#feedback-discussion
1 messages · Page 3 of 1
@still moss, your post below has been deleted, as it doesn't follow the required format.
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it only one thing i want .. a smaller map . maybe 6-8 players.. one bounty 30min game.. just in case u dont find group ..tired of 2-3 duos teams doing nothing..```
ive had that happen before
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For us pagans we need some viking hunters like mountain man but more norse themed```
@visual fjord I’m pretty sure it’s a break action not lever?
Got any videos to share or anything?
Im personally sitting on high 5 star, sometimes low 6 star, even gotten to mid 6 star once.
Can't say i notice any hackers, not often atleast. Can count 3 times I've 100% seen hackers on my 2k+ hours.
I had 2 ppl in my grp 2 days ago, screaming hacker on 1 guy because he was wallbanging really good. Telling me to tell him hes a cheater when i was alone alive. Which i did not.
We were moving in a wooden house, the one close to the boss house in the compound next to Hemlock, wood something.
@sharp tulip the new night has the exact same problem as the old.. people not upping gamma. changing RGB color values, messing with black levels/contrast or using filters/reshade are at a significant disadvantage vs those that do. I can still barely see on this new night map because I don't normally stand in open fields when I fight lol. We should be able to uncheck a box so that we don't have to play night levels.
@sharp tulip Honestly I'd love if they added the new night together with the old one. But I absolutely agree on the increase in chance, night is the most atmospheric time of day by far.
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Change total match time back to 1h. The new 45min window is too small, especially when having to face multiple teams (teams of 2) and two bosses.```
Yea honestly a check box might be the best solution
Ikr 
I've seen a single hacker in 2k hours lol
What do you mean it's "off"? Reporting players via the Team Details screen works fine, it creates an automatic report with Crytek's customer support.
I believe he means from the team details screen, but not a hunter that you killed or were downed by.
who would like a berthier obres deadeye ?
what
@dusk latch, your post below has been deleted, as it doesn't follow the required format.
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nerf immolator pls```
how to look KD leaderboard
@calm widget EAC is one of the best anti-cheat solutions currently on the market, as evidenced by it being extremely popular among developers of all sizes, from small companies like Crytek to large ones like Ubisoft and EA.
Ubi is using Battleeye, like rainbow six siege
Their newer titles use EAC, basically everything since The Division 2
@patent hawk They removed it
lmao that's hilarious. More like it's the cheapest one. If you go onto cheater discords or forums it's just full of people calling it " Easy Cheat"
And what? you know so much more because....?
Finall has the benefit of talking with developers in the business. What do you have to back up your claim?
Needless to say, I don't trust cheat users to tell it straight, or to know what they are talking about.
A big ask! Do something with controller input. Its so hard to play hunt on controller. Give us more options. And someone from Crytek team said in end of 2021: 2022 will be year for consoles. sooooo...
Dear god, fix freaking Cain yet. Cannot see him half the time.
Maybe its your setup, I didn't find it too hard even in the beginning.
Then they "fixed" him.
The same has been said for any anti-cheat since the very invention of anti-cheats. Its a constant, never-ending fight between the creators of cheats and those making anti-cheats.
When are they introducing region lock?
@ember hare thats how they trick you in to buying in cause you get most what you spent back
@sick anvil would make more sense to give bb in normal path to allow to earn enough for spending for golden path.
A ping limitation was part of the last patch, a strict region "lock" is not planned as the devs are aware of how interconnected the Hunt community is across different regions.
Yeah cuz its normal for a full chinese team to play on eu servers and straight up ping abuse
so what is ping abuse and what advantage is gained by having high ping.
at close range you see the enemy first so you always kill/trade with shotgun
you mean when the high ping player peeks right? Can’t you do the same thing against a high ping player?
yes and add left side peak and they always win
er what?
nope
why cant you just peek them with left side peek
it doesn't work like that high ping always has advantage exept if its long range
but do the devs listen nope
cuz regoin lock is not needed
can you describe how exactly the position data is transferred in a way that the high ping player has an advantage when they are being peeked? because as far as I understand it’s symmetrical
idk the details but they straight up have an advantage just searched a video on it on yt
Twice in 4 rounds, Stealth camoflage Cain.
lets say my ping is 10 and theirs is 100
ms: action
0: I peek and see my enemy
10: my peek is visible on the server
50: I shoot
60: my shot is received by the server
110: my peek is visible on their screen
130: they shoot
160: my shot reaches their client and they die
230: their shot reaches the server
240: their shot reaches the client and I die.
so even though they shot faster (30ms, when i shot in 50), we traded.
and if they shot slower, they would have died.
isn’t that the advantage you’re describing, except the low ping player has the advantage vs the high ping one now?
the point of the battle pass is revenue for the company
EAC is like VAC in that it is extremely slow to update and is purely worked by developing a library of manually found cheats. This is shit. We need something more akin to old battlefield private server anti cheats that would look at player stats and single out players with stats that look suspicious and then the community admin would manually spectate. Games need less clientside authority as well. I've never seen a cheater in Rocket League for a reason.
well there's propably a bit more to it, because if not, why wouldn't more if not most games use this kind of anticheat ?
First if more stuff is server authoritative, what happens is delays get bigger and lag feels significantly worse, in rocket league specifically sometimes players look like they jump around the map - but it's just the weird way the server handles their lag. This is not great in rocket league, but it'd be far worse ina shooter where you're expected to aim and shoot at guys that would be laggy on your end depending on their connection quality.
also while i's admittedly pretty time consuming to create cheats for rocket league because so much is server authoritative - there is also very little incentive to actually cheat at rocket league to beginn with.
Show us the vid that you found convincing.
i'm not gonna argue with you cuz you are not skilled enough to even see that it true.

You made some pretty bold claims - even admitting you don't actually know the in's and out's of the systems
i mean you know i'm right to so i mean
idk the details but they straight up have an advantage just searched a video on it on yt
Here you straight up admit you have no clue and belive a random youtube vid you refse to cite the source
i mean if a guy shoots you before even peaking without a wallbang and is from china playing on eu servers
there might be something fishy going on
Nah it's not - that's all you had to say to proove you've go no clue
Peekers advantage goes both ways
https://youtu.be/3JaCcsmjYM8?t=401 this is a visual representation what happens in many of those instances
0:00 Common misconceptions
1:04 Introduction
Definitions:
1:33 Lag compensation
1:45 Interpolation
1:50 Prediction
2:12 Packet loss
2:22 Lag switch
Body:
2:30 How server side hitreg works, temporally
3:50 Demonstrations, LAN vs 900ms
4:39 Why the defender has a big advantage
5:34 One reason pistols might be too strong
6:04 How ping affects the...
and why does left side peaking even exist
like explain and if it is not intentionaly placed in the game why don't they remove it
while he majority of the vid is too CS specific to be applied to hunt, the visual representation of what they call "unpeekers disadvantage" is one of the best ones to understand
because of the placement of the camera in the hunter model
bro how are u gonna be taken seriously if you dont even know what you’re talking about and how it works
and the moment someone comes out saying you’re wrong, you clam up and sulk
the video rangorok says i'm right and wrong so we are all wrong
but when a guy is peaking with high ping with a shotgun you don't see him but he does see you
And it goes both ways, you can aggressively peek someone who has high ping and the information of you peeking will be delayed for them
So pretty much you should just always peek aggressively, noone has advantage at that point
it’s called “peeker’s advantage” not “high ping advantage”
@queen jungle, your post below has been deleted, as it doesn't follow the required format.
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Allow dual wielding to toggle special ammo in either pistol instead of always both```
@quaint zealot That would be way too easy to abuse. Been pushed into a corner? Just cut your internet and save your hunter.
