90% of the problems from matchmaking will be gone. And those tryhards will have a harder time to ruin the fun for newbies as they will have to go into ranked games and loose many times before finally maybe loosing an entire rank (For instance Master down to Diamond) and you would still meet good people, they should make it harder to get down to the low level like Silver og Bronze. Either way this would only make the game better and I believe more people would put effort into the game, as for now there is literally nothing to grind for, if they add ranks into this game I will finally have something to grind for.
Yeah but hunt ain’t like that
It ain’t some strict competitive game
Look, I got nothing against ya idea, and hey maybe it’ll work
But I ain’t willing to write out a full on paragraph about why a ranked mode would be bad.
the game already has ranked mode called sbmm
Your idea isn't well fleshed out or original. You are just renaming the stars into a title/rank. 1 star is bronze, 6 star is master. This is just ego stroking. If you are so concerned about your "rank" then play the meta or try out new tactics at the risk of losing your precious status. "Normal" mode as you put it is just matching without MMR. You tick a box and you are there.
Leaderboards were removed from the game because it was pretty unaminous that they promoted toxic gameplay & cheating.
Bingo
I didn't say it was original, it's a copy of the ranked system from Rainbow six siege and league of legends. If you guys don't like it then it's fine with me, but don't say it's a bad idea, because it isn't Ranked modes has been a huge part of many games and it should come to Hunt showdown too, it's finally a game I'm good at and it really annoys me that it doesn't offer a ranked system other than stars which isn't really a rank other than telling their system that this guy is good, place him with good players. That's it, and you can loose stars so fast it's ridicilous, compared to other game's rank systems where it takes a long time to reach a certain rank and you can't fall down from that rank as easily. People are complaining about the matchmaking, but you guys do realize there isn't two modes to choose from like strictly affects your mmr and a mode which doesn't affect it? Not to mention ,the 6 star players being able to derank to low star ranks so easily, which wouldn't be that easy if they implement a REAL rank system where it's much harder to go up and down in rank which makes it not worth doing for these tryhard newbie hunters. This is a good idea and it should be implemented. For those who don't value ranks in this game, feel free to play normal game whilst the rest of us competitive players like me play our Ranked games and go for higher ranks. As for now, prestige rewards is a joke and there is no purpose to grind in the game other than to buy new hunters which isn't really a big deal.
If you really think your idea is gold, then I would suggest you refine it (name criteria for the rankings, the frequency of fluxuation, the decay rate & frequency of new leaderboards and/or seasons, and devise a better practice to avoid cheats as a service in-game) and post it in Ideas& Suggestions to guage player reception.
You're right, I will.
My rebuttal: what about normal mode? If everyone is playing ranked, then normal would be a ghost town
But whatever, if you want hunt to add this mechanic in just to tickle ya own ego, go ahead or whatever
I ain’t gonna bug bout this anymore
y’all need to start using paragraphs 
@tranquil hill Did they specifically say they will announce the drops exclusively on Facebook? That sounds… wrong.
no but here is nothing to read about the drops and yesterday you could read it on facebook. i dont understand why they can´t announce it on every platform on one day
There will always be people playing normal, I see every now and then in the LFG chats there are people looking for just casual play and no tryharding, these are the type of players that will hop on normal games. Other games has this mode and it's always a match to be found in normal mode. Most cases, it takes longer to find a ranked game than a normal game, so you must'nt worry about normal players not being able to find people in normal mode.
Because you said they will announce them only on Facebook, like in the future?
I saw a post about it on Twitter yesterday btw. And they teased it on here a week ago. And even in-game iirc?
So I wouldn’t worry about it, it will be hard to miss it.
Its a bad idea for Hunt. It would be a bad idea to split the player base at this point. And further, it is not as easy to de-rank as you are describing. I think you are exaggerating based on what I have seen. If you look at it objectively it seems an appropriate balance between being responsive, and being "too easy" to de-rank. I can agree it is a forgone conclusion that many will want to de-rank, so it can't be too easy.
The announcement about the extended time to apply for the Video Awards wasnt announced here at first (they did after several hours) only in Twitter/Facebook. Things like that should be posted here too.
