#feedback-discussion

1 messages · Page 3 of 1

sterile blade
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I suppose you're right with that one, thanks for pointing it out. Don't remember having to vault though. The gate jump at Wolfshead is completely gone though as well as the spam jump in Alice Farm to get on top of the gate.

frosty garnetBOT
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@still moss, your post below has been deleted, as it doesn't follow the required format.
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it only one thing i want .. a smaller map . maybe 6-8 players.. one bounty 30min game.. just in case u dont find group ..tired of 2-3 duos teams doing nothing..```
novel oasis
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ive had that happen before

frosty garnetBOT
#

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For us pagans we need some viking hunters like mountain man but more norse themed```
alpine burrow
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@visual fjord I’m pretty sure it’s a break action not lever?

tribal wyvern
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Got any videos to share or anything?
Im personally sitting on high 5 star, sometimes low 6 star, even gotten to mid 6 star once.
Can't say i notice any hackers, not often atleast. Can count 3 times I've 100% seen hackers on my 2k+ hours.

I had 2 ppl in my grp 2 days ago, screaming hacker on 1 guy because he was wallbanging really good. Telling me to tell him hes a cheater when i was alone alive. Which i did not.

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We were moving in a wooden house, the one close to the boss house in the compound next to Hemlock, wood something.

echo forum
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@sharp tulip the new night has the exact same problem as the old.. people not upping gamma. changing RGB color values, messing with black levels/contrast or using filters/reshade are at a significant disadvantage vs those that do. I can still barely see on this new night map because I don't normally stand in open fields when I fight lol. We should be able to uncheck a box so that we don't have to play night levels.

queen jungle
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@sharp tulip Honestly I'd love if they added the new night together with the old one. But I absolutely agree on the increase in chance, night is the most atmospheric time of day by far.

frosty garnetBOT
#

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Change total match time back to 1h. The new 45min window is too small, especially when having to face multiple teams (teams of 2) and two bosses.```
sharp tulip
fluid locust
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I've seen a single hacker in 2k hours lol

queen jungle
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What do you mean it's "off"? Reporting players via the Team Details screen works fine, it creates an automatic report with Crytek's customer support.

burnt mulch
silver ermine
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who would like a berthier obres deadeye ?

light venture
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what

valid rampart
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bro why you replying to me now lmfao

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that was day one of event

frosty garnetBOT
#

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nerf immolator pls```
patent hawk
#

how to look KD leaderboard

queen jungle
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@calm widget EAC is one of the best anti-cheat solutions currently on the market, as evidenced by it being extremely popular among developers of all sizes, from small companies like Crytek to large ones like Ubisoft and EA.

calm widget
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Ubi is using Battleeye, like rainbow six siege

queen jungle
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Their newer titles use EAC, basically everything since The Division 2

inland yoke
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@patent hawk They removed it

echo forum
karmic ivy
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Finall has the benefit of talking with developers in the business. What do you have to back up your claim?

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Needless to say, I don't trust cheat users to tell it straight, or to know what they are talking about.

delicate radish
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A big ask! Do something with controller input. Its so hard to play hunt on controller. Give us more options. And someone from Crytek team said in end of 2021: 2022 will be year for consoles. sooooo...

hazy kestrel
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Dear god, fix freaking Cain yet. Cannot see him half the time.

karmic ivy
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Then they "fixed" him.

hazy kestrel
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Guy is always hidden.

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Like the bullet flew out of nothing.

queen jungle
abstract burrow
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When are they introducing region lock?

sick anvil
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@ember hare thats how they trick you in to buying in cause you get most what you spent back

ember hare
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@sick anvil would make more sense to give bb in normal path to allow to earn enough for spending for golden path.

queen jungle
abstract burrow
burnt mulch
abstract burrow
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at close range you see the enemy first so you always kill/trade with shotgun

burnt mulch
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you mean when the high ping player peeks right? Can’t you do the same thing against a high ping player?

abstract burrow
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yes and add left side peak and they always win

burnt mulch
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er what?

abstract burrow
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nope

burnt mulch
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why cant you just peek them with left side peek

abstract burrow
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it doesn't work like that high ping always has advantage exept if its long range

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but do the devs listen nope

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cuz regoin lock is not needed

burnt mulch
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can you describe how exactly the position data is transferred in a way that the high ping player has an advantage when they are being peeked? because as far as I understand it’s symmetrical

abstract burrow
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idk the details but they straight up have an advantage just searched a video on it on yt

hazy kestrel
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Twice in 4 rounds, Stealth camoflage Cain.

burnt mulch
# abstract burrow idk the details but they straight up have an advantage just searched a video on ...

lets say my ping is 10 and theirs is 100
ms: action
0: I peek and see my enemy
10: my peek is visible on the server
50: I shoot
60: my shot is received by the server
110: my peek is visible on their screen
130: they shoot
160: my shot reaches their client and they die
230: their shot reaches the server
240: their shot reaches the client and I die.

so even though they shot faster (30ms, when i shot in 50), we traded.

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and if they shot slower, they would have died.

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isn’t that the advantage you’re describing, except the low ping player has the advantage vs the high ping one now?

sick anvil
echo forum
# queen jungle The same has been said for any anti-cheat since the very invention of anti-cheat...

EAC is like VAC in that it is extremely slow to update and is purely worked by developing a library of manually found cheats. This is shit. We need something more akin to old battlefield private server anti cheats that would look at player stats and single out players with stats that look suspicious and then the community admin would manually spectate. Games need less clientside authority as well. I've never seen a cheater in Rocket League for a reason.

unborn smelt
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First if more stuff is server authoritative, what happens is delays get bigger and lag feels significantly worse, in rocket league specifically sometimes players look like they jump around the map - but it's just the weird way the server handles their lag. This is not great in rocket league, but it'd be far worse ina shooter where you're expected to aim and shoot at guys that would be laggy on your end depending on their connection quality.

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also while i's admittedly pretty time consuming to create cheats for rocket league because so much is server authoritative - there is also very little incentive to actually cheat at rocket league to beginn with.

karmic ivy
abstract burrow
crystal plume
unborn smelt
abstract burrow
unborn smelt
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idk the details but they straight up have an advantage just searched a video on it on yt
Here you straight up admit you have no clue and belive a random youtube vid you refse to cite the source

abstract burrow
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i mean if a guy shoots you before even peaking without a wallbang and is from china playing on eu servers

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there might be something fishy going on

unborn smelt
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Nah it's not - that's all you had to say to proove you've go no clue

abstract burrow
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dude ping advantage is a thing

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we all know that

crystal plume
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Peekers advantage goes both ways

unborn smelt
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https://youtu.be/3JaCcsmjYM8?t=401 this is a visual representation what happens in many of those instances

0:00 Common misconceptions
1:04 Introduction

Definitions:
1:33 Lag compensation
1:45 Interpolation
1:50 Prediction
2:12 Packet loss
2:22 Lag switch

Body:
2:30 How server side hitreg works, temporally
3:50 Demonstrations, LAN vs 900ms
4:39 Why the defender has a big advantage
5:34 One reason pistols might be too strong
6:04 How ping affects the...

▶ Play video
abstract burrow
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and why does left side peaking even exist

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like explain and if it is not intentionaly placed in the game why don't they remove it

unborn smelt
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while he majority of the vid is too CS specific to be applied to hunt, the visual representation of what they call "unpeekers disadvantage" is one of the best ones to understand

crystal plume
unborn smelt
burnt mulch
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bro how are u gonna be taken seriously if you dont even know what you’re talking about and how it works

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and the moment someone comes out saying you’re wrong, you clam up and sulk

abstract burrow
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the video rangorok says i'm right and wrong so we are all wrong

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but when a guy is peaking with high ping with a shotgun you don't see him but he does see you

crystal plume
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And it goes both ways, you can aggressively peek someone who has high ping and the information of you peeking will be delayed for them

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So pretty much you should just always peek aggressively, noone has advantage at that point

burnt mulch
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it’s called “peeker’s advantage” not “high ping advantage”

frosty garnetBOT
#

@queen jungle, your post below has been deleted, as it doesn't follow the required format.
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Allow dual wielding to toggle special ammo in either pistol instead of always both```
queen jungle
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@quaint zealot That would be way too easy to abuse. Been pushed into a corner? Just cut your internet and save your hunter.

burnt mulch
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@ocean rapids yeah that kind of thing has been suggested before and really, being unable to ads and aim accurately is part of the design of dual pistols.

unborn smelt
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the way i read it you essentially put 2 pistols in a medium slot, to get either 1 fast reload (shoot one empty pull out the second) or a larger mag (shoot both alternating) - but especially with the first variant, the diffrence to dualies would be that you don't have increased RoF at all

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you'd essentially just double the slot size to double the mag size

burnt mulch
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ah.

