#feedback-discussion

1 messages · Page 14 of 1

burnt mulch
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wdym? besides the fact that hunt showdown allows shots to register even after a player has “died” serverside, most other games work similarly. How else would you compensate for lag?

fluid locust
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@green crane glad to know I wasn't the only one that had issues on US East. Kept getting packet loss. Was unplayable. Had to switch to only West as opposed to East and West

coral nymph
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Uhm, no, leads are not off. Ping literally does nothing to leading, aiming, and hitreg. All of the calculations are done on your client-side, based on info available to your client-side. The result is then sent to the server, which generally confirms (validates) it, or not, if there was some issue (like packets delayed past 800 ms). The other players move on your client-side just the way you are seeing, and their ping does not affect your aim in any way whatsoever. It just means that when you headshot them out in the open, their extreme ping might end up in them dying behind a stone wall. Much like vice versa if they kill you. Which feels bad, but is not really any advantage.

The only advantage high ping gives is to bad players - it far increases the likelihood of a trade, so if you were going to win, high ping hurts you, and if you were going to lose, it helps you (makes it a trade in both cases).

Then there is packet loss, which affects everyone, some more, some less. Hunt servers seem to drop packets telling the server that you hit someone far too often for a game where a single shot often wins fights, but all in all, not ridiculously often. And for some people, the issue is largely with their own connection as well.

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Thing is, as Finall said, the brackets and the stars are not the same thing - for example, if you have 2751 MMR, you are a 5-star, but if you had 2750 MMR, you would be a 4-star... but there is only 1 MMR point difference, and thus nothing indicating any significant or meaningful skill difference.

Another thing is, these do not really align. On EU, you can be a 5-star and have anywhere between 3-4,5-stars team MMR as a solo vs trios. That is a HUGE spread. And you can have 3-star solo vs trios team MMR as either a 5-star or a 4-star. So stars are somewhat indicative, but extremely imprecise, and often misleading.

And also as stated before, lower population servers have higher tolerance in SBMM, so you can get matched with players with more significantly different MMR from yours.

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Oh and the rare cases where you get killed by someone who literally was not there for you are likely not due to their high ping, but also due to packet loss. The packet telling your client that the other person was there just went missing, or was delayed, and you got killed by a ghost. Because ping would mean that you would still get to see them, and would have had time to shoot at them as well. Just with a delay, which you however cannot tell, as everything happens seemingly normally and in real time on your side.

inland yoke
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@storm bobcat Not necessarily about the snow map, but about the working train going from station to station, that would be so epic! Both Lawson Delta and DeSalle have train tracks and I always wished there would be a working train to jump on as it would fit so well into the western thematic.

visual moat
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@little carbon @pearl torrent @soft tendon hey i was wondering why you didnt like my ideas guys! just would like to know your feedback if possible (:

storm bobcat
frosty garnetBOT
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@nocturne haven, your post below has been deleted, as it doesn't follow the required format.
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Delete reconnect button since it's not working.```
undone path
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Well I'm back and let me just say that my opinion has in no way changed. Crytek is made up of mediocre people who receive undeserved immunity from criticism. They have refused to do even the bare minimum to provide even a playable experience on consoles despite charging a premium for access. With every update they ignore glaring issues with the game to shove more "DLC" (really just overpriced skins) at us while the performance drastically declines. A part of me doesn't really want to compare them to other studios but at least EA makes sure we can at least get to the main menu before scamming us.

inland yoke
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On one hand, they are just a company aswell and need to make money, but the Content and Balancing have been getting worse and worse with every patch, + the performance is just getting worse aswell. It does feel rather bad as a player if they just pump out skin after skin instead of adding / focussing on good content, bug fixes and performance updates.

unborn dagger
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I just want Crytek to get a new engine, this one that they're holding onto is just not working for them.

vital drum
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A new version of CE is on its way, but I doubt that is in the cards for Hunt. Maybe some of its features will trickle down with time.

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CE is a very strong foundation, its biggest weakness is the online component, probably. It's the same basis that powers the remastered trilogy on Switch and it's one of the most impressive graphical showcases on the platform.

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It can scale down graphically to an incredibly low-powered system, while keeping a lot of its graphical appeal. But Hunt being an online game is what prevents it from really flexing the rest of the engine's muscles.

past socket
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fog or night every single game, wtf is this ?

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or both fog and night

vital drum
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There is no foggy night time. Night does have a slightly increased chance of spawning during the event, but apart from that, it's just random

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So you're getting unlucky

past socket
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with 80% of people leaving when they get night or fog maps, why do they even have such a high chance ?

vital drum
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It's not a high chance, it's still significantly lower than daytimes. Just a little higher for the event.

unborn smelt
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@mellow current they tried solo only Bountyhunt in EA - it sucked, and its miserable fail was the reason QP is what it is now

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So QP is Hunts solo only queue

mellow current
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yup, i started a discussion in steam to find out why people where disagreeing with me. i obviously didn't know because i'm pretty new but i understand and sadly it has to be accepted

unborn smelt
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Okay - yust wanted to let you know 👍

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Have a nice time

mellow current
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thanks you too!

queen jungle
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!report @upbeat quest

marsh gardenBOT
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If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support

queen jungle
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Team killing is a violation of the Code of Conduct in Hunt

frosty garnetBOT
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@uneven sierra, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

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How about making poison more visible, cause i just got killed only because you couldnt see a poison bomb inside some bushes. Than i got damaged and made a sound what ultimatly killed me cause all the enemies than knew where i was...```
late wind
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@slender crane that is genuienly one of the best suggestions I've seen in months. And I'd upvote it twice if I could.

slender crane
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lool thanks man

uneven cove
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Sometimes you gotta put your teammates down

scenic blade
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We really need to fix concertina going through wood walls like it does. Makes 0 realistic sense and it REALLY annoying when it pops through walls and ceilings/floors. Fix this please! #everyhuntplayer

uneven cove
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it's really handy if you're able to take advantage of it though

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throw concertina at the ceiling and trips up the team above you

neat pier
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Because dead game in Aus. Basically after 11pm you have a choice - keep refreshing the ready button (and get matched with maybe one or two teams) or switch to US server and suffer the lag.
Asia might have better pings for us but who wants to play with cheaters

scenic blade
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"take advantage" of something that should not even be a thing :/

queen jungle
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@queen jungle Look man, I get you're big on the whole 'immersion' thing, but not giving players an in-game option to communicate without being at an objective disadvantage is outdated at best and outright backwards at worst. Even RUST, a game which used to be big on the restrictive information policy has realized that people need proper ways to actually talk to one another. Right now playing with randoms is hell on Earth because even if your teammates do by some miracle want to communicate with you, you're broadcasting your position and plans to everyone. You shouldn't have to add people on Discord just to communicate with them, and party chat is not mutually exclusive to local chat.

unborn dagger
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^

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What is up with Crytek and not disabling proximity chat but disabling the leaderboards? It makes no sense at all.

crystal plume
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Wut

faint sparrow
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@stable crow I dont see what's wrong with that picture. Seems like perfectly normal way of using the bow

cedar socket
tribal wyvern
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Theres really no reason not to than to be to lazy to implement it. Any "immersion" argument goes out the window with Discord existing.

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Heard the argument "but but how do they talk then? Telepathically ?" Ye like they do already apparently.

I don't think discord existed in 1895.

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It's just a low priority feature that prob won't see light of day before 2D replay.

worthy knoll
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@glossy pendant yeah... Pairing the Pax with one of the worst options in the game will certainly help to bring it back...

Let's be honest. It needs what the scottfield hast, more variants/good variants and FMJ

little carbon
glossy pendant
frosty garnetBOT
#

@acoustic hawk, your post below has been deleted, as it doesn't follow the required format.
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Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

hello together, with a bow, poison arrows are reduce from 8 to 3, when i use 2 different types of arrows? Why? I think it is the only weapon, where ammo is reduced when u use poison. Any special use, more than poison? Please remove this penalty. Especially withthe i cannot take a shot arrow, cause it is blocked by the environment, or because of the newest bug, that some arrows go through hunter, windows etc without making damage and disappears in the world```
tribal wyvern
glossy pendant
little carbon
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@acoustic hawk bow poison comes with reduced capacity because unlike other poison ammo where you loose pen, the poison arrow is a direct upgrade from the normal arrow

tribal wyvern
worthy knoll
worthy knoll
tribal wyvern
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Put it together with a scottfield fmj & you're good to go

glossy pendant
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So the Cent would be played and the Pax would give it a bigger ammo-pool, thereby indirectly buffing the Pax. Maybe DumDum on Cent would have to be balanced by giving it a bigger bullet-speed-penality or by reducing its ammo-pool again.

burnt mulch
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@wispy folio the machete can one tap to chest now, they buffed it.
and there sorta is a tool-machete, it's called the heavy knife.

wispy folio
balmy sparrow
wispy folio
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Yeah technically a throwing knife lite attack can one tap because it causes bleed too. What an amazing argument

balmy sparrow
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Ikr

burnt mulch
wispy folio
burnt mulch
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and I'm of the opinion that stuff should have a reason to exist, not just "why not"

balmy sparrow
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There's stamina usage thingie

burnt mulch
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I mean, nobody's going around trying to argue for combat axe to be viable.

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machete is just in the same bucket.

wispy folio
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This way the Machete would still be a weapon but anyone wanting to play it would have an alternative way.

burnt mulch
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and taking a machete as a tool slot for the cost of 2 trait points isn't, but heavy knife is?

wispy folio
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Heavy knife is weaker and doesn't need trait points to take. What's the confusion about.

burnt mulch
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I don't see the point.
and it sounds like a coding nightmare.

wispy folio
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I doubt it and I've demonstrated the point like 7 times already.

