#feedback-discussion

1 messages · Page 15 of 1

burnt mulch
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see thats the exact video on rainbow six seige mr 2000 hours.

echo forum
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that's the exact problem bro. If you peek me with a delay I can't see you until you have sent your 300ms packet back to server + my 50ms ping + my reaction time. You get to see me staring at a corner like a goof so far in the past that I can't even fight back when it comes to peeks.

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unless I peek

wind stream
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Please watch the video if you are this passionate about the topic

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it is a great source of info and explains it well

burnt mulch
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and it works symmetrically.

echo forum
burnt mulch
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peek more often, hold angles less. Hunt doesn’t have movement inaccuracy while ads, the same advice works at 0 ping.

echo forum
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Also that's a big enough difference to shoot back. Left is high ping vs high ping and right is low ping vs low ping.

echo forum
burnt mulch
echo forum
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add a checkbox just like skill based MM. If it's no big deal surely players will just leave it unchecked.

echo forum
burnt mulch
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theres nothing that makes them more able to make peeks than you

echo forum
burnt mulch
echo forum
burnt mulch
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they dont magically get extra time to shoot you before you see them

echo forum
burnt mulch
echo forum
burnt mulch
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by shooting them back and making a trade. You’re shooting them in the past as well, since you’re shooting their ghost.

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and again

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you get the same thing if you peek them

echo forum
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lmao what a shit system

burnt mulch
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you can call it shit but it’s fair.

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whether they have 200ms or 50ms

echo forum
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it should invalidate the lagger if the low ping player shoots them before like 200ms to server like other games usually do.

burnt mulch
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thats not how it works in other games though.

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peeker’s advantage isn’t really peeker’s advantage, it’s holder’s disadvantage

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the magnitude of the peeker’s advantage is dependent on the peeked player’s ping not the peeker

little carbon
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Bringing up a game with different netcode brings nothing to this discussion

echo forum
# burnt mulch thats not how it works in other games though.

bro what other games have 800ms client side trust with persistent projectiles that always count? In most of these games with high ping leniency that will invalidate projectiles if a low ping player kills the high ping player within a middling predetermined time.

echo forum
burnt mulch
unborn smelt
echo forum
burnt mulch
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the whole point of hunt’s hitreg system is to give peeker players a chance to shoot back

echo forum
unborn smelt
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The 800ms are the last time the server acknowleges any claim by their client - But only if nothing else invalidates it beforehand

burnt mulch
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like..

little carbon
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No one gets extra time regardless of ping difference.
The agressive party, regardless whether they have high or low ping, get their window earlier (but same length). That gives the agressive player a slight advantage. This effect however is symmetrical, since its not the ping that matters for it, but the ping difference.
The greater the ping difference the proportionally greater this effect is. However both sides benefit equally

unborn smelt
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so no your client doesn't get trusted for 800ms no matter what - it gets trusted even 800ms later if nothing else beforehand came up which would mean it's not to be trusted

burnt mulch
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I don’t think you understand that hunt’s trading system allows you to shoot back in the first place.
In other games, your reaction time needs to be less than their ping minus your ping * 2 in order for you to kill them.

echo forum
unborn smelt
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that's a small but very important detail

burnt mulch
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otherwise you’re dead on the server before you can shoot back

echo forum
little carbon
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If everything would happen at no latency there techically wouldnt be any advantage, but any delay > 0 favours the active party

unborn smelt
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being the peeker / active party is an advantage completely disregarding ping because you get to mitigate reactiontime as you know when you peek

burnt mulch
echo forum
burnt mulch
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let me get this straight though

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you agree it’s a fair and symmetrical system now?

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the only complaint is “degrades the experience”?

unborn smelt
little carbon
echo forum
little carbon
burnt mulch
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meh I’m being ignored again because I’m spitting facts at him and he doesn’t want to hear it.

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w/e

unborn smelt
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because even tho hitreg is clientside - the serverside validation is still there as the "judge" - so even if the high ping player on his screen already peeked and shot you - it's not set in stone until the info reaches the server from his client

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so you get the same time to react to a high ping peeker than a low ping peeker, because the high ping doesn't only delay the peek also all other actions they take like shooting you.

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This is what eats up all the potential advantages a high ping player may have

echo forum
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even in games that allow large ping variations...with much better server tick rate the difference is a guy shooting you with his arm sticking out vs his whole player model.

unborn smelt
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a higher ping player doesn't get to shoot through smth another wouldn't...

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https://youtu.be/3JaCcsmjYM8?t=403
The rest of the vid is very specifically about CS so not directly applicable to Hunt, but the visualisation for what they call "unpeekers disadvantage" is a very nice representation why you sometimes don't see, or barely see a player that's shooting you

0:00 Common misconceptions
1:04 Introduction

Definitions:
1:33 Lag compensation
1:45 Interpolation
1:50 Prediction
2:12 Packet loss
2:22 Lag switch

Body:
2:30 How server side hitreg works, temporally
3:50 Demonstrations, LAN vs 900ms
4:39 Why the defender has a big advantage
5:34 One reason pistols might be too strong
6:04 How ping affects the...

▶ Play video
echo forum
unborn smelt
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But there's the thing - that doesn't matter as long as the info didn't reach the server

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So once the server gets the info the high ping peeker peeked, it sends said info to the defender. 300ms later the info the peeker shot the defender reaches the server too and is sent to the defender too. that however means the defender had 300ms misus twice their own ping to react to the peeker

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Which is the exact same time they'd have if the peeker was low ping.

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Because all the ping advantage that could lead to the peeker shooting the defender before the peek is ever or is ever fully displayed on the server - is eaten up by the info of the shots being delayed by the same amount.

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And since you insisted on a R6 vid - here it's explained better and nicely visualized https://www.youtube.com/watch?v=fXEmbUkDkgo

Check out the Sennheiser PC37X here and get a $30 discount added to your account: https://dro.ps/rouge9-pc37x-3

In fast paced online shooters where the time to death is extremely short, your internet connection speed and that of your opponents will significantly impact the experience you all end up having. Rainbow Six Siege with its one-hit-kil...

▶ Play video
echo forum
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that's literally the video I used the screenshot from lol. He never does a showcase of low ping vs high ping with peeking.

unborn smelt
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yet he explains exactly why it on a technical level is no advantage

echo forum
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he could have easily showcased it but didn't for a reason. The technical reason is also wrong and he does the same bullshit of giving the high ping player grandpa reaction time as well. Also if you watched you would see that even in his example it's a game that invalidates shots because there are no trades...unlike Hunt AND the lagger only invalidated if you kill them. Some people get hit and they go into cover...not instantly try to have an aim duel.

unborn smelt
# echo forum he could have easily showcased it but didn't for a reason. The technical reason ...

1 - He doesn't need to, he's showcased everything one needs to know.
2 - The reactiontime doesn't matter because it's just a formula. In the end the window of opportunity is : (peekers reaction time) - 2* (defenders ping)
3 - there being trades doesn't mean hunt doesn't invalidate shots - Hunt is a projectilebased game while siege is hitscan based. A hitscan attack usually doesn't persist post mortem - however a projectile fired pre mortem will usually persist post mortem, hence why hunt has trades

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What rogue 9 is showcasing is not that there's no peekers advantage - it's that peekers advantage arises from the defenders not the attackers ping

tight delta
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The client fired off the shots before receiving the notification from the server that they died.

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Hence they would be validated, marked as valid shots.

unborn smelt
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Hunt has another layer of complaication since it's projectile based vs R6 hitscan.

In R6 the point in time of creation of a bullet is exactly or nearly exactly the same as the time of impact. This means if player A shoots first and their shots reach the server first their shots will also kill first and thus prevent both creation and impact of player B's shots

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In Hunt however since it's projectilebased there's a diffrence in the time a projectile is created and when it impacts, so If player A shoots first it doesn't mean their projectiles reach player B before they created their own projectiles - it doesn't even mean their shots reach player B first.

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So for hunt to invalidate shots entirely, you need to kill the enemy before they created the projectile. If you manage to do that the shots should be completely invalidated.
However there's also a second possibility because there's traveltime in Hunt, and that's player A shooting player B, but player B can still create their own projectile before dying - which will then persist after dying and can lead to a trade

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In that case the shots won't and shouldn't be invalidated, as they were creates befory dying but impact only after dying

tight delta
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Hunt deaths feel like this.

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You can get a sneaky trade as long as your client doesn't know you have already died.

unborn smelt
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I know that's what it feels like - however according to the info we were given by the devs that's not how it works

tight delta
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Fair enough.

unborn smelt
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I think an important part of this is also that we were very accustomed to having bullets that should be lethal being falsely invalidated

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because before the "trading changes" according to the devs what happened was : Player A shoots, Player B shoots, Player A's bullets arrive and kill player B, Player B's bullet is invalidated midair leading to no trade

tight delta
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That's right. Not being able to trade even and especially at extreme long ranges was broken in a projectile based game.

unborn smelt
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We could even trade back then - however it was really rare

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This is where i have no deep knowlege anymore so it's my guess - but i think even in a hitscan game, or other games where you technically shouldn't be able to trade, if the infos for both players kills are sent in the same package to the server still leading to a trade

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and well obviously server processing times - etc may play into that too

tight delta
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I would test the crap out of this game if we only had custom lobbies. 😦

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It's still strictly off the table, right?

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As in removed from roadmap, and no word on if it's ever getting implemented

unborn smelt
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I don't know tbh. I hope not but havent heard anything about it in a while

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havent asked in a while tho either

tight delta
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I'd really love to further test networking stuff - But not too big on running software that manipulates your network traffic as that might be considered using unauthorized 3rd party software 😅

unborn smelt
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yeah i get that - i also have to rely on the info the devs have given out

little carbon
# tight delta Hunt deaths _feel_ like this.

