#feedback-discussion

1 messages · Page 9 of 1

unborn smelt
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Special ammo would allow it to have it's own tweaked dropoff or pen profile instead of needing to conform to the compact, medium, long restrictions

hardy coral
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Make it cheaper than the long ammo bolt rifles. It suffers from ammo pickup and low relative damage, but it has high velocity and a great headshot multiplier.

unborn smelt
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for example - and boom you have smth a bit more interesting than the same stuff but needs no bullet grubber

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I'm sure many peeps won't like it, because the kreag is a very popular suggestion, and if it's not long ammo it likely won't be meta

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But aside from the krag example, i wish they'd take that approach more often

subtle elbow
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Like.

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A Nock Volley Gun Mk. 2?

unborn smelt
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Or lets make another example - i like what they tried for the Sparks pistol, but it having 149 dmg in a smol slot, just after they nerfed the already weak medium slot rifles for consistency because of the short barrel rubs me the wrong way

hardy coral
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Like 110 damage, 300 metre headshot 700 m/s. 2 shot range at like 80-90 metres, 240 dollar price, 5/10 ammo capacity.

unborn smelt
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they could have made it a fictional gun with special ammo and 149 dmg - and at least no make it fuel avtos like crazy

subtle elbow
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I mean, yeah. I'd prefer if the medium slot weapons have less sway. The gun is lighter so it wouldn't be difficult to hold it steady. The recoil would be more considerable tho

unborn smelt
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and maybe make the long ammo variant not quite as potent dmg wise, to conform to the other medium rifle consistency nerfs

subtle elbow
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I would've like this:
Uppercut damage: 124 since it's a pistol with 6 bullets in a cylinder
Martini Pistol: Damage 130 (Like the old uppercut) since it's a single shot.

hardy coral
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Make long bolt rifles deal 20 less damage from 0-30 metres, then have it creep back up to regular damage between 30-40 then start the regular falloff.

unborn smelt
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It worked in BF games for snipers

hardy coral
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The problem is making it harder to push shotguns, make people more passive.

subtle elbow
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It would encourage sniper fighters even more

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Which isn't fun

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Considering the average sniper isn't aggressive and is just passive

unborn smelt
subtle elbow
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I hate sniper fights bc I hate fighting what I can't see

unborn smelt
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Or who befoer played sniper for the massive easy bodyshot dmg - would now need to take smth more close range focused

subtle elbow
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Which is why I don't like night maps and fog maps

unborn smelt
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I dunno - i just got tired of the latest new guns real quick

subtle elbow
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I like the Slate a lot

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And Berthier is a cool gun, I just don't jive with it much

hardy coral
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Slate doesn't really feel like it has a place, same issue with the terminus.

unborn smelt
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just existing stuff with very minor tweaks that don't really feel unique or in any way impactful on the game to me

subtle elbow
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Terminus has a place, it's just badly priced

hardy coral
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New army is a worse officer imo. Berthier is the worst bolt rifle.

unborn smelt
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berthier is just another new long ammo top tier rifle

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slate is just specter +

hardy coral
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Specter is better

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Tighter spread, more range.

subtle elbow
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Slate is just a less clunky specter. Literally

unborn smelt
hardy coral
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And with slug nerfs Specter is the better one for slugs

unborn smelt
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taking it from 40 rpm - which is looses to all pistols in 2 tap, and is equal to uppercut - to nearly 60 RPM besting all single action pistols, and even the Winnie

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It's both a huge numerical increase, as well as a very important jump in ROF if compared to other weapons you're likely to encounter

hardy coral
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The way I use the specter I'd get the one shot, the extra ammo is for the other players.

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If you're using the slate like a rival then you can, sure.

unborn smelt
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So it does not directly compete with the specter IMO - because what sets it apart from the specter is it has a bit less range, but by far enough ROF for a very agressive approach without ducking in cover between shots

subtle elbow
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Rival is based

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Imagine a secondary fire mode that allows you to fire both barrels at once

unborn smelt
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where the specter is so slow, it needs to use all range it has and has to get that one tap to be able to compete in TTK with even the slowest pistols

odd cosmos
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I was sure it didn't work... I'm stupid

unborn smelt
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But in this nich the Romero kind of reigns supreme over the specter because it's got an extra bit more range and being dirt cheap on top

hardy coral
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Defensive to aggresive shotguns

Romero-Alamo-Specter-Terminus-Slate-Rival-Crown

unborn smelt
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So yes the specter is better than the Slate, at getting a OHK but it's far far worse than the slate at getting a 2 tap, fighting groups of enemies, or just slinging special ammo.

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and where the specter is better than the Slate - reliable OHK, the Romero is even better, especially with the new alamo

odd cosmos
unborn smelt
# odd cosmos Defensive shotguns ? How can I eat that ?

some shotguns are better used defensively - for example because of a lack of Rof, like the specter or Romero (which if you fail to kill or there's more than 1 guy shoots to slow to beat the ttk of many backup pistols being just as slow as a basic Uppercut) or a reduction in movement speed, like a levering terminus (which is great at saturating the area with lead, but the slowed movement during levering makes you an easy target if even slightly out of position)

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But even tho they are better off defensively used than other shotguns, they are still good-enough in an agressive playstyle due to the up close OHK

odd cosmos
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So that's why I systematically die when fighting against a team

fluid locust
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yea I want a compact bolt action or maybe even a pump action. could be faster fire rate than a bolt and have fastish 2 tap but it's compact so range is trash. or a double barrel rifle. or a volcanic pistol (it'd be the first pistol that could use levering instead of fanning, and it'd need iron repeater to shoot while aimed so while technichally cheaper than buying fanning it'd require more perks thrown into it). or some more medium ammo weapons. and medium slot weapons. like sawn off veterreli or centenial.

queen jungle
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@Raninero#4245 How is the specter the ‘worst shotgun’?

steel dawn
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Nah I want the slate in every situation

frosty garnetBOT
#

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radiant river
#

@stable nimbus what's your PC specs

stable nimbus
radiant river
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Oh

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Yeah I've heard console is bad hope they fix it

queen jungle
steel dawn
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Why sidestep, when I have already ascended 🥹

queen jungle
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What

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Sidegrade means they offer equal or near equal performance

worthy knoll
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@upbeat axle I too want love for the glorious Pax but adding HV ammo just makes it a Vetterli ammo pouch. It needs FMJ for competetetivness and then some variants that the shitfield does not have

gritty owl
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doesn't the choke already do that

worthy knoll
worthy knoll
subtle elbow
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For me at least

worthy knoll
# subtle elbow Wdym? i do it a lot. More successful than just sitting around

well.. maybe you are very lucky, or a living aimbot or something. But usually your Sniper scope is very bad in buildings and your strength is range and damage and precision. So most people see no need to give up that advantage jsut for the shotgun player to have something to do. Yes sitting around is something that can happen, but I rather sit around than rush into a bad fight just to have a conclusion no matter what that conclusion is.

that is to say, if it works for you. That is good. But you are generally speaking for the exception than the rule-

subtle elbow
worthy knoll
subtle elbow
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I’ll also relay info to my teammates that I got a guy charging me and hope that they’re not held up and can support me if needed.

worthy knoll
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Alright. The usual approach, at least the one i do would be "run and get some distance until he looses you and then try to ambush/headshot him again

subtle elbow
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Nah. I’m more aggressive with sniping. It’s why I usually bring a decent secondary for that stuff like new army or lemat fanning

unborn dagger
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@queen jungle wait explosive ammo DOESN'T break concertina?

burnt mulch
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@celest solstice sparks shot to the limb, flechette shots missed most pellets. easy.

