#development

1 messages · Page 438 of 1

valid venture
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but wanna bring out a tweak cause calling nodejs with activator is jank

twilit jungle
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I mean it could work with traditional concept, just not the way you are doing it. Even if its static dispatch, if it has a symbol then it should be possible.

valid venture
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nah the framework that handles orders is written in pure swift

twilit jungle
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Its a lib, so it should have symbols.

valid venture
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@ me with source code/examples of option 3, really g2g

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I'll look at this later

twilit jungle
valid venture
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❤️ k thx

twilit jungle
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gl

valid venture
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I swear someone has code of doing what I want, but I don't know how to google it

twilit jungle
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lmao if someone does have it, its not public

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google won't help you there

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I don't know the details for MSFindSymbol

valid venture
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lol same, surprised no one has released something

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even finding tooling to dump is hard

twilit jungle
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Thats not very portable

valid venture
mighty viper
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I believe dlsym finds exported symbols and MSFindSymbol can find anything that's in the Mach-O symbol table

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I'm seeing them on a debug build

valid venture
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@faint timber what's new with qemu?

mighty viper
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idk, use MachOView

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N_STAB means it's not stripped

lime pivot
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I woke up from this crazy dream that I went to a subway at a … mazda dealership

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and had to talk about how much I loved mazda cars with the employee

tepid olive
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lolll

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.

primal perch
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:pp

tepid olive
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!t unc0ver

faint lionBOT
gaunt mesa
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!t unc0ver

faint lionBOT
restive ether
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ok

misty cradle
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first to guess what sandwich i got gets $5 nitro, 1 attempt per person
@vivid dew chicken

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Teriyaki

primal perch
pearl sail
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Hey I gotta question for you all

restive ether
pearl sail
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If you make a project and then you decide to open source it for everyone to use. Then someone else comes along and take some part of the project uses in it their project without crediting you. How would you react to it?

tepid olive
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uhhhh

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Grupi

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tbh i'd be pissed but you signed yourself up for that if your license sucked

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and if they were supposed to credit, just DMCA then trolllaugh

gaunt mesa
restive ether
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i like the scenario where it’s unlicensed but you’re just a cock and abuse that fact

tepid olive
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put them on a Anyone But License next time fr

tepid olive
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GitHub allows people to fork unlicensed code but no further rights (to redistribute outside GH or modify it except for making PRs)

gaunt mesa
primal perch
restive ether
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your mother

gaunt mesa
tepid olive
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berne convention moment

pearl sail
gaunt mesa
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not unlicense hayden

tepid olive
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im just troll

gaunt mesa
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unlicensed with da D

primal perch
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I use windows x64 with brave and nordvpn, also i like notepad and visual studio

primal perch
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notepad++ is the og

tepid olive
restive ether
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anyone but license, the best

tepid olive
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exactly

valid venture
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@grave sparrow Wait, if I know the swift type of a property, is there a way I can read it?

restive ether
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open your eyes and look at the property

pearl sail
azure sail
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I can’t get silica to display my banners and screenshots slam

valid venture
gaunt mesa
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swift structs require magic hacks

faint timber
primal perch
tepid olive
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nallah

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Ok.

primal perch
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pretty true

pearl sail
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Cars on a bright day be looking pretty

tepid olive
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pog

lime pivot
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needs a nav bar 😛

primal perch
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true tho

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libfilepicker when

restive ether
next wadi
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heartwarming

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‼️‼️‼️

next wadi
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as you wish cameren

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i think

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no

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@restive ether

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‼️‼️

next wadi
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true

gaunt mesa
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u should increase the padding on the credits cells a bit

tepid olive
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Lol did Zoe get banned here?

gaunt mesa
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go ahead

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read public mod logs

next wadi
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@gaunt mesa wen eta kyoto

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⁉️⁉️⁉️

gaunt mesa
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after redacted, redacted, redacted, and redacted

next wadi
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woe

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eta never

tepid olive
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what was kyoto again

next wadi
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it

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is

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[redacted]

tepid olive
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a tweak

next wadi
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‼️

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📠

tepid olive
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i’ve been to actual kyoto dw

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i know what it is fr

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the bamboo forest and the chimpanzees are really interesting

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it’s a lot of fun, but the flight is pain

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which one

gaunt mesa
tepid olive
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what’s redacted v3

gaunt mesa
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redacted is redacted

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redacted v3 is [redacted] 3.0

tepid olive
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oh

pearl sail
gaunt mesa
primal perch
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you aren’t doing it on the right view or you aren’t doing it at the right time (method)

pearl sail
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I wish I could go to Pakistan

primal perch
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Pakistan Extended National Interconnected Streets

tepid olive
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@grave sparrow #define { 🤪

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ok so you can rewrite doom in all MOV but you can’t define {

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nice.

late ridge
twilit jungle
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Looks so out of place

wicked summit
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me and the boys spending 90% of effort on preferences knowing damn well people will look at them for 30 seconds max

twilit jungle
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but shrug

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That one atleast has functionality

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Still looks out of place

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but shrug

wicked summit
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now do it in swiftui

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oh wait, swiftui doesn't even let you color switches

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actually swiftui 2 does

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swiftui 1 you gotta do it yourself

twilit jungle
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await there is a swiftui 2?

restive ether
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.

wicked summit
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swiftui 2

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aka swiftui available for ios 14

twilit jungle
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ah

primal perch
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dont be shitting on my boy armv7

twilit jungle
primal perch
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but if ur making tweaks for anything above 10 then yea its a complete waste

twilit jungle
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false

primal perch
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yea 12 = legacy

twilit jungle
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ios 14.3 and lower is legacy

primal perch
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13, even

twilit jungle
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you are legacy

primal perch
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extremely offensive bobby

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@vivid dew

tepid olive
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Shortcuts

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wait i wonder if shortcuts is turing complete troll

next wadi
primal perch
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please consider pressing this button

next wadi
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why should i compile for armv7

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if i agree with you

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ill start doing it

tepid olive
primal perch
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lol dont unless u want ios 10 and lower support its just not desrving of hate

tepid olive
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great method to get rid of people

next wadi
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im gonna be making my tweaks with orion

tepid olive
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armv7 pog but armv6 flooshed

next wadi
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orion only works with 12.2 and up so

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ok

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NSFW!!!!

primal perch
next wadi
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!!!!!!!!!!!!!!!!!!!!!!

tepid olive
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if you think #development is christian i think you’ve been gone for too long

next wadi
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yeah i have

tepid olive
next wadi
tepid olive
tepid olive
next wadi
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what did you

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expect

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????

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frcoal tweak development guide

tepid olive
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LMAOO

gaunt mesa
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stfu

next wadi
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what did we do to offend you

lethal kayak
proud geyser
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whats the best way to set -I$(THEOS_PROJECT_DIR) in dragon build

tepid olive
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$(dirname $0) might be your friend

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Cc @proud geyser

proud geyser
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cc?

tepid olive
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Its an email thing

proud geyser
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like that?

tepid olive
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Yep

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Thanks

proud geyser
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happy early birthday

tepid olive
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Hes lying fam

proud geyser
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ohh lol

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btw did i do it right this time?

lethal kayak
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yeah he’s actually turning 45

tepid olive
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Do i look 43 to u

proud geyser
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idkkk

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bruh

lethal kayak
tepid olive
proud geyser
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it didnt

tepid olive
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Alright

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Sucks

proud geyser
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oh by dirname did you mean literally directory name?

tepid olive
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Nope

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U had it right

proud geyser
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oh ight

proud geyser
grim sparrow
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We all need help 02patgif

high citrus
proud geyser
high citrus
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ah thats better

proud geyser
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help

lethal kayak
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what is the problem

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all I see is you saying help and then a screenshot of finder

proud geyser
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thats the error

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and this is the cause but idk the fix for it

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in DragonMake

lethal kayak
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tbh I have no experience with dragonmake

proud geyser
midnight leaf
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Isnt there a way to open an app in the background programmatically? I swear i remember doing it at one point.

faint timber
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via springboard of course

rancid ledge
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Hey, how does on get the "CydiaIcon.png" but from bigboss repo?

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i can't seem to find the Packages file on it as well

lime pivot
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BigBoss isn't in the "simple" repo format, so things won't be where you expect them to be

rancid ledge
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Do you know where they are and also are any other repos like this?

