#feedback-discussion
1 messages · Page 21 of 1
like it's a light gun held with 2 hands
it should be able to get a single shot off accurately
but lacking a stock that recoil should be nasty
So why not have the sway kick in after a shot, and get back to normal again within x - seconds time
Really this game needs a much larger team, a big marketing campaign and a sequel, but its unlikely crytek can spin something like that
The game does very well for how niche it is
I dont think the game is even that niche, i think most people just literally dont know it exists
I tell people about hunt and they go "what"?
games like tarky get a playerbase for what's essentially gun mossing simulator which people love
Hunt just says no to that at all
Legendaries are cool but don't feel as good as actually customizing your gun - visually or performance
and yet hunt goes relatively strong
Playerbase issues are also not helped by the steep base price vs other multiplayer br's
The niche part is what you were hinting at last night, it is a casual game with weird wack weapons that allow people who don't normally play multiplayer FPS to get into it by using the bushes and structures to jump unsuspecting hunters ^^
Hunt and weapon customization would be an awful mix for one simple reason: supressed snipers
shudders
I mean yeah - But then at least give it some cool visual customisation
Why cant we bring a cool charm in with us like in siege
Good monetization oppertunity
Charms, kill counters, maybe diffrent ironsights
Scratched in kill counters would make me squee
maybe not only kills - say counters in general
all looking scratched in
or a nice small metal plate engraved with the number
counters for kills, or longest shot
Tbh would be nice, like the buttstock of a mosin with tally marks indicating how many matches you survived with it
hecc even some nice twirly animations for the guns
I love my stattrak / stranges in tf2 and csgo
hey @craggy pike I'm trying to understand the spike thing.
if I want a longer range shotgun then I just play slugs.
and if I can't one tap to body with it, then why wouldn't I just play centennial or some other rifle?
for who remembers really early acess
Cause if there was some kill counter there would be someone strongly against it
community
we could way back in EA
it's a much longer range bullet than slug
??? You could?
the draw animations were cool twirls
so then why wouldn't I just use a rifle instead?
but people thought it took too long so they go shortened
It’s still round I think
and thus boringified
most of them arent
because if you were playing something like a romero you could bring buckshot and also this longer range bullet
The option to switch between buck and slug would be onelotato
I see.
But also the high fire rate of a rival for example would make it formidable up to a fair distance
Ye
We need an inspect weapon button like csgo with fancy twirls lol
I need to be able to spin my pax
not sure if I want rival slugs but even better at bodyshotting at range. unless it's a matter of just turning it into a double barrel rifle.
Wouldn’t fit with the style of the game
Double barrel rifle situation with like 50m max range potato
We have a zombie hunter raven
that's what current slugs are. current slugs can 2tap body up to like 40m.
I wouldn't say that.
give it some cool animations
Yeah. But nothing too insane
pbviously more serious than CS
Like we ain’t seeing someone spin the knife
smth like twirls for revolvers, checking the chanber for other guns
Yeah
Would make legendaries cooler too
Brushing the barrel of the mosin
small things yeah
I'm gonna have to go with a no on the spike thing I think. I feel like crown/rival would possibly be problematic, specter/slate/terminus wouldn't use it at all, and romero's the only one that might get utility out of it.
You can also just have it on only one gun
Not every ammo type has to be shared
Is the fun thing
alrighty, no prob
Yeah I'm always amazed not more games do stat counters on weapons like in TF2, easy money
I guess you could limit it to romero only
Idk about the rival. Like the barrels arent exactly lined up
wdym?
They ain’t lined up
is the source of the shot actually a few inches over for the Rival?
You won’t have an issue with precision shooting with an O/U, but the rival is a SBS
I don't think that there's an actual gameplay difference in the double-barrel-ness of the rival.
Fairly sure all shots come from between our eyes anyway
and if there was, wouldn't you overshoot with an O/U the same way you'd side-whiff with a SBS?
man, i want an over-under in this game, they're so cool
Just a Romero with like
I want one too but we wont get one because theres not much you could do to make it interesting
A welded on barrel on the bottom
there's a lot of gun concepts that I don't think should make it in just because they're too similar to what we have already.
but with that in mind, crytek pls release legendaries of stuff we have that reskins it to different guns
^
(of course, they'd also have to fix being able to identify what base gun a goddamn legendary is)
what do you mean by this?
Like a rival that functions the same but looks like an ou
well, like if you want a O/U, release a legendary for the rival that remodels it into an O/U
like applying skins to a non-skinned version
Then again, most of the time if someone shoots a new gun idea or whatever, people will just scramble over to tell them that we don’t need another long ammo gun cause they always die to mosin
oh i see
Like yeah some gun ideas should be added
Tbf long ammo is op atm
But adding a gun like, lets say the krag, would be interesting
long ammo is much stronger than the other options, that's for sure
Thats irrelevant to our current situation
well here's the thing.. what about the krag would make it mechanically distinct from the long rifles we have?
800MV mosin with no spitzer
Lol kill me
And that’s where the idea flops
People don’t explain why
But I think I got a lil idea or whatever
We just need long ammo to be more in line with the other types before we can consider adding any more long guns ino
It’s the long bolt gun that you don’t need bullet grubbr for
Imo*
Ok so, how would it be fixed then? We can’t make it more inline with lets say medium
I think they're separate issues, but the long ammo balance in general should probably be addressed first. Otherwise we run into the centennial issue where it kinda got pushed out of its niche by other balance changes.
YeH
THEN again
That base 600mv is pretty good
But you can't use it without hitting headshots only at range with 600mv
Actually you can
Gotta get fmj for that and it goes down a bit
if only the cent did 1 more damage
Riots would start
literally unplayable at that point /s
Not unplayable
It’s just you’ll get people whining that they should nerf the gun
After it gotten a lil buff
Like I get it
Long ammo being as strong as it is is just a problem caused by so many factors
You ain’t gonna please everyone
Mv, damage, range are the three big ones, but scopes is also one
But long ammo for the bolt actions are like, more modern bullets
better penetration, lower damage dropoff
The Springfield didn’t use massive bullet
compact is fine if you treat it like a close range wall of ammunition, medium is awful; basically compact+
Medium is compact but less spammable and almost as shit at range
same dmg dropoff so yea
Its bad
How?
to me it's the only decent medium weapon
Unless youre fighting 125hp opponents winnie does the same thing except faster
With slightly less damage and way more bullets
I mean there’s the Scott. Pairs with fanning well
Levering as an option
base scott is w/e, it really took off with the spitfire
Yeah
No i wouldnt use a vetterli without fmj at 100m either
And winnie has access to fmj too
Is it though? Maybe a little more damage but i sincerely doubt its worth the closer range drawbacks
still annoys me that compact and medium dmg dropoff starts at 20m, long starts at 40m
just make medium drop off at 30m why the fuck is it called medium at all if it's not in the middle
Yeah I like the winnie, but I use it for like, town shootouts
Yeah, that’s something I agree with
Also it’s the pen
The penetration is better
the pen is only marginally better
My point is that the winnie can do what the vetterli can almost as good but the vetterli can't do close range
Ok, but
Have you used it in close range?
Yes
And did you get a kill?
Usually i die before i get a second shot off with a vetterli
Use iron sharp shooter
I was
Thats the fun part where we are allowed to hold different opinions and respect each others
:)
Tbh, it’s whatever
You don’t like the vetterli
That’s fine
Lets just leave it at that and agree that medium should be buffed.
Yup
But then people who sweat behind a mosin sniper for 7 hours a day will start complaining.
Cause they died to a fucking Springfield
Leading to them getting a noise complaint
Snipers need to glint when you shine your light on them or they look at a light gadget, and they need to be able to move side to side less fast
vetterli is only very easily better than the winnie if both have no traits. with traits, it's kind of a tossup.
for how much i've been seeing A/D spam lately i almost wish for physics-based movement
and the hopping is lame too
Snipers just need to slow the fuck down as a start but i do getcha fango
physics-based movement kind of helps everyone land shots though, and long ammo have the hardest time landing shots so it'd help them more.
i think long ammo is fine with their MV already, and they can wiggle all they want while doing it
thats like saying vision is really important in hunt to argue against having night maps
That’s literally a first
i would love to see that implemented in a test server, just to try
Youre carrying heavy ass guns anyways and its not like there are that many places a jump would ever be helpful
Mostly jumps are just used to dodge shots like a cat high on acid
maybe make the jump height not as high or make it less snappy
jump peeking for info or shotgun shots is pretty valuable sometimes.
