#feedback-discussion
1 messages · Page 7 of 1
keep your opinion to yourself. i dint ask for a justification. and dont mention me. ty
Well, the bug channel is to report bugs, not arm shots.
But I'll adhere to your request of not mentioning you.
I mean if you supposedly report a bug & it's not a bug, then expect ppl to question it & prove you wrong lol.
So what you are saying is, all of the pellets of the buckshot hit his arm?
The man just complain of his bad aim and get agressive when you mention him with proof.
So we should all let @hexed mirage think it's a bug and keep coping
yes
Maybe some got loose over the right too, but most of them hit the arm
You are on a public chat, there's no point coming in my DM to cry @hexed mirage
I said stop mentioning me multiple times. And I respectfully sent a dm to stop doing it as well. If you got a problem with me take it up to the mods.
I have no problem with you, you are just telling there is a bug, and i'm telling you there is none, you just missed and then shot the arm
and everytime someone tell you you missed, you just go "reee, i didn't, you bad"
Ye everyone has opinions. And your is one of them that I don't care at all about. I m not taking opinions from some random wannabe
It's not an opinion that you missed, it's a fact
It's fact to you. But to me your opinion is a joke.
It's also fact to other people there, so, i mean, if it's fact for multiple people, you are the one in the wrong. You have to humble yourself and admit that you missed, that's all
thats the thing, i dont have to humble myself before jokers. thanks.
It's also a fact to the game.
But there's no need to be a nuisance when they respectfully asked to not get pinged.
If you want your opinion respected, Yaasu, then you should've respected their request in the first place.
you can be pinged on public forum as long as they don't break the rules when speaking to you
Then you're the guy going 'boop' in people's faces, it's just rude.
He became rude instantly on General when we showed him screenshot, he didn't ask respectfully @inner loom
One's got nothing to do with the other.
I won't explain further here, though. It's the wrong chat for that.
I don't think its rude to use features of the app and to act within the rules of the server tbh
its public forum, if you don't want to see something from someone you block them
When you act like that
Of course i'm gonna poke with you
@cold tulip The bleed is there to make it different from bundle, you sacrifice raw explosive power and range for the pressure of the bleed
Just because a certain implementation has a logic behind it that doesn't make it balanced.
i mean, that implementation is there on balance purpose
Yeah, Frag are ok, if you have problem dealing with the light bleed it mean that you were in a bad spot in the first place and works has intended
Frags don't have light bleed. Frags only have heavy bleed, regardless of the damage taken.
nice
frags do have light bleed if only small part hits you. and if that's too much you can always get Bloodless
Incorrect.
Afaik frags deal intense bleed as long as they deal even just one dmg
As for if they're too strong - yes and no - depends on how you look at it
ok i could be wrong there, but still - Bloodless counters that partially at least
In a vacuum they are okay after the last few nerfs, plenty strong but okay
bloodless prevent bleeding from going higher than light
But since were not in a vacuum and we should compare em to the rest, the picture is a bit diffrent. They by far outperform all other explosives by a long shot
You know a game that heavily relies on perks to fix its balance? DBD. Not exactly a shining example of a healthy game.
Since frags are a thing, dynamites are really unpopular, at least the ELO i played in nearly everyone ran meds + the rest frags, because they're just so much more powerful than the rest of the explosives out there
Bundle/Frag are in a decent spot rn i think, in interiors Bundle is clearly better
if we just take a look at the facts, the f´rag is tied for longest throw range with the dynamite stick, but almost tied for lethal range and tied for AOE with the big bundle, meaning its tied for best in class for two of the most important stats. Add to that the heavy bleed and ignoring Bulwark, all while being one of the cheaper explosives - it's no wonder it's by far the most dominant out there
I wouldn't say the bundle is better - far less "clearly" better
That's the point I was trying to make. Cheap, (nearly) best in class for most aspects, lootable from in-game containers.
Frequency tells you something about the power of the thing. There's a reason I don't die from Martini deadeyes on the daily.
sounds good to me
the frag has higher AOE, and can be thrown further, if they fail to kill, then the target is bleeding heavily and thus open to a push (they either stop bleed which means they have no gun out, or they hold the angle but take DoT eventually killing em)
In comparison the bundle might have more wrap around dmg, altho that's hard to actually measure factually and they destroy doors.
Explosion AOE is bigger on Bundle, and carry trough walls, frag pellets don't have pen anymore, so that why it's better when thrown inside
Its not
that's straigt up false
the frag is tied for the same AOE as the big bundle
as for actual lethal AOE it's almost tied for the same as the big bundle
tested it a while back
lemme see if i can find it
didn't they lower that lethal AOE a while ago ?
Nah
or well barely
afaik it should deal less dmg at the very border - but the actual killzone barely changed if it changed at all
but i did my test after the last nerf to them
my bad then
this was without bulwark
orange, red, and dark red are dynamite stick, bundle and Big bundle respectively
green dot was my fixed position
and purple was frag
this was the outcome with bulwark
the range of the frag and big bundle essentially swapped.
without bulwark, big bundle is a few inches more, without bulwark frag is a few inches more
But just so i have said that - this was before the friendly fire removal, so the actual range in meters is wrong (it's even bigger, i tested it myself with my own explosives, so the 50% friendly fire reduction did apply) but the scale between them is still correct
So while hey - if the bundle works for you, go for it - but the actual stats do imply the frag is too strong compared to the others, or the others all too weak
the utility of blowing up a door just doesn't outweigh, the heavy bleed and reliability of ignoring bulwark for the vast majority of peeps
Also frag is lighter right?
yeah it throws further
twice the range of the big bundle, one third furter than the normal bundle and same as a stick
can someone explain to me why we wouldn't advocate for single-boss lobbies being the default unless you specifically choose double bounties? i only see double bounty lobbies as a net negative for the game and would love to hear people's opinions on this from a couple various angles...
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the PvE element of hunt is absolutely not the draw. the bosses act as a noisy diversion and attractant for the other players because getting players engaged with each other to some degree is the ultimate goal of the game. there really cant be any disagreement on this point in my opinion, i assume we're all on the same page here....
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with that in mind, in almost 100% of my games (~5-star mmr), the team to kill the first bounty will instant-run. so unless you drop everything and dash right to their banishing, you're not getting that bounty. even if you're in the middle of killing the other boss, you need to stop and leave to have a chance to stop them from just running away. leads to some horrible feeling games where both bosses die and you go to get one of the marks, the other one will 9 times out of 10 instant dip and you can only get half a lobby worth of bounties... being willing and able to fight the whole lobby of players but basically having half the map rewards just walk away because theres nothing you can do is boring imo
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in my opinion there should be a system that strips the reward for the first team that leaves with a bounty if another bounty is still present on the map. in my opinion it feels like double bounty mode exists to add more gameplay content to a single session of hunt... so i still think the goal of double bounty should be that one team walks away with both. for this reason, i think there should be a system implemented where, for instance, if you run away with the butcher bounty but the spider bounty still exists on the map either dead or alive, you do not get the payout of a bounty extraction, and that extraction payout is all stacked on the spider then.... essentially a "all or nothing" system to double bounties, to give parity to the single bounty lobbies. this encourages more player engagement while also not penalizing a whole lobby for one teams cowardice... the early extraction team can still get whatever rewards for player kills, etc... just not the bounty rewards since they chose the "cowards way out"
what are your thoughts? is this game really wanting to be a "fight a simpleton ai boss then run away, trying to never see another human player"? theres no way this game survives if so because the pve in this game is a distraction and noise maker, not an actual game
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PvE does absolutely act as a draw of the game. Not the "I beat that hard af boss"" type PvE, but the way PvE shapes how PvP in Hunt is going, including potential strategic uses of a second boss, like using it as bait for others, or to regain HP you lost in a previous fight before engaging the other bounty. The PvE aspect is a big part of setting this game apart from the other extraction looter shooters or BR's out there.
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If people tend to run with the bounty and not go for more PvP - are we really all on the same page like you say in 1? Hunt is built on an economy so they might just need the cash after a loose streak, or they might just leverage being the one with the bounty for example against a sniper that just keeps their distance. Part of earning both bounties, is having the skill to interrupt both bounties should they try to leave - you are expected to dynamically shift your priority from one bounty to the other if you wanna get both out.
If I kill the boss and I have the bounty, running away is an option as valid as any other. It's not my obligation to kill other hunters, the other hunters have the obligation to kill me. My only objective mechanics-wise is to escape with the bounty. I am allowed the option to run away with bounty and the limited information that darksight gives me, in exchange for putting a target on my forehead with bounty lightning. This doesn't change whether it's single bounty or double bounty. So yes, I can choose to fight a simpleton AI boss and run away, trying to never see another player. It's your job to catch me, if you want my bounty.
- I personally disagree, they shouldn't be stripped of rewards. If you want the ones leaving to get little rewards, then go for the biggest bounty possible on the map yourself. Two bounties add higher stakes and more strategic options. Yes you can't always get both bounties if the other players don't do the right thing for your plan to work, but that doesn't make it pointless. A second boss on the map gives you options like better predicting a teams movement that does go for double bounty, it gives you a way to gain HP back from a previous death, it allows you to create pressure on a team refusing to move
@calm fractal The killview show the position of the hunter that threw the dynamite
not the place the dynamite exploded
yes that's bad, yes i'd love to see it changed as well
maybe they shouldn't be punished, but maybe there should be more incentive to run the gauntlet, maybe a money and xp bonus for running the gauntlet or something 🤔
But what most likely happened is they threw the dynamite through the window or over the building
it was the floor below me...
i mean, there's a second bounty that gives money and xp 
I do feel like I will be in the minority (at least in terms of who is willing to engage with my post), but playing a pvp game with the goal to avoid pvp is such backwards thinking that I can’t logically understand it.
