#feedback-discussion
1 messages · Page 17 of 1
personally, i think the black market is nice if i want the skins, if i can't reroll into the skin i want to buy on discount, then i just wait for it to go on sale normally, no big deal. it's not going anywhere
"No more buying of each legendary hunter. Buy a "legendary" hunter with a base model (tier 3) and 3 perks, and apply any skin to it that you own"
Curious what that means.
What difference is it to buy a 333$ Hunter vs buying a Tier 3 and then applying the skin? The fact that the Tier 3 rolls random weapons and traits?
some people might not be able to control themselves and need to clear out all the markets, but those people aren't winning any Darwin awards AND they keep games like these running
remember to always thank your local whales
that's a whole other issue 😅 but definitely bless the whales
So instead of having separate buy selections, there would be just one "legendary" hunter buy button - it would randomly rotate between different tier 3 skins with each purchase. Then you could apply any skin you own to any hunter you have.
Basically, trying to simplify the interface - instead of 6 pages of hunters to scroll through, just one buy button.
The upside of this would be that even hunters you acquire through quickplay could have any hunter skin you own applied to them.
True cosmetic item use, instead of tying the use to buying that item separate from any item you might already have or obtain. Pick up a mosin sniper from another hunter and escape? Apply your Bunny skin for the next match.
i definitely think you should be able to apply skins to the gun you own, instead of them being separate instances
for hunters too, why not
yep, there's no reason for it to be separate like it is
i'm hoping we're pleasantly surprised when the Menu UI overhauls comes out
@queen jungle (Trios Killed)
Alternativly just merge them and have teams killed
It's worth pointing out that the reticle stays inaccurate at all ranges, not just up close.
There is no range at which comes any closer to matching the reticle, and the ratio of mismatch appears to stay constant at all ranges; that is pretty unusual in an FPS, at least those I've played.
What are the rules on cross hair overlays?
@cursive jewel that idea is super awesome. But good luck getting people to realize a long ammo bandolier is actually a problem.
Oh I know it'll 100% never get done
I'm terrified of the idea that anyone in this server works in medicine. Because everyone is angry at symptoms, not the disease.
It's the equivalent of giving someone with jaundice a spray tan instead of a liver transplant.
technically speaking, it's a third party program, and therefore is not allowed via TOS. but it's a very gray area.
@queen jungle so.. what kind of gameplay would that entail? not a lot to go off
Nothing here is even remotely like that bruh…
Why you gotta do us like that homie
They have very firm opinions.
Best not make it a big deal.
Imagine rating an idea in its entirety, or - god beware - the proposed solution doesn't actually solve the situation and it's downvoted for that.
Can't have that.
If there's an issue, then apparently any solution, no matter how poor the details, is sufficient.
Making the Sparks Pistol Medium Ammo still doesn't solve the ammo-stacking via for example double Uppercut.
It only cuts away a more extreme variant, but it's silly that the Sparks Pistol gets 15 rounds to begin with.
Long Ammo should be rare. 15 shots isn't.
Many people here do not think solutions through. They something they they perceive as an issue (whether it really is is actually a different story) then they either wildly complain about it, or provide a solution that isn’t even half baked.
Look at shotgun complainers for example. They spend their time complaining, and suggest that shotguns should be nerfed. Have any thought that through? The impacts on the game for nerfing shotguns are insane! Let’s say you reduce shotgun damage to 130, why use a shotgun over a rifle at that point. And then, why play in close quarters. If you’re not playing close quarters, then many of the consumables we have become used less frequently. Gun fights become strictly distance sniper fights. It removes all variety from the game.
ngl tho your generalized statements aren't any better than his generalized statements.
and isn't that kind of suggestion you're complaining about the same thing that he is?
It’s a bit of an ouroboros statement. I am complaining about complainers, yes. My gripe is that people need to think. Let’s not just complain because we’re bad at the game. And let’s certainly not complain without a well thought through solution. For example, my well thought through solution here is for people to be less stupid ^_^
You were talking about the Winfield specifically. And I don't think that pistols have any right to want to compete against full size shotguns
And yes, shooting the Winfield at 90 is absolutely fine
My proposed method wasn't changing the ammo to medium, it was changing the weapon to a medium slot.
It's a disconnected third party program that doesn't interact with cryteks product directly.
TOS isn't some magical thing where companies can put in whatever (at least not with it staying binding)
And technically anti cheat softwares aren't allowed to detect such third party software anyways (in Germany that is, invasive anti cheat is an issue here, and for a good reason).
A good question to ask yourself whether something can be used to ban you is asking yourself: does it interact with the games code or allocated memory space. No, then you are good to go.
It's the same reason they'll never be able to ban people for increasing gamma/contrast. (If using reshade it gets more complicated since it does directly interact with the game)
technically speaking it doesn't even need to be a program, I've never used it before but could just put a dot on a piece of tape and tape it to your monitor lol
@hardy pulsar
Big agree on that suggestion.
I've raised it as a suggestion before to, atleast similar.
That you can buy whatever weapon or hunter & just have a drop down menu for that weapon & choose a skin.
Its a bit annoying buying a hunter that has a mosin & if i want a skin on it, i have to sell it, get 50% bk , then buy it again.
Better solution. Make all the Springfield compact variants small slots.
#hunt-general message
technically speaking it’s a third party program.
Whether it’s detectable or effectively enforceable is a separate issue.
you can argue that it “isn’t affecting the game’s memory” or whatever, but it is interacting with the game.
That's most certainly not a better solution but I guess that comes down to opinion
The thing is, if the sparks pistol were a medium slot, why take it? There is the Uppercut.... I mean honestly I don't take it because I am not a big fan of single shot guns. But that's my personal preference.
For me, a buff to the Springfield variants is more important than a nerf to the sparks. Because we do not see much of it right now and I would like to see more Springfield.
@proven skiff, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
A quality of life feature
My brother and i play on the same pc whenever someone logs in with his steam account we each need to reconfigure our keybinds and settings because each one of us have their preferred settings
It would be great for each steam id if there would be a save file that's separate```
anyone here actual developer ? today i got enough money for collectors edition and now its gone from shop ? btw im from turkey
Aye, from the screenie, those 2 extractions look 500m apart, and yes I can reliably predict where the bosses are by the extractions location and first clue, in fact I'm genuinely surprised when my predictions are wrong because so often I am not, obviously this my experience over the course of 2.4k hours so don't take my word for it lol, some people.
trying to pull the hours played on Diiba 
either way, I would go with what the devs stated, instead of anecdotal evidence
The hubris....
Concerning law the definition of things as we use them in daily life is mostly irrelevant. Anything that is mentioned in law text will be defined in detail in some regulation. Often times those definitions differ from what people would expect from what they are used from those phrases. "is interacting with" has a very narrow meaning and something like a crosshair overlay wouldnt fall under it because its missing direct interaction with the target product.
You could make a (very crude) comparison to a car rental and you using a nav device with a rented car. You are using with but not directly interacting with the product.
dude whatever you’re spouting about the law you can take to German court. idc. I’m just telling it as it is from crytek.
sue them if you want
Ammo reservation, longer headshot range, higher damage, better iron sights. The only thing the uppercut beats the sparks in is faster fire rate due to reloads.
I am pretty sure Crytek never stated anything about overlays being forbidden. And i just wanted to clarify the legal base on your statement about ToS, because many people dont know it.
I literally linked you a statement by them like a reply ago.
When ppl link videos/pic where they missed shots & they have the dot overlay for their aim, i have 0 sympathy, well deserved death. Hope many more comes in your way.
I'd even argue it's pretty sad.
They are not allowing third party programs in their ToS. Overlays are not applicable as restrictable programs in ToS so they implicitly are excluded. You cant read a ToS like a normal text, you have to read it like a law text. Its more mathematics than reading comprehension, really
I would agree, however my personal opinion has nothing to do with the legal base of the matter
not arguing one way or the other but its not really as cut and dry as that otherwise the sparks would be considered more of competition compared to a mosin.
the ability to two tap, if you’re using it as your main long range gun, is pretty important. and if you’re using it as an ammo pool, double uppercut would be better than single medium spork.
Not being able to use them as ammo reservation is like half the reason lol. A single one has 15 spare shots, and it gives you very reliable accurate long range damage that can 1 shot up to over 150 meters. The only reason more people use the mosin than the Sparks is Spitzer
hardly, you dont see that many people running spitzer. Especially if you are good enough with aim spitzer almost becomes a hard downgrade
I didn't even mention being able to 2 tap people at like 80 meters with flechette shotguns + FMJ sparks pistol. I absolutely see people running spitzer in almost ever lobby I play lol
And if you're good at aiming, its an upgrade. Since good at aiming implies headshots, which spitzer excels at
this is an incredibly contrived set of situations you’re bringing up.
Hey, you're allowed your opinion. I disagree with yours, you disagree with mine.
I mean, we’re in a discussion channel.
The better aim the bigger upgrade spitzer is.
Because with better aim you don't go for bodyshots
And it buffs wallbang
And you can even, with the most insane luck, get a double headshot 😄
Never happened yet tho 😦
If you are good enough with aim, you dont need spitzer for headshots. And wallbangs are a thing. Even when being pefect at aiming you'd rather go for a bodyshot wallbang than for a headshot
i mean, if the whole argument that sporks is better than uppercut is because “just click heads lul” then idk what to say.
No, you'd rather go for a headshot wallbang lol. And if you're good at aiming, spitzer makes you even better.
Headshot wallbang by sound alone? Reliably. I doubt even the best aim in Hunt can do that
If you know where the floor is in most buildings, which lots of people do, and you're using sound to identify someones location, yes. You go for the headshot, as tagging them in the body with damage fall off isn't gonna do anything
now you’re just arguing about the actual feasibility of “just click heads” though.
Like 5% of my argument in the suggestion ideas was related to headshots. I offered plenty of information regarding other things
Well you can be good at aimign without being good at leading.
Spitzer makes leading far easier
And its a shooter, you should ALWAYS go for the headshot. That's pretty much 'shooter games 101'
its literally all you’re talking about now, in response to what I said.
That is a fair point. For such a person spitzer can do wonders.
That'd be because he is talking about aim? Better aim = more headshots?
Nope. You remember the skins, and if they were downed before you go for the body onetap. Much higher consistency
Okay, we'll consider damage. Sparks pistol does more damage so even if you go for body shots, you have a better chance of 1 tapping someone to the body with the pistol
Regardless how good your aim is you will always need less time to aim for the body than for the head.
I’m trying to talk about the spork vs the uppercut and how you’re kinda being unfair in your comparison to argue that the sporks should be a medium slot.
your argument is basically headshot range, and that the ability to two tap isnt very important.
and using it as an ammo pool as a medium slot is just worse than uppercut.
