#feedback-discussion
1 messages · Page 14 of 1
@green crane glad to know I wasn't the only one that had issues on US East. Kept getting packet loss. Was unplayable. Had to switch to only West as opposed to East and West
Uhm, no, leads are not off. Ping literally does nothing to leading, aiming, and hitreg. All of the calculations are done on your client-side, based on info available to your client-side. The result is then sent to the server, which generally confirms (validates) it, or not, if there was some issue (like packets delayed past 800 ms). The other players move on your client-side just the way you are seeing, and their ping does not affect your aim in any way whatsoever. It just means that when you headshot them out in the open, their extreme ping might end up in them dying behind a stone wall. Much like vice versa if they kill you. Which feels bad, but is not really any advantage.
The only advantage high ping gives is to bad players - it far increases the likelihood of a trade, so if you were going to win, high ping hurts you, and if you were going to lose, it helps you (makes it a trade in both cases).
Then there is packet loss, which affects everyone, some more, some less. Hunt servers seem to drop packets telling the server that you hit someone far too often for a game where a single shot often wins fights, but all in all, not ridiculously often. And for some people, the issue is largely with their own connection as well.
Thing is, as Finall said, the brackets and the stars are not the same thing - for example, if you have 2751 MMR, you are a 5-star, but if you had 2750 MMR, you would be a 4-star... but there is only 1 MMR point difference, and thus nothing indicating any significant or meaningful skill difference.
Another thing is, these do not really align. On EU, you can be a 5-star and have anywhere between 3-4,5-stars team MMR as a solo vs trios. That is a HUGE spread. And you can have 3-star solo vs trios team MMR as either a 5-star or a 4-star. So stars are somewhat indicative, but extremely imprecise, and often misleading.
And also as stated before, lower population servers have higher tolerance in SBMM, so you can get matched with players with more significantly different MMR from yours.
Oh and the rare cases where you get killed by someone who literally was not there for you are likely not due to their high ping, but also due to packet loss. The packet telling your client that the other person was there just went missing, or was delayed, and you got killed by a ghost. Because ping would mean that you would still get to see them, and would have had time to shoot at them as well. Just with a delay, which you however cannot tell, as everything happens seemingly normally and in real time on your side.
@storm bobcat Not necessarily about the snow map, but about the working train going from station to station, that would be so epic! Both Lawson Delta and DeSalle have train tracks and I always wished there would be a working train to jump on as it would fit so well into the western thematic.
@little carbon @pearl torrent @soft tendon hey i was wondering why you didnt like my ideas guys! just would like to know your feedback if possible (:
Right, I do think that is the cooler idea. However I suggested it to be in a new map because I figured it would be rather difficult, or too drastic, of a change in DeSalle considering there being a bunch of other abandoned carts along the track. Thanks for the feedback!
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Delete reconnect button since it's not working.```
Well I'm back and let me just say that my opinion has in no way changed. Crytek is made up of mediocre people who receive undeserved immunity from criticism. They have refused to do even the bare minimum to provide even a playable experience on consoles despite charging a premium for access. With every update they ignore glaring issues with the game to shove more "DLC" (really just overpriced skins) at us while the performance drastically declines. A part of me doesn't really want to compare them to other studios but at least EA makes sure we can at least get to the main menu before scamming us.
On one hand, they are just a company aswell and need to make money, but the Content and Balancing have been getting worse and worse with every patch, + the performance is just getting worse aswell. It does feel rather bad as a player if they just pump out skin after skin instead of adding / focussing on good content, bug fixes and performance updates.
I just want Crytek to get a new engine, this one that they're holding onto is just not working for them.
A new version of CE is on its way, but I doubt that is in the cards for Hunt. Maybe some of its features will trickle down with time.
CE is a very strong foundation, its biggest weakness is the online component, probably. It's the same basis that powers the remastered trilogy on Switch and it's one of the most impressive graphical showcases on the platform.
It can scale down graphically to an incredibly low-powered system, while keeping a lot of its graphical appeal. But Hunt being an online game is what prevents it from really flexing the rest of the engine's muscles.
There is no foggy night time. Night does have a slightly increased chance of spawning during the event, but apart from that, it's just random
So you're getting unlucky
with 80% of people leaving when they get night or fog maps, why do they even have such a high chance ?
It's not a high chance, it's still significantly lower than daytimes. Just a little higher for the event.
@mellow current they tried solo only Bountyhunt in EA - it sucked, and its miserable fail was the reason QP is what it is now
So QP is Hunts solo only queue
yup, i started a discussion in steam to find out why people where disagreeing with me. i obviously didn't know because i'm pretty new but i understand and sadly it has to be accepted
thanks you too!
!report @upbeat quest
If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
Team killing is a violation of the Code of Conduct in Hunt
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How about making poison more visible, cause i just got killed only because you couldnt see a poison bomb inside some bushes. Than i got damaged and made a sound what ultimatly killed me cause all the enemies than knew where i was...```
@slender crane that is genuienly one of the best suggestions I've seen in months. And I'd upvote it twice if I could.
lool thanks man
That's a stupid rule and makes no sense
Sometimes you gotta put your teammates down
We really need to fix concertina going through wood walls like it does. Makes 0 realistic sense and it REALLY annoying when it pops through walls and ceilings/floors. Fix this please! #everyhuntplayer
it's really handy if you're able to take advantage of it though
throw concertina at the ceiling and trips up the team above you
Because dead game in Aus. Basically after 11pm you have a choice - keep refreshing the ready button (and get matched with maybe one or two teams) or switch to US server and suffer the lag.
Asia might have better pings for us but who wants to play with cheaters
"take advantage" of something that should not even be a thing :/
@queen jungle Look man, I get you're big on the whole 'immersion' thing, but not giving players an in-game option to communicate without being at an objective disadvantage is outdated at best and outright backwards at worst. Even RUST, a game which used to be big on the restrictive information policy has realized that people need proper ways to actually talk to one another. Right now playing with randoms is hell on Earth because even if your teammates do by some miracle want to communicate with you, you're broadcasting your position and plans to everyone. You shouldn't have to add people on Discord just to communicate with them, and party chat is not mutually exclusive to local chat.
^
What is up with Crytek and not disabling proximity chat but disabling the leaderboards? It makes no sense at all.
Wut
@stable crow I dont see what's wrong with that picture. Seems like perfectly normal way of using the bow
You know you can chat in lobby and exchange discord info right ?
Ye but they should have an ingame voice chat for the team. Thats just logical.
They know ppl want to communicate, so give them the tools for it.
Theres really no reason not to than to be to lazy to implement it. Any "immersion" argument goes out the window with Discord existing.
Heard the argument "but but how do they talk then? Telepathically ?" Ye like they do already apparently.
I don't think discord existed in 1895.
It's just a low priority feature that prob won't see light of day before 2D replay.
@glossy pendant yeah... Pairing the Pax with one of the worst options in the game will certainly help to bring it back...
Let's be honest. It needs what the scottfield hast, more variants/good variants and FMJ
As long as they remove the MMR bonus for randoms in the same update, there is literally no reason not to implement a team VC
Hmmm.
But it would make both weapons a tiny bit better. Certainly it wouldnt hurt them.
Giving the Pax better Variants & FMJ, more similar to the Scottfield, would make it just the new Scottfield, and the Scottfield would be in the place of the Pax.
Not much won this way.
Imho it would be better if the Pax had its own niche.
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hello together, with a bow, poison arrows are reduce from 8 to 3, when i use 2 different types of arrows? Why? I think it is the only weapon, where ammo is reduced when u use poison. Any special use, more than poison? Please remove this penalty. Especially withthe i cannot take a shot arrow, cause it is blocked by the environment, or because of the newest bug, that some arrows go through hunter, windows etc without making damage and disappears in the world```
Removing fmj wouldnt hurt cent? wut??
Okay, it would. I meant it wouldnt hurt the Pax.
but DumDum would be a plus for the Cent. And distinguish it from other rifles like the Vetterli or the Winfield-swift.
It just doesn't fit with hunts setting, and also doesn't contribute any meaningful new addition to gameplay that would warrant such kind of break in my opinion
@acoustic hawk bow poison comes with reduced capacity because unlike other poison ammo where you loose pen, the poison arrow is a direct upgrade from the normal arrow
Think Cent with dumdum would be far to strong.
Look at Springfield, imagine that with slight dmg drop off but you can continously fire
No, t would make them equal which can be anothe rproblem. But the Centennial is shit. It needs 2 more dmg.
Poison ammo is still a meme, fire ammo too etc. Giving the Pax its niche should be done with making it real usable and semi-competetive (its still just medium ammo) and not tagging it onto a already bad gun. This just worsens the Pax in the eyes of the palyerbase.
well.. lets just say.. Cent dumdum is something i would unironocally play
So would many people.
Its a springfield dumdum with far more bullets in the chamber.
Put it together with a scottfield fmj & you're good to go
So the Cent would be played and the Pax would give it a bigger ammo-pool, thereby indirectly buffing the Pax. Maybe DumDum on Cent would have to be balanced by giving it a bigger bullet-speed-penality or by reducing its ammo-pool again.
@wispy folio the machete can one tap to chest now, they buffed it.
and there sorta is a tool-machete, it's called the heavy knife.
Machete is still 135 heavy damage. That can't one tap. In any case why would a trait bother you?

