#feedback-discussion

1 messages · Page 5 of 1

queen jungle
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dynamic bosses they move across the map / roaming bosses

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mini bosses I mean

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like witch from L4D

crystal plume
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Damn that's crazy, it's almost as if we're talking about a game with dying horses instead of real life

nova canyon
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A dying horse, even domesticated, will scream

crystal plume
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If only the devs took the stuff they made seriously by interacting with the real guns while modeling them and such, oh wait they've already done that as seen on one of the old dev vlogs

nova canyon
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and i have two, healthy one, in my garden

crystal plume
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Horses get spooked really easily

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I wonder if you've interacted with horses

late wind
nova canyon
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Oh yeah, i forgot that sound wasn't for gameplay purpose

queen jungle
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wheres ryse, son of rome when you need him

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rome DLC when

late wind
crystal plume
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If you're being ignorant on purpose then I'm not gonna bother engaging in a discussion either, so I'll just agree to disagree very heavily

tribal wyvern
#

Whenever someone mentions operations health, it's clear as day to me, someone did not play during that time.
Ye, lets bring that here.
https://www.youtube.com/watch?v=Fj4T2eDDWhc

Regardless of your opinion on the success/failure of Operation Health.. You have to admit... there was some pretty weird stuff goin' on.
( ͡° ͜ʖ ͡°)


Credits to these fantastic content creators & professional players. (In order of appearance)

Skittlz: https://www.twitch.tv/skit...

▶ Play video
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It wasnt until many months later, game got fixed. Beyond operation health.

nova canyon
late wind
half stag
# late wind I haven't seen the vlog. So I'm just taking your word that it exists.

Hunt’s weapons flow out into the world via the tools of his trade. And while he does not work alone, it is with this one—Senior Artist Alexander Asmus—that we were able to speak about their origins. Across an ocean, through time, and past the fourth wall we traveled, and into the florescent light of a game development studio in Frankfurt, German...

▶ Play video
native lodge
#

domesticated horses are pretty chill until wounded and vulnerable. the bigger question is how are they still alive but I assume thats just sculptor things

half stag
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The first minute, you can see they have a couple Denix replicas they used to model the guns.

nova canyon
native lodge
#

ye

nova canyon
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But i'm pretty sure they only have broken legs or something

native lodge
#

the sculptor breaks their legs and places them there for hunters to trip over

late wind
native lodge
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I would say they over all did a good job in that regard got a few nitpicks but nothing more than that

late wind
# radiant river Such as?

There's fairly harmless examples: Such as the C96. Which should be the cone-hammer style without the lightening cuts.

Then there's farily impactful ones which change gameplay substantially. Such as the sights on the lebel which make it worse. Or the bent bolt handle on the mosin which makes it cycle faster, as well as better sights than its irl counterpart.

And while not OP in the slightest, the Nagant revolver cannot be fanned irl. Also it's been made a bit too big in game.

nova canyon
native lodge
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yeah most of my nitpicks are so minor

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that it would pretty much be a waste of their time to address them

half stag
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Only one I really agree with is the mosin bolt handle, as they had the normal straight one in game but changed all of them to be "consistent" with the sniper variant. And I suspect they wanted to differentiate it slightly more compared to the lebel as well.

native lodge
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its also clear the hunters modified the weapons themselves

nova canyon
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@late wind it's not a C96, it's a Dolch

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Dolch doesn't exist

native lodge
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also true

unborn smelt
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i mean it is a C96

late wind
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Okay that's just being intentionally obtuse. It's clearly a C96

nova canyon
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It is C96 inspired

half stag
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Bruh

native lodge
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Dolch 96

nova canyon
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But it's not a C96

unborn smelt
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but they did state in the past - were in an alternate timeline where stuff developed diffrently

native lodge
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^^^

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exactly

vital drum
late wind
unborn smelt
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So we cant really go nitpick dates that aren't at least like 10 years out of the context of the game

half stag
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It's not like in the dev diary, they were using a C96 Replica to model the "Dolch" on

nova canyon
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"Yeah, the nagant has no real upside over the officer beside fanning, let's make it unnable to fan because it's more historycaly accurate"

native lodge
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some guns are very clearly heavily based on real counterparts, but this is not historical fiction and that gives the devs some wiggle room for aesthetics and weapon function

half stag
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If realism doesn't jive as good gameplay or is consistent with mechanics, it will be changed obviously

nova canyon
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If i wanted to play a gun sim, i'd play gun and sausages

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or whatever it's called

late wind
nova canyon
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No ?

late wind
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The nagant revolver would be basically recoilless lmao.

nova canyon
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Imagine if you had to reload the sparks with actual blackpowder

half stag
vital drum
nova canyon
late wind
half stag
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That contain black powder

late wind
native lodge
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which would need cleaning after frequent use

nova canyon
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Imagine if we had to dismount all the Lemat for reloading it each time

half stag
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Well, there's an actual version of the in-game lemat

late wind
half stag
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So it can be fudged to say a qualified gunsmith, did some work on the lemat

nova canyon
unborn smelt
half stag
# late wind Cartridge fed Lemats exist. They're just ugly as sin.

https://youtu.be/Nc5fnuO50o8 this is the only lemat conversion that closely matches the in-game version, albeit you still need to muzzle load the shotgun

Pieta LeMat Cartridge Conversion. Frank Bird from Hemet CA is the Master Gunsmith who perfected this type of conversion. He has some 50 years of experience, primarily in antique firearms of all makes, calibers & proficiencies.

▶ Play video
nova canyon
unborn smelt
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might be wrong tho - which i'll gladly accept if proven wrong

queen jungle
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im parched, i cant drink water in this game

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literally unplayable

native lodge
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either way, its established that these weapons by in large are not 1 to 1 with historical weapons, heavily based on them sure. but the devs actively choose not to make them carbon copies because gameplay comes first

nova canyon
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And again, if you need a game to fullfill your gun nerd wet dreams, there are games for that

half stag
native lodge
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YodaSip but still not 100%

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for any of them

odd cosmos
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The Lore explains it too; most guns used by the AHA are modified to fit the Hunters need or smuggled by the Gunrunner (which would explain whycertain parts don't match with irl counterparts/different "stats")

unborn smelt
half stag
unborn smelt
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altho admittedly there are also some found with the same sights as the berthier

late wind
native lodge
half stag
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I already acknowledged that some, like the Romero, have made up histories

unborn smelt
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Which in the end just means both exist and both are indeed viable to model the gun after

nova canyon
nova canyon
half stag
unborn smelt
radiant river
unborn smelt
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here's a nice one with the curved Berthier sights on a lebel

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But then again from the same sight and pic collection is this lebel

odd cosmos
native lodge
unborn smelt
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just saying the blocky sights were a thing too

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so they can't really be flagged as wrong IMO

late wind
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1st pattern Lebels had "barely corn" style front posts and wide rear leaves.

odd cosmos
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yeah, both did exist

late wind
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2nd pattern had blocky front posts and stair-stepped rear leaves.

native lodge
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also I think the they just picked different sight style for their two bolt action long ammo rifles for game play purposes

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either way, all of this is nitpicking. and isn't worth changing at this point

nova canyon
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and i'm pretty sure that beside the few gun nerds, nobody care

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the only thing i care with my lebel sight is that i can hit my shots up to 250m

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the same go with the dolch, i don't care about the hammer, i'm too focused on aiming to see it

warm zephyr
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@outer wedge pockets are nice. the remark about lady stuffs is unnecessary tho

hidden smelt
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instead of fixing/changeing summons midweek fix fucking concertina going through walls/floors or fix the reconnect feature or fix something else

tawny tangle
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Why are people so against find dead bodies? There are plenty of games where ive come in a killed 2teams but they had kille a team so 3 random bodies are strewn around. Its not a rat issue its more a “ i was on the other side of the map” issue.

nova canyon
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Information basically

prime ibex
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@tawny tangle It's because it can be used while during a fight. Kill a hunter, watch his body without even needing to peek.

tawny tangle
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Ok but what if it considers certain things like if its revivable? Also watching without peeking is safer but inferior, not only will you need to ready your weapon, but then reposition an look for the revived player. Watching someones body in DS Doesnt seem that crazy of a rebuttal

nova canyon
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It's always revivable since the introduction of Bounty revives, and you could just watch in darksight trough a wallbangable wall, and just go "bang" when you hear revive sound for exemple

frosty garnetBOT
#

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prime ibex
#

@tawny tangle It's enough that'll change the situation to be more favorable to the user. It isn't like Necromancy where it's properly balanced.

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Best way to put it in play is that there's a bounty team that just took out another team, and you knowing where their bodies are can provide more leverage than it would seem. Situations vary each time but it still does more than it has on paper than in play.

tawny tangle
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But any decent player can play to counter that, “im rezzing watch for peek”

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Otherwise like said above, sit and wallbang from the sound

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If you guard a body in sight youre at a disadvantage for when they revive, unless you basically have 2 people watching the body,

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It just sounds so poor of a rebuttal to me

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Whether thats just console mentality or what,

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If you sit in DS to watch a body, by the time they get revived they have a better chance of escape than if you just fully watch the body, time to down you DS then up your gun to aimed position is like 2 seconds and they have a better chance of escape

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But i digress, what if it was just for fully killed teams?

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So you can loot without gunfight repercussions

nova canyon
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You know that a body won't move right ?

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So you just watch it in dark sight, set up a straight line behind cover, wait for revive sound, shoot

half stag
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@digital nacelle or just change it to a regular schofield with a "skullcrusher grip", would serve the same function as a brawler but also give a new aesthetic to the arsenal and potential new blunt melee variants for sidearms

abstract elm
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@odd cosmos While I believe air powered rifles did exist at this time(and earlier, think lewis and clark used some amazingly early ones(would have to double check some stuff to be sure of this though)) they were definitely rare, expensive, and think it was more than 1 pump per shot... though Id have to look back through some of my books and/or google to be sure, so that weapon idea might be interesting but unsure how it would actually turn out

nova canyon
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Pipe gun like in metro plz

abstract elm
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I mean there are a few ways they could balance seeing bodies, they could need the bodies to be dead a certain amount of time before seen in DS, they could do something with range, they could make the body invisible depending on proximity to its allies(which would let you know if a living ally is near it but depending on range of that and the fight... big whoop)

odd cosmos
tawny tangle
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And you need to be fast enough and accurate enough

nova canyon
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Yeah but that's way harder than just aiming a bit higher than the body you see trough the wall lol

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if you just see the body in dark sight, you set up your shot by looking the wall, looking at the body, then moving your mouse a quarter inch higher

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Then you just wait for the go and left clic

fluid locust
dense sapphire
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@prime ibex (Characteristics)
Those feel way more in line for an RPG than Hunt. As much as I like optimized stat spreads and whatnot, it really doesn't belong in Hunt.

burnt mulch
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@hasty birch the 9th summon is always something tied to a skin, which I don't want rewards to be locked behind. Plus, it already has a BB reward. I don't think it should be rewarded quite that much.