This way they don't have to rebalance the Machete and I'm not asking for it to be a tool outright making the heavy knife obsolete. However realistically since there is zero point taking the Machete rn a trait way to use it's nice skins would be the optimal solution.

burnt mulch
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you doubt it?

wispy folio
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Yes I doubt it.

burnt mulch
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you doubt that a weapon being used as a tool would be something that doesn't exist in the game and need to have its own spaghetti exception?

wispy folio
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Yes

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This happened with the chocke bombs just fine

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They changed its category because nobody wanted to waste a consumable slot on it.

burnt mulch
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yeah but it's not both a consumable and a tool and dependent on a hunter's traits

wispy folio
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You're grasping at straws here. I don't understand why somebody taking a machete as a tool would ruin your gameplay. You can pop a stam shot like a lot of player do and have an already better tool

burnt mulch
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it doesn't ruin my gameplay. but it adds bloat and spaghetti and I don't think it's worth "being able to use your machete skins"

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do I think some things in the game are shit and need buffs? sure.

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do I think this is a good way to go about "increasing" the use of a gun/tool/etc? no.

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traits are arguably too bloated as-is.

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and this weird one-time exception is a poor band-aid "fix"

wispy folio
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Well I disagree completely and I hope they implement it. The Machete has great skins and I'd love to use it more often if they do.

burnt mulch
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buff machete to 150 damage to upper torso. easy.

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or just use it anyway and hit a head.

wispy folio
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"hit a head" thx Sherlock Holmes

burnt mulch
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still lets you use rifle butt for immolators and bring 4 tools.

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hell, buff heavy knife's heavy and just remove the machete from the game. that makes more sense than a weird one-off trait

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make all of machete's skins heavy knife ones

wispy folio
unborn smelt
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Tbh - buffing the heavy knife and talons - but giving the machte only such a tiny increase was just bad for the machete

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Sure some people still meme with it as people always did, but it's far from even just okay

wispy folio
unborn smelt
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IMO they just need to use more metrics to balance their stuff - having 4 melee tools, 6 attachments and 4 weapon slot melee and trying to balance all that by mostly just dmg and stamina won't work out

burnt mulch
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ehh. I think there's plenty of space they haven't really explored tbh.

unborn smelt
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So IMO if they ever want decent melee balance - they need to get more meaningful metrics involved, like make the dmg types actually matter a good bit more for gameplay

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or give "Custom ammo" type customisation to the full melee slot weapons

burnt mulch
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like having claw/brawler variants take much less stamina on heavy, but give it much less damage, making it unable to effectively kill much other than grunts.

unborn smelt
burnt mulch
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machete: can now light attack with nearly no stamina loss, owing to it being great at slashing light obstacles out of the way
combat axe: can now press X to change to blunt mode

unborn smelt
burnt mulch
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I mean let's be real there's no way a basic-ass world axe is worth 2 slots anyway. combat axe is gonna suck

unborn smelt
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because they do come with downsides like the increased sway on the bayonets, or the shitty target obstructing metal part on the winnie talon

wispy folio
unborn smelt
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sure not in any way meta breaking most likely but maybe at least smth smol

burnt mulch
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combat axe: can now press X to change to blunt mode
seems good to me vov

unborn smelt
burnt mulch
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anyway I think there's plenty of space, crytek just isn't really taking advantage of it
(instead they decide to make a billion shotguns but y'know, that's something else)

unborn smelt
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and one customisation could be allowing it to deal blunt dmg

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or the often requested poisoning a weapon

burnt mulch
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isn't that just a straight upgrade

unborn smelt
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or the ability to bring an ammo pouch to stack otherwise unstackyable ammo, like poison cent

burnt mulch
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ew.

unborn smelt
burnt mulch
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meh

balmy sparrow
unborn smelt
balmy sparrow
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It would be fun to mess with someone who counts shots good tho

burnt mulch
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I'm really not down for ammo pouch. I think it's bad enough that long rifles can bring sporks.

unborn smelt
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it's base ammo is so low, that you could easily get around it by making it a percentage increase

balmy sparrow
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You do six shots, they think oh yeah, now we rush
And then you do seventh and eight

unborn smelt
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which would mean the nitro has to not bring a good sidearm for a single extra bullett

burnt mulch
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poison cent can have poison pax or smth idk

unborn smelt
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and if you stack with a secondary - well you have a pretty useful secondary most of the time

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if it'd just be a pouch on a melee it'd likely be far worse than having it on a secondary

burnt mulch
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doesn't mean I think hunt should lean on a problematic mechanic more.

unborn smelt
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that's fair

unborn smelt
balmy sparrow
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Tbf i like the unrealistic ammo amounts
You can find in this crate only 5 medium ammo for your scottfield, ok yeah that makes sense
But once someone brings dual scotffields they magically manifest 5 more ammo

unborn smelt
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You like or don't like them ?

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ready a bit confusing to me

balmy sparrow
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I like them

unborn smelt
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oh okay

balmy sparrow
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That's what i said, i enjoy how it makes sense gameplaywise but completely makes no sense lorewise

unborn smelt
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i find it a bit weird and imo it creates a fair bit of balance issues too

burnt mulch
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lebel sadge

unborn smelt
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so while it has a few cool interactions - it also created a lot of issues

balmy sparrow
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Ye GreySadHaw

unborn smelt
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Also other issues of shoehorning ammotypes to the archetypes like making the springie medium, which makes it a pretty shit marksman rifle

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dropping to 4 bodyshots at only 100m

balmy sparrow
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Let's just up the ante and make instead of compact medium long
Medium long sniper

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Like idk, let's lorewise do a timeskip and enter 1900's instead of 1890's, which would make sense for bullet technology to gitgud

inner loom
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I'd rather go back 10 more years and get rid of all the spammy stuff.

balmy sparrow
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Or that

unborn smelt
worthy knoll
balmy sparrow
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I meant more like an explanation to my previous suggestion

unborn smelt
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the devs just decided to go with an arcadish archetype system over a somewhat realistic system

balmy sparrow
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Wouldn't want that just out of the blue either

unborn smelt
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Which is neither particularly bad nor good - just a design choice

unborn smelt
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I loved that change

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sadly melee weapons just get powercrept big time

balmy sparrow
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I still wouldn't take talon over combat axe because it's wind up time just ruins all the fun to me
But change was very good and nice

unborn smelt
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The riposte is mostly sabre plus
the talons are combat axe and to a degree Bomblance plus
and the hatchett and talons are also machete plus

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yeah the windup time is still long - but you get the entire versatility of a 3 slot weapon for a just slightly worse melee

balmy sparrow
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Tru

unborn smelt
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you can get a romero utility with half buck and half penny

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or a Lebel

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this from the perspective of a gun user is no issue and no issue for balance

balmy sparrow
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Rango, darling calm down and stop telling me smthn i already know, i appreciate you trying to educate me but you can stop
I just said that i wouldn't do it, i didn't say it was worse

wind stream
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dont listen to them Rango

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continue educating

balmy sparrow
unborn smelt
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but if you're the melee user you get fucked over because they can match you in melee range - where you're supposed to be king, but then they still have the range component on top

balmy sparrow
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Ahorn don't make me start slapping you again

unborn smelt
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😢

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I just want fun melee

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it doesn't need to be competetive - not even particularly good

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just gimme smth that's more fun than getting a gun and the same melee on top of the gun

frosty garnetBOT
#

@queen jungle, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Can we please allow Xbox and PS players to squad up with each other? 


I understand its not as simple as this - but it's frustrating I can bump into, and talk to my xbox friend in a random game by chance 

But we can't play together?```
balmy sparrow
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Combat axe is fun, i start threatening people with asking them "did i tell you a story of a train that COULD?" And then i just rush in with my partner necromancing me from the outside

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Zombie can never die

unborn smelt
balmy sparrow
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Nice

unborn smelt
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since the bow came out

wind stream
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Alrik can tell a tale about that

balmy sparrow
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Who's alrik

unborn smelt
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But it's really damn tuff up in 6* with a dinky ass melee weapon

balmy sparrow
wind stream
balmy sparrow
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Ahha, the orange duud

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Ok yeah, i know that guy

unborn smelt
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really cool orange duud

balmy sparrow
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Mmmm

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Maybe

unborn smelt
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That's why i'd want them to give melee weapons some cool customisations reusing the custom ammo UI etc. that already exists

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people often asked for poisoning a melee weapon for example

balmy sparrow
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Yeee

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Or at least let us use tomahawk with non world melees

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Just let me yeet the bomblance at someone

unborn smelt
balmy sparrow
unborn smelt
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because sometimes physics just goes FU and yeets your weapon away

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or it clips through the floor

balmy sparrow
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Well, that's the risk you take

unborn smelt
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But one could solve that by giving them a yeetable custom ammo

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this way you'd not loose the main weapon but still can yeet something around

balmy sparrow
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K rnago, i have one question
I can see the way of solving(buffing) every melee weapon but saber
Would you like to brainstorm that thing with me

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How would we be able to buff saber if we buffing every world weapon

unborn smelt
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Well if they get customisation it depends on the customisation it gets

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if not - give it a whole lot of stamina

balmy sparrow
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Not world weapon, melee weapon i meant

unborn smelt
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Like if the machete can OHK to body and gets 4-5 heavy attacks, the sabre could get 7-8 so it's more convenient

balmy sparrow
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You got me

unborn smelt
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or as i said in the very beginnin

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make dmg types matter more

balmy sparrow
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Oh tru

unborn smelt
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so you'd take sabre for pierce, and machete for rending

hardy coral
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Bomb lance should be a medium slot

unborn smelt
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I dunno - or it could be actually dangerous with the lance

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like the shooty bit

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Something like actually make it aimable

hardy coral
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If it were fully aimable it'd be a little too strong

unborn smelt
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it flies so slow and with such a high arc it'D propably be the ultimate skillshot

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not quite but almost

balmy sparrow
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Basically hear me out:
Machete - just give us ability to dual wield it with rmb, or button to aim on consoles so we can attack with second hand at the same time with main hand
Combat axe : is in the best place for it's money already, but maybe when extracting with world axe you also contraband it out as a combat axe
Bomblance : press x to change modes, but it will make from a large lance a large explosive crossbow with ability to use ironsights and less melee damage with less melee range
Saber : you help me

hardy coral
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Instead of just being garbage like it is now

unborn smelt
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i'd love to, but i suspect that's the reason we can't put traps back in the inventory if we pick em back up

balmy sparrow
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I still think it'll be pretty easy to make the game check if we extracted holding world axe and reward us with combat axe back in the lobby
But fair point

unborn smelt
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because well - it's one of the slowest projectiles there is, it has one of the worst arcs and it explodes on a fuze so no super far shots either

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also it barely has splash dmg

balmy sparrow
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Wait it explodes on the fuse?

