#feedback-discussion
1 messages · Page 13 of 1
it'd be nice if they reworked teh sparks silencer ironsights. It has low velocity, low RoF and terrible visuals. With such a bad ironsight and velocity I don't see how it would be useful at range and the ironsight also makes it terrible medium range vs the silenced winfield.
@oak horizon I know right....making hunt look easy...with blown out reshade filters and on screen cross hair. Honestly though he clearly has good aim it's just a shame seeing what I would call abusing a grey area.
they should center the aim and people wouldn't feel so compelled to using a crosshair
Nah the off centered aim is good. It's about being able to center your aim at all times. When you run even your bloom reticle disappears and you have nothing. With a persistent dot you can see where you will aim if you ads at all times.
last interview with the lead game designer, they are considering it as a preference option, similar to gunslinger/hunter control schemes. https://ftw.usatoday.com/2022/01/hunt-showdown-interview
I'm saying many run it because the game feels terrible if you're used to other shooters. You have to look at the ground to see and then it throws off your horizontal aim when you adjust quickly. There is a reason 99% of shooters don't use a lowered crosshair.
I guess it's a matter of taste because I love it. I can see more of what's in front of me and less of a giant gun taking up 1/4 my screen.
I can barely tell the difference tbh
Lol this made my day bruh. That’s ok, when I play shotgun, I stay leaving buildings at all costs because that would leaving me open to being shot by long ammo. It’s a game of rock paper scissor mate. Everything has pros and cons. If you can’t accept that shotguns are a part of the game, then you’re playing the wrong game.
people say that..but that's a problem with hunts gun models because the gun takes up more of my screen in Hunt than any other FPS game and the only way to properly see in front of you is to aim down...instead of always have the centre of your screen at headshot level like in other FPS games.
The crosshair position isn’t annoying for me, but that’s also because I adjust my monitor and position so the crosshair will be where I’m comfortable with anyways.
^
I can't do that aha running a neo g9 dontt have $400 for a monitor arm.
You can get solid monitor arms for under $100
Not for a 49" monitor lol
is there something i can do about this??? I live in US, I usually play on NAe and NAw, never had any issues before til now.
Bruh that’s a tv lol
Hunt has so many ping issues at the moment. It’s ridiculous. @karmic ivy can probably explain it better than I can though. All I know is that I’m in Japan, normally on 50 ping on Asia servers, but I’ve been getting 130-170 for the last week.
rip
How the hell do you get confortable playing on a 50 inches monitor, are you like 2m away from your screen ?
Imagine the zoom on a sniper
it would be the same, just with bigger pixels
sounds like you need to go touch grass if you believe the game is perfectly balanced it's not about accepting that shotguns are part of the game it's about shotguns being to overpower that's why more than half the player base uses them and guess what with the uppercut and the Sparks pistol in the game you can definitely snipe back with little FMJ but even with those things implemented still the current state of the game is never go inside and never go outside that's not a balanced game why do you think the devs are trying to implement a anti-camping mechanic.
Where did you get that they are creating a camping mechanic from?
Quechua tent in the bayou when
without digging through a bunch of video this guy has it but was on a developer livestream https://www.youtube.com/watch?v=SWfQHXE49fU
Was the new anti camping mechanic teased in the latest Hunt Showdown trailer, beauty of hunt?
Twitch https://www.twitch.tv/dysonp4th
Discord https://discord.gg/vdRGvHCARk
#HuntShowdown
it's an anti-camping mechanic, not a camping mechanic
It's exactly what you are asking for, a creative way to flush people out
we really don't know what it's going to do is it going to show people and dark site?
it's really what I wouldn't like
dev said it would require teamplay to use it, so it will be something you actively use
yeah I mean if it's some kind of tool I'm all for it
but I yeah you're right I fix what I said
Lol you’re getting so triggered over a game and a comment. Maybe I’m not the one that needs to touch grass. No matter how the game is created, there will always be someone that complains the game is “unbalanced”. That’s not really the case. There are multiple play styles. I’d argue that it’s easier to counter a shotgun camping a building than a sniper camping a field.
no I'm not mad I just think the comment you made on my comment was really stupid. but anyways let's get into this how is it easier?
Toss an explosive, a choke, hell even a lantern. Lanterns are everywhere. If you have even the most minor suspicions someone is camping in a building, flush them out. There is literally nothing you can do against a sniper peeking 150m away except take cover and hope that as you run they miss
I built a custom made desk because I do a lot of misc work on it so I'm sitting about 48" away from the monitor
It's true,if you aren't going for scopes I don't see how sparks pistol/uppercut with a shotgun+ slugs isn't one of the strongest loadouts in the game.
kay so in most places in the game for you to be able to toss anything you have to get pretty close which ultimately puts you in shotgun kill range. and for the 150 all you would have to do is run away they can't catch you and if you run through trees and buildings they're not going to be able to shoot you either I mean really all you have to do is run to another town they will have to chase you if you have the Bounty and you kill them there and before you tell me will if you run away you're going to get shot stop running around in Open Fields then. like no joke though there's literally cover everywhere
If there's a shotgun camping inside, at one point or another, he will have to go out
yeah so I've had people just completely run the timer out
I guess the if I can't have the Bounty nobody can lol
Right, so we’ve established there are pros and cons to both. I’m not bitching about long ammo. They’re a part of the game that allow for a different play style that requires adapting to. If you can’t adapt to different play styles, then this game isn’t for you. It’s honestly that simple. Shotguns were just recently nerfed with slugs.
If they’re sitting inside a building and waiting out the timer, then you have failed to push them adequately. Your job is to get the bounty. Theirs is to stop you getting the bounty AND extract. They succeeded in one of their goals, you failed in yours. Adapt. There are so many ways to push a building without getting close enough for a shotgun to blast you.
Let’s flip the question. You want shotguns nerfed. How do you propose doing so?
The game needs additional movement or shooting mechanics because right now it has the same problem most 2007+ arena FPS games have where sniper(long ammo) and shotgun end up being busted because one has supreme power near objectives and the other can stop you from getting near objective or leaving the objective. I actually think the game would be better if players could have both shotguns and long ammo and give additional benefits to using revolvers and compact/medium ammo guns like increased mobility, RoF ( much more than current) etc. Right now the game literally punishes engagement. Oh you have shotgun and long ammo is outside? Either hope you can run away ( better bring a stam shot and greyhound) if they pay attention or sit tight. Oh you have long ammo? Better stay out of the compound so if anyone without long ammo fires back from the compound it's going to take them 2 headshots or 5 bodyshots to kill you after 95m.
revolvers should have fanning by default
the nature of this game is going for wall bangs and quick peek shots behind cover so having weapons with high velocity, low dmg fall off and massive damage will always be meta because the most efficient way to play is with quick peeks and angle rotations. Hard to make much use out of faster RoF in most scenarios vs competent players that don't get caught out of cover.
also because the only option for peeking is a full peek ( no lean) it's kinda hard to actually fight shotgun. Most shotgun vs shotgun battles end up in a trade tbh or one player gets lucky and lives with like 10hp. All about that left jump peek cheese.
was it your whole point is if you have rifles fight them from range I think your narrative is starting to fall apart lol my whole point was if you go in you're just going to die 2 shotguns and also your ideology is based on never missing a shot so that's terrible so we're literally just going to go round and round on this I think we're going to have to agree to disagree on this. to answer your question there's multiple ways to handle shotguns we can Implement new tools for entering buildings like maybe a riot shield as an example or we can just Nerf the damage fall-off especially penny shot penny shot can be a bit crazy
I agree with a lot that you're saying here as well
definitely adding more mechanics and more movement mechanics would be really good for the game
@echo forum I like you. You’ve obviously given thought to how the game can be improved, rather than just complain about it. Nice! You make a lot of strong points and I definitely agree on the duality of the shotguns vs long ammo. While I don’t know if your solution is THE solution, is definitely an idea
yeah like how you answered my original comment with the just use long ammo.
Riot shields are definitely not time period accurate, and would nerf shotguns way too hard. There are already a number of ways to push buildings. Nerf the damage drop off? Most shotguns have a damage drop off around 12m, what do you want, 6? May as well use a saber. You’re not talking about nerfing shotguns, you’re talking about killing then completely. You haven’t given any form of balance any thought. We’re not going in circles, my argument hasn’t fallen apart, but yours certainly has.
lmao just carry a big hunk of cast iron
Make a dumb comment, receive a dumb answer lol. You’re literally just complaining, not offering feedback.
lol realistically the size needed would be stupidly heavy and barely mobile
okay to be fair there are a lot of unrealistic things in this game already like bomb Lance's
Yeah that’s fair, got me there. Regardless a riot shield would be too much of a nerf. Not just to shotguns either.
Slow weapon switch time and no attack. Make it a team play utility item. Would be cool to make pushing more feasible.
absolutely correct
on this note of pushing a building I think flashbangs need to bounce
A team play item could be interesting, but we don’t have any of those currently to base mechanics off of
You do understand how these flash bangs work right?
they should change them because the way they currently work they're either busted or useless.
in a gameplay livestream they did mention a anti-camping team oriented mechanic that they are going to be coming out with here soon
Was the new anti camping mechanic teased in the latest Hunt Showdown trailer, beauty of hunt?
Twitch https://www.twitch.tv/dysonp4th
Discord https://discord.gg/vdRGvHCARk
#HuntShowdown
yes I know how they currently work and they could be better that's all I'm saying
Something definitely needs tweaking because there are problem, but unless the design changes, they’ll never be able to bounce.
Glass doesn’t bounce
yeah it should be changed it needs more counterplay. The best example of how OP it is, is when you are pushing a team outside and they're on the otherside of cover about 10-15m away so you throw a flash in the field/forest and full flash them for like 10 seconds even though they weren't looking at it and now you basically get a free kill.
or you throw it indoors hear them get flashed but apparently they were only flashed for 100ms lmao
Holy crap, it’s like dealing with a 12 year old
I mean come on that was pretty funny
lmao
I feel like the flashbang doesn't even fit in the game tbh and wish it was just gone. Replace it with blackpowder smoke bombs or some some
yeah I've asked about this before and they said they can't do smoke because people see different things in the game but I would love to see smoke as well
make smokes server side lol
Smoke bombs would be great I think
yeah apparently it's a bigger problem than just doing that this was quite a while ago I don't really remember
Make smoke plumes tall enough and they could counter long ammo too to be fair. You'd be able to push to buildings, you'd be able to use it as cover to get from cover to cover. You'd be able to throw them in the direction of said long ammo camper so they have to reposition.
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Please feel free to re-post your idea using the correct format:
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@valid ore
Means you missed most of your pellets. 😛
If you aim to far to the right/left , most pellets can either miss or just hit arm, which leaves them just fine hp wise.
Always aim for center body
I've played about a third of my 1000h Hunt Showdown with a shotgun. At the moment, however, the hits are not as deadly as they used to be. Either they nerved the shotguns or the hitbox changed. My mates got same problems like me. ✌️
Seen non of that in any patchnotes besides to the slug
I know, thats why I ask xD
Think it's safe to assume they did not nerf it.
