#Synthetik + (Not maintained.)

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pulsar flower
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Those are vanilla ones

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With smgs and camo

cloud gyro
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Ah okay

pulsar flower
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Try the cursed weaponry and tinkerers special when you can

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They are pretty fun to use now that they work

cloud gyro
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I used a tinker minigun with the heavy gunner

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it was

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very fun

pulsar flower
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Cool

cloud gyro
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The FA-MR Red is red quality

pulsar flower
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And the perk on it?

cloud gyro
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Milspec

pulsar flower
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Hover over the retrofit RED

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On the left

cloud gyro
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er

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White

pulsar flower
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Oh, you're on the wrong version somehow

cloud gyro
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Hm

pulsar flower
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That explains why it resets

cloud gyro
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Im going to unsubscribe and resubscribe than

pulsar flower
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Yeah,modio is kind of..

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Let's say,not good.

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Especially for Synthetik XD

cloud gyro
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I have to restart to get the mods working because on initial startup it disables all my mods

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Otherwise nothing works, although I am on experimental branch

pulsar flower
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Hm, strange

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Well,every new version breaks something

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So its expected to work badly

cloud gyro
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going to switch to current stable branch

pulsar flower
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Dont bother

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Or if you really want,okay then

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Alright the next update will be either somewhere in the middle of the week,or on the weekend

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Will try to update on Monday/Wednesday

cloud gyro
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That fixed it I think

pulsar flower
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Huh

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It doesnt have a rarity at all now...

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alright, if it resets, lemme know

warm bear
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That's starter handgun rarity.

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Remember none is white.

pulsar flower
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but,whatever,if it works it works

cloud gyro
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a little formatting error, maybe missing a space at Currency Given?

pulsar flower
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How's with the restart problem?

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Is it gone?

cloud gyro
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seems to be completely fixed

pulsar flower
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Cool,it still can happen in vanilla though

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But not frequently

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This restart error was driving me completely crazy,until gem looked and found the problem

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He's like,super experienced modder guy rThumbsUp

warm bear
cloud gyro
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Uh

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The class has its own form of currency as well so maybe thats why?

warm bear
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AFAIK the currency in question doesn't matter and whether currency gain affects a source depends on whether the source has a checkbox ticked or not.
Currency given sounds like it modifies how much the killer of the entity(here the one who kills the player) gets from killing it(which is baked into individual entities and iirc not used by the base game).

pulsar flower
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Cant fix anything right now

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the depot got Fkd up

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Can do anything on like sunday/saturday

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false alert, i think i restored it

pulsar flower
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Alright,next update will be difficulty modifiers, focus perks that you can gain from chests

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Also, headhunters modifier

cloud gyro
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This has no stats, I don't know what it does necessarily but it seems to be enhancing weapon Variant Perks

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This is on the MAM-15

warm bear
cloud gyro
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Got it

pulsar flower
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Gonna hide it next update

cloud gyro
pulsar flower
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yeah, i just need to hide the action itself

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It's the class stats

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Was one of the first classes i've ever made in this mod

cloud gyro
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Not a bad class

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This and the chrono one seem to be the only fusion based classes in the game

pulsar flower
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Check out the military sabotager, he may not seem like it, but he has a fusion class upgrade

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also, i wouldn't call enforcer a fusion themed...more like a bit of everything guy lol

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Bit of fusion there, radiaton here...

cloud gyro
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Oh, I only see the fusion class evolutions, and i guess other ones that affect every weapon type

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But I haven't beaten the game yet with the class

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But radiation is a really neat damage

pulsar flower
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The class upgrades can be quite....repeating

cloud gyro
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oh wait

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I forgot It has Irradiated core

pulsar flower
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Yeah,im going to expand class upgrades for all classes some time soon

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+-4 more to each

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But first i have to finish the other things

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For one of the difficulty modifiers there will be....headhunters!
Here is one of the headhunters. He has bloodbolt and a laser assault rifle is very well armored.

Also, i will add calibers to modded ammunition.