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@prime ibex dragonbreath is supposed to still oneshot

celest solstice
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Except it was a chest shot with the sparks and breathing on them after should of killed them. Hit detection is broken in this game.

native lodge
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ConcernedFrogeHat don't have a clip to prove this I take it?

sacred vessel
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They never do

prime ibex
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@burnt mulch Seriously? Even if all the stats show otherwise?

subtle elbow
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Dragonsbreath can one shot, but it's based on barrel length. It's also really short range.

prime ibex
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I know it's really short range, but the given damage should opt out on OSK

subtle elbow
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Unfortunately the in-game stats aren't that great. IIRC, it displays the average damage the weapon will do at 10m with a chest shot. Not the maximum damage

burnt mulch
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which, for shotguns, is very different from point blank damage

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any shotgun with one shot range under 10m will have their damage listed under 150.

vital grove
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@gritty owl I would like the 'serpent add on' to be its own perk tbh. would love to run it. especially as a solo

abstract elm
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@odd cosmos choke bombs remove poison clouds just like they do fire

fluid locust
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Also another nerf to poison isn't needed tbh lol

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Use a choke bomb or your teammate can have resilience or an antidote if it bothers you so much

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Still more counters than a concertina bomb

fathom geyser
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@white oasis i like your suggestion, but only if you cant use it to kill confirm, aka the condition being that the corpse has been dead for a good 30 seconds

prime ibex
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@iron current Very Monster Hunter like mode

iron current
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yeh except you're all a buncha dirty cowboys grumbling after a furry werewolf

gritty owl
merry laurel
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@leaden nacelle I like the idea, would use it definitely! Sadly the idea for an injection that prevents burning is a silly concept. 😄

unborn dagger
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If there's a nerf that's needed for poison it's fuckin antidote.

white oasis
fathom geyser
nova canyon
balmy sparrow
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@warm zephyr , wouldn't that make melee overpowered against immos and armoreds?

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If you just want poison melee you can use poison bow with declaw

unborn smelt
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While i don't think making it a trait is a good idea, i think adding customisation to melee, like adding a poison effect would be a really good thing.

warm zephyr
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i’m suggesting very slight poisoning

unborn smelt
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With immo's, it'd absolutely not be OP because if the melee deals reanding and poison, the rending still explodes the immolator

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What i think would work better than making it a trait everyone can get for all melee, is giving limited customisation to just melee wepaons (as in weapon slot melee, not tools)

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Using the same groundwork of custom ammo for melee weapons, calling it customisation (as they don't use ammo, duh)

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That way you could add good effects that makes melee weapons at least a bit more unique and maybe worth using over tools/attachments

balmy sparrow
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I like how it sounds

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Approved

unborn smelt
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for exmple you could add poison to your melee wepaons or to all melee in your loadout as a melee customisation, or add an ammo pouch that increases the spare ammo for you'r remaining weapon slot, which could have smol uses for weapons that can't stack special ammo (like poison centennial)

worthy knoll
unborn smelt
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obvious payoff is you need an actual weapon slot melee

burnt mulch
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thats still valuable info

balmy sparrow
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Btw don't forget that melee strikes with buttstock would also deal poison damage with this trait, so killing immo would be much easier

unborn smelt
warm zephyr
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can be a expensive trait

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you’ll still need like 3 hits to kill immo with buttstocks?

balmy sparrow
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Which is huuge

warm zephyr
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many traits are huuge

balmy sparrow
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But last rat friend is a very good idea

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Keep it up

warm zephyr
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fiend

balmy sparrow
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Oh

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SadHunter y no frien

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Still good idea

warm zephyr
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a pun i guess

balmy sparrow
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Serpent but for doors

zenith oriole
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Why does everyone ask for a way to filter skins from common guns even though that already exists

nova canyon
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@warm zephyr No.

warm zephyr
nova canyon
warm zephyr
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agree to disagree?

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old weekly i can complete it consistently

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new weekly is so badly thought out

nova canyon
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Yeah, that was the issue. Old weekly where way too easy to complete, most people completed it on mondays lol

warm zephyr
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and that is a problem because…?

nova canyon
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because the point of a weekly challenge is to last almost a week

warm zephyr
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and the point of new summons is to last 2 weeks?

nova canyon
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No, it's to last 1, not being finished on monday

warm zephyr
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i can speak for me and my friends that play about 3 hours daily. we don’t complete it most of the time

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and bringing the old one back as a alternative is bad because…?

nova canyon
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I can speak for me and my friend that play 2h a week and complete them on friday. How does it prove anything ?

warm zephyr
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well done?

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not a problem for you = not a problem for everyelse?

nova canyon
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The thing is: with old challenge you had one weekly, and once it was done, you had nothing left anymore. With current system, you get 9 challenge

warm zephyr
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you have the game?

nova canyon
native lodge
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there is no point to bring back the old challenges

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new ones better in pretty much every way

nova canyon
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On a design standpoint, old challenge were worse than actual summon system

warm zephyr
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i disagree.

nova canyon
warm zephyr
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bruh

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i meant you still have the game to play lmao

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the new one is less a challenge more of a masochist labour

nova canyon
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sound like skill issue

native lodge
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the old challenges worked fine, but the new ones have more options more rewards and variety

warm zephyr
native lodge
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ConcernedFrogeHat either way I doubt you are going to get them back

nova canyon
native lodge
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yeah the old ones could sometimes be done ina single game

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they were less challenge and more free gear

warm zephyr
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you try doing that in asia servers when people have esp

nova canyon
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I mean, there's no pride issue when i say that i can complete my challenge in a week and don't give a fuck when i don't PhantomLUL

native lodge
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well thats not an issue with the challenges thats a different issue

nova canyon
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But complaining when you can't complete them sound like a skill issue

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and yes, cheaters don't have anything to do with summons lol

warm zephyr
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yeah sure skill issue

nova canyon
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I mean, beside the Ammo one wich is meme (and wich i'll complete just to have a screen of it completed), they all seem pretty easy lol

warm zephyr
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lucky you

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mine is 70% no.4

nova canyon
warm zephyr
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erm

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i have news

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sec

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oh wait that was last week

native lodge
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haven't seen a set of weekly challenges that couldn't be completed within a weeks time pretty easily

warm zephyr
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basically mine was killing hunters with x

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and give like 1 or 2 points

nova canyon
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And how is that hard ?

