#Synthetik + (Not maintained.)

1 messages · Page 1 of 1 (latest)

pulsar flower
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Would Appreciate Any Feedback!

pulsar flower
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Small gameplay showcase, the sound is a little bit bad, will fix it (Recorder problems)

gilded jewel
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looks cool
not sure if I understand what a madness overhaul is tho

pulsar flower
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We basically want to make the biggest overhaul out there

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That's why we called it madness overhaul,lol

gilded jewel
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one thing nobody touched so far is chests / shops / shrines, that would make for a real overhaul of gameplay
if you add one shop of the same category, it will have 50:50 chance to spawn instead

pulsar flower
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Oh,will do then,but on our plan the first things to do are to finish the weapon pack and classes, then we will move on to difficulty modifiers, enemies and shops

pulsar flower
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Also in the next update! A weapon shop with a shift to modded weapons, great in a loop. Lets you buy multiple weapons

pulsar flower
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ANH-5 is now an AR

pulsar flower
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The mod has been updated, there is a new shop,a couple of new weapons.
The weapons made by Fibi will be in the next update

pulsar flower
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Mod has been updated

pulsar flower
pulsar flower
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unfortunately Harold was deleted, but here is the new update, including Fibi's weapons

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So far the mod includes - over 15 weapons, A Rotor Drone Class, Ion Recon Specialization, upgrades for Ion Recon and the drone, a new weapon shop, couple of new attachments and a lot of new actions

pulsar flower
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Would love to make it so it could be as a pickup, but havent found a way to do that

warm bear
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Have You tried the "create weapon pickup" result?

pulsar flower
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Yes, it does not work

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i tried to make custom droppings, but it aint working smhw

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if you mean the one in action editor

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it is not usable tho

pulsar flower
warm bear
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Make a pickup from entity(that's a uedit categoty) and assign the pickup to the new entity droppings from what I understand.
Alternatively wrap the weapon in an action and use the spawn item result. Remember to give it the obligatory optional model.

pulsar flower
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Sounds close to what i tried, didn't work though

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Will try again a little bit later

pulsar flower
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Tried again

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Now it works as a pickup

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Looks quite good

pulsar flower
pulsar flower
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New Lightning Based Sniper Rifle

pulsar flower
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Brigadero is a twist on AMD-65 in which it accelerates and gains accuracy after certain amount of heat is reached

pulsar flower
pulsar flower
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Ammo Backpack Is A Legendary Item Which Increases spare ammo amount of ALL weapons, also increases free extra shot chance

pulsar flower
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All of the above is coming in the next update.

pulsar flower
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DMR Conversion is a legendary WAttachment which changes fire-mode to semi-auto and increases weapon damage

pulsar flower
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Mod updated

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Best upgrades in a run, lol

pulsar flower
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Drops his unique cryo shotgun

pulsar flower
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New update - Cryo elite enemy with a cryo shotgun drop, three cryo tech perks

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Three cryo techperks

pulsar flower
pulsar flower
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Next mod update will be next sunday.

pulsar flower
gilded jewel
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lot of cool stuff

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the colored weapon names are hard to read tho maybe

pulsar flower
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Maybe on screenshots, because steam really compresses them,lol, but in-game it's not that bad

zealous ember
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6 simple tech perks for AP guns. 2 commons, 2 uncommons, 1 epic and 1 legendary

zealous ember
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another pack of simple tech perks for all SB guns

pulsar flower
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Today is gonna be a very big update for the mod!

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Now that i finally have a new laptop to carry for work,i can also update the mod on Mondays and etc,so there is gonna be lots of updates from now on

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Also the mod is gonna get a rebranding soon

pulsar flower
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Half of the update is now released!

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Perks And guns from Fibi which you can see higher, are now on live version

pulsar flower
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Unfortunately had some very bad issues on my end, and the second half of the update got deleted. (RIP) So it will take some time to remake some stuff again, here is a pic of what i was making, very early into remaking it. It's going to be a teleport and movement based class with high crowd control and AOE Damage

zealous ember
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new laser tech perks

pulsar flower
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The Class is coming together little by little, i thinks that either tommorow or on Thurday the mod will be updated with the class and laser Wperks

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Next things that are planned are: More Wperks and weapons from Fibi.
Classes Upgrades, New Shops, New Specializations and Weapon Variants

pulsar flower
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The class is released! As well as new weapon perks

pulsar flower
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Enforcer Specialization has been updated! Also some fixes has been released for other stuff in the mod

pulsar flower
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Quick update!
New nuclear weapons pack, the damage shown on the screenshots should be decreased by 50% as the damage is shown with the difficulty modifier ON (Which raises damage).

pulsar flower
pulsar flower
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New class upgrades for the enforcer, gonna add a couple more and then update

pulsar flower
pulsar flower
pulsar flower
pulsar flower
pulsar flower
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Radiation technology perks in progress

pulsar flower
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Mod has been updated - new radiation perks, Enforcer now has a shield and an ability to use it.

hidden sierra
pulsar flower
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The nailguns are from this mod, they are just quite rare, if you mean them

pulsar flower
pulsar flower
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Working on cursed weaponry now, which can be only found in cursed weapon chests (So now you could have a good reason to open them, lol), and maybe if i can implement then they can also be gained as a reward from Zir's Shrine. For now they are copies of existing weapons visually. Also Curse Technology now has Wperks

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Will update the mod with this new addition in a couple of days

warm bear
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Adding the guns to the shrine's loot pool will require encapsulating them in an action.
Copying an action already in it(with the right categorization) and replacing the functionality with adding a gun sounds like it'll work.
If the guns have a category unique to them 1 action might be enough.

pulsar flower
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That's what i had in mind,i just don't have enough time to do everything, gonna test it when i can, thanks for the help!

hardy lantern
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Cool idea!

pulsar flower
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Mod updated! 4 Cursed weapons are added, 2 Tech perks for cursed technology and 4 ammo types for it. Will expand the list more.
The weapons can be found in cursed chests.

warm bear
pulsar flower
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Huh, strange,will try again later then

pulsar flower
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Now it works, will update soon

pulsar flower
pulsar flower
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New uncommon weapon, crossbow style gun with three different ammo types all available from the start.

pulsar flower
pulsar flower
pulsar flower
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New update is out!
New specialization - Addict.
Two new cursed weapons and lots of small fixes and stuff

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Next update will be fusion and curse weapons expansion,as well as new Wperks

pulsar flower
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Partial Russian Translation is now released, if anyone can help to translate to other languages - please DM me

hardy lantern
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Does the claw slash bleeding and damage have different ranges?

