#plugins-and-tools

1 messages Β· Page 54 of 1

mortal harbor
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do you want them to all come in at the same time or one after another?

remote swallow
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one after another.....I thought that when we did the off screen locations filters those were all set in the "simultaneous".....I think I understand...the reason for the simultaneous was because they were all starting from off screen? Is my understanding correct?

mortal harbor
#

the only purpose of those filters is to reset everything back to off screen, we want that to happen all at once and as quickly as possible so that is why we used simultaneous.

remote swallow
#

ok I will adjust what I just did

mortal harbor
#

just to confirm what are you needing to adjust?

#

oh you had set this 2nd set of filters to simultaneous also probably?

remote swallow
#

I had set the on screen position filters all in the simultaneous settings field not the "next move" field

mortal harbor
#

once that is fixed take a screenshot of your filters window so i can see the names you have chosen

remote swallow
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Ok here's what I have for the on screen filters: Bash 02>next move = & 02 then the & 02>next move = Trash 02 then Trash 02>next move = Identifying Trash 02 then Identifying Trash 02>next move = Targets Group 02 and nothing for that for next move

mortal harbor
#

okay so assuming all the other filters are the same name but 01?

remote swallow
mortal harbor
#

okay so if you press the eye next to bash em 01, all of the filters should go off screen. then if you press the eye next to bash em 02, everything should move onto the screen one by one right?

remote swallow
#

Correct - eye = all off screen

mortal harbor
#

and the other eye is working too?

remote swallow
#

BINGO!

mortal harbor
#

almost done

remote swallow
mortal harbor
#

set the next move on targets group 01 to be bash em 02

remote swallow
#

ok

mortal harbor
#

and then for bash em 01 set this

remote swallow
#

ok done on that

mortal harbor
#

now close your filters menu, switch to another scene, wait 5 seconds, then switch back to that scene

remote swallow
#

BINGO they instantly transitioned!

mortal harbor
#

i think that should be it, took a while but we got there.

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hopefully what we did makes sense, i think it seemed like it did.

remote swallow
#

now I think this is where I get to take over and play with the timing speed

mortal harbor
#

yes

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maybe export your scene collection after this as a backup so you can mess with these and not worry about breaking them

remote swallow
#

Yes, I have a handle on that.....pretty much....just need one specific option clarifed for my mind. Can you once again explain only the definition/functionality for the simultaneous for me one more time please?

harsh topaz
#

Can we just recognize how much of a goat yolo is for going through this for 2 hrs.

vale vine
#

Yolo is pretty legen.......wait for it

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DARY

mortal harbor
remote swallow
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Awwww be nice.....yolo put up with ME and my ADD confusion so deserves a trophy

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Ok, got that now...

mortal harbor
remote swallow
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I apologize for taking so long with this and getting confused....I really am trying to learn

mortal harbor
#

its ok, if i didn't want to spend the time explaining i wouldn't have.

harsh topaz
#

thus, goat giggle

remote swallow
#

I am just glad I abandoned my original design concept where I dropped each individual image in the targets group separately.....

mortal harbor
#

well i think you'd be able to do that on your own now anyways, just would take a while.

remote swallow
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It would probably take 3 weeks worth of "a while" LOLπŸ€ͺ

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I will back up what I have and then play around with the speeds

mortal harbor
#

πŸ‘

remote swallow
#

Question on those settings, would I be playing around with the start delays or the end delays?

mortal harbor
#

i don't know exactly what you're trying to do but start delay and custom duration are the things you'll want to play with probably

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maybe better for you to just start adjusting them and see the result

remote swallow
#

I would be looking to slow their movement down a bit

mortal harbor
#

that is the duration

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longer time = slower movement

remote swallow
#

Oh, so the duration is how long it takes for the actual action to complete

mortal harbor
#

yes

remote swallow
#

and then it sounds like I could then put a bit of a "pause" in between each with the start delays?

mortal harbor
#

yes

remote swallow
#

Perfect! I have it from here!

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Is there anyone that I can give you an excellent reference to? Do you do any sort of satisfaction surveys? I am a Corp. IT Help Desk Analyst for 25+ years and surveys would get generated after every call ended or a ticket/case was closed

mortal harbor
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heh no its ok, just happy to hear its working.

remote swallow
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Ok, thank you soooooo much for your help!❀️ πŸ†

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Time for a snack

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Bye for now!

toxic bough
#

hey does anyone know why the obs websockets setsourceitenenabled isnt working for a browser source, it works for everything else in the same code, only the browser source doesnt get affected

calm river
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I am lookign for more information ron the behavior of VIDEO_FORMAT_NONE for obs_source_output_video()
Does that simply does not display the frame ?

fossil wyvern
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what's the issue with it?

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just add a widget for it as a browser source

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which provider were you using

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no, that's not a widget provider

hallow vale
#

Please stop with the pissed off face. No one wants to help a grump

fossil wyvern
#

because they don't provide widgets for that

hallow vale
#

OBSPride OBSPride OBSPride OBSPride OBSPride OBSPride OBSPride OBSPride OBSPride OBSPride OBSPride OBSPride OBSPride OBSPride OBSPride OBSPride OBSPride OBSPride Suck on that

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Because you're a homophobe and know it makes you wanna cry

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Admittedly I am being a little immature. I will stop now

restive valve
#

I have a scene with 6 pictures of beers in it. Each of the beers has a user shader with a rotation. The scene itself has an opposite rotation. They all bump into each other via a move action.

  1. sometimes the images are not straight when they start rotating. Are there any settings for the beer rotation so that they always stay straight?
  2. how can I make the whole situation start slowly and stop slowly with this constellation?
fossil wyvern
#

<@&715347355565817879>

fossil wyvern
restive valve
#

If you can tell me how I can do this the easy way? I mean - rendering a video - sounds like a lot work

fossil wyvern
#

<@&715347355565817879>

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sorry for the contiguous pings RE πŸ’œ

fossil wyvern
hard jay
#

youths

fallen girder
#

Aitum Plugin keeps crashing the second i start streaming. anyone have this issue?

oblique yewBOT
fair gale
#

can anyone say what am I missing, why does my dock (left) not have the same background as the built-in obs docks?

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I'm looking at obs sources and at other plugins but idk what am I missing, I'm very new to Qt

fair gale
#

ok I figured it out

silver spire
#

is there a vibrance changer plugin?

hard jay
#

color correction probably does what you want

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which is just a default filter option.

lament leaf
#

Does anyone know if Spout2 is currently having issues by chance, a friend switched to OBS and ported over all their scenes and stuff from SLD, but Spout2 doesn't show up under the list of things they can select for their capture source.

quiet bramble
#

Forgive the obvious question, but do they have the Spout plugin installed in OBS? (OBS doesn't support spout on its own)

lament leaf
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I did not know Spout needed a plugin for OBS

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I will dig, thank you.

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They say that they do have it installed.

hard jay
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spout is a protocol, not a service, so it won't just "have issues right now", as a reference.

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If the plugin isn't showing up, probably best to have them join so they can provide logs and such. Support by proxy is difficult for everyone.

lament leaf
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Ok, thank you. I will let them know.

restive nacelle
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is there a alternative to input overlay for macos?

pseudo wasp
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@fossil wyvern Hello, I have troubles with using Advanced Filename Formatter 1.1.1. It does not return any executables from Display Capture source. It happens even when I have an app opened in full screen mode. Maybe I misunderstand the concept of the script :/

untold jay
#

@pseudo wasp adv-ff works with game capture sources, not display capture sources, I think this is normal/intentional.

pseudo wasp
#

okay then, I guess all good

quiet bramble
pseudo wasp
quiet bramble
#

They will conflict with each other, they are not meant to be used simultaneously. They are both capturing the display at the same time, which will result in stuttering or other problems.

vagrant minnow
pseudo wasp
quiet bramble
#

You can put them in different scenes and use them one at a time. The problem only occurs when they are both in use at the same time in the same scene.

pseudo wasp
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my problem is that I want to record full screen so such thing s as browser and discord can be seen but at the same time I want the files to be automatically renamed

pseudo wasp
vagrant minnow
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The renamer works by using the app you're capturing with Game Capture, though. Display doesn't capture a specific program, though, so would never work for that purpose.

pseudo wasp
#

okay I see. I guess, I shouldn't bother with naming

sleek lynx
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oh maaaaaannnnn, i didnt backup my ass plugin settings often enough, lost tons of stuff...

daring drift
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obs

remote swallow
#

Hello again....I have a basic question regarding creating Hotkeys to "trigger" filters/plugins.....Do they get applied to the very first filter/plugin (starting location for a source) at the beginning of a sequence or do they get applied to each individual filter/plugin, or do they only get applied to each secondary filter/plugin (end location for a source)?

fossil wyvern
remote swallow
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I am using the "Move Source" filter/plug in. That one requires setting 2 filters for each item/source. One for starting position and a second for the end location.

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In my case I have a sequence that are chained. I already have the chain set up including getting the timing I like now I just need to know how to create the hotkeys to use when I am either making a video or a livestream using it.

fossil wyvern
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well obs on its own doees not allow creating hotkeys for filters

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so you'd need a third party for that

mortal harbor
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what is the hotkey for? i thought we had set things up to trigger as soon as you switch to the scene.

remote swallow
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Not true.....Look at the start trigger line - it references assigning hotkeys

fossil wyvern
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that whole filter is from a third party, so if it allows setting a hotkey itself, that's not from obs itself

remote swallow
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Hello @mortal harbor I got the timing all set up!

thorn dirge
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Hello, i have a problem with OBS on voggt. The customer on android platform have streched images but IOS OK. Someone have a solution ?

remote swallow
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Ok so how do I assign the hotkeys for that filter/plugin sequence?

thorn dirge
#

If someone knows perfectly OBS is it possible to call me and save me ?

oblique yewBOT
wintry wedge
remote swallow
#

But to which filter/plugin do I assign it to trigger the entire sequence....do I apply it to the very first filter as in the starting position for the first source?

mortal harbor
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yes it would be the first of course.