well i mean technically machete CAN one tap to any body part because it does bleed

Yeah technically a throwing knife lite attack can one tap because it causes bleed too. What an amazing argument
Ikr
hm I thought they buffed it to one tap. well it does 141 on heavy now actually.
Throwing Axe does 143 heavy without the assailant trait
and I'm of the opinion that stuff should have a reason to exist, not just "why not"
There's stamina usage thingie
I mean, nobody's going around trying to argue for combat axe to be viable.
machete is just in the same bucket.

The reason being is I'm ready to spend trait points and not gimp myself by wasting a weapon slot on the Machete. In a world where saber, bayonets and ripostes exist taking a machete into a weapon slot is at best a meme decision.
This way the Machete would still be a weapon but anyone wanting to play it would have an alternative way.
and taking a machete as a tool slot for the cost of 2 trait points isn't, but heavy knife is?
Heavy knife is weaker and doesn't need trait points to take. What's the confusion about.
I don't see the point.
and it sounds like a coding nightmare.
I doubt it and I've demonstrated the point like 7 times already.
This way they don't have to rebalance the Machete and I'm not asking for it to be a tool outright making the heavy knife obsolete. However realistically since there is zero point taking the Machete rn a trait way to use it's nice skins would be the optimal solution.
you doubt it?
Yes I doubt it.
you doubt that a weapon being used as a tool would be something that doesn't exist in the game and need to have its own spaghetti exception?
Yes
This happened with the chocke bombs just fine
They changed its category because nobody wanted to waste a consumable slot on it.
yeah but it's not both a consumable and a tool and dependent on a hunter's traits
You're grasping at straws here. I don't understand why somebody taking a machete as a tool would ruin your gameplay. You can pop a stam shot like a lot of player do and have an already better tool
it doesn't ruin my gameplay. but it adds bloat and spaghetti and I don't think it's worth "being able to use your machete skins"
do I think some things in the game are shit and need buffs? sure.
do I think this is a good way to go about "increasing" the use of a gun/tool/etc? no.
traits are arguably too bloated as-is.
and this weird one-time exception is a poor band-aid "fix"
Well I disagree completely and I hope they implement it. The Machete has great skins and I'd love to use it more often if they do.
buff machete to 150 damage to upper torso. easy.
or just use it anyway and hit a head.
"hit a head" thx Sherlock Holmes
still lets you use rifle butt for immolators and bring 4 tools.
hell, buff heavy knife's heavy and just remove the machete from the game. that makes more sense than a weird one-off trait
make all of machete's skins heavy knife ones
Wouldn't mind that as an alternative solution.
Tbh - buffing the heavy knife and talons - but giving the machte only such a tiny increase was just bad for the machete
Sure some people still meme with it as people always did, but it's far from even just okay
The Machetes greatest inherent weakness is that it takes a weapon slot in a game that other weapon slot melee weapons have twice its range. No amount of damage increase will ever make it up for this. The only way of making it up in my mind is making it x4 damage against PVE so you can at least convince yourself you're taking it to kill bosses.
IMO they just need to use more metrics to balance their stuff - having 4 melee tools, 6 attachments and 4 weapon slot melee and trying to balance all that by mostly just dmg and stamina won't work out
ehh. I think there's plenty of space they haven't really explored tbh.
So IMO if they ever want decent melee balance - they need to get more meaningful metrics involved, like make the dmg types actually matter a good bit more for gameplay
or give "Custom ammo" type customisation to the full melee slot weapons
like having claw/brawler variants take much less stamina on heavy, but give it much less damage, making it unable to effectively kill much other than grunts.
Oh i do agree that there is - but the latest change just made the heavy knive viable in turn making the machete barely useful at all, and the talon variants can now pretty much stand in for the combat axe
machete: can now light attack with nearly no stamina loss, owing to it being great at slashing light obstacles out of the way
combat axe: can now press X to change to blunt mode
I think having melee attachments outvalue or match the tools is fine - just not a dedicated weapon slot
I mean let's be real there's no way a basic-ass world axe is worth 2 slots anyway. combat axe is gonna suck
because they do come with downsides like the increased sway on the bayonets, or the shitty target obstructing metal part on the winnie talon
I've never felt disadvantaged by the extra sway in my life tbh
oh yeah - but if it can offer smth somewhat unique it could have a decent chance to be used for a unique effect.
sure not in any way meta breaking most likely but maybe at least smth smol
combat axe: can now press X to change to blunt mode
seems good to me vov
Most don't, especially not for how deadly a bayonet is
anyway I think there's plenty of space, crytek just isn't really taking advantage of it
(instead they decide to make a billion shotguns but y'know, that's something else)
would be okay- ish but i'd prefer if it'd be a bit more open.
I tend to giving them customisation slots like custom ammo on guns.
and one customisation could be allowing it to deal blunt dmg
or the often requested poisoning a weapon
isn't that just a straight upgrade
or the ability to bring an ammo pouch to stack otherwise unstackyable ammo, like poison cent
ew.
yes it would be - but seeing how weak melee is competetively i see absolutely zero issue in that
meh
Imagine bringing ammo pouch for nitro
Meh would likely barely do a thing
It would be fun to mess with someone who counts shots good tho
I'm really not down for ammo pouch. I think it's bad enough that long rifles can bring sporks.
it's base ammo is so low, that you could easily get around it by making it a percentage increase
You do six shots, they think oh yeah, now we rush
And then you do seventh and eight
which would mean the nitro has to not bring a good sidearm for a single extra bullett
poison cent can have poison pax or smth idk
Allmost everything problematic can already stack ammo
and if you stack with a secondary - well you have a pretty useful secondary most of the time
if it'd just be a pouch on a melee it'd likely be far worse than having it on a secondary
doesn't mean I think hunt should lean on a problematic mechanic more.
that's fair
ammo box can already do that very well btw
Tbf i like the unrealistic ammo amounts
You can find in this crate only 5 medium ammo for your scottfield, ok yeah that makes sense
But once someone brings dual scotffields they magically manifest 5 more ammo
I like them
oh okay
That's what i said, i enjoy how it makes sense gameplaywise but completely makes no sense lorewise
i find it a bit weird and imo it creates a fair bit of balance issues too
lebel sadge
IMO it doesn't even make sense gameplay wise - a lot of balance issues came from this, Uppercut + long ammo rifle Meta for almost 3 years was in part a result of this, old medium ammo dolch was an issue, compact got reduced because of DW ammo stacking, Avto double pocketsparks
so while it has a few cool interactions - it also created a lot of issues
Ye 
Also other issues of shoehorning ammotypes to the archetypes like making the springie medium, which makes it a pretty shit marksman rifle
dropping to 4 bodyshots at only 100m
Let's just up the ante and make instead of compact medium long
Medium long sniper
Like idk, let's lorewise do a timeskip and enter 1900's instead of 1890's, which would make sense for bullet technology to gitgud
I'd rather go back 10 more years and get rid of all the spammy stuff.
Or that
I don't think there is an issue with that to beginn with
Which is why the Mosin Bajonett ist basically just an upgrade for like 50 dollars more, while the spectre (with less Bajonett range) looses barrel length and has a 50% price increase...
I meant more like an explanation to my previous suggestion
the devs just decided to go with an arcadish archetype system over a somewhat realistic system
Wouldn't want that just out of the blue either
Which is neither particularly bad nor good - just a design choice
Yeah - since talons have combat axe dmg they are really good too, and they don't even add sway IIRC (might be wrong)
I loved that change
sadly melee weapons just get powercrept big time
I still wouldn't take talon over combat axe because it's wind up time just ruins all the fun to me
But change was very good and nice
The riposte is mostly sabre plus
the talons are combat axe and to a degree Bomblance plus
and the hatchett and talons are also machete plus
yeah the windup time is still long - but you get the entire versatility of a 3 slot weapon for a just slightly worse melee
Tru
you can get a romero utility with half buck and half penny
or a Lebel
this from the perspective of a gun user is no issue and no issue for balance
Rango, darling calm down and stop telling me smthn i already know, i appreciate you trying to educate me but you can stop
I just said that i wouldn't do it, i didn't say it was worse

but if you're the melee user you get fucked over because they can match you in melee range - where you're supposed to be king, but then they still have the range component on top
Ahorn don't make me start slapping you again
😢
I just want fun melee
it doesn't need to be competetive - not even particularly good
just gimme smth that's more fun than getting a gun and the same melee on top of the gun
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Can we please allow Xbox and PS players to squad up with each other?