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I’m making a tool and i need these datas

upbeat wyvern
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@rancid ledge you can probably see the format by looking at apt.bingner.com - but it’s sort of hybrid of both formats and supports either simple or not-simple

rancid ledge
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Thanks but what do these numbers mean?

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Also, is there some kind of way to get these without messing around like this?

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like sending GET request to the repo with some headers?

tepid olive
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scrape it?

rancid ledge
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I need to replicate the same thing that for example Zebra, Sileo or Cydia does when you add the repo

tepid olive
rancid ledge
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what would you scrape from it if you don't know the directiories?

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not possible

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i already can scrape the newer repo format

tepid olive
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for simple repos you won't need to make dists like that, bootstrap repos tend to use that format

mental sparrow
rancid ledge
tepid olive
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sorry not kernel version but CFVersion (Core Foundation)

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I think you the highest one that's less than or equal to the current CFVersion is used, but yeah, package managers themselves don't tend to resolve dist based repos, you manually put it in /etc/apt/sources.list

rancid ledge
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I know i know, but if i would want to replicate how the package manager gets its data how would i do it?

tepid olive
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an entry like this:

deb https://apt.procurs.us/ iphoneos-arm64/1700 main
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these dist based repos are generally hardcoded and can't be added manually without editing sources.list

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for example Cydia on unc0ver/checkra1n comes with the Bingner repo with the correct version bundled by default

rancid ledge
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I'm confused, i don't know if you get me or i'm just getting this all wrong

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I'm making it in node.js, so things like this don't matter to me, i'm making sorta repo viewer

tardy narwhal
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grab the main url, fetch the packages.<whatever>, extract to plaintext, parse as needed and make a pretty view for displaying the items

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although you’d want to cache the repositories and refresh on-demand

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else it’s unnecessary traffic for the repos

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@rancid ledge

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to find what is gotten from where, just sniff your network traffic and profit, unless it’s documented somewhere

runic cipher
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Does anyone know how I Can fix this

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Theosinstaller 2 from jakeashacks repo

rancid ledge
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I know about the unnecessary traffic for the repo, so i'll keep it in mind to optimize it

tepid olive
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well, if it's a repository browser, you should probably just fetch all dists and merge them somehow, unless you want the user to specify which version to use

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but the majority of repos won't have this

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only ones I can think of is bootstrap repos like Bingner/Elucubratus and Procursus, and BigBoss (though that just has a stable dist, not using CFVersion, so that one can probably be hardcoded)

gaunt mesa
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yikes

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are these all jetsam errors?

idle forge
tepid olive
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pretty sure it is possible, I saw iOS storing the categories on the filesystem somewhere

idle forge
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Oh good that’s reassuring!

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Do you know any devs who’d be willing to take the bounty?
I kinda lost hope when I didn’t get comments from any devs
There are 2 more people contributing to the bounty rn, but I can consider adding more myself if it’s necessary

turbid fjord
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Doesn’t lynx 2 do it

idle forge
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Does it?

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I can’t access twickd for some reason rn so I can’t check the features

turbid fjord
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[[lynx2]]

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Ok

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[[lynx]]

tepid olive
idle forge
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Oh rip

turbid fjord
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Wait what

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There a fire?

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Wtf

faint lionBOT
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Lynx

older, better, console web browser

Author

Jay Freeman (saurik)

Version

2.8.6-4p

Price

Free

Bundle ID

lynx

More Info
idle forge
#

Lol so delayed lmao

tepid olive
idle forge
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Damn

turbid fjord
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L

idle forge
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Is there anywhere else I can find a feature list for lynx 2?

turbid fjord
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Most likely not while server is down

idle forge
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Found screenshots on idownloadblog

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Looks like it might have the feature I want 👍

turbid fjord
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Awesome

idle forge
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Thanks for letting me know abt that
I asked around for a while and nobody knew anything

turbid fjord
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Lol no problem

idle forge
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Hmm nvm I don’t think it does what I was looking for
Only basic stuff like disabling the App Library and stuff like that

tepid olive
idle forge
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Looks cool but unfortunately doesn’t have what I was looking for :/

idle forge
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I still have a $30 bounty if someone has the time to build a tweak that does what I need tho

vivid wind
wicked summit
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will pay $31 for no one to do it

surreal mountain
idle forge
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But yeah I want someone to make a tweak to enable app drawer customization (like custom names and custom folders) for me and 2 other ppl and were willing to pay $30 for it, but I can consider more

idle forge
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Ikr I was surprised that it’s not

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I did it’s the top post from the last day
But still no dev comments

misty cradle
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⣿⣿⣿⡆⠄⡅⠇⡄⠄⠄⠄⠄⠄⠄⠄⠐⠨⢪⢹⢽⢽⣺⢝⠉⠁⠁⠄⠄⠄⢌⢎⡖⡯⡎⡗⢝⠜⣶⣯⣻⢮⡻⣟⣳⡕⠅⣷⣿⣿⣿
⣿⣿⣿⣿⣶⣶⣿⣷⠄⠄⠄⠄⠄⠄⠄⠄⠈⠔⡑⠕⠝⠄⡀⠄⠄⠊⢆⠂⠨⡪⣺⣮⣿⡾⡜⣜⡜⣄⠙⢞⣿⢿⡿⣗⢝⢸⣾⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄⠄⠄⠄⡀⠄⠄⠄⠄⢀⠄⠠⠄⠠⠄⠄⠄⠄⠄⠄⠊⠺⡹⠳⡙⡜⡓⡭⡺⡀⠄⠣⡻⡹⡸⠨⣣⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄⠄⠄⠄⠠⠄⠄⣂⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⢄⠤⡤⡄⡆⡯⡢⡣⡣⡓⢕⠽⣄⠄⠨⡂⢌⣼⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⡆⠄⠄⠄⠄⠈⠆⠄⠸⡂⠄⠄⠄⢀⠄⢀⠈⠄⠂⠁⠙⠝⠼⠭⠣⠣⠣⠑⠌⠢⠣⡣⡠⡘⣰⣱⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄⠄⠄⠄⠄⢑⠄⠈⡱⠄⢘⠄⡀⠨⢐⣧⣳⣷⣶⣦⣤⣴⣶⣶⣶⡶⠄⡠⡢⡕⣜⠎⡮⣣⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄⠄⠄⠄⠄⠄⠢⠄⠨⠄⠄⠣⡀⠄⢀⢀⢙⠃⡿⢿⠿⡿⡿⢟⢋⢔⡱⣝⢜⡜⡪⡪⣵⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⡁⠄⠄⠄⠄⠄⠄⠄⠅⠄⠡⠄⠄⠡⢀⢂⠢⡡⠡⠣⡑⣏⢯⡻⡳⣹⡺⡪⢎⠎⡆⢣⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣇⠄⠄⠄⠄⠄⠄⠄⠐⠄⠄⠁⠄⢈⠄⢂⠕⡕⡝⢕⢎⢎⢮⢎⢯⢺⢸⢬⠣⢃⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠠⠨⡐⠌⢆⢇⢧⢭⣣⡳⣵⢫⣳⢱⠱⢑⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣆⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠁⡊⢌⢢⢡⢣⢪⡺⡪⡎⡎⡎⡚⣨⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣄⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠕⡅⢗⢕⡳⡭⣳⢕⠕⡱⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠌⠄⠑⠩⢈⢂⣱⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⡀⢄⠄⣀⠄⡀⣀⢠⢄⣖⣖⣞⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⣱⡐⡕⡕⡽⣝⣟⣮⣾⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣵⣽⣸⣃⣧⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿

#

obama

idle forge
#

Custom folders as in being able to make your own folders instead of the automatic ones

#

Yeah I just might
I originally asked here to see how difficult you guys think it would be for someone to make and if I should adjust the price

idle forge
#

How much should I increase it by?

misty cradle
#

increase it to 100$ so i can make it

#

then we finally buying gme

twilit jungle
vivid dew
twilit jungle
#

Lower it to 1 GME stock and I'll make it

vivid dew
idle forge
#

I might increase it another 20 at most bc I don’t really have all that much money to spend on tweaks
But I feel like whoever would make it could release it as a paid tweak and it would probably be pretty popular
Don’t ya think?

tepid olive
# misty cradle ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠟⠛⠛⠛⠉⠉⠉⠋⠛⠛⠛⠻⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠛⠉⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄...

⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠟⠛⠛⠛⠉⠉⠉⠋⠛⠛⠛⠻⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠛⠉⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠉⠙⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⠋⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠈⠿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠏⠄⠄⠄⠄⠄⠄⠄⠂⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠈⠹⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⠛⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠠⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠘⢻⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⠃⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⢀⠄⢠⠄⠄⡀⠄⠄⢀⠂⠄⠄⠄⠄⠄⠄⠄⠄⠄⡁⠄⠄⢛⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⡇⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠐⡈⢔⠸⣐⢕⢕⢵⢰⢱⢰⢐⢤⡡⡢⣕⢄⢢⢠⠄⠄⠄⠄⠄⠄⠙⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⡁⠂⠅⢕⠌⡎⡎⣎⢎⢮⢮⣳⡳⣝⢮⢺⢜⢕⢕⢍⢎⠪⡐⠄⠁⠄⠸⣿⣿
⣿⣿⣿⣿⣿⣿⠏⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠐⠄⠄⢅⠣⡡⡣⣣⡳⡵⣝⡮⣗⣗⡯⣗⣟⡮⡮⣳⣣⣳⢱⢱⠱⣐⠄⠂⠄⢿⣿
⣿⣿⣿⣿⣿⣿⠄⠄⠄⠄⠄⠄⠄⠂⠄⠄⠄⠄⠄⠄⢂⢈⠢⡱⡱⡝⣮⣿⣟⣿⣽⣷⣿⣯⣿⣷⣿⣿⣿⣾⣯⣗⡕⡇⡇⠄⠂⡀⢹⣿
⣿⣿⣿⣿⣿⡟⠄⠄⠄⠄⠄⠄⠂⠄⠄⠄⠄⠄⠄⠐⢀⢂⢕⢸⢨⢪⢳⡫⣟⣿⣻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡺⡮⡣⡣⠠⢂⠒⢸⣿
⣿⣿⣿⣿⣿⡇⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠠⠐⠄⡂⠆⡇⣗⣝⢮⢾⣻⣞⣿⣿⣿⣿⣿⣿⣿⣿⢿⣽⣯⡯⣺⢸⢘⠨⠔⡅⢨⣿
⣿⣿⠋⠉⠙⠃⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠁⠄⠄⠄⡂⡪⡪⡪⡮⡮⡯⣻⣽⣾⣿⣿⣿⣟⣿⣿⣿⣽⣿⣿⡯⣯⡺⡸⡰⡱⢐⡅⣼⣿
⣿⠡⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠠⠈⠆⠱⠑⠝⠜⠕⡝⡝⣞⢯⢿⣿⣿⡿⣟⣿⣿⣿⡿⡿⣽⣷⣽⡸⡨⡪⣂⠊⣿⣿
⣿⠡⠄⡨⣢⠐⠁⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠐⠍⡓⣗⡽⣝⠽⠍⠅⠑⠁⠉⠘⠘⠘⠵⡑⢜⢀⢀⢉⢽
⣿⠁⠠⢱⢘⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠈⠈⠱⣁⠜⡘⠌⠄⠄⡪⣳⣟⡮⢅⠤⠠⠄⠄⣀⣀⡀⡀⠄⠈⡂⢲⡪⡠⣿
⣿⡇⠨⣺⢐⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⡀⠄⠄⠄⠤⡠⡢⢒⠦⠠⠄⠄⠄⡸⢽⣟⢮⠢⡂⡐⠄⡈⡀⠤⡀⠄⠑⢄⠨⢸⡺⣐⣿
⣿⣿⠈⠕⠁⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⡂⡪⡐⡥⢤⣰⣰⣰⡴⡮⠢⠂⠄⠄⡊⢮⢺⢕⢵⢥⡬⣌⣒⡚⣔⢚⢌⢨⢚⠌⣾⡪⣾⣿
⣿⣿⣆⠄⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⡑⢕⢕⡯⡷⣕⢧⢓⢭⠨⡀⠄⡂⠨⡨⣪⡳⣝⢝⡽⣻⣻⣞⢽⣲⢳⢱⢡⠱⠨⣟⢺⣿⣿
⣿⣿⣿⡆⠄⡅⠇⡄⠄⠄⠄⠄⠄⠄⠄⠐⠨⢪⢹⢽⢽⣺⢝⠉⠁⠁⠄⠄⠄⢌⢎⡖⡯⡎⡗⢝⠜⣶⣯⣻⢮⡻⣟⣳⡕⠅⣷⣿⣿⣿
⣿⣿⣿⣿⣶⣶⣿⣷⠄⠄⠄⠄⠄⠄⠄⠄⠈⠔⡑⠕⠝⠄⡀⠄⠄⠊⢆⠂⠨⡪⣺⣮⣿⡾⡜⣜⡜⣄⠙⢞⣿⢿⡿⣗⢝⢸⣾⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄⠄⠄⠄⡀⠄⠄⠄⠄⢀⠄⠠⠄⠠⠄⠄⠄⠄⠄⠄⠊⠺⡹⠳⡙⡜⡓⡭⡺⡀⠄⠣⡻⡹⡸⠨⣣⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄⠄⠄⠄⠠⠄⠄⣂⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⢄⠤⡤⡄⡆⡯⡢⡣⡣⡓⢕⠽⣄⠄⠨⡂⢌⣼⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⡆⠄⠄⠄⠄⠈⠆⠄⠸⡂⠄⠄⠄⢀⠄⢀⠈⠄⠂⠁⠙⠝⠼⠭⠣⠣⠣⠑⠌⠢⠣⡣⡠⡘⣰⣱⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄⠄⠄⠄⠄⢑⠄⠈⡱⠄⢘⠄⡀⠨⢐⣧⣳⣷⣶⣦⣤⣴⣶⣶⣶⡶⠄⡠⡢⡕⣜⠎⡮⣣⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄⠄⠄⠄⠄⠄⠢⠄⠨⠄⠄⠣⡀⠄⢀⢀⢙⠃⡿⢿⠿⡿⡿⢟⢋⢔⡱⣝⢜⡜⡪⡪⣵⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⡁⠄⠄⠄⠄⠄⠄⠄⠅⠄⠡⠄⠄⠡⢀⢂⠢⡡⠡⠣⡑⣏⢯⡻⡳⣹⡺⡪⢎⠎⡆⢣⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣇⠄⠄⠄⠄⠄⠄⠄⠐⠄⠄⠁⠄⢈⠄⢂⠕⡕⡝⢕⢎⢎⢮⢎⢯⢺⢸⢬⠣⢃⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠠⠨⡐⠌⢆⢇⢧⢭⣣⡳⣵⢫⣳⢱⠱⢑⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣆⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠁⡊⢌⢢⢡⢣⢪⡺⡪⡎⡎⡎⡚⣨⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣄⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠕⡅⢗⢕⡳⡭⣳⢕⠕⡱⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠌⠄⠑⠩⢈⢂⣱⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⡀⢄⠄⣀⠄⡀⣀⢠⢄⣖⣖⣞⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⣱⡐⡕⡕⡽⣝⣟⣮⣾⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣵⣽⣸⣃⣧⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿

idle forge
#

What is that supposed to be

tepid olive
#

when the imposter is sus

gaunt pewter
#

... i wonder how well a "video / image optimizer" tweak would be received

next wadi
#

that do be lookin nice

median ingot
#

ok

subtle grail
surreal mountain
#

make them better

subtle grail
#

like image compression?