In this case in Hunt only P2 is gonna get a kill. The server receives the kill P2->P1 and then some time later the kill P1->P2. That kill however happend later in both global and local timelines so its absolutely gonna get invalidated.
This is one of those cases where P1 is gonna get a hitmarker and see blood, but not actually gonna hit, since its going to be invalid

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A trade would happen if P2 makes the killing shot inbetween the points P1 kills P2 (client P1) and P2 dies (client P2)

tight delta
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It would be the fair outcome imo, but I'm not entirely sure if that's what happens in Hunt. Are people receiving hitmarkers, but having their shots invalidated due to being dead on the server?

little carbon
unborn smelt
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so if the shot were to be invalidated they wouldn't ever get a hitmarker from the server

little carbon
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Maybe not getting false hitmakers, but the blood effects are client side

unborn smelt
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blood is diffrent, than hitmarkers indeed

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it's not a reliable indicator

little carbon
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Exactly

tight delta
little carbon
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But that situation is more rare than your image makes it seem since in your image it takes P1 around 2 seconds to kill after peeking

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and P2 only around 0.8 seconds

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So we have vastly different reaction times

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The closer the reaction times the more likely you are to land in that trade window

tight delta
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That's valid point.

little carbon
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But yes, if the receiving player makes a significantly better shot (reaction wise) the receiving player will get invalidated.
Keep in mind btw, that this effect is symmetrical. You can exchange the ping values of both people in your diagram and have the exact same outcome

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Its the same with peekers advantage being amplified by high ping. It doesnt matter if you or your opponent have high ping. As long as a client has high ping, peekers advantage is gonna be enhanced, regardless of who is peeking

unborn smelt
maiden pelican
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@inland yoke what do you mean "all bullets that hit the upper body not be reduced by arm"

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"Ignoring damage from and and lower torso hits"

inland yoke
maiden pelican
inland yoke
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arms / stomach is still upper body

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atleast I'd define it as that

maiden pelican
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It seemed like you were saying that limb pen wasn't a thing is all

inland yoke
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wym?

maiden pelican
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If you shoot a guy in the chest but his arm blocks it, the bullet actually hits his chest

inland yoke
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Well, I know it exists, but that wasn't really the point of the suggestion.

maiden pelican
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Ok seems like it would be stupidly overpowered

inland yoke
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idk i feel like it would only be op if you could use it down range, but it's more so to let other guns compete with shotguns close range because they are kinda unrivalled

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You have shotguns, then you have fanning which is heavily rng based, and there's levering and uh... let's not talk about levering

maiden pelican
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With the berthier you would 2 shot people to 145 meters

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Shotguns should be unrivaled at close range

inland yoke
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That's why i said damage reduction would kick in much sooner

maiden pelican
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But they aren't even currently

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Its pretty easy to just 2 tap a shotgunner with an uppercut

inland yoke
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Imagine berthier but bullets have compact ammo drop-off

maiden pelican
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Thing is with the berthier the only way you won't 2 shot someone at less than 40 meters wouldn't be changed by this ammo

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because the berthier can 2 tap anyone unless you leg shot twice

inland yoke
# maiden pelican Its pretty easy to just 2 tap a shotgunner with an uppercut

But that's the thing, you 2 tap him if you hit the chest. If you get an unlucky hit in the arms you're not getting that 2 tap which decides over life and death. Don't get me wrong, i don't think shotguns are insanely strong, but I would like it if there was something that can compete with it. The main thing with shotguns is that you don't need to aim with them (or not well) where as with other weapons you need to hit the upper body twice in particular

maiden pelican
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You can 2 shot arms with the uppercut

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you have to hit leg+leg to fail to kill with long ammo

inland yoke
maiden pelican
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Higher rof

tawny meadow
inland yoke
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That's like choosing the Mosin over the Lebel because the rof difference is like barely existent

tawny meadow
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Sorry, 27

maiden pelican
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Or did they say it started dropping at 30 before

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Cause I swear it didn't drop at 30 before

tawny meadow
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Oh right, the long pistol dropoff is weird now

maiden pelican
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All you need is a higher rof when you are in hipfire distance

tawny meadow
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It still confuses me 1HuntLUL

maiden pelican
inland yoke
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dunno why they had to make the damage drop-off chart so complicated

maiden pelican
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I don't think they actually changed it looking at the patch notes

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the dropoff start that is

inland yoke
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But didn't they show a graph in the 1.9 stream with the long ammo pistol drop-off changes?

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did they not ship them through?

maiden pelican
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they just said "The Uppercut will still deal 125 damage up to 20m or so (previously up to 30m)"

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They did make the dropoff take longer when it starts

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The 30 meters thing is just to show that it did 125 damage to the chest at that distance

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I hope at least, pretty unclear

inland yoke
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ngl the changes they did to the uppercut were mostly irrelevant

maiden pelican
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It is

unborn smelt
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they flattened the dropoff profile so the uppercut headshots to i think ~130m now

maiden pelican
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Uppercut can no longer arm+leg tap, or kill a revived hunter to the gut.

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Doing less than 100 damage on a gutshot is actually pretty useful

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I still think they should've put it at 124 damage

inland yoke
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same

maiden pelican
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Sparks pistol having its full damage is weird as well

inland yoke
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Every sawn-off weapon has their damage reduced

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except for sparks pistol

unborn smelt
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yeah... It's weird

maiden pelican
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The vandal didn't need that nerf

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nor the fucking compact springy

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Nor the obrez really

inland yoke
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Also, why is sparks pistol a 1 slot? Springfield compact is literally the same size and it's a 2 slot.

maiden pelican
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since the obrez was and still is worse than the uppercut

inland yoke
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idk make springfield compact a 1 slot

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you heard it here first

maiden pelican
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We have it now (the sparks pistol), just wait for martini pistol

inland yoke
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Martini pistol would be my most used side-arm ngl

unborn smelt
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it retians almost full dmg and rifle dropoff profile

night fog
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If you can't get them anymore then why not a have one time transaction. I see no problem here. If you don't think it's cool...well that's on you but if bet if you'll be switching you will use that feature if it's implemented. If skins don't matter to a two year player then what does dude? Fps is all about skins bruh

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There is nothing else you can get

maiden pelican
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Just alright isn't what I want compared to the uppercut

unborn smelt
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that is a pretty huge jump in power from the Uppercut

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Like disregarding size the Obrez is far stronger IMO

inland yoke
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Why does uppercut deal 126 damage but the Centennial only deals 123 damage.

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Pain

maiden pelican
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I think the obrez suffers more from being a medium slot

unborn smelt
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yeah that's like one of 2 big drawbacks

inland yoke
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3 Slot rifle outclasses by 1 slot pistol

unborn smelt
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one is sway and the other is slot requirement

maiden pelican
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meaning you either take it with another medium slot like some sort of neanderthal

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Or you take it with quartermaster

inland yoke
maiden pelican
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but honestly full rifle and sawnoff shotgun is way better

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because when you take a rifle you want the range, so you could easily take a scoped weapon

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and dualies are better than most sawnoffs

unborn smelt
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Well yes - full rifle loadouts are propably the nr 1 most effective

maiden pelican
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usually better than, sometimes way better sometimes way worse

unborn smelt
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Can't agree that dualies are better than sawnoffs tho

maiden pelican
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They aren't more consistent

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And that is saying something with hunts shotguns

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Which sawnoff though

unborn smelt
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they are far more consistent IMO

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you just shouldn't try to walk up to someone and barrelstuff them

inland yoke
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Dualies pure rng guns, somehow the enemy always 2-taps you from 70 meters and you miss all 12 shots on 5 meters

unborn smelt
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because you likely won't survive the walking up to them part

maiden pelican
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Shotguns are more consistent or dualies?

unborn smelt
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absolutely

inland yoke
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Shotguns, unless you take penny shot, are really consistent in general

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no?

unborn smelt
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you can use em for corner baits with buckshots, you can remove the entire rng with slugs and you can put quite usefull ammo in them

balmy sparrow
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Even with pennyshot more consistent than dualies

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Dualies are just never

maiden pelican
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Slug sawnoffs are a different beast

inland yoke
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Like their spread is really even in comparison to other games where all the buckshot can goes onto 1 pixel

balmy sparrow
unborn smelt
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Dualies just live and fall by rng with no good way to change that

inland yoke
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Dualies just don't work in a pvp game with combat like this i feel

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In general these heavily rng based guns

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They feel shitty to use and shitty to die to

unborn smelt
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I mean they can very much work - and they are pure saltmines when they do

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but they don't really scale well with individual skill

maiden pelican
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The absolute motherfuckers who can use dual spitfires, new armys, officers and to a lesser extent chainpistols annoy me

inland yoke
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In general dualies are incredibly garbage >statistically< because theoretically you can just hit all your shots so you don't need dualies.

maiden pelican
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Aim doesn't scale as well, but it pushes you into getting better at positioning and stealth similar to shotguns and xbows

unborn smelt
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like you can put all your skill into moving/positioning yourself in ways that make you survive longer and thus get more hits off, but the extra hits are all still highly rng dependant

maiden pelican
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I have a clip uploading of how stupid dualies can be

maiden pelican
unborn smelt
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Tbh i don't think that'd help

maiden pelican
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I am suprised bloom isn't a thing with fanning or levering

little carbon
# inland yoke You quoted it wrong so idk if you read it wrong cause it's not too hard to under...

That's not a good idea. It's basically an ammo for people that can't aim. Especially considering it's proposed downside is something that wouldn't hurt the people that are going to use this ammo, because people that are unsure about their aim rarely go for wallbangs anyway.
If something like this would exist it would need more downsides, but generally i don't think it has a place in a game that rewards precision

maiden pelican
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Though they did take steps to reduce first shot accuracy with dualies already

unborn smelt
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My train of thought about this is mainly that with such deadly weapons It's really hard to get the amount of rng precision right for "precise shooting" if you insist on them not having ADS

maiden pelican
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If there was a system like sandstorms hipfire for both dualies seperate it would be interesting

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Really I want more stuff like the suggestion someone just posted

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fun sandbox type stuff

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not another almost interchangeable long ammo repeater

mighty plover
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with dualies you don't have to rely on skill ;D

maiden pelican
frosty garnetBOT
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provide a checkbox in settings to change mouse sens by visuomotor gain (so each scope/fov adjustment feels the same, like panning an image once you zoom in in photoshop). that way one doesn't have to refer to a calculator like https://jscalc.io/embed/za5TQmMatqU4kXSR to make every scope/ads the same feel of sensitivity. and adjusting your FOV won't mean re-calculating sensitivities with a third-party calculator.```
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Please add at the end of game , if you kill someone to be able to see distance . Like it is when you are killed . Thanks```
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opaque moss
#

Enable proton compatibility with EAC for Linux please

prime ibex
#

@inland yoke Shredder ammo is DumDum ammo for the Nitro. They renamed it a few months ago cause it doesn't fully operate the same.

wind stream
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not exactly sure what 2 random reddit comments are supposed to show

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having to send video proof is also not required

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not sure where the redditor got it from

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video proof just helps

crystal plume
#

Also interesting to claim the devs have "confirmed" it when it's quite the opposite, they moved the ingame report system from death screen to the team details screen after the match specifically to reduce amount of false reports done in the heat of the moment

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I don't think they would care enough to do that if the system was just a "placebo"

queen jungle
#

@gritty root Please refrain from spreading misinformation and making up stories. Crytek's customer support does not tell anybody whether a report they made lead to action being taken or not (doing so would be a potential legal issue due to privacy laws).

gritty root
craggy pike
#

@rapid fractal I like the idea of some kind of consumable in the woods, but those buffs are either too strong and too punishing. Something I could see crytek doing would be mushrooms that give 1 min of antidote/stamina/regeneration

rapid fractal
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Perhaps

dusky ravine
#

thanks for comments, but I have noticed extremely toxic players with hundreds of negative profile comments still playing the game...

queen jungle
willow gulch
#

Maybe before releasing more skins, maybe fix the reconnection? It never works those 50 seconds trying to reconnect, it always kicks you out from the game

undone path
#

This game is a scam. Every major update just makes performance worse while releasing more overpriced skins

fresh swift
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We should all buy more skins to get them to fix the issues trollsmile

undone path
vital drum
#

@feral timber You can assign interaction and bandaging to different buttons in the settings

queen jungle
#

@fierce iron Please keep suggestions serious and free from any rude language.

