#feedback-discussion
1 messages · Page 5 of 1
Damn that's crazy, it's almost as if we're talking about a game with dying horses instead of real life
A dying horse, even domesticated, will scream
If only the devs took the stuff they made seriously by interacting with the real guns while modeling them and such, oh wait they've already done that as seen on one of the old dev vlogs
and i have two, healthy one, in my garden
I'm not saying they're silent. But a winnie doesn't carry that far. Especially through things that absorb sound. Like dense vegetation.
Oh yeah, i forgot that sound wasn't for gameplay purpose
If what you say is correct, then they really need to take another pass at it.
If you're being ignorant on purpose then I'm not gonna bother engaging in a discussion either, so I'll just agree to disagree very heavily
Whenever someone mentions operations health, it's clear as day to me, someone did not play during that time.
Ye, lets bring that here.
https://www.youtube.com/watch?v=Fj4T2eDDWhc
Regardless of your opinion on the success/failure of Operation Health.. You have to admit... there was some pretty weird stuff goin' on.
( ͡° ͜ʖ ͡°)
Credits to these fantastic content creators & professional players. (In order of appearance)
Skittlz: https://www.twitch.tv/skit...
It wasnt until many months later, game got fixed. Beyond operation health.
Operation Health was a living nightmare
I haven't seen the vlog. So I'm just taking your word that it exists.
Hunt’s weapons flow out into the world via the tools of his trade. And while he does not work alone, it is with this one—Senior Artist Alexander Asmus—that we were able to speak about their origins. Across an ocean, through time, and past the fourth wall we traveled, and into the florescent light of a game development studio in Frankfurt, German...
domesticated horses are pretty chill until wounded and vulnerable. the bigger question is how are they still alive but I assume thats just sculptor things
The first minute, you can see they have a couple Denix replicas they used to model the guns.
that's just a gameplay thing tbh
ye
But i'm pretty sure they only have broken legs or something
the sculptor breaks their legs and places them there for hunters to trip over
Again. They really need to do another pass then. Because man some of the stuff is way off. To the point where it impacts gameplay in some fringe cases.
Such as?
I would say they over all did a good job in that regard got a few nitpicks but nothing more than that
There's fairly harmless examples: Such as the C96. Which should be the cone-hammer style without the lightening cuts.
Then there's farily impactful ones which change gameplay substantially. Such as the sights on the lebel which make it worse. Or the bent bolt handle on the mosin which makes it cycle faster, as well as better sights than its irl counterpart.
And while not OP in the slightest, the Nagant revolver cannot be fanned irl. Also it's been made a bit too big in game.
Most of those nitpicks are there for balance purpose, like the way you reload most of the guns
yeah most of my nitpicks are so minor
that it would pretty much be a waste of their time to address them
Only one I really agree with is the mosin bolt handle, as they had the normal straight one in game but changed all of them to be "consistent" with the sniper variant. And I suspect they wanted to differentiate it slightly more compared to the lebel as well.
its also clear the hunters modified the weapons themselves
also true
i mean it is a C96
Okay that's just being intentionally obtuse. It's clearly a C96
It is C96 inspired
Bruh
Dolch 96
But it's not a C96
but they did state in the past - were in an alternate timeline where stuff developed diffrently
That sounds like absolutely nothing of actual substance to a game.
Yeah. I know. I said I gave examples of things that do and don't impact gameplay.
So we cant really go nitpick dates that aren't at least like 10 years out of the context of the game
It's not like in the dev diary, they were using a C96 Replica to model the "Dolch" on
"Yeah, the nagant has no real upside over the officer beside fanning, let's make it unnable to fan because it's more historycaly accurate"
some guns are very clearly heavily based on real counterparts, but this is not historical fiction and that gives the devs some wiggle room for aesthetics and weapon function
If realism doesn't jive as good gameplay or is consistent with mechanics, it will be changed obviously
I disagree. Making the guns more realistic would make the game much more fun.
No ?
The nagant revolver would be basically recoilless lmao.
Imagine if you had to reload the sparks with actual blackpowder
We already do though, no?
This isn't a historical document, the principle of wanting a game to approach is fine to want, but it's not something you can genuinely criticize the devs for.
Yeah, and then it would be OP
The sparks (sharps) used self contained cartridges.
That contain black powder
So? The uppercut exists.
which would need cleaning after frequent use
Imagine if we had to dismount all the Lemat for reloading it each time
Well, there's an actual version of the in-game lemat
Cartridge fed Lemats exist. They're just ugly as sin.
So it can be fudged to say a qualified gunsmith, did some work on the lemat
But you still have to dismount it for reloading the shotgun shell
pretty sure that's a regular muzzle loaded barrel - not actually dismounting the gun
https://youtu.be/Nc5fnuO50o8 this is the only lemat conversion that closely matches the in-game version, albeit you still need to muzzle load the shotgun
Pieta LeMat Cartridge Conversion. Frank Bird from Hemet CA is the Master Gunsmith who perfected this type of conversion. He has some 50 years of experience, primarily in antique firearms of all makes, calibers & proficiencies.
Then you have your answer, just imagine some qualified gunsmith worked on the game weapon. Wich is basically what devs say when they say that things basically develloped in other way because alternate universe
might be wrong tho - which i'll gladly accept if proven wrong
Yep
either way, its established that these weapons by in large are not 1 to 1 with historical weapons, heavily based on them sure. but the devs actively choose not to make them carbon copies because gameplay comes first
And again, if you need a game to fullfill your gun nerd wet dreams, there are games for that
Heavily based on them to the point that the real world version's development history is copied 1 to 1 for 99% of the arsenal in the book of weapons.
The Lore explains it too; most guns used by the AHA are modified to fit the Hunters need or smuggled by the Gunrunner (which would explain whycertain parts don't match with irl counterparts/different "stats")
not only that - quite a few of the things claimed by Stag were explained in the past (turned down bolt handle on mosin - doesn#t make it shoot faster, is just so no clipping issues with sniper variant)
And the Lebel sights i still don't believe because a quzick google search pretty much only shows similar sights to the ingame ones
Give me an example please
altho admittedly there are also some found with the same sights as the berthier
I don't need a game. I've got functioning examples irl. I'm just astonished that I, some guy, can get these and see them, but a major studio with money and resources can't.
that none of the guns are 1 to 1 copies?
I already acknowledged that some, like the Romero, have made up histories
Which in the end just means both exist and both are indeed viable to model the gun after
Post Scriptum has exactly the same sight on the lebel
yep,
They can, they just don't want to make carbon copy because GAMEPLAY
Thought you were referring to my reference of the book of weapons lore on the weapons being mostly the same as their real counterparts
You are assuming these differences were made unintentionally and are effecting balance but it would make more sense if they were done intentionally to balance those things in a certain way
here's a nice one with the curved Berthier sights on a lebel
But then again from the same sight and pic collection is this lebel
From what I know, Berthier and Lebels where made with similar/interchangeable parts because it was more practical for the French Army to replace them (both where commissoned to serve respectively for Cavalry and Infantry)
That's correct.
yeah they are mostly the same
oh absolutely - i don't say they never existed in the slightest
just saying the blocky sights were a thing too
so they can't really be flagged as wrong IMO
1st pattern Lebels had "barely corn" style front posts and wide rear leaves.
yeah, both did exist
2nd pattern had blocky front posts and stair-stepped rear leaves.
also I think the they just picked different sight style for their two bolt action long ammo rifles for game play purposes
either way, all of this is nitpicking. and isn't worth changing at this point
and i'm pretty sure that beside the few gun nerds, nobody care
the only thing i care with my lebel sight is that i can hit my shots up to 250m
the same go with the dolch, i don't care about the hammer, i'm too focused on aiming to see it
@outer wedge pockets are nice. the remark about lady stuffs is unnecessary tho
instead of fixing/changeing summons midweek fix fucking concertina going through walls/floors or fix the reconnect feature or fix something else
Why are people so against find dead bodies? There are plenty of games where ive come in a killed 2teams but they had kille a team so 3 random bodies are strewn around. Its not a rat issue its more a “ i was on the other side of the map” issue.
Information basically
@tawny tangle It's because it can be used while during a fight. Kill a hunter, watch his body without even needing to peek.
Ok but what if it considers certain things like if its revivable? Also watching without peeking is safer but inferior, not only will you need to ready your weapon, but then reposition an look for the revived player. Watching someones body in DS Doesnt seem that crazy of a rebuttal
It's always revivable since the introduction of Bounty revives, and you could just watch in darksight trough a wallbangable wall, and just go "bang" when you hear revive sound for exemple
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@tawny tangle It's enough that'll change the situation to be more favorable to the user. It isn't like Necromancy where it's properly balanced.
Best way to put it in play is that there's a bounty team that just took out another team, and you knowing where their bodies are can provide more leverage than it would seem. Situations vary each time but it still does more than it has on paper than in play.
But any decent player can play to counter that, “im rezzing watch for peek”
Otherwise like said above, sit and wallbang from the sound
If you guard a body in sight youre at a disadvantage for when they revive, unless you basically have 2 people watching the body,
It just sounds so poor of a rebuttal to me
Whether thats just console mentality or what,
If you sit in DS to watch a body, by the time they get revived they have a better chance of escape than if you just fully watch the body, time to down you DS then up your gun to aimed position is like 2 seconds and they have a better chance of escape
But i digress, what if it was just for fully killed teams?
So you can loot without gunfight repercussions
You know that a body won't move right ?
So you just watch it in dark sight, set up a straight line behind cover, wait for revive sound, shoot
@digital nacelle or just change it to a regular schofield with a "skullcrusher grip", would serve the same function as a brawler but also give a new aesthetic to the arsenal and potential new blunt melee variants for sidearms
@odd cosmos While I believe air powered rifles did exist at this time(and earlier, think lewis and clark used some amazingly early ones(would have to double check some stuff to be sure of this though)) they were definitely rare, expensive, and think it was more than 1 pump per shot... though Id have to look back through some of my books and/or google to be sure, so that weapon idea might be interesting but unsure how it would actually turn out
Pipe gun like in metro plz
I mean there are a few ways they could balance seeing bodies, they could need the bodies to be dead a certain amount of time before seen in DS, they could do something with range, they could make the body invisible depending on proximity to its allies(which would let you know if a living ally is near it but depending on range of that and the fight... big whoop)
I was inspired by the Girandoni, which shoots in semi auto, the pipe gun from metro and the Laser Musket from Fallout 4
I don't how it would work in terms of realism but we have the Holy Bomblance everything is possible
You can set up a cover shot without dark-sight though.