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Never noticed it

unborn smelt
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it does

balmy sparrow
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Cool

unborn smelt
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everytime on silvester i bring a BL and make fireworks

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or when i extract with a BL

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just aim straight up and it explodes midair

balmy sparrow
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I am using alamo starshell for fireworks

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But you do you HuntChad

unborn smelt
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I just want more fun melee and more unique guns

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das about it

worthy knoll
little carbon
# unborn smelt I think having melee attachments outvalue or match the tools is fine - just not ...

I dont think they should outvalue the tools. In theory it should be something like this:
weapon slot melee > tool melee > attachment melee.
Running only an attachment melee should come with serious downsides.
I would also love seeing them making the melees identies more strict, for example the combat axe could have a very slow and delayed heavy attack (so basically unusable in PvP) that deals massive damage to bosses. (Giving up a weapon slot could even warrant a boss oneshot here in my opninion).
Maybe concertina needs a rework that it cant be broken by walking through it anymore, requiring a slashing weapon.
And piercing can have its place by being the only weapons that are good (at least not atrocious) in PvP, like the Sabre

visual moat
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louisiana is right by the sea? and in my part one i explain that the onfection spreaded on boats

knotty ore
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So, I just finished the event and it wasn't that bad. Played maybe every weekend, with a few week days sprinkled in. About 20 hours a week. I think people who don't play, or win often, won't finish this event.

cedar socket
knotty ore
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I think people who play like 5hrs a week and don't win every single game won't make it by the end.

thin harbor
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Would dodge list for random be a good idea? Fed up with some Chinese who only has an intention of trolling.

tribal wyvern
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Which is why i never understand why ppl cry bout it so much in this game.

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Like SoT, if you played 5 hrs a week, you wouldn't even get half way.

knotty ore
craggy pike
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I still know the best implementation of event rewards is when you earn event currency that you can use to buy what you want from an event store

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that way you don't have to grind the whole thing if you don't want all of the rewards, but you can still get what you want

little carbon
craggy pike
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That's part of human psychology

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A fear of missing out, combined with a hefty completion criteria, people don't want to do the event over the whole 2 months because it makes them more anxious as they get close to the deadline

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so you feel compelled to finish it quicker, and with how many points you need it feels overbearing, especially for those that just want to play casually and still get rewards

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the halloween event wasn't this brutal, the christmas one was a little stressful too, just because they make the events longer doesn't change the part where you need 25k points

knotty ore
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Skins are content. Especially, in a game that hasn't introduced anything truely new since I started playing. As far as I'm concerned, the only great addition so far as been the sparks pistol. The other weapons added are just slight reworks of existing weapons. Crytek hasn't added any real content in at least 7 months. So, battlepasses are content, and its extremely stupid to not make that content easily accessible to everyone.

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I'm still waiting for the reload bug to get fixed, which demonstrates just how much actual work goes into Hunt.

unborn smelt
#

No matter if you like what they added or not - new guns are very much real content - however yes this has been a pretty low content year

knotty ore
#

I don't really see a need to prioritize weapons that are very similar in playstyle to existing weapons when there are a ton of more important things they can work on.

unborn smelt
#

well everyones definition of more important is vastly diffrent

craggy pike
#

they need to make more systems that use your Blood Bonds LeftEddy

unborn smelt
#

I personally am waiting for more fun new stuff, be that more unique guns or new mechanics

knotty ore
#

Objectively speaking, the health of the game is more important than Romero Alamo.

craggy pike
#

agreed

unborn smelt
#

I personally havent had that many issues lately

#

the d-sync changes were a godsend

craggy pike
#

that doesn't diminish others problems though

unborn smelt
#

oh sure it doesn't

#

but a lot of peeps claim it's cryteks fault when it really isn't too

craggy pike
#

reload bug, highlighted weapons when picking up an opponents gun, frequent crashing

unborn smelt
#

they are working on the reload bug and highlighted guns

#

they had to roll beck the first fix of the reload bug

craggy pike
#

i know, we hear a peep from mods about what's going on, i wish we could get more from the devs

unborn smelt
#

so they indedeed worked on it - but had to revert it on popular demand until a better fix is found

craggy pike
#

if they want to treat this game like a big deal, they need to put the effort in to keep the players up to speed

unborn smelt
#

Oh they do as best as possible

sharp veldt
#

I can confirm these issues are being worked on. Every day, the team is putting all of their energy into their fixes/tasks.

craggy pike
#

did the known bugs page ever get updated?

sharp veldt
#

Not every issue is simple to fix, unfortunately, which is why some bugs take longer than others.

craggy pike
#

i understand that, as a developer myself

knotty ore
#

It definitely is Crytek's fault. Like, this game can be healthy and great. But, its not. MMR system is trash, tons of game breaking bugs in a game where you lose hunters and equipment, highest tiers of gameplay involve not using W,A,S, or D buttons, server performance is variable regardless of your system specs, tons of hackers due to event and a report system that is designed to just make you feel better instead of actually do something. I can keep going. The only deterrent to this game going from decent to great is Crytek.

#

And don't get me wrong, I love this game. Just really disappointed that the focus is more on gathering cash than making it awesome for players.

craggy pike
#

Please tell me the glowing fog at Healing Waters Church is being worked on

knotty ore
#

Also is there a reason why friendly hunters are orange on boss darksight? Like... that should be fixed within hours, not weeks.

unborn smelt
# knotty ore It definitely is Crytek's fault. Like, this game can be healthy and great. But, ...

A lot of that is opinons...
1 - MMR does what it's supposed to pretty good
2 - yeah the game has bugs and it had a particularly buggy period as of late, but those are being worked on and fixed
3 - If you don't use WASD, that's a you issue - or an issue that you are incapable of defeating campers with your current skillset
4 - I havent had server issues in ages - but they did make qute a few changes to improove server stability in the last patch
5 - there aren't tonns of hackers, most likely you're falsely accusing good players or luck... the game ofc has cheaters as any game but hunt neither has a good incentive to cheat (can't make IRL money by cheating) and has a high enough cost to discourage rebuying after a ban

unborn smelt
craggy pike
#

this, when you walk into a specific part of the underground it looks like this consistently

unborn smelt
#

yeah i know the phenomenon - i just never got around to asking if it's known / being worked on

#

altho i do think it's known as thats essentially always the answer i get when i forward a report

sharp veldt
#

Yes, known and being worked on 🙂

craggy pike
#

cool

unborn smelt
#

there we go

#

thx

craggy pike
#

in terms of bugfixes, it seems like Crytek likes to push up several bugfixes in a batch, I don't know what their dev cycle is like, but it might make players feel more confident if fixes were pushed to PC as soon as they're complete and tested

sharp veldt
#

I can tell you that is not possible

#

it would make the fixes slower

unborn smelt
#

Usually there's a pretty long list of bugfixes and known bugs on every bigger patch

#

with sometimes small fix only patches in between

craggy pike
#

I'm looking forward to patch 2.0, hope it's as hype as a 2.0 should be

knotty ore
#

Joking right? So, I'm at high MMR. There is never a reason to put 3 stars in my match. Its unfair to them more than anything. But, on skill match, I've had 3-4 star teams going up against 5-6 star lobbies. MMR system isn't good. Not using WASD was just a dig at 6 stars doing nothing most of the match, just camping. This is meta in high MMR games because there is no downside to it. As far as hackers, go to reddit. There is plenty of objective proof of them. I get killed by skill all the time at high MMR, but its pretty clear when your team gets killed by 300+m headshots from a chain pistol, through terrain, its hacks.

unborn smelt
#

pretty straight forward

knotty ore
#

That's not MMR, thats, "hey, play with whoever".

unborn smelt
#

Nah it's not - people can actively choose not to be excluded from higher MMR matches

#

if you like it or not - doesn't mean SBMM is broken if they specifically turn it off

#

And yes - limiting with which friend players can play because they might differ in MMR too much is a really good way to loose lots of players in a teambased game

#

Camping isn't the meta either - it's what happens if both are too scared to do smth. Admitedly being overly agressive isn't the meta either, it's more on the slower end of the spectrum.

knotty ore
#

Ok here is an easy one. If the game and MMR are healthy why do 6 stars de-rank on purpose to avoid the utter trash-fest that is 6 star? I mean, shouldn't they be happy at what is the highest tier of competition im the game?

unborn smelt
#

And yes - i never claimed there are no cheaters - people will encounter cheaters sometimes, it's just not that there are particularly many of them

unborn smelt
craggy pike
#

if it's camping then they have something in the works for that

unborn smelt
#

or because some peeps don't actually want an equal fight, they just want good stats to show off even if it means shooting fish in a barrel

#

that's nothing new to hunt either

craggy pike
#

i personally think long ammo is too overbearingly good and balancing weapons around price won't work with how the economy is designed

unborn smelt
#

Long ammo just lost it's downsides over the time

#

the only one left really is the high price

craggy pike
#

which isn't great when people have no incentive to prestige and lose their money, not to mention how easy it is to make money

unborn smelt
#

it lost the massive sway and kept the ammo reserves while the other weapons gradually lost ammo or the option to stack as much of it

knotty ore
# craggy pike if it's camping then they have something in the works for that

Its not just camping, its the fact that the game doesn't force you to make moves. So, everyone ends up waiting for someone else to make a move. Assaulting a defended compound first is way worse than doing it last. So, gameplay essentially needs to be adjusted to fix that. Its not just camping and sniping.

craggy pike
#

i REALLY hope crytek stops balancing around hunt dollars

unborn smelt
knotty ore
#

Long ammo isn't even an issue. Its fine as it is.