Mmm that's fair
oh god, where you can change your movement direction mid-air like you're playing oblivion, i despise that
it's also a way to get over rough terrain
Hell most of the time I jump it’s just to help get through a river
if you jump you should be committed to your jump direction
hopping over fences is pretty much superior to vaulting over them
I don't mind being married to my initial jump direction tbh.
though it might make parkour harder 
I should probably mention i am hopped up on ritalin rn as i just had to up my dosage 1.33x and my body is adjusting so dont take my suggestions too seriously
perhaps a limit on the amount you can control a jump rather than a removal
Stanley parable jump counter when
add a perk called "featherd biped" that restores the ability to change direction in air, lol
oh god
That’s how you get the community to hate ya
ehh that's fine by me, but actually that idea was a joke
Fair
We do all agree deadeye scopes should move faster and sniper slower?
sure, sounds fine to me
Bruh sniper scopes are just a pain to use
Like dradeyes are fine but
I like that I suggested that a while back and it got nuked
You can already make them faster and slower
the playerbase is a fickle bunch
Discord be like that sometimes potato
Cause aim sensitive
We mean movement while scoped raven
Ok cool
Like moving side to side with a sniper scope zoomed in probably should move a little less fast so a/d spam isnt insane
Ok cool
i dont know what the developers did in the last 2 days with the servers or a patch but im running 30-50 fps when i was running around 100 fps 3 days ago but plz change it back or fix it
@main cradle @burnt mulch could you tell me what's confusing about my latest suggestion so i can try wording it better?
Nah I’m just saying huh cause I’m like
Yeah I can see it being added but
In a way that the turn cap is more limited
my major complaint with aerial movement is that it's an unnatural mechanic to have in a shooter like this, imo
you should expect that if i jump to the left, that i'll land to the left, but as of now i can jump left and land a few feet back
I prefer fluid feeling movement where I have more control
if your opponent is jumping, they might have avoided a lethal shot but they should be penalized upon landing by giving you the expectation of where they will land
Balancing fluid movement with fair landing of shots is hard
But i think jump movement is an acceptable sacrifice
I absolutely hate the type of movement where you have to finish the jump to change direction again since it leads to misinputs actually causing deaths and such
Like in super people I got stuck on a fence because I let got of the forward key for half a second before jumping and the guy just jumps without moving while I'm getting shot
i get what you mean, they could try reducing how much a hunter can move mid-air instead of preventing any movement at all
right, it's less that it's confusing, it's more that I'm unsure of the exact impact and how it would feel.
like you said just now, I'd be much more open to limiting the amount of control rather than taking it away altogether.
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I know its not a game changing thing but maybe add a button so you can inspect a cool new weapon like if you got a knife you spin it around a bit. Each weapon could have their own custom inspection with legendary's having special ones.```
hunt characters already have the worst verticals in fps history and you wanna make it even worse???
like man they already can't hop over a stick
also decreasing jump height would mean no more jumping over tripmines at doors and shotgunning the campers with a very nice amount of swagger so screw that
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When in a party lobby, can we be able to donate guns or hunt dollars to a broke friend who's new and sucks at the game?
To prevent abuse, maybe make a new type of "contraband" where these items cant even be cleaned with "weapon oil" or allow them, either way - to help a friend out and make it more fun for all of us```
@buoyant haven You know you can flip down the Aperture sight, right?
What's the point in the sight than?
It would be better if it was useful
@brittle glacier Rainy map would make the game interesting but than again it would be difficult to play the game normally since it is a game all about sound
It is useful but it isn't a scope. The blur is meant to imitate the similar effect when you look through an aperture sight. https://www.quora.com/What-are-the-advantages-and-disadvantages-of-the-Aperture-sights-versus-Open-sights
Answer (1 of 4): The other answers are verh spot on, however I also would like to say that it depends on the gun and the shooter.
The first two guns I had were Enfields. I got an SMLE and a No. 4 Mk2 within a few months of each other. Now at regular 1pp yard ranges, thay makes the No 4 difficult...
agreed, but thats why I think it could be cool, you'd have new sounds to learn. But I also do understand why it probs wont be added, and thats bc of ur point, the game's dependent on sound
It would be an interesting game mode or like an in game weather that happens a bit
I honestly think it's not a bad idea as long as it is a sound dampener - like a soft rain. I think the biggest complications are wet surface affects, wet scope effects, fire mechanic tweaks, sound fx based on inside or out, & applying it to all times of day/night. (Hahaha... rainbows in the sunny but lightly rainy bayou)
Now I want to see these effects more than ever. The idea of a rainbow appearing over Murdertown (IE: any compound where 3+ teams just slog it out) would be hilarious, realistic, and so brutally ironic.
If rain gets added it would make aperture sights that much better... you can't get a rainy mist on a glassless sight.
To have a toggleable scope lol. The view works the exact same as scopes do, blurred round anything that isn't the sight itself
But the aperture is so tiny it makes it pointless to use
The aperture is good for a specific range. I like taking it in case I need it, because it’s only an extra $5. So why not?
Plus people are less likely to try and loot it off my body if I’m downed 
The only thing I dislike about apertures is how they have less "handling" which is just by the nature of the handling stat not being a realistic value lol
It just would seem better if it has no blur or the blur was less
Map variety: I don't understand why people wouldn't want the maps to be a cohesive whole. I think eliminating exaggerated or invisible barriers and setting an invisible line (visible maybe in darksight) with the typical 'out of bounds' message and a timer till you lose your Hunter would be better IMO. Then the territories could be closed onto one another and the FOV at the edge of the active map more immersively constructed with facades of the other compounds and areas.
The problem with all the trait suggestions for seeing bodies in darksight is that you can camp revives with that. Fine then, let me see bodies with darksight BOOST at least. That feeling when you've survived the entire server showdown on the boss and can't even feast on half of the corpses 🫤
Real quality game as of late. Reload bug really comes to mind actually
Not to mention the Oceania players bombarding US servers
You can already camp revives though. And I’m sure there’s a way that such a trait can be implemented which doesn’t allow for instantaneous knowledge of if they’ve been picked up
I don’t think the handling stat needs to be outright replaced, but maybe the stat block as a whole can get expanded….have a simple view which looks how it does now, as well as an expanded view which provides more insight into various stats (such as handling), as that’s not the only stat which could potentially provide more valuable specific info
Yeah it isn't the only stat that needs expanded upon, but I feel the handling stat is the worst representation of them all just because of how little it actually means. Like the uppercut hhas a handling stat of 57% but is really steady with high recoil, and the Mosin Obrez has a handling stat of 68% meaning it should feel better to use right? Nope, it's got some of the worst sway in the game and makes lining shots up way harder than just using the uppercut, it's handling stat is artificially boosted by the lack of recoil
then you have guns like the martini henry and the sparks which are steady shots, but the recoil brings the handling stat down despite it being a total non factor since they hold one bullet
haha lol the rainbow would be funny lol. But yea, i think just having that variation on weather would be cool. (Not forgetting the rainbow ofc :D)
They don't need and shouldn't add stuff like wet scope effects cause that's already screwing people over with cracked scopes. I would love to have something like heavy rain but that would be difficult.
The problem of seeing dead bodies in Dark Sight is that it would make it too easy to count the bodies and seeing that the server is empty. The chance of one body being hidden under the bushes gives you the fear of one person still being alive
@spark leaf that jsut sounds absolutely awful for balance
a weapon that is better than the vetterli in damage, speed, dropoff, everything except ammo
better than cent for similar reasons
better than other not long ammo rifles
and its a 2 slot
and if it feels like a backup weapon to you
you aren't using it to its fullest extent
@next girder that does look like a really cool addition, although for the timeframe idek if it matters since the devs added a trench gun which is from 1897 lol
welp this gun is from 1992
so pretty "modern"
but it doesnt feature any new technology
it is just unique
yeah it's using old tech I don't see why it couldn't be in
Yea, I was thinking the same.
the real life equivalent of the avto was in the 1910's
and it fits the game far less
The real life equivalent of an avto was made with a ross rifle which had the bolt action straight
so avto is not really accurate at all
cuz mosin nagant does not have a straight bolt action
It's actually the Winchester m1893 so it fits the time period, the blackpowder exclusive version of the more famous trench gun
Summon Progress In Game:Seeing summon progress as is pre-game lobby.
Details: While I understand killing summons progress being hidden in game, it would still be nice to see where you were before the game started. The summon would only update visibly after the hunt ended. This way people could still see what they had before the match, and a reminder of how many are required. Kill 5 hunters with a pistol headshot. Match starts you don't see any progress from the match, but you still have an metric to remind yourself from before. Kill Hunters with a Pistol Headshot. 3/5
Just hit tab fam
It’s on your map
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The chatbox during matchmaking is terrible. Can never get a full sentence out with the constant forcing it closed - changin that would be dope```
I got a screenshot ye wally
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Ok here me out. For Halloween, Scrapbeak should be dressed up like Big bird.```
I really think you just have bad internet mate.
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[#feedback-discussion](/guild/350201607788429323/channel/367785159933689857/) there will be teams of 4 sparks, who needs it, okay now you don’t have to wait 60 minutes for these idiots to leave the match```
60 ping hardly qualifies as 'bad internet'. If you're going to call me out, call me out here instead of DMing me with a passive insult. My prior statement stands. I'm sure you have plenty around you.
