#feedback-discussion

1 messages · Page 20 of 1

burnt mulch
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dualies is literally balanced around luck. you can't have a weapon that's good for low skill players and zero rng/rewards skill, because that would make it too good for skilled players

unborn dagger
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I'm not a fan of RNG when it comes to fire fights. It's just cheap really.

queen jungle
rigid basalt
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no rng is the best way cause skill is way better and anyone could learn it and rng there is nothing u can do to get fully rid of it

unborn dagger
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So skill is a good thing cause you get rewarded for being a good shot

rigid basalt
burnt mulch
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ok.

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then use a rifle

burnt mulch
daring isle
daring isle
burnt mulch
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if you can consistently land your shots, then you wouldn't take dualies in the first place. if you can't, then you have the option of bringing dualies. so it's filling its purpose of being a good way to get new players in.

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what's wrong with dualies?

daring isle
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Yes agree with that point.

The bit that is wrong as a player is being dropped by RNG not skill.

burnt mulch
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and like I said, If I have a 30% chance of hitting with my aim (measured over many shots), and you have a gun that says "this has a 30% chance to hit", what's the real difference?

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what's the applied difference between RNG and skill?

daring isle
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Well if you are using iron sights and only hitting 30% then that is why you are using dulies lol

burnt mulch
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sure.

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but what's the problem?

daring isle
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I just said they problem

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The bit that is wrong as a player is being dropped by RNG not skill.

burnt mulch
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and I'm asking why that's a problem

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you just sidestepped my question

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what's the applied difference between RNG and skill?

rigid basalt
burnt mulch
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no

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you can miss

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therefore you have a chance to hit

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which is functionally the same as RNG

rigid basalt
burnt mulch
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so what's the problem with dualies?

rigid basalt
rigid basalt
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as all weapons in hunt

burnt mulch
rigid basalt
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i used the word skill in this case by the meaning of not havign any randomfactor

rigid basalt
burnt mulch
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ok

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so that's a disadvantage of RNG

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but that doesn't answer my question

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why is RNG bad

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there's no difference between a weapon that you have pinpoint accuracy with, but can't hit with all the time, vs a weapon that you roll a dice to hit with.

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you're arguing semantics over "what is skill" now.

rigid basalt
# burnt mulch why is RNG bad

because it is random and there is nothing u can do to controll it past a certant degree
if there is only skillbase u will hit if u aim right with rng if u aim right there is still a chance of a miss which can not be controlled and this is is why rng is bad

burnt mulch
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so what you're saying is that RNG performs worse than skill?

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because that's not what I was asking.

rigid basalt
burnt mulch
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then you're completely misunderstanding my question.

rigid basalt
burnt mulch
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The bit that is wrong as a player is being dropped by RNG not skill.
I am asking what is wrong about a player being dropped by RNG? What is wrong with having RNG? What is bad about having RNG in a game?

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why does the RNG need to be removed?

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what is wrong with dualies?

queen jungle
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@fast wing The devs have rejected weather such as rain in the past since the noise would mess with the sound perception too much

queen jungle
burnt mulch
fast wing
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@queen jungle it would just be different. More sloshing. And ambient weather noise

queen jungle
burnt mulch
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the point is that I could say the same about anything I dislike, long ammo sniping was just an example.

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just because you don't like it personally doesn't necessarily mean that there's something inherently wrong with it.

frosty garnetBOT
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daring isle
burnt mulch
daring isle
burnt mulch
daring isle
burnt mulch
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yknow what nah

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believe what you want you’re getting weirdly personal about this

frozen swift
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if youre mad at the very rare headshot that happens when people use dualies at a distance at that point youre just kinda taking the game too seriously

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not only do they have to waste ammo for a random luckshot but it barely ever happens and the one or two times it does you can kinda just shrug off i feel

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there's a reason stuff like the bomb lance is in the game - the game is not meant to be sweated over like csgo

daring isle
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I agree Ashley, it is looking at things from a competitive point of view which is indeed a personal outlook on things.

burnt mulch
daring isle
burnt mulch
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see this is what I’m talking about dude. resorting to personal attacks when you run out of things to say.

daring isle
burnt mulch
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you haven’t actually responded to my statements.

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the same could be said about yourself.

daring isle
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I should have known potatoes don't have eyes

tawny meadow
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I would say that this discussion has become a bit stale.

burnt mulch
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yeah you know what you’re right.

daring isle
tawny meadow
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Move on.

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Thanks

daring isle
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Why does that player have a 30% chance to hit, a good player should hit well over 50%

burnt mulch
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i take it back. no point discussing with someone thats just insulting me.

daring isle
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Don't play the victim, you are just arguing for the sake of arguing, I acknowledged your points on being good for new players

burnt mulch
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im not playing shit lol

daring isle
burnt mulch
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nah I’m not gonna get baited into explaining and defending why i feel like you’re attacking me lmfao

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im out

daring isle
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Cya bud, keep on spamming your way to victory, 30% of the time, every time 🙂

worthy knoll
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@fast wing weather effect will probably never come since it will most likely break the engine

fast wing
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Why is the engine so bad @worthy knoll

charred pine
rigid basalt
worthy knoll
soft tendon
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@rigid basalt Hunt isn't a competitive game

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So RNG can stay

charred pine
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Even CSGO has random deviations on its spray "patterns" for weapons and that game actually is competitive with hardcore tournaments

crystal plume
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Players fighting other players is pretty competitive in general I'd say

charred pine
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Well yes, but most people mean games like CSGO, Tekken, Hearthstone when talking about competitive

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But lets say Hunt is, RNG is still a-okay

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Hunt is kinda little like CSGO but bombsites are random

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You know thinking about it, unlike CSGO and Siege, I've never felt like I've hit a wall in Hunt, no matter the MMR, I never worry about losing ranks or tilt

frozen swift
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i only really tilt when its absolutely not my fault, but the game's

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like if i rubberband and die or reloadglitch and die

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or if i get flashbombed seeing as there is 0 counterplay

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otherwise if i just get like headshot on

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whatever the guy is having a good day yknow

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sucks for me but imagine the joy the satisfying headshot brought that guy

charred pine
somber harbor
modest oracle
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Is 4 player team mode still a idea for implementation?

charred pine
somber harbor
# charred pine Im not sure what you mean, even if the crosshair is or isnt one to one to the de...

It does not have deviation at all. Only dragons breath has some degree of it which is a single fly away pellet https://youtu.be/4qjbl9vFS7g

This was supposed to be a quick little follow-up video, but I got a bit carried away!

In this video I touch on:

  1. Some of the common questions from the last video,
  2. An odd comment from Crytek Support on the matter,
  3. Top theories as to why this is happening
    and
  4. A weird finding about Dragon's Breath shells.

-------------------------...

