#feedback-discussion
1 messages · Page 1 of 1 (latest)
taxing doesn't do anything if rich players just stay below the taxline, they are rich because they are good at making more money than they spend. hoarded money is money not being used they just have to buy more expensive equipment each round to stay under the tax limit. all it would do is that some player would play more expensive equipment even more than before. if they have a strong positive money balance they will be able to spend just as much as without a tax system or even a hardcap.
if you really want to make hunt dollars more meaningful then you would either increase prices for everyone or reduce income drastically. but no matter how harsh you make the economy there will be always rich players. but then you are punishing the average player really hard.
I'd guess not answering his question
Which is a bad idea
yeah
i don't know what the problem with some players having like millions of $ saved, they are not going to use it anyway, because if they would use it they wouldn't have that much money in the first place.
I have about 105000 Hunt dollars.
But essentially I have 5000 because I have the goal to not go below 100K.
The most expensive gun I buy is the Berthier.
But usually I buy a Vetterli at most.
So yeah, I have the option to buy about 80 Avtos, but why would I?
The fairest way of balancing prices would be to make gear items cost X% of your total money. But of course that would turn out tricky for poor players.
it being unnecessary.
it also would make the bounty way less relevant because i would always be able to buy expensive gear 
seeing as hunt dollars are part of the balancing, it is very necessary. why even have an economy in that case?
why not just make every weapon free then?
exactly
you can still get a nett negative when you lose your hunters
people have the money to buy avtos because they earned it fair and square? how despicable! we must tax them!
you would literally have to lose 1000 1k€ loadouts in a row to lose 1mil€
and theres people with several millions
yeah
totally gonna happen
inflation is a thing
they have every right to have millions
im telling you, they earned their million, and im not saying to take it away
im saying to combat inflation
the tax system doesnt take their money away
they can still use it
there is no inflation. go touch bayou grass.
True. Maybe have a base price plus a certain percentage on top
ThEreS nO iNfLaTiOn
blind fuck
keep crying about your money
i prestige so I have none. but i still don’t see how inflation is a thing
way i see it usually only 3 hunters leave the bayou leaving 18 weapons disappear into the void
inflation means, prices rise because money loses value, that's not the case.
just some people amassing huge amount of $ they never use
and that’s no harm no foul
unless @fathom geyser wants to educate me on the finer details of the current economical climate… i don’t see why taxing a virtual currency is necessary here
Basically there is now so many venues of money that just mean that all the "premium weapons" that was supposed to balanced by "being expensive" just is too frequent.
Tho I will pre-face that I personally think balancing weapons around pricing is silly to begin with.
How would that be fair?
We currently have:
You play bad -> get less money -> can't buy whatever you want
What you would propose would basically invalidate any failure
I already went ahead and altered my proposal
this tax sounds like something a minister would invent and say is necessary to the people just so he can keep his job
i still think something could be done about the economy, like some players have way too much money and some players are always broke and probably most just keep afloat with budget loadouts.
but i don't think a tax or a cap changes anything. eventually they will be below the point where it is capped and then they just earn as much as without taxes so all they need to do is buy expensive loadouts. you are not taking money out of the system that way.
Money doesn't create money on Hunt. So if inflation were a thing that would actually mean that the longer you wait spending your money, the less valuable it becomes
My point kinda still applies. Why punish people who play efficiently and amass money
hunt economy still hasn't recovered from the officer price increase shock 
maybe hunt dollars are secretly nfts 😳
Or opposite. Why do anything to help people who repeatedly mismanage money. Because let's be real, it's currently already almost too easy to make money. Especially outside of bounty sources
Biggest issue for me is that even I with a meager 1.12 kda can easily grow my $ stash, just by picking free hunters. I prestige a lot, so I rarely see it. But sometimes I get 20k by running free hunters. I do buy whatever equipment too.
The problem is that they made money much easier to obtain to support bad players and it has lead to good players having tons of it.
Back in the days you actually had to save up a few matches as an average player before being able to afford a Mosin.
my biggest issue is that i like playing legendaries that's one reason why i am always broke.
Also it is important to acknowledge that the core player base have just gotten that much better over the years.
They should just drastically reduce non-bounty sources of income. And make the basics (medkit/melee almost free) so that even the worst of all players can break even.
If they however insist on buying mosins instead of like a Winfield and then keep on loosing all the time then it's kinda their fault they go broke
i think it’s those things that can’t be fixed. if you really want to cater to really bad players you have to sacrifice most of your players kinda thing?
you still have to beat the other teams who also gotten better to get the bounty.
My default loadout of Vetterli + Pax is balanced to I usually avoid bankruptcy
Can't afford legendary hunters though.
Eyup. That is also why I think the re-sell weapon nerf is bad. Bc usually I would pick a weapon that came with a (non-free) hunter, sell it and buy a legendary equivalent. Like sure it was a little tax for the nice skin, but now the money loss great
I dare to doubt that, especially since the average player of any video game is the casual 2-3 times-a-week player.
Money management isn't a hard skill to learn, it's literally just controlling the urge to buy the shiny thing if your money is low. I think you can expecz people to learn that. Especially in s hardcore game
yeah that's what i used to do. :/
Hunt is more niche, the core is more dedicated and by now veterans.
No I don't want to cater to bad players. If it were up to me, Hunt would return to it's hardcore mechanics in a heartbeat. Bring back Tier 0 hunters for those of us bad at the game 
but i want to play my shiny legendaries when i paid real money for them 🤔
tier 0 hunters?
Well, any skinner box business would disagree :b Human brain is really good of ignoring reason when it comes to shiny :v
Tho, the hunt (non-bb) shop ain't really built to be a skinner box system.
Then why tax. Reduce income to make money relevant for balance again and then take 30%ish of everyones money (regardless of how much they had) once to remove some overflow from the past
In the past, you unlocked free T0 hunters when you ran out of money and were unable to even recruit a T1 hunter. But that required you to sell everything in your inventory first to try and make enough money for a T1.
I was stuck at T0 for my first four months of Hunt or so 
It is a lose/lose system no matter what we do:
- Low money income becomes: "God I got killed by some sweatlord who just did nothing for 4 matches to save up for an avtomat!"
- high money income becomes: "God everyone can just get an avtomat!"
Issue is that it always feels cheap to die to someone who did a decision before the game began and you didn't sign up to play against high spenders.
filing for bankruptcy option. i love it.
I mean the first option doesn't really hold true. The avto didn't give him a free win
You can win with a Romero against an avto, easily
the only way to make it fair if you get matched based on your loadout cost + MMR but hunt has not enough players to do that it would also make gameplay less interesting and way more predictable.
It is about perceived power. Like how people hated the old dolch bc it became "bs weapon that makes up for bad plays".
Big brain: Bring back contracts with different money caps one can use for spending on a hunter before going in.
Again more expensive doesn't mean that you are much more likely to win. This isn't Tarkov. In that game this kind of matchmaking would help. But in Hunt all loadouts have the same lethality, some just have more utility
actually that could be interesting, at least i would try it because i am curious how it would feel like 🤔
If pricing doesn't matter, why are weapons priced different?
Eyup, could also be interesting to see if people wanna spend money on a Hunter that comes with more perks or gear or weapons.
You pay for utility and the versatility of plays you can make.
So... more options?
That you still have to realize with your skill. The gun doesn't carry you, if that makes more sense.
In game design terms it's the difference between opening up different play patterns versus having some play patterns that are just strictly better
Take Tarkov as the opposite example. Buy good gear and the cheap gear person literally cannot hurt you
While I agree the weapons can't make up for truly bad plays.
I still think that the higher priced weapons tends to give you more raw power/utility that can make up for suboptimal plays. Like a Mosin can 1 tap chest on a downed hunter where a winfield can't, making aiming more crucial for the winfield player.
Or as old Dolch showed: that if you can just send enough bullets down in a direction it doesn't matter if your aim is perfect.
Yes, but so does a vetterli or a sparks, all which fall under the not so expensive options. And with a Winfield you have the option of levering which is a powerful close range tool
Dolch was nerfed for a reason, yes
I'm just saying that there is a reason why different weapons is priced different.
Bc there is tied some power or tier to it.
Sure EVERY weapon can 1-tap headshot, but a gun like the Uppercut is pick this much bc it clearly does a lot things more right than other guns.
then the question could be asked, why are some weapons way more expensive if they are not better?
In Hunt you usually pay extra if a weapon has extreme lethality in specific circumstances.
Them being better in some aspects is ok. Getting a slight power bump is fine for paying almost 5 timed the price of something. As long as it doesn't reduce the amount of skill required to perform in a match. You make a good point with "specific circumstances" that's what you would define as utility in this case. You have to play to that strength and the enemy can take action to deny you that strength. In a fight you should be thinking about the enemies movement and plans even more than you think about your own.
yeah i like that gear advantages are always circumstantial in Hunt, unlike in tarkov which i quit because of that.
I agree with all of this, also hence I usually disagree with the state Uppercut is in. But we are getting there slowly, the change was a nice tweak making more specialized.
So I’ve seen a few of the event teaser videos, quick question regarding the “gilded path”, I assume you need to activate it to have access to extra skins? Is that its purpose?
Yes, some of the skins are on the gilded path
@sage slate I've been wondering that for a long time. The whole menu/UI system needs a hardcore overhaul/simplification. There's too much junk and no organization. Hunt easily has the worst UI I've ever experienced in my life.
Is the new Romero skin?
I don't know if it has been publicly said
Thanks for some clarification @crystal plume , too bad I exhausted my bb collection on the black market , or maybe releasing black market before event was intentional to drive revenue …
Has there been a topic on having chinese players having their own servers and region locking them there? I've come across like out of 5 games, 3 games are chinese hackers, then another 2 games they just teamed up with each other (2 different team) just to kill my team, like is that allowed even. I'm not saying i'm any good but i'm very annoyed about it. It makes me wanna drop hunt because of this.
