#feedback-discussion

1 messages · Page 21 of 1

frozen swift
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This

unborn smelt
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like it's a light gun held with 2 hands

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it should be able to get a single shot off accurately

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but lacking a stock that recoil should be nasty

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So why not have the sway kick in after a shot, and get back to normal again within x - seconds time

frozen swift
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Really this game needs a much larger team, a big marketing campaign and a sequel, but its unlikely crytek can spin something like that

unborn smelt
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The game does very well for how niche it is

frozen swift
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I dont think the game is even that niche, i think most people just literally dont know it exists

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I tell people about hunt and they go "what"?

unborn smelt
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games like tarky get a playerbase for what's essentially gun mossing simulator which people love

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Hunt just says no to that at all

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Legendaries are cool but don't feel as good as actually customizing your gun - visually or performance

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and yet hunt goes relatively strong

frozen swift
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Playerbase issues are also not helped by the steep base price vs other multiplayer br's

unborn smelt
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Some games tried to copy hunts system but failed

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looking at you BF2042

daring isle
frozen swift
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Hunt and weapon customization would be an awful mix for one simple reason: supressed snipers

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shudders

unborn smelt
frozen swift
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Why cant we bring a cool charm in with us like in siege

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Good monetization oppertunity

unborn smelt
frozen swift
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Scratched in kill counters would make me squee

unborn smelt
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maybe not only kills - say counters in general

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all looking scratched in

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or a nice small metal plate engraved with the number

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counters for kills, or longest shot

main cradle
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Tbh would be nice, like the buttstock of a mosin with tally marks indicating how many matches you survived with it

frozen swift
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!

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For sure

unborn smelt
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hecc even some nice twirly animations for the guns

frozen swift
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I love my stattrak / stranges in tf2 and csgo

burnt mulch
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hey @craggy pike I'm trying to understand the spike thing.
if I want a longer range shotgun then I just play slugs.
and if I can't one tap to body with it, then why wouldn't I just play centennial or some other rifle?

unborn smelt
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for who remembers really early acess

frozen swift
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Why cant we spin a revolver in a cowboy game rango

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It makes no sense

main cradle
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Cause if there was some kill counter there would be someone strongly against it

unborn smelt
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we could way back in EA

craggy pike
frozen swift
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??? You could?

unborn smelt
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the draw animations were cool twirls

burnt mulch
unborn smelt
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but people thought it took too long so they go shortened

main cradle
unborn smelt
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and thus boringified

unborn smelt
craggy pike
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because if you were playing something like a romero you could bring buckshot and also this longer range bullet

frozen swift
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The option to switch between buck and slug would be onelotato

burnt mulch
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I see.

frozen swift
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But also the high fire rate of a rival for example would make it formidable up to a fair distance

main cradle
frozen swift
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We need an inspect weapon button like csgo with fancy twirls lol

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I need to be able to spin my pax

burnt mulch
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not sure if I want rival slugs but even better at bodyshotting at range. unless it's a matter of just turning it into a double barrel rifle.

main cradle
frozen swift
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Double barrel rifle situation with like 50m max range potato

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We have a zombie hunter raven

burnt mulch
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that's what current slugs are. current slugs can 2tap body up to like 40m.

unborn smelt
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give it some cool animations

main cradle
unborn smelt
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pbviously more serious than CS

main cradle
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Like we ain’t seeing someone spin the knife

unborn smelt
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smth like twirls for revolvers, checking the chanber for other guns

main cradle
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Yeah

frozen swift
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Would make legendaries cooler too

main cradle
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Brushing the barrel of the mosin

unborn smelt
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small things yeah

main cradle
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Yeah

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Also I fucking called it

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Someone complained about the dlc before it came out

burnt mulch
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I'm gonna have to go with a no on the spike thing I think. I feel like crown/rival would possibly be problematic, specter/slate/terminus wouldn't use it at all, and romero's the only one that might get utility out of it.

frozen swift
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You can also just have it on only one gun

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Not every ammo type has to be shared

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Is the fun thing

hearty rivet
burnt mulch
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I guess you could limit it to romero only

main cradle
burnt mulch
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wdym?

main cradle
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They ain’t lined up

craggy pike
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is the source of the shot actually a few inches over for the Rival?

main cradle
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You won’t have an issue with precision shooting with an O/U, but the rival is a SBS

burnt mulch
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I don't think that there's an actual gameplay difference in the double-barrel-ness of the rival.

frozen swift
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Fairly sure all shots come from between our eyes anyway

burnt mulch
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and if there was, wouldn't you overshoot with an O/U the same way you'd side-whiff with a SBS?

craggy pike
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man, i want an over-under in this game, they're so cool

main cradle
frozen swift
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I want one too but we wont get one because theres not much you could do to make it interesting

main cradle
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A welded on barrel on the bottom

burnt mulch
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there's a lot of gun concepts that I don't think should make it in just because they're too similar to what we have already.

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but with that in mind, crytek pls release legendaries of stuff we have that reskins it to different guns

frozen swift
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^

burnt mulch
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(of course, they'd also have to fix being able to identify what base gun a goddamn legendary is)

frozen swift
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Like a rival that functions the same but looks like an ou

burnt mulch
craggy pike
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like applying skins to a non-skinned version

main cradle
craggy pike
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oh i see

main cradle
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Like yeah some gun ideas should be added

frozen swift
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Tbf long ammo is op atm

main cradle
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But adding a gun like, lets say the krag, would be interesting

main cradle
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It was worse back then

craggy pike
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long ammo is much stronger than the other options, that's for sure

frozen swift
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Thats irrelevant to our current situation

burnt mulch
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well here's the thing.. what about the krag would make it mechanically distinct from the long rifles we have?

main cradle
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800MV mosin with no spitzer

burnt mulch
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yeah that sounds like hell

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no thanks

frozen swift
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Lol kill me

main cradle
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People don’t explain why

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But I think I got a lil idea or whatever

frozen swift
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We just need long ammo to be more in line with the other types before we can consider adding any more long guns ino

main cradle
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It’s the long bolt gun that you don’t need bullet grubbr for

frozen swift
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Imo*

main cradle
burnt mulch
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I think they're separate issues, but the long ammo balance in general should probably be addressed first. Otherwise we run into the centennial issue where it kinda got pushed out of its niche by other balance changes.

main cradle
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THEN again

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That base 600mv is pretty good

frozen swift
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But you can't use it without hitting headshots only at range with 600mv

frozen swift
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Gotta get fmj for that and it goes down a bit

main cradle
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Cause unlike the red bullet winnie

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Least the cent got more damage

craggy pike
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if only the cent did 1 more damage

main cradle
craggy pike
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literally unplayable at that point /s

main cradle
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Not unplayable

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It’s just you’ll get people whining that they should nerf the gun

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After it gotten a lil buff

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Like I get it

frozen swift
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Long ammo being as strong as it is is just a problem caused by so many factors

main cradle
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You ain’t gonna please everyone

frozen swift
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Mv, damage, range are the three big ones, but scopes is also one

main cradle
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But long ammo for the bolt actions are like, more modern bullets

craggy pike
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better penetration, lower damage dropoff

frozen swift
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Where is my Springfield Spitzer

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I want to headshot machine

main cradle
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The Springfield didn’t use massive bullet

craggy pike
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compact is fine if you treat it like a close range wall of ammunition, medium is awful; basically compact+

frozen swift
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Medium is compact but less spammable and almost as shit at range

craggy pike
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same dmg dropoff so yea

main cradle
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Woah

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Woah

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Explain the vetterli

frozen swift
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Its bad

main cradle
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How?

craggy pike
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to me it's the only decent medium weapon

frozen swift
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Unless youre fighting 125hp opponents winnie does the same thing except faster

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With slightly less damage and way more bullets

main cradle
frozen swift
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Levering as an option

main cradle
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Would you use levering at 100m?

craggy pike
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base scott is w/e, it really took off with the spitfire

frozen swift
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No i wouldnt use a vetterli without fmj at 100m either

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And winnie has access to fmj too

main cradle
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Yeah but the vetterli is a better rifle for range

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It’s more competent

frozen swift
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Is it though? Maybe a little more damage but i sincerely doubt its worth the closer range drawbacks

craggy pike
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still annoys me that compact and medium dmg dropoff starts at 20m, long starts at 40m
just make medium drop off at 30m why the fuck is it called medium at all if it's not in the middle

main cradle
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Yeah I like the winnie, but I use it for like, town shootouts

main cradle
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Also it’s the pen

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The penetration is better

craggy pike
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the pen is only marginally better

frozen swift
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My point is that the winnie can do what the vetterli can almost as good but the vetterli can't do close range

main cradle
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Have you used it in close range?

frozen swift
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Yes

main cradle
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And did you get a kill?

frozen swift
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Usually i die before i get a second shot off with a vetterli

main cradle
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Use iron sharp shooter

frozen swift
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I was

main cradle
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Then all I can say is

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Ok cool

frozen swift
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Thats the fun part where we are allowed to hold different opinions and respect each others

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:)

main cradle
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Tbh, it’s whatever

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You don’t like the vetterli

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That’s fine

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Lets just leave it at that and agree that medium should be buffed.

frozen swift
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Yup

main cradle
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But then people who sweat behind a mosin sniper for 7 hours a day will start complaining.