Didn’t want to embarrass you but it seems you did a good enough job of that yourself my friend
Rest assured in the future I’ll refrain from extending that courtesy
@lusty locust man they already have tons of hats propped up on pitchforks n such. It’s a nasty trick that still gets me sometimes
yes, but imagine it in more unexpected places or windows?) Sparkers will cry. Must.
I got no problems with sparks. I just hate bolt action sniper players
I burn mosin snipers even if their team is wiped just to remove their guns from the world. Plus sniper players are always instaburners
@daring gazelle 15-20 meters is a really big radius btw
what if it starts small and itll build up to it if its thrown to a spot?
@queen jungle In regards to your comment earlier about my feedback/suggestion. You should probably go look at your summons in game again. Any summons that has to do with killing enemy hunters the progress bar is grayed out to prevent additional knowledge while in game. Thus is why I posted the feedback I did. Instead of giving us live knowledge of those challenges, I would just like to see pre-lobby status of those challenges. This is only to help as a reminder while in game.
I can forgive conversions for time period fitting guns, even if avto is kinda dumb. Same for bomblance, weird and unique for the game. Wish we had more of those improvised weapons
I know it's a bit late, but just want to put out that the Winfield Slate is the Winchester M1893, not the M1897
@pale spoke The Hunt subreddit is not run by Crytek
So its just moderated by literally randos who can lash out their judgement based on their personal feelings towards you ?
damn
It's run by fans of the game, like most game subreddits are.
Pity. Thought the main admin atleast was someone that has connection to crytek
Not to mention none of the reddit mods even reply to my appeals besides muting me. So shows what kinda people are in power there :( Used to be a server mod in BF3/4 and atleast back then you did not base your actions on personal feelings. You do by the book and treat everyone equally fair, no matter if you like the said person or not.
I'm going to say that if a grunt holding a torch when it dies and the torch drops to the ground blows up a TNT barrel then it should blow it up when it walks next to it because that shouldn't happen when you kill it. It would also scare the pants of solo players who aren't sure if other players are on the map.
I understand you, I also feel hatred for such "players". They are just "hunters", and you and I do not understand anything.
why is there still no avto nerf, does crytek even play their own game? even most popular hunt ytubers made videos about it
on the other hand, it also took them 2 years to realise that the dolch is broken, nvm
they take 2 months between patches lol
the game has an issue of having too few patches
get a patch every 2 months or so and maybe 3 hotfixes at most
welcome to reddit, where facts are hurtful and opinions are all that matters 😉
because youtuber make videos that are controversies which gets them views. Played the dreaded combo once, kileld one person then died and saw it used once too
So it sure seems :P And im quite sure i know whos one of the mods here in discord too.
you mean a reddit mod here?
ye. hes just a normal user here tho
wont be naming tho
cause that is a no no
Was kinda half expecting like. Community Manager to be the main admin in reddit and just have power hungry teenagers to apply for mod roles tbh.
You were banned for racism. Im not sure what you expect spamming modmail on reddit
or complaining here
Anyone affiliated with crytek would violate reddit site rules. Everyone on the moderation team is a volunteer adult. We appreciate your feedback but brigading and doxxing are also discord rule violations. Please do not attempt to do so. Thanks.
Dolch received multiple nerfs over the years. I don't see any issue with avto tbh, it's a strong, but hard to control and expensive gun.
I agree.
Unfortunately, people tend to forget that most concent creators are not doing their videos and streams for their love of people, but to gain clicks, followers and eventually money.
And drama always sells, so there always needs to be some new OP thing or grave exploit or cheat.
I think a lot of people fail to differentiate between smth being annoying af and actually OP
Indeed, drama sells and they know it.
bet you all didn't see any issue with slugs before the nerf too
there is no issue with avto but in every second game is team with auto bcs. somehow magically last days it firing like laser gun now and we are getting 2 taps on 40+meters 🤡
Using cheats to gain an advantage is banable and you should report any such players.
Crytek does take this very seriously.
plz remove avto from the game! it doesnt fit to the setting, it doesnt fit to the gameplay and its absolutely no fun to play against. at least give it special ammo, and triple the price.. it so annoying to play against a trio with 3 avtomats and an infinity of bullets. i personally think it doesnt fit in the game at all
I think making it special ammo would be a good move
You're not alone with that - but i'm fairly certain the avto won't be going anywhere (as in not deleted)...
It has paid DLC skins as well as content creator skins on it.
agree, so don't write there is no issue, bcs that is a serious problem/exploit which playes using on daily base now ... how can I report whole team with avto script, not only player that kill me? 🙂
Finall said they don't see an issue with the avtomat...
that's not an avtomat isuue
It's a cheat/script/makro issue
There's no issue with the gun itself. Cheats are third party software and not a feature intended or wanted by the devs.
OK guys, that is point of view if cheat on specific gun isnt´t issue of this gun... but important to me is when I report player with avto script and his mates have avto too, it is OK and enough to wrote note "check whole team" ?
I mean you can do that...
And your iteration for my racism was talking about the lore of tolkien in new RoP show.
I disagree. With that its unusable. The ammo you get back is nothing basically.
Even before the sparks people took the Uppercut as spare ammo.
A better move would be to make the Sparks Pistol a two slot like the Springfield or reduce the reserve ammo.
So you don't take one and have s full Magazine in reserve
That would screw the sparps tho
Also me mentioning i possibly know one of the reddit mods in here, was because he instnatly started to flame, trigger, and insult me when i started to chat in discord after the permaban.
This show has nothing to do with Tolkien's vision and world. It's a money grab by a greedy company that should be ignored so it vanishes out of our collective mindset.
tbh I kinda want them to make it special with 15 in reserve just so I can use a side arm with it lol
yea. but if you point that out in reddit its seen as racism
lads think they're safe keeping 40m distance then I whip out the nagant p nd click heads
Making it a two slot? Like the Springfield. If so the Springfield needs to become s one slot too
no it doesn not ?
just because it's also a shortened rifle doesn't mean they are the same.
Altho i will agree that the sparps needs it's dmg nerfed or the other medium slot rifles need theirs back
It was not, it was about Chinese people and their culture. That being said Idk what interaction you had with a discord mod here. If they violated terms or rules of discord please let us know.
because the sparps is the only shortened rifle that doesn't get the consistency dmg nerf for having a shortened barrel
Because it's Reddit... My criticism concerns the world building and disrespect to Tolkien as well as the inability to male new and original story's, not the skin colour of the actors.
dun really care. You made your mind, you wont give people second changes. Thats on you. I can live wit hthat
@pale spoke@unborn island please guys this is not the place for this 🙂
yee. sorry about that
I think all the medium slot rifles could use a boost to their steadiness too, the sway on them makes 0 sense in comparison to the uppercut
Agreed
Would be ... Better. that way at least you can get your ammo back half decently.
uppercut you hold with one hand is more steady than a medium slot rifle that you hold with two hands?
although that being said
the obrez irl is a pistol lol
But again... There is no logical reason why it would be different ammo from the normal Mosin... It's the same gun
yeah meduim slot rifles mostly suck
Agree
the short mosin is good IMO
because you get essentially a full mosin with bad sway at almost 50% of the money
the obrez irl also functions kinda like a shotgun because of how awful it is as a gun lol
them bullets do not like staying in one piece in an obrez
and saving 50% on a winnie or springie is barely important
but on a mosin that's 200$...
I think possible high reserves are why many people want it to be special ammo to avoid dual mini sparks loadouts
I have yet to run into a single person using it since the Sparks pistol was added 😄
And just 15 shots that are barely replaceable makes it into a gun that nobody uses... Yay great balancing.
Also, again: it is the same gun. There is no reason to use special ammo/different ammo from the normal Mosin
I encountered it once. And killed it. Lootet the gun and now it sits on my redshirt
I mean ammo boxes are a thing as are special ammo boxes
Yeah and 0 reserve means 1-2 bullets per crate.
The consumable should not be an argument for a general nerf.
But tbh I think it's fine. People greatly exaggerate everything.
First it was Dual wield, then Cain (while ignoring the headsman...) Or was it the other way around.
All the while the real meta never gets touched or rarely complained about.
Then the avto shouldn't be the reason for the pocket sparks nerf (you proposed it being a medium slot) either...
And the general reason why people wanna see the Avto nerfed is because playing against it usually feels really really bad.
not much fun when the enemy just goes spraying some of the strongest projectiles at the highest RoF available with inherent RNG
that's the reason people wanna see it nerfed and why many think it should be really hard to be refueld, because if you can reload it a lot you just get to spam it al lot more and get more, in most peoples eyes, undeserved kills
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Letting team8s pick a gun and Bounty from your body when dead
So hear me out, What If we Got a option to allow teamates to pick up a gun and things like Bounty and event points (when events are on) from your body when you die```
Tbh that was a false flag, I would like to see the mini Springfield to be a one slot too.
The entire gun is about being full auto... Making that hard/impossible is basically removing the gun....
And yes, the gun should not have been in the game in the first place but it is now and it should be usable.