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you still didn't answer what the hotkey was for though, normally you set these things to trigger on their own.

remote swallow
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Thank you I just wanted to make certain before I did anything.....the hotkey would be to start the entire move source sequence you worked with me the other day for several hours to set up/build.

mortal harbor
#

it is supposed to start as soon as you click on the scene...is that now how it is working currently?

remote swallow
#

Oh, so the moment I switch to the scene it should automatically run then? I didn't realize that. I have been testing the timing by clicking on the eye to test my changes.

wintry wedge
#

You can have it set up to trigger on scene switch or key press.

Then have it trigger each item next via next move

mortal harbor
#

that is what that does @remote swallow

remote swallow
#

I just tested it and it is working as you described

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Thank you

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I do have one minor problem with something else though, not part of this sequence, it is a source for another scene. I have an .mp4 that is set to be looping because I use it as a background/overlay/frame but it stopped playing and isn't even showing up on the screen. I don't understand why. The file is connected/linked to properly (just verified it) but it won't play at all. When I switch to the scene it doesn't start and when I click on the play button for it the button will not click.

mortal harbor
#

screenshot the properties window for that source

remote swallow
#

correction, it is a .mov file

mortal harbor
#

probably a problem with the video then, send it here.

remote swallow
mortal harbor
#

yeah video seems broken, not sure what is wrong though.

remote swallow
#

I have other copies......

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Thank you for confirming that

fossil wyvern
#

huh, loops correctly on my end

mortal harbor
#

doesn't even play for me.

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in OBS at least.

vale vine
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plays here

mortal harbor
#

so it turns out you need to save the properties of the media source before it plays....TIL

jade beacon
#

So i tried to make a video call on whatsapp desktop, using droidcam and OBS, since whatsapp doesnt see the OBS Virtual Camera, and it works like a charm, the problem is i need it to be 9:16 instead of 16:9, on telegram it works without the Droidcam, since it detects the OBS Virtual Camera, but on whatsapp im having this problem. Is there anyway to fix it? Maybe use another plugin that has the option to rotate the output, or change its resolution from 1920x1080 to 1080x1920.

Or evenn, heck.. a way to get Whatsapp on PC to detect the OBS Virtual Camera somehow.. with a driver or software the changes how Whatsapp sees it, from virtual to physical, i dont know

teal heath
#

Can someone help me with this plugin, whenever I play games, the bongo cat plugin will be frozen

fossil wyvern
teal heath
silver spire
#

is there a plugin to add vibrance to obs

wintry wedge
quiet bramble
silver spire
silver spire
wintry wedge
wintry wedge
silver spire
quiet bramble
# silver spire okey

You'll have to describe what you mean by vibrance then, because if there isn't a plugin or shader that does it in the OBS forum resources... there could be... #JustSaying πŸ™‚

wintry wedge
# silver spire okey

Are you trying to increase or decrease vibrance and for what purpose? Because there's a few things I can suggest

wintry wedge
quiet bramble
#

To be more specific, what I am saying is that there probably is not something for OBS to do that right now, however if you provide enough details (way more than 2 words), it is possible that I could write a shader to do it. You need to be much more descriptive, give an example, the name of a program that does it or something to go on more than "digital vibrance" which doesn't give any useful information even in a Google search.

wintry wedge
silver spire
#

its also a thing in nvidia control panel but that doesnt translate to obs

wary rivet
#

If I record it’s so lag why?

wintry wedge
oblique yewBOT
quiet bramble
#

Ok, I've found something to poke around with for vibrance

silver spire
wintry wedge
silver spire
#

it shows the colors on the monitor but not obs

quiet bramble
#

What game are you playing?

wintry wedge
silver spire
#

am talking about these color settings

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they dont show up on obs

vagrant minnow
#

So, it increases saturation.

wintry wedge
# silver spire am talking about these color settings

Nividia has a new GeForce / Control panel app that's all in one and better.

But with those colors, it's the color space you're using in the game capture. So you'd need to switch stuff around to match

@vagrant minnow correct me if I'm wrong

vagrant minnow
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Control Panel still exists with the App. The App just replaces Experience.

wintry wedge
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I mean the color space info lol. I feel like HDR is essentially what would work or something similar

wintry wedge
silver spire
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its also adds saturation but also vibrance

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if you just add saturation red colors are gonna look horrible

wintry wedge
wintry wedge
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Settings > Advanced. Screen shot that. That should show what your working with globally.

Then just create or open the same game capture window and it will show the settings there for that source

silver spire
#

this?

wintry wedge
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Go to advanced not accessibility

silver spire
wintry wedge
#

So all that looks fine. For Game Capture test out the different color space instead of srgb. See what options it shows

quiet bramble
#

Ok, I found a vibrance algo and got it working in OBS. No idea if it does the same thing as NVIDIA control panel, but allegedly it is similar to Adobe After Effects color vibrance

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Original image on left, with vibrance on the right. Is this along the lines of what you were looking for?

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I've got to polish off the shader a bit and add some tweaks yet.

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@silver spire Let me know if this looks right, and if not, if you could provide a screenshot of a game with and without the NVIDIA vibrance, that would be useful.

silver spire
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if u have a nvidia card u can try it yourt self here

quiet bramble
silver spire
quiet bramble
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There does not seem to be any universal documented standard thing called vibrance with a math formula, so anyone can make any effect and call it vibrance it seems, and unless NVIDIA publishes their source code there is no way to know the algorithm they are using. I've tried several I found online and none of them look the same.

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I only have NVIDIA 1050 mobile graphics on my laptop, and those settings don't exist for it.

silver spire
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i can make a pic with my phone to show ther differnence

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?

quiet bramble
#

Before and after screenshots taken with WIndows screenshot (Win+Shift+S) would be ideal. Even better if it is with a test pattern of color ramps.

silver spire
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if that would work it would work on obs to

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yea it doeasnt work like that

quiet bramble
#

If you are wanting to precisely match NVIDIA's vibrance filter, we would need the source code, or a way of reverse engineering it with pixel perfect source images using test patterns. Alternatively a blog article or similar of the exact algorithm they are using. The problem is that the word "vibrance" on its own is an abstract and not concrete concept, much like a lot of other things in color science such as brightness. There are dozens of ways of computing something that in the abstract produces an increase or decrease in what we call "brightness" in laymens terms, but they all do different things mathematically and produce different results, although to the unknowing eye, they all increase or decrease what we perceive as brightness. Luminance, luma, lightness, being 3 examples.

#

I've found a dozen or so effect filters online that claim to implement "vibrance", none of which produce the same results or use the same algorithms. So it will be quite difficult to reproduce the effect you would like without some help from NVIDIA sadly, without trying to reverse engineer it. I'd try to do that if my laptop supported the feature but sadly, NVIDIA mobile gets no love. 😦

silver spire
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Can’t really see it like this

silver spire
#

instead of vibrance

quiet bramble
#

that doesn't change anything

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It's all digital

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I got that Reshade shader working in OBS

silver spire
#

nice

quiet bramble
#

Can you get me a screenshot of the game without the filter? I can load it into OBS and apply this shader for comparison.

silver spire
quiet bramble
#

screenshot, not photo

silver spire
#

yea

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mb

quiet bramble
#

Not particularly exciting results. πŸ™‚ Looking at the code, their saturation algorithm is kind of lacking, and the threshold where the effect turns on is abrupt and not smooth.

quiet bramble
#

Well, the shader works, but it isn't very impressive or "smart" as it claims IMHO

hallow vale
#

<@&715347355565817879>

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We love you RE! OBSHeart

mortal harbor
#

which plugin allows to stream into both youtube and facebook ?

hallow vale
#

!multirtmp

oblique yewBOT
hallow vale
#

There we go haha

mortal harbor
#

or if you want to stream a different feed to either (separate alerts, overlays, etc) then you can use the vertical-canvas plugin.

mortal harbor
hallow vale
mortal harbor
hallow vale
rigid imp
#

Is there any way to set a per folder thing for like scenes and stuff. i find it not very nice to record a bunch of different stuff and have it all in the same folder, or changing the folder location each time i want to record something else

hard jay
#

profiles is what you want

shrewd sail
oblique yewBOT
shrewd sail
#

ive disabled norton

hallow vale
shrewd sail
#

what the main screen?

hallow vale
shrewd sail
#

when?

rigid imp
wintry wedge
wintry wedge
# rigid imp hmm so i installed it and set the path, but it doesnt seem to do anything except...

So I think that script is only limited to the replay buffer function, which I didn't realize till now. So it's ideal for clips.
There's a Python script that does both apparently, but I haven't tested it yet. I also haven't looked at the code.

But here it is, just in case you wanna look at it. It does the same thing, but also with recordings. Which I initially thought OBSPlay did

https://github.com/padiix/OBS-Recordings-Organizer

Here's the OBS link where I found it for reference
https://obsproject.com/forum/resources/obs-recording-organizer-upgraded.1921/

#

I just realized, I can maybe edit the current script, one sec

Edit: I almost got it to work, but will have to work on it later if needed. Let me know if they Python script works for you

soft ore
#

Hi guys! I am looking to control filters using sliders, twisty knobs on a midi controller - most of the tutorials I see online only toggle filters on and off but I would love to have a siliding scale.... is this possible? If so what plugin am I looking at

wintry wedge
wintry wedge
#

Yeah for a midi controller use the Adv-SS! Let me know if that works

mortal harbor
#

how does advanced scene switcher relate to this?

soft ore
#

studiologic sl mixface

mortal harbor
soft ore
#

how does the scene switcher listen to the midi

mortal harbor
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it doesn't.

soft ore
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ok and this one does more then just binary inputs?