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The third one will have a high caliber assault rifle and has no armor, but will have passive health regeneration and will rush the player.

cloud gyro
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They seem interesting, What weapon variants are there

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for the second one

pulsar flower
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the SAT variants (vanilla ones)

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He can actually stun you if he rolls a certain variant

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Which sometimes, is a death sentence

cloud gyro
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That will be interesting to play around

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I think my favorite weapon is the PAR-27

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Due to how radiation stacks

pulsar flower
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My favorite one is also PAR-27 it has such a good sound

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i think its one of my most best done weapons

cloud gyro
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Experiment 02 is the strongest class in the game due to how dodge stacking works and how cheap it is

pulsar flower
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Hmmmmm

cloud gyro
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Every other additional class is relatively stronger than the base classes, but Experiment 02 is just insane

pulsar flower
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Time for a nerf then

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I try to balance classes out, and i do think that Experiment...is quite too OP

cloud gyro
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Its a 1 currency item that gives you 2% dodge increase and crit chance

pulsar flower
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Ah,well, can just increase the price then

cloud gyro
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The currency costs need to be bumped up slightly across the board imo, but that one especially

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making it a 10 cost or something would make it more difficult to dodge stack

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and once you hit 100 dodge, essentially nothing can hit you

pulsar flower
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Yup, i kind of made everything super low in the shop since (when the shop was an action and not an entity) you just couldnt close it without buying

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So now that the issue is fixed, will bump everything up

cloud gyro
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mhm

pulsar flower
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Do you have any feedback on enemies?

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There is quite a lot of them

cloud gyro
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The enemies are honestly quite fine

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nothing too broken

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nothing too weak

pulsar flower
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That's good to hear, was a real pain to kind of balance the spawn rates

cloud gyro
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I haven't run into any issues regarding enemies that have been like "Oh fuck im dead this is broken"

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Its more like I make a mistake and die

pulsar flower
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Have you run into unique enemies?

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Like Ripper

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He's mainly on second floor

cloud gyro
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I don't think I have run into Ripper

pulsar flower
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Or the Ultra Enforcer>

cloud gyro
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Yes

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That one yes

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Ultra Enforcer and the Judge guy

pulsar flower
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Yes, there is three unique enemies in total

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They all drop a weapon

cloud gyro
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OH

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The cryshotgun

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The laser rifle

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This makes a lot of sense

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I don't know what the third weapon is

pulsar flower
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The third is the Ion Machine gun

cloud gyro
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Whoever drops the cryoshotgun drops two of them though

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Ah yes

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that one also drops twice

pulsar flower
cloud gyro
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Are they supposed to drop two?

pulsar flower
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Nope, but i haven't found a way to make em drop it with a 100% chance

cloud gyro
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I see

pulsar flower
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Without them dropping two

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XD

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So you can just think of it as a variant picker

cloud gyro
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Yeah, I usually pick the better variant and just run with it

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those weapons are usually very good alternatives to the loadout but honestly all the weapons are really good

pulsar flower
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Cool, im kind of doing the weapon balancing,changing sounds

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and deleting some....bad ones

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The next update is going to be quite big, and im not sure i will be able to make it on this week

cloud gyro
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Take as long as you need for it

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the more time you spend on it, the better it will come out

pulsar flower
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Makes sense

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Have you tried the lever action shotguns?

cloud gyro
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Yes

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There's the one shot laser one

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I love that one

pulsar flower
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laser?

cloud gyro
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scatter laser

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scatter laser shell, i forget its name

pulsar flower
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I dont think its from my mod pack

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probably from my friend's Fibi's

cloud gyro
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Ahhh okay

pulsar flower
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I have a fusion one and a normal incendiary

cloud gyro
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I have used the fusion one as well

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that one is very good

pulsar flower
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You can differentiate it from the Fibi one by how it's reloaded and how much ammo is in the magazine

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i have like "real" lever action

cloud gyro
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Im not really a shotgun guy, but the fusion one is the one that I end up using a lot because it just has really good accuracy and deviation

pulsar flower
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where you have-to constantly reload it

cloud gyro
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yes

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Its honestly not bad

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I like it

pulsar flower
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Cool, S1 mechanics are always good

cloud gyro
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What is soft-bullet technology in the berserk class

pulsar flower
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The soft ballistic

cloud gyro
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Is that just any sb ammo type?