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I've had it only apply bleeding in some instances

pulsar flower
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They have the same range i think, its just that the damage is being done in a cone, and not all the way around like bleeding

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I will fix it in the next update

hardy lantern
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ah okay

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Class baseline feels good so far, though I have no idea what the core does

pulsar flower
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It's basically like a lot of buffing for player + small timestop and debuffs for enemies

hardy lantern
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Also claw slash can weakpoint hit, not sure if that is unintentional

pulsar flower
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Intentional

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Anyways, hope you enjoy the mod, if you have any problems/bugs or anything just write to me here, feedback is quite low sometimes

hardy lantern
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Out of 1700 downloads I have had 3 people mention my mod in this server

pulsar flower
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Yeah, that happens

warm bear
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Yeah don't expect people to leavr feedback without you plugging your mods.

pulsar flower
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what "plugging" means? Not really good in english lol

hardy lantern
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I guess I was vocal enough about my mod to get 3 people to talk about it lol

warm bear
pulsar flower
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Ah, well

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Im starting to make youtube videos and stuff, i hope it will help a bit

hardy lantern
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Mind if I "plug" my dead mod in this thread?

pulsar flower
hardy lantern
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If you ever wonder why I never get anything done

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It's because I feel the need to do this

pulsar flower
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huh

hardy lantern
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All options replaced with cursed weapon and this weapon came in standard

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annnnnnd all my stuff in gone

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Taking this very descriptive upgrade made my claws no longer deal damage

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Still applies debuffs though, so I can stunlock

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Since i'm using my starter weapons claws were my main source of damage so thats a bummer

pulsar flower
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Huh

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Thath is

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quite strange

pulsar flower
pulsar flower
pulsar flower
pulsar flower
pulsar flower
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I will look into it and update the description as well

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Feedback is very important XD, Everything can work for me but some things can be broken for others

hardy lantern
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I'll test if its a "Broken run" thing after I die

pulsar flower
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Alright

pulsar flower
hardy lantern
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First time I've had it happen in u12

pulsar flower
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Oh,welcome to U12 then

hardy lantern
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Anyways overall

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Dose felt like overkill, so I rarely used it

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What it did impact already were op

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So it was taking 400 dmg for to make that even more op, to the point of not being helpful

pulsar flower
hardy lantern
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I would have gladly taken Morphine X in my utility slot, though it is a bit boring

pulsar flower
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The specialization will have some new additions when i have time for it

hardy lantern
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Didn't notice the "three random effects"

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are these random stat buffs/debuffs?

pulsar flower
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A pool of three base game buffs like Methadone and other things

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nitro methadone

hardy lantern
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I think that also broke for me then

pulsar flower
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They activate quite a lot actually

hardy lantern
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Yeah mid run break

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works fine in training

pulsar flower
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So i think your run was just really unlucky and broken

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You can try it out again though

hardy lantern
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Yeah same deal with claws

pulsar flower
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Yeah, so something probably just broke either mid-run or somewhere

hardy lantern
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Unfortunate

pulsar flower
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If you had F2 logs then i could look into it

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But right now i cant say what caused it, as you dont have them

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Also, i will make a quick update right now actually

hardy lantern
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Remind me, does player or player-prev contain the f2 logs?

pulsar flower
warm bear
pulsar flower
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I didnt find anything

hardy lantern
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ActionResult FlowFire.Framework.Gameplay.Actions.DealDamage for action Claw Slash could not find target with persistant ID 29

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Its "Player"

pulsar flower
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Ah, okay

pulsar flower
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Also,i updated the mod right now,change the way claws deal damage

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And put morphine x into dose slot

hardy lantern
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<color=purple>Seems like the reference to the owner entity is broken on action Claw Slash</color>

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It repeats that along with could not find target with presistant id "X"

pulsar flower
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Hmm,try it right now

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Redownload the mod though

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Ah,now the claws don't deal damage

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Ffs

hardy lantern
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I'll wait for the next update then

pulsar flower
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Looks like i will have to Keep it as a cone

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Because it doesn't want to work as a circle

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Will switch to targets rn

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Yeah, targets work the best

warm bear
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Targets doesn't result in unintended self-damage lol.

hardy lantern
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oh right

pulsar flower
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Yeah,i switched it to targets right now

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And also updated the mod

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Now it's gonna work normal,i hope

warm bear
pulsar flower
warm bear
pulsar flower
hardy lantern
pulsar flower
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Works quite good actually

pulsar flower
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but if it looks like this consistently then something is wrong

pulsar flower
hardy lantern
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I think I installed it wrong

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I'm "respawning" every floor

pulsar flower
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Uhhhh

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What it says in F2?

pulsar flower
hardy lantern
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Lose everything, like I restarted the run but I still progress through the game

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I think i'm having my mods disable between loads or something like that

pulsar flower
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Yeah,that happens a lot in the base game, but it is very strange that it happens every floor

pulsar flower
hardy lantern
pulsar flower
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Do you have the line

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Where is says that it cant save the progress

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When transitioning

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It can state the reason there

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I think it's either in the yellow or red error page

hardy lantern
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Can't see it, ill try clearing a stage again

pulsar flower
pulsar flower
hardy lantern
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This is the log right after the load

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Clearing with mod disabled now

pulsar flower
pulsar flower
hardy lantern
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Kept my stuff

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This makes no sense

pulsar flower
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Alright, then the problem is in mod

hardy lantern
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I'll reinstall the right way

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Manual install has to be broken

pulsar flower
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YOU INSTALL IT MANUALLY?!

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Aw man,of course it probably breaks

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XD

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We tried with Fibi to give depots to each other

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When we installed them everything broke

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So yeah, manual install is very very bad

hardy lantern
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you get a very special mod folder name as well

pulsar flower
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Just install it through the ingame mod tool

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Not manually

warm bear
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Where is the folder put in cases when manual installation breaks?
When I installed stuff manually and put it next to own mods it worked seemingly flawlessly.

hardy lantern
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_installedmods

pulsar flower
warm bear
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I didn't expect this to depend on the mod.

pulsar flower
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The base for this mod is from s11 or s12

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Dont remember exactly,so it can break quite easily

hardy lantern
pulsar flower
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What does it say in the log ffs

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Also, did you install in manually again?

hardy lantern
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Nope, hit subscribe in the ingame menu

pulsar flower
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Bruh

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I dont know then

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if only i could see the level transition save error

hardy lantern
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This is def a me thing, don't worry about it

pulsar flower
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try to find

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level transition

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or some word about it like that

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because when that happens its supposed to give out an error about saving

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if not - then

pulsar flower
pulsar flower
hardy lantern
pulsar flower
pulsar flower
pulsar flower
hardy lantern
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Yeah never had this issue before

pulsar flower
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Sorry man, looks like i cant help

hardy lantern
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I'll try all the normal outgame fixes

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All files validated (As expected)

pulsar flower
pulsar flower
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ah

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found the error

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@warm bear Could you please help out with Mado's log?