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Killing hunter is basically one of the thing you do the most in the game

warm zephyr
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you try playing in asia servers

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people don’t push you

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unless they have cheats which by then they just wallbang you

nova canyon
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Yeah but again, that's not an issue with the summons system

warm zephyr
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and when i’m indoors i would have more of a chance playing shotguns

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in which case i won’t complete the non shotguns challenge

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it is when you play in asia

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also it doesn’t auto reset when you complete it

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thing is, i get it from your side you would like to have more variety of challenges that lasts for longer

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but thing is if you’re constantly pitted against several glaring issues of the game like in my case you’re fucked

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did i mention i run at 30fps when fights start since the event started?

nova canyon
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Yeah, so you keep telling me that you have issue completing summons because of issues that don't have anything to do with the summon system

warm zephyr
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ideally you would be able to complete them yes

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there is also the issue of how much you can complete even if you had a good match

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the ones i can complete consistently would only give 1~3 points

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so in the most ideal situation i can get about 6 points a match

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but that doesn’t happen

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asia server really drags one match out because people really like to drag things out

nova canyon
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the point is not getting 6 point a match, is getting 30 points over the course of a week

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A week is 7 days

warm zephyr
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i don’t get 30 points a week

nova canyon
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30/7 is less than 5 points a day, you don't need to get 6 per match

warm zephyr
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unless i play 6 hours a day is what i’m saying

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you can say all you want that the other factors don’t matter

nova canyon
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You can say all you want: the problem is not the summon system

hardy coral
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Getting the 30 points is rather quick. Faster than the old system in my experience

warm zephyr
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but to me they do because all those factors severely handicap my possibilities of completing them

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agree to disagree

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it would appear some players would not be against my suggestion, as opposed to what you seem to suggest

nova canyon
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You know that 9+8 is 17 right ?

warm zephyr
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yeah don’t count the 🤔 jackass . that means neutral.

nova canyon
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not really but ok

hot vigil
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With the old system you could do your weekly in a day, if you committed to it.
My playgroup and I just can't be bothered with the summons as they feel like if you miss a day, you'll need to put in double the effort the day after.

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Old challenge system were "oh I happened to do my daily" or "just a sec, just gonna punch this immolator" during a match.
You really have to put in conscious effort to do the summons if you wanna hit the weekly cap.

warm zephyr
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from yaasu’ pov, it’s meant to be a challenge

nova canyon
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Yeah, because it's a challenge system, as the name imply

warm zephyr
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but i would argue that yaasu has 3k hours

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which i don’t think the majority of players have

nova canyon
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A challenge, as the name imply, is meant to need an effort

warm zephyr
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too much effort

hot vigil
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Well it ain't called a challenge anymore so.... there's that.

warm zephyr
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also 25bb is too little for the “challenges “ we have now

hot vigil
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Nevertheless, enough about splitting hair over semantics.
I still think it is fair to say summons, while they set up "challenges" that can make the player change the way they play, I still think that they are too grindy.

hardy coral
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25 blood bonds was the reward for the large challenge by itself in the old system

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You can get more rewards than before, whenever you want each week

warm zephyr
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old system is easier

warm zephyr
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it’s like double work hours for the same pay

hot vigil
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Again, old system was not perfect and quite unimaginative. But don't think the new system does enough to engage players with it to justify it being more grindy.

warm zephyr
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not to mention 300bb lock among other things

hot vigil
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I think I'd be okay with the summon system if the weekly goal was 20 summon points.

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Also it ain't like summons changed the "challenge" aspect of the weekly challenge system, it is still do X with Y or some variation of that.

zenith oriole
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@hybrid spruce how would the duck gun work? Because it wouldn't exactly be a shotgun due to it having four barrels for normal bullets and it wouldn't be effective at range either

warm zephyr
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same as the bows

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they can add it…

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but it’ll be like using black powder guns in games like cod

hot vigil
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To be fair, if every bullet deals 60dmg at 10 meter, you only needs to hit with 2-3 of them.

zenith oriole
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To me it just seems like it would be a meme gun like duel sparks pistol

zenith oriole
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But you can choose to use duel sparks, you always stuck with the slow reload and bad accuracy of the duck gun if you choose it

hot vigil
candid igloo
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Can we plz get summons split up cause quickplay is shiet

zenith oriole
hybrid spruce
warm zephyr
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i’m just saying that it would be a meme gun and that’s it

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derringer is viable but this…

hybrid spruce
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Lmao

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I can just imagine duel wielding the duck foot

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Actually gross

frosty garnetBOT
#

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Split summons for quick and bounty because i think a lot of people don't play quick and only play bounty and vise versa```
hybrid spruce
#

Holy I got ratiod in suggestion ideas

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crystal plume
#

@hollow willow Please use this channel for discussing suggestions and feedback

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barren raven
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@hollow willow I updated it

merry laurel
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@harsh fern keep in mind, whenever you choose to play on a night map, most players will probably use camouflage skins and silencers, would turn into a camper game most likely. I think that's the main issue with that.

nova canyon
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It's not the Real issue, the Real issue is spliting queue and removing one Big part of the Hunt purposely designed rng

tribal wyvern
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So you could plan your loadouts for what you were going into.

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And if you didn't care, then you were rewarded a lil extra

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Which also explains the previous weeklies we had targetign specific bosses

nova canyon
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Contracts where a fixed map/bounty/day time, but it could be night

tribal wyvern
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You could still choose if u wanted day or nigt

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By picking the specific contract

nova canyon
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they were removed mainly because most of those match where really small lobbies

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(so the same problem with spliting queue)

tribal wyvern
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ye population issue

tribal wyvern
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@slow valve
Sure after like 20+ shots you can geta dollar

slow valve
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?

lilac arch
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fix the god dame MM

nova canyon
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@tranquil hill Getting a headshot whith dual wielding is mostly just luck

nova canyon
barren raven
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@tranquil hill second this, as people should not be able to headshot me with duel pistols from 75-90m away on the first shot. happens way to often.

lilac arch
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de facto match ups lead me to belive MM is just random names from a hat

nova canyon
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Tell us more, so we can explain

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@gleaming monolith I think that it's already the case, you don't stop burning if you die on fire

prime ibex
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@leaden nacelle Hell no.

nova canyon
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Maybe it was reverted tho ?

prime ibex
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2 Cents, 2 reasons.

1: Absolutely illogical to inject fire resistance in a game based in 1895.

2: Absolutely OP and will topple balance that the devs try hard to keep.

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It's already bad enough that we got Avtomat Sparks Pistol kits running around and blowing away anyone they see.

nova canyon
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Even if i don't like OnderEren suggesion, i don't think that preventing fire for a few minutes would be OP 🤔

prime ibex
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A salve-like lotion to lather up to reduce fire damage makes more sense than to inject ++FireResistence like it's an RPG lol

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Cause the closest thing to reduce or even be immune to fire is either getting wet, or having some sort of balm

nova canyon
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Ok @gleaming monolith, it seems i was wrong and you don't, so that's a good suggestion

nova canyon
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We know that Hunter inject themselves related to the sculptor to get their power, some Immolator juice wouldn't be against lore

prime ibex
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It couldn't but that still kinda puts me off

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Injecting some sort of Immolator serum sounds not too far off but experimental af lol

nova canyon
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But i stand with you on the side that it shouldn't prevent fire, but only give a temporary salveskin effect

nova canyon
prime ibex
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Could just reduce Fire Damage by like ~20% for X.X amount of seconds.

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But full on immunity to being lit is a bit much

nova canyon
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yeah that's pretty much what salveskin does

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thing is, and that would solve @inland ravine PTSD with fire: It should maybe slow down the burn, and also prevent you from burning while downed

gleaming monolith
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@nova canyonnaw ive tested it, ive used dragons breath on guns. its minly lanterns and fire barrels that linger the fire is what keeps people ablazed

nova canyon
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Yeah, Violet confirmed it in #game-questions, i might have misremembered some events

opaque moss
safe mountain
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SA Servers running like shit

faint sparrow
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@leaden nacelle Sorry dumb comment but wouldn't your skin still be like flammable

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Like oh hey, atleast my blood and maybe veins are fireproof but like I'm still in excruciating pain as my skin slowly melts off

frosty garnetBOT
#

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Need a new boss or 2, please```
worthy knoll
#

@queen jungle the +2 Trait Points are the BEST reward from Chary since they accumulate and I can start some fresh hunters with their respective gun traits like Iron sharshooter or something. Why do you hate them?

queen jungle
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and infinite hunt dollars

#

if I wouldnt prestige I prolly wouldnt hate them

#

like

#

it doesnt feel fun

#

having the need for a full roster

#

or if you forget to fill up your roster

#

and get the +2 reward

#

it doesnt feel like a reward

#

you just think about how you fucked up and didnt fill up your roster

worthy knoll
#

Well I NEVER Prestige and I dont NEED a full roster. I just want to get some free traits and start with quality of life traits. I would never play a Lebel Marksman without that trait for example.