I was killed once at 13m by Romero.
From full hp
Like a day ago
@queen jungle
They stated before they don't wanna do this.
oh, i didnt know. why?
Because the duo will treat the 3rd unfairly.
You do not treat a friend the same as strangers
people do that in trios random anyway
nobody cares about each other
even in hunt lfg it happens lol
Ye, but in duo its 2 & 1.
So the duo would help eachother more & try to go for that burn choke, while they'd most of the time leave the 3rd
hunt lfg is the same thing but using a discord server to do what in game matchmaking can do
Right, but again they don't wanna put it in their game
They know in a random trio, you'll most likely treat the other 2 the same.
In duo & looking for a 3rd in the game, you will treat the 3rd unfairly.
Perhaps ppl also do it in the discord. Think that one is pretty much impossible to monitor.
But they can monitor it in game by simply not allowing it
Dennis also recently stated on a stream that the anti-camping feature won't be easy to anticipate
Entertaining to see all those theories, almost feels like all the theorising that went down for Got back in the day 
The dev's have said in the past that there's technical issues with smokebombs, and how they'd want them to behave, so last info we got is we ain't getting any for the time being.
One issue with making the smoke serverside, is it takes up a good bit of server performance, and one would have to assume more then one may be active at a time or people might intentionally put extra strain on the server by spamming smokes.
Smth else that might be an issue is how the smoke entity reacts to the rest of the environment, so making sure it doesn't just ignore walls etc.
Last shotgun changes to buckshot were buffs afaik, and slugs have lately been nerfed
other than that - no changes afaik
!report
If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
That one's suggestion with prescient 
Its different for different players it seems. Is it constant or does it come and go? The best thing you could do is ask tech support to run a trace on your route. They also have a few diagnostic tools that might help reveal the problem.
I am playing the game on US East/West from Idaho, and all is normal..
LOL what triggered you?
it started today and its been constant. it will switch and try putting me in russia or oceania servers with 140ish ping usually. then go back down to 30 ping on east. I'll start a game with 30ping, and it will spike mid game up to 500-800 usually mid match, i can't even hit zombies so i stopped trying.
how would i get in contact with tech support to ask them?
!support
Instructions on how to reach out can be found here: #customer-support.
ty lol
What time is it there?
Germany? 2:40 pm
some people have noticed bad internet traffic when the networks being used gets congested.
oh 🙂
its goin on 8am i'm CST. also the site is down for maintenance lol i can't do anything rn
hmmm well that probably rules out congestion.
its not down for me
when i was trying earlier it was about midnight. i will load up and try again rn
still pretty bad
yep looks bad
I had to talk to my ISP once when trouble like this cropped up out of nowhere for three days
but Hunts tech support is a good place to start, it will take time, so start it early, and then do some other investigating.
depending on your level of computer savvy-ness, there are things you can do to learn more about the situation.
my level is 0 lol i bought this computer bc the keyboard was colorful 
but tysm lol i will check tomorrow maybe if the site is up again
I see 🙂 tech support knows a LOT, so that you don't have to. I would go that route then.
just to double check, you are trying to go here, right? https://www.huntshowdown.com/
yup. i clicked the support button in the bottom right n it said its down for maintenance
oh, i did it again n its fixed. weird
yeah, I was about to say, the site is not down
that was the first thing that popped up, but i guess its fixed already
fall damage is fucked, falling 1 metre shouldnt do 20 damage imo
IRL, falling from 1m can really hurt
drink milk then get some calcium in lol
Bruh
Lets get realistic fall dmg - you're drunk so you can fall out a 3 story building with minimal dmg, but land in an unlucky way - back to the lobby you go
Point is not to get realistic fall damage, point is, lowering them would be a bit too forgiving on people who jump from roofs
yeah i think fall dmg is pretty good where it's at
altho i think kiteskin should make it so you take dmg only at a higher fall than without it
That would introduce some synergy between kiteskin & lightfoot which I like quite a lot
i just feel like the fall damage STARTS a bit early, the tiniest ledge will already do a decent amount of damage, its what i dont understand. the damage itself is fine imo but it feel it it could start a bit later
long as it doesn't do a full small bar its fine imo, and it doesn't. unless you expect to immediately get headshot after falling a little bit, i would say a change doesn't seem necessary.
someone complaining about fall damage sounds like someone that dies to fall damage a lot 👀
nah fall damage is fine
There are apparent issues with fall damage.
But i think it leans more into the desyncing.
In Desalle, many places you can fall down multiple times, one time you lose the correct dmg, lets say 20.
Next time you lose 50.
And if you know from previous experiences like "oh i got 30 hp, i can survive this."
And all of a sudden you just die, because you, what i assume is, desyncing, loosing faaar more hp than you should.
Rango is back in his natural habitat, hurray! Get contained buckaroo
@winged agate You can already go by color ? Blue is your teammates (because all friendly UI like outline or dots over the head are blue), grey is you.
white skull is downed, red skull with crossed bones is killed. (Can't remember the rest off the top of my head)
But in the end it's already colorcoded
yeah youre right i guess i didnt pay enough attention to the screen 😄
real talk, we should not be taking damage from falling unless it's quite high. what SHOULD happen, is forced crouch/slowdown from a decent drop, and then after that you get the slow-down + damage. our hunters are out here swinging axes at giant monsters, i think they know how to drop from 5 ft without hurting themselves.
well you should be fine hopping down 5 feet in hunt too - in hunt you only start taking decent dmg when we start jumping of roofs
so more like what 8-10 feet ?
And well taking a bit of dmg yeeting yourself off a roof definetly is fine
i just hit 500 hours i have no excuse 😄
Should the sparks pistol be a medium weapon? The closest comparison is the Springfield compact line. Both single shot high damage weapons with a large size variant.
Ye, but one is a pistol and other is a compact rifle 
I've taken damage falling, on the new "no more weird desync" patch, and the height of the fall was less than the height of a hunter. to me thats 5 feet give or take. but that's besides the point, that a trained killer/hunter can definitely manage an 8ft-10ft drop without taking any "damage". which is why i said, you should be briefly slowed, not hurt. makes no sense that you become literally hurt from those falls.
I wish they'd put more work into it instead of just using a cop out of " too hard/much work". It's like when cyberpunk devs said the same thing about features that months later modders added.
tbh you can drop from like a hunt high roof and take enough fall dmg that a single sparks shot will kill you or you get tagged and drop and die lol
yeah but you are at one HP, you are not supposed to drop from a roof
@halcyon abyss Turning off your secondary region helps
not the roof lol. You can drop from literally like payer height and take enough dmg to be one shot from sparks to chest or die from fall dmg after sparks to chest.
@distant scarab Chain pistol fanning is so annoying when you also have a revolver and tag them and then they spit out 30 bullets before you can even fire another shot with your uppercut, conversion or pax.
@halcyon abyss What do you mean by "getting queued in US East from EU"
are you queuing from EU and getting games on USE server?
What servers do you have selected in the top right of your lobby?
@feral timber wait until the fanboys tell you that client side bullets always hit!
Are you sure? Are you joining someone elses lobby?
@dim heron yes I am sure. it happens pretty often nowadays when i queue solo, and once in a while when i queue with random 3s
been happening for 3-4 weeks now
very odd, do you happen to have a recording of it happening?
Can you share a screenshot of your region select screen?
recording, not that I recall, but I can share a screen, and keep recording from now on
I feel like part of the reason we don't get a detailed breakdown of how much damage we have done to players is because it would show how bad the no reg is.
Would be helpful thanks ❤️
it just makes no sense to me why hunters wouldnt just grab couple bullets in their hand at once, instead of one at a time like theyre just at a shootin range lol.
"Now hold on, just because a hellhound is running straight at us doesn't mean we have to have poor reloading countenance." -no one in the Hunt lore, ever.
@dim heron @crystal plume this is my selection, some of the time it matches me to US-E though
Hm, ok. Try recording from lobby to in game so if it happens you can send it to us and we'll let the big guys know
will do. looked through some recordings, but until now I usually only start rec when the match starts
were they ? 😏
Plus, our was on meaning I expect to be matched with people on my bracket
No one has a scale next to their name, if sbmm was on it would show
@warm zephyr Bolt actions are already the best class of weapons in the game
There’s a bug that sometimes you have to disable and re-enable SBMM to get it to apply. Last night we had SBMM on but kept getting in lobbies with people 2 (or more) stars above or below us.
We found out that SBMM wasn’t actually being applied despite the setting being on
Was thier group rating 2 full stars lower?
Like 6 star group rating vs 4 star group rating
slight improvement on hip fire
Or was it teams with low elo players on it, but group rating was still higher
I would assume so since they were all 5 stars, 6 stars, and occasionally a way lower team
We noticed the scales weren’t next to their names though
You can have some low elo players in a higher elo game if thier rating falls within the threshold
Yeah but it wasn’t even close
Full team of 6 stars vs 2 3 stars and a 4 star and we ended up rolling some poor 2 and a half star duos
Ouch
@lost citrus adding larger team sizes won't solve teaming. Because what's to stop two teams of four forming a team of eight. Or two six man teams forming a team of 12?
People queue snipe for the sole reason of a net advantage over the default team size of a lobby. The only thing that fixes this is banning offenders. And crytek has pretty much given people carte blanche ability to do this already.
@night fog (Training Map)
PC training map is also outdated. Previously it took them half a year or more to update it and add watchtowers.
Yes that’s the last thing we need
Just figured you could explain ping issues champ
champ?
You seem to know all about ping
I don't have interest in talking with you. Your attitude is off-putting.
You can learn from the mods or staff here.
They know more than me, In fact I got quite a lot of what I know from this very discord.
then i believe more people should vote against that carte blanche so maybe they consider banning teamers even if they r not pre-made.
"LOL what triggered you?"
@keen bolt (Springfield Buff)
Honestly medium rifles as a whole could use a buff; better pen and damage falloff for all of them
true
but Springfield in particular needs it badly
True
But honestly as a cheap as crap beginner rifle it does it's job
I'm not hard into the "buff medium" camp but I do think it should be more of an actual middle ground between compact and long
Not even crap, it does servicable damage and is great with the nagant pistol, esp the officer
“cheap as crap”
Do you mean this attitude. Rather hypocritical, no?
Honestly we should just let him yell into the void. Why get in trouble for him
Some people are just rude
Lol fair point. I dunno, I enjoy seeing people called out for their own shitty behavior. Will he reply? Who knows. What will he say if he does? Or will he just slink away and pretend nothing happened.
Probably shouldn’t get too caught up in discord drama. It’s not healthy
You’re not wrong, though I do enjoy just a slither of it
I am only sad that there is only one compact ammo long gun or rifle in the game. The winfield and its variants. I think having another option when ammo stacking with the nagant pistol or conversion pistol would be cool so i provided a real example of what it could be. Having a Springfield Carbine would allow me to use a springfield and have more ammo by bringing an officer. It is kind of what they did when they introduced the medium ammo winfield which is the centennial.
No.
