#feedback-discussion
1 messages · Page 9 of 1
Make it cheaper than the long ammo bolt rifles. It suffers from ammo pickup and low relative damage, but it has high velocity and a great headshot multiplier.
for example - and boom you have smth a bit more interesting than the same stuff but needs no bullet grubber
I'm sure many peeps won't like it, because the kreag is a very popular suggestion, and if it's not long ammo it likely won't be meta
But aside from the krag example, i wish they'd take that approach more often
Or lets make another example - i like what they tried for the Sparks pistol, but it having 149 dmg in a smol slot, just after they nerfed the already weak medium slot rifles for consistency because of the short barrel rubs me the wrong way
Like 110 damage, 300 metre headshot 700 m/s. 2 shot range at like 80-90 metres, 240 dollar price, 5/10 ammo capacity.
they could have made it a fictional gun with special ammo and 149 dmg - and at least no make it fuel avtos like crazy
I mean, yeah. I'd prefer if the medium slot weapons have less sway. The gun is lighter so it wouldn't be difficult to hold it steady. The recoil would be more considerable tho
and maybe make the long ammo variant not quite as potent dmg wise, to conform to the other medium rifle consistency nerfs
I would've like this:
Uppercut damage: 124 since it's a pistol with 6 bullets in a cylinder
Martini Pistol: Damage 130 (Like the old uppercut) since it's a single shot.
Make long bolt rifles deal 20 less damage from 0-30 metres, then have it creep back up to regular damage between 30-40 then start the regular falloff.
I'm not sure i like that - i've thought about it often tho.
It worked in BF games for snipers
The problem is making it harder to push shotguns, make people more passive.
It would encourage sniper fighters even more
Which isn't fun
Considering the average sniper isn't aggressive and is just passive
I don't actiually mind sniper fights - usually you can just get the bounty and leave or make em move
I hate sniper fights bc I hate fighting what I can't see
Or who befoer played sniper for the massive easy bodyshot dmg - would now need to take smth more close range focused
Which is why I don't like night maps and fog maps
I dunno - i just got tired of the latest new guns real quick
Slate doesn't really feel like it has a place, same issue with the terminus.
just existing stuff with very minor tweaks that don't really feel unique or in any way impactful on the game to me
Terminus has a place, it's just badly priced
New army is a worse officer imo. Berthier is the worst bolt rifle.
Slate is just a less clunky specter. Literally
but slate gets 50% more rof
And with slug nerfs Specter is the better one for slugs
taking it from 40 rpm - which is looses to all pistols in 2 tap, and is equal to uppercut - to nearly 60 RPM besting all single action pistols, and even the Winnie
It's both a huge numerical increase, as well as a very important jump in ROF if compared to other weapons you're likely to encounter
The way I use the specter I'd get the one shot, the extra ammo is for the other players.
If you're using the slate like a rival then you can, sure.
So it does not directly compete with the specter IMO - because what sets it apart from the specter is it has a bit less range, but by far enough ROF for a very agressive approach without ducking in cover between shots
Rival is based
Imagine a secondary fire mode that allows you to fire both barrels at once
where the specter is so slow, it needs to use all range it has and has to get that one tap to be able to compete in TTK with even the slowest pistols
I was sure it didn't work... I'm stupid
But in this nich the Romero kind of reigns supreme over the specter because it's got an extra bit more range and being dirt cheap on top
Defensive to aggresive shotguns
Romero-Alamo-Specter-Terminus-Slate-Rival-Crown
So yes the specter is better than the Slate, at getting a OHK but it's far far worse than the slate at getting a 2 tap, fighting groups of enemies, or just slinging special ammo.
and where the specter is better than the Slate - reliable OHK, the Romero is even better, especially with the new alamo
Defensive shotguns ? How can I eat that ?
some shotguns are better used defensively - for example because of a lack of Rof, like the specter or Romero (which if you fail to kill or there's more than 1 guy shoots to slow to beat the ttk of many backup pistols being just as slow as a basic Uppercut) or a reduction in movement speed, like a levering terminus (which is great at saturating the area with lead, but the slowed movement during levering makes you an easy target if even slightly out of position)
But even tho they are better off defensively used than other shotguns, they are still good-enough in an agressive playstyle due to the up close OHK
So that's why I systematically die when fighting against a team
yea I want a compact bolt action or maybe even a pump action. could be faster fire rate than a bolt and have fastish 2 tap but it's compact so range is trash. or a double barrel rifle. or a volcanic pistol (it'd be the first pistol that could use levering instead of fanning, and it'd need iron repeater to shoot while aimed so while technichally cheaper than buying fanning it'd require more perks thrown into it). or some more medium ammo weapons. and medium slot weapons. like sawn off veterreli or centenial.
@Raninero#4245 How is the specter the ‘worst shotgun’?
Nah I want the slate in every situation
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@stable nimbus what's your PC specs
Xbox
That’s great and all but Specter is definitely a side grade
Why sidestep, when I have already ascended 🥹
@upbeat axle I too want love for the glorious Pax but adding HV ammo just makes it a Vetterli ammo pouch. It needs FMJ for competetetivness and then some variants that the shitfield does not have
doesn't the choke already do that
well tbh... why would a SNiper be aggresssive? Why should he push? Its completly disatvantageous to him and his loadout....
not liking sniper is an entirely different thing but Snipers should not push, 99% a stupid move for them.
yes it does
Wdym? i do it a lot. More successful than just sitting around
For me at least
well.. maybe you are very lucky, or a living aimbot or something. But usually your Sniper scope is very bad in buildings and your strength is range and damage and precision. So most people see no need to give up that advantage jsut for the shotgun player to have something to do. Yes sitting around is something that can happen, but I rather sit around than rush into a bad fight just to have a conclusion no matter what that conclusion is.
that is to say, if it works for you. That is good. But you are generally speaking for the exception than the rule-
I mean, I don’t charge into buildings. I play snipers at more medium ranges and I’m always moving to get a better angle. I typically bring a secondary for cqc
So you are rotating.... yeah. Then let me ask you a question: If someone charges you while you are using your truty Hailstorm spitzer and he has a Slate or something. Assuming you do not hit your shots at range. What do you do?
Well, one, I don’t run spitzer. Lame special ammo but that’s besides the point.
Two, I know the slate can one tap me about about 10-12 metres, so I’ll whip out my secondary and try to avoid being one tapped while firing off the secondary. Sometimes it works, sometimes it doesn’t
I’ll also relay info to my teammates that I got a guy charging me and hope that they’re not held up and can support me if needed.
Alright. The usual approach, at least the one i do would be "run and get some distance until he looses you and then try to ambush/headshot him again
Nah. I’m more aggressive with sniping. It’s why I usually bring a decent secondary for that stuff like new army or lemat fanning
@queen jungle wait explosive ammo DOESN'T break concertina?
@celest solstice sparks shot to the limb, flechette shots missed most pellets. easy.
@prime ibex dragonbreath is supposed to still oneshot
Except it was a chest shot with the sparks and breathing on them after should of killed them. Hit detection is broken in this game.
don't have a clip to prove this I take it?
They never do
@burnt mulch Seriously? Even if all the stats show otherwise?
Dragonsbreath can one shot, but it's based on barrel length. It's also really short range.
I know it's really short range, but the given damage should opt out on OSK
Unfortunately the in-game stats aren't that great. IIRC, it displays the average damage the weapon will do at 10m with a chest shot. Not the maximum damage
which, for shotguns, is very different from point blank damage
any shotgun with one shot range under 10m will have their damage listed under 150.
@gritty owl I would like the 'serpent add on' to be its own perk tbh. would love to run it. especially as a solo
@odd cosmos choke bombs remove poison clouds just like they do fire
Also another nerf to poison isn't needed tbh lol
Use a choke bomb or your teammate can have resilience or an antidote if it bothers you so much
Still more counters than a concertina bomb
@white oasis i like your suggestion, but only if you cant use it to kill confirm, aka the condition being that the corpse has been dead for a good 30 seconds
@iron current Very Monster Hunter like mode
yeh except you're all a buncha dirty cowboys grumbling after a furry werewolf
yea, i'm kinda thinking about a seperate aswell, cuz it wouldn't really match the name, unless they reworked the perks completely, but still those perks have an enormous amount of potential and i think it would work really well to create some amazing sound cue distractions and muffle the attackers movement, since defending is always easier
@leaden nacelle I like the idea, would use it definitely! Sadly the idea for an injection that prevents burning is a silly concept. 😄
If there's a nerf that's needed for poison it's fuckin antidote.
sounds fair yeah, an "issue" would also be to revive confirm but you could apply the same there
yeah by making the dark sight outline disappear after 30 seconds of a revive for example
30s us pretty short tho. Like we Said the other day, being able to see bodies in DS would be broken, because of a lot of thing
But a few days ago someone made a suggestion about vulture standing on bodies, and i think it's a pretty good idea, if they act as sound Trap like the snakes does
@warm zephyr , wouldn't that make melee overpowered against immos and armoreds?