#

Well i never thought about it with that strong of a feeling it was maybe a "well missed one" but nothing to be really angry about

queen jungle
#

well I prestige and sometimes dont have a full roster. also I dont always think of filling up my roster. so clicking mr. chary and getting +2 for a single hunter feels pretty shit

#

because you fault yourself instead of mr. chary

#

you can't beat up the mr. chary slot machine and be like "better luck next time"

#

you're like "you fucking idiot forgot to fill up the roster" or "fuck me I dont have any money to fill up the roster atm"

#

thats prolly the best description

queen jungle
#

Thirst trap posts to bring out the sad lonely weebs

fluid locust
inland ravine
#

I understand salve skin may solve the issue. but what if you have a new hunter?

nova canyon
#

Yeah, that's why i said that the "fire reduction shot" should reduce burning speed on alive hunters AND prevent a downed hunter from burning

inland ravine
#

Ah I missed that part of the conversation... that could allow a consumable slot that aleviates the choke slot... hmm step in the right direction i suppose

nova canyon
#

there's still a trade of, because you'd have to take a consumable, and you couldn't refil it at supply point, but you'd have at least choice between a temporary consumable or chokes

inland ravine
#

I still think the occum's razer for this is allowing the hunter to be extinguished manually, you could just throw another fire on him. but it's still a high risk play to run through the flames to save your buddy. but i have already beat a dead horse over this

#

occam's razor*

nova canyon
#

Yeah, and i still think it causes a lot of problem, especially visualy

inland ravine
#

eh, it was like that in the past and no one complained about it.

keen mortar
#

How's about having world items around compounds. We have lanterns to set bodies alight, what about water buckets to put them out?

fading zephyr
#

So many hackers in this game.,...but I am glad I have fresh cosmetics

inland ravine
#

it was never an issue because the firebomb didn't last that long. you would wait it out then run for the extinguish. now the firebomb burns longer than the hunter remaining health

inland ravine
fading zephyr
#

This game is infested. There is endless evidence on youtube.... just sort it by date

inland ravine
#

you're giving away your postion and dying to wall bangs. I kill people like that constantly and get accused of hacking almost once a week

nova canyon
nova canyon
# inland ravine there really aren't that many hackers.

One could argue that it seems to be a cheater wave right now, a few people have been reporting being killed from out of the map (with screenshots)
But it will be solves in a matter of days as usual
Game's on sale, it's peak user, it's event, it's pretty much normal with every game

fading zephyr
inland ravine
nova canyon
#

Yeah, and it's probably more of a playstyle thing tbh

queen jungle
#

Cross-overs with popular franchises cost tons of money I'd rather see Crytek invest into features and content (and Crysis 4 of course 1HuntLUL )

barren raven
#

Being hunted instead of hunting would be cool though maybe they can use the idea with an Original character like, still have bosses but there is also a monster that will hunt players and if you kill it you get bonus XP and hunt dollars

rugged plank
#

the AI already gets stuck constantly, and thats just on fences and walls

#

there's a reason all the boss arenas are clearly defined areas with flat floors

fading zephyr
#

Out of 10 matches today I have had two hackers. That is 2 out of 10. It is about as bad as Tarkov. Just gonna add that cross play would be the death of Hunt bc of the unchecked cheating on PC. I enjoy Hunt on Console and never have these incidents, maybe it is time to go Full time on PS5.. Wonder if I can use KB & Mouse

barren raven
fading zephyr
#

This community is very odd, regardless of the evidence..."oh no cheaters" its like they want to protect cheating...I dont get it

left rose
#

no one is saying there are no cheaters. But the existence of videos of cheaters don't say anything about how common they are.
Last cheater I saw was around 2 month ago. It's weird that some people claim they see cheaters in every 2nd game but when I play myself or watch streams, all these super common cheaters go into hiding...

fluid locust
karmic ivy
echo forum
dense sapphire
#

@queen jungle (Remove +2 Upgrade Points)
Speak for yourself but it's one of my favorite rewards.

fading zephyr
fading zephyr
keen mortar
#

There's no protection for people against cheaters. It's not like there's a replay of how you died or anything. It's kind of just a "I'm assuming they cheated" kind of thing. And then you bring it up in the community and everyone jumps at you telling you they've only ever seen 1 cheater in the entire time they've played, as if you claiming to have witnessed one is a false claim.

somber harbor
keen mortar
#

I know right? I know there's some crack shots. But when you look at what poor excuse of a kill cam we do have and it's like through 8 trees, a building, 4 acres of land and a caravan before headshotting you, it's a bit sus.

left rose
#

If that's the kind of evidence provided it's all good. But there is usually zero evidence or evidence that proves the cheater claim is false.
one of my favorite hackusations:
"That guy headshotted me through a solid brick wall! You can't pen that!"
Meanwhile you can see the guy that killed that person standing in the open. The deathscreen shows no wallbang.

There is a reason most cheater claims aren't taken seriously unless evidence is provided...

keen mortar
#

That's perfectly fine. And the word "cheater" or "hacker" is overused in gaming in general. Usually its a skill issue. But a lot of the community have become very naive to the point that anyone that tries to talk about it gets told its very uncommon etc. Most people who encounter cheaters don't have the ability to record their screen or get evidence I can only assume.

left rose
#

These days it's very easy to record for everyone thanks to shadowplay and the amd version of it. Something weird happened? Press record and the last 20 minutes get recorded. It can't be much easier than that. If one can't record, that's one them these days.
and to be honest, if some people claim there are cheaters in their games 50% of the time or if the same people estimate the cheater population is around 40% (actual numbers I've heard) and that is completely in contrast to what I, my friends, other persons or streamers experience... yea, I can't take those "cheater infestation" claims seriously.
I mean my last blatant cheater encounter was 2 months ago. The one before I think around christmas?
So yea, I don't believe people that say they encounter blatant cheaters daily.

fluid locust
fluid locust
keen mortar
#

Problem is, a good cheater won't make it obvious they're cheating. Sometimes it's not as clear as shooting someone 600m away. It's more about knowing pin point where someone is when they've not moved the entire time.

fluid locust
keen mortar
#

Yeah, that's fair. I'm not great at this game by any stretch of the imagination. Those must be some wild headphones.

fluid locust
#

I mean I will say it would be hard to prove someone is cheating definitely in this game unless you weren't the last group they killed and you can spectate. other than that, there's no kill cams and no way to 100% know. I give people benefit of the doubt though because most people that kill me don't have ridiculous kds or whatnot and getting lucky is always a possibility

native lodge
#

if someone like me can get more than a few hackusations... its hard to take hackusations seriously without something solid

left rose
#

There is pretty insane stuff you can do with mapknowledge and sound alone. If I've been on the receiving end of some shots I've hit... yea, I would have reported 100%.
Funnily enough I've never been called out because of some of those really insane shots, only due to very common stuff.

somber harbor
keen bolt
#

@keen mortar I wouldn't use that hammer ngl

left rose
#

Once I've been hackused by some guy that was standing in a doorway. I hit him with fanning, he runs left, I keep fanning and kill him though the wall.
Like what, That is complete normal situation and this is what makes some people press report?