Even as @unborn smelt said, the pve elements ARE a meaningful game mechanics but only insofar as they lend themselves to the support of pvp elements…
In my opinion a game like this should be encouraging more player to player engagement. I don’t care about how players want to approach that engagement in terms of aggression/camping/whatever they want, but what I dont agree with is supporting the notion that running away and never fighting should be a valid strategy.
I’m fine with what @hazy quartz said… only issue there is it makes it even more frustrating when a bounty just cowards-way-outs and you miss the gauntlet out of your control
Lots of lobbies where both bounties are picked up opposite sides of the map around the same time and one instant runs… no chance to “chase it” then… you have to just choose
Well and that's where i think many people missunderstand hunt's intention...
Hunt keeps the option to extract early open on purpose
It's still a PvP game if I'm trying to avoid PvP. The PvP in this case is then you finding ways to force me to engage and me finding ways to avoid it.
I think the bummer is that hunt has such GOOD pvp combat and gun mechanic design that it sucks to be in lobbies of teams trying to never left click for their entire hunt careers
you are meant to be able to extract at any time, unless another player has the skill to stop you from doing so
it got me thru two walls so dont try and argue that dynamite isnt bugged/broke cause they are... SOOOOOO many players have had the same issue and point it out so many times
Not talking about those instances talking about the way games are very capable of playing out is that this isn’t possible. The split between bounties, time of death, etc
plus where do you see the window..... WHERE cause i dont see one
don't try and tell me what i can and can't argue.
Nor did i argue against that in any way. the screenshot you sent made me believe you are part of the people that don't know the way the killview works for explosives - hence me commenting on that
tbf, it's not a PVP game, it's a PVPVE
PVPVE mean that one shape the other and vice versa. Avoiding one is also a solution
But I mean… it’s not. Lol. It’s pvp with distractions. I lose that argument on semantics. But it’s not…
threw it against the stairwell and the explosion traveled up the stairs.
there's one on the bottom - if that's the house i think it is, there's a front of windows on the right side on the second floor, and one on the far side on the other side of the roof
you could argue that it's pve with distractions. This is only your interpretation of the game and there are many other valid ones.
again two walls... was outside the window on the other side
you don't need to see em to know they are there
I just mean if you have a successful career of exclusively running which it’s clear is some peoples goal, that’s a weird game… and lends to a very niche audience
could still be bugged tho - never argued it couldn't be bugged
yes but theres none from where that was thrown
I think you have comprehension issues to what I said
Understanding sentiment intent is as important as making a compelling argument yourself tbh
It absolutely is. if you say it's not you're straight up wrong
I said it's PVPVE, you said no, i just proved you that it is, and it's even on the steam page
maybe you call PvPvE - "PvP with distractions"
I’ve already said it was earlier but you guys have no real argument why my sentiment is wrong so you’re leaning on that lmao
I agree with your stance on the PVP being the highlight for most people, myself included. However sometimes i go broke from having a bad streak or making a bunch of dumb expensive meme builds with friends and want to just grab a bounty and dash so i can afford medkits and chokes, maybe even a pax.
but then again both mean the same thing
travelled up the stairs and obliquely out the window out the top of the stairs.
The E in pvevp to me, is the E is mechanics lending itself to a deeper pvp experience
Killing mobs makes noise
well this is a pretty subjective topic
Killing bosses has the obvious extraction and banish mechanics to encourage engagement
Yeah, but Killing hunter make PVE easier
It’s not there imo to be a single player campaign shooter… it’s at its core a pvp battle royale
others have other opinions which are fine too
that's your interpretation.
nobody said it was
In the End, PvPvE means that one shape each other and vice versa, and that avoiding one or another is a valid stategy
You're clkaiming if you can leave it makes it a "single player campaign shooter"
I say if they can run from you git gud at catching them
Nobody said it was a single player game, and it's not, and it's also not a pvp battle royale
Battle royale imply there's only one survivor in the end
If it was a battle royale, every player would die when the main goal (Extracting the bounty) is achieved
If you want a gamemode that enforces the objective, there's always Quickplay
Quickplay can enforce the main objective, because it's not dependant on the economy - as in you can go in with absolutely 0 money and have no disadvantage
It can, at best, be defined as a looter shooter
Agreed I love quickplay
In BH you're expected to decide if going for PvP is worth the risk
I mean, it's an extraction shooter. It's building its own genre on top of EFT, Marauders, and TC:F.
And I find solo bounty lobbies to be great. If you are skilled enough to run awesome for you, but those lobbies see far more pvp engagement as well
yeah - maybe we'll one day get contracts back so we can choose or go random for a bonus
Would love that!
maybe we wont if the population stays low
It being a solo or a duo bounty doesn't change anything. On a solo bounty, if a team spawn on the bounty and there is the extraction close to the compound, they are gonna run too
They are most likely gonna run more because there's not even something to take risk for
The whole lobby will be there
I personally value the freedom Hunt gives you, as that gives many options to out smart people, or to win via tactics over aim
Not always, it depend of their spawn, and if they happen to find each other before reaching the boss
Meh many others calim the whole lobby will camp there
I don't agree with that either tho
and since all team can be there at the same time, they are most likely to start shooting at each other and bounty can sneak to the extract
I don’t care about camping anyway as long as they’re fighting fight however you want lol…
IMO you should do the best out of the cards you're dealt - and that's the main skill in Hunt. How you do that, is up to each player themselves
hunt as a sandbox aspect, every play style is a valid one
@soft pecan Thanks for the constructive feedback, we will forward it to crytek
as i understand that playing a PvP game but avoiding PvP is not logical and a little bit silly i am not a huge fan of punishing players for certain playstyles, but making other playstyles more viable/attractive overall.
I completely agree with the sentiment but i don't think robbing players of the reward by not going all in is the way to go about this.
i also think why not increase banishing time a bit, to give other players a better chance to arrive at the lair in time to prevent runners, but it won't punish runners directly.
thing is, like with the proposition made yesterday, to solve the "problem" of people meeting halfway to the banish and not arriving at the lair, you'd have to increase the banish time by minutes. And banish would just get too long, ending in more boss lair waiting
(without killing the boss)
My ultimate suggestion is just a return to single bounty and give the option to play double if you want
that would be the easiest solution without pissing anyone off, but i am not sure if the playerbase is big enough to basically split the available pool for matchmaking basically in half.
Yeah I agree with that
The discussion I kinda wanted to hear too is why that isn’t just the only mode. What does double bounty really bring as a benefit?
well as i said before - it expands the options and thus tactics available
more money, can split the Pvp and open to more manoeuver instead of mexican stand off a bit more, and also give you the freedom of betting the bounty you have to win another one
for example you can go to the small bounty to regain some HP real quick instead of going after the other bounty while missing HP, which puts you at a significant disadvantage.
Yes they might run then were back at square one, same as a 1 boss map, leave because your disadvantage is too big or fight despite it - but they might also pursue you and you get a shot at getting both bounties
an easier match and option to replenish bars during a match. if the match being easier (less teams to fight if you only go for one) is something good or bad is completely subjective though.
i personally prefer solo boss matches as i like the intense showdown at the boss. my brother on the other hands prefers dual bosses because he doesn't want to fight the whole server just to get a single bounty. Quote: "fighting one team every match is enough for me"
or you can go and refill your DSB by going for a second boss.
you can set up an informed ambus for a team that thinks everyone's dead and might go for second boss
Yeah, i wouldn't say it's easier because sometime rng screw you over and everyone spawn on the same bounty
you can also make them waste DSB on finding clues to second boss before engaging them
I'd like to limit the rng so that the bounties wouldn't spawn in the opposite corners of the map. Running across the map with bounties vs just leaving is a net negative.
its potentially easier or easier at average. not every time though.
thing is, bounty spawn is the same for everyone, it's your spawn that are rng. If you change that RNG, you'll just end up with a shitload of spawn fight
and also, you wouldn't have to search clue because you'd spawn close to the boss
meh - you could definetly add some logic that makes both bounties spawn closer to each other
would be interesting if dual bosses always spawn together and never close to an exit, might make it more predictable, but on the other hand it would completely eliminate some problems.
but i personally wouldn't like that a whiole lot, as that makes it too predictable IMO
i don't think it would completely eliminate some problem tho, mitigate some, but not completly eliminite them
maybe handle it the way they handled spawns where the logic is in but doesn't always apply, so it reduces the amount it happens but doesn't entirely prevent it
like if you are fighting boss 1 it would be impossible for the team at boss 2 to just run away because you had to cross the whole map.
but propably create new ones too - like being too predictable IMO, or not being all that indiffrent to being just one boss
that would be interesting trying out how that would feel like.
so it'd essentially play out like a single boss map - which IMO would be kinda bad
I'm not sure, extract would still have to be somewhere, and you could still flee to the end of the map while other team are fighting
Maybe my wording was unclear. I don't care about the player spawns, spawn fights or not. But when you have killed a boss at catfish and the other starts banishing at Alain's or neighbouring compounds you need some will and fortitude to go for the other one.
but if they start banishing you just have to walk like half a minute to the next compound, banishing is not done before you arrive so they can't run before banishing has been finished.
Completely true.
yeah but it means that you'd be in between the two compound, they can just escape by the other side
What about changing nothing but extraction placements. Thoughts? Still let’s you run but makes being caught and fought with easier?
Randomize more central than literal maps edge
I'd like to see that tested
only after they finish banishing. what i am trying to say it's easier to run the gauntlet without having to cross the whole map and probably not being there in time anyways.