@queen jungle @dusty pendant thoughts on this video? https://www.youtube.com/watch?v=_-muIkkZ9E0&ab_channel=DelacroixGaming
You lying B***h!!
I am LIVE every day on twitch 13:00 EU-UTC+1
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No offense to Delacroix, but whenever i watch him, he ALWAYS blame something else besides himself when he dies.
Dude taps Headshot amazingly, but if he dies hes like "omg guy lagged."
Or something else
Everytime
Besides im pretty sure many ppl have debunked that video.
As it doesn't work how he claims.
watched the video, he draws a weird conclusion from cryteks post. i don't know how this is supposed to an advantage?
like when he jumps from one side of the door to the other side. the other player had not more time to shoot him with high ping than with low ping, literally no advantage, only feels weird on the receiving end because here is a disconnection on what happened on their screen and what happened on the other players screen.
+He makes a weird statement there "maybe I'm standing still on his screen" Yeah maybe, but that is not a ping issue now is it.
yeah no reason to believe that he is standing still on their screen.
not sure if that video was made in good faith.
Fair points. I'm still on the fence about it. I've heard convincing arguments from both sides claiming its a thing and others denying it
i was a firm believer in high ping advantage, but after hearing enough convincing arguments on this discord i am more on a neutral standpoint that it offers no advantage nor disadvantage but it makes it just feel weird for everyone involved.
Check out the Sennheiser PC37X here and get a $30 discount added to your account: https://dro.ps/rouge9-pc37x-3
In fast paced online shooters where the time to death is extremely short, your internet connection speed and that of your opponents will significantly impact the experience you all end up having. Rainbow Six Siege with its one-hit-kil...
this was also a good watch.
Seems like a fairly level headed way to look at it
That kinda sums it up ye.
It makes you feel cheated a bit. Like you dodge in to cover, thinking you're safe, but then dies from a headshot. I'd prefer dieing before i get into cover.
I think the ping lock is a step in the right direction, we'll see how it goes from there. They might restrict it even more if they see that it is helping.
yeah for me ping restriction feels like it has cut down the amount of weird deaths but maybe it's a little bit too early to draw final conclusions.
@meager birch why should randoms be forced to play with sbmm on?
I'm against allowing high pings because in general, I think if you have a problem like high ping or high packet loss, it should be "solely your problem" not "everyone else's problem."
Unfortunately, the best systems for FPS shooting when the problem is minor, are the best systems for when the problem is major. So making the game have the best experience for a person with a reasonable 50ms ping, open's up the game to quality issues (for everyone) when someone with 500ms ping shows up.
CoD WW2 does worse but hunt’s UI is a buggy mess
There’s definitely a distinct disadvantage to playing with high ping
what is this supposed to mean
i pinged because you disliked my suggestion so i was just interested to hear what your reasoning was
It means that I’d prefer to get randoms, as a random, who are in my skill group, so that I don’t gotta either carry, or get carried, y’know?
it doesnt matter if you have skill based on or off when finding a team though
my suggestion is about enemies, i cant find any enemies to fight because it cant fill matches
not enough people playing high elo
Oh, I'm sure there's worse out there. But none that I've personally played. I play very few games anymore, unfortunately.
The whole "turn of skill based match making" thing is really only nice for people in the higher end of the ELO, and if someone turns it off not understanding it, that can lead to a significantly worse experience.
Now what might be interesting, is an elo-based handicap system, where the rewards, damage (and maybe sound?) you received/deal as a higher elo player is adjusted to make you "fit" into the bracket on average. It lets you play with lower skilled players, but you have to work harder for the kill/can't just drop in and slaughter less-skilled players.
so its fine to keep randoms at an even bigger disadvantage
what do you even mean by "randoms"?
if a low elo person turns off sbmm thats a personal problem
you are able to find random teammates in game
click find partner and then it will find other people also looking for random partners
oh I misunderstood your suggestion then; I never use this system
@shrewd flare Feel like you should restate that as:
Allow the "random partner finder" to (optionally) find players with a lower MMR if equally skilled partner(s) cannot be found.
Just my two cents though; thanks for the clarification, I'll change my 👎 to a 👍 ; I'm fine with that
i spotted an cheater but can not report him maybe an report system will be not so bad...... 😛
!report
If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
you can report a cheater after you left the match. 👆
The devs dont say anything about it.
It might be awesome to have Hunt on Linux
ummm?
@bleak oasis, your post below has been deleted, as it doesn't follow the required format.
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It would really make sense to disable quickplay affecting your MMR, it doesn't use matchmaking but if you wanted to you could use quickplay to lower your MMR and get easier bounty hunt matches. It makes no sense to have MMR attached to a mode that is more random and luck than anything```
@split wasp
Not completly sure what i should think about your idea, but i like the part about the battle pass not beeing bound to a timeframe.
This sounds like a plan to me if they ever will do a overal battle pass and not just in events.
But at the same time i hope they only do these in events itself.
Makes sense. Event Passes are great, but if they are looking for more monetization I doubt that they will stay in events only. Hence my reasoning for this recommendation.
Completely understand where you are coming from though. That is exactly what it is. It is more of a recommendation on how to do it if we are going to get an overall battle pass, and not a recommendation for them to put it in.
My problem with battle passes is the amount of burnout they cause. I think they are generally unhealthy in games. I like the concept of progression but the timeframe causes stress and burnout. Hunt can not afford to force players into playing and burning them out and it is bad for the players to begin with.
yeah and this would give everyone time to get all and not just rush to the finish, so they could take some time to make a big battle pass with more stuff like normal weapons and sprinkle some legendarys on this.
but one point of critic.
if there is a non timed battlepass - i wonder about what would happen if someone finished it - if its just "nothing" then or what happens after this.
fully understand this, thats why i like your idea of this.
i spent so much time grinding in some hunt events, that i needed a break and havent touched hunt for months after the last event, because i was just so tired atm
This even is lasting two months calm down. If you cant grind this event in the span of 2 months then you clearly dont have time to play games and should find another hobby.
Exactly. Hunt is a bit of a niche game, and it has a smaller player base than some other games. So even on the front of them making money, this is more sustainable then the battle pass we normally see in games.
This isn't talking about the battle pass hunt is going to have but the battle pass we normally see in games. IMO, if you are pressured to play something within a time frame because you paid money and don't want to lose out on your purchase. I don't think there is anything wrong with not wanting that for hunt.
oh dmt im stupid i watcht him after he killed me and saw that his crosshair auto on head turns 😛 fu off 😄
@buoyant bloom, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Take DeSalle off the rotation because it is very dookie and probably the worst thing that's happened to this game```
are invulnerable to damage. Anything standing behind them takes full damage. Sometimes swim. Do nothing functionally for gameplay.
That is SUPER unintuitive.
💯 would love this, used to run Linux only for years, have some friends that still do, and there's the steam deck as well. With Proton and EAC for Wine, it (ideally) is not a big deal to "enable". Apex Legends actually did it a few months ago.
But turtles are friends, not food
we can't kill them
@tranquil mist #game-ideas message what do you think of this
for fire arrows that is
It is a cool idea
considering bows can have two types of ammo so no i dont think they should be able to unlit or lit again. plus that might be hard to code. i do think a very low fire sound is a nice idea.
@agile silo #game-ideas message This is cool
considering that they already have a mechanic to change ammo types I'm sure it wouldn't be to hard to implement but I get where you are coming form
I also think that having something that can insta light a little farther than shotgun range would be nice
having it have a longer lead and needing a higher arch could balance that so its not so easy
considering its an arrow theres so many things the devs could tdo to balance it. i see no reason it shouldnt be in the game
yea
@queen jungle thanks! I've been wanting to have another wager mechanic in a game like this since I had moved on from Black Ops 1. I thought it was ingenious and I'd love to see it in Hunt as well.
I loved that game
Still my favorite black ops. Maybe as an underhanded mechanic for the Wager system in Hunt would be to wager against your teammates? Like who could get the most grunt or hunter kills in a match? Talk about cutthroat. Lol
Yeah and spend 20 mins waiting for a match? 🤣
Im not waiting 20mins to play a 20min match lol
Hello everyone, everything good ? I'm Brazilian and I'm very lost how it works in relation to the game's KD can someone call me in private and explain better?
Because I'm arguing with a friend that I said that deaths only count if you don't get out alive with your matchmaker and he tells me that deaths count if you die in the match and even then you are saved.
If there is anyone who can help me I would appreciate it.
Even if you get revived and in the end come out alive? Well, does it mean that if you die to the zombie, it also counts as a negative death? Wouldn't it be by game?
black ops 2 best CoD
I understand, I thought it only counted for birth. ie KD of that game and mocked. it should be by game. not for lives lost in action. because there's a character with Nara's life at 25% lol what's the fun
obviously that doesn't count for new players, aylmao
you outsmarted me with very good logic
read my profile on discord
give me a second
okay, blocked you
another downside, like someone get's a chronical illness which makes them play like a 3 star but they are stuck with a high KD because they were a good player before they got ill.
that's a good idea, considering that most players play worse when sleep deprived
All this would be fixed if the KD was less historical, meaning that there is a last 3 or 6 months performance, your KD in the past 3 or 6 months and your MMR in the past 3 or 6 months
but people don't like non-historical KD
because they can't be bothered to play camp 24/7 to keep the KD high
yeah, but that's what MMR tries to do, it doesn't take the all time average in account.
but MMR can be swapped in a day.
yeah MMR is too volatile and KD is too static
while if you had monthly average KD and MMR, it would be better
I don't care about KD or MMR, but I'm fed up of people obsessing over it and treating you differently because they don't understand middle school math
I played 800 hours of my game lying down in a bed with KD of 0.3, now it's 1.25 after another 1200 hours, on an alt account I'm above 2 KD but people are so bad even at elementary school math
and they're so annoying, thinking they're being logical
not gonna lie how stupid gamers are is why I never play multiplayer games and I indulge in Hunt Showdown only because it's beautiful
the result is just trolling them like this because how else can you engage, I can't give people an education
I agree "1 blocked message - Show message", it's very hard to cope with the fact that being so great, I'm alone, but would you rather be Genghis Khan with your Genghis Khan friends? see, life is not easy
The real problem is not people thinking they're great, I'm all-in in the arrogance-train. The problem is thinking that you're great while lacking elementary school math education.