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Cause they died to a fucking Springfield

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Leading to them getting a noise complaint

frozen swift
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Snipers need to glint when you shine your light on them or they look at a light gadget, and they need to be able to move side to side less fast

burnt mulch
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vetterli is only very easily better than the winnie if both have no traits. with traits, it's kind of a tossup.

craggy pike
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for how much i've been seeing A/D spam lately i almost wish for physics-based movement

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and the hopping is lame too

frozen swift
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Snipers just need to slow the fuck down as a start but i do getcha fango

burnt mulch
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physics-based movement kind of helps everyone land shots though, and long ammo have the hardest time landing shots so it'd help them more.

craggy pike
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i think long ammo is fine with their MV already, and they can wiggle all they want while doing it

frozen swift
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Can i say something controversial

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I think jumping should be removed entirely

main cradle
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.

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That’s a first

fast wing
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thats like saying vision is really important in hunt to argue against having night maps

main cradle
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That’s literally a first

craggy pike
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i would love to see that implemented in a test server, just to try

frozen swift
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Youre carrying heavy ass guns anyways and its not like there are that many places a jump would ever be helpful

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Mostly jumps are just used to dodge shots like a cat high on acid

craggy pike
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maybe make the jump height not as high or make it less snappy

burnt mulch
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jump peeking for info or shotgun shots is pretty valuable sometimes.

frozen swift
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Mmm that's fair

craggy pike
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oh god, where you can change your movement direction mid-air like you're playing oblivion, i despise that

burnt mulch
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it's also a way to get over rough terrain

main cradle
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Hell most of the time I jump it’s just to help get through a river

craggy pike
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if you jump you should be committed to your jump direction

burnt mulch
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hopping over fences is pretty much superior to vaulting over them

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I don't mind being married to my initial jump direction tbh.

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though it might make parkour harder SmugEddy

frozen swift
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I should probably mention i am hopped up on ritalin rn as i just had to up my dosage 1.33x and my body is adjusting so dont take my suggestions too seriously

burnt mulch
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perhaps a limit on the amount you can control a jump rather than a removal

frozen swift
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Stanley parable jump counter when

craggy pike
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add a perk called "featherd biped" that restores the ability to change direction in air, lol

burnt mulch
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oh god

main cradle
craggy pike
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ehh that's fine by me, but actually that idea was a joke

main cradle
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Fair

frozen swift
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We do all agree deadeye scopes should move faster and sniper slower?

craggy pike
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sure, sounds fine to me

main cradle
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Like dradeyes are fine but

burnt mulch
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I like that I suggested that a while back and it got nuked

main cradle
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You can already make them faster and slower

craggy pike
frozen swift
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Discord be like that sometimes potato

main cradle
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Cause aim sensitive

frozen swift
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We mean movement while scoped raven

main cradle
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Ok cool

frozen swift
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Like moving side to side with a sniper scope zoomed in probably should move a little less fast so a/d spam isnt insane

main cradle
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Ok cool

candid igloo
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i dont know what the developers did in the last 2 days with the servers or a patch but im running 30-50 fps when i was running around 100 fps 3 days ago but plz change it back or fix it

craggy pike
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@main cradle @burnt mulch could you tell me what's confusing about my latest suggestion so i can try wording it better?

main cradle
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Yeah I can see it being added but

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In a way that the turn cap is more limited

craggy pike
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my major complaint with aerial movement is that it's an unnatural mechanic to have in a shooter like this, imo

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you should expect that if i jump to the left, that i'll land to the left, but as of now i can jump left and land a few feet back

frozen swift
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Agreed tbh

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This isn't mario

crystal plume
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I prefer fluid feeling movement where I have more control

craggy pike
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if your opponent is jumping, they might have avoided a lethal shot but they should be penalized upon landing by giving you the expectation of where they will land

frozen swift
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Balancing fluid movement with fair landing of shots is hard

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But i think jump movement is an acceptable sacrifice

crystal plume
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I absolutely hate the type of movement where you have to finish the jump to change direction again since it leads to misinputs actually causing deaths and such

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Like in super people I got stuck on a fence because I let got of the forward key for half a second before jumping and the guy just jumps without moving while I'm getting shot

craggy pike
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i get what you mean, they could try reducing how much a hunter can move mid-air instead of preventing any movement at all

burnt mulch
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right, it's less that it's confusing, it's more that I'm unsure of the exact impact and how it would feel.
like you said just now, I'd be much more open to limiting the amount of control rather than taking it away altogether.

frosty garnetBOT
#

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I know its not a game changing thing but maybe add a button so you can inspect a cool new weapon like if you got a knife you spin it around a bit. Each weapon could have their own custom inspection with legendary's having special ones.```
somber harbor
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like man they already can't hop over a stick

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also decreasing jump height would mean no more jumping over tripmines at doors and shotgunning the campers with a very nice amount of swagger so screw that

frosty garnetBOT
#

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When in a party lobby, can we be able to donate guns or hunt dollars to a broke friend who's new and sucks at the game?

To prevent abuse, maybe make a new type of "contraband" where these items cant even be cleaned with "weapon oil" or allow them, either way - to help a friend out and make it more fun for all of us```
signal mural
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@buoyant haven You know you can flip down the Aperture sight, right?

buoyant haven
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What's the point in the sight than?

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It would be better if it was useful

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@brittle glacier Rainy map would make the game interesting but than again it would be difficult to play the game normally since it is a game all about sound

signal mural
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It is useful but it isn't a scope. The blur is meant to imitate the similar effect when you look through an aperture sight. https://www.quora.com/What-are-the-advantages-and-disadvantages-of-the-Aperture-sights-versus-Open-sights

brittle glacier
buoyant haven
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It would be an interesting game mode or like an in game weather that happens a bit

signal mural
signal mural
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Now I want to see these effects more than ever. The idea of a rainbow appearing over Murdertown (IE: any compound where 3+ teams just slog it out) would be hilarious, realistic, and so brutally ironic.

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If rain gets added it would make aperture sights that much better... you can't get a rainy mist on a glassless sight.

somber harbor
buoyant haven
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But the aperture is so tiny it makes it pointless to use

somber harbor
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Not really

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Look for movement in the blurry bits

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Its p handy

quick kettle
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The aperture is good for a specific range. I like taking it in case I need it, because it’s only an extra $5. So why not?

Plus people are less likely to try and loot it off my body if I’m downed SmugEddy

somber harbor
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The only thing I dislike about apertures is how they have less "handling" which is just by the nature of the handling stat not being a realistic value lol

buoyant haven
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It just would seem better if it has no blur or the blur was less

signal mural
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Map variety: I don't understand why people wouldn't want the maps to be a cohesive whole. I think eliminating exaggerated or invisible barriers and setting an invisible line (visible maybe in darksight) with the typical 'out of bounds' message and a timer till you lose your Hunter would be better IMO. Then the territories could be closed onto one another and the FOV at the edge of the active map more immersively constructed with facades of the other compounds and areas.

little jackal
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The problem with all the trait suggestions for seeing bodies in darksight is that you can camp revives with that. Fine then, let me see bodies with darksight BOOST at least. That feeling when you've survived the entire server showdown on the boss and can't even feast on half of the corpses 🫤

golden orchid
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Real quality game as of late. Reload bug really comes to mind actually

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Not to mention the Oceania players bombarding US servers

quick kettle
quick kettle
somber harbor
# quick kettle I don’t think the handling stat needs to be outright replaced, but maybe the sta...