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like I can use my sliders with filters and stuff?

mortal harbor
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i see a "use custom midi range" option so maybe, probably will take a lot of configuration on your end to get right.

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but it does allow you to adjust individual filter settings, yes.

soft ore
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awsome, thank you

mortal harbor
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no problem. i can't really find any documentation so it will take some experimenting probably.

soft ore
#

yeah its difficult to really find anything about midi controllers cause there are so many I assume

mortal harbor
#

sure but the controller doesn't really matter

soft ore
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I just mean its hard to search for something specific

mortal harbor
#

midi is a type of signal, all midi controllers will be the same in this regard.

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you just press the button to listen to midi signals in the plugin menu and then move the control you want on the controller, it will detect what you moved and assign accordingly.

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ah yes it is actually very easy to set up, this is me as i am moving a slider on a controller. adjusting the "gamma" slider on a filter.

soft ore
#

yeah im seeing you have to have the filter made already

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which makes sense

wintry wedge
mortal harbor
#

that is to send midi signals out, not receive signals to control OBS.

wintry wedge
mortal harbor
#

i am living in the past, it used to not work this way πŸ˜„

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still wouldnt be able to use sliders as they mentioned i don't believe, those are fixed signals.

wintry wedge
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Noted, thanks for letting me know. I just assumed maybe that could work. Though maybe in others ways it still can.
If the standalone MIDI plugin works, then all is good I guess lol.

I don't have a MIDI device to test, but there's a fair bit of options. But still limited of course!

mortal harbor
#

yeah ill check in a few to make sure, i'm just guessing based on the screenshot.

wintry wedge
#

Sounds good!

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Much appreciated btw!

broken crane
#

Hey all, I’m new to this discord but I’d love to get some advice. Is there a way I can get certain elements in OBS to overlay on-top of my game application, similar to how discord can overlay a call on top of the game

lyric mulch
#

Wouldn’t it be enough to add sources and put them at the top level?

broken crane
#

Not exactly, for what I’m trying to do I need it to display on top of the game screen, like on discord, not in OBS

vapid charm
#

I think they mean outside of OBS.

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But to answer your original question: not possible.

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However....

broken crane
#

Yeah, exactly, still will be used in the broadcast, but for the casters so they can see a browser source appear on screen whilst casting the match

vapid charm
#

If it is for twich chat there are 3rd party apps that will work but only in windowed mode for whatever games if done.

broken crane
#

Ahh unfortunately not, but thanks for the advice anyways

muted grail
#

Do I need to hold a lock during the filter_audio call?

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I am receiving very confusing result

fossil wyvern
broken crane
#

I made a browser source (local) that finds player stats based on the match up being spectated.

broken crane
#

Ahh yeah someone before told me that too, but need it for a browser source, not twitch chat. I’ll look into the code to see how it’s done and try for it tho

fossil wyvern
broken crane
#

Oh I didn’t see that wait what!

fossil wyvern
#

it can add pages with any URL, meaning also local ones (URL should be file://path-to-file if I remember correctly)

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one detail though is that it's only on borderless windowed games, not exclusive fullscreen

#

<@&715347355565817879>

vapid charm
#

<@&715347355565817879>

hard jay
#

Jesus fuck.

#

Some kids.

vapid charm
#

Yeah.

fossil wyvern
#

ty fenrir OBSHeart

broken crane
#

I’d like to get into coding OBS Plugins, I’m not sure the extent of their capabilities. Would it be possible to run something like this entirely through OBS? Or completely not feasible

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Also, what are the current functions of most plug-ins? What are they mostly used for? Would auto scene change based on an in-game condition seem viable?

vapid charm
#

The latter yes.

fossil wyvern
#

theortically feeasible I guess but really complicating your life

vapid charm
#

With ASS iirc.

oblique yewBOT
oblique yewBOT
broken crane
#

Wonderful thank you!

midnight widget
#

blur plagin

hasty spindle
#

Hello! I was hoping this would be the right place to find someone that can help me, im trying to set up the obs urlSource (https://github.com/occ-ai/obs-urlsource) plugin, iv tried downloading the installer, and also diferctly coppying the plugin files to the obs directory, its not working. Any ideas?

midnight widget
#

thanks

silver spire
ashen thorn
#

Π’ΡƒΡ‚ Π΅ΡΡ‚ΡŒ ΠΊΡ‚ΠΎ Ρ‚ΠΎ Русский?

oblique yewBOT
#

@ashen thorn

Welcome to the official OBS Community Discord server! Unfortunately, our support volunteers can only provide support in English. Most of our support documents and guides are also only in English. If you feel comfortable using a service like Google Translate, feel free to use that to send messages to us. We'll do our best to understand your intent, and we'll try to help you as much as we can. google_translate Translate

rigid imp
wintry wedge
rigid imp
hallow vale
#

!ad Please remove this

oblique yewBOT
#

Self-advertisement or advertisement for others is not allowed on this server unless it's directly relevant to a discussion or question. Please read the rules in the #rules channel.

little gyro
#

are there any plugins which can clip multiple scenes at the same time with replay buffer that will save as different videos?

spark basin
#

I need help with an issue with the automatic scene switcher... is this the right spot to post?

uneven fulcrum
#

algum br ai ?

quiet bramble
# silver spire apparently the new nvidia app had a vibrance/saturation slider to do you know if...

My NVIDIA app (the new one) does not have those features either so I can't test locally. However I think what is happening is that NVIDIA is injecting itself into the process to do post processing filters on the framebuffer, but OBS is injecting itself also, prior to NVIDIA's output, so OBS doesn't see the postprocessing done by the NVIDIA drivers perhaps. This is just an educated guess as to why it doesn't show up in OBS. I'm not sure if there is a way to change the ordering of capture being done. Using Display capture instead of Game capture might work, but there are security/privacy considerations of potentially leaking personal information etc. with using Display capture so I personally wouldn't recommend that.

quiet bramble
# little gyro are there any plugins which can clip multiple scenes at the same time with repla...

There is Exeldro's "Source Record" plugin which will allow recording of individual OBS sources/scenes to separate files. Note that this increases the burden on the encoder, disk I/O bandwidth etc. and may or may not work out on a given system. I believe there are also some instabilities when using the plugin which may or may not have workarounds, so it might require some experimentation.

fervent marsh
quiet bramble
#

One kind of sledgehammer solution would be to use HDMI passthrough to a capture card and capture that in OBS and you'll see what was going to the monitor. Another is a 2 computer setup, but both are rather extreme solutions if one doesn't already have the spare hardware kicking around.

#

I think an ideal solution would be an OBS plugin/shader, but I've yet to find an actually good shader other than shaders that claim to be the best thing since sliced bread. I experimented with coding one myself and got results not much different by converting to HCL colorspace and manipulating the chroma channel.

shy wasp
#

Good morning

quiet bramble
#

Good results are likely possible with enough experimentation in lieu of a page full of math or an algo.

boreal hearth
#

Someone asked me for a way to automatically mute music to prevent it from causing copyright issues in streams. So here's a filter that does that (mostly reliably) using a small neural network

hallow vale
fervent marsh
toxic island
#

Hey y'all, for source record, does anyone else get two different files?

quiet bramble
# toxic island Hey y'all, for source record, does anyone else get two different files?

It sounds like you are getting 2 different files but expecting something different. What were you hoping to get? I'm not sure if this affects Source Record in addition to the main program, but OBS has a feature to automatically remux files upon successful recording, which if enabled will have OBS generate an MP4 file from the MKV file for example. Is this what you are seeing?

#

If so, and you do not want this, just disable auto-remux in settings.

boreal hearth
toxic island
oblique yewBOT
# toxic island I was hoping just for one I guess? Just a .mov from source record itself, but al...

To help resolve your issue, we need to view a log file from a fresh launch of OBS Studio containing an output session. Follow these instructions to upload a clean log file:

  1. Restart OBS Studio first!
  2. Start your stream/recording replicating any issues (meaning having any games/apps open and captured, etc.)
  3. Stop your stream/recording after 30 seconds or after the issue has occurred
  4. Click the Help menu β†’ Log Files β†’ Upload Current Log File
  5. Paste the URL into this Discord channel
fossil wyvern
rigid imp
fossil wyvern
rigid imp
#

installed but not linked unless it links automatically

fossil wyvern
#

it's not

rigid imp
#

how would oyu link it

fossil wyvern
#

go in the python path tab and select the right folder

rigid imp
#

i looked up some guide, did as he did, but it says Python not currently loaded under the file path box

#

although somehow got it to work, but got this error

[adv-ff.py] Pyparsing not found
[adv-ff.py] Pyparsing requirements not satisfied, attempting pip install
[adv-ff.py] Traceback (most recent call last):
[adv-ff.py]   File "C:\Program Files/obs-studio/data/obs-plugins/frontend-tools/scripts\adv-ff.py", line 826, in refresh_counters
[adv-ff.py]     obs.obs_data_set_int(settings_holder.settings, "counter_val", counters.data[counters.selected])
[adv-ff.py] KeyError: 'counter'
smoky kiln
#

give me
nitro

fossil wyvern
#

did you get the latest version?

rigid imp
#

yes

fossil wyvern
#

huh I swear I solved that error, gimme 5

fossil wyvern
rigid imp
#

ues

fossil wyvern
#

and this popped up when you pressed the refresh counters button, right?

rigid imp
#

that would depend on where that button is, cuz i think it just showed up, there might have been a button before that, didnt really think about it

fossil wyvern
#

(closing and reopening is important)

rigid imp
#

looks like this defualt

fossil wyvern
#

ok, should be working

#

oooh load happens before default?