keen bolt
#

Lmao

#

It's called being salty

left rose
#

ye, some people should stop coping and learn to take the L

keen bolt
#

I would report a triple headshot all within 4 seconds tho

#

But if I got killed by Fanning it's totally normal

vital drum
#

@amber stirrup You can report players with evidence by reaching out to #customer-support.

amber stirrup
marsh pine
#

yall need to get new servers

burnt mulch
#

@zinc raft that restriction is there to make it harder for people to queue snipe. I understand the frustration but that's not how to solve it.

queen jungle
#

@brittle glacier There's Sunset and Night versions of all three maps.
Night just has low chances of occurring since many players are afraid of hunting in the dark
think they'd suffer disadvantages from playing in the dark

brittle glacier
queen jungle
brittle glacier
nova canyon
#

@long river It's hard without sound but judging by the image you didn't kill him
Also, you getting "teleported" is just you being a tad too close to the wall, your hunter get sent a few meters back when you die, always with your feet facing the killer. Since you have the wall in your back game seem to struggle a bit, and you teleporting is just the result of the collision with the wall, not a real teleport

#

And for the "not killing him part", here is the frame just before the muzzle flash

#

The hit marker is probably some pellets hitting arms, and the animation you see is probably the aimpunch

queen jungle
#

@keen mortar Cosmetics don’t make a game replayable but still a cool idea @fluid locust you don’t make noise from turning

long river
#

next time I'll make a post match screenshot for those who doubt

frosty garnetBOT
#

@simple umbra, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

You should seriously optimize this game for performance. I get about 50-70fps less since one of the more recent patches. I have an 5950x, rtx 3090, 64gb ram and a beefy custom water cooling loop. And then there are fps drops on top of it! I don’t want to imagine how sluggish it has to be on average or low tier systems.```
feral timber
#

Anyone who doesn't think reviving is too quick and easy is just abusing the current meta. Long range kills are a waste of time because the person can be up and back in the fight before you can sprint 10m. If you want the game to forever be sitting around corners with shotguns then yeah, don't change the revive mechanic, but if you're like me and sick of getting well earned kills count for nothing when pushing into a building, then we NEED to see some reform to reviving. And no. Grenades do not remedy this problem 1 bit. If you like the revive as is, it probably means you're getting revived a lot.

echo forum
feral timber
echo forum
# feral timber hahaha we KNEW someone would try this argument. No. It's not. It's balanced corr...

Long ammo has been meta since the game came out. Long ammo is good at all ranges. A shotgun cannot challenge a rifle at 150m but you can quickscope at 10m with a sniper or even get a hipfire kill. Hit someone with long ammo and quickswap sneeze on someone to finish them. Long ammo always has the option to choose when to engage or disengage. Spitzer makes mosin and lebel ez mode headshot machine. The game has a huge problem with both shotguns and long ammo. They dominate their intended ranges so well that everything else is not worth using. Shotguns won't challenge long ammo outside the compound usually and long ammo won't go into the compound usually. It makes for some boring gameplay. There needs to be other balancing factors for these weapons than just dmg falloff.

keen mortar
#

If long ammo aren't going in because of shotguns, how does the revive time affect them? It affects anyone trying to be aggressive.

echo forum
#

if the sniper is good that is

#

the get up animation is so slow after rez

unborn smelt
echo forum
unborn smelt
#

I think that would be fine - if you could make an effort to gain the HP back

#

but thing is there's way to few mechanics to do that - and the boss being the main objective, usually is either half the map away or a banish impossible because it's already banished for example

echo forum
feral timber
# echo forum Long ammo has been meta since the game came out. Long ammo is good at all ranges...

Long Ammo should be meta. It's expensive, it's harder to use, it's about skillful aim and not spam firing. It's meta because it's supposed to be. If you don't understand that, then you don't understand the game. A shotgun might not be able to challenge a 150m range, but I'll tell you what can, the players ability to land a headshot from a 150m range, as opposed to hip firing someone with a wide spreading shotgun from 2m away. Hipfire kills are 90% luck and 10% skill with a sniper. How damn often have you been killed by a quickscoping sniper? With over 300 hours, at MMR 5, and a 1.5K/D I can safely say I've never had that happen once, so unless you're playing at some cracked MMR I've never heard of, this isn't happening very often. As I said, the question with long ammo is the skill gap, shotguns dont require skill or good aim, it's all about popping off as fast a shot as you can. Like you said, shotguns won't come out of the compound, but if you manage to kill someone inside the compound and then push with your advantage, but that person you killed is up and ready to fight before you can get there, then reviving IS a problem. That kill meant nothing and you're promoting your boring gameplay. Fact of the matter is, if your teammate died to long ammo inside a compound, it's on them, they deserve to be camped, but look what that does, it just puts your teammate AND whoever is watching them out of the game, so the kill was worthless anyway.

#

1 at a time

#

so I can tell you how you're wrong

unborn smelt
feral timber
feral timber
#

if long ammo is easy to uise

#

then what's hard to use?

#

the fucking axe?

#

come off it lad

unborn smelt
#

that's because especially the bolt actions have a decent Rof, the fastest base velocity to hit moving targets, and so much overkill dmg, limbshots areN't nearly as punishing as on other rifles

feral timber
#

you're both missing the point

#

COMPLETELY

#

IF

echo forum
# feral timber Long Ammo should be meta. It's expensive, it's harder to use, it's about skillfu...

long ammo is easier to aim with at all ranges lol. It has all the options in the game because players MUST go outside to an open area to extract. It's kinda shitty that the meta way to play the game is to not actually get the bounty yourself but to make sure they can't extract. It is a low risk high reward playstyle. Only long ammo can beat long ammo if they play right because of dmg falloff. Also the game has very bad textures, foilage and edges. It's very hard to actually see a long ammo bush camper or team rotating around the compound.

feral timber
#

you down someone IN a compound with long ammo

#

what do you do then?

#

if you need to watch the body?

#

you're out of the fight too.

#

making the kill moot

unborn smelt
feral timber
echo forum
# feral timber Are you joking?!

I mean it wouldn't be meta if there were easier and effective guns. At medium range it's still better than all compacts or medium ammo.

echo forum
unborn smelt
#

If you killed them - they lost min.35 hp for good and 50-75 hp worth of meds to boot

feral timber
#

BRUH

unborn smelt
#

you just need to hit the body the next time you see them because of the lost HP

#

at that point long ammo is literally a nitro on roids against them

echo forum
feral timber
#

I can be on 1hp and win a fight with a shotgun

#

it doesn't matter.

echo forum
unborn smelt
feral timber
echo forum
feral timber
#

all this says to me is that you're both bad at the game

unborn smelt
feral timber
echo forum
unborn smelt
#

if they lost 25 hp then no

#

then long ammo literally performs like slugs on roids - killing with a bodyshot at up to 45m

feral timber
feral timber
echo forum
feral timber
#

health mitigation means fuck all at close range

unborn smelt
#

your fault

crystal plume
#

Long ammo is pretty much the best choice yeah, I don't think it's too strong though and I'd rather see other ammo types buffed a bit in some areas than long ammo nerfed as the only reason I prefer it atm is the consistency of it, and I do not want to see that consistency taken away when the other ammo types already feel inconsistent

unborn smelt
#

don't push a building vs a guy that has a romero with a sniper

crystal plume
#

Revive time also feels good enough imo already

unborn smelt
#

one would think that's common sense

echo forum
#

also you can always wiggle peek or jump peek so shotgun doesn't secure kill. \

#

the only shotgun I think is broken is levering bullshit shotgun

feral timber
#

We've gone off topic a shit ton. 2 people moaning about the strength of long ammo does not mean I'm wrong about reviving

unborn smelt
#

you can also pen half the buildings with long ammo to kill them again

feral timber
#

people are just screaming into the void now.

keen mortar
#

Any gun can corpse camp... Especially in open ground. But also with FMJ. If your tactic for reviving a friend whilst being camped is throwing down a choke and hoping they whiff, that's a pretty bad tactic. Deal with the threat first. Outflank them, sneak up on them, take them out. THEN get your friend up safely. OR risk it, but the risk should come at a cost of longer res times.