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@queen jungle Your suggestion was removed for lack of a detailed description. Feel free to re-post once you have prepared such a description.

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fierce iron
#

Matchmaking bar didn't go to the end, Skill-based is off, US east and west is selected. No reason to be empty but IT seems this is the third match in a row

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I could not tell you when the last time I had a full match

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trios or duos

karmic ivy
# fierce iron

Bad luck mostly, I play US East/West, it is not common to get empty matches. It can happen when I play early, around 5am.

fierce iron
#

Well its 3 pm and this is the third match in a row

karmic ivy
#

ya, bad luck

#

I would keep trying, your luck can't be bad all day.

fierce iron
#

Something tells me it can

#

Same deal skillbased off east and west, bar didn't go to end

#

@karmic ivy Do you queue as a solo with randoms?

#

Alright 1 out of 4 a full match

#

ima keep queueing for science

fierce iron
#

Now that I'm doing solos I'm getting matches so I will quit bitching until I get another streak

karmic ivy
fierce iron
#

Yeah Idk it feels like the game gives me way too many empty or half empty lobbies sometimes

soft river
#

@echo forum some people have just awful internet though

#

I used to have 2Mbps

#

I'd get 150-200 ping in my home region

echo forum
soft river
#

that seems like a better option

#

because before you were basically suggesting prevent people from playing if they have ping higher than like

#

150

#

or 100

lilac minnow
#

So, something I've never seen before happened today in a quickplay, (but now that it has happened, it seems so incredibly obvious and smart that I am astonished that neither myself or anyone else hasn't tried this yet) someone who had the wellspring died, but they either killed themself or traded with another hunter because the wellspring didn't transfer to someone else. So for the rest of the game, another hunter camped right on top of the wellspring around a corner and blew everyone away who came to pick it up with a shotgun until no one else was left.

Although a little bit tilted, I can't deny that was smart and tactical. I like it. Has anyone else done that before? Because this was the first time I encountered it.

But what do the rest of you think? I genuinely want to know. Should that be allowed? Or do you a think a system similar to glowing red clues and boss icons, etc. should be implemented to prevent that from happening?

unborn dagger
knotty ore
#

What settings allow you to have this degree of visibility? This seems insane, as I also run the game on everything low and its not nearly this good.

frosty garnetBOT
#

@wintry comet, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

implement the "Halo MCC Battle Pass" system where people can choose between the current and past event tracks to complete
make it so the current event is the only one with the actual things to smash/pick up/burn during a hunt, but the "kill boss" or "loot hunters" or "kill X enemy with Y weapon" should still be possible to allow progress in old event tracks```
ebon island
#

@chrome oyster What if you headshot someone as the train leaves the map with the dead body of the corpse?

Current extractions stop the extract if a partner is downed.

ebon island
#

@sharp arrow Bornheim incendiary ammo become completely broken?

frosty garnetBOT
#

@worthy anvil, your post below has been deleted, as it doesn't follow the required format.
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Please add color blind options, I’m sick of getting killed by my friend who can’t see blue```
sharp arrow
ebon island
sharp arrow
#

And give up wall penetration? Nah

ebon island
sharp arrow
#

All it takes is two to kill one guy

ebon island
#

only 2 shots a kill and each burst is 3...

#

close quarters no pen really needed.

sharp arrow
#

Just toss a dynamite if you really need to blow up a door

ebon island
#

Dynamite is an entry frag after you got the door open

sharp arrow
#

I’d be fine with the avto or dragons breath being able to quickly destroy a doorway.

ebon island
#

Could also just do fire/explosive uppercuts

sharp arrow
#

Giving up penetration is already a massive con

ebon island
#

then regular avto if your concerned about giving up the wall pen.

#

Fire avto isn't really that bad.

sharp arrow
#

The main purpose I’d like for incendiary ammo would be to give high power weapons like the Sparks and shotguns breaching capabilities.

ebon island
#

Fanning fire uppercuts Ouph

#
  • shotgun
sharp arrow
#

Anyways- that’s all I plan on discussing my suggestion. I don’t want to clog up this feedback section.

ebon island
ebon island
#

@rapid fractal Krag–Jørgensen another Springfield varient?
Rotary Magazine by the way.

queen jungle
#

@lotus#0920 while I get the appeal of such a feature I fear it'd cause a lot of work for Crytek's customer support due to insults and stuff

#

I saw this when I still played/followed siege

rapid fractal
#

They wanted a rifle that could handle a more powerful cartridge, but the bolt on the Krag only had one locking lug so it wasn't strong enough. So Springfield basically copied Mauser's design from earlier the previous decade

queen jungle
#

@sterile sentinel Hunt community is resistant to change so gl brother

frosty garnetBOT
#

@queen jungle, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Description: Unlock tokens

Title: An extra option on prestige called an "Unlock token", which can assist in unlocking weapons/variants in ways detailed below. Was thinking of allowing an absolute maximum of 10 unlock tokens per account, but you can pick one up at any prestige.

Here are some potential options below:

Example 1: You pick a token, and then spend it on a Scottfield Spitfire. Now when you unlock the Scottfield you will immediately be awareded with Scottfield Spitfires as a buying option. OR you can spend it on the Scottfield base to permanently unlock the Scottfield at all levels. Could also be applied to tools and consumables.

Example 2: Same as example 1, but you cannot spend the token on base guns or tools/consumables.

Example 3: You pick a token, and then spend it on a Scottfield Spitfire. Now when you unlock the Scottfield, the first variant you unlock will be the Spitfire. This can be done once per weapon.

Example 4: You pick a token, then spend it on a Winfield 1887 Terminus. Now the Caldwell Terminus unlocks at half its usual level, allowing you to use it sooner, but not always. 

Idea shamelessly lifted from Black Ops 2, but retrofitted to work with Hunt Showdown's systems.```
queen jungle
#

Whoops

#

Man I really have to wait 10 minutes to repost it with two words changed?

#

@visual moat Do you have a clip? If your crosshair was on the outer edges of their body you may have just winged them with a bunch of arm pellets, especially with a high fire rate, high recoil shotgun

visual moat
#

pretty sure it was on it half the time but anyways, all i have to say is he should be begging for his momma... in another life

queen jungle
#

Well without a clip it's hard to tell if you were actually on it, if you did hit him 4 times regardless of where you hit him he had to be at least below half health unless you were literally hitting him with one or two pellets

#

Chances are this was either a range thing or aim thing,

#

I recommend having shadowplay for self-critique, it makes the game less frustrating when you can see what you did wrong

little carbon
visual moat
#

i delete them because they're all corrupted

echo forum
worthy knoll
#

@dense fossil it is confirmed by Dennis that weapon jamming will never happen.
Which is a good thing.
Imagine having lined up that perfect revenge shot just for RNG to fuck you over.
Also they are planning on making the cleaning of guns cost Hunt dollars instead of BBs.

dense fossil
#

Ah, I wasn't aware of that, my bad 😬

frosty garnetBOT
#

@naive arrow, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Developers and Community Greetings! 🙂
I don't know what is the correct chat channel to write information to. So I wrote in three chat channels. I beg your pardon in advance.
From the limited number of letters in Discord, my message will come out in two parts of the messages.

№1
I want to leave feedback about the servers and about the Chinese hunters.
Lately, >50% Chinese hunters + Chinese hunters (cheaters) filled the Russian server! I don't play on a European server (high ping). But my friends say that there are enough Chinese hunters there too!

It's just impossible to play. Ping restriction just doesn't help! I just want the HUNTER team to know that - real HELL is going on on Russian servers, not playing a game! I'm tired of dying on respawn, at the start of a match. Me and my team are killed either through the floor of the map, or through the entire map, from one respawn to another. When I open the details of the match, after death... There are only Chinese hunters using cheats (KDA 10 and above). Imagine what is happening on the Chinese servers themselves!

Here's an example for ping:
-Location: Vladivostok city, ping to Russian server: 100-130
-Location: Vladivostok city, ping to Chinese server: 80-90
-Location: Vladivostok city, ping to European server: 160-180

If you lower the ping limit for Chinese hunters. Then not all hunters from Russia will be able to play on their own server.```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/1014847124762021938/Chinese_Report.mp4>
<https://cdn.discordapp.com/attachments/524577494863708180/1014847125177237514/Chinese_Report.png>
marsh mantle
#

indeed i´m almost exclusively playing vs asian hunters in the morning / around noon on EU

crystal plume
#

@visual moat 8m is not even a lot for a rival ConcernedFrogeHat

#

Shotguns have RNG based pellet spread and you need to aim for center of mass, not the head

#

Unless you're using slugs or flechette at range, then a headshot might be a better option

frosty garnetBOT
#

@naive arrow, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Developers and Community Greetings! 🙂
From the limited number of letters in Discord, my message will come out in two parts of the messages.

#1
I want to leave feedback about servers, including ping and Chinese hunters, including cheaters.
Lately, >50% Chinese hunters + Chinese hunters (cheaters) filled the Russian server! I don't play on a European server (high ping). But my friends say that there are enough Chinese hunters there too!

It's just impossible to play. Ping restriction just doesn't help! I just want the HUNTER team to know that - real HELL is going on on Russian servers, not playing a game! I'm tired of dying on respawn, at the start of a match. Me and my team are killed either through the floor of the map, or through the entire map, from one respawn to another. When I open the details of the match, after death... There are only Chinese hunters using cheats (KDA 10 and above). Imagine what is happening on the Chinese servers themselves!