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ah

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okay

pulsar flower
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yeah

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sb

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I just kind of started using soft-bullet

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for everything

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dunno why

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Have you tried any of the psy weapons?

cloud gyro
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Yes

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The pistol and one of the ar's

pulsar flower
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Dual pistol or starter?

cloud gyro
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Both

pulsar flower
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cool

cloud gyro
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I used it with eliminator though

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and that was an issue because eliminator wants everythingn ot hit the refractor sphere

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and if there's an enemy the bullet will curve towards them and miss the sphere

pulsar flower
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That's an Eliminator issue

cloud gyro
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YEah

pulsar flower
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He just is not really good for psy weapons

cloud gyro
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but the AR with the Psygl is really good

pulsar flower
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Probably too op with the gl

cloud gyro
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Maybe

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I have played every class except addict

pulsar flower
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You should try him

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He is....quite a cool guy

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Lol

cloud gyro
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And some of the variant weapon kits on the base classes

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Although I think only Chrono has that

pulsar flower
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Uh, you mean weapon kits that have variants on weapons?

cloud gyro
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the fourth one

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unless thats just there and I have missed it

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in vanilla game

pulsar flower
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that's vanilla yeah

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i cant modify vanilla stuff

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only add

cloud gyro
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ahh

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okay

pulsar flower
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Got the biggest mod in all of Synthetik

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so you just can kind of be not sure

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what's mod and what's not

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lol

cloud gyro
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It does add a lot

pulsar flower
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I once got asked about a vanilla perk that they thought was from my mod

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haha

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Alright, gonna do some more stuff

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Thanks for the feedback!

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Gn

cloud gyro
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mhm!

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Yeah, addict is fun

pulsar flower
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Cool!

pulsar flower
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MFSMG now has a unique wperk Chaotic Magazine, it's burst amount will randomly change after every reload

pulsar flower
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Did some Chaos retrofit reworking

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Making unique wperks for all ~120 weapons

cloud gyro
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Can't select MAM-15 due to presumably the text box

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Can highlight it, but pressing enter to select it only opens up the chat

pulsar flower
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You can select it if hovering over the left side near the level and the name, don't know why it works like that... it's presumably because 3 specializations is too much.

cloud gyro
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Ah

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Yup that works

cloud gyro
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The LAS-Brutality 2 lever action is a lot of fun to use

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that's the one I find myself using the most

zealous ember
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some balance and weapon changes in next update:

  • Dual TPR .55 "Nuclear genesis" : Renamed to "Cryo-stasis"/NEW perk - Frost shield, increases survivability after getting a hit/Buffed firerate/Now ammo reduced armor with each hit/ added tech perk
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  • Chemical Dissolvent: added tech perk/ Updated shot sound
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  • FFMG Mk1/Mk2/Mk3 : Increased base damage
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  • Kraken: Now damage scales with perk power/Added 2 attachment slots/Updated description/Removed second tech perk
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  • World Burn: Reduced charge delay/ added tech perk
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  • DB8 Fusion Auto: removed firerate reduce on perk/Reduced base firerate/New shot sound/single shell reload changed on full mag reload/added tech perk
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  • Starwalker: updated perk description
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-OPM16: Changed perk - now increases damage with each installed attachment/New firing sound/Increased base damage

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  • RPD HMR: New firing sound/Added tech perk/Changed recoil curve
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  • 6.54 DMR: Changed perk - now charge empowered shot after 1s of not shooting/New shot sound/changed effects and added sound on empowered shot/ Increased base damage/Increased base firerate
pulsar flower
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Gonna update the mod tomorrow

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Took a lot longer than expected,but still no focus perks

pulsar flower
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Part 1 Of the big update! Lots of unique wperks, next update will include full unique wperks for all 120+ weapons, and the third part will have focus perks

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Mod updated. Too lazy to post stuff that is in the update, lol

pulsar flower
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have to do unique wperks for 41 weapon out of all of them. Probably wont take much time. Most of the weapons are with perks now

cloud gyro
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new updates

pulsar flower
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Yeah, second part will be soon, maybe will post in here what i added...

warm bear
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Make energy vampire show its duration and damage in the automatic tooltip.

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Overcompensator mentions both damage and accuracy, but increases only damage.