@ocean rapids yeah that kind of thing has been suggested before and really, being unable to ads and aim accurately is part of the design of dual pistols.
pretty sure they mean smth diffrent
the way i read it you essentially put 2 pistols in a medium slot, to get either 1 fast reload (shoot one empty pull out the second) or a larger mag (shoot both alternating) - but especially with the first variant, the diffrence to dualies would be that you don't have increased RoF at all
you'd essentially just double the slot size to double the mag size
Meh - double slot size is a very big investment
but it’s also indistinguishable from a single slot pistol, until you suddenly pull out extra shots without needing to reload
which invalidates counting bullets/shots and tracking ammo
Tbh that all very much depends on how they'd make it work and look
it's easy to find possibly bad details to nitpick now - but it'd be pretty easy to just not make it that way too
So specifically regarding your last point - it all depends on the animation - sure if it's indistinguishable from the normal single pistol one, maybe (but even then i don't see it as a big issue) but just as with fanning or levering a small detail in animation could give it away
or they could make it not work with fanning to beginn with, since fanningonly applies to small slots
it feels a bit like having the cake and eating it too. Having more ammo before you need to reload is only really relevant with fanning (or now sparks pistol, which… i dont know what to think), and so without fanning there’s not much of a point.
… except to stack up on ammo, in which case you now have a usable pistol instead of dualies.
and yes - while it may have issues with other ammo stacking - i'd rather have a usuable pistol
i think the issue lies in allowing pistols to stack rifle ammo
right… so why not just bring a 1-slot pistol?
I like to run pistol + melee
and a single pistol is very very limited in ammo - especially if it's the only firearm in your loadout
or if you plan on using your pistol for range in for example a crossbow or shotgun loadout
i mean, it’s a pistol. it’s kind of generally supposed to be a sidearm.
I can agree with adding more ammo (if we also stop sharing rifle and pistol ammo) but being able to pull out a new loaded pistol rubs me wrong.
yeah but it's a pistol caliber so you'd kinda be able to carry a lot more ammo
and if you'd know a pistol is your only range option you propably would stock up on extra ammo
except we aren’t allowed to choose ammo distribution.
so if pistol is your only range option, you’d probably put yourself in more situations where you use your other primary.
yes but the suggestion would kind of allow you to at least choose much or little ammo
with the downside of needing the next larger slot
so it'd be a kind of solution
with the benefit of being able to pull out a new fully loaded pistol.
it doesn't have to be that way - again a detail that can easily be avoided
… which was part of the original suggestion and is what I’m arguing against.
it's as easy as modeling the hunter holding both pistols at once - shooting one singlehanded until empty and for example pointing the other one upwards.
functionally that would be the same while being able to stop potentially problematic interactions with fanning
ok, then given it has a separate animation, doesn’t work with fanning, and doesn’t share ammo with rifles, it’s fine…ish.
though I still don’t like being able to shoot so much without reloading.
yeah it's fair to not like it
and I’m also not sure how i feel about double sparks.
Yup. Sparkle is just straight worse than the Uppercut in the majority of scenarios.
@gray kiln constructive phrasing my friend
You mean the sparps
Hello. Are the devs working on the left-side-peek problem?
And how many of you see is as an issue? I see it as one massive inconvenience, my biggest with the game currently.
Well. My question won't disappear... hopefully I won't forget to open discord tomorrow. 😅 Then gn8, everybody.
Sparkleeee >:[
I believe it’s currently considered a limitation of the engine and a relatively minor problem. Just keep it in mind while in firefights.
Besides, the shape of the player’s profile would have to be reconsidered in order to really reduce left peeking since the stance is asymmetrical by nature.
@pastel holly so, why not throw the axe when you run out of stamina?
or just throw it in general
throwing axes at concertina traps and bombs to cut them isn't really practical
so light is best for now
To bring back the dead...
Why not have a special slot. Which controls how much total ammo a hunter carries. However... this effects the overall sprint speed of the hunter
@pastel holly (Buff Throwing Axe)
You are suggesting a buff to the best anti-AI tool as well as one of the best tools in the game.
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How do yall feel about the 100 prestige skin? I was talking with a friend and we were thinking. Would it be more enticing/impactful if the 100 prestige reward was an exclusive legendary hunter for reaching the prestige?```
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I hope the devs do cheater wipe during the event, would knock out so many asshats all at once, be amazing lol```
@unborn gyro You may want to check with #troubleshooting if your PC crashes when playing Hunt
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**Mosin AUTOMAT should be nerfed **
Reason: it's breaking the balance of the game, especially after Sparks pistol was added
Example: one game we (trio) got massacred by a team with automats (*Auto + sparks pistol* combo) who didn't even got into the building, **they just sprayed it with bullets and wall banged us all**```
i wonder how often the devs look at and consider suggestion ideas to add to the game, seeing as the flow of them is huge and the devs simply dont have the time to add all the good stuff they want
btw is there a roadmap?
They stopped doing a traditional roadmap and are moving to another format of sharing upcoming stuff and such
Showing stuff in streams and videos and such
A lot of the newer weapons have been community requests
it just wouldn't make sense to not have the stamina to swing a small axe for the 4th time instead of 3 times
@verbal ridge the cavalry saber is perfectly consistent, its just that most players miss and hit the arms letting people survive
adds a level of skill compared to letting people possibly one shot even when they miss on the arm
If it is the case with hitting the legs fair enough however its is really annoying then to get kills when people dual weild or use shotguns making it basically impossible to even get close. and if you land a hit just to hit the arms I don't think that's very balanced for people to able to shoot you and insta kill you instead
Plus when charging with the calvary sword two handed weapons almost cover the entire chest meaning it is near impossible to get a clean hit off and to show you what I mean I could send a vid if it illustrates it better @lilac jungle
@pallid idol The altars are placed at the boss lairs to make sure people have to engage with the main objective and therefor PvP. With the last events there always was a problem with a lot of people just ratting around.
Ah
well, guess you better pickup as much snakes as you can before heading to the extraction
It wouldn't make sense to buff an amazing tool that already overshadows all three of it's contemporaries.
@solemn gyro (Melee Buff)
This would buff melee but it would also lead to players running saber + stam with a mosin
i just need they buff the OG melee not gun have melee
Yeah, people would run sabers with mosins now for the speed buff
Instead of uppercut
I just said what I think. it's ok if something is good.
It's ok is something is good. But I disagree with buffing something that is already the best option
I am kind of curious about how many people find this to be an issue. So I am bumping this for visibility. Tomek already knows my views.
Also, does anyone know why right/left peek asymmetry cannot be engineered around? or maybe another way to ask it. why is it not engineered around more often? No one out there seems to have details about why its in a lot of games and why sometimes its left peeks, and sometimes the opposite.
The most I can get is its has to do with the character model, camera views, and shooting guns. But I want the DETAILS.
from a technical standpoint, the camera is sometimes tied to a particular object or exact location on the player’s model and not free-floating. By the time they decide they might need to change it, the camera is too entangled with the model.
from a practical standpoint, the model of a player aiming down sights is inherently asymmetrical, so peeking left or right is also asymmetrical.
Changing the camera location while ADS would also either shift the player’s viewpoint when aiming down sights (not great for user experience) or require you to shift the location of the player depending on whether you’re ADS or not (can have more technical wrinkles).
disclaimer: none of this is dev statements, just my interpretation.
melee weapons will penetrate limbs and deal damage based on the highest damage hurtbox interacting with the hitbox. You can’t block melees with arms.
game has been crashing a lot recently, especially when leaving a match, back to the main menu. the game stops responding, and since i am playing fullscreen i cant alt+tab to another screen, so the only way to close the game is to switch to another desktop by ctrl+win+d and open up task manager there.
I’ve been crashing too, but why can’t you alt tab? or just alt+f4?
or ctrl+alt+del, or ctrl+shift+esc to open task manager?
also, #bug-reports-pc or #feedback
it wont do anything
maybe #troubleshooting as well.
Just curious if true why then did it not insta kill?
hm, maybe it’s because I’m playing on borderless windowed mode that I’m not locked in
Happened several times where it should of been in the chest but blocked
then you’re misremembering and you missed.
either by misplacing the crosshair or by being out of range of chest but in range of arms.
Idk man I was pretty close, don't have a clip but it was no farer than half a foot
don’t know what to tell you my dude. people come in here with “how did this guy not die??” all the time and I just ask for a clip and grab the frame that they whiffed on.
