🀝help

1846 threads · Page 31 of 37

Parenting the transform of networked objects 5 messages
Resolved
Question about scene management 6 messages
Resolved
Simple RTS save/load game setup 51 messages
Resolved
MultipleAdditiveScenes: Why bullets are visible on server side? 5 messages
Resolved
Handling multiple cameras 25 messages
Resolved
Physics2D.OverlapCircleAll isn't working in MultipleAdditiveScenes 11 messages
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Random error for Hosts appeared recently. 6 messages
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I get a error everytime I import fizzySteamworks into my project, Only on my laptop, 3 messages
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About RTT 4 messages
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Why sometimes i can't connect as a client in my game per one time? 13 messages
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Sync scale problem 2 messages
Resolved
How to implement Character Customization using mirror 9 messages
None of my methods for enemies being properly called on non host player? 26 messages
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Can not sync child object rotation via Network Transform 18 messages
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Client stops sending messages while button is pressed in WebGL 82 messages
Resolved
I'm getting a null network entity error from a network behaviour added in runtime 2 messages
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How to make my connecting client be able to interact with transforms and game objects physically? 11 messages
Creating Multidimensional arrays 7 messages
Can i use Mirror to get "Network Prefabs" for 2 different projects? 10 messages
Problems with Network Transform 3 messages
Resolved
Send 23MB byte array Client -> Server & Server -> ClientS 38 messages
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NetworkServer.Spawn 27 messages
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Server Build w/ Auto Start Server - can't connect 2 messages
Resolved
Player Camera Help 6 messages
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How to set a gameobject with NetworkBehaviour to child of the player? 7 messages
Resolved
Very high ping after switching scene 93 messages
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How to fix name's rotation in every clients? 3 messages
Resolved
Command not working at all 12 messages
Make clients able to push rigidbodies smoothly without jagged movement. 53 messages
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Generic parameters support for rpcs/cmds? 10 messages
Resolved
Task System Question 84 messages
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Is only client can update SyncVar? 3 messages
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Register Handler 19 messages
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Server-Side smooth movement 2 messages
Resolved
Can you spawn a gameobject using "new Gameobject()" instead of using Prefabs? 8 messages
Resolved
GameObjects Disabled on Scene Change 5 messages
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Single server with multiple lobbies and matches 3 messages
Resolved
Player's Transform got shifted by the old value, every time when client reconnect 18 messages
Resolved
Player from Main Menu not being deleted in NetworkManager.Players when switching to game scene 8 messages
Resolved
bool not accessible on client 32 messages
Resolved
Same Identity after move 11 messages
Resolved
Confusion over Commands 5 messages
Resolved
Character Selection Screen. 6 messages
Resolved
Prevent player being destroyed on server and on other clients, when It's disconnect. 24 messages
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Documentation/examples for implementing different scenes 12 messages
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How to "play offline" with mirror? 2 messages
Resolved
Found 'null' entry in observing list for connectionId=0. Please call NetworkServer.Destroy to destro 3 messages
Resolved
Server Control Over "Bullet" Object 11 messages
no local WiFi 4 messages
Resolved
How to make 20 Rigidbody Car with wheel colliders work on mobile with 60 fps on mid range devices? 5 messages