I feel like a few hours difference in communication aren’t the end of the world when we’re talking about news regarding a video game
When they extend the deadline for a competion by like, 12 hours, I do think they should do it asap
We asked for them to update it here as well
So it couldve gone completely without here
have you ever considered that sometimes what the loudest part of the playerbase ask for isn't always what's best for the game?
like people saying you shouldn't need to buy an event pass because it's "predatory"
or people saying they should let you select what bosses you want again just bc they want scrapbeak and butcher which are the easy ones
They'd have to extend the event by another month or so for most people to have a shot, lol..I gave up on it over a week ago, just wasn't mathematically possible for me.
I’m about half-way in and I played as much as I could 😄
Here’s hoping they look at the completion numbers and aren’t like “yeah, this is fine”
I hope so. I'm really bummed to have spent money twice on the event only to have zero shot at completing it. All I really want at this point is the damn silenced veterlli skin, lol.
Oh yeah I gave up hope on getting that long ago which indeed sucks after paying for the pass
Studios need to stop assuming people a) have infinite time on their hands b) don’t get burned out from being forced to play daily and c) don’t want to play any other games once in a while
This will be a good test for seeing how in or out of touch they are. If this event ends and this isn't addressed at all, especially given the amount of complaints and data to support those complaints, then we have a big problem.
At the very least do what some other games do and let people either grind out the skins for free or give them the option to buy it from the store a few months later
That would be better than nothing, but I'm not buying anything at this point. Just out of principle. I have bought a lot from this game already.
Like that wouldn’t be my favourite option but it’s better than nothing
This constant “get it now or never” is just exhausting and I genuinely think hurts your play base in the long run because people feeling compelled to play to not miss out instead of because they want to will burn them out
A game should never feel like a job
I kind of want to hear that they learned something from this event and that future events won't be so bad.
It’s funny cause last event people were like “These rewards are kinda lame, can we please get a legendary hunter again next event?” and Crytek said “Okay, we heard you, next event will be better” but now it’s like… okay the rewards are better but out of reach for people who can’t play hours every single day… that’s not what we wanted 😄
But maybe we’ll get there step by step 🫰
Hope so. I truly love events. I am newer to this game and was really excited about this one being my first in Hunt. That excitement quickly turned into frustration, lol.
7 games, 4 nights 2 fogs and 1 daytime.....night time has significantly lower chance.....what a load of bs
updated, 8 games 5 nights, 2 fogs and 1 daytime, amazing significantly lower chance....
your sample is far far too small to draw reliable statistical conclusions as you have. Random chance can throw your numbers to the wind.
rng mate
nothing much else to say about it lol
@meager field I could have swore a fuse time stat used to be in the game
for frags and dyno it's 4 seconds but for sticky bombs and chaos bomb it's 8 seconds
ah I see
well also night maps got a boost to their odds for the duration of the event
I haven't run a sniper scope in 2 months because it's a sucker bet
@neon steeple You may of not had skill based match making on and also you ticked trio games
@dull prawn idk bout the trench but I’m all for the compact variants
the Trench version has one less shell and worse handling
in exchange for the bayonet
I.E running slugs you'd still be best off using the base model
I never turn it off. I'm aware I was in trios. It was intentional. Are you not understanding my post?
the difference would be that the specter would have more ammo total and better handling, at the cost of a slightly slower fire-rate/reload and losing a shell without bulletgrubber
Ok man
but out of the 3 variants I suggested, the Trench version is also the only one that actually existed officially to my knowledge
fair enough
@wet wraith, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Bomblance:
let bulwark not reduce bomblance harpoon dmg, its so stupid that a bomblance harpoon does only 75dmg when he has bulwark```
@raw widget you know that jumping isn't actually faster than running, even normally, right?
like crossing creeks
when you see a creek its quicker to jump as far as you can across it then to sprint through the rest of it. once your feet hit the water then yes it is slower to jump
it's not faster. you're slowed down after jumping.