I can send a vid that I saw online which was pretty close to what I described
if you dont get a hitmarker it’s possible that your stab was blocked by a wall, though thats more of a problem with sweeping weapons.
I see what you are saying but nah narrow corridor heavy straight stab
I think it was hit reg more than anything
I have guessed as much. But do you know why we do not put the camera in the eyes? It seems to rarely be placed at eyes. If it is for simplification, what is getting simplified.
shrugs can’t make a conclusion without more data. just telling you how it is and how it’s supposed to work. if you wanted to submit a bug report, you’d need more info or clips anyway
I think its because it is more complex to have it "correct" as in, eyes and guns in RL. But the details of WHY that would be, I would love to find those.
from a developers perspective would be really nice.
let me know if you know of any information like that from any game.
because the camera usually where bullets come out of. Having the camera in the eyes can create more situations where you just barely peek a head out and fire lasers from your eyeballs.
plus, if we had that in Hunt as-is, your camera would shift every time you ADS, or your body would swing to the left. We’d have a right peek advantage instead, and left peeking would be a death sentence.
of course, I guess at least your head would be sticking out.
a little.
See, the part about that I don't get is that a rife IS held right under the eye typicaly.
so why dosn't it work out in game like it does in RL
?
I get that it just dosnt lol
cuz realism isn’t always fun.
Please add dlss to game.
mmmm
for example, when we ads ingame, our camera should be tilted, right? since we tilt our head over the gun.
but it’s been common convention to not do that because jesus christ please no
a lot of milsim games end up being pretty campy, cuz nobody wants to die and lying prone in a bush is preetty effective
ya, I can see some of that. I would never want prone posture in Hunt. would change it too much
I wonder how much the map makers can deal with this... I would love it if they let some of their devs talk about it.
yeah unfortunately a lot of this stuff is usually not disclosed except in some big official dev statement. it’s a bunch of backend stuff and honestly sometimes people just dont like letting others look under the hood that closely.
as is, its just another quirk of the game shrugs
map design is usually kinda ok, I can usually find a place to left peek instead of right peek.
the right peek disadvantage can also be partially mitigated by standing peeks rather than crouching peeks, or by peeking in hipfire position instead of ads (shotguns for example)
I was thinking about a check where hight of cover is carfuly controled to allow RL like placment of bullet origin and viewer camera.
i don't want prone, but I think I could handle RL amounts of a head showing when shooting over cover.
I play paintball and airsoft, and I am thinking of that when I make that statement
well you could, I guess, but that could make left peeking worse.
peeking to the left while ads crouched would expose your entire body before you could see anything
which you could then argue for switching the side you ads from, but well, we’re starting to go pretty far into speculation of technical work.
Please developers add DLSS
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Would be good to block accounts of teamkillers```
@inland yoke sound traps are not meant to be easily avoidable. Consider bringing a silent gun or some other quiet way of taking AI out, such as throwing knives.
@edgy marlin The "proof-of-kill" your hunters bring home is the bounty, which they are then rewarded for in Hunt Dollars 🤔
I think the mechanic you described already exists in form of the bounty.
@edgy marlin The snake tokens aren't really a full incentive to leave a highly defendable position. I would spend my tokens before even entering, and even killing the boss gives only 8 tokens. My survival is more important than 8 tokens.
I think that depends on the person for sure. That is also why it doesn't really work if the reward is delayed. like: I can do it later after I know the coast is clear
hunt is down?
This is in addition to the bounty. I'd suggest some other reward that gives you that small additional optional objective to actually leave the boss room for a moment during the banishing stage.
Players will often wait untill banishing is over and if they have some objective during that time, then they might persue it and leave the lair
yeah i think so
You can't use throwing knifes on Crows, dogs and chickens can you?
On dogs and chickens the explosion can still be heard really far
Crows can be killed with explosives, fire bomb, poison bombs.
think resolving the server issues will be good.
Poison bombs are way too expensive to use on crows, explosives and fire also can be heard a really long distance where i might aswell trigger the crows
@prime ibex
Hand crossbow can kill all sound traps I believe with the poison bolt. It's actually an underrated weapon because with the normal bolts as the primary it's basically a romero. It's a good setup to have if you want to move quickly across the map. Killing chickens/dogs with it you have to be very precise as to where you land the poison bolt.
Hand crossbow is really neat
@inland yoke Handcrossbow with poison bolts.
You can kill dogs and chicken directly or via the lamp above them. You can kill crows using poison, e. g. a bomb or crossbow.
@unborn gyro what do you mean with "hackers"?
2600 hrs and never noticed someone "hacking".
Have you looked at the leaderboard? Bili has a reputation around here.
@red ibex same, never encountered someone that was undoubtedly hacking
The new nighttime for the even looks and feels very cheap. Actually, the fact that it even applies to player ping symbols makes me believe that this is one of the cheapest "green filters" ever. Aside from that visibility goes down even further from nighttime making it more unbearable. So please, once the event is over, remove this lazy green tint from the game. It isn't up to the QC standards of Hunt (gfx wise) at all.
I like the night map and I like the new night map and I even like fog. This game should have more of it. It's the one thing that does something to limit the mosin spitzer bush champions. Even then they can still get shots particularly when attempting to extract.
The point I was making is taking them out >silently<, the lamps make a loud noise and explosions, well, boom. Poison Handcrossbow and Poison Bombs are the only real way to take out crows silently, making it impossible if there are too many crow/dog spawns next to eachother but no horse spawns (which is the case in cyprus as there are really few horse spawns in comparison)
night and fog is fine, but just adding a green filter on top is lazy
yes they are called sound traps for a reason
@unborn gyro bilibili is a chinese (?) streaming plattform these bili gusys on the leaderboard are just some streamers with a lot of time i think :D
- you can literally boost your event points forever as long you spend money
Not here to defend the Bili's. If I'm wrong I'm wrong. Having fought them several times much of it is sketch.
@ashen girder I feel you a little on the Chary rewards. Having "Skip" move to the next reward (not even just on Chary, but if you prestige and are getting weapon/trait/tool/consumable unlocks) vs canceling it out. Have a "Skip" and "Dismiss" button would be great.
@lyric rivet You can, and some people very much do draw bows with 2 fingers.
it's admittedly not the most common, but the advantage of less fingers is usually a more clean release (as it's a generally weaker draw than 3 fingers, and it's one less finger to potentially fuck up the release)
on the flip side less contact points with the string means higher chance to torque the string, so the 3 finger one is more stable generally and provides more strength to accomodate higher draw weight
@sick anvil Are you saying you think they changed the 33% rate?
@karmic ivy the sample size is small because i only took numbers in the last hour
after playing 6 matches in row on desale
some people roll yahtzee 6 times in a row
they don't blame the dice
or say the dice roll chances have changed.
Tired of what?
id give crytek 40% of list discount for all servers they buy if they delete desale
Where is the logic in that? Are you serious?
yes i am serious after having the 6th match in row on desale i started to write down matches on paper till i called it for today
I am speechless. I must not understand. Good luck out there.
There is nothing to understand . i did not like desale when it came out after the event i was fed up with it the changes to it have 0 to no impact ob the map and having my rotten luck landing on the same map back to back felt 80-90 % of the time its booring
specialy because by the placement of the exits and which boss is on what chunk of the map you can tell with 70% acuracy where the bosses are
same as you can tell where and how many dogs will spawn
@lyric rivet Drawing with two fingers is pretty common in archery. I, and more than a couple people I've shot with, use two fingers to draw. There is more than one "correct" style of posturing/positioning when working with various types of bows, so it doesn't need to be fixed.
I wouldn't go as far as to say it's common - but you sure are right that there isn't the one right way, and a two finger draw isn't wrong - jsut diffrent
I've never had anyone give me any looks when I've gone out to shoot is all 😅
I mean i usually havent seen people get looks either, yet everywhere i went always the 3 finger draw was the taught one
or the thumb draw
Not sure if this is the right channel, but i got a huge problem with romero recently, when i'm playing double ammo on romero rn, especially with slug and basic ammunitions, my weapon would not reload. i had the animation, the bullet get in, and it click when i'm firering... kinda sad... died cuz my weapon could not reload and fire...
yeah it's a known bug
they had it fixed last patch, but the fix created an even worse issue so they had to roll it back until a better one is found
switch ammo or reload, and when the ammo loads on the bottom right, switch to your other gun. Do that a couple times and it generally fixes the issue.