If you had a KD of 4 and you were extremely arrogant, but you could do basic calculus with a high school education, I'd welcome gamers' arrogance.
Takyon is just here to argue with everything anyone says
Who is Takyon?
I agree "1 blocked message - Show message", I don't know who Takyon is either.
We can't stay here and wonder, I'm sure he's a good guy.
Oh "1 blocked message - Show message" ! Obviously I like you more than anybody else
Now, that's going too far "1 blocked message - Show message". I like you a lot but I'm not throwing my life away
Thank you, "1 blocked message - Show message".
Take this bromance to general chat
I was seriously hoping for him to send 2 messages in a row, that way I could have a completely new character "2 blocked messages - show messages"
Talk of the devil!
That's actually how you test proof a suggestion, you argue with what people say to make them give arguments. If they can't they are either making a Bad suggestions or saying bullshit
hey uh.
giles, whats the point of mmr locking kd again?
cuz mmr already indirectly accounts for kd.
KD wise doesn't count already, not sure why it counts for MMR
but I agree, making KD as volatile as MMR and blocking all influence of Quickplay are both exceptionally good options
my ultimate goal is to make arrogance realistic, because delusional people are a pain in the ass
Yeah, the problem is not the tie between KD and MMR, the problem is QP having influence on MMR
the point of a discussion should not be to "win" but to get as close to the truth as possible 
I agree
personality issue 
anyway I think artificially limiting kd/mmr doesnt make sense when the system works fine and there’s a simpler and more elegant solution.
qp affecting mmr causes problems that are way bigger than ego tripping anyway.
i dont give a shit if someone’s lording their kd over me whether it was deserved or not, I just ignore them.
Yeah, like, KD is irrelevant in most of the situation lol
I don't care about gamers either, it's like rabid dogs, you want to lower the amount of rabid dogs in a community.
Otherwise there is one solution, not play with random teammates discord or otherwise, or not play the multiplayer game at all
The problem is not their arrogance trip, as I said, I welcome it.
The problem is the constant noise because they have the brain of an elementary school student
Then ignore them
if everybody ware literal elementary school kids screeching you wouldn't play with a team
I'm fine with any KD or MMR, even with toxic people, I don't mind. It's stupid men I cannot stand
i dont think dumb people would be less dumb without kd.
They can have KD, just make it monthly too, that way they'll have to focus on their KD instead of bragging and making noise
This tbh
whats stopping them from just.. farming up every month? they need to farm anyway to keep their kd up as they play
Deterrence works btw, Europe has good gun regulation and little gun related crimes.
i do think kd should be rolling over time but that doesnt address what you said
thats not..
:/
thats not deterrence.
yeah getting arrested for owning illegally a gun is deterrence
but that's fine
it's like taxes on alcohol
deterrence is using harsh punishments to “deter” crime.
they could just make K/D invisible, then they can't brag anymore 
Also, saying Europe has little gun related crime is a blattant lie
doesn't have to be harsh, can be plain taxes
thats not deterrence
Not having school shooting doesn't mean that we have little gun crime
gamers like KD, but it's fine, let them focus on KD, if you get more bush campers because of the monthly KD, I welcome it
I'd rather to have the playstyle a bit shifted
I mean, for 1k€ you Can buy an AK-47 out of a car in Marseille lol
I’m seriously not even sure what point you’re trying to make anymore
The point is that I'm in 5 to 6 stars mmr with teammates screeching because of my KD or making assumptions etc.
only because I never cared about KD and I played lying down like a fat fuck
and the community is more unpleasant than I am
which takes a lot
I'm seriously unpleasant
Community is pleasant
I mean, i like most of the people here, even if we disagree on stuff sometimes
a KD 1.25 in 6 stars lobbies is a problem for the team
"just don't care about teammates"
"just don't care about multiplayer"
"just don't play the game"
I agree
ok. then to that I say, either you’re partying with the same people over and over or you have a thin skin regarding people making a comment on your kd.
well, there are so few 6 stars it's always the same people
You have black sheep in every communit. Somme communitys only contain black sheep (looking at LoL) but other then that there are almost everywhere some kind people
but I play at lower MMR too
then stop partying with those particular people.
it's something like 80% of the community
It's not
even when they say nothing, they shape their gameplay
They don't trust the team, they start camping even before trying a game and it becomes impossible to play
really?
this statement really sounds like you’re psyching yourself out and confirming your own biases
most of the peeps ive played with, even in higher elos, are pretty chill
It sound like you have a very low esteem and you make assumption that people mock you
^
maybe there is a confirmation bias
there are a few vets that just solo and go "i dont trust you" if youre new, but if youre experienced even with a bad KD, most of them trust a lot more, less toxic
if youre new and in 6 star, i can understand where they might be mindful of your stats
but its not the kd so much as its the experience combined with the kd, and even then, not everyones a total ass about it
I love people who end up with the argument "I know what you're thinking"
Well PracticalPotato, I know what you're thinking too:
you're just a friend of the guy I blocked
why dont you fellas just chill for a sec
and I'll block you too!
… hes making good points. whats the point of feedback discussion if you’re not discussing?
lmao.
games more toxic on average, like LoL, because of the punishment for losing
but its still not as bad as you'd expect
AHAHHAHHAAH
ok lol
See? It's so easy to win the argument "I know what you're thinking"
persecution fetish, got it.
I like @burnt mulch, but saying that we are Friend is clearly not looking at this chan History lol
I agree, "1 blocked message - Show message"
eh. w/e. I was trying to be diplomatic.
but i figured it out now.
.
It took you '1 single assumption' of what I was thinking to get blocked
Am I not practical?
brb going in a game
“dont just assume what I’m thinking”
a few messages earlier
“even if they dont say anything, my kd must be affecting their gameplay!!”
nope I got +2000 hours in the game
ye, then you just have a shit ton of bad luck with those people
I what region are you playing ?
he’s got you blocked my dude
I'm not sure. It's like people saying that everyone can have a nice gf, no matter how much you weight.
Have you ever tried being in high mmr with a KD below 1.3?
I Know, but people with that kind of behavior can't resist the urge of opening them
Because everybody thinks they're gonna be nice.
Like... Everyday lol. I have a KD of 1.08
uh, guess not, its mostly secondhand for me with 1 low KD player and another one that isnt toxic
ya know, we live in a society :^)
well, I know what it is to be 0.3 KD 5 stars, up until KD 1.25 5/6 stars
because I started playing on a desk because I really liked the game
and I always push, I never camp, unless there is something funny to do, like double handcrossbow chaos bolts
with derringer
"1 blocked message - show message" you gotta find another friend to fake being nice, to have me reply to you guys
I agree blocked message, I wish it was cooler, summer this year is so hot
bazinga?
I think he just want to make a fool of himself
dont feed the troll
no "2 blocked messages - Show message" bazinga is a quote from a nerd tv serie, you wouldn't get it
actually, are you from the asian countries or russian?
Nope, I'm Italian
who?
you guys just arent reading each other right and taking a little too much offense over small things?
i dunno, any of them
theyve been pretty chill, even if they get a little heated
If we could keep things civil here, it would be much appreciated
it's bullshit how fucking premade teams with the exact same mmr as us randoms can get matched against randoms
how's that shit fair
we can't even talk without alerting everyone in 30m, and they have free coordination
@olive goblet Making a different matchmaking for randoms and premade would be a pain just to split the community. You have the same MMR, mean you are supposed to be able to fight them.
You Can Always exchange your discord while waiting in the lobby
^
Also, i don't think that saying the same thing in every Channel is a good idea
yeah try saying the same thing in every Burberry instead 
My phone autocorrect is set to French, so he struggle sometimes lol
^
What's the problem? Just join discord, it's full of nice people who are willing to respect you at every turn. If you think otherwise you're labeled as delusional!
??
You don't like the nice people you get on LFG in discord?
He's just being kind of mean and talking to himself basically
I wouldn't take anything he says personally
He sounds kinda on the spectrum lol
idk about that but he's definitely got something going on in his life rn
I agree, I'm mean, autistic and with a terrible life!
Remember to say horrible things politely.
That is all that counts.
I don't say Scrapbeak is not possible or game braking. I can deal with it. Just saying it is imbalanced to other bosses. I mean they could also buff the other bosses aswell to make it fair 😎
The guy isn't providing a rational, evidence based approach. It's all anecdotal but everytime I see his name on this forum he is arguing with someone.
Yeah, but i have to Say that everytime i see him arguing someone, i mostly agree with him lol
Scrapbeak's weakness is piercing damage, bring a bayonet or riposte and watch its HP evaporate
@olive goblet There is most likely not enough players to consistently filter premade and randoms and have full lobbies. I do think we should have a traditional communication method though (team only VC). I get the immersion theory but that falls apart considering everyone is on discord or teamspeak anyways.
I have to bring a certain weapon, for the chance i have to face the Scrapbeak, whilst all other bosses can be handled with environment melee weapons. Still imba.
Pitchfork is the environment melee weapon you want to use. Either bring one from another compound if you know you're going to Scrapbeak or hope he'll drop one
Even a basic knife/knuckle knife is enough for scrapbeak
You don't need a bayonet or anything like that
I feel like scrap has improved pitchfork droprate, though it might just be confirmation bias.
That's not the problem with scrapbeak or even close to it, it's just as easy to kill as other bosses, imo the problem is removing all loot in the compound rather than a % of it as well as the mechanic of it destroying everything it drops under certain conditions, like when it lights itself on fire when in frenzy if it slaps a lamp on a wall
Scrapbeak is pretty much the only boss that leaves a giant mess inside the compound (and I like that). All the bosses are extremely easy to kill. @devout cliff As it has been said, the pitchfork is your best option and he will often drop one.
knives work just fine as well and if you really want to kill bosses fast (besides the assassin) you can bring a sticky bomb
I don't understand the argument. The Scrapbeak is not unbeatable or totally game breaking. Just imba, you can't deny it, i explained why, You could argue "well, Hunt is not meant to be fully balanced". I can't disagree on that one...