Yeah it isn't the only stat that needs expanded upon, but I feel the handling stat is the worst representation of them all just because of how little it actually means. Like the uppercut hhas a handling stat of 57% but is really steady with high recoil, and the Mosin Obrez has a handling stat of 68% meaning it should feel better to use right? Nope, it's got some of the worst sway in the game and makes lining shots up way harder than just using the uppercut, it's handling stat is artificially boosted by the lack of recoil

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then you have guns like the martini henry and the sparks which are steady shots, but the recoil brings the handling stat down despite it being a total non factor since they hold one bullet

brittle glacier
unborn dagger
charred pine
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The problem of seeing dead bodies in Dark Sight is that it would make it too easy to count the bodies and seeing that the server is empty. The chance of one body being hidden under the bushes gives you the fear of one person still being alive

soft river
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@spark leaf that jsut sounds absolutely awful for balance

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a weapon that is better than the vetterli in damage, speed, dropoff, everything except ammo

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better than cent for similar reasons

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better than other not long ammo rifles

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and its a 2 slot

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and if it feels like a backup weapon to you

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you aren't using it to its fullest extent

somber harbor
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@next girder that does look like a really cool addition, although for the timeframe idek if it matters since the devs added a trench gun which is from 1897 lol

next girder
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welp this gun is from 1992

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so pretty "modern"

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but it doesnt feature any new technology

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it is just unique

somber harbor
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yeah it's using old tech I don't see why it couldn't be in

next girder
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Yea, I was thinking the same.

somber harbor
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the real life equivalent of the avto was in the 1910's

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and it fits the game far less

next girder
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The real life equivalent of an avto was made with a ross rifle which had the bolt action straight

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so avto is not really accurate at all

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cuz mosin nagant does not have a straight bolt action

half stag
lunar crag
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Summon Progress In Game:Seeing summon progress as is pre-game lobby.
Details: While I understand killing summons progress being hidden in game, it would still be nice to see where you were before the game started. The summon would only update visibly after the hunt ended. This way people could still see what they had before the match, and a reminder of how many are required. Kill 5 hunters with a pistol headshot. Match starts you don't see any progress from the match, but you still have an metric to remind yourself from before. Kill Hunters with a Pistol Headshot. 3/5

queen jungle
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It’s on your map

frosty garnetBOT
#

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The chatbox during matchmaking is terrible. Can never get a full sentence out with the constant forcing it closed - changin that would be dope```
queen jungle
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I got a screenshot ye wally

untold prism
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Sorry, can't spell today, apparently

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Oh thats fine, here it is again

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#

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Ok here me out. For Halloween, Scrapbeak should be dressed up like Big bird.```
queen jungle
#

I really think you just have bad internet mate.

frosty garnetBOT
#

@lusty locust, your post below has been deleted, as it doesn't follow the required format.
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[#feedback-discussion](/guild/350201607788429323/channel/367785159933689857/) there will be teams of 4 sparks, who needs it, okay now you don’t have to wait 60 minutes for these idiots to leave the match```
untold prism
#

60 ping hardly qualifies as 'bad internet'. If you're going to call me out, call me out here instead of DMing me with a passive insult. My prior statement stands. I'm sure you have plenty around you.

queen jungle
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Rest assured in the future I’ll refrain from extending that courtesy

queen jungle
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@lusty locust man they already have tons of hats propped up on pitchforks n such. It’s a nasty trick that still gets me sometimes

lusty locust
queen jungle
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I burn mosin snipers even if their team is wiped just to remove their guns from the world. Plus sniper players are always instaburners

crisp dew
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@daring gazelle 15-20 meters is a really big radius btw

daring gazelle
lunar crag
#

@queen jungle In regards to your comment earlier about my feedback/suggestion. You should probably go look at your summons in game again. Any summons that has to do with killing enemy hunters the progress bar is grayed out to prevent additional knowledge while in game. Thus is why I posted the feedback I did. Instead of giving us live knowledge of those challenges, I would just like to see pre-lobby status of those challenges. This is only to help as a reminder while in game.

charred pine
quick kettle
queen jungle
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@pale spoke The Hunt subreddit is not run by Crytek

pale spoke
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damn

queen jungle
pale spoke
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Not to mention none of the reddit mods even reply to my appeals besides muting me. So shows what kinda people are in power there :( Used to be a server mod in BF3/4 and atleast back then you did not base your actions on personal feelings. You do by the book and treat everyone equally fair, no matter if you like the said person or not.

wise bluff
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I'm going to say that if a grunt holding a torch when it dies and the torch drops to the ground blows up a TNT barrel then it should blow it up when it walks next to it because that shouldn't happen when you kill it. It would also scare the pants of solo players who aren't sure if other players are on the map.

lusty locust
queen jungle
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why is there still no avto nerf, does crytek even play their own game? even most popular hunt ytubers made videos about it
on the other hand, it also took them 2 years to realise that the dolch is broken, nvm

somber harbor
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the game has an issue of having too few patches

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get a patch every 2 months or so and maybe 3 hotfixes at most

worthy knoll
worthy knoll
pale spoke
pale spoke
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wont be naming tho

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cause that is a no no

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Was kinda half expecting like. Community Manager to be the main admin in reddit and just have power hungry teenagers to apply for mod roles tbh.

unborn island
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or complaining here

unborn island
queen jungle
queen jungle
unborn smelt
#

I think a lot of people fail to differentiate between smth being annoying af and actually OP

karmic ivy
little jackal
#

bet you all didn't see any issue with slugs before the nerf too

gritty root
queen jungle
vagrant lion
#

plz remove avto from the game! it doesnt fit to the setting, it doesnt fit to the gameplay and its absolutely no fun to play against. at least give it special ammo, and triple the price.. it so annoying to play against a trio with 3 avtomats and an infinity of bullets. i personally think it doesnt fit in the game at all

queen jungle
#

I think making it special ammo would be a good move

unborn smelt
gritty root
unborn smelt
#

that's not an avtomat isuue

#

It's a cheat/script/makro issue

queen jungle
gritty root
#

OK guys, that is point of view if cheat on specific gun isnt´t issue of this gun... but important to me is when I report player with avto script and his mates have avto too, it is OK and enough to wrote note "check whole team" ?

unborn smelt
#

I mean you can do that...

pale spoke
worthy knoll
# queen jungle I think making it special ammo would be a good move

I disagree. With that its unusable. The ammo you get back is nothing basically.
Even before the sparks people took the Uppercut as spare ammo.

A better move would be to make the Sparks Pistol a two slot like the Springfield or reduce the reserve ammo.
So you don't take one and have s full Magazine in reserve

unborn smelt
pale spoke
worthy knoll
somber harbor
pale spoke
somber harbor
#

lads think they're safe keeping 40m distance then I whip out the nagant p nd click heads

worthy knoll
unborn smelt
#

just because it's also a shortened rifle doesn't mean they are the same.

#

Altho i will agree that the sparps needs it's dmg nerfed or the other medium slot rifles need theirs back

unborn island
unborn smelt
#

because the sparps is the only shortened rifle that doesn't get the consistency dmg nerf for having a shortened barrel

worthy knoll
pale spoke
normal horizon
#

@pale spoke@unborn island please guys this is not the place for this 🙂

pale spoke
#

yee. sorry about that

somber harbor
#

I think all the medium slot rifles could use a boost to their steadiness too, the sway on them makes 0 sense in comparison to the uppercut

worthy knoll
somber harbor
#

uppercut you hold with one hand is more steady than a medium slot rifle that you hold with two hands?

#

although that being said

#

the obrez irl is a pistol lol

worthy knoll
#

But again... There is no logical reason why it would be different ammo from the normal Mosin... It's the same gun

unborn smelt
#

yeah meduim slot rifles mostly suck

worthy knoll
unborn smelt
#

the short mosin is good IMO

#

because you get essentially a full mosin with bad sway at almost 50% of the money

somber harbor
#

the obrez irl also functions kinda like a shotgun because of how awful it is as a gun lol

#

them bullets do not like staying in one piece in an obrez

unborn smelt
#

and saving 50% on a winnie or springie is barely important

#

but on a mosin that's 200$...

queen jungle
hearty rivet
worthy knoll
worthy knoll
unborn smelt
worthy knoll
# unborn smelt I mean ammo boxes are a thing as are special ammo boxes

Yeah and 0 reserve means 1-2 bullets per crate.

The consumable should not be an argument for a general nerf.

But tbh I think it's fine. People greatly exaggerate everything.
First it was Dual wield, then Cain (while ignoring the headsman...) Or was it the other way around.

All the while the real meta never gets touched or rarely complained about.

unborn smelt
#

And the general reason why people wanna see the Avto nerfed is because playing against it usually feels really really bad.

#

not much fun when the enemy just goes spraying some of the strongest projectiles at the highest RoF available with inherent RNG

#

that's the reason people wanna see it nerfed and why many think it should be really hard to be refueld, because if you can reload it a lot you just get to spam it al lot more and get more, in most peoples eyes, undeserved kills

frosty garnetBOT
#

@quasi flame, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Letting team8s pick a gun and Bounty from your body when dead

So hear me out, What If we Got a option to allow teamates to pick up a gun and things like Bounty and event points (when events are on) from your body when you die```
worthy knoll
worthy knoll
unborn smelt
#

Interestingly the Dolch only got it's spare ammo back to 10 when it became special ammo

#

So this kinda goes against your argument...
The avto being special and getting a bit extra spare for being so would be perfectly in line with past nerfs

hot vigil
unborn smelt
#

Would it technically be possible - sure

somber harbor
unborn smelt
#

But literally knowing and acknowleging the issues with it why would they ever do it...