craggy pike
#

i disagree

unborn smelt
#

I'm fairly certain that's why we have 0 actual high tier compact or medium ammo rifles

craggy pike
#

RoF is only one balancing metric though

#

i personally don't have much issue against high RoF weapons so long as they have prominent weaknesses

unborn smelt
#

It is but we still lack any high tier medium or compact ammo rifles...
How would you make one that doesn't have good RoF to offset the worse dmg and dropoff the ammo archetypes bring with them

craggy pike
#

You could designate what each bullet type is good at

unborn smelt
#

We've yet to see one - they tried making the cent high-ish tier medium ammo and it failed terribly

craggy pike
#

compact is meant to have a high ammo pool and lower kick
long ammo should have higher kick, lower ammo pool, more sway
medium should be, obviously, in the middle of that balance

knotty ore
#

Weapon balance is like the last thing that should be addressed. Its pointless to even discuss because the main issues stem from the game not forcing anyone to take action. So, your best decision is ALWAYS to wait for someone else to make a move. Its true whether you are defending, or attacking the compound.

radiant river
unborn smelt
#

long was always the top of the line anyways

craggy pike
#

long ammo is great because it has low damage dropoff, can have it's ammo pool increased with a secondary pistol, which are also the best pistols

#

scopes only make it worse

unborn smelt
#

and the healthbar system massively favors 125+ dmg weapons

craggy pike
#

yes

#

these are things that can be adjusted of course, nothing is static

unborn smelt
#

Sry but i havent seen any gun break out of that trend nor do i see it change anytime soon

craggy pike
#

that's not a good reason, "It's always been this way" is a horrible mindset

unborn smelt
#

the issue is that the archetypes of ammo lock in many other balance factors like pen which one could try to use to offset having such a massively better dmg

balmy sparrow
#

Rango is in feediscus, rango is at home
We love rango

craggy pike
#

i do think ammo types hold this game back a bit

unborn smelt
#

but the way healthbars are setup, and the ammo archetypes work - they can't really make a decent high tier gun that's not long ammo without giving it good Rof

craggy pike
#

not like every long ammo is identical

unborn smelt
#

But i'm just not convinced they are gonna change the ammo archetypes the game has had since ever, nor the healthbar system

#

and without changing that they desperately need high RoF weapons if they want anything non long or special ammo in high tier

craggy pike
unborn smelt
#

and i feel pretty confident about that - as the Cent tried do be high tier without dmg and RoF and failed absolutely miserable

craggy pike
#

medium ammo sucks because it has the same damage dropoff as compact for some stupid reason

unborn smelt
#

if not in player backlash then in bug arising from working with such deeply rooted code

#

which is the same reason it took ages to get us a reconnect

craggy pike
#

they have the test server to play around with changes without causing any harm to the main game

undone path
#

This game's already a mess stuffed with bugs. What's one more getting ignored for months?

craggy pike
#

heh

unborn smelt
#

Like i wan't the game to improove - but over the years i stopped believing they do the deeply rooted changes that would be needed to not even topple but rival the by now years old long ammo meta

craggy pike
#

that sucks

unborn smelt
#

they did lessen the gap between long ammo and the rest by a lot

#

which i think is awesome

#

but i think they reached a point where they existing systems and the commun ity boxed them into a corner where nothing will majorly change that

craggy pike
#

taken hostage by the playerbase, huh?

unborn smelt
#

Like the ammo archetypes should have been gone ages ago IMO, but they are here none the less and essentially lock them from using dmg falloff, falloff start, hitzone multipliers and pen for balance - and the community hates everything that't got good RoF

#

then they don't have small other factors like Sprint in/out times, ADS times either and sway and strafe speed are very limited as a balance tools too

#

On one hand that did create pretty unique and fun gameplay with only a few guns to choose from - but the more they add, the more they will feel like carbon copies with only minor changes as they essentially blocked themselves from freely using most of the small ways to influence balance

craggy pike
#

i agree with that

#

and i'm not really sure what the solution could be

unborn smelt
#

you know what - me neither

#

and i'm gonna freely admitt that

#

a workaround could be making more special ammo weapons because special ammo is the one type that lets most the stuff open to the individual gun

craggy pike
#

that's like you say, a workaround/bandaid to a systemic issue

knotty ore
#

Compact ammo is basically for headclicking. They should just extend the one-tap range for headshots to be infinite. So, a headshot kills from any distance and I think that would make compact ammo reward aim. And shit man, if you can kill something with winnie FMJ from more than 50m, you are a god anyway.

craggy pike
#

i'm inclined to agree, it would make compact unique

#

and it would give the scoped variants a reason to exist lol

knotty ore
#

FMJ will just carry that damage for body shots.

unborn smelt
#

well it used to be like that

#

they specifically moved away from infinite headshotranges very early on

craggy pike
#

maybe infinite would be too much

unborn smelt
#

Winnie back then was super good tho

#

Well it wasn't infinite

#

but it could OHK HS as long as the bullet didn't despawn

#

which was 300m IIRC

#

may be wrong on the 300 tho

#

But then again winnie back then was a good bit faster and needed 0 perks

#

and was like 5$ for Winnie C

craggy pike
#

i would really love for funky balance changes in the test server, i know there exists a private test server so who knows what they test there

#

Compact could be strong within 35m due to its high RoF, but also be a headclicker to compete with long and medium rifles
Long ammo could stay the way it is, perhaps without being able to share ammo between weapons
Medium should have a much better damage falloff profile, slightly better penetration

#

also make nagant carbine's recoil not stupid

cerulean glacier
craggy pike
#

it's really not, the recoil they added is ridiculous and doesn't make any sense

#

it curves for some reason

soft tendon
#

Nagant carbine has more recoil then the pistol

cerulean glacier
#

The recoil nerf happend before special ammo update. Being able to use high velo on carbine is denitely a buff and makes the carbine stronger than before. Also hv increases the recoil but makes it more consistent.

#

the additional sway update does not apply to the carbine, only the officer ( and other spam pistols ).

#

I have used the carbine for a good 2000+ hours, did give up on it for a while after the nerf until i tried it with high velo. The gun is top tier, the players that complain about arent.

craggy pike
#

this recoil pattern makes no sense compared to every other recoil in the game, im just asking they change it to be sensical

cerulean glacier
#

yeah he is stupid for not using high velocity, funny how he complains about the gun but also complains about me using the gun every time i kill him

#

#skillissue

craggy pike
#

cool story

radiant river
#

did you even watch the clip or read what he said

cerulean glacier
#

Like I said, high velo increaes recoil but makes it consistent.

#

Recoil is stronger but always the same.

#

They meant brawler

#

it does not apply on carbine

grizzled schooner
#

calm down

#

take a deep breath OMEGALUL

cerulean glacier
#

dobar vecer brate

craggy pike
#

hey hornet, fun stream today 👍

grizzled schooner
#

oh dude keep this for feedback cuz u gonna get slaughtered by mods

#

:D

cerulean glacier
#

its feedback discussion

#

we are talking about the carbien feedback

grizzled schooner
#

yea what do u think of the carbine

cerulean glacier
#

top tier gun

craggy pike
#

nah, what mods will do is instead tell us to change the topic

grizzled schooner
#

nice man

craggy pike
#

because it offends their sensitive eyes

silent tartan
#

carbine < bornheim match

#

one day youll realise

cerulean glacier
#

i played bot hfor a while

#

carbine definitely better main gun

#

u cant always hit headshots, and bornheim will need 3 or 4 bullets more often

silent tartan
#

#skillissue

cerulean glacier
#

but having both with quatermaster is pretty decent

silent tartan
cerulean glacier
#

xD

#

but use high velo @grizzled schooner

#

then the recoil doesnt go random places

craggy pike
#

still sounds like the base ammo version has a problem then

cerulean glacier
#

that i will not deny

#

i wont even pickup the carbine in quickplay xd

craggy pike
#

taking advantage of crytek's oversight is a good idea though lol

grizzled schooner
#

I was showing the random recoil they added to it to nerf it back in 2019

#

because people were wondering

normal horizon
#

damn

#

crazy

#

was it that long ago

cerulean glacier
#

recoil nerf was 2020 i think, like 2-3 months before special ammo

silent tartan
#

Fanning on uppercut also slows down the switch speed and nobody knows why

grizzled schooner
#

yea i remember the carbine having none at all i gave it to my cousin to play once when he visited and he destroyed ahaha

#

was insane

silent tartan
#

I bet theres so much unintended stuff we dont even know

cerulean glacier
#

i mean the recoil is much stronger with hv

cerulean glacier
#

you need to counter it but atleast its consistent

craggy pike
#

don't get me wrong, i love the carbine

tribal wyvern
#

@spiral dust
Seems like pretty good matchmaking ngl.

craggy pike
#

gotta make good use of the trial skin

cerulean glacier
#

the no special ammo recoil pattern you cant really counter, you either have to wait or hope the recoil goes in right direction, which is a problem yes.

craggy pike
#

hopefully we didn't just cause the HV version to get the same treatment 🙏

cerulean glacier
#

with everyone crying about it i doubt they will nerf, even tho its strong

silent tartan
#

I dont think anyone is crying about Carbine HV tbh rachtaLUL

grizzled schooner
#

yea i think people are just delusional

silent tartan
#

You are Armored AI in Hunt Showdown?

#

Nice, needs nerf

craggy pike
#

there was a lot he did wrong there

cerulean glacier
#

its cut too short but after this he flamed me for always using carbine xd

spiral dust
cerulean glacier
silent tartan
grizzled schooner
#

yea

cerulean glacier
#

i agree with that

#

but hv is cheap and takes 1 game to unlock

silent tartan
#

so

#

Doesnt mean you HAVE to play it

#

It should be sidegrade

cerulean glacier
#

most people that try to play carbine because of me will rather use normal ( or poison now )

#

if you dont use it regularly the hv is too much

hardy coral
#

Carbine is literally worse than nagant officer cus the 2 shot is arguably worse within range. It's only ok as a headshot gun with HV, but even then the match is better for that as a dedicated loadout and the winnie is better with a 2 point perk.

cerulean glacier
#

2 shot is worse? its base dmg is like 25 damage more

burnt mulch
#

uh

hardy coral
cerulean glacier
#

even within max damage range

#

u can 2 shot with 1 arm hit with carbine and not with officer pistol

hardy coral
#

The recoil is more predictable to control (As in muscle memory) that it's easier to land the 2 shots to kill within range than the officer carbine can.

burnt mulch
#

hold on, I don't believe you can 2 shot with arm hit on carbine.

hardy coral
#

Officer carbine would be balanced with 7/21 ammo and slightly more predictable recoil.

cerulean glacier
burnt mulch
#

oh that's what you meant

cerulean glacier
#

Altough I almost never run out ( i run carbine + officer so 28 reserve in total ) an ammo buff wouldnt be bad xd

hardy coral
#

Bornheim could also use some more ammo. Match could go to 5/15 too if they nerfed the damage to 75 or something.