If you just want poison melee you can use poison bow with declaw
While i don't think making it a trait is a good idea, i think adding customisation to melee, like adding a poison effect would be a really good thing.
i’m suggesting very slight poisoning
With immo's, it'd absolutely not be OP because if the melee deals reanding and poison, the rending still explodes the immolator
What i think would work better than making it a trait everyone can get for all melee, is giving limited customisation to just melee wepaons (as in weapon slot melee, not tools)
Using the same groundwork of custom ammo for melee weapons, calling it customisation (as they don't use ammo, duh)
That way you could add good effects that makes melee weapons at least a bit more unique and maybe worth using over tools/attachments
for exmple you could add poison to your melee wepaons or to all melee in your loadout as a melee customisation, or add an ammo pouch that increases the spare ammo for you'r remaining weapon slot, which could have smol uses for weapons that can't stack special ammo (like poison centennial)
Well then the trait should only work with hunters that are Dead Dead. Unreviewable. That way nobody can get wall banged while rezzing a team mate
obvious payoff is you need an actual weapon slot melee
thats still valuable info
Btw don't forget that melee strikes with buttstock would also deal poison damage with this trait, so killing immo would be much easier
good point i never even thought off
can be a expensive trait
you’ll still need like 3 hits to kill immo with buttstocks?
That wouldn't be whole stamina bar tho
Which is huuge
many traits are huuge
fiend
a pun i guess
Serpent but for doors
Why does everyone ask for a way to filter skins from common guns even though that already exists
@warm zephyr No.
???
Old weekly was worse
agree to disagree?
old weekly i can complete it consistently
new weekly is so badly thought out
Yeah, that was the issue. Old weekly where way too easy to complete, most people completed it on mondays lol
and that is a problem because…?
because the point of a weekly challenge is to last almost a week
and the point of new summons is to last 2 weeks?
No, it's to last 1, not being finished on monday
i can speak for me and my friends that play about 3 hours daily. we don’t complete it most of the time
and bringing the old one back as a alternative is bad because…?
I can speak for me and my friend that play 2h a week and complete them on friday. How does it prove anything ?
The thing is: with old challenge you had one weekly, and once it was done, you had nothing left anymore. With current system, you get 9 challenge
you have the game?
It's the same the other way: A problem for you =/= a problem for everyone
there is no point to bring back the old challenges
new ones better in pretty much every way
On a design standpoint, old challenge were worse than actual summon system
i disagree.
Twice, and 3k hours on it lol
best you start with this
bruh
i meant you still have the game to play lmao
the new one is less a challenge more of a masochist labour
sound like skill issue
the old challenges worked fine, but the new ones have more options more rewards and variety
pride issue
either way I doubt you are going to get them back
and are also a bit more difficult, wich is the first point of a challenge system
yeah the old ones could sometimes be done ina single game
they were less challenge and more free gear
you try doing that in asia servers when people have esp
I mean, there's no pride issue when i say that i can complete my challenge in a week and don't give a fuck when i don't 
well thats not an issue with the challenges thats a different issue
But complaining when you can't complete them sound like a skill issue
and yes, cheaters don't have anything to do with summons lol
yeah sure skill issue
I mean, beside the Ammo one wich is meme (and wich i'll complete just to have a screen of it completed), they all seem pretty easy lol
Can't be, all challenge are uniques 🤔
haven't seen a set of weekly challenges that couldn't be completed within a weeks time pretty easily
And how is that hard ?
Killing hunter is basically one of the thing you do the most in the game
you try playing in asia servers
people don’t push you
unless they have cheats which by then they just wallbang you
Yeah but again, that's not an issue with the summons system
and when i’m indoors i would have more of a chance playing shotguns
in which case i won’t complete the non shotguns challenge
it is when you play in asia
also it doesn’t auto reset when you complete it
thing is, i get it from your side you would like to have more variety of challenges that lasts for longer
but thing is if you’re constantly pitted against several glaring issues of the game like in my case you’re fucked
did i mention i run at 30fps when fights start since the event started?
Yeah, so you keep telling me that you have issue completing summons because of issues that don't have anything to do with the summon system
ideally you would be able to complete them yes
there is also the issue of how much you can complete even if you had a good match
the ones i can complete consistently would only give 1~3 points
so in the most ideal situation i can get about 6 points a match
but that doesn’t happen
asia server really drags one match out because people really like to drag things out
the point is not getting 6 point a match, is getting 30 points over the course of a week
A week is 7 days
i don’t get 30 points a week
30/7 is less than 5 points a day, you don't need to get 6 per match
unless i play 6 hours a day is what i’m saying
you can say all you want that the other factors don’t matter
You can say all you want: the problem is not the summon system
Getting the 30 points is rather quick. Faster than the old system in my experience
but to me they do because all those factors severely handicap my possibilities of completing them
agree to disagree
it would appear some players would not be against my suggestion, as opposed to what you seem to suggest
You know that 9+8 is 17 right ?
yeah don’t count the 🤔 jackass . that means neutral.
not really but ok
With the old system you could do your weekly in a day, if you committed to it.
My playgroup and I just can't be bothered with the summons as they feel like if you miss a day, you'll need to put in double the effort the day after.
Old challenge system were "oh I happened to do my daily" or "just a sec, just gonna punch this immolator" during a match.
You really have to put in conscious effort to do the summons if you wanna hit the weekly cap.
from yaasu’ pov, it’s meant to be a challenge
Yeah, because it's a challenge system, as the name imply
but i would argue that yaasu has 3k hours
which i don’t think the majority of players have
A challenge, as the name imply, is meant to need an effort
too much effort
Well it ain't called a challenge anymore so.... there's that.
also 25bb is too little for the “challenges “ we have now
Nevertheless, enough about splitting hair over semantics.
I still think it is fair to say summons, while they set up "challenges" that can make the player change the way they play, I still think that they are too grindy.
25 blood bonds was the reward for the large challenge by itself in the old system
You can get more rewards than before, whenever you want each week
old system is easier
let’s be real. most people want the bb
it’s like double work hours for the same pay
But the old system, at least for me, felt less grindy.
You accumulated around 80% of the "challenge" over a week and then the last 2-3 days if you put in a little active play, you could complete it.
Again, old system was not perfect and quite unimaginative. But don't think the new system does enough to engage players with it to justify it being more grindy.
not to mention 300bb lock among other things
I think I'd be okay with the summon system if the weekly goal was 20 summon points.
Also it ain't like summons changed the "challenge" aspect of the weekly challenge system, it is still do X with Y or some variation of that.
@hybrid spruce how would the duck gun work? Because it wouldn't exactly be a shotgun due to it having four barrels for normal bullets and it wouldn't be effective at range either
Wide crosshair?
same as the bows
they can add it…
but it’ll be like using black powder guns in games like cod
To be fair, if every bullet deals 60dmg at 10 meter, you only needs to hit with 2-3 of them.
It wasn't that accurate and you also need to load each round again because it fires all 4 at one time. By that time their team is either right next to you or the guy you tried to kill has shot you
To me it just seems like it would be a meme gun like duel sparks pistol
Exactly
But you can choose to use duel sparks, you always stuck with the slow reload and bad accuracy of the duck gun if you choose it
I would make it a tool like the derringer.
Can we plz get summons split up cause quickplay is shiet
I was saying that last night how they should make a variant of the flare pistol that can shoot little shotgun shells, it would probably shoot 410 which is the shotgun equivalent of 22 lr
Nah it’s only like a 70 year gap not a 300
i’m just saying that it would be a meme gun and that’s it
derringer is viable but this…
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Split summons for quick and bounty because i think a lot of people don't play quick and only play bounty and vise versa```
Holy I got ratiod in suggestion ideas
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@hollow willow Please use this channel for discussing suggestions and feedback
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@hollow willow I updated it
@harsh fern keep in mind, whenever you choose to play on a night map, most players will probably use camouflage skins and silencers, would turn into a camper game most likely. I think that's the main issue with that.
It's not the Real issue, the Real issue is spliting queue and removing one Big part of the Hunt purposely designed rng
Well, the purpose wasn't rng, it was only changed because of population.
The purpose was to be able to choose bounty & daytime.
So you could plan your loadouts for what you were going into.
And if you didn't care, then you were rewarded a lil extra
Which also explains the previous weeklies we had targetign specific bosses
I'm speaking about choosing day and nights, not contract, contract could give you night maps too
Contracts where a fixed map/bounty/day time, but it could be night
they were removed mainly because most of those match where really small lobbies
(so the same problem with spliting queue)
ye population issue
@slow valve
Sure after like 20+ shots you can geta dollar
?
fix the god dame MM
@tranquil hill Getting a headshot whith dual wielding is mostly just luck
MM works as intended, but can be a bit disappointing in low pop region like OCE
@tranquil hill second this, as people should not be able to headshot me with duel pistols from 75-90m away on the first shot. happens way to often.