I DON'T want it used as an ammo pool, hence the argument for it being a medium
guess I misunderstood that point then, my bad.
Either way I have work to prepare for, yall can nitpick till you're content. I made my suggestion and offered far more information and arguments than "headshot range" you're just focusing on it since it's the only valid part you can likely think to contest
Bets of luck on the hunts boys
Its absolutely fine as an ammo pool, because any weapon you are fueling will be strictly better than the sparks pistol. Therefore you are giving up a secondary for more ammo. Fine tradeoff
its not nitpicking when I’m trying to figure out what exactly you’re trying to say
I’m gonna hard disagree on this one, champ.
Long ammo ammo pools are problematic because you aren’t ever actually forced into close range with a long range loadout.
sporks is way more efficient at being an ammo pool than uppercut is, which is what it was already used for.
@dull prawn You see the issue with this is that you could actually tell whether you completely killed a team.
@ornate hemlock You said "mods punish those that counter them."
What kind of punishment are you talking about? Can you explain what you are referring to?
the damage is neglible except for when you wanna make meme kills with flashbombs or something. Ammo reserve is only impotant when you use the sparks as an ammo puch for your Mosin. So yeha, reduce the ammo of the sparks pistol a bit, on that i agree
I'd say thats more an issue of map design. But i'd agree that both kinds of noninteractive playstyles are problematic. People sitting far and not coming closer and people sitting inside refusing to interact.
I just dont think nerfing weapons is the right choice.
I am quite unsure how to fix this problems, but id rather make it easier to push these kinds of teams to reward agressive play then the other way around.
I am definitely very interested in the upcoming anti camp feature
nerfing one-dimensional loadouts is making it easier to push/play against them.
Maybe the better choice then would be to buff the reserve of all weapons and disable stacking alltogether. Would definitely be the best way to balance ammo economy
well I can’t say I haven’t made the same suggestion before.
so yeah
seems good to me
Most suggestions about no-stacking i see have been avto or long ammo specific, but with a general rework i cant see any downsides
Altough the meta would probably be mosin dolch again afterwards so people would still complain
i mean, there’s still people complaining about dualies.
not really a reliably useful metric
ok..... am I special?
If I get someone else to ask for me would you explain to them what "punishments" you were referring to?
"We respect your privacy and do not disclose your warnings publicly, but we expect the same from you. Do not mention moderation actions taken against you or other users on the server. If you have questions or objections, please contact <@&792845835855200267> (ModMail) instead."
#discord-rules
ok, copy that.
I wasn't aware I was inquiring about moderation actions. I saw Turtle's post in suggestions about the need for better moderation and wanted to know more about what was being said there.
Thank you for that, I was curious. And for some reason, I don't think they were going to tell me.
@crystal plume
Might aswell take discussion here, but ye if anyone else knows i can post video here to.
Im just genuinly curious
Because i know a guy linked a bug previously.
Where he ADS & hipfire with a crossbow & it was very yanky whether the bolt fired where he aimed or followed with him.
Could be something similar?
Shouldn't be 30 fps on the video, is it?
Was exported as 1080 60 fps.
Youtube being youtube i guess
What doesn't make sense to me is that, the frame before i shot is here
The frame where i click & the game registers an ammo being used is here
Unless, the game did the bug i mentioned earlier & when my hand moves to the right, instead of the bolt going in the direction i previously aimed, it followed.
and ejects here instead
Here is the one im talking bout btw
#bug-reports-pc message
His last video on the bridge
If the ui is delayed it would mean the bug is even worse, as it would mean i shot earlier, but the bolt ejected waay later.
Because multiple frames before that, my aim is on the body
No it wouldn't, it would if it was tied directly to the shot happening but as I said there might be a delay to it as in they aren't connected
I'd rather look at the frames where the shot happening is visible thanks to the gun model, be it muzzle flash in the case of most guns or the movement of the string on the hand crossbow in your clip's case
Since the game will still use client side hitreg and server side validation
I mean Neenoh just experienced it in that stream clip & the guy is literally replicating it.
Yes ofcourse, but im not saying the shot necessarily went through him.
What im saying is, the shot was fired with a delay after i pressed.
thats not the right frame. you fired earlier than that
it shot over his shoulder
So which frame did i shoot then?
Because Diiba says i shot much later & you say i shot earlier.
His frame is after i've moved to the left, after the UI has said the ammo was used & when my reflex pulled my aim to the right
But you're saying its much earlier?
the shot begins here
and as far as the game is concerned thats where the shot is going
the bolt firing is a visual effect but the spot you click is the spot the bolt is really going
you shoot as you flick so if I am just going off the looking at where you are shooting slightly before the audio starts this is it
this video on the bridge actually show cases what I am talking about perfectly
that projectiles go to point where the player clicks
What he shows is the opposite tho.
When he hipfires & clicks & moves, it fires where hes aiming.
But it doesn't when he ads.
Tho i think you're on to something with my video
The bolt is gone on the next frame where my aim has reached the guys body
its not showing the opposite its hes not adsing at all...
Read the description on his post aswell
I see
then I disagree with him
adsing should take priority over shooting
in fact if it wasn't that way I think there would be more issues and claims of bad hit reg
I just tested it myself and I really don't know what hes on about actually
he never once ads properly
@queen jungle Someone lost so many matches in Desalle they had to make a suggestion post about it.
Huh? I personally don’t enjoy having to chase another team in a massive field full of leaves and obstacles where they can hide behind. It’s the reason why I leave the map right away
If you enjoy sitting in bushes and doing nothing, good for you buddy but that’s not my playstyle
I don't camp, but I enjoy seeing you guys complain over nothing
We all have our rage moments, it happens
@robust dagger Every time you reply it sends the ticket to the bottom of the list. Stop replying
good to know thanks
Well yeah, we all have our limits and my limit is reached when I get the map for the 67th time consecutively
It’s almost like there’s no other maps
I get the bayou maps more compared to Desalle
I mean I kind like desalle, idk about pc but on console it's pretty fun
Copy that, For what its worth, you are wrong about selective moderation. Good luck and good Hunting.
@queen jungle (Remove DeSalle)
DeSalle is my favorite map by far and I don't even do ambushes or bush strats.
@dull fossil If I'm not mistaken, I think you only get hunt dollars if your tools and consumables are full.
or did you mean increase the chance to get higher amounts of hunt dollars?
Yeah increase the chance to get higher amounts
@dull fossil Finding hunt dollars isn't a chance
Oh EI see that a conversation has occurred here
You should probably edit that
yeah fair, its late an im sleepy, thanks haha
@faint cairn, your post below has been deleted, as it doesn't follow the required format.
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Lol feel free to laugh, we both find it funny, (her probably more so seeing as she’s not the one dying at least once a session)
@faint cairn, your post below has been deleted, as it doesn't follow the required format.
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Please add texas hold em mode tia
I think this would be a very good add to the game and everyone would have fun with betting blood bonds or hunt dollars```
She’s a little slow
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Allow to run on steam deck anti a heat!```
Allow hunt to be run on steam deck please!
If you encounter any cases of suspected selective moderation, please make sure to concact ModMail about it. We, the mod team, as well as the community managers take such accusations very seriously
That's like going to the city council to complain about corruption in the city council
you're just gonna get shot down or retaliated against
Well we will always get a CM involved when needed and/or requested by the person making the ModMail ticket, it's not like we can just play around the tickets as we please
If you complain about the moderation team you might as well leave because you're going to get singled out
Doesn't seem true
You can believe whatever you want, but that is how we operate
It's how you claim to operate, realistically you probably just discard anything related to the mod team
Where have you seen it? Don't mean to sound combatitive but just curious
Thank your for your feedback, for future cases please direct feedback towards ModMail, as rule 9 says. That way the moderators and, if necessary the CMs, are able to see it.
9.3 If you have feedback about Moderators or their actions, the only appropriate way to express it is by messaging <@&792845835855200267> (ModMail), where a Community Manager can review it.
You seem sorely mistaken here thinking you're the authority.
This is a community server, and the developers and their chosen moderators are the ones to shape it.
The fact that they listen to feedback to this degree is a privilege, not a right.
Just because there's a community platform, and you identify yourself as part of the community doesn't mean that it's yours and you're in demand.
You've been awfully impertinent already and treading grey areas, if not outright ignoring rules.
People are incredibly gracious with you already.
It's the tolerance paradox - and don't bother answering me; I'm not interested in talking to you.
What are you even talking about
What suggestion
It’s fair to say mods are selective about who they decide to take action against but you’re not supposed to reply in feedback
The real problem is they don’t apply that moderation equally
Had someone harass me the other day and repeatedly coming back to do so and he only got warns
Felt like they were just kind of letting him
Mods definitely take action differently depending on who is involved
Mods are human, after all.
As you have already been instructed:
9.3 If you have feedback about Moderators or their actions, the only appropriate way to express it is by messaging <@&792845835855200267> (ModMail), where a Community Manager can review it.
I mean that’s not a good thing to point out here
Being human isn’t really an excuse for using bias
I mean yeah ofc he wants it to stop
I'm trying to make sure that the rules that you all have agreed to by joining the server are being followed
The rules that egregiously benefit one side over another
Sending a message about moderation to modmail is a surefire way to get singled out. How can we trust mods to properly handle complaints about mods?
We can’t
It's not up to me, I enforce the rules that, again, you have agreed to by joining the server
You're not doing anyone a service and you're not being a 'hero' either by stubbornly trying to stand your ground.
There's major reasons why moderation and moderation actions are not to be discussed publicly - so that ill-doers like you are not encouraged to keep stepping up in grey areas or open defiance of rules.
It is only empowering to those that moderation is used against.
You can trust mods to properly handle complaints as community managers also have access to modmail
If you have a problem with rules or moderation, take it to <@&792845835855200267>
Mods don't just willy nilly do what they want
Otherwise, it's time to change the topic
Yeah they kinda do
No they really don't
Then use modmail
They use heavy bias toward certain users when they moderate
I’m gonna be honest I was with you but now you’re just kinda throwing a fit
As was said before if that is the case you should contact modmail about it so it can be looked into.
I have and nothing happened. No response of any kind, ot was effectively discarded
Modmailing about it is like throwing your complaint directly into a trash bin
It's really not
I understand you might feel that way but modmail is always handled and escalated if needed
Hi noxa
I’d also like to point out raising a complaint in a modmail is just painting a target on your back
I'm not a community manager so I don't
You say that but how can we know that’s true?