What is wrong with asking questions? Nothing I said was rude.
Its not like I called you "champ" in a derogatory manner.
Man this is just delusional straight up
It was 100% condescending and I get the impression you know that but just won't admit it
You don't have to read it as concescending. that is you doing that.
No, it's you writing it that way
Wait a second
StagPrince is that you?
I am the one that knows best
how do you presume to tell me what I did?
It was not condescending. It was a legitimate question.
Jesus christ StagPrince is multiplying
We need backup
We don't have the means to contain condescension this large
No. take it or leave it.
I genuinely do not believe that you're not stag prince
That is your privilege. and your loss.
Seriously though dude, you're being incredibly rude, and asking someone when they'll "get educated" is objectively calling them an idiot, which is exactly how you intended it when you asked. You lost the right to say that you were innocently asking questions when you started insulting people. I get that you're going for plausible deniability but you are just being a jerk
It is NOT obviously calling them an idiot.
show me the insult...
I guess we agree to disagree
pffffffff Its easy, I didn't do it.
Having nerve doesn't count for much though
@arctic night I don't think the pax is underrated, I think it's objectively outclassed by way of not having any worthwhile variants. I like the pax, but it needs the love. I upvoted btw
I agree, I hate feeling stuck in choosing a scottfield variant just because the pax just doesnt have any. Like why take a plain pax when i can take a scottfield swift.
Shit the claw is genuinely the worst variant in the game
Except maybe vandal deadeye
The pax gets the only variant I would consider arguably a straight downgrade, at least the sawn down shotguns let you take it as a secondary
That is true. The claw is criminally bad. If they gave it more melee damage maybe... idk
Pax should have better fanning accuracy, the Colt SAA is associated in pop culture with fanning pistols and is arguably where the trend started yet it has worse fanning that scottfield
@green moat Wtf are you talking about
I genuinely don't understand what that cryptic ass message is supposed to imply
There have been several cases where the Hive Swarm dies with her ugly ass up in the air like some kind of necro booty call. It's gross and it shouldn't happen there I said it.
...
Dude
I'm gonna be real with you
It's fuckin weird that you even thought about it like that
There's literally a post about it on Reddit which I didn't author.
Yeah and that's pretty weird too
It's even weirder that you're... Nitpicking? ragdoll physics lol
Talking to me or him
Aaknott?
Wasn't 100% sure
It's definitely a weird thing to 'notice', and weirder to make a public post about it
Some guilty conscience shit if I've ever seen
He's the one that brought it up having a problem about it.
Hell he's the only one that's brought it up acting like it's got cooties lol
Apparently it was a Reddit post of all things that tipped him off
It's so weird that anyone would think of it like that for anything but a quick "haha that's funny"
and then forget about it five seconds later
I've seen it even before the reddit post. Did I have the urge to jump in Hunt Official and announce it as a "problem"? Not really lol
Shit, I've clipped it, shown my friends just for a chuckle
yeah like, funny ragdolls are just funny ragdolls
It's not creepy, definitely not a "problem", this dude's got a guilty conscience
All talk zero accountability. Niiiiiice. Keep going, hero
I just noticed he went back and edited pretty much all of his messages to say something different, he didn't fix typos he straight up changed his messages
Wtf? lol
Omg did he?! I didn’t see the originals
I barely remember the originals. He had his factors wrong and some technically right.
Here we go!
Its not like I called you "champ"... or "hero".... Just questions, nothing rude and i was interested in the answer.
Right, because my condescension was much worse than yours wasn’t it? /s
I was not condescending. Don't read it that way.
You called me uneducated, and offered no reasoning. I called you champ. Very much that same
You’ve got at least 3 people here that read it like me, but we’re all wrong, right?
you are uneducated on some matters, its just a fact.
don't take offense where none is offered.
Lie
Wdym
I mean it's just a suggestion lol
@queen jungle you know you can adjust that in the options, right?
I believe there are 3 options, all on, exclude doors/windows, and all off.
but also i do mean only in ADS
idk I just closed my game I can't check.
it's not really too bad normally, just when you're trying to peak through one of the sliding gates and spot any movement but it keeps lighting up
@formal wraith Happens when u turn off SBMM.
@distant scarab
Nothing has been changed bout the chain pistol, infact Fanning i believe was nerfed in general, by sitting not affecting it.
It is the least reliable fanning, it's god awful.
Ye ofc if ppls 2m away any fanning will do.
But that weapon needs like 10+ shots to even hit.
@arctic night some of them are already in game but in under non copyrighted names i believe
And Springfield is for sure there
which ones?
the springfield model 1866 is in the game, i was suggesting the model 1873 carbine.
the only one i am unsure of is the remington because the caldwell conversion looks like it kinda
you know how they added the winfield centennial for a medium ammo option over the compact ammo winfield. i suggested the same for the springfield carbine a couple days ago. but a compact ammo option of the springfield 1866.... people dont like the idea lol
Why does your character slow down when crouching through objects? this has always pissed me off. You move even slower when you crouch under something.
why they change the black coats sick hand tattoos
@cedar coyote , darling, bot hates people in suggestions again
@sterile blade you've triggered all the concertina + poison wombo combo players. Good suggestion.
👄
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Du```
Making a deal in-game with another team is absolutely within the rules. And I don't see a reason as to prohibit it. Teaming up is inherently risky, the other team can betray you at any time.
But it's also a really neat tool against playstyles that are considered unfun by the majority as people are often willing to team up to take out such teams.
We agreed to team up with another team to deal with a solo sniper that had been causing us both issues. He managed to kill one of us as we all rushed him before we took him out. We then split the bounty and went our separate ways. Extremely satisfying and one of the more memorable games we have played because of it.
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you can change that in the options.```
as a team who is in a disadvantage against the ones who team up, we dont give a damn if they betray each other later. and we dont give a damn if its allowed.
it happens so rarely i don't see how it is a problem
preteaming is way more common than people actually deciding to team up in match
Idk who suggest an invisible shot but damn that's a bad idea
That would cause so much anger in the community
If teams are regularly teaming up against you, you might have to consider whether it is your Playstyle that gets people to team against you.
Most cases of teaming i have witnessed were either against a bounty team sitting in a compound refusing to play until the teams around fight it out, or against dedicated sniper teams.
And other than that teaming is something that's generally happening quite rarely.
It is pretty much impossible to tell the two apart for a player unless you run into the same people teaming repeatedly
not really you can spectate after and its easy
if theyre not talking in game its obvious
and you can see if theyre steam friends
Not necessarily. It is fine if they team in-game and then exchange discord information.
Similar issue. They might have been steam friends who ran into each other in the match and therefore decided to team up. Or again, they friended up after the initial exchange to set up comms.
And as far as I know all of that is fine under the rules, as long as there is no intent on manipulating the queue
Whether that is fair or not is a different debate. I'm merely trying to explain why under the current rules people shouldn't get / aren't getting banned for it
guarantee that is almost never happening
you can report them based on that, and if they have any sort of logs on their end crytek would easily see if they talked at all or not
That's why I said nearly impossible for a player to distinguish. Crytek has far better chances with that
@echo forum Quickplay first and foremost is a gamemode for solos.
It was born out of a solo queue event for regular bounty hunt, which failed horribly yet people still wanted a solo only mode.
Transforming it into a 6v6 small map clusterfuck would completely miss its intended function, that being hunts dedicated solo mode...
@chrome oyster Use dynamite for big smoke clouds that are hard to see through. Big dynamite bundles creates a big black cloud impossible to see through for long enough to revive a player and run to cover
You know what is against the rules though? Having 2 teams queue up at the same time for the sole purpose of manipulating teamsize limits
haha, look at this shit match making. Holy shit
What’s wrong here
two 4 stars + one 5 star vs full trio with 6 stars
Could be SBMM bug. Turn it off and back on to reapply it
Fyi smoke is rendered clientside so they arent reliably blocking view
alright, will try
Works for me often enough that it seems reliable
May not be 100% reliable but it’s saved me from team wipes
I mean you do you - if you're comfortable relying on that.
Just wanted to let you know that it isnt factually reliable.
Because they are rendered clientside - so they dont necessarily look the same for the enemy as they do for you.
Good enough is good enough for me. Try it sometime, maybe you’ll be surprised
Yeah you'd think. But good luck getting people to vote away their own crutches.
u r mistaken. for me most of the team up happens when i arrive as the 4th team on the scene after the first 2 was engaged with the third. and players who team up are mostly mmr 3 or less.
maybe it's name should be changed to solo mode. Because right now it's not quick and no one even plays the objective. I personally think it's a shitty mode and have more fun going solo into trios.
Quickplay either needs to be replaced or a new game mode needs to be added.
Quickplay is so bad and longer than bountyhunt half the time
Exactly
@frosty reef fog maps are the best in the game. No long ammo losers camping in a bush 150m+ away.
Tbh a horde type survival mode would be sick. Think of COD zombies with a few added twists. You'd get a whole new community of players.
man it always ends up with some guy inside a building with a shotgun camping with traps everywhere while everyone else just camps and tries to kill players pushing the wellspring. They don't even try to kill the wellspring. Then you have guys camping in bushes compounds away from the wellspring waiting for people that are going to the wellspring. You end up having to travel so cautiously to the wellspring that time is almost up by the time you get there and the wellspring just started running.
I'd love an Arena or Bomb defusal mode with the purpose of 15min matches.
Like that?
Something like that
Guess not too many people are keen on the idea.
This game has a pretty sweaty community
I mean they could just not play the game mode
But this is the internet and anyone with a different opinion is bad
Idk, I guess people are just keen to keep playing the same event over and over with a grindier and more expensive battlepass every time with not much to offer
Really the only way hunt showdown can increase its player base is by adding more interesting well made game modes
So many people own hunt but don't play it unless there's really interesting content being added. Which tbh events aren't enough
A new mode would help, but that's an inaccurate statement, considering we've grown from 1.9k average monthly players during the month when QP was added to 18k this month with the event 😄
I think that's a poor correlation as most of the players don't seem to even play quickplay. It takes longer to get quickplay matches than bounty hunt. Every event the last few years temporarily brings the monthly player peak up by 10k and then it drops. The game is obviously gaining players over time and this is more to people branching out from other games than QP lol.
A lot of people in this game play to camp out far with long ammo and view any other game mode as a threat to targets that play the objective in bounty hunt.
" what if people stop playing bounty hunt?"
And there is no guarantee any new mode will be successful, even if it's fairly well-made. It was a comment about Hunt in general requiring new modes to grow. We've grown both on average and during peaks every year.
I just have a bit of an allergy of player counts being brought up to make an idea sound more credible or important.
I mean these are modes that are popular in other games and Hunt would add a new twist on them. Hunt is like a Tarkov/CoD mix and Tarkov is getting an Arena mode while CoD already has them. It would help more players get into the game and dip their feet into bounty hunt later on when they are only punished by round perma death vs match perma death. Quickplay is just a bad game mode in my opinion. It's not a tried and true mode, thematically doesn't make sense and has a terrible flow.