PLEASE please make a change to this... incentivize killing players... this happens so often that we can get so many kills, but get nothing for it... i know there are some people that like this but i really feel like it feels broken... $100 dollars for 9 kills is really insane feeling
you died though.
Also doesn't look like you looted everyone since you would be at at least 108 points
was just now in a match, where my rdm mate without bounty wanted so hard to extract, that he didnt stepped away from the exit, even to our other mate wasnt in it, so he made it in like the last second. sadly i couldnt do anything either, because i already stepped into the exit
so:
what would you think about there beeing a button, that you can stop beeing force extracted if you step in the exit and one of your team dosnt want to wait for the other one, so you can abort your exit and stay with the last one for example.
sounds like a suggestion to make in #game-ideas
“allow players to cancel their own extraction even if a teammate is in the extract” or something
i did reloaded couples times and switched, though it was ok, bullet slot was filled, and when i went for the shoot, the big "click" happend
nvm happens i guess, thx for the answer !
fellow hunters, see you there !
yeah, but was not sure if i should but that in suggestions right away, was thinking i ask what others think of this.
guess your right
as someone who worked with a boyer and as a hunter. no one who isn't using an auto release uses bows seriously uses two fingers. years here with the local archery shop just no dude. can you? sure it's physically possible, but so is drawing with your feet 🙄
Well depends on what one calls "using a bow seriously". Just because you didn't learn it that way doesn't make it wrong. And yes limiting yourself to two fingers reduces the drawweight you will be able to pull, but it's not all that diffrent from a regular 3 finger draw
https://www.youtube.com/watch?v=XOvF6IvhaJQ
This is a pretty nice explanation why some people use it as well as why it's a pretty unpopular, yet not invalid draw
Two fingers or three fingers? We discuss the two main variants of the Mediterranean draw.
Bows:
W&W Black Wolf
Mandarin Duck Frontier
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There’s absolutely different techniques to draw a recurve bow. There is no one correct way. One above one below is European and pinching the arrows nock is also a technique that I believe originated in west Asia. No real right or wrong way.
Ye
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Sniper Derringer: Practical No, Funny Yes.```Attachments:
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FIC THE MUTHERFUCKING GAME PLEASE, 5 CRASHES TODAY...
@prime ibex just use an officer then, ye?
.. right, thats a downside of the gun.
so then use an officer, which has higher muzzle velocity.
Get rid of the large trade windows now. I don't care if you think it improved things. I'm so sick of dying half a second later to foreign players with shotguns after I've already gotten the kill.
maybe put this in #feedback or #game-ideas
can we get a handle on these crash/freezes after matches? having to restart hunt or restart your pc is garbage considering its happening every few games and you have boosters still ticking down with this nonsense
My game keeps crashing so much during this event for no reason! Game come on!
FYI, brown nosers like you make me want to leave this discord.
.. ok. bye?
@ashen girder think about it what is the event designed to do ? to sell product so they give some older skins that did not sell so good and dlc that did not meet the quota event boosts + the new DLC so that people thinking they will not hit the goals of the event before its ends spend more giving them a free option earned in day one or two would defeat that
honestly just the fact that Viper is free for everyone means it’s gonna be common enough.
2 out of the 4 skins , backet face and alien wont be that common
@bitter frost what?
I don't Know, there's a few free skins that are very rare. Like, you almost never see Skinflint
(Mostly because he is not that great)
But 1st Tier Viper is not that great either
that was also 2 years ago but i mean I guess.
Hey everyone! my apologies if I spammed too many ideas at once in the suggestions-ideas thread. Alas I am in a very creative mood at the moment and am very addicted to this game. I would love to see it improved with some new features I feel are very grounded in reality and that would improve the game. So please if you don't mind voting on my 5 suggestions I would be grateful to see how the community here responds:
-safes and an accompanying safecracking/looting trait
-New Orleans/ urban map
-Hot air balloon extraction
-Hammer tool/weapon
-3 weapon trait somewhat contrary to quartermaster
Thank you Crytek for making an extremely fun and rewarding game. Thank you as well to anyone voting on my ideas.
P.S. check out my first suggestion as well higher up the chatlog(last week) that suggested a Cheapish blanket tool that could be used once for putting out fires and to provide static concealment in buildings.
Well before the reconnection feature if you did that you would lose your hunter so obviously they can tell if it’s on their end or your end. Wasn’t abused back then. I’m just saying let it be the way it used to.
The incentive is bounty and it doubles your money if you extract with it. If you die, you only keep money from clues/rifts, and I think Killing/Banishing bounty--Dead hunters don't earn much because they ded. But at least you get a good amount of bloodline xp. Good job on 9 kills though.
Do i get compensation for console server down time ? Have my 24 h booster on now and its wasting
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Title: Rework Chary's Contract```
#game-ideas message this is just silly, lol
its not about making sense its about balancing
it also doesnt make sense to shoot zombies and survive bulletshots
so what
Having to loot people to get event points are one of the dumbest incentive in any event.
It's been like that in pretty much every event
tbh its better than when the event discourages people from even PVP'ing. like hunting crows in the middle of nowhere
And it encourages pvp especially with the snake tokens on top of the event points
Rather than just lurking around and looting at the end as you might lose out on more points
It encourages to not burn them and do stupid moves.
I think the events overall just creates 1 way of playing, tops 2. Out of event its so much more varied.
I think an event needs to balance point gain for PvP and PvE and not tilt one way or the other too mcuh
because if the point gain is skewed too much to PvP only solo's and lower end players just get shafted even more than they already do for continuously not winning
while on the other hand PvP point gain has to be signigficant enough to be more profitable than splitting into 3 and farming the whole map
Does anyone know why you get stuck in animations in this game? Like crouching with a Terminus, firing, then being stuck in the lever animation and not being able to sprint. Another case: being stuck in scoped view and not being able to sprint.
the throwing axes don't need a buff, it is possible to oneshot kill zombies with the out of stamina attack, (even hordes without receiving damage with a little bit of practice) and oneshotting armored when throwing it out of stamina.
even if one light attack would use 100% of the stamina it still would be the best tool vs AI
i absolutely love this mechanic, incentivises PvP even more instead of running
yeah that was the worst, everyone poisoning crows on the map in full stealth... game was almost unplayable for a while if you wanted pvp.
@queen jungle
If they make Xbow same as Slugs, why would you ever run crossbow? Its waaay harder to hit with. And slugs can shoot multiple times & penetrates limbs + walls.
Xbow can not do any of that.
Probably best to take a break before venting in feedback.
@last ferry Can we not suggest more ways to get money.
You can get it from looting, bounty, clues, pouches, registers, do we really need MORE ?
Stop buying mosins every game & you'll be fine.
You're meant to look after your money & make smart budget decisions from time to time.
Not run a mosin & die, but it was fine cuz u looted 15 chests, found jewelry & other shit.
@tribal wyvern
If the developers have to reduce the frequency of regular loot pickups that would be fine. balancing the hunt dollar income is perfectly fine and i agree the economy of the game must be balanced. but there is interesting gameplay opportunities to be had over the frankly un-interesting hunt dollar loot mechanics. thanks for the feedback though 🙂
Like blowing up a chest?
So it's a meathead with jewelry inside?
yeah, thats a good comparison
If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
le monde vas mal
I know I’m a little late to the party but I think the two handed pistols trait is a little misguided for the kind of authenticity the devs try to go for, handguns of the era were designed to be used with just one hand and using both may take away from that
@restive sapphire I feel like that would lead to more punishment for the bounty carriers then they already have.
I prefer the idea for the gameplay part ie: big iroooon, big guuuuuns, the "authenticity" is just a small personal opinion/preference (my knowledge on 18XX guns isn't very good).