#

Regular bornheim would be a viable sidearm if it were like half the price and had 5/15

burnt mulch
#

yeah idk, if I'm counting on arm + body I'd probably rather just have an officer and a shotgun.

hardy coral
#

In it's current state it's not worth the large slot at all.

cerulean glacier
#

with hv it is 1HuntHowdy

burnt mulch
#

may as well just use the small officer with hv then?

hardy coral
#

If for some reason you've committed to it enough to get something out of it then cool. But otherwise it's pretty garbage and outclassed in each role but another gun.

#

Like why not just use winnie HV?

cerulean glacier
#

cause carbine is levering with ads?

silent tartan
#

or bornheim match HV HuntChad

burnt mulch
#

I mean you're already using carbine+officer. why not use winnie+officer?

hardy coral
craggy pike
#

the recoil isn't as terrible with HV was his point though

#

less unpredictable, i should say

burnt mulch
hardy coral
#

I really dunno how it is. The only people I've seen use it are crazies who have it on the even worse deadeye variant. I guess I'd have to use regular carbine HV.

craggy pike
#

dumb as that sounds

cerulean glacier
#

it is a beast within 10-50m

burnt mulch
#

I'd really have to see some comparisons to judge for myself but it doesn't really change how shite the carbine is compared to the pistol.

silent tartan
#

less dmg, but you can spam 5 shots in like a second right on target

#
  • still can 2 tap
hardy coral
#

I just stick to regular bornheim without special ammo. You can spam more and pen stuff point blank.

#

Even though it's one of the few guns to realise the power of incend.

burnt mulch
#

"power"

hardy coral
#

The "power" yeah

#

As in actually using it's effect.

#

Burning a target, burning bars away while they're alive.

#

Every other gun you're either killing them outright or you're shooting at a distance where the fire effect doesn't matter or even gets to proc.

fluid locust
#

Or you could just kill them and they also lose a bar

#

And you know... They're also dead

hardy coral
#

The incend doesn't reduce damage like dragons breath, so on the bornheim they are sort of taking extra damage if you don't kill them outright.

#

Since it's likely they lose a small bar to a burst.

#

But still, I don't use it cus it's inconsistent and reduces the spam potential overall.

cerulean glacier
#

I used both carbine and match with quartermaster for a while for a reason but i hate relying on perks. For bornheim you need bulletgrubber which is pretty stupid.

fluid locust
#

But you lose penetration and arguably more important harder to resupply ammo

craggy pike
#

born match would be so nice with 15 spare ammo

fluid locust
#

Unless you stack compact incendiary but if you do that it doesn't really matter if they lose a bar because you can't one shot anyway

silent tartan
#

born match + double nagant gives you like 70 reserve ammo if nagants are empty

craggy pike
#

not enough ammo

burnt mulch
#

just empty out dual chain pistols SmugEddy

grizzled schooner
#

and at that point u dont need bulletgrubber anyway

silent tartan
#

Imagine bornheim FMJ with dual chain FMJ

hardy coral
#

The 15 spare would mean it'd be come vaible as a quartermaster sidearm to rifles, which is already somewhat strong if you're frugal with the ammo.

fluid locust
#

I want suppressed nagant fmj

burnt mulch
#

bornheim fmj would be plagued.

hardy coral
#

Remove fmj HuntSmart

#

Then crytek will have to actually buff compact and medium ammo

craggy pike
#

can't have that, they need to make long ammo more dominant first

fluid locust
#

Yes buff long ammo more

#

Too weak obviously

cerulean glacier
hardy coral
#

You never go down with that loadout so who knows.

cerulean glacier
hardy coral
#

Is the nitro shredder nerf real and in any patch notes?

silent tartan
#

apparently shadow nerfed

knotty ore
#

Scoped carbine is god tier weapon to miss every shot with.

hardy coral
knotty ore
#

I've seen it in a Rachta Z video

silent tartan
#

yeah I heard too, idk if true tho

hardy coral
#

Ofc with a little extra cus of bleed. But still the correct nerf would also include removing its pen.

cerulean glacier
#

wasnt the dum dum also a shadow buff?

#

the range i mean

hardy coral
#

They could've tweaked the damage required for each tier of bleeding along with the shredder change.

#

But I haven't noticed cus dum dum isn't very common.

#

Cus pax isn't good, springfield is only good with it and conversion gets FMJ.

knotty ore
#

Springfield with dumdum is great...

hardy coral
#

That's what I said

knotty ore
#

Oh I can't read

hardy coral
#

Since medium ammo pen is already inconsistent and bleed is the most consistent damage effect, so just putting in double dum dum is the best way to make the gun viable.

craggy pike
#

medium is more like compact+

#

gotta play springfield explosive for true fun

hardy coral
#

Medium FMJ is like Long-

#

Cent FMJ is very strong as of now.

#

Even stock cent is better than a vet, which is a shame. The buff just made another gun sort of obsolete imo.

knotty ore
#

Medium is grande at starbucks

balmy sparrow
#

Absolutely not, medium fmj is a lie and doesn't exist

burnt mulch
#

sporks FMJ is kinda useful.

knotty ore
#

Regular Vet sights trigger me. Middle pole too short.

burnt mulch
#

a common problem

knotty ore
#

If you change Vet sights to what they are with suppressor, it instantly moves from tier C to like high B

hardy coral
#

When the suppressed variant has clearer sights 1HuntCry

frosty garnetBOT
#

@white nimbus, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Rebalance or remove the nitro from the game, its not compelling gameplay, cost is not a downside to people who have been playing for any amount of time.```
craggy pike
#

oof yea, i can't use silenced winny because of that hoop sight

hardy coral
#

The problem is they are neither a blocky sight like a lebel/conversion/sparks or a thin sight like a mosin/winfield/scotfield they are sort of both.

#

Like the lemat too, which is another awkward gun, not even taking into account the inconsistent shotgun.

hardy coral
frosty garnetBOT
#

@knotty ore, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

This would get you killed a lot though.```
hushed wave
#

suggestion: delete zeppelin bot

queen jungle
queen jungle
unborn dagger
#

I do cause it's a terribly implemented system.

hushed wave
queen jungle
#

Should be two different voip inputs

queen jungle
#

@half light Sounds like a great way to encourage trolling by setting up in boss lair and ruining the game for the other 9-11 people on the map

#

9 being the max amount of other people in trio vs trios and 11 being the max amount in solo vs anything

half light
#

Just a suggestion, but Id rather be trolled than to have to watch my team mates crouch behind mounds and make dirt pies saying things like "We will just wait them out." My idea might not be the one, but the lair issue needs some attention.

queen jungle
#

It's way too easy to set up traps on every entrance if 2 people bring them

#

Concertina'ing entrances to boss lair is only counterable if you brought the dynamite to destroy it all

#

Trying to knife it is suicide and your best bet is to try and rotate and hope they peek you from the windows

half light
#

Yeah and thats the issue. If I have to HOPE for anything, Im just going to let the kid have it and extract. I dont know the fix to it, but I think the match timer would make people make a decision.

late wind
#

The clock is on your side. They have to get the bounty out. You don't have to go in. Plus Serpent exists. How is lair camping a problem in the year of our lord 2022?

#

I get that Redskull contributes to lair camping. But if you lock them out of extraction and they don't extract before the game is over they still lose everything.

queen jungle
hallow crest
#

I'd rather have bugs and shit fixed before worrying about "camping" or any of that

queen jungle
#

Bugs are constantly being worked on, and usually by separate people than those who work on gameplay features if Crytek operates like most major studios

late wind
queen jungle
late wind
#

Yeah some people do. And as a result the devs both added the Serpent trait and cut the match time by 25%. I really don't see what more needs to be or could be done that wouldn't negatively disrupt the flow of the game.

burnt mulch
#

match time cut was for performance and server resources not camping.

native lodge
#

less than 1% of games went past 45 minutes

burnt mulch
#

Serpent doesn’t help with people having bounty and sitting inside either.

queen jungle
hallow crest
queen jungle
#

Defense is one thing

hallow crest
#

using defensive items defensively is camping. noted.

radiant river
hallow crest
#

why do they need to fight? you want what they have, go get it.

late wind
visual moat
#

@late wind is the game too hard? im so tired that crytek keeps nerfing everything. i play this game for a somewhat realistic take on hunting humans. guns and explosives kill. dont me mad when they kill you

late wind
visual moat
#

we just need pans as armor

late wind
visual moat
#

not me

#

i want to hit a guy in a leg artery and see him piss blood like he just drank 20 beers

#

fantasy is fine as long as gameplay stays realistic

unborn dagger
#

Man if you want a realistic take on killing humans go play Escape from Tarkov cause this ain't it.

late wind
visual moat
#

shotguns are becoming confetti guns

#

theres a reason i dont play CS:GO

#

@spiral yarrow why you disliking the best hunters ideas ever suggested

frosty garnetBOT
#

@misty loom, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Favourites for Traits!!!```
chrome oyster
#

@latent crystal why would summons need their own suggestions channel...? Just suggest the suggestion in the normal place...?

latent crystal
#

I think something specifically dedicated to it would lead to less clutter. I feel that the suggestions channel is more for weapons, gameplay tweaks, and general ideas, whereas this would be focused on this one thing. It's not like it's hard to make a new channel, anyway.

chrome oyster
#

It's just more clutter... For what's really a very small feature in the game...

latent crystal
#

It's one channel.

weak snow
#

Someone explain how this happens nearly all the time while im on my local server with a consistant 20 png and great internet

#

I literally duck behind cover and 1 second later I die, i'm so confused how, see how it wasn't a through a wall shot

queen jungle
#

@late wind Serpent doesn’t help if the campers refuse to peek

#

To use it, it requires you to have an opportunity to kill them, if they never make any attempt to peek you, your best bet is a lucky frag which you yourself detest the over reliance on frags.