Here's an example for ping:
-Location: Vladivostok city, ping to Russian server: 100-130
-Location: Vladivostok city, ping to Chinese server: 80-90
-Location: Vladivostok city, ping to European server: 160-180

If you lower the ping limit for Chinese hunters. Then not all hunters from Russia will be able to play on their own server.```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/1014857117456400384/Chinese_Report.png>
<https://cdn.discordapp.com/attachments/524577494863708180/1014857118001680414/Chinese_Report.mp4>
queen jungle
#

@sonic fiber The post from April 2021 (not 2020) does give a lot of into and is still up-to-date.
There also used to be an info thread on Steam where numbers of banned accounts were posted regularly, but people simple didn't believe it.

sonic fiber
#

and iam still just finding the 2020 one...

queen jungle
#

Here's the 2021 statement

chrome oyster
frosty garnetBOT
#

@upper robin, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

i feel it would fit the game.```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/1014918344589185096/unknown.png>
frosty garnetBOT
#

@upper robin, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

One of those "Apache Revolvers" that is like a knuckle duster, pepperbox gun and knife  all in one. 
I feel like it would fit```
frosty garnetBOT
#

@main charm, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Idea: "**To Avoid"-List / Ignore List**

A little backstory *(TL;DR? Just skip this 1st section)*:
During the last few months while queueing 3s with randoms I was matched with the same player at least 3 times and every single round he played very egoistically, went solo all the time and never even bothered helping in any situation at all. I blocked him through Steam now, and I haven't been matched with them since then, but I guess that was more about luck rather than that this actually worked and the matchmaking is synchronized with Steam's Contact List.

My suggestion would be to be able to put players (of your own team and even possibly, but optionally, any enemy hunter) on an "to avoid"-list. The matchmaking would try to never match you with players that are on your "to avoid"-list, unless it's (almost) impossible to find another matchup. This would **NOT **include getting matched **AGAINST **players that are on your list, as it could be easily abused.

I am far from qualified to tell if it's an easy or a difficult addition, but I'd love to see it some time in the future.

Thank you for your time and may your bayou travels be blessed! :failisLove:```
ebon island
# rapid fractal The Springfield replaced the Krag-Jørgensen in 1903

https://www.ima-usa.com/products/original-u-s-springfield-m1892-krag-jorgensen-rifle-serial-23120-upgraded-to-m1896-made-in-1895?variant=40183328931909
https://en.wikipedia.org/wiki/Springfield_Model_1892–99

Springfield Model 1892–99 Krag–Jørgensen rifle is a Springfield.
Springfield M1873 replaced by Springfield M1892 (retooled M1896) then replaced by Springfield M1903

frosty garnetBOT
#

@light coral, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

let us revive immolators with necro```
#

@sterile sentinel, your post below has been deleted, as it doesn't follow the required format.
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Add more medium ammo rifles thats it```
queen jungle
#

@faint lagoon while I agree with there being a need to make people play the objective (i. e. bounty), only being able to extract with a bounty is a bad feature imo since the secondary objective is to survive, even if you cannot win. Get your injured hunter out, buy some better gear and traits and try again.

faint lagoon
queen jungle
#

On the opposite, the devs have stated that PvP is supposed to be rather rare in Hunt and not a constant occurrence.
Also, IMO it's much more a sign of skill to actually being able to extract with the bounty while avoiding any other players (since they will usually be chasing you) than wiping a whole server.

#

Being able to extract at any point (and ideally doing so to save your hunter and gear for another time) is what makes Hunt special over other BR-style games that force you to play to the death.

#

But that's just my two cents

#

@untold prism The skill on night maps is to focus even more on sounds (while avoiding causing sounds yourself) and aiming for enemy muzzle flashes.
The chance to get night (or fog) time of day is already incredibly low (<10% according to a previous dev statement).

echo forum
queen jungle
# echo forum rare? For what the engaging pve? lol

Hunt is nameless hunters trying to make a little money by hunting monsters in the swamp, occasionally coming across other people (and having to decide to engage or avoid them depending on the greediness and willingness to take a risk).
The devs have stated multiple times in the past that PvP is rare but all the more tense due to perma death and loss of equipment (which is one of the reasons there are max. 12 players in a single match).

#

@slow lintel Crytek is actively working on an anti-camping mechanic. Little is known so far, but they have stated it'll have a team play aspect to it and won't be easy to anticipate.

echo forum
unborn smelt
queen jungle
slow lintel
unborn smelt
#

Hunt pretty much leans on a nice balance of PvP and PvE.
Yes PvE needs PvP, because it alone would be repetetive and/or boring.
But PvP needs the PvE to facilitate getting together but also opening up opportunistic or ratting playsyles among others. Hunt very much lives by not being only a chaotic PvP brawl

sick rampart
#

I feel the balance between PvP and PvE is pretty good. I can get into fights if I want to and I can avoid them if I want to. You can play this game in a lot of ways

native lodge
#

I like the balance, plenty of fights without making it feel like a conga line shoot out

echo forum
# queen jungle True, and it doesn't contradict what I wrote. PvP is still rather rare, you are ...

Idk man at higher levels people aren't playing the game for PvE lol. It's all pvp. People just avoid clues and bounties entirely. I think Bounty Hunt is a very bad game mode that once felt unique but quickly was gamed out of being fun. Actively playing the objective actually puts you at a disadvantage. Tbh actively doing anything in this game does because visuals are terrible ( skins blending into the muddy playdough look of everything, terrible edges, flickering, LoD issues) and the guy with the long ammo scope has the most options and influence on the game because you can't check every bush or even see because the issues mentioned above. The PvE isn't even challenging, it's just filler to slow down the match and give other hunter's clues to where you are.

echo forum
frosty garnetBOT
#

@fierce iron, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

empty```
frosty garnetBOT
#

@spice elbow, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

when selecting equipment for a hunter loadout. can there pease be a CONTRABAND FILTER. like all the other BUTTONS```
untold prism
queen jungle
#

The chance of getting night and fog time of day was massively reduced in 2021 and has been low ever since. I don't remember the exact value the devs stated, but it was below 10%.
If you get night time of day multiple times in a row, that's entirely random.

untold prism
#

During the Event or Vanilla Hunt?

queen jungle
#

It doesn't matter since the Serpent Moon time of day simply replaces "normal" night time of day during the event. There was no word of any other changes to the chance during the event livestream.

untold prism
#

Nice to know mods gaslight here. You keep holding on to your stat and be sure to let devs know it would be nice to have a 'night map' toggle.

queen jungle
#

The number the devs gave us is the most reliable info we have while your argument is based on anecdotal evidence alone.
There is no gaslighting going on just because the facts we know don't fit your experience.

untold prism
#

Okay, bud

burnt mulch
#

your experience doesn't even fit mine dude.

echo forum
untold prism
feral timber
#

@worthy lava I thought that the spread from the aim would have been more than enough (even though it wasn't entirely centred) after all, it's a shotgun with buckshot. Also I had this as the frame prior to recoil:

#

I also made this shot prior to that one and got a hit marker, so I would have definitely thought that other one would have been the kill :S

worthy lava
#

So I had to back that one up a couple times myself, but take a look at the attached.

The one on the left is from what I posted, the one on the left is from the one you just put in. Note the distance of travel left in the hammer, and how the iron sight and sighting dot are no longer centered in the well. From the standpoint of the game, the gun has already fired, and the quick upward travel that moves the gun back and left is the recoil already playing.

As an incredibly minor animation quibble, the bullet is fired and gun is shot at the beginning of the animation - there is no windup while you 'wait' for the hammer to fall. (Yes, this means that the game bullet has left the game gun before the game hammer has finished hitting the game primer. That's games for you.)

Just don't ADS with buckshot - I know the temptation, but it makes it so much harder to get a good impact. Use for slugs and bullets, not shot. Also, and this a painful one, note the position of the enemy hunter's arms. A bit of bad luck and off-centering can mitigate a lot of damage.

burnt mulch
worthy lava
#

They do, however, reduce the damage by 20% across the table. Particularly in the image of the hunter coming down the ramp, it means that <50% is in the cone of fire, and of what is the there is a significant portion is arm instead of CT.

burnt mulch
#

they.. don't.

#

bullets penetrate through the entire enemy hunter, choosing the hitbox that deals the most damage.

#

and hitting arms isn't a 20% decrease, even though the arm multiplier is 0.8

worthy lava
#

So, again, this is primarily relevant to the second image, where the hunter is coming down the ramp.

#

In the first one (the one that's been magnified several times) it's considerably less of an issue.

burnt mulch
#

Also, and this a painful one, note the position of the enemy hunter's arms. A bit of bad luck and off-centering can mitigate a lot of damage.
?

worthy lava
#

Right?

burnt mulch
#

the position of the arms is in front of the enemy hunter. But arms don't block bullets.

#

and hitting arms in front of bodies doesn't reduce damage.

#

so the position of their arms doesn't matter, unless the arms were to the hunter's sides and you were implying that they got a hitmarker off of arm hits.

worthy lava
#

Right, not what I'm saying. I'm saying that being off center (as in the second image, as referenced now several times) the position of the arms means that his CT means that many of those hits were on the hunter's left arm.

#

This one:

burnt mulch
#

Right. just making that clear in case you didn't know, because it sounded like you were saying the other thing.

worthy lava
#

God no, otherwise there'd be a weird advantage to dual wielding.

#

Or ADS in general, I suppose.

burnt mulch
#

(also, arms is a 38.5% decrease in damage compared to the damage in the stats screen which is upper chest)

worthy lava
#

Ah, right, since CT is 1.3. Always forget that bit.

#

Woof, yeah, then that slightly low aim is really double murder in that first image.

#

I also see your confusion when I look back at the post. That line of text is closest to the image, and (because Discord is Discord) I couldn't attach another. (And I was too lazy to make a second post.) I will attempt to clarify that in the future.

faint sparrow
#

@last ferry I love the idea but like how would the lasso work

#

Seems like it's overly good or completely useless in terms of how you say it works

burnt mulch
#

there’s a little mmr decay, yeah. I dunno if it kicks in that hard after just 2 weeks though.

rose ferry
#

weird

last ferry
#

@faint sparrow Honestly......its a kind of useless idea. It's more for a niche use-case where slowing a hunter might be death to hellhounds or meatheads. Really, I just thought my idea would fit with the 19th century vibes this game has and would make for a fun way to showboat on an opponent. also now that i think about it it might be more useful for disabling a meathead

queen jungle
#

@thorn turret Please refer to #troubleshooting to try and resolve any crashes you are experiencing and keep #game-ideas for feature suggestions only.