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I'm already slightly annoyed that the 9th summon gives BBs in the first place, but 5BBs isn't very much so it's ok I guess.

hasty birch
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i feel like 25 is quite low, both for summons and daily extractions

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3 good games and you get 25

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good to hear more thoughts on it tho :D

burnt mulch
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I think 25 is quite a lot, personally. 3 good games is a little optimistic to me, but still, assuming you get even half good games, thats 6 matches for 25BB

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but shrugs I guess that's a matter of opinion.

inner loom
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We've heard that the BB system is already burdening profits for CryTek.
I doubt adding yet another source of BB income for the group of people that spends the least per hour played is gonna happen.
I'd love it, as I always diligently do all my summons, but you already get individual rewards: Rifles, pistols, explosives, etc.

hasty birch
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true

inner loom
#

Maybe they wanna throw us an extra 5. I'd like it.
But I'd like it more if Hunt kept running.

fluid locust
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they're not gonna go broke from giving more bbs

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especially considering p much all the new skins are like 800+ bbs

prime ibex
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@dense sapphire It was a bit of an ambitious idea of mine, I knew it probably wouldn't go anywhere for Hunt lol

inner loom
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They literally talked about their finance streams.
Every 100BB earned only means 10BB bought.
If you match up the prices you see how little that actually is.

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It means for every 1000BB skin bought, they only earned money worth 100BB.

fluid locust
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there's already like 40+ paid dlcs

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most people rather buy that then BBS

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not to mention if you did buy BBs, it's a massive ripoff

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who wants to pay like $10 for a single ass skin when you can get a DLC pack and get like 4?

inner loom
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We don't have the luxury of selling each skin to 2million people.
If you do the math, you'll see how little actually comes out of the playerbase.
It doesn't run a company, mate.

fluid locust
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imo if they really want people to buy BBs they should have a bunch of cheap skins and then maybe some exclusive bundled skins for BBs or some shit.

fluid locust
inner loom
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This isn't charity.
It needs to run the company and a profit.
Pardon my doubt, but I think they've got sales experts that know a bit more than you.

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Especially if people keep asking for constant upgrades, constant fixes and more and more new content.

fluid locust
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shrug if they were so smart they'd make the game free to play at this point

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since they claim they don't sell enough copies

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might as well make it free to play and sell skins instead

inner loom
#

I'm sure you've done the full market analysis to know these things...

fluid locust
#

like every successful game ever has done

inland yoke
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ngl the quality of most skins aren't worth spending money on either imo. I usually buy a lot of skins when i play games, but Most Hunt skins (especially weapons) are just not interesting enough to spend 5-10€ on.

somber harbor
fluid locust
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valorant, Warzone, fortnite, even CSGO is doing it now

somber harbor
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taking a look at other companies like square enix, yeah the Final Fantasy MMOs only need to make enough money to pay the devs and keep the game afloat, it benefits the whole company if they make more

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which is what they've done

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with the exception of the trainwreck known as 14 1.0 which nearly bankrupted the company lmao

inner loom
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Suppose we make 10 bucks per event pass and actually managed to sell it to all 38k players at peak.
That's 380.000.
How long do you think that keeps the company afloat?
Take your time, I don't want a tossed-out estimate.
I mean a real effort at thinking how far 380.000 gets a company that has more than 250 people on payroll, let alone equipment and running costs.

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And then consider that's not even the actual profit.
Taxes, middlemen, and more get in-between.

somber harbor
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Not to mention hunt is a one time payment game, you buy it and you own it, you don't pay a subscription to crytek or anything

odd cosmos
# fluid locust there's already like 40+ paid dlcs

Most player would only buy 2-3 DLCs for a specific skin. Most of the people I played with never got more than 4. Yes, there is a lot of DLCs, but not a lot of people buy them, and not a lot of people play Hunt in the first place.

somber harbor
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and given that a lot of us have 1000+ hours on the game, a bit of extra money to unlock some event skins is fine

frosty garnetBOT
#

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somber harbor
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Honestly I'm surprised they didn't monetise events sooner, every other game with a battle pass type system does it

odd cosmos
inner loom
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They did.
Cicada was 800BB.
It just hasn't happened yet in this manner because putting systems in place takes time.
Events don't just happen on a whim, they need months, if not a year of work.
And the new staff for monetization is quite recent.

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They're systematically draining BB from veterans.

somber harbor
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You got a lot out of events without paying a single bit of money

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and even then the gilded path is still technically completely free

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because you can just not be an idiot with your blood bonds

inner loom
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You still get a lot out of this one the same way.
I am baffled how much value I get compared to other games.
People throw out names quickly, but Valorant makes you pay an easy 30 quid for some skins.
Like, brother.
And then Hunt needs to give out free BB?

somber harbor
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it already does give out free BB

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it's slow yeah but you get enough of them just by playing the game

inner loom
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I hope you know I'm referring to the original ask for extra 25 at 9 tasks completed.

somber harbor
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oh right yeah lol

inner loom
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That's 100BB in a month. 1200 a year.
A skin and a half.

somber harbor
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on top of what you get from just playing the game normally too

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and any gold cash registers

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and the blood bond bags throughout the maps

inner loom
#

Events themselves also earn extra BB.
People don't even take that into consideration.
There's medals for event points.
Every time you earn a silver medal, that's 1 BB extra. 3 for a gold medal.
Per match played.

odd cosmos
fluid locust
#

according to steam charts hunt is #43 most played game by current players

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that's not even accounting for console playerbase either

odd cosmos
#

I doubt most of these players will stay

somber harbor
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most of them don't stay

odd cosmos
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With how much there's people complaining here about everything

somber harbor
#

console playerbase is very connected lol

fluid locust
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game has an average of 12k players

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it's like 16k now because of event

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but still p high

inner loom
#

I buy anything and everything on sale - I'm not financially strong.
The amount of content I get compared to other games is little comparison.
I play MTGA at competitive levels, having been rank 1 on the world ladder.
I barely have an 80% complete collection.
In Hunt I'm about to have everything but event items in less than half a year.
And I easily spent 500 bucks on MTGA in 3 years.
Hunt I've spent less than 50 for.

inner loom
#

Sales are more than generous.
Skins are not really 10 bucks.

fluid locust
inner loom
#

What games out there even let you buy the newest DLC at 56% discount?
Anyone know Paradox Games?
They still charge 25$ for DLCs that are confirmed to break their games.

somber harbor
#

To be entirely honest here as well, we're incredibly lucky the devs don't monetise the guns themselves lmao

odd cosmos
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I'm around 250 hours in the game, got most of the BBs skins I found cool without paying anything. The system around BBs is pretty good as it is now.

inner loom
somber harbor
#

take dead by daylight for example, the new survivors and killers can technically be considered its equivalent of a loadout and each dlc you just buy to access them

fluid locust
odd cosmos
inner loom
# fluid locust what magical region do you live in?

I don't know any magical region.
And you haven't even considered answering me earlier.
You're out of this for me, I'm not talking to someone that so deliberately wants to drive their opinion as fact while disregarding everyone else.

fluid locust
inner loom
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Absolutely. They gate everything behind DLC.
It's like buying a burger and they only give you a bun and a slice of meat. Buy the rest for the experience.

inner loom
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Now stop pinging me.

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Please, thank you.

fluid locust
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(and the base game)

inner loom
#

I asked you on friendly terms, but you see no reason.
Make all assumptions you want, I'm blocking you now.
Yell at the wall, not at me. Thank you.

fluid locust
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lol

somber harbor
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Get the game on sale then get the dlcs when on sale

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Sinple really

fluid locust
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all DLCs on sale at the same time makes collectors edition like $90

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that's including me already owning the base game and like 7 dlcs already

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so him saying he got them under $50 is a bald faced lie

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especially considering the game itself is $20 by itself

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on sale

odd cosmos
inner loom
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I never even said I own everything yet.
But they malding.
I estimate needing another 30 to complete my collection.

fluid locust
somber harbor
#

Mans not heard of the gamesharing off of a friend who hates hunt price of totally free

odd cosmos
inner loom
#

I think there's a general problem in hearing.
It tends to happen with the ears and takes focus.
Yet talking also needs focus and happens with the mouth.
Few know to use both at the same time.

fluid locust
fluid locust
somber harbor
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My mate danny who lived in iran used it to play with us

fluid locust
somber harbor
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Based. Fuck smurfs

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Each smurf should require buying the game again

fluid locust
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yea it's kinda cringe to smurf in hunt. not like you get anything out of it

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seen a decent amount of people do it though to try and cheese the leaderboards

inland yoke
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You don't get anything from smurfing in other games either. Feel like it's just people having fun playing against noobs

fluid locust
odd cosmos
dense sapphire
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@burnt mulch (Fix Alamo Clunkiness)
I wholeheartedly agree. Currently, the animations practically lie to you and makes the gun feel awful to use at times.

worthy lake
#

Hitreg biggest issue in this game by far, its unreal.

tawny tangle
#

any decent player knows when a team is fully dead relatively fast, so even to counter that, if a team is fully dead for 5 mins let their body be visible

tawny tangle
worthy lake
#

i think shotguns and poison ammo are meta right now and its so annoying

wind stream
#

@tight hatch the RPM for single shot weapons doesnt take the reload into account. It is basically a metric for how long you are stuck in the recoil animation.

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You can check the sparks RPM to really see it. Its incredibly low since it doesnt take the 4s reload into account

unborn smelt
# inner loom Absolutely. They gate everything behind DLC. It's like buying a burger and they ...

I think its important to highlight, they do lots and lots of DLC for customisation, exactly because they keep all the actual content free. (which plenty of other games monetise directly)
No DLC maps, bosses, guns, etc.

The Burger analogy is pretty wrong, but i cant make it work for burgers so lets use smth else.