▶ Play video
charred pine
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So the crosshair isnt accurate? I was talking about the spread, not crosshairs. But yeah the crosshairs could use some work

somber harbor
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The crosshair is the main part of the spread argument rn

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They don't represent the possibilities of where your shots can go and crytek have stated they can go anywhere within the crosshair, which they don't, they always go towards the centre of it

whole grotto
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I want a long pax

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The 7.5” SAA is a real thing, and the pax is loosely based off of the SAA

native lodge
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although the video does a good job explaining how it works, I dislike how it says the reticle is lying

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as its not

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the reticle is a range finder and helps you center shots, in other words it assists aim. and with only a few moments of practice someone could figure that out

charred pine
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Could the reticle tell you more about the damage drop off range than just spread? Hunt ranges are pretty short for shotgun pellets

native lodge
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thing is it does

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the size of the recital is a good indicator of how much range you have

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basically if you land it square on the chest and the hunter doesn't fill up the majority of the reticle, good chance you are out of range

somber harbor
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if that was the intention, which I doubt, it should be communicated in the game itself

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it's like how shredder increases the one shot range of the nitro but isn't stated anywhere within the game

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that info should be within it

charred pine
somber harbor
charred pine
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I can forgive Nitro being the snowflake in this case

native lodge
# somber harbor yeah that's a point but at the same time, this isn't communicated in the game, a...

thing is I tested shotguns very earlier on when learning to play hunt and figure out this was a thing already. I know other games do it differently but I never assume one thing works the same from game to game. I really don't think a game has to put in words how every detail of a gun works. even more so when thats something is something you can figure out by just practicing with the weapon. as for nitro yeah I agree it should display the damage values at the very least correctly

whole grotto
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@frozen swift why nay?

somber harbor
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pax needs more love

whole grotto
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Yep!

somber harbor
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long pax + carbine

whole grotto
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If it happens I will sing big iron for every game for the first week it is out

somber harbor
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it'd straight up become my main

frozen swift
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but second of all i say nay because i think the pax is fine where it is and would benefit more from a precision variant

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especially seeing the scotfield getting a variant with a firerate boost

nimble spire
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I see people asking for snowy maps, do people not realize the biome that Louisiana is? Just makes me laugh tbh

frozen swift
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snowy maps would be a nice addition for a sequel but definitely not for 1

frozen swift
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in a sequel it could be a little ahead of time and have spread

somber harbor
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louisiana is nowhere near as hilly as desalle is

whole grotto
somber harbor
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but they still added desalle

normal horizon
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Louie siana

nimble spire
frozen swift
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yea its like how most of the netherlands is flat but not the south-east

charred pine
nimble spire
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I'm all for a snow map actually, I'd love to see the story break out I to a new area and progress the story more. But something tells me that snow would break the engine rendering it, not to mention snow storms and how it moves and reacts.

frozen swift
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Yea. A hunt showdown 2'd be required for something like that for sure.

somber harbor
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which isn't hilly at all

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also just the general area around desalle is straight up mountainous

nimble spire
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No, it's hill but far from mountains

normal horizon
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It's why we invented auto correct

nimble spire
frozen swift
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I'm not even sure if we'll ever get one, sadly.

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We should, mind. One that runs better and is built from the ground up in a new engine. But I wouldnt be surprised if hunt showdown stays a one-off.

nimble spire
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Yee

somber harbor
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ik it'd be pretty sacrilegious for crytek but maybe on an engine that isn't cryengine HUL

whole grotto
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@frozen swift agreed

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Part of the reason I want long pax

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Medium ammo pistol with long ammo levels of BV

frozen swift
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I think long pax is more of a band-aid on the underlying problem

whole grotto
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I agree mostly, but I still want the pax to get some love

frozen swift
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agreed

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i want pax claw to get full knife damage

whole grotto
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Same

frozen swift
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its insane it doesnt have it yet

whole grotto
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Asinine

somber harbor
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what I don't get is why the nagant p has full regular gun melee damage but most other 2 slot gun variants don't

frozen swift
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@somber harbor if it pistol made 2 slot, it get full

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if it rifle made 2 slot, it doesnt

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so nagant p, dolch precision, bornheim match, etc

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they all get full melee

charred pine
frozen swift
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now assassin is an easy word though

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its just ass 2x

charred pine
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Counter point; not to me 😔

frozen swift
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it oki

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we all have trouble with different things

whole grotto
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@brittle nova free grand slam

brittle nova
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true but still boring

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if its going to be just us in the server it might as well tell us so we dont waste time

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for example avoiding sound traps

somber harbor
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@short silo removing the avto would provide legal issues because of the legendary skins people bought

frozen swift
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wrong

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no legal issues with removing guns

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when buying skins you get a license that can be revoked at any time, essentially

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if crytek decided ''fuck you userbase'' they could just delete hunt from everyone's steam accounts with 0 repercussions

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such is the nature of digital licenses

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you don't actually own any games on steam, you own licenses that belong to the copyright holder and are revokeable for any reason at any time

subtle elbow
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It would provide legal issues in Germany

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They have said as much on stream

frozen swift
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I mean, possibly if they have a specific law against something like that

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though i am unaware of any such law

somber harbor
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yeah iirc germany put in a bunch of laws regarding microtransactions nd stuff too

frozen swift
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I'm checking real quick, one second

unborn smelt
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Germany has many weird rules or restrictions for games

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I don't know if we have one regarding that, but i wouldn't be surprised

frozen swift
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Can confirm, you do actually have such a law

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this would easily be remedied by refunding the skins but you are correct about this

subtle elbow
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Yeah, so it becomes far more trouble than it’s worth

frozen swift
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@soft river I think being able to look away, considering the noise they make, would be far too strong. Instead something like a fuse time increase would be much more realistic, as it would allow for counterplay without making flashbombs useless.

soft river
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they'd still have a use

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you just have to be smarter

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instead of just throw and run at them with some shotgun or spam

frozen swift
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If you hear a flash bomb fuse light, surely you'd simply turn around?

somber harbor
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ngl I've come to grow more fond of the make avto special ammo argument, not bc of playing against it but bc rachta recommended give it special ammo and an extra avto worth of ammo lol

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which is a lot more thought than people going "just make it special ammo"

soft river
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again another 15 shots is 5 more bursts

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thats a lot

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and ammo boxes, another 2 bursts and an extra single shot

frozen swift
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The issue is, limiting avto ammo is a bad solution when you can simply take ammo boxes with you

unborn smelt
soft river
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special ammo boxes is 1 more brust and a single shot

frozen swift
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What counterplay exactly do I do against someone throwing one out in duos when me and my teammate arent directly covering each other at all times

unborn smelt
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If they had a fuze they'd propably just end up being shitty frags

somber harbor
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use the compass and your knowledge of the area to counter it, or just continue going towards them with your knife out using that ol echolocation

frozen swift
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''if flashed run at noises with knife'' is not counterplay, its suicide

frozen swift
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I think theyre more fine in trios, dont get me wrong - you usually have a better chance of a teammate taking the pressure off and making a push a worse idea for the enemy

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but in duos there is no real counterplay except for having half your team watching your back in case a flash happens

unborn smelt
frozen swift
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If they throw it out of the window of a compound? if there's no cover around? if they're within 5m?

unborn smelt
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Once you've been hit you can utilize you compass and/or general map knowlege to walk as far away from the enemy as possible, try to move as unpredictable as possible on top.

unborn smelt
somber harbor
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flash haters wouldn't last a day in a dead by daylight lobby fr

frozen swift
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Cover in front does not protect me from a flash bomb, but it does from any other situation

charred pine
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Imagine flash haters seeing the sun outside (impossible mode)

somber harbor
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it protects you from the subsequent shots

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sinple really

frozen swift
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Not if they run out in the 7s

somber harbor
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the biggest issue with the flashes is the obnoxious white flash

frozen swift
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if the cover is small I am now forced to run away and get shot in the back irregardless

unborn smelt
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and 3-4 sec you could still do smth

somber harbor
frozen swift
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Having to move like an insane person is a band-aid solution to the bigger problem of being unable to counterplay being flashed in the first place.

unborn smelt
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be that manouver as best as your mapknowlege lets you, put in meds, start the fuze on an explosive, etc

frozen swift
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If it was more than a second of time to react, I would 100% agree with you dav

unborn smelt
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It is usually

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they are thrown with a really slow velocity and they announce the throw with a pretty long animation and very distict loud noise

frozen swift
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Is it? I usually get flashed in reasonably close quarters

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The animation is short, and the noise only starts when the fuse starts, aka when it is already being thrown

unborn smelt
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The animation isn't overly long - but i'm very sure it gets you ~1 sec min to react

frozen swift
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Frag bomb? I get 4 seconds from the start of the fuse to find cover or get murdered trying to find cover, theyre a great tool for flushing someone out

unborn smelt
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which still feels like no time if you're on the receiving end

frozen swift
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Flash bomb? I get fucked within a second as I can't even move out of its range before it lands, and I'm left hoping they can't throw it behind my cover.