I understand its not as simple as this - but it's frustrating I can bump into, and talk to my xbox friend in a random game by chance
But we can't play together?```
Combat axe is fun, i start threatening people with asking them "did i tell you a story of a train that COULD?" And then i just rush in with my partner necromancing me from the outside
Zombie can never die
Oh i mained Combataxe + Bow for months
Nice
since the bow came out
Who's alrik
But it's really damn tuff up in 6* with a dinky ass melee weapon

really cool orange duud
That's why i'd want them to give melee weapons some cool customisations reusing the custom ammo UI etc. that already exists
people often asked for poisoning a melee weapon for example
Yeee
Or at least let us use tomahawk with non world melees
Just let me yeet the bomblance at someone
there's some issues to be had with this

because sometimes physics just goes FU and yeets your weapon away
or it clips through the floor
Well, that's the risk you take
But one could solve that by giving them a yeetable custom ammo
this way you'd not loose the main weapon but still can yeet something around
K rnago, i have one question
I can see the way of solving(buffing) every melee weapon but saber
Would you like to brainstorm that thing with me
How would we be able to buff saber if we buffing every world weapon
Well if they get customisation it depends on the customisation it gets
if not - give it a whole lot of stamina
Not world weapon, melee weapon i meant
Like if the machete can OHK to body and gets 4-5 heavy attacks, the sabre could get 7-8 so it's more convenient
You got me
Oh tru
so you'd take sabre for pierce, and machete for rending
Bomb lance should be a medium slot
I dunno - or it could be actually dangerous with the lance
like the shooty bit
Something like actually make it aimable
If it were fully aimable it'd be a little too strong
it flies so slow and with such a high arc it'D propably be the ultimate skillshot
not quite but almost
Basically hear me out:
Machete - just give us ability to dual wield it with rmb, or button to aim on consoles so we can attack with second hand at the same time with main hand
Combat axe : is in the best place for it's money already, but maybe when extracting with world axe you also contraband it out as a combat axe
Bomblance : press x to change modes, but it will make from a large lance a large explosive crossbow with ability to use ironsights and less melee damage with less melee range
Saber : you help me
If it's slightly more accurate than it is now, with bulwark not making it a 2 shot and it having some utility special ammo it'd be balanced in a medium slot.
Instead of just being garbage like it is now
sadly we lack the option to take world weapons back into inventory
i'd love to, but i suspect that's the reason we can't put traps back in the inventory if we pick em back up
I still think it'll be pretty easy to make the game check if we extracted holding world axe and reward us with combat axe back in the lobby
But fair point
yeah with all those buffs it'd be cool - but i think if it'd be straight up aimable without other buffs it'd be good too
because well - it's one of the slowest projectiles there is, it has one of the worst arcs and it explodes on a fuze so no super far shots either
also it barely has splash dmg
it does
Cool
everytime on silvester i bring a BL and make fireworks
or when i extract with a BL
just aim straight up and it explodes midair
True medieval enjoyer
I dont think they should outvalue the tools. In theory it should be something like this:
weapon slot melee > tool melee > attachment melee.
Running only an attachment melee should come with serious downsides.
I would also love seeing them making the melees identies more strict, for example the combat axe could have a very slow and delayed heavy attack (so basically unusable in PvP) that deals massive damage to bosses. (Giving up a weapon slot could even warrant a boss oneshot here in my opninion).
Maybe concertina needs a rework that it cant be broken by walking through it anymore, requiring a slashing weapon.
And piercing can have its place by being the only weapons that are good (at least not atrocious) in PvP, like the Sabre
louisiana is right by the sea? and in my part one i explain that the onfection spreaded on boats
So, I just finished the event and it wasn't that bad. Played maybe every weekend, with a few week days sprinkled in. About 20 hours a week. I think people who don't play, or win often, won't finish this event.
Yeah but the same goes with every Event of that type on any games. Every battlepass etc, we are only a bit after half the time, most of the people who complain about it being grindy are just people that think they need to reach the end as fast as possible. It's not the case, the regular player can achieve it at cruising pace
I think people who play like 5hrs a week and don't win every single game won't make it by the end.
Would dodge list for random be a good idea? Fed up with some Chinese who only has an intention of trolling.
Would they in literally any other game with battlepass either, nope.
Which is why i never understand why ppl cry bout it so much in this game.
Like SoT, if you played 5 hrs a week, you wouldn't even get half way.
So what you are saying is that the battlepass system is bad and designed to exploit people who don't play the game excessively? I agree. Why not just give everyone all of the rewards after 2 months, regardless of where you are in the battlepass? If you want to incentivize people to play, put work into some new content.
I still know the best implementation of event rewards is when you earn event currency that you can use to buy what you want from an event store
that way you don't have to grind the whole thing if you don't want all of the rewards, but you can still get what you want
I think the point is to reward people that play regularly. In the end none of the event rewards are necessary items or grant an advantage, they are just cosmetics. (As the weapons will be unlocked for everyone post event)
I don't get why people seem too have that need to get all rewards
That's part of human psychology
A fear of missing out, combined with a hefty completion criteria, people don't want to do the event over the whole 2 months because it makes them more anxious as they get close to the deadline
so you feel compelled to finish it quicker, and with how many points you need it feels overbearing, especially for those that just want to play casually and still get rewards
the halloween event wasn't this brutal, the christmas one was a little stressful too, just because they make the events longer doesn't change the part where you need 25k points
Skins are content. Especially, in a game that hasn't introduced anything truely new since I started playing. As far as I'm concerned, the only great addition so far as been the sparks pistol. The other weapons added are just slight reworks of existing weapons. Crytek hasn't added any real content in at least 7 months. So, battlepasses are content, and its extremely stupid to not make that content easily accessible to everyone.
I'm still waiting for the reload bug to get fixed, which demonstrates just how much actual work goes into Hunt.
No matter if you like what they added or not - new guns are very much real content - however yes this has been a pretty low content year
I don't really see a need to prioritize weapons that are very similar in playstyle to existing weapons when there are a ton of more important things they can work on.
well everyones definition of more important is vastly diffrent
they need to make more systems that use your Blood Bonds 
I personally am waiting for more fun new stuff, be that more unique guns or new mechanics
Objectively speaking, the health of the game is more important than Romero Alamo.
agreed
that doesn't diminish others problems though
oh sure it doesn't
but a lot of peeps claim it's cryteks fault when it really isn't too
reload bug, highlighted weapons when picking up an opponents gun, frequent crashing
they are working on the reload bug and highlighted guns
they had to roll beck the first fix of the reload bug
i know, we hear a peep from mods about what's going on, i wish we could get more from the devs
so they indedeed worked on it - but had to revert it on popular demand until a better fix is found
if they want to treat this game like a big deal, they need to put the effort in to keep the players up to speed
Oh they do as best as possible
I can confirm these issues are being worked on. Every day, the team is putting all of their energy into their fixes/tasks.
did the known bugs page ever get updated?
Not every issue is simple to fix, unfortunately, which is why some bugs take longer than others.
i understand that, as a developer myself
It definitely is Crytek's fault. Like, this game can be healthy and great. But, its not. MMR system is trash, tons of game breaking bugs in a game where you lose hunters and equipment, highest tiers of gameplay involve not using W,A,S, or D buttons, server performance is variable regardless of your system specs, tons of hackers due to event and a report system that is designed to just make you feel better instead of actually do something. I can keep going. The only deterrent to this game going from decent to great is Crytek.
And don't get me wrong, I love this game. Just really disappointed that the focus is more on gathering cash than making it awesome for players.
Please tell me the glowing fog at Healing Waters Church is being worked on
Also is there a reason why friendly hunters are orange on boss darksight? Like... that should be fixed within hours, not weeks.
A lot of that is opinons...
1 - MMR does what it's supposed to pretty good
2 - yeah the game has bugs and it had a particularly buggy period as of late, but those are being worked on and fixed
3 - If you don't use WASD, that's a you issue - or an issue that you are incapable of defeating campers with your current skillset
4 - I havent had server issues in ages - but they did make qute a few changes to improove server stability in the last patch
5 - there aren't tonns of hackers, most likely you're falsely accusing good players or luck... the game ofc has cheaters as any game but hunt neither has a good incentive to cheat (can't make IRL money by cheating) and has a high enough cost to discourage rebuying after a ban
Don't know anything specific about that tbh.
this, when you walk into a specific part of the underground it looks like this consistently
yeah i know the phenomenon - i just never got around to asking if it's known / being worked on
altho i do think it's known as thats essentially always the answer i get when i forward a report
Yes, known and being worked on 🙂
cool
in terms of bugfixes, it seems like Crytek likes to push up several bugfixes in a batch, I don't know what their dev cycle is like, but it might make players feel more confident if fixes were pushed to PC as soon as they're complete and tested
Usually there's a pretty long list of bugfixes and known bugs on every bigger patch
with sometimes small fix only patches in between
I'm looking forward to patch 2.0, hope it's as hype as a 2.0 should be
Joking right? So, I'm at high MMR. There is never a reason to put 3 stars in my match. Its unfair to them more than anything. But, on skill match, I've had 3-4 star teams going up against 5-6 star lobbies. MMR system isn't good. Not using WASD was just a dig at 6 stars doing nothing most of the match, just camping. This is meta in high MMR games because there is no downside to it. As far as hackers, go to reddit. There is plenty of objective proof of them. I get killed by skill all the time at high MMR, but its pretty clear when your team gets killed by 300+m headshots from a chain pistol, through terrain, its hacks.
they can decide to end up in your match or not... if they turn SBMM off or play with high enough ELO mates they end up up there
pretty straight forward
That's not MMR, thats, "hey, play with whoever".
Nah it's not - people can actively choose not to be excluded from higher MMR matches
if you like it or not - doesn't mean SBMM is broken if they specifically turn it off
And yes - limiting with which friend players can play because they might differ in MMR too much is a really good way to loose lots of players in a teambased game
Camping isn't the meta either - it's what happens if both are too scared to do smth. Admitedly being overly agressive isn't the meta either, it's more on the slower end of the spectrum.
Ok here is an easy one. If the game and MMR are healthy why do 6 stars de-rank on purpose to avoid the utter trash-fest that is 6 star? I mean, shouldn't they be happy at what is the highest tier of competition im the game?