And you need to be fast enough and accurate enough
Yeah but that's way harder than just aiming a bit higher than the body you see trough the wall lol
if you just see the body in dark sight, you set up your shot by looking the wall, looking at the body, then moving your mouse a quarter inch higher
Then you just wait for the go and left clic
if it's not revivable that's also info by telling you that team is wiped/it was a solo etc
@prime ibex (Characteristics)
Those feel way more in line for an RPG than Hunt. As much as I like optimized stat spreads and whatnot, it really doesn't belong in Hunt.
@hasty birch the 9th summon is always something tied to a skin, which I don't want rewards to be locked behind. Plus, it already has a BB reward. I don't think it should be rewarded quite that much.
I'm already slightly annoyed that the 9th summon gives BBs in the first place, but 5BBs isn't very much so it's ok I guess.
i feel like 25 is quite low, both for summons and daily extractions
3 good games and you get 25
good to hear more thoughts on it tho :D
I think 25 is quite a lot, personally. 3 good games is a little optimistic to me, but still, assuming you get even half good games, thats 6 matches for 25BB
but shrugs I guess that's a matter of opinion.
We've heard that the BB system is already burdening profits for CryTek.
I doubt adding yet another source of BB income for the group of people that spends the least per hour played is gonna happen.
I'd love it, as I always diligently do all my summons, but you already get individual rewards: Rifles, pistols, explosives, etc.
true
Maybe they wanna throw us an extra 5. I'd like it.
But I'd like it more if Hunt kept running.
they're not gonna go broke from giving more bbs
especially considering p much all the new skins are like 800+ bbs
@dense sapphire It was a bit of an ambitious idea of mine, I knew it probably wouldn't go anywhere for Hunt lol
They literally talked about their finance streams.
Every 100BB earned only means 10BB bought.
If you match up the prices you see how little that actually is.
It means for every 1000BB skin bought, they only earned money worth 100BB.
there's already like 40+ paid dlcs
most people rather buy that then BBS
not to mention if you did buy BBs, it's a massive ripoff
who wants to pay like $10 for a single ass skin when you can get a DLC pack and get like 4?
We don't have the luxury of selling each skin to 2million people.
If you do the math, you'll see how little actually comes out of the playerbase.
It doesn't run a company, mate.
imo if they really want people to buy BBs they should have a bunch of cheap skins and then maybe some exclusive bundled skins for BBs or some shit.
it doesn't need to run the company. only the hunt team and server upkeep
This isn't charity.
It needs to run the company and a profit.
Pardon my doubt, but I think they've got sales experts that know a bit more than you.
Especially if people keep asking for constant upgrades, constant fixes and more and more new content.
shrug if they were so smart they'd make the game free to play at this point
since they claim they don't sell enough copies
might as well make it free to play and sell skins instead
I'm sure you've done the full market analysis to know these things...
like every successful game ever has done
ngl the quality of most skins aren't worth spending money on either imo. I usually buy a lot of skins when i play games, but Most Hunt skins (especially weapons) are just not interesting enough to spend 5-10€ on.
I don't think you understand that Hunt is their only long running product
valorant, Warzone, fortnite, even CSGO is doing it now
taking a look at other companies like square enix, yeah the Final Fantasy MMOs only need to make enough money to pay the devs and keep the game afloat, it benefits the whole company if they make more
which is what they've done
with the exception of the trainwreck known as 14 1.0 which nearly bankrupted the company lmao
Suppose we make 10 bucks per event pass and actually managed to sell it to all 38k players at peak.
That's 380.000.
How long do you think that keeps the company afloat?
Take your time, I don't want a tossed-out estimate.
I mean a real effort at thinking how far 380.000 gets a company that has more than 250 people on payroll, let alone equipment and running costs.
And then consider that's not even the actual profit.
Taxes, middlemen, and more get in-between.
Not to mention hunt is a one time payment game, you buy it and you own it, you don't pay a subscription to crytek or anything
Most player would only buy 2-3 DLCs for a specific skin. Most of the people I played with never got more than 4. Yes, there is a lot of DLCs, but not a lot of people buy them, and not a lot of people play Hunt in the first place.
and given that a lot of us have 1000+ hours on the game, a bit of extra money to unlock some event skins is fine
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Honestly I'm surprised they didn't monetise events sooner, every other game with a battle pass type system does it
To add on the lack of players; the game is on a very hard spot rn because a lot of new players get into the game but the servers can't handle that many players, so the connection is far from ideal thus the new players leave and the numbers stagnate/rise veeeeeery slowly
They did.
Cicada was 800BB.
It just hasn't happened yet in this manner because putting systems in place takes time.
Events don't just happen on a whim, they need months, if not a year of work.
And the new staff for monetization is quite recent.
They're systematically draining BB from veterans.
yeah they didn't monetise the main rewards of it though
You got a lot out of events without paying a single bit of money
and even then the gilded path is still technically completely free
because you can just not be an idiot with your blood bonds
You still get a lot out of this one the same way.
I am baffled how much value I get compared to other games.
People throw out names quickly, but Valorant makes you pay an easy 30 quid for some skins.
Like, brother.
And then Hunt needs to give out free BB?
it already does give out free BB
it's slow yeah but you get enough of them just by playing the game
I hope you know I'm referring to the original ask for extra 25 at 9 tasks completed.
oh right yeah lol
That's 100BB in a month. 1200 a year.
A skin and a half.
on top of what you get from just playing the game normally too
and any gold cash registers
and the blood bond bags throughout the maps
Events themselves also earn extra BB.
People don't even take that into consideration.
There's medals for event points.
Every time you earn a silver medal, that's 1 BB extra. 3 for a gold medal.
Per match played.
that's cap
You can get more skins than that, if you spend your BBs when the skin is on sale absolutely not what I did for Hail Mary
according to steam charts hunt is #43 most played game by current players
that's not even accounting for console playerbase either
I doubt most of these players will stay
most of them don't stay
With how much there's people complaining here about everything
console playerbase is very connected lol
game has an average of 12k players
it's like 16k now because of event
but still p high
I buy anything and everything on sale - I'm not financially strong.
The amount of content I get compared to other games is little comparison.
I play MTGA at competitive levels, having been rank 1 on the world ladder.
I barely have an 80% complete collection.
In Hunt I'm about to have everything but event items in less than half a year.
And I easily spent 500 bucks on MTGA in 3 years.
Hunt I've spent less than 50 for.
This 👍
Sales are more than generous.
Skins are not really 10 bucks.
hella cap if you say you bought all dlcs for less than 50 lol. even on sale p sure the collectors editions are like $80
What games out there even let you buy the newest DLC at 56% discount?
Anyone know Paradox Games?
They still charge 25$ for DLCs that are confirmed to break their games.
To be entirely honest here as well, we're incredibly lucky the devs don't monetise the guns themselves lmao
I'm around 250 hours in the game, got most of the BBs skins I found cool without paying anything. The system around BBs is pretty good as it is now.
Mr. Marketing expert, you're assuming my region.
Paradox are rats
take dead by daylight for example, the new survivors and killers can technically be considered its equivalent of a loadout and each dlc you just buy to access them
what magical region do you live in?
For Paradox it's even worse than that, because their 25$ DLCs contain new gameplay features while Hunt's are only cosmetic
I don't know any magical region.
And you haven't even considered answering me earlier.
You're out of this for me, I'm not talking to someone that so deliberately wants to drive their opinion as fact while disregarding everyone else.
aka known as flee from questions because you full of shit lol
Absolutely. They gate everything behind DLC.
It's like buying a burger and they only give you a bun and a slice of meat. Buy the rest for the experience.
You've shown your own competence plentiful.
Now stop pinging me.
Please, thank you.
I'm questioning how someone can own all dlcs for under $50 when all DLCs items on sale makes collectors edition like $90 and I own like 7 dlcs already lol
(and the base game)
I asked you on friendly terms, but you see no reason.
Make all assumptions you want, I'm blocking you now.
Yell at the wall, not at me. Thank you.
lol
that's what I'm saying
all DLCs on sale at the same time makes collectors edition like $90
that's including me already owning the base game and like 7 dlcs already
so him saying he got them under $50 is a bald faced lie
especially considering the game itself is $20 by itself
on sale
The game can go around 10-15 buck on Steam sales, same for the DLCs that can go at a very cheap price. Add to that the possibility of Malicious to live in a country where video games are cheaper and bam, you get the skins for 50 bucks
For example, a friend of mine got the game for 15€
I never even said I own everything yet.
But they malding.
I estimate needing another 30 to complete my collection.
the historical low for the base game is $15
Mans not heard of the gamesharing off of a friend who hates hunt price of totally free
My memory is as good as my aim, so I'll believe in what you say for that
I think there's a general problem in hearing.
It tends to happen with the ears and takes focus.
Yet talking also needs focus and happens with the mouth.
Few know to use both at the same time.
I just looked it up lol I never knew it went for $15 I thought the lowest was $20
you can game share hunt? I thought they disabled that a while ago. had a friend who had 2 accounts and he shared the game off the other one and it wouldn't work so he had to use the account he didn't wanna use
On console yeah
My mate danny who lived in iran used it to play with us
fair enough. can't do that on PC anymore sadly. probably so people can't smurf or some shit lol
yea it's kinda cringe to smurf in hunt. not like you get anything out of it
seen a decent amount of people do it though to try and cheese the leaderboards
You don't get anything from smurfing in other games either. Feel like it's just people having fun playing against noobs
yea but you don't even get that in hunt. the SBMM just kinda throws you towards the top if you're even remotely competent
Based.
@burnt mulch (Fix Alamo Clunkiness)
I wholeheartedly agree. Currently, the animations practically lie to you and makes the gun feel awful to use at times.
Hitreg biggest issue in this game by far, its unreal.
Thats dumb
any decent player knows when a team is fully dead relatively fast, so even to counter that, if a team is fully dead for 5 mins let their body be visible
Shotguns have become unusable for me since start of event
i think shotguns and poison ammo are meta right now and its so annoying
@tight hatch the RPM for single shot weapons doesnt take the reload into account. It is basically a metric for how long you are stuck in the recoil animation.