It is not, there hasn't ever been a mod that has had a personal vendetta against anyone for complaining about mods
If they did they wouldn't be mod for long
That they’ve told you
That is what I personally know
They wouldn’t SAY it. They would express it in small discrete ways
Like dishing out punishments unequally
Which happens a lot
This can go on forever, for now all you can do is assume the system is fair, be vigilant and keep track of anything that seems like an abuse of power
All warnings and mutes are logged so they can't
They can and do. Nothing will ever get done about it
😄 I see this isn't going anywhere
“We the police have investigated ourselves and determined we are free of any wrongdoing”
I did listen and am trying to let you know from a non mod standpoint that knows how it goes that what you are saying isn't happening
I do notice that a lot, issues or concerns are often answered with outright rejection, rather than an explanation of the contrary
But you’re just denying it. You’re not explaining anything, you’re just trying to get us to move along
I'll keep track from now on
Moderators effectively allowed a user to harass me by refusing to restrict a user’s ability to reach out to me in the server after he came back six times.
He’s still not muted, mind. He’s sent several messages.
If that isn’t preferential then nothing is
I'm glad this is settled and the rules have been enforced.
Not even sarcastically.
Genuinely happy.
I never said move along, I explained how modmail isn't useless because cm's have access to those and everything is logged. I'm sorry you feel like things are being done unfairly but these concerns need to be brought up through modmail so it gets logged and looked into.
These conversations don't get better with more of the community involved because everyone has an opinion and these things just devolve. This is why it's preferred through modmail
I’ve been watching this play out. How was this settled?
Better not to ask
Mods abused their powers to enforce silence :)
Also was that other guy banned? All their messages have vanished…
This is not something to be discussed as we do not disclose action taken against other users
This will be the final verbal warning to move on from this topic
Yikes…
Double yikes
Think I'll just look at announcements from now on
Yeah I’m not interacting here anymore other than to play the game. Some of these rules aren’t for me, so I’ll maintain silence and distance from mods from now on.
@mortal star I'm pretty sure intentional team killing is considered a ban-able offense. If you get intentional team killers please record & report.
!report
If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
Team killing is a punishable offense
🖐️
@mild tartan
Idk what you mean with "ping trades."
But you're dying because you both shot at the same time when you both saw eachother.
Which is not an issue, it's working as intended.
@tribal wyvern If a player with lower ping and a player with higher ping shoot at eachother, there is a delay with when the higher ping player’s client catches up with the server and they can kill the lower ping player during that time and the server will register both as dead. For example, if a higher ping player pauses behind cover and then peeks out and kills the lower ping player, the lower ping player will only see them peek out after the other player has already killed them on their own client, so if the lower ping player actually shoots first and kills them quicker when they peeked, both will be registered as dead by the server, even though the lower ping player killed them fast enough to prevent them from getting a shot off. It can also happen when a lower ping player is a little slower to shoot a higher ping player but the higher ping player kills the lower ping one first on their own client, so the server registers both as dead still. Either way, it means one player will kill the other and then is killed themselves afterwards by the already dead body.
Ye i know how killing with high ping works.
I just didn't know you gave it a nickname
Still not really an issue as the highest ms you'll face is 225ms.
So theres no 1 second later death
At WORST its 225
Unless a player has over 225 ping in all regions, and then they can get away with more.
Ye & you mean you face these everyday? I would say you're prob facing one of those once a week if even that, it's so rare
I don’t know, but regardless of that, trades almost never happened to me over a month ago, but they’ve picked up a ridiculous amount lately and now I’m getting trade killed 3/4 of the time if not more.
Well that could be a change of playstyle.
All they've done so far is actually reducing the amount of time you face the high ping players
Maybe you're playing more agressive or getting into cqc more frequently or you've changed loadout to more shotguns.
It can be lots of reasons
Maybe they just increased or decreased in skill...
So either the enemy or they themselves are faster i securing a kill so it went from just one dies to both die
Magpie is just such a bad trait
2 ideas I had for it I posted. Might post a 3rd because it's so bad right now that I wouldn't take it if it gave you points when you took it.
@mortal star such a feature might work if the amount of users you can put on that list is heavily limited. Because while I can agree that filtering out toxic players is a good thing, you shouldn't be able to filter out people just out of preference. Part of balancing random teams means that all random teams should have equal chances.
Especially considering you still have limited avoidance by leaving the team and accepting the timeout
@dull prawn In the past it was stated that non-legendary gear is not new stuff, but used.
Also, I don't think our hunters get their gear from the AHA at all (or I must have missed that part of the lore), but are responsible for their own equipment.
isn't the lore that the AHA sells the guns to its hunters and it gets them by smuggling them in from Europe/other countries via the Carcass Gunrunner, which is why the Bayou of the United States is full of European weapons like Vetterlis and Nagants? Like the whole deal of the AHA not being granted liscences to buy modern U.S made arms is the reason they have to pull in international smugglers/recycle the guns from fallen hunters.
Also, the Legendary gear being used but still clean just further proves my point: if the guns we're getting with stories attatched to them and a long history are nice and clean, why aren't the ones we're buying from literal store shelves? Even if the AHA isn't supplying them, then that implies the actual, reputable gun shops in the U.S are selling their citizens mud-caked, grimey, dirty firearms. I know laws were pretty lax in 1895 but I'm pretty sure that shit still wouldn't fly.
I assume the legendaries come clean because a) they're nicer to look at, and b) most of them meant something to the hunter who carries then, so you can imagine they'd take better care of em
fair but why then are the guns we buy off store shelves dirty when we pay for them? either they're sold by in-world gun shops that are apparently hocking mud encrusted guns to civilian buyers, or the A.H.A is supplying its hunters with muddy weapons - both for full price costs, which is stupid
it bothers me and I will complain about it until crytek either changes it or sends me an official cease and disist
or both
if the guns get smuggled in through carcasses by Carcass Gunrunner why would they be clean? 😄
he would likely wrap them in brown butchers paper to keep the parts from being damaged
The suppliers have no reason to clean the weapons, cause the hunters can't get their weapons elsewhere anyways. It's a singular black market that is supplying the Hunters, not any reputable gun shop. Legendaries come clean since they (in lore) only exist once and are the guns that certain legendary hunters have become attached to.
I still think it's stupid, sure there's the reasoning of "The AHA is shady and doesn't clean guns" but that's a dumb and lazy excuse imo, also all the other reasons I mentioned still apply.
because he's a professional who takes pride in his work, I would assume - realistically if he was smuggling weapons inside bodies, he'd want to protect them as @native lodge said, using some kind of wrapping - otherwise they'd get full of gunk and viscera that'd oxodise the parts and gunk up the mechanism
I know hunt doesn't have gun jamming (thank fuck) but if we're keeping the lore of the game grounded in reality then that's what makes sense
@ashen girder its a mosin. doesn't make any sense @"Avtomat's ammo from Long Ammo to Special Ammo"
I am not the lore writer but if I was I would even go so far to say that he would not smuggle whole guns, but primarily there metal parts as stocks and less complicated parts could easily be produced in America and allow for the smuggle of a greater number of weapons. all of those exposed metal pieces would need protection as the oiled gun stock would not be there to do so
it would also mean any gun smuggled and assembled in the USA would be freshly build and cleaned
excellent point, not to mention the ones that are "reclaimed" from the bayou after hunters fall and get resold - if they weren't cleaned they'd be encrusted with filth, but they're all just slightly dirty, like they've looted the guns but then cleaned them only a tiny bit
if you were looting battlefield guns, its likely you wouldn't sell them whole but part them up, guns that were broken would be stored spare parts. it would also allow for frequent modification and personalization which I think the skin designer should lean into more
its also why I could see Hunters modifying their straight bolt mosins to bent bolts
also cleaning guns and scrubbing the serial numbers/swapping the parts makes sense for "illicit" gun sales. I'm not familiar with how extensive they were about that kind of thing in 1895 but since the AHA canonically has to smuggle guns in from europe due to being denied sales by US companies I'd say it makes sense
again, another reason for them to be CLEAN
I honestly agree with embers. Like the hunters don’t care how clean their guns are, as long as they work the hunter will use it.
oh I am saying their weapons would be clean
or atleast not mud incrusted
rusted maybe
Damn, guess I read it wrong. But yeah I agree with that
If there’s some dirt, or whatever then whatever.
rust is something that that takes a little more know how to remove
but even if you gave red neck a mosin he could dig mud out of it
so maybe contraband weapons would look better if they were rusted, scuffed, scratched, and aged
rather than caked in mud
I would not waste 2 BB's or 4 BB's to clean my guns plenty of oil in the bayou 😉
true
Just replace the bb’s with like. 10 HB
Like clean guns don’t effect gameplay that much
@sick wind you really ought to separate stuff like that into two posts. that's what it's for.
Still waiting for the krag to be suggested.
Like fr I got some decent ideas for it.
But then again: waaaa another long ammo
you mean like it does every 4 days?
Haven’t seen it but I’ll look again.
one one hand Krag would be cool
on the other hand it has nothing new to offer
gameplay wise
I mean fair
problem: people want guns that are functionally identical to existing ones
solution: add them as skins instead of separate guns
Ehhhhh
Wait lol, just another bolt action medium ammo rifle
Would be nice.
No he means to structure it by using the template
it's more like..
But eh, that’s all I’ll say
Exactly
the SA servers need a help, urgently
we need this speed for reasons but i cant give u those https://youtu.be/OTW6QxlUMNM
Check out @Dead Eye to learn SxS skills like in this video. https://www.youtube.com/watch?v=-tWJIyPE1P8
That’s literally not a good reason
never said it was a good reason
Undeniably awesome but terrible for the game
true that if its permanent
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Maybe do in the settings that you can change your weapon to the left side ^^```
oh for fuck's sake
I'm glad you found a cool clip but why post it in 4 different places at once
@placid forge they said they planned to rework progression and prestige at some point. I don't knowbif they said this year or not
Also, @placid forge, before reaching bloodline level 100 you are in a special matchmaking queue. Now you shall start seeing more players.
I always played with 100 level friend. Does that still valid in that condition? sorry for bad eng
Should be mixed. Now that you are at 100 yourself the problem should not be present anymore tho
@fervent latch Coming from an ex ARK player that is absolutely a frightening idea and doesn’t belong in any game let alone Hunt
I resent players who wait for the enemy to be revived before shooting them
It downs them an extra bar and earns you more xp. Resent them all you want, but its a solid tactic. You have to retreat and lose sight of the body, at least you know the other hunter will be easier to kill, if they get him back up.
Tbh I think there should be a brief window where you can’t lose another bar shortly after revive
as an extra bar after losing the 150 ?
Handcuffs do absolutely nothing to combat that in any form
No, the hunter just loses a bar every time they're downed
As in after a few seconds post revive you keep whatever bars you would have charred from being downed
That’s what I want
Anyone know how to fix this?
that's a better idea to suggest
Bodysniping is a cheap tactic and farming kills that way shouldn’t be encouraged imho
You should be downing them for the sake of downing them not to farm stats and bars
Sitting and allowing revives feels like an oversight in the system
The xp is just the bonus. The point is to make them weaker overall in a firefight. You down them two bars, lose a partner and are now 1v2/1v3, of course you'd want every advantage you can get.