I also really don’t appreciate the attitude, if you can’t have a discussion without resorting to being deliberately insulting then I have no interest in speaking to you.

#

I’d also like to point out one individual has said he wants more realism tonight. We’re not a hivemind, different individuals have different opinions and they won’t always line up together. It’s not that we “Want it both ways” Some people want more realism, but most seem to agree that liberties need to be taken judging from the performance of your realism posts.

queen jungle
# hallow crest using defensive items defensively is camping. noted.

It can be. All we’re advocating for is more active counterplay to these defensive strategies. Waiting for prolonged periods of time is really boring and just a waste of everyone’s time, really. More options to enter a lot of lairs could make gameplay more engaging for both parties involved. Some are already getting this treatment, and not all lairs need more options.

hoary badger
#

They really need to pay some attention to console players.its so annoying to play this game on ps5 with this graphic and texture.its most important thing for us rn

queen jungle
#

Just enjoy the gameplay man

hoary badger
unborn dagger
#

@night fog We shouldn't be paying to transfer something as simple as skins over. Ever. They're already making money over microtransactions, skins, and their newly added season pass.

frosty garnetBOT
#

@pure oriole, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Where do I tell Crytek that, while custom skins do not interest me, I would however spend bloodbonds on custom gun sounds for the weapons I use?```
fluid locust
#

He's just salty about everyone and everything that kills him lol

dim heron
#

let's keep it to the discussion of feedback and not insulting each other please

tribal wyvern
#

@ashen girder
Actually, it's rank 11, mmkay.
But ye i agree with it, Choke should be accessible earlier.

#

It's so standard at this point

fluid kayak
#

Event points are heavily skewed towards better players, it would be nice if lesser skilled players had a better shot at completing the event without throwing money at it. With the matchmaking system being what it is (WAY too sensitive and reactive)....I get my butt kicked for 4 to 6 rounds, where I MAYBE earn 20 event points per round, then I have 1 or 2 decent rounds (for me anyways) and suddenly I'm thrust back in with the 5 and 6 stars getting murdered without earning points again...it's a vicious cycle. There's no reason for it to be this punishing, the elite players will still play for their ego on the leaderboards, so I don't think anyone would miss out by making it less restrictive.

I love the game, but I am not even close to being an elite player, nor will I be due to the time constraints of real life.

Awesome game overall tho, just needs some balance tweaks. Thanks!

cedar socket
#

You get rewarded for being good at the game, it's... i don't know, maybe normal

fluid kayak
frosty garnetBOT
#

@queen jungle, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Desc.: Does it annoy the fuck out of you when you die as a solo and have to wait looooooong for a new change? wait looooooong to get to the menu, clik ok ok whit the needless afteraction report, get a new hunter, outfit it, clic for new matchmaking, wait wait wait wait, loading screen, wait wait, and: PLAY! i suggest to have an option to search for new mach and puchase a new hunter whit one of your saved loadouts in the death-screen, like fortnite does. wud cut off the needless loop to main menu and back. Just purchase a new hunter whit saved load out and search for new match while spectating your killer.  P.S. remeove "frags ignore all walls and floors"-effect. one granade kills 1man in kitchen the other in invingroom and third at the attic. even compact nbullets dont penetrate the floor between attaic and livingroom ffs.```
tribal wyvern
queen jungle
#

@queen jungle Please make sure to add a detailed description to your suggestion.

merry summit
# weak snow Someone explain how this happens nearly all the time while im on my local server...

Judging by the damage taken you're not fully showing, you were hit by 2-3 different sources. Making that conclusion, they would probably know about where you were, and you probably tried to heal or sneak-moved which still makes sound, enough to estimate your location through a wall.

Also wrong place. Suggestions from #game-ideas are discussed here. This would fit in #hunt-general or #game-questions .

unborn smelt
#

because people burn a lot which stops vulture looting, and you usually get sneks someone else looted if you wipe and loot them

balmy sparrow
#

Rango, may i ask you to settle down non hunt showdown drama in #hunt-general

unborn smelt
#

plus the good rewards for looting a killed player

balmy sparrow
#

Feels good to snitch on people HuntChad

cedar socket
#

@unborn smelt @tribal wyvern yeah, i'm in top 10%, and i just played normally, 2h a day, so, it's clearly not the ratting that's rewarding

fluid kayak
# unborn smelt plus the good rewards for looting a killed player

That all sounds great except that my corpse is usually the one being looted. I keep getting thrown in matches with people way above my skill level and it's frustrating. Just now got out of a match again where I lost the first fight....another match with little to no points. Not to mention the bleeding of hunt dollars refreshing hunters and loadouts constantly.

tribal wyvern
cedar socket
#

yeah but people with 100k are people who don't have lives, they are not rating, they are just playing too much lol

tribal wyvern
#

Yes they're ratting

#

It's the fastest way

cedar socket
#

it's not ?

tribal wyvern
#

Boost, run to every compound, go to bosslair when ppl are extracting

#

Yes

#

They're getting 300+ points before boost applied by simply doing that

cedar socket
#

If it was, why aren't the people crouchwalking all the game with nagant poison in the top 1% ?

tribal wyvern
#

??

#

What has crouchwalking to do with this

naive dirge
#

srry i got this problem, i can play solo but no trio, do you know how can i fix it ?

queen jungle
#

@lilac warren There haven't been any new partner legendaries in a long time, it's likely the program was stopped.

tribal wyvern
# cedar socket If it was, why aren't the people crouchwalking all the game with nagant poison i...

Getting to 1% you can by playing alot, iam there, never bought a boost.

But the ppl with over 100k points or bit below that. Got it 100% by doing what i said.
It's the confirmed fastest way.

Not saying you can't get there by serverwiping, but you'd have to do it consistently like everygame. Which is not realistic, even with a 3+kd.

While you can do 10% of the work, never be in danger & get 200-300+ points consistently.

#

it ain't much but it's honest work

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paper edge
#

how do i post a suggest i forget

little carbon
# fluid kayak Never said that good players shouldn't be rewarded, nor am I suggesting they be ...

You don't need to play a lot to finish the event. You need around a little bit less than 400 points per day to finish the event before any boosts. You basically can have around 15% extra event points at all times (from the event hunters and the trait, with the trait being factored in at half value since you won't have it at all times.
That is around 3 medium matches per day, which i think is fine as a requirement to complete the event.

I just don't think that playing only a few matches a week should necessarily give you all rewards, especially since it's just skins

unborn smelt
wind stream
#

@paper edge Refrain from pinging the devs unless they are currently actively talking in chat

unborn smelt
#

Sure you can get 100+ points per match - but chances are that for lower end players or solos that's a very annoying grind everyday for 60 days straight

fluid kayak
# little carbon You don't need to play a lot to finish the event. You need around a little bit l...

Well I can tell you that I try to play a little every day now....a couple of hours where possible. I bought the gilded package as well as one of the bundles that gave you 3000 tokens, the alert mine, and a contract (i forget the name), and I am still level 12 with all of that "help", lol.

This is mostly due to the matchmaking issues. With the exception of the very few decent rounds that I have before getting thrown back to the 5 and 6 star wolves, I generally only make it out with 20 points or so after getting beat in my first encounter. If the matchmaking put me in situations more closely matched with my skill level it would be different, but it doesn't.

unborn smelt
#

or you really gotta wipe lobbies on a significantly above average rate

#

On an average lobby wipe I earned up to 200 points, but in Duos, if SBMM works you should on average only win 1 in 6 games, or 1 in 4 for trios.

#

that amounts to quite significant playtime -either 3 matches of winning and grinding the map out for 45minutes thats still 2 + hours a day or much more if you don't win that much.

#

and we're not talking that grind for 1-2 weeks daily were talking 2 months straight spending actually a whole lotta time grinding

fluid kayak
#

Isn't that a bit TOO grindy?

craggy pike
#

shh, can't talk about this without having a metric ton of worshippers downplaying it

fluid kayak
#

I would be very interested in seeing the data after this event, although I am not certain that the devs would share it. I'd love to see how many people completed it, how many had to spend money, and how many of those players were elite players. Would just be interesting to see.

craggy pike
#

at the very least you could see how many people have enough points based on the leaderboards

#

and what percent have very little to nothing

fluid kayak
#

Yeah, would be difficult to get a real perspective that way, but it's something. I can tell you that I have spent money, twice, and I am not certain that I will be able to complete it....which is kind of sad.

#

Sad partially because I suck, lol

craggy pike
#

i think something that people don't understand is that this is just a videogame, meant to have fun. it shouldn't ever feel like work or a grind

#

event progression typically feels like a chore in and of itself

unborn smelt
fluid kayak
unborn smelt
#

I think in teams of 3 it's not actually very grindy - because by the nature of it you're bound to win more and have less people finding sneks because it's more people bunched up

craggy pike
unborn smelt
#

As a solo however it looked pretty dire to me

craggy pike
#

if we're going by this, then only 10% of the playerbase is on track to complete the event

fluid kayak
craggy pike
#

i was a solo-only player until this event when it's just not feasible without a team of 3

crystal plume
#

Thousands of people have already completed the event

craggy pike
#

and tens of thousands have not

crystal plume
#

When I completed it the amount was around 6-7k

#

And that's a while ago

balmy sparrow
craggy pike
#

i put in 100 hours with moderate success and i'm at level 17

#

that's not too bad, but 100 hours is a lot no matter how much time you have

#

I, like i'm sure many many others, felt compelled to make good progress on this daunting event while there was ample time left in case life got in the way in the future

unborn smelt
#

I mean 100 hours on 60 days is very close to the 2 hours a day i roughly estimated earlier

craggy pike
#

i miss the smaller events, that's all I and I think other people complaining are saying

#

the halloween event was so nice

#

i felt no pressure

crystal plume
#

And I prefer the current version, it was boring to complete the event in 1-2 days

unborn smelt
#

but the majority will likely be pissed if they can't complete the event

#

for overall i think the small events are better - not the tiny ones, but smallish to medium

craggy pike
#

sorry, they should've treated this game like a part-time job and worked towards it every day LeftEddy

unborn smelt
#

But i also see the appeal for people that have the skill/success or time to sink into events that require this much dedication

crystal plume
#

Not everyone will complete the events, that's just the harsh truth

craggy pike
#

lol

#

90% of players won't complete the event

crystal plume
#

And honestly the current event is not that hard to get done with

little carbon
# unborn smelt Sure you can get 100+ points per match - but chances are that for lower end play...