You can check the sparks RPM to really see it. Its incredibly low since it doesnt take the 4s reload into account
I think its important to highlight, they do lots and lots of DLC for customisation, exactly because they keep all the actual content free. (which plenty of other games monetise directly)
No DLC maps, bosses, guns, etc.
The Burger analogy is pretty wrong, but i cant make it work for burgers so lets use smth else.
Its like buying a car where you get all improovements to the actual chassis and machinery is free - but everything that changes the visuals will cost you
Isn't that already the case ? Don't you pay the paintjob of your car ? 
Yes - but you dont get a free better engine, wheels or more functions...
You're right
So hunt is like everyone gets the same car, and a lifetime of free upgrades on chassis and machinery whenever they improove smth - but for that to stay free every bit of unnecessary customisation like paintjobs etc will cost ya
@novel sapphire good luck blocking people from AltF4ing, cuz thats what they'll do instead
Also, people leaving the game are a non issue, it just makes the match easier for you lol
And since they die, they are still lootable
of course there are still ppl who'd do that, but I'd like to prevent accidental leaving.
Well, yes and no
You have to stop player to do certain thing
But leaving the game is not one, if you don't want to play, you are free to leave, game ain't a prison
wasn't this more to prevent like accidentally leaving? a 5 second timer would be enough 🤔
I mean if you accidentally press a big red button that says leave match, i don't think it's an accident
Also, i think there already is a warning if you die and then press leave
no one reads warnings 
is it actually red? never paid attention.
but i think there is some merit to the idea to block the button for a few seconds, works probably better than a pop up message you have to confirm.
"wake up gamer, your teammates are still alive, don't leave yet!" 
I don't think it's red now that you say it
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@forest merlin
Players killed = the amount of players YOU killed
killed by player = the amount of times YOU were killed by players
kill assist = the amount of assistances towards a kill you did without getting the final hit (you damage a player, a teammate finishes him)
not that hard...
players killed + assistances / killed by player = your KD
@static hamlet The copy of the skin without unlock are not in the pass, they are free and given to give you a taste of the skin, so you Can choose if you want the guilded path or not
I also don't really see the argument about it making the pass look fuller when we have games with 100 battlepass levels with pretty much 90% consistent of filler content like calling cards, emblems and such
Also this
Hunt's battlepass doesn't have any filler content imo, all skins look great and unique, blood bonds are nice to get back, the story chapters are interesting as well even though I've never really cared about the lore
Story chapter are cool, because #lore-discussion Can make short version for me
@lethal oyster Weapon skin are shown on the death screen
Also, if i buy skins, it's for me to see them, not my opponent lol
Same, at least when it comes to the weapon skins
Wish we had inspect animations for them tho to see more of the details ingame
I mean, if you buy skin to dab on your opponent, you Can just show them your Steam Wallet, it's not like it's just money
That's obviously a matter of preference. Perspectives may differ
And i really do not want Things like Titles and such, see the comment Diiba made about Battlepass a few message earlier
Character customization I'd like to still see
I don't see what's the problem with filler content. I'd much rather have 10 things with only 4 of them being significant than having only those 4 things.
Titles wouldn't make sense monetization wise and would have to be something you unlock, which would be fine imo
I think I suggested a while ago allowing you to unlock the nicknames in hunter names like "headshot" by completing certain challenges and then letting people use any of them on any hunter
Having less good things means I get those good things faster and they spend less resources on making the near useless filler content
The sunglasses are there because a lot of hunters have the same face. The sunglasses hide that.
The legendaries are not designed from scratch unfortunately.
So I'd rather see them keep this "short" battlepass setup with maybe 20 levels rather than copy the games with 100 levels that take ages and have maybe 3 good skins
Some of them are unique, some not
Sunglasses still look awful on most of them
Why have titles when you can just change your steam name
@nova canyon Most of us hardcore players bought the gilded path before checking what contains because we knew we want whatever is extra. While i understand your point of view, trying to spin this as beeing a benefit for people who didn't bought the gilded path doesn't work because: 1. if that's true you're baiting people into buying skins by giving them a taste; 2. people who buys the gilded path nevertheless, stand to lose because of these "so many rewards". All the items could of easily been included in 6-7 chapters instead of 20 but by marketing standards a "higher number" will result into more buyers, which again, a scummy tactic move.
Coz I'm not on steam lole
i honestly never look at my opponents name
@nova canyon also, if you watch the "free skins" they are ALL in the gilded path, so i don't know what you're talking about
Getting them x3 is for free, their unlock are in the pass
I suggest you look closer
that's not scummy to give you a taste of what you can buy every brand does it, that's just marketing lol
Have you ever been to a supermarket ? Have you ever seen those guy giving free Ben and Jerrys just so you can get a taste of it ?
again, look at the "free skins" they are in the gilded path mate
not sure what you're talking about there
yeah, so you never got out of your home
You are just complaining for the sake of complaining because the game give you things
ah, so now that you acctualy saw that you're comment was useless and not even accurate, you try to deflect the subject
whatever, at least shut up and when you answer, make sure you have the necesary information
All i see is "Reee, there's free stuff in the short battlepass"
I hate free stuff
everybody does, stop giving me things
Yeah some, but a lot have generic faces with sunglasses and a hat or something to obfuscate this. Hail Mary for example.
This is not necessarily a bad thing. But I think he has a point saying that there are a lot of new skins with sunglasses....
I think it is a bad thing. Legendaries are supposed to be unique. Of course, if they are designed with a face covering from the beginning it's fine to use a generic face. But if Crytek are gonna put effort into designing a unique outfit, animations and whatever, why not the faces? It smells of laziness. Unless they really want to tell me it was their vision to have a fucking sunglasses swearing nun.
There are movies with a nun with sunglasses but I don't remember. So it's possible.
But, I agree that the last hunters had a lot of hidden faces. So I understand your concern.
@forest merlin Did someone clear this up for you? It's kills vs deaths.
Is night mode necessary?
The reason why the players leave the game is at night.
Aren't you aware?
Do you see 40 thousand players as a record?
Is Crytek such a failed producer???
there are people that like the night
Night is the coolest time of day when it comes to atmosphere, but gameplay wise it is incredibly frustrating to play (especially for people who don't use filters) imo
It's harder, but that's also the point
seriously annoying night
100% of TR players don't want this
It's okay for simple players to lie down and wait. you are right too
i like night, and i play very agressively, so i don't get your point here
and where does that stat come from lol
Don't forget the nickname of the aggressive man..
community 🙂
Then you are pulling your stats out your ass, sorry
i think you don't spend enough time with community ;)
you can keep getting hazy in the dark like other masses (TR = Turkish players)
yeah so, that's still a fraction of the community
and i'm pretty sure you don't know all of them lol
exactly
yeah so your stats doesn't mean anything
night is not suitable for a certain audience.. Especially for tr players.. usually the hardware is gtx (not rtx and fps 90 + ping 77) this way it cannot be played at night
So the worst thing about the currect weapon stat system is the Rate for Fire, they shoot for a minute and let you know how many rounds they get out in that time frame.
when really what matters is the time it takes between the first and second bullet.
the upper cut actually has a pretty quick rate of fire. faster than any long ammo rifle i believe. but the reload kills the weapon. That reload shouldn't be figured into the stats of the weapon
@queen jungle a note one this would also be to have the "kill view" show the explosive location instead of perso who threw it location as well
i don't see any link between hardware and night
I mean, i play on a RX480 lol
We can't see the hunters.
Shall we give our opinion? why do you answer everything don't skip everything
mal
i mean, saying that crytek is a failure because you can't properly set your monitor is not really an opinion, it's just... well, crying for nothing
still writing ..
Night is a time of the day, you may not like it, you may find it hard, that doesn't mean other people don't like it, and that doesn't mean it should be removed. Only a few players leave night map, for a niche game, 40k player is huge, and yes, it is a record because crytek didn't achieved it before, that's how records work.
And nothing in that mean that "Crytek is a failed producer"
Just man up, push up your gamma a bit, be more aware of movement, and you'll see those hunters
I know it's K/D, but the words used are very confusing. Players Killed as Deaths? Killed by Player as Kills? For me they both mean Kills by me. It's unnecessarily convoluted.
Is english your first language ?
i don't mean that as a taunt or anything, it just seems that the grammar seems to be the issue for you
you have serious problems. you need treatment urgently.
this game must be played by 200k players (min)
There is no other game with this concept.
Now stop typing...
it's not my first language. but explain to me: "Players Killed" as Deaths.
It's the opposite, Players killed are the players you killed, and Killed by players are deaths
You can't point a gun at people's head to make them play the game, you are saying non sense. It's because there is no other game with the same concept that the player base is low, that's a NICHE
first of all, it's not "killed by players" but "killed by player", and by player I understand me, I'm the player.
second, my KD is positive, yet the Killed by Player is bigged than players killed
it counts both kills and assists
Your KD is Kills + assist / death
and i still don't see why removing night will magically make 160k people appear out of a hat
My KD is also positive, but i have something like 200 death more than Kills, yet i have a thousand assist to compensate
but why kills are "PlayerS Killed" and deaths aren't "Killed by PlayerS"? wouldn't it make more sense? is my english that bad?
hunt has no rt effects
KD can’t be negative
Because it count the time your were Killed by A player
He means under 1
makes no sense I'm killing players and getting killed by A player.
am I playing just against 1 person all this time? 😮
Dont take it personaly. That dude has been a plague on this discord for a while. He's a bad troll at best and at worst he clings to this as his only social interaction. lashing out for attention. good luck with your nighttime issue though. hunt has weird interactions with different machines. I've got two and they both have different issues with hunt. nothing major but Hunt was written on some really sloppy code at first and they have cleaned it up tremendously, gets better with each update.
When you die, you get killed by one player, but it's deaths. It doesn't mean the same person killed you, it means you can die by only one player at a time
He’s just messing with you
You still don't digest that corpses burn when in a middle of a fire ?
no I'm not
I don't think he is, i just think that grammar is hard and it's normal to not get the nuances, especially in a foreign language
No, it's the opposite. Players Killed is your kills. Killed by players is deaths. [you were] killed by players = deaths
I think the only achievement in your life is to write here
Look, even Violet make the same mistake ! :D Told ya, grammar and nuances are hards
Thank you. and you're right :))
you see, this has been explained by two different people, and in both explanations you are saying "Killed by PlayerS", not by Player as it's in the game now. The typo might be in the game.