#

Doesn’t iOS do that already

#

I have a 1GB video on my phone

#

Took 3 minutes to airdrop

#

So I’d say it would be well received

surreal mountain
#

obama

twilit jungle
#

joe

last sierra
#

.

lethal ice
#

⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠟⠛⠛⠛⠉⠉⠉⠋⠛⠛⠛⠻⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠛⠉⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠉⠙⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⠋⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠈⠿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠏⠄⠄⠄⠄⠄⠄⠄⠂⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠈⠹⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⠛⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠠⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠘⢻⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⠃⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⢀⠄⢠⠄⠄⡀⠄⠄⢀⠂⠄⠄⠄⠄⠄⠄⠄⠄⠄⡁⠄⠄⢛⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⡇⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠐⡈⢔⠸⣐⢕⢕⢵⢰⢱⢰⢐⢤⡡⡢⣕⢄⢢⢠⠄⠄⠄⠄⠄⠄⠙⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⡁⠂⠅⢕⠌⡎⡎⣎⢎⢮⢮⣳⡳⣝⢮⢺⢜⢕⢕⢍⢎⠪⡐⠄⠁⠄⠸⣿⣿
⣿⣿⣿⣿⣿⣿⠏⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠐⠄⠄⢅⠣⡡⡣⣣⡳⡵⣝⡮⣗⣗⡯⣗⣟⡮⡮⣳⣣⣳⢱⢱⠱⣐⠄⠂⠄⢿⣿
⣿⣿⣿⣿⣿⣿⠄⠄⠄⠄⠄⠄⠄⠂⠄⠄⠄⠄⠄⠄⢂⢈⠢⡱⡱⡝⣮⣿⣟⣿⣽⣷⣿⣯⣿⣷⣿⣿⣿⣾⣯⣗⡕⡇⡇⠄⠂⡀⢹⣿
⣿⣿⣿⣿⣿⡟⠄⠄⠄⠄⠄⠄⠂⠄⠄⠄⠄⠄⠄⠐⢀⢂⢕⢸⢨⢪⢳⡫⣟⣿⣻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡺⡮⡣⡣⠠⢂⠒⢸⣿
⣿⣿⣿⣿⣿⡇⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠠⠐⠄⡂⠆⡇⣗⣝⢮⢾⣻⣞⣿⣿⣿⣿⣿⣿⣿⣿⢿⣽⣯⡯⣺⢸⢘⠨⠔⡅⢨⣿
⣿⣿⠋⠉⠙⠃⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠁⠄⠄⠄⡂⡪⡪⡪⡮⡮⡯⣻⣽⣾⣿⣿⣿⣟⣿⣿⣿⣽⣿⣿⡯⣯⡺⡸⡰⡱⢐⡅⣼⣿
⣿⠡⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠠⠈⠆⠱⠑⠝⠜⠕⡝⡝⣞⢯⢿⣿⣿⡿⣟⣿⣿⣿⡿⡿⣽⣷⣽⡸⡨⡪⣂⠊⣿⣿
⣿⠡⠄⡨⣢⠐⠁⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠐⠍⡓⣗⡽⣝⠽⠍⠅⠑⠁⠉⠘⠘⠘⠵⡑⢜⢀⢀⢉⢽
⣿⠁⠠⢱⢘⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠈⠈⠱⣁⠜⡘⠌⠄⠄⡪⣳⣟⡮⢅⠤⠠⠄⠄⣀⣀⡀⡀⠄⠈⡂⢲⡪⡠⣿
⣿⡇⠨⣺⢐⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⡀⠄⠄⠄⠤⡠⡢⢒⠦⠠⠄⠄⠄⡸⢽⣟⢮⠢⡂⡐⠄⡈⡀⠤⡀⠄⠑⢄⠨⢸⡺⣐⣿
⣿⣿⠈⠕⠁⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⡂⡪⡐⡥⢤⣰⣰⣰⡴⡮⠢⠂⠄⠄⡊⢮⢺⢕⢵⢥⡬⣌⣒⡚⣔⢚⢌⢨⢚⠌⣾⡪⣾⣿
⣿⣿⣆⠄⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⡑⢕⢕⡯⡷⣕⢧⢓⢭⠨⡀⠄⡂⠨⡨⣪⡳⣝⢝⡽⣻⣻⣞⢽⣲⢳⢱⢡⠱⠨⣟⢺⣿⣿
⣿⣿⣿⡆⠄⡅⠇⡄⠄⠄⠄⠄⠄⠄⠄⠐⠨⢪⢹⢽⢽⣺⢝⠉⠁⠁⠄⠄⠄⢌⢎⡖⡯⡎⡗⢝⠜⣶⣯⣻⢮⡻⣟⣳⡕⠅⣷⣿⣿⣿
⣿⣿⣿⣿⣶⣶⣿⣷⠄⠄⠄⠄⠄⠄⠄⠄⠈⠔⡑⠕⠝⠄⡀⠄⠄⠊⢆⠂⠨⡪⣺⣮⣿⡾⡜⣜⡜⣄⠙⢞⣿⢿⡿⣗⢝⢸⣾⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄⠄⠄⠄⡀⠄⠄⠄⠄⢀⠄⠠⠄⠠⠄⠄⠄⠄⠄⠄⠊⠺⡹⠳⡙⡜⡓⡭⡺⡀⠄⠣⡻⡹⡸⠨⣣⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄⠄⠄⠄⠠⠄⠄⣂⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⢄⠤⡤⡄⡆⡯⡢⡣⡣⡓⢕⠽⣄⠄⠨⡂⢌⣼⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⡆⠄⠄⠄⠄⠈⠆⠄⠸⡂⠄⠄⠄⢀⠄⢀⠈⠄⠂⠁⠙⠝⠼⠭⠣⠣⠣⠑⠌⠢⠣⡣⡠⡘⣰⣱⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄⠄⠄⠄⠄⢑⠄⠈⡱⠄⢘⠄⡀⠨⢐⣧⣳⣷⣶⣦⣤⣴⣶⣶⣶⡶⠄⡠⡢⡕⣜⠎⡮⣣⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄⠄⠄⠄⠄⠄⠢⠄⠨⠄⠄⠣⡀⠄⢀⢀⢙⠃⡿⢿⠿⡿⡿⢟⢋⢔⡱⣝⢜⡜⡪⡪⣵⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⡁⠄⠄⠄⠄⠄⠄⠄⠅⠄⠡⠄⠄⠡⢀⢂⠢⡡⠡⠣⡑⣏⢯⡻⡳⣹⡺⡪⢎⠎⡆⢣⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣇⠄⠄⠄⠄⠄⠄⠄⠐⠄⠄⠁⠄⢈⠄⢂⠕⡕⡝⢕⢎⢎⢮⢎⢯⢺⢸⢬⠣⢃⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠠⠨⡐⠌⢆⢇⢧⢭⣣⡳⣵⢫⣳⢱⠱⢑⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣆⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠁⡊⢌⢢⢡⢣⢪⡺⡪⡎⡎⡎⡚⣨⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣄⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠕⡅⢗⢕⡳⡭⣳⢕⠕⡱⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠌⠄⠑⠩⢈⢂⣱⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⡀⢄⠄⣀⠄⡀⣀⢠⢄⣖⣖⣞⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⣱⡐⡕⡕⡽⣝⣟⣮⣾⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣵⣽⣸⣃⣧⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿

gentle grove
#

guys i fixed memory leak in minesweeper!!!!!!!!!!! so good

lethal ice
#

obamallah

#

oballah?

subtle grail
#

mashallah

restive ether
#

inshallah

lime pivot
#

agreed

lime pivot
tepid olive
#

Gm @narrow mason

#

fucking hell am i really gonna resort to hooking sys calls

#

sad

#

DAMN IT

#

it crashes on this one fucking instruction

#

i hate my life

#

this is the only issue

lime pivot
tepid olive
restive ether
#

gir

uneven cape
#

sorry for the noob question, but why is my make package failing?

#

these are the logs:

==> Notice: Build may be slow as Theos isn’t using all available CPU cores on this computer. Consider upgrading GNU Make: https://github.com/theos/theos/wiki/Parallel-Building
> Making all for tweak videopace2…
==> Preprocessing Tweak.x…
==> Compiling Tweak.x (armv7)…
==> Linking tweak videopace2 (armv7)…
ld: warning: ignoring file /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/lib/libobjc.tbd, missing required architecture armv7 in file /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/lib/libobjc.tbd (4 slices)
ld: warning: building for iOS, but linking in .tbd file (/Users/matt/theos/vendor/lib/CydiaSubstrate.framework/CydiaSubstrate.tbd) built for iOS Simulator
ld: warning: ignoring file /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/lib/libc++.tbd, missing required architecture armv7 in file /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/lib/libc++.tbd (3 slices)
ld: warning: ignoring file /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/lib/libSystem.tbd, missing required architecture armv7 in file /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/lib/libSystem.tbd (3 slices)
ld: in '/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/lib/libobjc.A.tbd', missing required architecture armv7 in file /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/lib/libobjc.A.tbd (4 slices)
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make[3]: *** [/Users/matt/Development/videopace2/.theos/obj/debug/armv7/videopace2.dylib] Error 1```
#

rm /Users/matt/Development/videopace2/.theos/obj/debug/armv7/Tweak.x.m
make[2]: *** [/Users/matt/Development/videopace2/.theos/obj/debug/armv7/videopace2.dylib] Error 2
make[1]: *** [internal-library-all_] Error 2
make: *** [videopace2.all.tweak.variables] Error 2
#

Tweak.x:

%hook AVPlayer

- (void)setRate:(float)rate
{
    %orig(rate * 2.0f);
}

- (float)rate
{
    return %orig() * 0.5f;
}

%end
surreal mountain
#

well

#

you're using a macOS sdk

#

and you're compiling for armv7

uneven cape
#

oh, i see...