#

@safe mountain Please keep #game-ideas for feature suggestions only. #feedback would be a better place for your post.

thorn turret
#

literally everything crashes the game...

#

ending a match = crash. Starting the game = crash. Mid team fight = crash. standing still = crash.

echo forum
frosty garnetBOT
#

@timber scaffold, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

pax kinda has no place over scotty and no reason to level it, make a pax supressed, not OP and gives Pax something cool and a reason to lvl over Scotty```
echo forum
#

@inner yarrow I here that buddy. Sound is terrible now. Can have someone sprint up beside me without any audio until they're 5 ft away

queen jungle
#

@covert ibex Funny meme, hope the mods can take a joke

covert ibex
#

doubt it

queen jungle
echo forum
#

@inner yarrow they can't reward playing aggressive without adding more gameplay mechanics, changing the maps and the objective lol.

frosty garnetBOT
#

@craggy lance, your post below has been deleted, as it doesn't follow the required format.
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Being able to talk to randoms while dead. Absolutely should be a thing. Playing with friends and talking in discord has such an advantage over randoms. I know there is a star rating adjustment or whatever but when i queue into people my rank or higher anways, it doesnt matter```
queen jungle
#

@faint lagoon Hunt devs have rejected this before. Extract is always available for a reason. Sometimes you really just have to go, sometimes your teammate pops an immolator next to you for a laugh and burns two bars off in the ensuing chaos. Sometimes you just feel like leaving. Restricting extract would be a net negative to the game

echo forum
#

lose your primary

#

or you most expensive perk

queen jungle
queen jungle
#

There should absolutely not be any kind of penalty for early extract. Hunt is NOT a battle royale.

karmic ivy
queen jungle
#

Like I said, extracts have been selected to stay open and non-penalizing for a reason.

#

The idea of making a penalty has been rejected both directly and by silence

#

@timber scaffold Look man I agree the pax needs love but I'm kind of against adding more silenced firearms to the game. When fighting the silenced guns you generally hear the mechanism of the gun before you actually hear the shot, they're ridiculously quiet and just kind of annoying to fight, and kind of weak in general anyways

echo forum
queen jungle
#

Can you elaborate please?

echo forum
#

theres a penalty for shooting your gun. For taking the bounty. For sprinting around. For going through water on roads etc

#

no penalty for early extract

#

I thought this was hardcore game lol

karmic ivy
queen jungle
# echo forum theres a penalty for shooting your gun. For taking the bounty. For sprinting aro...

Shooting your gun does not inherently have a direct penalty, only a chance that someone else will come toward it. Sprinting around does not have any direct penalty, no are either of these penalties permanent. GOing through water, going on roads don't directly punish you, but you might come across issues doing it. It's about risk vs reward, and just straight up taking something from the player for needing to leave a match early does not make the game any more "hardcore", just tedious to play.

echo forum
queen jungle
#

MAYBE, just MAYBE in some distant far-out future I could be convinced to think that a small hunt dollar fee is an acceptable cost for early extract, but taking away your firearm and perk are beyond ridiculous

queen jungle
#

I'm genuinely not sure if you're trolling or not, if you're trolling good show, you got me

#

If not then idk what you think hardcore means but that ain't it

#

By your line of logic, extracting early does have a penalty, you risk not being able to get a bounty token and win a match in exchange for leaving the match with your Hunter's life

#

Thus you are already sufficiently penalized

#

Trade in time for safety

unborn smelt
queen jungle
#

That's what I'm sayin'

#

(Not saying you were challenging me just agreeing)

echo forum
#

tons of teams banish boss and extract without the bounty

unborn smelt
queen jungle
#

Roads are the most confusing one for me

#

Like yeah you're a bit more exposed but there's nothing inherently wrong with walking down the road, especially if the areas next to the road are just as open, occasionally roads actually have more cover than the side paths unless you go way around

queen jungle
#

You have to stop and make a tactical decision about whether going for bounty or hitting the extract is more worth while

unborn smelt
#

Ooooor you play QP

queen jungle
#

Exactly, QP has no early extract granted it has a lot of other, larger issues

echo forum
queen jungle
#

Plenty of silent weapons anre throwables.

#

You're also conflating a risk with a penalty

#

Shooting a gun puts you at risk, but it does not penalize you.

echo forum
#

bro risk is the penalty

queen jungle
queen jungle
#

I really just want to know at this point

echo forum
#

have yo uever played a tac fps? the risk is penalty...moving while shooting has an accuracy penalty while making you harder to hit.

#

early extracting has 0 penalty

#

you can go get a few mosin clips and leave with 0 penalty

#

hunter loses helath bars but you extract? now yo uneed to spend points to get health back.

queen jungle
#

I've played several"tac FPS's", I joined this game directly from RUST and Tarkov, I've played SQUAD, ARMA 3, DAYZ, both Insurgency titles, Ground Branch, ETC

#

Tarkov is a much more 'hardcore' game than Hunt: is and even it doesn't punish you for extracting with two notable exceptions, being Labs and the driver on Woods taking some money for extract

#

Labs punishment isn't even a direct punishment, you just lose the one time keycard on entry which would happen no matter how long you stayed in the raid

echo forum
#

tarkov literally has requirements for extracting

queen jungle
queen jungle
#

Only one extract directly takes items from you on one map, and it takes some cash

#

There are indeed extracts that ask you to be under a certain weight threshhold or to do something special in the map, but you can just take a different extract if those don't suit your needs

#

Point is, Hunt is not one of those games. The hardcore aspect of Hunt comes directly from the risk v reward PvP, and free, unlimited extraction is a part of that ecosystem, and probably always will be

#

It's late, and I have to get up for work around noon, so I'm heading off for the night. Goodnight friends.

echo forum
#

bro every other system in this game has a cost

#

except early extracting

#

its what makes the mosin sniper so grating

#

part of it*

queen jungle
#

The costs you mentioned also arguably can't be called costs

#

Having to rack the bolt on a gun or making a little noise is not comparable to the game ripping an item or trait from you just for using a system it has always allowed you to use for free. There is no good reason to make it penalize the player even it it doesn't have a cost, it wouldn't make the game any more hardcore.

#

Also previously established that the risk of missing out on opportunities and using up your valuable time is enough of a cost on its own in my and many other's opinions

echo forum
queen jungle
echo forum
#

bro they are all costs though and I often get kills by setting up ambushes from people that have shot their gun...meleed a grunt....triggered A.I etc because everything in the game has a cost

#

trigger A.I to move around faster at the cost of positional info

#

early extract is just cheesy as if there isn't enough stuff to benefit long ammo snipers that are frustrating to play against for a million other reasons

queen jungle
#

Even if we're going to split hairs like you say, just because those things have a cost doesn't mean early extract should also have one. Long ammo snipers are more than likely the absolute least of who uses the early extract systems.

echo forum
#

Tarkov extracts are camped, have deadly A.I near them and often are enroute to other zones of interest

#

lmao long ammo is the only people that really use it

queen jungle
queen jungle
echo forum
#

solo snipers that extract as soon as they are getting out gunned and don't die because all other guns have dmg drop off

echo forum
queen jungle
#

I early extract semi-frequently because:
A: Waiting for teammate who joins call while I'm mid game
B: A friend asks me to play while I'm mid game
C: There is no conceivable way to catch up to bounty and I'm next to an extract.
D: I or a teammate have lost multiple health bars, like a rough early-game fight or an "incident" with unintentional or intentional team burning.
E: I just don't feel like playing as much as I thought I did when I queue'd up
F: I need to leave due to an unexpected event or emergency in the real world

I don't use long ammo, I'm pretty stubborn about that because I think it's unfun to fight. I'm pretty much the exact opposite of what you claim, and yet I not only use early extract but think others, even the long ammo meta slaves, should be able to use it too.

#

The game was designed around free extracts and it should stay that way.

#

The assertion that "only long ammo mosin snipers" use extracts is absolutely dead wrong.

#

Now I really have to go now, my sleep schedule is behind.

echo forum
#

@craggy lance last time I suggested this it was heavily downvoted. People want to stomp on poor random Q players that can't type or talk without enemy knowing everything while sittting in discord. To boot they have to be close enough to hear eachother so you know the general direction of the whole team.

worthy knoll
echo forum
oak quartz
#

@compact creek it isn't an option because of greed. What you suggested was the previous iteration of the "contracts"

worthy knoll
worthy knoll
echo forum
worthy knoll
#

I think nobody should be forced to play when he does not want to for whatever reason without punishment.

But I agree that we should be able to choose the time of day, at least with the contracts that once were a thing.

marsh mantle
#

that would be like having options in other games to only play on maps that favor your side

crystal plume
#

@queen jungle You do realize that it has to do some rounding with ms, if it always rounds down for example it could be a difference of just 1ms

queen jungle
# crystal plume <@456226577798135808> You do realize that it has to do some rounding with ms, if...

yes of course it's just a rounding thing and everyone is wrongfuly complaining about an issue which is entierly specific to hunt regarding online shooters but yeah it's a rounding thing, glad we worked that out mate ; the fact that I can LITTERALLY SEE him doing his death animation and scream, I have the time to turn my head and jump in another direction and somehow I'm rewinded back in time where supposedly the guy with 500ms headshoted me

crystal plume
#

I'm not saying that trading doesn't exist or that delay between trades doesn't exist

#

I'm saying that your screenshot does not prove that there's a full second of delay in that instance

queen jungle
#

how about this one

#

crossbow kill through concret wall

crystal plume
#

Kill view isn't 100% accurate and positions can vary by around 1m

queen jungle
#

xd

#

ok so nothing works as intended, is that what you're saying ?