Its like buying a car where you get all improovements to the actual chassis and machinery is free - but everything that changes the visuals will cost you

nova canyon
#

Isn't that already the case ? Don't you pay the paintjob of your car ? SmugEddy

unborn smelt
nova canyon
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You're right

unborn smelt
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So hunt is like everyone gets the same car, and a lifetime of free upgrades on chassis and machinery whenever they improove smth - but for that to stay free every bit of unnecessary customisation like paintjobs etc will cost ya

fathom geyser
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@novel sapphire good luck blocking people from AltF4ing, cuz thats what they'll do instead

nova canyon
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Also, people leaving the game are a non issue, it just makes the match easier for you lol

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And since they die, they are still lootable

novel sapphire
vale cedar
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stopping players from doing what they want to do seems like a terrible idea

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tbh

nova canyon
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Well, yes and no

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You have to stop player to do certain thing

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But leaving the game is not one, if you don't want to play, you are free to leave, game ain't a prison

vale cedar
hazy quartz
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wasn't this more to prevent like accidentally leaving? a 5 second timer would be enough 🤔

nova canyon
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I mean if you accidentally press a big red button that says leave match, i don't think it's an accident

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Also, i think there already is a warning if you die and then press leave

hazy quartz
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no one reads warnings KEKW
is it actually red? never paid attention.
but i think there is some merit to the idea to block the button for a few seconds, works probably better than a pop up message you have to confirm.

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"wake up gamer, your teammates are still alive, don't leave yet!" HUL

nova canyon
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I don't think it's red now that you say it

frosty garnetBOT
#

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lone aurora
#

@forest merlin
Players killed = the amount of players YOU killed
killed by player = the amount of times YOU were killed by players
kill assist = the amount of assistances towards a kill you did without getting the final hit (you damage a player, a teammate finishes him)
not that hard...
players killed + assistances / killed by player = your KD

nova canyon
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@static hamlet The copy of the skin without unlock are not in the pass, they are free and given to give you a taste of the skin, so you Can choose if you want the guilded path or not

crystal plume
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I also don't really see the argument about it making the pass look fuller when we have games with 100 battlepass levels with pretty much 90% consistent of filler content like calling cards, emblems and such

nova canyon
#

Also this

crystal plume
#

Hunt's battlepass doesn't have any filler content imo, all skins look great and unique, blood bonds are nice to get back, the story chapters are interesting as well even though I've never really cared about the lore

nova canyon
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@lethal oyster Weapon skin are shown on the death screen

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Also, if i buy skins, it's for me to see them, not my opponent lol

crystal plume
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Same, at least when it comes to the weapon skins

#

Wish we had inspect animations for them tho to see more of the details ingame

nova canyon
#

I mean, if you buy skin to dab on your opponent, you Can just show them your Steam Wallet, it's not like it's just money

lethal oyster
#

That's obviously a matter of preference. Perspectives may differ

nova canyon
#

And i really do not want Things like Titles and such, see the comment Diiba made about Battlepass a few message earlier

crystal plume
#

Character customization I'd like to still see

lethal oyster
#

I don't see what's the problem with filler content. I'd much rather have 10 things with only 4 of them being significant than having only those 4 things.

crystal plume
#

Titles wouldn't make sense monetization wise and would have to be something you unlock, which would be fine imo

#

I think I suggested a while ago allowing you to unlock the nicknames in hunter names like "headshot" by completing certain challenges and then letting people use any of them on any hunter

#

Having less good things means I get those good things faster and they spend less resources on making the near useless filler content

worthy knoll
crystal plume
#

So I'd rather see them keep this "short" battlepass setup with maybe 20 levels rather than copy the games with 100 levels that take ages and have maybe 3 good skins

crystal plume
lethal oyster
#

Sunglasses still look awful on most of them

nova canyon
#

Why have titles when you can just change your steam name

static hamlet
#

@nova canyon Most of us hardcore players bought the gilded path before checking what contains because we knew we want whatever is extra. While i understand your point of view, trying to spin this as beeing a benefit for people who didn't bought the gilded path doesn't work because: 1. if that's true you're baiting people into buying skins by giving them a taste; 2. people who buys the gilded path nevertheless, stand to lose because of these "so many rewards". All the items could of easily been included in 6-7 chapters instead of 20 but by marketing standards a "higher number" will result into more buyers, which again, a scummy tactic move.

lethal oyster
#

Coz I'm not on steam lole

nova canyon
#

i honestly never look at my opponents name

static hamlet
#

@nova canyon also, if you watch the "free skins" they are ALL in the gilded path, so i don't know what you're talking about

nova canyon
nova canyon
#

that's not scummy to give you a taste of what you can buy every brand does it, that's just marketing lol

#

Have you ever been to a supermarket ? Have you ever seen those guy giving free Ben and Jerrys just so you can get a taste of it ?

static hamlet
#

again, look at the "free skins" they are in the gilded path mate

#

not sure what you're talking about there

nova canyon
#

yeah, so you never got out of your home

#

You are just complaining for the sake of complaining because the game give you things

static hamlet
#

ah, so now that you acctualy saw that you're comment was useless and not even accurate, you try to deflect the subject

#

whatever, at least shut up and when you answer, make sure you have the necesary information

nova canyon
#

All i see is "Reee, there's free stuff in the short battlepass"

lethal oyster
#

I hate free stuff

nova canyon
#

everybody does, stop giving me things

worthy knoll
# crystal plume Some of them are unique, some not

Yeah some, but a lot have generic faces with sunglasses and a hat or something to obfuscate this. Hail Mary for example.

This is not necessarily a bad thing. But I think he has a point saying that there are a lot of new skins with sunglasses....

lethal oyster
#

I think it is a bad thing. Legendaries are supposed to be unique. Of course, if they are designed with a face covering from the beginning it's fine to use a generic face. But if Crytek are gonna put effort into designing a unique outfit, animations and whatever, why not the faces? It smells of laziness. Unless they really want to tell me it was their vision to have a fucking sunglasses swearing nun.

worthy knoll
#

There are movies with a nun with sunglasses but I don't remember. So it's possible.

But, I agree that the last hunters had a lot of hidden faces. So I understand your concern.

sharp veldt
#

@forest merlin Did someone clear this up for you? It's kills vs deaths.

half bane
#

Is night mode necessary?

The reason why the players leave the game is at night.

Aren't you aware?

Do you see 40 thousand players as a record?

Is Crytek such a failed producer???

nova canyon
#

there are people that like the night

inland yoke
#

Night is the coolest time of day when it comes to atmosphere, but gameplay wise it is incredibly frustrating to play (especially for people who don't use filters) imo

nova canyon
#

It's harder, but that's also the point

half bane
#

seriously annoying night

100% of TR players don't want this

half bane
nova canyon
#

i like night, and i play very agressively, so i don't get your point here

nova canyon
half bane
#

Don't forget the nickname of the aggressive man..

half bane
nova canyon
#

Then you are pulling your stats out your ass, sorry

#

i think you don't spend enough time with community ;)

half bane
#

you can keep getting hazy in the dark like other masses (TR = Turkish players)

nova canyon
#

yeah so, that's still a fraction of the community

#

and i'm pretty sure you don't know all of them lol

half bane
#

exactly

nova canyon
#

yeah so your stats doesn't mean anything

vale cedar
#

night maps are the best

#

u guys are crying way too much

half bane
#

night is not suitable for a certain audience.. Especially for tr players.. usually the hardware is gtx (not rtx and fps 90 + ping 77) this way it cannot be played at night

inland ravine
#

So the worst thing about the currect weapon stat system is the Rate for Fire, they shoot for a minute and let you know how many rounds they get out in that time frame.

#

when really what matters is the time it takes between the first and second bullet.

#

the upper cut actually has a pretty quick rate of fire. faster than any long ammo rifle i believe. but the reload kills the weapon. That reload shouldn't be figured into the stats of the weapon

abstract elm
#

@queen jungle a note one this would also be to have the "kill view" show the explosive location instead of perso who threw it location as well

nova canyon
#

I mean, i play on a RX480 lol

half bane
#

We can't see the hunters.
Shall we give our opinion? why do you answer everything don't skip everything

#

mal

nova canyon
#

i mean, saying that crytek is a failure because you can't properly set your monitor is not really an opinion, it's just... well, crying for nothing

half bane
#

still writing ..

nova canyon
#

Night is a time of the day, you may not like it, you may find it hard, that doesn't mean other people don't like it, and that doesn't mean it should be removed. Only a few players leave night map, for a niche game, 40k player is huge, and yes, it is a record because crytek didn't achieved it before, that's how records work.

And nothing in that mean that "Crytek is a failed producer"

Just man up, push up your gamma a bit, be more aware of movement, and you'll see those hunters

forest merlin
nova canyon
#

i don't mean that as a taunt or anything, it just seems that the grammar seems to be the issue for you

half bane
#

you have serious problems. you need treatment urgently.

this game must be played by 200k players (min)

There is no other game with this concept.

Now stop typing...

forest merlin
#

it's not my first language. but explain to me: "Players Killed" as Deaths.

nova canyon
nova canyon
forest merlin
#

first of all, it's not "killed by players" but "killed by player", and by player I understand me, I'm the player.

#

second, my KD is positive, yet the Killed by Player is bigged than players killed

nova canyon
#

Yeah, i made a typo, shit happen

#

Your assists count towards your KD

queen jungle
nova canyon
#

Your KD is Kills + assist / death

nova canyon
#

My KD is also positive, but i have something like 200 death more than Kills, yet i have a thousand assist to compensate

forest merlin
#

but why kills are "PlayerS Killed" and deaths aren't "Killed by PlayerS"? wouldn't it make more sense? is my english that bad?

mint coral
#

KD can’t be negative

nova canyon
nova canyon
forest merlin
#

am I playing just against 1 person all this time? 😮

inland ravine
# half bane you have serious problems. you need treatment urgently. this game must be playe...

Dont take it personaly. That dude has been a plague on this discord for a while. He's a bad troll at best and at worst he clings to this as his only social interaction. lashing out for attention. good luck with your nighttime issue though. hunt has weird interactions with different machines. I've got two and they both have different issues with hunt. nothing major but Hunt was written on some really sloppy code at first and they have cleaned it up tremendously, gets better with each update.

forest merlin
#

this is not consistent.

#

anyway

nova canyon
mint coral
#

He’s just messing with you

nova canyon
forest merlin
#

no I'm not

nova canyon
sharp veldt
half bane
nova canyon
#

Look, even Violet make the same mistake ! :D Told ya, grammar and nuances are hards

sharp veldt
#

??

#

What, how am i making a mistake?

forest merlin
#

you see, this has been explained by two different people, and in both explanations you are saying "Killed by PlayerS", not by Player as it's in the game now. The typo might be in the game.

nova canyon
# sharp veldt ??