I press X
de facto match ups lead me to belive MM is just random names from a hat
Tell us more, so we can explain
@gleaming monolith I think that it's already the case, you don't stop burning if you die on fire
@leaden nacelle Hell no.
Maybe it was reverted tho ?
2 Cents, 2 reasons.
1: Absolutely illogical to inject fire resistance in a game based in 1895.
2: Absolutely OP and will topple balance that the devs try hard to keep.
It's already bad enough that we got Avtomat Sparks Pistol kits running around and blowing away anyone they see.
Even if i don't like OnderEren suggesion, i don't think that preventing fire for a few minutes would be OP 🤔
A salve-like lotion to lather up to reduce fire damage makes more sense than to inject ++FireResistence like it's an RPG lol
Cause the closest thing to reduce or even be immune to fire is either getting wet, or having some sort of balm
Ok @gleaming monolith, it seems i was wrong and you don't, so that's a good suggestion
I mean, you don't magically heal bullet wound by injecting something trough your veins
We know that Hunter inject themselves related to the sculptor to get their power, some Immolator juice wouldn't be against lore
It couldn't but that still kinda puts me off
Injecting some sort of Immolator serum sounds not too far off but experimental af lol
But i stand with you on the side that it shouldn't prevent fire, but only give a temporary salveskin effect
I mean, injecting some grunt juice trough your veins seem pretty experimental to me too lol
Could just reduce Fire Damage by like ~20% for X.X amount of seconds.
But full on immunity to being lit is a bit much
yeah that's pretty much what salveskin does
thing is, and that would solve @inland ravine PTSD with fire: It should maybe slow down the burn, and also prevent you from burning while downed
@nova canyonnaw ive tested it, ive used dragons breath on guns. its minly lanterns and fire barrels that linger the fire is what keeps people ablazed
Yeah, Violet confirmed it in #game-questions, i might have misremembered some events
SA Servers running like shit
@leaden nacelle Sorry dumb comment but wouldn't your skin still be like flammable
Like oh hey, atleast my blood and maybe veins are fireproof but like I'm still in excruciating pain as my skin slowly melts off
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@queen jungle the +2 Trait Points are the BEST reward from Chary since they accumulate and I can start some fresh hunters with their respective gun traits like Iron sharshooter or something. Why do you hate them?
because I dont have 200 hunter slots
and infinite hunt dollars
if I wouldnt prestige I prolly wouldnt hate them
like
it doesnt feel fun
having the need for a full roster
or if you forget to fill up your roster
and get the +2 reward
it doesnt feel like a reward
you just think about how you fucked up and didnt fill up your roster
Well I NEVER Prestige and I dont NEED a full roster. I just want to get some free traits and start with quality of life traits. I would never play a Lebel Marksman without that trait for example.
Well i never thought about it with that strong of a feeling it was maybe a "well missed one" but nothing to be really angry about
well I prestige and sometimes dont have a full roster. also I dont always think of filling up my roster. so clicking mr. chary and getting +2 for a single hunter feels pretty shit
because you fault yourself instead of mr. chary
you can't beat up the mr. chary slot machine and be like "better luck next time"
you're like "you fucking idiot forgot to fill up the roster" or "fuck me I dont have any money to fill up the roster atm"
thats prolly the best description
Thirst trap posts to bring out the sad lonely weebs
Sounds like a personal problem
My issue isn't the fire's rate of burn. it's not having a reasonable counter to reg firebombs except chokes. My concerned is the pseudo meta-forced choke loadout. Even if you 1v2 the team that downed and insta-burned your buddy with a cheap 17 dollar consumable, you have to sacrifice a health bar resurrecting him.
I understand salve skin may solve the issue. but what if you have a new hunter?
Yeah, that's why i said that the "fire reduction shot" should reduce burning speed on alive hunters AND prevent a downed hunter from burning
Ah I missed that part of the conversation... that could allow a consumable slot that aleviates the choke slot... hmm step in the right direction i suppose
there's still a trade of, because you'd have to take a consumable, and you couldn't refil it at supply point, but you'd have at least choice between a temporary consumable or chokes
I still think the occum's razer for this is allowing the hunter to be extinguished manually, you could just throw another fire on him. but it's still a high risk play to run through the flames to save your buddy. but i have already beat a dead horse over this
occam's razor*
Yeah, and i still think it causes a lot of problem, especially visualy
eh, it was like that in the past and no one complained about it.
How's about having world items around compounds. We have lanterns to set bodies alight, what about water buckets to put them out?
So many hackers in this game.,...but I am glad I have fresh cosmetics
it was never an issue because the firebomb didn't last that long. you would wait it out then run for the extinguish. now the firebomb burns longer than the hunter remaining health
there really aren't that many hackers.
Dude, please
This game is infested. There is endless evidence on youtube.... just sort it by date
you're giving away your postion and dying to wall bangs. I kill people like that constantly and get accused of hacking almost once a week
yeah i understand that, but the problem with putting people out while they are still in the middle of a fire would pose an information issue. Imagine you are playing solo, and burn a body to use the pressure to reposition yourself. His mate put him out and then move.
You come back from another position, guy is in the middle of a fire, and you don't know if he is burning or not
One could argue that it seems to be a cheater wave right now, a few people have been reporting being killed from out of the map (with screenshots)
But it will be solves in a matter of days as usual
Game's on sale, it's peak user, it's event, it's pretty much normal with every game
No im not. I just got headshot by a dude with a 20 kd with a sparks pistol at 187 meters through trees
I feel that is less of an issue than the one I'm presenting. but we have already established that we disagree lol. we aren't exactly breaking new ground
Yeah, and it's probably more of a playstyle thing tbh
Cross-overs with popular franchises cost tons of money I'd rather see Crytek invest into features and content (and Crysis 4 of course
)
Being hunted instead of hunting would be cool though maybe they can use the idea with an Original character like, still have bosses but there is also a monster that will hunt players and if you kill it you get bonus XP and hunt dollars
main issue with that is AI pathing. The terrain in hunt is pretty complicated
the AI already gets stuck constantly, and thats just on fences and walls
there's a reason all the boss arenas are clearly defined areas with flat floors
Out of 10 matches today I have had two hackers. That is 2 out of 10. It is about as bad as Tarkov. Just gonna add that cross play would be the death of Hunt bc of the unchecked cheating on PC. I enjoy Hunt on Console and never have these incidents, maybe it is time to go Full time on PS5.. Wonder if I can use KB & Mouse
I only play on PC have ran into maybe 3 hunters total cheating that was obvious like know exactly where I was at in the boss room and shooting me in the head through walls and one where they got point blank shot in the face by me and did not die
This community is very odd, regardless of the evidence..."oh no cheaters" its like they want to protect cheating...I dont get it
no one is saying there are no cheaters. But the existence of videos of cheaters don't say anything about how common they are.
Last cheater I saw was around 2 month ago. It's weird that some people claim they see cheaters in every 2nd game but when I play myself or watch streams, all these super common cheaters go into hiding...
What rima said. Cheaters are very uncommon. Saying you see cheaters every match typically means someone is just bad at the game and has an ego problem and can't admit they just got outplayed. I've personally seen two confirmed cheaters in 2k hours. Very few I suspected but nothing solid.
Yep, no one said "oh no cheaters"....
I would say look at cheater forums unique visitors and the demand for said cheats
@queen jungle (Remove +2 Upgrade Points)
Speak for yourself but it's one of my favorite rewards.
Not every match, but today I had 2/10 blatant incidents. One of them I got away from but still ]
Bingo. Huge demand recently
There's no protection for people against cheaters. It's not like there's a replay of how you died or anything. It's kind of just a "I'm assuming they cheated" kind of thing. And then you bring it up in the community and everyone jumps at you telling you they've only ever seen 1 cheater in the entire time they've played, as if you claiming to have witnessed one is a false claim.
someone headshots with a nagant silenced from 800m away? they just have a better gaming chair
I know right? I know there's some crack shots. But when you look at what poor excuse of a kill cam we do have and it's like through 8 trees, a building, 4 acres of land and a caravan before headshotting you, it's a bit sus.
If that's the kind of evidence provided it's all good. But there is usually zero evidence or evidence that proves the cheater claim is false.
one of my favorite hackusations:
"That guy headshotted me through a solid brick wall! You can't pen that!"
Meanwhile you can see the guy that killed that person standing in the open. The deathscreen shows no wallbang.
There is a reason most cheater claims aren't taken seriously unless evidence is provided...