Even the Dolch has one spare ammo clip.
It can still go full auto then - and i very much disagree that just because a full auto gun exists it needs the spare ammo to go spreay and pray.
Interestingly the Dolch only got it's spare ammo back to 10 when it became special ammo
So this kinda goes against your argument...
The avto being special and getting a bit extra spare for being so would be perfectly in line with past nerfs
There literally nothing that hinders Crytek in deleting the Avto.
Ofc (some) people will cry and there is also the question of how to compensate for Avto skins. But that sounds more like a Crytek problem.
Would it technically be possible - sure
Yeah thats why people are hating it but making it special ammo with no reserves would straight up kill the weapon
But literally knowing and acknowleging the issues with it why would they ever do it...
They'd disrespect the streamers that have their streamer skin which was a thank you for them, on it and they'd open a whole can of worms with removing items from a DLC bundle as well as single bought skins
They're not gonna delete a gun that has been in the game since the beginning and is iconic to it, simple as that, shouldn't need more of a reason to explain why they won't do it 
there is german laws that prevent it
Pretty sure that if crytek compensates/refunds people's purchases, they can do that.
There's more cons than pros to removing or neutering the Avto. Gun could be reworked as a burst gun since it lines up as a prototype.
to removing - yes, neutering it no
there's almost no con's at all to neutering it
they could possibly add a jamming mechanic for spray and pray
although I think spray and pray is the least effective way to use the avto
Then turning it to be a slow burst by burst rifle could work well.
They could do a lot to it - the question is should they...
Or adding a heat up mechanic due to excessive firing.
on one hand it's a largely hated gun that is extremely powerful and equally expensive, so it just gathers a tonn of salt and negativity
personally though I see fanning as a much larger issue than the avto just because of how accessible it is and how it can give any long range loadout a lot of strength at close range
on the other hand it's so expensive yet strangely balanced that it's barely an actual balance concern
especially with fmj which just shreds through stuff even long ammo can't pen
I mean, if I should be fair to Avto, the rifle weren't even an "issue" before:
A: Chary gave people a more steady influx of Hunt Dollars.
B: Sparks Pistol gave a really good and (somewhat) cheap way to feed bullets into the Avto.
Before those two things Avto was pretty much a thing I would see 1 in 50 games and always be thinking "Lmao, madlad is actually running an Avto, looking forward to steal that!".
My shotgun acts as a better CQW than any fanning pistol. Strongest use ive done and seen is FMJ fanning through walls.
I would be fine with 15/15 it still makes the gun viable.
Even if I still think it is not special ammo since it uses the same ammo as the normal Mosin
And I do not know about the early days when the Dolch was medium ammo
well yeah shotguns are designed for CQC
Will never come and that's good, nothing is worse than random jamming. This is not Tarkov.
Also I agree, spray and pray is the worst way to use it
It doesn't make sense to slap the sparkses ammo into a mosin either tho...
I don't think it should be random, I think after a set number of rounds it should jam
like 9 bullets or something
issues like those just arise from the game overly simplifying ammo types to the main types of shotguns, compact medium and long
I think the same should happen with chain fanning too lmao
I think fanning should be something used to increase fire rate and not necessarily to quickly empty the gun to kill someone in an instant
Tbh, then just do increase of random spread as you keep firing.
aka crosshair bloom
And still it is not Tarkov
The game is designed with just 3 basic ammo types. Due to that sparks and uppercut share the same bullet.
As do nagant pistol and Winchester rifle...
yeah - i'm not saying it wasn't, I'm saying that's what creates those issues
It undeniably does - and the games last ditch solution is making a problematic thing special ammo
as it happened with the Dolch
But until a ammo rework like that comes, ammo stacks...
nobody says it doesn't...
Diversifying ammo would be a shit to of work. Though if they did that then all munition reserves would be half doubled to compensate for the restrictions of diverse ammo
The Dolch imho is too expensive tbh but that's another can of worms
it would require a shit tonne of rebalancing too on top of that
That too.
the only way the centennial feels like a viable gun is to have a pax, scottfield, or compact springie to give it more ammo
You could have types and subtypes. The 3 we know and for every base type there are the calibers like sparks, Henry Mosin which are all long ammo.
That's only because people don't give a shit for precision anymore IMO
I mean I play on console so precision is a bit harder there
the cent was intended as a precision / marksman rifle
but there's not always times in this game where you can reliably hit the head every time too
but after the huge RoF buff it just feels like a bit slower but more punchy base winnie
So people expect to get the reserve ammo for it to behave like that
That explains a lot of what you were saying...
As on PC fanning isn't nearly as strong as it used to be for example
Not saying there is - but that shouldn't mean that because of this marksman rifles need enough ammo to still compete in that regard
yeah the balancing is one of my main issues with the game rn bc of the lack of console and pc separation, along with how poorly optimised the port in general has become over time
if you get in such situations a lot maybe not get a cent which was intended with high precision/low ammo, and take a vatterli instead
loadouts like explosive crossbow and frag bows are outright heinous on console just because of how oppressive they become with their lack of precision
you get a lot of leeway to deal damage
but then there's also issues with console where people buy third party accessories to gain access to keyboard and mouse
and I do wish there were ways for devs to properly combat it but the people who make them are just too smart lol
and on ps4 for example, even if someone admits to cheating and someone reports that to the devs they can just fetch a new IP or make a new account and game share it like many people do with smurf accounts
hell there's an actual player who has videos of him running aimbot and wallhacks in the game and he just appears on new alts
@untold prism some cover still allows your head to stuck up. From your angle it may look like your behind cover but your head actually isn’t.
yeah I wish they'd change the placement of the camera for this
camera should be where the head is
@somber harbor it took me forever to figure it out until I saw a video and me and a friend when and tested it out and I was like I’ll be damned lol. Yea if you don’t know that the camera is in the chest you will get domed ALOT lol
I wonder if they ever said why the camera is in the chest and not the head, cause it can feel cheap to die just because you didn't know your head was sticking out because from your pov, it wasn't
@somber harbor not sure if they have but if they haven’t that would be something good for them to put out and explain especially for noobs
Oh yeah, I know, bro! Wish NVIDIA Shadow worked with ultrawide monitors. It's a pain setting up recording prior.
It is to prevent “head glitching”, where you might barely only be able to see just the top of their head poking out of cover….but on their screen they can see perfectly fine
Also saying that the camera is in the chest is exaggerating it a bit
I don’t think it is. If you aim at your teammates head, on their screen it looks like you’re aiming wayy too high. If you aim at upper chest though you’ll be pointing right at the camera
It is, the camera is more around the neck/lower chin
@ruby magnet In 6-5 star lobbies all I see is avtos + dolces. Is it effective? -yes. Is it very skilful? - nope. Will it change - nope, because money is not an issue for people in this lobbies and why giving yourself less advantages, right?
Devs seem to ignore the fact that balancing a weapon with its price is not a way to balance anything 
it becomes a way of balancing by adding a money cap
but players won't like that bc then it means price becomes part of balancing
I don't like it because artificially "nerfing" good players is not the way to go imo
Does price become meaningless after you get good enough to make profit most of the time? Yeah
well it should have been in the game from the start
But does that mean every single person uses the most expensive loadouts possible every time just because they can? No
I have over 1 million and I still play whatever I feel like playing at the time
there's no point in having the system if people who are able to just build up enough money over time are able to invalidate it
i'm just saying about the way it is now. I'd prefer to have spam guns nerfed and made much cheaper (just making them fun to use nut not much more effective as they are atm) But it's me. I like slow firing weapons in Hunt....
I enjoy my wacky loadouts, my winfields, sometimes I enjoy playing point and click adventure games with mosin
In other words, I still use plenty of variety even with "infinite" money
The reason why I even got to that much money was also playing in a very specific way that is very boring, had to be cautious of when I looted people and such
I just did it because I like seeing big numbers
It's why I don't have a "suggestion" that doesn't hurt Hunt in it's current state.
- Make the Long ammo guns more expensive? That only hurts the lower mmr players who do run into money issues
- Make long ammo guns per lobby capped? That makes matchmaking take even longer.
- Make Long ammo gun limited in the amount that can be bought globally? People will start hoarding them so they either won't be used at all or only by people who hog the shop 24/7
I'd just bring compact and medium closer to long ammo when it comes to some of their characteristics
Doesn't need to be complicated
There's no direct way to address the staleness of it really... unless Long ammo inherently has major drawbacks.
Slightly more pen so that FMJ isn't essentially a requirement and such
Like more recoil, slower fire rate, etc.
but in that regard Hunt went realistic
with the more modern guns having better statistics to the old ones
which is true IRL, but that makes the guns that are 'newer' just better.
- dunno what elo you are but in 6 stars the guns that I mentioned are the prevailing % that I see. So yeah, not every single person takes them, but majority do. 2) "I enjoy playing point and click adventure games with mosin" - what about sparks?