Game say "Killed by player" without S, and that's the nuance Wedge doesn't understand haha

sharp veldt
#

i dont think the lack of an s is confusing, but english is my first language so that helps LOL

nova canyon
forest merlin
#

yet when you both explain you use S.

nova canyon
#

i don't think it is either, (and i'm french speaking natively), but that's why i'm trying to explain the nuances

sharp veldt
#

if you're confused by no S, then i will add one to help. but i do not think it is confusing personally, as a native speaker. However, English is very odd, so I could understand why someone else might be confused 🙂

nova canyon
nova canyon
#

thank you, i have two eyes, a nose and a mouth, and my GF seem to like it, so i guess i'm a beautiful boy

forest merlin
#

it's really confusing for me, because I thought the higher number, Killed by Player, were my Kills. anyway, I understand now.

radiant river
nova canyon
#

@tired timber Cheater do get permabanned

chilly nova
#

I did well in one round as a 5-star solo v duos (teams of 3 and 4 stars). The next round, the duos were mostly 5 stars. The skill jump also seemed to be large. Yes, I know you can be low/high different stars. That's not super relevant to this scenario mentioned. It's been very slow to come back down (yes, I know it depends on who kills me).

tired timber
# nova canyon <@314581146816217090> Cheater do get permabanned

cheaters do not get perma banned, there's several in the hunt discord that have admitted to cheating in the past over voice chat and they've stated that for the first offense they were only banned for a week before being let back into the game on the same account. then they cheated again and said they've only been banned for 2 weeks proceeding the second offence. I guess I am the one taking their word for it but I've seen several cheaters back in the game after already being proven a cheater

inland yoke
#

I feel like it should be a given that cheaters get perma banned, any big game does that (or atleast the ones i know being League, Valorant, CSGO, DBD)

crystal plume
#

Yeah confirmed cheaters receive permabans afaik

tribal wyvern
#

@atomic cipher
Ye thats pretty good matchmaking.
Good when it works. Seen some ppl play without it & be a 3star in a 5 star game lol .

Disproves ppl complaining all the time when they don't understand the star system.

frosty garnetBOT
#

@pseudo swallow, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

so we conviced them to put in the alofs, can we get the harston magazine for the henry next boys?```
queen jungle
#

@sand tiger That would go against one of the core principles of Hunt. Unless you count bodies, , you never know if there are other players left and need to be aware. The match ending after the boss kill would completely ruin the experience.

sand tiger
#

@queen jungle principles should not spoil the impression of the game. Nobody counts the bodies. It's just a waste of players' time.

nova canyon
#

actually, everyone count the bodies, that's what you should do

#

if you don't, you'll get attacked by someone going out of a bush

#

Maybe not everyone, but everyone above 4*

sand tiger
#

What's the point of counting bodies? Characters have no value in this game. Like, for example, in Escape from Tarkov and Cycle. There is a large proportion of players who camp for 45 minutes, but I'm sure there is still a large proportion of players who will play this game and find a game that values their time more.

nova canyon
#

There's always 12 people in a match, if you count the bodies, and there is not 11/10/9, you need to stay on the edge because that mean there can be other player around

sand tiger
#

I just want the game to be more interesting. And that doesn't make her attractive to me. The developers wrote that only 1% of matches last more than 45 minutes. I wonder how many matches end over 30 minutes 15%? It took the developers 4 years to realize that 1 hour is too much. And after 4 years, they reduced the time by only 1/4. But this is just my opinion. Everyone has their own character, I can't play this game much for these reasons.

nova canyon
#

the fact of staying on the edge is what make it interesting

#

if the match is empty then it's just 1m30 max to go to an extraction point, it's not that much

sand tiger
#

Why I decided to write this. Because today, once again, I met campers at the boss. For the sake of interest, I did not attack them and decided to see how long they would sit. They sat for 30+ minutes at the boss. Just AFK sat for 30 minutes! Because of such matches, you just want to delete the game.

outer wedge
#

Yep, i suggested before also something more like the quick play but for trios, 1 boss only forcing players to fight on boss lair and finish as soon all dead.. waste of time realy, sometimes.. @sand tiger

nova canyon
outer wedge
#

but shotgun: showdown, so... i don't know!

nova canyon
#

that wouldn't change anything to that behavior

sand tiger
#

It would change. A 30 minute match would have saved me 15+ minutes. Because they had to leave much earlier.

quaint silo
#

camping isnt a thing when u run decoy fuses and frag grenades

nova canyon
#

They are not dead since they are waiting in the boss lair, so they would just keep waiting

sand tiger
#

@nova canyon I wrote two. Title: Matchtime - 30 min and Title: The match ends immediately after killing the last boss if all other players are killed.

nova canyon
#

Yeah but Finall answer, and the start of that discussion, was about the match ending immediately after the boss kill

#

that's why we are talking about counting bodies and staying on the edge lol

sand tiger
#

For these two reasons, especially the first one (30 min), I don't want to play this game. I'm back now that the time has been reduced to 45 minutes. But that didn't change much.

nova canyon
#

and 30 minutes wouldn't either

#

If getting 15 minutes down didn't change anything, getting it lower won't solve the issue

sand tiger
#

There are many other games that suit me better.

#

I just suggest.

#

"If getting 15 minutes down didn't change anything, getting it lower won't solve the issue" - because developers wrote only 1%!!! of matches last more 45 minutes. Of course it didnt change anything.

nova canyon
#

yeah, a nothing wrong about that, we are just explaining why one of the suggestion will probably never happen, and the other probably won't change anything

sand tiger
#

But I've been in that 1% more than once.

#

I'd rather play 20 Valorant matches, 1 match in Squad, and so on. All this will be much more interesting than waiting for campers for 1 hour, and now for 45 minutes in Hunt.

nova canyon
#

Then you have very patient opponents, and you are very patient, that's a quality

burnt mulch
native lodge
#

YodaSip learning to deal with campers is part of the skill curve tbh

nova canyon
native lodge
#

sure but a vast majority of the time there is something you can do about it

nova canyon
#

But in that case, i'm more the type of guy that say "If you don't move, i don't", and i don't care if game end tbh

native lodge
#

45 minutes is good imo

nova canyon
#

yeah, i think so too

native lodge
#

enough time to finish most fights and time up the lose ends

nova canyon
#

I end up in a lot of active match where timer fall really low nowadays

sand tiger
burnt mulch
#

what?

native lodge
#

if you aren't willing to do what it takes to do that, thats on you

burnt mulch
#

look, it takes two people to camp.
them, waiting in the building, and you waiting outside.

native lodge
#

^^^^^^^^^^^

burnt mulch
#

if one of you guys pushed and did something, then it wouldn't be camping, would it?

#

a stalemate by any other name is a stalemate

native lodge
#

and in the situations where camping is real bad, its a compound design issue

burnt mulch
#

right. having options for either team to push is important.

nova canyon
#

Also, it takes 3 minutes to go from one end to a map to the other, at full speed. So let the timer go down to 1min, and go to the nearest extraction, they won't have time to leave with the bounty if you take your time

sand tiger
burnt mulch
#

it takes 45 minutes because both of you agreed to make it take 45 minutes lol

nova canyon
#

So you got out alive, and they didn't

native lodge
#

their job its to try to get out alive, and they have 45 minutes to figure that out

#

and you have 45 minutes to figure that out

#

lowering the timer any more would just cater to the player that sit and wait to be hand delivered the bounty by the team that took the risk and did the work

#

YodaSip like I said learning to deal with campers is part of the learning curve and is a skill you can learn

burnt mulch
#

(I don't see the reduction of the game timer from 60 to 45 as something that was intended to really affect gameplay, either)

#

(pretty sure it was mainly for server performance)

native lodge
#

it was done main for server performance

#

its effected maybe 1% of games, gameplay wise

nova canyon
#

Yeah, it's mainly a server issue because game ending at 60m where mostly solo farming AI after emptying the map lol

burnt mulch
#

i do admit i'm sadge that i cant farm event points for 20 minutes if i wipe the server SadHunter

#

oh well it just means I need to kill everyone faster HuntCrab

nova canyon
#

I just let people farm for me and pick the snake of their corpses

burnt mulch
#

@lunar kindle cancel the matchmaking queue before the bar reaches the end.

timber timber
#

Discustin` amount of cheaters joined the game with this event - easy cheat is pointless at detecting abusers

burnt mulch
#

@uncut oar bro you've been posting the same suggestion for like a full week

nova canyon
#

There are people stuck in timeloops

burnt mulch
#

@static hamlet that got fixed, but then the lemat bug happened and they rolled it back.
It's caused by switching weapons while in the middle of switching ammo/reloading, and can be fixed by doing the same.

lunar kindle
burnt mulch
#

you just said that you'd rather waste time in queue for 15 minutes than be put in an empty map, and now you're complaining about queue times being too long?

#

the whole point behind the matchmaking queue bar is that it creates a hard-stop for how long the queue can take

lunar kindle
nova canyon
#

then restarting the timer would make that

#

🤔

burnt mulch
#

and if the server can't find 12 people together in your matchmaking bracket, it never starts a game ever?

#

the current system lets you quit queue to prioritize a fuller match, while still allowing non-full matches to start.

lunar kindle
burnt mulch
#

at this point it's just complaining that it's not convenient enough.

lunar kindle
#

No

#

It's not

#

Getting an empty lobby is not a matter of convenience

burnt mulch
#

dude you don't have to get in an empty lobby

#

I literally told you how

#

you're just complaining that it's too inconvenient to cancel queue, no?

lunar kindle
#

I'm complaining that the game will put me in an empty lobby

#

That's what I said in my original post

burnt mulch
#

then do something about it.

#

cancel queue.

lunar kindle
#

You know, matchmaking is automated for a reason. We don't have a server browsing list for a reason

#

You have bandaid fix mentality

burnt mulch
#

and you have "we've tried nothing and we're all out of ideas" mentality.
matchmaking is automated in order to matchmake. you can't manually matchmake yourself, that's not even matchmaking anymore

#

we don't have a server browsing list because MMR doesn't work when you can choose your lobbies, and it helps prevent queue sniping.

lunar kindle
nova canyon
#

it's either long queue time or empty lobbies; so none of those option suits you anyway

lunar kindle
#

Like I said

#

I'm fine with long queue times

#

Just not if I get into an empty server

burnt mulch
#

then cancel queue

nova canyon
#

but then, cancel queue

lunar kindle
#

Dude

burnt mulch
#

"I'm not complaining that it's not convenient enough, I just find it too inconvenient to cancel queue"

lunar kindle
#

I'm not going to stare at a queue all day

#

I'm going to alt tab

#

and not waste empty time

burnt mulch
#

this is literally "I've tried nothing and I'm out of ideas"

lunar kindle
#

No

#

It's me refusing to stare at a loading bar

#

and make it my responsibility to make sure that the game doesn't automatically waste my time

nova canyon
#

You know that this queue time is tied to a FIXED time right ? Your computer has a clock

burnt mulch
#

ok, so....

you're just complaining that it's too inconvenient to cancel queue, no?

lunar kindle
#

How do you miss the fact that the game shouldn't put you in an empty lobby in the first place

burnt mulch
#

why not?

nova canyon
#

You stole my words

burnt mulch
#

if there's noone to match you with, what's the alternative? The bar reaches the end, you wait, and the next person who queues up gets put in a match with you?