That's perfectly fine. And the word "cheater" or "hacker" is overused in gaming in general. Usually its a skill issue. But a lot of the community have become very naive to the point that anyone that tries to talk about it gets told its very uncommon etc. Most people who encounter cheaters don't have the ability to record their screen or get evidence I can only assume.
These days it's very easy to record for everyone thanks to shadowplay and the amd version of it. Something weird happened? Press record and the last 20 minutes get recorded. It can't be much easier than that. If one can't record, that's one them these days.
and to be honest, if some people claim there are cheaters in their games 50% of the time or if the same people estimate the cheater population is around 40% (actual numbers I've heard) and that is completely in contrast to what I, my friends, other persons or streamers experience... yea, I can't take those "cheater infestation" claims seriously.
I mean my last blatant cheater encounter was 2 months ago. The one before I think around christmas?
So yea, I don't believe people that say they encounter blatant cheaters daily.
nobody said that though. every time you ask for proof of cheaters nobody has it. even a simple screenshot of getting nagant'd like 600m away would be pretty obvious. and if someone is "constantly" dying to cheats, you'd think that they'd start recording or something...
exactly
I mean it's super ez to screenshot something as obvious as that tho
Problem is, a good cheater won't make it obvious they're cheating. Sometimes it's not as clear as shooting someone 600m away. It's more about knowing pin point where someone is when they've not moved the entire time.
non-cheaters can figure out where you are if you aren't moving either. especially if they checked other spots already and they heard you turning around or breathing from ADSing. it's nearly impossible to be 100% silent in this game so you can almost always be heard or seen in some way
Yeah, that's fair. I'm not great at this game by any stretch of the imagination. Those must be some wild headphones.
I mean I will say it would be hard to prove someone is cheating definitely in this game unless you weren't the last group they killed and you can spectate. other than that, there's no kill cams and no way to 100% know. I give people benefit of the doubt though because most people that kill me don't have ridiculous kds or whatnot and getting lucky is always a possibility
if someone like me can get more than a few hackusations... its hard to take hackusations seriously without something solid
There is pretty insane stuff you can do with mapknowledge and sound alone. If I've been on the receiving end of some shots I've hit... yea, I would have reported 100%.
Funnily enough I've never been called out because of some of those really insane shots, only due to very common stuff.
Yeah I've been accused of hacking on PS4 before by just headshotting a dude as he ran out of a bush in a straight line towards me with a bomblance
@keen mortar I wouldn't use that hammer ngl
Once I've been hackused by some guy that was standing in a doorway. I hit him with fanning, he runs left, I keep fanning and kill him though the wall.
Like what, That is complete normal situation and this is what makes some people press report?
ye, some people should stop coping and learn to take the L
I would report a triple headshot all within 4 seconds tho
But if I got killed by Fanning it's totally normal
@amber stirrup You can report players with evidence by reaching out to #customer-support.
Thank you. I just sent them the most recent video.
yall need to get new servers
@zinc raft that restriction is there to make it harder for people to queue snipe. I understand the frustration but that's not how to solve it.
@brittle glacier There's Sunset and Night versions of all three maps.
Night just has low chances of occurring since many players are afraid of hunting in the dark
think they'd suffer disadvantages from playing in the dark
Hahah alright thats my bad. Then maybe a revamp to the sunset version would be a good idea then? To make it more... sunsetty? cuz i dont notice it much, idk tho lol. Thanks for telling me.
Here's the Wiki page with examples of each time of day
https://huntshowdown.fandom.com/wiki/Maps
god idk how ive never noticed it. looks good, thats on me. (probs my graphics settings tbh)
@long river It's hard without sound but judging by the image you didn't kill him
Also, you getting "teleported" is just you being a tad too close to the wall, your hunter get sent a few meters back when you die, always with your feet facing the killer. Since you have the wall in your back game seem to struggle a bit, and you teleporting is just the result of the collision with the wall, not a real teleport
And for the "not killing him part", here is the frame just before the muzzle flash
The hit marker is probably some pellets hitting arms, and the animation you see is probably the aimpunch
@keen mortar Cosmetics don’t make a game replayable but still a cool idea @fluid locust you don’t make noise from turning
but I killed him. it was a trade
next time I'll make a post match screenshot for those who doubt
@simple umbra, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
You should seriously optimize this game for performance. I get about 50-70fps less since one of the more recent patches. I have an 5950x, rtx 3090, 64gb ram and a beefy custom water cooling loop. And then there are fps drops on top of it! I don’t want to imagine how sluggish it has to be on average or low tier systems.```
Anyone who doesn't think reviving is too quick and easy is just abusing the current meta. Long range kills are a waste of time because the person can be up and back in the fight before you can sprint 10m. If you want the game to forever be sitting around corners with shotguns then yeah, don't change the revive mechanic, but if you're like me and sick of getting well earned kills count for nothing when pushing into a building, then we NEED to see some reform to reviving. And no. Grenades do not remedy this problem 1 bit. If you like the revive as is, it probably means you're getting revived a lot.
long ammo is already way too strong lol
hahaha we KNEW someone would try this argument. No. It's not. It's balanced correctly because it's LONG AMMO. It's meant to shoot and kill you from... you guessed it... A LONG RANGE.
Long ammo has been meta since the game came out. Long ammo is good at all ranges. A shotgun cannot challenge a rifle at 150m but you can quickscope at 10m with a sniper or even get a hipfire kill. Hit someone with long ammo and quickswap sneeze on someone to finish them. Long ammo always has the option to choose when to engage or disengage. Spitzer makes mosin and lebel ez mode headshot machine. The game has a huge problem with both shotguns and long ammo. They dominate their intended ranges so well that everything else is not worth using. Shotguns won't challenge long ammo outside the compound usually and long ammo won't go into the compound usually. It makes for some boring gameplay. There needs to be other balancing factors for these weapons than just dmg falloff.
If long ammo aren't going in because of shotguns, how does the revive time affect them? It affects anyone trying to be aggressive.
because it's already almost impossible to revive a team mate when long ammo is camping the corpse...making it longer isn't going to make them push. It's just going to make you leave your team mate because you can't rez. You already need to throw chokes, dynamite or fire and try and body block the rez.
if the sniper is good that is
the get up animation is so slow after rez
Well they're right tho - long ammo is the best answer to revives, because you get to just bodytap them after the first down...
So no long range kills are not a waste of time. You just don't think the downside is enough.
I know right it already sucks that after being downed you pretty much get 1 tapped to chest by any long ammo rifle after
I think that would be fine - if you could make an effort to gain the HP back
but thing is there's way to few mechanics to do that - and the boss being the main objective, usually is either half the map away or a banish impossible because it's already banished for example
I think it sucks that the only way is through bounty. It basically means if you get downed from long ammo you need to just stay in the building or try and run to extract because it's so easy to hit the chest with long ammo if they even rotate to medium range. The fact that you can't regain bars any other way discourages fights
Long Ammo should be meta. It's expensive, it's harder to use, it's about skillful aim and not spam firing. It's meta because it's supposed to be. If you don't understand that, then you don't understand the game. A shotgun might not be able to challenge a 150m range, but I'll tell you what can, the players ability to land a headshot from a 150m range, as opposed to hip firing someone with a wide spreading shotgun from 2m away. Hipfire kills are 90% luck and 10% skill with a sniper. How damn often have you been killed by a quickscoping sniper? With over 300 hours, at MMR 5, and a 1.5K/D I can safely say I've never had that happen once, so unless you're playing at some cracked MMR I've never heard of, this isn't happening very often. As I said, the question with long ammo is the skill gap, shotguns dont require skill or good aim, it's all about popping off as fast a shot as you can. Like you said, shotguns won't come out of the compound, but if you manage to kill someone inside the compound and then push with your advantage, but that person you killed is up and ready to fight before you can get there, then reviving IS a problem. That kill meant nothing and you're promoting your boring gameplay. Fact of the matter is, if your teammate died to long ammo inside a compound, it's on them, they deserve to be camped, but look what that does, it just puts your teammate AND whoever is watching them out of the game, so the kill was worthless anyway.
1 at a time
so I can tell you how you're wrong
It's expensive, but it's very easy to use
Yeah IF you have an angle. But for all context, I use a deadeye Nagant and get long ass kills with it, but sometimes that person will be behind cover, when I then rush in, they'll be up before I can get there.
Are you joking?!
if long ammo is easy to uise
then what's hard to use?
the fucking axe?
come off it lad
that's because especially the bolt actions have a decent Rof, the fastest base velocity to hit moving targets, and so much overkill dmg, limbshots areN't nearly as punishing as on other rifles
long ammo is easier to aim with at all ranges lol. It has all the options in the game because players MUST go outside to an open area to extract. It's kinda shitty that the meta way to play the game is to not actually get the bounty yourself but to make sure they can't extract. It is a low risk high reward playstyle. Only long ammo can beat long ammo if they play right because of dmg falloff. Also the game has very bad textures, foilage and edges. It's very hard to actually see a long ammo bush camper or team rotating around the compound.
you down someone IN a compound with long ammo
what do you do then?
if you need to watch the body?
you're out of the fight too.
making the kill moot
you don't need to watch the body
Easier to aim with than a shotgun? mmmkay.