#

They'd disrespect the streamers that have their streamer skin which was a thank you for them, on it and they'd open a whole can of worms with removing items from a DLC bundle as well as single bought skins

crystal plume
#

They're not gonna delete a gun that has been in the game since the beginning and is iconic to it, simple as that, shouldn't need more of a reason to explain why they won't do it HUL

somber harbor
hot vigil
prime ibex
#

There's more cons than pros to removing or neutering the Avto. Gun could be reworked as a burst gun since it lines up as a prototype.

unborn smelt
#

there's almost no con's at all to neutering it

somber harbor
#

they could possibly add a jamming mechanic for spray and pray

#

although I think spray and pray is the least effective way to use the avto

prime ibex
#

Then turning it to be a slow burst by burst rifle could work well.

unborn smelt
#

They could do a lot to it - the question is should they...

prime ibex
#

Or adding a heat up mechanic due to excessive firing.

unborn smelt
#

on one hand it's a largely hated gun that is extremely powerful and equally expensive, so it just gathers a tonn of salt and negativity

somber harbor
#

personally though I see fanning as a much larger issue than the avto just because of how accessible it is and how it can give any long range loadout a lot of strength at close range

unborn smelt
#

on the other hand it's so expensive yet strangely balanced that it's barely an actual balance concern

somber harbor
#

especially with fmj which just shreds through stuff even long ammo can't pen

hot vigil
#

I mean, if I should be fair to Avto, the rifle weren't even an "issue" before:
A: Chary gave people a more steady influx of Hunt Dollars.
B: Sparks Pistol gave a really good and (somewhat) cheap way to feed bullets into the Avto.

Before those two things Avto was pretty much a thing I would see 1 in 50 games and always be thinking "Lmao, madlad is actually running an Avto, looking forward to steal that!".

prime ibex
#

My shotgun acts as a better CQW than any fanning pistol. Strongest use ive done and seen is FMJ fanning through walls.

worthy knoll
somber harbor
worthy knoll
unborn smelt
#

It doesn't make sense to slap the sparkses ammo into a mosin either tho...

somber harbor
#

I don't think it should be random, I think after a set number of rounds it should jam

#

like 9 bullets or something

unborn smelt
#

issues like those just arise from the game overly simplifying ammo types to the main types of shotguns, compact medium and long

somber harbor
#

I think the same should happen with chain fanning too lmao

#

I think fanning should be something used to increase fire rate and not necessarily to quickly empty the gun to kill someone in an instant

hot vigil
#

aka crosshair bloom

worthy knoll
unborn smelt
#

It undeniably does - and the games last ditch solution is making a problematic thing special ammo

#

as it happened with the Dolch

worthy knoll
#

But until a ammo rework like that comes, ammo stacks...

unborn smelt
#

nobody says it doesn't...

prime ibex
#

Diversifying ammo would be a shit to of work. Though if they did that then all munition reserves would be half doubled to compensate for the restrictions of diverse ammo

worthy knoll
#

The Dolch imho is too expensive tbh but that's another can of worms

somber harbor
prime ibex
#

That too.

somber harbor
#

the only way the centennial feels like a viable gun is to have a pax, scottfield, or compact springie to give it more ammo

worthy knoll
unborn smelt
somber harbor
unborn smelt
#

the cent was intended as a precision / marksman rifle

somber harbor
#

but there's not always times in this game where you can reliably hit the head every time too

unborn smelt
#

but after the huge RoF buff it just feels like a bit slower but more punchy base winnie

#

So people expect to get the reserve ammo for it to behave like that

unborn smelt
unborn smelt
somber harbor
unborn smelt
#

if you get in such situations a lot maybe not get a cent which was intended with high precision/low ammo, and take a vatterli instead

somber harbor
#

loadouts like explosive crossbow and frag bows are outright heinous on console just because of how oppressive they become with their lack of precision

#

you get a lot of leeway to deal damage

#

but then there's also issues with console where people buy third party accessories to gain access to keyboard and mouse

#

and I do wish there were ways for devs to properly combat it but the people who make them are just too smart lol

#

and on ps4 for example, even if someone admits to cheating and someone reports that to the devs they can just fetch a new IP or make a new account and game share it like many people do with smurf accounts

#

hell there's an actual player who has videos of him running aimbot and wallhacks in the game and he just appears on new alts

prime rose
#

@untold prism some cover still allows your head to stuck up. From your angle it may look like your behind cover but your head actually isn’t.

somber harbor
#

camera should be where the head is

prime rose
#

@somber harbor it took me forever to figure it out until I saw a video and me and a friend when and tested it out and I was like I’ll be damned lol. Yea if you don’t know that the camera is in the chest you will get domed ALOT lol

somber harbor
prime rose
#

@somber harbor not sure if they have but if they haven’t that would be something good for them to put out and explain especially for noobs

untold prism
quick kettle
crystal plume
#

Also saying that the camera is in the chest is exaggerating it a bit

quick kettle
crystal plume
#

It is, the camera is more around the neck/lower chin

atomic cipher
#

@ruby magnet In 6-5 star lobbies all I see is avtos + dolces. Is it effective? -yes. Is it very skilful? - nope. Will it change - nope, because money is not an issue for people in this lobbies and why giving yourself less advantages, right?

#

Devs seem to ignore the fact that balancing a weapon with its price is not a way to balance anything FabCheers

somber harbor
#

but players won't like that bc then it means price becomes part of balancing

crystal plume
#

I don't like it because artificially "nerfing" good players is not the way to go imo

#

Does price become meaningless after you get good enough to make profit most of the time? Yeah

somber harbor
#

well it should have been in the game from the start

crystal plume
#

But does that mean every single person uses the most expensive loadouts possible every time just because they can? No

#

I have over 1 million and I still play whatever I feel like playing at the time

somber harbor
#

there's no point in having the system if people who are able to just build up enough money over time are able to invalidate it

atomic cipher
crystal plume
#

I enjoy my wacky loadouts, my winfields, sometimes I enjoy playing point and click adventure games with mosin

#

In other words, I still use plenty of variety even with "infinite" money

#

The reason why I even got to that much money was also playing in a very specific way that is very boring, had to be cautious of when I looted people and such

#

I just did it because I like seeing big numbers

ruby magnet
#

It's why I don't have a "suggestion" that doesn't hurt Hunt in it's current state.

  • Make the Long ammo guns more expensive? That only hurts the lower mmr players who do run into money issues
  • Make long ammo guns per lobby capped? That makes matchmaking take even longer.
  • Make Long ammo gun limited in the amount that can be bought globally? People will start hoarding them so they either won't be used at all or only by people who hog the shop 24/7
crystal plume
#

I'd just bring compact and medium closer to long ammo when it comes to some of their characteristics

#

Doesn't need to be complicated

ruby magnet
#

There's no direct way to address the staleness of it really... unless Long ammo inherently has major drawbacks.

crystal plume
#

Slightly more pen so that FMJ isn't essentially a requirement and such

ruby magnet
#

Like more recoil, slower fire rate, etc.

#

but in that regard Hunt went realistic

#

with the more modern guns having better statistics to the old ones

#

which is true IRL, but that makes the guns that are 'newer' just better.

atomic cipher
crystal plume
#

I'm 6 stars and a veteran player

somber harbor
crystal plume
#

I've had streaks of at least one avto or nitro in a match sometimes yeah

#

But it's not every single match always

somber harbor
#

especially with medium ammo being in such a bad spot

crystal plume
#

The thing is also that I don't care if I see avto in every match if it's balanced, it's not an issue with people being able to afford it too easily or such

#

I'd also use the avto more myself if I didn't feel like it was as cheesy and if it actually felt good to use

somber harbor
#

I wish the update that extended the reach of ammo types just didn't extend the long ammo reach

ruby magnet
somber harbor
#

they upped the range to go with "longer sightlines" in desalle but I can genuinely only think of one sightline that is actually long enough for snipers to take advantage of and the spot they can hit the easiest is 400m away

#

although I don't even think desalle has many longer sightlines than the other maps, I find it way harder to snipe in due to how much vegetation there is to get in the way

crystal plume
#

I'm pretty sure they also increased medium ammo weapons' range

somber harbor
#

yeah they did

#

but it doesn't seem to have helped much since people still either just bring compact or long most of the time

frosty garnetBOT
#

@quaint pivot, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

This```
somber harbor
#

also I wonder what peoples reactions to a suggestion of making it so you can't move through bushes would be

#

or making moving through them and even turning around in them while camping them way louder

crystal plume
#

Making them so that you can't move through them would be awful

#

The sound aspect idc about really

#

Fine with either or

somber harbor
#

idk I think something needs to be done about bushes because people just camp in them too often

#

tall grass is fine but realistically it makes no sense to be able to move through bushes so easily

crystal plume
#

Honestly as much as I hate genuine camping I feel like bushes and being able to hide in them to some degree at least is just part of Hunt

#

Spotting people in bushes is easy enough when you're paying enough attention imo

somber harbor
#

idk man try playing on console when you're locked on some of the most deep fried settings possible

#

the bushes struggle to even render at full quality half the time

#

so they just end up looking like a water colour blob

ruby magnet
#

I dont want to come off as a complete ass, but that means balancing PC for the sake of console inclusion.