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well I dunno how much I want to have that, plus fanning.

unborn smelt
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Meh - double slot size is a very big investment

burnt mulch
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but it’s also indistinguishable from a single slot pistol, until you suddenly pull out extra shots without needing to reload

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which invalidates counting bullets/shots and tracking ammo

unborn smelt
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Tbh that all very much depends on how they'd make it work and look

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it's easy to find possibly bad details to nitpick now - but it'd be pretty easy to just not make it that way too

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So specifically regarding your last point - it all depends on the animation - sure if it's indistinguishable from the normal single pistol one, maybe (but even then i don't see it as a big issue) but just as with fanning or levering a small detail in animation could give it away

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or they could make it not work with fanning to beginn with, since fanningonly applies to small slots

burnt mulch
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it feels a bit like having the cake and eating it too. Having more ammo before you need to reload is only really relevant with fanning (or now sparks pistol, which… i dont know what to think), and so without fanning there’s not much of a point.

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… except to stack up on ammo, in which case you now have a usable pistol instead of dualies.

unborn smelt
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i think the issue lies in allowing pistols to stack rifle ammo

burnt mulch
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right… so why not just bring a 1-slot pistol?

unborn smelt
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and a single pistol is very very limited in ammo - especially if it's the only firearm in your loadout

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or if you plan on using your pistol for range in for example a crossbow or shotgun loadout

burnt mulch
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i mean, it’s a pistol. it’s kind of generally supposed to be a sidearm.

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I can agree with adding more ammo (if we also stop sharing rifle and pistol ammo) but being able to pull out a new loaded pistol rubs me wrong.

unborn smelt
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yeah but it's a pistol caliber so you'd kinda be able to carry a lot more ammo

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and if you'd know a pistol is your only range option you propably would stock up on extra ammo

burnt mulch
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except we aren’t allowed to choose ammo distribution.
so if pistol is your only range option, you’d probably put yourself in more situations where you use your other primary.

unborn smelt
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yes but the suggestion would kind of allow you to at least choose much or little ammo

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with the downside of needing the next larger slot

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so it'd be a kind of solution

burnt mulch
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with the benefit of being able to pull out a new fully loaded pistol.

unborn smelt
burnt mulch
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… which was part of the original suggestion and is what I’m arguing against.

unborn smelt
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it's as easy as modeling the hunter holding both pistols at once - shooting one singlehanded until empty and for example pointing the other one upwards.

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functionally that would be the same while being able to stop potentially problematic interactions with fanning

burnt mulch
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ok, then given it has a separate animation, doesn’t work with fanning, and doesn’t share ammo with rifles, it’s fine…ish.
though I still don’t like being able to shoot so much without reloading.

unborn smelt
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yeah it's fair to not like it

burnt mulch
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and I’m also not sure how i feel about double sparks.

unborn smelt
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meh

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nothing but a very tedious uppercut

dusty pendant
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Yup. Sparkle is just straight worse than the Uppercut in the majority of scenarios.

queen jungle
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@gray kiln constructive phrasing my friend

fickle fractal
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Hello. Are the devs working on the left-side-peek problem?
And how many of you see is as an issue? I see it as one massive inconvenience, my biggest with the game currently.

karmic ivy
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Tips hat Tomeks direction...

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It starts to quiet down about this time.

fickle fractal
#

Well. My question won't disappear... hopefully I won't forget to open discord tomorrow. 😅 Then gn8, everybody.

dusty pendant
burnt mulch
burnt mulch
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@pastel holly so, why not throw the axe when you run out of stamina?

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or just throw it in general

pastel holly
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so light is best for now

ebon island
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To bring back the dead...

Why not have a special slot. Which controls how much total ammo a hunter carries. However... this effects the overall sprint speed of the hunter

dense sapphire
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@pastel holly (Buff Throwing Axe)
You are suggesting a buff to the best anti-AI tool as well as one of the best tools in the game.

frosty garnetBOT
#

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How do yall feel about the 100 prestige skin? I was talking with a friend and we were thinking. Would it be more enticing/impactful if the 100 prestige reward was an exclusive legendary hunter for reaching the prestige?```
frosty garnetBOT
#

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I hope the devs do cheater wipe during the event, would knock out so many asshats all at once, be amazing lol```
queen jungle
#

@unborn gyro You may want to check with #troubleshooting if your PC crashes when playing Hunt

frosty garnetBOT
#

@high oriole, your post below has been deleted, as it doesn't follow the required format.
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**Mosin AUTOMAT should be nerfed **

Reason: it's breaking the balance of the game, especially after Sparks pistol was added
 
Example: one game we (trio) got massacred by a team with automats (*Auto + sparks pistol* combo) who didn't even got into the building, **they just sprayed it with bullets and wall banged us all**```
fathom geyser
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i wonder how often the devs look at and consider suggestion ideas to add to the game, seeing as the flow of them is huge and the devs simply dont have the time to add all the good stuff they want

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btw is there a roadmap?

crystal plume
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They stopped doing a traditional roadmap and are moving to another format of sharing upcoming stuff and such

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Showing stuff in streams and videos and such

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A lot of the newer weapons have been community requests

fathom geyser
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i see

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thanks

pastel holly
lilac jungle
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@verbal ridge the cavalry saber is perfectly consistent, its just that most players miss and hit the arms letting people survive

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adds a level of skill compared to letting people possibly one shot even when they miss on the arm

verbal ridge
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If it is the case with hitting the legs fair enough however its is really annoying then to get kills when people dual weild or use shotguns making it basically impossible to even get close. and if you land a hit just to hit the arms I don't think that's very balanced for people to able to shoot you and insta kill you instead

verbal ridge
little carbon
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@pallid idol The altars are placed at the boss lairs to make sure people have to engage with the main objective and therefor PvP. With the last events there always was a problem with a lot of people just ratting around.

pallid idol
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Ah
well, guess you better pickup as much snakes as you can before heading to the extraction

dense sapphire
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@solemn gyro (Melee Buff)
This would buff melee but it would also lead to players running saber + stam with a mosin

solemn gyro
dense sapphire
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Yeah, people would run sabers with mosins now for the speed buff

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Instead of uppercut

pastel holly
dense sapphire
karmic ivy
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Also, does anyone know why right/left peek asymmetry cannot be engineered around? or maybe another way to ask it. why is it not engineered around more often? No one out there seems to have details about why its in a lot of games and why sometimes its left peeks, and sometimes the opposite.

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The most I can get is its has to do with the character model, camera views, and shooting guns. But I want the DETAILS.

crystal plume
burnt mulch
# karmic ivy Also, does anyone know why right/left peek asymmetry cannot be engineered around...

from a technical standpoint, the camera is sometimes tied to a particular object or exact location on the player’s model and not free-floating. By the time they decide they might need to change it, the camera is too entangled with the model.
from a practical standpoint, the model of a player aiming down sights is inherently asymmetrical, so peeking left or right is also asymmetrical.
Changing the camera location while ADS would also either shift the player’s viewpoint when aiming down sights (not great for user experience) or require you to shift the location of the player depending on whether you’re ADS or not (can have more technical wrinkles).

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disclaimer: none of this is dev statements, just my interpretation.

burnt mulch
queen jungle
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game has been crashing a lot recently, especially when leaving a match, back to the main menu. the game stops responding, and since i am playing fullscreen i cant alt+tab to another screen, so the only way to close the game is to switch to another desktop by ctrl+win+d and open up task manager there.

burnt mulch
queen jungle
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it wont do anything

burnt mulch
verbal ridge
burnt mulch
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hm, maybe it’s because I’m playing on borderless windowed mode that I’m not locked in

verbal ridge
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Happened several times where it should of been in the chest but blocked

burnt mulch
verbal ridge
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Idk man I was pretty close, don't have a clip but it was no farer than half a foot

burnt mulch
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don’t know what to tell you my dude. people come in here with “how did this guy not die??” all the time and I just ask for a clip and grab the frame that they whiffed on.

verbal ridge
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I can send a vid that I saw online which was pretty close to what I described

burnt mulch
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if you dont get a hitmarker it’s possible that your stab was blocked by a wall, though thats more of a problem with sweeping weapons.

verbal ridge
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I see what you are saying but nah narrow corridor heavy straight stab

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I think it was hit reg more than anything

karmic ivy
burnt mulch
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shrugs can’t make a conclusion without more data. just telling you how it is and how it’s supposed to work. if you wanted to submit a bug report, you’d need more info or clips anyway

karmic ivy
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I think its because it is more complex to have it "correct" as in, eyes and guns in RL. But the details of WHY that would be, I would love to find those.

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from a developers perspective would be really nice.

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let me know if you know of any information like that from any game.

burnt mulch
# karmic ivy I have guessed as much. But do you know why we do not put the camera in the eyes...

because the camera usually where bullets come out of. Having the camera in the eyes can create more situations where you just barely peek a head out and fire lasers from your eyeballs.
plus, if we had that in Hunt as-is, your camera would shift every time you ADS, or your body would swing to the left. We’d have a right peek advantage instead, and left peeking would be a death sentence.

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of course, I guess at least your head would be sticking out.

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a little.

karmic ivy
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so why dosn't it work out in game like it does in RL

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?