I mean it wouldn't be meta if there were easier and effective guns. At medium range it's still better than all compacts or medium ammo.
shotgun is easiest in game at it's range
If you killed them - they lost min.35 hp for good and 50-75 hp worth of meds to boot
oh so you just let them revive their third with an extra shotgun so when you push they're back up anyway... making the kill MOOT AGAIN.
BRUH
you just need to hit the body the next time you see them because of the lost HP
at that point long ammo is literally a nitro on roids against them
Why do you think long ammo should be able to secure kills from long range while being powerful at close range too? Let's have slugs have 200m range ???
yeah good luck when you rush in and they're sat in a corner with a shotgun
I can be on 1hp and win a fight with a shotgun
it doesn't matter.
You can be 1hp in a bush and wipe a team...
I can maneuver in a way that lets a 150hp shotgunner never get near me
because ANY long range weapon at close range will lose to a shotgun and take more skill to use than a shotgun
No it won't lol you can literally CoD quickscope in this game I do it all the time.
all this says to me is that you're both bad at the game
depends on what you call "close range" and on the circumstances
HOW OFTEN DOES THIS HAPPEN?!
I hover 5-6 star with 2k/d
if they lost 25 hp then no
then long ammo literally performs like slugs on roids - killing with a bodyshot at up to 45m
literally means fuck all. You could literally sit in the corner with your shotgun and get 3 kills a game.
yeah IF you shoot them
what if you don't get the chance because you pushed the building and took a romero to the throat?
I mean most the K/D farmers run long ammo.....with a shotgun even as strong as it is in close range people still wallbang, grenade you, flash you.... bait you....or left peek for headshot
health mitigation means fuck all at close range
your fault
Long ammo is pretty much the best choice yeah, I don't think it's too strong though and I'd rather see other ammo types buffed a bit in some areas than long ammo nerfed as the only reason I prefer it atm is the consistency of it, and I do not want to see that consistency taken away when the other ammo types already feel inconsistent
don't push a building vs a guy that has a romero with a sniper
Revive time also feels good enough imo already
one would think that's common sense
also you can always wiggle peek or jump peek so shotgun doesn't secure kill. \
the only shotgun I think is broken is levering bullshit shotgun
We've gone off topic a shit ton. 2 people moaning about the strength of long ammo does not mean I'm wrong about reviving
you can also pen half the buildings with long ammo to kill them again
people are just screaming into the void now.
Any gun can corpse camp... Especially in open ground. But also with FMJ. If your tactic for reviving a friend whilst being camped is throwing down a choke and hoping they whiff, that's a pretty bad tactic. Deal with the threat first. Outflank them, sneak up on them, take them out. THEN get your friend up safely. OR risk it, but the risk should come at a cost of longer res times.
Touching someone to get them up is just silly when it takes so much longer just to bandage.
you need to stagger your responses otherwise you're arguing with a message from 3 messages ago
I think you're lost man. Most of my matches are long ammo players that don't even do shit until they can guarantee a kill. TBH long ammo is too strong and makes the game a chore vs good teams.
So you are saying you're bad because you can't beat the "good teams"
Well then lets adress it again.
You said dying means nothing because you can revive pretty fast.
You're wrong, because upon death one looses 25 hp, which is a severe downside in fights to come. And you're down a lot of meds to boot
The only times I've gotten disorientated with revives is people using necro, and after that I know to look out for it
you need the revive time low so your teammates can get you up right?
it's not about disorientation, it's about speed, it's too quick and quiet.
I mean I win quite a bit of my matches it's just that vs long ammo you are playing on their move if you don't have long ammo also. This means you need to run a lot as it's pointless to try and push long ammo outside especially if they run stam shot/greyhound.
if that affects you then you're playing in pisslo
Only if you are like 100m away, at which point they should have the advantage usually when it comes to revives unless they died in the open
in my games it's a 1-shot 99% of the time, or no shot at all.
Bruh keep a bit of respect - i'm not insulting you, so i expect the same of you
Not realizing someone is going for a res any closer than that is kinda on your own game sens than the revive speed or sound
I'll give you a scenario. I used a Nagant Deadeye to shoot someone on Pearl Plantation upper balcony at 50-60m. We then rushed in, but the person was back up on full HP and in the fight before we even got there.
did they nerf the sound though? I can't hear a revive at all anymore, I thought you could hear it before
I can hear them just fine still
It's frustrating trying to talk to 17 people at once.
Some people mentioned issues with muffled sound tho, might be that issue
I can hear when they get up but not when the other player is actually rezzing them. I thought I remembered it sounding like bandaging
reviving makes no noise... what?
Yes it does
I guess someone should have secured the dead body from the distance while two of you push the building.
you can't it makes no noise.
You can hear bandaging noises
we couldn't do it fast enough, they were revived before we could even scale the outside ladder
Last patch mess up my sound bad but I haven't been able to hear rezzing for a while now
It's how I tell someone's reviving when holding a body on the other side of a wall
when bandaging, not when reiving
Yes you can
I have a video if you want? Someone reived right next to my head, I didn't know they were up until the dead guy sighed.
man go for the wall bang...you literally know where the guy died lol
If it didn't make noise then it was bugged
I don't see the issue. Someone (maybe you because you killed him) should have aimed for the dead body while your mates push. It isn't that hard to secure a body without direct cover.
brick walls in Pearl my guy
it's because sound has been bad for a few months now at least for some people. I can't hear shit anymore in general. Audio is very muffled.
it never makes noise
I don't like to use this as a reinforcement to my arguments as it shouldn't be necessary in any convo, but it's safe to assume I know enough about the game to be able to tell what makes noise and what doesn't
It does make noise
everything other than opening the map makes noise afaik
It took patience to land the first hit
Okay if you downed him with long ammo he literally is a 1 tap to chest now... Why do you think you can have ez mode range and push ability? Also Nagant deady eye isn't long ammo.
Nagant deadeye is compact
So why are you using it like long ammo????
You can literally hear the bandaging when you revive your own teammates as well
And it's audible to enemies around you
what? 🥲 If I land a headshot on someone at 50-60m it doesn't matter what ammo, they're dead and I get the advantage, I use it because it's good
I think they need to look at fixing audio because for a lot of people it's busted. Positional audio was way better for me like a year ago, now I feel like I'm deaf when I play lol
Then you should use that advantage instead of giving up the dead body.
You still have the advantage as they lose a health chunk......
If he dies behind cover it's another story but even a 8 second rezz wouldn't change the game at this point.
so then there needs to be someone watching the corpse from range... meaning that the numbers advantage is still gone because it's 1 person on each team out of the fight?
It would because 8 seconds wouldn't have given them enough time to fully heal
you don't feel it
For a moment because after your two guys pushed and are in position you could follow them.
That's a normal way to engage a dead player.
yes with compact ammo pistols you don#t feel that
can someone find a clip of this elusive revive time, I have one of it not happening
hence why long ammo is the Meta
burn the body,,,,throw frag at rez.....get another knock and now their team mate is really down on his luck. You can easily control the situation after a knock.
what are you even talking about? I headshot him, he was dead, long ammo wouldnt have made a difference....
too far
on the redown it would
nades didn't reach
long ammo makes a difference because any other shot will 1 hit him after he gets up.... if you knock him in front of a window...when he gets rezzed he stands up where you knocked him...
So AGAIN I have to sit out of the push to watch the corpse
It's a 125 HP Hunter. Compact ammo is your choice and long ammo - sorry to say that but I can't accept the opposite - is not that hard to play.
because with long you'd just need to nail him in the body - with compact TTK doesn't change much you still need two bodyshots for a redown
Have you tried Warzone?
if you down someone and make it a 3v2, then you should have an advantage, what you keep suggesting it that one person watches the body which would make it a 2v2 meaning the advantage is moot.
bruh get 1 guy to watch for the rez...the other 2 can then easily burn the body and force a rez or gain information when you know 2 players are clustered..
Nope. Two push. They can secure the body at this point. You close the distance and now it's a 3 vs 2
It's not. you still have one on overwatch that can intervene
my secondary is either romero handcannon or dual caldwells... so they'd still die to my secondary anyway when I push.
also you can make it a 3v2
unless their team is over the body and shooting your teammates....
2 push one watches - the pushing ones watch until the last one catches up with em
wait, are you really thinking that revive are too fast in trio ?
then shoot them...
what if they secure the body first?!
now you're 3 peeps vs 2 while stopping the rez
then you failed at the 3v2
of course! they won't be shooting back will they?