And yes - i never claimed there are no cheaters - people will encounter cheaters sometimes, it's just not that there are particularly many of them
No - because not everyone want's crazy competetive gaming, which other games circumvent by hanving ranked and non ranked for example
a more constructive question would be "what makes 6-star such a toxic environment"?
if it's camping then they have something in the works for that
or because some peeps don't actually want an equal fight, they just want good stats to show off even if it means shooting fish in a barrel
that's nothing new to hunt either
i personally think long ammo is too overbearingly good and balancing weapons around price won't work with how the economy is designed
Long ammo just lost it's downsides over the time
the only one left really is the high price
which isn't great when people have no incentive to prestige and lose their money, not to mention how easy it is to make money
it lost the massive sway and kept the ammo reserves while the other weapons gradually lost ammo or the option to stack as much of it
Its not just camping, its the fact that the game doesn't force you to make moves. So, everyone ends up waiting for someone else to make a move. Assaulting a defended compound first is way worse than doing it last. So, gameplay essentially needs to be adjusted to fix that. Its not just camping and sniping.
i REALLY hope crytek stops balancing around hunt dollars
It's kinda hard to balance weapons if RoF needs to be carefully circumvented because everythime smth shoots fast people get upset
Long ammo isn't even an issue. Its fine as it is.
i disagree
I'm fairly certain that's why we have 0 actual high tier compact or medium ammo rifles
RoF is only one balancing metric though
i personally don't have much issue against high RoF weapons so long as they have prominent weaknesses
It is but we still lack any high tier medium or compact ammo rifles...
How would you make one that doesn't have good RoF to offset the worse dmg and dropoff the ammo archetypes bring with them
You could designate what each bullet type is good at
We've yet to see one - they tried making the cent high-ish tier medium ammo and it failed terribly
compact is meant to have a high ammo pool and lower kick
long ammo should have higher kick, lower ammo pool, more sway
medium should be, obviously, in the middle of that balance
Weapon balance is like the last thing that should be addressed. Its pointless to even discuss because the main issues stem from the game not forcing anyone to take action. So, your best decision is ALWAYS to wait for someone else to make a move. Its true whether you are defending, or attacking the compound.
in 300 hours i've seen 2 hackers in 5/6 stars one in trios one duos. you can't just go off small points of evidence.
well that doesn't work - we already somewhat have/had that
long was always the top of the line anyways
long ammo is great because it has low damage dropoff, can have it's ammo pool increased with a secondary pistol, which are also the best pistols
scopes only make it worse
and the healthbar system massively favors 125+ dmg weapons
Sry but i havent seen any gun break out of that trend nor do i see it change anytime soon
that's not a good reason, "It's always been this way" is a horrible mindset
the issue is that the archetypes of ammo lock in many other balance factors like pen which one could try to use to offset having such a massively better dmg
Rango is in feediscus, rango is at home
We love rango
i do think ammo types hold this game back a bit
but the way healthbars are setup, and the ammo archetypes work - they can't really make a decent high tier gun that's not long ammo without giving it good Rof
not like every long ammo is identical
yes I am 
Oh i'm super happy they aren't identical anymore
But i'm just not convinced they are gonna change the ammo archetypes the game has had since ever, nor the healthbar system
and without changing that they desperately need high RoF weapons if they want anything non long or special ammo in high tier
that's such a toxic mindset for them to have towards balance though, just because it's been this way forever doesn't make it good
and i feel pretty confident about that - as the Cent tried do be high tier without dmg and RoF and failed absolutely miserable
medium ammo sucks because it has the same damage dropoff as compact for some stupid reason
Yeah i agree- but i also have to say changing smth this fundamental this late in the games lifecycle is also bound to create a lot of trouble
if not in player backlash then in bug arising from working with such deeply rooted code
which is the same reason it took ages to get us a reconnect
they have the test server to play around with changes without causing any harm to the main game
This game's already a mess stuffed with bugs. What's one more getting ignored for months?
heh
Like i wan't the game to improove - but over the years i stopped believing they do the deeply rooted changes that would be needed to not even topple but rival the by now years old long ammo meta
that sucks
they did lessen the gap between long ammo and the rest by a lot
which i think is awesome
but i think they reached a point where they existing systems and the commun ity boxed them into a corner where nothing will majorly change that
taken hostage by the playerbase, huh?
Like the ammo archetypes should have been gone ages ago IMO, but they are here none the less and essentially lock them from using dmg falloff, falloff start, hitzone multipliers and pen for balance - and the community hates everything that't got good RoF
then they don't have small other factors like Sprint in/out times, ADS times either and sway and strafe speed are very limited as a balance tools too
On one hand that did create pretty unique and fun gameplay with only a few guns to choose from - but the more they add, the more they will feel like carbon copies with only minor changes as they essentially blocked themselves from freely using most of the small ways to influence balance
you know what - me neither
and i'm gonna freely admitt that
a workaround could be making more special ammo weapons because special ammo is the one type that lets most the stuff open to the individual gun
that's like you say, a workaround/bandaid to a systemic issue
Compact ammo is basically for headclicking. They should just extend the one-tap range for headshots to be infinite. So, a headshot kills from any distance and I think that would make compact ammo reward aim. And shit man, if you can kill something with winnie FMJ from more than 50m, you are a god anyway.
i'm inclined to agree, it would make compact unique
and it would give the scoped variants a reason to exist lol
FMJ will just carry that damage for body shots.
well it used to be like that
they specifically moved away from infinite headshotranges very early on
maybe infinite would be too much
Winnie back then was super good tho
Well it wasn't infinite
but it could OHK HS as long as the bullet didn't despawn
which was 300m IIRC
may be wrong on the 300 tho
But then again winnie back then was a good bit faster and needed 0 perks
and was like 5$ for Winnie C
i would really love for funky balance changes in the test server, i know there exists a private test server so who knows what they test there
Compact could be strong within 35m due to its high RoF, but also be a headclicker to compete with long and medium rifles
Long ammo could stay the way it is, perhaps without being able to share ammo between weapons
Medium should have a much better damage falloff profile, slightly better penetration
also make nagant carbine's recoil not stupid
its the player not the gun 
it's really not, the recoil they added is ridiculous and doesn't make any sense
it curves for some reason
Nagant carbine has more recoil then the pistol
The recoil nerf happend before special ammo update. Being able to use high velo on carbine is denitely a buff and makes the carbine stronger than before. Also hv increases the recoil but makes it more consistent.
the additional sway update does not apply to the carbine, only the officer ( and other spam pistols ).
I have used the carbine for a good 2000+ hours, did give up on it for a while after the nerf until i tried it with high velo. The gun is top tier, the players that complain about arent.
this recoil pattern makes no sense compared to every other recoil in the game, im just asking they change it to be sensical
yeah he is stupid for not using high velocity, funny how he complains about the gun but also complains about me using the gun every time i kill him
#skillissue
cool story
did you even watch the clip or read what he said
Like I said, high velo increaes recoil but makes it consistent.
Recoil is stronger but always the same.
They meant brawler
it does not apply on carbine
dobar vecer brate
hey hornet, fun stream today 👍
yea what do u think of the carbine
top tier gun
nah, what mods will do is instead tell us to change the topic
nice man
because it offends their sensitive eyes
i played bot hfor a while
carbine definitely better main gun
u cant always hit headshots, and bornheim will need 3 or 4 bullets more often
#skillissue
but having both with quatermaster is pretty decent

xD
but use high velo @grizzled schooner
then the recoil doesnt go random places
still sounds like the base ammo version has a problem then
taking advantage of crytek's oversight is a good idea though lol
I was showing the random recoil they added to it to nerf it back in 2019
because people were wondering
recoil nerf was 2020 i think, like 2-3 months before special ammo
Fanning on uppercut also slows down the switch speed and nobody knows why
yea i remember the carbine having none at all i gave it to my cousin to play once when he visited and he destroyed ahaha
was insane
I bet theres so much unintended stuff we dont even know
i mean the recoil is much stronger with hv
you need to counter it but atleast its consistent
don't get me wrong, i love the carbine
@spiral dust
Seems like pretty good matchmaking ngl.
gotta make good use of the trial skin
the no special ammo recoil pattern you cant really counter, you either have to wait or hope the recoil goes in right direction, which is a problem yes.
hopefully we didn't just cause the HV version to get the same treatment 🙏
with everyone crying about it i doubt they will nerf, even tho its strong
I dont think anyone is crying about Carbine HV tbh 
yea i think people are just delusional
there was a lot he did wrong there
its cut too short but after this he flamed me for always using carbine xd
2 matches in a row with 6 stars party, looks like online not 20-30k but 2-5k
but i meant crying about thats its too bad and not good good.
carbine with no HV is bad
yea
most people that try to play carbine because of me will rather use normal ( or poison now )
if you dont use it regularly the hv is too much
Carbine is literally worse than nagant officer cus the 2 shot is arguably worse within range. It's only ok as a headshot gun with HV, but even then the match is better for that as a dedicated loadout and the winnie is better with a 2 point perk.
2 shot is worse? its base dmg is like 25 damage more
uh
I said within range, the nagant carbine obviously has a longer range for the 2 shot but landing the two shots is harder cus of the strange recoil.
even within max damage range
u can 2 shot with 1 arm hit with carbine and not with officer pistol
The recoil is more predictable to control (As in muscle memory) that it's easier to land the 2 shots to kill within range than the officer carbine can.
hold on, I don't believe you can 2 shot with arm hit on carbine.