#

I'll check that later

fossil wyvern
rigid imp
#

Okay, Though im a little confused to how it can replace those other scripts that i was trying to use, i read through the docs, but i can only seem to edit the base format, not for each source?

fossil wyvern
#

what do you mean "for each source"

#

what are you trying to do exactly

rigid imp
#

Make my obs work as shadowplay essentially, but with recordings, so it would sort them instead of just pile everything in the same folder

fossil wyvern
rigid imp
#

scene names

fossil wyvern
#

then just put the scene name in the formatting

rigid imp
#

i can only edit the format as a whole though not per scene, i tried usint the organizer but when it did, it would just open a console saying this

[OBS-RecOrganizer-updated.py] Traceback (most recent call last):
[OBS-RecOrganizer-updated.py] File "C:\Program Files/obs-studio/data/obs-plugins/frontend-tools/scripts\OBS-RecOrganizer-updated.py", line 2, in <module>
[OBS-RecOrganizer-updated.py] import glob, win32gui, win32process, re, psutil, os, os.path, shutil
[OBS-RecOrganizer-updated.py] ModuleNotFoundError: No module named 'win32gui'

fossil wyvern
#

which will change the name or the folder, depending on which scene you are when you start recording/ save the replay buffer

#

like, I made that script specifically for that purpose, I guarantee you it works

rigid imp
#

currently i can only set the formatting as a whole, and it puts the clip with that format in the folder that is currently set as to output to

#

I can gurantee you that im just doing something wrong

fossil wyvern
fossil wyvern
#

(but that's for recording not replay buffer, if you want replay buffer, you need the custom build)

rigid imp
#

currently it would only be used for recording

fossil wyvern
#

then that should work

rigid imp
#

so now it adds the name there, but it does not put them into separate folders

rigid imp
#

Now it seems to work yea

fossil wyvern
sleek lynx
fossil wyvern
#

yes?

sleek lynx
#

i have the commercial thing setup on my adv-ss, but since i updated advss it gets stuck in comms and everything looks right, i cant fix it... i made a pdf of the screen caps buts its kinda big (100mb couldnt get it to compress further) or should i make a buncha jpgs

fossil wyvern
sleek lynx
#

so it switches to the commercials, then just keeps playing commercials, i watch the variables, they are working, it seems to just ignore when its got 2 played

fossil wyvern
#

like, the variable keeps incrementing?

#

or does it reset to zero, but the switch doesn't trigger

sleek lynx
#

well i have another macro that resets it to zero if it goes to 3+ because that was an issue, so it plays and logs the 2 and seems to jump over the switch back macro

fossil wyvern
sleek lynx
#

yeah, watching whats happening on the variable screen, looks to run correctly

fossil wyvern
#

hmm lemme test stuff

sleek lynx
#

mines a little off from the wiki example, but still from looking at it, it should be fine as far as i can tell... my macros did get corrupted on the update, so I am working on an old backup, wasnt backing up as often as I shoulda

fossil wyvern
#

I would guess comparing strings and int isn't working well or smth like that

sleek lynx
#

wtf... seriously how do you do that

fossil wyvern
#

do what?

sleek lynx
#

fix my 4 day problems in 2 seconds

fossil wyvern
#

lmfao OBSHeart

sleek lynx
#

it imediately switched back once i changed that

fossil wyvern
#

there a reason shit like debug ducks and such exist : a fresh point of view on an issue is usualyl great

#

the longer you spend fixated ona problem the less you'll be able to see the thing you missed

sleek lynx
#

well the equals used to work, maybe he changed something in the new build

fossil wyvern
#

not impossible

sleek lynx
#

well many thanks man, i can move on and fix the rest of the macros

fossil wyvern
#

@loud wedge I'll check deeper later but likely there's something borked in the "equals" condition for variables when it's a number

sleek lynx
#

hrmm, so im not crazy πŸ˜‰

#

yet

timber ginkgo
#

is there a known Plugin to seperate Stream audio from my audio so I can toggle Music for me while stream still can hear it?

fossil wyvern
#

if you want it to be heard by stream but not you, you have to have the music run in obs

quiet bramble
#

No plugin is necessary for that, you can configure the audio properties of each audio source as to whether or not you are monitoring it, and what track(s) it gets sent to for recording/streaming

fossil wyvern
#

so, not capturing a browser or smth

mortal harbor
#

this is exactly what software like steelseries.gg or wave link allows you to do.

#

anything that has a separate personal/stream mix.

timber ginkgo
sleek lynx
#

weird, sometimes it updates the played variable late and plays a 3rd commercial... f-it, as long as it returns im happy

fossil wyvern
solar stratus
#

Is there a plugin or tool that'd take my scene collection's JSON and scale it? I'm having to rescale everything after requiring a canvas rescale and it's honestly a pain.

mortal harbor
slate basin
mortal harbor
#

cool video + amazing song

slate basin
quiet bramble
loud wedge
# fossil wyvern <@284370895848472587> I'll check deeper later but likely there's something borke...

Do you have an example?

With 1.25.0 padding numbers to a fixed length (by adding trailing zeros) was removed.
So before 1.25.0 a math expression might result in the vale 1.234500000 being assigned to a variable.
Starting with 1.25.0 just 1.2345 would be assigned to the variable.

Maybe this is the problem?

And thanks for notifying me about a potential issue! That is always much appreciated! πŸ™‚

toxic island
fossil wyvern
oblique yewBOT
# toxic island Auto Remux was turned off already.

To help resolve your issue, we need to view a log file from a fresh launch of OBS Studio containing an output session. Follow these instructions to upload a clean log file:

  1. Restart OBS Studio first!
  2. Start your stream/recording replicating any issues (meaning having any games/apps open and captured, etc.)
  3. Stop your stream/recording after 30 seconds or after the issue has occurred
  4. Click the Help menu β†’ Log Files β†’ Upload Current Log File
  5. Paste the URL into this Discord channel
oblique yewBOT
# toxic island https://obsproject.com/logs/7RHRzC8tY9BJRBPo
πŸ›‘ Critical
  • Outdated Plugins (2)
  • MP4/MOV Recording
  • Hardware-accelerated GPU Scheduler
⚠️ Warning
  • Old Version (30.0.2)
  • Wi-Fi Streaming
  • Mismatched Sample Rates
  • Wrong YUV Color Range
  • Capture Interference
ℹ️ Info
  • Windows 11 23H2 (OK)
  • Not Admin
  • 0.1% Rendering Lag
  • 0.1% Encoder Overload
  • Third-Party Plugins (9)
Hardware Check

AMD Ryzen 9 5950X - OK! / GeForce RTX 3090 - OK!

fossil wyvern
toxic island
slate basin
#

OBS websocket server doesn't seem to be sending the scene removed event

fossil wyvern
oblique yewBOT
fossil wyvern
#

πŸ‘

wintry wedge
wintry wedge
# rigid imp Now it seems to work yea

Thanks @fossil wyvern !

Sorry W0idz, been a little busy and my sleep has been a little wonky right now.

So I didn't really get that chance to continue the fork yesterday. But looks like things are all set with Penwywerns plugin!

Correct me if I'm wrong

fossil wyvern
#

well it a script, not a plugin :p

#

jokes aside yee looks to be working for them

wintry wedge
# fossil wyvern well it a script, not a plugin :p

Oh yeah my bad, but glad to hear. I was attempting to fork the OBSPlay Lua and seem to almost had it working.

I got no errors finally, but didn't get any output. I feel like I was just missing a few new lines to make it work with recordings instead.

Thanks for sharing it and I'll check yours out too and keep it in mind for future users!

fossil wyvern
wintry wedge
sleek lynx
#

any idea why adv-ss, if i have 2 macros, one if scene visable and scene visable (do whatever), 2nd macro I change to and scene hidden (do whatever). why would both fire since I change the conditions

mortal harbor
#

Screenshots would probably help, the description is not clear.

sleek lynx
#

sorry, I ended up changing it, and got it working, i just dont know why i cant make 2 macro completely the same, change the visibility of a scene, 1 showed and 1 hidden in the conditions, both shouldnt fire because technically they are different

#

the simplest way of wording the conditions should be the best, but if you do simple it gets confused and does both, you have to make it complicated for it to differentiate... ugh, why doesnt warmuptill integrate ai into it like everything else (kidding)

mortal harbor
#

You shouldn’t even need 2 macros for something like that, the plugin supports β€œelse” statements.

sleek lynx
#

the else section works sometimes, most of the it does the same thing and fires itself in a complete circle

#

its likely my "programming" but i cant figure it out

#

so i do it the hard way, and obs runs slower for it πŸ˜‰

cold scroll
#

Hey. What's the best way for IRL streaming, especially if you're in a different country?

fossil wyvern
#

because for example the equals thing got actually fixed in latest

winter cradle
#

hello, i just did a quick stream test, while having twitch set as default from settings and youtube added with multiple output plugin, twich had like 2-3 seconds delay which is fine but youtube was at like 20+ seconds delay, checked everywhere and there is no delay set, any idea why it's happening?

fossil wyvern
#

different path to servers, and the fact youtube re-encodees which means more delay

#

there's a lowlatency mode you can set in youtube

tranquil oriole
#

Hello guys, i want to stream on facebook but this happens. I have already checked for the correct key and tried many times but didn't work. Can anybody help?