Explained what though? Scrapbeak does what he is supposed to do and its fair. All the bosses are very easy takedowns.
He has weaknesses
All the bosses have their quirks and are able to kill you if you are not careful but are also really simple to kill.
The only challenge is time and sound.
Or... Or... And hear me out on this one.... Make all bosses as easy to fast kill as the butcher. Because o hate the Assassin and Jos stupid invincible bugs
Scrapbeak is a based boss that actually gives a challenging fight. Compared to others, scrapbeak is definitely the hardest boss who has good hp and defense, unlike butcher who is the easiest boss and the others just run away and are pain in the ass
anything that doesn't die with a sticky (assasin) is a pain in the ass
Not of you don't bring poison.
The problem is the running away that is the problem and splitting up
You just stun lock it with an axe
Hmm, true
Dies under like 30 seconds
Exactly. One mate of mine ALWAYS brings a sticky... Useless with assassin
But that requires a stamina shot and an axe
I never use sticky and all of the bosses are still easily killable in around a minute or so
haha 🤠 I'm the dedicated sticky carrier of my group often
With an overpriced stamina shot tust I never buy...
Axes are everywhere and you don't even need the stamina shot
Just requires more timing/another person
you'll need to learn how to sticky the assassin then
well I guess that's fair
But scrappy is still best boy
It falls off with the bug form right?
so you need to time it so that the sticky blows up in the time he first shows himself
Knife is strong against Scrapbeak
I had that tought recently too
I guess but assassin attack patterns feel very random to me. At least the time it takes for him to show up or how long he is showing up for
keyword is first time he shows himself 😄
🤠 I'll try to learn that. Need to become a master sticker
you can time the sticky pretty reliably in a lot of compounds and you can get the assassin to show himself faster by having your back turned
so light sticky walk in and turn to the door you came in from and if you get the timing down you can pretty reliably sticky the assassin
I explained it under "suggestions". I have far more then 1000 hours in Hunt and slay all the other bosses with ease. The question is not, if the Scrapbeak is imba, the question is, if it is intended or not. As i said: If you argue, that the game should be imba, i can not disagree. Since Hunt is imba in much more situations and i have to deal with it. It was just a suggestion, that all bosses should be equaly strong.
thanks for the tip 🤔 I didn't know turning your back against him attracts him more
I still hate him. And the spooder
if you keep looking at him it takes longer for him to go to his regular form
now I know why it takes so long for him to show up when I death stare and chase him around all the time
@queen jungle @nova orchid It's an old Known bug. Just get poisonned again and the blurry screen will disapear After poison Time (or instantly if you are under antidote)
Oh, thanks
thanks
@fair rover
Which games are you comparing hunt to?
You have to remember that hunt has burnt bars, which makes long ammo onetap body shot, shotguns onetap body, any bullet to the head at close range is a kill.
Ofcourse it's going to be easier to trade by default.
But perhaps you'd prefer to die & the other guy win?
And at close range where trade happens, any 2 tap is a kill aswell.
@merry snow
Has been reported in the bugreport, where this comment should go aswell.
So probably a work in progress atm to fix it.
@nova orchid
#bug-reports-pc Report it there.
I'd argue that solo butcher is faster, especially if you learn to circle his swings and have a stamshot/determination. But asassin can definitely be completely invalidated if working with multiple people.
And you are absolutely right that all bosses can be done quick and easy. But they all require somewhat different strategies and it helps to learn the mechanics behind them (and stuff like enrage skips..)
I feel that a lot of people judge the difficulty of the bosses by "i grab a melee and hit them" without ever engaging deeper in the topic
Butcher is easiest for sure, no doubt.
After that its scrapbeak.
Then spider, then assassin.
Im talking from no stamshot pov.
Butcher it's so easy to just delete his hp. Can even choke to remove the fire.
Scrapbeak it's a few stabs & wait for enrage. He can even drop the weapon that deletes it even faster.
Spider you do light, heavy, heavy & you kill him in 3 enrages, but is 3rd because he can be an ass to find.
Assassin is the most annoying, because how many duplicates he spawns is random, or more precisely how many times he does it.
And is only ever "easy" with the fire strat (usually requiring more ppl) or if you have stamshot.
And he to can be an absolute ass to get to sometimes.
And hes the only boss requiring some precise timing to even be close to sticky bomb kill.
Spider and assassin are pain has solo, they are not hard, only annoying, but has team, the problem only apply to spider
Butcher is clearly the easiest, as solo or as team
Scrappy Can be a challenge for a solo because he is the most lethal of all
But he's also faster to kill than the two others, because you don't have to wait or chase it, and you don't even have to search for a World weapon since Knife is the best beside pitchfork
@tribal wyvern if you want a tip for the enrage phase of the assassin, catch the bug of a clone on you, then get out of the lair, he won't do anymore clone and Return to normal state After
Is it consistent?
If so, that would make it alot faster.
It might be an observation bias, but i feel like it's consistent
What a good timing to get the assassin boss now
Honestly yeah id rather i die and the other guy win instead of us both being the last ones on are team and we trade lol then both teams lost thats stupid
I like it the way it is now personally.
I prefer when my shot actually do dmg & not vanish cuz of hokus pokus
Well ye if both do killing shots, both should die.
Just because both team lost, doesn't mean its stupid.
Because it would mean it would happen when theres other teams still there to.
Most of trades are because of ping related issues and rubberbanding
No.
Delayed trades are because of ping
Trades happen cuz ppl shoot at the same time
Trades are better than the alternative, one person getting cheated of their kill
I would def like to see a boss rework on the old 3 bosses. Scrap beak really has his own flavour with the, loot drops, concertina and empty of weapons lairs.
Maybe give spider webs a function. Some eggs and baby spiders
assassin is fine but spider could use something and butcher is a non blind meathead at the end of it
little spiderlings would be very nice
Butcher needs to have something like the meat heads. If U catch fire he got fire rampage vision. Lol
I would love if all bosses had a miniboss version like butcher / meathead. And also that they all had more lair and rotation variety like scrapbeak
meatheads being able to see without poison in butcher compounds could be a thing
{leaked boss} can have this big old water eels/{redacted}hyprids from the concept art. Spider can have something too maybr some arachnid thing. Maybe a big engorged green tick like banelings in StarCraft. That chases you around.
Or big jumping spiders. Oh god
wasn't it fanmade though? the redacted one
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I kinda want sledgehammers and axes to be able to tear down doors and windows that don't normally open.```
the ' summons ' system is complete ass, i would rather it not exist than its current state lol
@late wind not only would lower swap speeds feel very unsatisfying, that would nerf every single shot weapon again
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allow all traits to be seen on one screen like trials menu, show us if a hunt will be at night or not```
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Traits should be in one menu like this, not scroll up and down to find traits```Attachments:
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Title:
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It's right in the guidelines.
You should read those to give a proper suggestion.
I mean. There's a reason nobody uses breech loaders anymore. 🤷♂️
so you think that means they should be nerfed more?
Also if I trade with the last other hunter I am angry but I find solace in the fact that he does not gain anything either.
@late wind Coward
It's a good thing this is a video game
his suggestions are typically pretty bad and borderline trolling
lol
@glass shuttle Nah.
yea
i understand that people like having easy kill items in the game but it really isnt good balancing or game design
you gotta look at it objectively
Could you try talking in less absolutes and hyperboles and give us a suggestion on what you want changed?
he is refering to my suggestion in the suggestion tab
Yes, I saw.
But you're not making yourself easy to listen to.
I hope you're just venting and not seriously expecting any change from the two sentences you produced.
Fight fire with fire, and don't hide behind where you'll most likely get blown up.
theres actually a really good counter to goop
goop
wtf is my brain on
counter to frag bombs
I've had groups throw nades where they do nothing, something or kill either me or a teammate. Most of it is bad throws though
you can counter frags, its called dauntless 
if only dauntless was useful past putting out flares
Frags can be airburst.
But calling them kill buttons is more than ridiculous.
Dauntless is useless cause cooking is a thing
legit
Barely anyone throws something without cooking it first, and dauntless is very rarely used to begin with.
my problem with frag bombs is that even when i feel like im a good distance it one shots me and if it does kill me im 1 hp bleeding and bleed out instantly i just think they should reduce the damage radius but not the bleed radius
If someone can cook a frag for 3.5 seconds and you don't get out of the 10m range, I don't know what to tell you that'll help.
I get dauntless from legend hunters and dont even bother cause 80% of the time is me running to cover
I could just shoot the explosive midair, but that takes practice lol
I'm fairly calm. What makes you think otherwise?
you constantly attacking me
Is that so? I fail to see how.
I was asking a critical question is all.
Can you tell me where?
you're being really condescending
That doesn't help me, I'm sorry.
dauntless is a useless perk along with like 5 others
Dauntless them choke bombs?
Says the person apparently to paralyzed with fear to drop a little extra dough on a repeating weapon.
Yeah if it lands right in front of you and you see it, which most of the time doesn't even happen.
Got a bad hunter down? Is he burning? I wonder what action they would take that you could prepare for...
Each team only could have 9 choke bombs each... Worst case scenerio...
Either way its very situational, there's a reason why it only costs 1 perk point. Because its almost useless
It should be utilized and can also save you from your own or teammates badly thrown cooked nades...
Its not a great perk but still a useful perk.
The martini is fun
I don't even look at the price tags
Idk how else to tell you but the martini is a good gun, people just like it because it's good
When did I say the martini isn't good? It's a mid tier gun that's fun to use.
Low velocity... Nooo...
I don't agree but that's just my opinion. Any of those perks can be "useful" but the worst ones are very limited and situational based. i'll give it a try though.