#

It's happened to the explo crossbow

#

because it was an issue on console.

somber harbor
#

well yeah if they insist on balancing both the same way then they need to accommodate both

ruby magnet
#

PC had NO issue whatsoever.

somber harbor
#

and it still is an issue on console to a degree

#

if you have a full team using it, it doesn't matter if you have bulwark

ruby magnet
#

again. nerf the amount of ammop.

#

but we're afraid to do that.

somber harbor
#

I mean they could actually optimise the console port more

#

that's always an option but the game runs worse and worse with each update

crystal plume
#

I mean 3 explosive ammo crossbows on PC would be strong as well

#

The difference is that on PC more people will probably want to go for guns where aiming is required

#

While on console more people don't bother

somber harbor
#

like we've even got a bug with the sound where if too many sounds happen at once it'll all become staticy noise and your framerate will tank

#

this only happened in 1.9

#

also times when opening up the map will cause your game to drop to 0fps for a few seconds

little jackal
#

medium for cain

somber harbor
#

Add thorny bushes

craggy pike
#

maybe if bushes slowed movement speed by a bit

#

and made noise while traversing through it

somber harbor
#

add stinging nettles

#

make you flinch and make noise

quick kettle
#

Not as an overall change….but I kinda like the idea of adding thorny bushes, that slightly damage you when moving through them…

somber harbor
#

yeah just have some sprinkled through the map

#

obviously make them visually distinct

#

just for something to make you more wary of where you step

quaint pivot
#

hardcore mode where you can't extract unless it's an empty server and your team has all bounties GO

quaint pivot
queen jungle
#

Nah, that's just boring.

#

Hardcore should have

  • limited ammo
  • darker nights/higher chance for night and fog
  • stronger AI (as it used to be)
  • stronger bosses (as they used to be)
  • no rift/boss indicators
  • no bounty revive
  • higher sway (as it used to be)
#

Pretty much reverse all the changes that were made to make things easier HUL

#

Killing everybody isn't hardcore, plenty of people already do so even though it's not the goal of the game.
And a single solo hunter grinding PvE somewhere else would really ruin your day.

quaint pivot
queen jungle
#

Hunt offers a sandbox to play with as you want. The goal is to extract the bounty, but as there are some who just play for PvP and don't care about the bounty, there are those who just want PvE

quaint pivot
#

I was about to screenshot the old description of hunt but it looks like crytek have changed it, it used to read 'Pvp horror game with heavy pve elements' or something along those lines

little jackal
#

okay, regarding long ammo superiority, hear me out now. What if you don't need to rebalance anything to bring more weapon variety to the game? Summons were actually a step in the right direction, but let's make that extreme. Say there's Mrs Chary who offers you a specific gun to run to double the bounty should you successfully extract with it. Or triple if the weapon is especially trash. Maybe you'll even have to bet your dollars first to make the wager. People love gambling! If big digits don't matter (anymore), this could also be reflected in some kind of a leaderboard. The leaderboard for real daring cowboys! Not that bush coward chart from before or the current pve-based challenge for unemployed. This wouldn't lock out mosin cains from doing their mosin cain routine, but at least there would be no sport in it.

rain spruce
#

@ruby magnet devs dont care about long ammo meta nor how stale the game gets 5+ star elo. its really disheartening when you are trying to play more fun builds, and get stuck in a lobby, surrounded at boss lair by long ammo players who wont push. its extremely common at higher elo. i really dont know what the devs can do to fix it, because if you nerf it too hard/create mechanics to make being in boss lair/carrying bounty stronger, we will only have shotgun/slugs meta. granted that's a more fun game to me (especially if they fix trades), it just creates another issue (stale meta)

somber harbor
rain spruce
#

4/5 star lobbies are so much more enjoyable than 5/6, way more diverse weapons, way more fun gun fights. Like if you nerf long ammo it will certainly help, but those players are still gonna play the exact same way

somber harbor
#

I am BEGGING

#

5 star lobbies are the worst as well bc people get to 5 star or low 6 star and start playing to keep it

rain spruce
#

@somber harbor everyone I play with is the exact opposite. when our "group" mmr even passes 4 stars (4.5) we start running shittier stuff so we die and de-rank a bit. 4.5 star team mmr means you can match with 5.5 star mmr teams. which can be full 6 stars with 3.0+ kds and roll your team with ease

#

dont know why anyone would want to be higher mmr in this game. this isn't "competitive" there is no rank or title to chase.

#

honestly there is only so much you can do to balance a game where the TTK with almost all weapons is 0. 99.9% of weapons can kill in one shot at the range you want to use them in. so suddenly the most important thing in the game is positioning, and guess what, playing far away gives you so much more options for repositioning - and long ammo is thus needed to get kills if you want to play at long range

ruby magnet
#

conversely... it IS that very thing that kills my fun in Hunt at the moment.

rain spruce
#

i mean, long ammo has been king for literal years. the last change they made to the mosin was a BUFF (bullet saving without bulletgrubber). dont get me wrong, the change is cool, but still.

#

if they had a problem with long ammo, camping from range etc, they could have done a million things to nerf it by now

#

i interpret that as them being fine with it

ruby magnet
#

Granted they could have thrown the craziest changes/game-breaking alterations to the way long ammo behaves, just to unseat Long ammo from its spot, but 6 star lobbies being stale. I don't know what part of the dev team handles balance or handles player feedback to how the game plays, but I'd like to have a conversation with one of them about their view on the current 'meta' of hunt showdown.

quaint pivot
#

It's an impossible task to balance the way crytek designed it...
they create guns which are superior in most ways to their counterparts but balance them by level unlock and price to pay...
This is where it all falls apart though, the people who abuse these guns are all 100/100 or 1/100 with 500k in the bank with the only think left for them to do is dunk on people who can't afford the op stuff

#

I noticed this especially at prestige 51, im sitting at 100 cos there's no point in prestiging anymore, all its gonna do is lock my ability to keep the playing field level

#

Don't really know the solution to this, but more people need to be aware

ruby magnet
#

So in that sense, the easiest-to-use gun for beginners... is a Mosin. It's expensive and players don't have that much cash to splash on a Mosin.

quaint pivot
#

there are definitely some hard / shit choices early on, mainly being anything medium slot or the springfield, but i think they exist purely to be a noobtrap which isn't a bad thing

somber harbor
#

springfield gud

#

just wiped a lobby with it

quaint pivot
#

let noobs fall for it, it's their mmr but when you have 6* 5.0kd cain only players with mosin spitzer / avtos every single game, it's stale and unbalanceable

somber harbor
#

dumdum goes hard

quaint pivot
#

they claim it's a good thing cos they balance with money but these players have 500k in the bank like i said, it's a constant game of catch up to balance which crytek will never keep up with

quaint pivot
ruby magnet
#

I think you should balance the good ammo by ammo capacity... not by price

quaint pivot
#

perhaps, it would make more sense, would limit spammy shit

#

LoNgAmmoOnLyGetS 5 ExTraBuLlIeYs its balanced guys

#

ok each compound fully refills your ammo every single time without fail

ruby magnet
#

I think they crossed a line when you reach the point where double sparks pistol mosin... gets a spare ammo count of 38...

quaint pivot
#

same problem with any special ammo

#

yeah sparks pistol was a terrible idea balance wise

late wind
ruby magnet
#

even without quartermaster getting a mosin + sparks pistol for a whopping 24 spare shots is... an interesting choice.

quaint pivot
#

Money wipes, now thats a good idea

#

look at tarkov

#

thats balanced by wipes

somber harbor
#

felt like I was on reddit witnessing it

quaint pivot
#

Money caps would be a good idea

craggy pike
#

in my opinion for what i'd like to see changed
-compact has an okay range, large ammo capacity and fastest rate of fire, lowest recoil
-long has great range, small capacity, slower rate of fire, high recoil, perhaps higher sway
-medium ammo should strike a nice balance between the two

ruby magnet
somber harbor
quaint pivot
ruby magnet
#

something high mmr people don't have to do because each match they basically play even or are winning

somber harbor
#

gives you plenty to go wild for a few

late wind
quaint pivot
#

uppercut isnt an issue, i see less and less upp[ercuts every day now

craggy pike
quaint pivot
#

mainly cos of the niche that the scotfield has filled + sparks pistol abusers

late wind
craggy pike
#

Crytek has weapon properties they could play around with like sway and recoil but they don't; there are like static levels for the weapon's size

#

all pistols sway the same for example

ruby magnet
#

not necessarily static, but they are not different enough from one another in their size slots to make a difference.

quaint pivot
#

you have to hit the balance of 'this player has ranked up therefore should be more experienced and able to handle harder weapons' against 'this player has earned easy mode'

craggy pike
#

i've heard multiple times that sway is identical across all pistols

quaint pivot
#

which is hard to do and cna't ever work with prestige systems

ruby magnet
#

A winfield is most stable than a berthier... both large slots, but the differnce is like 2 or 3%

#

and that doesn't mean anything

ruby magnet
#

You get higher blood rank? you get to use more powerful, but more challenging weapons. Prestiege? well back to basics. rinse repeat.