Touching someone to get them up is just silly when it takes so much longer just to bandage.

feral timber
#

you need to stagger your responses otherwise you're arguing with a message from 3 messages ago

echo forum
#

I think you're lost man. Most of my matches are long ammo players that don't even do shit until they can guarantee a kill. TBH long ammo is too strong and makes the game a chore vs good teams.

feral timber
unborn smelt
crystal plume
#

The only times I've gotten disorientated with revives is people using necro, and after that I know to look out for it

feral timber
#

you need the revive time low so your teammates can get you up right?

feral timber
echo forum
feral timber
crystal plume
#

Only if you are like 100m away, at which point they should have the advantage usually when it comes to revives unless they died in the open

feral timber
unborn smelt
crystal plume
#

Not realizing someone is going for a res any closer than that is kinda on your own game sens than the revive speed or sound

feral timber
echo forum
crystal plume
#

I can hear them just fine still

feral timber
crystal plume
#

Some people mentioned issues with muffled sound tho, might be that issue

echo forum
feral timber
crystal plume
#

Yes it does

lunar kettle
feral timber
crystal plume
#

You can hear bandaging noises

feral timber
echo forum
crystal plume
#

It's how I tell someone's reviving when holding a body on the other side of a wall

feral timber
crystal plume
#

Yes you can

feral timber
echo forum
crystal plume
#

If it didn't make noise then it was bugged

lunar kettle
feral timber
echo forum
feral timber
crystal plume
#

I don't like to use this as a reinforcement to my arguments as it shouldn't be necessary in any convo, but it's safe to assume I know enough about the game to be able to tell what makes noise and what doesn't

lunar kettle
unborn smelt
feral timber
echo forum
# feral timber brick walls in Pearl my guy

Okay if you downed him with long ammo he literally is a 1 tap to chest now... Why do you think you can have ez mode range and push ability? Also Nagant deady eye isn't long ammo.

echo forum
crystal plume
#

You can literally hear the bandaging when you revive your own teammates as well

#

And it's audible to enemies around you

feral timber
echo forum
lunar kettle
echo forum
lunar kettle
#

If he dies behind cover it's another story but even a 8 second rezz wouldn't change the game at this point.

feral timber
feral timber
feral timber
lunar kettle
unborn smelt
feral timber
#

can someone find a clip of this elusive revive time, I have one of it not happening

unborn smelt
#

hence why long ammo is the Meta

echo forum
feral timber
feral timber
#

nades didn't reach

echo forum
#

long ammo makes a difference because any other shot will 1 hit him after he gets up.... if you knock him in front of a window...when he gets rezzed he stands up where you knocked him...

feral timber
lunar kettle
unborn smelt
#

because with long you'd just need to nail him in the body - with compact TTK doesn't change much you still need two bodyshots for a redown

echo forum
feral timber
#

if you down someone and make it a 3v2, then you should have an advantage, what you keep suggesting it that one person watches the body which would make it a 2v2 meaning the advantage is moot.

echo forum
lunar kettle
unborn smelt
feral timber
unborn smelt
#

also you can make it a 3v2

feral timber
unborn smelt
#

2 push one watches - the pushing ones watch until the last one catches up with em

nova canyon
#

wait, are you really thinking that revive are too fast in trio ?

feral timber
unborn smelt
#

now you're 3 peeps vs 2 while stopping the rez

unborn smelt
feral timber
nova canyon
#

If you were playing solo against trio i could have understood but... you are three people to watch a body

feral timber
#

it was a 2v2,

lunar kettle
unborn smelt
#

even if the guy doesn't push, he still can act as area denial

echo forum
# feral timber of course! they won't be shooting back will they?

At you watching from distance or your two team mates pushing toward the downed player? I think you expect way too much reward for an easy kill at range when the other team probably didn't even see you. A downed player already has a huge disadvantage for the rest of the game.

feral timber
feral timber
unborn smelt
#

And if we don#t count a guy on overwatch we shouldn't count the guy ressing either

feral timber
#

there is no sight line

unborn smelt
#

so you lost a 2v1

feral timber
#

...

unborn smelt
#

because one of the 2 left was reviving

lunar kettle
#
  1. You down one. He's visible for you.
  2. Your two mates push.
    2.1 The enemy can't rezz because of you. They can just take a good position against your two mates.
    3 After your team is close enough to secure the body you can follow up.
  3. It's a 3 vs 2

And it's important to understand: Your 3 vs 2 advantage still works at point 2. and 2.1
Because you can hold the windows and the enemy can't just peak without a possible punishment.

Sorry for my bad english but I hope thats understandable.

feral timber
#

there we go.

#

nice and illustrated.

nova canyon
#

In that 2D illustration, you clearly see that the stickman on the left has a LoS on that Skull, wich i assume is a downed player

echo forum
# feral timber there we go.

man your team mates can literally force a rez or gain info by moving up and throwing a lantern...nade etc near the body while you watch the rez....once they are close enough to hear if someone is going for a rez you can move up....

feral timber
lunar kettle
# feral timber there we go.

The point is:
At that point (let's say in my story it's point 2.) your team has still the advantage. If player 2 decides to rezz the downed one your two guys can push player 3 in a 2 vs 1

feral timber
bronze quail
#

So what was the third guy doing?

unborn smelt
nova canyon
echo forum
feral timber
feral timber
bronze quail
feral timber
nova canyon
echo forum
bronze quail
#

Why bodycamp when you can push and make pressure anyway?

lunar kettle
bronze quail
#

I mean, there is no need to bodycamp most of the times if you already have an advantage and put pressure

echo forum
nova canyon
unborn smelt
# feral timber there we go.

so we got one guy watching the dead guy - who can also provide supressive fire if needed, shoud shit hit the fan for the others pushing 2v2
then you have 2 people pushing that can retreat to an area the third guy can overlook.

vs 2 guys with a dead mate nearby that they may try to get up

feral timber
nova canyon
feral timber
#

in the scenario, the 3rd player cannot help in the gunfight if they're corpse watching

echo forum
unborn smelt
#

Sry but to me that sounds like you 3 thought you can just bumrush uncoordinated and be good because 3v2 - but they caugt you guys out in the open because of a sneaky combat res

echo forum
feral timber
unborn smelt
#

you don't need to stare the body down in ADS full time

feral timber
bronze quail
#

Sounds like you weren't able to put pressure

echo forum
lunar kettle
bronze quail
#

Never had problems with the revive speed that hunt have

feral timber
unborn smelt
#

all you need is to see an aproaching teammate attampting a revive, or the revive animation take place

feral timber
echo forum
unborn smelt
feral timber
nova canyon
echo forum
feral timber
unborn smelt
#

they were disadvantaged - your team just failed to capitalize on the disadvantage they had

unborn smelt
echo forum
feral timber
# echo forum Wazone? Apex? lmao

Apex?! You have to collect a token, run to a revive point then play out a long loud animation and you come back with no gear...