Officer carbine would be balanced with 7/21 ammo and slightly more predictable recoil.
arm deals 64 damage, body 104
oh that's what you meant
Altough I almost never run out ( i run carbine + officer so 28 reserve in total ) an ammo buff wouldnt be bad xd
Bornheim could also use some more ammo. Match could go to 5/15 too if they nerfed the damage to 75 or something.
Regular bornheim would be a viable sidearm if it were like half the price and had 5/15
yeah idk, if I'm counting on arm + body I'd probably rather just have an officer and a shotgun.
In it's current state it's not worth the large slot at all.
with hv it is 
may as well just use the small officer with hv then?
If for some reason you've committed to it enough to get something out of it then cool. But otherwise it's pretty garbage and outclassed in each role but another gun.
Like why not just use winnie HV?
cause carbine is levering with ads?
or bornheim match HV 
I mean you're already using carbine+officer. why not use winnie+officer?
You aren't leveraging that fire rate with the terrible recoil. You're getting more consistent two shots and spam headshots with winnie HV.
the recoil isn't as terrible with HV was his point though
less unpredictable, i should say
as in "the officer carbine has more managable recoil with HV"?
I really dunno how it is. The only people I've seen use it are crazies who have it on the even worse deadeye variant. I guess I'd have to use regular carbine HV.
right
dumb as that sounds
ive seen your vid and tried it before... but the -20m headshot range doesnt do it for me
it is a beast within 10-50m
I'd really have to see some comparisons to judge for myself but it doesn't really change how shite the carbine is compared to the pistol.
Idk, still think its better since thats the only disadventage
less dmg, but you can spam 5 shots in like a second right on target
- still can 2 tap
I just stick to regular bornheim without special ammo. You can spam more and pen stuff point blank.
Even though it's one of the few guns to realise the power of incend.
"power"
The "power" yeah
As in actually using it's effect.
Burning a target, burning bars away while they're alive.
Every other gun you're either killing them outright or you're shooting at a distance where the fire effect doesn't matter or even gets to proc.
Or you could just kill them and they also lose a bar
And you know... They're also dead
The incend doesn't reduce damage like dragons breath, so on the bornheim they are sort of taking extra damage if you don't kill them outright.
Since it's likely they lose a small bar to a burst.
But still, I don't use it cus it's inconsistent and reduces the spam potential overall.
I used both carbine and match with quartermaster for a while for a reason but i hate relying on perks. For bornheim you need bulletgrubber which is pretty stupid.
But you lose penetration and arguably more important harder to resupply ammo
born match would be so nice with 15 spare ammo
Unless you stack compact incendiary but if you do that it doesn't really matter if they lose a bar because you can't one shot anyway
born match + double nagant gives you like 70 reserve ammo if nagants are empty
not enough ammo
just empty out dual chain pistols 
and at that point u dont need bulletgrubber anyway
Imagine bornheim FMJ with dual chain FMJ
The 15 spare would mean it'd be come vaible as a quartermaster sidearm to rifles, which is already somewhat strong if you're frugal with the ammo.
I want suppressed nagant fmj
bornheim fmj would be plagued.
can't have that, they need to make long ammo more dominant first
do you know if its intended that you lose the extra spare ammo if you get downed like this?
that got fixed recently
You never go down with that loadout so who knows.
oh missed that update, thats nice i guess
Is the nitro shredder nerf real and in any patch notes?
apparently shadow nerfed
Scoped carbine is god tier weapon to miss every shot with.
It went from 74->60 metre kill if I heard right.
I've seen it in a Rachta Z video
yeah I heard too, idk if true tho
Ofc with a little extra cus of bleed. But still the correct nerf would also include removing its pen.
They could've tweaked the damage required for each tier of bleeding along with the shredder change.
But I haven't noticed cus dum dum isn't very common.
Cus pax isn't good, springfield is only good with it and conversion gets FMJ.
Springfield with dumdum is great...
That's what I said
Oh I can't read
Since medium ammo pen is already inconsistent and bleed is the most consistent damage effect, so just putting in double dum dum is the best way to make the gun viable.
Medium FMJ is like Long-
Cent FMJ is very strong as of now.
Even stock cent is better than a vet, which is a shame. The buff just made another gun sort of obsolete imo.
Medium is grande at starbucks
Absolutely not, medium fmj is a lie and doesn't exist
sporks FMJ is kinda useful.
Regular Vet sights trigger me. Middle pole too short.
a common problem
If you change Vet sights to what they are with suppressor, it instantly moves from tier C to like high B
When the suppressed variant has clearer sights 
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oof yea, i can't use silenced winny because of that hoop sight
The problem is they are neither a blocky sight like a lebel/conversion/sparks or a thin sight like a mosin/winfield/scotfield they are sort of both.
Like the lemat too, which is another awkward gun, not even taking into account the inconsistent shotgun.
Whereas the first sight you get the idea of where to aim/shoot when the front post envelops the target and the second when the front post lies just on the target.
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You shouldn't have to add people on Discord just to communicate with them
I don't want proximity chat disabled
I do cause it's a terribly implemented system.
why? its bad to talk to teammates but hillarious to talk to enemies
Proximity chat is amazing, but we should also get party chat alongside it
Should be two different voip inputs
@half light Sounds like a great way to encourage trolling by setting up in boss lair and ruining the game for the other 9-11 people on the map
9 being the max amount of other people in trio vs trios and 11 being the max amount in solo vs anything
Just a suggestion, but Id rather be trolled than to have to watch my team mates crouch behind mounds and make dirt pies saying things like "We will just wait them out." My idea might not be the one, but the lair issue needs some attention.
The biggest issue is that most lairs don't have enough entrances
It's way too easy to set up traps on every entrance if 2 people bring them
Concertina'ing entrances to boss lair is only counterable if you brought the dynamite to destroy it all
Trying to knife it is suicide and your best bet is to try and rotate and hope they peek you from the windows
Yeah and thats the issue. If I have to HOPE for anything, Im just going to let the kid have it and extract. I dont know the fix to it, but I think the match timer would make people make a decision.
The clock is on your side. They have to get the bounty out. You don't have to go in. Plus Serpent exists. How is lair camping a problem in the year of our lord 2022?
I get that Redskull contributes to lair camping. But if you lock them out of extraction and they don't extract before the game is over they still lose everything.
You say that but I've genuinely had people wait until 2 minutes to push out and die because they couldn't make it to extract
I'd rather have bugs and shit fixed before worrying about "camping" or any of that
You know both can happen at the same time, right?
Bugs are constantly being worked on, and usually by separate people than those who work on gameplay features if Crytek operates like most major studios
Okay. They're dead. They lost. What more do you want?
Chill, I was just saying that it's not uncommon for people to wait until the last possible second
Yeah some people do. And as a result the devs both added the Serpent trait and cut the match time by 25%. I really don't see what more needs to be or could be done that wouldn't negatively disrupt the flow of the game.
match time cut was for performance and server resources not camping.
less than 1% of games went past 45 minutes
Serpent doesn’t help with people having bounty and sitting inside either.
How does serpent trait help?
I'm fully aware, but all this complaining about camping is basically silly. Defense is not camping, they have something you want, and they are defending it until they can safely make an escape.
Ehh, trapping up every entrance with concertina and refusing to push or peek is camping
Defense is one thing
using defensive items defensively is camping. noted.
while making no attempt to fight, yes
why do they need to fight? you want what they have, go get it.
The ability to snag a bounty through a wall off the ground or dead hunter? You're seriously perplexed as to how that helps curtail bounty camping?
@late wind is the game too hard? im so tired that crytek keeps nerfing everything. i play this game for a somewhat realistic take on hunting humans. guns and explosives kill. dont me mad when they kill you
"realistic take on killing humans."
Lmao how many people do you know who can tank a Lebel or 45-110 to the chest and keep on running? Or are you just built that different?
my point. nerfing explosive would just feed my rage even more
we just need pans as armor
When I make a point for realism, y'all say "it's a game first.".
Then when I make gameplay suggestions you people cry about realism. Can't have it both ways lmao.
not me
i want to hit a guy in a leg artery and see him piss blood like he just drank 20 beers
fantasy is fine as long as gameplay stays realistic
Man if you want a realistic take on killing humans go play Escape from Tarkov cause this ain't it.
To be fair to you I'd be okay with frags being this deadly if firearms were similarly so.
exactly
shotguns are becoming confetti guns
theres a reason i dont play CS:GO
@spiral yarrow why you disliking the best hunters ideas ever suggested
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@latent crystal why would summons need their own suggestions channel...? Just suggest the suggestion in the normal place...?
I think something specifically dedicated to it would lead to less clutter. I feel that the suggestions channel is more for weapons, gameplay tweaks, and general ideas, whereas this would be focused on this one thing. It's not like it's hard to make a new channel, anyway.
It's just more clutter... For what's really a very small feature in the game...
It's one channel.
Someone explain how this happens nearly all the time while im on my local server with a consistant 20 png and great internet
I literally duck behind cover and 1 second later I die, i'm so confused how, see how it wasn't a through a wall shot
@late wind Serpent doesn’t help if the campers refuse to peek
To use it, it requires you to have an opportunity to kill them, if they never make any attempt to peek you, your best bet is a lucky frag which you yourself detest the over reliance on frags.
I also really don’t appreciate the attitude, if you can’t have a discussion without resorting to being deliberately insulting then I have no interest in speaking to you.