Also if you look at the steam charts you can see slow growth but like every 2 months the playerbase drops by 10-15k because people get their fill of BH.
July 2022 12,903.9 +1,968.2 +18.00% 38,272
June 2022 10,935.8 -1,750.6 -13.80% 21,253
Yeah, but this is mostly trying to make data fit the narrative.
What are you even saying to me?
Every game with seasons or events sees the same highs and lows following each other. Making the connection that this is related directly to Hunt only having one mode is not that easy.
A new mode would be a welcome additions. Such an addition is good enough that it doesn't need pretending it's a requirement for growth or that there's some data supporting the fact that Hunt only having one popular mode is its big issue.
Just suggest the modes you want, no need to make them sound more necessary than they are 
When I say increase its player base I mean by increasing the diversity of players. Most COD deathmatch fans wouldn't like hunt for its current game modes. Add a 6v6 and you've opened up a whole new community and sales growth. Same with a horde mode and any other mode you can think of.
Most games don't lose 50% of their max peak every couple months because the game has enough variety to keep a steady amount of people playing. Apex added Arenas and saw #'s grow and concurrent players stabilize because instead of not playing BR because you don't have time or desire you can jump into a quick Arena match. Variety is the spice of life. Bounty Hunt as an objective mode is very stale. Very little content added since 2018.
or no one would play them since the game is not balance around 6v6 and playing it that way could easily be incredibly unfun for regulars and not interesting enough for new comers
for a game that grossed $98m USD on steam alone you would hope to see a little more investment into the game.
How would 6 v 6 change it at all if you make game mode specific map changes? The first two maps were completely balanced around duos.
6v6 mode would be dog shit tbh
They could allow the community to create mods and game modes. Add a community server page in the main menu.
most newcomers are hardcore put off by the permadeath. I had to basically force two of my friends to push through 20 hours over 3 months before they got into the game because " where the fk did I even get shot from"
Then the community could make whatever they please
I wish we had community servers and mod tools so bad.
I am on board with custom lobbies
Again, this is reaching for impressive numbers (50% DROP!!!) , not actually trying to look at numbers sensibly. Average playercount is what really matters. And Hunt's stats are fairly comparable to many other games.
Well it would help if QP wasn't riddled with crippling design flaws
QP is fine for what it is
Tbh custom lobbies would instantly fix the game mode issue. Just let the community create the game modes they want.
You don't think it's a problem that every 2 months 50% of the monthly concurrent players stop playing?
I agree
I think 6v6 modes would be sluggish and unfun but ifs your jam I think it would be great if you wanted to do it
It's just "fine", though. It's very flawed and ends in stalemates at the end of the match, the timer ticking down before anyone gets the wellspring can cause nobody to get the wellspring because one prolonged gunfight is enough to wear down the timer to near nothing
for what? It's not fun lol. It's not quick. It's easier to solo vs trios in BH with MMR system. Half my quickplay matches are people camping in bushes far from the wellspring and me having to haul ass to the other side of the map to wellspring
It would be if it actually happened.
They could make it work but Map balance, skill based match making and weapon balance would be very important.
how would it be sluggish? trios is significantly faster paced than duos. People move more when they think they might get rezzed. In duos everyone just waits to third party.
thats the thing I don't want 6v6 effecting normal bounty hunt
when you have 6 people to team you have more eyes and more guns, the games would be over in 5 minuters or in 45 minutes this game is not balanced around such a mode
and crytek shouldn't waste their time on such a mode
Custom lobbies with mode creation are a great idea for sure. But that would take more time to develop than almost any single mode on its own if it is done right.
that's why it would be a round based mode.....that's point is to be QUICK play.
so its just a pvp death match with tickets or something?
would rather play something else for that experience
Just do round based elim mode. Make it 1/4 of the map of make actual maps small maps for the mode. Sabotage the generator or eliminate the other team. Etc.
that sound terrible
Half the players in this game don't even play the BH objective. They sit far outside the compound waiting for someone to deliver the bounty to them.
Well the only real balancing you'd need to do is add some sort of currency system like CSGO or apex did. Base it off of the teams performance.
you could still play BH
yeah picking up bounty is risky thats why I kill everyone else before I got for it most of the time
tbh bounty hunt is a shit game mode. I don't even care about the bounty. I basically just run around killing other players.
I could, but it would take dev time and resources to develop that game mode, dev time and resources would rather see spent on something else
on more skins? lmao they basically drop no content
BH def needs more. Completing and properly implementing the contract system would help 
I mean BS they have dropped plenty of content new events, map changes, and more to come.
the events are all the same boring thing. Go here collect this blah blah. It's been 4 years and we basically got 1 boss and 1 map.
If they spent the same amount of effort with new maps and bosses like they do with dlc. This game would be fully realeased
the special ammo update is not much.
alright
Planetside 2 adds more content to the game than hunt lol
I see now you are making shit up
special ammo update was on of their better updates
significant increase in players and variety
how much work do you think it takes to make 4 different ammo types? Players are modding minecraft to the same thing in like 3 days.
minecraft isn't hunt lmao
All they have to do is change some internal game numbers and brand it a new ammo lol.
basically excel spreadsheet mod
yeah its waste of time talking to you
you clearly have no idea what you are talking about
or you are lying on purpose
but I will give you the benefit of the doubt
I think you don't. Oh shit spitzer....add 250m/s velocity! Oh shit poison...remove pen..add poison. Oh look FMJ...increase pen value..decrease velocity.
I made similar mods for Terraria lmao.
Maps, game modes, bosses, interactive environments. That's what we need.
tell someone who cares lol
That's what I'm doing
Also bug fixes, game has the most bugs in an online game I've ever seen lmao.
you must not play many games then
Been playing FPS games since 1999.
and?
some of what jakey was saying is true. this game is fun but its pretty busted sometimes
its has its bugs
but every game does
even big titles have huge game breaking bugs
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Any info on potential optimisation updates? Game seems to run pretty bad, stutters and low fps near compounds all whilst on low settings☹️```
but the tend to have large amounts of resources to fix them, and even then sometimes they are in there for months
also i was told and have noticed that the cross hairs are offset meaning ...like your bloom box isnt line up with the crosshair box
lined
The game is very fun when people are engaging and you don't get hit with desync, kill trade like 300+ms after you hear the hit sound and enemy death sound, bullet reload bug like 8x in a row, left peeked, A.I phasing through walls, A.I running past enemies to you...ladder glitch, window and door render glitch, hit reg bugs etc etc
this game released in what like 2018? some of that is inexcusable. some of that can be chalked down to your internet or even your teammates maybe your opponents internet
I get like 25ms ping to US East with no choke or loss. On 50 ms RTT I shouldn't be trading with someone that far. There is no reason players with high ping should be able to kill me from the grave because they get to shoot at my player from the past. Most FPS game invalidate bullets that are fired after death if outside a certain threshold ( around 150-200ms) but Hunt doesn't do that. I mostly play in compounds and this has really hurt the game for me as it causes lots of trades and as a solo that's game over.
im plugged in with ethernet on a 5g network and this game lags people around corners for easy kills. ive been pulled off a ladder for no reason.
it's insane how the game gives you the advantage for high ping and being aggressive. I started playing on EU recently with 100-125 ping and whenever I push players it's like they just stare there at me stupidly as I click their heads.
Teams insta-killing themselves to de-rank... there should be some kind of banishment to avoid this type of behaviour. Last game we heard an explosion in the spawn location next to us. Went over there and see 3 dead hunters. For crying out loud.... how low will people go to play unfair?
Its ultimately defeats the purpose, right? Because the more good players derank themselves, the harder lower rank will become lol
So good players will have to rank up to get AWAY from all the good players
I mean sometimes i need to level up my guns in peace, yknow?
It's a simple case of Get Gud
Well i cant git gud til i have all my guns. Its a catch 22
The bullet isnt from the past tho. When you killed the high ping player at, lets say, 1000 time units after gaining control of your character, the info is sent to their client that they have to die 1000 time units after gaining control of their character. But in that time they make a kill shot on their client at like 950 time units after gaining control of their character. A, dare i say it, better shot.
However on your client you will receive that information after your kill shot, because communication is not instant. If the game would be fully fair, your shot would be invalidated since it was slower, even tho it happend first in a global time frame. Instead you will trade here.
The general issue with your view on networking is that you consider time a constant. It isnt.
However there is a certain advantage when there is a high ping difference and you are aggressive, which is caused by the time delta the information needs to travel. That advantage however is symmetrical. The low ping player gets the same advantage pushing the high ping player, as the high ping player gets pushing the low ping player
it by default has to be in the past lmao. If I have 25 ping and you have 300ping you aren't fighting me in real time.
Please read the full text. You are yet again here seeing time as a singular constant instance
I think it's because 6 star games are not fun. Just long ammo and constant running away to reposition.
absolutely
bro in 50ms RTT my version of the truth of the server is much more accurate than the guy with 300+ RTT. He is literally shooting at me from the past because he can't actually be close to real time for me with such delay.
also you arent wrong
gotta shoot from the future?
But from their perspective you are killing them from the future. If you were to invalidate them as soon as they are dead on the server, they will die sooner in their client time, than they did in yours.
Its not about which client has the more accurate representation of the server. Its about making sure all actions are synchronized in client timelines.
If you kill a player 10 minutes after the match started on your client, then they must not die any sooner on their client than 10 minutes after the match started on their client. And the only shots they should get invalidated are ones that happened more than 10 minutes since the start of the match on their client.
Since communication is not instant the network isnt trying to be realized in a full real time model.
Instead you make sure that the order of actions is preserved on all clients as well as possible.
I'
I'm not killing them in the future...they are just insanely delayed and shouldn't even be on the same server.
@plush pelican this game in a nutshell laetly
@plush pelican I removed your feedback post as if it was a hitreg issue it would be better to post it in the bug report channels, but considering the clip is from spectating it's not really enough to be used as proof of a hitreg issue anyways since spectating is not accurate to what's actually happening
Also in future posts you need to include at least some description, just posting a clip/screenshot doesn't really tell much feedback wise
well, post it in bug reports anyway.
My bad then, assumed the text was the usual spectator mode text on a quick glance, still it better fits in bug reports
@rotund lagoon happens to me a lot when I try to aim fast or flick.
@echo forum I can't find the exact update it was changed in so cannot directly quote anything, but from what I remember they explained that moving the report function from death screen to the team details screen was aimed at reducing the amount of false reports in the heat of the moment when people are angry at dying and such
So I imagine the same applies to your question
@sterile blade That second phase is kinda pointless since you can pull open doors the other way by backing up
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Seriously Devs. Reduce the amount of AI on the map!!!! Stop adding more!```
Jesus f ING Christ! Reduce the damn AI on the map!!!!!
No
what don't you like about it?
@inner loom i'd like to say that my comment is mostly in regards of non-high-end screens and graphic cards, and ask why do you think it's not ok? I would like to know what's wrong with this suggestion.
Is here any kind of official figure from Crytek in this discord?