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Matchmaking:
Let a 5 1/2 team mmr team dont queue with skillbased on, they ruin the experience for 5 star match mmr teams```
but before you are in the water you can jump for distance
29 seconds · Clipped by PracticalPotato · Original video "Hunt Showdown: Mythbusters #2 (Movement, Bomblance and MORE)" by 4FS Gaming
and that distance doesn't matter because you're slowed after jumping.
oh ok
i feel stupid now
jumping while crossing a creek is still useful for trying to avoid water devils though
takes them a bit longer to notice you
I do it to avoid making as much noise too cause lightfoot
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Please don't add the bug drone thingy```
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A way to lock your audio output so I dont have to reset it every single time i boot the game```
@fathom geyser the hours depend to complete event depend on the pace but it is closer to 240 ish hours than 100 hours
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I know this is a more modern gun but it seems like it would fit really well into the Hunt universe https://youtu.be/WMMgffFiShU```
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I know this is a more modern gun but it seems like it would fit really well into the Hunt universe https://youtu.be/WMMgffFiShU```
yikes man this battle pass is genuinely horrible
agreed
The requirement to get it done in 60 days was 411 points per day if you played every day . while it is possible to have 200+ points in a single match it is not realistic to do this in every single match.
It is more likely that the average points will be in the 50s this roughly 495 matches needed
It's the grindiest battle pass on any game I've ever seen on any platform.
Nothing else comes even close other than maybe Halo Infinite
I had 200+ every game 🥲
Hard to believe that every single game you played in the past 57 days were 200+ points
You can choose to believe it or not, but 200+ wasn't that difficult. Even in games when I went in solo, finding snakes was quite easy & killing/vulturing bodies gave some nice points as well. +10% from legendary.
You're also assuming I played every day for 57 days. I did not
It was 47 days?
Not asuming you played every single day in the past 57 days . but the event is going on for 57 days.
And if you read carefully . I say that is is difficult to believe that every single match you have played in the time the event was life were all 200 points or more
And if you read carefully, I say, you can choose to believe it or not 🤷 I finished the event fairly easily and quick.
I finished it in about 14 days
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#NoNightNovember Night map fatigue from this event (as fun as it has been) is real so can we do ' no night map for the month of November please #NoNightNovember```
you do not get 200 coins per game on average. thats just literal bullshit
i get average 80 per game
thats around 5 games per day
or up to 2h a day
120h grind
awful
If you say so
@tranquil hill they were announced actually.
@small iris tough man, 55 explosive xbow mains are pulling their pitchforks out
@tranquil hill #general-announcements message
for real though, I'm well into the top 25% and I am only on like level 11 and I play this game all the fucking time
yeah but at least Halo infinites are permanent
I spent money on this shit and it's about to go away which means I'm never buying another one again that's what they don't seem to get
I guess they think making it hard will make us play their game more therefore we'll buy their stupid contracts and more DLC but really it's just putting a bad taste in everyone's mouth and like making me not want to play or buy anything because now it's a chore and I feel ripped off
The rewards won't go away, you keep them forever.
no I mean the ability to unlock them
like Halo infinite once you buy the battle pass you can get XP towards it forever
yeah thats a great system that doesnt use fomo or timegates shit forcing you to burn yourself out.
yeah the fomo thing just makes me not want to get another one I'm really pissed off, I will really wanted slither but it's that level 16 and there's not a chance in hell I get there from level 12 at this point
yeah hunt pretty much implented one of the most annoying battle passes i know
insane grind, meh rewards, fomo, etc etc
it's fucking insane, like I finished the traitors moon event no problem this one I don't know if they just made the point cost higher or what but it's so much harder and yet it's also the one I had to pay for like what the fuck
I would have assumed buying the battle pass would have made it easier than traitors moon but nope
I love this game but yeah, this was probably the worst battle pass I’ve ever seen.
It’s way grindy, bound to burn players out and just makes Crytek look greedy. Is not a good look.
I mean if you want the rewards you do whereas if you just played traitors Moon you would just get the rewards
you still get rewards for playing this event without paying
literally the servers are going to be so fucking dead right after this eveni is over people are going to be so tired of it
just not all of them
not nearly as many
true
you're missing the point the point is the other ones didn't have anything you had to pay for and were easier this has things you have to pay for and is somehow harder
you really wouldn't think those two things would go together but apparently they decided that was a good idea
crytek rn
okay see it's not even a good money strategy though they're clearly not paying attention to the community because only like 10% have people have completed the battle pass which means 90% of people are never buying another one of their fucking battle passes
yeah, sure they probably made more money in the battlepass release week than ever before, but they also pissed off their community more than ever before lmao
yeah exactly
Even the people that finished it didn’t get all their premium currency back, something that other games do.