oblique yewBOT
drowsy moss
#

Hi there, Davinci Resolve isn't playing nice with OBS. What video encoder should I use for multistreaming via multi-rtmp? I am currently using x264, but it is no longer supported by DV.

fossil wyvern
drowsy moss
drowsy moss
fossil wyvern
#

define "acting weird"

#

because literally everything supports H.264 and I guarantee you davinci does

mortal harbor
#

it does.

drowsy moss
# fossil wyvern define "acting weird"

When the recording is input into DV, the file stutters and every 5 seconds I see a red Media offline screen. Using Shutter Encoder to conform the FPS solves this, but I don't want to have to run all my files through SE to be able to then edit.

mortal harbor
#

!cleanlog @drowsy moss

oblique yewBOT
#

@drowsy moss

To help resolve your issue, we need to view a log file from a fresh launch of OBS Studio containing an output session. Follow these instructions to upload a clean log file:

  1. Restart OBS Studio first!
  2. Start your stream/recording replicating any issues (meaning having any games/apps open and captured, etc.)
  3. Stop your stream/recording after 30 seconds or after the issue has occurred
  4. Click the Help menu β†’ Log Files β†’ Upload Current Log File
  5. Paste the URL into this Discord channel
#
πŸ›‘ Critical
  • Hardware-accelerated GPU Scheduler
⚠️ Warning
  • Capture Interference
ℹ️ Info
  • Windows 11 23H2 (OK)
  • Not Admin
  • No Output Session
  • Windows Game Mode
  • Third-Party Plugins (6)
Hardware Check

AMD Ryzen 7 5800X - OK! / GeForce RTX 3070 Ti - OK!

mortal harbor
#

nope, there is no recording in that log.

oblique yewBOT
#
πŸ›‘ Critical
  • Max Audio Buffering
  • Hardware-accelerated GPU Scheduler
⚠️ Warning
  • Capture Interference
ℹ️ Info
  • Windows 11 23H2 (OK)
  • Not Admin
  • No Output Session
  • Windows Game Mode
  • Third-Party Plugins (6)
Hardware Check

AMD Ryzen 7 5800X - OK! / GeForce RTX 3070 Ti - OK!

mortal harbor
#

you need to read the instructions and follow those before sending the log.

drowsy moss
oblique yewBOT
mortal harbor
#

it is not, there is no recording.

drowsy moss
#

Sigh, ok, I will try again.

mortal harbor
#

if you just follow the instructions linked it will be correct.

drowsy moss
oblique yewBOT
mortal harbor
#

your recording and source records in that log are all using NVENC, i thought the issue was only with x264?

safe parcel
#

Hello, I’m having quite a few problems setting up a connection between OBS and Companion via websocket keeps connecting and disconnecting numerous times

drowsy moss
#

I'm honestly not sure what the issue is. This has been going on for two days now.

mortal harbor
#

okay, you said x264 in your original post but this is h264....not the same.

mortal harbor
#

that is streaming, unrelated to your recordings.

drowsy moss
#

On my stream tab, it is selected as x264, on recordings, the other is seen

mortal harbor
#

but yes, of course davinci supports H264 and your settings are fine so i'd pursue this with their support if you are having issues.

drowsy moss
#

Their answer: Q: Why does my video have random media offline frames throughout?

A: Your file is likely a variable frame rate. Try running it through Handbrake or Shutter Encoder to get a file with a Constant Frame Rate. Most common with screen recordings.

OBS doesn't record at a variable framerate... so how does this happen?

mortal harbor
#

sounds like you were given an incorrect answer then because yes, OBS does not record at a variable frame rate.

drowsy moss
#

Thank you Mitchell, I'll get in touch with BlackMagic.

vale vine
#

Mkv shenanigans most likely. Resolve "supports" mkv but it's still kinda jank at times

#

But still an issue for them to sort

drowsy moss
fossil wyvern
#

yeah mkv is "technically" VFR, try recording to fragmented mp4 see if that solves it

#

update on resolve maybe?

drowsy moss
drowsy moss
fossil wyvern
#

yeah that's the whole point of it XD

drowsy moss
#

That's why I was using mkv

#

...Should my encoder match for my streaming and recording then?

fossil wyvern
#

they don't need to

drowsy moss
#

Thanks so much ya'll. What a nightmare

fossil wyvern
# mortal harbor TIL ?????

basically the timebase of mkv is fucky-wucky and cannot do a precise 16.666 ms repeating (I think because it's on a 1ms precision or smth like that), so it alternates between 16 and 17, which programs that aren't too used to mkv read as vfr

mortal harbor
#

i blame resolve

fossil wyvern
#

I mean if that's the issue it's deffo that resolve doesn't know how to deal with mkv proper

#

but to be fair, mkv is weird on that

hallow vale
#

I sometimes have files go "media not found" in resolve using mkv, yeah. I just relink them, but it is a lil annoying

vale vine
#

Less annoying than premier not supporting mkv at all, but still jank

#

Because mkv is assssss

hallow vale
#

Haha, yup

light garden
#

how do you get the OBS Studio iOS Camera Plugin working on version 30.1.2

hallow vale
oblique yewBOT
tepid nest
#

Hey, quick question, is there a way to get the output path from plugin code ? I'm not quite clear on where I'd go and get that

fossil wyvern
tepid nest
fossil wyvern
#

you can find the output folder in the profile params

tepid nest
#

ah, I see, to confirm, I just use obs_frontend_get_current_profile_path, read the basic.ini and it should be there ?

fossil wyvern
#

main issue you'll have is that afaik there's no signal for screenshots yet

tepid nest
#

uhm, there is, OBS_FRONTEND_EVENT_SCREENSHOT_TAKEN

fossil wyvern
#

oh mb brainfart

solar stratus
#

I know I keep asking a bunch of questions, but is there a plugin that will allow me to freetype a text file location instead of going through the explorer?

fossil wyvern
solar stratus
# fossil wyvern what for exactly? the linux bug?

Should've specified. This is specifically windows. I have to select a file path instead of being able to type in the file path. I currently have data listed such as "PLAYER[#]_DATATITLE". There are loads of files in the folder and it'd make it easier to be able to just change the number.

fossil wyvern
#

you could do that through the API

solar stratus
#

How would I go about doing that?

fossil wyvern
#

obsws would probs be the best

magic hornet
#

Hello, I would like to know if there is a plugin or a script that would allow me to apply colors to the scene buttons as shown in the example.

quiet bramble
wintry bone
#

can anyone helo me with the obs advanced mask tooll pplease, everytime i try adding to the specific source it goes full black screen

quiet bramble
#

You're better to state what your problem is so that someone can judge whether or not they might be able to help with it.

magic hornet
quiet bramble
gleaming raptor
serene echo
#

@wintry bone , I just saw and responded to your question over on the forums. Let me know if that helped the issue.

fervent marsh
boreal hearth
#

it's adapted from a python project that's linked in the readme

fervent marsh
#

Oooh, I didn't realize that the 'PANN' link was a link to a project with an implementation, and not the typical "here's a link to a paper covering what this acronym is about". Nice.

boreal hearth
#

i'm not smart enough to implement a neural network just based off a scientific paper

fervent marsh
#

ahahaha, me either.

wicked kayak
#

What is considered the best option for a websocket remote app on iOS?

serene echo
hollow osprey
#

@fossil wyvern are you the dev for 'Advanced Filename Formatter' by any chance

fossil wyvern
#

yup

hollow osprey
#

Oh noice, I was planning to use it but stopped myself thinking what if it's someone that made a plugin once and then disappears πŸ˜›

But seeing as you're active here too I imagine I can safely start using it

fossil wyvern
#

I mean at some point it's the whole advantage of open-source : if it's dropped by the og dev, someone else can continue the work

#

but yee, for the forseeable future, I'm maintaining this script and expanding it

#

if you have any issues running it or suggestions for it, don't hesitate to ping

hollow osprey
#

@fossil wyvern I have 1 small suggestion for the instructions part:

Download adv-ff.py and add it to OBS.

That's very barebones, I being completely clueless about how OBS Scripts work since I've never used it before needed to figure it out myself and perhaps mentioning it should go into \obs-studio\data\obs-scripting\64bit would be helpful for people like me. As initially I just put it on the desktop, figuring that OBS would just import it from there to its program respective folder wherever it may be but OBS just uses it from there and creates a cache folder right there most people wouldn't want that.

#

Also, I basically have to match the OBS Sources to the plugin Sources, right? Like so:

#

I guess I'll have to start using more generic source names so that it automatically does this instead of what I do right now - game name specific source

fossil wyvern
#

!hotkeymode
For the sources thing, yeah, the general idea is that you'd have only one game capture source, either in hotkey mode, or in "capture any fullscreen"

oblique yewBOT
#

Game capture sources allow you to use a hotkey mode to capture the currently active window, allowing you to use one game capture source for all of your games and even allowing you to switch games easily. To activate this mode:

  1. Open the game capture source's properties. (You can do this by double clicking on the source in the sources list)
  2. Change the game capture's Mode to "Capture foreground window with hotkey"
  3. In Settings > Hotkeys, set up a hotkey for "Capture foreground window".
hollow osprey
#

Damn thing tagged someone else

sick adder
#

can someone help with the move plug in it is just not updating I am stuck on 2.9.6 when it should be 2.12.0

#

is there somethihng I am doing wrong ?