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I get that it just dosnt lol

burnt mulch
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cuz realism isn’t always fun.

wispy leaf
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Please add dlss to game.

karmic ivy
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mmmm

burnt mulch
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for example, when we ads ingame, our camera should be tilted, right? since we tilt our head over the gun.
but it’s been common convention to not do that because jesus christ please no

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a lot of milsim games end up being pretty campy, cuz nobody wants to die and lying prone in a bush is preetty effective

karmic ivy
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ya, I can see some of that. I would never want prone posture in Hunt. would change it too much

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I wonder how much the map makers can deal with this... I would love it if they let some of their devs talk about it.

burnt mulch
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yeah unfortunately a lot of this stuff is usually not disclosed except in some big official dev statement. it’s a bunch of backend stuff and honestly sometimes people just dont like letting others look under the hood that closely.

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as is, its just another quirk of the game shrugs

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map design is usually kinda ok, I can usually find a place to left peek instead of right peek.

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the right peek disadvantage can also be partially mitigated by standing peeks rather than crouching peeks, or by peeking in hipfire position instead of ads (shotguns for example)

karmic ivy
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I was thinking about a check where hight of cover is carfuly controled to allow RL like placment of bullet origin and viewer camera.

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i don't want prone, but I think I could handle RL amounts of a head showing when shooting over cover.

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I play paintball and airsoft, and I am thinking of that when I make that statement

burnt mulch
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well you could, I guess, but that could make left peeking worse.

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peeking to the left while ads crouched would expose your entire body before you could see anything

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which you could then argue for switching the side you ads from, but well, we’re starting to go pretty far into speculation of technical work.

wispy leaf
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Please developers add DLSS

frosty garnetBOT
#

@lusty yew, your post below has been deleted, as it doesn't follow the required format.
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Would be good to block accounts of teamkillers```
queen jungle
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@inland yoke sound traps are not meant to be easily avoidable. Consider bringing a silent gun or some other quiet way of taking AI out, such as throwing knives.

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@edgy marlin The "proof-of-kill" your hunters bring home is the bounty, which they are then rewarded for in Hunt Dollars 🤔

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I think the mechanic you described already exists in form of the bounty.

prime ibex
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@edgy marlin The snake tokens aren't really a full incentive to leave a highly defendable position. I would spend my tokens before even entering, and even killing the boss gives only 8 tokens. My survival is more important than 8 tokens.

edgy marlin
acoustic heron
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hunt is down?

edgy marlin
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Players will often wait untill banishing is over and if they have some objective during that time, then they might persue it and leave the lair

earnest vale
inland yoke
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On dogs and chickens the explosion can still be heard really far

prime ibex
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Crows can be killed with explosives, fire bomb, poison bombs.

rough stag
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think resolving the server issues will be good.

inland yoke
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Poison bombs are way too expensive to use on crows, explosives and fire also can be heard a really long distance where i might aswell trigger the crows

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@prime ibex

unborn gyro
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Hand crossbow can kill all sound traps I believe with the poison bolt. It's actually an underrated weapon because with the normal bolts as the primary it's basically a romero. It's a good setup to have if you want to move quickly across the map. Killing chickens/dogs with it you have to be very precise as to where you land the poison bolt.

inland yoke
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Hand crossbow is really neat

prime ibex
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@inland yoke Handcrossbow with poison bolts.

queen jungle
red ibex
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@unborn gyro what do you mean with "hackers"?
2600 hrs and never noticed someone "hacking".

unborn gyro
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Have you looked at the leaderboard? Bili has a reputation around here.

strong marlin
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@red ibex same, never encountered someone that was undoubtedly hacking

molten lintel
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The new nighttime for the even looks and feels very cheap. Actually, the fact that it even applies to player ping symbols makes me believe that this is one of the cheapest "green filters" ever. Aside from that visibility goes down even further from nighttime making it more unbearable. So please, once the event is over, remove this lazy green tint from the game. It isn't up to the QC standards of Hunt (gfx wise) at all.

unborn gyro
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I like the night map and I like the new night map and I even like fog. This game should have more of it. It's the one thing that does something to limit the mosin spitzer bush champions. Even then they can still get shots particularly when attempting to extract.

inland yoke
molten lintel
radiant river
red ibex
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@unborn gyro bilibili is a chinese (?) streaming plattform these bili gusys on the leaderboard are just some streamers with a lot of time i think :D

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  • you can literally boost your event points forever as long you spend money
unborn gyro
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Not here to defend the Bili's. If I'm wrong I'm wrong. Having fought them several times much of it is sketch.

lone granite
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@ashen girder I feel you a little on the Chary rewards. Having "Skip" move to the next reward (not even just on Chary, but if you prestige and are getting weapon/trait/tool/consumable unlocks) vs canceling it out. Have a "Skip" and "Dismiss" button would be great.

unborn smelt
#

@lyric rivet You can, and some people very much do draw bows with 2 fingers.

#

it's admittedly not the most common, but the advantage of less fingers is usually a more clean release (as it's a generally weaker draw than 3 fingers, and it's one less finger to potentially fuck up the release)

#

on the flip side less contact points with the string means higher chance to torque the string, so the 3 finger one is more stable generally and provides more strength to accomodate higher draw weight

karmic ivy
#

@sick anvil Are you saying you think they changed the 33% rate?

sick anvil
#

@karmic ivy the sample size is small because i only took numbers in the last hour

#

after playing 6 matches in row on desale

karmic ivy
#

some people roll yahtzee 6 times in a row

#

they don't blame the dice

#

or say the dice roll chances have changed.

sick anvil
#

idgaf

#

i am tired of it

karmic ivy
#

Tired of what?

sick anvil
#

id give crytek 40% of list discount for all servers they buy if they delete desale

karmic ivy
sick anvil
#

yes i am serious after having the 6th match in row on desale i started to write down matches on paper till i called it for today

karmic ivy
#

I am speechless. I must not understand. Good luck out there.

sick anvil
#

There is nothing to understand . i did not like desale when it came out after the event i was fed up with it the changes to it have 0 to no impact ob the map and having my rotten luck landing on the same map back to back felt 80-90 % of the time its booring

#

specialy because by the placement of the exits and which boss is on what chunk of the map you can tell with 70% acuracy where the bosses are

#

same as you can tell where and how many dogs will spawn

dusty pendant
#

@lyric rivet Drawing with two fingers is pretty common in archery. I, and more than a couple people I've shot with, use two fingers to draw. There is more than one "correct" style of posturing/positioning when working with various types of bows, so it doesn't need to be fixed.

unborn smelt
#

I wouldn't go as far as to say it's common - but you sure are right that there isn't the one right way, and a two finger draw isn't wrong - jsut diffrent

dusty pendant
#

I've never had anyone give me any looks when I've gone out to shoot is all 😅

unborn smelt
#

I mean i usually havent seen people get looks either, yet everywhere i went always the 3 finger draw was the taught one

#

or the thumb draw

plush gull
#

Not sure if this is the right channel, but i got a huge problem with romero recently, when i'm playing double ammo on romero rn, especially with slug and basic ammunitions, my weapon would not reload. i had the animation, the bullet get in, and it click when i'm firering... kinda sad... died cuz my weapon could not reload and fire...

unborn smelt
#

they had it fixed last patch, but the fix created an even worse issue so they had to roll it back until a better one is found

burnt mulch
midnight bridge
#

PLEASE please make a change to this... incentivize killing players... this happens so often that we can get so many kills, but get nothing for it... i know there are some people that like this but i really feel like it feels broken... $100 dollars for 9 kills is really insane feeling

burnt mulch
#

you died though.

crystal plume
#

Also doesn't look like you looted everyone since you would be at at least 108 points

toxic jay
#

was just now in a match, where my rdm mate without bounty wanted so hard to extract, that he didnt stepped away from the exit, even to our other mate wasnt in it, so he made it in like the last second. sadly i couldnt do anything either, because i already stepped into the exit

so:
what would you think about there beeing a button, that you can stop beeing force extracted if you step in the exit and one of your team dosnt want to wait for the other one, so you can abort your exit and stay with the last one for example.

burnt mulch
#

“allow players to cancel their own extraction even if a teammate is in the extract” or something

plush gull
# unborn smelt yeah it's a known bug

i did reloaded couples times and switched, though it was ok, bullet slot was filled, and when i went for the shoot, the big "click" happend
nvm happens i guess, thx for the answer !
fellow hunters, see you there !

toxic jay
lyric rivet
unborn smelt
#

Well depends on what one calls "using a bow seriously". Just because you didn't learn it that way doesn't make it wrong. And yes limiting yourself to two fingers reduces the drawweight you will be able to pull, but it's not all that diffrent from a regular 3 finger draw

stable nimbus
dusty pendant
#

Ye

frosty garnetBOT
#

@autumn siren, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Sniper Derringer: Practical No, Funny Yes.```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/1003429862419202161/unknown.png>
hoary crescent
#

FIC THE MUTHERFUCKING GAME PLEASE, 5 CRASHES TODAY...

burnt mulch
#

@prime ibex just use an officer then, ye?

prime ibex
#

Nah

#

New Army suffers from muzzle velocity

burnt mulch
#

.. right, thats a downside of the gun.