Try it with the burning enemys combo. Just take cover nearby and if you hear a hiss....
ez
I'll try it out
@rigid wave
I think the clown would be a dangerous addition and the game could quickly turn into a cod warzone situation where a bunch of colorful weapon skins and hunters are being added. The only way it would work would be if the clown was filthy and there was very little color on the hunter
@mortal python We have an example of redneck and zombies, very stand-out characters, and there are no problems with them, whoever wants not to stand out takes a sister or Felis.
Kinda how R6 siege did, with their pink theme, where there was an entirely pink Blackbeard.
Ye fuck that, agree, no clowns.
Clowns in the bayou? Gtfo, i hear apex legends is looking for new random shit like that
A redneck atleast makes sense.
Bit late on the flomo.clown hype there.
The redneck isn't too off brand tho, just some blue suspenders and a pale complexion, but a clown? Now we're talking at least red lipstick and now we're on a slippery slope
Hunt already has a great lore setup for all their hunters.
And the background story for the infections, the monsters etc.
So lets keep it that way.
Well, who will be bothered by the clown, it is obvious that it will be more profitable for you, since he is much more noticeable than other hunters, well, as I understand it, you always play with something dark.
Everyone.
Everyone who Care about the game not turning Into Fortnite
Sounds like you make a lot of assumptions. Also if your case arguement for the clown is that itl be more visible then im sorry but that isnt even a good arguement.
Style wise, it just doesnt ffit with the rest of the game.
Nerds
Fortnite player says what?
@upbeat axle Are you Robin Hood?
Hunt as a really grim and muddy ambiance. How would a clown fit
Redneck has a reason to be in the bayou, he is a farmer who live there, and is dressed like a farmer
Revenant, a zombie, in a game where the most common ennemies are grunt, zombie looking, i mean, it make sense
But... A clown doesn't make ANY sense @rigid wave
@nova canyon So the dead Revenant and Redshirt fit in game?
Yes
The revenant is a zombie, in a zombie game
The redshirt is a drunk cowboy who Lost a bet. In a cowboy game
double standards...
Because there is no point in giving you arguments, you have already made your conclusions.
Tell us how a clown would fit Into the settings
Conclusion Can change, that's what arguments are for
And why can't there be a clown who escaped from a circus run by a gang?
Why would he join the AHA ? Why would he keeps his clown outfit ? What would he look like ?
Escaped from the circus. The circus was run by a gang.
So ?
Jesus christ are you still on this? ... Persistent is what you are, kudos for that, but how are having the redshirt and the revenant in the game double standards? Do you not understand that adding a clown to the bayou is like putting mustard on a watermelon? Granted some ppl out there might like it but thats 1 in a million. Just because you came up with it doesnt mean its a good idea.
The first thing i do if i escape from something is change clothes
Also that
I don't know about you, but if i don't want to be caught back, i'd just make myslef not look like myself
@queen jungle the bloody screen on the revive is caused by the fact you are low on health, and it's purpose it's to tell you you are low on health
But i hear dead by daylight is the kind of game where they just lob a bunch of horror tropes together under the guises of it being 'scawwy' maybe try the clown pitch there.
Yeah, and it fits the game, in DBD the entity that run the torture process actually build itself on actual Horror tropes
Hence why it uses horror clichés, like chainsaw, clown, and that kind of stuff
So a clown fit the setting of the game
Indeed
Wich is not the case in Hunt
DBD lore is cleverly built so you can include pretty much any horror trope you want. Because the entity is fuelled by the nightmare of those who inhabits it
In Hunt, there's no such things
Hunt is built over the reality, with an horror twist
DBD is an entire alternate reality built over Horror tropes
@nova canyon no shit, the fact that I'm dead already means that I'm low on health 😐
You don't have the effect if you get revived with resilience for exemple
When you get the clown skin, it wouldnt be blood, but Confetti.

If you get under 50 of health, is it a revive or not, screen just get bloody, like in almost all fps, just to tell you "Heal ffs"
Looks like ashakira got clowned right out of the conversation tho.
no reason to shake the coconut tree here, he is probably gone
@keen bronze The bottle skin is actually applied over the model and animation of the knives, changing the grip would mean a lot of tweaking for only one skin, and would probably mess a bit with your distance judgement if you keep it tied to the knife model, that's why the grip doesn't change
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we don't need to buff the bolt action weapons in this game
I was thinking the same thing
I think the concept of shooting like that is interesting however
Either it makes centennial levering look good and is pointless or it's to good for rifles that are already good
It's the same thing for slamfire, it would either be broken, or pointless
I would understand slamfire for slide action rifles like the colt lightning and Samuel Maclean slide action if they were added but not for something like the slate with its already great rof
Yep
But the colt lightning seems impossible to have since Crytek gave us the Slate out of nowhere
Yeah, imagine if you could empty your 10 shot level faster in close range
Pain. 
It would make lower range weapon pointless
Imagine just being a shotgun
Getting Into a bulletstorm of 10 long ammo before even being in your range
Why does the colt lightning seem impossible? Wouldn't it be compact or medium or one of each based on the ammo it used historically
@limpid hawk Afaik "Mad minute" describes a shooting exercise that was pretty specific to the LeeEnfield.
The technique employed involves grabbing the bolt handle with thumb and index finger, and pulling the trigger, with the middle finger without letting go of the bolt handle. That means the rifle has to have the trigger close enough to the bolt handle to employ that technique effectively, which is why it's mostly specific to the lee enfield, seeing as the way a mosin is built you'd have issues pulling the trigger with the middle finger
the two pics as refrence why it's would be really hard or even impossible on a mosin, because of how it's constructed
On top of that aspect - Bolt action rifles in Hunt really need no Rof increase, they are already some of the best guns
It's a joke about the fact that a lot of people me included proposed the Lightning, but the devs gave us the Slate and (as far as I know) never talked about the Lightning.
well a trench gun was a very popular suggestion too
I don't remember seeing a lot of suggestions about it, so my bad
I still wish for that sexy medium ammo pump action rifle 🥺
I mean i wanna see that too
I suggested the lightning aswell but I do remember seeing the slate many times
Also have a look at the samuel Maclean slide action that is my dream rifle for this game its wierd and unknown so I'm sure we will never see it but I rhino it's great
@rigid wave I love the clown hunter idea and even drew one up. But you'll never get these people to agree to it because at that point you'd be showing them a mirror.
Ah I see, thanks for the explaination. Having a perk that increases bolt-action firing speed could still be interesting but it would he kinda broken at the same time, from a balance perspectice.
Im definitely not a gun expert lol
We have the avto for high ROF so the perk is kinda redundant now that I think of it lol
I'm open to the idea, I just think it would need to be done right, maybe a muted outfit and blood for face paint around the eyes and lips. My only concern is if they went the colorful route since it would likely start more deviation from the games atmosphere
A "killer clown" or psycho clown skin might be kimda cool if they lean into the circus theme. They could even have a circus event where the "circus is in town". Maybe even add a carnival/circus compound to the next map if/when that comes out.
I'd be all for that honestly, maybe even add a mime along with the clown. I just hope they stick to their brand and continue with this gritty environment
Redneck. Redshirt. Revenant. Three hunters who are already goofy/silly/ out of place.
If they weren't already in the game I might buy that argument.
Plus it's not like Crytek is above pulling from other traditional horror tropes. Monroe is a pretty standard "escaped insanse asylum detainee".
Krampus is, well... Krampus
And the Bone Doctor is scary voodoo man.
The Reverend gives off major Exorcist vibes.
They don't deviate too much as far as coloring, that's my point; I'm all for them including a little variation, that's why I mentioned earlier the clown is fine as long as he's not donning absurd colors
How is a redneck out of place in Louisiana?
I would argue they love pulling from horror tropes and cinema.
And Redshirt makes sense to, as another guy mentioned before, hes a cowboy that lost a bet
He's not. But he's sure silly looking compared to other hunters.
a clown could make sense with the right backstory, i can't imagine what that backtory could be though 
i could imagine a very grimy and dirty joker kind of clown, but the skin and the backstory need to be really really well done so it's not too silly and immersion breaking.
but we have a lot knifes looks like this [i mean how its placed in hand] - blade in top of hand not in a bottom
For normal knife ? I Know Heavy knife has the blade UP, but i can't think about a normal knife wich has
Just played a game with a shotgun and slugs. I killed 3 people and it took 2 slugs per person to down them, WHY? What is the purpose of running the shotgun now if it takes 2 shots with slugs to kill someone? This makes no sense, might as well run a pistol with fanning.
Becase people in competitive games shriek nerf every time somthing kills them
Still waiting for 'nerf terrain hitboxes, I couldn't back through a table and wall"
You can still two tab people from 50m with slugs.
You can still one shot people from miles away with slugs as well.
The moral of the story now kinda is: L2Aim.
Might sound harsch (not mean it harsch), but you have to better aim it now.
Slugs was nerfed completely fine
Bruh all I do is play FPS and I have pretty friggin good aim. A guy ran out of a door in front of me and I shot him in the chest from 3m or less with a slug and he didn't die, it shouldn't take 2 shots in the chest from 3m away to kill someone with slugs. It makes the shotgun pointless now because there are pistols that 2 tap people in the chest and cost way less than a shotty with slugs. They have legit broken the shotgun, it's totally useless. It should be the superior weapon close range.
The superior weapon close range is actually shotgun with penny shot and has always been even before the nerf ;')
Then it was not a shot to the chest
I got the hit marker and again this didn't happen with just one guy, I killed like 3 ppl and it took 2 shots with the slugs every time. I've never had this issue until this new update.
Slug one Tap in the chest at 3m, so if you didn't kill, you missed, or you are lying
Aim for upper chest then.
I've had no problem getting one-shotted by slugs & one-shotting with slugs in 1.9 🤡
ok, let me rephrase to be technical, I got a hit marker on his upper body which used to be an instant down with slugs.