#

wait im an ip8, which means im arm64 right?

#

so im compiling for the wrong arch anyways too...

#

how do i resolve this?

surreal mountain
#

nah

#

send your makefile

uneven cape
#
TARGET := iphone:clang:latest:7.0
INSTALL_TARGET_PROCESSES = SpringBoard


include $(THEOS)/makefiles/common.mk

TWEAK_NAME = videopace2

videopace2_FILES = Tweak.x
videopace2_CFLAGS = -fobjc-arc

include $(THEOS_MAKE_PATH)/tweak.mk
#

i just used the NIC tool, didnt modify it... :P

surreal mountain
#

ARCHS = arm64 arm64e

#

add that above TARGET

uneven cape
#

ok

#
==> Notice: Build may be slow as Theos isn’t using all available CPU cores on this computer. Consider upgrading GNU Make: https://github.com/theos/theos/wiki/Parallel-Building
> Making all for tweak videopace2…
==> Preprocessing Tweak.x…
==> Compiling Tweak.x (arm64)…
==> Linking tweak videopace2 (arm64)…
ld: warning: building for iOS, but linking in .tbd file (/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/lib/libobjc.tbd) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/Users/matt/theos/vendor/lib/CydiaSubstrate.framework/CydiaSubstrate.tbd) built for iOS Simulator
ld: warning: building for iOS, but linking in .tbd file (/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/lib/libc++.tbd) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/lib/libSystem.tbd) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libcache.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libcommonCrypto.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libcompiler_rt.dylib) built for macOS
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libcopyfile.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libcorecrypto.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libdispatch.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libdyld.dylib) built for macOS/Mac Catalyst```
#

ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libkeymgr.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/liblaunch.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libmacho.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libquarantine.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libremovefile.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libsystem_asl.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libsystem_blocks.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libsystem_c.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libsystem_collections.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libsystem_configuration.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libsystem_containermanager.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libsystem_coreservices.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libsystem_darwin.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libsystem_dnssd.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libsystem_featureflags.dylib) built for macOS/Mac Catalyst```
#

ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libsystem_info.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libsystem_kernel.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libsystem_m.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libsystem_malloc.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libsystem_networkextension.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libsystem_notify.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libsystem_platform.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libsystem_product_info_filter.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libsystem_pthread.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libsystem_sandbox.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libsystem_secinit.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libsystem_symptoms.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libsystem_trace.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libunwind.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libxpc.dylib) built for macOS/Mac Catalyst
==> Generating debug symbols for videopace2…```
#

rm /Users/matt/Development/videopace2/.theos/obj/debug/arm64/Tweak.x.m
==> Preprocessing Tweak.x…
==> Compiling Tweak.x (arm64e)…
==> Linking tweak videopace2 (arm64e)…
ld: warning: building for iOS, but linking in .tbd file (/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/lib/libobjc.tbd) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/Users/matt/theos/vendor/lib/CydiaSubstrate.framework/CydiaSubstrate.tbd) built for iOS Simulator
ld: warning: building for iOS, but linking in .tbd file (/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/lib/libc++.tbd) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/lib/libSystem.tbd) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libcache.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libcommonCrypto.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libcompiler_rt.dylib) built for macOS
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libcopyfile.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libcorecrypto.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libdispatch.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libdyld.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libkeymgr.dylib) built for macOS/Mac Catalyst```
#

ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/liblaunch.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libmacho.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libquarantine.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libremovefile.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libsystem_asl.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libsystem_blocks.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libsystem_c.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libsystem_collections.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libsystem_configuration.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libsystem_containermanager.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libsystem_coreservices.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libsystem_darwin.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libsystem_dnssd.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libsystem_featureflags.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libsystem_info.dylib) built for macOS/Mac Catalyst```
#

ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libsystem_kernel.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libsystem_m.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libsystem_malloc.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libsystem_networkextension.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libsystem_notify.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libsystem_platform.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libsystem_product_info_filter.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libsystem_pthread.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libsystem_sandbox.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libsystem_secinit.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libsystem_symptoms.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libsystem_trace.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libunwind.dylib) built for macOS/Mac Catalyst
ld: warning: building for iOS, but linking in .tbd file (/usr/lib/system/libxpc.dylib) built for macOS/Mac Catalyst
==> Generating debug symbols for videopace2…
rm /Users/matt/Development/videopace2/.theos/obj/debug/arm64e/Tweak.x.m
==> Merging tweak videopace2…
==> Signing videopace2…```
#

> Making stage for tweak videopace2…
dm.pl: building package `dev.mateowang.videopace2:iphoneos-arm' in `./packages/dev.mateowang.videopace2_0.0.1-1+debug_iphoneos-arm.deb'
surreal mountain
uneven cape
#

whoops haha

#

it worked i guess

surreal mountain
#

do me a favor

#

cd $THEOS/sdks

uneven cape
#

didnt expect it to be that long sorry

surreal mountain
#

git clone https://github.com/quiprr/iPhoneOS14.0.sdk

#

and change target line to TARGET = iphone:clang:14.0:10.0

gaunt mesa
#

wtf

#

why are u git cloning an SDK

surreal mountain
#

cuz i said so

uneven cape
#

hmm i already have it r smth

surreal mountain
#

oh wait

uneven cape
#

i think its already yours

surreal mountain
#

i put that there

#

LMFAO

#

yeah just change target line

uneven cape
#

ok

surreal mountain
#

change latest to 14.0 or 14.4

uneven cape
#

ah wdym latest? there is no word "latest" in the Makefile

#

sorry idk wwhat you mean

surreal mountain
surreal mountain
#

yes that is ok

#

compile

uneven cape
#

Alright thank you so much

nova phoenix
#

i have an ipa that i converted to a deb and it only works on checkrain not uncover

uneven cape
#

Ahh after this, what kind of documentation do you suggest to write preference bundles?

#

I kinda wanna make it so that you can enable/disable on an app by app basis :)

nova phoenix
next wadi
restive ether
#

lol

pearl sail
#

das me as well

surreal mountain
#

guys guys

#

what are the odds

#

new phone

#

comes on 14.3

#

place ur bets

#

give me the money

#

yeah

rain falcon
#

@lethal ice METH

tepid olive
#

fucking finally [redacted] is working

#

intjallah

gaunt mesa
tepid olive
#

please kill me

surreal mountain
tepid olive
#

nallah

#

racist

nova phoenix
#

rip i cant dm him unfortunately

#

people really dont like pwn

restive ether
lethal ice
rain falcon
runic aurora
#

Is a14 arm64e?

tepid olive
#

no it’s armv5

runic aurora
#

Looking for archs type

tepid olive
#

A4+ is armv7, A7+ is arm64, A12+ is arm64e @runic aurora

#

Its armv6

next wadi
runic aurora
#

So archs = arm64e

midnight leaf
# faint timber via springboard of course

@faint timber I didnt see your reply this morning. Ive been looking at springboard and havent come up with anything on how to spawn an app in the background. Any clues where I should look?

runic aurora
#

Don’t @ everyone lol. It didn’t even ping them but I am kinda wondering the same. Not sure if they are trolling or not. I read a14 is like armv8? @heady raft

midnight leaf
#

@heady raft id drop armv7 support. If someone is using a device that old..

tepid olive
#

drop armv7, add armv6

midnight leaf
#

Why is everyone trolling this guy

runic aurora
midnight leaf
#

seriously, wtf is wrong with ya'll. dudes asking for help. Shit, should I be in a different discord group? This place used to be helpful, its all memes and bad jokes

#

@heady raft look at your make file and remove armv7 to see if it fixes the error

#

should look something like this: ARCHS = armv7 arm64

#

try it to see if the error is resolved. if it gives you the same error for arm64 its prolly a different bigger problem

primal perch
#

if you don’t have armv7 support you either need a new sdk or a new toolchain

#

or both

midnight leaf
#

no problem.