Game say "Killed by player" without S, and that's the nuance Wedge doesn't understand haha
i dont think the lack of an s is confusing, but english is my first language so that helps LOL
As i said, it's not a typo, it's just that you can't be killed by multiple player on a single death
yet when you both explain you use S.
i don't think it is either, (and i'm french speaking natively), but that's why i'm trying to explain the nuances
to help you 😄
if you're confused by no S, then i will add one to help. but i do not think it is confusing personally, as a native speaker. However, English is very odd, so I could understand why someone else might be confused 🙂
I don't know, i Climb 7A, i'm a journalist, there are plenty of achievements in my life, but i'm also proud to write here and help people when they have questions
I'm sure you're a beautiful boy
thank you, i have two eyes, a nose and a mouth, and my GF seem to like it, so i guess i'm a beautiful boy
it's really confusing for me, because I thought the higher number, Killed by Player, were my Kills. anyway, I understand now.
I'm happy to hear that :)
you are right though deaths by players would make more sense
@tired timber Cheater do get permabanned
I did well in one round as a 5-star solo v duos (teams of 3 and 4 stars). The next round, the duos were mostly 5 stars. The skill jump also seemed to be large. Yes, I know you can be low/high different stars. That's not super relevant to this scenario mentioned. It's been very slow to come back down (yes, I know it depends on who kills me).
cheaters do not get perma banned, there's several in the hunt discord that have admitted to cheating in the past over voice chat and they've stated that for the first offense they were only banned for a week before being let back into the game on the same account. then they cheated again and said they've only been banned for 2 weeks proceeding the second offence. I guess I am the one taking their word for it but I've seen several cheaters back in the game after already being proven a cheater
I feel like it should be a given that cheaters get perma banned, any big game does that (or atleast the ones i know being League, Valorant, CSGO, DBD)
Yeah confirmed cheaters receive permabans afaik
@atomic cipher
Ye thats pretty good matchmaking.
Good when it works. Seen some ppl play without it & be a 3star in a 5 star game lol .
Disproves ppl complaining all the time when they don't understand the star system.
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so we conviced them to put in the alofs, can we get the harston magazine for the henry next boys?```
@sand tiger That would go against one of the core principles of Hunt. Unless you count bodies, , you never know if there are other players left and need to be aware. The match ending after the boss kill would completely ruin the experience.
@queen jungle principles should not spoil the impression of the game. Nobody counts the bodies. It's just a waste of players' time.
actually, everyone count the bodies, that's what you should do
if you don't, you'll get attacked by someone going out of a bush
Maybe not everyone, but everyone above 4*
What's the point of counting bodies? Characters have no value in this game. Like, for example, in Escape from Tarkov and Cycle. There is a large proportion of players who camp for 45 minutes, but I'm sure there is still a large proportion of players who will play this game and find a game that values their time more.
There's always 12 people in a match, if you count the bodies, and there is not 11/10/9, you need to stay on the edge because that mean there can be other player around
I just want the game to be more interesting. And that doesn't make her attractive to me. The developers wrote that only 1% of matches last more than 45 minutes. I wonder how many matches end over 30 minutes 15%? It took the developers 4 years to realize that 1 hour is too much. And after 4 years, they reduced the time by only 1/4. But this is just my opinion. Everyone has their own character, I can't play this game much for these reasons.
the fact of staying on the edge is what make it interesting
if the match is empty then it's just 1m30 max to go to an extraction point, it's not that much
Why I decided to write this. Because today, once again, I met campers at the boss. For the sake of interest, I did not attack them and decided to see how long they would sit. They sat for 30+ minutes at the boss. Just AFK sat for 30 minutes! Because of such matches, you just want to delete the game.
Yep, i suggested before also something more like the quick play but for trios, 1 boss only forcing players to fight on boss lair and finish as soon all dead.. waste of time realy, sometimes.. @sand tiger
but the match wouldn't have ended either since they weren't dead
but shotgun: showdown, so... i don't know!
that wouldn't change anything to that behavior
It would change. A 30 minute match would have saved me 15+ minutes. Because they had to leave much earlier.
camping isnt a thing when u run decoy fuses and frag grenades
Your suggestion is not bringing the timer down, it's to end the match when the boss is killed if all players are dead
They are not dead since they are waiting in the boss lair, so they would just keep waiting
@nova canyon I wrote two. Title: Matchtime - 30 min and Title: The match ends immediately after killing the last boss if all other players are killed.
Yeah but Finall answer, and the start of that discussion, was about the match ending immediately after the boss kill
that's why we are talking about counting bodies and staying on the edge lol
For these two reasons, especially the first one (30 min), I don't want to play this game. I'm back now that the time has been reduced to 45 minutes. But that didn't change much.
and 30 minutes wouldn't either
If getting 15 minutes down didn't change anything, getting it lower won't solve the issue
There are many other games that suit me better.
I just suggest.
"If getting 15 minutes down didn't change anything, getting it lower won't solve the issue" - because developers wrote only 1%!!! of matches last more 45 minutes. Of course it didnt change anything.
yeah, a nothing wrong about that, we are just explaining why one of the suggestion will probably never happen, and the other probably won't change anything
But I've been in that 1% more than once.
I'd rather play 20 Valorant matches, 1 match in Squad, and so on. All this will be much more interesting than waiting for campers for 1 hour, and now for 45 minutes in Hunt.
Then you have very patient opponents, and you are very patient, that's a quality
games that last longer have more things to keep track of. Even though only 1% of matches last longer than 45 minutes, the impact on server performance can be much higher.
learning to deal with campers is part of the skill curve tbh
also this, but if you fall on really really hard campers, it can be problematic
sure but a vast majority of the time there is something you can do about it
But in that case, i'm more the type of guy that say "If you don't move, i don't", and i don't care if game end tbh
45 minutes is good imo
yeah, i think so too
enough time to finish most fights and time up the lose ends
I end up in a lot of active match where timer fall really low nowadays
They should leave with the reward to exit. And I'm not going to go to their house so that they kill me.
what?
if the have the bounty its your job to take it from them
if you aren't willing to do what it takes to do that, thats on you
look, it takes two people to camp.
them, waiting in the building, and you waiting outside.
^^^^^^^^^^^
if one of you guys pushed and did something, then it wouldn't be camping, would it?
a stalemate by any other name is a stalemate
and in the situations where camping is real bad, its a compound design issue
right. having options for either team to push is important.
Also, it takes 3 minutes to go from one end to a map to the other, at full speed. So let the timer go down to 1min, and go to the nearest extraction, they won't have time to leave with the bounty if you take your time
Their job to come out alive from map. We both do our jobs, but it shouldn't take 45 minutes.
it takes 45 minutes because both of you agreed to make it take 45 minutes lol
So you got out alive, and they didn't
their job its to try to get out alive, and they have 45 minutes to figure that out
and you have 45 minutes to figure that out
lowering the timer any more would just cater to the player that sit and wait to be hand delivered the bounty by the team that took the risk and did the work
like I said learning to deal with campers is part of the learning curve and is a skill you can learn
(I don't see the reduction of the game timer from 60 to 45 as something that was intended to really affect gameplay, either)
(pretty sure it was mainly for server performance)
it was done main for server performance
its effected maybe 1% of games, gameplay wise
Yeah, it's mainly a server issue because game ending at 60m where mostly solo farming AI after emptying the map lol
i do admit i'm sadge that i cant farm event points for 20 minutes if i wipe the server 
oh well it just means I need to kill everyone faster 
I just let people farm for me and pick the snake of their corpses
@lunar kindle cancel the matchmaking queue before the bar reaches the end.
Discustin` amount of cheaters joined the game with this event - easy cheat is pointless at detecting abusers
@uncut oar bro you've been posting the same suggestion for like a full week
There are people stuck in timeloops
@static hamlet that got fixed, but then the lemat bug happened and they rolled it back.
It's caused by switching weapons while in the middle of switching ammo/reloading, and can be fixed by doing the same.
It shouldn't be up to me to trick the queue system into not putting me into an empty lobby. Plus the queue times are so long I just alt tab to watch youtube or something when I'm waiting, that's not a fix to the issue.
you just said that you'd rather waste time in queue for 15 minutes than be put in an empty map, and now you're complaining about queue times being too long?
the whole point behind the matchmaking queue bar is that it creates a hard-stop for how long the queue can take
What I meant was that I'd rather have a 15 minute gap between matches, I shouldn't have to tend to the queue timer like it's a fucking garden
and if the server can't find 12 people together in your matchmaking bracket, it never starts a game ever?
the current system lets you quit queue to prioritize a fuller match, while still allowing non-full matches to start.
Well that comes to the bigger issue, which is that I'm 6 star mmr and I want to play with people in my mmr. That's an issue that goes hand in hand with queueing up.
at this point it's just complaining that it's not convenient enough.
dude you don't have to get in an empty lobby
I literally told you how
you're just complaining that it's too inconvenient to cancel queue, no?
I'm complaining that the game will put me in an empty lobby
That's what I said in my original post
You know, matchmaking is automated for a reason. We don't have a server browsing list for a reason
You have bandaid fix mentality
and you have "we've tried nothing and we're all out of ideas" mentality.
matchmaking is automated in order to matchmake. you can't manually matchmake yourself, that's not even matchmaking anymore
we don't have a server browsing list because MMR doesn't work when you can choose your lobbies, and it helps prevent queue sniping.
Exactly, my only option if I want to find a match is turn off skillbased mmr
it's either long queue time or empty lobbies; so none of those option suits you anyway
Like I said
I'm fine with long queue times
Just not if I get into an empty server
then cancel queue
but then, cancel queue
Dude
"I'm not complaining that it's not convenient enough, I just find it too inconvenient to cancel queue"
I'm not going to stare at a queue all day
I'm going to alt tab
and not waste empty time
this is literally "I've tried nothing and I'm out of ideas"
No
It's me refusing to stare at a loading bar
and make it my responsibility to make sure that the game doesn't automatically waste my time
You know that this queue time is tied to a FIXED time right ? Your computer has a clock
ok, so....
you're just complaining that it's too inconvenient to cancel queue, no?
How do you miss the fact that the game shouldn't put you in an empty lobby in the first place
why not?
You stole my words
if there's noone to match you with, what's the alternative? The bar reaches the end, you wait, and the next person who queues up gets put in a match with you?
congrats now you know there's only one other person on the server.