#

hit reg is loosy, trading is arguably in favor of lagging people and we can't trust deathview ?

crystal plume
#

I mean positions of players are never 100% accurate in real time, your client sees 1 thing, the enemy's client sees another and the server is something between the 2

#

I don't know entirely which positions the kill view is based on, I assume some combination of your client and the server or something along those lines

echo forum
echo forum
rugged plank
fluid locust
#

And I have died fully and seen enemies loot where I was in cover

#

Might not always be accurate but it seems to be mostly accurate

craggy pike
#

I am not waiting 15 more minutes to add this to my feedback post, so i'm putting it here

#

We do not have camera lenses for eyes, this makes 0 sense

mystic meteor
#

Suggestion: Make the hunter classes in QP more clear. A crossbow is not a pistol and a pistol is not a shotgun.

sharp veldt
#

@strong tapir Yes, reports are taken very seriously and action is taken on them. We do not provide precise feedback on reports due to privacy laws.

craggy lance
unborn dagger
frosty garnetBOT
#

@fading pine, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Do the devs have plan for players who suicides? They're willing to kill themselves so they're precious KDA won't be affected. Why not add  + death if they kill themselves with Consumables or get killed by a creep, and much better +1 kill to the hunter who tagged or at least +1 assist?```
unborn smelt
#

@fair rover Issue with what you're suggesting is console and PC isn't balanced diffrently...
On PC Chainpistol fanning is really weak, the sparps is weird so i think it should be let alone until it acclimatizes in the Meta, The uppercut was for the longest time and propably still is the most played sidearm if not most played gun there is (At the Pre-nerf Dolch time the Uppercut literally had over 50% playrate in top ELO. It was played more than all other sidearms combined) and the Bomblance is really really bad on PC - fun but bad

fair rover
#

Also sparks the issue is its such a cheep alternetive to dual uppercuts for your avto loadouts its basicly an avto buff at this point

#

I fought 4 avtos last night lol im seeing wayy tooooo many avtos now

main portal
queen jungle
#

@somber glade I would commit to a blood sacrifice if it meant no more long ammo guns in game.

sharp veldt
somber glade
queen jungle
somber glade
queen jungle
#

I just hate long ammo

craggy pike
#

problem with balance in this game is bigger bullets are just better, they may cost more but that doesn't matter with how easy it is to make money in this game

somber glade
somber glade
queen jungle
queen jungle
somber glade
craggy pike
#

that said, i'm always down for more weapons

queen jungle
#

To you a ‘good opinion’=agrees with me

craggy pike
#

long ammo lever-action, holds 4+1 rounds

somber glade
queen jungle
#

He literally just said what I said in fewer words

#

Big bullet=better

somber glade
somber glade
#

Down vote every idea I have, just don’t tag me then be rude and make assumptions about me personally, not cool.

faint sparrow
#

@strong tapir Sadly we'll never know as I don't think they've ever revealed how many people are banned or penalized

sour hull
#

Hello there 🙂 I hope I am asking this in the right channel… do you mind giving your general thoughts on snipers/snipermains in hunt? How do you feel about the GameStyle? I am trying to collect some general feedback. Thank you very much! Good hunting!

dim heron
#

@static hamlet That's a steam issue, has nothing to do with Hunt.

balmy sparrow
queen jungle
#

Anecdotally sniper players seem to love running all concertina and making it impossible to reasonably push a lair without instantly getting beaned when you try to clear the wires

sour hull
#

Sounds fresh 😂

static hamlet
#

@dim heron I'm playing hunt showdown, that's the game, not steam. Are you saying it's my responsability to contact steam regarding this issue ? Why isn't there an invite button with a connection via your servers and you have to rely on steam for the invite feature?

granite summit
#

Any troubles with party up?

somber glade
# sour hull Hello there 🙂 I hope I am asking this in the right channel… do you mind giving ...

Like some other feedback you’ve received it feels like a “can’t beat ‘em join ‘em” situation, however there are things people can do to avoid being sniped.

Always move
Never run in straight lines or move predictably
Game sense/awareness and sound discipline also help.
Much like the point about it’s only real counter is itself it also seems to be particularly good at punishing low skill players who lack some of the disciplines listed above, this is just my opinion but even being good at the play style myself I do not like or respect it.

queen jungle
#

@compact creek They’ve gotten that feedback before. They just care more about nickel and diming people who have already paid for the event pass. They want to sell contracts.

#

Wouldn’t be shocked if funds are being sapped from Hunt for the next crysis game

glacial rose
#

easy cheat doesn't seem to be doing anything

wild lagoon
#

I will literally beg for it to be fixed at this point laugh

queen jungle
#

It's broken? Works fine for me. Except for the sideways light cone 1HuntLUL

dim heron
compact creek
compact creek
queen jungle
#

When it comes to monetization practices they only communicate through vague videos

queen jungle
#

Don’t get your hopes up.

compact creek
#

Isn't that a shame

#

I won't lie, I had some hopes because of how rather easy to get Blood Bonds are

worthy lava
queen jungle
compact creek
#

But well, this is it I guess. I need to reconsider where I spend my money then I suppose.

#

Ah, now it works

#

well whatever, thank you all

#

I mean to be honest Proton I get it, there are only so many people you can sell a game like Hunt: Showdown to

queen jungle
#

Idk if that’s a reason to quit

compact creek
#

Quit? No. Just limit how much I spend on DLCs.

worthy lava
compact creek
#

I bought the game in the early access, came back a while ago, bought a couple DLCs to show my gratitude, but if monetization gets annoying and in my face, I'll stop paying.

queen jungle
compact creek
#

You get what I mean

#

voting with my wallet is probably the best I can do

queen jungle
#

Not that crytek really cares if people respond negatively to something. Just look at the black market.

#

Black Market was a massive letdown

worthy lava
#

Pretty much, but that lightens the load on the art team. You can imagine easily a classic revamp DLC that adds two new skins to some of the older/plainer hunters, say Redneck, Red Shirt, Hardin, etc.

#

(Not saying it's a good thing, I'm just saying that's where I see it going.)

queen jungle
#

The skins we’re getting are already getting pretty uninspired though

compact creek
worthy lava
#

I think it only updates when you buy or roll.

queen jungle
#

Idk if alt skin sales become a big thing I think I’ll just stop buying

worthy lava
#

I've had the same three offers for... well, since it started.

queen jungle
vital drum
queen jungle
worthy lava
#

Well that's something - at least it's curated to a theme.

queen jungle
#

Man the black market just stinks

worthy lava
#

It's some random things that are cheaper. I wouldn't say it stinks, it's just... another thing that is there. Doesn't add much for me, but takes nothing away.

queen jungle
worthy lava
#

Now, if they start putting in items that are only black market available, I will be miffed.

queen jungle
#

Look at the comments for that clarification post, people were NOT happy

compact creek
#

Honestly? I'd love to be able to buy some of the event skins. Some are extremely juicy and as you can imagine, I did not spend my last 4 years playing hunt regularly.

worthy lava
#

Oh yeah, but I don't care about not having my original expectations met - as long as what is actually added does not make things legitimately worse*.

worthy lava
queen jungle
#

It just kind of says to the community that the hunt devs aren’t listening or just don’t know what the community would be interested in

compact creek
queen jungle
#

I’d also like to point out the devs stopped acknowledging suggestion posts in their own channel and I don’t buy that it was because of ‘clutter’ like it was claimed

#

I also don’t buy the rules against suggesting boycotts had anything to do with discord ToS. It’s just damage control.

fiery ocean
#

community of this game is shit as this game is now

#

elo

compact creek
#

xD

#

kinda true tho. If only I gave a bit more shit I could imagine getting extremely frustrated over randoms in duos/trios and the amount of metaslaves primarily.

vital drum
# queen jungle I’d also like to point out the devs stopped acknowledging suggestion posts in th...

You shouldn't buy either of those claims you're making because neither of them are true. Overview was removed because it gave many people the impression that it was a promise of a feature getting added, when that wasn't necessarily the case.
And the rule about manipulating the review systems has nothing to do with Discord's ToS, it was never claimed it was. Feedback is welcome, but rallying people with malicious intent has no place here.

queen jungle
#

Mods can’t even get their stories straight

#

Showing dissatisfaction is evidently ‘malicious intent’

vital drum
#

Maybe they said Steam ToS? Manipulating review systems is against Steams ToS iirc, but not Discord. Could be some misunderstanding though.

queen jungle
#

Damage control

vital drum
sharp veldt
#

@dusk pelican the spawns are not random. they are at boss compounds ONLY.

queen jungle
#

It’s only when you discuss taking action on dissatisfaction that it becomes a problem. It’s really easy to ignore feedback channels, but the review score isn’t so easy

#

If they don’t want us to leave negative reviews they should you know, listen to community feedback before people get mad

#

I’m not even mad at crytek but the recent reviews show that a significant amount of people ARE

burnt mulch
#

recent reviews?

queen jungle
# burnt mulch ?

Recent most popular reviews are negative discussing monetization

#

@dusk pelican My guy they’re at boss lairs chill

vital drum
#

Public spaces affect review scores, giving negative feedback and discussing problems of the game does lead to it indirectly, because other people reading it can be affected by it. Which is totally fine. However, Hunt's review score has been 80% or higher got a very long time.

queen jungle
#

Recent developments account for a tiny fraction of total reviews over the game’s lifespan

vital drum
#

That's why there's a recent reviews statistics

burnt mulch
#

sorry but saying "a significant amount of people are" is a little...

queen jungle
#

Again I have no major issues with crytek

#

They don’t listen but no AAA dev does so it’s just par for the course

#

Their monetization practices are half baked but not egregious in any regard

#

They’re just a fine company

burnt mulch
#

kinda derailed at this point, but uhh.

queen jungle
burnt mulch
#

... what?

queen jungle
#

You were typing up a whopper before I said I don’t mind crytek and acted disappointed when I said it

burnt mulch
#

that's just an assumption lol

vital drum
burnt mulch
#

accuse me of whatever, I guess.

vital drum
#

Feel free to DM a screenshot to me if you have it

fresh lynx
#

@chilly dagger I love the idea. Give it a bit more dispersion/shorter barrel, and 11+1/0 ammo reserves (similar to the obrez drum) and it could be a unique playstyle niche for shotguns!

frosty garnetBOT
#

@gray pendant, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

The Dolch P needs a Variant:

Description:  The Dolch P needs a deadeye scope, that you can toggle to iron sights, and an underbarrel shotgun.....maybe even some Darksight enhanced thermals in the deadeye scope to give the "voodoo magic" aspect of the game more utility```
echo forum
#

@frosty path also if you have performance issues related to steam overlay you can't disable it and still play with your friends. Cannot invite or be invited without it enabled.

queen jungle
echo forum
queen jungle
#

But you can’t invite, that much is true

queen jungle
echo forum
queen jungle
queen jungle
echo forum
queen jungle
#

Do you not automatically have a chatbox tab open whenever someone messages you?

echo forum
queen jungle
#

I feel like that isn’t true

echo forum
#

read the bottom comments..doesn't work for these people either

#

if you go into messages and try to manually accept the invite it gives you a " steam overlay not enabled" message

#

the overaly also adds like 10-30% CPU usage to Hunt for some reason.