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I cant find the cause of the error

hardy lantern
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I'm gonna go finish a video edit, very strange issue

pulsar flower
pulsar flower
hardy lantern
pulsar flower
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Cool,looks like it works now?

pulsar flower
hardy lantern
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Two rippers spawn, good for when I get less lethal but it also leaves two things in my buff bar

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I have to assume that this is a modded perk from the mod

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The fusion boosts are items that are insta used on pickup but still need an item slot

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It's worth the item slot being empty since it spawns very often

pulsar flower
pulsar flower
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That's a vanilla one

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We dont even have any fusion perks rn

hardy lantern
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Thats funny

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I get this attachment way too often for how good it is, can it be made a legendary?

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This gun was already silly but I think I win now

pulsar flower
pulsar flower
pulsar flower
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The update is now live!

pulsar flower
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Anyone up to test a new specialization and give some opinion? Would be greatly appreciated!

warm bear
pulsar flower
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Just need some opinions and directions from people

mild needle
warm bear
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I can test it. Why not leave the files here so that voluteers aren't limited by how soon you can DM them? Anyone going through the installation ritual will know it's WIP.

pulsar flower
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Sorry,will post it as soon as i can,when i get off work

pulsar flower
pulsar flower
warm bear
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Is special forces the one to leave feedback on? I'm semi sure others are done or unstable prototype(too early in development to say anything about).
The 0.25s delay between dodging and the buff being able to shoot ammo is going to annoy people. Remove the delay(special forces buff, 1. path, timer bigger than float check). Also clear it's secondary description as it's misleading.
The laser trap seems to work, but is it supposed to be a perk or a class upgrade(type description reads perk class upgrade)? Smart to shoot the ammo out of the player instead of another entity so it doesn't hit the player.
Why are health and shield a separate action when they'd work in the first perk?
Existence jumper needs to stick the camera to the player otherwise teleporting to far away = not seeing what's happening.
No clue what else to say.

pulsar flower
pulsar flower
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New Specialization! Special Forces, now with proper class upgrades. Here is The list of all the cool thing that come with it

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The "Judge" Line special Perk

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The Mod Was Updated

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Also - Would Be Greatly Appreciated If Anyone Wants To Help Out With The Wiki's Visuals!

pulsar flower
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I present to you! The Metalstorm turret, class upgrade for Special Forces!

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Here is a small demonstration

pulsar flower
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Polished it up, now it works very good!

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Mod updated.

pulsar flower
pulsar flower
pulsar flower
pulsar flower
pulsar flower
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In the next update - Three more weapon lines "Military", "Soviet Supremacy" And "Chaos
As well as a lot of new enemies and stuff

mild needle
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That looks supremely sick

pulsar flower
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Glad you liked it, i just restored this enemy from the files available to use

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I hope it will be added in game because i think it was either cut out or is gonna be sometime soon in it

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Polished it out a little bit, now will be checking if it spawns correctly ingame

pulsar flower
pulsar flower
pulsar flower
pulsar flower
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the most unique weapon from the chaos line, it is an acid smg

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This now concludes weapon lines for now.
This mod has:
"Medic" Retrofit
"Military" Retrofit
"Chaos" Retrofit
"Judge" Retrofit
"Soviet Supremacy" Retrofit

pulsar flower
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The update will be uploaded soon

pulsar flower
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Decided to delay the update and to make it on U13

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Looks really good

pulsar flower
pulsar flower
pulsar flower
pulsar flower
pulsar flower
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Working on the Berserk Specialization

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If anyone wants to playtest (U13) - Please DM me

pulsar flower
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The Berserk specialization is finished, will be added into the mod with all the other things when U13 will be live.

pulsar flower
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When U13 will be released
The mod will officially have about 105 weapons, 192 actions (27 of which are universal Wperks) and (5 Retrofit lines for weapons), 7 enemies , three of which have their unique weapon drop, 1 shop for loop, lots of custom ammo, 6 player specializations fully made with their own class upgrades, two difficulty modifiers.
And there will be a lot more to come. And more than half of the content is translated to russian, and will be translated to other languages if someone is interested in translating.
Soon will post some footage of Berserk Specialization

warm bear
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Congrats. That's a lot.

pulsar flower
pulsar flower
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Making another specialization as well as a new shop! Will post the new specialization along with berserker footage

pulsar flower
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"Retreat Module" as mobility ability, it gives you stealth and increased dodge chance. Can be used in pair with "Seeker Outburst" To create explosive ambushes

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The "Berserk" Is a shieldless specialization with lots of health regeneration to compensate for that.

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This video showcases the "Absorb" Perk, which lets you absorb an enemy and convert it to health and plating, and shows the stun effect of the rage dash as well as its visuals

pulsar flower
pulsar flower
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Class upgrades for berserk

pulsar flower
pulsar flower
pulsar flower
pulsar flower
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Lucky-7 Kit for berserk

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Deathwish kit for Berserk

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Auto cannon mechanic kit, the visuals are out of bounds in menu

warm bear
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Are the starting weapons perkless or are the perks not worth showing here?

pulsar flower
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Perkless, they have random perks (tech perks)

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Two of them, to compensate for the lack of unique perk

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They are already quite good for starters even without it

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The coilgun also has the variants available

warm bear
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2 is also a lot for starters as basegame ones have 1 and it's preset even if it's a tech perk.

pulsar flower
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As the mods has its own weapon perks,and quite a lot of them

warm bear
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I should have expected quantity maximization here. My bad.

pulsar flower
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Np)

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I can give you the U13 Version of the mod if you want to try it, as i cant release it yet because U13 is not live

warm bear
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You can release and set the U12 one to live so everyone can access it without doing so unintentionally.

pulsar flower
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U13 Has them, and U12 doesn't

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And, i've made too much progress to change them all already

warm bear
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If it's not live people have to intentionally grab it from mod.io.
Anyone who has that version on their computer is someone who willingly downloaded it and knows it's made for U13.