I'm 6 stars and a veteran player
Yeah I really wish this would happen
I've had streaks of at least one avto or nitro in a match sometimes yeah
But it's not every single match always
especially with medium ammo being in such a bad spot
The thing is also that I don't care if I see avto in every match if it's balanced, it's not an issue with people being able to afford it too easily or such
I'd also use the avto more myself if I didn't feel like it was as cheesy and if it actually felt good to use
I wish the update that extended the reach of ammo types just didn't extend the long ammo reach
The only reason you'd give yourself less advantages is either wanting to play guns you like which aren't long ammo (I'm a winfield aperture/centennial fan), you want to train other guns or you like a challenge (or just a masochist if you'd preffer)
they upped the range to go with "longer sightlines" in desalle but I can genuinely only think of one sightline that is actually long enough for snipers to take advantage of and the spot they can hit the easiest is 400m away
although I don't even think desalle has many longer sightlines than the other maps, I find it way harder to snipe in due to how much vegetation there is to get in the way
I'm pretty sure they also increased medium ammo weapons' range
yeah they did
but it doesn't seem to have helped much since people still either just bring compact or long most of the time
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also I wonder what peoples reactions to a suggestion of making it so you can't move through bushes would be
or making moving through them and even turning around in them while camping them way louder
Making them so that you can't move through them would be awful
The sound aspect idc about really
Fine with either or
idk I think something needs to be done about bushes because people just camp in them too often
tall grass is fine but realistically it makes no sense to be able to move through bushes so easily
Honestly as much as I hate genuine camping I feel like bushes and being able to hide in them to some degree at least is just part of Hunt
Spotting people in bushes is easy enough when you're paying enough attention imo
idk man try playing on console when you're locked on some of the most deep fried settings possible
the bushes struggle to even render at full quality half the time
so they just end up looking like a water colour blob
I dont want to come off as a complete ass, but that means balancing PC for the sake of console inclusion.
It's happened to the explo crossbow
because it was an issue on console.
well yeah if they insist on balancing both the same way then they need to accommodate both
PC had NO issue whatsoever.
and it still is an issue on console to a degree
if you have a full team using it, it doesn't matter if you have bulwark
I mean they could actually optimise the console port more
that's always an option but the game runs worse and worse with each update
I mean 3 explosive ammo crossbows on PC would be strong as well
The difference is that on PC more people will probably want to go for guns where aiming is required
While on console more people don't bother
like we've even got a bug with the sound where if too many sounds happen at once it'll all become staticy noise and your framerate will tank
this only happened in 1.9
also times when opening up the map will cause your game to drop to 0fps for a few seconds
chance of getting light bleed when moving inside it 😄
medium for cain
Yes
Add thorny bushes
maybe if bushes slowed movement speed by a bit
and made noise while traversing through it
Not as an overall change….but I kinda like the idea of adding thorny bushes, that slightly damage you when moving through them…
yeah just have some sprinkled through the map
obviously make them visually distinct
just for something to make you more wary of where you step
hardcore mode where you can't extract unless it's an empty server and your team has all bounties GO
empty server = your team is the only one remaining
Nah, that's just boring.
Hardcore should have
- limited ammo
- darker nights/higher chance for night and fog
- stronger AI (as it used to be)
- stronger bosses (as they used to be)
- no rift/boss indicators
- no bounty revive
- higher sway (as it used to be)
Pretty much reverse all the changes that were made to make things easier 
Killing everybody isn't hardcore, plenty of people already do so even though it's not the goal of the game.
And a single solo hunter grinding PvE somewhere else would really ruin your day.
nah just dont let people get rewarded for playing purely pve
Hunt offers a sandbox to play with as you want. The goal is to extract the bounty, but as there are some who just play for PvP and don't care about the bounty, there are those who just want PvE
I was about to screenshot the old description of hunt but it looks like crytek have changed it, it used to read 'Pvp horror game with heavy pve elements' or something along those lines
okay, regarding long ammo superiority, hear me out now. What if you don't need to rebalance anything to bring more weapon variety to the game? Summons were actually a step in the right direction, but let's make that extreme. Say there's Mrs Chary who offers you a specific gun to run to double the bounty should you successfully extract with it. Or triple if the weapon is especially trash. Maybe you'll even have to bet your dollars first to make the wager. People love gambling! If big digits don't matter (anymore), this could also be reflected in some kind of a leaderboard. The leaderboard for real daring cowboys! Not that bush coward chart from before or the current pve-based challenge for unemployed. This wouldn't lock out mosin cains from doing their mosin cain routine, but at least there would be no sport in it.
@ruby magnet devs dont care about long ammo meta nor how stale the game gets 5+ star elo. its really disheartening when you are trying to play more fun builds, and get stuck in a lobby, surrounded at boss lair by long ammo players who wont push. its extremely common at higher elo. i really dont know what the devs can do to fix it, because if you nerf it too hard/create mechanics to make being in boss lair/carrying bounty stronger, we will only have shotgun/slugs meta. granted that's a more fun game to me (especially if they fix trades), it just creates another issue (stale meta)
I really hope the anti camping mechanic is good and encourages pushing rather than not pushing
4/5 star lobbies are so much more enjoyable than 5/6, way more diverse weapons, way more fun gun fights. Like if you nerf long ammo it will certainly help, but those players are still gonna play the exact same way
I am BEGGING
5 star lobbies are the worst as well bc people get to 5 star or low 6 star and start playing to keep it
@somber harbor everyone I play with is the exact opposite. when our "group" mmr even passes 4 stars (4.5) we start running shittier stuff so we die and de-rank a bit. 4.5 star team mmr means you can match with 5.5 star mmr teams. which can be full 6 stars with 3.0+ kds and roll your team with ease
dont know why anyone would want to be higher mmr in this game. this isn't "competitive" there is no rank or title to chase.
honestly there is only so much you can do to balance a game where the TTK with almost all weapons is 0. 99.9% of weapons can kill in one shot at the range you want to use them in. so suddenly the most important thing in the game is positioning, and guess what, playing far away gives you so much more options for repositioning - and long ammo is thus needed to get kills if you want to play at long range
I wouldn't say the devs don't care. They care but don't have the time or resources to look into a satisfactory solution to this problem. There's just tons more other things that is more important to address other than a part of the game being Stale.
conversely... it IS that very thing that kills my fun in Hunt at the moment.
i mean, long ammo has been king for literal years. the last change they made to the mosin was a BUFF (bullet saving without bulletgrubber). dont get me wrong, the change is cool, but still.
if they had a problem with long ammo, camping from range etc, they could have done a million things to nerf it by now
i interpret that as them being fine with it
Granted they could have thrown the craziest changes/game-breaking alterations to the way long ammo behaves, just to unseat Long ammo from its spot, but 6 star lobbies being stale. I don't know what part of the dev team handles balance or handles player feedback to how the game plays, but I'd like to have a conversation with one of them about their view on the current 'meta' of hunt showdown.
It's an impossible task to balance the way crytek designed it...
they create guns which are superior in most ways to their counterparts but balance them by level unlock and price to pay...
This is where it all falls apart though, the people who abuse these guns are all 100/100 or 1/100 with 500k in the bank with the only think left for them to do is dunk on people who can't afford the op stuff
I noticed this especially at prestige 51, im sitting at 100 cos there's no point in prestiging anymore, all its gonna do is lock my ability to keep the playing field level
Don't really know the solution to this, but more people need to be aware
I completely agree with this. And i had a discussion seeing how the guns you get at level 1 (winnie C and Springfield) are basically hard mode weapons... by the time you get to 90 and get all the premium guns they suddenly feel doubly easy to use because you've been using harder to use weapons for most of your prestiege level.
So in that sense, the easiest-to-use gun for beginners... is a Mosin. It's expensive and players don't have that much cash to splash on a Mosin.
there are definitely some hard / shit choices early on, mainly being anything medium slot or the springfield, but i think they exist purely to be a noobtrap which isn't a bad thing
let noobs fall for it, it's their mmr but when you have 6* 5.0kd cain only players with mosin spitzer / avtos every single game, it's stale and unbalanceable
dumdum goes hard
they claim it's a good thing cos they balance with money but these players have 500k in the bank like i said, it's a constant game of catch up to balance which crytek will never keep up with
again, balance the good ammo by price, same principle
I think you should balance the good ammo by ammo capacity... not by price
perhaps, it would make more sense, would limit spammy shit
LoNgAmmoOnLyGetS 5 ExTraBuLlIeYs its balanced guys
ok each compound fully refills your ammo every single time without fail
I think they crossed a line when you reach the point where double sparks pistol mosin... gets a spare ammo count of 38...
same problem with any special ammo
yeah sparks pistol was a terrible idea balance wise
Money wipes or some sort of progressive 'tax' would solve that issue. But it's been pitched before and I can hear the ree through my monitor every time.
even without quartermaster getting a mosin + sparks pistol for a whopping 24 spare shots is... an interesting choice.