I’m saying that you shouldn’t down them a bar if you down them just as they stand up. At least let the player get control of their character back before that’s possible
It’s a ‘solid tactic’ in the same way slugs were before getting nerfed
Also why specifically mention slave shackles? Did that really need to be brought up for your suggestion?
Feels a bit loaded
I think the idea of subtracting minutes from normal games is to improve the speed of pvp a bit and make it not so still.
PvP is so still in lairs because a little over half the lairs have too few angles and entrances making them extremely easy to trap up and defend indefinitely. Often times you just have to back off and camp extract which isn’t fun for anyone
That defeats the point of the death mechanic. The goals is to win the fight and removing health bars by any means necessary, including burning, killing, etc.
I don’t think so. A player is still ‘down’ until they get control of their player. I think it’s only fair that they only lose bars from active fire while that happens.
If fair is what you want from this game, you're barking up the wrong tree.
I think a good solution would be that we could drag the fallen body maybe ?
Anyways, good luck, bro
No
Ever heard the phrase “play it where it lies”?
It’s a golf term but I think it applies to Hunt’s downs as well
Game is broken!
https://streamable.com/7v4vqe
We’ll have to agree to disagree, as Hunt is actively trying to be a balanced experience. Almost no gun is bad or incapable of fighting another. It doesn’t follow the same philosophy as a game like Tarkov
I disagree too agree to disagree. We're just speaking on different terms.
I don't know, but what do you mean?
It means exactly what it says. In golf it means that you should always hit the ball from where it landed, in Hunt it means you always have to work with where your partner died.
I understand. In the same way then I guess you are looking for a balanced and realistic game, and see what is the scope of physics to give us better gameplay possibilities, I think it makes a game rich, the infinite possibilities.
Realism is bottom of my priority list friend
Realism takes a back seat to gameplay for everything but training sims.
We'll see what the developers continue to deliver, what I don't need is a typical shooter game, I'm happy for now, but it can continue to improve.
Indeed we will
@obsidian wyvern We have removed your message from #game-ideas because we don't allow low-effort suggestions. Feel free to repost with more detail, thanks!
@queen jungle We have removed your message from #game-ideas because it has no detail; general requests for more content are not in the scope of the channel. You're welcome to share your ideas for new bosses, AI, or maps there though! Thanks 
My guess is your bullet landed at his shoulder.
Looks like a hit just below the neck
You can still see his entire head over the tip of the sight the frame before you fired. It looks very close but probably not quite a headshot
@keen bolt please god no more sniper variants
I beg of ye
M.O.A.R.
Sniper scopes were the biggest mistake the devs have ever consciously implemented
That sounds dope
That’s what the deadeye is though?
@fervent latch We have removed your guns suggestion from #game-ideas as it is not specific enough; rather than sharing such a video, we would prefer that you elaborate on the detail of one specific gun & why you think it is right for hunt in a suggestion. Thanks! 
Deadeye is the smol scope
I NEEEEEEEEEEEEEEEEEEEED SNIPERRRRRRRRRRRRRRR
I mean the stockless rifle
SCOPE
Crutch
Sniper scopes are already a blight on the game.
Where's my sniper scope vetterli
Playing against them is like pulling teeth, playing around a teammate using them is plain frustrating
EXACTLY
Anyone can aim practically unchallenged 90m away
Dualies are annoying but don’t force you to stop playing the videogame and leave a fight or run the same kind of loadout
I am challenged at aiming 20m+, what do you say
Long ammo snipers, especially spitzer grind fights to a halt at any significant range

"unchallenged" really
Yeah that’s pretty much long distance sniping in a nutshell. Forces players to either run snipers or back out of a fight entirely.
And that's what it is no?
I could say the same about shotgun lair camping
It's pretty much waiting game. Forces players to either run shotguns or back out of a compound entirely
Besides anyone who could put 80% accuracy beyond 90m will probably perform well no matter what loadout they use
If you pay attention to chat here often enough you’d know I’ve been advocating for more entrances and angles on a good few of the existing lairs to combat this being too effective. Just because the game has one problem doesn’t make another problem any better.
yeah true that
ngl I don't think sniper scope is the problem tho
environment is kinda one reason to enable such play
Sniper/long is the crux of the problem as long ammo and sniping are untouchable at long range. Long ammo is just the best at all ranges.
only with aim does it be the best at 'all range'
like everything in this game require aim to some degree
except any medium barrel shotgun and the damned dualies
Yes but long ammo is the most rewarding and the easiest to aim.
how is it easiest to aim?
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Ok```
Strictly speaking long ammo is the most rewarding per shot, is significantly easier to hit with past 20m because of bullet velocity, and has uncontested range advantage.
Some long ammo also gets access to spitzer which makes it even easier to aim AND adds pen.
ah you mean "Mosin/Lebel" problem
No it’s all long ammo. All long ammo has the boosted m/v and does high damage. It’s just less of a landslide with single shots
Martini
What about it
it's literally has 400m/s
It’s an exception to the rule, but still has much higher damage and effective range.
Using one exception doesn’t change the rule.
said exception is my favorite long ammo gun actually
but like I agree long is strongest ammo type period
but how does giving Springfield a scope relates to long ammo
It doesn’t, but it does relate to the sniper problem we went over earlier
Sniper in general is frustrating to fight, but long ammo makes it even more frustrating
I don’t want to see more sniper scopes added to Hunt, you can agree to disagree if you’d like.
I didn’t but please by all means take words out of my mouth and draw a conclusion based on things I never said.
I don’t like the kind of fights sniper scopes encourage.
'sniper in general' yeah
I don't think it is even possible to fix the situation but least it gave new player something to fight back
or vets would meme with it
I mean the Springfield sniper
Personally I worry that it would be more likely to enforce playstyles that are unhealthy and frankly unfun to play against like extreme range sniping but neither of us are prophets so only time could tell.
springfield doesn't have a sniper only a marksman
It's the latest Idea I came up with
there's actually a story to why
Basically a friend just got the game and got clapped at close range so he tried Martini Marksman and immediately fell in love with it and basically just ask if Springfield has a sniper variant
to his dismay - No
Can you make other players not camp the exiles
@errant spear Small question, what does "male-presenting" mean? Like a cis man?
Just trying to be inclusive, I know there's almost always a female red haired character in most games, being a guy I've always wanted a badass redhead guy in a game I love that wasn't meant to be a joke against redheads, and hunt is one of those games.
Yeah lol 😅
Gotcha, just wasn't sure
What with the Viper being non-binary, I know Hunt is trying to be inclusive which is awesome, I've been wanting a redhead guy hunter for a while.
It's rare you get a redhead guy in a game who isn't a joke.
The non binary thing is mostly to fit with their "anonymous assassin" role but they really aren't anonymous, that story thread was kinda weirdly propped up
That's just an event lore gripe though
Event lore this season was kinda bad
Yeah, it did feel kinda rushed and unnecessary in the lore. Didn't fit very well
If they were wearing a mask frm the get-go I would question it a lot less
It's better when it's organic instead of feeling blasted.
Do agree much
Don't mind the inclusion of trans/non binary people if it makes sense in context and is built up properly, the viper was built up to be anonymous and he/she/they is anything but anonymous considering that everyone they speak to in lore knows what they look like and who they are. If they weren't going for the anonymous vibe I wouldn't have noticed either
Chary correcting Isaac was a little on-the-nose and felt more like modern day people talking than 1890's speech. Maybe something more along the lines of the Viper giving an apathetic attitude and then a dangerous look and Isaac being more worried of possibly upsetting someone he doesn't know and is scared of would come off better. And Delara could have helped with the point of "don't assume" without explicitly saying it.
Making characters that may have been taboo come organically into representing their inclusivity and representation for modern day people looking for a place to feel represented does a lot more than having characters just go "BTW I'm trans" and it's not expanded on, just dropped seemingly out of nowhere.
Of course, it's a hard thing anyway, to make everyone feel included, but it can be done in effective and thought-provoking ways instead of feeling jammed in.
The Viper was a really cool story point and the way they went from villain to one of the heroes was a cool transition. Trying to force things onto a mysterious character like "I believe they want..." Instead of it being left up to the imagination and therefore being more open-ended for people trying to fit in could have helped the story, but overall this is my humble opinion and will leave the team with a job well done on a sweet story 👍
I couldn't get over the name Kevin.
@errant spear I'd like to see some more character diversity too. I'm not good at illustration but I thew out a few rough doodles. I tried to make a portrait of a trapper hunter who I thought could be a ginger. I like the eerie and creepy vibes of Hunt, so he's not a badass - he's survived a lot of misfortune. I've been meaning to do an outfit sketch for him but got distracted trying to draw some Mexican inspired Legendary Hunters.
There's a lot more opportunity for Hunt to include more hunters that represent more people, and that hunter idea sounds really cool. Hunt already did really cool things with all the polish and European names for hunters, lots of different skin tones, legendary Asian hunters, and even civil war remnants of hunters. Mexican hunters would be a really interesting branchout opportunity for Hunt.
@queen jungle The opacity of chat messages depends on your distance to the other player, just like voice chat fades over distance.
Of course, everything has to be done with the idea of keeping the color schemes somewhat similar so no single hunter is so far out of the color palette of Hunt that no one would play them.
Man that's painful, I genuinely cannot read the message
I feel like they took it too far
They champion of the moon shall be named... Kevin. Yes...
I mean it's not bad. I don't mind Kevin. Kinda fits actually.
There are a few pleb hunters that look Hispanic and a even fewer Legendary Hunters that could be...
The Native hunters are awesome, I wish more of them could be purchased instead of just Teche Wraith.
The Wayfairer was cool but I didn't have the BBs then... and I was saving for Scrooge (who I also missed).
Yeah, Kevin means little gentle one or handsome. Granted the moon is often seen as a female entity... but I don't know with all the cool names/era appropriate Kevin just felt out of place
@inner loom I have literally never seen you upvote a single post, do you just check in periodically to downvote
Look at alan's suggestion
Prof is a tough, but honest god, if it deserves it he shows support
What happened?
Nthn much
Oh, I see.
Just read the blocked message for context.
Well, if a suggestion is good, I upvote it.
If it isn't, well.
I've voted on pretty much every suggestion since I joined the server, I think it's an important thing to do.
There's plenty upvotes.
I ain't no god, though. 🤔
I also do believe I've got more ups than downs voted overall.
You are an entity that i can't physically touch, yet almost a real one
I also talk to you through strange machinations of deus ex machina level
You still want to convince me that you ain't no god? 
