#feedback-discussion
1 messages · Page 10 of 1
First try to cover the body, if it's impossible to push or the body is on a position that can't be covered you just have to accept the revive and play 3v2.5.
After killing someone the best thing to do is being aggressive (not pushing blind like an idiot), immediately take a position, if possible, where the body can be covered and take positions where you can put pressure to the enemy. If the body is on a position that can't be covered if you are close enough you can gain time by throwing something over the body like a chocke bomb for example.
Putting pressure is the most important thing to do but is not easy and you need to have a good game sense and knowledge of the game game to be able to read properly every situation.
then you're out of the fight too
you are not ? if people try to revive, you can just put fire at them and pop them off wtf
- What drawbacks are those?
- Then it should be the best fallback weapon in the game within 60m.
- You said that most kills are headshots, so if you miss a headshot just shoot again to the head.
- Again, by your logic, just land the second headshot.
- Just headshot them, right? If they’re within 60m, then the bornheim gives you more chances to headshot than any other gun.
- Track? Almost all pistols (maybe all of them) have the same sway.
- But there’s a reason why they don’t work in practice. What is that reason?
- What’s so unreliable about it?
My team usually tried to close in while having at least one player with los on the body
if that is not possible we try to close the distance quickly to get the advantage of a 3v2
This is fair, I just feel less rewarded for the kill, it makes me feel like it was never worth giving away my position in the first place and my skill/luck in getting the kill was for naught, hence why I'd prefer it be more punishing when someone fucks up and dies.
i can answer #6 immediately in the fact that tracking is harder due to recoil
the more you argue the more you backtrack on how easy headshots are to land.
A 3v2 is an huge advantage, but you need to be fast, there is no time for crouching and camping an angle for hours
if headshots are so easy, you dont need a second shot, and if you do, you have the option to shoot slower than the firerate to reset your aim.
This kind of comment annoys me because I don't understand how, there is no elaboration, it's like a personal attack under the guise of a counter point
it’s not a personal attack. A lot of your points are just non-points. You say it’s unreliable but you can’t describe why?
it's more so the 3v2.5 I don't like, I'd rather it be a hard confirmed 3v2, if I had it my way bodies would have a revive timer where you'd have to wait a good while before you can revive... but that's too controversial
I am directly attacking your points. If you cannot defend, then they weren’t good points to begin with.
dude damn you would be well off taking a less hostile tone
I can, but you don't elaborate and just choose not to accept some of my points, and like Ashley said, you have a really hostile tone.
sometimes hostility comes into tone when someone is too thickheaded to get the point
any hostility you perceive is imagined, and beside the point. focus on what I’m saying.
What am I not elaborating?
how else would I word it when the guy refuses all advice and keeps saying " well they should still be down longer!? If I snipe them why can they be rezzed before
I can run 100m to kill their team!
And I don’t accept your points because they have holes in them.
now for posterity i have not followed this entire argument
When you kill someone you already have and huge advantage and is up to you being able to capitalize the kill. If you kill someone you can't expect to have all the time you want for doing all you want. You have to be fast, and trust me, 90% of the times if you know how to move you can win the fight and you can block the revive
but @echo forum you could always simply accept they have a different opinion and leave it rather than devolve to personal attacks
Obv there are some exceptions, but you can't kill a guy from 200m an expect to have time to push without him being revived
If I’m gonna be frank, Ashley, you can quit reading into people’s text chats and trying to be the local therapist.
If you called someone too stubborn to take advice and change their approach instead of asking for changes a personal attack?
Even at 60m that isn't an easy task and it shouldn't be an easy task.
- Pistols suffer from range, wall pen, sway and handling.
- That's entirely situational, if the fight is 5 meters the Lemat would be a better fallback weapon.
- That tends to be what happens... yes... but I refer you back to 1.
- I'll again refer you back to 1, but also the likelyhood someone has started running, bobbing and weaving now you've already missed.
- People have WASD on their keyboard.
- They do not. Can confirm as I use exclusively pistols.
-
- It's damage IF you miss that headshot.
i do not appreciate joe getting dogpiled and attacked
so no i dont think i will stop talking
take your ad hominems elsewhere
I think Joe deserves it. I don't usually agree with Potato but Joe is wrong
you’re the one who attacked my character first?
@wind stream
Yeah obv
Cant we all just get along
Bruh guys
I like the revive system and i like necro
you're still at this ?
Yep
This tends to be the case, but that other 10% really upsets me haha
Can we at least keep it civil then
Peeps can have their own opinions, that's fine as long as we keep it civil.
If we cannot, then don't continue or the bonking will start
Hows about a compromise? Make the res time the same as default bandage. And allow Physician to increase the time to what it is now? Most people take the perk anyway.
I think balancing with perks too much is bad for the game. More things should be a base part of the game ( fanning, levering, crossbow reload and remove bulwark)
I do agree with that a fair bit jakey, though maybe not fanning and levering - perks should be useful but not so essential they encourage solo grinding for levels before doing real matches
I think if levering and fanning were a base part of the game shotguns wouldn't absolutely dominate compounds the way they currently do
the problem is that dominating compounds means nothing if one can simply wait them out
I'd argue shotguns should dominate compounds
Fair. I mean, at this point I'll just take increasing the volume of picking someone up, or at least fixing the sound issue.
Because why would one ever bring a loadout with a shotguns that's capped aout at 100 to 130m when they can bring a rifle and fanning and be effective at 300m while still competeing with shotguns
they should be strong for sure but the way they are now, if a player wanted to play smart they would just not enter the compound if they don't have a shotgun. If you make weapons too strong in their niche then players will simply meta game to only hover in those niches.
Same reason why you bring uppercute/ sparks pistol with shotgun
meh i gotta disagree there.
Shotguns aren't that opressive in compounds
Well this is actually what is happening at the moment
Most of the times*
This
shotguns have reanges of 10-15m and even bigger buildings far exceed that range
they are though with slugs 2 tap at 50m to chest lol
- The range, as we established, is 60m. Wall pen is a fair point, but sway is the same between pistols. Handling is not a useful statistic.
- But it’s not as good from 5-60m. Would you give that up for a better 5m fight?
- .. refer back to 1?
- wtf does refer back to 1 mean
- So it’s not in fact that easy to headshot someone?
- Give me a side by side comparison then, because even the caldwell conversion chain pistol has the same sway as a regular conversion.
- But why does that damage matter if you can just land a headshot?
and fanning on the right pistols, as well as long ammo vs a guy that lost 25 can very much compete with shotguns
i think the biggest issue with shotguns in compounds is the fact that you have guns like the slate or crown and king which can very rapidly spam, meaning even if someone misses their first shot or second shot you have no real chance to take advantage of it
also because of jump peeking a shotgun player will kill you before you can shoot 2 x in a building.
not really an officer 2 taps just the same
If shotguns should dominate compounds, then if one shotgunner get's themselves killed by someone outside from a long range, I feel like the sieging team need more time to secure the compound
like I stopped trying to enter a building without a shotgun when I get jump shot by a shotgun and tag their stomach or arm because of the jump while the accuracy penalty doesn't matter for them
specter, romero and rival have that perfect balance where they have to really consider their shots
rival 2 shot very fast though with slugs is one of the easier guns to 50m 2 tap to body
I feel like Romero is the only balanced shotgun tbh
nah specter is easily balanced and rival is fearsome but has a really really long reload for just 2 more shots
the only reason the rival is strong with slugs is because of slugs.
but it doesn't 1 shot to chest at 15m
everyone basically runs slugs though?
that’s a problem with slugs not the rival.
the thing with slugs imo is that you trade consistency up close for damage long-range and i honestly think that it's fine?
true but it headshots to 73 not just 25
and is just a small slot
consistency is fine just "quickscope" I do it with every weapon anyway from playing other games.
and far cheaper than slugs
its not about that its about killing potential
buckshot to the knees if most pellets hit will kill
slug will not
i find myself hitting people in the limbs and having them survive and kill me with slugs significantly more than with buck
no it won't
sure you can argue it takes more skill to use slugs but in the hands of a skilled player, are slugs healthy?
buckshot specifically has exceptionally bad limb modifiers
but there is a reason nagant officer isn't dominating compounds vs shotguns. Ease of use, jump peeking and completely control of building. You cannot push a shotgun reliably without a shotgun. This is why the game has current problem of long ammo campers outside of compound and shotgun campers trapping up boss lair.
I don’t think slugs should make a shotgun a better shotgun. It extends the oneshot range.
because the miss and have off centre crosshair from centre mass
eh i guess i just personally have had significantly worse experience using slugs than buck
As you can see shotguns specifically have a 0.5 multiplier for legs
as opposed to 0.7 for nearly everything else
sadly we don't know for sure - but i think it's 200
A lot of people really discount how strong spamming jump with shotgun is. Very hard to headshot that player as the either 1 hit kill your or flinch you and t hen follow up.