I recommended money caps and got the most downvotes I've ever seen
felt like I was on reddit witnessing it
Money caps would be a good idea
in my opinion for what i'd like to see changed
-compact has an okay range, large ammo capacity and fastest rate of fire, lowest recoil
-long has great range, small capacity, slower rate of fire, high recoil, perhaps higher sway
-medium ammo should strike a nice balance between the two
mainly because that would hurt the people who actively run budget to build up cash for a couple more expensive runs.
make it like 50k or something
nice principles, im practive you get
- Long ammo is best in every situation
something high mmr people don't have to do because each match they basically play even or are winning
gives you plenty to go wild for a few
Oh I believe it. Any time you ask for something that is desperately needed the people who are exploiting it come out in force to defend it. I get a slew of downvotes every time I suggest an uppercut nerf.
uppercut isnt an issue, i see less and less upp[ercuts every day now
yea at the moment long ammo is just the best, it should have higher recoil or more sway, so if you can land those super long shots then you deserved it
mainly cos of the niche that the scotfield has filled + sparks pistol abusers
Lucky man. But I see at least two a game.
Crytek has weapon properties they could play around with like sway and recoil but they don't; there are like static levels for the weapon's size
all pistols sway the same for example
not necessarily static, but they are not different enough from one another in their size slots to make a difference.
you have to hit the balance of 'this player has ranked up therefore should be more experienced and able to handle harder weapons' against 'this player has earned easy mode'
i've heard multiple times that sway is identical across all pistols
which is hard to do and cna't ever work with prestige systems
A winfield is most stable than a berthier... both large slots, but the differnce is like 2 or 3%
and that doesn't mean anything
well.. I feel it's just another added challenge of running prestiege runs
You get higher blood rank? you get to use more powerful, but more challenging weapons. Prestiege? well back to basics. rinse repeat.
The amount of recoil on a mosin and a lebel are different. The lebel BARELY moves after the shot, while the mosin has a noticable kick... both do reset incredibly fast though.
which is maybe a property they could work with, centering of your crosshair after recoil.
The berthier deadeye with deadeye scopesmith is the pinnacle of this example. That one has significant time to recenter the crosshair without player imput.
it actually doesn't as well bc the handling stat is meaningless lol
I think it's mainly a poorly explained statistic. As goes with many of the statistics listed in the overview.
Which is a suggestion that probably most of the community would agree on being helpful.
I think they should make handling the actual sway stat and then just add a recoil stat too like every other game does
they clearly have the data
I think they also take other things into account with handling, but pretty sure its just a arbitrary number, not anything based off of in game stats directly like damage or headshot range
In a recent YouTube video actual shotgun spread comparisons were laid out and how it translates to the hipfire cone... and even those are worlds apart.
@modest spear deleted your post, it seemed kinda of trollish nature.
takes spread into account for shotguns but for rifles and pistols it's just sway and recoil
Yeah and at the late wipe people stop playing because the chads dominate...
Yeah I'm in it for the money. The number needs to get higher!
Which is funny because it means I cannot use my funds
@quaint pivot while I do love sparks aperture
centennial aperture.
i'm fine with a sparks aperture
but if crytek doesn't want to give every gun an aperture i'd much rather have the centennial have one
The poison bullet on sparks deals way too much damage, it is a capsule of poison, not even a bullet.
What
@shy herald I don't think buying stuff that you haven't unlocked make sense. It makes the item more valuable since you don't have it unlocked meaning your going to play more defensively rather than aggressively if you like the item
nah, able to buy the loadout with out the stuck that you havnt unlock. Exemplet, on tool, you use Knife, med kit, knukle and smock.. you prestige, so you dont have the Smock, but you cant buy the line.
so be able to click and buy what you already unlock on the loadout line
That makes sense though since they aren't unlocked
I don't think it would work though
Or should*
Is incendiary ammo even worth it on the martini and sparks?
you lose a good bit and gain near nothing for the martini and for the sparks it is less effective than poison
you only get the one hit potential with the sparks and it is less than if you just used poison.
anything is fun on a sparks tho
Exactly, I think it just comes down to preference
well on the sparks not really, and on the martini it doesnt do anything lol
Fix the fucking servers how’s is that for feedback
Thanks! It's nice someone actually is reading there also.
Yeah, some of these ideas people have thought of a genuinely interesting such as yours.
I was kinda thinking instead of shooting the safes, you'd have to crack the code by listening since it's a game about sound. If you get it wrong it can make a loud noise. The trait could be than applied to make breaking the lock quieter and easier to hear
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@amber stirrup cool but 6 is a no
fair enough lol
why is rachta so good
centennial is basically a repeating sparks
I really hope they do something about the Bornheim, I love that lil guy. I mean, dropping the price would be enough for me, I dont care if its not optimal compared to the double action revolvers, I just think its really neat and the unique reload gives me joy
@sage grove what u are asking for is something that is never gonna happen crytek would not care a tiny lil bit for crytek its a you proplem and they will not care in the slightest
I really not sure the price would change to much for the gun. I see the idea as a meme but not much else.
Tbf it is maybe a change that is needed. And i assume that it is "easy" to do.
Would make it less of a setback to use if you like using it atleast
I prestige everytime I hit 100 and run out of cash easily
Any news on when the trait reroll will be payable with hunt dollars?
Not yet
@near reef I play premades and randoms and definitely would not prefer if they were separated. The mmr reduction is enough imo, and it's not worth separating the player pool over.
@near reef As a player that likes to go solo against teams, premade or otherwise. I don't feel the advantages that premade teams have are as great as you make it to be. They do have advantages, such as shared team experience. But the disparity between them over a solo are not too much to contend with. Let alone for another team of randoms. In my opinion.
I don't think it would be worth splitting the player base over it.
Also, you mention that premade teams can communicate after death. This can be true. I think that is why in Hunt information that would be useful to your alive partners is limited until after the match or your whole team is dead. Again, I don't think the advantage conferred is as great as you make it out to be.
I find it acceptable. If you MUST have a premade team to compete, then you should seek some other players to team with and negate the disparity in advantage you find distasteful. It IS easy here on discord, or start talking to some of the randoms you meet when you find one that you like. I have made a few friends this way.
@hexed panther there is one. Solzer's Silver. It was part of a Twitch Drop. So it may become available again in the future but it is not known.
that's one of the best skins I've seen for a gun in this game, hope it does come back soon
Only time will tell, but i hope so too!
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The next short range "pistol" I want to see in Hunt.```Attachments:
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@merry summit You can actually shoot through those metal grids - more over not only long ammo etc can - even ammo types that have no pen, like bolts, arrows or fire ammo can.
If you cannot shoot through that particular window - it is indeed a bug
Not this particular window. Many grids are like this. I have lost kills because of it, first time i understood that something was wrong.
I've had issues with them before myself, it's like you need to shoot exactly through the holes in them
that would be BS if it's how it must work.
I just avoid them now cause I feel like they will straight up eat something that should have been a hit
Cause I've hit people through them before but I've also had hits that were definite tags that got eaten
Will Crytek ever fix the bad EU servers? Every eveing around 8.30 pm my ping is rushing von 20-30 up to 70-100 and stays there for 2hours...it is sooo annoying.
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@hexed panther bornheim extended isn’t the only gun w/o a skin
Technically Bornheim Extended does have a skin. It’s just an exclusive drop from a past event
I don’t really count the exclusive skins tbh as a new player wouldn’t be able to get them
For me it doesnt find teammates when I press search for randoms. it keeps in the creating phase
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Add more legendary hunters lorewise
Even canonically dead ones, because we have blackcoat
I would really like to play as william salter for example
He could be in his half grunt appearance but not fully lost to infection yet
Or when he escaped from asylum, a buddy for monroe if you will```
Damn i forgor
Can i get some feedback on this please?
For some reason if you perform an action shortly after reloading then it just leaves your gun empty. You're not the only one to encounter.
@atomic cipher I really don’t get what ya complaining about. Like there isn’t much of a difference between five starts and five and a half. But yeah they probably got in cause they didn’t have sbmm on.
a) who said I am complaining? b) there can be tons of difference depending on the team composition.
I mean, ok?
Like sorry for assuming or whatever. But you can see they are both six stars, so maybe that’s why they got An mmr of 5.5?
Idk
since the other teams had sbmm enabled, 5 and 5.5 indeed appear to be considered equal
Yeah I guess it is considered equal. I just wanted to clarify that for myself. The fact that they are 6 stars is not that important in this case for me. I'm just wondering how the game puts people in the game, hot the MM "works".
all good. i guess it is equal to the game
this also depends on the current region population, so as far as I understand it might not always be the case
Also to note, like most game matchmakers, the system likely uses the MMR number hidden behind the stars to more accurately matchmake. So while the stars may seem disparate....the numbers could be much closer than they initially appear
@queen jungle you can hide your stats if it matters to you, otherwise just go next.
i do hide my stats but then people say “cant see your stats buddy sorry” and then leave
and it isn’t all that rare either
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You can with FMJ.```
shrugs difference in personal experience I guess, I don't encounter that much.