If you were playing solo against trio i could have understood but... you are three people to watch a body
no... because it never was a 3v2
it was a 2v2,
I guess you don't understand the situation. Let me try it one more time.
as long as the guy can aim and shoot in their direction it's a 3v2
even if the guy doesn't push, he still can act as area denial
At you watching from distance or your two team mates pushing toward the downed player? I think you expect way too much reward for an easy kill at range when the other team probably didn't even see you. A downed player already has a huge disadvantage for the rest of the game.
bro honestly, theres 237 people talking it's hard to single you out
that's the thing, it was pearl balcony.
And if we don#t count a guy on overwatch we shouldn't count the guy ressing either
there is no sight line
so you lost a 2v1
...
because one of the 2 left was reviving
- You down one. He's visible for you.
- Your two mates push.
2.1 The enemy can't rezz because of you. They can just take a good position against your two mates.
3 After your team is close enough to secure the body you can follow up. - It's a 3 vs 2
And it's important to understand: Your 3 vs 2 advantage still works at point 2. and 2.1
Because you can hold the windows and the enemy can't just peak without a possible punishment.
Sorry for my bad english but I hope thats understandable.
In that 2D illustration, you clearly see that the stickman on the left has a LoS on that Skull, wich i assume is a downed player
man your team mates can literally force a rez or gain info by moving up and throwing a lantern...nade etc near the body while you watch the rez....once they are close enough to hear if someone is going for a rez you can move up....
it's not bad English FYI, I get what you're trying to say, but this is a perfect scenario in a vaccum
The point is:
At that point (let's say in my story it's point 2.) your team has still the advantage. If player 2 decides to rezz the downed one your two guys can push player 3 in a 2 vs 1
so the left stickman and the skull are not involved in the fight
So what was the third guy doing?
watching the dead guy
Then the left stickman is just wanking somewhere ?
but the enemy team doesn't know where the third player is
EXACTLY.
big loud gun gave it away
Oh bodycamping then
barely but yeah
So the issue seems to be your team mate doing nothing, not the revive
no because....as you team moves up you can also move they won't know lmao
Why bodycamp when you can push and make pressure anyway?
That's how we play most of the time and it works fine. Normaly we lose 1 or 2 matches out of 10. Not just because of that but it helps us a lot.
I mean, there is no need to bodycamp most of the times if you already have an advantage and put pressure
because he's mad that if he downs someone they can get rezzed too fast
in trio, bodycamping is a good strategy when your two mates can do something
so we got one guy watching the dead guy - who can also provide supressive fire if needed, shoud shit hit the fan for the others pushing 2v2
then you have 2 people pushing that can retreat to an area the third guy can overlook.
vs 2 guys with a dead mate nearby that they may try to get up
and if they just watch their teammate and one of my teammates tries to secure the body, then what?
then they can't rez because the body should be secured
no, no suppressive fire, there was no angle to join in
in the scenario, the 3rd player cannot help in the gunfight if they're corpse watching
that's on your team for not baiting or fighting on the side you can see
Sry but to me that sounds like you 3 thought you can just bumrush uncoordinated and be good because 3v2 - but they caugt you guys out in the open because of a sneaky combat res
he 100% wants a bigger advantage than he already has for securing a down
In all fairness... that is exactly what should be able to happen. Someone missplayed and they weren't punished for it
ENTIRELY
okay but how can they not provide supressive fire while watching the body
you don't need to stare the body down in ADS full time
look having revive is already a luxury, it's not like Tarkov where a death is a death, but the revive is too strong.
Sounds like you weren't able to put pressure
they are punished by losing a health chunk for the entire game.....and because the enemy team now has to find a way to rez their team mate without getting him burned or insta downed again while two other players with grenades,flashes etc rush them.
Let them watch their teammate. It's fine. There is always a way to close the distance in a more or less safe way.
And thats because of you! You can not just secure a body. You can look at the close windows/openings.
Never had problems with the revive speed that hunt have
the situation didn't allow for it
all you need is to see an aproaching teammate attampting a revive, or the revive animation take place
no BR has a revive like Hunt's, it's the most generous
if there was no revive no one would play random and the game would not have the playerbase it has . Might as well just make it a solo game at that point.
tbh - big disagree. if you're good you should be able to clutch
behind a wall that is higher up?
Yeaj, like you said, revive is a luxury, because your opponents should be able to prevent them. It's hard to get, the problem is not the revive, it's people thinking that 3v2 is an instant win so they bumrush without connecting their braincells
Wazone? Apex? lmao
if you're good you shouldn't have died.
they were disadvantaged - your team just failed to capitalize on the disadvantage they had
^
well then goes for all 3 of you too
tha'ts just stupid in a game where you can be shot from 1000 different bushes. Some of us get tired of wiggling our mouse and jumping every 0.5seconds
Apex?! You have to collect a token, run to a revive point then play out a long loud animation and you come back with no gear...
I never said we lost the fight, just the advantage
In apex there's gear lying around, you can move and shield when downed, etc
in Hunt you literally lose a health chunk for the entire game....idk how you can't wrap your head around what a huge disadvantage this is.
you didn't loose the advantage - you just want a bigger one
but that only happens when you make too much noise and play like an idiot
You literally lose an health chunk and 90% of players are running long ammo*
becaus you failed to capitalize on the advantage of them being down HP and meds
yeah exactly, so they were at a disadventage, and they were not good enough to not die. But you were worse for dying in a 3v2
But it's not punishing enough.
it is you're just not good enough to actually make use of it yet
When you die it should be a MASSIVE blow to the team for your fuck up
not something where someone can go "oh yeah no worries, I'll get you up in 4 seconds"
Well that's very subjective - id'd say it is
IT IS
skill issue
even too much for my taste
no it's not. If you think so then you're being revived too much
Your are down one mate, and if you revive him, he is one tap
How is that not a punishment
most people are 1 tap anyway
.. what
yes i am revived often - i literally run Combat axes and Bomblance in 6 star and manage to do decent
because in ANY other game (pretty much) the downed ally is down for the entire fight.
no, just against good people who can land their headshots
And why hunt should be like other games?
lmao.
What's the point of that?
I mean they are in Hunt too if you know how to do it
So cause on apex reviving is incredibly sñow why hunt should be like that?
Is not even s real battle royale
You weren't good enough to secure a revive and then you tell me that everyone is one tap because you only land headshot wtf
as you can see by the streamers of the game they don't land headshots for even 55% of their shots..
Is hunt more hardcore than Apex? then why is the reviving more arcadey?
It's fair to want more punishing deaths - it's an opinion
Also yeah, once someone is downed, landing a headshot is suboptimal
Go play Tarkov m8
but it's equally fair to not want that
what is “hardcore”
Yeah, Hunt is definitely more hardcore than Apex lol
fuck that haha
depends what you mean by hardcore
a game with this low a TTK and insanely accurate sound mechanics
ok but that has nothing to do with reviving
Hunt is a punishing game, can we all agree? Then why do deaths not feel that punishing? When I die and am revived, I don't feel like it took too much of a toll and when my teammate dies and I need to revive, I don't feel like it was a chore to do.
that’s your opinion.
Dying in two bullets, seeing shit nothing when people shoot at you, not having auto weapons, and the fact that death is a real punishment because you loose stuff, what you don't in a BR game
DUH.
this entire thing is opinion based...
do you think your opinion is a fact?
do you think yours is? cuz ur arguing like it is.
Well and you get a lot of people saying they don't agree with your opinion
are you in a low mmr? because even at 5mmr with coordinate teams if you team mate is downed by a window or in the open...good luck getting him up if you can't wipe the team.
you lose a health chunk, in a game where 9/10 times you die in 1 bullet anyway
yeah thats just not true.
hello im new, what weapons are good
It's okay to think it's not punishing enough - it'S okay to think it is too punishing
That's blatantly false lol
no. my point is that low MMR players like the fast revive because they need to be revived a lot.
just use a vetterli and a scottfield spitfire you’ll do fine
WHAT?! ARE YOU JOKING?!
In the beginning i'd start with the Winfield weapon family and then see what you like the feel of
thank u bro
i main springfield is bad?
I swear if you guys aren't one shotting and being one shot most of the time, you're playing a different game.
sorry dude if you’re getting headshot that often maybe you ought to move more.
I mean revives are harder to pull off in high mmr and would be impossible if they were any slower. High mmr = more players land their shots , are coordinated and know how to push and rotate
Meta at the top is Long ammo - So sparks, Mosin, Berthier, etc
sounds like you don't know how to move lol
and if my enemies are too? should they move more?