200 is romero at 10m tho so dropoff and spread could mean its significantly higher
seeing as that's the dmg of the shotbolt which is just a shotgun shell point blank
oh right
good point
mm thats fair
i suppose my argument mostly lands on ''spread will make some pellets hit torso and make me kill'' vs ''no spread means i just hit an arm or leg and might not kill''
The only real advantage of buckshots over slugs is that with buckshots you can jump shot
it’s very possible that the romero spread is tight enough that at 10m it doesn’t significantly spread. in which case I’m not sure if the pellets themselves had any damage dropoff.
but it's a huge problem because that's the biggest reason better players make it a bad idea to push a shotgun with revolver. The already normally have the advantage but now you can no longer use a good peek, angle and crosshair placement to dome the player before he shoots you. You will most likely not kill and then he does.
maybe you’d enjoy pennyshot. more damage more spread.
shotguns are designed to be somewhat forgiving if you hit torso - seeing as shotguns have the 1.2 lower torso multiplier compared to the 1.0 of bullets - but they punish headshots and legshots exceedingly hard with very low head and leg multipliers
i do enjoy penny shot
shotgun needs big accuracy debuff when jumping
i think shotguns are fine except the slate and knk
slate is literally just a better specter
right, but i still think that slugs are a straight upgrade of buckshots (in the hands of a decent player)
Don't you see how it's unhealthy that the game in it's current state promotes shotgun compound camping and long ammo camping outside the compound?
Specter with Slugs therefore is better then slate
I don't like what they did for slugs - but that's just a personal pet peeve of mine
In most situations just not that particular jump shot situation. Which is what stops crosshairplacement revolver headshots from being more common indoors vs shotgun like it is in CS or even CoD
slate has slugs
For me it isn't unhealthy. For me it is fine how it is atm. There is just a few compounts that I don't like to push but there was never the reason that I could face a shotgun inside.
Specter Slug is better then Slate Slug. Thats my point.
is it? in what way?
people will always camp. That can barely be helped.
If you make one of the two too good at everything that's gonna have bonkers playrates
More OHK Range
to an extent that's what long ammo already does
After the nerf of medium barrel shotguns slate is not that good with slugs
To each their own, I just find it boring. Less diversity in gameplay because how strong these weapons are and ease of use
For the Specter it's 15m
For the Slate it's around 13m
It can compete with shotguns, when you picked them off once and there are far more good CQC sidearms than range sidearms
Well for one getting rid of dmg fall of would help and removing jump accuracy on shotguns. It will give other weapons more of a chance to fight back while still being in the disadvantage.
The problem i think is that you are way above the average. Most people never pushes a compound with a sparks and uppercut
other weapons already have lots of ways to fight back
how? How do you push long ammo without long ammo? How do you even return fire? Headshot them 3 x with compact/medium ammo lol
there's a lot of secondaries that can go toe to toe with shotguns - for example the better fanning pistols, with good positioning the LeMat, and with pickoffs or hellfires long ammo
You can push long ammo with compact or medium ammo
If it's within 90m the fight is fine. If it's further I push with cover. It is doable.
ah you mean it that way - in that regard not many - but the other way around there's many
many long range loadouts can very much compete with shotguns
With the RoF of most shotguns good luck lol after fanning crouch nerf I barely even die to it
Most shotguns don't have a good ROF at all
by now half of them are good - the other half is bad
the only bad one is the romero.
knk is 100rpm
are you trying to argue for nerfing shotguns or long ammo?
rival is 90rpm
I’m getting lost.
40 rpm of specter is pretty bad
specter and romero are the only ones with bad rof imo
all pistols have equal or more
ye mb
brainfart i missed the rival as it's good too
terminus without levering too but i mean who actually uses the terminus
it's really good with slugs lol
and it has access to levering
with slugs i understand
not even then i do - specter or slate are straight better for slugs
i just find that anytime i use a terminus with buck it's like i'm firing confetti rather than pellets
it's good in general. You can shoot like 5 buckshots levered before I can even shoot another uppcut shot
As long as left-peak is a think you can face a shotgun with a good chance in CQC.
There is a reason long-rifle is meta for ages.
more like trade with them at best
unless the Uppercut has fanning - making It a real menace in CQC given the shooter has the skill
shotguns are fine. They’re dominant within 15m due to their oneshot, The battle against someone with a shotgun is the battle to maintain range, not to outshoot them.
Terminus is good only with flechette
Op with flechette
they're dominant within 50m with slugs lol
Doesn't happen often to me. Like I said: Left-Peak is the reason long-rifle can dominate the fight in CQC - like any rifle
all you need to internalize is to not spray that Uppercut fanning - you go for a quick tap in hipfire, and followup with a second shot aimed as soon as you got that hipfire marker
at 20-50m range they’re matched in effectiveness by fast firing cqc secondaries.
but everyone knows about this now and everyone is doing the same dance for left peek control. If you are pushing them in the lair they have the angle advantage
Wouldn't do that anymore. It isn't precise enough anymore.
and then get insta spammed by like half the shotguns haha
It's not as good as it used to be - but it's till your best bet for CQC with an uppercut
With that in mind you can push them/wallbang and they need to reposition.
I would prefer holding my angle instead of using that fanning+aimshot.
I mean I go for wallbangs and play angles but you're not going to hit most wallbangs and you're the one fishing for movement while they listen if they have compound
Like you can see big downtick in nitro use once slugs happened
Never enter a building without knowledge about the position. Pushing doesn't mean to just run in and take the fight. There is more to it.
sure - but having fanning doesn't stop you from doing that
it's just a fallback option
We have so many option to engage them rn.
That's imo the real power of fanning
Yes I understand that but all it takes is for one jump peek to end you
you don't really sacrifice anything for having it
never enter compound
you just get very stronk CQC options on top
I agree with that. But for me - personaly - fanning isn't an option anymore. It isn't reliable anymore.
flash bombs are a ''fuck you i know where you are, now you die'' instant win button in so many situations
Even the conversion feels wrong
or you hear the flash charge in and they weren't flashed lol.
yeah that's true - it isn't reliable
imo flash bombs need a chargeup that's way longer than currently tho
rn theyre deadlier than a frag
there is no running
only white
Use compass
But it's still a last effort you can pull out and it absolutely can go toe to toe with shotguns, not reliably but it will ruin some shotgunners, and pretty reliably all melee players days
Currently this game has no place for anything that isn't long ammo or shotgun. Long ammo is strong in all ranges. Better at medium range than compact/medium ammo in realistic situations. Shotgun much better than them in close range. They suffer way too much from dmg fall off for already have low velocity generally.
i mean no running from the flash
not after you were flashed
and get stuck on wall lol
if you hear someone use a flash there is no real response to it because its already in your face super fast and the range is high
I either jiggle around like an idiot or throw my own flash at ground
its kinda cheesy
Are we talking about uppercut and fanning? I think that last time I used fanning with an upper was months ago lol
I don't like fanning at all but uppercut fanning is one of the worst after the nerf
I very rarely see people use fanning after nerfs
lemat fanning is kinda sick
Me neither, im not good with spammy stuff, but i stopped using it with upper cause of the extraction bug
Or idk how to call it
TBH i think many people just got used to a way too good fanning
Lemat, pax, chain, conversion and scotffield are still pretty good
IMO a perk should have never had a smol slot pistol competetive and reliable with full sized shotguns
chain
dies of cringe
so imo it's good that it's not reliable anymore
I want my lemat slugs back.
but it still holds the option to absolutely ruin someones day - just not reliably anymore
I think it was much healthier for the game because you could go with long ammo pistol or medium to balance your loadout so you would have more versatility. Now with less versatility it just punishes people for playing outside their primary weapons dominant range. If you have a marksman rifle why ever even get close to the objective with a weak side arm?
Nah the uppercut wasn't nearly as dangerous to a full long ammo rifle
(I wasnt talking about fanning there, it was about lemat)
collateral damage from the slugs -ammo and limb modifier changes. honestly minor but i like to cry
Well i'd argue no. because long range secondaries weren't all that good at countering a lack of range. the Uppercuts 96m are a joke compared to 250m full rifles.
where pre nerf fanning could reliably lazer a shotgun from more than 20m
i do hate the -ammo. coulda let it keep that.
okay they changed LeMAt slug - that's true
-20-30% ammo across the board was really heavy handed
The pathetic range and sway of the springfield compact 
well the lemat buck is basically a melee weapon
sprompact
Looking at the numbers it is a shame how weak medium ammo is
TBH imo that just shows how slugs were kinda bad to beginn with
I feel like it should have been more individually tailored to each shotgun.
Slugs shouldn't be the same price on each shotgun
400 bucks for like 8 romero slugs now?
terminus could have dodged nerfs, for example.
i wouldn't say they were OP - but their indroduction went to shot that you kinda needed 200$ special ammo to really somewhat compete with long ammo loadouts
and then again those loadouts also used long ammo
Most of the fights were around 100-150m though. With spitzer you can reliably hit a moving target at 100-125m at 250m it's basically a guess. The uppercut lets you fight back against teams camping the forest 100m away from the compound and lets you fight them as they chase you to the extract.