@queen jungle the problem with that is, it's too weak, and only mildly useful vs random teams (who don't even talk half the time anyway). Discord users would bypass the status entirely.
I removed the teammate UI highlight because people were downvoting.
the teammate ui highlight is somewhat interesting.
but what about team damage or teamkilling penalties?
could I inflict this status on myself to TK with impunity?
I also still think it's probably too weak.
It's actually very powerful if you can't hear people walk from audio hallucinations.
decoys and chaos bombs already exist as auditory weapons, but they're also weak.
I would have to assume that, as a status effect custom ammo, it would have 0 penetration to match the others.
I was thinking of UI damage
Specifically, health bar, ammo, etc
since player highlight is like dark sight powers
health bar, ammo count, these things might be also dark sight
ammo isn't such a huge deal most of the time, since if you're worried about running out of ammo, you're counting shots.
health bar doesn't matter much, if you get shot then you usually just operate off the assumption that you're dead on the next hit. Only really matters for like.. Sparks, and whether you're able to take a fall.
again, player highlight is the only thing that would be interesting, but again I'm concerned about the effect it has on teamkilling.
sure, tricking someone into killing their teammate might be cool but it's also really niche and a bad actor could inflict it on themselves to avoid the penalty for TKing.
The purpose is to sow discord with teammates. It's a powerful solo hunter ability. But I mostly match with randoms. Even then it's very powerful when you remove intel.
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if hunt is going to continue with the battle pass system after this event
change the summons to reward event points instead of random stuff
make each star worth 10 points and if you get all 30 starts then you get a bonus 100 points```
Fully reloading and then performing an action shouldn't show a reloaded gun. just giving the devs some feedback.
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I WANT TO BEABLE TO FAVORITE MY LEGENDARY HUNTERS :gasmkitty:```
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how do you link in response?
what do you mean? the way I just did?
the box thing lol
That's a code block that he dropped the link in
Put a ` at each end of the message you want to put in a code block, it'll look like
this
For people that were about to say "oh that guy just had bulwark" i am talking about meathead being able to tank 3 explosive crossbow hits from far away
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Tilte: Nvidia DLSS and AMD FidelityFX Super Resolution
description: Would be nice to get one or both setting for hunt to mess around with to further increase FPS. 🙂```
@queen jungle Flashes are no doubt strong, but it's not all that hard to counter. Yes there will be that scenario when you cannot counter them, as there is for everything, but in general to counter a flash you most importantly need to act dacisive and fast.
The impact detonation is an advantage, but also a curse. As the thrower that mean you need to throw it in a way to not flash yourself too, so at least 7m away from yourself or over cover to shield yourself.
their long debuff is very debilitating, but not nearly as bad as an explosives instant death, nor as debilitating or long lasting as the hellfires lost HP and intense burning, and flashes are not supposed to compete with regular firebombs... The flash is a way to directly apply a debuff to allow a short moment to push, while the firebomb is a long time area denial tool...
And that's also why most other consumables have a long fuze - they straight up kill you if you get hit, not just blind with a good amount of options to get away.
Now for what counters are available to flashes ?
first in the pre-flashed state:
-identify when an opponent is unnaturaly agressive so is likely to flash you
- If the flash is inevitable you get roughly 1-2 seconds from the arming sound to the flash detonating, in this time you need to guess where it will land, and try to get cover between the spot you guessed and yourself (which may involve positioning yourself closer to cover when traversing the map so you can make it in the 1-2 sec)
- If the situation is right, you can alternatively very agressively push the flash user forcing them to either waste the flash or flash the both of you, effectively negating the advantage of the flash
Should all that fail, we're in luck because it was only a flash and not an explosive... but what now:
@balmy sparrow the damagedrop of is because of the part of the damage that is dealt by the impact of the bolt and that part gets weaker over distance while the explosion stays the same though the further away from the explosion the more the damage drops of too
So basically you need to be psychic is what I'm getting from this
- you're blinded, so now your prior gathered knowlege has to guide you. Depending on their weapon and your position you either try to run the furthest from the enemy as possible (If they have melee for example, or are not very close with a shotgun) or you try to maneuver and move in a way that it's very hard to hit you, so "chickendance" and not focussing on getting as far as possible but getting as many obstacles between you and them as possible.
- you can also try your best to listen to the sound they make and try to shoot the sound
- your teammates can back you up and stop the enemy from actually pushing you during the flashed period
Nah - keyword is gamesense
With experience you learn what angles the flash could land on and when people behave in a way that being soo close is very dangerous to you
So not "psychic" but experience
Right that's cool and all but most of your "counters" are misnomers for shotgun rushers
This sounds more like contrarianism than anything ./:
Arguing for the sake of arguing
Nah those are the legitimate downsides of flashes...
Even if you take these "counters" into consideration, they can just alter the trajevtory slightly and still hit you with an instant impact detonation that takes you completely out of the game for up to 5 seconds
Can that happen - sure but it's far far more unlikely
It is far too easy to hit someone with flashes, they do not get sufficient warning time and even with "experience" if you're experienced enough to be borderline psychic then chances are you're in a lobby where everyone else is roughly in the same skill range
To "counter" flashes like you say you have to effectively be psychic and know that they are running flashes at all, which is something that is impossible
Well - no you have to assume they do if they play in a very telling way
lets be real here if they play like a shotgunner, it's propably best not to be in the shotgun danger zone anyway which is literally all the clues you need to avoid being flashed
But that's the thing, it objectively isn't
W/e it doesn't matter, you're just arguing for the sake of arguing and expressing that you think you're better than everyone else and not out of good faith
No i'm not arguing i'm "better than everyone else" i'm legit just showing the objective downsides and what you need to act upon them for flashes
Flashes are good, they are outright godlike to punish overconfident people or people that missread the room
But flashes absolutely suck if you can't cover the distance after the flash with your loadout
People are acting like a flash completely removes all options and makes you unable to move or defend yourself
Meanwhile in my matches
Echolocation goes crazy
dayum that was unlucky
One of the most impressive ways to die
I wasn't even mad they straight up used the sound of my gun to find me
I mean flashes are undeniably part of the top tier consumables (when they work as they are supposed to)
I mean most throwables can be top tier in the right situations
Even hives now are just beautiful
yeah they can - but flashes are, just behind frags admittedly top tier
I had their AI fail me far too often
stuff like they fly towards an enemy just to turm 180 and focus me
They are genuinely fixed now
Nah had em backfire just yesterday big time
I do get that flashes are strong though, but they're definitely not as powerful as frags
6-7 seconds of blindness with a chance to escape is a hell of a lot better than having frags spammed in your direction
For a shotgunner they are arguably better IMO
But overall frags are king for a reason
Frags are overall more debilitating if they push you out of position and graze you too
Cause then you're out in the open and passively losing hp
yes and no
you can fight back while bleeding far easier
but you can't run away as long as you want
Oh yeah you can fight back easier but a few moments of bleed will make it all the easier for someone to one tap you with long ammo
absolutely - that's why i say flashes are better for shotgunners
and frags for rifles
@fathom geyser Apex Legends, which is arguably more competitive than Hunt, has a tick rate of 8.
I remember some players in the past measuring 80Hz for Hunt.
Also there's one thing people forget about flashes in hunt compared to other shooters, in other shooters they cause a loud ringing noise and disorient you more than they do in hunt which gives you just a white screen
Although I do think the white screen should be changed so it doesn't actually scorch my retinas
Like when you're on a night map and having to already strain your eyes to see people at times, the bright flash of a pure white screen is the last thing you need lol
That cant be real
Damn, no wonder I never killed anyone in Apex
Yeah, the white could be more grey, the white is too much for me eyes
Hunt meta; gamer glasses
I'd want something like dead by daylights blind effect but they removed the animation from the dark sight display so I'm assuming that would actually break the damn game
@weak stone the problem with poison bombs is that they are outclassed in every aspect since fire bombs burn for 2 minutes
What can you do with poison bombs?
- Block a review
- block an entry
- kill AI Silently
- help kill a boss (better with hand crossbow tbh)
Except for killing AI Silently and the boss the fire bomb does the same and more for 7 dollar less.
And other than the poison bomb there is no consumable that makes you immune to fire damage. Further more, poison drains health but fire actively can reduce the max health of a target.
You are right, Poison bombs are outclassed.
But I don't know why making them a tool would change that?
Unfortunately I see no way to make it better.
there are niche uses for poison bombs in a fight, particularly if someone keeps necroing their friend
that's a one trick pony at best
as you can choke away the poison cloud
Because making it a tool means you can get it back from looting?
It's not outclassed at all since it's filling a different niche.
On top of that it makes unlocking the poison tree easier, since right now it's a pain in the ass. And as stated above can be choked anyways
Yes. And then you would better have burned him so at least he lost some health, maybe even a full bar. Poison Bombs are just underwhelming.