You %$#$ have not responded to a support ticket for over two weeks now! I paid for your fucking product and did not get what I paid for! I play this game for almost 3 years now, bought all the DLCs and even bloodbonds - I put a ton of money into your company, not to mention all your previous games. And you dare to not fucking answer in the slightest for over two weeks!? I would be embarassed if I did my job like this!
Is this how you treat paying customers?
Hello? Anyone here with the balls to answer me or maybe even fucking help me?
Woah
You need help dude
You didn't get an answer for like 5 minutes and you're freakin out
Yes I do. But this company doesn't do shit
acting like this, I can see why they won't
Finall you wanna weigh in on this?
I mean you are crying in a public discord in the wrong channel for that...
you're entitled, and that won't help your cause
All of Crytek's Raccoons are highly trained and dedicated workers.
Jokes aside, please refrain from calling Crytek employees animal names.
Yes, oh wonder why?! If anyone of you could read, youd realize taht nobody cares. So now I am here stiring the pot to get attention. Its that easy
You don't know me son. Having paid for a product and not getting it and then not getting an answer from support for over two weeks and then complaining is not entitlement. That's standing up and demanding what I am owed. You can let yourself get screwed over.
Oh the unpaid mod that feels frisky and decides to be funny instead of helpful... jesus christ
I don't get screwed over, having worked in support, I know that treating people with respect grants the quickest answer
You haven't even explained what your problem is
How can he help you
He helps all of us by making sure this stays a respectful conversation
being funny is just a bonus
Alright cmon don't make it out to be this noble deed
Finall is just a noble person
Finall seems alright
cant hide from the truth
Thinking you're owed something is kinda entilted ngl
Are you okay? Do you pay people for a car and then if they don't give you one you walk away? Is that your logic are are you just dense?
So, still no one, nobody of official standing here that's gonna react in any way?
Nobody of official standing is currently online
It would help if you were in the right channel, respectful and actually told people what your issue is. What did you not receive? What support did you reach out to?
Again, I came here to stir s##t up! I got no attention from the customer support, where I opened a ticket over two weeks ago - very nice and polite I might add! I paid for a ingame package and didn't receive all the products, including one for the event.
Nobody even looked at my ticket. So on my day off, I realized it's been forever so I come here and get attention by being very nice and quiet.
At least it worked, someone just answered. It's sad that I had to do this. But honestly, It's my money that I spend on the little time I have for my hobby. And so I want the other party to fulfill their part when I pay them. If it takes me being a huge d##k... then so be it.
Btw, I was polite and nice in my ticket - I was not anymore after I realized I just get ignored and may never get an answer. I worked in tech support for a big software company, helping customers via remote desktop. I heard s##t, a lot of s##t! But I was always nice to customers, and in the end they were too. But if I would have forgotten to answer or even react to anything for over two weeks... jeez, that would have been it. It's a nogo!
Coming here to "stir shit up" I guarantee you is in no way productive. It was also not the reason might I add that anyone responded to your ticket, I must add that it was just coincidence if even true.
You've still failed to identify the actual issue in which you reached out to support however I am happy they have finally answered you. Please note that support can at times be quite backed up, and responding to your own ticket over again before anyone has answered will send your ticket to the bottom of the queue. Just the nature of support programs.
That's fair and all, I've worked in IT for 15+ years, everything from helpdesk to network engineering to systems architect. Having said that, treating people the way I've been treated by customers is more of a no go.
glad you got a response, but hopefully it's not the thing that a lot of people ran into of buying the bundle instead of the gilded path.
"ran in to", you mean people didn't read >.> Lol
you're definitely right, I did it, admittedly, but wasn't mad since I wanted that stuff anyways
Yea, I bought everything too 😅 no shame
So, you are implying that I'm lying? Are you serious? And you are a mod for this? It was not a coincidence. I wrote directly to officials here in the discord, one answered.
Now I'm intrigued. What is the issue that a lot of people have with the bundle?
They buy the bundle instead of the guilded pass because they think it's included in the bundle for the tripmine.
I bought both, but never got the mine, so it's missing to complete the event bonus
Everything is unlocked. I'm prestige 51 for I think 3 months now, didn;t prestige since, so I'm lvl 100 and everything is unlocked. And dude, it's about the skin. I still would have to buy it in the store... but I already bought it with the bundle - but didn't get it
When you go into the store and filter by tool like such, does it shows up ?
Dude... what are you trying to do here?
I'm trying to help you, and i'd like if you tone down a bit, nobody's gonna help you with that attitude
Okay sir... thanks then
But with that tone, i get why support is ignoring you. If you were in my shop, i'd probably just show you the door
¯_(ツ)_/¯
stop bro you're upsetting the karen 
Did you read the example i gave? On why you can't kill them the moment you shoot on your client or you would be taking match time away
You know that there is a chance your ticket was lost? Customer support gets a lot of tickets, statistically it's almost inevitable that a few might be lost. It could also be that your ticket is still waiting in the support queue. Cryteks support is known to be somewhat overloaded especially during event times.
All in all, there are a lot of reasons why they haven't answered yet that aren't malicious, so coming here to "stir things up" is not exactly a reasonable adult response
I'm trying to help him because i had the same issue, but yeah, he can just go play cat on a highway now
@late yarrow Oh no please nothing like Apex Legends where it's just filled with stat trackers and loading screen themes.
@cloud tree bullet grubber isn't for rifles ATM, except if you're really bad at timing. Bullet grubber is for dolch. Considering you only get 3 bullets on normal pickup, and you lose 1 per partial reload, I'd say Bullet grubber is good where it is
bullet grubber is also for rifle 🤔
You can use bulletgrubber for mossin nagant and lebel as well
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just on f... page the have a look in my own statistics....... and if its just the games of the last 24h....```
-_- k
You can but don't need it at all. However you need it for the Dolch and the Bornheim
Hence why it isn't for rifles
instead it makes it so if you acccidentaly skip the match details you have no way to report.
I worked at a mobile support call centre when I was 19 for like 3 months. IF cryteks support is anything similar...good luck getting a proper answer if you get one at all.
Yes, but that’s why i’m sayin that it should be cheaper, because it’s a situational perk with few weapons to use on
That is why it should be cheaper
And because it’s not that useful for the cost
I worked at Sprint early on in my career for 2 years, TS, then ATS/BTS/ADR... I know exactly what you mean
Well Hunt's support is not exactly like a call center, and trying to compare it to one doesn't really work 
Let's make a hunt call center
you can always find the match details through the last match screen if you do skip it after the game
They personally handle support? The'
@dense barn
But thats not how the hitboxes work.
You cannot protect the torso with your arms.
Theres limb pen
unfortunatelly it works like that when hunter crouch or have arms on fron you deal much less domaga
no
f.e. surviving Nitro 14m
Means you didn't aim at the upper torso
The game has limb pen, if the arms cover the torso, it will do torso damage
IE you did not hit the torso
thought the only thing that penned was spitzer
something is broken..to many situation when hunter can survive 2 shotgun shots from low distance..and when I die i see he lost 50-75 hp
Record it & post in bug report ,that way ppl can help you out to see what the issue was
will do
Shotguns can be very vulnerable to aiming to far on the right/left
if there is limb pen chances are it doesnt work 50% of the time anyways 🦀
Based on?
hunt showdown have bugs
Doesnt mean everything is bugged lmao
dont get me wrong i love this game to death but you gotta admit theres a lotta broken stuff
for sure but all im sayin is i wouldnt be surprised
Thats why i told him to record & post
You can with arrows and melee. Also certain animations can shift the hitboxes.
True.
part of the reason I hate dualies besides the bullshit
RNG is that the animation can block torso shots from arrows and melee attacks
happens all the time with the hatchet
Afaik melee also has "limb pen"
Seems weird how often I fail to headshot people with dualies with knife compared to other weapons.
Melee does
As a melee expert i approve
I know it pens because otherwise you couldn't kill multiple grunts with a swing but it feels like some animations desync the hitboxes and you don't actually pen the hitbox behind the arm that you visually should like in this clip https://www.youtube.com/watch?v=MZ0CyTozeTk&ab_channel=ThomasTramp
Also it kinda sucks that you can block crossbows with this stuff. I've been using shotbolt for a while and see no reason to go back to regular ammo because people jump around and airstafe and you end up getting the bolt stuck in their should or arm but with shotbolt they die.
Tbf yea, make everything be able to penetrate hunter bodies except for like poison and inci ammo that are supposed to shatter on impact
Hi, new to the server but have been playing Hunt about 6 months. Have a 3 MMR so still pretty new but really not enjoying getting matched up with Levels 5-6. Is the developer going to adjust the matchmaking system to reflect this? I imagine this issue has been raised but wanted to reiterate it. I play with the Skill Based setting on.
depending on the population of the server you play on (which depends on the popularity of the server itself and the time of day you play), the game may search a wider range for matchmaking. Just a consequence of a playerbase on the low end.
Thanks for the reply, I'm using the US East Coast server. When I play solo don't really have the issue, but Duos with a friend who is a 4 star, we have a combined 3-3.5. Feels like 3.5 is cursed as way more 5-6 stars appear compared to 3.
if you're playing at around this time, it would make sense.
being on xbox too, I believe console has lower pop
Ahh that's a good point about the console population. Not on now typically but from the morning to late afternoon. I'll have a dig around to get a good idea of when people are on, happy if you know of any links that track that. Otherwise will see what good ol Google will find.
the concurrent playerbase charts on Steam should roughly correlate to console too, but it probably wouldn't separate by server.
generally speaking, late afternoon to evening/night is when people get off work/school and such.
Thanks Practical Potato! Sorry for being a Useless Waffle :p appreciate the help. Still hoping the MMR issue can get fixed if possible. I'd rather be in a smaller lobby if it meant we couldn't get absolutely wrecked by a single or duo that was OP. Guess that would have the knock on effect of smaller lobbies & more folks dropping off from deserted lobbies. Appreciate the help nevertheless, thank you!
gun not working
Why can't we get bombs that work as intended? 9/10 they chase you instead of the enemy even when they're thrown at enemies feet. So annoying
This has been my experience using "support". I can second this.
IT's a kwown bug
it looks like it penned/missed the arm and hit the shoulder, just a few pixels off from hitting head
@outer jungle
- chary gives permanent unlocks if you are lucky, even i have like 2 permas from chary
- it's basically a luck gamble game for free, what's some blood for satisfaction of gambling addiction
@strong tapir what seems to be the problem with shotguns?
@balmy sparrow
i never seen mr chary gives permanent unlocked 🔓 only for legendary characters .. Guns ? only instant .
That's all luck
I have swamp peaches from chary unlocked
Many other people can show you even screenshots or videos of chary unlocking them legendary guns
@balmy sparrow seriously 😳
i thought they design him not to give permanent guns .. hell i even saw streamers getting legendary characters ( including me )
You can get any legendary perm
Ye, legendary characters also can be obtained through chary
All legendary skins but dlc and twitch exclusive ones can be obtained through chary
Wait even dlc ones?
no
Oh i see
BB
Yeah fair
Sorry shouldn't have said any lol
So unpredictable.