I mean the problem with the shotgun/long ammo interaction was never going to be fixed with custom ammo.
You can see shotgun usage going up whith fanning and levering nerfs as well as slugs
Medium ammo needs the dropoff pushed forward 10 metres, having it drop off at 20 is mental.
most fights happen far below 150m. and with a little skill you can hit with regular ass ammo at 200m
I think more than that for it's body shots because right now it's not good in close range or long range and at medium range it's still easily beat by long ammo because the velocity and fact that no one is just fighting in an open field lol.
no more crouched accuracy, slightly more accurate overall, iirc.
yeah and do no damage lol. Take 2 headshots and 4 bodyshots to kill someone if they are kind enough to not heal. There should be no dmg drop off when there are velocity differences.
Yeah, it fills no niche. The guns have to stand on their own merits, the vetterli has no merit other than it being ok in a prestige.
Tbh vetterli is actually pretty good
I'd say it's just fine
the cent was bad and the springie was kinda terrible
I like it with deadeye but it is slow for a long range weapon muzzle velocity and it's ironsights are terrible
Springfield survives off dum dum, vetterli is okay with HV/FMJ. Cent survives off special ammo too.
cent was bad because vett was better, vett is just ok because long bolt actions are better
I've yet to meet a springie that's an actual danger
specifically because of any of the springies traits
in an idealized meta, the only medium ammo gun that has a niche is vetterli silenced.
the springfield is just a single shot vetterli lol
Game needs a gun rebalance around RoF, handling and positional accuracy in my opinion. Why does veterelli feel shoot faster than caldwell conversion lol
erm.. why not?
because it's better in all ranges because of that?
I dunno i think most stuff about the actual gun is fine
You're never in a position where having a vetterli gives you the upper hand
It's just fine
I do take issue with the uppercut sometimes - but the guns themselves are mostly fine apart from very few outlies up and downwards
the full rifle is better than the revolver? makes sense
are you arguing that a pistol should shoot faster or are you saying that a conversion is better in all ranges?
or did you mean uppercut? I’m confused.
Medium is fine being the "jack of all trades" But long ammo bolts dealing max damage point blank and medium dropping off so quickly just makes the vetterli totally obsolete other than price.
at all ranges???? Come on man you're telling me a bolt action rifle shoots faster than a single action revolver ?
I think the reason the meta hasn't changed in ages, and long ammo keeps dominating is
a) the community hates almost everything with good ROF, and it's hard to balance ovjectively worse per bullet guns without ROF
b) the health bar system favoring huge alpha dmg weapons a lot
map designed around open areas without counterplay to push snipers.
If you use it with 1 hand compared to two, yeah
The conversion pistol shoots quicker stock, with iron sharpshooter they're basically the same
there is plenty counterplay to snipers, IMO.
Sure it may not be straight up push them, but there's usually enough visual cover for a wide stealthy flank, or you can take the bounty and fake running or actually run
Lmao no. Not at all, You can cycle the bolt and aim faster than you can 1 hand a revolver? That's insane. All you have to do is move your thumb.
The thing is that medium ammo is made for being average
And the whole weapon system was built initially around economy
sadly many don't end up performing average
the vetterli kind of does
And as everybody knows, there is no economy atm
The economy kind of exists
But the springie is just bottom of the barrel single shot
the problem is that you’re always forced to either take the fight at a bad range or run. And extracts tend to be surrounded by open space.
and the pax is way closer to conversion than to uppercut
This is why there is o way to perfectly balance everything imo
I agree but it should be way harder to gain hunt-dollar
not against good players. Most sniper trios spread out around the compound . If you rush one the others can get a LoS within seconds to help them. It's hard to out run them while avoiding A.I and water. You have to constantly wiggle. Also with how the game handles foilage, edges and texture it's very hard to see these players at distance ,especially without a scope.
You don't see dolches, nitros and avtos all the time even though they're stronger than average. But you see long ammo bolts and uppercuts all the time because people always pick them up and they're just the right price that you can buy both with one good game
Heck yeah - gimme back 4$ Romero, and 6$ conversion pistol
Vetterli is worse than mosin, and the only way people should use vetterli instead of mosin is for saving money. But, cause there is no economy and everybody has a lot of money, there are no valid reasons to buy a vetterli when you can buy a mosin
Could make profit with just one clue
$4 for a shotgun? the economy is in shambles.
Way more harder
I dunno how long you played - but in the very beginning when the economy was more punishing, the base weapons were super cheap so you can always play smth
They're also just better. Lol easier to 2 tap the body with slugs at 50m than 1 tap with nitro at 50m because of the aperature. It's easier to land long ammo headshots than use the nitro. Dolch gets hardcore beat by shotguns and avto is getting more use now with sparks pistol resever ammo.
im joking
@queen jungle don’t know if this helps but when I prestige I always get my first two free guys play a few rounds of qp get a few more free guys then roll Chary, then not use the free guys until they all have a bunch of points to spend (from charys rolls) I know what your saying, it is a bit of a shit reward (2 points) but can have a use
Nitro is still very good
but we do have contraband and free hunters for that now and you could just naked collect clues
Dolch is the best pistol statswise, but the price makes it pretty garbage tbh. Avto is OP but extremely unfun to use.
it is very good I agree but very high skill ceiling weapon
And, in my opinion, the whole weapon system was but around the economy. There are super cheap weapons, mid field weapons and top tier weapons. But now everybody is full of money so everybody can buy everything they want ruining the whole concept at the base of the game
Avto is my most fun weapon. 😄
And I would say Dolch is still the best sidearm. Price doesn't matter at that point.
Nothing beats a Dolch P or Dolch
late stage capitalism 😔
Kinda lol
eh price still kinda matters, at some point if something gets expensive enough you’re gonna stop buying it.
we are discussing about gun balanced but the game was built around no gun balances. I mean vetterli was supposed to be an average weapons, same as Springfield for example
Springfield was just a single shot weapon for people prestiging
To use before unlocking sparks
but yeah guns should still be roughly balanced outside of price.
I can't agree with that
I think it's not strong enough now or you would see it used more. It doesn't provide enough strenght+ value for the price when it's strongest range is within reach of slugs. We see plenty of mosin and lebels with spitzer even though it's expensive.
At some point price doesn't matter anymore
If people would go for tournaments they would always take that Dolch P as a sidearm. It is to good to not use it.
it very much depends where you play
Definitely no. It's been 2 years since i checked how much a weapon costs
for the game as a whole price very much depends
If your playing at the very top of the ELO it doesn't really anymore
Absolutly true.
because usually the very top of the ELO just consists of people that are often to the mwax competetive - so out of Meta gear is extremely uncommon no matter the cost
however for a health overall game you can't balance the economy around the top 5% or even top 1% of players - as the lower 50% most likely will not have fun
Wasn't it nerfed a while back? It used to be used a lot but it's barely used in 5-6 star elo now. I prefer uppercut over it tbh with how I play.
the only reason price doesnt feel like it matters is because of siphoning off accumulated wealth. if income didnt actually match the expenditure you wouldn’t be able to afford top tier guns all the time.
mosin and lebel are super common lol
yeah it was nerfed a lot - but in tournaments people don't care
This
if we’re talking about an idealized meta for balance purposes, then yes price doesnt matter.
Dolch used to deal 110 damage with quick reload and there wasn't the fast fire sway. Dolch P was even better cus no recoil and sway.
even if it's just 5% better at three times the cost - people will pay for that advantage in a tournament, or in top ELO where they play every game like a tournament
But with vulture, cash machines, pouches, chairy ecc making money is way easyer than before
It was nerfed. It isn't as easy to use as it was.
Still: To damn strong in good hands. There is still no recoild for the Dolch P, same good headshot ability and rpm is amazing. That gun is good enough to 3 tap 3 people with one mag.
It is the best sidearm for any long rifle.
If bornheim match had some more ammo (And QM was more available) you'd see it more paired with other guns
I never see it anymore. In most scenarios isn't it similar to bornheim in 3 tap to body? Just more ammo and a little more velocity.
!calculator
Damage calculator: https://nixatek.com/DamageCalculator.html
Still a double tap to chest up to ~39m
And if I remember correctly Arm + Chest around ~24m
The reason people don't use it anymore is because you need traits and the normal dolch has increased recoil. That needs practice.
It's still plenty strong - but it's expensive af to the point most people in regular low to high MMR don't buy it for being just a bit better than the uppercut.
And the version that doesn't have atrocious recoil, needs QM
in terms of seeing the Dolch in games - playing highest ELO or regular mid to high ELO makes a massive diffrence
Thats the point. It isn't just "a bit better". It is the same for dualis (Conversion FMJ). It is still amazing and better then most of the standard sidearms but after a nerf the mindset changes to: "Now it's bad!!!!11"
But it isn't. Not at all.
I got some very high ELO mates, and when i play with them it's very very sweaty and you see a decent amount of Dolchs
If i play by myself or lower ELO mates i propably see it every 10-15 games at max
Sry i can't agree there in the slightest.