But that still does nit fix the greater proböem that the thing itself is bad
I'd still say they're outclassed tho... poison bombs sadly are really really bad
there's a reason barely anyone uses them and on paper making them a tool would make them better
but since tools are so contested slots, with most loadouts bringing melee + meds + chokes i don't see that helping much at all
medkits shouldn't even be a tool tbh
I simply think the issue is poison itself is just not particularly good.
While bleed adds pressure to treat the condition before you take too much direct dmg, and fire permanently reduces max health while putting you under pressure - poison gets applied but fades on it's own, doesn't deal dmg and is the only effect that can be fully neutralized.
well poison bombs actually do deal damage for as long as you stand in them
I really, really dislike the fact that 3 out of the 4 tool slots are 99% of the time taken by the must have tools. Sometimes you can get away with 2 free slots if you bring weapon with a melee attachment
just don't bring chokes
screw randoms, they don't know the power of putting a wombo in a random patch of grass for someone to walk into
I mean they do but you can literally run through one without loosing 50 HP
Which makes em kinda ass for Area denial
why I said their one fringe use is if someone is downed
even then if they have an antidote shot it's a waste
people have chokes anyway more often than not
I could go like Primary weapon with melee, Secondary weapon hand crossbow with chokes and then have 3 free slots!
burn em first
just like if you burn someone, they can choke the poison cloud and it will dissappear
make them run out of chokes
Oh good to know, never used them for that
I mean then you don't need poison either
just yeet a third fire source
and they are gone for good
what I don't get is why you can't get poison bombs from loot boxes though
yeah because nobody played poison anymore once they nerfed it to do that
before you saw em a lot because they mean you can't revive for 6 min
Now make chokes break concertina and we're set
But after that they just died
because of what i just wrote
they in the beginning were used to block revives for 6 min with no counter available
okay but they couldn't just add them back to the loot box pool?
as well as toolboxes not getting you back camping consumables
or they just forgot about it?
you don't get concertina from them either
concertinas are too big to fit in those boxes anyway
I mean so would be 2 frags
neither would it be a good idea to stock your medkit with dirty greasy tool rags as opposed to literal medical equippment from medkits
But people often forget toolboxes were one of the OG anti camping mechanics
they are designed to get you consumables that break stalemates while deliberately not containing ones that create them - so no poison bombs, or concertina for area denial, but fire for burning as well as explosives to push and destroy concertina
I only ever use poison bombs when I happen to get them for free
Exactly. That's my point, for basically everything else the Fire bomb does the same thing cheaper. I almost always take a firebomb since they made them burn 2 minutes
well apex is a shit game innit
recent measurements show 30 tick rate which is just sad for a 40€ game
also everything he said is inaccurate
apex is like 20hz
since there's no official confirmation that Hunt is 80hz and it doesn't feel like 80hz then if it looks like a duck, swims like a duck, and quacks like a duck...
Hunt is 30hz https://www.reddit.com/r/HuntShowdown/comments/szn5cp/analyzing_server_performance_and_tickrate_more/
Why are mods just straight up lying?
maybe they dont know 🤔
then don't say random stuff when you're representing the game
and technically he said "i remember some players in the past measureing" which isnt really a lie
k...
would be cool if the game was transparent about their tick rate though (and then when they choose not to be transparent at all it would be cool if their representatives didn't muddy the waters with rumors)
they're not representatives. they literally just mod the server.
@stable elm It's not the KD that I'm really worried about. It's the intent behind the revival, when it's absolutely clear that the enemy will insta kill on the rez. It's really a toxic gameplay and should be punishable.
Is it not reportable? Something along the lines of intentionally harming teammates should be a good report.
latest 48BB item ladies ?
@hybrid gale there isn’t a no recoil script that hunt has.
it's not built into hunt, but there is one out there that is widely used because it's not detectable by EAC. And until that is fixed, the avto should be removed
you can just go to youtube and look it up
Then I recommend rewording the suggestion
Cause the way I read it
It’s saying that crytek should Fix the script itself
Not fixing the EAC
the ahk one has already been hotfixed.
and there is still a no recoil thing going on with avtos
Hell half the time they are manually controlling the recoiling
is this "no recoil thing" in the room with us right now?
seriously, where are you getting the idea that everyone that kills you with an avto has a script running?
of course it's not everyone, but if I die by an avto I watch them fight their next fight and it's very obvious if their guns don't pull up or not
from their spectate mode crosshair?
cuz that's not accurate.
watching anyone through spectate mode, their crosshair moves like a drunken sailor
oh yeah, but I know player who have been reported for punishable stuff and nothing happened to them. That feature seems to be just a way out for people to vent their frustration
Yeah but that would mean that poor timing Rez’s would get a new player banned or whatever
maybe it's just a high-risk play shrugs
It’s pretty much that plus poor timing
50/50
Well in this case you can always justify any necro revival. But let's say there's a situation when one player sits inside the building with no way of seeing what's outside, this player can only hear, he doesn't move or peak. Both his teammates are getting killed in a matter of 10 seconds 5 meters from each other (by the shots it's clear that there's an enemy team of 3 outside and they are close, because the teammates were killed by a shotgun). So this player inside the building necro reviving his teammate #1, who is insta killed. Then this player necro revives teammate #2, who is also insta killed. The player proceeds with with necro reviving #1 again. Oh, and the player has more than 1k hours in Hunt. Is it bannable? To me it obviously is. But then that player can always say they heard something or whatever.
But what if said person is a new player?
Who doesn’t know better?
Oh, and the player has more than 1k hours in Hunt
Yeah this seems personal.
All I’m gonna say is: it’s a stupid idea to have crytek police necro revives
Yeah, and the way it is now necro is a great way to troll and abuse teammates. If the's no option to "police" it, then devs could change the way is works to address such cases. How? I dunno, crytek doesn't pay
But I believe there were enough suggestions by other players
Look, if you want to report them you can.
but there's countless other ways to grief someone besides necroing them
talking in voip. reviving them when they're bangable with bounty.
throwing decoys in their direction to give away their position.
Obviously there are other ways. But does it mean this should be ignored or what?
literally just being in a different zip code on the map from them
it depends. the answer could very well be "yes"
You can report anything you want. I'm not arguing that
if there's no clean way to prevent it without breaking other things, then sure
ignoring it is fine.
But you are basically saying using necro more than 2 times is a bannable offense. That’s what I’m getting
and I'm not saying "technically nothing stopping you from hitting the report buttun lul"
I'm saying that you can let crytek decide if their gameplay is toxic.
which, if you really are that convinced, should be convincing evidence that they are.
Not really. My point is that it doesn't matter if I report a player in the after match menu. I've yet to see a player banned this way 
well that's a completely separate issue, and one that unfortunately you'll never really be convinced otherwise.
So you want to ban people cause they decided to pull a lil prank?
That’s literally the boiled down version
the solution I can see as reasonable to avoid such situation is to rework the trait
there's not really any proof that players aren't banned this way besides your opinion and personal feelings, which probably holds the same for reporting cheaters.
rework the trait into what?
That would you know, affect the whole player base. A good majority who:
Don’t troll with it
also true
if you don't have any inkling of a suggestion as to how it might be changed, how is repeated necro revives any different from any of the other tools that are technically available to troll teammates with?
Yeah, that’s how I see it
what you really want is better feedback from the reporting system and more visibility regarding actions taken.
reworking necro to prevent abuse cases is a very strange problem to want to solve.
In fact, it’ll probably cause more issues
I already said that it's not my job to Fix it. It's devs' job. I pointed out that this can be easily used to troll teammates and provides a nice way for toxic gameplay. Such players can kill their own teammates multiple times (literally with 0 repercussion for themselves ). It does sound worse than blowing up your teammate once. don't you think
literally everything can be easily used to troll teammates.
How do these two things relate?
Clearly. Either a better way to actually have the actions taken after reporting or the trait being reworked to eliminate (or reduce) the need to report it
the working option is reporting.
whether you feel like it's working is another story.
But why should the trait be reworked?
The trait isn’t the problem it’s the teammate that’s the problem
yes and no. if the trait provides such a convenience way for toxicity then it is a problem
There’s a better way to be toxic on the game.
VoIP
Firebombs
none of the above gets your teammates killed multiple times when they can do nothing to prevent it.
that's you solution? sorry but i disagree
you said you don't care about your kd
yet you're getting in arms about this because you get killed repeatedly?
I’ll be blunt, ya coming off as hypocritical
also
you disagree with a solution?
how does it not solve the problem of being killed multiple times?
What does it have to do with KD? Maybe you are the person who likes to be trolled or killed in the game for no reason. I'm not and something tells me many more other players do not enjoy it either 
so it's purely psychological that you dislike dying multiple times?
I'll be blunt. That makes no sense
none of the above gets your teammates killed multiple times when they can do nothing to prevent it.
you said that this is why "necro abuse" is worse than other forms of trolling.
why would getting killed multiple times be worse, outside of caring about KD?
I already replied to this my friend
you didn't.