#

so then use an officer, which has higher muzzle velocity.

prime ibex
#

Nah.

#

Added 60 m/s to New Army will still be under 40 m/s compared to Officer

chilly nova
#

Get rid of the large trade windows now. I don't care if you think it improved things. I'm so sick of dying half a second later to foreign players with shotguns after I've already gotten the kill.

spring cloud
#

can we get a handle on these crash/freezes after matches? having to restart hunt or restart your pc is garbage considering its happening every few games and you have boosters still ticking down with this nonsense

hazy pagoda
#

My game keeps crashing so much during this event for no reason! Game come on!

burnt mulch
#

ITT: people who don’t know that we have a #feedback channel.

chilly nova
sick anvil
#

@ashen girder think about it what is the event designed to do ? to sell product so they give some older skins that did not sell so good and dlc that did not meet the quota event boosts + the new DLC so that people thinking they will not hit the goals of the event before its ends spend more giving them a free option earned in day one or two would defeat that

burnt mulch
#

honestly just the fact that Viper is free for everyone means it’s gonna be common enough.

sick anvil
#

2 out of the 4 skins , backet face and alien wont be that common

burnt mulch
#

@bitter frost what?

nova canyon
#

(Mostly because he is not that great)

#

But 1st Tier Viper is not that great either

burnt mulch
#

that was also 2 years ago but i mean I guess.

last ferry
#

Hey everyone! my apologies if I spammed too many ideas at once in the suggestions-ideas thread. Alas I am in a very creative mood at the moment and am very addicted to this game. I would love to see it improved with some new features I feel are very grounded in reality and that would improve the game. So please if you don't mind voting on my 5 suggestions I would be grateful to see how the community here responds:

-safes and an accompanying safecracking/looting trait
-New Orleans/ urban map
-Hot air balloon extraction
-Hammer tool/weapon
-3 weapon trait somewhat contrary to quartermaster

Thank you Crytek for making an extremely fun and rewarding game. Thank you as well to anyone voting on my ideas.

P.S. check out my first suggestion as well higher up the chatlog(last week) that suggested a Cheapish blanket tool that could be used once for putting out fires and to provide static concealment in buildings.

quaint zealot
lone granite
ashen silo
#

Do i get compensation for console server down time ? Have my 24 h booster on now and its wasting

frosty garnetBOT
#

@keen otter, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Extension
Title: Rework Chary's Contract```
zinc solstice
fathom geyser
#

it also doesnt make sense to shoot zombies and survive bulletshots

#

so what

hazy kestrel
crystal plume
#

It's been like that in pretty much every event

echo forum
crystal plume
#

And it encourages pvp especially with the snake tokens on top of the event points

#

Rather than just lurking around and looting at the end as you might lose out on more points

hazy kestrel
#

It encourages to not burn them and do stupid moves.

I think the events overall just creates 1 way of playing, tops 2. Out of event its so much more varied.

unborn smelt
#

because if the point gain is skewed too much to PvP only solo's and lower end players just get shafted even more than they already do for continuously not winning

#

while on the other hand PvP point gain has to be signigficant enough to be more profitable than splitting into 3 and farming the whole map

obsidian harbor
#

Does anyone know why you get stuck in animations in this game? Like crouching with a Terminus, firing, then being stuck in the lever animation and not being able to sprint. Another case: being stuck in scoped view and not being able to sprint.

hazy quartz
hazy quartz
hazy quartz
tribal wyvern
#

@queen jungle
If they make Xbow same as Slugs, why would you ever run crossbow? Its waaay harder to hit with. And slugs can shoot multiple times & penetrates limbs + walls.

Xbow can not do any of that.

#

Probably best to take a break before venting in feedback.

tribal wyvern
#

@last ferry Can we not suggest more ways to get money.
You can get it from looting, bounty, clues, pouches, registers, do we really need MORE ?

#

Stop buying mosins every game & you'll be fine.

#

You're meant to look after your money & make smart budget decisions from time to time.
Not run a mosin & die, but it was fine cuz u looted 15 chests, found jewelry & other shit.

last ferry
#

@tribal wyvern
If the developers have to reduce the frequency of regular loot pickups that would be fine. balancing the hunt dollar income is perfectly fine and i agree the economy of the game must be balanced. but there is interesting gameplay opportunities to be had over the frankly un-interesting hunt dollar loot mechanics. thanks for the feedback though 🙂

tribal wyvern
#

Like blowing up a chest?
So it's a meathead with jewelry inside?

last ferry
#

yeah, thats a good comparison

tribal wyvern
#

@mossy fog
If they teamed prior to the match, then its probably !report

#

!report

marsh gardenBOT
#

If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support

dim heron
#

@mossy fog

#

!report

marsh gardenBOT
#

If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support

dusk latch
#

le monde vas mal

steel gyro
#

I know I’m a little late to the party but I think the two handed pistols trait is a little misguided for the kind of authenticity the devs try to go for, handguns of the era were designed to be used with just one hand and using both may take away from that

sharp arrow
#

@restive sapphire I feel like that would lead to more punishment for the bounty carriers then they already have.

odd cosmos
#

I prefer the idea for the gameplay part ie: big iroooon, big guuuuuns, the "authenticity" is just a small personal opinion/preference (my knowledge on 18XX guns isn't very good).

sharp arrow
restive sapphire
#

fair enough fellas

#

i got a better one though

#

posting now

burnt mulch
#

@last ferry the thing with an urban map is, we have urban-ish compounds already, and having an entire map of upper DeSalle doesn't sound like a good time.

prime ibex
#

@burnt mulch So you want every weapon in the game get turbo nerfed because of caliber sharing so it's more "Realistic" in a game?

#

Is that ball park or are you gonna try to hash a better reason?

burnt mulch
#

it's not a matter of realism, it's to discourage one-dimensional loadouts.

prime ibex
#

So you don't like having a bigger ammo reserve?

frosty garnetBOT
#

@zenith moss, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Don't know where you got the idea that you are supposed to hold a pistol with two hands, many people shoot one handed, it's nearly entirely personal preference```
burnt mulch
#

no. some guns are balanced around their ammo pool, in particular long ammo rifles.

#

the combination of bolt-action rifle + uppercut has been a staple for a long time, and is a one-dimensional loadout that encourages a single stale style of play, which was buffed with the addition of the Sparks pistol. This is a nerf to that.

#

again, this is only a nerf if you were bringing two guns with the same ammo.
if you weren't, a rebalancing of the ammo pools of guns probably makes this a buff.

#

hell, if you were bringing two guns with the same ammo and you were actually using both guns, this is still probably a buff

zenith moss
#

This just sounds like you are salty that you die to long ammo

prime ibex
#

So the lebel is fucked and every other rifle is in the terms of "Mostly fine" because it has the reserve of 10 or above

burnt mulch
#

ah yes "lol salt". great argument.

burnt mulch
zenith moss
#

What's your argument? I don't see anything but complaining

radiant river
#

long ammo is OP. if you watch literally any hunt streamer they all agree

burnt mulch
#

my argument is that one of the downsides of certain guns (and especially long ammo guns) is supposed to be low ammo capacity and difficulty of resupply.

#

ammo sharing eliminates this downside, at the "cost" of your secondary gun. But that cost doesn't matter if you never play in a range where you need a secondary

#

which is a stale playstyle that I would like to nerf.

radiant river
#

wdym, mosin with 24 reserve bullets is fine

prime ibex
#

Rebalance in your term feels like the sense of dividing and singling out reserve from other resources such as an Uppercut or Sparks Pistol.

#

Which again sounds like the Lebel is still getting fucked in the process and every other gun is mostly fine.

radiant river
burnt mulch
#

bro.

burnt mulch
#

I'm saying 2 things

radiant river
#

are you aware lebel has a 10 bullet mag

zenith moss
#

That's the problem

burnt mulch
#
  1. don't let rifles and pistols share ammo
  2. revisit the ammo balance of guns that relied on (or were limited by the possibility of) ammo sharing.
prime ibex
#

You get 1-2 bullets from munition boxes, why do you think everyone and their cat gets a Sparks pistol or Uppercut?

burnt mulch
radiant river
#

if you think lebel would be bad without uppercut then idk what to tell you

#

sorry you cant kill someone in 15 bullets

burnt mulch
#

hell, even with 1-2, it's still good

zenith moss
#

It would be the worst long ammo rifle

radiant river
#

it 1 shot bodyshots after you go down once. you don't even need to hit the head

burnt mulch
#

everyone and their cat takes sparks pistol or uppercut with lebel because it makes it so much stronger by completely eliminating its downside

radiant river
zenith moss
#

That would indirectly buff mosins

radiant river
#

i know its easy to forget since its so meta

balmy sparrow
#

Lebel handcannon when

radiant river
#

but there are other guns

zenith moss
radiant river
#

is it not already?