I’d happily test it. Opens up sniper tomfoolery potentially but better than no engagements at all
You see people running away from gauntlet even with one boss at Blanc, one at golden, and extract at Arsenal and Hemlock
There will always be people running.
well if one teams doesn't want to go just one compound over to fight for the gauntlet, you can't force them, but they had the option.
yeah, and that's the thing, let them be
exactly
I for example will very often run from snipers, because i don't feel like giving them the ez mode of what's essentially a dude running at them with a machete
If compound are far appart and you can't reach them in time, bad luck, you'll get them next time
but you can encourage more gauntlets by changing the logic behind boss lair locations.
A banish is three minutes tho, that's around the time it takes to run from one end of the map to the other
depends if you have to run from catfish to alan 3 minutes might not be enough
Tbh i don't think the issue is the time yoiu need to get to the other bounty all that often
So if you want to run the gauntlet and the banish start, you have to make a choice
often i find we can just leave our bounty and run for the other one to make it in time
and often enough our own bounty is still there when we won the other fight, becuase they are afraid to push the bounty
^
or you can just make it seem like you're concertina campers
kill the boss - concertina everything before you leave and run for the second one
yeah that's a risk i'm willing to take for PvP
understandable
running gauntlet is always a bet; you have to choose if you are willing to do it, and you have to choose when
chances are i get more gauntlets banking on peeps being to afraid to push than banking on the other team coming to us for the gauntlet
Also, if you win your fight and someone stole your previous bounty, you still make more money than they do
yep
@spring cloud as far as I'm concerned, if you get stuck with a bomblance in the first place you should just sit down. bomblance is kinda shit in the first place and the harpoon doesn't normally do any splash damage at all so it doesn't make much sense to backfire on the user.
do you really make more money if someone steals big bounty and you steal small bounty?
depends on the relative sizes of the bounties I think.
it's whether kill+banish+small bounty is bigger than big bounty.
hm that's what i thought, because it did sound like it is always a profit to go for gauntlet even if the bigger one get's stolen 
@trim yarrow, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
random thought. there should be a perk called "deep breath" that gives u like 3/4s of breath holding so u can walk thorough chokes without choking```
@late wind counter argument: Bulwark
@vale tendon let it go.
Conversions and Dualies were nerfed. Nobody really plays them competetivly. Or at all if I take the last weeks into account (except me who likes to go into the bayou with 4 pistols now and again to rush and get Romero'd)
And some really lucky headshots will always happen as long as people can hipfire their guns.
I get that this is frustrating but there will always be frustrating things as long as one does not win every Engagement.
Frags ignore bullwark.
deadass?
Deadest of asses.
thats bullshit. bulwark should protect
frag bombs don't do explosive damage. they do rending damage.
mfw when the bomb doesnt do explosive damage
Preaching to the converted. But man if people here don't start frothing at the mouth at the mere thought of the frag bomb being meaningfully nerfed.
I think they're too strong too. Main issue to me is how inconsistent cover is at protecting you from frags.
If I'm next to a tree without los to the nade it really shouldn't be able to hurt me.
I don't think they're too bad but them hitting you through walls and shit is kinda bs
I'd still take pre nerf hellfires over frag bombs any day
#game-ideas message
This is kind of a bit back but tbh I don’t really understand how people stay broke, especially when this person evidently does manage to get bounties.
I used to play exclusively free hunters and didn’t prestige for a while and had around 40k. I finally started spending my money and running at least full loadouts and maintained or barely dropped in money. I prestiged again recently and haven’t even hit tier 3 and am already over 10k
Everyone has a different playstyles, and different levels of skill
To paraphrase/quote Rachta (god I hate that guy)
"Making money is easy, you just take free hunter, buy Medkit and melee tool and wipe server and loot everybody. Also take vulture".
But you are right. I am sitting on 100k Hunt dollars since I played free hunters and only used looted Mosins etc.
Now this is my benchmark. Staying over this is my goal so in Essence I only have 4000-10000 Dollars.
If you are determined to do it, getting money is not so hard. It's maybe not fun...
Making money is not hard, people are just playing with what they can't afford
Also, there are people who cry they are broke when they have 5K$
and i bet they have loads of guns in their inventory too that they dont use/dont realise they have
Yeah i get the idea ingame. I ask me self it's long time I get the rise up dead men theme. That song comes when I started with hunt in early access :D and a lobby music player to choose a song as default or to play a shuffle would be a good solution to make player happy they want her favorite songs in lobby and for players they don't want it. 👍 😋
Even without having gun in reserve, being able to buy the most expensive loadout of the game twice IS not being bought
@upbeat flare Thing with your suggestion is that it would basically force people to sacrifice themselves. Take the situation that everyone blame: Shotguns vs sniper. Who has to push ? The outside sniper who have no chance to win inside the building, or the shotguns who have no chance to reach the sniper before dying ?
There's moment where the game is a game of patience, and you can't do anything about it
And what if a solo player kill the boss, take a token and leave, while other team are fighting Somewhere else ? That token Can be grabbed, and should remain on the Map while there's still people to grab it
You can't just remove the objective of the game
The objective is to kill the boss and go out from the map with it, thats true.
The objective is not to camp around boss layer with sniper rifle or any other gun that you might take/complain about.
When you are sniper, take good side arm which will fill the gap in close range, when you are shotgun same thing take side arm with longer range or just take nitro. 250m range i think... and deadly on short distance as well . There is no gold gun in this game so why complain on loadout?
If you are in combat with other team far away, well you probably lost your chance to earn bounty anyway as bounty team can leave.
If its a solo player leaving the game with a token treat it as he took both tokens when other disappeared while you were fighting elsewhere
I don't complain about loadout, i'm just telling you that waiting is a valid strategy, and taking the objective out of the game because people are waiting for the other team to take risk is a plainly Bad idea
"Hey, you got the bounty, but let's take it out of your hands because there's sniper outside and you have shotguns"
Good sidearm doesn't fill any gap, it help compete, it doesn't fill a gap. An uppercut is still worse than a sniper, and a LeMat is still worse than a shotgun
@worthy knoll I didn't want to nerf dualies as a whole. I agree with you from the latest nerf they are in a good place. My suggestion was more for allowing other dualies to compete as a option when paired against the conversion. Like the top 2 dualies I see are conversion or pax. Just would like to see more variety in that department.
The only Dualies I would like to see bring good is the LeMat because I like it.
A better idea would be to buff other guns but that will not Happen since the community is fed up with Dualies.
They are part of the long list of stuff Crytek will probably never touch again. This includes the Dolch, Bornheim, Nitro, etc.
@worthy knoll That's fair.
It feels like since the event started the game has been buggy as hell. Scopes don’t work, reloading is bugged, and I have been having weapons not ads
why hunt. why. in the last events we were always able to get the event skins through playing. Now there isnt even a point in playing because the EVENT SKINS are ALL part of the gilded path. So either you pay or the event is pointless for you... its just sad
Level 1 and 2 aren't in the Gilded Path.
Neither are Antosha, Red Dog nor Lucidus.
All free.
That's 5 skins.
okay okay, and what about earthshine, coluber, snakeshot, slither, oil ward, level 3 and 4... whats even the point of an evolving hunter if you cant get his latter half
and the miner song alert mine for 1000 points, but dont worry get those 1000 points back, just have to buy another dlc. I mean i get battle passes etc in F2P games but hunt is a fricking 40€ Full Price title
and yet they still are trying to suck as dry
i still remember the times when the most expensive skins came around 700 bb... now we are at a 1000 and we are even locking skins behind a battle pass. how can a crytek game with a full price of 40€ and a player count as high as never have still issues with money. The early days of hunt where better
All those are just skins
The early days of hunt didn't have skins
So... it's a weird complaint.
I could understand complain about ACTUAL GAMEPLAY locked behind dlc, bb and battle pass. But skins?
Bonus point: past events gave 4-5 skins each. Now you can get those with the event PLUS extra skins with bbs
I must've missed the part where the base game purchase entitled me to all future skins released.
i missed the part where you have to pay money, id bet people have got the battle pass through earned BBs
Ye, I do have it from the free BB I got along the way just for playing the game.
I don't know why people make a fuss like buying a game means you get all future content for free.
+You'll get most of the BBs back from the event and probably the rest through just playing enough to unlock everything. Sure these 1000 BB skins are a joke and I will never touch them.
You have to be incredibly bad and passive to go broke. If you run budget loadouts all you have to do is grab some clues and you get your money back ez
This nails it. I don’t get bounties and extract a lot, but I can almost always get a few clues and a kill with a free/budget kit. Then I get those lucky moments when I extract with a bounty and only then do I spend a little filling out that hunter’s kit and save the rest.
I also lfg sometimes where I can find players that are better and more likely to get a bounty and extract with me
@unborn gyro Solo don't get easier matches, they are solo against team 🤔
@rough wyvern there's way to replenish your Lost bar: get a banish
Losing bar is a punishment for dying
solo players are matched against lower star players, for example a 4 star will match against ~3 star teams
and are out numbered
ye, but that's the balancing act
yeah so you fight people on the lower end of your bracket while being out numbered
I also think people misunderstand that a difference of one star is not as significant as it looks
Yes, because they are solo against team, that's fairer, not easier
@warm zephyr Having a list of all known issues is a very bad idea since it would certainly encourage players to try and use these to gain advantages.
In addition, priorities and timelines change all the time in game development, what is at the top today might have to yield to more important stuff in two weeks.
that is...reasonable. I'm currently just overwhelmed with all these issues in the game while having to grind for so many points with what little time i have.
so many cheaters in asia servers.
so many performance issues.
so many bugs.