SInce the game wasn't made for solos i think its fine if the balancing disregards that playstyle, after all you can always queue up.
I just really cant say that its too grindy. I am at level 18 and have skipped over a week of days playing.
But i would agree that this event is at the upper end of "ok grind". It would probably be fine to cut the event points by a little bit, maybe around 10% to make it feel better

crystal plume
#

I did it without boosts while going to work and also playing other games

unborn smelt
little carbon
#

I dont think the skill matters. Even unskilled players can play efficiently

unborn smelt
#

but someone that like me hasn't played Hunt in a long time because of performance issues, and that lacks time nor enjoys trios a lot it's quite painful

crystal plume
#

By the time I was done with it there was already close to 7k people who completed the event

#

And that was a while ago

craggy pike
#

it might feel skewed here, but the numbers don't lie

#

since the people talking in here might have a higher affection towards the game

unborn smelt
#

that's a reason i like the leaderboard actually

craggy pike
#

me too

hardy coral
#

An event shouldn't last this long tbh

craggy pike
#

unless people start to grind their faces off the catch up, I bet we won't see higher than 15-20% of the playerbase finishing this event

hardy coral
#

Cus either it takes too long to complete, causing this issue. Or they change it to become too easy, making the event pointless for more dedicated players.

little carbon
hardy coral
#

Battle passes usually get finished just off doing most of the challenges associated, hunt it's just pure point farm.

craggy pike
#

i'm still mad that it seems like this 2 month block is just to give Crytek a 2 month breather where they won't push out anything new

hardy coral
#

It's not an excuse to push less content

#

They'll likely need a decent update at the end for player retention.

little carbon
#

And its fine to design it in a way where only dedicated players get all rewards. That is a neat way to reward people who invest into this game over other games. Especially if all of the rewards are not gameplay related

crystal plume
#

If anything imo the values are scewed if we try to look at the completion rate compared to the entire playerbase

#

Not everyone cares about the event or the rewards

little carbon
#

Especially since you most likely arent even loosing out on the skins if you dont complete the event since they most likely will bring them back as a BB bundle during another event

crystal plume
#

Some people play Hunt very casually and occasionally pops in

normal horizon
craggy pike
#

i know you are,
1.9 was July 13
1.8 was March 16
So i suppose they're on track for 2.0 at the end of September

unborn smelt
#

IMO lookin at the entire playerbase rates is very much needed when after half the time only just above 1% has finished and only 10% seem like they can reasonably finish it because

craggy pike
#

gross

silent tartan
#

At least we getting new boss and new map probably next year, but again, this year didnt bring much content

#

I would like to see updates during events tho

unborn smelt
#

Sure not everyone will care or finish an event, but this one IMO turned out a good bit too grindy

fluid kayak
#

I love the game and the event. I am newer to Hunt so I don't know what previous events look like, but I really like this one.....I even look forward to unlocking the story chapters. I just think the progression needs a tweak.

Like I said before, I spent money....more on this event than the game purchase actually lol. Spending doesn't bother me either as long as it's reasonable as I don't mind supporting the devs if I'm getting enjoyment from the game. Having that option is great for players who may not be able to complete it otherwise, but buying in twice and STILL possibly not completing is not ok. It needs a tweak.

But it may not even be as big of an issue if matchmaking were better to begin with.

silent tartan
#

Just change the mr chary boosts system so ppl wont complain when servers go down

unborn smelt
#

earlier event usually were much less grindy and shorter

crystal plume
#

I don't see how including little timmy who plays Hunt once a week and doesn't actively attempt to get the event done or care about the rewards into seeing how many people were able to complete the event is good data wise

balmy sparrow
#

Yeee, moderators party

#

We love 'en

#

Mwuah diiba rango and Noxa 👄

crystal plume
#

Wouldn't it theoretically make the most sense to see how many people completed the event from the people actively tried to complete it and partook in it to get the rewards?

unborn smelt
normal horizon
#

I'm like half way or something in the event and I barely played and still have almost a month to finish 😄

unborn smelt
craggy pike
unborn smelt
#

at about the half time mark

#

that is a surprisingly low amount

normal horizon
#

We have data people to look into that, I'm just giving my personal anecdotal experience

little carbon
unborn smelt
#

and while i don't expect everyone to finish the event, i feel making it so only the top ~10% do is on the too grindy side

craggy pike
#

i'm looking at this data right here

normal horizon
#

Idk if the leaderboard shows time played

craggy pike
#

it doesn't, it shows points earned based on % of the playerbase

unborn smelt
#

nah it doesn't it's very barebones

little carbon
#

I think we can safely factor out anyone with less than 1k points at this point in time as people who arent relevant for the sake of calculating the events grind, since they are most likely people who just play Hunt every few weekends

craggy pike
#

i was generous enough to say maybe 20% of players will finish, even though it shows 10% are on track right now

normal horizon
#

I don't believe you can accurately calculate based on just the leaderboard

craggy pike
#

oh well, it's all we've got

balmy sparrow
normal horizon
#

There is a lot more data which is always being monitored and if it was that bad it has always been adjusted in the past so more people can complete it

craggy pike
#

more data would always be nice

#

i would LOVE to get whiff of all this data i hear about

unborn smelt
placid valley
#

How can I see which TOP % am I on the event Leaderboard?

craggy pike
#

i'm tired of feeling like our heads are being pissed on while being told it's raining

unborn smelt
#

I wen't from having up tp 6 hours a day almost everyday - to just a few hours per week + performance issues on a high end PC (leading to me playing even less)

normal horizon
# craggy pike i would LOVE to get whiff of all this data i hear about
craggy pike
#

nah i have a better developer job

unborn smelt
#

So i kinda did a 180 on how i experience the events

craggy pike
#

that's why i know that something stinks

normal horizon
#

Alright

#

I wouldn't know. I don't do data analysis

#

I just know our live design and data analyst teams

#

If that big part of the active player base wouldn't finish it I am pretty confident changes would have been made

silent tartan
#

Anything else but event extention please rachtaLUL

craggy pike
#

lol, make it 4 months longer

silent tartan
#

Idk if thats even possible cuz halloween event after that

craggy pike
#

make a year long event that gets longer with every event

unborn smelt
#

I very much hope the halloween event is no battle pass

silent tartan
#

They could just make % boost for everyone

craggy pike
#

it absolutely will be battlepass

#

it makes money

silent tartan
#

Seasons prob gonna be battlepass, seasonal events are prob gonna be bit more boring but shorter

unborn smelt
#

I see no issue in having battlepasses - but i do want to have some events i can enjoy and actually complete in my now pretty limited time

rain spruce
#

contract reworking has been mentioned every event since they introduced it. might as well stop asking, cause crytek doesn't give a shit if we don't like it

fluid kayak
rain spruce
#

FOMO is the way of the future for this game. buckle up or get off the bus

craggy pike
#

yea those contracts are so dogshit

fluid kayak
craggy pike
#

i prefer event stores over battlepasses

#

so i can buy what i want when i've earned enough event points

fluid kayak
#

That's fair, but we also have to realize that the game needs to make money if they intend to keep providing support and content. I don't mind spending a little now and then if it feels like something worth doing.

#

Battlepass = $$

craggy pike
#

there's spending money to support the game/company, then there's soft coercion

#

like feeling like you have to spend to finish the event

#

i only buy dlc from steam for hunt, for example

fluid kayak
#

Or maybe still not even, LOL

craggy pike
#

i will never buy BB because they are free

#

they would be smart to stop giving them out, then rip out the BB sinks and lower the price for in-game skins

fluid kayak
#

I like the option at least. That way if I know that I won't have the time to invest, or the possibly even the skill, I still have the option to get a much needed boost.

unborn smelt
#

even reducing BB gains led to pretty noticable backlash.

craggy pike
#

because people were used to them being given out like candy

unborn smelt
#

Now i'm not really good at marketing - but i do know the psychological concept of loss aversion which is what kicks in if you have smth and it gets taken away

craggy pike
#

at some point you have to rip off the bandaid

fluid kayak
#

I doubt that the devs read this stuff anyways, so this is all likely just a vent session....which is cool too I guess, lol

unborn smelt
#

it propably would have been better if they'd never have given out many or any BB's at all

craggy pike
#

yea, but it's too late for that 1HuntCry

#

maybe for Hunt 2 lol

unborn smelt
#

I don't think Hunt 2 is planned anytime soon

craggy pike
#

i know, but unless they make drastic and unpopular changes I can't see them pulling the ironman numbers needed to support all their new hires and vision

fluid kayak
unborn smelt
#

I don't know - i definetly see them being able to support new hirees with wunt, because that intern can bring more content

craggy pike
#

since we have no info on the innerworkings at Crytek, i can only assume the push for monetization is because they don't have the income needed to grow as fast as they are trying

#

it was what like 39 new positions just for Hunt

#

that's a lot of dosh

unborn smelt
#

And i do very much see the need for funding and am not opposed to increased funding - there's just a few things i don't like a lot.
For the battlepass spoecifically for example - i now have lots of spare income because i have a good job, but since the job requires me staying in a hotel for almost 5 days a week i have very little time to play Hunt

#

So i would have gladly paid money off my disposable income to skip the grind for the battlepass - however they limit this possibility so much that it makes 0 sense for me to even buy the 3000 points i can buy

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Now i understand if and that a good amount of people wouldn't like that apprioach either because they feel like their grind gets devaluied if someone can just buy the progress

craggy pike
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time is money, i personally wouldn't be offended by someone that could buy the pass

unborn smelt
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but then again according to the monetisation vid they neeed income desperately so i think it would be a good thing to do

craggy pike
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i play to have fun, the skins are secondary

fluid kayak
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I will continue to spend as long as the game is adding something to my life, which it currently is. I will also say that the matchmaking is pretty bad, so I don't know how long I will continue to get destroyed by players well above my skill level before deciding to just play something else. A system shouldn't adjust that fast. Get slaughtered for an hour, then with a few good shots and a little luck the system decides, "oh, he's good now.....let's instantly move him up to fight 5 and 6 stars", lol.....