unborn smelt
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But it for me is enough to avoid almost all flashes unless i stupidly overextend

unborn smelt
frozen swift
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Frag bleeds more often than it kills for me

unborn smelt
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depending on their weapons, if they run at you with melee for example running away is all you need to do while flashed, teammates can help you, or you can if lucky / really good even kill the guy while fully blinded

frozen swift
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The last time I was killed by a frag was like 50 games ago

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The thing is, it's not melee users that scare me when flashed

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it's the people with a pistol, winfield or shotgun who simply need to hit me once or twice

charred pine
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Last time I was flashed was like 50 games ago

frozen swift
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What mmr do you play at volkot

charred pine
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Doesnt tell much about frags or flashes

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4-5

unborn smelt
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I mean both are very popular for obvious reasons

charred pine
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Unless you record your games, I dont believe your 50 games avtually are 50 games

unborn smelt
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frags are - well... lethal. They are essentially tied for most lethal throwable and furthest throwrange

frozen swift
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I genuinely havent been killed by an explosion in ages. Like, seriously. I usually just run away. I have been killed by the threat of explosions, but not the explosion itself

unborn smelt
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while flashes allow memes and breaking stalemates to push

frozen swift
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Don't get me wrong - I think flash bombs should definitely be a part of hunt, and I feel they should be a great tool for say, a shotgunner to push out and secure a kill

unborn smelt
frozen swift
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I do not think there should be almost 0 counterplay, where you are mainly praying for cover behind you or for your teammate to save you.

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Or for their aim to suck.

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That last one especially DOES NOT work in 6*

unborn smelt
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i very rarely die to flashes (Usually i die to the bug where my flash shows a hitmarker but fails to actually flash)

unborn smelt
frozen swift
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I'm recording a clip to show you what I mean. One second.

unborn smelt
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I literally gave you a step by step instruction with 3 possibilities for both pre and post flash scenarios

frozen swift
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I dont think those are at all valid (in duos)

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which is why i am recording the video

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that wasnt the point of it

unborn smelt
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I mean flashes are undeniably one of the best consumable

soft river
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i have basically only killed with frag arrows in terms of explosives

somber harbor
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The more wacky you move the harder you are to hit

unborn smelt
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the big diffrence to explosives is it's easier to hit, but it doesn't straight up kill

while explosives are harder to hit wit but absolutely devastating if they hit - with frags at the top because in PvP they are tied for both easiest to hit and most lethal when hitting

frozen swift
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I get that and I am not saying you shouldnt do so

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I am saying it isnt a fix for the problem as a whole

soft river
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though in real life it is harder to hit something in the first place

unborn smelt
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But in reallive it's also exponentially harder to just bounce around as randomly as possible in an attempt to not get hit

soft river
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yes

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but i was more responding to dav

frozen swift
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okay so i am currently looking at my clip

soft river
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assuming he was talking about real life in the first part of that message

frozen swift
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for a non-point blank distance, from the very millisecond the fuse is triggered to the bomb landing is about 2 seconds

unborn smelt
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For a throw that only flashes the enemy or also yourself (so more or less than 7m)

frozen swift
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more

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this is the throw

unborn smelt
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But then again we before were arguing about at least 1 sec reaction time - and that's already 2 sec reaction time

frozen swift
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yes

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hold up

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i understand that

unborn smelt
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  • they at least need another 2 propably more like 3-4 sec to move to a position that allows them to shoot you in that cover
frozen swift
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now what i am saying is - let's say you're a player and you're right over here, right

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and the person throwing this flash runs out of cover to come shoot you

unborn smelt
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yes ?

frozen swift
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it takes... 3, maybe 4 seconds

somber harbor
frozen swift
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during which you are still flashed

unborn smelt
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So from the second i hear the fuze, i have 2 sec to move before the flash hits

frozen swift
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lets say you are running away with perfect navigation using the compass from the second you hear the fuse

unborn smelt
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and another 2-3 sec before they will be able to reach me and shoot me

frozen swift
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you have about 1.8 seconds to react, not 2

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keep in mind human reaction time

unborn smelt
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So what i'd try to do is run to the right of the wooden board stacks and around the corner attampting to break LoS to where i guess the flash will land

frozen swift
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yes

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now the issue is

unborn smelt
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then either of 2 things happens, i made it and the flash is wasted or i'm in cover but flashed for 7 sec

frozen swift
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their teammate goes out the window closer to you, where you also had cover from.

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what do you do now

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except die horribly

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a pincer move is not hard to pull off with a flash bomb is what i'm saying

unborn smelt
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If i get flashed i'd try to meneuver under the walkway they are currently in towards the other side and then weave back into the small tunnel with the supply room in it

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this would give me the longest time in cover assuming the guy jusmps out the window to follow up the flash hitmarker

unborn smelt
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If we assume teammates with best positioning for the enemy we need to do so for you too

frozen swift
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in this position, probably a little behind me and watching the windows

unborn smelt
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so ideally your teammate tags the guy throwing when they throw

frozen swift
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yea, very possible

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this doesnt stop the teammate of the guy throwing shotgunning me to death

unborn smelt
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and then covers you when the other mate decides to push despite an injured mate

frozen swift
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good luck hitting enough shots in a 7 second timeframe to save my life when the enemy can also use the wood as cover

unborn smelt
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you can use cover too tho ?

frozen swift
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the flashee or the teammate

unborn smelt
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good luck pushing the flashed guy in cover while needing to avoid all his mates shots

unborn smelt
somber harbor
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If the enemy can use wood as cover so can you

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If they're pushing into close range

frozen swift
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lets say im flashed

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where do i run from here when entirely blind

unborn smelt
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That's the core point to flashes - they check how good and fast decisions you make in CQC

frozen swift
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below the stairs? oof, shot from the flasher

burnt mulch
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if you’re flashed there you were poorly positioned.

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thats a shit place to be flashed or not

unborn smelt
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which would break LoS if they try to pursue you

frozen swift
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small tunnel is far away from there and there are poles on the right that would block you from just hugging the wall

unborn smelt
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alternatively depending on your mates position, turn 180° and run, turning right after a while hopefully getting under the bridge to the left of your mate

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this would mean to shoot you the enemy would need to peek areas your teammate can actively cover

burnt mulch
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“if im flashed with no cover where do i find cover hmm?” is not the gotcha you think it is..

frozen swift
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the thing is, it's solid cover from multiple sides

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frag? the thrower can't shoot at you

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only their 1 teammate can, and theyre unlikely to 1-tap you

unborn smelt
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it's a skillcheck for mapknowlege if you will

frozen swift
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flash is the only thing that makes it bad cover in any way

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and a LOT of other cover spots get fucked in a similar way

unborn smelt
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if you semi randomly wigggle AD while running forward you'd avoid the beams mostly

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and be harder to hit on top

burnt mulch
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its not solid cover. anyone peeking you has high ground and can retreat from you by literally walking backward.

unborn smelt
frozen swift
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i have two feet and i can run in the opposite direction while my teammate shoots the teammate trying to shoot me

burnt mulch
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meanwhile if you get tagged you have nowhere to retreat to either.

unborn smelt
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because we again assume they have a mate that covers the area preventing or discouraging you from just moving away

frozen swift
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in trios? shit cover

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in duos? shouldnt be

burnt mulch
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“my teammate can cover me as i run from the frag” so why cant your teammate cover you while you’re flashed?