You make good points.
I won't say it, but if you want to - it's a free world.

This is some really weird simping
There are evil dark gods, neutral gods and goods
Can't convince me otherwise ya demon
Good to know the block is mutual at least
I try to vote on a lot of stuff but if it is a joke post I usually just ignore it. There are a few users where I've grown accustomed to their takes on the game and find it difficult to be unbaised... but I read their posts and try to see their viewpoint. After awhile I feel like you can see who's new to the game or the Discord server based on their suggestions and frequency of posting.
I don't think frequency is much of an indicator - some people have ups and downs.
But yea, viewpoints are a thing. Sometimes people get entrenched and don't even think things through to begin with. A lot of those pop up repeatedly, too, basically yelling at the devs over and over, be it in suggestion form or otherwise.
I try to take into account development effort needed, too, that's why some suggestions that seem good on a surface level, I vote down.
I get tagged for this sort of thing a lot.
Like, yea, snow maps would be cool. Fixing left-side peeking would be cool. Adding special inspection animations would be cool. But those are all things that take an insane amount of resources for (mostly) very little gain.
@wintry mortar Although I like the idea of dynamic weather I think it has the potential to be too game breaking... not only because we only have 45mins on a map and it could seem unrealistic to change frequently but the level of programming and detail for clouds and effects is resource consuming and adds in more code that could make more bugs.
Yeah, that's partly why I have up on the idea of having hard rain storms a while ago-
Same with the Hive Storm idea but hey I can dream
Yeah, I'm happy to see some discussion about Ideas that goes deeper than, "This sucks, fix it!". I like trying to use systems already in the game to improve the QoL, monitization/sustainability, and reward systems. I didn't know you could check who voted how... now I'm curious how you've found my ideas
I don't think it's in the spirit of things to check who voted which way, but I do get called out by salty people a lot. They like to tag me and think I owe them an explanation.
I dunno, I'd like to have a discussion based on an open mindset and not on being dragged to the court of public opinion.
I think light rain could be possible... most surfaces appear moist, water could probably be globally changed with a soft ripple effect, we'd have a constant soft noise-suppression, fires would be duration reduced, and scopes would need a misting affect...
I like to understand why my suggestions get down voted because I try to see things from not only a broad playerbase perspective but also from a dev pov.
Your last suggestion I voted 🤔 .
I don't think the way you'd expect the sales to work is gonna work out.
The devs had an entire stream about monetization, etc. and some sales are flash sales.
I think it'd be cooler to know if a sale is gonna stay for a week (the Monday sales do btw), but I don't think it's realistic to be able to tell players ahead of time how many times an item will be on sale.
🤔 I see
Which is perfectly fair.
And it should be discussed, if and only if people come out to this channel and address it.
I think the behaviour of tagging single people and calling them out for downvotes as if it was a crime that needs correction is only actively discouraging people from voting at all.
Oh, yeah. I saw on some Steam news that the sale was actually tagged as a week long later that day. I have no expectations of knowing who will be on sale and with what frequency - just a countdown to when the deal ends similar to the flash sales in game.
That'd be a good middle ground.
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So the game seems to have a dying player base, for 3 days now I've had empty servers, or solos only in a duo game.
My suggestion, allow a pre-made duo to match with a random third...why this isn't already in the game, I don't know.
Instead, we have to endlessly randomly match teams of 3 in hopes of matching with our friend.```
@dull prawn Waterdevils don't come back to life. They spawn in packs, when you kill one the others go into hiding for a few seconds allowing for a safe cross. If you kill all (usually 3), nothing is going to come back
I have never seen this happen - I do know they tend to spawn in packs but every time i kill one they just come right back and respawn in different but nearby places
I've even tested it in solo play, killed a water devil, waited for it to respawn, killed it a few more times - in the post-game screen it said I only "killed" one waterdevil and they never went away
maybe this has changed at some point but I don't remember it being in the patch notes
I don’t believe this is correct
@[OCE]Rook Hellhounds with cages are not immune to headshots - you just need two shots. Also the cage seems to have no influence on melee attacks.
the cage blocks knives, knuckles, and axes - I have used all of them on cage dogs and the cage stops any damage
they might die to axes, hammers or swords but I've not seen this
I'd agree that waterdevils respawn and that poison or waxed TNT should/could be a permanent solution.
Also, yeah certain ammo types especially FMJ or higher bullet-pen weapons as well as all melee and IMO arrows should penetrate the helmeted hellhounds bite-guard (how the hell do they bite us with that on?!).
But I'm a fan of heavy enemy spawns, tough barbed-armors, Immolater danger & torch grunts requiring situational awareness.
on that last note I do agree that certain enemy combos should remain a threat- I only mentioned Immolators here because they are uniquely dangerous. Immolators are incredibly fast, have the highest aggro range of any monster (afaik) and require a good amount of attention to properly deal with since they carry the risk of blowing up and burning everything nearby. All this is fine, but if you add more than one Immolator to the mix, it goes from “challenging obstacle that requires careful play to overcome” to “unreasonable, unfair and impossible to deal with in certain circumstances”
an example of something that happened to me recently: spawned at Kingsnake Mine and went towards to clue, meleeing grunts on the way, my teammates checking the spawns nearby. I reach the clue only to see three Immolators nearby. I had a knife on me, so my only option was to melee them with my gun - doing this uses your whole stamina bar
now, I was lucky and had a stam shot going, but the moment one aggrod on me, they all did - as did all the nearby grunts, including some cleaver grunts who can detonate immolators
so I had to spend the next half minute being ganged up on by every mob in a 50 foot radius, whacking them with my rifle like some kind of caveman, making tonnes of noise and always risking one of the grunts blowing up an immolator
which did happen, on the last one
I lost a 25 chunk to the explosion, was down to 75 health from bleed/being hit, and had I not brought and popped a stam shot right at the start? would be dead
all right at the start of the game before getting one clue- because 3 immolators spawned and one aggro’d onto me the moment it came into view
so no, I don’t think having those particular enemies spawn in groups is good or fun
I've had maps where they are frequent, totally abscent, and at worst spawning in pairs within about a 30M radius of one another... They are easily countered though. Blunt melee, chokes, poison ammo, poison arrow (muted detonation), sharp weapons don't cause det in water etc etc
one is easily countered, yes, if you brought specific items. but we should not need to limit our entire build around the potential of encountering one enemy type that isn’t even a boss
also perhaps it is a symptom of me being on Oceanic servers- pretty sure our AI spawn rates are still increases
I see packs of two or three immolators surprisingly often
I use them though. I will detonate them so they attack closer hunters, detract from my approach, kill other PvE hordes in their fire nova, or chain detonate stuff
good for you! its great that your specific build counters them and they’re not a problem for you
I don’t use your build
a lot of players don’t
just because its not a problem for you and you can use them to your advatage doesn’t mean they’re not a problem overall
my propsed suggestion is just to stop multiple immolators spawning close together, that’s it - you’d still be able to shoot them at a distance to cause chaos
Yeah, I'm not trying to brag and my loadouts vary a lot depending on my company and mood. I'm just saying I think I prefer the variability - I want the environment to be variable and not cater to any one loadout
I am unsure now myself. I definitely had instances where i was able to clear out waterdevils. But as far as we know that could have been buggy, and maybe they just respawned out of map.
The water devils will spawn infinitely
They may spawn a bit further again after killing enough of them though, but it'll still usually be close enough where you can see them spawn in the same water body
@dire shell
The game has the highest playercount its ever had.
It's constantly rising.
What do you mean it's "obviously dying." ?
A few years back it had like peak 3k players, now it's like 12k-14k outside events & even higher during events, peaking at 33k+
Probably playing on off hours on smaller regions in stars that has smaller playercounts
Ehh it's the usual "game is dying" for the 405th time
The game's dying every week according to some 
And i think the devs stated that being a duo & getting a random third you'd treat the 3rd differently than your friend.
And would just make it a worse experience for the random 3rd.
You can just use discord
ehm, ackshually, I've counted and it's been 420 times.
Thank you. 
I'm glad there's been a bump in players, but realistically - those numbers are so small compared to most games out there. Even a 2 year older game, ARK, still has double the player base. I feel Crytek have dropped the ball with this project, it needs better marketing efforts and more resources made available to the dev team.
Completly different games tho, not even remotely similar.
Like comparing Cs:go & WoW
It does, along with many other things
Rust can probably run on a toaster, that already opens it up for a much wider audience
Hunt is a niche genre, some like it, some don't care for it and that's fine
We all want to be the most popular. The game has been constantly growing and is evidently large enough to be sustainable
I would say that is a success
In addition to what has been said already.
The resources simply do not exist for Crytek. They are in need of a lot of different developers, at least if their job offers on their website are anything to go by.
And if I remember correctly those jobs have a lot of benefits like "home office and guarantee" and stuff
@dull prawn, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched attachment type txt (not in whitelist) in message (1017399588178628720) in #game-ideas (#suggestions-ideas, 524577494863708180): <no text content>Attachments:
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@dire shell Don't wrorry, Hunt is growing nicely.
What information lead you to believe the user-base is dying? All indicators point to the opposite.
edit: Ah, never mind I see the reasons above... For what its worth I think you are wrong. You seem to be making a bad interpretation of the data.
@valid orbit I too see it as a massive missed opportunity to have the Ronin DLC contain a knife and not a Katana....
So what is one supposted to do when he sees 4 man group in duos grouping and trashing with ingame chat, and in the end sharing bounty?
What weapon would a katana skin be for. The sabre? Completely wrong moveset. A katana would need to be its own weapon and that would mostly be redundant because of the sabre
Teaming up is allowed, the only exception to that is purposefully trying to be matched against each other.
Hunt is not about historically accurate sword fights. So the moveset can be the same as the saber.
I just think it would be more fitting and Gabe the Ronin Loadout a nice touch.
So by this logic, its fine and non-toxic gameplay when I go into normal game with my premade, find another duo, we group up and decide to clean up other soloes and duos and be toxic towards them?
But on same time its forbidden to try and start game in same time with my other duo friends cuz if we end up in same game we will definitely try our best to kill each other?
Since we don't want to ruin other peoples fun and odds?
People often agree QP needs a change but every proposed change in suggestions get shot down (not that they’re all equal)
Guy you responded to watched an anime and thinks he’s a swordsman
people also often want to make QP smth it's not supposed to be, tho.
Not every suggestion is equal
a large part of the QP rework suggestions, kills quickplays original intent
It’s just that nobody can agree on what should be done despite it being at least a fairly common opinion that it needs some tweaks.