I really paid for the battlepass to have myself burnout at this point
I'm sad the vettereli suppressed skin is last unlock
Makes me have to finish the BP for the only skin I really want lol
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is there a hope to remove the weapon wheel from console?```
@last ferry i actually like that Idea, but i feel like 5 minutes is a bit too long and would give a bit too much info
@fossil grotto Revert contracts to what?
@nova canyon yeah you may be right. I suppose its up to the devs anyhow. was just pulling some quick numbers out of my ass
Before you could choose wich contract you want to play(map and time of day) so not only random…
You really need to be more specific in your post. Thought you meant event contracts
I dont really care
Needlessly hostile and stubborn
Hostile 😂 ?
You seemed to care when you decided to make a post about it
the reason we don't have contract anymore is because the amount of person using them was really small. And it was using server ressources for mostly empty servers, it was obviously abusable because you could easily get empty lobbies, and split the community
Ignore him. He calls everyone he disagress with hostile or some variation thereof.
@coarse bison They are all 5/6 stars and you were able to kill them, i don't see how it is unbalanced
And correct me if I'm wrong, but the stars are simply visual brackets that reflect MMR score bands, the score of which is the value actually used for matchmaking?
Exactly, you can be low six or high 5
and showing your killer stats like @coarse bison did don't change anything, KD is irrelevant
@tardy locust Stickies stick to meathead, do you have any clip ?
wont even start this with you again
Then you have no clip to show again
I just tried in match, Stickies work has intended
No shit sherlock! If it was a bug that happens all the time you dont think you would have notice?
That's why providing a clip can help to reproduce the bug on purpose and therefore fixing it
you really think I care? Im saying what happen. if they dont belive me, thats on them and the rest of the community.
Just complaining won't solve anything, especially with a new bug. It's hard to believe without any proof, and you are not helping anything, you are just being obnoxious
complaining? Im letting them know what I experienced in game. Like I said. I dont care about sending in videos. If they dont belive me, its on them. Stop harrasing me now and go play donky kong or something
I mean he does have point that without some kind of clip or something there isn't much for the devs to work with
You didn't let them know anything, you just sayed that sticky didn't stick to a meathead. Yeah, if you throw it 10 m away it doesn't stick.
For a constructive feedback and bug report, you should bring as much info as possible.
Did you at least get a hit marker with the sticky ? Where on the meathead did you aim ?
You just say "bruh sticky didn't stick, broken game", wich is complaint, not feedback, for all we know you could have just missed
ok, maybe they should make it a rule to send in clips on bugs then. this is such a toxic community so I dont realloy care guys
for all we know you could even have thrown your sticky on something else than a meathead
What ever man.. Im so tired of your toxic spams. im out
I mean, there's even a rule about no bug report
So, it's not a bug report then, it's just a complaint 🤔
Its not the community. Try a little more respect and it might go better.
I think revive timers are too short for the current meta, I feel like ranged kills are worthless no matter how hard you work to get them. It's especially apparent when you're holding out on your own, you can't watch your back and the dead person
Just today I've had a game in which we killed the same trio 11 times, but could never push because they had one shotgunner sitting in the lair entry necro-ing his mates over and over.
I'd welcome a change.
you can't necro when redskulled, at one moment you should be outnumbering the shotgun
if all three of you are alive you could have melee charged them 
maybe one of you dies, but you will get the shotgun player
or someone sneaks close while you kill their mates, and then push them when they necro 🤔
like necro is not a fast revive by any means 🤔
Definitely! Even if it just had more sound or something, I hate how I can down one person, be shot my another, then they can revive in less time than it takes me to heal. Or you snipe someone on (say) a Pearl Plantation balcony and you try to push to get the advantage but they're back up and ready before you even get there
and what if your teammate(s) are down? You've got 1 kill, are you expected to watch the body and defend yourself?
"if all three of you are alive"
"and what if..."
We were duos into a trio, unfortunately.
oh
Ye, we jive like that sometimes.
there could be chance that if you redskull so they have to redskull revive they run out of heals eventually and then they are all onetap, so you are on even grounds with shotguns, but that's a lot of redskull kills 🤔
We got to that point, but redskull revive always works.
Hence why I don't like the fast + infinite revives.
If you do it on 50, it just bumps you down to 1 - at which point they still hold a shotgun in hand...
but they are onehit, so not matter what weapon you have, they will die from anything, so for me it is no different as if it was shotgun vs shotgun at that point
We eventually won, but it was only because I was able to get a sneaky toe shot on the shotgunner.
That shouldn't be how a game is decided, and we shouldn't have really been in that situation to begin with IMO.
It should be one red skull revive per bounty, or by sacrificing a second of dark sight boost.
One-hit or not.
I played well, drained all their resources, never got downed myself and it still is a 50:50.
That does not feel adequate.
So then your options are Shotgun team sit inside whilst other team have to keep either wall banging or waiting for peaks for the entire match. Or push into a room full of shotguns that keep reviving every time you do have an advantage.
yeah just saying that i never really had a problem with redskull revives. but i could see how limiting redskull revives could eliminate some cheese and to appease parts of the playerbase.
my suggestion is, 1 revive per token, can be recharged by killing and looting a player while holding a bounty token and only one charge from every kill, if your teammate already looted for one charge you won't get another.
They played it right.
I'm not saying they didn't - considering their options, that's what they should've done.
But it's not a shotgun team.
It's one shotgun on a team of 3 - the others had every chance in the world to play the game 'normally' if you even want to consider it with that wording, yet they get to play peek-roulette for free while we were constantly outgunning them.
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When ever the server are down and you are ingame and you lose something, you should get a reward or something for the bad servers```
@toxic palm Or just let us activate the event boosters from the main menu. Either Crytek's engine is so shitty that they can't let us manually activate from the main menu or they're for whatever reason incompetent.
Thats not how I tell people to make money in hunt (god I hate people misquoting me)
That video is called how I made money in hunt, because people are curious. Its even in description and comments that this video is for more experienced players
@shut onyx I like the concept. Maybe snakes in a jar is more reasonable? AoE of 4m and if they aren't out of it, they get poison and bleeding? Or align the blank in jar to whatever event is playing.
Working again! EU
@lone granite it has to be a dog otherwise it won't workproperly
how are snakes more reasonable than dogs????? dogs are actually real animals...
Even with bonsai kittens you can only fit one cat. How u gonna fit multiple dogs in one jar, let alone throw it? lol
dog
Even one dog
idk if a chihuahua stunted enough to put in a mason jar would do anything.
Caveat would be a week old puppy, but you'd only distract them with cuteness.
I will say, I think the time-based boost vs something like consumables (such as Vapors from the event a year or so ago, when I first started playing) is so much better. But yeah, let us start it when we want. Let us pause it at least once for free. I'd pay a little bb to pause as well as sometimes life gets in the way and you gotta be afk for a few days unexpectedly.
He didn't Say that it has to do anything
Also, he didn't Say that dogs needed to be alive in the jar
Y'all got problems
This is the second event with the contracts in this state, I wonder if they'll even consider changing them unless they see people aren't buying enough
Or maybe it's the third. I skipped the slate event
I did look it up again since it's a long time ago.
And I must apologize, I did misquote you there. It is as you stated, especially in the video description.
Yeah I purely made that video because people kept asking how I got so much money
I recommend my other "cheap and effective" loadouts for my players that want to make money
But all guides are the same = free hunters, weak vit shots, cheap weapons, loot enemy for better weapons
If you're lucky enough to snag 1000 bucks off cash register or hunter, and extract w/bounty, its a pretty nice haul. I feel like trios is the way to go for that. Feels bad when you loot 50 off everyone though, but still decent money with bounty extract.
free hunter rush for clues or quickplay rush wellspring are both like.. $30 a minute guaranteed, plus possible cash register or bounty or soul survivor hauls.
Is everyone gonna gloss over the fact that this guy thinks snakes are fictional?
This definitely needs to be talked about more
@untold prism you right bruh? Slugs just got nerfed. No one plays them anymore. You’re late to the band wagon
Long barrel slugs are (almost) untouched
I normally play shotgun builds. The decrease in ammo was a huge nerf. I’ve reverted back to buckshot. Past that, I don’t know the last time I saw slugs since the update. Slugs are no longer meta.
Regardless, there’s always someone that will complain about the meta. The easiest answer is to play something that counters it. Long ammo, for example.
Honestly just seems like there are a number of highly entitled players complaining about menial things.
@upbeat flare (Bounty Token Decay)
At lower elo's people complain about people camping inside buildings. At higher elo's people complain about people camping outside buildings. If the tokens decayed as you suggested it would help with camping at low elos but make camping at high elos unbearable. It'd also dis-incentivize gauntlet which few people go for already.
Long ammo has no ‘counter’
Long ammo dominates at all ranges except fanning/shotgun range
Even then their aimpunch is nuts
It really sucks that long ammo is straight up better than compact and medium besides having a smaller ammo pool
But that is what bullets are like.
When I watch high mmr players it's long ammo all day every day unless you're doing a build for fun
But this is a videogame, you can fudge the balance if you want to not make things so stagnant
Long ammo has been dominant since forever
It might come as a surprise to you but this isn’t real life
Darn, really?
The company has at least a passing interest in realism for the gunplay. So in that vein, what is the solution?