pulsar flower
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Hm, sounds good, thank you, i will then post it on mod.io

warm bear
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Now something off topic but the URL is changable and if it ending with rotor-drone-class bothers you, you can change it.

pulsar flower
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I think i already changed it

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But maybe it did not save lol

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Will check rn

pulsar flower
pulsar flower
warm bear
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Then it happened after I last checked or misremember.

pulsar flower
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Posted it to Modio

warm bear
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Funny thing with the sprites is U13 adds a second damnation sprite that's a different size and using a gun with both(one as the heat image) looks confusingly half broken in U12.

pulsar flower
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Huh, sounds funny

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Btw, if you need any help or feedback you can message me anytime

warm bear
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And in U13 that results in a matrioshka gun while heat is about half the bar.

pulsar flower
pulsar flower
pulsar flower
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You can have shields on Berserker with weapons from "Military" Line

pulsar flower
pulsar flower
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I really should nerf the Military machine gun

pulsar flower
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Other perks of Sabotager

pulsar flower
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Tinkerer workshop's new additions, the chaos labeled by (2) is just the old version of it which adds 2 perks instead of 1. Was very sad when it was changed to 1

pulsar flower
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New difficulty modifier, sniper judges can be easily identified by their laser shield and slow fire-rate, they hit quite hard though. Also they spawn a couple seconds later than the normal judges.

pulsar flower
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Vector, has wperks preseted. Supressed. The main idea is to have it as a common weapon with insane upgrade potential, having multiple synergies at once

pulsar flower
pulsar flower
pulsar flower
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Nerfed metalstorm turret as an enemy, now has slower ROF, very long reload, limited ammunition and very low health

pulsar flower
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New addition to the "Tinkerer" retrofit line, the CCM-Sport Carbine, has magazines with very fast ejecting speed and overall good recoil control

pulsar flower
pulsar flower
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The plan is to add about 5-20 new enemies until U13 is live

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Juggernaut Executioner is a more speedy but still quite armored version of the juggernaut, equipped with a high caliber machine gun which is not very accurate but still deadly.

pulsar flower
fallow surge
pulsar flower
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So far there is 6 retrofits, which are unique to certain weapons, you can scroll up to see them

fallow surge
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unique perks from a shop... really nice

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so only specific guns appear in those shopsm

pulsar flower
fallow surge
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okay nice

pulsar flower
fallow surge
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i still dont know how to spawn specific shops

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Modifiers in said shops i know

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I kinda wanted to do an expansion BUT

pulsar flower
fallow surge
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I think base game is still too volatile

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when i mean volatile i mean changes

pulsar flower
fallow surge
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So i just stick with guns

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i might make some variants/random perks as well but unsure

pulsar flower
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I already added like 27 universal wperks

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but no variants yet

pulsar flower
fallow surge
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Variants and perks kinda go hand in hand
But we'll see

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Arent u doin a collab

pulsar flower
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Most of the Overhaul is done by me

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I wanted to make a grand overhaul with like up to 6 people working on it, but nobody wants to

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And no one wants to help with S2 wiki as well

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So idk

fallow surge
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i aint bothering to do a s2 wiki

fallow surge
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Like if we have

pulsar flower
fallow surge
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identical category names

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Yeah

pulsar flower
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They also can be cross compatible if you have two of them installed and make a cross action which relies on the other mod, then it can work only if the other mod is installed, cause it will automatically fill in the empty space

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But im not sure about this one

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never tested it

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Categories work perfectly though, i have a good synergy with Fibi's Elemental Arsenal in wperks

.

pulsar flower
pulsar flower
fallow surge
#

Ic

fallow surge
# pulsar flower But im not sure about this one

do u wanna give that a go in the near future?
Maybe u and I make standalone mods
Easiest way I'd say is making a weapon with a unique category (like a random faction name)
And then i make a random variant that has that category

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just gotta make sure they have the exact same editor name

fallow surge
#

okay just lmk in dms when u wanna give that experiment a go

pulsar flower
fallow surge
#

👍

pulsar flower
#

Gonna wrap things up with the mod rn

mild needle
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Cross compatibility would be cool, I might look into giving some of my mods special interactions with other mods if I can figure out an interesting way to do it

pulsar flower
pulsar flower
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Hunter is a rare enemy that can quickly ambush you and get you toasted in seconds, has quite a low health pool and is only protected by shields.

pulsar flower
#

New stationary sniper rifle, should i make it a Divine rarity and buff it more, or leave as it is?

pulsar flower
pulsar flower
#

Legion Captain is equipped with incendiary assault rifle and is capable of teleporting, is heavy armored. Can be found after stage 1

pulsar flower
#

Legion Captain now spawns Metalstorm turret when dropping below 50% HP or on death.
Reworked the metalstorm turret a little, now it is less deadly

pulsar flower
#

Bruh, with the update cant use either the MH model or MH class as base without this tank being there

warm bear
pulsar flower
#

Heavy Enforcer is a machine gunner which will take a defensive stance and keep at range, showering you with bullets from a far, is a little bit stupid, and very easy to kill when reloading as he has reaaaalllyyy long reload time

pulsar flower
warm bear
#

I wonder if there's another mod that adds enemies or you have a monopoly on that.

pulsar flower
#

I think i have monopoly on it rn

#

Not sure though

warm bear
#

I recall only a patrol wheel remover and an amount increaser that's too old to work(or meant to be a manual replacement like the sound one).

pulsar flower
warm bear
#

An action on the enemy team that spawns a unit would work.

pulsar flower
#

Oh, didn't even think of that

#

I need to make everything complicated af

warm bear
#

The catch is to have a delay and delete it from the extras so it's not infinitely recursive.

pulsar flower
#

Hmmm, I'll think about doing a modificator with increased spawn amount, but not sure if the game needs that,as there is quite an enemy bloat when adding new ones

pulsar flower
#

That feeling when you get rushed by +5 shotgunners is just rPain

warm bear
pulsar flower
hardy lantern
#

Was a bit laggy when starting levels since it ran a check of if it had the ion shield action and then did all that

pulsar flower
#

Its in the S2-modding channel

pulsar flower
#

Yeee, update is out, now i can finally update the mod with so much stuff that i've shown

pulsar flower
#

The mod now officially has exactly 121 weapons, 200+ actions (27 of which are universal Wperks) and (6 Retrofit lines for weapons), 17 enemies , three of which have their unique weapon drop, 1 shop for loop, lots of custom ammo, 5 player specializations fully made with their own class upgrades and 1 WIP, three difficulty modifiers.
And there will be a lot more to come. And more than half of the content is translated to russian, and will be translated to other languages if someone is interested in translating.
And i also congratulate myself on doing the biggest mod for synthetik ever

#

The mod was updated on modio.