feral timber
unborn smelt
echo forum
unborn smelt
feral timber
#

but that only happens when you make too much noise and play like an idiot

bronze quail
#

You literally lose an health chunk and 90% of players are running long ammo*

unborn smelt
#

becaus you failed to capitalize on the advantage of them being down HP and meds

nova canyon
feral timber
#

But it's not punishing enough.

echo forum
feral timber
#

When you die it should be a MASSIVE blow to the team for your fuck up

#

not something where someone can go "oh yeah no worries, I'll get you up in 4 seconds"

unborn smelt
burnt mulch
#

skill issue

unborn smelt
#

even too much for my taste

feral timber
nova canyon
#

Your are down one mate, and if you revive him, he is one tap

#

How is that not a punishment

feral timber
burnt mulch
#

.. what

unborn smelt
nova canyon
#

Do you play nitro every matches ?

feral timber
feral timber
bronze quail
#

And why hunt should be like other games?

bronze quail
#

What's the point of that?

unborn smelt
bronze quail
#

So cause on apex reviving is incredibly sñow why hunt should be like that?

#

Is not even s real battle royale

nova canyon
echo forum
feral timber
unborn smelt
#

It's fair to want more punishing deaths - it's an opinion

nova canyon
#

Also yeah, once someone is downed, landing a headshot is suboptimal

unborn smelt
#

but it's equally fair to not want that

burnt mulch
nova canyon
feral timber
echo forum
feral timber
burnt mulch
feral timber
#

Hunt is a punishing game, can we all agree? Then why do deaths not feel that punishing? When I die and am revived, I don't feel like it took too much of a toll and when my teammate dies and I need to revive, I don't feel like it was a chore to do.

burnt mulch
#

that’s your opinion.

nova canyon
# echo forum depends what you mean by hardcore

Dying in two bullets, seeing shit nothing when people shoot at you, not having auto weapons, and the fact that death is a real punishment because you loose stuff, what you don't in a BR game

feral timber
feral timber
feral timber
burnt mulch
#

do you think yours is? cuz ur arguing like it is.

unborn smelt
#

Well and you get a lot of people saying they don't agree with your opinion

echo forum
feral timber
willow cedar
#

hello im new, what weapons are good

unborn smelt
#

It's okay to think it's not punishing enough - it'S okay to think it is too punishing

nova canyon
feral timber
burnt mulch
feral timber
unborn smelt
willow cedar
#

i main springfield is bad?

feral timber
#

I swear if you guys aren't one shotting and being one shot most of the time, you're playing a different game.

burnt mulch
echo forum
unborn smelt
#

Meta at the top is Long ammo - So sparks, Mosin, Berthier, etc

echo forum
feral timber
nova canyon
feral timber
burnt mulch
willow cedar
#

okkk ty to all

unborn smelt
feral timber
feral timber
nova canyon
echo forum
feral timber
#

honestly if you like the revive mechanic as is, you just like being babysat

echo forum
nova canyon
unborn smelt
burnt mulch
nova canyon
unborn smelt
feral timber
feral timber
echo forum
feral timber
#

cause you should be,.

unborn smelt
nova canyon
feral timber
unborn smelt
#

the conveniently placed traps, and concertinas, the cheeky revives and when they're cornered bumrushing with an axe is what i perfected

burnt mulch
feral timber
burnt mulch
#

nono he’s playing in 7*

bronze quail
feral timber
bronze quail
#

Everybody camping cause they can't revive

echo forum
burnt mulch
unborn smelt
feral timber
unborn smelt
#

most dedicated headclicking guns turned out pretty damn weak - while all the ones with very high bodyshot dmg are meta since ~3 years

feral timber
unborn smelt
echo forum
nova canyon
#

wtf

burnt mulch
#

if you can just click heads, the bornheim is the strongest gun in the game from straight firerate dude.

#

200 kills per minute

#

sorry, 180 kills per minute

feral timber
burnt mulch
#

9/10 remember

feral timber
feral timber
burnt mulch
#

am I wrong?

burnt mulch
#

LOL

#

dude what game are you playing

#

cuz its not hunt showdown

feral timber
#

This one my guy

bronze quail
#

No judging here, but can you tell us how many hours you have and what's your average elo?

feral timber
#

where the bornheim DOESNT 1 shot to the fucking head.

burnt mulch
echo forum
unborn smelt
#

sure not at any range

burnt mulch
#

the bornheim one shots to head up to 60m

crystal plume
unborn smelt
#

The bornheim deals 74 dmg

crystal plume
burnt mulch
#

what game are you playing

feral timber
#

fair enough, granted I don't use the bornheim and I don't see it much

burnt mulch
#

so why dont people use the bornheim if you can just click heads?

nova canyon
#

So, you agree that you don't know the game you are talking about ? lol

keen mortar
unborn smelt
#

So (74/1.3) * 6 = 341,53 -> 342 dmg to head point blank

feral timber
echo forum
burnt mulch
feral timber
burnt mulch
#

versatility how? it one shots to the head thats all you need

echo forum
feral timber
bronze quail
burnt mulch
feral timber
nova canyon
#

i'm pretty sure you are using strawman wrong

feral timber
feral timber
#

it's one of them logical fallacies

burnt mulch
#

thats a huge weakness.

feral timber
feral timber
#

ROF

#

see.

#

nonsense

echo forum
burnt mulch
feral timber
#

Okay gimme 1 second

burnt mulch
#

plus, ammo pool.

nova canyon
feral timber
burnt mulch
feral timber
unborn smelt
feral timber
#

THIS IS WHY PEOPLE DONT RUN IT IN GENERAL

echo forum
feral timber
burnt mulch
burnt mulch
feral timber
nova canyon
feral timber
# burnt mulch why?

multiple factors, iron sight is a big one for me, I love the scottfield but hate the ironsight

keen mortar
echo forum
nova canyon
burnt mulch
#

so why arent people using it?

keen mortar
echo forum
nova canyon
#

Once i knocked it on a fall while bouldering

#

there's still my blood on that rock now

#

It will be there FOREVER

feral timber
burnt mulch
#

why not? it has the same sway as any other pistol

#

get out of my dms and talk in public you coward

feral timber
#

Oh I was just sending you my youtube

feral timber
nova canyon
feral timber
feral timber
echo forum
burnt mulch
#

bornheim body shots are shit

feral timber
#

I never said 100% of the time did I

burnt mulch
#

so? I can just shoot twice

#

now i headshot 99% of the time

echo forum
nova canyon
feral timber
crystal plume
#

It's pointless to try and act like you hit 90% of your headshots, even the top streamers don't always do that. Your youtube will obviously have the best bits of your gameplay which does not give the full story of your gameplay, just like with bigger content creators

echo forum
#

like old dolch was OP because how easy it was to spam 3 bodyshots...not go for headshots

burnt mulch
#

I don’t care about your games or one shots I’m asking you objective questions about the state of the game

echo forum
#

if it was like CS GO easy to headshot in this game too it wouldn't matter that shotguns 1 shot to body...you could just flick shot to head everytime.

feral timber
#

I'm embellishing the 90% or whatever, but my point remains, it's more common to get killed in 1 bullet than 3. And it's more common to kill in 1 bullet than 3.

echo forum
#

I die to 2 shots way more than 1 shot.

feral timber
echo forum
#

less than 1/3 of my deaths are headshots if I had to guess

nova canyon
feral timber
burnt mulch
#

so you’re embellishing the 90%. from what, 40?

echo forum
feral timber
burnt mulch
#

if its so easy to headshot then why arent the headshot guns good

#

bruh.