I got one taped from a Slate slug from 12m a few Games ago lol
All I know is I haven't had this issue until this new update, it is what it is.
The only issue you have is with your aim, sorry
I have to agree. Something is up. I had in some Matches several hit markers on the chest below 10 m but nobody died. Other matches went smooth. Could be a Hitreg problem.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Hunt console Quality of life fix
Hunt is in a dire need of a controller settings update adding more options. Like dead zone curves and variable curves like linear, or exponential curves. I don’t see any negatives to something like that```
Hunt console Quality of life fix Hunt is in a dire need of a controller settings update adding more options. Like dead zone curves and variable curves like linear, or exponential curves. I don’t see any negatives to something like that
Your suggestion was removed because wrong format, not because someone found anything negative with it.
I even think it's a good one
LOL, I def have no issues with aim but you can think what you want
Clip then ?
i mean 15 killed hunters in 3 matches should speak to my aim
No one is saying it to insult you, so stop taking it so personally.
If it gives hitmarker but no kill, then you missed.
Best is to show a video or something, so if you did idd hit upper chest, devs can review it.
but sure bud think what you want
then you can hit mark your people and make them die when you want
Since you seem to take it as a personal insult, i'll just Say it again. You missed, and the worst part is that you complain because you don't want to think that you missed
that's the worst ^. I miss it sometimes and then I think about it
hit markers don't lie
No one said you missed the enemy, you missed the upper chest
unless they have screwed up the hit boxes
Hit markers happen on arms too
There is no "upper chest" hitmarkers
i would agree if this happened on 1 person, I'm talking multiple games with multiple kills
Theres no point in arguing anymore, just bring a video next time & we can look at it.
This is pointless
yeah i'm done, this guy talking crap probably doesn't even have a positive KD anyway
We are not talking crap
I wish we were all just a little more positive
We are just saying that you missed
Wich his the case
Because slug to upper body OHK
And how do you know that?
Because slug to upper body OHK
So it is impossible that there is a hit reg problem?
It is possible, but in the thousand of clips of people claiming that there's a hit reg problem that i've Seen on this discord, and that we have broken down frame by frame, people just missed
what is OHK Propaganda man
So, i'd Say that, Real hitreg problem are probably 1% of people who claim them
One hit kill @fossil walrus
sounds like propaganda to me
for some reason people like to just be contradictory, I've played this game for years and this is my first complaint
Provide a clip if you have hit reg problem then
Not everyone has that setup.
But all you are doing here is crying and telling us that we are insulting you because you think you are a perfect snowflake that does not miss shots
So, yes, you missed
@silver sage You heard the all knowing man you missed and have no evidence otherwise
Lol @ the propaganda man... you say no one is trying to insult the man, yet you insult him in that comment.
never said that, I legit am talking about multiple games with multiple kills but I'm done bruh you have some sort of arrogance issue
Just provide a clip & we'll see what the issue is next time.
Maybe there is a hitreg problem, maybe there isn't.
Having a keyboard warrior fight is rather pointless, don't you think?
What would devs or anyone even do with ur info anyway? Theres nothing to work with.
And you are having an ego issue over your missed shots "It'S nOt Me GaMe BrOkEn"
Dude you are so full of you're self it is almost funny.
Thats kinda ironic when a guy comes here, claiming he never misses shots & should have oneshotted all of them ez pez.
And that the game is broken
Because he never misses
Look propaganda man, you are literally insulting him and then complaining about him complaining that you are insulting. I think your brain is broken...
Either way im out, im busy sniping ppl.
Have fun with your complaining.
Perhaps one day you will improve instead of blaming the game.
No thats not what im talking about. He could just say " I never seen Hit reg probs do you have maybe a vid? no? could be that you missed. Next time try to take a vid so we could figure it out. " that would be a usefull conversation
i never said i don't miss, I said i killed 3 people and it took 2 slugs to kill each person, what are the chances that i get 6 hit markers on 3 people less than 3meters away and none of them were in the chest? Seriously, you think that's what happened???
agreed
when i see hit markers in the upper body while aiming at the chest????
on 3 different people, you're bugging, sorry you have bad aim and are delusional
Perhaps one day you won't be so doltish in nature
but just because you're bad at aiming doesn't mean everyone is, some of us are good at FPS games.
I said that like 5 times, yet he kept on crying
Seems you are not good enough to not miss
I'm talking about the all knowing Yaasu not you
I miss him all the time though... he's very much a good person and I miss him dearly when he isn't around.
slugs on the upper chest kill in effective range, on arms they don't, either you hit the arms or it was hitreg problem, we simply can't tell without a clip, so discussing it is a bit pointless.
And we are saying that he should provide a clip, and he keeps crying instead. So yes, he missed
Maybe you shouldn't use insults in your responses... then maybe that reaction wouldn't happen.
perhaps one day we shall meet in a game and you will find out how good my aim is...
It's not an insult saying he missed
calling someone snowflake is definitely trying to insult someone
Maybe when you stop missing and hit 6* buddy
its a weak insult but still an insult
Oh beware the migthy 6*
@nova canyon I see why you think everyone has bad aim, you have a VAC ban on record which means your aim is so bad you decided to cheat in order to have good aim. I do not have any VAC bans sir...
ROFL
I have a Vac ban because i bought a CSGO Key out of G2A that happened to be Stolen bro
But nice try
@nova canyon it's your lie tell it how you want
Sounds like Propaganda to me
@nova canyon we are queuing up a duo game right now if you have an MMR of 5 or higher you should queue and perhaps I'll see you in game...
@upbeat badger We'll most likely never see a child enemy as german rules against violence against children have led to some games with for example child zombies being banned in germany.
However the basic idea for the enemy type is good imo. So maybe have it be a mutated Frog, so it could result in the same type enemy (fits the swamp, smol, loud, not dangerous by itself) while not potentially getting into conflict with child protection laws
yeah I thought about that and realized it may be a bit much
frog might be cooler anyways, as it would also make it harder to see,
I mean i personally don't think it's too much
we just have very strict rules against that type of stuff here
Im basically imagining it to kinda work as like a giant tripmine for sound that also would attract most other things
what else could I do to make it a bit better though? I feel like just sound is kinda boring
essentially the child zombies from dying light
yeah thats what I said
I mean if we go with the frog idea it could apply poison in one way or another
yeah, that could work
or could have a weirdly long range melee attack via the toungue
maybe if you kill it, you can interact with it to poison your clip of ammo
Man if people are gonna say clown can't work cause it pulls too heavily from other horror genres, then scary screaming kid definitely does too.
I mean we have poison ammo
good point
but poisoning a melee weapon or tool with it could be cool
yeah,
imagine a poisoned throwing knife
exactly
@late wind I mean I see your point there but it just seems like it would be super cheap to get a chunk burnt off cause an Immolator casually walked over some glass.
@atomic cipher
Many russians gets fine ping in EU aswell.
Also, what exactly do you mean with ping abuse?
How does it work? What advantages do they get?
Im really curious.
I swear, if you mention "i dIeD bEhInD wAlL" then ima just tap out.
i dIeD behInD WalL

There's all kinds of ridiculous reasons you can lose a chunk now. Why draw the line here?
less ridiculous reasons, not more, are ideal
You do know that that country is big, right? Depending on the part of the continent their ping in EU is ***** *or extremely *****
If you legit do not know how ping effects the game, just search it, it was discussed and explained plenty of times in here.
The fire demon getting its skin pierced is not ridiculous.
Cause that's pushing it. Considering they can't die making their huge explosion and having a faster sprint speed than us would be terrible if they could go off by walking over glass.
I consider it so in the broken glass scenario
Then it's on you to make sure he doesn't. Lead him a different way.
That doesn't adress the comment they made tho ?
even if large parts get "bad ping"
don’t feel like it. unnecessary and annoying change
there are still plenty of people that get still pretty good ping
Way too annoying
also let’s not act like AI aggro is consistent
And it's the closest server to EU
I'm sorry is there too much risk and horror in your horror game?
So naturally EU is gonna be their natural secondary region if they choose to have that
Ai aggro for immolator is probably the worst one lol
sorry I like having fun in this game and immolators exploding are the opposite of that
Ye and everytime it is discussed here its debunked. Because ppl don't know how Hunts system works.
So? What is your point? They did not address my original question either...
also anyone who considers this a horror game is either new or thinks ketchup is spicy
well, depends on what you think ping abuse is
It's more fun, actually. Having to think and solve problems.
nope
I like shooting hunters
If a russian with 60 to 80 ping landing on an EU server is ping abuse - then yes you are indeed wrong
ai is an annoying distraction
Oh so ping doesn't matter in Hunt game. It;s just a myth? Okay then
the less ai the better
Yet when I suggest AI aggro get fixed it gets downvoted. Can't have it both ways.
what about 150-200 ping?
Yes thats what i said, idk how you extrapolated it but man, you must be Houdini.
Bringing shit out of nowhere.
Absolute clown comments
I’d upvote that
^
And yet in the past it hasn't.
not my problem
I still stand by my opinioon of ping abuse, the way most people think it works, is simply not an issue in Hunt
Probably because I said it. But whatever.
As such - no 150 -200 ping doesn't constitute as ping abuse in my book
Maybe it was something you said cause everyone knows the AI in Hunt is terrible
clown? looks like you took it personal.
He hasn't even mentioned what the "ping abuse" even is.
He just tosses out random words he saw from a youtube video.
Probably by the same guy i questioned and answered with "Hunt is a garbage game, no one should play it."
Won't mention who since hes a streamer.
gotcha
Nah just bored of trolls like you.
hey lets still be civil about it
Nah. I know it was because I said it. I've seen people get majority upvotes for similar or functionally identical ideas to mine that get down voted.
He just yells "ping abuse ping abuse." I question it and immediatly goes "oh so hunt doesnt have ping abuse?" I mean come on
Decide already who you think I am.
You made it very clear
You've yet to make a single constructive argument
still waiting
keep waiting then
and thats why you're a troll
Why is today full of kids ?
enough time wasted here, got a game to play
Is it the heat that Fry their braincells ?