And that i think is also already very questionable
many people think it needs tweaks because it's not a gamemode that aims at delivering what those people want. It's usually just aimed at a diffrent crowd - in QP's case solo players
Definitely not. A few prominent content creators have made well received videos on it, we see frequent suggestions for things to change. QP is genuinely flawed even for the ‘solo experience’
I feel like you’re just being plain dismissive toward nuanced discussion
Well we won't agree on that one - i think QP is very good at delivering what it's supposed to deliver
most suggestions for a QP rework i read are a small scale TDM mode for fast paced action
I see a lot of suggestions suggesting a quickplay alternative in that style but very few that want to remove quick play in favor of that
So what do you think we need as a QP alternative ?
I think too many game modes can be a problem for a game sometimes.
Bruh
sure they can - but lets assume they are not
No, no - i didn't mean it like that, i just want to hear what you think.
a genuine question
Like what other gamodes, on top of BH and QP would you wanna see ?
Like what i'd love to see for example, propably limited time only tho, like an event - a CoD infected-esque style gamemode.
3 predifined "classes" like in QP, and the "infected" with basic cold weapons (Bow, melee, etc) a fun party style gamemode for example for halloween
I think limited time events would be a great way to please everyone on the topic of added game modes. Sounds fun to me.
my caution about too many modes comes from when a game mode dies off because the player base got split too thin to support it.
Your suggestion avoids that and still gets the fun of a "new" challenge.
I mean i wouldn't be opposed to more regular gamemodes either if they can manage to make them all interesting without watering down the main gamemode too much
Yeah, they might be able to find a way to make them modular enough to be done regularly. If they achieved the right balance, Ill wager they could make interesting "new" modes often enough to be considered a regular thing. And I doubt players be disappointed to see returns of favorite modes, and that is easiest of all to repeat regularly. I can see possibilities.
@covert ibex we are not in PUBG here. no frying pans.
I nevers said anything about being toxic being fine. Of course any form of actual toxicity against any player is not fine.
But the teaming is absolutely ok and if you want to try and team every game that is your prerogative, but good luck with that. Most teams will just take the opportunity to have one team less on the map.
If you try to queue into the same game and strictly play against each other then that is not a problem (Just from the fact that it then will be no different from you randomly being together in a match)
@queen jungle what do you mean?
@dull prawn so your idea is to change the camping wellspring to all others players camp the escape spot? great. Besites...there are always ways to kill the wellspring, even if hes using a shotgun and placed traps and stuff. Most of the time, if iam dead, i see that the other players are just to slow and at the end the time runs off.
you can't camp the extract spot because it only spawns when the wellspring is grabbed, and it spawns away from all players - everybody has to run to it, but perhaps I didn't make that clear in the brief
well ...theres plenty of time to get there. u made it clear
the problem I'm attempting to solve is the idea of the wellspring holder barricading themselves inside a compound before anybody had the chance to get there and corner camping with a shotgun - I literally just won a quickplay game using this exact tactic, and it's how I get most of my quickplay wins
yes, you can push a fortified compound if you have the right gear, but it always puts you on the back foot and 9 times out of 10 if the wellspring holder has traps and a shotgun, they win
apparently though my idea isn't very popular so what do I know?
@errant spearlove this idea for a map, had a similar one a bit ago but my idea was for it to be all urban zone, I like the half-and-half of urban and forest/swamp - the name I used could still work though "New Orleans Quarentine Zone" - if you like that feel free to use it
@pearl summit Looks like every team is within 1 star of each other which is fine, but also 2 of those teams (not sure if yours even has it on) has SBMM off... only 1 team in that screen shot has it active and they're the same mmr as you
This is duo against trios with SBMM on.
and?
why did you choose to go against trios as a duo?
your team mmr is 5, their team mmr is 5 and 5 1/2
all within perfectly reasonable matchmaking
.....
and again, to note. Only 1 team has sbmm on
Yes, and here is a question. Why teams without SBMM is on this game? With more MMR
because they are within your mmr
All sbmm does is not fill the game with higher mmr/lower mmr people if there are not enough people in your mmr bracket
but looking at the image you showed, they all fit within the same mmr
sup
my whole team and a different team just got killed by a hacker,how do i report him?
!report
If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
I'll change it for that, thanks!
you're welcome!
I'm really intrigued if the new map they announced will have some more urban parts, DeSalle was a good step in that direction, especially with its verticality.
If its optimized anywhere near as poorly as DeSalle there will be lots of disappointment
recently, precisely during this event, it happened to me too frequently to shoot some immobile players in the head without receiving a hs or a hit. I state that I have more than 2000 hours of play and it had never happened to me. has anyone encountered the same crap?
Had a guy on an angled roof we were repeatedly shooting at. He was standing dead still but none of our shots were connecting
We ended up winning that fight but we still got no clue what happened. Maybe he was in cover too far to render?
Why did my ideas from yesterday have my thumbs up deleted?
They were getting up to 20-30 thumbs up and only 1 or 2 downvotes.
Which one are you referring to? You posted a whole bunch of suggestions but I didn't notice any of them receiving that many upvotes. 🤔
The pax carbine and redhead hunter
A lot of the other ones before mine as well lost their upvotes and downvotes too.
I even had a few people in PS Chat say they upvoted specifically those two ideas.
The Pax Carbine and Redhead Hunter had over double digit upvotes when I checked earlier today, and now they're erased.
Doesn't seem very fair at all if ideas that are wildly unpopular are still showing their upvotes too, yet mine that we're getting into the double digits are erased with only a few downvotes to the lots of upvotes
@queen jungle its just a helper to find faster matches, it still trys to matchmake the same "bracked"
No one is deleting the up votes if that is what you are getting at. I see a few suggestions in that post window that are all 1-1-1
So I'm assuming the reaction bot had issues during that time or there was a rollback
So can they be reinstated?
It won't get taken down? Okay.
Sure, you can just source my messages if there is an issue
I see 5 posts that are all 1-1-1 back to back. So I'm assuming it's a bot issue at that time
I have to wait for the slowdown to post the other suggestion.
I'm kinda disappointed that all the upvotes are gone now, the post may not garner as much interest as it did, but of course thank you Izo for validating me and making sure, I felt like I was crazy.
I was really happy the redhead hunter had so many people talking.
Both in here and PS chat.
@red fog, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
More melee weapons that you can buy, such as ones that you can find around the map and more blunt weapons, more melee skills such as one that makes you move faster while holding just a melee weapon, one that makes you jump a little higher. Also maybe a skill that allows you to add a knife being held under your pistole or one handed gun? just some ideas to make melee more viable against people.```
His carbine and redhead posts did. The reacts got wiped
Ah izo already addressed it
It wasn't only thiers and we had it reposted
Yeah I gotcha
Looked to get a frame of time that the bot had issues
To be*
Why aren't you sure about my suggestion for a previous game screen? Seems like all it will do is add to the game, I literally can't see a downside
It’s kind of offensive to post literally the day she passed
Also she wasn’t even born until like 30 years after the game takes place
Also also, her being a playable hunter means she’s getting shot and killed so there’s that
All in all kind of tacky bro
@gritty root I meant to reply to you here before, hope this helps you get a sense of the way pen works!
You can test with a teammate. It's pretty standard actually--there are thin and thick wooden walls. If you shoot straight on, you have to penetrate less material than you do by shooting through a surface at an off-angle from perpendicular. Generally, larger compound buildings have foundational walls that are thick wood, while smaller huts and houses have thin wood walls. Fences, etc are thin as well, but lamp poles, small trees, boxes and wood pallets are thick. It all pretty much follows straightforward logic once you stop classifying everything as wood or metal and understand that there is variance within those material types.
Of course the penetration level of your ammunition will make a big difference too, so keep that in mind! FMJ helps a lot with pen, and you can even pen some brick/cement walls with Nitro. As is laid out in the ammo descriptions, there are some ammunitions that don't pen at all, like bolts & arrows, incendiary, poison, dum dum, etc.
i like my own suggestionms
Ngl not only is it alittle offensive for them to add the queen its alittle fucked up blasting the queen with a slate lol lets be real here they shouldnt add the queen to hunt
Also the queen wasnt even alive yet.. probably
40ish years after Hunt
Definitely not alive
Thought so just making sure someone didnt swoop in and go UhM bUt ACtuallY ShE WaS
She was born in 1927 I believe
Yea something around that time because she was 96 when you know..
1926 actually
Yeah but last time i checked the queen wasnt some random mass murderer running around with a mosin
The AHA infighting seems pretty on course for human organisations
Disregarding realism it’s genuinely quite twisted to view the death of a national icon this way
Yoyr weird fanfiction about the queen being immortal is genuinely concerning
Like she’s a real person my dude
You’re being incredibly disrespectful
I feel like the fact that you even have to ask is kind of concerning
A national icon just passed away and your first instinct is to have her image sold in a video game where she would be getting killed and harassing strangers who tell you that it’s messed up
That’s pretty disrespectful
You were earlier.
A mod had to step in.
It’s different when you’re actively spitting on someone’s grave
I’m confused. You just majorly whiffed twice. What’s broken?
Your biggest mistake was messing up that healing animation cancel lol
Really? Not the two quarter crosdhair shots?
Heal wouldn’t have mattered if he got a square hit on either. Plus I’m not sure it’d have saved him
It was more of a joke but still I was confused with the two shots he landed
I have shot one guy within 5m TWICE with a Romero Alamo, guy didn't die, and sliced him with a light machete and he still hadn't died, until he knifed me in the head. Saving the clip and running it back in slowmo, the pellet RNG screwed me both times and didn't hit as centered as I had thought.
1: clip plz 2: what that have to do with a guy visibly whiffing
Don't have the clip anymore, deleted it when I cleared out my gallery, but he didn't whiff his second shot, probably only had one pellet tap the guy.
Was 100% two arm shots my guy
Yikes, nvm then lol
If anything RNG would have been in his favor and the only thing that would earn him a kill, he totally whiffed
@errant spear @bitter frost Please keep discussions out of #feedback per the channel-specific rules, thanks! You're welcome to tag folks here to initiate a discussion 
@faint sparrow We've removed your post because we do not allow users to repeat suggestions. Let's leave it at that, thanks.
Also shotgun crosshairs are REALLY deceptive. Alamo is like, 90% of the pellets in the center 30% of the crosshairs or so. Probably isn't a factor but unless you're dead center on the chest, chances are the hitmarker was just one of the stray pellets.
@gritty root it’s absolutely consistent. if it feels inconsistent, you’re failing to take something into account like multi-layered or thicker walls/roofing or ammo type or range.
We are facing severe latency issues on asian server. Have you guys taken any steps? Or you are just gonna forget about us?
@sterile blade Bullets already have limb penetration.
Game bad

It's lovely to see a well backed argument 
fix your fucking nightmode shitty pay to win skins can barely fucking see them
@serene charm I like the idea but with that stats I will be a worst centennial.