#

overlay*

queen jungle
#

I’ve had no issues receiving and accepting invites, and have invited people through LFG who had it disabled. I guess it just effects some people and not others.

prime ibex
#

@analog forge It's 1895 in Hunt?? Sure there was "Planes" after 7 years, but just because it's 2022 doesn't mean it applies just cause.

analog forge
prime ibex
#

Ok lol

#

@analog forge I will say, I can see working trains in Lawson and maybe a mobilizing underground for DeSalle

analog forge
#

we need a new fort called the alamo

#

100v100

prime ibex
#

🤔

jovial lodge
#

@modest glade We have removed your post in #game-ideas because it did not comply with the channel-specific rules; if you would like to make a bug report, feel free to do so in the appropriate bug report channel for your platform.

frosty garnetBOT
#

@crimson verge, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Add a different system for inviting people since steam has a limit to the amount of people you can add in a week and if you hit that limit you will not be able to send friend requests to other people until it resets after the week.```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/1015486390185775174/steam_support.png>
echo forum
# analog forge 6v6 hunt showdown 😮

it would be sick if there was a much bigger map with trains, horses, river boats etc that would actually push people to move and make some noise to get to objective fast instead of slinking around with mosin for 25 minutes. Maybe on unreal engine though, definitely not cryengine

little carbon
#

I don't think extracting early should be penalized generally, however some kind of penalty for a random leaving the match very early (like within 5 minutes) without their teammates might not be the worst idea. Could just be queue penalty time. Of course not when they extract as a team

queen jungle
burnt mulch
#

6v6 is also… exactly the number of players we currently have on a server.

echo forum
queen jungle
#

Performance could be better but it's not horrible

queen jungle
craggy pike
#

For me the performance took a nosedive since 1.6

queen jungle
#

I can't say definitively when it happened but I get inconsistent performance on all settings even when I generally run stable 60

#

My PC isn't amazing but even at the settings where the game should be running fine it takes random dips here and there for seemingly no apparent reason even when nothing is happening, but stays rock steady during most PvP encounters so idk

craggy pike
#

Currently all my graphics are at minimum and I can get 60 outside of complex compounds like desalle

queen jungle
#

Even in compounds I usually get over stable 60, idk what causes the dips because more often than not they happen when nothing interesting is on screen

#

I know that ground fire can cause issues for me if there's an absolute ton of it, but other than that nothing really drops my frames consistently

craggy pike
#

Cryengine has been okay for some of the few games that used it, I feel this games problem is a matter of optimization and spaghetti code

queen jungle
#

Game was semi-thrown together after scrapping Horrors of the Gilded Age so it's not surprising that it's got some kinks that need to be ironed out still

craggy pike
#

A shame that fixing one issue reveals 4 more

echo forum
# queen jungle 8 years isn't that outdated, but CryEngine is ages older than that

that's extremely outdated in the age of technology lol. It's almost a decade. Look at the innovations anything related to technology in that time span. UE5 is probably the most impressive modern game engine currently and I feel like game devs with old inhouse engines that refuse to use something else are shooting themselves in the foot. I understand the profit motive but eventually you either spend massive amounts of money to redevelop your inhouse engine or move on.

queen jungle
#

I've been following the game since Early Access but it genuinely looked kinda bad in those days

#

Edited to clarify EA meant early access not Electronic Arts

craggy pike
#

I doubt they'll leave cryengine, and updating hunt to a newer version of V would be too hard as they said there's so much custom code

queen jungle
#

Trying to port any game across engines is borderline impossible without spending more resources on the game than it took to develop in the first place accounting for all the bugs and issues that causes

#

We'd have to go through Early Access all over again

echo forum
queen jungle
craggy pike
#

I really hope the next patch fixes tons of the big bugs, otherwise I'll just stop caring

queen jungle
#

Would love a 3 player co op first person shooter in the Hunt universe

queen jungle
echo forum
queen jungle
#

Comparing a behemoth like Call of Duty at the height of its success (WaW, MW2, Black Ops, etc) is genuinely just not fair

craggy pike
#

Games nowadays can barely do one of those things competently

queen jungle
#

Modern studios just care less about the product and more about monetization, but I think it's more complicated with Hunt.

#

I'd also like to point out having a game that specializes in 1 thing and does it really well is better than a game with multiple mediocre modes

craggy pike
#

Agreed

queen jungle
#

I'd say Hunt falls into the first category, for all of its hiccups it's my favorite of the genre, and does it really well

craggy pike
#

I think they have a fantastic niche carved out for them, but the litany of issues plagues this gem

#

It shouldn't take 3 months to fix these bugs, but I suspect we won't get any help until the event's over

queen jungle
#

I wish I had a clip of it, but earlier I tried to interact with a door a few feet away from the top of the ladder had a brief out-of-body experience and slowly floated back down to the base of the ladder

#

Through the floor

craggy pike
#

I have several complaints with this game, I still enjoy it but it wears me down when I think about them

queen jungle
#

That bug is funny when it doesn't result in death but I feel like I'd be pretty pissed if that got me killed during combat

echo forum
# queen jungle Yes but those were also made by bigger teams with bigger budgets

I mean idk about that. Hunt made $98m on steam alone. Also with UE5 game development is easier than it's ever been. So many prebuilt assets/kitbashes, engines handling many of the time consuming details by default, OS 3D audio plug ins, weather systems,mocap animations, tweakable preconfig online systems etc. When you consider the "xbox tax", development cost a game like CoD4 from OG xbox has like 10x the content of Hunt from 2007.

echo forum
# craggy pike I have several complaints with this game, I still enjoy it but it wears me down ...

Yeah I half hate this game and half love it. Just depends on the enemies and my mood. It gets really stale being the sole players pushing in a lobby because unless you know where the enemy is to peek you are usually at a massive disadvantage because they make no sound sitting ADS at a door or in a corner and you're so loud. Especially bad pushing people if they're in a building with shotguns. Yes I know " just don't push" but that just makes the game boring.

#

worst part is the netcode for me though

queen jungle
#

I'm also relatively convinced that funds are being sapped from Hunt to go into Crysis but that's just a theory

#

And again, comparing CoD at the height of its success to Hunt Showdown just straight up is not fair

craggy pike
#

What makes you say that hunt is more mechanically complex, I haven't played CoD ever

echo forum
echo forum
echo forum
unborn smelt
#

Hunt is built on a Projectile based system - while CoD especially in multiplayer is almost if not exclusively hitscan

#

Sure CoD had a campaign and more gamemodes, but especially the maps are far far lower quality than HUnt's maps and they are far smaller

echo forum
#

"When a weapon is fired, a physical object is created in the world which represents the bullet.

A physical force is applied to this bullet in the direction that the weapon is aiming, and this force propels the bullet through the world.

Because the bullet is a physical object, the physics properties of the bullet effect how it travels. That means that each type of ammunition has different properties and will move slightly differently." -Dev Log

echo forum
unborn smelt
#

It makes the most basic systems involved far more complicated that if they were streaight up hitscan

unborn smelt
#

It's about it making a lot of the underlying work far more complicated

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because there's entire layer of added complexity

echo forum
#

to the player

unborn smelt
#

and that's straight up not true - because hunt's underlying systems are far more complicated that CoD's straight up hitscan model

echo forum
unborn smelt
#

But they don't...

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The important part - the "for gameplay" is missing.
and even then it's not that similar

#

you still have leadtimes, and narural trade windowns in Hunt all of which are moot points in CoD

#

CoD is point and Click - that's it

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the old ones that is

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Like at 50m a base Winnie projectile takes 125ms to travel

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That's a natural trade window of nearly 250ms...

balmy sparrow
#

Hi rango
Your thoughts on electric lamp?

untold marsh
#

its 24/7 night map i dont know its like 2 days in a row like that

balmy sparrow
#

Unlucky

unborn smelt
#

bit useless

#

but i want colored legendary versions so i can throw a rave

balmy sparrow
#

Ok true
Why no legendary lamp

unborn smelt
#

prolly because it has no actual model on the hunters

balmy sparrow
#

We have different lighted alert tripmines now

#

Don't see what's stopping other lights from differentiating

unborn smelt
#

me neither

balmy sparrow
unborn smelt
#

but we still lack a diffrent color lamp and flare pistol

#

and starshells

balmy sparrow
#

Ikr

#

And inci ammo with dragon breath would be cool to extra colour

#

When legendary special ammo

unborn smelt
#

👍

echo forum
# unborn smelt you still have leadtimes, and narural trade windowns in Hunt all of which are mo...

the trade windows are trash,that's some halo 3 bullshit that people hated and is not even a complex part of the netcode, it's actually a cop out. Hunt is also point and click for anyone fighting people in a compound. 125ms is so fast that you would have to be aiming at the players ear to have missed when you compare it to the hunter run speed. Hunter's sprint at 4.5m/s so in that 125ms span that only move 0.56m. If you aim at centre mass
body you will hit also most players will be ADAD strafing and shooting back so it's much less drastic than that. Use long ammo like most players still do because compact/medium ammo is mehhhh and it really is nothing until like 100m+.

#

Also much more complex and harder to aim in WZ than Hunt lol. I don't even play it because unless you have aim assist you get locked on. Guns have reticle bounce, recoil lots of slid canceling and advanced movements.

unborn smelt
# echo forum the trade windows are trash,that's some halo 3 bullshit that people hated and is...

The trade window are a byproduct of it being projectile based - it's smth you may not like but then you're likely better off with a hitscan game.
We don't know a hunters dimensions but 0.56m might make a chest shot ca complete miss depending on the dimensions or makes a chest hit an armshot for drastically reduced dmg.
Well yes you are comparing it to WZ now tho where you before compared it to CoD 4 - where it was purely hitscan...

#

I very much agree that gunplay wise CoD, may people bash it as much as they want, is far more nuanced than Hunt

echo forum
unborn smelt
#

they often have visual and actual recoil decoupled, they have diffrent move ADS and sprint in/out times, more vaied pen and sway.

echo forum
unborn smelt
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It had slow shooting snipers - but those are OHK to body hitscan weapons Other than those most guns start at 600 RPM and go all the way to 1200 Rpm

echo forum
unborn smelt
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no they absolutely don't

#

The avto in HUnt fires at 400 RPM and is the fastest gun there is

#

the next slower ones are Broheim and dolch at just over 200 Rpm and 164 Rpm

echo forum
# unborn smelt The avto in HUnt fires at 400 RPM and is the fastest gun there is

the RPM counts in CoD were not a ccurate. 100% AK shot close to same speed as Avto and m16 slower. P90 and scorpion were fast but low dmg. The game had faster movement speed than hunt and slower RPM that modern call of duties. I'm not going to say Hunt has faster rpm weapons in general but avtomat would 100% fit in CoD4.

unborn smelt
queen jungle
# echo forum that's extremely outdated in the age of technology lol. It's almost a decade. Lo...