#

also, @vivid dew dont be a dickhead here

faint timber
#

SpringBoardServices

#

SBSLaunchApplicationWithIdentifier

#

has a suspended param

midnight leaf
#

I was looking at SBSLaunchApplicationWithIdentifier, i guess i dont see the suspended param. is that what the true/false is for?

#

like: openApp= (int(*)(CFStringRef, Boolean))dlsym(sbServices,"SBSLaunchApplicationWithIdentifier"); openApp(CFSTR("com.apple.mobilephone"), FALSE);

faint timber
#

wouldn't BOOL be YES

#

or NO

#

or is FALSE the same

midnight leaf
#

I have no idea, I got that snippet from a stackoverflow, they had it set to FALSE. so im assuming false is cuz its asking for isSuspended?

faint timber
#

looks like thats what its for

#

int SBSLaunchApplicationWithIdentifierAndLaunchOptions(CFStringRef applicationIdentifier, CFDictionaryRef launchOptions, BOOL isSuspended);

midnight leaf
#

oooo nice. i wonder what can be in launchOptions

faint timber
#

dyld flags maybe

#

idk

#

int SBSLaunchApplicationWithIdentifier(CFStringRef applicationIdentifier, BOOL isSuspended);

#

this also is a function

midnight leaf
#

great, thanks. I wonder if those launch option could be for something like SBApplication's flags

#

like these: Other Known Activation Flags Flag Setting 1 Launch without animations. 8 Force launch animation to use app's context view instead of a snapshot. 11 Delay launch animation. 43 Set the app as the "Now Playing" application.

#

I guess it doesnt matter

faint timber
#

im sad, debugserver used to be able to launch from backboard

#

but it hasn't worked since iOS 11 or 12

#

even suspended too

restive ether
#

@vivid dew hello everypony

pearl sail
#

@vivid dew please just accept me for who I am

idle forge
#

Idk if any of you guys even care but I made a concept for that tweak idea I was talking abt earlier

gentle grove
#

That defeats the entire purpose of the app library does it not

#

That's what the home screen is for

idle forge
tepid olive
#

health using it's own folder for 1 app

idle forge
#

I hate the sideloaded apps folder that’s just your first and last name

#

And i hate how it’s separated from jailbreak apps

tepid olive
#

frcoal

idle forge
#

I was so confused when I found out that they don’t let you change anything

idle forge
tepid olive
#

bc apple™️

lethal kayak
#

anyone else having an issue where theos is using the wrong ld

#

i looked it up and people said to remove the prefixes from the toolchain but that didn't help

primal perch
#

true

narrow mason
primal perch
#

wtf filter bypass

#

how

misty cradle
narrow mason
primal perch
tepid olive
tepid olive
#

@lime pivot pogterm update

lime pivot
#

it’s very pog

grim sparrow
steep granite
#

non nitro gang

lime pivot
primal perch
lime pivot
steep granite
tepid olive
#

actually exciting

#

like actually

#

i will put it to the true test though. i will compile ncurses on my ipad in newterm

lime pivot
#

omg

upbeat wyvern
faint timber
#

This still gets me everytime

lime pivot
# upbeat wyvern newterm used to crash then?

rather it would fire UI updates every time the tty was written to, easily bogging down the main thread and eventually causing a watchdog termination when tons of writes were happening

#

now it only updates 60 times a sec on a timer

upbeat wyvern
#

Aah yeah that makes sense

lime pivot
#

still needs improvement because the actual rendering still isn’t fast, but it’s far better than it was before

upbeat wyvern
#

Had the same issue with unc0ver iirc

lime pivot
#

i.e. actually usable at all

upbeat wyvern
#

I essentially wrote half a terminal I guess

lime pivot
#

nowadays SwiftTerm ends up being an ideal solution for the kind of terminal you have

#

but maybe a tad overkill

#

if anything else, just having dpkg warnings show in yellow would be fun 😛

upbeat wyvern
#

I had it happen whenever a write happened but not more than once per millisecond I think

#

Or per 100th of a second

#

Yeah that’s still ms I need to sleep haha

#

So if it happened too soon it just queued an update for later on and ignored it until then

#

/sleep

faint timber
#

Please add hold to delete

tepid olive
lime pivot
faint timber
#

In new term like you press and hold on iPhone keyboard in apps it deletes but in newterm it deletes one char then stops

lime pivot
#

does it

#

um it doesn't

#

it works fine

#

@faint timber does that seem right?

faint timber
#

Last time i used it it didn’t work

#

I haven’t been jailbroken in quite some time

tepid olive
#

that's NewTerm 2.5 though, afaik previous versions had the issue

faint timber
#

Hard to follow without a jailbreak

tepid olive
#

@grave sparrow

#

github trollface

tepid olive
#

@lime pivot do ncurses games look good in newterm now?

#

i think MyMan was a big offender

#

betterdiscord moment

tepid olive
#

Lol

gaunt mesa
#

BetterDiscord is a loss

undone nest
#

just use powercord

gaunt mesa
#

i have no reason to use a client mod

undone nest
#

well

#

true

tepid olive
#

nah I disabled the emote conversion thing

tepid olive
gaunt mesa
#

and mods that make the stock client worse are better?

undone nest
#

then dont use bdcompat

gaunt mesa
#

i would use powercord

#

but its bad

undone nest
#

how

gaunt mesa
#

the whole security breach that happened should've made that obvious

undone nest
#

yes thats why theyre making a new version

gaunt mesa
#

v3 is gonna be more of a joke

#

well actually i can't speak

undone nest
#

just dont download sketchy plugins

gaunt mesa
#

i'll decide once its actually a thing

undone nest
#

problem solved

gaunt mesa
#

powercord gives me lag with 0 plugins installed

#

so as far as im concerned its not lightweight

#

and having the daily update is also annoying

tepid olive
#

yeah it's annoying, but with BD you have to manually re-run the installer instead occasionally

tepid olive
#

.

undone nest
#

english is easy

#

me in everything except english

#

yea

#

but i cant get it right

#

so its always wrong

primal perch
#

me when the act reading section

gaunt mesa
#

i have my last sat this saturday

primal perch
#

sat lol

gaunt mesa
#

collegeboard = loss

primal perch
#

true

#

the whole thing = loss

#

idk

#

i’m in hs

#

my brother says it sucks ass tho

#

4 page papers all the time

#

11

#

he’s trying to be a pilot i think

#

so whatever that is

#

generals

#

the first 2 years of college are basically useless in terms of a major

#

i’m a professional idiot tho

#

i bought gamestop at 292

gaunt mesa
#

shep

tepid olive
#

And still so much dumber

gaunt mesa
#

are u in college

primal perch
#

no

gaunt mesa
#

are u a senior

primal perch
#

no

gaunt mesa
#

wtf

#

then who

#

are u a junior

primal perch
#

ye

tepid olive
#

Shlorp smart

gaunt mesa
#

i am a junior too

#

just one that doesn't pay attention

tepid olive
primal perch
gaunt mesa
#

college application season is gonne be uhh

primal perch
#

true

tepid olive
#

Learn 2 develop nerd

#

Develop [redacted]

gaunt mesa
primal perch
#

develop some hoes

tepid olive
#

True

primal perch
#

actually don’t

tepid olive
#

Better yet

primal perch
#

or ur just a weeb body pillow humping person

tepid olive
#

Develop a strong relationship with a person who matters to you

primal perch
#

tru

tepid olive
gaunt mesa
#

because you are a troll

#

newsflash, he's still way above you

tepid olive
#

Hello bro my name is Andrew and I like to hump anime body pillows because I can’t get any bitches

primal perch
#

nfr

tepid olive
#

Ok and

primal perch
#

i am named after a burrito

#

i am named after an animal tho so

#

true

#

nfr mine that dick into this

#

no homo

gaunt mesa
#

why don't you do it yourself

primal perch
#

here’s the pickaxe

gaunt mesa
#

i mean considering you failed for 18 years i can see why you ask others to

primal perch
gaunt mesa
#

lies

tepid olive
gaunt mesa
primal perch
#

asmr

#

wtf

#

224k views

tepid olive
primal perch
gaunt mesa
#

true

primal perch
wicked summit
#

:frshlorp:

primal perch
wicked summit
#

:frkys:

primal perch
wicked summit
tepid olive
gaunt mesa
#

this screenshot is so wrong

#

its not in US dollars

tepid olive
#

guess what i didnt bookmark

twilit jungle
primal perch
#

true tho

twilit jungle
#

There is no such thing

#

Only the people that it applies to can see it

sullen temple
#

im looking into making status bar icons is there a good guide to get started?