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I found an S1 reference. ||Tooltips rising.||

pulsar flower
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Most of the stuff is in the second part, maybe will in a couple of days

warm bear
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Remind me, why are there multiple actions for granting a retrofit gun from per retrofit line instead of 1 per line that spawns a gun based on categories?

pulsar flower
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I have one for specific weapons,and the other for spawning as tech perk

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AH

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I now understood your question

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It's because if i had it as a category,it kind of breaks for me, don't understand why

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My English is quite poor,lol

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And the category spawn works quite unreliably

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I had it breaking multiple times and just spawning a random weapon, even though there was a custom category chosen

pulsar flower
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a portion of the new wperks

pulsar flower
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Wperk for the cursed World Eater launcher. (will be In the second part of the update) It reloads 30% of the magazine and decreases taken damage for 7 seconds per each doublekill (maybe will change to triple kill))

pulsar flower
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Cursed Weapons now have their own variants that randomly drop (3 for preview, there are more variants)

pulsar flower
pulsar flower
pulsar flower
pulsar flower
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This now concludes the wperks for Cursed weapons, continuing to work on wperks for normal weapons

pulsar flower
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Range reduced to 6.5 meters

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Mod updated, decided to do part 1.2, part 2 will come later,lmao

pulsar flower
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Reworked the dash, now it is an movement direction dash, which decreases recoil fully for 3 seconds after activation. Super useful.

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Pinpoint kit, now has a deagle with super high weakpoint damage, now you dont have the annoying striker drone! Welcome the striker turret, which stays at one place, is mediocrish destroyable, and kills stuff easily, quite useful.

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Weakpoint kills are now highly rewardable, you gain 30 credits per each!

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The tin-can popper is super useful for weakpoint kills, hard to master though, and requires you standing as the movement accuracy is horrible. (Yes, titanium eagle.)

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The Ion Recon received quite a massive buff, it is quite fragile still, but you can hit weakpoints so easily, and gain lots of credits fast, all relies on skill

pulsar flower
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Mod updated. Part 1.5 out of 3

gilded jewel
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@pulsar flower what exactly was the bug?

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weapon perks unsafe we can fix easily but taro cant find anything related to rarity none

pulsar flower
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Perks, weapons, etc - resets to starting ones

pulsar flower
cloud gyro
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The issue has not come back since weapon rarities have been assigned

gilded jewel
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Remember to save the depot each updatr, not sure if its automatic

mighty barn
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just made a luck build where i just need to shoot enemies one or two times and they get sent to hell with 10x their health

pulsar flower
mighty barn
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i'll get a video of it, pretty cool class with a lot of buffs yet not so strong, still wanted to see a heavy gunner variant but meh

pulsar flower
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Update in a couple of days i think

pulsar flower
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25 weapon perks left to do

pulsar flower
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Perk for Zima

cloud gyro
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I need to play this, on a side note, everything seems to be working pretty well

pulsar flower
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Have you Found the artifact chest yet?

pulsar flower
pulsar flower
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Counted more than 153 wperks,both unique and technology ones

pulsar flower
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15 Unique wperks left to do

cloud gyro
pulsar flower
# cloud gyro I have not

Ah, looks like i was probably right about it not spawning.
When i will update the mod today, it should spawn normally.

pulsar flower
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Mod updated, 6 weapon unique wperks left to do

gilded jewel
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less text style definitely looks a lot better
maybe its even best to make fusion etc style just the icon now that I see it, never tried that myself

pulsar flower
warm bear
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End the style immediately to have only the icon.

pulsar flower
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Ah, right

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I forgot that it works this way also

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Lol

warm bear
pulsar flower
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Yup, exactly

cloud gyro
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Killed Judge, no weapon drop

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Ripper did drop a weapon

pulsar flower
cloud gyro
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Crowd control ability upgrades don't work (Money is taken, no upgrade options available, ie: 40% power increase etc.)

pulsar flower
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Ty

cloud gyro
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mhm!

pulsar flower
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Will include the fixes in the last part 3/3 update

pulsar flower
cloud gyro
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I'll take a look when i get a chance

pulsar flower
cloud gyro
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artifact crates seem to be working

pulsar flower
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Nice,finally

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Thank you! Was very sceptical that they work, cuz i couldnt find even one spawning ingame

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XD

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For now there is only 4 artefacts, but will add more

pulsar flower
cloud gyro
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I mean, all your weapons feel really good

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Maybe things are too good and need a few drawbacks?