#

congrats now you know there's only one other person on the server.

lunar kindle
#

Guess I'll just fucking play training mode so at least I know there'll be no one

burnt mulch
#

not sure if that solves your problem since you're the one complaining about having noone on the server.

lunar kindle
#

Now you're just trolling

#

That was obviously fucking sarcasm

burnt mulch
#

why would I seriously respond to sarcasm, bro?

nova canyon
#

You are bad at using it then

burnt mulch
#

lol

lunar kindle
burnt mulch
#

I know it's sarcasm I'm fucking with you because that sarcasm isn't productive

lunar kindle
#

Neither is what you're suggesting

nova canyon
#

but what are YOU suggesting ?

burnt mulch
#

I literally gave you a solution and you're complaining that it's too inconvenient.

lunar kindle
#

i've said this so many times now

burnt mulch
#

but why not

lunar kindle
#

holy shit

#

you are daft

#

good bye

nova canyon
#

Yeah, and in that case, what should the game do ?

burnt mulch
#

lmao

nova canyon
#

gosh there's a lot of stubborn and one track minded people today

unborn dagger
inner loom
#

I don't understand why people think it's more fun to count to 12 every time.

echo forum
#

its been fun boys but running into the insane left peek is killing my enjoyment of the game as i mostly play close range. Hopefully the devs can fix it

#

This is the absolute showcase of why you should ALWAYS peek from your left side
Explanation of Left Side Peek:
When you're ADSing your hunter tends to lean to your right shoulder, but your cam still sit in the middle of player model. So you can sort of hide your head while peeking, as it doesn't affect your view

In this scenario there was NO W...

▶ Play video
forest merlin
#

@static hamlet that would break the current balance of the game. the trait would be a priority to grab in every hunter build.

static hamlet
#

it would, but i don't think it's broken, the ideea would be good, maybe double the trait price, instead of 5, make it 10

frosty garnetBOT
#

@south sonnet, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Probably this suggestion was written a few times.
Dear Devs:

I like the ideas of the event old or new I see only one issue:
Contract Reward, could you make some kind of "turn on" button? Idk like consumables in the game menu instead of an automatic turn-on? A few times I've got this reward as my last game in the session.```
queen jungle
#

@queen jungle #game-ideas message

If you really think you know so much better where to take the game's lore and themes than the devs, apply to Crytek.

#

@late wind For once I actually agree with you, infinite redskulls is a huge outlier in Hunt's gameplay loop

late wind
queen jungle
#

Well isn't that cute.

late wind
queen jungle
late wind
# queen jungle Or could it be that people just don't agree with you? You tend to take a pretty ...

If people interpret me as antagonistic then that's their problem. I make my suggestions based on the data the devs have made available to the community, realism compared to the irl counterparts of the weapons seen in game, and the overall "vibe" of Hunt: Showdown. Maybe I'm way off on the vibe cause that's totally subjective.

But when people defend meta/OP elements of the game, there's really only two reasons. Either I said it. Or they're the ones abusing it.

queen jungle
#

@tired timber I agree and disagree about the cheaters thing

Permabans do not deter other cheaters, in fact they don't even deter the cheater who was banned. HOWEVER it is way too easy for cheaters to continue cheating on an account, and it takes months between temporary bans to the point where I've spotted the same cheater thrice over the last 4 months, same name, same account, still ESPing and aimbotting people through walls with a bow and arrow (yes, wallbanging with bow.) A permaban would at least force them to get a second copy of the game, and if nothing else could earn Crytek some extra pocket change if they buy the game through Steam or Humble Bundle

queen jungle
#

Have a good evening. o/

late wind
#

Aye take it easy.

queen jungle
#

@lethal oyster Hail Mary has optical glasses???

#

@late questvedo Those are still manual ejectors

#

Shoot sory iz, I think izvedo left the discord

fluid locust
queen jungle
#

@burnt mulch If they don't know they're going to be put in an empty lobby, how would they know to cancel queue?

#

Seems like you're just arguing for the sake of arguing

#

@agile osprey Throwing axe has high stamina usage for balance reasons, not realism. If the throwing axe didn't take the stamina cost it does to use, it would be an objective upgrade to the Knife, Heavy Knife, Machete (it already kinda is tbh), and arguably the Saber if you're using Assailant because you can outrange every melee with a throwing axe toss, and the axe does almost as much damage as saber with assailant

#

With the exception of the really strange change to the Lebel and Mosin's reload logic that absolutely gutted Bullet Grubber and buffed two of the strongest guns in the game with absolutely nothing to tone the change back, pretty much every change in this game is made with gameplay in mind first.

fluid locust
queen jungle
fluid locust
#

I still question why the revolver spin is there

#

They said for realism but how tf if I reload a single bullet am I going to be in the right chamber of I randomly spin it?

queen jungle
#

Nobody with a lick of sense, even hicks in the swamps of Louisiana would spin the cylinder of a revolver in a situation where their life depends on that firearm you know, functioning

#

If they really wanted to add that bit of flair, it would have been better to have it be bound to R on a full load like Killing Floor instead of forcing it on players for "realism" when it's not even a realistic function

fluid locust
#

Obviously gotta play Russian roulette with your gun instead of making sense lol

#

It's honestly hella annoying gameplay wise too

queen jungle
burnt mulch
burnt mulch
# fluid locust I still question why the revolver spin is there

cuz otherwise they’d have to animate separate spins for each level of reloaded your gun is.
Gameplay-wise it’s actually quite nice to be consistent no matter where in the reload you start or stop. Though I’d love it if it was a little shorter/faster.

#

@agile osprey actually they already can easily be taken as an alternative to the knife since the throwing of the axe can be done with no penalty at 0 stamina.

agile osprey
#

eh, but you only get 2 so good luck retrieving it before you get swarmed by mobs

burnt mulch
#

if you’re using it in melee range you just retrieve it the moment you throw it. You can do that before the mob falls.

#

The only downside to using the throwing axes in place of a melee is that missed throws are more punishing.

#

besides, even if you are getting swarmed, the light attack is enough to kill grunts, so your exhausted light attacks are still quite useful.

#

realistically, it’s rare that you’ll ever need to use the heavy attack.

inner loom
#

Just... don't throw both all the time?
Frontiersman also gains additional utility this way.

frosty garnetBOT
#

@full violet, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Can we fix the region lock to be at least more then 180 because i keep getting in lobbies with Argenitnian Brazilians and people that are obviously ping abusing.```
frosty garnetBOT
#

@full violet, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
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worthy knoll
queen jungle
#

@abstract elm I'm gonna be honest I don't know what gripe someone could possibly have with your suggestion

inner loom
#

Economy concerns, too many tools in trios, too much ammo, etc.
There is valid thoughts, but not everyone that opposes it will speak out.

abstract elm
abstract elm
inner loom
#

It's unfortunately not that simple.
For player ressources like cash and envelopes, sure.
IF that makes people happy, it's probably not gonna crash and burn the economy.
But consumables and ammo are an entirely different beast.

abstract elm
#

I mean in duos a whole squad can refill off of one camp on special ammo and consumables

#

How would making that also doable in trios by adding 1 use to consumable boxes and ammo boxes crash anything @inner loom ?

#

Not saying let each person use it 3x, just actually let the whole squad use it

inner loom
#

It means there's 50% more ammo and 50% more consumables in every game.
If you don't see how that changes things in a major way, I don't think I know how to explain it to you any better.

abstract elm
#

im saying it equates it down to duos, to even the modes a bit more in those terms

wind stream
#

iirc Dennis talked about this when they added trios

#

he said they wanted the game to be balanced around duos and force trios to make decisions in order to balance out having one more person

abstract elm
wind stream
#

¯_(ツ)_/¯

queen jungle
#

For the true Hunt experience, duos is the way to go.

abstract elm
#

@iron meadow

nova canyon
#

@humble knoll Game can't tell the difference between an internet loss and an other disconnect, and no game can, because it look the same

humble knoll
queen jungle
abstract elm
#

@remote canopy bounty/extract doesn't affect MMR at all to my understanding, it's purely based on PvP

#

So while I'd agree having some sort of protection where streaks of bad games affect you a bit less since sometimes you just have bad days(and might help lower people diving MMR), tying it to bounty extraction doesn't do much

burnt mulch
#

the problem with streak-based MMR adjustment is that it disproportionately rewards people intentionally tanking games to lose MMR.

#

who's gonna have more lose streaks? someone in the wrong bracket/having a bad day, or someone who's trying to die on purpose?

native vine
#

I and many of my friends are faced with the problem of blurring optical sights. The problem appeared after patch 1.9. The sight is damaged on any modifications, such as a well-aimed eye and even a sniper. Dear developers, please help.

nova canyon
native vine
nova canyon
#

You're welcome !

atomic cipher
#

@neon steeple yeah, it seems worse than before. I keep getting into matches against a full 6 stars team when the rest of lobby is 5 stars. SBMM is ON.

inner smelt
#

its enough for night map, really its enough. no body cares serpent moon even single moon. game is working barely hard an you guys put the rate high on night map such an stupid idea

burnt swan
#

@inland yoke I think both your ideas (Mini-Spiders as well as Mini-Assassins) are great. Maybe they could also add a Hellhound boss while at it... could be a cool idea to share next time

inland yoke
#

Feels like a really obvious thing where im not sure why they haven't come up with it. Maybe you could also massively increase the Spawn rate for Mini-Spiders/Assassins, crows and meatheads based on what boss/boss zone it is once every boss has an equivalent. I already am a huge fan of the fact there's an excessive amount of crows around Scrapbeaks lair

frosty garnetBOT
#

@slim forum, your post below has been deleted, as it doesn't follow the required format.
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Have zombies swarm harder with chaos bombs, make them do something useful```
gusty pewter
#

@sand tiger lol this is not the game for you if you think that was a good suggestion

inner loom
#

@proud warren The reason the Alamo only loads 4, not 5 bullets is because of the way the Alofs works.
Forgotten Weapons on YouTube has a really good instructive video on it.
Basically what happens is that the secondary tube only feeds a shell into the mechanism once you finish your reload, you cannot inject the shell directly.
You have to have closed and re-opened the feed at least once.

proud warren
inner loom
#

Because that's how you do it.
When you close the mechanism, it transfers one shell from secondary to tube into the feed mechanism and then you open it again.
The animation is pretty on-point.
I recommend watching the video.
It is easier spotted than described.

proud warren
inner loom
#

If you could attach the video and get it to the devs, maybe they'll consider changing it.
I don't see how or why, but if you got it, I'd love to see.

proud warren
# inner loom If you could attach the video and get it to the devs, maybe they'll consider cha...