Would really appreciate any sharing, feedback and gameplay videos with the mod!

I also would be really happy if download count would rise atleast a little bit as it is just rPain for now.
Spent too much time working on it,lol

warm bear
#

Congrats on managing such a big thing.

pulsar flower
#

Thank you! Really appreciate that

#

I think making this mod + play testing it to insure good gameplay (at least the on im satisfied with) took idk, about 200+ hours?

#

Also, @zealous ember helped out a lot, so i have to thank him, because it is our collaboration mod

gilded jewel
#

Need to check it out again
(but i still dont get the name, id rename it something more descriptive what it is)

pulsar flower
#

I just can't think of a proper name and picture, not my thing really, so i left it to Fibi

#

It is what it is

gilded jewel
#

Like campaign extension or such

warm bear
#

Copium: an overhaul of the people who made it.

pulsar flower
#

Hmm, i will think of something, but i dont really want to think at all

pulsar flower
#

Tried to make bosses, but welp

#

Also, important thing, this whole overhaul is balanced for 200%+ Difficulty, it can be quite op at 100% difficulty

pulsar flower
# pulsar flower Vector synergy, will make about 5-6 more synergies for it

@gilded jewel Sorry for pinging, just really wanted to get your opinion on this, i thought that Synergies with weapon are really cool and could be a way to spice up the gameplay, is it a possibility in the future that Synthetik will have them? If not already, i just haven't seen any synergies with them.

pulsar flower
gilded jewel
#

Weapon synergies are technically supported

pulsar flower
#

But not really implemented

gilded jewel
#

Not used, i think weapon swapping will show it again not sure

pulsar flower
#

It will show it again, but there is probably a way to make it not show twice or more

gilded jewel
#

Likely

pulsar flower
#

I will try to find some way, and will post it here

pulsar flower
# pulsar flower I will try to find some way, and will post it here

After some time experimenting, i understood that it is impossible to not show twice or more, as it gets very complicated and unusable because of how weapon perks and gun activation works, also as there is no "Weapon Dropped" Condition i cant delete the action which adds the synergies when switching/dropping weapons...and also a lot more thing that im too lazy to write.
Showin the synergy twice is not very bad though, can get annoying but through the power of modding nothing can be done right now

fallow surge
#

oh no

pulsar flower
#

Wormhole class upgrade

#

Mod updated

pulsar flower
#

New SB perks

pulsar flower
pulsar flower
#

Mod updated

pulsar flower
#

New AM Wperk

pulsar flower
#

Anyone wants to provide some feedback on the live version of the mod? Would be very very appreciated

#

omg, i just noticed that everything with random percentage is broken asf, triggering constantly

#

good update,really cool

#

Updated the mod with fixes

mild needle
#

Yeah had the same thing happen

#

As far as I can tell it's purely visual, it only spams the path animation constantly but it doesn't actually trigger them

#

I just disabled the path triggering animations and changed anything that used "Condition = Random %" to "Condition = Bool [and] Random % = Bool" and it worked

#

Still very annoying that it broke though

pulsar flower
#

I had infinite ammo/health and etc

pulsar flower
#

FBAR - 32M Is a marksman version of the FBAR-32, has higher accuracy and damage but at the cost of a higher burst delay

pulsar flower
pulsar flower
pulsar flower
pulsar flower
#

mod updated

pulsar flower
#

Breaching unit is equipped with an automatic fusion shotgun which ignores plating. Is very easy to maneuver around and kill. Has low damage output. Has variants on his weapon.

pulsar flower
#

RZCU - Radiation Zone Combat Unit is equipped with Radiation technology machinegun which gains fire-rate as it heats. Will deal very heavy damage with his knife when you get too close (5 meter radius), has variants on his weapon. Is a rare unit. keeps at range
Spawns on/after area 2

pulsar flower
#

Deleted Juggernaut Executioner from existence, too stupid.

#

Mod updated

pulsar flower
pulsar flower
#

Mod development on hiatus. Probably 1-2 weeks

pulsar flower
#

Aight, back from hiatus, took faster than i thought. lololol

#

The RZCU Commando (leader) can also spawn by itself, it has a radiation marksman rifle that has variants and shoots in burst

pulsar flower
#

SAT Standard unit is equipped with FBAR-32M, he is nothing special, can drain your shields very fast.

#

SAT Squad Commander will only spawn in a big squad as a leader at second floor (will show the squad later) on combat start will release a slicer drone.
He is equipped with FBAR-34

#

If anyone has any feedback/wants to talk about something, or has any ideas for the mod, can freely write in here

mild needle
#

That wasn’t 2 weeks lmao

pulsar flower
#

@mild needle

#

And also the main ability (the autocannon)

pulsar flower
#

Just copy them (the formula is the same)

#

I can also send you the depot if you need

mild needle
#

Oh sweet, thanks

pulsar flower
mild needle
#

Will do, thanks again CatThumbsUp

pulsar flower
#

Reworking the drone class, wont be a drone anymore

pulsar flower
#

The drone is being reworked into a class with a mobile shop, where you can spend crystals which can be dropped from an enemy to buff yourself and gain perks

#

It is WIP rn

#

You can also gain unique weapons.

pulsar flower
pulsar flower
pulsar flower
pulsar flower
pulsar flower
pulsar flower
#

BM-1 Will range up to BM-7 (7 variants total) You can also upgrade to BM-10 (Divine Rarity, will cost a lot) Which will range to BM-15 (5 Variants)

pulsar flower
pulsar flower
#

Greedy Kit For Experiment 02, Upon Reaching Max stacks

#

BM variants

#

Bloodlust kit

#

Drop rates of the shop and prices Uncommon - 1 Crystal, Epic - 5 , Legendary 10, Super Legendary 15, Divine - 30

#

For about 100+ kills you get 8~15 crystals

pulsar flower
#

Hmmmmmmmmmmmmmmmmmmmmmm,i really should nerf it

#

The class is a little bit too powerful

pulsar flower
#

It was fun, now time to fix and nerf everything

pulsar flower
#

Synthetik +

#

Mod name changed to Synthetik +! Aaaand a new logo

#

The mod will be updated with lots of contents in about 1-3 weeks

pulsar flower
#

Im having a happy day today

fallow surge
#

deserved

pulsar flower
#

Probably gonna update on sunday, not sure though

gilded jewel
#

yeah this name is a lot better

#

is vormo real?