#

by your logic

burnt mulch
#

then rebalance them jesus christ

#

I'm saying that the whole basis of the lebel being propped up by ammo sharing is unhealthy

#

take away ammo sharing
buff lebel
nerf mosin
keep going

odd cosmos
zenith moss
#

Or you could leave it as is, and stop crying that long ammo is OP XD

burnt mulch
#

...

radiant river
#

do you just like typing

#

you dont even have an argument as to why it isnt op or shouldnt be nerfed

zenith moss
#

You don't have an argument as to why it should

burnt mulch
#

.....

zenith moss
#

That's not an argument

#

That's you being mad that a certain playstyle isn't suited to you

radiant river
#

they should remove aperture sight from nitro

#

if you disagree you're just mad

zenith moss
#

He literally said the point was to nerf a playstyle he finds stale

radiant river
#

long ammo is meta for a reason

zenith moss
#

That sounds like a skill issue

#

Meta is whatever you want it to be

radiant river
burnt mulch
#

..............................

radiant river
burnt mulch
#

"meta is whatever you want it to be"
ok so I should disregard balance?

zenith moss
burnt mulch
#

why do you think they buffed the cent? it was weak.

#

so why not nerf ammo sharing, since it's strong?

#

why not nerf long ammo, because it's strong?

zenith moss
#

Because instead of nerfing everything they should buff what's weak

radiant river
#

how

#

by making every gun 1 shot bodyshot?

zenith moss
#

Nope

radiant river
#

that's called power creep

burnt mulch
#

nerfing things indirectly buffs other things.
you just described a lebel nerf as a mosin buff, so I'm sure you understand that.

crystal plume
# burnt mulch why do you think they buffed the cent? it was weak.

Most likely because it's usage data showed it not being picked as often, which does not always line up with something being balanced or not, as we saw with the nitro dumdum buff which was completely unnecessary and the low usage stat on it was purely from people not understanding it's strength yet

burnt mulch
zenith moss
#

I just think it's silly to scream for a nerf because the strong thing promotes a playstyle you dislike

burnt mulch
#

then fuck the stale argument

#

sniping is fine, ok?

radiant river
burnt mulch
#

it's strong, so nerf it

radiant river
#

long ammo is op whether you like using it or not

#

I used it a lot, but I know its unbalanced

burnt mulch
#

literally I don't give a shit, removing the "stale playstyle" changes my argument none

zenith moss
burnt mulch
#

......

#

it's called balance

#

nerfing strong things and buffing weak ones

zenith moss
#

If you aren't trash at the game every gun is the same because a headshots a headshot

crystal plume
#

I don't think long ammo is OP, I think it's the most attractive option thanks to being the most consistent option, I hate the lack of pen on medium and compact ammo which is the main reason why I use long ammo often as I go for wallbangs often

burnt mulch
#

...................................................

radiant river
burnt mulch
#

aiite I can't argue with this guy

crystal plume
#

I would honestly start buffing other ammo types rather than nerfing long, especially when it comes to the range where medium ammo's damage falloff starts

zenith moss
burnt mulch
crystal plume
#

Please keep it respectful when engaging in a discussion

zenith moss
radiant river
#

good argument

burnt mulch
#

yep, just click heads

#

shotguns are pointless, cuz you could just click heads with a caldwell conversion instead

zenith moss
#

He literally said bodyshots with long ammo sometimes are headshots

burnt mulch
radiant river
#

they 1 shot you. its an expression

zenith moss
radiant river
#

your argument that a headshot is a headshot means no gun should be balanced ever

burnt mulch
#

I literally can't.

inland yoke
#

@rigid plinth You saying you shouldnt ragdoll when you die, man i'd love to fly into space like a hellhound when i get knifed lmao

burnt mulch
#

you latch onto a single part, a single phrase, that you misunderstand, and argue against that instead of the whole of what I'm trying to say.

zenith moss
#

My God yall literally arguing that long ammo ones hots to the body

burnt mulch
#

and waste so much time

radiant river
burnt mulch
#

it oneshots downed x1 hunters

radiant river
#

your arguments make it seem like you think they shouldnt

zenith moss
radiant river
zenith moss
burnt mulch
#

and vetterli is pretty strong, but it doesn't do it at the ranges that long ammo does.

zenith moss
#

Get fmj and it's very comparable

burnt mulch
#

muzzle velocity is now shit

zenith moss
#

Then get better at leading

burnt mulch
#

yeah just git gud

#

guns are all the same

#

just click heads

radiant river
#

muzzle velocity is not about leading, its about people jumping unreactably

burnt mulch
#

balance doesn't matter as long as headshots are oneshots.

burnt mulch
#

click heads lol

radiant river
#

its literally impossible to hit someone moving in a certain way with a low MV

#

its unreactable

burnt mulch
#

why buff weak guns, if they're just as strong as strong ones if you just click heads?

#

ez

zenith moss
#

If you are shooting 500m away sure but not within a practical sense

radiant river
#

?

zenith moss
burnt mulch
#

yeah fuck off.

radiant river
#

you are trolling

zenith moss
#

Yall are making points that literally scream "I get killed all the time so I want what kills me nerfed" if you get downed you should be onetap you should be punished for dying

radiant river
#

noone said that

zenith moss
#

That was an argument you made for nerfing long ammo was that it could onetap after a down

radiant river
#

no i said it was the strongest ammo type

burnt mulch
#

long ammo can onetap after a down. many other guns can't. Long ammo should have other downsides to compensate for this strength.

#

otherwise, why use anything except long ammo, if it's stronger than everything else at everything?

radiant river
zenith moss
#

Now you gotta be a little accurate

radiant river
zenith moss
radiant river
#

well do you think they should be

zenith moss
#

They are fine

#

Just because something is good doesn't mean it should be nerfed

burnt mulch
#

I can flip that statement around, and maybe you'll see why that's a dumb statement.

just because something is bad doesn't mean it should be buffed

zenith moss
#

Yea, you can flip any statement and it sounds bad? That's the saddest attempt at a rebuttal

burnt mulch
#

... no you can't.

zenith moss
#

Okay let's try it

#

"Long ammo should be nerfed" we flip it too "long ammo should be buffed"

radiant river
burnt mulch
#

that's not flipping the statement

#

that's just negating it

zenith moss
#

It's flipping it

burnt mulch
#

...

#

how about this then

zenith moss
#

The fact you make a point and when I say why it's not a good point and then you simply say that's not what you meant and then spend 5 minutes trying to come up with a rebuttal proves your argument has no foundation to stand on

burnt mulch
#

....

#

ah yes, trying to restate my argument in ways that you might understand means that my argument is weak?

zenith moss
#

That'd not what you are doing

burnt mulch
#

k

zenith moss
#

You aren't restating

#

You are grasping at straws

#

Make a valid point, I'll wait

burnt mulch
#

why don't you?

#

why don't you go ahead and try to make valid points to me instead?

zenith moss
#

Ever point I've made has been valid

burnt mulch
#

try to get me to understand you.

craggy pike
#

before this comes to blows, why not try this again from the beginning with a refined argument

burnt mulch
#

nono, you can argue with me instead

#

I'll wait.

zenith moss
#

Nothing for me to argue, my points have been made. You are literally now just trying to mimick what I say which means you've lost the argument

burnt mulch
#

I have also already made my points, you are choosing to ignore them and wait for me to make more.

#

that doesn't mean you "win" that just makes you stubborn.

zenith moss
#

I didn't ignore them I addressed them with why they were wrong

burnt mulch
#

and the fact that you're even considering an argument "won" and "lost" versus being successful at sharing information and expanding horizons means this was pointless to begin with.

#

this is a dominance thing for you.

#

I'm glad you managed to stroke your ego.

craggy pike
#

Argument: Weapons should not be balanced around the potential sharing ammo pools because it takes away downsides of weapons, Long Ammo weapons in this case.
Solution: Remove ammo sharing between weapons, and as a result you can increase:
A.) the reserve ammo weapons have
B.) the ammo restored by ammo boxes
C.) a bit of A and B

Is this correct?

zenith moss
radiant river
rigid plinth
zenith moss
craggy pike
#

how horrible!

burnt mulch
#

look at that!

craggy pike
#

i'm sorry i don't agree with your arguments, bear

#

you also sound like an unpleasant person

burnt mulch
#

"arguments"

zenith moss
craggy pike
#

this is literally the discussion channel

burnt mulch
#

nono this is the argument channel, didn't you hear?

craggy pike
#

this is the mincing words channel

zenith moss
#

They started it as an argument

burnt mulch
#

mom he started it

native lodge
#

YodaSip yeah long ammo could use a nerf and I think ammo pooling is a good pace to start

craggy pike
#

"T-They started it!"

radiant river
zenith moss
#

Then we have immature people coming in just trying to get attention smh

burnt mulch
#

that's literally you

zenith moss
#

No sir, I was here from the start and I've made valid points

craggy pike
#

but anyway, potato, i do agree with your complaint towards ammo sharing, it seems to cause more harm than good

zenith moss
#

Even the mod agreed with the points I was making

burnt mulch
#

um ackshually I started it so I was here from the start 🤓

#

mods aren't jesus and they aren't always right.