I’d also like to point out one individual has said he wants more realism tonight. We’re not a hivemind, different individuals have different opinions and they won’t always line up together. It’s not that we “Want it both ways” Some people want more realism, but most seem to agree that liberties need to be taken judging from the performance of your realism posts.
It can be. All we’re advocating for is more active counterplay to these defensive strategies. Waiting for prolonged periods of time is really boring and just a waste of everyone’s time, really. More options to enter a lot of lairs could make gameplay more engaging for both parties involved. Some are already getting this treatment, and not all lairs need more options.
They really need to pay some attention to console players.its so annoying to play this game on ps5 with this graphic and texture.its most important thing for us rn
Graphics will literally never be the most important thing to a game that isn’t a walking sim
Just enjoy the gameplay man
Im enjoying the gameplay but its too low on graphic.indont know if u saw it on console.if not then u need to see
@night fog We shouldn't be paying to transfer something as simple as skins over. Ever. They're already making money over microtransactions, skins, and their newly added season pass.
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He's just a troll I wouldn't bother. He blocked me because he told someone to stay back from an avto as a counter and at the same time he was crying about explosive crossbow being op and I said just stay back
He's just salty about everyone and everything that kills him lol
let's keep it to the discussion of feedback and not insulting each other please
@ashen girder
Actually, it's rank 11, mmkay.
But ye i agree with it, Choke should be accessible earlier.
It's so standard at this point
Event points are heavily skewed towards better players, it would be nice if lesser skilled players had a better shot at completing the event without throwing money at it. With the matchmaking system being what it is (WAY too sensitive and reactive)....I get my butt kicked for 4 to 6 rounds, where I MAYBE earn 20 event points per round, then I have 1 or 2 decent rounds (for me anyways) and suddenly I'm thrust back in with the 5 and 6 stars getting murdered without earning points again...it's a vicious cycle. There's no reason for it to be this punishing, the elite players will still play for their ego on the leaderboards, so I don't think anyone would miss out by making it less restrictive.
I love the game, but I am not even close to being an elite player, nor will I be due to the time constraints of real life.
Awesome game overall tho, just needs some balance tweaks. Thanks!
You get rewarded for being good at the game, it's... i don't know, maybe normal
Never said that good players shouldn't be rewarded, nor am I suggesting they be rewarded less. It's just too heavily skewed at the moment. People that aren't in the top 10% shouldn't be getting this shut out of points.
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Desc.: Does it annoy the fuck out of you when you die as a solo and have to wait looooooong for a new change? wait looooooong to get to the menu, clik ok ok whit the needless afteraction report, get a new hunter, outfit it, clic for new matchmaking, wait wait wait wait, loading screen, wait wait, and: PLAY! i suggest to have an option to search for new mach and puchase a new hunter whit one of your saved loadouts in the death-screen, like fortnite does. wud cut off the needless loop to main menu and back. Just purchase a new hunter whit saved load out and search for new match while spectating your killer. P.S. remeove "frags ignore all walls and floors"-effect. one granade kills 1man in kitchen the other in invingroom and third at the attic. even compact nbullets dont penetrate the floor between attaic and livingroom ffs.```
It's not even rewarding "good" players.
The ones who get that much are not the serverwipers.
They are the "roam around the map for snakes & loot dead hunters with vulture" players. The ones who completly ignore fights & bosses.
Which idc at all for, just clarifying.
@queen jungle Please make sure to add a detailed description to your suggestion.
Judging by the damage taken you're not fully showing, you were hit by 2-3 different sources. Making that conclusion, they would probably know about where you were, and you probably tried to heal or sneak-moved which still makes sound, enough to estimate your location through a wall.
Also wrong place. Suggestions from #game-ideas are discussed here. This would fit in #hunt-general or #game-questions .
Usually i got way more from actually wiping servers than from ratting
because people burn a lot which stops vulture looting, and you usually get sneks someone else looted if you wipe and loot them
Rango, may i ask you to settle down non hunt showdown drama in #hunt-general
plus the good rewards for looting a killed player
Feels good to snitch on people 
@unborn smelt @tribal wyvern yeah, i'm in top 10%, and i just played normally, 2h a day, so, it's clearly not the ratting that's rewarding
That all sounds great except that my corpse is usually the one being looted. I keep getting thrown in matches with people way above my skill level and it's frustrating. Just now got out of a match again where I lost the first fight....another match with little to no points. Not to mention the bleeding of hunt dollars refreshing hunters and loadouts constantly.
Top 10% is nothing compared to ppl with 160k lol
yeah but people with 100k are people who don't have lives, they are not rating, they are just playing too much lol
it's not ?
Boost, run to every compound, go to bosslair when ppl are extracting
Yes
They're getting 300+ points before boost applied by simply doing that
If it was, why aren't the people crouchwalking all the game with nagant poison in the top 1% ?
srry i got this problem, i can play solo but no trio, do you know how can i fix it ?
@lilac warren There haven't been any new partner legendaries in a long time, it's likely the program was stopped.
Getting to 1% you can by playing alot, iam there, never bought a boost.
But the ppl with over 100k points or bit below that. Got it 100% by doing what i said.
It's the confirmed fastest way.
Not saying you can't get there by serverwiping, but you'd have to do it consistently like everygame. Which is not realistic, even with a 3+kd.
While you can do 10% of the work, never be in danger & get 200-300+ points consistently.
it ain't much but it's honest work
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how do i post a suggest i forget
You don't need to play a lot to finish the event. You need around a little bit less than 400 points per day to finish the event before any boosts. You basically can have around 15% extra event points at all times (from the event hunters and the trait, with the trait being factored in at half value since you won't have it at all times.
That is around 3 medium matches per day, which i think is fine as a requirement to complete the event.
I just don't think that playing only a few matches a week should necessarily give you all rewards, especially since it's just skins
400 points a day is actually quite a substantial playtime...
@paper edge Refrain from pinging the devs unless they are currently actively talking in chat
Sure you can get 100+ points per match - but chances are that for lower end players or solos that's a very annoying grind everyday for 60 days straight
Well I can tell you that I try to play a little every day now....a couple of hours where possible. I bought the gilded package as well as one of the bundles that gave you 3000 tokens, the alert mine, and a contract (i forget the name), and I am still level 12 with all of that "help", lol.
This is mostly due to the matchmaking issues. With the exception of the very few decent rounds that I have before getting thrown back to the 5 and 6 star wolves, I generally only make it out with 20 points or so after getting beat in my first encounter. If the matchmaking put me in situations more closely matched with my skill level it would be different, but it doesn't.
or you really gotta wipe lobbies on a significantly above average rate
On an average lobby wipe I earned up to 200 points, but in Duos, if SBMM works you should on average only win 1 in 6 games, or 1 in 4 for trios.
that amounts to quite significant playtime -either 3 matches of winning and grinding the map out for 45minutes thats still 2 + hours a day or much more if you don't win that much.
and we're not talking that grind for 1-2 weeks daily were talking 2 months straight spending actually a whole lotta time grinding
Isn't that a bit TOO grindy?
shh, can't talk about this without having a metric ton of worshippers downplaying it
I would be very interested in seeing the data after this event, although I am not certain that the devs would share it. I'd love to see how many people completed it, how many had to spend money, and how many of those players were elite players. Would just be interesting to see.
at the very least you could see how many people have enough points based on the leaderboards
and what percent have very little to nothing
Yeah, would be difficult to get a real perspective that way, but it's something. I can tell you that I have spent money, twice, and I am not certain that I will be able to complete it....which is kind of sad.
Sad partially because I suck, lol
i think something that people don't understand is that this is just a videogame, meant to have fun. it shouldn't ever feel like work or a grind
event progression typically feels like a chore in and of itself
well yes and no - i just did a very rough count up of my point gain from solo (QP and BH) and my performance in teams
I do like goals in video games to be honest....it gives you something to work for and achieve. It mixes things up. But this event seems kind of too much, lol
I think in teams of 3 it's not actually very grindy - because by the nature of it you're bound to win more and have less people finding sneks because it's more people bunched up
As a solo however it looked pretty dire to me
if we're going by this, then only 10% of the playerbase is on track to complete the event
Yeah. I've been forced to play with randoms, which I generally don't like to do. I've been running duos, but not trios.
i was a solo-only player until this event when it's just not feasible without a team of 3
Thousands of people have already completed the event
and tens of thousands have not
As a solo myself it does look tiring to me, but i am 1k points from getting last skin and didn't grind while it's slightly half a season passef
i put in 100 hours with moderate success and i'm at level 17
that's not too bad, but 100 hours is a lot no matter how much time you have
I, like i'm sure many many others, felt compelled to make good progress on this daunting event while there was ample time left in case life got in the way in the future
I mean 100 hours on 60 days is very close to the 2 hours a day i roughly estimated earlier
i miss the smaller events, that's all I and I think other people complaining are saying
the halloween event was so nice
i felt no pressure
And I prefer the current version, it was boring to complete the event in 1-2 days
but the majority will likely be pissed if they can't complete the event
for overall i think the small events are better - not the tiny ones, but smallish to medium
sorry, they should've treated this game like a part-time job and worked towards it every day 
But i also see the appeal for people that have the skill/success or time to sink into events that require this much dedication
Not everyone will complete the events, that's just the harsh truth
And honestly the current event is not that hard to get done with
SInce the game wasn't made for solos i think its fine if the balancing disregards that playstyle, after all you can always queue up.