#

I am using the installer

quiet bramble
#

Make sure you don't have multiple OBS installations, or the one you are actually running and the one that the plugins are being installed into could be different. Same for 32/64bit.

spring kestrel
#

hi

#

i need assistance

oblique yewBOT
# spring kestrel i need assistance

Welcome to the OBS community support channel. If you have a question, go ahead and ask it, and if someone is available to help they'll respond. Try to be detailed, and provide a log if you are having issues with streaming/recording (Help -> Log Files -> Upload Current Log). Please be patient if someone doesn't respond right away!

tranquil crescent
#

Is there an OBS RAW websocket request for scene filters? I'm seeing a bunch for source filters but I'm looking to grab scene filter settings and then change them with the websocket :)

obsidian agate
#

@tranquil crescent Scenes are also sources

#

So request them the same as you would the source filters

tranquil crescent
#

So in theory... I can do a websocket request for GetSourceFilter and request the scene name and filter... It'll work?

obsidian agate
#

Yep

tranquil crescent
#

Oooooo okay. Appreciate it!

obsidian agate
#

Welcome

subtle plinth
#

Hello! I'm wondering if anyone knows their way around the Streamlabs plug-in. I'm trying to change a couple of color settings for my graphics and I'm running into a roadblock.

oblique yewBOT
subtle plinth
# oblique yew

I'm not talking about the Streamlabs desktop software. I'm talking about the plug-in for OBS.

young ermine
#

how come my multiple output has trouble connecting??

fossil wyvern
vale vine
#

They have a plugin specific help channel in their server

fossil wyvern
subtle plinth
young ermine
fossil wyvern
young ermine
#

okay thank you πŸ˜„

fossil wyvern
#

use the URL recommended here, just remove the {stream_key} part

young ermine
fossil wyvern
#

that should do it

young ermine
#

it worked

fossil wyvern
fresh fog
#

why is obs parts blurry?

fossil wyvern
fresh fog
#

rtx 3060

#

12gb

#

is it something in nvidia control panel or something?

fossil wyvern
#

yeah, system-wide antialiasing

fresh fog
#

where ?

#

sorry a have it in swedish

fossil wyvern
#

sorry, unsure where, esp in swedish

vale vine
#

3d settings

#

Go there. Then do "restore defaults"

#

@fresh fog

frosty frost
#

if ANYONE knows ANYTHING about sounds for alerts PLEASE tell me where this alert is coming from and how to get rid of it, it’s driving me CRAZY haha

mortal harbor
#

you should see a green bar moving in OBS when you hear that, it would be that source.

nimble kestrel
#

Are there any examples of using QML for rendering of for OBS Source plugins?

visual flower
#

Hello, I am looking for a plugin that would allow me to play an internet source in a scene and, when I change scenes, the source continues to provide sound. Additionally, when I return to the initial scene, the web page does not refresh. I also want to be able to disable my source whenever I want, because with the eye icon, I can't disable a source unless I activate the "disable source when not visible" option. But if I enable this option, I can't change scenes and keep my web page open. If you have any solutions, I'm all ears.

dusky basin
#

what are you trying to actually do

#

i.e. what is this for?

wintry wedge
wintry wedge
# visual flower Hello, I am looking for a plugin that would allow me to play an internet source ...

Depending what you are intending you can either use a Downstream Keyer if you want something to still have audio elsewhere from the browser source. i.e. alerts or if you just want the audio to essentially Crossfade you can use the Adv-SS to fade audio in and out between scenes.

With the DSK you can also toggle the source on and off when you'd like and specify where you want it to stay active in essentially

fossil wyvern
visual flower
fossil wyvern
fossil wyvern
#

oh fuck mb

wintry wedge
fossil wyvern
wintry wedge
timber ginkgo
#

do someone here know how I get Game sound on my gameplay?

fossil wyvern
timber ginkgo
#

yes currently I have Different sound track 1 and source game sound (where usually my gamesound is recorded on stream)

fossil wyvern
#

what do you want exactly?

timber ginkgo
#

I want to record my game scene when i start streaming
Video is fine but i have no sound in my recording when i stop the stream

fossil wyvern
#

show me how you set up the audio section of the filter

timber ginkgo
#

track 1 is my usual Stream track

fossil wyvern
#

if you want just the game sound on it, why not put just the game sound source?

timber ginkgo
#

so audio track none?

fossil wyvern
#

yeah

timber ginkgo
#

okay i give it a test record

fossil wyvern
#

provided that game sound does have the sound you want

timber ginkgo
#

it does but will it also record if the track game sound is muted? bc in scenes like Be right back my game sound is muted

#

or do I need like another track with the same game sound but as always on?

fossil wyvern
timber ginkgo
fossil wyvern
#

and that should do it

timber ginkgo
#

bc apparently i need it to assign a track to otherwise this mic symbol turns yellow

fossil wyvern
timber ginkgo
#

i also see no peak when I shoot my gun in game on game capture track

fossil wyvern
#

do you not see the bars moving in the mixer at all?

timber ginkgo
#

nope

fossil wyvern
#

did you tick "capture audio" in the properties of the game capture?

timber ginkgo
#

yes this is why i had a seperate track available that i selected

visual flower
visual flower
timber ginkgo
#

okay @fossil wyvern i just created now a new track called Game sound record and selected this and I leave this track always on
so I always have my game sound

fossil wyvern
timber ginkgo
#

it did for my bandwith stream so i hope for this stream as well

hearty fjord
#

may i know who is Chinese youtube streamer here? i have some quetion need to ask

fossil wyvern
hearty fjord
#

alright

#

i am using macos system, so how can i choose what browser want it to live on youtube

#

because select share scree will become which browser i looking then will show it on youtube

#

i just want to show the main one on youtube only

#

how can i solvi this problem ya

fossil wyvern
#

use a screen capture source, in "window capture" mode

hearty fjord
#

alright i will try it

#

any website can download free the obs wallpaper

fossil wyvern
#

what "obs wallpaper"?

hearty fjord
#

then will show it on youtube

#

just setting in the obs

#

add image

fossil wyvern
#

streamelements, streamlabs, own3d, nerdordie

hearty fjord
#

thanks ya

quiet bramble
#

Re: The discussion about Color Vibrance the other day...

#

did a lot of looking around, all the code I found out there was crap. There's no single definition of what vibrance is, just the abstract concept and seemingly no actually good code out there. So, I've been experimenting to come up with my own algorithm, and I'm getting better and better results now. Still early in the process, but I seem to be going in the right direction.

#

Same example using Color Correction's HSV saturation:

clear oasis
#

Hi! I was wondering if anyone here uses CasparCG and knows how to use NDI on that program to ouput to OBS?

#

Im new to CasparCG and NDI btw

rich salmon
#

How can I titled my videos on twitch or kick if I already signed in

untold jay
#

@clear oasis Install the obs-ndi plugin and add a NDI source to receive the feed.

rancid gate
#

is there a way to detect if a game is playing then an image pops up afterwards?

wintry wedge
# quiet bramble Re: The discussion about Color Vibrance the other day...

This looks pretty good! What you have in the second image is the closest to what vibrancy normally is.
Usually Saturation is like overall colors, while vibrancy is select colors that may be more muted.

It's usually a very subtle form of saturation imo, but doesn't effect luminance or contrast too much if at all.

Really like the results you have right now!

quiet bramble
#

Yeah, brightness should be unaffected. I'm using the HCL (CIElcH) colorspace, and manipulating the chroma, so there should be no variance in brightness.

#

I'm compressing the chroma channel nonlinearly, and experimenting with which math seems to work best by just randomly trying different ideas. πŸ™‚

#

The normal saturation controls in OBS and other programs, are manipulating in HSV color space which is a convenient one to work within, however due to its simplicity it does not take into account how the human eye perceives brightness or color very well and changes in saturation do alter brightness, whereas the HCL colorspace is more cognizant of that.

#

What I might do is have a colorspace selector to give flexibility.

#

HCL/HSV/HSL/HCY/YUV(with chroma separated), and others

#

I'mma call it SupermegaVibratingVibratastic or something.

#

LOL

#

Beat that NVIDIA! πŸ˜›

bright sapphire
#

L.S.D - Lookatwhat Skeletonbow Done doggolul

quiet bramble
#

LOL

ashen garnet
#

This is really old, but this is exactly the same issue I'm having, even with Cache Transitions turned on -- wondering if you ever found a solution

harsh topaz
vale vine
#

Nice guy with intimidating pfp

ashen garnet
ashen garnet
fossil wyvern
#

too late, you'll die tonight

ashen garnet
#

damn

fossil wyvern
#

nope, that's how efficient exeldro is

ashen garnet
#

respect...

harsh topaz
ashen garnet
#

also, it's funny how much time and energy i'll put into fixing this tiny flickering lmao

#

that's just how i am, i can't help it

harsh topaz
#

Did you click the cache thing that was our previous conversation? (ngl been a while since I messed with move)

ashen garnet
#

yeah i did, it wasnt turned on before, but it's on now. issue still occuring

harsh topaz
#

Hmm, then shrug.

ashen garnet
#

perhaps exeldro will have some insight

#

and then i will accept my swift justice

weak escarp
ashen garnet
weak escarp
ashen garnet
#

I can't just disable that filter because it will always turn back on when switching scenes

hearty fjord
fossil wyvern
hearty fjord
fossil wyvern
hearty fjord
oblique yewBOT
# hearty fjord

To help resolve your issue, we need to view a log file. Follow these instructions to upload your current log file:

  1. In OBS Studio, click the Help menu β†’ Log Files β†’ Upload Current Log File
  2. Click the Copy URL button
  3. Paste the URL into this Discord channel
ashen garnet
#

If I turn that script off, the flickering no longer occurs

hearty fjord
oblique yewBOT
ashen garnet
#

Not sure if it's the filter itself or something else about the script

fossil wyvern
hearty fjord
#

yes

fossil wyvern
hearty fjord
#

alright thanks

weak escarp
tribal crypt
#

Hello, i have recently made a spectate sream where i spectate an account 24/7 and livestream it to twitch. i want to gather all tje stats like wins / losses ect. if you have any clue how to make overlays for that please let me know. it's for league of legends

errant briar
#

These are how I have the macros setup but I know somethings not setup correctly just need a little help

fossil wyvern
#

does the switch to display scene work or neither?

errant briar
#

Neither

fossil wyvern
#

ok, so instead use the source size condition. when a game capture stops capturing, its size should change to 0x0 normally

errant briar
#

Im looking for size condition

#

Where is source size condition located?

loud wedge
# errant briar

I think if you use a source instead of a scene in the first macro, you might get this macro to work.
A scene probably always has video output - even it is just a black image.