Winfield is the best weapon to learn the game but lack power at ranges. Learn the game with it and go around trying things after ;)
Like i said, it's on both ends.
its ok. effective for the cost.
okkk ty to all
to be fair i get away with very ballsy revives - some may even say stoopid revives in high ELO
I find it was shit my entire climb, no matter the MMR
sounds like you need to rely on being revived a lot HAR HAR
I see people trying the get revive in the middle of a road in 6*. There's dumb shit in every Elo lol
This shouldn't be a thing
yeah but I think that's mostly because revives are silent for a lot of players right now. Sometimes the yolo play is unexpected too and works out
honestly if you like the revive mechanic as is, you just like being babysat
more like I revive my friends a lot and we wouldn't play the game if they got perma killed..
It's a thing only because people like you can't secure a revive
if they had a combat axe that might have been me
apparently we’re playing different games because this 9/10 headshots thing doesn’t happen to me. You’re stating these things like facts but they dont match my experience.
I take notes
If they fail to make sure i don't - yes it should
I never said perma killed, just make it longer and louder. Easy.
can't secure a revive? you've come into this late...
Why? It's already easy to shoot in this game let's not reward campers waiting to click a head even more than they already are.
so are you not 1 shotting people 9/10 times?
cause you should be,.
My aim is just meh at best - so i learned to win through support and positioning in high ELO
You are complaining that revive are too fast, because it look like you got killed by a team that revived his mate. It sounds like you couldn't secure that revive 
you're right, lets reward campers sitting in corners that don't even need to click your head.
the conveniently placed traps, and concertinas, the cheeky revives and when they're cornered bumrushing with an axe is what i perfected
right. everyone should just click heads, its that easy.
no. I'm complaining that revives are too fast because when I kill someone it shouldn't be easy to get them back up.
nono he’s playing in 7*
Making revives slower increases way more camping
most people do.
Everybody camping cause they can't revive
I mean I would prefer to die by shotgun camper than long ammo camper because you can predict the shotgun camper...as well as red clue mechanic etc. Long ammo is a problem because if they player properly...only long ammo beats long ammo. The shotgun camper takes risk...the bush wookie with marksman scope doesn't.
no they dont.
Nah most people don't actually
I disagree, I feel like people have to camp bodies now because revives are so fast. so they do.
most dedicated headclicking guns turned out pretty damn weak - while all the ones with very high bodyshot dmg are meta since ~3 years
then. you're. playing. against. bad. people.
Bruh - i'm playing 6 stars in EU
Nah I think you just crouch walk and wide swing too much.
It's not easy if you secure properly the body
wtf
if you can just click heads, the bornheim is the strongest gun in the game from straight firerate dude.
200 kills per minute
sorry, 180 kills per minute
the more you talk the less I believe you, I'm giving you the benefit of the doubt, but you say you run stupid weapons and no one ever get's 1 shot
9/10 remember
I think you and the people you're playing against are shit at landing shots
dis guy doe
am I wrong?
Doesn't 1-shot to the head.
No judging here, but can you tell us how many hours you have and what's your average elo?
where the bornheim DOESNT 1 shot to the fucking head.
how fucking old is that spreadsheet
nah you're just bad at movement. Players that move properly ( wiggle peek, jump peek, use cracks and windows, don't keep peeking same spot, ADADA strafe are hard to headshot. People that crouch around, wide peek and don't strafe are ez.
the bornheim one shots to head up to 60m
The bornheim deals 74 dmg
what game are you playing
fair enough, granted I don't use the bornheim and I don't see it much
so why dont people use the bornheim if you can just click heads?
So, you agree that you don't know the game you are talking about ? lol
If there's no judging, why is that information even relevant? Surely the reason you want it is so you can judge if he's played long enough in a high enough ELO to earn your respect? 😂😂
So (74/1.3) * 6 = 341,53 -> 342 dmg to head point blank
ease of use? versatility?
if everyone is just clicking heads you would see it more....because it has high RoF..
300+ MMR 5, ~1.5 K/D
where do these opinions of yours come from? because they arent rooted in the game apparently
I'll tell you what I do see a lot, caldwell, uppercut and normal, and it's VERY often 1-shotting from stupid ranges
versatility how? it one shots to the head thats all you need
if you're regularly getting 1 shot by them at range you move very poorly because they have low velocity lol
because handling is a thing
It's not about judging is about knowing how much he played and how much he knows about the game.
sway is normalized and there are only a few levels of sway. A conversion has as much as a bornheim.
you keep trying to strawman me and ignore the part where I'm saying that I 1-shot just as much as I get 1-shot, so whats your problem
i'm pretty sure you are using strawman wrong
in fact... I'll use your own argument against you. if people are getting multiple shots, why aren't there more bornheims? it has such a high rate of fire
probably
it's one of them logical fallacies
because it doesnt kill in 2 shots. a lot of the time it doesnt kill in 3.
thats a huge weakness.
but ROF BUT ROF THOUHG
BUT
ROF
see.
nonsense
start recording it instead of using anecdotal experience. I don't constantly get headshotted. I seem to go through my syringes and medkits most matches...if everyone headshot I might as well not take them!
so? if it kills in 4-5 shots but other guns kill in 2, the other guns can kill faster.
Okay gimme 1 second
plus, ammo pool.
when i get headshotted, most of the time it's a player that is able to secure a revive so my mate can't get me back on my feet, or one lucky mf with dual conversion that should go buy a lottery ticket instead of playing Hunt
4-5? It's 74 damage, that's 3 at most
arm shots, falloff at range. 74 is at 10m
EXACTLY.
you know there's dmg falloff and limb modifiers - right ?
THIS IS WHY PEOPLE DONT RUN IT IN GENERAL
I mostly get headshot when I'm not paying attention and die to some long ammo camping a bush lol
it's easier to land shots with other guns.
but it still one shots to head up to60m.
why?
running around setting off pigeons too much
Yeah, it happens too, once i got headshotted because i stopped to scratch my nose for a second :((
multiple factors, iron sight is a big one for me, I love the scottfield but hate the ironsight
Should probably use your mouse hand to do that. 😂
more like a large percentage of the player base literally just camps 100m outside of compounds with long ammo and I get bored of constantly jerking my mouse off and jump spamming
yeah, but the scratch on my nose was on the left, so i used my left hand :((
but thats personal preference. If you get used to the bornheim then it’s the strongest gun in the game, according to 9/10 headshots, right?
so why arent people using it?
Sounds like you've got a big ass nose my dude. :')
the most annoying to me is when you're fighting compound team at boss lair and 2 other teams with long ammo are trying to take you out as you attempt to breach the boss lair and clear barbwire, traps etc
I do :((
Once i knocked it on a fall while bouldering
there's still my blood on that rock now
It will be there FOREVER
because it's not as easy to use
why not? it has the same sway as any other pistol
get out of my dms and talk in public you coward
Oh I was just sending you my youtube
The argument works both ways
I'm pretty sure this can be considered as spam
why don't people use it more if it's so good?
no he just wanted to know about my games and 1 shots, so I showed him
because it's a 3 shot to the body instead of 2.. and has bad wall pen
because its not good. its only good in the theoretical situation where 9/10 shots are headshots.
bornheim body shots are shit
So in the off chance you miss your headshot, which does happn ~10% of the time 😉 you might want that better gun...
I never said 100% of the time did I
if everyone was hitting headshots body shot dmg wouldn't matter and only headshot multiplier... everyone goes for headshot but you don't always hit it...sometimes you hit upper chest... better for 2 shot kill than 3
Yeah but your youtube is biased, you only put moment worth of interest on it, and i'm pretty sure it's not most of your matches
nope, some are entire matches hahah
It's pointless to try and act like you hit 90% of your headshots, even the top streamers don't always do that. Your youtube will obviously have the best bits of your gameplay which does not give the full story of your gameplay, just like with bigger content creators
like old dolch was OP because how easy it was to spam 3 bodyshots...not go for headshots
I don’t care about your games or one shots I’m asking you objective questions about the state of the game
if it was like CS GO easy to headshot in this game too it wouldn't matter that shotguns 1 shot to body...you could just flick shot to head everytime.
I'm embellishing the 90% or whatever, but my point remains, it's more common to get killed in 1 bullet than 3. And it's more common to kill in 1 bullet than 3.
I die to 2 shots way more than 1 shot.
you just said before the shooting in this game is easy
less than 1/3 of my deaths are headshots if I had to guess
In 3k hours, i died more to two shots than to headshot too
I wish I was this lucky, but I also basically don't take a shot unless I know it's going to kill
so you’re embellishing the 90%. from what, 40?
it is easy but there is minute sway that can make you miss the head and give you a chest shot as well as bad hit reg
probably
if its so easy to headshot then why arent the headshot guns good
bruh.
seriously? 40%?
I'm taking the piss
to 90?
Why? Aim fast...move fast. Aiming slow for guaranteed shot makes you easy to shoot. Also better to take chance on fast shot to flinch other player and get easy follow up.
your jokes are as bad as your logic.
answer me. why is the bornheim still bad if its so easy to click heads
my point remains, you liabilities can prattle on about your love of the revive timer, fine. I can't really be bothered to continue trying to convince you that you clearly rely on reviving too much, that's painfully obvious to see.
your opinion is based on a fantasy
your life is.