I'm all over the place I'm mid 5 star to low 6 star and don't remember the last time I saw it. The only thing I see semi often is the avtomat.
for the price attached it's kinda bad
if the price wouldn't be sure - but for the general game as a whole the price plays a major role
and it's just not as versatile or good as the uppercut is for it's price
We even know, from the Devs that in the actual top ELO the Dolch isn't significantly more lethal than the rest of the guns.
I guess we just have different perspectives but that's fine.
Yeah I feel like uppercut is king if you can aim
sparks pistol is interesting now too with shotgun
If I should 'balance' the price I would increase the cost of the uppercut by 1.75x and increase the price of both dolch variants by 1.25x
We propably do - however mine do conincide with the actual stats the devs ganve out on the last big Dolch nerf
lol that would just indirectly buff long ammo rifles
TBH - i'd just go and rework the Dolch.
I agree that it felt bad and needed to be dealt with
i can even agree that it propably still feels just as bad in the very top of the ELO
But i disagree that nerfing it to the point people in top ELO are fine with it is the right thing to do
because then for 95% of the rest of the population it's just waaay to expensive to garbage for the price
with dolch’s massive recoil I prefer the officer tbh
even if they were the same price
can’t say the same for dolch p though
Officer is better than stock dolch
It isn't easy to find a good solutions for that.
Man it's insane at how much drop off the medium range weapons have using this dmg calculator. At 80m a Lebel 2 taps to chest while officer 4 taps to chest or 2 taps with 1 chest shot and 1 headshot. 360m/s vs 630m/s. That should be the upper range of medium range but still is better for long ammo.
what i could see for a rework, would be making it the spitzer of pistols - reduce the price to be in the uppercut range, and make it a 3 shot to kill, but retain dmg and insame pen for a good range
officer is really meant for short range -but you're not wrong tho
Springie drops to 4 chest shots at only 100m
I mean the carbine deadeye
that's a big oof for a single shot "marksman Rifle"
yup lol medium/compact needs a big buff in some way
I mean for a winnie or vetterli that's fine as they offer repeating firepower
just for a single shot rifle that's absolutely garbage
I think that still has a problem though because the fire rate of the vettereli isn't much faster than the mosin. Also with the way most people fight it's kinda useless because people are peeking on angles so you're usually not going to get to shoot at them multiple times in the open before they can ready their next long ammo shot. You also lose out on velocity, damage at all ranges and penetration. If you take FMJ your bullet basically floats and you might as well not try to shoot anyone moving past 60m lol
if medium ammo/compact had better default pen maybe the fire rate would make more sense or if you cover lever while ADS
Springfield should get 139/140 damage
Lets it 2 tap the leg inside of 20 meters, but still crippled by medium
Hell, that it reloads slower than the martini is already bad enough
?
It does, let me give the video
It shoots a good bit faster than a mosin - but then again Hunt has an economy a gun that much cheaper shouldn't be on equal footing. It should have a smol reason to be used over another even over higher tier ones, but overall perform worse
in the vetterli vs mosin case that's ammo economy and smol but noticable Rof increase
Personally I don't think anything is wrong with the vetterli but everyone has their opinions and play styles
Searched it up, someone else was doing so. Apparently that video got removed, I recommend you test how long it takes to fire 21 shots with each gun. The martini is faster though. I will try and test when I get back home after work
I am intrigued
Cause if you search "martini reloads faster" on this discord you can find people talking about the videi
With a Pax HV the Vet HV could be a strong oppenent for the long-rifles.
Pax deadeye pls
And HV in the same update
There is no need for a scoped Pax
Maybe a Precision-Variant.
I think the vetterli is already in a really good spot tbh
115 damage and 360 velocity
it's cheap - can use good special ammo to further either range or ease of use
it's got enough ammo to sustain itself
Vetterli is to me the best balanced gun in the game
I would not want to play a version of Hunt where vetterli was the baseline personally 
How so? Too lethal, short range?
And to me the vetterli is the baseline of rifles
Long ammo is the most consistent experience in the game
Medium ammo's damage falloff is weird compared to compact ammo, and the penning is something that could be improved for both medium and compact
So I would not want to use a inconsistent experience as the baseline
You have to hit your opponent less and it is usually easier to do so, with long ammos higher pen and generally higher velocity
True but using long ammo as the baseline just shows how pathetically bad other ammos are
Which is why I'd improve them
Range mostly?
Make medium damage falloff start at 30m instead of 20m like compact ammo, improve pen slightly for both medium and compact ammo since it's the main thing why I always suffer with those ammo types unless I'm using FMJ
30 rather than 20 is something I have wanted for more than 2 years now, hell more than 3 probably
I fucking hate FMJ
Not because it's too good
But because it's basically necessary for some of the guns
The way I would improve them is by decreasing the headshot multiplier on compact and medium ammo, but keeping their headshot ranges the same.
So take compact from a 6x multiplier down to a 5x, and medium from 5x down to 4.5x
So basically increasing the damage they do at range at the same time?
In addition to increasing dropoff start of medium I think it would be in a really good place
Yeah, pretty much giving them better 2 tap ranges and consistency
Eh, I wouldn't touch compact ammo's 2 tap range when pretty much all of them are high rof weapons
Medium maybe, but increasing damage falloff by 10m on it would already help a bit with that
Their range wouldn't go up much
Like 5 meters tops
But I would like hitting a guy at 80 meters with a winfield to at least take a 25 sometimes
Because with long ammo you'll be chopping at least a 50 off most times
Id rather it be less of a threat to the head than it currently is when it's pathetic weaksauce to the body
You can literally unload the entire mag of a winfield into a person at headshot range and not kill them
If you want to play from 80/100m you should take another gun or close up the distance
Problem is it's only really good with perks.
Stock you aren't really getting much of a firerate advantage and up close it's easily outclassed
to be honest - if medium and compact ammo ever want a place in high tier we need high RoF top tier guns
It's barely decent under 20 meters right now
Winfield without traits is useful imo, not that much but is not that bad
What the Centennial should be
The only gun that is 100% useless without traits is terminus imo
I know that high Rof is frowned upon - but you can't balance very well without it
IMO it shouldn't but that's a diffrent story
Give it more spare and better leveing and make it the medium ammo mosin equivalent
i liked the place of the cent before - it had clear goals and shortcomings, and played diffrent from the rest
it just wasn't worth the money
specifically not worth more then a vetterli
I don't like how much the rof went up when it was mostly the other stats that needed improvement
i don't think they needed improovements at all
unless you count a price decrease as improovement
Ehh, it was trash in my opinion, I liked it but hated how it performed
Sure, but price is such a non factor
I went from dropping below 300 $ earlier and back up to 4k yesterday
It is a factor - and i'm tired of pretending it's not
Price changes shouldn't be a standalone change
IMO they should
Imagine if no dolch nerfs ever happened and they just kept increasing the price
as long as the gun oterwise has a nice place
And i personally prefer smth unique - over the same boring stuff again and again
Price changes should be more than just 1 gun at a time
What do you mean by that?
I don't think the Dolch needed nerfs - it needed a rework
the Dolch still has the same issues - just more condensed to top ELO
I mean from 10/20 spare
well rn the centennial lost it's unique place IMO - It wen't from a clearly defined dedicated marksman rifle, to just Winnie with bit more Oomph but bit less Rof
Barely less
It lost the low RoF makin it suceptible to being pushed
It's front sight is too fugly not to use the sniper scope
It should never have been slower than the vetterli
Because then people wouldn't have been clamoring for a buff.
The Centennial came out such an absolutely dogshit weapon
that's why it IMO went from a somewhat unique gun that didn't conform to the typical medium ammo is 125+ dmg. lower Rof than compact but higher than long and okay ammo. to well another bit more dmg bit less rof - done - new gun
nah that was fine
Why not just use HV vetterli
it just shouldn't have cost more than it, while doing less dmg and shooting slower
Fires faster, better hipfire
To me it had the perfect spot for a very low tier marksman rifle - just a way too high price for that
It was added poor in too many areas, and I don't likr the direction they've taken it
I swear it was originally gonna be a long ammo gun
because then you can't take FMJ, or have no sniper scope
Taking FMJ shouldn't be the upside it is
or if the price would have been right it would have been cheaper and not tied to special ammo for the speed
I wish they'd put some wild changes up on the test server like rebalancing a bunch of stuff all at the same time
Without a want to push it live
I'd just wish they'd stick smth unique out there for once
What change removed most of its uniqueness?
i get bored with just another mosin clone, another officer clone, making the cent just another Winnie clone, and the slate another specter + clone
We don't need more low tier guns.
tbh the massive RoF increase to me
made it go from a marksman rifle that has issues in CQC - to Winnie+ with marksman capabilities on top
Same, but I say a smaller rof increase was warranted.
nah i don't think so
It should've had other areas increased then
I think it was good to be below vetterli - should just have been represented in the cost
Because its pathetically useless with levering
Also sniper scopesmith unlocks so late
yeah that's smth i could see change
not necessarily making levering on it good
because well - i liked it having issues in CQC. That made it play unique to me
I don't want its levering on par with the normal winfield
But I'd like it to be better than it's base hipfire
Hell even after the increase I think it's base hipfire is still better than levering
Maybe even moreso than before
But I want FMJ not to increase range of stuff anymore, it went from useless to overused
Combined with range increases on medium and compact
yeah that i can get behind - but i just see so many people just wanting their favorite guns to be super good, and the one they hate to be super bad and to me trying to appeal to that just muddies the water, and a game that started with somewhat unique well defined guns, just ends up with the same guns in heaps
Not to the same extent
to me the addition of terminus was already iffy - but the slate just toppled the nice defined roles of the other shotties.