Why should I pay 800 for a gun that does even less damage than a centennial.
Adding the ridiculous recoil of the officer carbine and it's almost a downgrade to the Mosin...
For that price make it do 130 and not as much recoil as the carbine and 800 is reasonable.
The problem is Hunt wants to balance all guns with each other while in reality guns only got better...there is a reason why we do not really use revolvers anymore.
DURR I WONDER WHY NO ONE LIKE NIGHTMODE : ((((((((
if it was 130 damage though it shouldn't be added at all
I like the night maps. I'm not no one.
"no on like night mode" is a little obtuse. I don't even like night maps. But I know there are many players that do. I would take a guess at somewhere between a quarter to half the population.
Sometimes, I get the impression people just talk with no regard for reality. The words are better than reality... and maybe, just maybe, if they keep repeating them.... maybe.
night mode is aight, prefer day tho
me too, Ill take day anytime you give me the choice.
Ill save night time for when I have played long enough that I need a "new" challenge.
I like variety and I like not having there be any clear indicator which loadout would be best. We are bounty hunters you don't always arrive on time in ideal conditions and perfect camouflage. The ability to adapt your tactics based on loadout, environment, and the competition makes Hunt more interesting IMO.
Sure when I load in with a marksman loadout and get pitch black night I curse at my luck but I get over it and either utilize the rest of my kit or if the Hunter is too valuable I extract. (I don't alt-F4 while loading)
Counterargument. Why should I pay 800 (basically 2 Lebels) for a Gun that has even worse ammo recollection (OP wanted special ammo), less damage than a vetterli and he atrocious recoil of the Officer Carbine?
Either a new weapon is simply good and has a deserving price tag or it should not be added at all.
In essence, I agree with you. But maybe not because of the same arguments.
it seems a case of either its to good and shouldn't be added or to bad to be worth it tbh
also a lot of the stats given in that suggestion don't seem right
The Problem is that, historically speaking we do not use bolt action and revolvers etc. anymore because there are better things. Guns evolve and become better. But balancing this in Hunt is hard. Which is a problem when a modern gun that should be "Better" is worse than an old revolver.
So yeah, this gun would be cool but it should not be added since it could only be added way underpowered.
sure guns get better with time
hunt is set in 1895
we aren't moving forward in time, so the jump from bolt actions to semi auto rifles is a large one, and not one I want to see
basically yes.
I do think new weapons should all be pre-1890's, which fit the game better for gameplay reasons and lore reasons (newest, probably expensive guns shouldnt be dime a dozen in the bayou)
Propably because of the really good 112 RPM and being describes as more dmg than a nagant carbine and a fast clip reload
The stats proposed make this thing essentially a semi auto Centennial
which has no real use on range, because up close i just buy the CnK for 600 (+200 for slugs and we have the 800) while at range your recoil which is worse than of the officer carbine lets you need the headshots, in turn reducing the value of the rpm.
"The stats proposed make this thing essentially a semi auto Centennial" -> yes, and the best about the cent. is its muzzle velocity of 600. OP proposed 380 for the gun. And rapid fire recoil means no good use of range, because if i have to wait for the gun to settle i might as well use bolt action. Essentially its a huge pricetag for not needing iron sharpshooter.
Recoil control can be learned...
^
just because you can't make enough use of what would be very generous RoF - doesn't mean others can't either
Yeah I really detest the idea of a semi modern mechanism rifle like that
If you can shoot it somewhat reliably at even 80 RpM it's already very deadly
Oh me too - i wouldn't wanna see smth like this either
The C&K already pushing it but it’s not too OP
It’s still a clunky gun imo
Sure bad recoil would make it more annoying to play on range, and you'd likely never make use of the full 112 Rpm either. But if you need to wait for the gun to fully settle again after shooting you're severely lacking recoil control
If you can’t readjust your aim within the time of lets say working the actions of a lebel, then ya
Well no - if you, like they wrote, need to wait for the gun to settle between shots (however long or short it takes) they just make the game do recoil control for them by just waiting recoil out...
This is not meant as a front, or insult - but this is mechanically what you do then
shoot > recoil takes place > wait for it to finish > Shoot again just skips having to counteract recoil so you can shoot faster again
So, be honest, would you really like to play this gun? Because I see no place, no niche for it. Up close there is the CnK and long range there are enough options.
ALso the muzzle velocity is basically the Henry, which people hate for range alrea because of it.
"Im übrigen bin ich der Meinung dass das LeMat carbine eingeführt werden muss"
If i didn't hate high tier weapons because they bore me to death - yes i would play it.
It packs the power of a lower end rifle, with high enough RPM to compete with most semi auto pistols and great suppressive capabilities with the clip reload
FMJ would make it a mence for just spamming at peeps through walls/cover
Yeah it wouldn't wanna go toe to toe with a long ammo rifle on range, nor with a shotgun in CQC
But it'd propably be very good starting in CQC at about 10-15m all the way to the 150m effective range they propose
If you don't like low velocity propably only to ~100m or so
suppresive capabilities? With special ammo? I highly doubt that people would be willing to sacrifice their 15? bullets just to keep someone in cover.
But lets be real. All this data stuff does not matter it can be changed, because what we should ask is: do we want a semi-auto rifle in the game, yes or no? I say No. For several reasons.
special ammo doesn't need to be super limited
it's not the easiest to resupply but it doesn't mean it can't have good reserves
And just because i can suppress effectively in a pinch doesn't mean i have to or it's a good idea in the majority of cases
Fanning works kinda similar - sure you 95% of the time want to ADS with a pistol, but in the remaining 5% where you meet an unexpected shotgun, or knife rusher it's great to have
would i want a semi auto rifle - unless it ads something interesting that's not just being semi auto, no, i personally wouldn't.
However i think it's equally bad to just straight say everything that's not lever bolt or pump action won't fit hunt and should be categorically avoided. (I know you didn't say that, but quitre a few people think like that)
however i think we need far more special ammo guns and / or types
for me the thing is: If a modern gun gets downgraded just for balance when it should be superior I just rather not have than gun, especially for a big price. I am perfectly fine with the Mosin as the supreme gun... Reason why i never buy Dolches. I like the weapon but its bad. and too expensice.
I disagree on more special ammo guns. It usually get used as a debuff, but I guess that comes down to opinion/preference.
@charred pine Indeed, such suggestions are not allowed per the channel-specific rules pinned in #game-ideas. If you see such an idea that we've missed, you can feel free to bring it to our attention by messaging modmail through the user list. 
Special ammo usually gets usey as a nerf - but theres no reason it should stay that way
Special ammo as of now is the only way to make guns with uniqueness to them because its the only ammo type that doesnt streamline most stats like pen, range and to a degree dmg and rof
And do you really believe the Devs will change it to be something else? Because I do not.
I dont think it needs to be changed to accomplish that
Rn special ammo is just the "umbrella category" for all guns and ammo types that dont fit the shotgun/compact/medium/long archetypes
All i think they need to do is capitalize on that more
Make the avto special ammo and I'll support any idea you have on that issue
i think, 125-128 damage can be good variant. Bornheim, Dolch and Nagant Officer was terrible downgraded by devs. But shotguns still OP beasts in game)))
I'm curious why people disagree with my idea to increase the MMR decay. Do they think it could be abused? Silly. I would legit like to know logical arguments against what should be a basic QoL change.
OK I just had a 5 meter trade with a shotgun and I headshot them with a mosin, explain to me how that works lol
it's these 5 meter trades that make it seem like theres literally something else going on with hit validation
125 is the sweet spot for being "reliable" imho
I feel this is kind of a strawman of an argument nobody was making
MMR decay is just a bad idea in general and kind of defeats the purpose of MMR.
#game-ideas message
what do you think? If this character was made, should they have the same name, or simply look like Nikola Tesla but have a fictional name?
Neither frankly
Directly referencing real historical figures as PCs be lane
I was just about to come say I love the idea 😅
Tesla is one of my favorite historical figures and he'd fit right into the legendary roster imo
He does look the part.
Indeed
Why would you think anyone's skills are as sharp after taking a break as they were before?
Why am I forced to compete with people who grind this game daily when I haven't played for a month and am at an obvious disadvantage?
It's not unprecedented either, we already have Billy the kid
And the pinkertons
To a degree yes - i even clarify this in the brackets behind the satement
Because not everyone has that problem for one, and two MMR should be lost naturally through gameplay not on some mystical timer. Smurfs use MMR decay as a way to have an alt account ready to go to crush less experienced players and frankly that’s all decay is good for
all i'm saying with it is that i like neiter extreme - i don't want semi auto rifles that likely end up way overtuned (good or bad) - but just because i don't want that, neither do i want to get no new stuff nor new stuff that's so similar to the old stuff we have (like another carbon copy bolty, or leveraction rifle or a pump shotty) that it ends up really underwhelming
Honestly I’ll cry if they add ANOTHER bolt action long ammo
Already got too many
Yeah I definitely like the Alamo and sparks pistol so I hope they do more of that especially more like the alamo
No more long ammo needed
Pax carbine 
Nock and volley
- using smurfs as an argument in a game like Hunt is meaningless, it's way faster to just run at people with a knife in QP and MMR gain while smurfing is so fast it just makes your argument look silly
- losing MMR naturally through gameplay means 4-8 hour grinds of nonstop dying no matter how you play or what you bring, so in a game where (if you play normally) it takes way longer to die than to get one kill it IS very much a problem - or I could just do the "run around with my medkit" strat in QP because at this point that seems like more fun
Imagine Crytrk added cemetery guns that if you ran over Graves had the chance to shoot you
Nibblewerfer keeps reposting his suggestion when it gets downvoted smh
I'm ready
#game-ideas message
Looks like classic crytek hitbox to me.
You didn't even screenshot the correct frame before the shot
And here's the second shot
honestly my recommendation is to use pennyshot lol
increasing the spread would be good for you if you don't center shots exactly
and are well within kill range already
or use a shorter barrel shotgun
The reduced pellet count pretty much counters the larger spread benefit
Penny shot fires 5 pellets
shrugs it's pretty consistent in good kill range in my experience. Seems you only need to land 2 good pellets.
It can kill at futher ranges than buckshot yeah, but you still usually need to aim center of mass
would love to see some more stats on it though (like everything)
no I meant the consistent kill range is shorter but wider
Well, either way, the clip's situation could've only been fixed by aiming for the center of mass better regardless of the shotgun, variant or ammo type 
Since they are so off
I think someone made a video about how shotguns work recently, explains their spread really well
its worth checking out if if you find your shotgun hits aren't kills
lol, your screenshot a few more frames before I shoot, the one I took was exactly when I shot lmoa
look at this shiet too
No need to be rude.