Fair, may i recommend getting closer to the target or using special ammo?
Shouldn't 6 meters full body shot with a remero alamo be a 100% death? in theory yes, but in reality that doesn't seem the case...sometimes
It even in reality should, but please do note that you may have missed, hit an arm/leg mostly, they might have been using hacks
I have the death clip recorded. I'm pretty sure I did not miss this specific one 🙂
Please share it with us for examination
Will do later after finishing this gaming session
👍
Afaik there haven't been any "hacks" that make people take less damage or such in years at this point, and I believe the one I'm thinking of from 2018 I think was also a bug rather than a cheat 
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Add stupid replays```
@oblique crypt I could imagine it slowly fading to black or red over the course of some seconds maybe 10. Interesting idea.
Thanks.
lol surely you're not serious? This is 100% a headshot
Also bullet travel, so guy could've moved away
you aimed just below the chin
it's a 400m+ velocity weapon at like 30m max lol.
Watch the video in 0.25x speed and you can see it's literally on the lower face.
i watched it by pausing it and skipping it frame by frame
its literally below the chin
You're simply blind if you say that.
the enemy is moving towards the player in a straight line
that's dead on the players lower face.
no, i just interpret it differently, no need to resort to insults, i was just trying to help you understanding, no need to feel personally attacked, if you don't want to believe it, then continue to blame the game if that helps you coping.
missing a shot is not a shame.
bruh theres like a gang of you people that try to pretend the game isn't buggy as fuck and problems are always " user error".
@split wasp I love the idea of the Lee Metford! Absolutely beautiful rifle and it also brings something new to the table with the detachable mag feeding system. I also would like to see it in the medium ammo category along side the vetterli. The vetterli has capacity and fire rate where as the Lee would have slightly better damage and reload speed. Creates a dynamic
why should we pretend it was the game when it wasn't, it doesn't help, because if there is nothing to fix in this case, then there is nothing to fix, even if we pretend it was a bug.
I saw clips with actualy hitreg errors, this isn't one of them. hitreg can happen, there are bugs in the game which need to be fixed, but in this case there wasn't anything wrong with the game.
there is no point discussing, you cemented down your opinion from the start and are not interested in what actually happened.
my feedback is that this game has become a piece of shit
Wrong channel, buddy
It goes in #feedback
im curious to know why u think that tho
https://www.youtube.com/watch?v=LpeFEXxy9NQ&ab_channel=span4 bruh this game has had janky ass hit boxes for years.
it's been turned into CoD lite. I miss the old Hunt.
Can you give an example?
sorry, my bad: desync, no prober region lock, rng heavy as fuck, glitches everywhere
*p
im not challenging you im just literally curious
lol
He's Welsh
im southern, so please excuse my tiny brain
I know that it's written "proper" but as crytek does with Hunt, I don't give a frick
there are some things i dont like about the game but i rarely ever run into any bugs or any problems whatsoever, i watch videos on crazy looking bugs and hitreg and wonder why it doesnt happen to me. im missing out on all the fun
and i get 0 CoD vibes
i wish CoD would put half the love into a title that they put into this game
The game is full of spam now, jumping shotguns ADADAD jump air strafe wiggling and constant wiggling. I do all these things too because you have to in order to compete but long range headshots are half luck with all the wiggling after muzzle velocity. I wish the game had old sway back. Somethings are better today though of course.
comparing it to CoD is just buzzword reliance
game has issues, sure, but comparing it to a game that is so off base in comparison isn't conducive to fixing the issues
No at all, it has a similar movement system as old CoD games besides the bullet lead at range it isn't too different with shooting mechanics either.
If you're talking CoD 1 and 2, maybe, but modern warfare on has been the most chaotic run and gun idiocy, which I don't experience rarely if ever in this
Hunt is close to CoD4. Still lots of strategy but it's much easier to kill now than it used to be. Lots of spam weapons to help you eek out a kill, necromancer, red skull revive, fast revive, low sound on revive now, 800ms trade window to help laggers and slow reactions times etc
careful, if you keep being reasonable, jakey might block you
Those are good points, I still have a hard time drawing a full comparison. Shooters in general share traits, but I find the blanket statement of saying "It's CoD now" to be disingenuous at best, and that was what I was pointing at initially.
@fair rover Appreciate the sentiment but discussions are not allowed in the #feedback channel. You can tag folks to discuss their feedback here though
@dense sapphire Grenades don't count towards Bulwark(Unless I missed something in the patches). As such, Bulwark is only mainly useful against Bomb Lance users who stuck you since it reduces the damage from 150 to 75. Everything else still one shots you if in lethal range for it count.
you're the only person I've ever blocked in discord because you're annoying. " Well did you try waiting for them to leave" is half your answers. Yes I love to wait 30 mins for shotgun players to leave their hole. Let me join the long ammo marksman scope users with greyhound and stam shots. Endless rotations. Engaging.
pushing shotgun campers isn't that hard tbh. fighting long ammo campers on the other hand is near impossible unless you have long ammo too
wdym like 60% of the time I kill a shotgun player, I trade. I die if I push. The Compounds are all built for easy mode camping because they have shallow corners and angles.The boss lairs are big enough to avoid frags and dynamite if they pay attention and generally only have 3 entrances meaning it's easy AF to hold them. You just end up spamming bullets going for wallbangs outside as long ammo players take shots at you.
Bulwark grants 50% damage reduction for all explosive damage in its current state. Which includes bomblance harpoon, but not frags
it should also include dynamite and explosive bolts
no? lol
tf you mean "did you try waiting for them to leave" is half my answers lol
you blocked me because you refused to believe that Hunt Showdown's ping system is symmetrical.
bro you're defending 200+ ping players killing you 300 ms after you kill them when you have 25 ping. Come on man. That's just stupid. No other game handles it like Hunt.
I'm defending it because you can do the same to them, and it's a symmetrical, fair system.
it's stupid as fuck because now close range fighting is a trade fest. You used to be able to duel people without dying half the time or eating a body shot. If you have 300 ping you shouldn't be on that server.
it's not, because if you were the one to peek the close range fight, and you shot first, you would never trade.
if you peeked and you traded, you shot second.
Then you shouldn't have been able to kill them as well
Closer range fighting is lots of trading right now
It shouldn't be as bad as it is
sure, but that's not what I'm talking about. trading sucks, but it's fair. Jakey keeps going on about high ping advantage and ping abuse.
Not liking that you trade so often is fine. Pointing at trading as if high ping players get an advantage due to the trading system is not.
High ping gives you a slight edge in the reaction speed you have. But most trading happens because the netcode has marinara sauce on it
I would be happy to learn how high ping gives you an edge in reaction speed.
That's what I just said??? Please reread previous post for confirmation?
you literally have a high ping advantage if you always push..
I don't know why, but I though tby grenades you meant all throwable explosives, not just frag bombs
My bad
Bulwark reduces explosive damage. That means dynamite, red barrels, bomb lance, and explosive ammo
And bulwark absolutely should not protect you from explosive ammo and bomb lance
Yeah, explosive ammo is already bad enough
Against explosive guns it literally reduces 1 tap and 2 tap range
I've headshot someone and they lived because they had bulwark
How is that confusing? There's only one Grenade in the game. Rest is either gas bombs or explosives.
And then with the number of bulwark users going up, explosive ammo is just worthless
ah yes, you mean like explosive... grenades?
Aside so, not many people use explosive ammo anyways. 80% of the games since the passing week has been 60% FMJ, 20% HV, and 20% Other
A TRAIT should not directly reduce weapon damage. There is literally no counterplay, suddenly your shot that 100% should've killed doesn't because they had a trait you couldn't have known about.
@burnt mulch Shut up LOL
Well, since it seems like you wish to be technical about it, a grenade is classified as a small, hand thrown bomb.
Can't wait for the trait that reduces damage taken from compact ammo by 38%
Yeah, and bomblance harpoon and explosive bullets shouldn't be included
nothing should be included in bulwark 
Arguably, I hate the trait in general, but it's not going away
As for explosive munition: It should be an alternate stat that is reduced instead of being included by the -50%
I think at least.
Some people would legitimately support that
I just think that damage changing traits are stupid. It's like "Oh boy! Time to roll the dice to see if I am allowed to kill this enemy! So much fun!"
I know, I don't get it
Like, do people like rng?
Personal experience: I've seen 2 teams in an entire MONTH that used explosive ammo.
Because it's actual garbage
The literal worst ammo type
- Because it's bad
- Because bulwark exists
You are literally punished at random for running certain weapons/ammo types
Yeah
There is no knowing, no counterplay
Get rid of/change bulwark and hornskin
You will just occasionally shoot someone and they'll live because they had a trait you physically couldn't have known about
Make hornskin only apply to AI or something
Traits should only be minor buffs that don't really have that big of an impact
honestly this is the same problem I have with poison ammo and antidote shots
Yeah, poison ammo is shit because of antidote shots
did they take an antidote shot? congrats you just lost all your pen for no reason.
But at least they have to spend a consumable slot for that
I mean, I run poison sometimes not caring too much about them having Mithridatist or antidote.
right, but imagine if an antidote shot or mithridatist reduced the bullet damage of the poison bullet cuz it does poison damage.
that's where explosive ammo is at
I still run explosive ammo because it has concertina clearing utility
Yea? Devs prolly go with an option of adjustment with the perk rather than out right deleting it.
it really should at least be cheaper.
And everyone and their mother runs concertina in 5-6 star land
explosive martini ammo being $120 is a scam
Yeah
I don't often think about pricing because I'm sitting on a treasury's worth of money
just feelsbadman.
But the only upside of explosive ammo is concertina clearing
And it's fairly mediocre at that too
it blows up doors and windows.. I guess.
It's like 3-4 bullets to clear a trap's worth
Not doors, not anymore
what?! that's bullshit
I'm depressed
Yeah, same
I just want old explosive ammo back on PC
I understand why it got the nerf for console's sake
But what can't we have separate patches for PC and Console
It's busted on console right now, so don't expect that to last
of course it is.
Melee and explosives are the console meta
On PC we have long ammo or shotguns + concertina inside. And everyone has an uppercut because it's a better vetterli that's only one slot
Don't know which one I'd prefer
You know the current meta is bad when you're remembering quick swap meta fondly
xbow is actually pretty nasty on PC
@dense sapphire imagine if there was a perk that reduced bullet damage. People would lose their minds.
Until you run into a bulwark user
There is. It's called bulwark but it only works against explosive bullets.
I get what you mean
I'm just salty
I mean in general. Bulwark basically killed off the bomblance,
bulwark reducing crossbow and bomb lance was uneccessary tbh
even explosive ammo tbh after the nerf is shit but they had to make bulwark make it completely useless
I feel like the game is going to far with perks these days.