Having a constant thunder storm in dark sight above you is bad enough- but not being able to see other players with dark sight with a reduced range would make it even tougher
@last ferry the thing with an urban map is, we have urban-ish compounds already, and having an entire map of upper DeSalle doesn't sound like a good time.
@burnt mulch So you want every weapon in the game get turbo nerfed because of caliber sharing so it's more "Realistic" in a game?
Is that ball park or are you gonna try to hash a better reason?
it's not a matter of realism, it's to discourage one-dimensional loadouts.
So you don't like having a bigger ammo reserve?
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Don't know where you got the idea that you are supposed to hold a pistol with two hands, many people shoot one handed, it's nearly entirely personal preference```
no. some guns are balanced around their ammo pool, in particular long ammo rifles.
the combination of bolt-action rifle + uppercut has been a staple for a long time, and is a one-dimensional loadout that encourages a single stale style of play, which was buffed with the addition of the Sparks pistol. This is a nerf to that.
again, this is only a nerf if you were bringing two guns with the same ammo.
if you weren't, a rebalancing of the ammo pools of guns probably makes this a buff.
hell, if you were bringing two guns with the same ammo and you were actually using both guns, this is still probably a buff
This just sounds like you are salty that you die to long ammo
So the lebel is fucked and every other rifle is in the terms of "Mostly fine" because it has the reserve of 10 or above
ah yes "lol salt". great argument.
note that I said rebalance around having their own ammo pool.
What's your argument? I don't see anything but complaining
long ammo is OP. if you watch literally any hunt streamer they all agree
my argument is that one of the downsides of certain guns (and especially long ammo guns) is supposed to be low ammo capacity and difficulty of resupply.
ammo sharing eliminates this downside, at the "cost" of your secondary gun. But that cost doesn't matter if you never play in a range where you need a secondary
which is a stale playstyle that I would like to nerf.
wdym, mosin with 24 reserve bullets is fine
Rebalance in your term feels like the sense of dividing and singling out reserve from other resources such as an Uppercut or Sparks Pistol.
Which again sounds like the Lebel is still getting fucked in the process and every other gun is mostly fine.
uppercut and sparks pistol remove the downside of long ammo
bro.
how
I'm saying 2 things
are you aware lebel has a 10 bullet mag
That's the problem
- don't let rifles and pistols share ammo
- revisit the ammo balance of guns that relied on (or were limited by the possibility of) ammo sharing.
You get 1-2 bullets from munition boxes, why do you think everyone and their cat gets a Sparks pistol or Uppercut?
make it 2-3 and the lebel is totally usable lol.
if you think lebel would be bad without uppercut then idk what to tell you
sorry you cant kill someone in 15 bullets
hell, even with 1-2, it's still good
It would be the worst long ammo rifle
it 1 shot bodyshots after you go down once. you don't even need to hit the head
everyone and their cat takes sparks pistol or uppercut with lebel because it makes it so much stronger by completely eliminating its downside
based on what
That would indirectly buff mosins
no it would not. because long ammo is not the only ammo?
i know its easy to forget since its so meta
Lebel handcannon when
but there are other guns
Doesn't change that Mosin would become way better then lebel
then rebalance them jesus christ
I'm saying that the whole basis of the lebel being propped up by ammo sharing is unhealthy
take away ammo sharing
buff lebel
nerf mosin
keep going
We need this
Or you could leave it as is, and stop crying that long ammo is OP XD
...
?
do you just like typing
you dont even have an argument as to why it isnt op or shouldnt be nerfed
You don't have an argument as to why it should
That's not an argument
That's you being mad that a certain playstyle isn't suited to you
so true
they should remove aperture sight from nitro
if you disagree you're just mad
He literally said the point was to nerf a playstyle he finds stale
long ammo is meta for a reason
like i said before, every cracked hunt streamer says long ammo is op. I don't think they're having skill issues with 3+ KDs
..............................
maybe in 3 stars but at 6 stars long ammo is everywhere
"meta is whatever you want it to be"
ok so I should disregard balance?
I am a 6 star XD
why do you think they buffed the cent? it was weak.
so why not nerf ammo sharing, since it's strong?
why not nerf long ammo, because it's strong?
Because instead of nerfing everything they should buff what's weak
Nope
that's called power creep
nerfing things indirectly buffs other things.
you just described a lebel nerf as a mosin buff, so I'm sure you understand that.
Most likely because it's usage data showed it not being picked as often, which does not always line up with something being balanced or not, as we saw with the nitro dumdum buff which was completely unnecessary and the low usage stat on it was purely from people not understanding it's strength yet
and usage of the uppercut and sparks pistol are propped up by the fact that it's used as ammo holders for long ammo guns.
so.... nerf that?
I just think it's silly to scream for a nerf because the strong thing promotes a playstyle you dislike
idk why you're focusing on a specific phrasing of how he said it
it's strong, so nerf it
long ammo is op whether you like using it or not
I used it a lot, but I know its unbalanced
literally I don't give a shit, removing the "stale playstyle" changes my argument none
That's just crying at that point
If you aren't trash at the game every gun is the same because a headshots a headshot
I don't think long ammo is OP, I think it's the most attractive option thanks to being the most consistent option, I hate the lack of pen on medium and compact ammo which is the main reason why I use long ammo often as I go for wallbangs often
...................................................
With long ammo, a bodyshot is often a headshot
aiite I can't argue with this guy
I would honestly start buffing other ammo types rather than nerfing long, especially when it comes to the range where medium ammo's damage falloff starts
That's literally the dumbest thing you've Said
Exactly, glad someone agrees
coming from the guy that said this?
Please keep it respectful when engaging in a discussion
I'm right though
good argument
yep, just click heads
shotguns are pointless, cuz you could just click heads with a caldwell conversion instead
He literally said bodyshots with long ammo sometimes are headshots
he means they're one-shots in the same way headshots are.
which is true, long ammo can often one-shot-kill on body.
they 1 shot you. its an expression
Only if they die or burn off health XD
your argument that a headshot is a headshot means no gun should be balanced ever
I literally can't.
@rigid plinth You saying you shouldnt ragdoll when you die, man i'd love to fly into space like a hellhound when i get knifed lmao
you latch onto a single part, a single phrase, that you misunderstand, and argue against that instead of the whole of what I'm trying to say.
My God yall literally arguing that long ammo ones hots to the body
and waste so much time
should they balance any gun ever?
that's literally one of the reasons it's strong
it oneshots downed x1 hunters
your arguments make it seem like you think they shouldnt
Buff weaker ones
why would they need a buff? they all 1 shot headshot. seems like you're just bad
Vetterli does too
and vetterli is pretty strong, but it doesn't do it at the ranges that long ammo does.
Get fmj and it's very comparable
muzzle velocity is now shit
Then get better at leading
muzzle velocity is not about leading, its about people jumping unreactably
balance doesn't matter as long as headshots are oneshots.
Nope
click heads lol
its literally impossible to hit someone moving in a certain way with a low MV
its unreactable
Wrong
why buff weak guns, if they're just as strong as strong ones if you just click heads?
ez
If you are shooting 500m away sure but not within a practical sense
?
So that way you cry about all guns XD
yeah fuck off.
you are trolling
Yall are making points that literally scream "I get killed all the time so I want what kills me nerfed" if you get downed you should be onetap you should be punished for dying
noone said that
That was an argument you made for nerfing long ammo was that it could onetap after a down
no i said it was the strongest ammo type
long ammo can onetap after a down. many other guns can't. Long ammo should have other downsides to compensate for this strength.
otherwise, why use anything except long ammo, if it's stronger than everything else at everything?
thoughts on slugs? did they need a nerf?
They weren't even needed XD
Now you gotta be a little accurate
wdym the nerf wasnt needed?
Typo, not even nerfed
well do you think they should be
I can flip that statement around, and maybe you'll see why that's a dumb statement.
just because something is bad doesn't mean it should be buffed
Yea, you can flip any statement and it sounds bad? That's the saddest attempt at a rebuttal
... no you can't.