Nah they're not a troll for not wanting to interact to kind of baiting comments
Ye im really baiting him.
I wanted to know what he meant with ping abuse, to see where he got the idea from that he thinks Hunt has it.
Nor are they for believing in ping abuse, as a lot of people believe in that because quite a few people with high reach popularize that idea
oh i kow - in that regard i agree with you
And hes refusing it, while still yelling wolf
And so, im not wasting time with internet trolls.
but imo a civil conversation doesn't contain people being called trolls or clowns
which would be a comment made by a clown, wouldn't it ?
Nah you can make "dumb comments" without being dumb.
Wasn't it a reference to the clown skin Idea we had earlier ?
sound about right
well "clown" isn't an adjective so i'm not quite sure if that would work out the same as a "dumb comment"
Every name Can be an adjective
Regardless of what I or you believe to be(or not) a ping abuse, was there a change recently preventing people from let's say Brazil play on EU server?
totally prevent - no reduce the impact yes
Do not recall the stream saying "we did this because of ping abuse"
More because ppl feel cheated dying behind cover for example.
And to reduce the annoyance of playing against laggy players.
Kk, I'll search the devs notes then. Wanna see how it reduces the impact
Sadly they did - but they also said in the past that high ping is no advantage.
well looking through the slides again they say word for word "Increase fairnedd during hunt games" on the slide
and "minimize exploitative use of high ping in diffrent regions"
Ye he also say "for ppl who use it exploitative."
They never go into what it means or what type of abuse or advantage you even get, if there even is any
Which however is in direct contrast to them in the past saying that ping abuse is not a thing and high ping is no advantage
So i really wish they'd have clarified what kind of exploitative use
All it does is give ppl who think it exists a "AHA GOT YA" & for ppl who don't think it exists, a bunch of question marks.
I mean yes i agree to an extent
if it's like they stated in the past yes fully agree
however if they found there was a way to exploit it despite it not being intended then just come forth and admit to it
But I'm not a fan of the current state where we have 2 conflicting statements and no further clarification
That's why i can't blame people who believe in ping abuse - now even less then ever
Unless people can bring forth evidence of its existance, then I won't take it seriously. But Cryteks wording do put doubts for sure.
Because i bet that 9/10 ppl who say it exists has never ever played on an actually high ping server. It's absolute misery.
Just look at ppl who complain now on their high ping, they can barely play.
But ye Crytek should be more clear on their wording.
Theres no need to go into detail but atleast say "yes there is way to use lagg to get an advantage."
Like a clip showing someone shooting you before they can see you on a right peek for example or something.
Where you can have some substance.
that's entirely possible without ping abuse
and mostly comes down to unlucky timing and perspective
If you both peek right side ye, but if one peek left & the other peek right side?
https://youtu.be/3JaCcsmjYM8?t=402
This vid explains the perspective
0:00 Common misconceptions
1:04 Introduction
Definitions:
1:33 Lag compensation
1:45 Interpolation
1:50 Prediction
2:12 Packet loss
2:22 Lag switch
Body:
2:30 How server side hitreg works, temporally
3:50 Demonstrations, LAN vs 900ms
4:39 Why the defender has a big advantage
5:34 One reason pistols might be too strong
6:04 How ping affects the...
Cuz most ppl like again that Yt video by a streamer, just shows him dying behind a wall.
And says "ping abuse"
essentially one has to peek and shoot the same time you walk back around the corner
Ye think i've seen that clip before
yeah i usually post that vid for just that section
But tbh i'd prefer ppl showing clips like that, so we have atleast something to go on & can then debunk it if it's not true.
Like when ppl show clips on hitreg, i've had clips i thought would 100% hit or kill but did not
the entire rest is very very CSGO related and doesn't translate to other games well
But it has one of the best visual representations of how perspective can lead to you being shot while never seing an enemy
Just something beyond "Omg crytek, fix ping abuse!!!" on feedback.
ye agree
Because if ppl bring in more & more footage, we get something to work with.
I mean i know a clip on Hitreg where Dag actually escalated the clip, because it was a bit fishy.
Same can be done on ping abuse.
But im just tired of ppl yelling "ping abuse" the moment they die behind cover.
@limpid hawk I think the mad minute would work but shouldn’t be as fast as levering or fanning. It should be a slight increase just enough to have an edge but not enough I can put long rifle down range like a fanning scottfield spitfire (sorry for the ping)
Question is, does long ammo actually need traits to make it stronger?
It's currently meta & the strongest ammo in the game.
Bolt action trait i know increases fire rate a bit, kinda like Iron repeater.
I would prefer making compact/medium weapons more interesting & appealing.
Probably not. Maybe a overall faster reloading trait for all rifle based weapons would be nice but other than that I don’t think so
We also have that one German bolt action side loading thing. That one could work better with a perk like that
Maybe we need ammo size specific perks. Like a “load small ammo faster”
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Subject: Team details screen feedback.
HI Crytec. I wish to share a screenshot where I have some questions, and some ideas for how to maybe solve them. Question is writtens on the image itself.
Hope this and some thoughts of other outside and inside Crytec, Hunt Showdown, will come up with a good solution.
Best regards
Eddead```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/1000886591843209347/Hunt_Showdown_team_details_screen..png>
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Hunt console Quality of life fix
Hunt is in a dire need of a controller settings update adding more options. Like dead zone curves and variable curves like linear, or exponential curves. I don’t see any negatives to something like that```
Hunt console Quality of life fix Hunt is in a dire need of a controller settings update adding more options. Like dead zone curves and variable curves like linear, or exponential curves. I don’t see any negatives to something like that
@fair rover The down system is intentional. Think of it like golf, you have to play it where it lies
This is a shooter game not golf lol
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Hunt I hate to say it.... but I need a match summary that can show what killed the hunter! Why? Cause I actually got a choke bomb skill and can't go look at my chokebomb kill!!! I has no proof!!!```
Way to miss the point
Didnt miss the point it just wasnt a good one
@warped trellis 2 Things:
Is the Lee Navy rifle a straight pull bolt?
And if it's medium ammo it will not be played most likely.
Medium ammo is in a bad spot, balance wise. It would need 125+ dmg because that's what holds the Centennial back even after the buff.
I would like to see this rifle and understand that it's logical that it's in the game. But I think it must be long ammo.
I also think it will only be added when it brings something new. A straight pull bolt would be new.
@main vector
Next time record it & post it here.
Lots of people who can break it down & see if it was actually bad hitregs or just a miss. Usually going frame by frame.
Dualies are VERY unreliable.
I personally rarely play with fanning, levering & dualies.
Levering is prob the only one. Cuz it's so much rng involved.
Your shots can go to the moon.
I prefer relying on my own aim where i know that i will hit where i aim.
I'm a gun nerd, I assigned it medium ammo because it was chambered in a smaller, faster cartridge than the lebel and mosin. Medium pen and damage 125-130, and high velocity. Also it uses mannlicher drop-free en-bloc clips like the berthier
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I was thinking, and thought of an item/consumable that'd be fun to have in the game called a bait. Lures monsters over to the area so that they could ambush or distract your enemies when in a gunfight/stalemate. Could be broken tho i feel like.```
also, yes it is straight pull. the details are a matter for game balance anyway, the important thing is that i think it could be an interesting and period/region accurate rifle to add into the mix.
@brisk idol I honestly love the 'hall of fame' idea. Would add a new sense of progression to see a really decked out hunt with like 50 kills under their belt. Would also be nice for steam achievements. Perhaps people would sweat over it too much though
Alright. It makes sense for the history part, which I like.
But I'm still not sure that with all that clip and stuff people would like to play it.
Medium ammo drops off at the same rate with Compact ammo (which it shouldn't).
Also it would not be "rivals" to the. Mosin and Lebel
I think you're obsessing over the fact that i suggested medium ammo.
Thanks for your feedback. I was thinking if it would negatively impact gameplay if, for example, people start playing for k/d just to display their hunters on social media etc. However, I think as long as stats are used that are already in the game, it probably won't change much in this regard but give those who are interested another reason to 'achieve' something for themselves and, especially, be able to compete. No matter what my average k/d is, I can be happy having a hunter with one that is way better than the average. Would work for every stat and I could also see some kind of progression. All in all, it should not be too present and should be one of many addition.
This could btw. also work well for weapons. Having a weapon rack with a sabre and a 10+ killstreak (would be a lot for me) on it would be really cool I think.
I am.
Medium ammo is bad because it's not good at anything.
And I want new weapons to be used and liked, unlike the centennial which was and is .... Well...
whatever the case reduced recoil, higher velocity and rate of fire compared to the lebel and clip fed is what i'd be looking for. whatever amount of damage and penetration is necessary for that to balance
centennial is feeling pretty damn good post 1.9
have you tried it at all since it was buffed?
I'm also really liking the vetterli
the vetterli is an extremely solid rifle
great damage, insanely tight hipfire, high ammo ct, lots of competitive variants, and two of the best custom ammo choices in hv and fmj
Medium ammo aint bad.
Medium ammo is just a gap in between.
low price. decent punch
high headshot range on rifles.
But hard dmg dropoff
Centennial since 1.9 feels amazing IMO
game totally fixed. just got killed by a guy from norway ping abusing his ass off
ping abuse isn't a thing
really? so thats why theres a ping limit now. im getting shot around corners by guys from czech republic, russia, brazil, australia, norway etc. just played with a guy from Australia who admitted thats what hes doing
if you can explain how exactly ping abuse works, then I might accept that you have a point lol
If you admit to doing something you can't really do, you're just ignorant lol
in any situation where ping is involved, if you were on the other side, you’d have the same “advantage”. They can shoot you for a half second after you duck behind cover? so can you.
(except they aren’t actually shooting you behind cover, they’re shooting your afterimage, but that’s another topic.)
Also, ping limit was added because of a spammy vocal minority :)
A misinformed vocal minority.