#

The amount of recoil on a mosin and a lebel are different. The lebel BARELY moves after the shot, while the mosin has a noticable kick... both do reset incredibly fast though.

#

which is maybe a property they could work with, centering of your crosshair after recoil.

#

The berthier deadeye with deadeye scopesmith is the pinnacle of this example. That one has significant time to recenter the crosshair without player imput.

somber harbor
ruby magnet
#

I think it's mainly a poorly explained statistic. As goes with many of the statistics listed in the overview.

#

Which is a suggestion that probably most of the community would agree on being helpful.

somber harbor
#

I think they should make handling the actual sway stat and then just add a recoil stat too like every other game does

#

they clearly have the data

maiden pelican
ruby magnet
#

In a recent YouTube video actual shotgun spread comparisons were laid out and how it translates to the hipfire cone... and even those are worlds apart.

tawny meadow
#

@modest spear deleted your post, it seemed kinda of trollish nature.

somber harbor
worthy knoll
worthy knoll
soft river
#

@quaint pivot while I do love sparks aperture

#

centennial aperture.

#

i'm fine with a sparks aperture

#

but if crytek doesn't want to give every gun an aperture i'd much rather have the centennial have one

hoary crescent
#

The poison bullet on sparks deals way too much damage, it is a capsule of poison, not even a bullet.

buoyant haven
#

@shy herald I don't think buying stuff that you haven't unlocked make sense. It makes the item more valuable since you don't have it unlocked meaning your going to play more defensively rather than aggressively if you like the item

shy herald
#

so be able to click and buy what you already unlock on the loadout line

buoyant haven
#

That makes sense though since they aren't unlocked

#

I don't think it would work though

#

Or should*

hexed shale
#

Is incendiary ammo even worth it on the martini and sparks?

#

you lose a good bit and gain near nothing for the martini and for the sparks it is less effective than poison

buoyant haven
#

Its fun to use!😁

#

It would burn them so one hit kinda

hexed shale
#

you only get the one hit potential with the sparks and it is less than if you just used poison.
anything is fun on a sparks tho

buoyant haven
#

Exactly, I think it just comes down to preference

hexed shale
#

well on the sparks not really, and on the martini it doesnt do anything lol

gloomy crag
#

Fix the fucking servers how’s is that for feedback

buoyant haven
#

@amber stirrup I like the idea of that

#

Safes that can open would be cool

amber stirrup
buoyant haven
#

Yeah, some of these ideas people have thought of a genuinely interesting such as yours.

#

I was kinda thinking instead of shooting the safes, you'd have to crack the code by listening since it's a game about sound. If you get it wrong it can make a loud noise. The trait could be than applied to make breaking the lock quieter and easier to hear

frosty garnetBOT
#

@mellow salmon, your post below has been deleted, as it doesn't follow the required format.
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How would you guys feel about having a crossbow bolt have a mini flashbang on it? To OP or useless filler ammo?```
soft river
#

@amber stirrup cool but 6 is a no

amber stirrup
fast wing
#

why is rachta so good

quaint pivot
charred pine
#

I really hope they do something about the Bornheim, I love that lil guy. I mean, dropping the price would be enough for me, I dont care if its not optimal compared to the double action revolvers, I just think its really neat and the unique reload gives me joy

rigid basalt
#

@sage grove what u are asking for is something that is never gonna happen crytek would not care a tiny lil bit for crytek its a you proplem and they will not care in the slightest

timid dune
#

I really not sure the price would change to much for the gun. I see the idea as a meme but not much else.

Tbf it is maybe a change that is needed. And i assume that it is "easy" to do.

charred pine
#

Would make it less of a setback to use if you like using it atleast

#

I prestige everytime I hit 100 and run out of cash easily

empty sigil
#

Any news on when the trait reroll will be payable with hunt dollars?

tawny meadow
#

Not yet

jovial lodge
#

@near reef I play premades and randoms and definitely would not prefer if they were separated. The mmr reduction is enough imo, and it's not worth separating the player pool over.

karmic ivy
#

@near reef As a player that likes to go solo against teams, premade or otherwise. I don't feel the advantages that premade teams have are as great as you make it to be. They do have advantages, such as shared team experience. But the disparity between them over a solo are not too much to contend with. Let alone for another team of randoms. In my opinion.
I don't think it would be worth splitting the player base over it.

Also, you mention that premade teams can communicate after death. This can be true. I think that is why in Hunt information that would be useful to your alive partners is limited until after the match or your whole team is dead. Again, I don't think the advantage conferred is as great as you make it out to be.

I find it acceptable. If you MUST have a premade team to compete, then you should seek some other players to team with and negate the disparity in advantage you find distasteful. It IS easy here on discord, or start talking to some of the randoms you meet when you find one that you like. I have made a few friends this way.

tawny meadow
#

@hexed panther there is one. Solzer's Silver. It was part of a Twitch Drop. So it may become available again in the future but it is not known.

somber harbor
tawny meadow
#

Only time will tell, but i hope so too!

frosty garnetBOT
#

@hybrid minnow, your post below has been deleted, as it doesn't follow the required format.
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The next short range "pistol" I want to see in Hunt.```Attachments:
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unborn smelt
#

@merry summit You can actually shoot through those metal grids - more over not only long ammo etc can - even ammo types that have no pen, like bolts, arrows or fire ammo can.

#

If you cannot shoot through that particular window - it is indeed a bug

merry summit
somber harbor
merry summit
#

that would be BS if it's how it must work.

somber harbor
#

I just avoid them now cause I feel like they will straight up eat something that should have been a hit

merry summit
#

exactly

#

shoot under window, cause wood is fine lmao.

somber harbor
#

Cause I've hit people through them before but I've also had hits that were definite tags that got eaten

rustic plume
#

Will Crytek ever fix the bad EU servers? Every eveing around 8.30 pm my ping is rushing von 20-30 up to 70-100 and stays there for 2hours...it is sooo annoying.

frosty garnetBOT
digital nacelle
#

@hexed panther bornheim extended isn’t the only gun w/o a skin

quick kettle
digital nacelle
full grotto
#

For me it doesnt find teammates when I press search for randoms. it keeps in the creating phase

frosty garnetBOT
#

@balmy sparrow, your post below has been deleted, as it doesn't follow the required format.
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Add more legendary hunters lorewise
Even canonically dead ones, because we have blackcoat 
I would really like to play as william salter for example
He could be in his half grunt appearance but not fully lost to infection yet
Or when he escaped from asylum, a buddy for monroe if you will```
balmy sparrow
#

Damn i forgor

hushed portal
supple abyss
main cradle
#

@atomic cipher I really don’t get what ya complaining about. Like there isn’t much of a difference between five starts and five and a half. But yeah they probably got in cause they didn’t have sbmm on.

atomic cipher
main cradle
#

I mean, ok?

#

Like sorry for assuming or whatever. But you can see they are both six stars, so maybe that’s why they got An mmr of 5.5?

#

Idk

little jackal
#

since the other teams had sbmm enabled, 5 and 5.5 indeed appear to be considered equal

atomic cipher
atomic cipher
little jackal
#

this also depends on the current region population, so as far as I understand it might not always be the case

quick kettle
#

Also to note, like most game matchmakers, the system likely uses the MMR number hidden behind the stars to more accurately matchmake. So while the stars may seem disparate....the numbers could be much closer than they initially appear

burnt mulch
#

@queen jungle you can hide your stats if it matters to you, otherwise just go next.

queen jungle
#

and it isn’t all that rare either

frosty garnetBOT
#

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You can with FMJ.```
burnt mulch
#

shrugs difference in personal experience I guess, I don't encounter that much.

burnt mulch
#

@queen jungle the problem with that is, it's too weak, and only mildly useful vs random teams (who don't even talk half the time anyway). Discord users would bypass the status entirely.

queen jungle
burnt mulch
#

the teammate ui highlight is somewhat interesting.
but what about team damage or teamkilling penalties?

#

could I inflict this status on myself to TK with impunity?

#

I also still think it's probably too weak.

queen jungle
burnt mulch
#

decoys and chaos bombs already exist as auditory weapons, but they're also weak.

#

I would have to assume that, as a status effect custom ammo, it would have 0 penetration to match the others.

queen jungle
#

Specifically, health bar, ammo, etc

#

since player highlight is like dark sight powers

#

health bar, ammo count, these things might be also dark sight

burnt mulch
#

ammo isn't such a huge deal most of the time, since if you're worried about running out of ammo, you're counting shots.
health bar doesn't matter much, if you get shot then you usually just operate off the assumption that you're dead on the next hit. Only really matters for like.. Sparks, and whether you're able to take a fall.
again, player highlight is the only thing that would be interesting, but again I'm concerned about the effect it has on teamkilling.

#

sure, tricking someone into killing their teammate might be cool but it's also really niche and a bad actor could inflict it on themselves to avoid the penalty for TKing.

queen jungle
burnt mulch
#

eh.