frozen swift
#

because the flash involves two people shooting me

#

rather than 1

#

as the frag thrower can't shoot while cooking and simply throwing it removes any danger of them adjusting their throw for my position

unborn smelt
#

that doesn't mean the teammate can't suppress them

#

a single player can suppress a duo

burnt mulch
#

and then the frag lands on your head because they listened to your footsteps?..
or are you assuming your teammate shot the frag holder despite you saying that it was only the 1 person shooting that matters?

frozen swift
unborn smelt
#

There are fast firing rifles that make it possible, they could use consumables or tools to aid with that too

frozen swift
#

are you suggesting i take fast firing rifles and special tools and consumables simply to counter a flash?

unborn smelt
#

while with a frag on your head that's nearly impossible

burnt mulch
#

how bout imagine this then: I’m on high ground. the enemy throws a flash at me. they still need to climb a ladder or run up stairs to get to me and shoot me, which they can’t in time. meanwhile if they throw a frag I’m either forced out of position or die. wow

unborn smelt
frozen swift
#

how about this practical

#

not every compound allows for high ground

burnt mulch
#

i can come up with hypotheticals that support flashes being weak the same way you can come up with hypotheticals that flashes are good

unborn smelt
#

A winnie is by far enough to suppress 2 dudes

#

and can be aided by smth as common as a choke

frozen swift
#

if i'm assaulting hemlock, for example

#

there is nothing i can do to avoid having the low ground

burnt mulch
#

flashes sacrifice straight damage for a shorter fuse. that’s how they’re balanced. they’re strong for different reasons.

unborn smelt
#

Why can't you ?

frozen swift
#

what am i supposed to do to gain high ground on hemlock except for wait outside the compound for the bounty to move from their position

burnt mulch
#

push in such a way that if the enemy flashes and pushes you they’re forced to expose themself to your teammate or go all in.

frozen swift
#

running the full timer until there's no point in fighting

unborn smelt
#

there's a roof on the bunker, there's the building next to the bunker and there's a large connected roof section to the south

frozen swift
#

none of those are high ground when the other team is in the building and also dangerous for close-range builds

somber harbor
unborn smelt
frozen swift
#

i adjusted my statement

unborn smelt
#

they are the same level as the upper inside floor and high ground over the ground floor

somber harbor
burnt mulch
#

if the other team is in the building and you’re on that roof, and they flash you, how do you expect them to be able to push you if you just fall back from the roof lmao

unborn smelt
#

So while you don't get the high ground yourself you can negate their high ground advantage by being up there

somber harbor
#

Just block off the window with a choke

#

Then they can't push so easily if they flash you

#

Cause they'll be afflicted with the coof

frozen swift
#

look i get it, you can get to at least even ground and nullify their flash, but if you're running a close-range build - ie a shotgun- these places are entirely useless, and they also dont allow you to push

#

they only allow you to stay outside of the compound until timer runs out

#

that's not helpful for anyone as it just gets you a stalemate

somber harbor
#

Plenty of ways to push into hemmy

#

Several windows and doors

unborn smelt
frozen swift
#

how do you push hemlock if they have traps set up and can flashbang you out of any real cover

burnt mulch
#

“but then they’ll just perfectly flash you and kill you” is the counterargument lol

frozen swift
#

its not hard to perfect flash

#

all you need is a location

#

that's it

unborn smelt
#

the point is to try and interrupt the enemies gameplan as much as necessary to make your own work

frozen swift
#

that is not consistent dav and you know it

burnt mulch
#

its actually pretty much consistent.

unborn smelt
#

So you can get up there and swap to your pistol if you feel it's better than being in a vulnerable to flashes spot

#

or you can hug the building and get into shotgun range peek spots

burnt mulch
#

but jump traps, trigger them, deactivate them. bait flashes, push from multiple angles, push with fallback points.

frozen swift
#

i don't want the game to just be me fucking sitting outside on the high ground waiting for the team to exit the compound or risk getting full flashed with no counterplay except running weird

unborn smelt
#

Also don't underestimate the roof, if you can make it to the lairs wall it's a really good shotgun spot assuming you don't get third partied

somber harbor
unborn smelt
#

because then you can peek the window in shotgun range

somber harbor
#

Just stick a trap down on extract ajd jump over it when the times going down

#

You can p easily jump wombos too

frozen swift
#

waiting for others to make a move doesnt work in a game where people would rather get a timeout stalemate than leave compound

unborn smelt
somber harbor
#

Most people get impatient at the end

#

I do agree that isn't fun tho

frozen swift
#

like, dont get me wrong

#

you absolutely can make flashes essentially useless by staying out of range or so close with a shotgun they cant properly hit

#

the issue is that doing so usually relies on making other take the incentive to move

#

which is absolutely not always possible and leads to long stalemates where both parties dont want to move

#

the mid-range, where you are sort of able to do something if you dont have a shotgun or long ammo, simply doesnt exist in a lot of compounds when flash bombs are a factor

burnt mulch
#

or by pushing from multiple angles or falling behind better cover or running away such that it’s difficult to push you or baiting out their flash or having a teammate cover your retreat..

frozen swift
#

if there was a penalty for simply sitting in a compound an entire game or something, absolutely i think flash bombs would be fine

unborn smelt
#

by surprising and disabling the "camping" party

frozen swift
#

pushing from multiple angles in duos just gets you killed in mid-range potato

#

better cover also is definitely not always available mid-range

#

running away can be a solution sometimes but not always

#

teammate covering your retreat helps only if they are using an appropriate weapon for that situation

unborn smelt
#

almost all guns work for that

#

the teammate just needs to know how to do it with the gun they're carrying

burnt mulch
#

are we assuming that the enemy flasher has a shotgun or something?

unborn smelt
#

(High alpha dmg needs to get a tag asap - while high RoF it's enough to threaten that HS)

frozen swift
#

shotgun or fast firing weapon

#

so like a winnie for example

somber harbor
burnt mulch
#

cuz i would hope that the close range gun and close range utility is strong at close range…

frozen swift
#

maybe their combination however shouldnt be strong enough to make mid-range unviable in a lot of scenarios, preventing close holds and forcing long-distance or ultra-close engagements only

burnt mulch
#

it doesn’t.

frozen swift
#

except it does as all the counters i have been told so far have been to be further away or so close they cant hit the flash properly

#

or to run if flashed and pray they dont kill you and your teammate kills them

somber harbor
#

If flashed move wacky as fuck mate

burnt mulch
#

there’s no praying if you ran to further cover.

somber harbor
#

Either get cover or move in a way that makes it harder for them to hit you

unborn smelt
#

The "counter" to flashes is A) "situational awareness/positioning" B) "Map knowlege" and C) "fast decision making"

#

there isn't a good way to surefire counter them, but i think that's what makes them interesting

#

they are a "skillcheck" if you will that needs to you assess the situation very fast, make a plan and execute said plan with full commitment

somber harbor
#

What is the counter to 3 bushes sparking up frags at once tho

#

Its my most hated type of AI

frozen swift
#

what are you talking about dav

burnt mulch
#

AI
PhantomLUL

unborn smelt
#

Now how exactly your plan looks depends on the circumstances (Your loadout, enemy loadout, your position, enemy position, your resources available, etc.)

#

So i'm not saying stay far back always - or stick really close always

#

If you got a shotty and are very close, push em hard and get the kill before the flash lands and waste the flashes effect by both you and them being hit.

#

If you got a sniper, well stay out of range

frozen swift
#

risking a doubleflash is a shit bet when they are being thrown out a window is the thing

unborn smelt
#

if you got a Winnie, see what gun they have, maybe by baiting shots and decide

frozen swift
#

works a treat if you are both not in a compound though

unborn smelt
#

are they shotgunners, go for "range" and cover

burnt mulch
#

if they’re being thrown out a window then they need to jump out of it to push you, no?

unborn smelt
#

If they have a mosin push them up close

unborn smelt
#

If you don't know what they have propably best to wait and gather intel

burnt mulch
#

they’re very vulnerable to jump out and finish the kill are they not

frozen swift
#

how does that make a doubleflash more viable?