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▶ Play video
#

He doesn't fully load because its only for demonstration but he says he could

inner loom
#

I'm sorry, but I count 4.

#

I think there's a misunderstanding in how the feed works.

proud warren
#

I just explained that

inner loom
#

You cannot, in a single load, put in 5 shells without using the feed once, which you have to cancel a reload for.
Just because someone says they can, that doesn't align with the mechanical truth of it.

proud warren
#

The thing is inside the game he loads 1 into the Barrel. Opens the Magazine, loads 3 more. Nothing happens mechanically and then loads another one if you press R again.

fathom goblet
#

So you have the chamber, magazine and elevator. You put one in the chamber. Then you put three in the magazin (mag is full then). Then you close it and one shell from the mag can go into the elevator.
You cannot fully reload without closing the elevator again. Because one shell need to move from the mag into the elevator.

dim heron
#

You have to fill the tube, close the latch to get a bullet into the latch then put another bullet in the tube & one in the gun

#

oh fab beat me to it

inner loom
#

It does.
You don't seem to understand how the feed works.
When you close the secondary tube, a shell travels into the feed, giving you space for one more in the tube.
If there's no shell in the feed, you cannot add a fifth to the tube.

fathom goblet
#

At 0:34 you can see that he closes the elevator. Only because of that he 'could' reload it fully

proud warren
#

Then it just looks really fucking weird. Because the Audio doesn't indicate anything happening. Sorry then.

inner loom
#

The travel is really not done greatly in the game.
But from a mechanical level, the two-stage reload is correct.
Your first concern is still valid, though.
I also find it weird that if you don't cock the hammer in the game animation, the feed has to be re-done.
Which is also inaccurate.

proud warren
#

Yeah I was missing Visual or Audible clues to anything, which does happen with the Vetterli or Winfield for example. The gun just overall feels a bit weird. But sorry then for the misconception.

inner loom
#

It's a teaching moment, if anything, which is valuable.
Nothing to be sorry about.
The gun still isn't fully there yet, imo.

foggy plaza
#

@inner yarrow right about dual pistols

half bane
#

I'm tired of the foggy weather and the night.. Enough, I'm starting to hate the game

unborn dagger
#

Skill issue

queen jungle
unborn dagger
#

Skill issue

gusty pewter
#

@half bane so happy they made night more common, has 2 in a row last night, was amazing

unborn dagger
#

Too bad it's only for this event :/

tribal wyvern
#

@inner yarrow
How does using spark pistol & romero ruining your ability to hear ppls loadout?

abstract elm
#

@merry laurel should add for disarming traps over opening/closing doors and/or getting on ladders, ahve a friend who keeps trying to disarm traps near ladders and reports it puts him on ladder more often than not

merry laurel
#

@green moat totally! That perk really needs a buff. So useless and unrewarding to take the risk.

frosty garnetBOT
#

@opaque scaffold, your post below has been deleted, as it doesn't follow the required format.
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You could just change your steam name to Blayze Baker and then every hunter you play is that name.```
burnt mulch
#

@spiral dust what exactly are you trying to point out from these? first one you got unlucky. Second one, if you wanted to avoid that situation, you should have gone to Church instead (which is generally the better choice anyway).

spiral dust
burnt mulch
#

it's not analysis of an already cut map, it's objective analysis of what could have possibly happened after first cut.

spiral dust
#

Vertical cut after the first rift, nothing to analyze here with such rng

burnt mulch
#

the fact that you could collect Fishery means that Church and Fishery were both open for the first and second cuts. Reeves and Lower Desalle were also open for the first cut, which makes Church graying out after the second cut unlikely.

#

A centrally uncut compound with two clues in it is a prime target, and I would have expected at least 3 people there.

nova canyon
#

@inner yarrow Sparps has a more muffled sound than the Sparks

#

And Romero Alamo sound like a shotgun

#

Even better, it sound like a romero

#

So, you Can still tell people loadout

#

It's like you were saying that Obrez Drum ruin the ability to tell people loadout

burnt mulch
#

quartermaster ruins the ability to tell people's loadouts SmugEddy

nova canyon
#

Compact weapon also

#

And don't forget Melee, they make no sounds

#

@spiral dust Map greying out is the same for every player in the match, it acts like a zone in a BR

spiral dust
inner yarrow
# nova canyon And Romero Alamo sound like a shotgun

You're right that there are other weapons that pose a similar issue and maybe I'm overreacting because of how ubiquitous the two I mentioned are. If you can tell the pistol apart from the rifle, that's cool and I just need to get used to it. But the Alamo doesn't have a different sound. You can hear the reloading mechanism if you're close enough but that's not what I'm talking about.

The Sparks pistol is 2 slot sizes lower than the primary weapon which is why I find it frustrating to find out that they have something else as a primary. But again if it's a different sound I'll just have to get used to it

nova canyon
#

PUBG, apex, Fortnite, you Know, compound greying out is just a fancy circle

nova canyon
spiral dust
#

nice example, lul, circle base and section rng graying out 🤣

burnt mulch
#

what?

inner yarrow
burnt mulch
inner yarrow
spiral dust
burnt mulch
# spiral dust If you still cannot get point of improvement - not my problem. I will not waste ...

you're the one that's not getting it.
a circular BR ring serves the same purpose as Hunt's gray compounds.
and I'm telling you that you can make choices that mitigate the issue. You still haven't responded to this:

the fact that you could collect Fishery means that Church and Fishery were both open for the first and second cuts. Reeves and Lower Desalle were also open for the first cut, which makes Church graying out after the second cut unlikely.
A centrally uncut compound with two clues in it is a prime target, and I would have expected at least 3 people there.

fluid locust
burnt mulch
karmic ivy
#

@fathom geyser Stop it..... LoL

fathom geyser
#

@karmic ivy ??????

burnt mulch
#

lmao, @spiral dust blocked me so I can't even downvote his suggestion.

nova canyon
inner yarrow
# nova canyon Dual pax shot faster than one pax, it's still a pax

I feel like you're deliberately misrepresenting what I'm saying. Yeah if someone wants to shoot their pistol at you slow enough that you can't tell it's dual wielding sure. I can pretty reliably tell if someone is dual wielding from across the map. The sparks pistol will just take some adjustment. I'm not fuckin rain man though, I can't judge the reload of a romero from 200m away

burnt mulch
#

@spring cloud pennyshot does more damage at close range. The raw "amount of damage" is higher. It's mainly used to kill bosses and meatheads, though it can increase the oneshot range of certain shotguns on average (still is an RNG machine though)

half stag
#

to add onto this, reason why its an RNG machine, is it cuts the number of pellets that are shot in half, but increase the amount of damage each pellet does

spring cloud
#

if thats the case wouldnt the damage number be higher?

split cedar
#

I don’t know if putting this here will help but can you please make the earn able event buffs be something we can activate. I just unlocked the 24 hour one and I’m getting off really soon for the next couple days. Just something for the next event.

spring cloud
#

no one likes it and despite community feedback its "intended"

split cedar
#

It’s malicious IMO

spring cloud
#

its not great, makes for a weird place where you dont want to play/earn points/micro manage totals

split cedar
#

And frustrating, it’s like when I prestige. I feel less inclined to get on again for a while.

#

Yep

spring cloud
#

50 points from next contract but no time to use it? done for the night

half stag
# spring cloud if thats the case wouldnt the damage number be higher?

the damage number (if you're taking it from the stats page) is just the average amount of damage done at 10 meters, so depending on your luck, you could land the few pellets on target, resulting in you doing more damage, however, it also means you could miss more pellets, as there's fewer in the spread, resulting in lower damage than buckshot

spring cloud
#

that feels poorly communicated from the stats, which you should be able to get clear info at a glance

half stag
shrewd sorrel
#

The new "orange outline" of friendlies in dark sight is the worst change that this game has ever instigated. It's the same colour as enemies!!!!!!! Please change it back 😢

digital nacelle
#

@proud warren the reason the alamo reloads as it does is because the long tube you load shells into can only hold 3 shells. there is a short tube behind it that holds 1 shell. after 4 shells are loaded, one shell moves to the short tube and then you can refill the long one for a capacity of 5

burnt mulch
#

oh wait

#

that's what you mean

half stag
#

lmao

burnt mulch
#

I'm a dipshit

inner yarrow
burnt mulch
inner yarrow
#

like if it's not relevant why have an Alamo in the game at all

burnt mulch
#

it's not relevant to how you handle a player with an alamo vs a player with a romero.

inner yarrow
#

maybe it's not relevant to how you handle a player with an alamo, but it's absolutely relevant or else the variant doesn't change anything

burnt mulch
#

it's relevant to how you play a romero vs an alamo, and it's relevant to how you set up your loadout since it doesn't have a second ammo slot, but if you're in a close range situation where the difference between the romero and the alamo matters, then you can figure it out while you're in that distance.

#

if you're outside of that distance, then it doesn't matter whether it's a romero or an alamo.

inner yarrow
#

if it's relevant to how you play the gun it's relevant to how you play against it. And if it alters your loadout that's relevant too

burnt mulch
#

whether I have an alamo or a romero does not change how I play vs someone that's 100m away.

#

it changes how I play at closer ranges when I'm using it.

#

and that's the range at which my opponent can tell whether I have a romero or an alamo.

inner yarrow
#

So if I hear a romero at the boss lair and I can tell if it's an Alamo or not, that is information that I'm gonna use in my decison making process. In your universe, why bother having different shotgun sounds at all? You can just figure it out when you're within 15m of them

queen jungle
#

@uncut oar What exactly do dead zones do

queen jungle
burnt mulch
#

lol

#

I'm arguing because I disagree, why tf else would you argue

cyan storm
#

lamo

burnt mulch
#

there's no difference in sound between a romero and a romero talon, for example.
Even though it is different enough to be a variant, and change how I might make a loadout with it, it's not different enough that I'd play differently against it.