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but I enjoy using every weapon tbf

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Except the weird acid stuff

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but thats more of a me thing than a thing that needs to be changed

pulsar flower
pulsar flower
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They will spawn in a crate like artifacts, but more regularly

pulsar flower
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Update will be ready in a couple of days

pulsar flower
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Mod updated,will post what's new rn

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Increased the spawn chance of artifact crate

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Eh,just noticed that the salvage master perk spawns unused items and bot items

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well, guess will change it to something else

pulsar flower
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Mod updated again,salvage master perk changes

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Focus crates spawn ingame

pulsar flower
pulsar flower
pulsar flower
pulsar flower
pulsar flower
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Mod Updated, Chrono Commando specialization and two new focus perks

cloud gyro
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Ooooo

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Hm

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something strange with the ai, enemies are crouching and standing up in place

pulsar flower
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Are you playing on U14 testbranch?

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Cause I'm still on U13

cloud gyro
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yes i am on the testbranch

pulsar flower
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Ah, maybe that's why the ai acting up

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Though the heavy enforcers (the ones that crouch) are supposed to do that

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Have you tried the new commando?

cloud gyro
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yes

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Its a lot of fun

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Although, I think maybe five teleports is a lot

cloud gyro
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the biggest issue I personally find is getting a good fusion weapon

pulsar flower
pulsar flower
cloud gyro
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that seems like a better option

pulsar flower
pulsar flower
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2k downloads, cool

cloud gyro
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Chrono commando feels a lot better than interceptor

pulsar flower
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That's good to hear, Interceptor is a vanilla one, XD

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Maybe will post an update soon

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Couple new focus perks and artefacts

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Also will make some new body upgrades and items

warm bear
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A "1 class per class" class feels better than identity crisis. Who would have thought?

pulsar flower
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Didn't understand a thing from your message, explain to me please, my English comprehension skills are as bad as always

warm bear
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Chrono commando feels a lot better than interceptor
Interceptor is a merge of 2 classes that doesn't satisfy fans of either pre-merge one while chrono commado isn't.
I'm implying the consequences of this are obvious.

pulsar flower
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Ahhhh, okay , yeah makes sense then.
I have never played chrono interceptor and didn't even knew that it's a merge of two classes,lol

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Sorry for me misunderstanding,XD

cloud gyro
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I had no idea it was a merge either, it just feels underpowered and slightly awkward to play

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in the vanilla classes, I think that one is my most unplayed

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I am excited for u14 though

zealous ember
pulsar flower
pulsar flower
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Mod updated, explosions changed

pulsar flower
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10 focus perks total rn (Next update)

pulsar flower
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All artifacts available and their descriptions

pulsar flower
cloud gyro
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Hm, im having an issue where my experience on the new Chrono commander class resets

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not sure why this is happeninng

pulsar flower
cloud gyro
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Not that i can see

pulsar flower
pulsar flower
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Will try to replicate it as experiences saves for me

cloud gyro
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I don't know if its anything specific that I do tbh, the experience value just resets the class to level 1 every time

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It gains it normally, so if I do a couple runs with escalation 2 or modifiers I can get to level 7 quickly

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but next time I start the game it will be level 1

pulsar flower
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That is...quite strange

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For me it does not reset

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Try finding the mod file and check if it is marked as "Read Only"

cloud gyro
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Ah nevermind

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It saved

pulsar flower
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Huh

cloud gyro
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I played a bit yesterday, after updating the mod, and it saved today

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So whatever issue there was no longer exists

pulsar flower
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That's good, if it happens again let me know

pulsar flower
warm bear
# pulsar flower Ion lmg idea, any suggestions for the wperk?

Start combat with 100 stacks and the gun fully reloaded from spare ammo. Lose a few stacks per second. If ammo in magazine is lower current stacks, adds free ammo to the magazine.
This perk would reward shooting non-stop and firerate upgrades with better ammo economy.

pulsar flower
limber pollen
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Holy shit this mod is huge

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Gotta try it out today

pulsar flower
# limber pollen Gotta try it out today

Do try it! rThumbsUp
Just a thing to keep in mind - this mod's base balance is very heavily shifted to -+200% difficulty (easy to play on less difficulty)

If you encounter any problems/bugs, let me know,i will help as much as i can, since the mod is in WIP

limber pollen
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Yooo, sick, is it a standalone project or can I get it from modhub in-game?