#

yes but they do so after getting the flash not while its still in the air

unborn smelt
#

You can while blinded ready a throwable yourself

burnt mulch
frozen swift
#

you're simply not always going to have a throwable at all times rango

unborn smelt
#

assuming they follow up flash em back, make em stay back with a frag fuze (or even decoy fuze if you are confident)

frozen swift
unborn smelt
#

you can try and block the way with concertina

unborn smelt
frozen swift
#

because otherwise the flash aspect wouldnt be coming into play to begin with

frozen swift
#

yea whatever practical you are misinterpreting me im not continuing that thread

unborn smelt
frozen swift
#

why?

unborn smelt
#

otherwise, in hunt you're expected to decide to back off if you know you're at a disadvantage

#

that's the sole reason why you can always leave

frozen swift
#

i feel the idea of a not having throwables should not necessarily put one at such a disadvantage they should entirely disengage because of the sheer possibility of a flash bomb

#

otherwise it's very apparent flash bombs are a problem

unborn smelt
#

you're supposed to weigh risk vs reward - so if you know you have 0 throwables left, you may wanna restock and try again next match, or go for a caravan

burnt mulch
#

you talked about how going for a double flash isnt always the correct play and gave an example and I said that theres other weaknesses you can exploit instead. I don’t like that you were making counterarguments to specific things in specific situations rather than taking them as a whole.

frozen swift
#

then why do other throwables not have this effect

unborn smelt
#

resource management is important for hunt

frozen swift
#

a frag does not have the power to disadvantage my team so much we'd better avoid engaging entirely

unborn smelt
#

if you don't get a meaningful advantage out of em why bring em ?

frozen swift
#

meaningful advantages dont have to be so meaningful they decide an encounter ahead of time

unborn smelt
#

There's a reason everyone and their mom bring frags

burnt mulch
#

I dunno if i agree with that specifically but

frozen swift
#

dont get me wrong frags are great and provide a big advantage

#

but im not so terrified of them i'd avoid pushing entirely

#

if the team uses it cleverly they can definitely get an advantage on my team but it isnt as deciding as a flash is

unborn smelt
#

Said reason being frags are tied for the most lethal with the big bundle, tíed for farthest range with the dynamite stick, while being the still cheaper than a regular bundle

#

adding stage 3 bleed and ignoring bulwark

#

they absolutely have the potential to outright win games and are by far a good enough reason to not engage if you're all out and you know they are still stocked with them

#

they can be thrown so far you can fully mask the fuze sound if you're good, they can be thrown so far you can't actually outrun them if you're not half the range away once the fuze starts

frozen swift
#

i suppose

#

but i'd say that moreso indicates a problem with frags than lack of a problem with flashes

#

consumables should be very important dont get me wrong

unborn smelt
#

Well that depends on ow one looks at it.

#

if one assumes frags are fine then IMO so are flashes

frozen swift
#

i dont feel they should be unavoidable

#

I think consumables should play more of a utility role personally

unborn smelt
#

If one assumes the powerlevel of high end throwables is too high then yeah flashes are also a problem in that regard

frozen swift
#

where the explosion is secondary to pushing one out of cover

unborn smelt
#

Well we have those too

#

that's mostly dynamite sticks and decoy fusees

frozen swift
#

i suppose if you look at frags as such a game-deciding factor that they decide an engagement before you even start it and think that's ok, 100% flashes are balanced

#

i think its more of a personal want for them to not fill that role and for skill to come on top more than happening to get lucky with a toolbox and getting a frag or flash

unborn smelt
#

I think playing around those is a type of skill too

frozen swift
#

i think that's a fair assessment but that skill translates to

#

sigh i have no consumables, time to extract

#

vs what could be a fun and engaging firefight

unborn smelt
#

I'm not a huge fan of the entire X- is skill and Y- is not.
For me Hunt always was about making the best out the cards you're dealt in the beginning. It's about improvising and weighing risk vs reward

frozen swift
#

it makes hunt more of a chore and less of a game

unborn smelt
#

so for me that's the most important skill there is

frozen swift
#

"For me Hunt always was about making the best out the cards you're dealt in the beginning." I think we agree on that point. I think we just disagree on extracting being an answer to that problem.

#

Where for you that's a perfectly valid solution, I'd like to avoid having to do so as much as possible.

unborn smelt
#

I very rarely leave matches early even tho i'm almost always short on resources like HP bars, tools and consumables

frozen swift
#

except if the enemy knows you exist at all they might not go for extract until a fight would stalemate both of you from timeout

unborn smelt
#

But as soon as i realize i miss said options i change how i go about things

frozen swift
#

dont get me wrong i do too its just that i would prefer if there was counterplay to waiting strats

unborn smelt
frozen swift
#

which means none of you win

#

you just wasted time waiting on them and they just wasted time waiting on you

unborn smelt
#

you do know that you can extract as long as you are alone in the extract zone once the timer hits 0 ?

frozen swift
#

sure you technically lived and they didnt but like

#

yes i am aware rango

unborn smelt
#

just making sure, many dont

charred pine
#

Making out alive is still a chance to win later

unborn smelt
charred pine
#

Dying is not a chance

unborn smelt
#

But the way i see it ** Neither of the teams ** means both teams failed equally at their job.

#

the ones pushing failed to actually sealed the deal and get the bounty while the ones inside failed at making their way out

frozen swift
#

in my eyes a lose-lose situation should not be a solution, though

#

its fun for neither party

unborn smelt
#

I'd rather have a loose loose situation that the game holding one sides hand when both are equally loosing and scared

charred pine
#

I'd argue the only losers are the ones that die, if you make it out alive, your hunter grows, you get more money, you dont lose your loadout

#

Bounty or not

frozen swift
#

i disagree with that sentiment

#

in my eyes waiting 20m to get another team killed is losing big-time

unborn smelt
#

So IMO solutions to the mexican standoff issue, which is as old as the game itself, need to be at least symetrical

frozen swift
#

i just wasted 20m of my time

#

so you would vouch for the removal of traps then, surely?

unborn smelt
#

Sure - but in the end you did it

#

nobody stopped you from trying to push anyway right ?

frozen swift
#

seeing as traps only increase the stalemates

frozen swift
unborn smelt
#

Sure you might die - but that's you making the decision that potential loss is worth more than loosing 20 min time

frozen swift
#

being forced to push suicidally into traps and concertina or wait 20 minutes and stalemate is not a good situation

unborn smelt
frozen swift
#

like i can throw myself off the top of prison and kill my hunter

#

to try and get a kill at the bottom

#

but that doesnt make it a good idea

unborn smelt
#

Whát i'm saying is if you during gameplay decide loosing 20 min is more desirable than making a bold push - that decision is entirely on you

frozen swift
#

it's the same vibe as running into a trapped up compound with a winnie without levering

unborn smelt
#

So IMO no reason to complain

#

If i don't feel like wasting time i just leave and go for a new hopefully more exciting game because i can't be bothered with those standoffs wasting up to 45 min of my time

#

I either push anyway - death or sovngarde, or i run for the nearest exit and have fun while they sit and cower

unborn smelt
frozen swift
#

i mean i get your point right

unborn smelt
#

you're only forced to if you decided that it's worht more to you to stay than the time you waste

frozen swift
#

but it's from the standpoint that being forced to extract, suicide push or wait 20 minutes is in any way fun

#

and i wholely disagree with that

charred pine
#

Not winning shouldnt be as such a big deal in a video game IMO, sure it sucks the compound is trapped, sure I "wasted" time playing a video game for fun

unborn smelt
#

That is fine to disagree with

#

there's a good amount of peeps in all skill brackets that disagree with this

frozen swift
#

i dont mind not winning, volkot, i just want to have the damn fight and not be forced to leave a bunch of camping shotgunners in a building to wait out a timer