Okay let's try it
"Long ammo should be nerfed" we flip it too "long ammo should be buffed"
well why is his statement false but yours true
It's flipping it
The fact you make a point and when I say why it's not a good point and then you simply say that's not what you meant and then spend 5 minutes trying to come up with a rebuttal proves your argument has no foundation to stand on
....
ah yes, trying to restate my argument in ways that you might understand means that my argument is weak?
That'd not what you are doing
k
Ever point I've made has been valid
try to get me to understand you.
before this comes to blows, why not try this again from the beginning with a refined argument
Nothing for me to argue, my points have been made. You are literally now just trying to mimick what I say which means you've lost the argument
I have also already made my points, you are choosing to ignore them and wait for me to make more.
that doesn't mean you "win" that just makes you stubborn.
I didn't ignore them I addressed them with why they were wrong
and the fact that you're even considering an argument "won" and "lost" versus being successful at sharing information and expanding horizons means this was pointless to begin with.
this is a dominance thing for you.
I'm glad you managed to stroke your ego.
Argument: Weapons should not be balanced around the potential sharing ammo pools because it takes away downsides of weapons, Long Ammo weapons in this case.
Solution: Remove ammo sharing between weapons, and as a result you can increase:
A.) the reserve ammo weapons have
B.) the ammo restored by ammo boxes
C.) a bit of A and B
Is this correct?
At the end of the day someone wins and loses, call it what you need to so you feel better
If that's the point of an argument for you then you don't understand why this channel exists
That'd be pretty funny, but i imagine there's a technical reason why hunters don't just ragdoll when they die
Good good another person joining in
how horrible!
I acknowledge your viewpoint, and disagree.
wow, I didn't win or lose!
look at that!
i'm sorry i don't agree with your arguments, bear
you also sound like an unpleasant person
"arguments"
It's not the point but this was never a discussion. You both opened with long ammo needs needed. Not, should long ammo be nerfed? Therefore you started this as an argument rather then a discussion
this is literally the discussion channel
nono this is the argument channel, didn't you hear?
this is the mincing words channel
They started it as an argument
mom he started it
yeah long ammo could use a nerf and I think ammo pooling is a good pace to start
"T-They started it!"
An argument in this context is the same thing. It's not about winning or losing
Then we have immature people coming in just trying to get attention smh
that's literally you
No sir, I was here from the start and I've made valid points
but anyway, potato, i do agree with your complaint towards ammo sharing, it seems to cause more harm than good
Even the mod agreed with the points I was making
um ackshually I started it so I was here from the start 🤓
mods aren't jesus and they aren't always right.
The fact you are stooping to these kinds of things literally proves all that was needed
mods are people too, and people can have all sorts of opinions
mods don't always agree with each other either]
"lol u lost your temper first, I win"
Exactly
For sure
you win
Absolutely
now lets get back to the discussion, because i'm not done talking about ammo sharing
sure
long ammo bolt actions are strong enough to be special ammo by default imo
maybe adjust their resupply and ammo pool, but by in large I think it should be difficult to resupply them
that could work too, to your second point
variable resupply amounts based on the weapon you're refilling
what is the % right now, 20%?
I dunno about making them all special, that makes them resupply from special ammo boxes instead of long, and it seems weird to have so many guns in the "special" category with the same ammo properties.
I would be perfectly fine with that tbh
its hardly the most obscure balancing feature in the game
or
just lower spawn rates of ammo boxes in general
that would hurt everyone though
Well yes but no, since every gun has a different headshot range :)
please don't feed the bear
but you can just bring ammo boxes
sure it nerfs the guns with the worst resupply, but those guns can also just fix their resupply by bringing a spork.
if you reduce the ammo boxes in the world then i'm sure you'd see an increase in people bringing their own
since ammo is so plentiful
good
if they want extra ammo they have to make sacrifices in other ways
sure, i'm not totally against it, it would be an interesting thing to test
maybe an event
I'm fine with nerfing ammo availability in general, but it's not exactly what I was trying to address regarding long ammo.
it would make melee a bit more attractive
yes i think we're getting off topic
well I agree with the sentiment that long ammo should be nerfed and that its ammo supplies are what should get hit
The "pure stats" stay the same, but the gameplay around it changes. A very interesting take on nerfs
bolt action long ammo, does lots damage, great MV, decent rof. I think it should atleast require you to be careful in not wasting shots
things should have distinct strengths and weaknesses. If long is a powerful round, it should have other weaknesses shrugs
i agree
agree
Real
cost should never be a balancing point, especially in this game
yeah
We're either too poor to care, or too rich to care. I'm around 2k Hunt Dollars but can still play Berthiers or Slate pretty often.
at the low end, cost is style. at the high end, cost is more like.. how common it is.
I also just don't like the expensive guns, they aren't cowboy enough for me
but anyway, what else is there to discuss
I made a post about it in suggestions, but I dislike how clunky the alamo rechamber is, but in a bad way
Same thing for me, lever action is in my heart
i can't think of one off the top of my head, but some guns have their reload/rechamber animations split up, where you can do part of it then cancel the animation, then continue it again. i wish the alamo could do that after you break the barrel and rechamber the round
but before you cock the hammer
you mean like spinning the barrel of some pistols, or holding the bolt open on lebel/mosin?
cuz then yeah sure I'm on board for that. I didn't really understand the suggestion at first.
segmented reloads
would be really cool if they ever get around to implementing it to every gun
believe me, i had to watch the forbidden weapons video to get the right word for when you insert the next cartridge into the gun
cuz reloading wasn't the right word, so it came out very wordy
I wonder if you can cancel the sparks reload when you slide the spent shot out, and start it again.
never tried.
it just restarts the entire animation from the beginning
when it reality, it should have the breech block open, and you just continue from there
that would be a really cool QoL update
would be nice.
the engine might ignite though
it would make bulletgrubber-based weapons less frustrating
because you can pop each round out if you cancel the animation every time
#hunt-general message Dennis said they would love to be able to implement a segmented reload system but that its a lot of work. Albeit, this is a old statement, so who knows
yea no doubt that would take some hours, hell it took a while to make the crouching aim issue go away
and i believe that was them fixing each pose by hand
@prime ibex Use a spectre instead.
any suggestion regarding the balance of a gun implicitly includes other guns.
No?
yes? because balance is not achieved in a vacuum.
guns are only balanced in comparison to other guns.
Alamo fuckin sucks cause of it's horrific fire rate. Clunky, and slow.
It doesn't have a fire rate.
it does. Shot + reload + shot is its firerate.
It has a reload speed, which is 3 seconds.
in certain situations alamo is even worse than romero. the animation can restart if you have to vault something and it makes it super awkward to use
you can interrupt the animation with a vault
yeah and it starts all over again
well, what's different between that and a base romero?
You can interrupt the break action by doing anything to interrupt it.
Dude i hate that so much.
It ejects the bullet, but you switch a millisecond to fast & you need to do the whole thing again.
that affects every gun, and it should be a qol feature, but they've said it'd be a lot of work to adjust
^
the alamo is a base romero that defers some of its reload time for later.
shrugs makes sense to me.
Potato, Idk what kind of argument you're bringing to the table but it's half baked. The Alamo is painfully slow and no better but worse than using a regular Romero, which is why the suggestion was birthed in the first place.
the argument I'm bringing to the table is that making the alamo faster encroaches on the spectre's design space.
No???
if you want a faster firing alamo, it already exists, it's called a spectre.
🤦 that's a new hot take if I've ever seen one: guns can never encroach on each other's niches/design spaces
Specter is a pump action and has a decent RPM of it's own. Adding +7 to fire rate to the Alamo still jots it down to being slower than the Specter or Slate, fuck even the regular Romero even though the reload doesn't matter.
I have legitimately heard the argument that two different guns with the same stats don't encroach on each others' design space because they have different gun models and animations.
i really hope the rechamber animation for the alamo being the way it is wasn't intentional, because it feels bad in a bad way, beyond just being clunky
Adding +7 to fire rate to the Alamo still jots it down to being slower than the Specter or Slate, fuck even the regular Romero
hold on, what the heck are you talking about
the alamo is much faster than a regular romero
hey there, does anyone know if this summon is fixed? Last Weekend it wasn't working/collectable ..