Lebel, Mosin and Berthier all play the same for 95% of the time and offer nothing truely unique.
with the Cent buffs they imo took it from unique to another Winnie family clone with 3 very similar guns with only very minor changes
Gimme whacky stuff, gimme new stuff, break with the ammo model restrictions, or make more special ammo guns circumventing those restrictions
(As i think normalizing so many values through the ammo types is what leads to all the stuff getting more stale)
for example - gimme a special ammo rifle that works like the pre buff cent - low Rof, low reserves, low dmg, but give it great velocity and add some amazing pen, and boom you have a cheap unique marksman rifle that stands out. Sure it won't be meta or particularly competetive - but fun and unique to play.
Alofs comes in wearing a 1 man band
Or gimme a weird Nock volley type gun thats converted to shoot cartriges, which makes it a really clunky burst fire weapon that shoots, like 2-3 barrels in succession (not fast, the RoF of a burst mabye 50-65Rpm around Winnie RPM) and has 6-9 barrels total
heck gimme a 2 round burst handcrossbow
I loved this thing in Remnant from the shes
gimme a compact ammo gun with very high velocity
gimme a type of shotgun slugs that can't or barely can OHK - but inherits the amazing pen of the Nitro and maybe the high creature dmg
Lol was making an idea but mentioned hammers being half "pulled" unaware that the C word used in context with flintlocks and revolvers is blocked by the bot
It isn't anymore, feel free to repost
Thank you, guess I'll remember next time
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Tramp Tesla..```
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It could also list these stats in the book```
@median stratus If you do the same loadout on a legendary hunter, it cost a bit more
probably, so I say the loadout can stay optional. maybe the regular hunter also costs a little more as you know the traits beforehand, but those artifical expensive loadouts just never make sense
@feral timber That would be superfluous. They clearly keep an eye on suggestions, feedback, and their metrics.
@feral timber They did that in the past - however they moved away from it. You should still be able to see the archived channel for it #suggestions-overview
oh
on top a lot of the last additions have been community requests (the slate, the model 92, the cent, the Bow)
Just in case you didn't know
when you say "they moved away from it" do they currently not look at those suggestions anymore? what is that channel for then?
it's archived - they don't use the channel anymore but obviously still look at suggestions
ah i see
there was a message that said they don't want ideas not listed there to feel like they are ignored, nor were the ideas they highlighted guaranteed ti be added and importantly likely not added exactly the way as suggested
ah gotcha gotcha
This looks suspiciously like SBMM was turned off, because none of the teams have the small scale symbol next to the team identifier indicating SBMM was on
@lime tree ^^
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Why not make the berthier mle 1892 a lower level requirement than the lebel, which overall seems like a better / higher tier weapon ? Also there is a big gap between the spark and the lebel where you get only saber and slate.
Berthier at lvl 40ish would be great imo.```
Yeah SSBM is turned off on that screenshot
we cannot say ffor sure - but it looks like it
isn't there a bug where SSBM doesn't activate ?
You are most likely correct. I was not hosting the group and I always host with SBMM, but my friend probably didnt have it turned on when I thought he did. It's happened a few times recently and I just thought crytek was testing to see how good we were 😭
Console peasant's suggestions doesn't even have reaction to grade it
💀 console moment
That's usually if the bot's ded or they blocked the bot
But hilarious irony did happen with how console is usually left behind by developers
Or not irony
I have no idea what type of humour this is
@long river Yeah, definitely a trade
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Favorites for legendary hunters or a way to sort them in an order you want.```
@celest solstice How was that player cheating? Looks like you got simply shot on short range through a thin wooden wall with shotbolt.
Also, what makes you think player numbers are down? Daily peaks are consistently above 25k for the past weeks and we recently reached a new all-time peak.
https://steamdb.info/app/594650/graphs/
In regards to player numbers being down I can honestly say my friends and I play in NA west and in 7 games will get the same player 3-4 times almost on a daily basis. It definitely feels like the community is much much smaller than it used to be.
All time peak of 38 day 2 of the event and not even close since then and an average of 15k a day. That's not good numbers. A little more detail on what happened was these people were running around the compound shooting through walls repeatedly with no line of sight, through hay stacks and other things were they couldn't possibly know we were there or should be able to hit us
Cheating has definitely been a major issue since the start of this event
But the numbers show the opposite. Player counts are consistently higher than before the event.
@queen jungle No, they're not
@ocean orbit I can confirm that we get tons of games with just 2-4 players in them in US west all the time

And players dropping after the event's first few days is to be expected, biggest hype wave is when people try it out when it starts
China players increase. I don't count this is a player count. Prime time US there is about 15k
I just landed a 200 meter HS kill with the Mosin SNiper I am so giddy
I haven’t seen any numbers and I’m not going to disagree in regards to that! But what I can say is that the game feels significantly less populated than before. players split between 6 ( or is it 5?) servers, split again between 3 game modes, split again between two different Elo systems and split again into elo brackets. The pool of players I play against as a 6 * is so small that I use in game coms to ask regulars about their work and days 😂
Particularly in high elo it gets bad lol
Your screenshot doesn't show anything of what you described. Make sure to report suspicious players and Crytek's customer support will investigate whether they were indeed cheating or not (as this is often very hard to tell for normal players like us).
We play high 5* and we'll have a full game and then 3 games with 4 players at prime time
In US west you said?
Hunt's daily peaks are traditionally during evening time EU (around 8-10pm CEST / 6-8pm UTC). Primetime in Asia is usually when concurrent player numbers are at their lowest.
@ocean orbit Yea
And any players we do get are from China, south america or australia/new zealand
So rare to get actual players from US west or US at all
The player that I said was cheating was from the Middle east
In US west servers
3 game modes?
and 2 different elo systems?
can you elaborate what you mean by that 😄
Yea for sure!
Need to get rid of all capabilities to choose your own server and just let the game decide on what the best server for you is
Quick play, 2 mans and 3 mans are all incapable of being matched together. So the pool of players that are split between the different servers and also split between those three game modes. And further split by skill based match making on or off. And further split by the actual elo bracket they are in. I’ve been playing since beta and I’ll tell you a year ago and further back we would almost never come up on a lobby with a player we’ve met before. Now I’m LITERALLY not joking, I have ask about players jobs and kids because we see them so often lol
@normal horizon
I was just confused what you meant with the game modes and different elo systems, thank you for clearing that up
All that stuff is fine for a game with a player base like League of legends or something similar but when you split players into that many pools with a smaller active player base it ends up putting people into such small pools that we get to know each other. NOW LET ME SAY THAT I LOVE HUNT WITH ALL MY HEART AND ITS MY FAVOURITE GAME I’m not bashing you guys! Just pointing out flaws in something I love, ya know?
@normal horizon
Hoping things get even better in months to come
@celest solstice It's a shotbolt, it doesn't look like a cheat 🤔
Read the chat. It's been discussed
Yeah, i come late, not point going on your high horse here
Always wondered why they even allow us to pick.
The system can figure out itself where the grp has best average ping, pick that one, done.
Doesn't have to mean we need to block anyone from queueing across region, just do not allow us to pick.
@lone aurora Your ISP is responsible for your connection to the servers. And Telekom has a history of causing connectivity issues in Hunt.
@alpine burrow rpm in the menu don't take reload in account, it's basically just how much time you have to compensate recoil
@cedar socket I get that but 30 is still pushing it but is what it is👍 still think Alamo should be quicker than standard? Not as quick as pumps though
are they going to give back all the hunters and gear lost today becuase of the shi tty BR servers in LATAM?
So either uninstall or change ISP? (which I btw changed to get a more stable connection to play hunt)
kewl
Well I'd recommend talking to your ISP first to make them aware of your issue.
Telekom is aware...There is plenty of entries in their forums. Same as here and everyone blames each other
@lone aurora You should talk to your ISP directly, being direct gets problems solved more often than waiting and hoping.
I speak from experience.
Can you guys fix the discord? the invite links in the LFG channels no longer show if its a link to Trios or Duos...
As someone who only does duos, this is extremely annoying.
Damn big rip, Rip duos
Are servers running like shit still?
steam updates their stuff every Tuesday, could be that if you're on PC
!steam
If you see a "Press Enter to Start" screen, it means that you do not have connection to Steam.