Also I don't think you want to use the "is active" check for the second macro, if your intention is to use the inverse logic of the first macro here.
Instead simply add the action of the second macro to the "else" section of the first one.

So something like in the attachment.

fossil wyvern
#

huh does source size not exist anymore or am I just imagining it ever existed

loud wedge
#

I am not sure I ever implemented something like this πŸ˜„
Are you referring to the scene item transform condition?

fossil wyvern
#

no actual source size

#

I might be fucking delulu but I do distinctly remember it existing

errant briar
# loud wedge I am not sure I ever implemented something like this πŸ˜„ Are you referring to the...

This is basically what Im aiming to do "In advanced scene switcher, I have 2 scenes setup. Scene 1 is Display capture, Scene 2 is Game Capture. Im trying to make it to where if there is no display on scene to, switch back to scene 1. And if there is display on scene 2, switch from scene 1. I don't know if I'm setting it up incorrectly but I cant get it to work. I tried looking it up but I can't find the exact issue" Im going to try what you suggested right now

loud wedge
fossil wyvern
loud wedge
fossil wyvern
#

me being delulu is not out of the equation tbh

errant briar
#

Um like if the game exits so it switches back to desktop

#

instead of just a black screen

fossil wyvern
#

yeah the video condition on the source should work

errant briar
fossil wyvern
#

but you will want to have the game capture source on the other scene too, behind the display capture if you want hte switchback to happen

errant briar
#

Okay thats what I was wondering

fossil wyvern
#

and put it in the else section

errant briar
#

Basically I have obs setup as a projector to stream computer. Using display capture causes random lag when sent to stream computer. Game Capture causes no lag. So im trying to automate the process of switching between them. I didn't know if it's bad to have game capture and display capture on same scene

fossil wyvern
errant briar
#

So keep them on seperate scenes would be your suggestion?

fossil wyvern
#

yes

errant briar
#

Thank you for taking the time to help me, this setup successfully switches back from no video in game scene but what do i add to make it switch to game scene?

fossil wyvern
loud wedge
errant briar
#

Like this?

loud wedge
#

yes, that seems correct

errant briar
# loud wedge yes, that seems correct

Thank you, I tried to go through and run the macro but it doesnt seem to be activating. I noticed game capture isnt capturing anything until I switch to the scene, could that be causing the macro to not go through?

loud wedge
#

This was mentioned above.
The game capture source needs to be part of both scenes.

If the game capture source is not part of the display capture scene it will never have video output again. (Since it is not being rendered)

errant briar
#

I asked and was told to put them on seperate scenes?

#

I'll try that now though thank you

#

like this then?

loud wedge
#

Yes.
Just to make sure there is no misunderstanding:

You will need two scenes in total.

  • Game Scene
  • Display Scene

The game capture source needs to be part of both scenes.
The display capture source only needs to be part of the "Display Scene".

errant briar
#

Okay thank you I'll set this up now, I really appreciate the help, I would've been on google for hours.

errant briar
fossil wyvern
errant briar
#

I can't thank you guys enough, the macro tool works so well

worn sorrel
#

Hi, kinda specific question:
I know you can control a lot of OBS stuff over the now built-in websocket and different Apps and Websites. Right now im helping freshly IRL Streamers to setup Mobile -> (Public) SRT Relay <-> OBS -> Twitch and trying to keep it as simple, cheap and secure as possible.
For the last reason i'm not really keen to help them open up holes in their routers and firewalls or even fighting their ISP to get throught CGNAT for a Public IP.
For the Stream, since SRT is used OBS connects up to the Relay first (caller-mode) so its a outbound/established connection.

  • So i was wondering if it would be possible to have a tool/plugin that connects outbound to a Websocket relay (in public) and locally relays the instructions again into the locally only available OBS Websocket server.
    Would be Mobile App/Website -> (Public) WS relay <-> Local Tool <-> OBS WS
    Maybe something like that already exists or someone has some ideas?
gusty nexus
#

hello, i wanna ask, is this the channel for asking build dependencies for plugin development?

#

wait it is

#

so, im trying to install libobs-dev on Pop!_OS 22.04 and its only giving me the 27.2.3 version instead of the 30.1.2 that's current with the updates

barren grail
#

Hi everyone,

I'm having trouble setting up the Source Record plugin in OBS to record my gameplay and camera feed separately. Here are the details of my issue:

Current Setup:

I'm using nested scenes in OBS.
I have a scene for gameplay and a separate scene for my camera.
I've added the Source Record filter to both the gameplay and camera sources in their respective scenes.
Problem:

The plugin is not recording my camera feed. It only records the gameplay.
Additionally, OBS is still creating a combined recording along with the separate recordings, which I don't want.
Recording Settings:

Recording Path: D:/Youtube/Recording
Recording Format: MPEG-4 (.mp4)
Video Encoder: Use stream encoder
Audio Encoder: FFmpeg AAC
Audio Track: Track 1
What I've Tried:

Adding Source Record filters to both the gameplay and camera sources with different output paths.
Ensuring the main recording in OBS is not started to prevent combined recordings.
Questions:

How can I ensure that both the gameplay and camera feeds are recorded separately?
How do I stop OBS from creating a combined recording while using the Source Record plugin?

Any help or guidance would be greatly appreciated! Thanks in advance!

ping me when reply

barren grail
#

help pls

cinder spade
#

Hi everyone, I hope I am in the right place... I'm a seller and I want to livestream on TikTok/Shopee. Is there a plugin for OBS that makes my skin smoother, brighter, and glowy like Korean skin? Can someone show me how to do that? Thanks in advance! #plugins-and-tools

untold jay
#

@barren grail Verify that either the filename formatting patterns are different, or that you're recording to different folders. Set up hotkeys to manually start and stop recording, verify they work.

gusty nexus
solar dust
#

We don't split the package like Debian/Ubuntu does, also the way they split is not supported.

gusty nexus
#

so is there a way under ubuntu jammy to install the latest libobs-dev build?

solar dust
#

It's inside PPA's obs-studio package, it's not split.

#

Oh, jammy which number it is ?

gusty nexus
#

22.04

#

it only sees this

#

i have the ppa added

#

well the one on the download page

#

but i dont know if theres another just for the library

solar dust
#

Do you understand when I say that we don't split the package ?
libobs libobs-dev contents are inside PPA's obs-studio package

gusty nexus
#

i think?

#

but looking at the ppa its not there

solar dust
#

Uninstall any obs-studio and libobs (and their -dev) you have, and install PPA's obs-studio.
You need only one package.

gusty nexus
#

it auto uninstalls the obs-studio when i first tried to

#

but i then noticed that it said its the 27.x.x version and not the 30.x.x one thats current

solar dust
#

Then the PPA is not prioritized over other repo when selecting the package.

dusky basin
#

you can do apt-get install obs-studio=30.1.2-0obsproject1-jammy to install a specific version

gusty nexus
dusky basin
#

like tytan said twice now, obs-studio is the package you want

#

it includes libobs and its header files

#

there is no libobs-dev

gusty nexus
#

the plugin template readme conflicts with that then /lh

gusty nexus
dusky basin
#

the readme refers to the standard ubuntu packages which you aren't using because, as you noticed, they're out of date

oblique yewBOT
#

Welcome to the OBS community support channel. If you have a question, go ahead and ask it, and if someone is available to help they'll respond. Try to be detailed, and provide a log if you are having issues with streaming/recording (Help -> Log Files -> Upload Current Log). Please be patient if someone doesn't respond right away!

split jungle
#

hi, is it possible to connect obs vertical with stream deck?

oblique yewBOT
night rivet
#

Idk if that would be a plugin question or not, please let me know: I want to do an expandable banner according to the text length, but the issue I'm having is that when using rounded borders, when I try to do it, it also messes with the borders. Is there a proper way to do that?

barren grail
dusk karma
#

How do i make my webcam give retro vibes? Like that of James Scholz. Is that a filter I need to add? Someone please help

modest wing
#

Is there a plug-in or a tool to easily enable/disable the cursor on display capture? Its getting a bit annoying to click on it every time

untold jay
#

!advss @modest wing Yes, make a macro in the advanced scene switcher plugin to toggle this option. Or, you can make 2 display capture sources, one with cursor, one without, and set hotkeys to toggle visibility of both of them.

oblique yewBOT
#

@modest wing

You can use powerful macros in OBS Studio using timers, cursor detection, window detection, and more to automate switching between scenes, toggle sources, and many other options.