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But then take another hour or so of ass kicking before it decides that it may have moved me up by mistake, lol

fluid kayak
craggy pike
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i really only like the silenced vetterli skin

fluid kayak
winged flint
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@lament cove the fire rate is fine but ammo and damage is what needs to be changed

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@calm fractal chain pistol carbine?

weak snow
# merry summit Judging by the damage taken you're not fully showing, you were hit by 2-3 differ...

Appreciate the response, sorry I had no clue where to actually ask about it, but as you can see the kill was not through the wall. it was out in the open, meaning he shot me and it took over a second to register to the game we were in, long after I hid behind a wall. i've just been simply having server issues recently when it comes to hit registration. If I was on US East or another server I'd understand but somehow some way on US West with perfect ping I still died in a stupid way, i'll try to keep it in the right area next time though.

winged flint
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Now tell me why the centennial isn't a long ammo gun

burnt mulch
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because bideo game

fluid kayak
queen jungle
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"Not that bad" my ass

fresh swift
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Yeah the grind is pretty terrible, and for mid rewards I'm not worried about it

queen jungle
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Pretty much everyone I've spoken to that wasn't a mod or a youtuber has said the event is grind is terrible

fresh swift
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I got my sparks pistol, that's all I need

queen jungle
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I swear crytek is paying people to say "it's not that bad guys"

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It's only a handful of individuals saying it compared to the pretty universal sentiment that it is that bad

fresh swift
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The notion that most people won't complete the pass just doesn't bode well when compared to other titles the pass is emulating

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I barely played most seasons in, say, warzone beyond casually and still completed each pass during the time I played

burnt mulch
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it's not actually that bad, it's really just the length of time that you're expected to keep it up.

fresh swift
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It just needs a little tuning - but like I said, the rewards are crap anyway so idc that much trollsmile

fresh swift
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I like the game and all but not enough to not do anything else when I got free time for vidya

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But if thats the line crytek wants to draw, so be it

queen jungle
fresh swift
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they can't afford good servers they're not paying anyone to shill for em bigbirdpepe

burnt mulch
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they paid in shekels

winged flint
dark kelp
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@queen jungle we have two months to complete it. I work 50hrs a week, play at night when I get home and I'm almost do t the event. It really REALLY is not that bad my dude

queen jungle
dark kelp
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@queen jungle sounds like an issue pertaining to skill, sorry 🤷‍♂️

queen jungle
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Crytek defenders come up with the wildest shit

dark kelp
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More kills more snek, that's a dire t correlation

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@queen jungle

queen jungle
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You don't have to @ me

ripe basalt
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No reason to antagonize other users, he asked not to be tagged. 🙂

fluid kayak
winged flint
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You know that its based of a actual gun right

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Winchester 1876 which is Callibered in 45-60 45-70 and 50-90

frosty garnetBOT
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@wide quarry, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Add this Sean Connery skin, he's more clothed than Cain so it shouldn't be a problem, make it a Valentines event character with a skin for a new army pistol too```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/1014327449191981198/unknown.png>
fluid kayak
winged flint
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Ok then

untold prism
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Is swt ld blocked?

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Yup. Yup it is

ripe basalt
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Sweat lord? No, it's not blocked

echo forum
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is there a way to get past the ping limit? Why are Australian players on NA servers? Not fun getting killed 2 seconds after going into cover.

queen jungle
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@runic wasp Man you not only use loadout slots but have hit the limit? I get genuinely disappointed when Chary gives me one

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@last ferry Man it'd be awful if the upgrade fee was in BBs, then there'd really be no reason to upgrade as opposed to just buying a new one outright

last ferry
queen jungle
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Even still that's just not worth

last ferry
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yeah i can see it being a thing that only a minority of players would use.

queen jungle
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I don't think anyone would use it, tbh. The cost of just buying a new gun would outweigh it

last ferry
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Hrmmmmm, yeah. you may be right, now that I consider it, it would have to be hunt dollars for it to see any use and even then it would have to be perhaps no more than 25 hunt dollars(and even then certain items are still cheaper to buy outright). Perhaps if it was strictly 10% of the value of the item in question(rounded up) it would get used enough to warrant implementation.

queen jungle
last ferry
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@queen jungle I changed the post to reflect our discussion, and modified the suggestion to include an option to pay in BB but only if the legendary you wanted to paint was not already unlocked. This would give us a way to try out new skins and see if we like the look in game. hopefully this would give crytek a good reason to implement the idea as there would be a new avenue for players to spend BB and might even increase sales by giving players a chance to try them out before permanently unlocking.

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Thanks for the feedback proton! 🙂

little carbon
winged flint
frosty garnetBOT
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@runic kindle, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Here is an idea for a new skin/model for the throwing axe.
The combat shovel
It does not have to look like on the picture ... just serves as an example```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/1014447265022226445/Combat_Shovel.png>
echo forum
# queen jungle Xenophobia moment

Xenophobia? lmao more like people that routinely have 230-300ms ping to NA servers shouldn't be on that server. It causes huge gameplay discrepancies. I got hit by 3 fucking dual wield shots after going into cover. None of them wallbangs. All bodyshots/limb shots.

echo forum
normal horizon
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but by the time you see them you can react and their shots will still take the same amount of time to reach you as their model did to show on your side

echo forum
normal horizon
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what do you mean that is not true

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their shots still are affected by the same delay

echo forum
normal horizon
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you have their ping + reaction time to react

echo forum
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How does that make any sense? If they peek the position I was at 200ms ago how can I react to them after they headshot my " ghost" ?

normal horizon
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I am saying they don't have any extra time to shoot you

crystal plume
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Hitreg is client side with server side validation to clarify

normal horizon
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their shots are still affected by the same delay

echo forum
echo forum
# normal horizon their shots are still affected by the same delay

https://www.youtube.com/watch?v=vBDTbWKppwk&ab_channel=nymphified that's simply not true. This clip shows it perfectly in other games with favor the shooter systems that aren't even close to as insane as Hunt's.

How ping affects Valorants peekers advantage!

credits to @Skillgap on Twitter

🌴 HANGOUT WITH ME LIVE 🌴
https://www.twitch.tv/nymphified/

#Valorant #Ping

▶ Play video
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Like when I play on EU with 150 ping I get easy peeks where people don't even react to moe.

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me8

normal horizon
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so youre saying that an enemy with 200 ping shoots but their info does not take that time to reach your client

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it just instant transmissions?

echo forum
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if an enemy has 200 ping it takes 200ms for their client to send an update to the server and then with my 50ms ping another 50ms for me to get the update. Then I have 160-180ms reaction time.

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They are shooting at my model from the past technically.

normal horizon
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so you agree it takes the same amount of time as they have ping for their shots to reach your client

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since you just said that is wrong

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I just want to make sure we are on the same page 😄

echo forum
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it doesn't matter because they get the hit on their client and I get insta domed because I don't get "bullet time" and have to react after they stare at my "ghost"

normal horizon
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I dont know what you mean with insta domed

echo forum
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Like you can easily see the discrepancy on the above video. the 8 ping player visually moves across the doorway as soon as they start to move for the 72 ping player. When the 72 ping player does the same...the 8ms ping player doesn't see them until they are halfway across the door.

normal horizon
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but then where does the extra time come from that a high ping player supposedly has

echo forum
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read what I just said above and you can understand.

normal horizon
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I think we have a big miscommunication 😄

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you just agreed the information still has to travel the persons ping to reach your client

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so there is no extra time

echo forum
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If I have 8 ping..I hold an angle and I don't see the 72 ping player until they are halfway across the door...but they have seen me the whole time...they don

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have to react and can easily line up a shot while I don't see them until halfway and then have to REACT

normal horizon
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but that works both ways and is always in the favor of the active person even on both having 0 ping

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the ping isnt the issue there

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ofcourse if you have to react to someone acting you are always behind

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the person acting will always have the upperhand depending on everyones reaction time

echo forum
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the laggy player gets an accurate idea of a low ping players postion because they are accurate past inputs. A low ping player is getting the servers guess at future movement for the lggy player. This leads to laggy player shooting easy targets that haven't even see them yet. Also two 50ms ping players peeking vs holding is a very small issue because the disconnect is so small as to be unreactable. At 200+ ms you have enough time to exceed an average human reaction time.

normal horizon
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there is no extra time due to ping as all information still has to travel the time of the amount of ping people have

echo forum
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Like as someone who has 2000hours in Siege it's very apparent at the difference between two low ping players peeking each other vs low vs high ping players.

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There is a reason most games used to have hardcore ping limits.

burnt mulch
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man dont even bother he blocked me for trying to explain.

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theres a literal rainbow 6 siege specific video about “ping abuse” but sure.

normal horizon
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the biggest hint for there not being extra time for the high ping player is when you die behind cover, as when the high ping player shot and killed you you werent in cover. meaning it shows the time it takes for the info to travel

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you dont randomly gain 200ms of reaction time

echo forum
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it works both ways for the peeking...but the difference is with high ping you know yo uhave high ping and know to always push for advantage

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where as when you both ha ve low ping it's not always a good idea to push because you don't get that netcode bullet time

normal horizon
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it doesnt matter

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even in 0 ping if youre active you are at a favorable position

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if you know where someone is holding a corner you know when you move they dont

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they have to react to you acting

burnt mulch
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“netcode bullet time”

echo forum
burnt mulch
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for hunt, “rollback” is simply updating the current hp of players.

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there’s no prediction of player movement, and the only prediction of player hp is “no damage was taken”

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the only prediction is your current position relative to the server

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not their position on your client or your position on theirs

echo forum
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How is it possible for players with 250-300ms ping differences to have an INTERACTIVE fight? One player is literally fight a vast prediction of the laggy player while they other player is fighting server accurate past inputs of the low lag player.

burnt mulch
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because you’re interacting with your hitbox ghost and they’re interacting with yours

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you arent interacting them in lockstep time

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they dont need to sync with you and you don’t need to sync with them

wind stream
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since you are a R6 player, you might find this interesting