Guess I'll just fucking play training mode so at least I know there'll be no one
not sure if that solves your problem since you're the one complaining about having noone on the server.
why would I seriously respond to sarcasm, bro?
You are bad at using it then
lol
Yeah why did you
I know it's sarcasm I'm fucking with you because that sarcasm isn't productive
Neither is what you're suggesting
but what are YOU suggesting ?
I literally gave you a solution and you're complaining that it's too inconvenient.
that the game doesn't automatically put you into an empty server
i've said this so many times now
but why not
Yeah, and in that case, what should the game do ?
lmao
gosh there's a lot of stubborn and one track minded people today
I mean empty lobbies are part of the game's unpredictability so I prefer it that way
I don't understand why people think it's more fun to count to 12 every time.
its been fun boys but running into the insane left peek is killing my enjoyment of the game as i mostly play close range. Hopefully the devs can fix it
This is the absolute showcase of why you should ALWAYS peek from your left side
Explanation of Left Side Peek:
When you're ADSing your hunter tends to lean to your right shoulder, but your cam still sit in the middle of player model. So you can sort of hide your head while peeking, as it doesn't affect your view
In this scenario there was NO W...
@static hamlet that would break the current balance of the game. the trait would be a priority to grab in every hunter build.
it would, but i don't think it's broken, the ideea would be good, maybe double the trait price, instead of 5, make it 10
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Probably this suggestion was written a few times.
Dear Devs:
I like the ideas of the event old or new I see only one issue:
Contract Reward, could you make some kind of "turn on" button? Idk like consumables in the game menu instead of an automatic turn-on? A few times I've got this reward as my last game in the session.```
@queen jungle #game-ideas message
If you really think you know so much better where to take the game's lore and themes than the devs, apply to Crytek.
@late wind For once I actually agree with you, infinite redskulls is a huge outlier in Hunt's gameplay loop
Yeah. I want OP stuff dealt with. Crazy, right?
Not everything you post falls into that category though
Well isn't that cute.
There's a lot of people who downvote stuff just because I said it.
I want OP weapon, throwables, etc curtailed. But man if that doesn't make the people who crutch on it furious.
Or could it be that people just don't agree with you? You tend to take a pretty antagonistic tone in your suggestions, and a few of the balance suggestions you've posted just don't sound all that appealing to me. Keep in mind my favorite loadout is Schoffield Precision and Hatchet, I'm by no means running meta loadouts unless I jack it off some stiff's corpse
If people interpret me as antagonistic then that's their problem. I make my suggestions based on the data the devs have made available to the community, realism compared to the irl counterparts of the weapons seen in game, and the overall "vibe" of Hunt: Showdown. Maybe I'm way off on the vibe cause that's totally subjective.
But when people defend meta/OP elements of the game, there's really only two reasons. Either I said it. Or they're the ones abusing it.
@tired timber I agree and disagree about the cheaters thing
Permabans do not deter other cheaters, in fact they don't even deter the cheater who was banned. HOWEVER it is way too easy for cheaters to continue cheating on an account, and it takes months between temporary bans to the point where I've spotted the same cheater thrice over the last 4 months, same name, same account, still ESPing and aimbotting people through walls with a bow and arrow (yes, wallbanging with bow.) A permaban would at least force them to get a second copy of the game, and if nothing else could earn Crytek some extra pocket change if they buy the game through Steam or Humble Bundle
Look, I'm not gonna argue with you over this but the opening and closing sentence of that message more or less just exemplify what I mean.
Have a good evening. o/
Aye take it easy.
@lethal oyster Hail Mary has optical glasses???
@late questvedo Those are still manual ejectors
Shoot sory iz, I think izvedo left the discord
a decent amount of people in this discord are a buncha basement dwelling knobs, I wouldn't listen to 'em lol
@burnt mulch If they don't know they're going to be put in an empty lobby, how would they know to cancel queue?
Seems like you're just arguing for the sake of arguing
@agile osprey Throwing axe has high stamina usage for balance reasons, not realism. If the throwing axe didn't take the stamina cost it does to use, it would be an objective upgrade to the Knife, Heavy Knife, Machete (it already kinda is tbh), and arguably the Saber if you're using Assailant because you can outrange every melee with a throwing axe toss, and the axe does almost as much damage as saber with assailant
With the exception of the really strange change to the Lebel and Mosin's reload logic that absolutely gutted Bullet Grubber and buffed two of the strongest guns in the game with absolutely nothing to tone the change back, pretty much every change in this game is made with gameplay in mind first.
I'd argue the dumbass revolver spin wasn't with gameplay in mind but ye p much
I didn't say Crytek were perfect
I still question why the revolver spin is there
They said for realism but how tf if I reload a single bullet am I going to be in the right chamber of I randomly spin it?
Yeah you don't adjust the cylinder you just fuckin spin it, which by the way is really bad for a revolver and NOT REALISTIC AT ALL
Nobody with a lick of sense, even hicks in the swamps of Louisiana would spin the cylinder of a revolver in a situation where their life depends on that firearm you know, functioning
If they really wanted to add that bit of flair, it would have been better to have it be bound to R on a full load like Killing Floor instead of forcing it on players for "realism" when it's not even a realistic function
Obviously gotta play Russian roulette with your gun instead of making sense lol
It's honestly hella annoying gameplay wise too
I wouldn't have hated it as much if say on the Caldwells for example, you just turned the cylinder back one so the shot you loaded lines up with the barrel and hammer, but no, you just yeet that bitch
You are entirely right
You do know when you’re potentially to be put in an empty lobby. When the bar reaches the end.
Also wtf is this lol
Seems like you're just arguing for the sake of arguing
cuz otherwise they’d have to animate separate spins for each level of reloaded your gun is.
Gameplay-wise it’s actually quite nice to be consistent no matter where in the reload you start or stop. Though I’d love it if it was a little shorter/faster.
@agile osprey actually they already can easily be taken as an alternative to the knife since the throwing of the axe can be done with no penalty at 0 stamina.
eh, but you only get 2 so good luck retrieving it before you get swarmed by mobs
if you’re using it in melee range you just retrieve it the moment you throw it. You can do that before the mob falls.
The only downside to using the throwing axes in place of a melee is that missed throws are more punishing.
besides, even if you are getting swarmed, the light attack is enough to kill grunts, so your exhausted light attacks are still quite useful.
realistically, it’s rare that you’ll ever need to use the heavy attack.
Just... don't throw both all the time?
Frontiersman also gains additional utility this way.
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Can we fix the region lock to be at least more then 180 because i keep getting in lobbies with Argenitnian Brazilians and people that are obviously ping abusing.```
there was no spin previously
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[#game-ideas](/guild/350201607788429323/channel/524577494863708180/) an we fix the region lock to be at least more then 180 because i keep getting in lobbies with Argenitnian Brazilians and people that are obviously ping abusing.```
I fucking hate that Spinning too! So annoying
@abstract elm I'm gonna be honest I don't know what gripe someone could possibly have with your suggestion
Economy concerns, too many tools in trios, too much ammo, etc.
There is valid thoughts, but not everyone that opposes it will speak out.
Yeah that was kind of my thought
I mean its just equating it to duos in my mind, in duos you can both grab the ammo and tool/consumable drops, both grab the perk pickups, the bloodline exp packets, the perk point envelopes, the blueprints... just seemed to make sense for whole squad to be able to in trios as well
It's unfortunately not that simple.
For player ressources like cash and envelopes, sure.
IF that makes people happy, it's probably not gonna crash and burn the economy.
But consumables and ammo are an entirely different beast.
I mean in duos a whole squad can refill off of one camp on special ammo and consumables
How would making that also doable in trios by adding 1 use to consumable boxes and ammo boxes crash anything @inner loom ?
Not saying let each person use it 3x, just actually let the whole squad use it
It means there's 50% more ammo and 50% more consumables in every game.
If you don't see how that changes things in a major way, I don't think I know how to explain it to you any better.
im saying it equates it down to duos, to even the modes a bit more in those terms
iirc Dennis talked about this when they added trios
he said they wanted the game to be balanced around duos and force trios to make decisions in order to balance out having one more person
suppose I could understand it mostly for the ammo consumable, but what about the ground rng stuff? cash registers, ground perks, etc
¯_(ツ)_/¯
Duos is the core mode of Hunt and everything is balanced with two players in mind. Playing as a trio makes the game a lot easier due to having an additional teammate, but this is balanced out by still only being able to loot everything twice, thus having to decide who gets to loot boxes, envelopes, registers, etc.
For the true Hunt experience, duos is the way to go.
@iron meadow
@humble knoll Game can't tell the difference between an internet loss and an other disconnect, and no game can, because it look the same
Ok I'm just kinda sad i lost a lvl max due to that
Yeah, such a feature would be easy to abuse to save your hunter in a fight.
@remote canopy bounty/extract doesn't affect MMR at all to my understanding, it's purely based on PvP
So while I'd agree having some sort of protection where streaks of bad games affect you a bit less since sometimes you just have bad days(and might help lower people diving MMR), tying it to bounty extraction doesn't do much
the problem with streak-based MMR adjustment is that it disproportionately rewards people intentionally tanking games to lose MMR.
who's gonna have more lose streaks? someone in the wrong bracket/having a bad day, or someone who's trying to die on purpose?
I and many of my friends are faced with the problem of blurring optical sights. The problem appeared after patch 1.9. The sight is damaged on any modifications, such as a well-aimed eye and even a sniper. Dear developers, please help.
Devs are aware of the bug, and they also stated that it's a hard bug to reproduce on purpose, and therefore it's hard to point what cause it and how to fix it, so it will take a bit of Time, but they are aware ;)
Thank you for the information, friend, you made me very happy and reassured me with this news
You're welcome !
@neon steeple yeah, it seems worse than before. I keep getting into matches against a full 6 stars team when the rest of lobby is 5 stars. SBMM is ON.
its enough for night map, really its enough. no body cares serpent moon even single moon. game is working barely hard an you guys put the rate high on night map such an stupid idea
@inland yoke I think both your ideas (Mini-Spiders as well as Mini-Assassins) are great. Maybe they could also add a Hellhound boss while at it... could be a cool idea to share next time
Feels like a really obvious thing where im not sure why they haven't come up with it. Maybe you could also massively increase the Spawn rate for Mini-Spiders/Assassins, crows and meatheads based on what boss/boss zone it is once every boss has an equivalent. I already am a huge fan of the fact there's an excessive amount of crows around Scrapbeaks lair
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Have zombies swarm harder with chaos bombs, make them do something useful```
@sand tiger lol this is not the game for you if you think that was a good suggestion
@proud warren The reason the Alamo only loads 4, not 5 bullets is because of the way the Alofs works.