You can't make comparisons or equalizations to a Break Action shotgun with a Pump Action shotgun. 2 Very different working systems.
.
animations aside, the romero has a tighter spread
we're talking gameplay wise
Afaik that one works, the one that's bugged is the bloodline xp one
both are repeating shotguns, holding 5 rounds
gameplay-wise, the only difference between the two is that they use different perks. Otherwise, all that matters is RPM.
ahhh, i see. haven't seen that difference. THANK YOU!
As for Alamo fire rate it isonly 2.87s in each shot for the Fire rate. It's not even noticeable.
alamo is 2.4-2.5 seconds between shots actually.
regular romero is 4 seconds from one shot to the next.
regular romero #game-questions message
alamo #game-questions message
gamebrain ur idea sucks
gotta be civil
looking through the suggestion chat really enlightens me to the fact most of yall don’t think before u suggest an idea
i agree the animation should be less frustrating, hell i made a post about the same thing
True, hunters could fly to out-of-bounds areas which obviously would be disastrous as you can't revive/loot in that case. It's already hard enough sometimes to find a gun because they can fly/slide really far away if someone dies on a roof for example.
I think the animation is a little jank, but it's fine.
it helps to think of chambering a new shot as a "reload" instead of chambering another round.
what a fucking genius
The gun looks better on paper than in play. It's absolutely agonizing trying to use the Alamo cause it's so damn slow
^^^^ this 1000%
the Alofs system was a cheap add-on when you couldn't afford a real pump-action, so the jank is warranted
but the reload system in this game could use some love
and don't forget once, you're out of rounds on the alamo, you're 10x worse off than a standard romero, even a 1-shot reload is slower
idk then, cuz I've been slapping with it.
The alamo costs below a 100 bucks and it has the highest range and damage of all the shotguns just like the romero. It really doesn't need a buff.
The alamo is great
speed, at least, is not a buff that it needs.
oh yea, I forgot they use price still as a balancing mechanic xd
It shouldnt compete with the specter when it comes to fire rate
if u are in a firefight and you seriously empty your mag without any chance to reload
u are the worst player in existance
with a 5 round shotgun
theres no hope
I feel like they keep the price system mostly so u feel the sting when u die to really make it feel like an extraction shooter
which i can get behind
i kinda like it
doesn't really help with the people that have 30,000+ money that don't prestige
eventually you can get to a point where you have more money than you could really spend
yeah I’ve been at that point as well
but as someone who insta prestiages it effects my gameplay and I enjoy it’s effect
It really shouldn't be a balancing mechanic because most players (atleast me and my friends) can go expensive weapons all day and still profit, the only people that have to watch for the price of a gun are lower skilled people which is dumb. Like i get that there should be a reason to use the weaker guns, but price is mostly irrelevant to higher skilled people
I cant believe someone rly said in #feedback to make dual wielding weapons impossible to headshot
I mean weaker guns r weaker n all
No clue how else you could make people use the weaker guns tho
Dude my favourite gun is the springfield cuz idk its just epic
generally speaking, you don't have to make people use the weaker guns. As long as they have something that gives them some sort of edge, or as long as they just.. are cheap, people will use them.
just for the style points of slapping a mosin sniper with a $38 gun
ong
nothing feels better than shitting on ppl with trash gear
besides maybe meele kills
so satisfying
как починить?
uhhh
sur
damn, system32 is an untrusted file?
But imagine there was no currency system in the game and you could just choose the weapon you want, there is absolutely no reason to use the Springfield or the Vetterli for example. The main reason i think balancing around money is dumb is because i could theoretically play Lebel Uppercut every single game and still profit at the end of the day. There is no incentive for me to play cheap guns when i make lots of money.
Being skilled at the game allows you to play better guns, where as being worse at the game restricts you to using weaker guns
yes but there has to be some cheap and bad guns for newer players or people who prestige
if a gun is cheap and just as good people will still use it because not everyone is rich
being skilled at the game lets you play better guns but it also puts you against other people who are skilled at the game and are playing better guns.
if you can choose the weapon you want, you don't pick the weak weapons unless you want to style on someone.
but at lower levels of play, those weapons are still practically useful as either an introduction to the weapon system or somehow easier to use.
honestly until ur 6 star it’s all just shit players
and they can have specific unique strengths, that, while sometimes not strong can be used.
like how the nagant precision technically has the unique strengths of being extremely stable with good ammo capacity and high velocity ammo.
I play 5-6 Star and see quite a lot of people who play cheaper guns or weapons i would personally consider troll (2 Slot pistols, springfield compact, dual wield in general) like, yeah i get some weapons are really cool, but while i can only speak for myself, I never really had money problems and I mostly bring like 800$ worth of weapons into the match.
Thats cool and all, but if i have enough money i can also just buy a mosin (or a Mosin obrez if you want a 2-slot comparison) and just outclass that gun as a whole
right, but it's not really designed to compete with the mosin.
Like, i would love to have a practical reason to play a cheaper gun but there really isn't. Especially the Nagant precision has not even a niche in which it is good at. The Romero for example atleast has the niche of having the highest damage and range but only 1 shot.
if anything, the availability of hunt dollars should be reduced to below the point where you generate money every round.
Fully agree on that one, i feel like you get way too much money or the guns are way too cheap. I don't know if that's true but it feels like you get much more money nowadays than say 3 years ago.
cough dark tribute cough
All the money bags you find around aswell
Like, they hardly give anything, but all combined it really adds up over time i feel
the money bags isn't even really that much of an issue. how often do you even manage to extract with your $20 from the match anyway
I do think that there should be more opportunities to haul out guns rather than money from a match though, contraband or not.
less monee more gun
Not looking at that one time where i found 2 nitros back to back in 2 ranger lookouts
@tribal wyvern hey genius, the xbow is only like 40 bucks compared to 200 for slugs plus the cost of the gun
@tribal wyvern probably best to use critical thinking before you type
probably best to be at least a little respectful when you type.
^
Probably in #game-ideas no?
I'm doing a in: suggestion-ideas and from: freddie guy search
ic.
Anyways, i would love to have an incentive to play cheaper guns even if it's worse at combat. Like skins to unlock by playing a gun, achievements or maybe something like a badge system which you can flex on others in the lobby and kill screen?
Also kill-tracker for unique weapons maybe
imagine turning around and seeing a guy with a golden bornheim
o no
...golden silenced nagant
best they can do is polar star
im so down for kill-unlocked skins of weapons.
The Devil's Romero, unlocked for 666 kills
in current Hunt fashion, you'd unlock the opportunity to purchase them for BB, which honestly i would be fine with
I mean, they said they are changing the monetisation system and so far, i believe the battle pass is a good step in the right direction. Gives good content for good price.
if they really wanted to make money from BB purchases, they'd not give so much out for free, but that would be a tough choice
didn't they already reduce BB gains?
i stopped playing after the christmas event, came back last wednesday and played 44 hours since then, with the summons, consective extract thing, and just playing i made something like 550BB without spending a dime
i'd say they should reduce it again if they are aiming to make money
i made 18 BB from a round yesterday, included some kills, running the gauntlet, and maxxing a hunter
I think they're just shifting it to "additional gameplay incentive" rather than just getting them from doing normal things.
which I think is fine, having more people playing is just as valuable as money.
it feels like if you're a god gamer, you can make bank, never have to spend a dollar
but less-skilled people are going to make scraps from playing matches
Imagine how much money they could make by giving us customisation options, like profile banners, gun buddies and the likes. Also perhaps upgrading the quality of skins like changing weapons sounds (for the user only ofcourse) or weapon animations etc.
the summons and consecutive extract thing are doable by all
In this game I only buy a skin when i really like the gun, but in other games i buy skins for weapons/characters even if i dont like them all too much just because they are really cool yk
petition to add fortnite dance emote to hunt showdown
personally i hate premium currency, but i'll buy DLC if i like the game and the skins are cool
Imagine someone is shooting you and you just start dancing to make it harder to hit your head lmao
i bought the Carter dlc the other day, tho it was on sale
powerful
basically xd
i think the "progressive hunter" is a step in the right direction in terms of customizing and a new revenue stream
Imagine something like kill animations, like you down a hunter and burn him but hunters can't burn out anymore, instead if they are on their last bar and on the ground you can execute them with some flashy animation
Honestly, while the other ideas were mostly dumb, I would be totally down for something like that
But Crytek is way too small of a team for them to make it worth making all those animations
it is kinda unsatisfying just to down a hunter and whittle their health down to 0 with fire
customizable hunters would literally drain everyone's blood bond reserves if they do make it so that you need to purchase individual parts of an outfit
sounds like a win for all
something to work/pay towards
making a personalized hunter
Then again, they gave every legendary hunter a "personality" right? Like a special animation, theoretically you could do the same for those kill animations. You would feel those kill animations exclusive for legendary hunters much more than the short animations in the lobby and when you get killed by someone
While being the same amount of effort no?