To get started, install the Advanced Scene Switcher plugin and see the GitHub project wiki to learn how to use it.

lime halo
#

Hello, I do live streams with OBS Studio and use the effect to remove the background when I appear, but I would like to know if there is a plugin that adds an outline effect around my image, like the hand-drawn outline effect or the paper cutout effect from CapCut.

mortal harbor
#

There are a few different plugins that might do what you want….stroke/glow/shadow and shaderfilter come to mind.

lime halo
#

Where do i find these?

mortal harbor
#

!plugins

oblique yewBOT
mortal harbor
#

Generally if you have the exact name of something you can just google it as well

shut reef
#

Does anyone have an idea how to implement this sort of scoreboard with OBS? I'm not sure how data input will be handled yet but just want to see plugins that can do such thing

analog ruin
#

Probably a webui/website if I were to guess

shut reef
analog ruin
#

same way a website does it πŸ™‚ You essentially make a webpage, animation and all, and it runs in the browser source

lime halo
oblique yewBOT
lime halo
#

how do i install on mac?

mortal harbor
#

you would download the zip which contains the installer, if you are on an m1 mac you would use the arm64 installer.

lime halo
#

Thank you! it worked

wintry wedge
#

@quiet bramble pinging you in this since we talked about the ASIO plugin for OBS before. I think I brought this up, but I can't figure why there's cracking in the audio. It's fine in Repear. But in OBS it's rough. Any idea on what I can maybe do to fix this?

quiet bramble
# wintry wedge <@277094731576770561> pinging you in this since we talked about the ASIO plugin ...

Make sure the sample rate is set in Windows to what you want it to be, then make sure the sample rate is set in any other programs to the same rate. That is one of the most common problems for audio crackling like that, and it is due typically to the CPU core the audio is being processed on getting temporarily overloaded and causing a desync that does not sort itself out typically. It will depend on the system load and not the program(s) themselves typically, so you may encounter it in one program and not another because the system is loaded differently.

The other common cause for the problem is if the audio buffers are not big enough to buffer the audio until it can be processed. Ideally you want the smallest buffers to have the lowest audio latency, however the buffers need to be big enough to hold data until it can be processed or you get audio crackling like that as the buffers overrun. It is best to make sure the sample rates match everywhere first (and ideally the bit depth too although I've not seen that cause problems personally), and then the buffer sizes are large enough.

Additionally, most DAW software and other professional audio recording apps will recommend configuring the Windows performance settings in control panel to give priority to background applications, which tries to help ensure that audio processing is given enough priority to avoid buffer overruns/underruns.

dusky basin
#

this all requires custom programming though

wintry wedge
#

Cool, looks like I fixed it. Apparently the default projects settings weren't set properly plus setting the buffer size to 128 seemed to have cleared up the cracking in OBS!

#

Thanks ❀️

quiet bramble
#

No prob. Yeah, it's usually either sample rate mismatch or buffer size insufficient. Sample rate mismatch triggers sample rate conversion which is on CPU so it drives up the overhead of processing the audio. Even on the fastest systems in my experience this eventually leads to audio desync and crackle/robot voice, so it is best to avoid samplerate conversions.

serene echo
#

Lets you do everything from scanlines, CRT phosphor masks, simulate an NTSC signal, and even simulate old-school VHS artifacts.

quiet bramble
#

Cool, will you be listing it in the OBS Resources forum also?

serene echo
quiet bramble
#

Yeah, that makes total sense.

shut reef
#

obs is truly a glorious program

obsidian agate
sleek lynx
#

whats the easy way to see what plugins are installed?

bright sapphire
oblique yewBOT
# sleek lynx whats the easy way to see what plugins are installed?

Please manually upload your log file.

(Windows)

  1. Press WinKey+R to open the Run dialog
  2. Paste the following into the box and hit OK: %APPDATA%\obs-studio\logs
  3. Find the desired log file (usually the latest) and drag/drop it into this channel.

Linux logs: ~/.config/obs-studio/logs
macOS logs: ~/Library/Application Support/obs-studio/logs

vale vine
#

!loganalyzer by doing this

oblique yewBOT
#

If you would like to analyze a log created by OBS Studio, you can use the analyzer without the need to post a log to Discord:

1. In OBS Studio, click the Help menuΒ β†’Β Log FilesΒ β†’Β Upload Current Log File
2. Click the Analyze button

Alternatively, you can paste a URL or upload a specific log file to the OBS Log Analyzer.

vale vine
#

Log analyzer far easier than a manual log upload πŸ˜‰

#

Less clicks, less %appdata% nonsense

bright sapphire
#

True.

sleek lynx
#

thanks

wicked cave
#

I closed OBS, copied the files over, but they're not showing up in either the source filter or scene filter options.

#

Looks like it was never updated for v30 or higher... I'm thinking that's the issue

oblique yewBOT
wicked cave
oblique yewBOT
# wicked cave https://obsproject.com/logs/PBD1VzUzRcDHiyKA
⚠️ Warning
  • Windows 11 Insider Build
  • Mismatched Sample Rates
  • Multiple Game Capture
ℹ️ Info
  • Not Admin
  • No Output Session
  • Windows Game Mode
  • Third-Party Plugins (13)
Hardware Check

AMD Ryzen 5 3600XT - OK! / GeForce RTX 2060 - OK!

fossil wyvern
wicked cave
#

C:\Program Files\obs-studio\obs-plugins\64bit

fossil wyvern
#

show

wicked cave
fossil wyvern
#

did you restart obs after putting it here?

wicked cave
#

I closed OBS, moved the file, then reopened

fossil wyvern
#

yeah, looks like it's failing to load, weird cause normally smth that runs on 28 should run in 30

wicked cave
#

There wasn't a data file in the .zip file I downloaded... could that be causing an issue?

fossil wyvern
#

no

wicked cave
#

Well poop... anything I can do to try and fix it?

fossil wyvern
#

revert to a previous version of obs, or compile it yourself for current

wicked cave
vale vine
#

seems its known that it doesnt work on v30

#

and the thing hasnt been updated in 2 years so it probably wont be updated

sleek lynx
# vale vine

old plugins are the worst, we need a way to filter, like 28 below compat, 30+, etc

silver obsidian
#

hey guys, my obs has a number of plugins and its been crashing lately, is there a way for me to look at what might be causing the crashes?

hallow vale
silver obsidian
silver obsidian
#

I think a pluygin is causing obs to suddenly shut down, while I am live

#

the most rcent plugins I got were the vertical stream plugin and the streamlabs obs plugin, could those be the issue?

#

when I look at the crash reports, none of the dates match up, so it's not a crash

fossil wyvern
oblique yewBOT
silver obsidian
oblique yewBOT
fossil wyvern
oblique yewBOT
# silver obsidian https://obsproject.com/logs/qc5LX6YTx5shfp5G

Please manually upload your log file.

(Windows)

  1. Press WinKey+R to open the Run dialog
  2. Paste the following into the box and hit OK: %APPDATA%\obs-studio\logs
  3. Find the desired log file (usually the latest) and drag/drop it into this channel.

Linux logs: ~/.config/obs-studio/logs
macOS logs: ~/Library/Application Support/obs-studio/logs

silver obsidian
oblique yewBOT
# silver obsidian
ℹ️ Info
  • Windows 10 22H2 (OK)
  • Not Admin
  • Third-Party Plugins (16)
Hardware Check

AMD Ryzen 7 1700 - OK! / GeForce GTX 1080 Ti - OK!

silver obsidian
oblique yewBOT
# silver obsidian
⚠️ Warning
  • Safe Mode Enabled (17)
ℹ️ Info
  • Windows 10 22H2 (OK)
  • Not Admin
Hardware Check

AMD Ryzen 7 1700 - OK! / GeForce GTX 1080 Ti - OK!

silver obsidian
oblique yewBOT
# silver obsidian
ℹ️ Info
  • Windows 10 22H2 (OK)
  • Not Admin
  • 0.5% Rendering Lag
  • 0.5% Encoder Overload
  • Third-Party Plugins (16)
Hardware Check

AMD Ryzen 7 1700 - OK! / GeForce GTX 1080 Ti - OK!

fossil wyvern
#

you do not need to send them all

silver obsidian
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I am sorry, just looking at the logs in here is easier

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I am done anyway

fossil wyvern
#

can you show me what's in the crash reports folder?

silver obsidian
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sure, the most recent one was in march

silver obsidian
fossil wyvern
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if that is genuinely the most recent one, then there's no need

silver obsidian
#

yeah it is

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there is a pluygin that I haven't been able to use called background removal and OBS constantly asks me to update it when I start it up, even though I have downloaded the latest version multiple times, could that be causing the issue?

dusky basin
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that seems to be the one crashing yes

silver obsidian
dusky basin
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remove it from your plug-ins folder?

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it's called obs-backgroundremoval.dll

silver obsidian
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ok I removed it

fossil wyvern
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restart obs, see if it still does it

silver obsidian
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I still get the alert

fossil wyvern
silver obsidian
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never mind it was in two places for some reason, I removed it from both and reopened it

fossil wyvern
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πŸ‘

silver obsidian
#

its not giving me the alert anymore, but I was getting that for months, I just ignored it, the obs closing down was pretty recent, maybe started shortly after I got the vertical stream plugin and the streamlabs plugin

fossil wyvern
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as a general rule of thumb remove any plugin you don't use

silver obsidian
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I will test it out later, do an unlisted stream and see

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it only closes when I'm livestreaming

fossil wyvern
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could do a test stream to a private broadcast

silver obsidian
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yeah I will get back if its an issue

silver obsidian
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yeah I tried it and it just closed shortly after I started streaming, when I tried to re open it I got this

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some online are saying the streamlabs plugin is causing problems for them

dusky basin
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the crashlog you sent earlier clearly indicated the background removal plugin

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of course it's not impossible more than one plugin is misbehaving

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and the streamlabs plugin is generally quite useless imo, so…

vale vine
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The streamlabs one isn't as useless as the stream elements one

dusky basin
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isn't the only feature it adds that you can't do with obs without it "renaming" the bot?