I just really cant say that its too grindy. I am at level 18 and have skipped over a week of days playing.
But i would agree that this event is at the upper end of "ok grind". It would probably be fine to cut the event points by a little bit, maybe around 10% to make it feel better
I did it without boosts while going to work and also playing other games
sry but the numbers i've seen claim otherwise...
At your skill it likely is no issue especially if one plays trios
I dont think the skill matters. Even unskilled players can play efficiently
but someone that like me hasn't played Hunt in a long time because of performance issues, and that lacks time nor enjoys trios a lot it's quite painful
By the time I was done with it there was already close to 7k people who completed the event
And that was a while ago
it might feel skewed here, but the numbers don't lie
since the people talking in here might have a higher affection towards the game
that's a reason i like the leaderboard actually
me too
An event shouldn't last this long tbh
unless people start to grind their faces off the catch up, I bet we won't see higher than 15-20% of the playerbase finishing this event
Cus either it takes too long to complete, causing this issue. Or they change it to become too easy, making the event pointless for more dedicated players.
A lot of battlepasses last significantly longer
Battle passes usually get finished just off doing most of the challenges associated, hunt it's just pure point farm.
i'm still mad that it seems like this 2 month block is just to give Crytek a 2 month breather where they won't push out anything new
Updates are that far apart or more anyway
It's not an excuse to push less content
They'll likely need a decent update at the end for player retention.
And its fine to design it in a way where only dedicated players get all rewards. That is a neat way to reward people who invest into this game over other games. Especially if all of the rewards are not gameplay related
If anything imo the values are scewed if we try to look at the completion rate compared to the entire playerbase
Not everyone cares about the event or the rewards
Especially since you most likely arent even loosing out on the skins if you dont complete the event since they most likely will bring them back as a BB bundle during another event
Some people play Hunt very casually and occasionally pops in
We are still working on stuff during these 2 months
i know you are,
1.9 was July 13
1.8 was March 16
So i suppose they're on track for 2.0 at the end of September
IMO lookin at the entire playerbase rates is very much needed when after half the time only just above 1% has finished and only 10% seem like they can reasonably finish it because
Its more likely 1.10
gross
At least we getting new boss and new map probably next year, but again, this year didnt bring much content
I would like to see updates during events tho
Sure not everyone will care or finish an event, but this one IMO turned out a good bit too grindy
I love the game and the event. I am newer to Hunt so I don't know what previous events look like, but I really like this one.....I even look forward to unlocking the story chapters. I just think the progression needs a tweak.
Like I said before, I spent money....more on this event than the game purchase actually lol. Spending doesn't bother me either as long as it's reasonable as I don't mind supporting the devs if I'm getting enjoyment from the game. Having that option is great for players who may not be able to complete it otherwise, but buying in twice and STILL possibly not completing is not ok. It needs a tweak.
But it may not even be as big of an issue if matchmaking were better to begin with.
Just change the mr chary boosts system so ppl wont complain when servers go down
The idea for this "event" is good - but this one is more a battlepass then an event
earlier event usually were much less grindy and shorter
I don't see how including little timmy who plays Hunt once a week and doesn't actively attempt to get the event done or care about the rewards into seeing how many people were able to complete the event is good data wise
Wouldn't it theoretically make the most sense to see how many people completed the event from the people actively tried to complete it and partook in it to get the rewards?
I don't see how making it so only people with tonns of time to waste on events being able to finish it is good direction for the community
I'm like half way or something in the event and I barely played and still have almost a month to finish 😄
nice strawman
well only just above 10% of players is about half way done
We have data people to look into that, I'm just giving my personal anecdotal experience
That metric, as Diiba pointed out, is skewed because it factors in people who dont try to complete the event as well. It shows people that played for 3 hrs during the event
and while i don't expect everyone to finish the event, i feel making it so only the top ~10% do is on the too grindy side
i'm looking at this data right here
Idk if the leaderboard shows time played
it doesn't, it shows points earned based on % of the playerbase
nah it doesn't it's very barebones
I think we can safely factor out anyone with less than 1k points at this point in time as people who arent relevant for the sake of calculating the events grind, since they are most likely people who just play Hunt every few weekends
i was generous enough to say maybe 20% of players will finish, even though it shows 10% are on track right now
I don't believe you can accurately calculate based on just the leaderboard
oh well, it's all we've got
But it shows kd and amount of earned bounty, so, with enough stalkering we can calculate who has been playing how long
There is a lot more data which is always being monitored and if it was that bad it has always been adjusted in the past so more people can complete it
more data would always be nice
i would LOVE to get whiff of all this data i hear about
Tbh - i used to believe so too, i'm not so sure anymore.
Altho that may come down to my radical shift in how i play Hunt
How can I see which TOP % am I on the event Leaderboard?
i'm tired of feeling like our heads are being pissed on while being told it's raining
I wen't from having up tp 6 hours a day almost everyday - to just a few hours per week + performance issues on a high end PC (leading to me playing even less)
https://www.crytek.com/career/offers/overview/frankfurt-remote/design-content/game-data-analyst
There is an opening for data analyst 😄
nah i have a better developer job
So i kinda did a 180 on how i experience the events
that's why i know that something stinks
Alright
I wouldn't know. I don't do data analysis
I just know our live design and data analyst teams
If that big part of the active player base wouldn't finish it I am pretty confident changes would have been made
Anything else but event extention please 
lol, make it 4 months longer
Idk if thats even possible cuz halloween event after that
make a year long event that gets longer with every event
I very much hope the halloween event is no battle pass
They could just make % boost for everyone
Seasons prob gonna be battlepass, seasonal events are prob gonna be bit more boring but shorter
I see no issue in having battlepasses - but i do want to have some events i can enjoy and actually complete in my now pretty limited time
contract reworking has been mentioned every event since they introduced it. might as well stop asking, cause crytek doesn't give a shit if we don't like it
It matters ALOT. If higher skilled players are winning most of the fights, then the less skilled players aren't making it out of the rounds with many points. And since the matchmaking has the 2 skill classes mixed so regularly, this is an issue.
FOMO is the way of the future for this game. buckle up or get off the bus
yea those contracts are so dogshit
I like battlepasses as well....it's kind of fun.
i prefer event stores over battlepasses
so i can buy what i want when i've earned enough event points
That's fair, but we also have to realize that the game needs to make money if they intend to keep providing support and content. I don't mind spending a little now and then if it feels like something worth doing.
Battlepass = $$
there's spending money to support the game/company, then there's soft coercion
like feeling like you have to spend to finish the event
i only buy dlc from steam for hunt, for example
Or maybe still not even, LOL
i will never buy BB because they are free
they would be smart to stop giving them out, then rip out the BB sinks and lower the price for in-game skins
I like the option at least. That way if I know that I won't have the time to invest, or the possibly even the skill, I still have the option to get a much needed boost.
Pretty sure that wouldn't be better either
even reducing BB gains led to pretty noticable backlash.
because people were used to them being given out like candy
Now i'm not really good at marketing - but i do know the psychological concept of loss aversion which is what kicks in if you have smth and it gets taken away
at some point you have to rip off the bandaid
I doubt that the devs read this stuff anyways, so this is all likely just a vent session....which is cool too I guess, lol
it propably would have been better if they'd never have given out many or any BB's at all
I don't think Hunt 2 is planned anytime soon
We read it.
i know, but unless they make drastic and unpopular changes I can't see them pulling the ironman numbers needed to support all their new hires and vision
Don't need it....just keep developing the current game and it will have a long life if done right.
I don't know - i definetly see them being able to support new hirees with wunt, because that intern can bring more content
since we have no info on the innerworkings at Crytek, i can only assume the push for monetization is because they don't have the income needed to grow as fast as they are trying
it was what like 39 new positions just for Hunt
that's a lot of dosh
And i do very much see the need for funding and am not opposed to increased funding - there's just a few things i don't like a lot.
For the battlepass spoecifically for example - i now have lots of spare income because i have a good job, but since the job requires me staying in a hotel for almost 5 days a week i have very little time to play Hunt
So i would have gladly paid money off my disposable income to skip the grind for the battlepass - however they limit this possibility so much that it makes 0 sense for me to even buy the 3000 points i can buy
Now i understand if and that a good amount of people wouldn't like that apprioach either because they feel like their grind gets devaluied if someone can just buy the progress
time is money, i personally wouldn't be offended by someone that could buy the pass
but then again according to the monetisation vid they neeed income desperately so i think it would be a good thing to do
i play to have fun, the skins are secondary
I will continue to spend as long as the game is adding something to my life, which it currently is. I will also say that the matchmaking is pretty bad, so I don't know how long I will continue to get destroyed by players well above my skill level before deciding to just play something else. A system shouldn't adjust that fast. Get slaughtered for an hour, then with a few good shots and a little luck the system decides, "oh, he's good now.....let's instantly move him up to fight 5 and 6 stars", lol.....
But then take another hour or so of ass kicking before it decides that it may have moved me up by mistake, lol
Agreed.....but skins are pretty damn cool, haha.
i really only like the silenced vetterli skin
me too! Too bad it's at the end 😓
@lament cove the fire rate is fine but ammo and damage is what needs to be changed
@calm fractal chain pistol carbine?
Appreciate the response, sorry I had no clue where to actually ask about it, but as you can see the kill was not through the wall. it was out in the open, meaning he shot me and it took over a second to register to the game we were in, long after I hid behind a wall. i've just been simply having server issues recently when it comes to hit registration. If I was on US East or another server I'd understand but somehow some way on US West with perfect ping I still died in a stupid way, i'll try to keep it in the right area next time though.