Most common reason is Steam's Weekly Maintenance, that happens every Tuesday. It usually lasts a few minutes, but can be much longer. Sadly, this is something that is out of our hands, but we hope you get to play very soon.
!stean
!barn
@dry solstice Once you join a post, it will show up in the list like a regular channel under the forum, so it should be exactly the same to use after
So you just added more steps to make it as it was before?
speaking of lfg, did the voice-channel-making bot finally break for good?
True, Ive just noticed that, was such a great addition.
No, now you can select which specific regions you want to show up. The reasoning behind the change is explained in #general-announcements
The bot is fine, but Discord limited channel creation to 500 a day, which we vastly exceeded.
So it's unusable on our server, we had to get rid of it
sadge
Ye, I disagree, if you wanted to make it less overwhelming for new users, this was a step backwards. Everyone knows how text channels work but not many people are using this forum thing + its more difficult to actually get to the "looking for group" stage.
Yeah, bot developer had big plans for it and spent lots of time developing a web interface. All of it will likely be thrown out
what if we had a bunch of voice channels created, but you joined one “creator” channel that renamed an already created but empty channel and moved you to it?
that way it doesnt make a new channel, just reuses old ones
The bot situation is quite sad. I hoped it could be fixed.
Yeah it's a workaround that we've suggested to the developer, but so far it's unclear whether he wants to continue development
Now it looks just wack 😄
hm. welp it is what it is.
Maybe if other solutions pop up over time, we'll use them. We want to go back to the automated channel system for sure.
Especially since it allowed to use slash commands for controlling your VC
And how about the text channel part? Will you also make it.. not worse then before again?
brb boots up vscode
We'll see over time, it's too early to decide. For now we'll just see how it goes
I feel like Arricado is not paid enough for this amount of bs 😄
🤨
I'm a volunteer, so I am not paid by Crytek 🙂
Well, since people are already asking for reversing it... I think its maybe about people "getting used to it" then people actually liking it more
I am responsible for this change though 
Bruh, ask them for money.
@delicate abyss please, pay the poor man, look what he has to put up with.
Please don't tag community managers if they're not active in chat 😄
Bro, I bought the new 7 99 dlc, so I want you to have some of it
its like the restaurant owner taking servers tips
People don't like change
Or make Patreon so we can donate you, so you can buy some food since crytek didnt sell enough microtransaction bonds to pay you.
Don't worry, they make it worth my time in other ways.
I'd be okay with it if it was good change. The LFG change and set servers is much worse.
Are they paying you in stock options?
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suggestion-idea: fix the south america servers, unplayable```Attachments:
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fix the south america servers, unplayable
you might need better internet tho
same, but in NA
3 times today mid-game
and then unable to re-join : )
@alpine burrow You aren’t supposed to use the alamo as a repeater. It’s only marginally faster
Alamo is arguably bad for its price though
SA servers -.-
Hey guys, whats up with the new trash LFG sub section... was better before.
There are so many fucking hackers at 5-6 star. I can't enjoy this event.
are they trying to drive the community off this particular discord server?
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._.
Loads of them! Every fucking game. Asia servers are worse than NA servers too. But yeah, they come out of the woodwork during events. Apparently the Hunt team does act, but they just keep coming. EAC is utter trash
CHANGE THE LOOKING FOR GROUP BACK TO THE WAY IT WAS. THIS IS DUMB.
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CHANGE THE LOOKING FOR GROUP BACK TO THE WAY IT WAS. THIS IS DUMB.```
I'm pretty sure the reason people hate the new LFG is because they don't understand they're supposed to follow the thread.
it's literally this easy
now I don't have to look at all the other chat channels.
Plz change back the LFG channel plz its is very annoying to see the other channels when i dont play on them plz change it back
bro what did I just say
sry did not see that just saw the change and i dont like it was typing when u wrote urs
Here comes potato again lol
I think the game might actually be at the point scopes need to be taken out of the game, or there needs to be some kind of mechanic added where sitting in bushes 100m out isn't the best way to win every game and rack up KD
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Change the way groups are found back to how it was. There shouldn't be this many unnecessary steps.```
@elder agate Once you follow a region post, it will be displayed in your channel list. So you don’t have to open the forum again and you will only see the channel of your region.
@distant pilot I’ve added a pinned post in the forum about the follow function 
I did that, it brought out on the side bar all the regions despite me not following them
and i can't mute them or get rid of them without muting the whole category
You can unfollow any post at any time, that is strange
let me try again
CHANGE BACK THE FUCKING LFG
Thanks :) Most people just see the new change as is, a spammed server command for every "CHANGE THE THING BACK" might be required though lol.
i see what happened. As soon as you click on any of the region posts, it automatically makes you start following them whether you click the button or not. I had to go through and unfollow all the other regions bc I clicked on them to mute them
But it doesn’t automatically follow. You either need to click follow or send a message in a post.
I didn't do either of those, and it made me follow all the other channels.
i right-clicked on the names, went to mute post, muted them indefinitely, and it made me follow the post automatically.
Ah, that makes sense then
Yeah it will take some time for users to get used to it, especially since forums aren’t available to all servers yet, so many don’t have experience with it.
West Coast and East coast server connection failures every match. Seattle based, and Chicago based players.
2 nights in a row now
Again. Servers are crashing every game. Get about halfway through and boom - disconnections. Trios, duos, East, West, different regions of play. Internet is fine, no other issues
its like every 15 minutes into the game almost on the dot
we get to keep our trait points, dont lose our hunters etc
LOWER THE FUCKING TRADING BATCH
@queen jungle but it’s not marginally faster it’s slower🤪
It isn’t though. It only says so incorrectly on stats
A standard Romero is quicker than the Alamo which makes the Alamo pointless, I don’t think it should be any quicker than a pump but should be quicker than a standard Romero
As someone who lives in NA-West. I shouldn't be disconnecting from an NA server, because some dude in Spain wants to play on NA servers. Please fix this issue. So I don't have to get messages on steam from some dude in Spain talkn shit about how I was camping, but was instead trying to reconnect for the entire match. But this shows that people are still ping abusing and ruining the experience for players that belong on the correct server.
how to create invite link. fuk sake stop changing dicord
#general-announcements message
That might help.
.. it's not.
the RPM stat in the store assumes infinte ammo and no need for a reload
the alamo is faster between shots
but the alamo reload is super slow in return
Not how servers work fam
@burnt mulch it is😂
It objectively is not. Are you trolling or something?
Look at the rate of fire. Standard Romero is faster even if this is a misprint in practical use the standard Romero is faster
No I’m not trolling telling my point from experience. People get so but hurt around here when you don’t agree with them
I find I can manually reload a standard Romero in a quicker time than it takes the Alamo to do the clunky break action. All I ever said is the Alamo should be quicker, not as quick as pumps or leaver but quicker than standard Romero
It isn’r a matter of agreeing or disagreeing. The alamo break is objectively faster than a romero reload
But it’s not
@vapid fulcrum Unfortunately, the invite change is due to us having to revert to static channels. This is done because of a new Discord limitation on channel creation, which means we can't use a bot to automate them anymore.
The amount of active invites to all the channels on the server is also limited, so we can not allow users to create invites anymore.
But it is
I love when potato and proton are in here. You know shits about to go down. Now. Where’s my popcorn? 🍿
The store page stat doesn’t tell the whole story
Never said it did, I also said from practical use.
Alamo is faster than Romero, your brain might be tricking you
take a speedrunner clock, open OBS or something, and test how fast you can shoot the 5 bullet out of the alamo and 5 bullet out of a Romero in training, you'll see it
We will agree to disagree
The fuck is that?
links to videos showing the time between shots of a romero and an alamo.
now that is proof
i mean, i told you the practical way to test it yourself and see the fact, there's no disagreeing with that, you just don't want to be proven wrong
rare to see actual proof to back up claims
No bat bash I’m at work and the pings are getting annoying so agree to disagree was just to end it. Jesus
but its difficult to disagree with facts, Potato linked to the proof
I’ve not disagreed with proof ffs. Just asked wtf is that link was cos I’m at fucking work and busy
so you’re just refusing to look at it?
thats fine too
take your time
I said take your time.
though it’s interesting you have the time to check discord for replies but not the time to watch a 2.4 second and 4 second video respectively.
I'll make you a summary: there's a video of normal romero that last 4 seconds with back to back shots, and one of the alamo that last 2.4s with back to back shots
I think you mean a summary
corrected, english not first language, yadayada
a learning experience.
I drive plant on a building site quickly glance at a message is easy watching videos not so
the time you spent typing that took longer than watching the videos
ok im done taunting
honestly, all the store stats are suspect
how tf a martini henry reload faster than a springfield
literally like 2.X second reload
i want a refund
Yeah, RPM stat for One shot weapon is strangely calculated
But for the reload, i'm pretty sure it's the animation time ?
idk. like i said, martini henry has 3s reload in stats when ingame you can fire two shots in 2.x seconds.