tardy narwhal
#

your question was correctly posted in #themes

grim sparrow
#

lol

tardy narwhal
#

seek through the section you need and check the anemone wiki as needed

#

@sullen temple

sullen temple
#

yay ty 🙂

tepid olive
#

oh

#

was too lazy to find an updated SDK so I just downloaded the header fro limneos

#

but iOS 13.3 is supposed to have UIKitCore too so what I had seems incomplete

#

oh wait

#

it already exists under PrivateFrameworks, it just needs a Headers subdirectory which I didn't do in Frameworks

#

oh wait this is the way to make it look for PrivateFrameworks

#
NoShortcutsBanner_PRIVATE_FRAMEWORKS = UIKitCore
#

idk but now I got a different error

twilit jungle
#

Nah that does -framework UIKitCore which would mean it adds the includes path and does the linking

subtle grail
#

i don't think i've ever included a private framework header and not gotten an error

#

i just make the interfaces myself

twilit jungle
#

Though UIWebClip sounds like something that should be in public framework

#

Also use UIKit, not UIKitCore. Unless you are going for iOS 12+, but even then I wouldn't trust apple to not change that again.

tepid olive
#

well I'm targeting 14.3+ with this bc it wouldn't work on older versions without extra code

#

not terribly useful when you can use SnowBoard/Anemone but it's possible to permanently remove the banner when opening home screen shortcuts and have it persist to jailed state

#

14.2- is different because it opens the shortcuts app

#

although... for single step shortcuts, it may work on 14.0+ because TargetApplicationBundleIdentifier was introduced there

#

possibly even 12.0+ with manual webclip fiddling but not so sure about that

#

fires up Corellium

primal perch
#

there’s no reason to link uikit core because uikit will do it for you

lethal kayak
#

ok fr tho

#

anyone else having an issue where theos is using the wrong ld

twilit jungle
#

Just you, there totally isn't a theos issue for it

lethal kayak
#

i looked at the issue but nothing worked frcoal

twilit jungle
#

Issue # 528

lethal kayak
#

it's been open for 9 months so i was wondering if anybody solved it themselves because none of the solutions that were in the issue worked

#

unless i'm just dumb

twilit jungle
#

Hasn't been solved, and hasn't been reproduce-able except on specific environments

lethal kayak
#

rip

#

i'll just use full linux instead of wsl ig

twilit jungle
#

Most of those environments have been Ubantu so I am going to go on a limb and say its a bloat issue.

restive ether
lethal kayak
#

unsurprising

primal perch
#

just get debian wsl

#

it works

twilit jungle
restive ether
#

just use kali

#

be l33t hax0r

subtle grail
#

kail lincox

#

the louder you are the less you hear

royal oak
#

What do people use to get things out of the shared cache i jtool is crashing on 14.4

primal perch
#

Okay, 19 dollar fortnite card. Who wants it?
and yes I'm giving it away, remember, share share share.
And trolls, DON'T GET BLOCKED!

twilit jungle
#

Can I convert that to GME?

primal perch
#

yea

gentle grove
#

nano

tepid olive
#

Okay, 19 dollar fortnite card. Who wants it?
and yes I'm giving it away, remember, share share share.
And trolls, DON'T GET BLOCKED!

primal perch
#

true

twilit jungle
#

🚀

prisma grove
#

Is this how to properly manage the objects?

#
          CGColorCreateGenericRGB(1, 0, 0, 1),
          CGColorCreateGenericRGB(0, 1, 0, 1),
          CGColorCreateGenericRGB(0, 0, 1, 1),
          CGColorCreateGenericRGB(.75, .58, .27, 1),
        };

        color.values = (__bridge NSArray *)CFArrayCreate(NULL, (const void**) colorsArray, 4, &kCFTypeArrayCallBacks);
        CGColorRelease(colorsArray[0]);
        CGColorRelease(colorsArray[1]);
        CGColorRelease(colorsArray[2]);
        CGColorRelease(colorsArray[3]);```
twilit jungle
#

Just store it as an NSArray

#

Or wait that wouldn't work since you are using CGColor.

#

Looks right memory wise

#

Assuming owner ship of that CFArray is taken by the color object.

tepid olive
#

gotta love core foundation

#

currently ida is killing my mac

subtle grail
#

how do you guys afford ida

tepid olive
lofty echo
#

Eyo anyone had ever made a editable list with custom controller ?

lapis vessel
lofty echo
#

Im wondering if I can specify with which init method my controller will be initialized, like

PSSpecifier *specifier = [PSSpecifier preferenceSpecifierNamed:@"Name" target:self set:NULL get:NULL detail:NSClassFromString(@"MyController") cell:PSLinkCell edit:Nil];
lapis vessel
#

Oh fuck no he isn't

twilit jungle
#

Nah he bridge casting a CFArray that he created from c array

lapis vessel
#

I can't read

twilit jungle
#

Yeah I made the same mistake

#

Now that I think about it that CFArray is probably leaking

primal perch
primal perch
lapis vessel
#

Yeah the assignment takes a ref but he never releases the ref from creation

primal perch
#

7.25 an hour is only like 625 hours of work

#

well except income tax

twilit jungle
lofty echo
twilit jungle
#

Uhh are those prefs argument different for different pages?

lofty echo
#

I have one, but how to assignate it dynamically to that specifier

faint timber
#

I get paid over 16 wtf

twilit jungle
#

fr It should be 15

lapis vessel
#

@prisma grove CFArrayCreate returns a CFArray with a refcount of 1, setValues: will then increment this to 2, and the ref from CFArrayCreate will never be dropped so you are leaking the CFArray (and therefore all the CGColorRefs too)

primal perch
#

because ur in california idk

#

cost of living here isn’t death

twilit jungle
#

Pretty sure the colors gets released fine, the CFArray could be used for UAF though.

restive ether
twilit jungle
#

It should still be 15

lapis vessel
#

the CFArray will never be released tho?

#

and it holds refs on all the colors

twilit jungle
#

Does CFArray increment ref count?

primal perch
#

and property tax if u wanna own anything

lapis vessel
#

I thought it did but I'm not totally sure now

primal perch
#

and social security’s cut

lapis vessel
#

if it doesn't increment the ref count then the 4 CGColorReleases is not good

#

yes it does increment the refcounts

#

The retain callback is used within this function, for example, to retain all of the new values from the values C array.

gaunt mesa
#

hello what's happening

tepid olive
lofty echo
# twilit jungle Uhh are those prefs argument different for different pages?

Im making a PSEditableListController.

Im dynamically loading my specifiers (let the user add or remove some), creating them with

PSSpecifier *specifier = [PSSpecifier preferenceSpecifierNamed:@"Name" target:self set:NULL get:NULL detail:NSClassFromString(@"MyController") cell:PSLinkCell edit:Nil];

then insert them to my MainController. But I want each specifier to init the MyController with a custom init like initWithPrefs. Rn I have a solution, where I am adding

[specifier setButtonAction:@selector(setMyController:)];

with setMyController being

- (void)setMyController:(PSSpecifier *)specifier {

MyController *myController = [[MyController alloc] initWithSpecifier:specifier];

[self.navigationController presentViewController:myController animated:YES completion:nil];
}

But it feels dirty to override the button action just to modify the init method of the said controller

#

Im trying to be as clear as possible

#

PSSpecifier have a @property (nonatomic) SEL controllerLoadAction; im wondering if that can be used or if its not related

twilit jungle
#

Well not really dirty. But in this case, why not override the specifier getter method of MyController to load your prefs their instead of creating a new one before the controller is created?

lofty echo
#

You mean this getter ?