Also I'd love if they could make night maps opt in. Pretty fucking stupid when players are running black caper tier 3's or legendaries and I literally can't see the 5 ft away in a building or in any of the dark areas on the new night map
I love the fact that the magazine system would be unique to the weapon. I think that medium ammo is the best option for it for balancing reasons. Also, something really cool is how people would fire the weapons. They would use their middle finger to pull the trigger and keep their thumb and index on the bolt to quickly cycle rounds. Would be awesome to see that animation change when using iron sharpshooter, which tends to increase the fire rate. The bolt was also was designed in such a way that you do not lose sight line while cycling.
reconnect shit is whack.. doewsnt work anymore .. well for me anyways lol
@late wind Principals= the head of a public school
Principles=a philosophy or methodology
Thanks. My autocorrect got me.
@split wasp Yeah that is such a neat idea. A different animation for the quicker cycle if you have iron sharpshooter. Which isnt wrong, i believe that soldiers or whomever were taught to cycle the bolt that way so historically it would be the correct form.
That cannot be far from the truth, 6* console meta is lebel/mosin with uppercut/dolch p and frag spam
Or spitzer sniper if they're bush rats
anybody having issues joining a game? Keeps crashing.........
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why cant cryek enable ping limits, i literally got shot by a deadbody just now```
@midnight wolf Strongly disagree, night maps are the most immersive Hunt experience imo.
You should of course have some sort of light source (lamp/fusees), move more slowly and avoid making unnecessary noises and if you are unlucky and end up in a fight, use your opponent's muzzle flashes to determine where to shoot.
Disagree with the move slowly part (if they can't see you you can move significantly faster in areas that'd be dangerous on a day map) - but otherwrise yes, they offer a unique settingwith diffrent capabilities
@queen jungle on console there are no settings to adjust anything other than gamma which washes everything out. You can barely see anything @midnight wolf and i play all the time and night maps are garbage
Rango is back in the natural habitat, hurray
I get pc players may have more options but on console night maps are trash
There used to be no gamma setting at all and tbh it'd be better to remove it again as people just abuse it to gain an advantage. 😐
@queen jungle sure doesnt help me at all
How do you actually abuse a setting in game that is available to everyone?
The issue is that there is already no level playing field. With my normal monitor, the visibility at night is slightly reduced compared to day, but even scopes are a non issue to play. However I had to play on another monitor a while ago and I could literally only see like 15m.
Gamma settings benefit the people more who have low visibility so it at least somewhat helps even out the playing field.
Even if they remove it in-game, there are a lot of programs that can be used to achieve the same result
Yes, unfortunately
@willow burrow An anti-camping mechanic is already being worked on. So far little is known, but the devs have stated that it'll have a team play aspect to it and won't be easy to anticipate.
Ok cool I did think I heard something about that during a dev stream like half a year ago
I'm just offering an alternative idea, if people don't like it it's fine 😅
Finally added ping limits to the game, but still can join every server in the world... genius idea hunt
Ping limitation was added because very high pings caused a technical degradation of every players experience, as was stated during the dev stream.
It is not and was never meant to prevent players from joining other regions if their ping is low enough since the Hunt community is a global one and many players play with others from around the world
great idea to take more advantage for outside scope campers
how so?
It would drive the people inside the boss lair into the arms of those camping outside the lair. So people wouldn't have to risk anything anymore, just wait for the timer to force the bounty team.
Any solution that just forces any of the two sides to take action after some time has passed will lead to the other team just taking the safe win and waiting for the other side to move into the disadvantage.
The better solution is instead of punishing non-playing is to incentivice plays. That could be achieved by creating systems that make agression give a clear advantage. This would ensure that both teams want to be agressive to not miss outvon the advantage
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Has it ever been talked about sound dampening when something is earraping you like running over crows or armored right in your face. I feel I am slowly losing my hearing with how insanely loud it is.```
Yo, I just finished the event last night finally, and is it just me, or is the lore it comes with barely above the level of a shitty fanfic by a 15 y/o?
I mean, the person who wrote it seems to have no idea how gunfights work, either in-game, or irl, and as a result, has no idea how to write one into a story, as several people poised to kill each other shortly are just presented standing in plain view right in front of each other with guns trained at each other... like, what? They are basically all already dead at this point. Especially the one that is by himself with no backup. And this BS happens TWICE.
The Viper is apparently non-binary? I mean, I have no idea if non-binary people were a thing back then, but I am pretty sure they would not really be self-aware about it to this extent even if so, and would likely not get pissy about being misgendered. No problem here with LGBTQ representation, but it should actually make sense and not just be dumb pandering.
The Viper, who is said to have killed countless people, or hundreds at least from what I remember reading, thinks that bleeding out on the floor after having been shot once, is something no one (even an enemy) deserves. Like, excuse me? Did this person even read this shitfest after themselves? Or are they insinuating that he poisoned every single one of his victims in their sleep, even though he seemed to be going to kill Kevin shooting him just a little bit earlier?
There is also barely any explanation who is who, who does what for what reason, what their motivations actually mean, and Kevin just kinda teleports away from Mr. Chary or something at one point.
And if I had the mental resilience needed to read it again, this time with no time gaps between, I am sure I would be able to dig up more. Wtf is this writing quality? Do not ruin pretty damn cool lore of your game by adding sub-par fanfics to it, please.
I think you are doing the lore a disservice here.
Realism hardly matters for gunfights here, since Hunt's lore is grounded into the occult even more than the gameplay makes it seem. From Traitor's moon we know that chary can regenerate wounds very quickly and can dodge bullets fired from close range. Same with the duel between the night seer and Ira. Both of them are precognitive to a massive degree.
I don't think the Vipers behavior necessarily is grounded in being non-binary. The more likely reason behind those actions is that the Viper, as a very elusive assassin kinda deal, wants to maintain as much anonymity as possible. Whether they are non-binary is never addressed clearly, so I don't think it's something you could call "forced into the story", but the writing leaves the possibility that they might be.
There is a difference between being a killer that doesn't want their target to suffer and someone that doesn't care about that. I don't really see the issue here.
The vagueness is part of the storytelling, it goes in the same direction as dark souls without being that extreme. A lot of details require careful reading and cross referencing between other sources. And there is also the fact that the lore is still ongoing so we shouldn't expect them to conclude the story with this event anyways.
It's absolutely fine not to like the storytelling, but I think calling it fanfic level objectively is a bit too harsh
@autumn pebble Running over crows or other sound traps is supposed to put you at a disadvantage and should be avoided at any cost.
However, if the sound causes physical pain to your ears you should either lower your volume to a level that does not threaten your health or see a doctor if necessary.
Potential hearing damage is a serious health issue and a game's volume should never be set so high as to cause you harm.
@autumn pebble also you can use third party software to limit audio loudness to make sure audio caps at a certain threshold. Also very good with a lot of other games that have way to loud intros
I like the idea of skins returning once per ear, but we will run out of ears this way really fast
Btw hi final
Hi riwi, whatcha typing for so long?
I mean, I meant in-world realism, not actual "our world" realism. Of course Hunt has the supernatural at its core, but having supernatural things exist and happen can be considered to be realistic within the framework of said world, as long as those things are somewhat explained, consistent with each other, and just make sense within that world and that story. That is the kind of realism I was talking about.
So sure, Chary and Kevin both can regenerate (although there must be some limit, as Chary says in his inner monologue that were all of the hunters before him to work together against him, he would definitely die), but that doesn´t justify a situation where Kevin for some reason walks up to 2 armed men + Mr. Chary, no cover, no backup, no nothing, just standing there like a m*ron with his gun pointed at them. The writer makes this sound like they are prepared for a fight, when in reality, none of them are prepared for a fight, save for maybe Mr. Chary. Kevin gets instantly gunned down, and even if he kills someone, the rest will keep him down and do whatever they want to him. The two hunters should know better than to let someone walk up into their faces with a gun pointed at them. I mean, I assume they value their life, and do not have any healing factor, just like most hunters don´t.
Precognition doesn´t mean that you should just stand in the open aiming at each other, either. It is like having blades locked and yelling at each other for a minute straight like they do in movies, but somehow even dumber.
Well, that is fair, it is never explicitly stated, but it sure sounds like it to me. I mean, they both see him, his face no less, he surely should not be super annoyed that they refer to him by a gender-specific pronoun, if he identifies that way. Maybe you are right, or maybe there is another explanation altogether, but it could have been explained better. I recall reading like a 30-page long post on the forum about this alone lol.
I mean TO BE FAIR kevin never said to be really smart
He's just some country boy that suddenly has moon talking to him and snakes slithering out
And yeah, there is a difference, but are you then telling me that he had killed all those countless people in significantly more humane ways? Like what? He clearly uses firearms as well, and his lore says nothing about always aiming for the head, either. Sorry, but this is just stupid and lazy writing. The writer just wanted characters to do things at times and did not know how to justify and explain them doing those things.
Sure, but he is apparently competent enough to not have killed a single person on his hunt for Chary. You would think he would have to know not to just walk face-first into multiple guns, but apparently nah. I mean, how did he even get that far if this is how he operates?
Main character energy?
Plot armor?
So, shitty writing then.
Ye

Wait no i have another idea
So you know how moon gave him antosha?
He just had fanning as base starters trait installed which automatically invalidates every shot from chain pistols
Thus, he physically can't deal damage
Idk, pretty sure he popped some kneecaps lol. I mean, that is how I interepreted it, don´t remember the exact wording, maybe the writer was really saying that he just went Lucky Luke on their asses and shot their guns out of their hands without doing any harm to them, or maybe he Solid Snake´d it, and just stealth´d his way around all of Chary´s goons or something.
That, we'll never know
It's a mystery for now
We now need just third event to continue this one and traitors moon to see all the machinations manipulations of like some REDSHIRT behind the scenes that made perfectly planned devious kevin torture
Also, there is that "teleporting" part I mentioned earlier. After Viper shot him, which he would have gotten shot anyway by the other hunters, but whatever, Chary would pull snakes from him on the floor for 2 hours or something. And then we just cut away and then he is somewhere far away in relative safety, having run away... somehow? How would he run away, and why would Chary let him? I thought he said something about killing Kevin or something before.
Haha, can´t wait.
"But then the Redshirt´s long-lost step-niece´s ex-classmate appeared, full of righteous conviction, and cocked her Caldwell; a mystical gift bestowed onto her by the Dumbledore family. It had all been her, all along."
The event was literally just kevin torture and it’s pretty lame storytelling
I think the vipers gender stuff is very clearly stated, because you could only bring the argument about wanting to stay an anonymous assassin when nobody sees your face. Which people do.
And by that logic, he, and yes I will call him that. Is a middle Eastern man, from Syria or Irak. Which means that we are most likely talking about a Muslim, at least culturally if not really a true believer.
The viper was the authors way of forcing Anachronistic modern day politics in the lore.
And you know what's funny: it could all have worked out if nobody ever saw the vipers face and the hunter wore a mask from the beginning and maybe even more veiled clothing to let us guess. But as it is, everybody in 1895 would see the viper as a Man And refer with the word 'he'
If done correctly this could have been really cool. But now there is the bitter aftertaste of bad writing and forced modern politics.