With Hunt you pay them for the privilege of getting to grind the game like a job to get your skins.
if they just took one little skim of this server I would see that
but I guess they're too busy making another overly edgy $10 DLC
well to be fair, the hundreds of games they had to play to finish the pass probably gave them around a thousand blood bonds on top of it
very true but I'm at the point it's like who even cares they don't release new legendaries for blood bond anyways they're all DLC and I have like all of the blood bond legendaries I want
all you can do with blood bonds at this point is by their overpriced event shit
I only started playing a few months ago so I don’t have that many skins
its hilarious that that shit even costs bloodbonds istg
lollllll
yeah or remove perks for the low low price of 25 blood bonds
oh my God right? although to their credit I did hear someone mentioned on the last developer stream apparently they're switching that to be hunt bucks
hunt could be a truly great game
same with health bars and everything else
they're making that classic Halo infinite mistake which is trying to squeeze every last dime out of you not realizing they're actually just pissing off their fan base and making sure we don't buy anything
about time
Halo infinite was like hey do you want to pay $20 for a single armor and everyone was like fuck off and now no one buys anything from their store, hunt was super reasonable but they've decided instead they want no one to buy anything I guess
¯_(ツ)_/¯
I think it's going to be hilarious when the next event comes around and fucking no one buys whatever stupid path they have for that
I also would love to see the numbers on who's buying those useless ass contracts
I can't imagine it's very many people lol
not counting the fact that the ones on the pass itself are extra useless
They’d have to cut the required points to finish it in half at the very least
oh for sure
if they did I would have just finished it like a few days ago and I play the ever-loving shit out of this game
but instead im only on like level 12
because I have like a job and maybe I don't want to play more than two or three hours three or four nights a week which is like a lot of video gaming for a grown ass adult with a job
if I was still in college and could play video games all day everyday then maybe I could maybe complete this
but I got shit to do games are supposed to be fun and this is not
money
I also liked this suggestion
it's not even going to make them more money in the long run they just bamboozled us for now but the next event ain't no one buying shit
and I normally buy like a bunch of their DLCs but I'm not buying those anymore either I'm like I've spent enough money on this fucking game
which one discord links like that never quite work on mobile
well you say that
but there will always be people buying it
some people never learn
I mean sure yeah but the average player I think is not going to, and a lot of people bought this one but I think a lot of people wont the next one
and a handful of whales only get you so far, when you're doing battle passes the goal is to get everyone to buy your battle pass
what they should do is just across the board multiply everyone's event points by like 50%, that way you still had to work to unlock the event and people who did unlock it don't feel slighted but it becomes way more accomplishable and retroactively balanced
tl;dr: Make summons (also) give people event points
yeah that's a great idea maybe if they did I would actually bother to even turn on summons I literally forget to choose them all the time and it's just like why bother anyways
@fathom geyser That's rather hyperbolic, I can understand cracked scopes getting in the way at times but they don't "immensely" degrade your visuals. You can see targets about the same with it.
I get 50 bbs a week from summons and 5 bounty.
I don’t want the summons changed 🫣
Current summons much more forgiving for weeklies, old weekly could be like "extract with 15 spider bounties"
Then you never saw spider that week
thats just not true
your fov with a scope is already super limited. in addition to it being cracked AND dirty? youre objectively disadvantaged and you literally cant say otherwise
saying "i can see just fine" doesnt change the objective fact that youre disadvantaged
Uh ok but you can still see about the same. This ain't like Destiny 2 where a handcannon like Posterity handcannon's sights blocks so much of your view where you can't see a guy's head.
I've played with plenty of cracked sights and have never had an issue where I was ever having an trouble aiming at a player.
I would easily understand if the cracked parts of the sights were all over the center of the crosshairs where you need to aim but they aren't.
not sure even that they made that much money on the battle passes cause most of the top 10% are sitting on a mountain of bbs from playing like me i got 8600 bbs my friend who plays longer has nearly 20k bbs
But i mean 2 months there was near 0 comunication from them besides dlc launch gameplay stream and one eac annoucement
Ive made way over 1500BB durin this event just playing, so they didnt get more than just playtime from me 🤔
Paid that from my free BBs, made that playing during it for free
But I didnt use any of the bundles or point boosts because I have way too much time to play, if I didnt I might have considered them
@past maple too specific of a tool. just buff explosives’ concertina-clearing radius.
or chip away at it with melees, which could also use a buff in concertina-clearing range.
