#General discussion

41387 messages Β· Page 42 of 42 (latest)

cursive mulch
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do you build all of this i nstudio??

pastel ember
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all csg stuff very little is mesh

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only stuff that is meshed are the pulls and smokes

mystic pawn
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peak

naive elm
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ANSUL πŸ₯Ή

teal loom
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yea no im DEFINITELY redoing it the materials are genuinely ass

rich kettle
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ho lee sheet

fleet bobcat
rich kettle
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i wanna texture this so badly but i dont know how to textureeee and im new and i dont want to be spending 895 eons finding a video that doesnt help

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(exporting it to roblox)

stoic tapir
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Is that modular flabbergasted

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You instantly have my respect if so

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Still kick ass

unkempt zealot
rich kettle
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so i have

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an issue

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how does one fix this

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(substance 3d painter)

stoic tapir
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Have you unwrapped

rich kettle
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Yup

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For extra detail, if I add a material is appears high quality for half a sec and snaps to extremely low res, same for the mapping

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viewport settings is also set to very high so idk what in the world is going on

cursive mulch
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is it that the 3d viewport is low res, where the 2d one is normal res?

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is that the issue or

rich kettle
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both actually

cursive mulch
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hm

rich kettle
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split second of high quality material then kaput

cursive mulch
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okay a few questions to try and get a better understanding

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when you import do you use auto unwrap or do you turn it off

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do you bake the mesh

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what does the uv unwrap look like

rich kettle
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1: didn't know you can auto unwrap unless that's been off the entire time(idk)

  1. it's baked

3: u don't really have an image for the uv unwrap but I'll try to find it

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and bc im in bed

cursive mulch
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ahh thats fair

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yeah when you go to import a mesh, the settings

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ill grab a photo rq

rich kettle
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-# additional there's like 15 meshes

hoary orchid
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some of them are like this

cursive mulch
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i would turn off auto unwrap

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its generally not useful

cursive mulch
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they shouldnt be overlapping like that yeah

hoary orchid
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it's not the issue though is the problem

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checked in file

cursive mulch
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it very well could be part of it tbh

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do you have the file? would it be okay for me to take a look at it?

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@rich kettle

rich kettle
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I can forward it

cursive mulch
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i'll pop it into blender and see if i can figure it out

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thank you

rich kettle
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ya

cursive mulch
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do you want me to delete or

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ill just delete it incase

rich kettle
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yeah

cursive mulch
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very cool mesh btw!

hoary orchid
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i think it's their first

cursive mulch
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oh boy

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hm interesting

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ill stream it actually incase anyones curious

hoary orchid
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thanks for checking it out lava i couldn't figure it out

rich kettle
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Tbf for a first time laser model I should've expected this

cursive mulch
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i have a sneaking suspicion that the root cause is the uv unwrapping but ill double check with a before and after

rich kettle
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well, second time

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also how do you get the uv view

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so next time I can do that

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need to write this down

cursive mulch
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uhhh

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let me try and write out the steps

rich kettle
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alr

rich kettle
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perhaps that could be the cause

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since well, larger the square, worse the texturing quality

cursive mulch
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press and hold Z, then use your mouse to select the "Material Preview"
Once that is done, then select the mesh(s) you want to see the uv unwrap for, and go to Material properties tab on the right-hand side (red sphere with a checker icon)
Once on there, click "New"
Click on the yellow icon beside Base Color (Not the color itself, MUST be the yellow icon)
Click Image Texture
Click New
On the Generated Type Dropdown, click Color Grid
Click New Image
You should now have something that looks like the above, sometimes it might not look exactly the same but it will be because of the uv unwrap, it helps diagnose texture density issues and stretching etc

rich kettle
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alr thx

cursive mulch
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no worries!

rich kettle
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screenshoted thst

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also did sum more research

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def the uv unwrap

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I'll fix it by tmr

cursive mulch
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there are definitely a few points of key interest I would recommend fixing yeah

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mainly the top portion, and the mid portion

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where it stretches and/or is solid in colour

rich kettle
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yeahhhhhhh

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yeouchers

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but yeah thx alot

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I owe you one

cursive mulch
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i also would recommend when baking to select this

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and crank all the secondary rays under each of the common settings

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also set it to 4k for max resolution, especially for any larger props it'll be very beneficial