zenith moss
#

The fact you are stooping to these kinds of things literally proves all that was needed

craggy pike
#

mods are people too, and people can have all sorts of opinions

native lodge
#

HuntDoge mods don't always agree with each other either]

burnt mulch
#

"lol u lost your temper first, I win"

zenith moss
burnt mulch
#

fine you win

#

congrats

#

gold star for you, you won the argument

zenith moss
#

For sure

burnt mulch
#

you win

zenith moss
#

Absolutely

craggy pike
#

now lets get back to the discussion, because i'm not done talking about ammo sharing

native lodge
#

sure

#

long ammo bolt actions are strong enough to be special ammo by default imo

#

maybe adjust their resupply and ammo pool, but by in large I think it should be difficult to resupply them

craggy pike
#

that could work too, to your second point

#

variable resupply amounts based on the weapon you're refilling

#

what is the % right now, 20%?

burnt mulch
#

I dunno about making them all special, that makes them resupply from special ammo boxes instead of long, and it seems weird to have so many guns in the "special" category with the same ammo properties.

native lodge
#

I would be perfectly fine with that tbh

#

its hardly the most obscure balancing feature in the game

#

or

#

just lower spawn rates of ammo boxes in general

craggy pike
#

that would hurt everyone though

odd cosmos
craggy pike
#

please don't feed the bear

native lodge
#

hurts the guns with the worst resupply the most

#

SmugEddy which happens to be long ammo

craggy pike
#

but you can just bring ammo boxes

native lodge
#

sparks and martini being the exception

#

I mean you can but few people do

burnt mulch
#

sure it nerfs the guns with the worst resupply, but those guns can also just fix their resupply by bringing a spork.

craggy pike
#

if you reduce the ammo boxes in the world then i'm sure you'd see an increase in people bringing their own

native lodge
#

since ammo is so plentiful

native lodge
#

if they want extra ammo they have to make sacrifices in other ways

craggy pike
#

sure, i'm not totally against it, it would be an interesting thing to test

#

maybe an event

burnt mulch
#

I'm fine with nerfing ammo availability in general, but it's not exactly what I was trying to address regarding long ammo.

craggy pike
#

it would make melee a bit more attractive

burnt mulch
#

nothing makes melee attractive, I'm sorry

#

lol

craggy pike
#

yes i think we're getting off topic

native lodge
#

well I agree with the sentiment that long ammo should be nerfed and that its ammo supplies are what should get hit

odd cosmos
#

The "pure stats" stay the same, but the gameplay around it changes. A very interesting take on nerfs

native lodge
#

bolt action long ammo, does lots damage, great MV, decent rof. I think it should atleast require you to be careful in not wasting shots

burnt mulch
#

things should have distinct strengths and weaknesses. If long is a powerful round, it should have other weaknesses shrugs

craggy pike
#

i agree

native lodge
#

agree

craggy pike
#

cost should never be a balancing point, especially in this game

native lodge
#

yeah

odd cosmos
#

We're either too poor to care, or too rich to care. I'm around 2k Hunt Dollars but can still play Berthiers or Slate pretty often.

craggy pike
#

i like using cost as a measure of style

#

"here i come with my 100 HD build"

burnt mulch
#

at the low end, cost is style. at the high end, cost is more like.. how common it is.

craggy pike
#

I also just don't like the expensive guns, they aren't cowboy enough for me

#

but anyway, what else is there to discuss

#

I made a post about it in suggestions, but I dislike how clunky the alamo rechamber is, but in a bad way

odd cosmos
craggy pike
#

i can't think of one off the top of my head, but some guns have their reload/rechamber animations split up, where you can do part of it then cancel the animation, then continue it again. i wish the alamo could do that after you break the barrel and rechamber the round

#

but before you cock the hammer

burnt mulch
#

you mean like spinning the barrel of some pistols, or holding the bolt open on lebel/mosin?

#

cuz then yeah sure I'm on board for that. I didn't really understand the suggestion at first.

half stag
#

would be really cool if they ever get around to implementing it to every gun

craggy pike
#

cuz reloading wasn't the right word, so it came out very wordy

burnt mulch
#

I wonder if you can cancel the sparks reload when you slide the spent shot out, and start it again.

#

never tried.

half stag
craggy pike
#

lol

#

infinite brass generator

half stag
#

when it reality, it should have the breech block open, and you just continue from there

craggy pike
#

that would be a really cool QoL update

burnt mulch
#

would be nice.

craggy pike
#

the engine might ignite though

#

it would make bulletgrubber-based weapons less frustrating

#

because you can pop each round out if you cancel the animation every time

half stag
#

#hunt-general message Dennis said they would love to be able to implement a segmented reload system but that its a lot of work. Albeit, this is a old statement, so who knows

craggy pike
#

yea no doubt that would take some hours, hell it took a while to make the crouching aim issue go away

#

and i believe that was them fixing each pose by hand

burnt mulch
#

@prime ibex Use a spectre instead.

prime ibex
#

Already have.

#

Other shotguns aren't the topic of my suggestion. The Alamo is.

burnt mulch
#

any suggestion regarding the balance of a gun implicitly includes other guns.

prime ibex
#

No?

burnt mulch
#

yes? because balance is not achieved in a vacuum.

#

guns are only balanced in comparison to other guns.

prime ibex
#

Alamo fuckin sucks cause of it's horrific fire rate. Clunky, and slow.

burnt mulch
#

does the base romero suck?

#

it has a slower "fire rate"

prime ibex
#

It doesn't have a fire rate.

burnt mulch
#

it does. Shot + reload + shot is its firerate.

prime ibex
#

It has a reload speed, which is 3 seconds.

radiant river
burnt mulch
#

you can interrupt the animation with a vault

radiant river
#

yeah and it starts all over again

burnt mulch
#

well, what's different between that and a base romero?

prime ibex
#

You can interrupt the break action by doing anything to interrupt it.

tribal wyvern
half stag
burnt mulch
#

the alamo is a base romero that defers some of its reload time for later.
shrugs makes sense to me.

prime ibex
#

Potato, Idk what kind of argument you're bringing to the table but it's half baked. The Alamo is painfully slow and no better but worse than using a regular Romero, which is why the suggestion was birthed in the first place.

burnt mulch
#

the argument I'm bringing to the table is that making the alamo faster encroaches on the spectre's design space.

prime ibex
#

No???

burnt mulch
#

if you want a faster firing alamo, it already exists, it's called a spectre.

half stag
#

🤦 that's a new hot take if I've ever seen one: guns can never encroach on each other's niches/design spaces

prime ibex
#

Specter is a pump action and has a decent RPM of it's own. Adding +7 to fire rate to the Alamo still jots it down to being slower than the Specter or Slate, fuck even the regular Romero even though the reload doesn't matter.

burnt mulch
#

I have legitimately heard the argument that two different guns with the same stats don't encroach on each others' design space because they have different gun models and animations.

craggy pike
#

i really hope the rechamber animation for the alamo being the way it is wasn't intentional, because it feels bad in a bad way, beyond just being clunky

burnt mulch
#

the alamo is much faster than a regular romero

tacit mortar
#

hey there, does anyone know if this summon is fixed? Last Weekend it wasn't working/collectable ..

prime ibex
#

You can't make comparisons or equalizations to a Break Action shotgun with a Pump Action shotgun. 2 Very different working systems.

half stag
#

.

craggy pike
#

animations aside, the romero has a tighter spread

half stag
#

we're talking gameplay wise

crystal plume
half stag
#

both are repeating shotguns, holding 5 rounds

burnt mulch
tacit mortar
prime ibex
#

As for Alamo fire rate it isonly 2.87s in each shot for the Fire rate. It's not even noticeable.

burnt mulch
#

alamo is 2.4-2.5 seconds between shots actually.