Forgotten Weapons on YouTube has a really good instructive video on it.
Basically what happens is that the secondary tube only feeds a shell into the mechanism once you finish your reload, you cannot inject the shell directly.
You have to have closed and re-opened the feed at least once.
Then they botched the animation, because the Hunter first loads a Shell right into the Barrel and then opens the Magazine to load. Either way they did it wrong
Because that's how you do it.
When you close the mechanism, it transfers one shell from secondary to tube into the feed mechanism and then you open it again.
The animation is pretty on-point.
I recommend watching the video.
It is easier spotted than described.
I just found another video where they could fully load the gun without any problem. There is simply no reason to let one bullet out. It doesn't change a thing.
If you could attach the video and get it to the devs, maybe they'll consider changing it.
I don't see how or why, but if you got it, I'd love to see.
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He doesn't fully load because its only for demonstration but he says he could
I just explained that
You cannot, in a single load, put in 5 shells without using the feed once, which you have to cancel a reload for.
Just because someone says they can, that doesn't align with the mechanical truth of it.
The thing is inside the game he loads 1 into the Barrel. Opens the Magazine, loads 3 more. Nothing happens mechanically and then loads another one if you press R again.
So you have the chamber, magazine and elevator. You put one in the chamber. Then you put three in the magazin (mag is full then). Then you close it and one shell from the mag can go into the elevator.
You cannot fully reload without closing the elevator again. Because one shell need to move from the mag into the elevator.
You have to fill the tube, close the latch to get a bullet into the latch then put another bullet in the tube & one in the gun
oh fab beat me to it
It does.
You don't seem to understand how the feed works.
When you close the secondary tube, a shell travels into the feed, giving you space for one more in the tube.
If there's no shell in the feed, you cannot add a fifth to the tube.
At 0:34 you can see that he closes the elevator. Only because of that he 'could' reload it fully
Then it just looks really fucking weird. Because the Audio doesn't indicate anything happening. Sorry then.
The travel is really not done greatly in the game.
But from a mechanical level, the two-stage reload is correct.
Your first concern is still valid, though.
I also find it weird that if you don't cock the hammer in the game animation, the feed has to be re-done.
Which is also inaccurate.
Yeah I was missing Visual or Audible clues to anything, which does happen with the Vetterli or Winfield for example. The gun just overall feels a bit weird. But sorry then for the misconception.
It's a teaching moment, if anything, which is valuable.
Nothing to be sorry about.
The gun still isn't fully there yet, imo.
@inner yarrow right about dual pistols
I'm tired of the foggy weather and the night.. Enough, I'm starting to hate the game
Skill issue
No need to be antagonistic
Noone thinks you’re funny
Skill issue
@half bane so happy they made night more common, has 2 in a row last night, was amazing
Too bad it's only for this event :/
@inner yarrow
How does using spark pistol & romero ruining your ability to hear ppls loadout?
@merry laurel should add for disarming traps over opening/closing doors and/or getting on ladders, ahve a friend who keeps trying to disarm traps near ladders and reports it puts him on ladder more often than not
THIS!
@green moat totally! That perk really needs a buff. So useless and unrewarding to take the risk.
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You could just change your steam name to Blayze Baker and then every hunter you play is that name.```
@spiral dust what exactly are you trying to point out from these? first one you got unlucky. Second one, if you wanted to avoid that situation, you should have gone to Church instead (which is generally the better choice anyway).
'Got unlucky' should not be the point of Quick Play map cuts. And thx for the analysis of already cut map.
it's not analysis of an already cut map, it's objective analysis of what could have possibly happened after first cut.
Vertical cut after the first rift, nothing to analyze here with such rng
the fact that you could collect Fishery means that Church and Fishery were both open for the first and second cuts. Reeves and Lower Desalle were also open for the first cut, which makes Church graying out after the second cut unlikely.
A centrally uncut compound with two clues in it is a prime target, and I would have expected at least 3 people there.
@inner yarrow Sparps has a more muffled sound than the Sparks
And Romero Alamo sound like a shotgun
Even better, it sound like a romero
So, you Can still tell people loadout
It's like you were saying that Obrez Drum ruin the ability to tell people loadout
quartermaster ruins the ability to tell people's loadouts 
Compact weapon also
And don't forget Melee, they make no sounds
@spiral dust Map greying out is the same for every player in the match, it acts like a zone in a BR
'acts like a zone in a BR' tell me at least 1 game with same mechanic of zone
You're right that there are other weapons that pose a similar issue and maybe I'm overreacting because of how ubiquitous the two I mentioned are. If you can tell the pistol apart from the rifle, that's cool and I just need to get used to it. But the Alamo doesn't have a different sound. You can hear the reloading mechanism if you're close enough but that's not what I'm talking about.
The Sparks pistol is 2 slot sizes lower than the primary weapon which is why I find it frustrating to find out that they have something else as a primary. But again if it's a different sound I'll just have to get used to it
PUBG, apex, Fortnite, you Know, compound greying out is just a fancy circle
Yeah but that's what i said with the Obrez Drum, it having a mag doesn't make it a different weapon
nice example, lul, circle base and section rng graying out 🤣
what?
The Obrez drum doesn't shoot faster than a regular mosin. Not a fair comparison
the section RNG is the same as the "next circle" rng. what are you even saying?
Regardless I think you're right about the pistol
If you still cannot get point of improvement - not my problem. I will not waste my time on this, when case when you should run throw every compound around is frustrating is not understandable for you.
you're the one that's not getting it.
a circular BR ring serves the same purpose as Hunt's gray compounds.
and I'm telling you that you can make choices that mitigate the issue. You still haven't responded to this:
the fact that you could collect Fishery means that Church and Fishery were both open for the first and second cuts. Reeves and Lower Desalle were also open for the first cut, which makes Church graying out after the second cut unlikely.
A centrally uncut compound with two clues in it is a prime target, and I would have expected at least 3 people there.
It does have a different sound
imagine if you were playing a game with a BR circle, and you complain about having to always run to the next circle, except you only hang out at the edge of the previous circle. They'd tell you to choose your next position better.
@fathom geyser Stop it..... LoL
lmao, @spiral dust blocked me so I can't even downvote his suggestion.
downvoted it for you <3
Dual pax shot faster than one pax, it's still a pax
I feel like you're deliberately misrepresenting what I'm saying. Yeah if someone wants to shoot their pistol at you slow enough that you can't tell it's dual wielding sure. I can pretty reliably tell if someone is dual wielding from across the map. The sparks pistol will just take some adjustment. I'm not fuckin rain man though, I can't judge the reload of a romero from 200m away
if you're 200m away, why do you care if it's a romero or a romero alamo?
they're effectively the same thing
@spring cloud pennyshot does more damage at close range. The raw "amount of damage" is higher. It's mainly used to kill bosses and meatheads, though it can increase the oneshot range of certain shotguns on average (still is an RNG machine though)
to add onto this, reason why its an RNG machine, is it cuts the number of pellets that are shot in half, but increase the amount of damage each pellet does
if thats the case wouldnt the damage number be higher?
I don’t know if putting this here will help but can you please make the earn able event buffs be something we can activate. I just unlocked the 24 hour one and I’m getting off really soon for the next couple days. Just something for the next event.
no one likes it and despite community feedback its "intended"
It’s malicious IMO
its not great, makes for a weird place where you dont want to play/earn points/micro manage totals
And frustrating, it’s like when I prestige. I feel less inclined to get on again for a while.
Yep
50 points from next contract but no time to use it? done for the night
the damage number (if you're taking it from the stats page) is just the average amount of damage done at 10 meters, so depending on your luck, you could land the few pellets on target, resulting in you doing more damage, however, it also means you could miss more pellets, as there's fewer in the spread, resulting in lower damage than buckshot
that feels poorly communicated from the stats, which you should be able to get clear info at a glance
yea, the stats page isn't great at all, its filled with outdated information or just plain inaccurate ones
The new "orange outline" of friendlies in dark sight is the worst change that this game has ever instigated. It's the same colour as enemies!!!!!!! Please change it back 😢
@proud warren the reason the alamo reloads as it does is because the long tube you load shells into can only hold 3 shells. there is a short tube behind it that holds 1 shell. after 4 shells are loaded, one shell moves to the short tube and then you can refill the long one for a capacity of 5
lmao
I'm a dipshit
Because when I get to within 15m it's pretty relevant information
then you'll know when you're within 15.
and it's still not all that relevant.
Why bother saying anything if you're just gonna be dismissive?
like if it's not relevant why have an Alamo in the game at all
it's not relevant to how you handle a player with an alamo vs a player with a romero.
maybe it's not relevant to how you handle a player with an alamo, but it's absolutely relevant or else the variant doesn't change anything
it's relevant to how you play a romero vs an alamo, and it's relevant to how you set up your loadout since it doesn't have a second ammo slot, but if you're in a close range situation where the difference between the romero and the alamo matters, then you can figure it out while you're in that distance.
if you're outside of that distance, then it doesn't matter whether it's a romero or an alamo.
if it's relevant to how you play the gun it's relevant to how you play against it. And if it alters your loadout that's relevant too
whether I have an alamo or a romero does not change how I play vs someone that's 100m away.
it changes how I play at closer ranges when I'm using it.
and that's the range at which my opponent can tell whether I have a romero or an alamo.
So if I hear a romero at the boss lair and I can tell if it's an Alamo or not, that is information that I'm gonna use in my decison making process. In your universe, why bother having different shotgun sounds at all? You can just figure it out when you're within 15m of them
@uncut oar What exactly do dead zones do
Man you really do argue just to argue
lamo
because different shotguns perform differently enough to be relevant in your decision-making process.
I don't think that the alamo performs differently enough from the base romero to be relevant while playing against it.
there's no difference in sound between a romero and a romero talon, for example.
Even though it is different enough to be a variant, and change how I might make a loadout with it, it's not different enough that I'd play differently against it.
the alamo actually gives you more information than certain variants, like if I had a romero hatchet, you wouldn't be able to tell until I pulled out a full-length rifle.