#

I think you are giving enemies too much spawn budget, thats why few enemies spawn in early game (maybe, not sure)

#

vormo is kinda cool but can run out of ammo

#

Lucky 7 is very nice, berserk class dash is pretty hard to hit tho, id add a little range

#

ASMG has base burst delay of 0.5 or so, with hyper burst the weapon is bricked, make sure to have burst delays of 0.2-0.3 max with faster weapons

gilded jewel
#

Hunter enemy is very cool, I wanted to add something very similar like cyber commando

#

KR-Storm is also nice

pulsar flower
pulsar flower
pulsar flower
pulsar flower
#

Update will be delayed to next week. Ran into some unexpected problems

pulsar flower
#

FBAR-32 Will now have a fixed perk, will convert to a medium fire-rate rifle if has Lethal Unlocked Variant

#

FBAR-32M Will convert itself into a medium fire-rate assault rifle when using lethal unlocked variant

#

Probably will update today

pulsar flower
#

Wont update today, only on like Sunday or smth, gives an error when i try to upload normally

pulsar flower
#

Mod finally updated,i think.

pulsar flower
#

Mod updated. Class for testing is open

hidden sierra
#

Is Heavy Demolisher a new enemy in S+? Bros somehow spot me way off-screen and start pelting me with their explosives before I even see them.

pulsar flower
#

Yeah, he is a tough one

#

I tried fixing it by making it spawn less,i hope.

hidden sierra
#

I got like droves of them.

pulsar flower
#

Oooops,i will lower the spawn rates for them

#

They are basically an even scarier version of the shotgunners

hidden sierra
#

They're fun, but maybe only on Demo since I can resonator blast their asses with their own explosions.

pulsar flower
#

I made them rare now, they already were in the secondary slot spawns,so i dont really know why they spawn so much (Will be rare in the next update, which will be today)

hidden sierra
#

Regarding the weapons lost on transition. I was running vanilla Demolisher, Experiment 33, and had a modded Burner attachment. 3rd gun was the Nova that dropped from a new guy, but I haven't used it. 200% SWAT with Supply Drop (which is what gave me the Ex33 in the first place).

pulsar flower
#

Yup, thought the weapons that affect this bug are from Tinkerer shop and Shrine

hidden sierra
#

Speaking of. Is the Burner suppose to remove the variant? Gun started out as Sat-Ultra I think, but rolled standard once I put a Burner on it. It also remained red.

pulsar flower
#

Its not supposed to do that

hidden sierra
#

I also noticed I had 5 attachment slots on Ex33, but not sure if that's intended.

pulsar flower
hidden sierra
pulsar flower
#

As there is unused chip attachments thingies

hidden sierra
pulsar flower
hidden sierra
#

Just the regular mag upgrades. I did roll two divine attachements prior to that though.

pulsar flower
#

Then i honestly have no idea why that happened, maybe the game is just acting up,lol

hidden sierra
#

Yeah, probably got Shrike'd.

pulsar flower
#

Happens a lot though, how the game works is a mistery, not even Shrike knows

#

Have you tried the shrine/tinkerer shop weapons?

hidden sierra
#

So far I've only seen the gun dispenser in arctic, but there was no reason for me to use it.

pulsar flower
#

Okay, you can find them through the Shrine rewards (Cursed Weaponry) and Through (Tinkerer's Special) Perk from Tinkerer Station

hidden sierra
#

Oh yeah, I had the Zir shrine offer me 3 cursed guns for surviving.

pulsar flower
hidden sierra
#

Other time it was 2 guns and vanilla Crit curse.

pulsar flower
#

Yeaah, i would make it so it could drop only once. but cant do that yet

#

Random ingame works very badly

hidden sierra
#

Any plans to add new active/passive items?

pulsar flower
#

The mod has 120+ weapons, but i mainly get like 10 differrent ones

pulsar flower
#

As soon as i finish the shop class

hidden sierra
#

Cool. Like the mod, wholesome wacky fun.

pulsar flower
#

Im glad you like it! Feedback means a lot, can fix many things without putting in hundreds of hours on testing

#

Also,mod will be updated in 5 minutes,with reduced demolisher spawn chance and two new enemy squads. The enemy squads spawn really rare.

hidden sierra
#

doing my part

#

keep at it

pulsar flower
#

Mod updated!
With couple of fixes.
To update the version - restart the game

pulsar flower
#

Mod updated

pulsar flower
#

DLAR-33 is a laser assault rifle with a unique wperk, which stabilizes recoil and deviation per each kill

#

HVMR-2B is upgraded with a unique Wperk which increases fire-rate and reduces burst delay per each shot fired

pulsar flower
#

making some items rn

pulsar flower
pulsar flower
pulsar flower
pulsar flower
#

mod updated

pulsar flower
#

I decided on making new psy weapons, and will also continue on making new items

#

FMG-P-9 is a psy SMG, Psy bullets are slow but homing.
Has a unique perk that shoots Special Scatter Psy Rounds which corrupt the enemy unit and damage it.
Perfect against unarmored enemies and big groups.
Performs poorly against armor

pulsar flower
#

P-DB is a psy double barrel shotgun which shoots Psy scattershots, has big damage up close,is not very accurate.
Has a massive upgrade potential, damage upgrades per every kill.

#

at 100 stacks ( will upgrade movement speed to 25% increase.)

#

Stacks can go over 900

#

Damage at 105 stacks

#

Cool, 1k downloads

pulsar flower
#

mod updated - next update will have lots of fixes for Experiment 02

pulsar flower
#

Also,now all radiation weapons from the mod, dont apply the damagin effect to player, only damaging him a little if he walks close to them.

pulsar flower
#

Mod updated

pulsar flower
pulsar flower
pulsar flower
#

Mod updated

pulsar flower
#

HLAPR is a heavy lightning assault rifle with a unique wperk, which will activate on the last bullet of the magazine,causing a big chain reaction (Mjolnir)
Second video - wperk activating

pulsar flower
pulsar flower
#

SH-RD drone item spawns a missile drone with micro-homing missiles for a brief period of time

#

Spec-ops support call now spawns in a whole team, has a big CD and is perfect for extreme situations

pulsar flower
#

mod updated

pulsar flower
pulsar flower
fallow surge
#

cuz if u can:
its the t800

#

which would be cool

pulsar flower
#

Depending on what you mean by that

fallow surge
#

basically u can make every 6th shot get 1s of ejection

pulsar flower
#

I can modify the base speed of ejection for the weapon,and can make every 6th shot whatever ejection time

#

Gonna do that rn

fallow surge
#

so u cant add a flat amount zamn

pulsar flower
#

Tried, cant do anything about it

#

It will have the same speed

pulsar flower
#

It's still cool to use though

pulsar flower
#

Mod updated!