#

regular romero is 4 seconds from one shot to the next.

quaint silo
#

gamebrain ur idea sucks

craggy pike
#

gotta be civil

quaint silo
#

looking through the suggestion chat really enlightens me to the fact most of yall don’t think before u suggest an idea

craggy pike
#

i agree the animation should be less frustrating, hell i made a post about the same thing

inland yoke
burnt mulch
#

I think the animation is a little jank, but it's fine.

quaint silo
#

someone really said

#

nerf the alamo it’s a better romero

burnt mulch
#

it helps to think of chambering a new shot as a "reload" instead of chambering another round.

quaint silo
#

what a fucking genius

prime ibex
#

The gun looks better on paper than in play. It's absolutely agonizing trying to use the Alamo cause it's so damn slow

craggy pike
#

the Alofs system was a cheap add-on when you couldn't afford a real pump-action, so the jank is warranted

#

but the reload system in this game could use some love

half stag
#

and don't forget once, you're out of rounds on the alamo, you're 10x worse off than a standard romero, even a 1-shot reload is slower

burnt mulch
craggy pike
#

i use it cuz it's cool

#

there will prolly never be another game that uses it

inland yoke
#

The alamo costs below a 100 bucks and it has the highest range and damage of all the shotguns just like the romero. It really doesn't need a buff.

quaint silo
#

The alamo is great

burnt mulch
#

speed, at least, is not a buff that it needs.

half stag
#

oh yea, I forgot they use price still as a balancing mechanic xd

inland yoke
#

It shouldnt compete with the specter when it comes to fire rate

quaint silo
#

if u are in a firefight and you seriously empty your mag without any chance to reload

#

u are the worst player in existance

#

with a 5 round shotgun

#

theres no hope

quaint silo
#

which i can get behind

#

i kinda like it

half stag
craggy pike
#

eventually you can get to a point where you have more money than you could really spend

quaint silo
#

yeah I’ve been at that point as well

#

but as someone who insta prestiages it effects my gameplay and I enjoy it’s effect

inland yoke
# half stag oh yea, I forgot they use price still as a balancing mechanic xd

It really shouldn't be a balancing mechanic because most players (atleast me and my friends) can go expensive weapons all day and still profit, the only people that have to watch for the price of a gun are lower skilled people which is dumb. Like i get that there should be a reason to use the weaker guns, but price is mostly irrelevant to higher skilled people

quaint silo
#

I cant believe someone rly said in #feedback to make dual wielding weapons impossible to headshot

#

I mean weaker guns r weaker n all

inland yoke
#

No clue how else you could make people use the weaker guns tho

quaint silo
#

but all weapons r viable

#

like I use weaker guns if I like how they look

inland yoke
#

Dude my favourite gun is the springfield cuz idk its just epic

burnt mulch
#

generally speaking, you don't have to make people use the weaker guns. As long as they have something that gives them some sort of edge, or as long as they just.. are cheap, people will use them.

#

just for the style points of slapping a mosin sniper with a $38 gun

quaint silo
#

ong

#

nothing feels better than shitting on ppl with trash gear

#

besides maybe meele kills

#

so satisfying

grand frost
#

как починить?

burnt mulch
#

uhhh

grand frost
#

sur

craggy pike
#

damn, system32 is an untrusted file?

inland yoke
# burnt mulch generally speaking, you don't *have* to make people use the weaker guns. As long...

But imagine there was no currency system in the game and you could just choose the weapon you want, there is absolutely no reason to use the Springfield or the Vetterli for example. The main reason i think balancing around money is dumb is because i could theoretically play Lebel Uppercut every single game and still profit at the end of the day. There is no incentive for me to play cheap guns when i make lots of money.

#

Being skilled at the game allows you to play better guns, where as being worse at the game restricts you to using weaker guns

radiant river
#

if a gun is cheap and just as good people will still use it because not everyone is rich

burnt mulch
#

being skilled at the game lets you play better guns but it also puts you against other people who are skilled at the game and are playing better guns.

#

if you can choose the weapon you want, you don't pick the weak weapons unless you want to style on someone.

#

but at lower levels of play, those weapons are still practically useful as either an introduction to the weapon system or somehow easier to use.

quaint silo
#

honestly until ur 6 star it’s all just shit players

burnt mulch
#

and they can have specific unique strengths, that, while sometimes not strong can be used.

#

like how the nagant precision technically has the unique strengths of being extremely stable with good ammo capacity and high velocity ammo.

quaint silo
#

I’ve legit never used the nagant m18, that shit is degen asf

#

scottfield superiority

inland yoke
#

I play 5-6 Star and see quite a lot of people who play cheaper guns or weapons i would personally consider troll (2 Slot pistols, springfield compact, dual wield in general) like, yeah i get some weapons are really cool, but while i can only speak for myself, I never really had money problems and I mostly bring like 800$ worth of weapons into the match.

inland yoke
burnt mulch
#

right, but it's not really designed to compete with the mosin.

inland yoke
#

Like, i would love to have a practical reason to play a cheaper gun but there really isn't. Especially the Nagant precision has not even a niche in which it is good at. The Romero for example atleast has the niche of having the highest damage and range but only 1 shot.

burnt mulch
#

if anything, the availability of hunt dollars should be reduced to below the point where you generate money every round.

inland yoke
#

Fully agree on that one, i feel like you get way too much money or the guns are way too cheap. I don't know if that's true but it feels like you get much more money nowadays than say 3 years ago.

half stag
#

cough dark tribute cough

inland yoke
#

All the money bags you find around aswell

#

Like, they hardly give anything, but all combined it really adds up over time i feel

burnt mulch
#

the money bags isn't even really that much of an issue. how often do you even manage to extract with your $20 from the match anyway

#

I do think that there should be more opportunities to haul out guns rather than money from a match though, contraband or not.

#

less monee more gun

inland yoke
#

Not looking at that one time where i found 2 nitros back to back in 2 ranger lookouts

queen jungle
#

@tribal wyvern hey genius, the xbow is only like 40 bucks compared to 200 for slugs plus the cost of the gun

#

@tribal wyvern probably best to use critical thinking before you type

burnt mulch
#

probably best to be at least a little respectful when you type.

inland yoke
#

^

burnt mulch
#

also.. what are you even replying to

#

I can't even find it.

inland yoke
burnt mulch
#

I'm doing a in: suggestion-ideas and from: freddie guy search

queen jungle
#

he @ me earlier

#

don't worry about it

burnt mulch
#

ic.

inland yoke
#

Anyways, i would love to have an incentive to play cheaper guns even if it's worse at combat. Like skins to unlock by playing a gun, achievements or maybe something like a badge system which you can flex on others in the lobby and kill screen?

#

Also kill-tracker for unique weapons maybe

burnt mulch
#

imagine turning around and seeing a guy with a golden bornheim

inland yoke
#

imagine golden nagant precision

#

ohoh

burnt mulch
#

o no

inland yoke
#

...golden silenced nagant

craggy pike
#

best they can do is polar star

queen jungle
#

like the csgo stat tracker

#

i would like a holo sight as well

burnt mulch
#

im so down for kill-unlocked skins of weapons.

queen jungle
#

The Devil's Romero, unlocked for 666 kills

craggy pike
#

in current Hunt fashion, you'd unlock the opportunity to purchase them for BB, which honestly i would be fine with

inland yoke
#

I mean, they said they are changing the monetisation system and so far, i believe the battle pass is a good step in the right direction. Gives good content for good price.

craggy pike
#

if they really wanted to make money from BB purchases, they'd not give so much out for free, but that would be a tough choice

burnt mulch
#

didn't they already reduce BB gains?

craggy pike
#

i stopped playing after the christmas event, came back last wednesday and played 44 hours since then, with the summons, consective extract thing, and just playing i made something like 550BB without spending a dime

#

i'd say they should reduce it again if they are aiming to make money

#

i made 18 BB from a round yesterday, included some kills, running the gauntlet, and maxxing a hunter

burnt mulch
#

I think they're just shifting it to "additional gameplay incentive" rather than just getting them from doing normal things.

#

which I think is fine, having more people playing is just as valuable as money.

craggy pike
#

it feels like if you're a god gamer, you can make bank, never have to spend a dollar

#

but less-skilled people are going to make scraps from playing matches

inland yoke
#

Imagine how much money they could make by giving us customisation options, like profile banners, gun buddies and the likes. Also perhaps upgrading the quality of skins like changing weapons sounds (for the user only ofcourse) or weapon animations etc.

craggy pike
#

the summons and consecutive extract thing are doable by all

inland yoke
#

In this game I only buy a skin when i really like the gun, but in other games i buy skins for weapons/characters even if i dont like them all too much just because they are really cool yk

burnt mulch
#

petition to add fortnite dance emote to hunt showdown

inland yoke
#

Honestly

#

it would be hilarious

craggy pike
#

personally i hate premium currency, but i'll buy DLC if i like the game and the skins are cool

inland yoke
#

Imagine someone is shooting you and you just start dancing to make it harder to hit your head lmao

craggy pike
#

i bought the Carter dlc the other day, tho it was on sale

craggy pike
#

powerful

inland yoke
#

basically xd

craggy pike
#

i think the "progressive hunter" is a step in the right direction in terms of customizing and a new revenue stream

inland yoke
#

Imagine something like kill animations, like you down a hunter and burn him but hunters can't burn out anymore, instead if they are on their last bar and on the ground you can execute them with some flashy animation

#

Honestly, while the other ideas were mostly dumb, I would be totally down for something like that

#

But Crytek is way too small of a team for them to make it worth making all those animations

craggy pike
#

it is kinda unsatisfying just to down a hunter and whittle their health down to 0 with fire

half stag
craggy pike
#

sounds like a win for all

#

something to work/pay towards

#

making a personalized hunter

inland yoke
#

Then again, they gave every legendary hunter a "personality" right? Like a special animation, theoretically you could do the same for those kill animations. You would feel those kill animations exclusive for legendary hunters much more than the short animations in the lobby and when you get killed by someone

#

While being the same amount of effort no?

craggy pike
#

Reverend prays over your corpse

#

i'd clap

inland yoke
#

Cain just starting to eat you on the spot

burnt mulch
#

Redskin hocks loogies at you

inland yoke
#

Man

#

we might be onto something here

craggy pike
#

i'm sure the team has thought of a lot of this stuff, but they seem to be buried by technical debt, among other things

inland yoke
#

I mean, first of all they should focus on fixing these damn servers tbh

half stag
#

there's even some minor stuff they could charge bb's for like customizable main menu songs and loading screens.

burnt mulch
#

imagine if they added an animation for serpent where you suck through a straw

#

slurp

craggy pike
#

lol

#

big straw

burnt mulch
#

I want a medkit skin that's just a can of beans.

inland yoke
#

At the end of serpent animation I want a "Y O I N K" sound effect tho

burnt mulch
#

where you eat the beans to get health back

craggy pike
#

i think the broken bottle skin is a good sign that they might do more unique skins

#

i'm just tired of "gun but wood is old and wrapped in cloth"

#

i really hate wrapped weapon skins

inland yoke
#

Next up are weapon skins where the weapon talks to you like in valorant

craggy pike
#

i miss the ornate stuff with rosewood

half stag
#

I would like if they added "new guns" as skins if they are just functionally the same as guns we already have in game (ie colt navy conversion has a colt open top skin)

burnt mulch
#

hey that's an idea.