pulsar flower
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Sorry for late reply

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Mods can be installed manually if you go to the modio site and download the file itself,and then put it into user depots, it is mainly less prone to strange stuff happening to the depot if done this way.
Ingame modhub does the job faster and is enough for most players

hidden urchin
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Hey there! This mod looks sick and I can't wait to try it, but for some reason the Ion Recon class doesn't show up so I'm not sure if the mod is working at all. I downloaded it through the in-game mod browser, don't know if I need to do anything else

pulsar flower
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#technical-bugs message

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This is the message in #technical-bugs with a workaround, the file can be downloaded from the modio site

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Synthetik tends to be quite wonky with modio for some reason

pulsar flower
hidden urchin
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hmmm I don't have the User Depots folder, would it work if I just manually create it and move the mod folders there?

pulsar flower
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Yeah,it should work

hidden urchin
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Doesn't seem to work for me :/

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That's how I have them set up right now

pulsar flower
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Either way,gem will explain everything as i see he came here

warm bear
pulsar flower
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Its not a class,but a recon specialisation (pick the recon class)

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Damn,my reading comprehension skills strike again

hidden urchin
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Oh damn, my bad. I thought it was an extra class that should show up in the class selection

pulsar flower
hidden urchin
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Either way, as @warm bear said all the mods became unselected when I moved them, enabling them again and restarting the game fixed the issue

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All the mod content shows up now

pulsar flower
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Yeah,they should be more trustworthy this way

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Though you do have to update them manually now

hidden urchin
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Eh, I play a lot of SPT. Manually updating mods is second nature to me at this point xd

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Thanks a lot for your help, gonna try your mod and see how far I can make it!

pulsar flower
pulsar flower
pulsar flower
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For the new version update (today or in a couple of days) Added wperk for the X4000 Tank Hunter LMG, Changed the sound of AA-Pistol (Chrono Commando specialization unique pistol), Added sub-factions to all weapons (except resistance faction ones), Database now looks a lot better with subfactions added.

warm bear
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If that works better then go with it. Remember to make it not claim to be a focus perk.

pulsar flower
pulsar flower
pulsar flower
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Two new class upgrades for the Chrono Commando.
Nerfed Weakpoint Contract perk for Ion Recon

pulsar flower
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Mod updated

pulsar flower
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Already in the update, leave some feedback on them please!

pulsar flower
cloud gyro
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Maybe lower the radius because it seems like the aoe is too large

warm bear
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Overtaking dash doesn't stun enemies within 10m but the closest one enemy.

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Also, now that the perk list can't be scrolled as much, it would be convenient if things bought for crystals stacked up when there's more than 1 of the same upgrade.

pulsar flower
warm bear
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rXAlert50 health regeneration

pulsar flower
warm bear
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BM-1 "Fly" doesn't check for BM-2 and BM-3 replacements but the abilities in paths 8 and 9.

warm bear
#

Ion recon's last utility selection still is a mess. Flare gun is an item now, tomahawk and ion flash grenade are specialization abilities. Only healing stim allows for triggering on-utility things.

pulsar flower
warm bear
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The focus picker buff is visible, hide it.

pulsar flower
pulsar flower
#

Mod updated, stuff is fixed

pulsar flower
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So cool seing that the mod is being used in #๐Ÿ“ทwin-or-die-screens

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Probably will update in a few days