#

its just not fun for me to have to disengage from that

#

i dont want to give them what they want, which is for neither of us to get the bounty or for them to get it

unborn smelt
#

But what i always say is that i don'*t want to loose that aspect of BH which i very much enjoy as it seperates it from most BR games out there which i find really boring more often than not

charred pine
#

Its part of the game how they play, so the problem you have is too deep to be fixed with balance changes

unborn smelt
#

A possible solutions would be making QP available to teams too - as QP actually solves that issue (Not the way most people wish for, but it very much solves the issue of neither party pushing)

frozen swift
#

dont get me wrong volkot you are entirely right

#

but it can be reduced

#

i would enjoy qp duos btw

#

just uh, with concertina removed

unborn smelt
#

Like In QP the objective is enforced so there is one clear winner and if both sides are equally scared one eventually gets forced to do smth or loose

frozen swift
#

concertina being uncounterable in some scenarios in qp is ass

unborn smelt
#

because you may eventually be forced on the disadvantaged side you don't need to bring your own gear either

unborn smelt
frozen swift
#

they did?

#

what did they do

unborn smelt
#

there's so many things that can destroy concertina by now

frozen swift
#

ehhh thats not really a fix though for qp

#

when you cant find dynamite or something youre left meleeing concertina down, which is slow, inefficient, and leaves you open to getting shot

unborn smelt
#

All rending dmg can destroy concertina, long ammo can shoot concertina and explosives can blow concertina up

unborn smelt
frozen swift
#

for a tripwire that's 100% valid but a concertina bomb poops out so much wire there's not much one can do without being shotgun blasted to hell

unborn smelt
#

only 2-3 swings with an axe or talons after the buff

#

only a single dynamite

frozen swift
#

without relying on having found an explosive

#

which you cant guarantee in qp

unborn smelt
#

And the way the concertina blocks your bullets it blocks the enemies too so chances you're shot are really low

#

Again a situation of - find a solution with the cards you're dealt

#

IMO

#

Yes you don't always get that A+ efficiency answer to concertina

#

but you get a lot of diffrent options one of which you may choose to use

frozen swift
#

melee is suicide if the person guarding the concertina is at all watching

#

so you're left with long ammo and explosives arent you

unborn smelt
#

it's not - you can even use it as bait

#

i usually mained melee so i've meleed my fair share of concertinas in an active shootout

frozen swift
#

mmm i suppose for duos that's fair

unborn smelt
#

Sure if you're scared and thus indecisive it likely will backfire

frozen swift
#

what of a solo though

unborn smelt
#

but if you're fast and decisive - and use throwables or even wallbangs to your advantage it's very much a good solution

#

especially because in QP you can see where they hold the angle and watch the concertina from

frozen swift
#

uh im currently thinking of moses poultry in my head

#

where the person threw concertina midway down the stairs so they can retreat from bombs and concertina blocking the main door

#

i genuinely cant think of a way for a solo to counter that without getting shot

#

(if no explosives)

unborn smelt
#

yeah that's a tough one - you were upstairs or downstairs ?

frozen swift
#

they up, me down

unborn smelt
#

that's bad.

#

At that point i'd see what throwables and melee options i have

#

you can usually do 1-2 safe swings before the concertian is so thin you're at danger of being shot from the guy hiding behind it

#

but in that stairway ther'es that nasty overwatch spot on the haybale allowing them to really cover the concertina eaasily

#

So if possible one would need to deny that area for them with a throwable

frozen swift
#

you do get the idea of how that could be absolute ass in qp if you got unlucky with throwable drops tho

unborn smelt
#

or well take another entrance...

unborn smelt
#

not a fan of having a random loadout

#

I'd rather have my fav tools and reliable consumables

frozen swift
#

i dont mind random loadout, its nice and scrappy

unborn smelt
#

i don't mind random weapons

frozen swift
#

it just requires a couple picks here and there to be a little adjusted for fairness

unborn smelt
#

i like that a lot

frozen swift
#

you would prefer qp with your tools and consumables being set beforehand

unborn smelt
#

because i get bored af by the umpteenth long ammo + uppercut, or slug + uppercut in 6*

frozen swift
#

that's a fair solution

unborn smelt
#

But as far as tools go - i want my medkit, melee tool, derringer and throwing axes

frozen swift
#

i would agree with that

#

let's see, anything else for me to bitch about...

#

uh, long ammo op? lol

unborn smelt
#

I wouldn't even say it's OP

#

We just have yet to gat high tier medium and compact guns

frozen swift
#

winnie is high tier compact

#

its just the range that's the issue

unborn smelt
#

nah

frozen swift
#

what would be high tier compact in your eyes

unborn smelt
#

Like yes it gets played at high tier

#

but as far as balance goes it's not

#

it's made to be a good early weapon that stays good even until later

#

But it cannot hold a candle to mosin and the like in therms of actual power

frozen swift
#

and neither should it

unborn smelt
#

Which is why the mosin is unlocked later and magnitudes more expensive

frozen swift
#

but what would be high tier compact in your eyes

unborn smelt
#

But that's what i mean - we don't have any medium or compact ammo weapons that are worth the same late unlocks and prices the long ammo ones are

frozen swift
#

right but imagine you could make one

#

what would some of the aspects of a high tier compact weapon be

unborn smelt
#

the centennial was an attempt at it i think - but it failed miserably

#

they needed to reduce the price twice while buffing it twice

unborn smelt
charred pine
frozen swift
#

so you mean a bornheim match?

unborn smelt
#

Which is good-ish, but medium slots are kinda wasted rn

#

because most other medium options are bad

frozen swift
#

you'd want a bornheim match with higher muzzle velocity or...

unborn smelt
#

but even tho the Broheim match can 2 tap at the blistering speed of over 200 Rpm, it's only just meh to good-ish

#

because it's expensive af and needs a medium slot with shitty ammo supply

frozen swift
#

personally i think the best way to take long down a peg is simply to increase the range of compact and perhaps medium by a bit so that long ammo no longer absolutely dominates anything over 50m

unborn smelt
frozen swift
#

sure you dont want to fight a mosin with a winnie at 50m

#

but you can at least fire back and do enough damage to force someone back into cover

#

is the idea behind that

unborn smelt
#

i'd love some sort of combination gun - lower end shotgun with 1-2 compact rifle barrels

frozen swift
#

like a drilling rifle

unborn smelt
#

i'd love a weird burstfire weapon (Along the lines of a nock volley cartrige conversion)

unborn smelt
#

more like 2 Winnie shots and a specter HC shell

frozen swift
#

i think the issue with something like you are suggesting is - where are you going to use it

#

recoil means you want to be sorta in shotgun range anyways

#

and at that point you'd want a shotgun

#

( the burstfire idea i mean)

unborn smelt
frozen swift
#

vs the rifle you are suggesting where you have a shit springfield of sorts with a bad romero on the end

unborn smelt
#

I'd rather have it be smth that can rival them with a bit of extra skill and most importantly play somewhat unique and not just the umpteenth revolver or basic rifle

#

I'd love a double barrel medium ammo hunting rifle

frozen swift
#

would you agree that the issue with long rn is that it dominates long-range with its muzzle velocity and drop-off

unborn smelt
#

that's why it's unlocked late and it's expensive

#

it has absolute ovekill dmg, which is important in CQC too because of the healthbar system and limb modifiers

#

it has the best range and highest max range

#

it's the easiest to hit with because of the high velocity

#

back with console release they unified sway so long lost the massive sway it had

frozen swift
#

So if you were to fix the power of long without adding new guns, simply rebalancing old ones, what would you be most likely to pick as a solution?

unborn smelt
#

it can stack a lot of ammo with the uppercut or sparps now

unborn smelt
frozen swift
#

More powerful in what sense?

unborn smelt
#

But most importantly i'd propably get rid of the compact medium long ammo system

frozen swift
#

Higher damage?