Now tell me why the centennial isn't a long ammo gun
because bideo game
The projectile is still the same that comes out of a handgun round, and it's not very aerodynamic. Medium probably isn't the wrong choice.
I have put 90 hours into the event, more work than a full time job for 2 weeks, still haven't completed the event while going for kills and every snake den I find
"Not that bad" my ass
Pretty much everyone I've spoken to that wasn't a mod or a youtuber has said the event is grind is terrible
I got my sparks pistol, that's all I need
I swear crytek is paying people to say "it's not that bad guys"
It's only a handful of individuals saying it compared to the pretty universal sentiment that it is that bad
The notion that most people won't complete the pass just doesn't bode well when compared to other titles the pass is emulating
I barely played most seasons in, say, warzone beyond casually and still completed each pass during the time I played
it's not actually that bad, it's really just the length of time that you're expected to keep it up.
It just needs a little tuning - but like I said, the rewards are crap anyway so idc that much 
True, and that's where I and I assume most others falter
I like the game and all but not enough to not do anything else when I got free time for vidya
But if thats the line crytek wants to draw, so be it
How many bloodbonds did crytek give you to say that
they can't afford good servers they're not paying anyone to shill for em 
they paid in shekels
Also just thought about it, what round does the upper cut use
@queen jungle we have two months to complete it. I work 50hrs a week, play at night when I get home and I'm almost do t the event. It really REALLY is not that bad my dude
It really, really IS that bad dude
@queen jungle sounds like an issue pertaining to skill, sorry 🤷♂️
How does skill increase the amount of points you get
Crytek defenders come up with the wildest shit
You don't have to @ me
No reason to antagonize other users, he asked not to be tagged. 🙂
Not really sure, it doesn't say in game. I don't think that it says what the centi takes either, I'm just basing it off of your picture and assuming that you know something that I don't as far as what it takes, lol.
You know that its based of a actual gun right
Winchester 1876 which is Callibered in 45-60 45-70 and 50-90
@wide quarry, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Add this Sean Connery skin, he's more clothed than Cain so it shouldn't be a problem, make it a Valentines event character with a skin for a new army pistol too```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/1014327449191981198/unknown.png>
Figured that it was based on some historical lever action, I never looked it up to be honest.
Ok then
Sweat lord? No, it's not blocked
is there a way to get past the ping limit? Why are Australian players on NA servers? Not fun getting killed 2 seconds after going into cover.
@runic wasp Man you not only use loadout slots but have hit the limit? I get genuinely disappointed when Chary gives me one
@last ferry Man it'd be awful if the upgrade fee was in BBs, then there'd really be no reason to upgrade as opposed to just buying a new one outright
Xenophobia moment
Yeah I was hoping they wouldn't implement it with BB but it is a feature I would like to see and I think I know how crytek thinks lol. TBH I was thinking it would be no more than 2-5 BB for each upgrade, similar to cleaning weapons.
Even still that's just not worth
yeah i can see it being a thing that only a minority of players would use.
I don't think anyone would use it, tbh. The cost of just buying a new gun would outweigh it
Hrmmmmm, yeah. you may be right, now that I consider it, it would have to be hunt dollars for it to see any use and even then it would have to be perhaps no more than 25 hunt dollars(and even then certain items are still cheaper to buy outright). Perhaps if it was strictly 10% of the value of the item in question(rounded up) it would get used enough to warrant implementation.
A small percentage of the cost would be suitable
@queen jungle I changed the post to reflect our discussion, and modified the suggestion to include an option to pay in BB but only if the legendary you wanted to paint was not already unlocked. This would give us a way to try out new skins and see if we like the look in game. hopefully this would give crytek a good reason to implement the idea as there would be a new avenue for players to spend BB and might even increase sales by giving players a chance to try them out before permanently unlocking.
Thanks for the feedback proton! 🙂
It's absolutely reasonable for someone from Australia to have a ping of less than 200 on NA servers, so I don't see the issue.
And again, you die behind cover because their whole game is behind. For them you also peeked 2 seconds later. They didn't have any extra time to kill you.
Well this is definitely not out of wack now
@runic kindle, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Here is an idea for a new skin/model for the throwing axe.
The combat shovel
It does not have to look like on the picture ... just serves as an example```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/1014447265022226445/Combat_Shovel.png>
Xenophobia? lmao more like people that routinely have 230-300ms ping to NA servers shouldn't be on that server. It causes huge gameplay discrepancies. I got hit by 3 fucking dual wield shots after going into cover. None of them wallbangs. All bodyshots/limb shots.
they literally peek me before I see them on my screen...and because I don't see them I'm not actively shooting back or wiggling.
but by the time you see them you can react and their shots will still take the same amount of time to reach you as their model did to show on your side
That's not true at all. I just get ferrari peeked and die if I hold an angle vs someone with 200ms. Client always takes their word up to 800ms...Usually when I get fired at or peeked I don't ADS and fire back to trade....I try to MOVE into cover which means they get easy picks.
what do you mean that is not true
their shots still are affected by the same delay
the hitreg is clientside
you have their ping + reaction time to react
How does that make any sense? If they peek the position I was at 200ms ago how can I react to them after they headshot my " ghost" ?
I am saying they don't have any extra time to shoot you
Hitreg is client side with server side validation to clarify
their shots are still affected by the same delay
I mean with validation up to 800ms that's barely even server side validation lmao.
https://www.youtube.com/watch?v=vBDTbWKppwk&ab_channel=nymphified that's simply not true. This clip shows it perfectly in other games with favor the shooter systems that aren't even close to as insane as Hunt's.
How ping affects Valorants peekers advantage!
credits to @Skillgap on Twitter
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#Valorant #Ping
Like when I play on EU with 150 ping I get easy peeks where people don't even react to moe.
me8
so youre saying that an enemy with 200 ping shoots but their info does not take that time to reach your client
it just instant transmissions?
if an enemy has 200 ping it takes 200ms for their client to send an update to the server and then with my 50ms ping another 50ms for me to get the update. Then I have 160-180ms reaction time.
They are shooting at my model from the past technically.
so you agree it takes the same amount of time as they have ping for their shots to reach your client
since you just said that is wrong
I just want to make sure we are on the same page 😄
it doesn't matter because they get the hit on their client and I get insta domed because I don't get "bullet time" and have to react after they stare at my "ghost"
I dont know what you mean with insta domed
Like you can easily see the discrepancy on the above video. the 8 ping player visually moves across the doorway as soon as they start to move for the 72 ping player. When the 72 ping player does the same...the 8ms ping player doesn't see them until they are halfway across the door.
but then where does the extra time come from that a high ping player supposedly has
read what I just said above and you can understand.
I think we have a big miscommunication 😄
you just agreed the information still has to travel the persons ping to reach your client
so there is no extra time
If I have 8 ping..I hold an angle and I don't see the 72 ping player until they are halfway across the door...but they have seen me the whole time...they don
have to react and can easily line up a shot while I don't see them until halfway and then have to REACT
but that works both ways and is always in the favor of the active person even on both having 0 ping
the ping isnt the issue there
ofcourse if you have to react to someone acting you are always behind
the person acting will always have the upperhand depending on everyones reaction time
the laggy player gets an accurate idea of a low ping players postion because they are accurate past inputs. A low ping player is getting the servers guess at future movement for the lggy player. This leads to laggy player shooting easy targets that haven't even see them yet. Also two 50ms ping players peeking vs holding is a very small issue because the disconnect is so small as to be unreactable. At 200+ ms you have enough time to exceed an average human reaction time.
there is no extra time due to ping as all information still has to travel the time of the amount of ping people have
Like as someone who has 2000hours in Siege it's very apparent at the difference between two low ping players peeking each other vs low vs high ping players.
There is a reason most games used to have hardcore ping limits.
man dont even bother he blocked me for trying to explain.
theres a literal rainbow 6 siege specific video about “ping abuse” but sure.
the biggest hint for there not being extra time for the high ping player is when you die behind cover, as when the high ping player shot and killed you you werent in cover. meaning it shows the time it takes for the info to travel
you dont randomly gain 200ms of reaction time
it works both ways for the peeking...but the difference is with high ping you know yo uhave high ping and know to always push for advantage
where as when you both ha ve low ping it's not always a good idea to push because you don't get that netcode bullet time
it doesnt matter
even in 0 ping if youre active you are at a favorable position
if you know where someone is holding a corner you know when you move they dont
they have to react to you acting
“netcode bullet time”
what do you think rollback is?
for hunt, “rollback” is simply updating the current hp of players.
there’s no prediction of player movement, and the only prediction of player hp is “no damage was taken”
the only prediction is your current position relative to the server
not their position on your client or your position on theirs
How is it possible for players with 250-300ms ping differences to have an INTERACTIVE fight? One player is literally fight a vast prediction of the laggy player while they other player is fighting server accurate past inputs of the low lag player.
because you’re interacting with your hitbox ghost and they’re interacting with yours
you arent interacting them in lockstep time
they dont need to sync with you and you don’t need to sync with them
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In fast paced online shooters where the time to death is extremely short, your internet connection speed and that of your opponents will significantly impact the experience you all end up having. Rainbow Six Siege with its one-hit-kil...
since you are a R6 player, you might find this interesting