#

it really just sounds weak and niche.

frosty garnetBOT
#

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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

if hunt is going to continue with the battle pass system after this event 

change the summons to reward event points instead of random stuff 

make each star worth 10 points and if you get all 30 starts then you get a bonus 100 points```
hushed portal
frosty garnetBOT
#

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I WANT TO BEABLE TO FAVORITE MY LEGENDARY HUNTERS :gasmkitty:```
frosty garnetBOT
#

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https://youtube.com/shorts/LjSq8xGEuzw?feature=share```
weak stone
#

how do you link in response?

burnt mulch
weak stone
#

the box thing lol

queen jungle
#

Put a ` at each end of the message you want to put in a code block, it'll look like

#

this

balmy sparrow
#

For people that were about to say "oh that guy just had bulwark" i am talking about meathead being able to tank 3 explosive crossbow hits from far away

frosty garnetBOT
#

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Tilte: Nvidia DLSS and AMD FidelityFX Super Resolution
description: Would be nice to get one or both setting for hunt to mess around with to further increase FPS. 🙂```
unborn smelt
#

@queen jungle Flashes are no doubt strong, but it's not all that hard to counter. Yes there will be that scenario when you cannot counter them, as there is for everything, but in general to counter a flash you most importantly need to act dacisive and fast.

The impact detonation is an advantage, but also a curse. As the thrower that mean you need to throw it in a way to not flash yourself too, so at least 7m away from yourself or over cover to shield yourself.

their long debuff is very debilitating, but not nearly as bad as an explosives instant death, nor as debilitating or long lasting as the hellfires lost HP and intense burning, and flashes are not supposed to compete with regular firebombs... The flash is a way to directly apply a debuff to allow a short moment to push, while the firebomb is a long time area denial tool...
And that's also why most other consumables have a long fuze - they straight up kill you if you get hit, not just blind with a good amount of options to get away.

Now for what counters are available to flashes ?

first in the pre-flashed state:

#

-identify when an opponent is unnaturaly agressive so is likely to flash you

#
  • If the flash is inevitable you get roughly 1-2 seconds from the arming sound to the flash detonating, in this time you need to guess where it will land, and try to get cover between the spot you guessed and yourself (which may involve positioning yourself closer to cover when traversing the map so you can make it in the 1-2 sec)
#
  • If the situation is right, you can alternatively very agressively push the flash user forcing them to either waste the flash or flash the both of you, effectively negating the advantage of the flash
#

Should all that fail, we're in luck because it was only a flash and not an explosive... but what now:

rigid basalt
#

@balmy sparrow the damagedrop of is because of the part of the damage that is dealt by the impact of the bolt and that part gets weaker over distance while the explosion stays the same though the further away from the explosion the more the damage drops of too

queen jungle
unborn smelt
#
  • you're blinded, so now your prior gathered knowlege has to guide you. Depending on their weapon and your position you either try to run the furthest from the enemy as possible (If they have melee for example, or are not very close with a shotgun) or you try to maneuver and move in a way that it's very hard to hit you, so "chickendance" and not focussing on getting as far as possible but getting as many obstacles between you and them as possible.
  • you can also try your best to listen to the sound they make and try to shoot the sound
#
  • your teammates can back you up and stop the enemy from actually pushing you during the flashed period
unborn smelt
#

With experience you learn what angles the flash could land on and when people behave in a way that being soo close is very dangerous to you

#

So not "psychic" but experience

queen jungle
#

This sounds more like contrarianism than anything ./:

#

Arguing for the sake of arguing

unborn smelt
#

Nah those are the legitimate downsides of flashes...

queen jungle
#

Even if you take these "counters" into consideration, they can just alter the trajevtory slightly and still hit you with an instant impact detonation that takes you completely out of the game for up to 5 seconds

unborn smelt
#

Can that happen - sure but it's far far more unlikely

queen jungle
#

It is far too easy to hit someone with flashes, they do not get sufficient warning time and even with "experience" if you're experienced enough to be borderline psychic then chances are you're in a lobby where everyone else is roughly in the same skill range

#

To "counter" flashes like you say you have to effectively be psychic and know that they are running flashes at all, which is something that is impossible

unborn smelt
#

lets be real here if they play like a shotgunner, it's propably best not to be in the shotgun danger zone anyway which is literally all the clues you need to avoid being flashed

queen jungle
#

W/e it doesn't matter, you're just arguing for the sake of arguing and expressing that you think you're better than everyone else and not out of good faith

unborn smelt
#

No i'm not arguing i'm "better than everyone else" i'm legit just showing the objective downsides and what you need to act upon them for flashes

#

Flashes are good, they are outright godlike to punish overconfident people or people that missread the room

#

But flashes absolutely suck if you can't cover the distance after the flash with your loadout

somber harbor
#

Echolocation goes crazy

unborn smelt
#

dayum that was unlucky

somber harbor
#

One of the most impressive ways to die

#

I wasn't even mad they straight up used the sound of my gun to find me

unborn smelt
#

I mean flashes are undeniably part of the top tier consumables (when they work as they are supposed to)

somber harbor
#

I mean most throwables can be top tier in the right situations

#

Even hives now are just beautiful

unborn smelt
#

yeah they can - but flashes are, just behind frags admittedly top tier

unborn smelt
#

stuff like they fly towards an enemy just to turm 180 and focus me

somber harbor
unborn smelt
#

Nah had em backfire just yesterday big time

somber harbor
#

RIP

#

That aint happened to me since 1.9 dropped

unborn smelt
#

If they work for you - great

#

For me the AI part makes em fun but unreliable

somber harbor
#

I do get that flashes are strong though, but they're definitely not as powerful as frags

#

6-7 seconds of blindness with a chance to escape is a hell of a lot better than having frags spammed in your direction

unborn smelt
#

For a shotgunner they are arguably better IMO

#

But overall frags are king for a reason

somber harbor
#

Frags are overall more debilitating if they push you out of position and graze you too

#

Cause then you're out in the open and passively losing hp

unborn smelt
#

yes and no

#

you can fight back while bleeding far easier

#

but you can't run away as long as you want

somber harbor
#

Oh yeah you can fight back easier but a few moments of bleed will make it all the easier for someone to one tap you with long ammo

unborn smelt
#

absolutely - that's why i say flashes are better for shotgunners

#

and frags for rifles

queen jungle
#

@fathom geyser Apex Legends, which is arguably more competitive than Hunt, has a tick rate of 8.
I remember some players in the past measuring 80Hz for Hunt.

somber harbor
#

Also there's one thing people forget about flashes in hunt compared to other shooters, in other shooters they cause a loud ringing noise and disorient you more than they do in hunt which gives you just a white screen

#

Although I do think the white screen should be changed so it doesn't actually scorch my retinas

#

Like when you're on a night map and having to already strain your eyes to see people at times, the bright flash of a pure white screen is the last thing you need lol

charred pine
#

Damn, no wonder I never killed anyone in Apex

charred pine
#

Hunt meta; gamer glasses

somber harbor
worthy knoll
#

@weak stone the problem with poison bombs is that they are outclassed in every aspect since fire bombs burn for 2 minutes

What can you do with poison bombs?

  • Block a review
  • block an entry
  • kill AI Silently
  • help kill a boss (better with hand crossbow tbh)

Except for killing AI Silently and the boss the fire bomb does the same and more for 7 dollar less.
And other than the poison bomb there is no consumable that makes you immune to fire damage. Further more, poison drains health but fire actively can reduce the max health of a target.
You are right, Poison bombs are outclassed.
But I don't know why making them a tool would change that?
Unfortunately I see no way to make it better.

somber harbor
unborn smelt
#

as you can choke away the poison cloud

weak stone
#

Because making it a tool means you can get it back from looting?
It's not outclassed at all since it's filling a different niche.
On top of that it makes unlocking the poison tree easier, since right now it's a pain in the ass. And as stated above can be choked anyways

worthy knoll
#

Yes. And then you would better have burned him so at least he lost some health, maybe even a full bar. Poison Bombs are just underwhelming.
But that still does nit fix the greater proböem that the thing itself is bad

unborn smelt
#

I'd still say they're outclassed tho... poison bombs sadly are really really bad

#

there's a reason barely anyone uses them and on paper making them a tool would make them better

#

but since tools are so contested slots, with most loadouts bringing melee + meds + chokes i don't see that helping much at all

somber harbor
#

medkits shouldn't even be a tool tbh

unborn smelt
#

I simply think the issue is poison itself is just not particularly good.
While bleed adds pressure to treat the condition before you take too much direct dmg, and fire permanently reduces max health while putting you under pressure - poison gets applied but fades on it's own, doesn't deal dmg and is the only effect that can be fully neutralized.