#

they gotta make identifying skinned guns easier though

inland yoke
#

Weapons on the ground should always say what gun it is, not the skin name

#

always confuses new players

#

and me

burnt mulch
#

amen

inland yoke
#

sometimes

#

Imagine a skin tied to a special ammo

craggy pike
#

yea, even if they put the real weapon name in parentheses

inland yoke
#

Romero with dragon breath having like a dragon skin

#

roars when you shoot and spits fire

#

First of they have to make dragonbreath a viable option tho

burnt mulch
#

for dragonbreath to be viable, revives need to be a bigger part of fights.

#

and fire needs to get nerfed.

#

(bbq'ing hunters fire, not on-fire fire)

#

would be a very different game.

inland yoke
#

I feel like either dragonbreath has to burn a health chunk on hit (like hellfire bomb) or hunters need to stay on fire when they are downed with it

craggy pike
#

either would be cool

inland yoke
#

Or, honestly, just give it full shotgun damage. A shotgun with no penetration is already downside enough

burnt mulch
#

it's too easy to find lamps in compounds where you'd usually use it.

craggy pike
#

i also liked that idea of igniting based on damage dealt, instead of number of shots

burnt mulch
craggy pike
#

i'd love to be scared of fire shotguns

inland yoke
#

I feel like fire as a whole is just a bad effect. If you have the option between fire and bleed ammo, you always choose bleed because it deals "real" damage. With shotguns it's different because of how flechettes work, but fire as a whole is just a bad effect i feel

burnt mulch
#

I dunno, I would choose fire if it set people on fire in one shot like bleed does.

craggy pike
#

another way to balance this would be for fire ammo to instantly ignite, but change the properties of being on fire

burnt mulch
#

the two-shot requirement is really the biggest downside cuz they'd usually just die.

craggy pike
#

make it burn slower or something like that, reduce the visual impairment

burnt mulch
#

make putting out fire faster

queen jungle
#

@prime ibex what exactly is your definition of “fix”?

inland yoke
#

Also the size of the bullet should matter. Perhaps compact ammo gives you light burning, medium gives you strong burning, and long ammo burns 25hp on top of the normal burning. Or atleast make the sparks burn 25hp instantly. Idk i just like the idea of a "Hellfire like" effect.

craggy pike
#

i think the most annoying parts of burning and poison are their visual interruptions

radiant river
burnt mulch
#

separate the visual impairment into a separate effect: dazed

radiant river
#

24hp at most

burnt mulch
#

starshell and flares now cause dazed

#

let's fucking go

inland yoke
#

24hp means you have to press F the moment you get hit

radiant river
inland yoke
#

dude

#

read the conversation

burnt mulch
#

oh shit the LAMP could cause dazed

#

let's GO

#

lamp value

inland yoke
#

Lamp headshot = oneshot

#

cant change my mind

craggy pike
#

i've always wanted to shoot those lamp poles above someone

#

but there's no point

radiant river
inland yoke
#

And yes, sparks burning 25 hp instantly would be really fucking op xd

queen jungle
radiant river
#

if they just made the char damage it does on the first shot (not the one that burns you) take longer to recover it might be good, kind of like poison

queen jungle
#

Incen would be good if it lit bosses but it doesn’t

inland yoke
#

I would be fine if normal fire ammo (not dragonbreath) never ignites someone but have the charred health stay really long. Like regenerate 1hp every 30 seconds or something like that

#

That would make high damage weapons like the sparks really dangerous with fire ammo

burnt mulch
inland yoke
#

I know it deals good damage to bosses but idk if it ignites them

#

but then again, you could just bring poison ammo for bosses

#

Both have a 25% chance of not working

craggy pike
#

at least poison was made a bit stronger for pvp

#

i'm sure fire will get its day

burnt mulch
#

fire's only good point in pvp is insta-barrels

inland yoke
#

Lets hope so, i really wanna use it but theres no point really

burnt mulch
#

but even then, just shooting the barrel twice is usually fast enough

inland yoke
#

Also incendiary has bullet tracers and honestly

#

that makes them cool af already

#

every gun should have bullet tracers ngl

craggy pike
#

yea that's a major weakness to them though

#

and they don't nearly make up for that detriment, but they are rad

burnt mulch
#

incendiary rounds could cause char damage on near-miss

inland yoke
#

I remember fighting on really long distances and just watching the incendiary round slowly make its way towards me its so cool

burnt mulch
#

like getting singed by a passing bullet

inland yoke
craggy pike
#

i got headshot by incendiary, saw it coming right at me, was cool

inland yoke
#

Imagine Levering winfield missing 3 bullets and burning a health chunk with it

burnt mulch
#

I think with the current state of fire, two near-misses turning into fire would be strong enough

#

the char damage itself doesn't need to be stronger

inland yoke
#

Also, what if fire ammo would set things on fire behind wooden walls? Like the bullet itself shouldnt wallbang, but it creates like a burst of fire on the other side

burnt mulch
#

feels like we're about to start talking about explosive fire ammo

inland yoke
#

i mean

#

now that you mention it

#

shouldnt explosive ammo set you on fire?

#

Like, you have a literaly explosion right on your chest

#

on cloth

craggy pike
#

if it's just a fragmentary explosion then prolly not

burnt mulch
#

no, explosion is pressure-expansion based. even if ignition is usually the way to start the reaction.

#

no, frags are something else.

#

explosion is pure shockwave, frags are shockwave-propelled shrapnel

craggy pike
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we could add an internal trauma status

burnt mulch
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good lord

inland yoke
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Hear me out, this would be super hard to implement, but what if you could destroy vegetation (bushes, corn, etc) with explosives (both ammo and dynamite) and burn them down with fire.

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I would love to just burn down an entire field with dragonbreath ammo lol

craggy pike
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i can feel my gpu burning just by the mention of that

inland yoke
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Same

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gonna throw mine out soon

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waiting for rtx 4000

craggy pike
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i'm on 2015 bang-for-buck technology

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all settings at the lowest but i can still get a stable 60

inland yoke
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I get like 70-80 but my game still stutters and idk why

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but my gpu (or pc in general) is really fucking hot whilst playing hunt

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Im on the 2016 bang-for-buck technology

queen jungle
inland yoke
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That would be a fix, but i wanna know what causes the stutters

queen jungle
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It’s either your resolution, your CPU, or RAM.

craggy pike
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my resolution is 100% and i have v-sync on, everything else is at the lowest

inland yoke
burnt mulch
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have you tried checking the advanced performance stats in hunt or the usage graphs in task manager?

inland yoke
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But i have 70-80 fps even during those stutters

queen jungle
queen jungle
inland yoke
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I mean, crytek developed it, it very well may be wrong

queen jungle
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That’s kinda the thing. If you’re dropping frames you aren’t at stable FPS

burnt mulch
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isn't there a stat for dropped frames?

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could also be packet loss/reordering or something

nova canyon
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Yeah, packet loss look like stutter sometime

craggy pike
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some thing that also help are turning off the steam overlay

nova canyon
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@prime ibex Alamo is made to be slow and cluncky

craggy pike
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yea but there's good clunky and bad clunky

nova canyon
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Alamo is Bad clunky on purpose

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Specter IS good clunky

queen jungle
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It’s not even bad

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It’s a slightly faster full length romero. It slaps ass

inland yoke
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@queen jungle If my gpu is at 90-100% and i have 70-80 fps, can that still be it? I'll have to check how much cpu/gpu/ram hunt eats but the gpu should always be high usage unless you intentionally go for high fps no?

nova canyon
craggy pike
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i mean moreso that you have to redo the whole animation for putting a new round into the main barrel if you interrupt the animation

queen jungle
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GIVE US MODEL

inland yoke
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gtx 1060 6gb

nova canyon
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Yeah but that the case with every weapon @craggy pike

queen jungle
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That is why