I posted a potential solution in #game-ideas
Honestly, whenever my team comes across a long ammo sniper, we either boot in the opposite direction using as much cover as possible, or we make a coordinated push to get close range to them. Both options work reasonably well most of the time
yeah i dunno what long ammo doesn't feel as absurdly powerful as u guys make it out to be
A 3 star against a 5 star is not even remotely a contest. Particularly against random teams. A 3 stars first reaction to fire is to generally hide or crouch. Easy kills. The lesser skilled players suffer because players are allowed to game the MMR system to get more favorable outcomes. The system literally allows more skilled players to be matched against less skilled players. It should not be that way. I will murder 3 crouch walkers without breaking a sweat. Why should someone running around solo be given easier pass? MMR is MMR. Why Crytek even allows a 3 star into any lobby with a 5 star is beyond me.
What I meant was that long ammo is a counter to shotguns and slugs. Grenades are too. Anything that keeps you at a distance from a shotgun. People that complain about shotguns or slugs aren’t being open minded about the game. Different guns perform better in different circumstances. For a shotgun to perform, you need to be in really close proximity. Don’t want to be shotgunned? Stay out of proximity.
Long ammo has:
- Higher base velocity
- Better penetration
- Higher damage
- Lower damage fall-off
- Lower ammo pool
Am I missing anything?
Massive aimpunch
Do you mean recoil or when you are hit by someone else?
No?
fix shotguns
Another win for long ammunition I suppose
The two terms aren’t interchangeable
No I don't mean terminology
Shotguns work fine?
I didn't know aim punch varied by what your were hit with
hello, anyone else feel like slugs suck ass now?
Not really? If anything they’re too inconsistent to be OP
No
I've encountered way too many teams carrying shotguns it's so dumb
Long ammp and shotties give you the most
bruh waht mmr are you in?
Good to know, thanks!
Just like… stay away
Kurt Kobain hates shotguns, I'm surprised
its universal
Why ask a question if you don’t accept the answer you get?
The Romero is absolutely ridiculous I've been killed at over 30 meters with full health
Whoever just said it’s universal is dead wrong
That was a good one
yeeeah uh the romero cant one shot at 30m.
you will have to remind me as to which response i made taht said, no you are wrong...
so butt hurt answers aside, you guys have issues with caldwell slugs? seems underwelming right now
but romeros arent?
It theoretically can
But in practice that’s one in a million
🤨
Dude asked a question then got salty when he got an answer he didn’t want to hear
dude is an idiot and cant read.... then tells me off about not liking answers. mate screw off
in what universe
i think proton is a troll no lie
If every pellet hit I suppose
The Romero might make that possible
Pellets get headshot multipliers. It’s theoretically possible but in theory doesn’t translate to in practice
Sorry didn't mean to post that as a reply
Chill out dude, I just disagreed with you
pellets have a headshot multiplier of like… 1.5
which is 15% more damage than upper chest.
upper chest damage is a 1.3 modifier you pedant
Is everyone just on angry pills today?
My mistake, take a chill pill
Oh it’s potato that explains it
It’s more likely you just like to argue
You have a penchant for that
i have a penchant for liking to argue? or do you just like repeating yourself with a thesaurus? lol
See that’s what I mean. You can’t even be happy with someone’s word choice.
think what you want.
You turn everything into an argument when it doesn’t need to be.
Let's all just move on 🙂
Bruh, did you even read my previous comments? Don’t like shotguns? Stay further back. Use long ammo. Lob a grenade. Shotguns are good at close proximity. They’re ass any other time. Maybe just get better
He definitely didn’t. Just opened up the channel to vent frustration from dying
He’ll cool off
People are definitely on the angry meds today lol. My comments were literally 6 above his 🤣
All I did was say fix shotguns, where did you perceive any frustration?
I did indeed die a couple ridiculous times to shotguns and it seems obvious to me that they are not as random and "RNG based" as people say
Then continued to insist shotguns are too good and expressed frustration about people using them
Here
Here
If that’s not venting frustration then nothing is
It’s okay to be frustrated, man
Yes, I said that I encounter too many people with shotguns which is indeed stupid when people run up on you instead of taking gunfights
Is rushing you not taking a gunfight?
If you run a shotgun you get to do whatever it takes to win. They're garbage without slugs.
Not garbage but situational
And outperformed in their niche situation by dualies, slugs, crossbow, regular bow, explosives, and probably something else I'm forgetting.
well you are right on the slugs part
I definitely don’t agree with most of that. Bow is a really risky weapon that’s difficult to use and requires more precise aim, dualies are just as RNG reliant and can only one tap to the head, explosives DEFINITELY don’t outperform shotguns as a CQC weapon
Are shotguns fun? Absolutely.
Are they viable agaisnt their competetion? No.
gonna chalk that one up to user error tbh
shotguns do fine but are absolutely better with slugs
as for everything else you listed off
nah
You can beat all those with a shotgun yes. But it requires exponentially more effort to defeat.
Shotguns can definitely rob you of a kill you probably deserved by RNG but that’s not exclusive to shotguns either
no not at all
You can also get kills you DIDN’T deserve with shotguns by this same metric though
shotguns played to shotguns strengths will only really be on par with a crossbow from that list
honestly if you use shotguns in their effective range rng isn't going to be a factor
This just isn’t true unless you are within LeMat range. It is always a factor
duelies are mid range support weapons, and get slapped by shotguns short of a lucky headshot or getting their effective range
nah its true, shotguns spread won't exceed the size of a hunters torso within effective range so failing to kill in that range is just a miss plain and simple
Explosives in shotgun range is only viable if you’re imitating the Gmod Jihad Bomb sound over proximity voice
Straight up no idea how he thinks explpsives outperform a shotgun in shotgun range
yeah explosives are situational
maybe you can use it against a shotgun, maybe you can't thats heavily depentant on the when, where, why, of the fight
But this isn’t true? At 15m romero spread exceeds torso size and this goes for every shotgun’s listed ER
I can only assume you’re discussing listed stats
15m square to the chest is lethal but games don't happen in a vacuum
which is also why I would consider true effective range as slightly lower than listed
I would as well but it might be best to specify you're not talking about listed stats because we were talking about 2 totally different things
listed is technically accurate
It can be lethal if you don't get unlucky
RNG still applies
RNG will always apply, especially in practice
rng won't take your kill in that regard
its not rng if its the fact that they are moving to be a harder target
Okay now you've lost me
like I said max range instant kills require a square hit to the chest
If you take someone, stand them still at the listed effective range, you will not kill them 100% of the time, you will kill them most of the time, and it won't be close, but it can still cause people to survive shots they shouldn't have
No
Then what is it?
They got closer to you, to shoot you
that's taking a gunfight
if you hit them sqaure on in the chest it will kill them
That’s starting a chase
Shotguns don't have fixed spread
Then just like... back up
they don't but will never exceed a certain spread
It's still taking a gunfight, a chase can occur within a gunfight
They moved closer to you to shoot you with their gun, I.E, taking a gunfight
That’s a factor of a chase… is running away not backing up
Shotguns definitely aren't OP
shotguns rng spread is within a certian area within a circle at any given range, it will not exceed that spread range
so if max range OHK is a square shot to the chest, on a non moving target. assume the effective range on a target that is moving and not face directly towards you is lower than listed effective range
which is why I say the stated effective range its "technically" correct
in practice it often tends to be lower due to the difficulty of landing a square shot to the chest with no deviation
its only a chase if you don't take the gunfight and run away.
they run to you to shoot you, but a fight is only a fight if the other side fights back.
it's you not taking the gunfight in that instance.
What I’m hearing is @grizzled cedar wants to fight, but on his terms and his alone. And unless you’re fighting on his terms, you’re not actually fighting. God get over the entitlement noob!
HAHAHA
Never have I been pinged in a discord server and ended up laughing
I spark too many arguments
Funnily enough this is another
Basically my point is that really enjoy the mechanics of gunfights in this game but I feel that some aspects of it are ruined when a whole team with Romero’s are pushing you
But I mainly was venting how ridiculous it was and not really stating the fact that shotguns are some over powered steamroller in this game
Anyways glad to see how responsive this community is to my one little anger driven remark
in reality the meta of this game (that thankfully many players dont play) is sitting outside darksight range with a lebel marksman or a mosin sniper
You can be fighting someone that seems to also have a mosin or vetterli or whatever it is you do run, but they might pull out their romero hatchet and still shotgun you from 10 meters, or the full 15 if they have an obrez
Getting close to anyone risks you getting 1shot by a shotgun simple as that
Don’t give anyone any ideas
Haha
Yeah but to be fair camping in any game is meta
Kurt Cobain you lack so much self awareness it's actually mesmerizing
Especially in shooters where you can easily go down after one or two bullets
Camping is incentivized even more due to how the entire gameplay loop can be solved by simply letting someone else do the work lol
Yes that too
how many hours do you have kurt
I got the game very recently
I’ve played many similar games
Mainly Tarkov
keeping in mind people are playing slightly differently due to the event thats going on atm
yeah, secondary objective of banking the snake tokens/ farming points and avoiding pvp
the gunplay is some of the best ive ever seen, and the audio design IS the best i have ever seen
minus grunts breaking twigs >:(
As I’ve clearly stated though the only thing that I think soils it is people running up to my face in shotguns
Game is just rock paper scissors but with shotguns and snipers
I feel like noise in this game is important and when you are in a heated area all noise is completely overwhelming
designed to be that way
I can tell
thats why when you fire too many shots you get deafened
Yes that’s a cool feature
But I mean more on the fact of gunshots, groaning of zombies, constant drone of bees, loud footsteps from your teammates, sounds of the boss, dogs barking, horses screaming
It’s a pretty common scenario that completely deafens you
Gotta widen ur ears and take a moment to hear the difference, you will learn over time just how different the sounds players make are
open back headphones help
Yes I’ve already noticed the different sounds, I just think that with experience I will begin to tune out the less vital noises
also not being poisoned helps :)
I despise that
antidote shots totally nullify the effects but not the damage of bees
Someone told me they buffed hive
also gives you immunity to poison clouds
they fixed the bugs ai
would often get stuck on stuff they werent supposed to
When I’m trying to deal with something and the hive lady sends bees toward me
throwing axes also one shot hives if you hit them in the chest
I usually prioritize vitality
i bring 2 vitality shots and spice up the other 2 slots with whatever im feeling like
I usually run 1 fire bomb 3 vitality but I may start running 1 fb 2 vitality and 1 antidote
nowadays i run a vitality shot, stamina shot, jar of bees and then either an ammo box or another vitality shot
Why do you run firebombs?