No. A friend did. We still got chucked by the fact ot cannot down a hunter that has lost a bar while being a full size rifle.
125 Dmg is all I am asking for on that gun.
it probably shouldn’t considering it fires at 47rpm. that’s almost as fast as the normal winfield
I still think the drop off os to steep...
I like the Vetterli a lot, and I love the Pax (needs FMJ) but the centennial is still hot garbage except of you are a headshot god but of you were that it was usable before 1.9.
that’s just false
the cent with fmj has great dropoff and maintains decent velocity
It is a full sized rifle. For the price of the Vetterli which can do that..
You cannot trust that gun in a pinch. And that leaves a bad taste in my mouth.
480 m/s is not that far from the sparks
vetterli also fires slower and has less velocity
if a faster firing lower impact rifle isn’t what you want that’s a preference
not the cent’s problem
I do not use both guns for range so velocity is not important.
(If I would want to centennial has High velocity)
The problem with the centennial is that what really going for it is its 600 muzzle velocity. But for everything except headshots the damage drop off on range is to steep for medium ammo.
Yeah you can take FMJ but then you lose what made the centennial great.
The gun has an identity crisis. It has traits for a sniper weapon but it's not really a sniper gun.
I get that they wanted to distinguish it from the Vetterli. More velocity, less Dmg.
Also, and that is preference, the iron sights are bad. The front post is too thick.
Tbh I would be fine with just 1 point of dmg more and I could see myself playing it over the Vetterli some times. I could trust that gun more.
Yeah those sights are a little rough but I'm fine with it tbh
I prefer the thicker sight personally
Would it be dumb for certain single action revolvers to have a "knife attachment" like what was in earlier CoD games?
stares in Pax Claw
@formal crest what are hunt’s events but free battlepasses?
and what makes a game “designed around battlepasses”?
I dont want the knife on the gun, that is far too silly for my cowboy zombie game.
Would anyone like to discuss a boss concept I have?
Depends, what ya got?
A "stationary" boss that has different methods of fighting depending on whether you go loud or not
How would this function?
That's mostly what I'm aiming to discuss, a brainstorming session if you would
Can I DM you?
My initial thought was something like a fungus that covers multiple spots in the stronghold and can only be killed after multiple different "cores" are destroyed or something.
sure.
You're not far off from what I had in mind
Have you seen psychoghost's video teasing the event? There's items you have to pay for to be able to unlock. I believe, and many people I know agree, that it's scummy to have to pay for something you already worked for
Look at a game such as fortnite or warzone. They are specifically designed with a battlepass in mind, battle royales are designed for battlepasses with their game play loop and etc. Now look at r6, a shooter with no battle pass in mind when they created. They then thought one would be a good idea, even though a large part of the community said no, and implemented it. It's garbage because the game was made with one in mind and thus doesn't work with the game play loop
The only example of a good battlepass that I have is Drg (fantastic game). Everything is free and if you miss out on something? They are then moved to the cargo crate pool, lost backpack pool, of even put in the shop
Now look at Hunt. It's more similar to a br but it doesn't have that same game play loop. Hunt is an arena shooter more similar to the culling. While hunt is more suited to a battlepsss than a game like r6 it's my belief that a game has to intentionally be designed with one in mind for the battlepass to actually be decent
you didn’t really answer my question though.
What makes hunt’s older events different from a free battlepass, and what makes a game “designed” for battlepasses?
All you did was give examples of battlepasses you like and dont like, not why.
and why would having to pay for something you “already worked for” be different from having a paid battlepass?
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Hey Guys and Gals,
I had an idea for an anti camping mechanic that is also Lorefriendly and fits into the gameplay without destroying the game completely for snipers and sneaky boys.
The Crawl
The Crawl is an Anti Camping Mechanic that also creates a new, lorefriendly gameplay experience for Snipersand sneaky people.
The Idea behind the Crawl is, that the more you are moving slowly or holding still in one area, you attract the crawl. These are bugs, flies, spiders, mosquitos, that start to surround the player. The Player attracting the Crawl is called a Crawler.
There are three Crawl Instances:
1. A Sound instance, that starts pretty early, giving other players a sound cue that someone is close by, not moving for some time. This sound gets louder the longer the player attracts the crawl and grows so loud that it also muffles the hearing of the Crawl Attractor
2. A Visual instance. Bugs crawling around the area, up the walls or trees, with the area increasing and the bugs crawling giving a directional hint of the Crawl Attractor.
3. A control instance. The crawling is making the Attractor nervous, the aim gets unsteady, the movement luggish. This is the last and worst instance.
(There could be a possible forth instance for darksight. You get visible in dark side. The more it builds up, the larger the distance grows that you are visible in darksight. But right now I am unsure about the balancing and the Lore aspect.)```
@outer bobcat An anti-camping mechanic is currently being worked on. There is little info yet, but the devs have stated it'll have a teamplay aspect to it and won't be easy to anticipate.
Hey man, I know there is something in the works, but I wanted to give a little more input with a more fleshed out mechanic that I think could work and also makes the gameplay for snipers more interesting while giving other players a fighting chance against your common "sitting with a shotgun around the corner" guy and not destroying this kinda gameplay completely because it is also a shooter that should support stealthy gameplay. I posted the fleshed out variant in the suggestions channel and maybe it has one or two good ideas that the team could find helpful.
I also tried something that wouldn't be a typical boogeyman mechanic but something that integrates into the world and forces you as sneaky player to find more tactics to still support your gameplay, especially as a solo.
It also gives some traits more meaning, like gator legs or silent killer and still keeps some kind of balance for different loadouts.
Not much in reality, except that they're available for a much shorter time and smaller. Game play loop, game play itself, etc. The best example I can give of a game designed for a battlepass is fornite. Compare fortnite to hunt and see the differences
I believe you didn't read that correctly. The "premium track" is paying for what you already worked for. Here's a hypothetical: You work for a week or two and when it comes time to get paid your boss gives you a check with 75% of your earnings. He then tells you if you want the other 25% then you're going to have to pay him 25$ to get the rest of the money you worked for. That's what a premium track on a battlepass is
Not to mention a battlepass in general will likely increase the amount of people that already call crytek money hungry and etc. May even drive somepeople away from buying the game, seeing as I know people who won't play a game if it has a battlepass, free or otherwise
Fortnite is a very different game from hunt but what are the differences that relate to a battlepass? Clash Royale has a fairly successful battlepass and thats the furthest thing from a battle royale there is.
Your analogy doesn’t make sense because if you’re paid for “75% of your earnings”, who decided that it was 75%? You could easily reframe it as “You were paid 100% and he tells you that if you want an extra 33%, you can pay him $25”.
See, the thing is, what’s the difference between having a premium track on a battlepass versus having a free battlepass and a paid battlepass side by side?
Tbh - i'm not a fan of the battlepass myself because i'm expected to grind for stuff i pay
I've already told you the differences
A vast, vast majority of games with battlepasses put the things you actually want behind the pay wall. Such as guns, skins, emotes, whatever. The fact that there's already a option to pay for extra means that, if they do implement one, crytek is going to put weapons, hunters, skins, etc behind the pay wall. People don't buy it for the extra consumables whatever, they buy it for the new guns that are locked behind that pay wall
A major one? As I stated before a vast majority put what you want behind the pay wall. The free one is going to be consumables and the like while the paid one being hunters, new weapons, etc
I'm working my ass off so i got disposable income, but very limited time.
I'm happy to throw money at the games i like most, to get the most out ofwhat littletime i can currently spend on em
I think that’s a strength and a weakness of the battlepass system. On one hand, you have to grind alongside paying. On the other hand, battlepasses are usually better value than buying outright.
and, well, I was gonna grind the event/play the game anyway so shrugs
You never told me the differences you just gave me example after example and handwaved “gameplay loop etc”.
If your complaint is that the free reward track is not good enough, would you be happier if there was no free reward track at all, and only a paid one?
Also we have to keep in mind that the premium track Battlepass in Hunt isn't a pure "premium" option. I think it was said that it's going to be 1.5k bloodbonds. Which you can easily earn through playing. So don't see it as an "you have to pay for it" but as s "you can pay to skip it"
Yeah its good for some - and shit for others...
Sadly in general when it comes to battlepasses i'm the latter category
shrugs that’s fair enough. though if you couldnt farm for a bp you wouldnt be able to normally get event exclusive reward track stuff anyway.
Yes but i'm not expected to pay for that too
so if it’s free, you feel ok about missing it, but if its paid and you don’t buy it and you miss it you feel bad?
That's why it is important that all skins return as a buy option after some time.
I can just give it a shot and see if it works or not.
With a battlepass you're expected to pay and if it turns out you dont have enough time it feels pretty bad to have paid
you could buy it after the fact to unlock the rewards.
Im curious to see how much grinding is required this time
Gives everyone a chance to get them but still rewards people for grinding by giving them early acess
2 months is a ton of time
I dont think it needs to be buyable tbh
yeah gonna have to see how realistic the track length is.. they’ve been slowly extending the track recently.
But that just leads to the same problem again where some people don't have enough time to earn it?
Thought that was your issue
No
Because thats not time gated as the battlepass is
an event reward track (like they had in previous events) is in itself a free battlepass.
Unless it's added to some kind of permanent pool.
Which in Hunt is the BB shop i would say. You can work towards skins or just buy em
Yeah i'm not sayi g it needs to be an alread existing mechanic - they could make it a new one
I like the DRG "backoack" method a lot
Fair.
I really believe there needs be some kind of automatic mechanic of adding the timed skins to some kind of permanent pool after a while. Cause currently the fact that people don't know when skins return exerts pressure.
It retains the incentive of a battlepass largely by having a way to get it reliably early on
While making it available later on as a random reward for exploration and somewhat puzzle solving to a degree
The important thing here is to then strike a good balance on how long a skin should stay exclusive. Half a year? Longer? Shorter?
That is a neat system, though for obvious reasons I wouldn't add anything that meddles with the core gameplay loop