#

Two lever action shotguns added - 1 scatter and 1 fusion

#

One revolver type shotgun and a laser assault rifle

#

Also, new starter pistol - Lobotomy, psy heavy pistol

pulsar flower
#

Mod updated again - to update, restart the game

pulsar flower
#

Mod updated,fixes.

pulsar flower
#

PAR-27 is an AM and plasma hybrid technology assault rifle.
Is already included in the update, will have a unique wperk in the next update.

pulsar flower
#

Artifacts, soon

pulsar flower
#

Mod was updated, artifacts will be added later

#

did unique wperks and some balancing

warm bear
#

Armor solvent(laser tech perk) uses deprecating targeting in the modify current plating result. Make it spawn an action of the enemy that targets self.

#

Cryo-cooler liquid(laser tech) spawns 0 actions in path 2(or UEdit is lying).

#

Dispersion lens also does. I've seen the same issue in a path explained as feedback on creation in fibi's mod. Whatever action you guys used no longer exists.

#

Same with igniter.

zealous ember
warm bear
#

I tried to determine if something causes resetting and having both glory and tovarish a reset happened. Neither unique perk looks wrong and the tech perks I had were from the base game. Glory only didn't reset so tovarish resets.

zealous ember
#

common problem with this mod, sadly. My friend Onion said it's mostly related to starter weapons and weapons from custom shops/chests

#

i guess its just game problem

pulsar flower
cloud gyro
#

@pulsar flower This issue has happened twice when doing experiement 02, and once on another vanilla class, so I think its an issue with the weapons.

The FA-MR "RED" on level change leads to a complete reset of xp, weapons, upgrades, perks, talents, everything, and you start the next zone as if you came into it at game start

#

This also happens when doing the weaponry of Zir

pulsar flower
cloud gyro
#

thank you!

pulsar flower
# cloud gyro thank you!

Also, Experiment 02 is still in testing and is quite buggy,i would refrain from using perks from the shop that give weapons

#

Mod updated, please restart the game to update. @cloud gyro

cloud gyro
#

got it!

#

I am enjoying the class, its a fun thing to do, but very very powerful

pulsar flower
#

Yeah, he is powerful, a little bit unstable though

pulsar flower
#

Artifacts are nearly done (using some imagination cuz no artifact sprites from s1) have-to check for it spawning ingame

pulsar flower
#

Mod updated, artifacts are now ingame, 4 total artifacts for now (testing phase) did some unique wperks

#

Next big update will add focus perks in chests and stuff

warm bear
#

@pulsar flower Change all none rarities to something else. When I changed soviet retrofit's rarity tovarish stopped causing resets.

#

@pulsar flower FA- MR tries to roll a technology perk for a technology that doesn't have tech perks. After changing 1 tech perk to fusion red technology the gun no longer resets(it also suffers from none rarity).

warm bear
#

Does abomination have all 3 actions assigned on your end? I got see not assigned in the 2. slot in your depot but unlike the 2 things above it could be a reference broken for another reason and not your fault. I'm asking because this causes resetting.

pulsar flower
pulsar flower
pulsar flower
#

Thanks a lot

warm bear
#

older version
Alright, gotta download from mod.io directly. Others can get glitchier mods because of mod downloading messing up. As if offering old ones wasn't bad enough.

pulsar flower
#

probably just didnt restart

warm bear
#

Resubbed for the pre-artifact version. Unless the artifact update is when you fixed these, I blame the mod browser. Not resubbing for artifacts is my bad though.

pulsar flower
#

Yeah,the artifact version is where's its fixed,also rolling out a new update right now regarding the other things mentioned

#

And then i go sleep, finally

#

Tried some 3d modelling, found out i do really cool muzzles,but absolutely awful guns rPain

#

Thanks for checking everything out! If you need any help to test something,lemme know

#

Mod updated.

cloud gyro
#

On a side note, I cannot select the MAM-15 Enforcer, due to a ui issue

warm bear
#

Free unlock might be the cause.

cloud gyro
#

What is free unlock?

#

Ah

#

How do I change this?

warm bear
#

That's for onion not u

cloud gyro
#

ah understandable

pulsar flower
#

Don't think that's cause of free unlock , more like cuz there is 3 specializations in one class which is too much

#

Most other specializations are free unlock too,if i remember correctly,and they can be selected just fine

#

Will figure something out

warm bear
#

I'd change it to 0 currency unlock just in case.

pulsar flower
#

Eh, will change it tomorrow , need to get some sleep before work

#

Oh, could you perhaps check the

#

Cursed weaponry and tinkerer's special actions

warm bear
#

CTESW - 07.9 <STYLE=PURPLE>"Chaos has an unassigned action

pulsar flower
#

Im thinking they cause reset, which is why I put them on self delete

pulsar flower
#

Last time i checked it was only 1 action (the retrofit) and nothing else

warm bear
#

I recall reading that delaying deletion is going to be deprecated in the future so either set delay to 0 or make a path that checks for timer.

warm bear
#

Note for modders(near the bottom) in the patch notes of U13

#

Also setting path type to instant once is pointless if it's guaranteed.

pulsar flower
#

Got it , alright, thanks again,gn

warm bear
#

Dissolver's plasma leak targets self instead of nothing(not harmful yet but can start any time, no target = crosshair) and increases the amount of free extra shots by 10%, which does nothing unless the stat is at at least 10 without % increases instead of whatever you wanted it to.

#

The explosion used by cryo synthesis ammo seems to have no action assigned to it.

#

Engine destroyer seems to have an unassigned action.

zealous ember
warm bear
#

Since action names(the editor part) don't say what weapon they're meant to be in, I can't check if the intended thing(after fixing the action reference) would work.

#

Thermometer reduces recoil by a flat value instead of a %. Is that intended?

pulsar flower
warm bear
#

Overcharge release spawns it's actions for only 1 frame fue to the path type being passive condition.

pulsar flower
#

Damn, looks like i will have to revisit everything, these updates always mess something up ffs

warm bear
#

Pyromaniac increases reload speed by probably more than intended. The 0 duration modify stat result will be running multiple times since it comes from a trigger condition path. The increase is 0.7% * stacks *** how many times the path triggered**, making it quadratic. If the last part isn't intended move the reload speed increase to a no condition passive path.

pulsar flower
#

It's supposed to increase the reload speed per every reload

#

Until it's instant

warm bear
pulsar flower
#

Oh well, another thing to fix

warm bear
#

Mass accumulator's explosion's damage is increased by power. Scaling coefficient is not 0.