@late wind I get what you are saying about long ammo stacking, i feel that the balancing comes down to price of the weapons, other than the sparks pistol obviously being the cheapest long ammo weapon. I do not personally ever buy a uppercut simply due to the fact that the price/effectiveness ratio is way off. almost every game i am using <100$ weapons and killing players with 500$+ loadouts. and same goes for me, ill buy a mosin or a label every once in a while and get killed by a chain conversion pistol. The long ammo guns i guess are supposed to be better but in a game every weapon is viable i dont see a problem with ammo stacking long ammo.
The price of long ammo is largely irrelevant. Seeing as the "long ammo meta slaves" people claim to hate usually don't prestiege and sit on like 40k+$.
The point here is that long ammo stacking to this degree throws off the balance. Long ammo is better, at the cost of carrying substantially less than medium or compact.
If you give people the ability to carry this much long ammo, you've taken away its main disadvantage. And further removed a key reason to play compact or medium weapons.
@late wind Yeah i understand that, me personally i am sitting right at 40k and its not because i use long ammo weapons but because i use cheap loadouts. and since there is no point to prestiging why would i throw away 40k. but anyways i dont see a long ammo meta. its hard to pinpoint a meta at least for me because if anything i get killed by shotguns and fanning chain pistols more than anything. but i get what you are saying
I see more of a "spam meta" in my personal experience. im a good enough shot to be decent with the springfield and the vetterli i usually have no problems dealing with people using sparks or mosin. in fact the only reason i dont use those weapons is because i think they cost too much. in the right hands a springfield can be just as effective as a sparks if not more effective because it reloads quicker. If there was a clear advantage to using long ammo over other weapons i would 100% agree with you
@static moth you might find use out of just saving your consumable/tool as a koadout and then applying it to whatever weapons you happen to have
When you're saving loadout you can select the boxes far left of the rows for each item to say what you actually want to save
@mint abyss You have the training camp where you can just freeroam though.
no mobs tho or teammate for 3rd person cinamatic... Would be nice but it'd be weird for only cinematic function.
@fast wing that would be cool. But following Snow trails of other hunters might be a bit OP, unless there is a snowing weather (your prints gets filled after x amount of time) but then, more info to send aka more engine power required.
but then: rip snipers.
but man would it be cool with a new snow type monster.
Frosty the Snowman lets go!
@fast wing That's not how that works for several reasons.
CryEngine can do snow and rain easily. But at lest the latter was rejected in the past since it would mess too much with the sounds of Hunt
so long as it's not rain and night at the same time, I think rain would be great periodically
Cain?
@visual moat very cool idea and image gallery, I do wanna mention it's the Gulf of Mexico
oof. im french canadian its the Golf du Mexique here
x) my bad
all good 👍
In 5/6 stars long ammo is obviously meta
Sure, people run other guns often. But the other day I killed 9 people in a lobby and they were all mosin/uppercut (some snipers). You won't run into that with any other loadout
Just because lots of stuff is viable doesn't mean there's no meta
Cain, the Legendary Hunter skin. Google it.
cain would be super easy to see in snow. how would this be a buff 
@torn thistle there’s no universe in which that would be remotely balanced
Why not?
well first, I don’t think you can lever one handed.
but in terms of gameplay, that’s just 12 shots of aimpunch dualies without even remotely needing to aim
the instant two tap “one shot” range would be long af
the spread of shotguns makes the rng of dualies consistent.
god, flechettes would be downright oppressive
I thought that the Terminus (especially the handcannon) had pretty bad spread? I am also not sure if it would be any worse than levering which it can already get.
Whether or not you could lever it with one hand is a good question, but I imagine there is room for at least a little bit of suspension of disbelief in this game as far as real life gun mechanics is concerned.
yea pretty much lol. I cringed when they said viper was "they" and then I'm like wtf this is confusing af with crytek's kinda meh tier translating as well
I’m pretty sure its a plural they, you know, as in “the viper is the man, ascended, and the snakes, collectively”.
or at the very least a “I have transcended mankind” kind of thing.
I stopped caring about the writing and lore since Crytek keeps adding skins every month only to make up shit as they go.
Idk, I wanted to believe that, as I saw some people in the forum make that argument, and it sounded convincing at a glance, but having gone through the entire event, I haven´t really found anything in there that would very strongly suggest that at all. It just sounds like poorly implemented attempt at non-binary inclusivity to me. But if you have any quotes from the lore or any thoughts, please, do share, I genuinely want to know what the deal is with this whole thing.
I mean, it’s however you want to interpret it. Could go either way, so why not, right?
no point in getting frothy mouthed at the hint of a nonbinary interpretation.
its pretty in character for Mr Chary to be as polite and accommodating as possible anyway.
Well, I am not getting frothy mouthed over it, I am just questioning the quality of writing of this piece of lore in general, and if it was supposed to shove a non-binary character in there that way, that is yet another example of poor writing. And if it is what you think it is, then it is still not very good, as it was very poorly (if at all) conveyed.
well sure, but thats not what Fahlon was trying to say earlier, which is why I offered the other interpretation
quality of the writing itself aside.
sounds about right tbh lol
That is how most fiction goes; writers kinda making up (at least some) shit as they go.
No Crytek loves to sell skins more than caring about their games lore.
I dont actually know much about the lore in the game, but they sure do love selling skins. (that you cannot see in game)
just say you don't like gays in your game
the viper is from iran
pretty much yeah. In german it makes more sense but its just anachronistic...
I have the policiy of never buying a full priced game, same goes for DLC. And with the current state of Hunt I only buy something i really find interesting. Which hasn't happened in a long time
@queen jungleHaving a ping of over 220 and connecting to the other side of the planet is not acceptable. In a game where timing and bullet lead is a huge factor, everyone in the match should be similar pings. Being shot from someone obviously abusing ping. I have replays of never seeing them as they pop around a window and shoot me. If people want to connect and play with each other, they should be limited to the damn server which is in between them. Ping needs to be limited to 120
So is matchmaking not really a thing in this game? 4-4-3 and 5-5-5 in the same lobby is just to be expected?
It's so touch and go with that. Lost my 5th star down to my 4th, and so is my teammate, full lobby of 5 star duos. It's so random
Stars are an approximation of a numerical value and should not be obsessed about. If you just dropped to 4 stars your numerical rating is still very close to 5 stars. It is better to check the team MMRs and compare them. A one star difference there is normal and in my opinion should be.
If the player spesific star rating visualization is a good thing or not is another thing and as they are only approximations and lead into these questions I think it could be better.
There is no one-sided advantage to having a higher ping. Any shot, any hit is validated by the server (which has the data from both clients).
Ping limit was introduced since having a very high (225+) ping caused server issues that affected everyone on a server, as was detailed during the dev stream.
Don't look at individual player's stars. All that matters for matchmaking is the team MMR. Usually, having an about one-star difference in team MMR is completely normal and not a massive difference in actual skill.
Due to Hunt's small player base, it is impossible to restrict players to just their own star-rating as that would result in plenty of empty matches.
@leaden silo The devs have stated that the Hunt community is way too interconnected across the globe to restrict regions to such an extent. Most people often play with friends on the other side of the globe.
There is an anti-camping mechanic in the works, all that's publicly known so far is that it'll have a team play aspect to it and won't be easy to anticipate.
Easy Anti Cheat is one of the best anti-cheat solutions currently out there and is used by many popular, competitive (even eSports) titles. For us normal players though, it's often near impossible to really make out cheaters unless they cheat extremely obviously (e. g. shooting someone from across the map). This is further evidenced by the statement made by the devs a while ago that the vast majority of reports are false positives - the report button was moved to the post-match screen because many players just reported anyone who killed them as a cheater.
Rest assured that Crytek's customer support investigates any reported players and takes appropriate measures if foul play is detected.
For further information I recommend this statement:
#hunt-general message
Also, please refrain from generalising and antagonising against certain groups of players. If you see boxes on any player's name, that just means your Windows lacks the necessary language packs. Nothing more.
now what ?
@queen jungleOK... played a random game with both my partners coming from Germany (which isn't that bad and Japan) btw I'm on west coast server... Also, just had a fight with an entire team from Australia, why would they be playing on US west if there wasn't an advantage... I did notice that I started missing my shots and they were ADS'ing like crazy... Friends around the world is an excuse... sure that happens, I have friends that I play with from Europe... but when that happens, I'm not playing in South Pacific... I play on US East, which is half way between the two of us... honestly, if you want a competitive game... this is not how you do it.
As a European myself, the main reason to play on US West at this time is because it't still early and not a lot going on on EU
@queen jungleIt's 3am in the morning...
People seem to think there is an advantage to high ping, but there really isn't.
@queen jungleThe advantage is that timing is off... Leads are off etc...
And that goes for everyone on a server, so it simply puts everybody at a disadvantage.
@queen jungleyour out of your mind... I went to oceana servers and wiggled like they all do... and YES, it does make a difference...
Yes, but as long as other stuff is viable enough a strong meta is not an issue. People often talk about the long ammo meta as if you make it almost impossible to win if you dont bring a Mosin.
Thats not true. You dont have to account for ping when aiming. You only have to hit their player model on your screen to hit. If you try to lead more to account for ping then you make your own shots miss.
Your one of those guys as well... What other competitive shooter works this way
please let us make custom games... i can barely play anymore but i have at least 8 friends who all liked the game but cant be fucked getting absolutely shit on by almost everyone... this actually has to do with the convo at hand too, alot of OCE players including myself play on USwest because there are alot more players and more MMR buckets so i am less likely to run into the same dozen people that just wipe every lobby on OCE
Is Hunt a competitive shooter? Does the way other competitive shooters work affect how Hunt works?
High ping degradates the experience for the one with the high ping and the one fighting against them. All the world interactions get laggy even at 120ish ping (US East for me) and both sides will get those "I got killed behind cover" experiences which is why I would never play on US West from EU (and no you don't get shot behind cover but the differentiating time lines make you feel like you do as it has been established a million times on this channel).
Still the current ping lock would let me play on every other server than Oceania. And I find that more than a bit weird. The limit could be lowered a lot and people playing with friends across the globe could still team up as the system allows them to do that.
Well the issue is the devs need to find a compromise between restricting ping to reduce ping related issues - but also work with the relatively low population for matchmaking.
I'm fairly certain the ping limit was bot chosen randomly, but based on their data where they can see how much oing comes with which issues.
There are areas where players are restricted to just one server - the one closest to them, like south africa - while others like myself in EU are lucky to have almost all oter servers available at just under 225ms ping
That is true and just goes to show the game should have not been available in those regions if Crytek has no interest in giving them a server where the experience could be somewhat acceptable. But yeah, probably too low player count etc. So let these people suffer with the sub optimal experience.
I mean i'd love for them to get servers but i also didnt care for ever getting regionlock to beginn with
Kinda like it is for Australians I guess. Even if there is a server there is not enough population to support that.
Actually... when I played on their server... it was full and started right away... so don't know why they choose to play on USWest... other than adv.
I have no deeper insight in how bad it is over in OCE - however i know its objectively more "unfair" than higher pop servers that get away with more and thus more precise brackets
Because on lower population servers there are less MM brackets - so you are piled together with more higher skilled opponents