If it's a smoke bomb, I don't think it's too specific at all. Smoke bombs in general would be useful for going for revives and resetting situations, more so than chokes in some circumstances. Buffing the explosives' concertina-clearing range would also probably buff their damage radius/range, and I don't think anyone feels like that really needs to be touched (meaning, it's balanced as is. Not too strong, not too weak). Buffing the ability to chip away at it with melees could be useful, but I feel like the best solution is to just give players a reliable counter
devs have mentioned smoke bombs and that they wouldn’t add them. Area denial can be achieved in other ways.
theres no reason that buffing effectiveness vs concertina would have to come with a buff to damage. Frags are better than explosives already in most ways, may as well cement one of explosives’ advantages.
slashing damage and explosives are the counters to concertina. they already exist just make them better.
#game-ideas message
Very good one I like it
Uh ok? Lol
We already have plenty to counter the concertina bomb.
Nahh fire does nothing to concertina
@late wind I’ll be honest
What you purposed can only lead to disaster.
If someone is idk, in earshot of a stick of dynamite, then they’ll be stuck with ear ringing for a day, yes?
People aren’t gonna be like oh this is such a neat mechanic after the first day. It’ll lead to more people staying waaaay back from the thick of the fight.
Also, this means that a team can ahem, constantly lob bombs into a building, basically making the other team deaf, and then easily rush in and kill them with little resistance.
their teased "anti camping" drone mechanic really seems to reinforce camping rather than not.
yeah great discussion right here
not the first time you did this
Dude, literally chillax
I was gonna agree bug drones miss the mark but you are acting out of line over nothing
We can only see how it’ll play out when it’s the update is out.
true but if it works the way I think it does, it doesn't effect the two worst types of camping it seems
if they walled themselves in with concertina wire, they aren't exactly hiding, but bugs not gonna help you break that wire
if its long ammo camping, the vison range of dark sight isn't going to be enough to see those players
@rich snow, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
a jar of oil. you can toss it and it would make an oil pool that could be lit up by fire ammo or alerts.```
So before I respond point by point, what do you think of the flash bomb?
@late wind
"Ear ringing can last a day or more"
Do you want the game to be like Escape from Tarkov or something? While I agree that there should be more ear defeaning tools, it shouldn't be any more than 5 seconds.
I think it’s just fair with that. Cause what ya doing is basically changing a whole system, not a consumable. If ya hide behind a wall ya fine from it. But what ya saying means that there’s no counter.
I was alluding to real life obviously. I figure a Hunter who can get shot in the face and get up wouldn't have impaired hearing for the hours a real person would. But mere minutes.
If that’s the case then the hunter is dead.
it honestly feels like they've abandoned the game just to like crank out $10 DLCs
Okay. So an instant removal of one sense (vision) is fine, but a fuse delayed possible worsening of a different sense (hearing) is overpowered or disaster inducing? Get real.
Dampened hearing temporarily is a far less of a disadvantage than losing vision temporarily. So you can't say that being rushed while deafened is somehow more game breaking than being rushed while blind. And again, unlike the flash, requires cooking unless you want to give your opponent enough time to escape the radius.
This also isn't limited to explosives, meaning it doesn't favor any particular team. If you spam like crazy and deafen yourself, or throw an explosive too close, it's your own fault.
This discourages spam. Forces you to really consider if throwing that dynamite stick so close is worth your hearing. And overall forces you to be more conscious of your actions.
So you want to get rid of flash bombs and replace it with constant ear ringing.
I’m sorry but have you ever had ringing in ya ears for a day?
Like irl?
Cause it ain’t fun
Yeah they can expand on the hearing shit, but what ya proposing is just a complete overhaul
Not a rework
I didn't say get rid of flash bombs. And if you're gonna keep putting words in my mouth we're done speaking.
how would giving explosives a new status effect discourage spamming them if the ringing is presumably going to be effecting the people you are throwing them at?
He didn’t account for pitcher and explosive ammo.