Cain just starting to eat you on the spot
Redskin hocks loogies at you
i'm sure the team has thought of a lot of this stuff, but they seem to be buried by technical debt, among other things
I mean, first of all they should focus on fixing these damn servers tbh
there's even some minor stuff they could charge bb's for like customizable main menu songs and loading screens.
I want a medkit skin that's just a can of beans.
At the end of serpent animation I want a "Y O I N K" sound effect tho
where you eat the beans to get health back
i think the broken bottle skin is a good sign that they might do more unique skins
i'm just tired of "gun but wood is old and wrapped in cloth"
i really hate wrapped weapon skins
Next up are weapon skins where the weapon talks to you like in valorant
i miss the ornate stuff with rosewood
I would like if they added "new guns" as skins if they are just functionally the same as guns we already have in game (ie colt navy conversion has a colt open top skin)
Weapons on the ground should always say what gun it is, not the skin name
always confuses new players
and me
amen
yea, even if they put the real weapon name in parentheses
Romero with dragon breath having like a dragon skin
roars when you shoot and spits fire
First of they have to make dragonbreath a viable option tho
for dragonbreath to be viable, revives need to be a bigger part of fights.
and fire needs to get nerfed.
(bbq'ing hunters fire, not on-fire fire)
would be a very different game.
I feel like either dragonbreath has to burn a health chunk on hit (like hellfire bomb) or hunters need to stay on fire when they are downed with it
either would be cool
Or, honestly, just give it full shotgun damage. A shotgun with no penetration is already downside enough
it's too easy to find lamps in compounds where you'd usually use it.
i also liked that idea of igniting based on damage dealt, instead of number of shots
y'know what I'm surprisingly ok with this one.
agreed
i'd love to be scared of fire shotguns
I feel like fire as a whole is just a bad effect. If you have the option between fire and bleed ammo, you always choose bleed because it deals "real" damage. With shotguns it's different because of how flechettes work, but fire as a whole is just a bad effect i feel
I dunno, I would choose fire if it set people on fire in one shot like bleed does.
another way to balance this would be for fire ammo to instantly ignite, but change the properties of being on fire
the two-shot requirement is really the biggest downside cuz they'd usually just die.
make it burn slower or something like that, reduce the visual impairment
make putting out fire faster
@prime ibex what exactly is your definition of “fix”?
Also the size of the bullet should matter. Perhaps compact ammo gives you light burning, medium gives you strong burning, and long ammo burns 25hp on top of the normal burning. Or atleast make the sparks burn 25hp instantly. Idk i just like the idea of a "Hellfire like" effect.
i think the most annoying parts of burning and poison are their visual interruptions
if sparks did that it would be insane
separate the visual impairment into a separate effect: dazed
24hp at most
24hp means you have to press F the moment you get hit
sparks doesnt light you on fire first shot anyways
mb
This is a "What if" scenario as we were talking about how you could make fire ammo useful. Currently, nobody uses it cuz it is just bad in comparison to Poison or bleed.
And yes, sparks burning 25 hp instantly would be really fucking op xd
Only if you don’t have line of sight
if they just made the char damage it does on the first shot (not the one that burns you) take longer to recover it might be good, kind of like poison
Incen would be good if it lit bosses but it doesn’t
I would be fine if normal fire ammo (not dragonbreath) never ignites someone but have the charred health stay really long. Like regenerate 1hp every 30 seconds or something like that
That would make high damage weapons like the sparks really dangerous with fire ammo
it doesnt? coulda sworn..
I know it deals good damage to bosses but idk if it ignites them
but then again, you could just bring poison ammo for bosses
Both have a 25% chance of not working
fire's only good point in pvp is insta-barrels
Lets hope so, i really wanna use it but theres no point really
but even then, just shooting the barrel twice is usually fast enough
Also incendiary has bullet tracers and honestly
that makes them cool af already
every gun should have bullet tracers ngl
yea that's a major weakness to them though
and they don't nearly make up for that detriment, but they are rad
incendiary rounds could cause char damage on near-miss
I remember fighting on really long distances and just watching the incendiary round slowly make its way towards me its so cool
like getting singed by a passing bullet
That would be cool but i think the char effect in general is not strong enough unless you really want to push how much it chars which could get out of hand really fast
i got headshot by incendiary, saw it coming right at me, was cool
Imagine Levering winfield missing 3 bullets and burning a health chunk with it
I think with the current state of fire, two near-misses turning into fire would be strong enough
the char damage itself doesn't need to be stronger
Also, what if fire ammo would set things on fire behind wooden walls? Like the bullet itself shouldnt wallbang, but it creates like a burst of fire on the other side
feels like we're about to start talking about explosive fire ammo
i mean
now that you mention it
shouldnt explosive ammo set you on fire?
Like, you have a literaly explosion right on your chest
on cloth
if it's just a fragmentary explosion then prolly not
no, explosion is pressure-expansion based. even if ignition is usually the way to start the reaction.
no, frags are something else.
explosion is pure shockwave, frags are shockwave-propelled shrapnel
we could add an internal trauma status
good lord
Hear me out, this would be super hard to implement, but what if you could destroy vegetation (bushes, corn, etc) with explosives (both ammo and dynamite) and burn them down with fire.
I would love to just burn down an entire field with dragonbreath ammo lol
i can feel my gpu burning just by the mention of that
i'm on 2015 bang-for-buck technology
all settings at the lowest but i can still get a stable 60
I get like 70-80 but my game still stutters and idk why
but my gpu (or pc in general) is really fucking hot whilst playing hunt
Im on the 2016 bang-for-buck technology
Turn your resolution down
That would be a fix, but i wanna know what causes the stutters
It’s either your resolution, your CPU, or RAM.
my resolution is 100% and i have v-sync on, everything else is at the lowest
I mean, most likely my CPU no? I have 16 gb ram which should definetly be enough for gaming, cpu is ryzen 5 2600x
have you tried checking the advanced performance stats in hunt or the usage graphs in task manager?
It could be your GPU
But i have 70-80 fps even during those stutters
Yeah like literally any benchmarks
Okay but if you’re stuttering then that fps counter is plain wrong
I mean, crytek developed it, it very well may be wrong
That’s kinda the thing. If you’re dropping frames you aren’t at stable FPS
isn't there a stat for dropped frames?
could also be packet loss/reordering or something
Yeah, packet loss look like stutter sometime
some thing that also help are turning off the steam overlay
@prime ibex Alamo is made to be slow and cluncky
yea but there's good clunky and bad clunky
@queen jungle If my gpu is at 90-100% and i have 70-80 fps, can that still be it? I'll have to check how much cpu/gpu/ram hunt eats but the gpu should always be high usage unless you intentionally go for high fps no?
I like the clunkyness of it, but i understand that those who expected a fast fire Romero are a bit disappointed
i mean moreso that you have to redo the whole animation for putting a new round into the main barrel if you interrupt the animation
WHAT IS YOUR GPU
GIVE US MODEL
gtx 1060 6gb
Yeah but that the case with every weapon @craggy pike
which happens to be long ammo