Burn people
exclusively for burning or aoe denial?
Burn bodies
u can usually always find a lantern
and u can alsoget firebombs for free from toolboxes
I play a lot of solos so having a fire bomb to limit revives are a must
There's a reason shotguns are THE ultimate home defense weapon. Close range and designed to put down the enemy.
idk, feedback is fairly salty and toxic as it is, just imagine a place where its encouraged. Mods would be busy. lol

A venting channel very quickly becomes an echo chamber
this server is already an echo chamber lol
Very true lol
very true lol
That's because a lot of people in this discord are toxic. People give complaints about hit regs about clear misses. Someone calls the person bad. Give genuine feedback about issues the game has. Someone calls the person giving feedback entitled or stupid. This discord used to be relatively helpful but not so much anymore lol.
People seem to have a severe lack of empathy and no tolerance for different opinions. I was just looking through a thread on Reddit where someone criticized the grindiness of the event, oh boy.
Ikr
People be like "stop being entitled and live on the game bro stop having a real life"
It'd be very interesting to know if it's how things generally are in other gaming communities, if it has always been like that etc.
Typically when a game is small it has a better community. Siege and Hunt are prime examples imo. Now both are pretty toxic lol
Honestly could just be good people over time just stop playing or become disillusioned and irritated from devs misdirection and community toxicity tbh and become toxic themselves
Hunt "speaking" community has been the same since Alpha
Reddit, discord and Steam forums of the game have always been a nightmare
It's not New, but it's also not the majority
It's just a noisy minority
Idk back when this server had hunt serious and casual it didn't seem bad to me
@crude karma isn't it already the case ? I Know that in the equip tab you have to be on the gun to see spacial ammo but i think that in the arsenal tab you Can see everything
Or am i just misremebering ?
People complaining about hitreg, shotguns and long ammo where already a thing, and they came here everyday too
Well I know that on xbox at least it doesnt pop up.
Even if you select them instead of hovering ?
It is selected
@vernal mulch deleted your suggestion since... it didn't have an explanation
Oh ok, i'm not in front of the computer right now so i can't check on PC, but that's really weird it's not already the case
@fresh yarrow, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
How about staggered downtime for maintenance and patches, not everyone lives in Europe, Oceania gets screwed everytime because its always during peak play time for us.```
#game-ideas message
Idea for this one: grunts covered in snakes/partially devoured by snakes
which also matches with at least some of the event storyline
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DLSS Support die Hunt
Because there are some people with performance issues and it seems that we wont get a solution for this in short term, it might be a good idea to add DLSS for Hunt. Especially because the games scales bad by increasing the Resolution.
For example going up from 1920x1080 to 3840x1600 cuts my frames from 140 down to 50.
Sure, there must be a drop but this is to much in my opinion. Even elden ring scales better.
Is the Cryengine capable of DLSS?```
@shell escarp that suggestion has already been debated, it would nullify the tension of not knowing if the server is empty or not and thus is a Bad idea
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Fix the textures with the game.```
@queen jungle Can you be more precise ? What's wrong
Like the textures are like this:
that's not a texture problem, it seem your game has problem loading
are your drivers up to date?
Then maybe you can try reverting to the version before that
or a clean reinstall
this kind of texture issues is usually a GPU driver issue
Oh, i aploagise. It was also the issue before i updated my gpu driver
Ill reinstall
Ty
I love trying to play Duos on NAW, and running into a duo team from western China, that is obviously ping abusing, and the "Region Lock/Ping Limit" system doing litteraly nothing at all. What a great Feature that doesnt do anything, and people can still ping abuse!
The Fact that im USW and can play on any server with less than 200 ping, just goes to show the ping limit system only effects players with cheap or bad internet connection and has no relativity to the region
Lol I prefer an AR-15
@muted olive Any delay goes for all players involved as any information needs to travel from client to server to client. So by your logic, them shooting you is just as delayed as you shooting them. Also, 90ms is 0.09 seconds, 500ms would be 0.5 seconds.
In addition, Hunt has server-side hit validation, which makes sure any shot fired was fired before your bullet killed the other player. Having a low ping is advantageous since the info of you taking a shot reaches the server faster and is thus validated sooner.
Since you are arguing against Russians playing on EU servers, your name makes me wonder - the distance and ping between EU and NA servers is much higher than RU to EU 🤔
Haven't played NA since pre cain
@muted olive I think you have your MS times messed up. You said .5-1
I have that there so when I used to queue randoms off of here I'd get 3-4* team mates with the Iq of a squirrel so matches would be fun
I know they're messed up, it's called over exaggeration becvause every gun fight is a pissing trade fight
Trade happen because you don't shoot fast enough 
you "over exaggerate" on purpose... here? That is ridiculous.
And now I just lost another gun fight because stuttering, bro this game is actually cracked honestly
@muted olive You should check out the info provided about the hit reg issues and trades. Will probably make more sense after you understand it. The developers have talked about it in vids and web logs.
You are literal proof about me pointing out that the only advan to queueing team mates here is that a 5-6* gets easier matches
Not sure what you are implying, but it sounds... dubious.
Can you try again in english ?
Game bad, game only put content out not fix problem, game need take next update and shove up ass and give us an update for game health so the desync, stuttering on high end pcs, feeling like every match is impossible because you just trade is less likely
There was an hotfix this morning to adress bugs
Desync are way more rare since 1.9
Stuttering on high end pc IS caused by people overestimating their rig
I get it every game on ethernet fibre with a 3060 and ryzen 5600 x
without recordinug
without streaming
And for the trade: you need to shoot faster
I literally see them fucking die but KKomrade wins the day on copper cable
sounds like you need to adjust your tactics if you keep going blow for blow
The update today addressed 5 things
if you die to someone with 90 ping its not the games fault tbh
Yeah, because fixing stuff takes Time, so it's rather Big update that take time with a lot of fixes , or small update that Come fast
Either Way, you'll complain
And what am I supposed to do? I can't play bounty hunt without queueing team mates off here or randoms to make matches easier
I can't do quickplay because it stutters after 5 game son a high end rig on low-off settings
I'm on pc restart 3 today just to fix the stuttering
and brb because I gotta go for restart 4
And has Embers Said, if you die to a Guy that has a delay of 0.09 seconds, it's your fault, not the game 🤔
Then how do I combat a guy I SEE DOING A DEATHY ANIMATION
HE DIE SON MY SCREEN AND I TRADE THAT
W H A T D O I D O T H E N
not sure why my setup is running better than your for a fraction of the cost but you may be able to find some technical support help
If you need to restart your PC to fix stuttering, i'm sorry to tell you that your PC need maintenance, gotta clean the dust sometime
stop going blow for blow
the game isn't hit scan and won't delete bullets mid air
expect to be shot at
If it stutter After a few Games, it means that it's overheating or that it has memory issue
It was built a month ago
cleaned out last weekend
32gb-2999 ram
gpu runs 50
cpu 40
strange I have no issues like that, so it sounds like there is a specific issue you need to fix
airflow is through front out top and back
no other game does this
I can run every other game fine
gta v max settings
no matter what I've thrown at this pc it's fine
the fact the optimal settings for pvp too are to run lowest for this game too
like I said my setup isn't as good as your and not having these issues so I don't think its a hardware thing
What settings do you run on?
everything is medium expect for things like shadows and what not
So you run the pvp settings then
yes I run my pvp games on pvp settings
This game also ran better in beta on my old 970 than it does now on my 3060
plus when 2000 series dropped and same with 3000 series nvidia gpus
if I'm not mistaken a lot of owners reported gameplay problems in hunt
as the engine is dogshit and just wouldn't do it's one job
So that's a good development cycle then?
a lot of player also report hit not registering
And then when they show a clip, they just miss
I'll run shadowplay just for you then
So "user said" doesn't mean anything as a proof 
bounty hunt has no stuttering for me but is so boring at 5-6 stars it's pointless
Oh, and about your "What am i supposed to do when i trade with a 90 ping guy", the answer is: shoot 0.09 second faster
I can't learn a game when all I do is go into a match and insta die to people x2-x3-x4 my hours
Bro honestly, go back to sniffing glue
keep yourself busy with that
That's what you're good at so stick to it chief
people also claim the engine is shit while actually knowing literally nothing about the engine
I concur, I run better for a fraction of the cost too. not sure why. I think he should ask tech support, I am SURE they have run into this before.
I would recommend tech support, but that would require not being overly hostile.
No issues like that either
shocking huh.
That is a pattern I have noticed. The overly hostile ones often have not even tried tech support. Its like they know that and avoid it.
I know its a shocker but people are more willing to help when you have a baseline respect for them
You must be trolling?
You want me to post in #troubleshooting like I have done before with zero replies?
I mean, there's obviously a pattern here.