I mean diiba is baiting it out of people
That shit is so common it has completely killed any motivation for me to use my favorite weapon
Bigger focus on pretty skins than fixing the terrible bugs or desync issues that have plagued this gem for years
That is not very fair of you, they are working on it right now. Its just taking longer than expected because it bugged out after the last attempt at a fix. They focus on more than one thing at at time.
@dire shell You are confidently incorrect. Hunt is at pretty high player numbers. More than it’s had in a long time.
Somehow yet i get tons of empty lobbies on us east/west
Whats your mmr / at what time do you usually play on your server?
4-5 and around 2-7 pm est
Its weird because ill get a full server then next match just has like 2 players
The rego in this game is terrible. Please do something about the quality of the servers.
Hit reg is bad in every CryEngine game. It's not just Hunt.
Please refrain from spreading such misinformation
If you experience hit reg issues, please make sure to report it to #bug-reports-pc, ideally with video evidence since written explanations are often insufficient.
@sour bluff KDA is entirely irrelevant for matchmaking.
It is not exactly when you shot. Here's three frames in sequence, the last one being the frame your shot went off:
The frame you claim to be from the exact moment you shot was older than what @crystal plume presented to you, and what is seen on the screenshots above.
Do note that the target has moved a bit forward between the screenshots #1 and #2. There should seriously be no doubt about the sequence of these frames.
The margin of error of shotguns is significantly smaller than what the crosshair leads you to believe, see this: https://www.reddit.com/r/HuntShowdown/comments/x4w0ci/important_psa_about_aiming_shotguns_if_youve_ever/
Long story short, the shotguns pellets land in much smaller area than what the crosshair displays.
The devs only need to play their own game to know. I don't need to submit nothing, they need to get on it.
Getting work-related PTSD from responses like these. You do realize stating that an issue X exists does not help at all at pinpointing what causes it?
The devs very much do play their own game. Still, if you don't submit cases of the issue occurring it's hard to track down possible causes.
Videos are also quite important because in the past quite many people claimed to experience hit reg issues when they were merely missing.
Man, it happens so often it is ridiculous. Not to mention how many people are playing from regions they shouldn't be in making rego near nonexistent. I appreciate your mature approach of needing all the data but if you play this game like the rest of super nerds you know damn well there is serious problems.
The issue is that your experience is not a collectively shared one. I used to play this game a lot, and have clocked around 1300 hours(?). But hit-reg has never been an issue.
Every fishy shot turned out to be something else when the footage was reviewed.
I play the game multiple times a week and haven't really noticed any major hit reg issues since the "wrongful death bullet deletion" issue was fixed.
As Dwalde wrote, things may differ quite a lot depending on individual experience, which is why evidence is so important.
That's not to say there are and have not been issues with it. But I never encountered them myself, and footage about proper hitreg issues is rare.
If you are able to consistently make hitreg fail, you should definitely gather some video footage, seeing that not many have been able to record these instances. Would be extremely helpful!
That being said, I don't think Crytek offers 'bug-bounties'?
Not sure if gaming companies usually do.
You're dribbling unless OCE servers are different to others in some way.
It's not common in gaming.
There’s still a lot of hit reg issues
Audio bugs too. There’s something weird with the matchmaking too. It’s unbalanced
Still havent fixed the god damn ‘not loading into the game correctly’ . And getting into the game while your neck is broken
Sounds like you tab out during loading screens a lot.
Both those issues are related to that often.
If you don't, can you get as many details as possible and post to the bug channel related to your platform?
They actually need you to submit reports about such things. Video helps tremendously with hit reg issues.
I don't share your trouble with hit reg issues either. Like Finall and Dwalde, I play most mornings and some evenings and I haven't really noticed any major hit reg issues.
In fact its almost strange to hear of your trouble because Hunt is one of the best games I have found when considering the gun-play and hit registration.
You might be onto something if its really that bad for you, maybe you found a bug that is exposed by your particular playstyle? get some recordings.
I have recordings, the issue is the people from EU and Oceania
High ping is still an issue
That is good, send them in.
That is up for debate
What? High ping s absolutely an issue
An issue with what exactly?
Hit reg, player model lag, trades
You have a few big misconceptions there
No, its pretty valid
Google it, its easy to learn about
See for example, in Hunt we shoot at what is shown on our client, Their choice of a client side hit detection system removes the "player model lag" idea.
what is your source of information on that?
no reply...
well, if you had one I would be interested to see it. I like learning new things.
@craggy pike @little fulcrum @sick anvil Please use this channel to reply to or discuss posts made in #feedback (or to greet others).
That was feedback but ok
Now I'm curious how that was feedback for the devs on Hunt
Use your fourth eye and look into fifth dimension 
Just saying hi to the guy called Ajay
They're still made up detectives inspired by the idea, not specific people from history. We already got one "mad scientist" looking guy who fits for the role. IMO making a Tesla legendary would not bring anything visually interesting to the game. And most importantly, Hunt has amazing world building and lore which should be the focus when coming up with legendaries, not IRL/movie/other game references.
Do you feel the "kid" counts as out of focus, or is the way they introduced him ok in your opinion?
FOG in Desalle map is Killing my fps. -15 fps in fog. Fix Crytek engine perfomance. 
Well, I just now realized he's a reference to him, never thought of him as anyone more than a showoff cocky guy. Never watched many cowboy movies so I guess I am out of that loop... so I guess he isnt too much of a reference to me to stand out. Does any of the legendary weapons he comes with reference Billy?
And well, outlaws and bandits and ruffians fit the game more than bringing someone who probably wouldnt be on the field, as Tesla would probably work at AHA to invent gadgets
I see. I am not sure about his kit, if there is any references there.
I agree the "kid" is so low key you could almost miss the historical reference. And I think in a similar way, Nicola is kind of obscure, even these days when his history is more broadly known. Ill bet if you didn't call him "nikola tesla" more than half the players wouldn't see him as anything but "the inventor". I think it would could be done in a low key manner. I agree about keeping the Hunt theme going, and I think I would choose to keep him ambiguous. His name would be close, say, Nikolas and his last name would be unknown. His nick would be the "Inventor".
I imagine him looking as close to the actual person as possible, but not being identified as him.
Keeping in theme with an "alternate" universe like ours, but one that takes a slighly different path.
And maybe, he could come with some cool legendary kit (skins). Like a health syringe that has an "automatic" injector rather than thumb powered perhaps. Something along that theme.
Or a dynamite stick with a piezoelectric igniter .
On this point he was remarked to be a good boxer and enjoyed the outdoors. He was a do-er, and I could see him out in the field trying to objectively prove to himself what was going on. Or maybe at the request of Harold Black.
So, the most recently released me still has the weirdest of frame/stuttering and texture issues for pretty much everyone I play with
Aha, found a pretty stinky clip on Reddit. What might have happened here? https://www.reddit.com/r/HuntShowdown/comments/x9va4s/any_idea_what_happened_here/
Relates to the earlier hitreg discussion.
@dusk pelican your chances of winning for example 2 draws out of 200 is better than winning 1 draw out of 100
@amber tundra many things.
Your mate could have been a longtime low * and its still affecting his kda whereas the high kda player has maintained a high kda throughout his hunt career.
the high kda player could be dying a lot in qp or your mate could be killing a lot in qp, which affects bounty hunt mmr but not kda.
the high kd player could play a lot of solo, which pits them against less skilled players and tend to have higher kdas.
luck. depending on who you kill and die to your mmr can be high or low with the same kda.
Dear Crytek! I inform you that they are doing something very wrong, no wonder there are not as many players as in other fps games! It's outrageous that there are so many scammers running around! But an average person who invested his money and supported him is banned from the game in an instant for no reason!!! I didn't understand why I got banned when my 800 hours on PC and over 1000 hours on ps4 were decent and persistent! Customer support is just a bot that doesn't do anything... I got banned because the game's crappy cheat protection is a joke! Return my game or my money and ban the real cheater! !Shame! --->CRY<--- tek
🤨
He clearly dove out of the way at the last second, god I can't believe people state there are issues in this game
@sharp arrow you may be onto something
Ever since firebomb durations got buffed it made them a viable defensive tool for blocking paths but i never realized it makes reviving your teammates impossible without choke bombs. Back then you just wait 20 seconds now you wait like 2 mins.
To melee the ground you have to crouch down anyways- so I don’t think it would break the game much either
So perhaps I'll rephrase the use of the word "bad" to "a challenge" and "all" to "most" Is that better? Far Cry, Mechwarrior Online, etc. a quick google search is all you need to do. When playing in training mode Hunt feels fantastic. The moment you add some latency it feels funky. I get that mods gotta defend Crytek but this game could be so much better if the netcode, server, hitreg, etc. issues were not so profound.
"I get that mods gotta defend Crytek"
This would also fall under misinformation as our opinions are our own and we're just volunteer moderators 😄
Diiba can I ask you something
I've given plenty of criticism about the game throughout my over 4 years of playing the game
Fair enough. I get worked up so consider some of the passion behind statements as actually caring about game and wanting it to be the best it can be.
Do you consider flash bombs fair
I honestly don't have a straight up yes/no answer since if I did want to change them, I don't know exactly what would be objectively better
Like let's say we make them directional, that adds inconsistency for when you throw it in a room since it might just land behind them or such
IMO a longer fuse time would fix it
because rn with a frag you can at least run
there is no running with a flash
Longer fuse as in instead of being impact based they land and take a sec to go off?
Or longer prep time before you can throw
either sounds good
And in all honesty I disagree with the running away from frags point, I've always through throwables explosives are extremely cheesy, especially nades since with pitcher you can just listen where they run and adjust your throw
I'd personally make the fuse time 6 seconds rather than 4 seconds for at least nades to give actual time to react
Getting flashed through a pixel crack in a wall is kinda cheese mode
I hit someone through the shutters at Hemlock and Hide last night and got my teammate into the building because of it
In my opinion the best way to reduce it would be if you are looking at it in close proximity then it blinds you for the regular 7 seconds but if it hits behind you it shouldn’t flash as long similarly to as it is now based on how far away you are from the impact zone
Take Rainbow Six Siege for example: you get hit by a flash in the face it’s a repeat of FazeJev playing MW2 against Requise and his magic blanket
But if you turn away or get around cover it doesn’t slap you like Blinding Lights by The Weekend
Precise fuse times aside yea i agree diiba
just move wacky while flashed
not 'ard
well no shit then
but people can still hit shots on console
it's not like everyone is a smooth brained player who can't aim on it
you also do get people using kbm on console lmao
flashes really aren't that bad, the only bad thing about them is the obnoxious eye hurting white out effect
maybe on console theyre acceptable
i can believe that entirely
but on pc they are obnoxiously op
perhaps pc just needs console tier movement
Dont know if this belongs here but.. Is it just me or should i have gotten the kill?