The difference is one is a repeating shotgun and one just had the equivalent of a bayonet
A repeating shotgun is a huge departure from the base romero.
the alamo is not a repeating shotgun. At least it doesn't perform like one.
the alamo's loading mechanism is slow enough to be considered an accelerated reload rather than a repeater.
this 100%, people keep trying to make it act like a repeating shotgun, and then get disappointed by it, you still need to play it like how you play the base romero
Shotguns are hurting the game, need to nerf them with a deafen debuff
go back and read all of the things you said to me about how it changes the way you play. If it changes how you play, it changes how you play against it. Also I'm pretty sure you can hear the difference between a sawn off and a full size
You can't but you should be able to
You can I just tested it
maybe I'm just tripping myself out because I can see which is which, but in game I at least tell myself I can hear the difference
but aside from that the dude is just being argumentative for the sake of it
It.. really doesn't significantly change how you play it.
the difference between handcannons is really really small at range.
are you serious?
.. yeah?
the difference between handcannons is huge
...
well that's not what I was talking about
I was still talking about romero alamo in my first line
I'm not sure if you mean between a hand cannon and a full size or a hand cannon and a different hand cannon
what
the difference between handcannons is really really small at range.
you said two things.
go back and read all of the things you said to me about how it changes the way you play. If it changes how you play, it changes how you play against it.
It.. really doesn't significantly change how you play it.
Also I'm pretty sure you can hear the difference between a sawn off and a full size
the difference between handcannons is really really small at range.
and I'm talking about the difference between a sawn-off and a full size in the second line.
sorry if that part was unclear.
like, y'all saying I'm just being argumentative for the sake of it, but I'm literally just here discussing your feedback.
I disagree, here are my reasons.
not my fault you guys don't think they're good reasons, but you'll have to back up why you think they're not good reasons or else I'm gonna keep disagreeing.
So I'm gonna level here. I was feeling pretty salty when I first posted my feedback and was getting a little elevated in this discussion. That's not helpful for anyone
That said, I do feel like you're misrepresenting my issue with the Alamo. My issue is that I cannot identify the Alamo vs the Romero at any range other than point blank.
I primarily feel like this is an issue because the Alamo has a faster fire rate than the vanilla Romero. At close range every second counts and sometimes every part of a second counts. I don't know exactly how much faster the Alamo is, but I think it's enough of a window to alter the outcome of an engagement most of the time.
When someone reveals that they have a shotgun, it changes how I play. I won't pretend that I'm smart enough to have a different approach for each shotgun, but knowing the broad category that it falls in is a big deal. The Alamo takes the gun from out of the single shot category. It's fine if you play the same way regardless, but I don't. Previously, I'd push if a Romero missed its shot. Now I'd expect them to have a 2nd shot ready and that's a critical difference for me
The Sparks pistol, it's been pointed out, can be identified as different than the rifle and I just need to adapt to that
I think the crux of it is just that I don't think that playing against the alamo really is that much different from a base Romero. The distinction only prevents an aggressive play trying to punish the first shot, after which you can tell what they're running.
a difference in core opinion, I guess.
I find the alamo vs the romero to be no worse than stuff like knowing if someone has fanning, dualies, compact variants, or quartermaster.
If somone shoots a Romero and fails to kill you, you're going to take that chance to rush them. If they suddenly are able to fight you 1.5s faster or whatever it is, you might be caught off guard.
I don't think it is an insane difference but I think it would be useful info in a fight.
right, but that’s still much more than the next fastest shotgun, a specter, and there are other clues and weaknesses to determine if its an alamo or not.
I don’t think there’s any reason to assume a romero isn’t an alamo, the same way I don’t assume a mosin doesn’t have a pocket shotgun.
ok plastic potato
ok.
@terse elm I think the nitro with explosive being nerfed by bulwark is less problematic than explosive crossbow. Explosive crossbow isn't easy to hit with (at least compared to regular bolts) and getting screwed out of a direct because of something you can't see and have no reasonable way of anticipating is just painful, same issue I have with hornskin
#game-ideas message
This gotta be one of the best suggestions I've ever seen
I agree, contraband system is pretty stale
And the gun oil is arguably less than worthless because it wastes a few seconds to interact with
Imagine if there was a triple barrel shotgun that sounded like the db but had 3 shots. It'd suck to hear two go off, peek, and get killed with a third shot because you had no way of knowing which one it was. I see it the same way. It gives the user of the gun q slight information advantage for no reason. It's not a big deal though, but tis worth discussing
right, but the db has 100rpm.
Did dragons breath get shadow buffed??
Damage number are upper body hit at 10m, shotgun damage start to fall off before that, and penny shot damage start to fall off even faster than Buckshot. That's why damage indicated on the stats are lower than buckshot
@inner yarrow With Alamo you only reaload one second faster than a Romero, if you want an another exemple than Drum, it's like scoped weapon. You should treat a Mosin Sniper and a Mosin differently, yet they sound exactly the same, at least the Alamo has a reload sound that you are able to hear in it's effective range
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would like a Choke consumable or in-world item (like lanterns) - something to offer alternatives to builds (99% of the time you're running chokes on your hunter, or at least chokebolts from a xbow)```
@robust star idk of you meant to clown yourself but an is correct for heirloom
@upbeat flare I highly doubt such a feature would ever make it into the game since it'd split the player base.
We used to have something similar in the past with target contracts that offered fixed times of day, but those were removed to have enough players for random matchmaking.
random contract was option which was not checked by many players I assume. clearly visible option to choose daytime can have different result in use. It will be better solution to select daytime upfront than exit game just after loading on server and noticing that you don't like. This still cause issues when you see on game summary full server but you made double bounty run and didn't heard a single shot or you encountered a single team.
splitting the playerbase in half is still splitting the playerbase in half though
Is Carter still a buggy hunter? Some comments on the DLC page say that he's kind of glitchy
We are at like 24000 right? I think it's not so Bad anymore
Well personally I don't get leaving a match over a time of day you don't like. I have favourites as well, but I'll just play the match and accept the challenge the time of day may bring.
Hunt's in a great spot, but for reference, League of Legends boasts 100,000,000 active monthly players and removed a game mode about a year or two ago to prevent splitting their playerbase too much. Just a perspective thing.
The more people playing together, the closer the skill level of players you're playing with in theory
I understand that not everyone leave the game. But keep in mind that one of the rules of good fight/hunting is choose your "time" to fight. It dosn't have to split player database. Always you can choose play at all conditions. Current event is less than two weeks and I'm already sick of playing during the night and considering to quit hunt after reaching final 19th stage of event untill it ends.
Does this help player database? 25% of players have less than 218 points it means they don't like eater forced night or event itself
The better solution would be to make leaving instantly impossible. You are not intended to prepare for specific conditions but rather work around what you are getting.
You can even play around having a scope in a night map
And most people chose random contract
The serpent moon night is barely even night
how you want to make alt+F4 removal to prevent quiting? forced death of hunter? it will only cause wave of hate on devs
Alt f4 should absolutely make you loose the Hunter
ok... than how to verify if you alt F4 or lost internet connection?
You don't need to, the hunter just loads into the match, giving you the option of reconnecting.
You don't need to differentiate between connection loss and alt F4.
Even better, don't allow people to requeue while they can reconnect and their teammates are still alive
You can't already, you have to cancel and kill your hunter
Because there is only random contract 🤔
You have two choice here: The old system where you were basically punished by the death of your hunter with every disconnect, and the actual system where: 1. being disconnected or Alt F4 make you able to reconnect or you have to kill your hunter to go in another match
2. Pressing the leave mission bouton put you down but you Can still reconnect and get revived
Well...Team can always go to extraction immediately after game start to avoid timeouts on quitting or hunter death if they care about loadout.
its interesting how from giving an option to choose daytime we transform into how to stop people from quitting a game when they don't want to fight at daytime they dont like 
instead of giving an option we are heading into punishment section 
You can't make it better because it's impossible to tell the difference between an accidental disconnect and an AltF4/On purpose disconnect
dont forget abount "feature" when you are stuck on loading screan 😉
It's obviously a bug, usually closing the game and trying to reconnect again fix it
This game have no bugs.. those are unintended "features" 😛
@robust star idk whether there are in fact other grammar issues in the flavor texts, but your example is actually grammatically correct. From gramlee:
disconnecting from the server mistake 0x20005. What to do? it's unrealistic to play every match like this.
@agile osprey (Throwing Axe Buff)
Throwing axe is already one of the best tools in the game. You can already use it as a mediocre melee tool but with better stamina it would become the outright best melee tool
Wow the game forcing people with a scoped Mosin to wait 15 minutes because fog... Yeah...
Also do not tell me these scopes are usable in fog.
One second when you're in shotgun range is an incredibly long time. Scopes are indeed a better comparison but still fall short. The gun has the same fire rate and can still kill you in the same period and fashion whether there is a scope on it or not. I'm not trying to be rude when I say that nobody can convince me that being able to tell the difference between an Alamo and a regular Romero is irrelevant
Then nothing Can be done for you, sorry
Thats incorrect, considering choosing time of day & contract was possible before.
@lone holly when you fire, only half your reticle is even on the daughter
Funny enough, the way to fix it for me, was for my 2 teammates to die & leave the game, only then did it let me in.
After multiple restarts & waitign over 10 minutes in loading screen.
The moment both of them had left, it started loading the world & let me see everything & eventually let me move my char
You call THAT half the reticle?
Your gun hasn't even fired
Show the frame where you shot, maybe she had moved a bit more to the right.
You can also see the amount of shot hitting the wall behind her
You can't see shit because of the spark
you can, and you see its all centered
this is literally the next frame
I think it's mainly a matter of luck
Also look at the frame i sent you and look at the pellets on the wall afterwards
its literally where she was when I shot
Its not a skill issue
missing some pellets for sure, but I had that bear trap too and she has literally the same shotgun as me but with hatchet so worse spread at same distance
and when you look at the end she still has 50 hp
thats the issue
@lone holly
Considering how much shit (on the video) hit the wall i think it was a miss.
However you guys already argued extensivly over it so i just wanna ask, what does Pennyshot have to do with this?
Neither of you had it.
Pennyshot is just a meme, it only works decent on a Romero because it has the best spread.
she has penny shot
@lone holly
Where?
Was no sound of pennyshot either
You usually hear coins flying around when they use it
yeah i know but when i spectated she had pennyshot after
maybe she switched idk
if she also had buckshot its even worse
Ye it's romero it can have 2x ammo.