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OH WAIT

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its entirely inside out

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gulp

rich kettle
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oh dear

cursive mulch
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easy enough fix though!
select all objects, tab to enter edit mode, then ALT + N to recalculate outside / flip normals

rich kettle
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its beautiful

cursive mulch
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holy ive never had a mesh take so long to bake

rich kettle
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yeah lol

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had me waiting a solid 5-10 mind

cursive mulch
rich kettle
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mins

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LOL

cursive mulch
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casually eating 7gb of ram

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8gb*

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9?!?

rich kettle
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its slowly turning into chrome

cursive mulch
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9.5GB

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HELP

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ITS NOT

rich kettle
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Jesus christ

cursive mulch
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ITS NOT SHUTTING DOWN

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oh its done

rich kettle
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Houston we have a issue

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Houston take that back

cursive mulch
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untextured, this is before fixing any uv unwraps

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after bake

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let me see if it does the thing

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after doing some movie magic and uv unwrapping it and reducing the meshes from X to 3

rich kettle
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ya

cursive mulch
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seems to be okay now

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i would however maybe manually uv unwrap portions to give priority to more "in-focus" faces, as currently the uh

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laser face looks a little low res

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btw a fun note; each material you create and assign to a mesh retains even after you merge them together

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so even though its three meshes

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each material is individually textureable

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hope this helps!

teal loom
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if i wanna be cool ill probably texture it in substance, render it and put it on my artstation

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since employers loooooove modular kits

stoic tapir
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pretty much every game anyone has ever played

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Uses modular assets & trim sheets

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and not just pipes or scaffolding or metal beams

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The actual architecture itself, rooms,floors, ceilings, all being built to be snapped together on a grid

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Great examples here

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Bethesda uses it a lot in all their games

teal loom
worn apex
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Otherwise just bake it without HP to LP

cursive mulch
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Idk i leaned it from bkb

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Bob

rich kettle
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update: i fucked it up again

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(trying to fix up uv wrapping)

mystic pawn
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also for something as big as that if you dont wanna bother doing complex stuff with uvs id recommend using multiple 4k textures for good texel density, though that isn't as performant as smartly using uvs

worn apex
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I've looking into it and you absolutely do not have to do that, just press bake by itself without checking anything if you have just the model

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Apprently that checkbox is for wanting to align the high poly and testing it by baking the low poly alone

dreamy bone
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reactor is very much a stand in model also. way too similar to the DMR for my own personal liking

pearl loom
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what am i looking at

unborn perch
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trust me

prisma bay
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i'd advise against making crude jokes in this server, you never know who might find it uncomfortable!

pearl loom
naive elm
cursive mulch
naive elm
pearl loom
cursive mulch
naive elm
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> crude humour free server
> *looks inside*
> crude humour

cursive mulch
prisma bay
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MY BARREL

cursive mulch
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omg guys

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its my 3d model watermark

hoary orchid
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ig i stink now

pearl loom
cursive mulch
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thank you for the ted talk

naive elm
cursive mulch
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power plug

naive elm
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bigass ground

hoary orchid
cursive mulch
naive elm
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bossfight

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speed run 4 memories

cursive mulch
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this thing stopped being updated in like 2022 πŸ₯Ή

rich kettle
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uv unwrap learning

rich kettle
teal loom
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why are we all modelling this hexagon tower thing all of a sudden

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did i miss smth

plain silo
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its one person bro only ghastly and lava popped in to help for a sec

dusty vault
rich kettle
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this is what happens when a new blender user aqquaints for help within quantum

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that being me

surreal vine
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who knows a thing about normal maps

rich kettle
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What the HELL is that

surreal vine
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dohc 16v rocker cover

fleet zealot
rich kettle
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almost done

pearl loom
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infact one of the testbed 737maxes

fleet bobcat
pearl loom
rich kettle
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"meow"

"I told you we needed more glitter."

rich kettle
rich kettle
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small ass core

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lighting_experimentation (Ft. Lightforge Plugin)

hoary orchid
rich kettle
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lol

stoic tapir
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would be neat if theyre making an artificial star, and then using means such as solar or heat to harness the energy from it

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OR

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the chamber itself has nodes that harness the fusion energy emitting from it

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Well

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that means the chamber itself IS the internal combustion vacuum chamber

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anyway-
THATS COOL AF MAN

fleet zealot
tawdry fox
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that looks cool and all but that looks alot like the unreleased ball core that im working on for a group

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please release it after we do so we can
sue your

balls

thank you

dusty vault
tawdry fox
dusty vault
# tawdry fox i didnt mean it like that 😭

it's better to avoid making such jokes, as especially with that tone they can be easily interpreted as otherwise. regardless it isn't suitable for this forum, so we ask that you avoid doing it in future.

loud moon
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doesnt look like something from roblox

loud moon
hearty yoke
rich kettle
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only experimenting but ty!!!