CryEngine 5.6, which Hunt uses, is from 2019.

The impressive thing about UE5 is Epic's marketing department at work. All the fancy features put Epic's own performance goal at 30 FPS/1080p.
Unreal Engine is extremely similar to CryEngine in that they are both FPS engines and suffere from similar problems. Just look at ARK for example and you can see all the performance issues of UE4 that only got solved years after its release.

unborn smelt
#

and what i could find lists it at 600 Rpm

#

which is a blazing 50% more then the avto

echo forum
balmy sparrow
#

Hi final
Opinion on electric lamp?

crystal plume
#

Exists to unlock fusees and flare gun

balmy sparrow
#

Hi diiba
Same question

echo forum
queen jungle
# craggy pike I doubt they'll leave cryengine, and updating hunt to a newer version of V would...

It wouldn't make any sense to leave CryEngine. It's a highly capable and proven shooter engine and Crytek's main product.

Although I doubt there will be any major engine updates to Hunt in the future considering they are working on Crysis 4 which will likely get all the fancy new graphics features (they didn't even put DLSS and RayTracing in Hunt, but rather made the Crysis Remastered Trilogy to show those off).
Historically, Crytek games are first and foremost meant to advertise CryEngine and new major engine releases always came with new games.

unborn smelt
#

and the info i searched up are some of the lowest RoF automatic guns from that game and they still fire way faster than the avto

#

completely disregarding that semi autos could be fired incredibly fast, (I remember fucking with my friends on Lan with macros)

queen jungle
echo forum
balmy sparrow
#

@ripe basalt
Opinion on electric lamp?
Hi

echo forum
#

I'm not talking about historically,just in the game

unborn smelt
#

and it's usually listed at 600 Rpm

#

And keep in mind we're still comparing the fastest gun in Hunt - to the slowest automatic guns in CoD 4

#

on average RPM in Hunt is ~ or under 100Rpm

#

where as in Cod fast fireing automatic guns are the norm usually multiple hundereds of RPM

echo forum
# unborn smelt and it's usually listed at 600 Rpm

bruh the game came out in 2007 they just made up the stats and we were talking about speed not RPM. The two are not the same. The avtomat easily shoots faster than AK but AK has 2x the bullets in a mag and reloads faster in the game. AK is not slowest it's very average. Only Avto ,shotguns and dualies are very call of duty in practice.

unborn smelt
#

disregarding perks like doubletap to increase the fastest RoF guns even more

unborn smelt
echo forum
echo forum
unborn smelt
#

In Cod afaik shotgun dmg is split into 2 parts, the first one is some basic check if the enemy was in the shotguns cone of fire and then the enemy is applied dmg for just having been there - then the "projectiles" are calculated on top

#

this is done to give them a sense of reliability

echo forum
#

tbh I wish this game handled shotguns like CoD4 lol

unborn smelt
#

In CoD it's no issue because respawns

echo forum
#

it's basically an I win button if you have even average aim and the other player doesn't have a shotgun. Also trade trade trade trade

unborn smelt
#

In Hunt where you're supposed to manage meds and are just permadead or heavily crippled it'd be too dominant

willow burrow
# echo forum that's extremely outdated in the age of technology lol. It's almost a decade. Lo...

Source Engine was 9 years old when dota 2 came out and 16 years old when Black Mesa was released, I imagine similarly CryEngine is getting updated, just because they don't market every minor version change as a new product doesn't mean it's not kept up to date. From a player perspective, when you open a binary of a game it's really hard to tell how good/capable an engine really is so idk why hunt would need to be ported to another engine or needed a new engine release.

echo forum
#

basically just run away

echo forum
unborn smelt
#

TBH i find it highly unlikely that Crytek will not use Cryengine for many if not all of their PC games

echo forum
queen jungle
echo forum
#

I make shit as a hobby and it's easy to see how much easier it is for a hobbyist on UE5 than when I tried CryEngine

#

wayyyyyyy more documentation

queen jungle
crystal plume
#

Cryengine is harder to use yeah, don't think anyone's really claiming otherwise

queen jungle
#

Oh yeah, user friendlyness isn't exactly one of its perks

#

I've done some smaller hobby projects in CryEngine in the past and getting into it takes time. Although they do provide quite comprehensive guides on their YT channel.

echo forum
crystal plume
#

The opinion about looks is very subjective

#

To me Hunt's world looks much more atmospheric and alive than 90% of mainstream games that try to look realistic and such

echo forum
willow burrow
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I haven't done any meaningful gamedev since about 2008 but performance of a game isn't necessarily 100% on the engine itself

crystal plume
#

You're fine to think whatever you think, but to use it as an argument when it's subjective doesn't really work here (aimed at Jakey in case that wasn't clear)

echo forum
queen jungle
willow burrow
#

LoD isn't really something that gets better with the engine though, no?

crystal plume
#

I couldn't care if a competing game used 24k textures with no LoDs if the world they make is less atmospheric and feels dead

#

And Hunt has nailed that aspect

queen jungle
#

I'm running Hunt at 80 FPS/1080p on an R52600x and 1070Ti at almost all max settings.

crystal plume
#

LoDs are bugged most of the time anyways if they have issues

echo forum
crystal plume
#

Rather than being indicative of the LoDs being bad

willow burrow
echo forum
queen jungle
#

It looks like a game from 2007
Now you're just making a fool of yourself...

echo forum
#

look at that picture

#

it manages to make everything looking muddy and sharp edged at the same time

crystal plume
#

Here's a random screenshot of mine that I found from 2020 🤷‍♂️

queen jungle
echo forum
#

this is 4k game

#

ultra settings

crystal plume
#

Another screenshot of mine from 2019

echo forum
#

also if you look at textures still not great

crystal plume
#

And you are taking screenshots of a youtube video, quite different to raw screenshots especially with the compressing youtube does

echo forum
#

it's very comparable to Apex Legends

crystal plume
#

Here's one from 2022, I would also like to add that I play with everything on low except for textures and object quality

echo forum
crystal plume
#

To me they are fine, and as I have already stated twice I find the atmosphere etc. much more important

#

And the last screenshot in that reddit thread shows an issue with the shadows on the high setting, that issue doesn't happen on low/medium

echo forum
crystal plume
#

Aight I'll leave it at that then, I'm out when the downgrade argument is thrown around

#

Not gonna bother

echo forum
queen jungle
echo forum
crystal plume
#

Because they mix art direction changes with downgrades done for performance reasons, and because people often think something in the past was better than it actually was in many aspects

#

Or at that time it felt new and better

#

But they got used to it

#

Like some game I used to play as a kid, I remember it being so fun and cool, then I emulate it to play it again years later and it's very meh

#

Either way, there were no changes to visuals for performance reasons, there were changes done because of artistic reasons

echo forum
crystal plume
#

Performance is always an ongoing thing to work on, there's a lot they may be doing under the hood even if not exclusively stated in patch notes

echo forum
#

it looks like they changed the original greenery and this is the biggest source of people claiming graphics downgrade.

unborn smelt
echo forum
crystal plume
#

Is it?

#

The veteran crew are here mainly for the pvp

#

Me included

unborn smelt
#

I personally would say yes - but i think that comes down to what exactly consitutes as "competetive"

queen jungle
#

It's competitive by default since players compete against each other for the win 🤔

unborn smelt
#

On one hand the game can be called competetive as there is multiple teams competeing for the same goal against each other.

#

on the other hand competetive can be understood as the game tries to minimize RNG and other aspects outside individual/teams skills to find out whos the best

echo forum
# crystal plume Is it?

so am I but I think at it's core the game would not stand up to other games in the "competitive" genre of FPS. It's not like you even have to do the objective

unborn smelt
#

I personally always saw Hunt in the first category because IMO there's far too much RNG baked into core aspects (RNG spawns for teams extracts bosses enemies resources)

#

But i cannot fault people that want it to be in the other "competetive" category

echo forum
unborn smelt
willow burrow
#

you do compete against other players 🤔

echo forum
crystal plume
#

I would argue it's competitive amongst the people who are playing it together? HuntThunk

willow burrow
#

idk how you define competitive, ppl compete even in monopoly

crystal plume
#

Like if you aren't competing in mario party then you're playing it wrong or you're just throwing

echo forum
willow burrow
#

You do play against other humans and the goal is to perform better than them and there's a way to track your performance both by MMR and KDA so which part of it isn't competitive?

crystal plume
willow burrow
#

Magic The Gathering is an RNG based game too and yet people compete on a big stage for money in it

unborn smelt
#

that'd be enough to call it competetive

willow burrow
#

I think what you're challenging is the 'fairness' of competition not the competitiveness itself

unborn smelt
#

but it obviously isn't competetive the way CSGO or starcraft are

echo forum
unborn smelt
#

many people think of competetive games as games that are as fair as possible - which would require to single out RNG as much as possible

echo forum
#

This is every setting on max at 5120x 1440.

willow burrow
echo forum
#

Look how game flckers when edges when I move camera. So hard to see a bush wookie when the game looks like this.

willow burrow
#

I think it's fair to say hunt is competitive but it might not be the most 'fair' to all contestants, but the objective of the game is quite clear and players compete against each other in real time to fulfill it.

echo forum
unborn smelt
queen jungle
echo forum
#

you play a series of games and not just one.

unborn smelt
#

it's not like sometimes whilte and sometimes black have the advantage

#

nor is chess built on a foundation of mostly RNG

willow burrow
unborn smelt
#

MtG has a big base of RNG - however especially in competetive MtG maxing consistency is a huge factor

echo forum
willow burrow
#

Yes but in MTG that isn't because you want to be on even ground with the opponent but because it's better to know the outcome of your actions than not know it.

unborn smelt
willow burrow
#

Consistency that is

unborn smelt
#

in legacy, pretty much yes

willow burrow
#

Depends on format and you have to remember that there's a very large amounts of decks you can make and each set doesn't contain only constructed quality cards

#

some of the cards are printed with limited in mind

echo forum
#

PsW is widely hated because it's viewed as both anti competitive. RNG is also hated for the second reason. Luck is a factor of life. RNG isn't luck. It's simulated deviance. Essentially the computer deciding you lost.

echo forum
willow burrow
#

it's not a limited edition card it's a card that was printed for limited format (format where you have a limited choice of cards instead of all the cards legal in your format)

echo forum
#

because they were only intended for one formaT

unborn smelt
#

there's a good bit more and that's just a very brief explanation