#

the alamo actually gives you more information than certain variants, like if I had a romero hatchet, you wouldn't be able to tell until I pulled out a full-length rifle.

queen jungle
#

A repeating shotgun is a huge departure from the base romero.

burnt mulch
#

the alamo is not a repeating shotgun. At least it doesn't perform like one.
the alamo's loading mechanism is slow enough to be considered an accelerated reload rather than a repeater.

half stag
#

this 100%, people keep trying to make it act like a repeating shotgun, and then get disappointed by it, you still need to play it like how you play the base romero

burnt mulch
#

y'all acting like the alamo turns a romero into a specter.

#

it doesn't.

fading zephyr
#

Shotguns are hurting the game, need to nerf them with a deafen debuff

inner yarrow
#

go back and read all of the things you said to me about how it changes the way you play. If it changes how you play, it changes how you play against it. Also I'm pretty sure you can hear the difference between a sawn off and a full size

queen jungle
inner yarrow
#

You can I just tested it

#

maybe I'm just tripping myself out because I can see which is which, but in game I at least tell myself I can hear the difference

#

but aside from that the dude is just being argumentative for the sake of it

burnt mulch
#

It.. really doesn't significantly change how you play it.
the difference between handcannons is really really small at range.

inner yarrow
#

are you serious?

burnt mulch
#

.. yeah?

inner yarrow
#

the difference between handcannons is huge

burnt mulch
#

...

#

well that's not what I was talking about

#

I was still talking about romero alamo in my first line

inner yarrow
#

I'm not sure if you mean between a hand cannon and a full size or a hand cannon and a different hand cannon

#

what

#

the difference between handcannons is really really small at range.

burnt mulch
#

you said two things.

#

go back and read all of the things you said to me about how it changes the way you play. If it changes how you play, it changes how you play against it.
It.. really doesn't significantly change how you play it.
Also I'm pretty sure you can hear the difference between a sawn off and a full size
the difference between handcannons is really really small at range.

#

and I'm talking about the difference between a sawn-off and a full size in the second line.

#

sorry if that part was unclear.

#

like, y'all saying I'm just being argumentative for the sake of it, but I'm literally just here discussing your feedback.

#

I disagree, here are my reasons.

#

not my fault you guys don't think they're good reasons, but you'll have to back up why you think they're not good reasons or else I'm gonna keep disagreeing.

inner yarrow
#

So I'm gonna level here. I was feeling pretty salty when I first posted my feedback and was getting a little elevated in this discussion. That's not helpful for anyone

That said, I do feel like you're misrepresenting my issue with the Alamo. My issue is that I cannot identify the Alamo vs the Romero at any range other than point blank.

I primarily feel like this is an issue because the Alamo has a faster fire rate than the vanilla Romero. At close range every second counts and sometimes every part of a second counts. I don't know exactly how much faster the Alamo is, but I think it's enough of a window to alter the outcome of an engagement most of the time.

When someone reveals that they have a shotgun, it changes how I play. I won't pretend that I'm smart enough to have a different approach for each shotgun, but knowing the broad category that it falls in is a big deal. The Alamo takes the gun from out of the single shot category. It's fine if you play the same way regardless, but I don't. Previously, I'd push if a Romero missed its shot. Now I'd expect them to have a 2nd shot ready and that's a critical difference for me

#

The Sparks pistol, it's been pointed out, can be identified as different than the rifle and I just need to adapt to that

burnt mulch
#

I think the crux of it is just that I don't think that playing against the alamo really is that much different from a base Romero. The distinction only prevents an aggressive play trying to punish the first shot, after which you can tell what they're running.

#

a difference in core opinion, I guess.

#

I find the alamo vs the romero to be no worse than stuff like knowing if someone has fanning, dualies, compact variants, or quartermaster.

radiant river
#

I don't think it is an insane difference but I think it would be useful info in a fight.

burnt mulch
#

right, but that’s still much more than the next fastest shotgun, a specter, and there are other clues and weaknesses to determine if its an alamo or not.

#

I don’t think there’s any reason to assume a romero isn’t an alamo, the same way I don’t assume a mosin doesn’t have a pocket shotgun.

cyan storm
#

ok plastic potato

burnt mulch
#

ok.

queen jungle
#

@terse elm I think the nitro with explosive being nerfed by bulwark is less problematic than explosive crossbow. Explosive crossbow isn't easy to hit with (at least compared to regular bolts) and getting screwed out of a direct because of something you can't see and have no reasonable way of anticipating is just painful, same issue I have with hornskin

forest merlin
queen jungle
#

I agree, contraband system is pretty stale

#

And the gun oil is arguably less than worthless because it wastes a few seconds to interact with

radiant river
prime ibex
#

Did dragons breath get shadow buffed??

nova canyon
#

@inner yarrow With Alamo you only reaload one second faster than a Romero, if you want an another exemple than Drum, it's like scoped weapon. You should treat a Mosin Sniper and a Mosin differently, yet they sound exactly the same, at least the Alamo has a reload sound that you are able to hear in it's effective range

frosty garnetBOT
#

@chrome plover, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

would like a Choke consumable or in-world item (like lanterns) - something to offer alternatives to builds (99% of the time you're running chokes on your hunter, or at least chokebolts from a xbow)```
warm zephyr
#

@robust star idk of you meant to clown yourself but an is correct for heirloom

queen jungle
#

@upbeat flare I highly doubt such a feature would ever make it into the game since it'd split the player base.
We used to have something similar in the past with target contracts that offered fixed times of day, but those were removed to have enough players for random matchmaking.

upbeat flare
# queen jungle <@251039832095064065> I highly doubt such a feature would ever make it into the ...

random contract was option which was not checked by many players I assume. clearly visible option to choose daytime can have different result in use. It will be better solution to select daytime upfront than exit game just after loading on server and noticing that you don't like. This still cause issues when you see on game summary full server but you made double bounty run and didn't heard a single shot or you encountered a single team.

keen hearth
#

splitting the playerbase in half is still splitting the playerbase in half though

drifting geyser
#

Is Carter still a buggy hunter? Some comments on the DLC page say that he's kind of glitchy

worthy knoll
queen jungle
keen hearth
#

The more people playing together, the closer the skill level of players you're playing with in theory

upbeat flare
# queen jungle Well personally I don't get leaving a match over a time of day you don't like. I...

I understand that not everyone leave the game. But keep in mind that one of the rules of good fight/hunting is choose your "time" to fight. It dosn't have to split player database. Always you can choose play at all conditions. Current event is less than two weeks and I'm already sick of playing during the night and considering to quit hunt after reaching final 19th stage of event untill it ends.
Does this help player database? 25% of players have less than 218 points it means they don't like eater forced night or event itself

little carbon
#

And most people chose random contract

grizzled sedge
#

The serpent moon night is barely even night

upbeat flare
#

how you want to make alt+F4 removal to prevent quiting? forced death of hunter? it will only cause wave of hate on devs

little carbon
#

Alt f4 should absolutely make you loose the Hunter

upbeat flare
little carbon
#

You don't need to differentiate between connection loss and alt F4.

#

Even better, don't allow people to requeue while they can reconnect and their teammates are still alive

nova canyon
nova canyon
#

You have two choice here: The old system where you were basically punished by the death of your hunter with every disconnect, and the actual system where: 1. being disconnected or Alt F4 make you able to reconnect or you have to kill your hunter to go in another match
2. Pressing the leave mission bouton put you down but you Can still reconnect and get revived

upbeat flare
nova canyon
#

You can't make it better because it's impossible to tell the difference between an accidental disconnect and an AltF4/On purpose disconnect

upbeat flare
nova canyon
upbeat flare
jovial lodge
#

@robust star idk whether there are in fact other grammar issues in the flavor texts, but your example is actually grammatically correct. From gramlee:

fresh stratus
#

disconnecting from the server mistake 0x20005. What to do? it's unrealistic to play every match like this.

dense sapphire
#

@agile osprey (Throwing Axe Buff)
Throwing axe is already one of the best tools in the game. You can already use it as a mediocre melee tool but with better stamina it would become the outright best melee tool

worthy knoll
inner yarrow
# nova canyon <@118621316143120384> With Alamo you only reaload one second faster than a Romer...

One second when you're in shotgun range is an incredibly long time. Scopes are indeed a better comparison but still fall short. The gun has the same fire rate and can still kill you in the same period and fashion whether there is a scope on it or not. I'm not trying to be rude when I say that nobody can convince me that being able to tell the difference between an Alamo and a regular Romero is irrelevant

nova canyon
#

Then nothing Can be done for you, sorry

tribal wyvern
grizzled sedge
#

@lone holly when you fire, only half your reticle is even on the daughter

tribal wyvern
#

The moment both of them had left, it started loading the world & let me see everything & eventually let me move my char

grizzled sedge
#

Your gun hasn't even fired

tribal wyvern
grizzled sedge
#

You can also see the amount of shot hitting the wall behind her

lone holly
#

You can't see shit because of the spark

#

you can, and you see its all centered

#

this is literally the next frame

nova canyon
lone holly
#

Also look at the frame i sent you and look at the pellets on the wall afterwards

#

its literally where she was when I shot

#

Its not a skill issue

#

missing some pellets for sure, but I had that bear trap too and she has literally the same shotgun as me but with hatchet so worse spread at same distance

#

and when you look at the end she still has 50 hp

#

thats the issue

tribal wyvern
#

@lone holly
Considering how much shit (on the video) hit the wall i think it was a miss.
However you guys already argued extensivly over it so i just wanna ask, what does Pennyshot have to do with this?

#

Neither of you had it.

#

Pennyshot is just a meme, it only works decent on a Romero because it has the best spread.

lone holly
tribal wyvern
#

@lone holly
Where?

#

Was no sound of pennyshot either

#

You usually hear coins flying around when they use it

lone holly
#

yeah i know but when i spectated she had pennyshot after

#

maybe she switched idk

#

if she also had buckshot its even worse

tribal wyvern
#

Ye it's romero it can have 2x ammo.
So she prob switched after she killed you.

lone holly
#

just means the game is broke af

tribal wyvern
#

All guns that shoots only 1 bullet have 2 ammo pools.

#

Spark, Martini, Romero, Spark pistol, Springfield etcetc

#

But you died to buckshot

#

Only exception is Berthier i believe.

grizzled sedge
#

berthier thing is its full clip reload and can have 2 ammo types

terse elm
queen jungle
#

@tribal wyvern Legendary weapons in Hunt are not just skins, but unique items with lore attached to them. It used to even be the case that you could not own more than one of the same legendary at the same time.

fluid locust
#

Well if they want money so bad they should implement exactly what he was suggesting

#

I'd buy dlcs if I could apply them

#

To shit I have

tribal wyvern
#

This is a videogame after all.
Putting such arbitrary restrictions are just lame.