撮影日 2022/05/29 live server
It's called Rival, and I don't really understand the status table.
Rivalといい、ステータス表はよくわからんな。
[Twitch]
https://www.twitch.tv/karasu82739
平日は22時から配信!
休日は不定期で15時から配信するからフォローと通知を忘れずに!
Delivered from 22:00 on weekdays!
Holidays are irregular and will be delivered from 15:00, so don't forget to follow and notify!
[Twitter]...
big weird
Honestly, I'll never understand the issue with night/fog maps. Can someone enlighten me? Is it an accessibility thing, because it's "more scary" or just because it's harder?
night looks very different based on the monitor you use. With some its almopst impossible to see anything
I had no issue on my old monitor, but on my new one I can barely see stuff
thats why I prefer day times
Is that not a gamma issue?
its not just a gamma issue
Or is it the way black is rendered on your monitor?
it has to do with how the montor shows black or other dark colors
Yeah, fair enough.
I had 3 monitors in my time of playing hunt and 3 very different night experiences
Yeah, understandable. I wish everyone ran the same set ups with the same monitors and everything to make stuff fair. But that's not the reality of it.
Night in this game is very dark, I'll admit. But it adds to the atmosphere of the game a lot. Not sure what the long term solution is to please everyone because give people the choice, and night maps will be very unpopulated.
I love th atmosphere and had no issue with my old monitor
but nothing feels worse than getting shot at and being unable to see the enemy when they apparently can see you clearly
Yeah, well that happens a lot regardless with left side peaking. 🤮
What's the issue with fog then? Surely that's got to do with view distance.
To my knowledge its people with scopes that dodge fog
a sniper scope on a fog map feels really bad
Yeah, thought it might be.
I personally dont have an issue with fog really
I mean, each to their own, but removing it completely isn't a solution. Adds an extra element to the game if you ask me.
I like the idea of a preference system
lets you pick time of days you prefer to play, but would still match you on unprefered maps if there is no other match around
That sounds like a nice compromise. I wasn't around when there used to be an actual contract system. But choosing say a choice of 3 contracts, that tells you the map, time of day, boss(es) and weather sounds like a good idea on paper.
But that could lead to player drop off I guess.
But I'd rather load into a game that's full and not got people extracting in the first minute.
Even something as simple as like you say -
Daytime preferred?
Yes
No
I don't like Tarkov, but thinking about how they handle it could be an option as well.
Agree.
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@swift sandal Please leave feedback for actual feedback. You can keep an eye on our giveaway channels. You might get a chance to win a key there 😉
In fog, when you bring a scope above Deadeye you can basically instantly leave. All your plans on sniping are down the drain and entering a match just to leave because your gun is at a severe disadvantage while also being rather expensive (looking at you Mosin Sniper Spitzer) means more downtime and less game time.
Night is similar, but there you can at least try to use them. But here too, visibility is limited and people dislike that.
On the opposite side, night/fog with a shotgun is great since visibility is limited
I feel like that's a balance to stop long ammo being the god in every scenario though. Fog allows for a lot more tactical moving.
Perhaps rather than fog being map wide, it could be more like mist across the swampy parts of the map. So you can say cross the middle of the bayou without being sniped, but other parts of the map are more clear.
Not sure if this is limited by the engine though.
As I said, for shotguns fog is great.
But why should I put myself at a severe disadvantage like that? If I really commit to Sniping, Mosin Spitzer and all then I WILL leave every fog and night map. Always. These guns cost a lot of money I will not waste them by being useless.
If you could, at the start of the round, remove the scope. Permanently for that match it would maybe be different but that would mean a lot of work for Crytek. Concerning skins etc
I wouldn't call it a disadvantage when you have essentially 3/4 of the map visible.
This is kind of one of the many (annoying) RNG elements of the game
This is like trying to play a cheaper game so you take in the knuckle knife and you spawn at Reeker and with 18 concertina armoureds in your way, it's just one of those kind of "deal with it" situations, we have all been burned by the annoyance of the game's RNG, I always take Sticky Grenade to help with bosses, but then sometimes it'll be a 1-boss Assassin map... making my sticky grenade an absolute waste of money, it just kind of happens, it's annoying we have no control over these elements, but I don't think the game is popular enough (at least on PC) to be able to pick and choose these elements
@floral surge Been thinking this for a while. Be cool if instead of placing fire on the ground, it placed a puddle that disappeared after a certain time. But in that time acted as a noise trap that you can place.
That'd be a good little added bonus. Biggest thing for me is solos being able to extinguish bodies to loot them, because who really brings chokes as a solo?
Yeah. I think they'd need to be fairly rare, so taking a choke for guaranteed ability to douse a fire is still a thing. But having them dotted around compounds would be great.
titles in the game would be tight
for certain achievements
actually surprised that isnt a thing
I know right? Adds an element of flex too.
ya if there were really hard ones i would grind for them
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@lone aurora I used to have the same issue with Telekom germany, where i had way to high ping on EU and playing RU was a better option and playing US East was equqlly as good as playing EU, and had propably the same experience with their support saying they won't help me.
However if the routing issue happens on telekoms side (which i in my case confirmed as good as i could, via a traceroute), crytek cannot just fix that, then it is your ISP's responsibility to fix that, as it happens within their infrastructure. Which does suck if you don't have other good ISP options available, which i know all too well.
On the bright side the ping issues resolved themselves for me eventually - but it did in fact take ages to do so
I love how the ball is getting tossed from one side to the other. Telekom always says it is Cryteks responsibility and here you hear the opposite.
I understand your situation - been in the same one for 3-4 Months just earlier this year
tracerout clearly showed a node in telekoms network failing after which the ping went from 25ms all the way to 110ms for me
and it already entered cryteks infrastructure at 110ms ping
For me it resolved itself when i took an IRL work related break from Hunt for 3 months, and just recently the issues stopped
That is depressing af. 😄
Sadly yes - and i dearly hope it'll be faster for you
Just wanted to share with you that i was in the same boat with the same ISP and that it in fact did resolve itself, after a sadly long wait
well lets hope for the best then :/
you have maybe 100m probably less range to see people. Maybe its my Screen but as far as I am concerned, Sniping in Fog is stupid and I personally will not do it.
I think the cost of a knuckle knife or a sticky is far from a full sniper loadout but i get what you mean. And i do know people who say "grow some" but if they want to see me die.. as long as i can extract on those maps I will do so. No ones harmed by this except some sweatlord who is sad that he gets to kill one person less.
Good evening, I wanted to know why the e_Lods = 0 command was blocked from the configuration file which allowed you to load high quality game assets, without the classic transition of the lods that is present in the game, this helped me a lot with the view having a degenerative pathology called glaucoma, as there are not even accessibility settings that can help me, that command like the one for antialiasing helped me a lot, now since update 1.8.1 you have ruined the gaming experience just because I have a health problem, this is unfortunately not my fault and I do not understand why this was done on your part. since this command was present since the launch of the game and did not create problems for anyone, I would like some explanations on this and a possible resolution before having to proceed by legal means, thanks. it is since the launch of the game that I ask for accessibility support through the official website, you have not done anything to date, on the contrary, with the update 1.8.1 you have blocked the modification of the antialiasing and lods through the configuration file that as previously written was available from the launch of the game in early access causing me a lot of issues. @scarlet tartan
Man its shotbolt.. Shotbolt mean you can penetrate even trees. Don't get me wrong. I don't know how long you've been playing. But in this game, if you have something that can penetrate walls and you're playing with headphones and you hear someone behind a wooden wall, just kill them through the wall. Its reason why is here penetration. 😄 And on your screen there you can see place between planks.. So he was able to see you 🙂
@blissful canopy The change was needed due to channel creation limitation Discord has implemented. We are not able to support automatic channel creation anymore because due to constant growth of players here we exceed those limits significantly.
Sparks Aperture would be very op imo
@amber stirrup i am not absolutely but I believe that while it is unbelievable annoying, it's not against the rules if your teammates afk at spawn
It should be. The problem is that it's common to spawn next to another team and then it's a 2v3 fight because somebody decided to que for a game and then walk away from it.
Glad to hear we are growing!
@winged agate FWIW, I don't support your suggestion without mine; I made the suggestion because I like the idea of a close quarters/tunnels oriented map, but there's no way I want that integrated if I just land there randomly
what do you mean
I don't want to drop into a map that's 70% tunnels and with a sniper scope because the game chose the "Mining Town" map for me.
You basically need a way to say, "no no, I'm switching to a deadeye loadout for this map" or "I'm opting into only these maps", but I actually think the game is better when the map is picked for you (it prevents "the favorite map" from being the only one you can queue for off peak hours). So, I want the option to "get rid of that sniper rifle" before the match starts.
Maps are an RNG element. Your loadout choice is the risk you take when joining a match. Just like if the weather/time of day isn't on your side. It's like arguing that if the match started and its the perfect weather/open ground for sniping but you only brought an iron sight, that you'd want the option to "add that Sniper rifle".