#

seriously? 40%?

feral timber
burnt mulch
#

to 90?

feral timber
#

no

#

I was joking

echo forum
burnt mulch
#

your jokes are as bad as your logic.
answer me. why is the bornheim still bad if its so easy to click heads

feral timber
#

my point remains, you liabilities can prattle on about your love of the revive timer, fine. I can't really be bothered to continue trying to convince you that you clearly rely on reviving too much, that's painfully obvious to see.

burnt mulch
#

your opinion is based on a fantasy

feral timber
#

your life is.

echo forum
burnt mulch
#

when you have actual arguments you can come back.

feral timber
lunar kettle
#

Can you all plaese stop to insult each other all the time?

feral timber
feral timber
#

probably wrong discord

echo forum
nova canyon
feral timber
feral timber
echo forum
#

i play them to unwind sometimes

feral timber
#

figures

burnt mulch
#

I don’t know who you are either.

nova canyon
feral timber
nova canyon
#

And the reason i make so much typo is because i have fucking huge fingers

feral timber
#

too many people talk at once

burnt mulch
#

cuz you can’t give a straight answer. all you have is “look at my youtube channel, i can headshot 9/10 times and so can everyone else”

feral timber
nova canyon
feral timber
burnt mulch
nova canyon
feral timber
feral timber
burnt mulch
echo forum
#

I watched like 3 of his youtube videos and the guy crouch walks around everywhere...

nova canyon
burnt mulch
#

I actually only have 2k hours sadge

feral timber
feral timber
echo forum
feral timber
nova canyon
feral timber
burnt mulch
#

fire. concertina. poison. watching the body. listening.

frozen swift
#

@long river

#

this is when you fired

feral timber
frozen swift
#

i am not surprised he didnt die

feral timber
echo forum
feral timber
frozen swift
#

there's an animation when you shoot

burnt mulch
frozen swift
#

and this channel is for discussing said feedback

#

so not wrong channel

feral timber
frozen swift
#

the immediate next frame is this so like

#

did he not shoot here or maybe there is just an animation on the bullet counter think80

echo forum
# frozen swift its the frame right before

yeah but most people micro flick so you need to show the frame of shot not before. I do a bigflick and then micro on target. If you took image of frame before shot I wouldn't be on target

feral timber
frozen swift
#

joe

long river
frozen swift
#

you arent allowed to discuss in the feedback channel

feral timber
burnt mulch
frozen swift
#

he didnt die on your screen at all

long river
#

on mu screen he did not die. but we traded

frozen swift
#

btw the way your body fell is just because there was a diagonal wall behind you and it likes to give your body space to exist and not clip

long river
#

he had 10 hp

#

if I say he died - he died

#

stop making useless arguments

#

I would not lie about that

frozen swift
#

i am not saying that he didnt die i am saying he didnt die on your view

#

calm the fuck down

nova canyon
long river
#

and we can see that

#

I don't know what is here to discuss. It was a message for devs

feral timber
feral timber
#

game has flaws, I'm pointing out a big one, get over it.

burnt mulch
#

you couldn’t secure it

#

so you lost some of it

feral timber
#

I know you have 10,000,000 hours in it, so you clearly eat, sleep, breath, pay, love Hunt, but it's not perfect and when people come to die on the sword for it, you make the game worse as a whole. it can be improved.

echo forum
burnt mulch
#

its not perfect but your arguments for why it’s imperfect and where are flawed.

feral timber
echo forum
feral timber
feral timber
frozen swift
#

just watched your clip btw joe, that uh - definitely should not have been a death

burnt mulch
echo forum
feral timber
#

There are flaws in the game, my issues with it aren't the same as your's but they're just as valid.

feral timber
feral timber
echo forum
burnt mulch
feral timber
feral timber
#

or discord mod level

burnt mulch
#

rebuttal*

feral timber
#

that

frozen swift
#

correcting grammar because youre losing the argument

#

cmon dude that's weak shit

#

not everyone speaks english as a first language

nova canyon
#

He is not losing the argument

burnt mulch
#

if you want you can restate your argument for why the bornheim isn’t used despite being a 180 kills per minute headshot machine (since you say people one shot headshot 9/10 times)

nova canyon
#

Joe is still making non sense

burnt mulch
#

and I’ll refute each and every one.

feral timber
#

gimme 1 second potato, chat has calmed so I can give you my full answer

frozen swift
#

if potato felt at all they were winning this they wouldnt be so petty as to correct grammar

burnt mulch
#

thats pure assumption lol

frozen swift
#

oh yes im sure you just did it to teach them the correct spelling out of the pure kindness of your heart

burnt mulch
#

what is your point here?

#

just to attack me or what?

frozen swift
#

that correcting grammar in an argument is just a shit thing to do that makes your position look weak

wind stream
#

What is going on here?

burnt mulch
#

ok then I won’t.

#

moving on then?

#

idk i corrected joe’s spelling and ashley is on my ass

wind stream
#

Let's just move back to being civil, correcting grammar especially in a heated argument can come off rude, but no need to comment on that over and over

#

lets get back to actually talking about feedback/ suggestions

#

in a friendly manner preferably

feral timber
#

While I find that most of my deaths and most of my kills have been in 1-shot, maybe I'm exaggerating because you feel them way more, but that's how I recount this game. I don't think the Bornheim is taken very often because of a number of reasons:

  1. It IS a pistol so it has all the draw backs of most pistols (not counting Uppercut and Sparks cause they're stronger)
  2. Pistols are normally fall back weapons, you don't use them as your primary means of landing that one shot (for the most part, there are some exceptions)
  3. Bornheim isn't a strong pistol to fall back on because anything outside of the headshot isn't worth the damage.
  4. You want consistencies as well as 1-shot-ability, so in the cases where you miss than one shot, you want to be able to follow it up with good damage.
  5. The Sparks LLR (was and still kind of is) is meta, it does a ton of damage, so you'd think the bornheim would be a great fall back to that, but it's not, because if you miss that sparks shot you want something strong to fall back on.
  6. Other pistols are easier to track in clutch situations where you need that headshot for those 1 in a million "pistol beat shotgun" scenarios.
  7. Just because something sounds good on paper doesn't always translate as well in practice.
  8. You said it yourself, it's got 1-shot headshot capabilities, and with a 200+ RPM it can get off 4 shots faster than some pistols can get off 2, not to mention the Sparks pistol only has 1 shot and the Uppercut has crazy recoil so in close range it should win, why isn't it taken? Because it's unreliable, it's got other factors going for it besides it's damage that need consideration.
keen mortar
#

Can we perhaps instead of yelling, give constructive feedback on how to improve, both individually and as a team? And saying "get good" is just useless.

For example, where all this started from was res times. If you're attacking as a team, what is the best strategy for seiging? Running into a building blind, with your trousers down will only get you shot. And if you pop a peaker, they'll just get revived over and over. And wait too long, you'll get third partied.

feral timber
#

There is also some weird posturing going on where some people's experience doesn't reflect others, but I don't know if that comes from a sense of defending a game they like and are scared it's being attacked or just a general sense of challenging a mechanic they otherwise like/rely on, I don't really get what the big deal is personally, supposedly reviving is super hard to do anyway, so I don't know why making it longer and louder would really effect that