Most people throw them pretty close to themselves. At least in my experience.
It also discourages spamming your firearm.
What if every time ( x ), all players were pinged on the map some sort of way to combat campers. Pings could be through dark sight: players would glow for ( y ) amount of time to be seen with dark sight.
Not a good idea, wrong channel
why not?
Cause, well think about this
What do you consider to be a camper?
most people I see using them use them from as far away as they can safely do or into buildings. either way is primarily effecting the people closest to tot he blast, as for spamming guns, it does that already and I don't think that needs to be increased really
If you're so terrified of not knowing exactly where everyone is at all times, just go play Halo with its radar or CoD with its minimap that pings gunshots.
I personally don't consider camping an issue in the game. It is a strategy. However, recently I've heard people are leaving the game and complaining it's boring now, so I was just wondering if this was a solid idea to change the pace of games. (I'm sort of acting as devil's advocate.)
Small amount of people are leaving cause they’re so butthurt over a game. And also, this can be abused. Like this makes two teams teaming up a bit easier to communicate.
that's why I put ( x ), cause it could be something that happens not frequently, so players could still camp
If this forces people to throw from further away that's a good thing. This gives the team under siege more time to recover before the push. Not to mention, again, unlike the flash bomb, there's a fuse. Meaning you have time to move and react.
Also the firearm deafening effect lasts like... 3 seconds. That's nothing.
Doesn't that mean more fun interactions for a part of the community? I'm sure not everyone is going to be teaming with this feature. For some players, hunt is fun because you can have unique in game interactions using voice chat to create temporary alliances.
It’s to keep the flow of combat well.. a flow. If you had to wait idk, 10 seconds between shots will make the game drawn out, boring, and might even cause a shit ton of people to leave
There are other games out there that cater to a desire for rapid, unrestrained fire.
people want to further away if they can be, thats why pitcher is so good, thats why dynamite bundles are so bad. and it why should the ring from the firearms last a long time it just seems like an an unneeded addition for something that really isn't a problem
this game is set in 1895 if anything the guns fire too slowly
Too slow?
yes
How do you figure?
Ok and? There’s a balance, and what ya suggesting is gonna screw that balance.
they fire much slower than their irl counter parts. trade of is they reload faster. this is all for gameplay reasons ofc which should come first. but we shouldm't think old gun means slow shooting
winnie is a prime example
experienced hunters shooting slower than I can
I wouldn't mind that honestly. Slower relaods but faster shooting. Anything that forces conscious decision making.
there are games for that if thats what you want
But in response to these hunters shooting slower than you is a bit dicey. Becase I can relaod my lebel faster than the game. Same with my nagant.
But personally, I'd like to see a bigger focus on the impact of shooting a lot very quickly. Either by increased sway, deafening, or other mechanic.
don't see that as needed
Same
none of the least balanced weapons in the game are that way because they shoot to fast
Hunt started to me as a very methodic shooter. But has rapidly devolved into accuracy through volume of fire. Which is a shame.
It’s a game where people go kill monsters in the bayou, where the moon is sentient.
And here we go again
What do you think the least balanced weapons are?
The pacing of combat in my eyes is fine. You have long wait times and then frantic shoot outs
in time where volume of fire was heavily used, its hardly out of place
Nitro Shredder would be the first place
Fair.
talking pc balance ofc
Nitro shredder is busted regardless.
bolt action long ammo, snipers being the worst of it but all of them are powerful and while not being the fastest
uppercut/sparks pistol
I really can't think of an unbalanced weapon that is unbalanced because of its rof
Berthier.
.
Long ammo. High rof. Highest DPS in the game I believe.
no more than the other long ammo rifles
DPS doesn't mean to much in this game just due tot he factors that come into play
getting two shot by a little or two shot by a lot means little in the end
I would say the damage and velocity, with the over all ease to resupply the ammo makes them the best
I disagree. I mean. There's a reason the uppercut is better than the sparks pistol. Or that repeaters are better in general.
Repeating damage. Higher dps. Because we all miss. Higher dps makes missing far less punishing.
Hell it's why dualies are so strong.
if you can catch a player in the open dps matters, but a large portion of fights, if you didn't head shot them they are diving back into cover and you will have to try again later. again its not a none factor but it matters less in a majority of cases