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Current state of the laser vfx atm

tawdry fox
rich kettle
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its rather extra bright

stoic tapir
cursive mulch
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I should make a ball core tbh

fleet bobcat
pearl loom
rich kettle
vague mesa
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It was ME! Yes, I did it like this...

ive recreated the heavy is dead demoman scence

rich kettle
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couldve been more detailed but eh ->-

vague mesa
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whats that banger music on background

merry stag
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lovely

rich kettle
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Amazing artist

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check em out

loud moon
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so peak

rich kettle
unkempt zealot
naive elm
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old project screenshots del 943894378904

rich kettle
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SLIGHT ISSUE

pearl loom
lethal cloak
plain silo
ivory grove
fleet bobcat
hoary nacelle
rich kettle
unkempt zealot
loud moon
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strobe light πŸ€‘

hushed shell
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how do I texture paint something

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in blender

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how do I get the UV map as an image that I can design on separately

hushed shell
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how am I even supposed to texture this

fleet bobcat
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πŸ’€

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Good luck

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Best answer tho is slowly and painfully

hushed shell
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Oh

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How do I even begin to texture this

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Do I just

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Take a screenshot of it

civic torrent
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Step 1: Aquire a 3D texturing software

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(Preferably Adobe Substance)

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Be careful if you’re gonna go through the Caribbean to get it, try to not get a virus.

hushed shell
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Can any art program work if the texture isn't super complicated

teal loom
teal loom
hushed shell
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Or do I literally just scale them by 20

naive elm
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fight me

hushed shell
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So how do I get it to the app in the first place

hushed shell
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Rn my only idea is to cut the parts I want to colour

rich kettle
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best i can suggest is try to not

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put too many seams

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unless if you didnt

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then uh

hushed shell
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I used one seam for the cylinder

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Excluding the top and bottom faces

jagged vessel
teal loom
rich kettle
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wrong

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with you

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im scared

tawdry fox
naive elm
hoary orchid
naive elm
hoary orchid
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oh lmao

naive elm
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not the hardest of textures to make

hushed shell
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I did not texture it

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using uv maps

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but anyways

hushed shell
teal loom
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first shot at a trimsheet

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yea no it's ass

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@plain silo tel aviv told me to ping u

plain silo
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did tel aviv tell u I barely understand trimsheets

stoic tapir
tawny flare
mystic pawn
hushed shell
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Same for me

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Kind of

jovial thunder
vernal granite
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this was the original

hushed shell
vernal granite
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yeah the handling was really finicky on it

carmine badge
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how do you guys organize your core game scripts

rich kettle
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level 1

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200k*

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i was TWEAKING while making this

rotund sparrow
mystic pawn
vague mesa
loud moon
# carmine badge how do you guys organize your core game scripts

eg.

ServerScriptService
Moderation
Adonis_Loader
Loader
Reactor
Parameters
values n whatever
Events (ModuleScript)
Startup
StartupFail
Supercriticality
Meltdown
P1Shutdown
P2Shutdown
Modules/dependencies (server-only)
RemoteHandling
Math
Idk
GameParameters (ModuleScript)

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purely an example but just dont crowd or swarm stuff

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and always use folders if necessary

carmine badge
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thank you

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i can't find any good guides for this

stoic tapir
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yknow what would make this like 3 times better

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Not that it isnt already good

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make the frame wrap around the entire thing like a protective cage

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like youd see on a dune buggy or monster truck

loud moon
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first time trying more complex modelling LETSFUCKINGGOOOOOO

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yes thats a m249

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ill be trying to make it actually work (using acs since i cba to scriptt a whole ass gun system)

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this is my first gun model spare me

vague mesa
rich kettle
raw epoch
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πŸ”₯

rich kettle
rich kettle
primal river
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-# (execute HP threshhold is significantly higher to make recording easier, will be 25-50% in-game depending on tuning probably)

fleet bobcat
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Neat

tawny flare
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the backbone of an industrial complex

(i only made the cooling towers and industrial props πŸ₯€ )

brazen crag
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thing from stupid game

brazen crag
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thank

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‼️

vague mesa
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two Big Boy's for an single room

rich kettle
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VFX Evolution

2023, 2024, 2025, 2026

tawny flare
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CK3300G-2 crawler crane

low poly