pulsar flower
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Delay

pulsar flower
#

Alright, now i can finally do an update, two days and it will be released

pulsar flower
#

Tomorrow will finish the update

pulsar flower
#

Alright, update released

FPS-M2 Sound changed
FMG-P9, CTEWS & CTES SMGs Burst Delay Decreased
FMG-9 Medic Sound Change
CPD&SW 700 Sound change
Cursed L-Cartridge (Deimos AR) Explosion visual fixed
Phosphor Bullet Effect Change
Five-0 (Starter Weapon) Increased reload speed and fire-rate
Piston Power perk stat popup changed
Focused Gunner perk - Wrote about stacks reset in description
Brutal Entrance X192 (Chrono Commando Ability) Shield usage decreased from 500 to 200
Ripper-90 Sound changed and perk added
Weapon Infusion (Experiment 02 Perk) Nerfed
Tape Restoration And Hate Unleashed (Experiment 02 Bought Perk and ability) Deleted.
CCQS-7 Sound changed and perk added
Problem Solver - perk added, gameplay changed/
Purger Wheel - Damage Decreased, Ammo Amount Decreased, AOE decreased
Nova - Added perk
Laster - Changed description and added perk
Fusion Stick Grenade (Item) Reduced cooldown from 22 to 17
Archangel PSDS Portable (Item) Reduced cooldown from 45 to 35
Bloodbolt (item) Raised damage
Spec-Ops Support Call (Item) Reduced Cooldown from 180 to 150
Added Ammo-TP MK2 (Attachment) Increases No ammo cost chance by 30%
Added UGL (Underbarrel Grenade Launcher) (Attachment) 
Critical Multiplier (Focus Perk) Added - It increases passively critical chance by 10% and critical damage by 25%, on critical hits - +25% Movement speed for 3 seconds and gain 1 bullet into the magazine

Planned Next Update
One new item - didnt get into this update because i couldnt get it to work properly
One weapon - Also couldn't do what i wanted to.

Maybe something else, need to think.
gilded jewel
#

Combat start and weakpoint hits grants ammo regeneration which fades out over time.
Note Description: Resets over 7 seconds. Gains 1 Stack on Weakpoint kill or 10 on combat start. Max 10 stacks.

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--
much simpler, same content

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optimizing the tooltips does really make a big difference later in people understanding and enjoying the effect, its hard work tho.
Id also avoid pressing enter and letting the text do automatically do the line break. Id only press enter if there is a full empty line in between

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and generally 1 - 2 styles max per effect is making things look much cleaner, at this point I only use it for very special key words, like Time Rift or such, at the start I was also doing too much, even for bold, 1-2 bold I do maximum now
It also makes logical sense, since there should usually be 1 key thing in an action

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gotta try the recent version again

pulsar flower
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Yeah, you're right, gonna optimize them tooltips, though i somehow like colourful tooltips, maybe it's just a me thing, but it looks more lively and your can always find crucial info just by colour alone.
Gonna try to do less though

warm bear
pulsar flower
#
Orion PR MK3 - A plasma revolver with reversed heat system - cools down when you shoot, can spawn an explosion on weakpoint/critical hit

Headpiercer - A pneumatic shotgun with sharp-tipped slug ammunition, has super high weakpoint damage and very powerful automatic upgrade

Weapon Tuning (Attachment) Which slightly upgrades some stats and reloads 30% Of the magazine when ready (backpack ammo)

X4000 Tank Hunter LMG Description changed

Tank Melter 700C - A fire beam launcher, when heat is over 60% and ejection is started - shoots a heat arrow which has super high piercing damage, cools down the gun.

Mosquito 300 Ultra-X - A 9mm super high capacity machine gun which is overheat friendly.
When overheating - invulnerability for 3 seconds and health regen for the duration of overheat

Blue Star (Soviet Faction variant) Increases movement speed, damage and reload speed. On losing shields - Increases dodge chance by 45% and health regen by 10 for 2 seconds

Red's Star Squad 17 (Soviet Faction Variant) Constant health regen,greatly increases recoil control,damage,spare ammo and mag size.

Most Of the tooltips are simple
``
pulsar flower
pulsar flower
pulsar flower
#

mod updated

pulsar flower
#

Will continue to work on the mod probably only for the rest of march, if anyone wants to take over, write here, gonna get drafted soon so can't do anything

tawdry cloud
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oh, damn

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i wish you the best

pulsar flower
#

Thanks.

pulsar flower
# tawdry cloud oh, damn

Maybe you would wanna take over? I've seen your revolver, you got quite the talent, the mod is quite popular and downloaded, so you wont have to start from scratch

tawdry cloud
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thats super flattering!! ty

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im not sure if i would have the time and skill to maintain a huge mod like this though

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while preserving ur vision

pulsar flower
pulsar flower
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Don't want so much work and care go to waste

tawdry cloud
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if you post the depot at least it can be updated to be compatible for new game versions (though im not sure if thats even a requirement for this game

pulsar flower
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Example #๐Ÿ“€s2-modding message

warm bear
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Retrofit - "chaos" still increases currency GIVEN instead of GAIN.

pulsar flower
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Thanks tho