People complain > You adress their complain and tell them what's also wrong with their complain > they became overly hostile > Then they loose their marbles and keep complaining without even making sense anymore
lol
The hitreg in this game is unfixable unless they get a better netcode and better servers. Just some moments ago a guy came crouching on a window, I was able to see his hat and only half his face - got a hit - no headshot. Just treat Hunt as an arcade casual shooter and don't expect anything. Only way to play without raging at this point.
you must have hit a shoulder
do you have any clip ?
Neck count has upper torso and shoulder as arms
Nah, stopped recording after way too many clips that made me rage. But I assume the hitreg was off because they guy was playing from Russia to Europe.
need some proof of bad hit reg because the vast majority of hit reg issues are just misses
also server side hit validation so it doesn't matter where they are from
Yeah, since game is server sided, if he had lag, the position he was on your screen is probably closer to the one on the server than his
extra reaction time because they're on around 90 ping
bullshit, im from kazakhstan and have 60-70 ping to eu. People from west russia have 30-50 average ping to eu
Looking at it the other way around, I live in germany (close to the EU servers) and have a 110 ping to russian servers, so 90 ping for russians to EU servers isn't so unlikely
I'm in belgium and have a 82 ping in russia, so it doesn't only depend of geography but also routing
But anyway, most of the population of russia is actually on the european continent so
Do many people even live in East russia? I know all the big cities are in the west so idk
Just found this, answers my question
i have friend in novosibirsk(central russia), he's never play on eu in fps games because beyond 120 ping its unplayable
imo beyond 40 ping is unplayable lol
💀
Then again i only ever had really good ping, other people get used to 60 ping and have no issues with it
up to 90 playable
Feel like im just too used to having 10-25 ping in fps games
it also depend of what type of game you are playing
FPS, i feel like up to 100 is still playable
Fighting games ? Not beyond 40
even up to 120 playable in cs go for example
League of legends high ping is the worst thing i have ever experienced
apart from that, only really played CS, Val and Hunt
@jovial burrow @azure moon watch your steps 
@muted olive Ping abuse isnt a thing
@mint phoenix you can do that already though. i've had them off for ages
those two @mint phoenix
The event has been an amazing addition to the game and gave us the content that we desperately craved.
I wanted to reach out and see if there is anything I can do on my end. I was awarded a 2HR hunter Contract and the following minute the servers went down. 12.01 am (8/10/22)
I was not able to use my contract at all,
Is there anything that can be done to recover the free and purchased contracts that were unusable during the "server maintenance'?
Man I've pumped 200 hours in about a month into the game, prestiged 3 times, and im on like a higher medium end pc with no stuttering, and trading is not nearly as much of an issue as you're making it out to be
If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
@mystic cargo If you need official support you need to contact them through their site, here's how to do it #customer-support
well i need help about this, i dont cursed anyone, never say anything racist or dont used any cheat and dont even killed some of my teammates, why the hell im seeing this ?
Customer Support will provide more information about the reason of your ban if you ask
@tranquil hill It's pretty much how it works, but MMR isn't the exact value, your ELO is more precise than this ;)
But it didnt work like that. I am always 5 or 6 Stars an when i play with a mate that has maybe 3 Stars we both together have my Single match mmr
honestly probably a good thing that playing with lower mmr play won't drop your bracket to much
if you were to play with a system like that, it would be way to easy to abuse it.
and obviously i'll go with the extrem example:
6* + 1* =7*
so either 3* or 4* mmr, however you want to round up or down.
Now: is a 6* vs. multiple 4* fair?
hell no
Also the 1* - 6* rating is just a very broad visualisation of a far more precise system behind it.
reducing that to just taking the average of the already imprecise visualisation wouldn't help make it more fair in the slightest
You can abuse every system. But when you have friends with lower mmr it is no fun for them to play with me
If i'm correct, What it does is that it take your exact ELO, make an addition, divide it, and then add a slight deviation for the higher MMR
wich seems fair enough
But its although not fair that a 3star maybe has to play against 6stars when his friend has 5stars
and it wouldnt be fun for everyone else on the server if they have to play against harder enemys cause one of them wants to show the game to a friend.
I understand where you are coming from, and i am trying to teach the game to a new friend aswell (who is sturggling in 5*/6* mmr, duh) but yeah. the other system would be just as bad, if not worse
That is true but I would say it is not fun playing against much weaker players either. In any case this makes it hard to try and introduce the game to new players.
to much RNG in this wannabe competitive shooter - it`s NOT a compliment reminds me of world of panzers only thing missing is the real money ammo
someone died to Dualies
Quite a lot of salt there bud
Russians on EU servers are the Ben of existence.... The Ping Limit, except for friends should be 110 or something.

the ben
Leave Ben alone
What did I do this time
i don't know, it has something to do with Russians
Try to get decent servers....
You are aware that spamming it won't change your ping right ?
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
when hunt becomes XS version for consoles. 2) Can I play with a friend who plays with ps5 and I with xbxSS? If not, why is there no cross-platform in the hunt for inviting friends?```
when hunt becomes XS version for consoles. 2) Can I play with a friend who plays with ps5 and I with xbxSS? If not, why is there no cross-platform in the hunt for inviting friends?
- XS version?
- you can't invite to team but you can be matched together
- 🤷♂️ they said technical limitations.
full of russians on EU cheaters and almost all aspects of the game are tied to RNG from shooting to boss/exit - I`m not at all far off take a better look
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Mouse N' Keyboard on consoles```
@torn thistle sorry if I’m a bit late to the discussion but the winfield C really is not worse at all
better handling and ammo resupply make it a very attractive option - especially since the fast reload speed of the winfield makes the massive magazine size of the other variants worthless to me
I do think that the unlock chains should be combined that they are variants of each other, I don’t think they can be considered different enough
Fair enough. My suggestion was mostly a shitpost. More than anything I wish they would make a more functional ui for weapons and their variants.
@gentle cliff that's how it's balanced lol. it's very strong, just hard to use.
@visual moat we already have that. Explosive crossbow.
but, but, but... it shoots frag grenades
further
and.. its cooler
frag bow, then?
with a grenade launcher
Other than cheaters youre still salty about being bad, it happens.
is my new idea better? go check
not sure what the scream accomplishes, exactly. your explanation doesn't really make sense to me.
it's too unique for me to really feel anything about it, I'd have to try it to see.
Bow.
@coarse tide whats not to like about my boss idea?
why are you undecided ._. (:
@burnt mulch give me your feedback, i think its a great idea but why unsure?
not sure what the scream accomplishes, exactly. your explanation doesn't really make sense to me.
it's too unique for me to really feel anything about it, I'd have to try it to see.
every monsters screams in this game. when he dies, he screams so loudly that the infection spreads to you (somehow) and you get immunity from monsters for 5 minutes.
so what exactly does that accomplish
you get partially infected which repels monsters because they think you are one of them
i wrote that in the idea lol
its like a mega beast face for monsters
the point is that it would make for a really cool boss fight. imagine yourself at a boss area where you cant hide from his spawns and the total chaos that would evolve from this. while other hunters trying to sneak on you when you are busy fighting the boss (we've all been killed like that) wouldn't be able since they would also get attacked by the spawns. keeps the hunters a bit safer to focus more on the chaos.
overall it just seems like a really cool fight and though one
you just keep saying whats the point but like, what would you add to it?
I mean what's the point as in, if you have a boss that spawns enemies, why would you add a scream that makes the people that are fighting the boss immune to the boss's gimmick?
seems like people would just camp outside the boss compound until it dies, no?
it's a complex gimmick boss that has unclear implications on gameplay, which is why I'm unsure about it.
also, please don't randomly tag people that vote on your post for their feedback. if they wanted to give it to you, they'd message you.
its once you kill him
and they cant camp, he spawns monsters in the area making you either run away or fight him
ah. I was under the impression that he would scream mid-fight.
in that case, whether or not you can camp depends on the density of the monsters being spawned.
look, it's as simple as
it's a complex gimmick boss that has unclear implications on gameplay, which is why I'm unsure about it.
Not big on the boss being able to spawn minons, just doesn't feel very Hunt-like. I also feel that the abilities are a bit strange, while I like uniqueness, I'm not a fan of things that are too far out there of what Hunt represents to the audience....I love the art though!
i just think that after 750 hours of playing hunt, the whole universe seems kind of desolated of diversity and I think the game could reach a bigger audience by changing this while keeping the core gameplay intact and maybe more fun.
But, to each our own opinion!
@random veldt But... what would be the point of that bolt action long ammo rifle. We have 3, one for every type of scope. There is no reason for them to add another one gameplay wise.
i just think its a sexy rifle
I love the creativity, definitely keep at it, I'm not one to shut people down. I feel that your idea of adding a new boss has lots of potential and I'm 100% on board with that. I'm sure there is a lot of inspiration out there that the devs haven't even thought of yet as far as implementing boss abilities. I look forward to seeing what else you come up with.
@visual moat What are you using to generate this art work?
its a bot i pay for. its called midjourney bot. https://www.midjourney.com/app/
I was gonna say Craiyon/Dall-E lol
Damn fine art work from the bot though
Does it operate the same as Dall-E?
kind of but the images are way more artistic imo
Interesting
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Matched attachment type png (not in whitelist) in message (1007109718436749353) in #game-ideas (#suggestions-ideas, 524577494863708180): <no text content>Attachments:
https://cdn.discordapp.com/attachments/524577494863708180/1007109717807611984/unknown.png
@visual moat #game-ideas message
Why take credit for an image you didn’t make?
