tq2-feedback-and-wishes
Enemies should drop items they wear like in Titan Quest 1
Procedurally generated “caves”
HIRE MERCENARY ~~!!
More variety for ranged weapons
Have active points spent count for capacities of both weapon sets
feedback & bug
portal In Single Player finicky
General feedback : Quests
Saving manual should be available
About hotkeys binding
Monster races
feedback: attributes
Increase the number of spell slots
Yesterday I "finished" the game and my thoughts are thus: the good, the bad and the ugly.
Why I believe the Endgame from Titan Quest 1 is enough for Titan Quest 2
Character progression is too fast early on
A game that's so close but so far.
Another "ARPG Veteran Feedback" Post
gain some stats when you level up skill tree with divinity points
Flicker should go in the direction of the cursor, not the direction that the character is facing
Unify mastery point allocation
Selling for the same price that we buy if not closing shop window
TQ2 serious feedback from a veteran ARPG player.
Skills
Mastery: need to reroll
Regarding the length of the Early Access
Loot pick up with controller
Lower hardware requirements for Titan Quest 2?
Boss Forms
Please bring bag mob specific drops.
QOL Thread with many things that feel weird
Character Slot by playtime order not by Name in alphabet order
DOT/Ailment damage shouldn't feel secondary
LMB movement should not target breakables (jars etc.) while moving around
What is the point of these skills?
Controls, abilities, stats and performance
Boss arenas are much harder with the old style control system
I Hope Titan Quest 2 Will Reintroduce / Also Add:
Controller equip button roulette
Going beyond Super Crits
Indestructible destructibles
Kronos is NOT "Master of Time"
Storm Mastery
Throwables?
transmog / vanity
Rename `Details` in inventory to `Character` or `Stats`
FSR 4 Support
Show active effects
rogue revamp thread
Boss HP filling up after death