somber harbor
#

well poison bombs actually do deal damage for as long as you stand in them

charred pine
#

I really, really dislike the fact that 3 out of the 4 tool slots are 99% of the time taken by the must have tools. Sometimes you can get away with 2 free slots if you bring weapon with a melee attachment

somber harbor
#

just don't bring chokes

charred pine
#

No chokes? Randoms insta leave 😅

#

So its a must have in theory

somber harbor
#

screw randoms, they don't know the power of putting a wombo in a random patch of grass for someone to walk into

unborn smelt
#

Which makes em kinda ass for Area denial

somber harbor
#

even then if they have an antidote shot it's a waste

unborn smelt
charred pine
#

I could go like Primary weapon with melee, Secondary weapon hand crossbow with chokes and then have 3 free slots!

somber harbor
unborn smelt
#

just like if you burn someone, they can choke the poison cloud and it will dissappear

somber harbor
#

make them run out of chokes

charred pine
unborn smelt
#

I mean then you don't need poison either

#

just yeet a third fire source

#

and they are gone for good

somber harbor
#

what I don't get is why you can't get poison bombs from loot boxes though

unborn smelt
#

before you saw em a lot because they mean you can't revive for 6 min

charred pine
#

Now make chokes break concertina and we're set

unborn smelt
#

But after that they just died

unborn smelt
#

they in the beginning were used to block revives for 6 min with no counter available

somber harbor
#

okay but they couldn't just add them back to the loot box pool?

unborn smelt
#

as well as toolboxes not getting you back camping consumables

somber harbor
#

or they just forgot about it?

unborn smelt
#

you don't get concertina from them either

somber harbor
#

concertinas are too big to fit in those boxes anyway

unborn smelt
#

neither would it be a good idea to stock your medkit with dirty greasy tool rags as opposed to literal medical equippment from medkits

unborn smelt
#

they are designed to get you consumables that break stalemates while deliberately not containing ones that create them - so no poison bombs, or concertina for area denial, but fire for burning as well as explosives to push and destroy concertina

queen jungle
#

I only ever use poison bombs when I happen to get them for free

worthy knoll
#

Exactly. That's my point, for basically everything else the Fire bomb does the same thing cheaper. I almost always take a firebomb since they made them burn 2 minutes

fathom geyser
queen jungle
#

also everything he said is inaccurate

#

apex is like 20hz

#

since there's no official confirmation that Hunt is 80hz and it doesn't feel like 80hz then if it looks like a duck, swims like a duck, and quacks like a duck...

queen jungle
#

Why are mods just straight up lying?

fathom geyser
#

maybe they dont know 🤔

queen jungle
#

then don't say random stuff when you're representing the game

fathom geyser
#

and technically he said "i remember some players in the past measureing" which isnt really a lie

queen jungle
#

he said apex was 8

#

which is like impossible

#

idk, it's just weird

fathom geyser
#

then again 20 isnt much higher

#

i did not expect apex to be this terrible

queen jungle
#

k...

#

would be cool if the game was transparent about their tick rate though (and then when they choose not to be transparent at all it would be cool if their representatives didn't muddy the waters with rumors)

burnt mulch
#

they're not representatives. they literally just mod the server.

atomic cipher
#

@stable elm It's not the KD that I'm really worried about. It's the intent behind the revival, when it's absolutely clear that the enemy will insta kill on the rez. It's really a toxic gameplay and should be punishable.

stable elm
royal vessel
#

latest 48BB item ladies ?

main cradle
#

@hybrid gale there isn’t a no recoil script that hunt has.

hybrid gale
#

it's not built into hunt, but there is one out there that is widely used because it's not detectable by EAC. And until that is fixed, the avto should be removed

#

you can just go to youtube and look it up

main cradle
#

Then I recommend rewording the suggestion

#

Cause the way I read it

#

It’s saying that crytek should Fix the script itself

#

Not fixing the EAC

burnt mulch
hybrid gale
#

and there is still a no recoil thing going on with avtos

burnt mulch
#

'sides, it's not really doing very much that pulling straight down doesn't.

#

ok

main cradle
#

Hell half the time they are manually controlling the recoiling

burnt mulch
#

is this "no recoil thing" in the room with us right now?

#

seriously, where are you getting the idea that everyone that kills you with an avto has a script running?

hybrid gale
#

of course it's not everyone, but if I die by an avto I watch them fight their next fight and it's very obvious if their guns don't pull up or not

burnt mulch
#

from their spectate mode crosshair?

#

cuz that's not accurate.

#

watching anyone through spectate mode, their crosshair moves like a drunken sailor

atomic cipher
main cradle
burnt mulch
#

maybe it's just a high-risk play shrugs

main cradle
#

50/50

atomic cipher
# main cradle Yeah but that would mean that poor timing Rez’s would get a new player banned or...

Well in this case you can always justify any necro revival. But let's say there's a situation when one player sits inside the building with no way of seeing what's outside, this player can only hear, he doesn't move or peak. Both his teammates are getting killed in a matter of 10 seconds 5 meters from each other (by the shots it's clear that there's an enemy team of 3 outside and they are close, because the teammates were killed by a shotgun). So this player inside the building necro reviving his teammate #1, who is insta killed. Then this player necro revives teammate #2, who is also insta killed. The player proceeds with with necro reviving #1 again. Oh, and the player has more than 1k hours in Hunt. Is it bannable? To me it obviously is. But then that player can always say they heard something or whatever.

main cradle
#

Who doesn’t know better?

atomic cipher
main cradle
#

Yeah this seems personal.

#

All I’m gonna say is: it’s a stupid idea to have crytek police necro revives

atomic cipher
#

Yeah, and the way it is now necro is a great way to troll and abuse teammates. If the's no option to "police" it, then devs could change the way is works to address such cases. How? I dunno, crytek doesn't pay ConcernedFrogeHat But I believe there were enough suggestions by other players

burnt mulch
#

Look, if you want to report them you can.

#

but there's countless other ways to grief someone besides necroing them

main cradle
#

Yeah like team killing

#

Like blowing them up

#

Like setting them on fire

burnt mulch
#

talking in voip. reviving them when they're bangable with bounty.

#

throwing decoys in their direction to give away their position.

main cradle
#

Mmm

#

Yep

atomic cipher
#

Obviously there are other ways. But does it mean this should be ignored or what?

burnt mulch
#

literally just being in a different zip code on the map from them

#

it depends. the answer could very well be "yes"

atomic cipher
#

You can report anything you want. I'm not arguing that

burnt mulch
#

if there's no clean way to prevent it without breaking other things, then sure

#

ignoring it is fine.

main cradle
#

But you are basically saying using necro more than 2 times is a bannable offense. That’s what I’m getting

burnt mulch
#

and I'm not saying "technically nothing stopping you from hitting the report buttun lul"
I'm saying that you can let crytek decide if their gameplay is toxic.

#

which, if you really are that convinced, should be convincing evidence that they are.

atomic cipher
burnt mulch
#

well that's a completely separate issue, and one that unfortunately you'll never really be convinced otherwise.

main cradle
#

That’s literally the boiled down version

atomic cipher
burnt mulch
#

there's not really any proof that players aren't banned this way besides your opinion and personal feelings, which probably holds the same for reporting cheaters.

#

rework the trait into what?

main cradle
burnt mulch
#

if you don't have any inkling of a suggestion as to how it might be changed, how is repeated necro revives any different from any of the other tools that are technically available to troll teammates with?

main cradle
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Tell us how we are going to fix this “issue”

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Before you toot the horn

burnt mulch
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well idk about that but

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this just feels like a very xy problem.

main cradle
burnt mulch
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what you really want is better feedback from the reporting system and more visibility regarding actions taken.

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reworking necro to prevent abuse cases is a very strange problem to want to solve.

main cradle
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In fact, it’ll probably cause more issues

atomic cipher
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I already said that it's not my job to Fix it. It's devs' job. I pointed out that this can be easily used to troll teammates and provides a nice way for toxic gameplay. Such players can kill their own teammates multiple times (literally with 0 repercussion for themselves ). It does sound worse than blowing up your teammate once. don't you think

burnt mulch
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literally everything can be easily used to troll teammates.

atomic cipher
burnt mulch
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the working option is reporting.

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whether you feel like it's working is another story.

main cradle
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The trait isn’t the problem it’s the teammate that’s the problem

atomic cipher
burnt mulch
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a $6 bag of scraps is a convenient way for toxicity.

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voip is free

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etc etc

main cradle
atomic cipher
# burnt mulch etc etc

none of the above gets your teammates killed multiple times when they can do nothing to prevent it.

burnt mulch
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quit the match?

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and like..

atomic cipher
burnt mulch
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you said you don't care about your kd

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yet you're getting in arms about this because you get killed repeatedly?

main cradle
burnt mulch
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also

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you disagree with a solution?

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how does it not solve the problem of being killed multiple times?

atomic cipher
burnt mulch
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so it's purely psychological that you dislike dying multiple times?

atomic cipher
burnt mulch
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none of the above gets your teammates killed multiple times when they can do nothing to prevent it.
you said that this is why "necro abuse" is worse than other forms of trolling.

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why would getting killed multiple times be worse, outside of caring about KD?

atomic cipher
burnt mulch
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you didn't.