Yes. Why are you taking credit for an AI’s work?
i said i generated the image
when you bake cookies, did you actualy made the cookies yourself? or did you buy a premix and put it in the oven
“I generated it myself” is taking credit
Yes I make my own dough
i put the ingredients together that i wanted (keywords), tweaked the images i wanted more detailed, and voila
enjoy the damn cookies
It took you no effort but you’re taking credit like you didn’t just click a button
i never said i drew it, i said i generated them
i can put my ideas into images because of this bot which is amazing
You didn’t even generate them. An AI did
now if you want to be a negative nancy and acuse me of drawing this art when i definitly never said that,go do it in a corner and leave me the fuck alone
well miscommunication now leave me alone
like wtf is your problem
I said you took credit for making them
But you did
im not a computer nerd like you and if i made a grammatical error on what i meant to say, you dont have to shit all over me. Now go play alone like you usually probably do with that attitude
Seethe
I fail to see what the big deal is
me too
so what an AI generated it, its still interesting
This is the big deal
its really not
It really is
It’s a big deal to anyone who makes art or software
Someone takes your work and claims credit without even mentioning the name of your work
if this works how I think it works then the AI is a tool
That’s a shitty thing to do even if their intentions are good
that requires human input
that's like saying you put an essay into grammerly or some shit and the AI gets the credit
But it isn’t. An essay is an original work
False equivalency
Can the AI generate something without a Human interacting with it?
or does he have to input something?
Yes it can. Even if it couldn’t a keyword is in absolutely no way comparable to an original essay
You’re certainly a tool
Seethe
Cope
uh huh
Go steal sone artist’s work and claim it as your own because you ran it through mspaint
also if the creators wanted everything made with their ai credited they could easily make it add a water mark
also that would be a good point if he was profiting off it
but hes not
You can claim credit for work that’s not yours without profiting
he didn't say he made it, he said he generated it
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The game NEEDS an after death makeover. I want to know where I shot them and a video death replay/recap.```
they literally give you a commercial license
i am a paid member. so 1 and 2 dont apply to me
is what applies to me
SO IM CREDITING MYSELF FOR USING MICROSOFT WORD
as well as midjourney
@steady sentinel only once your whole team is dead because if not, you can tell your teammate where he shot you from
@visual moat #game-ideas message
I've been saying it would be really cool if they did this for the winter event. Now that we have seen they are willing to make a special time of day for Serpent Moon, I'm at least a little hopeful we might get a snowy time of day, especially considering it would be historically accurate to the time period. Make us find snowmen/women, collect small gems off of them and bring them to extract. Throw in a bonus modifier if you also have a bounty when you extract.
im excited about tracking hunter's footsteps
No aligators though. Water devils are plenty. lol
Though, on a snow map, if the water is frozen over, I guess it would be a good compromise. haha
Have you limited your frame rate to like 120 or 60. Or tried to reduce other graphic settings?
That'd be cool. I feel like they'd need to add a trait to make your footsteps less visible, or make that a bonus of Lightfoot. I do think the trait changes for the event are a great addition.
''see footsteps in dark sight'' 
@lone granite a rant Channel would just be an echo chamber
There's already people that feel prosecuted when you tell them they miss when they cry about Bad hit reg
You don't really want those people thinking they are right just because others are ranting for the same shit
@gentle cliff the Nitro aperture is there exactly because it does 360 damage, that's balance
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Can we add in the killstreak statistic into our statistics? It's a fun one to compare with fellow hunters and friends.```
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I worked on a grid view for more visibility instead of an unordered, merely random list with no overview. This is what I came up with```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/1007213238896828416/grid_view.jpg>
<https://cdn.discordapp.com/attachments/524577494863708180/1007213239194619945/grid_grouped.jpg>
Hi
Reinstalling didnt help
Then try contacting #customer-support
Okay.
@slim olive
imo you sound like someone new trying out this game based on your view on the meta so can I ask you to not glorify mainstream “season” mechanics? I get that you’re a streamer and those things benefit your content but for most of the people playing this game it’ll just be another drag of a “player retention feature”
2 cents.
@slim olive
1: Yes
2: Snake event is there to keep the player base and refreshing gameplay loop, that's what event are for, you may not like it but people seems to enjoy it
3: Like everybug, it would help if you could provide clip or at least screenshots
4: They can do both, on every update they work both on new features and on bug fixes. Thing is, if you do only one or only the other, people will cry because of either the lack of support or the lack of cotent
5: It's a niche game, that's why it has a small player base, and that's why buying DLC and blood bonds are for
For your said "Tips"
- Fixing performances issues is not that easy, it's not done in a blink of an eye, i'd hapilly get 200 FPS but that's not how it works
- New Maps take a while to make, you have to be patient, DeSalle is only 1 Y.O
- Free to play model is exactly how the game would die, see point 5 of your questions. Devs need money, to keep the game alive. this is not Epic Games or Activision
- That's what friends are for
- Rank system not showing your exact MMR is done on purpose
- People are already complaining about FOMO with a totaly fine event, imagine if you gave seasonal rewards
- Weapon balancing is fine, Explosive crossbow only one shot on the torso, wich is the case with normal crossbow too, Shotgun are meta only on console because people can't aim, poison ammo are useful now, doesn't mean they are broken, you loose penetration, everyone playing it is mainly because some people use them to farm the event, and others because it's new
- 12 people is fine because the purpose of the game is tension, slow paced moments with high tension fights. There's a reason why it has not been upped when trios where released
-
Maybe they try but 6 months ago the game worked perfectly for me and my friends now Performance is broken and thats a fact
-
I don't have a problem for New creative ideas like the snake Events but we had this in a lot of Variation before but i agree its somethin New its okay to keep playerbase
-
All buggs i mentioned in my review is not something New i provide there are so many people with that problems but i can invite the devs for a house Party and invite them to play on my System to test the 30 FPS at fort gammick:)
-
I understand your point but still to many problems = less players , to many New stuff = less players cause Performance is a big problem so first do a event or stuff then try to fix buggs in the Event period
-
Doing a game free to play makes a lot of sense and devs can be paid like snake Event to buy the battle Pass or bloodpoints and dlcs for skins , more players = more Transactions
First point of my Tips: congrats on your 200 FPS. Dont know how you do it but nice that you have fun and 30 of my friends stopped playing this game cause fps and Performance issues and yes they all sended reports nothing happened
Second point : yes a New map is hard to make but Waiting 1 year for something New is too long look other games they bring maps every 6 months
To the free of play model i said it above makes a lot of sense devs could be financed
Thats what friends are for yes i agree Was just a Suggestion
Rank System to hide exactly mmr is not the problem making a New elo System to grind something is much more fun then seeing 1- 6 Stars and btw getting 6 Stars is not hard
Weapon balancing maybe i Was a little bit to hard to it just improving small buffs and nervs to different things would be nice to not have this current meta but i understand it
You know that the other games don't have the same funds and amount of people than crytek right ?
If you want a new map, they have to move people from somewhere else to work on said map, so it means: less bugfix
Remember how the release of DeSalle caused a shitload of performance issue ? Also, that mean you have to move Q&A people etc
I mean it depends
QA would only be required for the late stages of developing a map
of course but with crytek actual team, you still have to make choice, it's near impossible for them to give new bosses, new maps, new weapons every 6 months
Well we'll see, considering they are aiming to ramp up development with the amount of open positions for hiring they have
also, the free to play model for a niche game is a really bad idea, just look at the many exemples, like Evolve or Deathgarden
or battleborn
Where can one report a guy being toxic ingame, and on steam :^)
Got proof and such just want to make sure punishment is served
!report
If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
Ah didnt see that channel. My bad! TYVM
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Allow us to communicate to our teammates when we die```
I'd argue dead hunters don't talk 🤔
we ain't dead, only agonizing on the floor
Okay in that case let's compromise and add deafening screams 
i think its more to balance it out with teams that communicate via Discord/teamspeak
Usually my mate go quiet when they die
You don't really want to be backseated
And even less if it's a random
"YOU SEE HIM HE IS RIGHT THERE!"
"YOU SHOULD PUSH" "Bro you died to a shotgun, shut-up"
@sonic fiber You getting headshotted even though you already were in cover can be frustrating but is caused by your own ping and not someone elses ping. Doesn't happen to me too often because i play on 20-30 ping but it's not too unlikely (i play like 4-6 hours a day and it happens every 2-3 days I'd say) but like, feel free to play on american servers and see for yourself how high ping is not an advantage.
Smol correction - dying "in cover" is indeed due to the enemies ping. What happens is everyone is allowed to play in real time on their client
the server gets sent info by the clients and may rewrite the server history accordingly
Afaik that is, like anything else, server sided
So only really your ping to the server should matter
this means a low ping player gets to move on his client - at the same time the high ping player gets to see them out of cover and shoot them.
while this happens the other client, is still allowed to move , until the server received info of the shot, validated it's a killshot and rewrote it's server history which gets sent to the other clients
The important part here is that it's not unfair
People commonly think - i was in cover, so if they had low ping i would have survived
while what'd actually happen if the enemy had low ping, is they would have just died a bit earlier
That's because the server still holds priority and decides if they hit or not - the ping just makes the info arrive later
Does this affect trades too? Like when someone is downed and you die like a second afterwards?
You shouldn't be able to die a sec afterwards
there is a hardcap set in place for how far the server can agree to clients information and rewrite the server state
this cap is set at 800ms
As for trades it's a bit complicated
In short - no ping shouldn't allow you to kill soneone from beyond the grave
because the server during the validation process checks if the shooter was alive serverside
Yours maybe
Always thought the lower ping player had the advantage but i suppose the way crytek does it makes it even? Still feels really unfun tho, feel like the lower ping play should have the advantage as a ping difference of ~30 isn't that noticeable and anyone that is actually from EU will have like 60 ping at max
But not someone else's ping
lower ping is an advantage
because what matters, especially for trades is who's info reaches the server first