#

I would agree with that except i think its important to keep it for penetration

unborn smelt
#

because lumping those weapons together in 3 types really restricts what values can be used for balancing

frozen swift
#

Youre suggesting pen and such would be a weapon unique thing

#

This i like

unborn smelt
#

rn it fully blocks pen, range and modifiers as ways to make guns more unique and sort of blocks the dmg stat too

#

and it creates some issues with ammo stacking

frozen swift
#

True

unborn smelt
#

like double sparps + avto which got really annoying real fast imo

frozen swift
#

Yea agreed its insane

#

I think were on the same page just thinking of different solutions

unborn smelt
#

but if we try to stay within the system i'd go for a compact ammo nock volley gun, that's cartrige converted

frozen swift
#

What is a nock volley gun

#

Was that the burst thing you suggested?

unborn smelt
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Essentially this

frozen swift
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Holy shit

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Hmmmm

unborn smelt
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and make it so each trigger pull fires X- barrels

frozen swift
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Could certainly be interesting

unborn smelt
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maybe start with 3 and see how it balances

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give it say 12 barrels and a long ass reaload

frozen swift
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Dont think people'd like getting one-tapped at like 20m by it tho

unborn smelt
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compact ammo - and you got a weird west feeling burstfire rifle that's still clunky

unborn smelt
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Did you play Remnant from the ashes

frozen swift
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Nope

unborn smelt
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by any chance ?

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Aw hecc - there is a gun that was essentially a 2 round burst hand x-bow

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smth like that in rifle format

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the burst was not as fast as one would think

frozen swift
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It could definitely be fun

unborn smelt
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more like the shots within a burst were delayed by like a third to half a second

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so it doesn't feel like getting onetapped

frozen swift
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I dont think it solves the problem of long ammo necessarily though

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It makes compact stronger close-up but keeps it so weak vs long a body shot wont force someone into cover beyond 50m or whatever

unborn smelt
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oh no it doesn't by itself

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but with guns like those i'd try to inch ever closer to matching the powerlevel and price of long ammo high tier

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it wouldn't work initially, but i think it would eventually work

frozen swift
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I dont think it solves the problem of "buy scope, stay far away"

unborn smelt
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I think that problem is solved by just leaving for a diffrent exit

frozen swift
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Not always feasible

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The 500m thing they added a while back appears to not be functioning

unborn smelt
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but i did a suggestion for spitzer waaaay back

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which rather than just diffrent long ammo would have made it a low tier competitor for range

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but suck at CQC

frozen swift
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If crytek guaranteed every exit was 500m removed from one another and on a different side it would fix a lot of the scope problems

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The 500m thing was implemented a while back but either removed or broken

unborn smelt
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because rn long ammo is good in CQC by pure dmg, which helps with limbshots and gets as sominant as a nitro with good sights once a guny lost even just 25 hp

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but we don't have a gun that can actually rival long ammo at range at all

frozen swift
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Yea, and it means right now if extracts are bad a sniper team can hold a bounty team hostage between exits

unborn smelt
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maybe introduce a special sniper ammo which could be for compact or medium ammo

frozen swift
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I'd like that

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At least start with making the winfield marksman a deadeye or higher range lol

unborn smelt
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But spitzers already out of the equasion...

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So maybe call it a hot load

frozen swift
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¯_(ツ)_/¯

unborn smelt
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What i back then would have love for spitzer to do is actually interact with limbshot multipliers

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so a special "smiper ammo" could IMO double HS multiplier, but in return half the arms, legs and lower torso multiplier

frozen swift
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Imagine real quick a vetterli marksman with Spitzer that makes it do 90dmg over extended range with higher velocity

unborn smelt
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So you crank that HS range way up

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but if you lack the aim to only hit upper torso or head you gonna have a bad time

frozen swift
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I wouldnt mind headshot machine snipers

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One thing i would like a lot is for scoped movement to be decreased as well though

unborn smelt
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could also come with diffrent downsides

frozen swift
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I dare you to hit a target 200m away while moving side to side irl

unborn smelt
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should is propably better

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say really high recoil

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or very much reduced recentering of the crosshair

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like the crown got when slugs were introduced

frozen swift
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I would like that a lot tbh

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Spitzer equivalent for medium with extended range seems like a fantastic idea

unborn smelt
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for example yes

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make it available on the springie and maybe even cent

frozen swift
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Springfield would be great for it

unborn smelt
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that would at least give some truely long range sniper options that aren't long ammo based

frozen swift
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Tbh i think centennial is sorta fine where it is

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High rof for a sniper

unborn smelt
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I think it got a bit too much buffs - but i'm fairly alone with that

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😅

frozen swift
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Ehhh maybe a little for close-range

unborn smelt
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not at all saying it's op tho

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it's far from it

frozen swift
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But its not like insane yea agrees

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Do you think making scoped movement slower would be a good move

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At least for sniper and marksman that is

unborn smelt
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it to me just doesn't feel unique anymore - it just feels like bit slower but more beefy winnie, which is just about as boring as it gets for me

frozen swift
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Proportional to zoom

unborn smelt
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I'd love to see it slower on snipers - but faster on deadeyes

frozen swift
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Agreed

unborn smelt
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I'm no fan of it being the same reduction on all 3 scopes

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So i'd like for the three to differ in ADS move speed

frozen swift
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A mosin spitzer sniper shouldnt be able to a-d spam me hard while hitting a shot at 200m lol

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Both for realism and balance purposes

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Have you ever used a scope irl or in vr, rango?

unborn smelt
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In VR yes - IRL yes bu rarely

frozen swift
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Anything beyond 4x is impractical to use while moving

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And even 4x id say is impractical

unborn smelt
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most shooting with live ammo i've done was on an indoor shooting range so scopes were an overkill

frozen swift
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I havent used a scope irl but i have at least a fair approximation from vr

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(with gun stock)

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Oh speaking of unrelated topic

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Hl2 vr just releases rango

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If thats your cup of tea

unborn smelt
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I sadly don't have a VR setup myself

frozen swift
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Ah, that's too bad.

unborn smelt
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I played VR when i visited a friend of mine

frozen swift
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Can I mention my appreciation for the rational, reasonably calm discussion we've had so far?

unborn smelt
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I got my experience from scopes with ~5 hours of Pavlov VR and a few times on an actual shooting range

late wind
frozen swift
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While moving?

unborn smelt
frozen swift
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Side to side rapidly?

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Because damn i am impressed in that case, how do you manage to keep the scope steady?

late wind
late wind
frozen swift
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If you do manage to hit a target within like 1-2 meter of deviation while moving at the speed of a hunter with ironsights, i applaud you

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*consistently, that is

late wind
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Especially because the lebel projectile moves faster irl by about 100 m/s.

frozen swift
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I dont even mean a moving one

late wind
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Oh and the sights are way better.

frozen swift
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Either way even removing the realism reason, i'd argue the gameplay aspect standa

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Stands*

late wind
frozen swift
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Most games nerf snipers into the ground with scope glint

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Cod snipers move slower than hunt's when zoomed in in most scenarios

unborn smelt
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TBH i like what could be done with glint

frozen swift
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I'm very mixed on glint

unborn smelt
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i just don't like how it's usually tied to being in ADS and then is just a very bright light

frozen swift
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On the one hand an ambush shouldnt be ruined by the glint, on the other hand bushcamping a sniper shouldnt be as feasible

unborn smelt
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Something i would love in Hunt is if looking at light category items with a scope creates glint

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Say you're expecting a sniper

frozen swift
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So like you turn on an electric lamp

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If you are looking at a sniper, glint if theyre looking back

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I would very much like that

unborn smelt
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shoot a flare or yeet a fusee in the direction you think and see it a gling shows up

frozen swift
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Flare gun needs a buff

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We can all agree on this im sure

unborn smelt
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yeah stuff like that i think could be cool

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would also make them more viable on day maps...