#

They add nothing.

queen jungle
#

To me, being able to just turn any gun into a (different) legendary would make them far less special. Similar to some paint you slap on a gun in CS or CoD, but Hunt's legendaries are all part of the lore of the game. Just my two cents.

tribal wyvern
#

And non of the lore is being removed here

#

Im simply adding a QoL to using skins.

#

Not like people buy & be like "man im using Sheriff Hardins weapon, so amazing."
It's more like "oh this legendary looks cool, ima use this."

#

People just want to use their skins they bought with their own money, in simple ways.
It also helps us prestiging, who wants to use weapons we get, without having to sell them & buy a new one just to apply a skin.

chilly nova
#

What ever happened to that anti-camping mechanic that was supposed to be introduced "soon"?

fading zephyr
#

What Anti-Cheat are they using? It doesnt seem to be working

burnt mulch
#

EAC.

chilly nova
burnt mulch
#

then it’s still in development.

fluid locust
nova canyon
#

In last dev stream, during the QnA, Dennis stated that the next Big update (1.10) should be the one bringing the anti camping mechanic

worthy knoll
frosty garnetBOT
#

@neon compass, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Tile: Sprint Icon

I want an icon that appears when you sprint. Just like the one for crouching. Sometimes it feels you are not sprinting and I click L3 (PS5) again just to  realize I was sprinting. An icon would be very helpfull.```
hazy quartz
#

@balmy sparrow

Description: why does dauntless just pop the dynamite out of existence? I am not saying that we should be able to pick dynamite up, come on, it's a fuse which is who tf knows for how long can hold on before booming. BUT! We didn't do anything to the dynamite itself when putting out fuse. It still can do boom boom, just not by timer, as an example someone could shoot it to set it off. If it was implemented at some point and that's the reason dauntless now just evaporates things out of existence, please do let me know
Obviously the explosive get's swallowed whole by the hunter, that's why it vanishes SmugEddy
That's why it has an wide open mouth as perk image HUL

But to be serious i assume it is that way so you can't make improvised explosive traps with dauntless and an alert trip mine or get killed because you get killed by a chain reaction of explosives on the ground you can't really easily see.
So i assume it's mostly to avoid frustrating kills you can't do much about.

It still would be cool if they won't explode from traps, fire or explosions but can be shot to make them explode if they got defused with the dauntless trait.

nova canyon
#

@misty hornet completing all challenge is only a subsequent challenge. You Can achieve your weekly by repeating some of them. The Summon system is an improvement in the regard that your weekly isn't done on Monday anymore, and you'll pretty much have some goal for at least 5 days even if you complete the weekly

raw escarp
#

only de salle is playable right now because the spawns have been adjusted. every f-ing round at least one team spawns next to you

tribal wyvern
#

@trim condor
Im surprised to see someone say MMR drops slowly.
It drops SO fast it's insane.
You can go from top 5 star down to almost 4 in a few deaths if you're unlucky who you face.
This MMR system is incredibly volatile.

I want it to slow down ALOT more than it does already. Because this games mmr never settles at any point. You lose the same points on your first death as you do on your 15000s death.

#

it never figures out your mmr

#

And the system thinks you got absolutely destroyed if a 6 star hits you & a 4 star finnishes you off.
It's like the game thinks "Oh you died to a 4 star? You fucking donkey, GO DOWN!"

frosty garnetBOT
#

@raw escarp, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

maybe ban hackers```
raw escarp
#

maybe ban hackers

tribal wyvern
#

Nah

#

Why should they?

#

Sounds like a dumb idea

trim condor
# tribal wyvern <@188402260529774592> Im surprised to see someone say MMR drops slowly. It drop...

I outline this in the prior post but it largely depends on the MMR of who killed you relative to your own and potentially whatever your KD was in the game where you lost/died (since people are able to heavily tank their MMR by dying on purpose then getting revived then dying again).

If you’re a 5 star and a 6 star kills you your MMR will drop slower whereas if you’re a 5 star and a 4 star kills your then you’ll lose a lot of MMR from that. It’s very common across MMR systems. For me, I don’t care whatsoever about my rating, I just wanna be able to stand a chance with my buddies. The issue we encounter is that, given the opponents have higher MMR ratings, when they kill us our own MMR never really budges/it takes a very long time to drop a star and get where we actually belong.

What I’d strongly prefer is to have either a more empty server if necessary/if they truly can’t find people at our skill rating or a longer queue time if the alternative is what they seem to do now where they prioritize a full server and the other teams have a rating of 1-1.5 Stars greater than your own team. Just doesn’t lead to very fun matches. Cheers,

burnt mulch
#

@hazy quartz pretty sure that’s just lag compensation. You moved to the left but they pushed and your hitbox ghost lagged behind you.

hazy quartz
#

i am pretty confident' if it was a right peek i could at least see their arms.

burnt mulch
#

actually, 3 things happened here. Left peek, lag comp, and perspective.

#

you’re closer to the obstruction so they can see your sides before you can

hazy quartz
#

yeah perspective also plays a role

burnt mulch
#

sucks for sure but idk if a right peek would have helped here in particular

hazy quartz
#

i just think it's a little bit much getting killed without even seeing a single pixel of the other player even when considering the reasons why it happened.
i know in online games you can do only so much to minimize these things happening (as a developer) but i thought i just leave this clip here so they can see.

#

i should have right peeked myself to reduce lag comp. but the gun wasn't ready to shoot yet and honestly i forgot about that i actively put myself at a disadvantage by strafing out of their sightline. It's hard to keep the finer details of lag comp in mind in the heat of battle.

burnt mulch
#

i gotta find myself that one clip of csgo lag comp, it was fucked and they dont have left peek.

#

if you went directly left without backing up or stood up to narrow your hitbox/move faster I think you could have gotten a clearer fight, for what it’s worth.

hazy quartz
inner smelt
#

you guys really modify the ''pieter bruegel beekeepers'' as a snake keeper LUL LUL👌

north flame
#

ill just slide this in here

vast coral
inner smelt
fathom geyser
#

@zealous root i really like your idea, but imo it should be for revives in general, not just necro.

#

why are medkits even a thing that you need to buy, equip and use a tool slot for? you literally always get them. they should be a default feature, really.

burnt mulch
#

@fathom geyser how exactly would it be designed to show who’s who?

#

seems pretty clear to me

fathom geyser
#

so youve never had that problem of "follow me" and then you had to spend a more than necessary amount of time finding out who your friend talking to you is?

burnt mulch
#

are you talking over discord?

fathom geyser
#

yes.

burnt mulch
#

then how is the game supposed to know who’s talking?

fathom geyser
#

it doesnt need to

#

literally displaying the steam username instead of the dots would be a solution

#

maybe the ability to add nicknames to people you regularily play with

#

anything but just dots

#

srsly

#

we have this issue a lot

#

seeing as we use free hunters mostly

burnt mulch
#

I guess? honestly it’s screen clutter to me. I have no issues with just checking and confirming who’s who at the beginning of a match.

#

especially if we’re on discord and i can recognize voices

fathom geyser
#

make it an option then

#

some like it

#

others dont

#

simple

#

this should be super easy to implement

burnt mulch
#

i wouldn’t count on it.

#

but sure

fathom geyser
#

i doubt theyll add it

#

but i would greatly appreciate it

#

quality of life and all

burnt mulch
#

I would edit your suggestion to include the exact thing you’re hoping crytek to implement btw.

#

but yeah sure i can get behind that.

fathom geyser
#

done

dim niche
#

man, i only have been playing for two months and there is no single week that I have dogshit problems in packet loss and disconnecting with south America servers, this week I had problems on every single day, I literally have to play on us east with 180 ping to avoid being killed by mobs during the heavy rubberbanding, how tf a game so popular with so much monetization has such a dogshit server, fuck u crytek, never buying anything from you

fathom geyser
dim niche
#

every single day in sa the sv are dogshit

fathom geyser
#

yes

#

a you problem

#

your internet dying on you

frosty garnetBOT
#

@dim niche, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

man, i only have been playing for two months and there is no single week that I have dogshit problems in packet loss and disconnecting with south America servers, this week I had problems on every single day, I literally have to play on us east with 180 ping to avoid being killed by mobs during the heavy rubberbanding, how tf a game so popular with so much monetization has such a dogshit server, fuck u crytek, never buying anything from you```
frigid folio
#

@fathom geyser with your name QoL, great suggestion imo. Until they do something like that you could try what my friends and I do. The dots indicate which order the people joined to lobby. So if you just make sure to invite one person then wait till they join before inviting the other and keep the invite order the same each time and the leader the same (kind of tedious I know) the dots will be the same for each person every time.

Not as good as nicknames/steam names but it's making the best of what we've got atm 😆

fathom geyser
#

ayy thats a great idea

#

thanks man

#

♥️

#

glad to know that im not the only one with that problem too lmao

frigid folio
#

All's good, my friends and I went through the same thing when we first started playing together and we all like the same skins 🤣 had some weird interactions because my two friends are dating 😂😂 so one of them would walk up and start doing couple shit to me and I'd be like "ummmmm wrong twin" 🤣🤣 long story short though, I'm now the designated third wheel 😂😂

fathom geyser
#

LMAO

#

thats amazing

#

youve got it rough

unborn dagger
#

@fathom geyser why would you even want incendiary ammo on a sparks? They're gonna be at 1 point of health anyways

fathom geyser
#

exactly

#

so my point is to either remove it or rework it to be actually useful

#

why remove it? so they can give us something else

#

Incendiary ammo is already the worst ammo type, Objectively.
even more so on Long ammo.

#

so many downvotes on it though ;(

#

oh well

#

crytek will never buff incendiary anyway

#

we all know it

frigid folio
#

Imo incendiary is most useful on the sparks as it is now compared to other long ammo, that tiny little bit it singes off with your first hit means even if they fully heal when you hit them next it's a 1 shot

#

On other long ammo rifles though their fire rate is fast enough to not need that

inland yoke
#

Incendiary ammo is really neat on Sparks/Sparks pistol imo because haha barrel go boom

#

Only Sparks tho because you can take 2 ammo types

fathom geyser
#

oh and theres no tracer giving away your exact position

#

tell me again, how does incendiary compare to this

inland yoke
#

Poison does kinda just outclass Incendiary rounds nowadays

fathom geyser
#

more than just outclass

inland yoke
#

But "Poison sense combo"

#

dude

#

one in a million