So she prob switched after she killed you.
just means the game is broke af
All guns that shoots only 1 bullet have 2 ammo pools.
Spark, Martini, Romero, Spark pistol, Springfield etcetc
But you died to buckshot
Only exception is Berthier i believe.
berthier thing is its full clip reload and can have 2 ammo types
I'm not sure I agree with this, given that the crossbow user can still use regular ammo as their primary attack while treating their explosive bolts as a versatile tool.
@tribal wyvern Legendary weapons in Hunt are not just skins, but unique items with lore attached to them. It used to even be the case that you could not own more than one of the same legendary at the same time.
Well if they want money so bad they should implement exactly what he was suggesting
I'd buy dlcs if I could apply them
To shit I have
Okey, thats fine and all.
But they should still work the way im suggesting.
This is a videogame after all.
Putting such arbitrary restrictions are just lame.
They add nothing.
To me, being able to just turn any gun into a (different) legendary would make them far less special. Similar to some paint you slap on a gun in CS or CoD, but Hunt's legendaries are all part of the lore of the game. Just my two cents.
Whats the difference?
And that just feel like bogus. You can buy thousands of 1 legendary, everyone has them. But the fact you can turn a non skin legendary in to a streamers legendary (not really a lore weapon), thats where you draw the line?
They're barely special as they are right now.
And non of the lore is being removed here
Im simply adding a QoL to using skins.
Not like people buy & be like "man im using Sheriff Hardins weapon, so amazing."
It's more like "oh this legendary looks cool, ima use this."
People just want to use their skins they bought with their own money, in simple ways.
It also helps us prestiging, who wants to use weapons we get, without having to sell them & buy a new one just to apply a skin.
What ever happened to that anti-camping mechanic that was supposed to be introduced "soon"?
still in development, why?
What Anti-Cheat are they using? It doesnt seem to be working
EAC.
What do you mean "why"? Cause I wanna know what's going on with it, hoping that it'll help improve the game.
then it’s still in development.
You can have a whole team of the same character. And enemies can be your character or have your gun skin too. That's already lore breaking.
In last dev stream, during the QnA, Dennis stated that the next Big update (1.10) should be the one bringing the anti camping mechanic
I play Legendaries because they A. look cool and B are not dirty when bought (which i hate). I guess its because then you would make a dirty weapon clean ut dirty again or something...
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Tile: Sprint Icon
I want an icon that appears when you sprint. Just like the one for crouching. Sometimes it feels you are not sprinting and I click L3 (PS5) again just to realize I was sprinting. An icon would be very helpfull.```
@balmy sparrow
Description: why does dauntless just pop the dynamite out of existence? I am not saying that we should be able to pick dynamite up, come on, it's a fuse which is who tf knows for how long can hold on before booming. BUT! We didn't do anything to the dynamite itself when putting out fuse. It still can do boom boom, just not by timer, as an example someone could shoot it to set it off. If it was implemented at some point and that's the reason dauntless now just evaporates things out of existence, please do let me know
Obviously the explosive get's swallowed whole by the hunter, that's why it vanishes
That's why it has an wide open mouth as perk image
But to be serious i assume it is that way so you can't make improvised explosive traps with dauntless and an alert trip mine or get killed because you get killed by a chain reaction of explosives on the ground you can't really easily see.
So i assume it's mostly to avoid frustrating kills you can't do much about.
It still would be cool if they won't explode from traps, fire or explosions but can be shot to make them explode if they got defused with the dauntless trait.
@misty hornet completing all challenge is only a subsequent challenge. You Can achieve your weekly by repeating some of them. The Summon system is an improvement in the regard that your weekly isn't done on Monday anymore, and you'll pretty much have some goal for at least 5 days even if you complete the weekly
Thx
only de salle is playable right now because the spawns have been adjusted. every f-ing round at least one team spawns next to you
@trim condor
Im surprised to see someone say MMR drops slowly.
It drops SO fast it's insane.
You can go from top 5 star down to almost 4 in a few deaths if you're unlucky who you face.
This MMR system is incredibly volatile.
I want it to slow down ALOT more than it does already. Because this games mmr never settles at any point. You lose the same points on your first death as you do on your 15000s death.
it never figures out your mmr
And the system thinks you got absolutely destroyed if a 6 star hits you & a 4 star finnishes you off.
It's like the game thinks "Oh you died to a 4 star? You fucking donkey, GO DOWN!"
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maybe ban hackers```
maybe ban hackers
I outline this in the prior post but it largely depends on the MMR of who killed you relative to your own and potentially whatever your KD was in the game where you lost/died (since people are able to heavily tank their MMR by dying on purpose then getting revived then dying again).
If you’re a 5 star and a 6 star kills you your MMR will drop slower whereas if you’re a 5 star and a 4 star kills your then you’ll lose a lot of MMR from that. It’s very common across MMR systems. For me, I don’t care whatsoever about my rating, I just wanna be able to stand a chance with my buddies. The issue we encounter is that, given the opponents have higher MMR ratings, when they kill us our own MMR never really budges/it takes a very long time to drop a star and get where we actually belong.
What I’d strongly prefer is to have either a more empty server if necessary/if they truly can’t find people at our skill rating or a longer queue time if the alternative is what they seem to do now where they prioritize a full server and the other teams have a rating of 1-1.5 Stars greater than your own team. Just doesn’t lead to very fun matches. Cheers,
@hazy quartz pretty sure that’s just lag compensation. You moved to the left but they pushed and your hitbox ghost lagged behind you.
it's probably the combination of left peekers advantage + they killing my hunter lagging behind.
by strafing to the left i basically increased their peekers advantage on top to their peekers advantage and left peekers advantage.
i am pretty confident' if it was a right peek i could at least see their arms.
actually, 3 things happened here. Left peek, lag comp, and perspective.
you’re closer to the obstruction so they can see your sides before you can
yeah perspective also plays a role
sucks for sure but idk if a right peek would have helped here in particular
i just think it's a little bit much getting killed without even seeing a single pixel of the other player even when considering the reasons why it happened.
i know in online games you can do only so much to minimize these things happening (as a developer) but i thought i just leave this clip here so they can see.
i should have right peeked myself to reduce lag comp. but the gun wasn't ready to shoot yet and honestly i forgot about that i actively put myself at a disadvantage by strafing out of their sightline. It's hard to keep the finer details of lag comp in mind in the heat of battle.
i gotta find myself that one clip of csgo lag comp, it was fucked and they dont have left peek.
if you went directly left without backing up or stood up to narrow your hitbox/move faster I think you could have gotten a clearer fight, for what it’s worth.
i think i saw that video, it basically showed the same situation with the other player strafing out of the sightline and basically stacking up on the other players peekers advantage.
you guys really modify the ''pieter bruegel beekeepers'' as a snake keeper LUL LUL👌
ill just slide this in here
imagine first battlepass in game xd
such a shame 🙂
@zealous root i really like your idea, but imo it should be for revives in general, not just necro.
why are medkits even a thing that you need to buy, equip and use a tool slot for? you literally always get them. they should be a default feature, really.
@fathom geyser how exactly would it be designed to show who’s who?
seems pretty clear to me
so youve never had that problem of "follow me" and then you had to spend a more than necessary amount of time finding out who your friend talking to you is?
are you talking over discord?
yes.
then how is the game supposed to know who’s talking?
it doesnt need to
literally displaying the steam username instead of the dots would be a solution
maybe the ability to add nicknames to people you regularily play with
anything but just dots
srsly
we have this issue a lot
seeing as we use free hunters mostly
I guess? honestly it’s screen clutter to me. I have no issues with just checking and confirming who’s who at the beginning of a match.
especially if we’re on discord and i can recognize voices
make it an option then
some like it
others dont
simple
this should be super easy to implement
I would edit your suggestion to include the exact thing you’re hoping crytek to implement btw.
but yeah sure i can get behind that.
done
man, i only have been playing for two months and there is no single week that I have dogshit problems in packet loss and disconnecting with south America servers, this week I had problems on every single day, I literally have to play on us east with 180 ping to avoid being killed by mobs during the heavy rubberbanding, how tf a game so popular with so much monetization has such a dogshit server, fuck u crytek, never buying anything from you
literally never had server issues. this is a you problem
every single day in sa the sv are dogshit
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man, i only have been playing for two months and there is no single week that I have dogshit problems in packet loss and disconnecting with south America servers, this week I had problems on every single day, I literally have to play on us east with 180 ping to avoid being killed by mobs during the heavy rubberbanding, how tf a game so popular with so much monetization has such a dogshit server, fuck u crytek, never buying anything from you```
@fathom geyser with your name QoL, great suggestion imo. Until they do something like that you could try what my friends and I do. The dots indicate which order the people joined to lobby. So if you just make sure to invite one person then wait till they join before inviting the other and keep the invite order the same each time and the leader the same (kind of tedious I know) the dots will be the same for each person every time.
Not as good as nicknames/steam names but it's making the best of what we've got atm 😆
ayy thats a great idea
thanks man
♥️
glad to know that im not the only one with that problem too lmao
All's good, my friends and I went through the same thing when we first started playing together and we all like the same skins 🤣 had some weird interactions because my two friends are dating 😂😂 so one of them would walk up and start doing couple shit to me and I'd be like "ummmmm wrong twin" 🤣🤣 long story short though, I'm now the designated third wheel 😂😂
@fathom geyser why would you even want incendiary ammo on a sparks? They're gonna be at 1 point of health anyways
exactly
so my point is to either remove it or rework it to be actually useful
why remove it? so they can give us something else
Incendiary ammo is already the worst ammo type, Objectively.
even more so on Long ammo.
so many downvotes on it though ;(
oh well
crytek will never buff incendiary anyway
we all know it
Imo incendiary is most useful on the sparks as it is now compared to other long ammo, that tiny little bit it singes off with your first hit means even if they fully heal when you hit them next it's a 1 shot
On other long ammo rifles though their fire rate is fast enough to not need that
Incendiary ammo is really neat on Sparks/Sparks pistol imo because haha barrel go boom
Only Sparks tho because you can take 2 ammo types
or you could just take poison ammo for the same effect, longer duration, allows for poison sense combo, disorients the enemy and makes them deaf to sound, allows literally any of your other weapons to finish them off and aggro's meatheads on them.
oh and theres no tracer giving away your exact position
tell me again, how does incendiary compare to this
Poison does kinda just outclass Incendiary rounds nowadays
more than just outclass