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even if not really realistic

frozen swift
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45$ for shit fusees is the flare gun in a nutshell

unborn smelt
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but in that case i'd apply rule of cool for balance over realism

frozen swift
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Agree

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I really really like that idea

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Should suggest it if you hadnt already

unborn smelt
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maybe i'll put it i the channel when i get to it

frozen swift
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Speaking of light gadgets

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How do we make the flare gun not shit

unborn smelt
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I think it's quite okay...

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maybe make it get back ammo from the special crates tho

frozen swift
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Its loud fusees that dont blind as much for a little range

unborn smelt
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Issue is with the adding of gamma settings, existence of filters and low chance for night maps there really is no good use for light anymore

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so it's just for setting hives on fire right now

frozen swift
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I think visibility in the dark is an inherent problem with different hardware

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When we get the ability to beam images directly into ones head we can play around with it more

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As much as that saddens me because i love the concept

unborn smelt
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ya know - i just want diffrent color flares mostly

frozen swift
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Lol

unborn smelt
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other stuff weould be cool too

frozen swift
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Give me my pink flares

unborn smelt
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but gimme diffrent colors

frozen swift
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What do you think about the literal pay to win night terrors skin

unborn smelt
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I'd love a green one, blue, red, orange, pink, purple

unborn smelt
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You mean the Winnie talon ?

frozen swift
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Its a winnie talon without the sight block

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Aka gives more visibility if you pay for the skin

unborn smelt
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It was the first Winnie talon skin

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so it doesn't have the blocking thing because that back then was not a thing jet iirc

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TBH i personally think none of the talons should have that

frozen swift
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Imo they should just remove it from all talons

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Yea

unborn smelt
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including the base talon

frozen swift
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Serves no purpose

craggy pike
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yea i think that blocker is silly

unborn smelt
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it's literally a scope mount and it has no scope

unborn smelt
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so you don't melee an immo on accident for example

craggy pike
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there must be a better way lol

unborn smelt
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But i really don't like that argument

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it's no issue on the Romero or Lebel either

frozen swift
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Right

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That's what i was thinking

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Are you team slugs are balanced or team slugs are op

unborn smelt
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I don't like slugs

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but i don't think they are OP either

frozen swift
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I honestly think they're bad

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I'd rather have more shots and not have to worry about hitting an arm or something than have a slightly longer range

unborn smelt
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What i specifically don't like about them is that increasing the OHK and making them really expensive is just a really cheap and uninteresting way to go about it

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I personally would have preferred them to be focused on Headshots, and penetration

frozen swift
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Yea... Slugs could have turned shotguns into interesting rifles

unborn smelt
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Essentially if you think about the Nitro it has a long HS range, long Body onehit kill range and amazing pen and creature dmg

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Slugs took the most boring part of this - the body OHK

frozen swift
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Don't forget about the bad ammo count and being special

unborn smelt
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And i'd love to have slugs that ditch the body OHK but get the rest - okay headshot range, amazing pen and good dmg against AI

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I personally wouldn't even mind if we get 2 diffrent types of slugs

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like hecc keep the ones we have and add the other ones because they'd be cool to play too

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one could be called foster type slugs and the other brenneke

craggy pike
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could change slugs into these, long distance, high penetration, worse for 1-taps. call them Dartshot

unborn smelt
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or one could be real slugs and the other improvised slugs (Shot held together by way or a cut shell)

unborn smelt
craggy pike
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well sure, just age it up and say it's experimental new ammo

unborn smelt
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but some historical options were foster vs brenneke type slugs

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or when slugs were not available - people improvised by bunbdling shot via molten wax or by cutting the shell to use shot like slugs for hunting

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especially the latter would make a lot of sense

craggy pike
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it would be neat though to effectively have a spike launcher instead of slugs

frozen swift
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Flechette is that isnt it

unborn smelt
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because the slugs we got really just behave like bukshot with no spread - so renaming them to wax slugs would make perfect sense

frozen swift
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Just small spikes

craggy pike
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that's a lot of thin spikes

unborn smelt
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and would even explain why they don't have really good pen or HS range

somber harbor
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personally think we should just remove slugs and make flechette the shotgun king

unborn smelt
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because after penetrating the wax disintegrates and it behaves like regular buckshot again

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bonus points if in hunt they would signify that by making it essentially spread and pen like a shotbolt after the first pen

frozen swift
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Would be fun

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I would like that

unborn smelt
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while the normal slugs could be the HS and Pen focused variant

frozen swift
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I like the idea of a cheap full slug ammo that turns the shotgun concept on its head

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A romero that can serve as a shit sparks or a shotgun up close would be neat

unborn smelt
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I fear they don#t want that tho

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as in the devstream they did specifically say they wanted slugs to OHK and feel like a shotty not a rifle

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right after which they implemented DB, Flechette and even st arshells that all also couldn#t OHK on introduction and starshell also doesn't feel like playing a shotty

frozen swift
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I like the idea of a like 50m range low muzzle velocity 124ish damage capped shotgun shot

unborn smelt
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But a man can dream - right

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me too, me too

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i'd love that

frozen swift
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Run that on a rival

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You have a shit sparks with good two tap capability

unborn smelt
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I don't like rival

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but slap it in a romero and we talking

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exceptionally clunky rifle shotty hyprid

frozen swift
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Fun thing is we can restrict ammo to certain guns

unborn smelt
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I don't mind it being on a rival

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i just wouldn't play it

frozen swift
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Speaking of where is my medium high velocity pistol

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So i can double up for vetterli

unborn smelt
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Laughs in pre nerfs Dolch

craggy pike
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Pax HV would be neat, and give people a reason to use the thing

frozen swift
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Pax is already better than scotfield

unborn smelt
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I don't think pax HV would be that popular

half stag
frozen swift
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Problem is its not better than the spitfire

unborn smelt
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Pax is just too close to conversion performance and too far from Uppercut

frozen swift
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But nagant hv tho prowlore

unborn smelt
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it's barely a middleground

craggy pike
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that's more of a medium ammo issue though

half stag
craggy pike
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i medium was actually in the middle

unborn smelt
half stag
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its mentioned in the book of weapons as well

half stag
craggy pike
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i still want springfield compact to be a one-slot pistol

unborn smelt
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gimme a rolling block pistol for medium single shot

frozen swift
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Agreed tbh fango

unborn smelt
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or a Howdah double barrel medium ammo

frozen swift
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I would also like free hunters to come with less medium slot guns

unborn smelt
craggy pike
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we'll get something like a 1911 before we get that lol

hearty rivet
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@broken moat No offence but not having a single daytime map in 20 rounds sounds insanely unlikely >_> If that's true you should buy a lottery ticket.

frozen swift
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Why tf they have to nerf winfield c damage

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Muzzle velocity i get

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Damage makes sense in universe

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But like it just makes it so bad

unborn smelt
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Crytek: lets nerf the already weak medim slot rifles with lower dmg and lower velocity for nothing but consistency
also Crytek: lets add a sparps pistol that dealy full 149 dmg despite essentially no barrel

craggy pike
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yea balance has been smoking something

unborn smelt
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just change the damn sway on the medium slots

frozen swift
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Does anyone understand the logic of nagant obrez drum existing but not a full drum

unborn smelt
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no reason the Hunter gets heccin parkinsons the monent they touch one

craggy pike
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i wish weapon sway was influenced by more factors

unborn smelt
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They don't even need to remove the sway entirely - just make it not pe permanently there