#

Kraken has a not assigned extra ammo.

pulsar flower
#

Everywhere where it's 0 scaling

pulsar flower
pulsar flower
#

Thanks for letting me know

warm bear
#

Sleeper bullet uses manstopper's description. Confusing.

#

Nova 90 has a not assigned action.

#

Is railroad supposed to be categorized as a marksman rifle?

pulsar flower
warm bear
#

Separator has a not assigned action.

#

Star rush has mentions a damage buff it it's note despite not granting one. Might be sharing it's note with something else.

zealous ember
#

is it? it suppose to buff movement speed/reload and firerate for 1-2 next shots

#

no damage buffs

#

also bruh

warm bear
#

Wperk SL - Ammo Regeneration claims to add up to 16 ammo regen but does 12.

zealous ember
#

it definitely shouldn't be. Either by accident, or in the process the perk had a different concept, but then forgot to remove the line about the damage buff. But honestly I don't remember and don't understand why it's there at all

warm bear
#

In the campaign I don't get to see the teleporting due to being out of bounds in I don't know what direction instantly.

zealous ember
#

its ok its fine yeah.....

warm bear
#

Don't do equals random percentage. connect them with and instead.

zealous ember
#

thats not my gun. And, if i remember, its very first gun in this mod

pulsar flower
#

That's an unused gun

#

Doesn't spawn anywhere

#

The perk for it is broken

zealous ember
#

иди спать блять)

warm bear
#

XARP - 29's switch doesn't explain which bunch of stats is for which state and path 2 works for 1 frame.

pulsar flower
warm bear
# pulsar flower Huh

Movement started is true for 1 frame(don't use it) and the path type is passive condition.

pulsar flower
#

Ah, have to fix

#

Damn,i love modding,so much headache

warm bear
#

With that much stuff done the headache shouldn't be there anymore.

pulsar flower
#

Hope so, just need to fix all that,and then fix it again next update

#

But really tho,have to take some kind of break from modding some time soon

#

Too much already

warm bear
#

To have an easy to see crosshair while holding kraken you can make it's ammo have high range and 0 lifespan and it won't have any side effects. I'm sure this works I've done this already.

warm bear
#

That's all for guns with gun-specific perks. If another gun resets then it's because of a tech perk or something else.

pulsar flower
#

Alright, updated the mod , with fixes on the things listed here

#

Should be good now,i hope.

pulsar flower
cloud gyro
#

I appreciate all the work your doing @pulsar flower

#

and its adding a lot of enjoyment to the game for me

pulsar flower
cloud gyro
#

Yeah!

pulsar flower
#

If you find any bugs or translation errors, report them here

cloud gyro
#

you got it

pulsar flower
#

And feedback in general is welcome

cloud gyro
#

there's a few spelling mistakes and formatting stuff, although to be fair, I don't know if its from your mod or anothers because I am runnning a few more weapon mods at the same time and a few more perk mods

pulsar flower
#

I Have Everything Like This

cloud gyro
#

Ahhh okay

pulsar flower
#

Starting In Uppercases

#

That will help to sort out a bit

cloud gyro
#

Yes, yes it will

pulsar flower
#

Also,if you get to the third floor and find RZ squad,lemme know

#

All new enemies are from this mod,i have a monopoly on them rn,XD

cloud gyro
#

What are the properties of the RZ squad?

pulsar flower
cloud gyro
#

got it

pulsar flower
#

There is also the SAT squad on the first floor

#

You probably encountered them already,they spawn quite frequently

cloud gyro
#

Yeah

#

The FA-MR red has a massive move speed buff on it

#

this is with the starting pistol

#

this is with the the Red

#

The move speed increase isn't listed anywhere

pulsar flower
#

That's...strange

#

I will fix it in the next update then

cloud gyro
#

And it still resets

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rip

pulsar flower
#

Did you restart the game?

cloud gyro
#

yes

pulsar flower
#

@warm bear

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Still resets

warm bear
pulsar flower
#

Looks like it's the perk

cloud gyro
#

I don't know if its the newest, but I assume it is since I restarted my game

pulsar flower
#

Oh boy,so many mods

warm bear
#

Maybe I had a false negative when it worked after the rarity change.

cloud gyro
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I am going to disable all the mods and only have Synethetik+

pulsar flower
#

Oh right

cloud gyro
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to prevent any other issues

pulsar flower
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The retrofit was

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White?

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Or purple

warm bear
warm bear
pulsar flower
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@cloud gyro if it was white then you're on the wrong one

pulsar flower
cloud gyro
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Uh

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I don't know what the rarity of the gun was

pulsar flower
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Can you send me a screenshot after you restart

cloud gyro
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Yes

pulsar flower
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Okay,thanks

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I still do think it's the perk's fault

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And not the guns

cloud gyro
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I've disabled everything to just focus on Synethetik+

pulsar flower
#

Alright

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So, everything work on my end,the cursed weaponry,and tinkerers special now doesn't reset everything

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Only have to make experiment 02 work now

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Which is super cool,as most problems are solved

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Im even in loop rn

cloud gyro
#

im having bad rng with shops, haven't been able to get the fa-mr red as an option

pulsar flower
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Dont worry about it too much, pick one specialization which is finished and have fun

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Experiment is buggy, and i will make him work over time

cloud gyro
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Yeah, also ran into dudes with a green circle

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green aura and green circle surrounding them, radiation weapons

pulsar flower
cloud gyro
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They are relatively more difficult to kill, but not too difficult

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OH MY GOD THEY CAN GO INVISIBLE

pulsar flower
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They what

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Huh

cloud gyro
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they have the camo

pulsar flower
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Uhhhhhhh

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I don't remember them having camo

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Alright,no problem, probably my memory is just bad

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They have like three or four of them with very rapid fire weapons

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And one with sniper like

cloud gyro
#

The initial group I fought didn't go invisible

pulsar flower
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Correct?

cloud gyro
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I killed them too fast

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They didn't really get a shot off

pulsar flower
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Hmmm, okay

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I will check em in the depot

cloud gyro
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I should probably do that

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The zone I am in has camo squads

pulsar flower
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Ah