Every match would just become long ammo vs long ammo. Or shotgun vs shotgun and nothing in between.
tarue
That really limits the map design. Even in perfect daylight there are reasons to choose something other than a sniper (on a normal map), and different reasons to choose a sniper in denser fog (the zoom can help you make out details).
When you get into "solid walls" and a map that's effectively close quarters only, that "minor inconvenience" of the wrong RNG is a huge problem. Aiming a sniper in close quarters is... a joke, you're basically stuck with hip fire.
I'd rather have map diversity over whatever benefit the game gets from "day/night/weather RNG." If I can't have equipment choice though, strongly against maps that don't "work roughly the same."
@azure dune
That sounds like a gitgud issue, if you can't even see his entire body & weapon, then his basket face will hardly make any difference
It was a situation where only the head was visible, just wondering are all your enemies always fully exposed?
Yeah, there's times when the only time you recognise an enemy because you see their face. :') That's why certain skins are hard to spot.
No, but I don't think i ever struggled with seeing a guy & wondering which direction hes looking.
But do you see alot of hunters with a biege basket on the back of their heads?
people have straw hats, etc.
If the basket had eye holes, that would be a different story, and maybe that's a fix.
So, a whole basket, can't figure out what it is, but 2 tiny eye holes, yep now its a face i can recognise....
I feel like im being pranked
bruh
IF the basket had eyes holes
IF
Doesn't change what i said.
humans look for facial features
it would also break up the basket abit, so it's not just one solid thing
It's the whole point of military face camo, to distort the face.
I mean, how does the dude see anyway?
You really asking this question, in this game....
How does the revenant live?
How do we keep going back as the same legendary hunter even tho he died
Freddie, you are grasping at obv jests
when we are mentioning some actual gameplay issues
I dont see said issues
Ppl said cain was invisible, yet no1 can spot awhiteshirt in grass
feels like an execuse cuz u got killed
yet the devs increased his visibility twice
Cuz ppl kept ranting aobut it everysingle day
really... that was your great mic drop?
Look, if Cain had a ghillie head, everyone would call it out.
Like over 20+ feedback posts of crying *everyday
Interestingly noone calls out the actual ghilie hunter...
everyone can access the ghilie hunter tho
and they are rare no amount of money will insure you have them
Cuz they havnt died by him yet in sucha matter that they have a reason to complain yet
same with viper
If hes so OP you can get him aswell.
But ofc he isn't. It's just something to complain rather than getting gud.
it's not a major problem with viper but i do think it is a problem
if i recall correctly even the ghilie has a face, his camo on the front is different than the sides.
of the head
He doesnt really have a face afaik
Same with the basket guy.... he has a blue hoodie
There's a specific incident where its hard to see Viper, and that's between gaps in certain fences. Near invisible.
It's the eyes man, all they need is 2 eyes.
Then hes balanced apparently.
Cain had eyes
my whole thing is there is no identifiable facial features
cain was the color of the background before
with the skullbag breaking his humanoid outline
Why should therebe a need for those
The one version that lacks facial features literally is a big light brown circle
there are situations where you only see the head, between gaps, just over a roof, and seeing just a basket I feel makes it hard to identify in these niche cases
Well yes thats fair
If we wanted every hunter to always be equally visible we had 1 basic whiteshirt for everyone
However its intended that higher tier hunters are less visible - hence progressively darker themes, and less hats for more hoods.
Legendaries for all intents and purposes are T3 so its fine if they are darker and somewhat camouflaged
Many people even avoid playing those that arent - like the revenant, phantom or night seer/acolyte
I like how you didn't name redshirt
Because i dont think he quite makes that category
He quite literally has a target painted on him but he's still straw color and dark red for clothing and not straight up 70% white
@slow lintel
So you think it makes more sense for bullets to vanish into thin air, than for each persons bullet to count?
The fact there is slight delay on you dying after he died, all depends on ping & the fact what you do you ofcourse see yourself first firing, as its client side.
yes it makes sense, because dead people can't shoot and the bullets should not be there to begin with.
On long range, if 2 sniper shoot simultainously its perfectly fine. Killing both players, cause the player had a high ping is bs. And it used to be that way, when hunt had less players.
They're not dead tho, thats the point.
let the server decide. not client side. simple netcode.
They are letting the server decide, thats why hes not dead lol
What i meant with client side, is that you see what u do first.
currently not. it just gets the data from both players who both "won" and lets this pass by.
The server could evaluate instead the situation who actualy won
Even if irl u shot at the exact same second
there is server side validation right now
client side registration with server side validation
by having a ping-limit to get the trade-kill-feature.
The point we're trying to make, that when the shot is made, no one is dead yet.
The info is delivered to you slightly delayed because of ping
It was not like that when hunt had less players -
according to the devs - what happened in the past was, 2 players shoot, while both are alive serverside. Player one's bullets kills player two, now player two's bullet that still is mid air (projectile created while shooter was alive, but hasn't hit the target yet for example because low velocity) was deleted from mid air, resulting in no trade
this robbed Player two of a legitimate kill, because the projectile was created serverside before dying - so it should persist after their death and still be lethal should it hit post mortem
What it does not do according to the devs, is Player one shoots player two and gets confirmed the kill, player two now, after being confirmed dead serverside cerates a projectile, possibly so late because of high ping and kills player one, resulting in a trade.
The server still holds authority over that, by checking if the shooter should be alive at the time of the shot, and invalidating if they shouldn't be
idk i just include a situation like that into bad rng for me , when i take sniper i take saber , i just want more uniqueness in the maps instead of swamp and large open areas , if i take a sniper and i get night time or fog map , ill either leave or play differently it dont see it as a big waste of time or ill just kill ai and extract
While trades can be annoying, especially if you're the last 2 ppl alive.
I prefer this over him living simply because my bullets didn't travel as fast.
@tribal wyvern Trading was a crutch to high ping players in servers out of their region. Bullets don't disappear per say. It's more like the high ping player was alive longer than they should of been due to their ping and the server hadn't registered they had died yet, so it was more the appearance that they're bullet disappeared. I would much rather have the bullet disappear than me to shoot someone, get an X and then watch them move around for a second after they have been and get to shoot me as they're falling over dead due to the delay because of ping and server validation.
… what
Thats not true at all.
It's been proven that's how it works
ping-based trading is symmetrical
Not it has not, by no one.
Look it up
if they can trade with you, you can trade with them.
Im not looking up your fals hypothesis.
Incorrect
If you got "proof" bring it.
I only trade with high ping players
And it's always them falling over dead and getting a shot off while dead or falling over
Bring your proof video then.
thats how it always works. of course your client sees you shoot before them, their data needs to reach your computer
on their screen they see that they shot first
Exactly. So the server validates I killed them but their data has not reached the server yet and when it does, it comes back to me saying oh yea, they killed you too
It should not work like this
Even if they didn't lagg, you'd die anyway.
So how do you know another player's ping? And please don't say "Steam profile" 🤔
if you were the one peeking, and you traded, you shot second.
Wire shark
you’re wiresharking to their pc?
Again, there is data on this
where
Just found the important part from Hunts webpage:
https://www.huntshowdown.com/news/hit-registration-update
"""When we looked into our data about when and why shots are being invalidated from the server, we found that many invalidations happen because the server perceived the player whose shots were invalidated as already dead"""
So with this, it means the server already knows this player is actually dead. Yet, still decides to communicate the trade-kill
Many players have given their reports in reddit
Stop preaching the same sentences & link it.
“many players”
yes, up to a point. however, the trade system benefits and hurts both players simultaneously. no player gets an advantage
Virus just linked some info
It perceived the player as dead, but they fired their shot before they died. If such a shot happens to hit another player, it can still kill.
Thats wrong. A solo with a shotgun dies permantly for the game. The duo revives.
I’m speaking in the general sense.
Ye he linked where they proved what we've said the entire time. Next.
Lol well if you're just gonna ignore the info then why are you asking for links and proof
No one is ignoring it, Finall just corrected him.
how about you look it up then.
Trades should be so rare that you are ok with them happening. They happen in this game as often as you fire your gun
exactly
Depends, if we both fired a killing shot, then we both die.
that would be great except we dont have faster than light instant communication
No. You're crazy if you think that the chances of that happening are a common thing
Depends on loadout & if its cqc.
There are so many variables happening that it should literally never happen
I play many games, and only Hunt has this issue that big.
Unless melee at the same time or something
2 shotgun players have a high risk of trading, because both weapons can oneshot fairly easy
and one of them is ping.
Only hunt works this way.
Name a game that has similar gunplay & easy to kill as Hunt.
because either 1. their game mechanics are built around reducing peeker’s advantage and other such issues, and/or 2. they give a straight disadvantage to the higher ping player
Counter strike
How the hell is CS similar to hunt
haha no.
????
Ping, projectile speed, distance, lag compensation, movement, etc...
Only AWP or deagle i believe actually 1 taps on HS
much more....