Some people are playing chess while others ( you) are playing checkers.
when you have actual arguments you can come back.
when you're good so can you
Can you all plaese stop to insult each other all the time?
no I'm playing Hunt, don't know why you're playing chess
probably wrong discord
it is mental game more than just shooty shooty game
judging by the things you are saying, you are not playing Hunt
then I might as well go play with excel
I don't even know who you are
roblox has some cool all aim no brain games
i play them to unwind sometimes
figures
I don’t know who you are either.
I'm Yaasu, i play video game since i'm three, i have 3k hours in Hunt, i'm also a climber, i have a cat, and i'm belgian, nice to meet you
nice to meet you Yaasu, you joined the conversation later when I was already tired of it
And the reason i make so much typo is because i have fucking huge fingers
too many people talk at once
cuz you can’t give a straight answer. all you have is “look at my youtube channel, i can headshot 9/10 times and so can everyone else”
what straight answer have you given?
It's a free place, i'm allowed to join whenever i want, and i happen to notice that you don't know what you were talking about by saying "Every gun is a one tap" and "Revive are too fast because i lost a 3v2"
I didn't say those things, hence why I don't care what you have to say
that if the game was like you describe, then the bornheim would be the best gun in the game. It’s not, because people don’t just headshot.
You said that most gun are one taps and you argue for hours that you got killed after you killed someone that got revived, i mean, i'm just paraphrasing
Bruh, the game is like how I describe because I play it and it plays out like that, if it irks you so much, then that's your problem. Revives are bad and if you rely them... you're bad.
no I didn't. I said that I kill and get killed mainly in 1-shot, nothing about specific guns. I also positioned a scenario where we didn't get an advantage we deserved, truth be told I don't remember if we won or not.
then whatever game you’re playing, it doesn’t match the experiences of anyone here.
I watched like 3 of his youtube videos and the guy crouch walks around everywhere...
well that explains a lot.
You said you have 300h, i'm pretty sure Potato has 10 times that, so, with how observation and despiction works; i'm pretty sure the way he describe the game is more accurate than yours

3* moment
I actually only have 2k hours sadge
It matches the experiences of some people because I've discussed it with some other people.
Some people can learn more about a game in 30 hours than some people in 3000 hours.
it makes sense why he thinks 9/10 kills are headshots
inb4 a bad joke
Yeah but they are smart people that can secure a body
scenarios don't play out perfectly every time, sorry that in your games everything plays out exactly as you plan, you must have a very high winrate
fire. concertina. poison. watching the body. listening.
60m away, 1 floor up, couldn't hear them over the sound of ourselves sprinting in to try and secure the body
i am not surprised he didnt die
wrong channel
that isn't the shot frame though? It says he still has 2 bullets loaded
that's in Feedback
its the frame right before
there's an animation when you shoot
hold the window you shot them from. Or accept that you got at least a 25 bar and also know exactly where they are for the next 8-10 seconds.
it was a balcony, I was pretty lucky to land the first shot, all I could see was the head
the immediate next frame is this so like
did he not shoot here or maybe there is just an animation on the bullet counter 
yeah but most people micro flick so you need to show the frame of shot not before. I do a bigflick and then micro on target. If you took image of frame before shot I wouldn't be on target
yeah but this conversation was happening in the feedback channel not the feedback discussion channel
joe
he died. can you read? this was a trade
you arent allowed to discuss in the feedback channel
ahh fair
bang it. or sometimes bodies arent securable. You depleted healing and got some max life off. You said you were lucky to land the shot? then you’d be lucky to be able to secure it.
he didnt die on your screen at all
on mu screen he did not die. but we traded
btw the way your body fell is just because there was a diagonal wall behind you and it likes to give your body space to exist and not clip
he had 10 hp
if I say he died - he died
stop making useless arguments
I would not lie about that
i am not saying that he didnt die i am saying he didnt die on your view
calm the fuck down
yeah, scenarion don't play out perfectly because YOU made a mistake, not because revive was too fast
well I'd have preferred the player not be up on (partially) full health with a shotgun
disagree.
there are more moving parts, game isn't in-fucking-fallible
game has flaws, I'm pointing out a big one, get over it.
so why do you “deserve” the advantage?
you couldn’t secure it
so you lost some of it
I know you have 10,000,000 hours in it, so you clearly eat, sleep, breath, pay, love Hunt, but it's not perfect and when people come to die on the sword for it, you make the game worse as a whole. it can be improved.
All subjective. I think the game has a ton of flaws too but the revive time is not one of them lol..
its not perfect but your arguments for why it’s imperfect and where are flawed.
you literally just said my opinion is subjective then gave an opinion as though it was objective...
fucking hypocrite
no it was my subjective opinion
I can only make them based on MY experience, get over yourself.
then don't try and act like it's not.
just watched your clip btw joe, that uh - definitely should not have been a death
your experience isn’t even consistent. I asked you about the bornheim and you still havent given me an actual answer.
bruh I never acted as an authority on the game but as you can see your opinion is in the minority here
There are flaws in the game, my issues with it aren't the same as your's but they're just as valid.
I have no words for it
Because I don't have an answer for you... Or at least one you liked
so the minority doesn't deserve an opinion? okay
top effort troll
its not a matter of an answer I like, it’s a matter of an answer that I haven’t sufficiently rebutted with logic.
you said it
your "rebuttle" is Reddit-level
or discord mod level
rebuttal*
that
correcting grammar because youre losing the argument
cmon dude that's weak shit
not everyone speaks english as a first language
He is not losing the argument
if you want you can restate your argument for why the bornheim isn’t used despite being a 180 kills per minute headshot machine (since you say people one shot headshot 9/10 times)
Joe is still making non sense
and I’ll refute each and every one.
joe is trying to talk to 17 people at once and can't coherently respond so it's hard
gimme 1 second potato, chat has calmed so I can give you my full answer
if potato felt at all they were winning this they wouldnt be so petty as to correct grammar
thats pure assumption lol
oh yes im sure you just did it to teach them the correct spelling out of the pure kindness of your heart
that correcting grammar in an argument is just a shit thing to do that makes your position look weak
What is going on here?
ok then I won’t.
moving on then?
idk i corrected joe’s spelling and ashley is on my ass
Let's just move back to being civil, correcting grammar especially in a heated argument can come off rude, but no need to comment on that over and over
lets get back to actually talking about feedback/ suggestions
in a friendly manner preferably
While I find that most of my deaths and most of my kills have been in 1-shot, maybe I'm exaggerating because you feel them way more, but that's how I recount this game. I don't think the Bornheim is taken very often because of a number of reasons:
- It IS a pistol so it has all the draw backs of most pistols (not counting Uppercut and Sparks cause they're stronger)
- Pistols are normally fall back weapons, you don't use them as your primary means of landing that one shot (for the most part, there are some exceptions)
- Bornheim isn't a strong pistol to fall back on because anything outside of the headshot isn't worth the damage.
- You want consistencies as well as 1-shot-ability, so in the cases where you miss than one shot, you want to be able to follow it up with good damage.
- The Sparks LLR (was and still kind of is) is meta, it does a ton of damage, so you'd think the bornheim would be a great fall back to that, but it's not, because if you miss that sparks shot you want something strong to fall back on.
- Other pistols are easier to track in clutch situations where you need that headshot for those 1 in a million "pistol beat shotgun" scenarios.
- Just because something sounds good on paper doesn't always translate as well in practice.
- You said it yourself, it's got 1-shot headshot capabilities, and with a 200+ RPM it can get off 4 shots faster than some pistols can get off 2, not to mention the Sparks pistol only has 1 shot and the Uppercut has crazy recoil so in close range it should win, why isn't it taken? Because it's unreliable, it's got other factors going for it besides it's damage that need consideration.
Can we perhaps instead of yelling, give constructive feedback on how to improve, both individually and as a team? And saying "get good" is just useless.
For example, where all this started from was res times. If you're attacking as a team, what is the best strategy for seiging? Running into a building blind, with your trousers down will only get you shot. And if you pop a peaker, they'll just get revived over and over. And wait too long, you'll get third partied.
The general consensus has been, the one doing the popping should refrain from sieging and body camp until the sieging teammates can secure the body, but I've found that it doesn't play out like that, the dead body still has teammates and if your teammates spend too long trying to secure someone whose dead, they're just as likely to end up dead themselves.
There is also some weird posturing going on where some people's experience doesn't reflect others, but I don't know if that comes from a sense of defending a game they like and are scared it's being attacked or just a general sense of challenging a mechanic they otherwise like/rely on, I don't really get what the big deal is personally, supposedly reviving is super hard to do anyway, so I don't know why making it longer and louder would really effect that
y no frien