[PSSpecifier preferenceSpecifierNamed:[...] --> get:NULL <--detail:NSClassFromString(@"MyController") [...]]
twilit jungle
#

No

#

MyController is subclass of what?

lofty echo
#

@interface MyController : HBListController

twilit jungle
#

Right so HBListController inherits from PSListController which has a -(NSArray *)_specifiers method.

primal perch
#

it also has a dealloc method

twilit jungle
#

And an alloc method

primal perch
#
-(NSArray *)_specifiers {
    return nil;
}```
twilit jungle
subtle grail
#

Okay, 19 dollar fortnite card. Who wants it?
and yes I'm giving it away, remember, share share share.
And trolls, DON'T GET BLOCKED!

gaunt mesa
#

nscock

primal perch
#

the pinnacle of comedy has been reached

#

NSCock

lofty echo
# twilit jungle So use that method to create the specifier, like prefs are usually implemented.

Create what specifier ? I dont want to create any specifier, im already creating my specifiers like I said above... WaitWhat

I create my specifiers with preferenceSpecifierNamed of type PSLinkCell and need to display when clicked informations stored in my prefs.
Prefs look like:

NSDictionary {
    "id" => { @"Foo", @"1"}, <-- First specifier of my PSEditableList
    "id" => { @"Bar", @"2"}, <-- Second specifier of my PSEditableList
    "id" => { @"Else", @"3"}, <-- Third specifier of my PSEditableList
}

I want to initialize the MyController with something like initWithPref:[prefs dict[index]] to then be able to display the right name or whatever value stored.

What you suggest wont allow me that since when I will be in _specifiers inside MyController, I won't know if I've clicked on the first or third one etc

twilit jungle
#

Then there is no way around creating and pushing the view controller yourself.

lofty echo
#

Sorry for bothering then, I hoped that there was a 'cleaner' way to achieve this instead of creating it myself

prisma grove
#

Thanks for the help!

So would this be better ``` CGColorRef colorsArray[] = {
CGColorCreateGenericRGB(1, 0, 0, 1),
CGColorCreateGenericRGB(0, 1, 0, 1),
CGColorCreateGenericRGB(0, 0, 1, 1),
CGColorCreateGenericRGB(.75, .58, .27, 1),
};

    CFArrayRef colorValues =  CFArrayCreate(NULL, (const void**) colorsArray, 4, &kCFTypeArrayCallBacks);
    color.values = (__bridge NSArray *) colorValues;
    CGColorRelease(colorsArray[0]);
    CGColorRelease(colorsArray[1]);
    CGColorRelease(colorsArray[2]);
    CGColorRelease(colorsArray[3]);
    CFRelease(colorValues);```
#

or this

#
        CFArrayAppendValue(colorValues, CGColorCreateGenericRGB(1, 0, 0, 1));
        CFArrayAppendValue(colorValues, CGColorCreateGenericRGB(0, 1, 0, 1));
        CFArrayAppendValue(colorValues, CGColorCreateGenericRGB(0, 0, 1, 1));
        CFArrayAppendValue(colorValues, CGColorCreateGenericRGB(.75, .58, .27, 1));

        color.values = (__bridge NSArray *) colorValues;

        CGColorRelease((CGColorRef) CFArrayGetValueAtIndex(colorValues, 0));
        CGColorRelease((CGColorRef) CFArrayGetValueAtIndex(colorValues, 1));
        CGColorRelease((CGColorRef) CFArrayGetValueAtIndex(colorValues, 2));
        CGColorRelease((CGColorRef) CFArrayGetValueAtIndex(colorValues, 3));
        CFRelease(colorValues);```
twilit jungle
#

await What is color and color.values?

prisma grove
twilit jungle
#

If you don't want to worry about memory then create UIColor and then get the CGColor from that. Which you can store in NSArray without having to mess with CF or CG.

prisma grove
twilit jungle
#

Ah

lapis vessel
primal perch
#

free(main);

twilit jungle
#

free(&main);

primal perch
#

free(&&main);

tepid olive
#

free(&(*(&main)));

twilit jungle
#

malloc(free(&&main));

tepid olive
twilit jungle
#

Okay fine

#

malloc((size_t)free(&&main));

primal perch
#

malloc((size_t)malloc);

tepid olive
#

omg this is cancer

void(^arg1)()```
faint timber
#

fuckingblocksyntax

#

lamda gang

twilit jungle
#

malloc((size_t)free(malloc(sizeof(&main))));

faint timber
#

c++ gang

primal perch
#

true but c is more true

subtle grail
#

#define true 1

twilit jungle
#

#define FALSE 1
#define TRUE ~FALSE

turbid fjord
#

false
[fɔːlsfɒls]
ADJECTIVE
not according with truth or fact; incorrect.
"he was feeding false information to his customers"

twilit jungle
#

#define fact 69
#define TRUE fact
#define FALSE ~TRUE

spiral jungle
#

hey does anyone wanna help a beginner stuck w some errors

#

prolly not hard but I can’t get passed it

subtle grail
#

what are the errors

spiral jungle
#

I’m just trying to make a simple tweak using a tutorial but it won’t restart my device when I try to install

faint timber
#

dude

#

why are you running theos as root

#

big no no

spiral jungle
#

hm explain

#

I’ve just been following tutorials

#

what’s the correct way?

#

is that the problem in the errors?

faint timber
spiral jungle
#

lmaoooo

faint timber
#

short explaination fucks up permissions

#

you are missing theos deps from cydia

#

for lipo error

spiral jungle
#

hm okay so that’s the problem? Sorry I’m extremely new just trying to push though the learning curve

#

Oh I have theos dependencies already so I’m not sure if that’s the issue

gentle grove
#

why am I getting 0 results for "c operators" on duckduckgo

twilit jungle
gentle grove
#

nvm it worked on 7th try

primal perch
#

use yahoo search my dude

gentle grove
#

ok

restive ether
#

DDG is actually patrick

twilit jungle
#

I wonder why your environment keeps having issues

faint timber
#

@grave sparrow for the past year I login as mobile and use sudo

#

if you dont do this

#

die

#

but if u0

#

sudo prob broken

#

so ig

restive ether
#

you need to add the user on elu’s

faint timber
#

well bingner should default that

#

its default on mac

#

and linux

restive ether
#

apparently they don’t think it should be

#

¯_(ツ)_/¯

primal perch
faint timber
#

who am I to talk tho

#

I don't even jailbreak

restive ether
#

they also don’t care about sudo in general because sudo = root

#

so

faint timber
#

but

#

root = bad

#

on mac

restive ether
gentle grove
#

dumbass

#

have you used Unix for like 4 days

surreal mountain
#

dumbass

restive ether
gentle grove
#

n

primal perch
#

nah systemd kills itself after 2 minutes

#

so i cant really use it for 4 days

gentle grove
#

how tf does that have to do with using root user shell

#

what does m1 have to do with using Unix for 4 days

#

where

#

dumb joke

#

una broma tonta

twilit jungle
#

ok amigo

misty cradle
#

ok

#

new tweet

#

spanish mfs be like sup amigo, more like a me go doing your mom

#

@grave sparrow tweet it

#

its a banger

twilit jungle
#

bueno para ti

misty cradle
#

yes

#

ok @tepid olive tweet it bro

twilit jungle
#

maybe

misty cradle
#

yes after toilet cat does, its reserved..... if he does not want

#

u can tweet

#

@twilit jungle hi i start write tweak again true

#
%hook SBDockView
- (void)layoutSubviews{
    if(dock || dock_disable) {
        self.hidden = YES;
    }

    if (dockbackground) {
        UIView *bgView = MSHookIvar<UIView *>(self, "_backgroundView"); 
        bgView.alpha = 0;
        bgView.hidden = YES;
    }
    %orig;
}```
#

rate code for hiding dock bg

#

💯

primal perch
#

8.5/10

twilit jungle
#

-5/10

misty cradle
twilit jungle
slow jewel
#

you called

tepid olive
#

@tepid olive don’t ping me for shit that makes no sense. Some people, like myself, hate Sileo.

lofty echo
#

How does this kind of method works ?

+ (instancetype)initWithString:(NSString *)string

Like how can you save this string without a self instance ?

restive ether
#

@tepid olive Don’t ping me for shit that makes no sense. Some people, like myself, hate Sileo.

#

wtf