🀝help

1846 threads · Page 30 of 37

Need Help with NetworkServer.Spawn 86 messages
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Debug.Log not working in Dedicated Server Build 25 messages
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update value of element of a synclist 2 messages
Is there a way to do a keep alive ping type thing from a separate thread, to prevent disconnects? 42 messages
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SyncList doesn't work for me 18 messages
Simple inventory adding using a SyncDictionary 193 messages
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UI best practise Mirror 7 messages
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Client disconnecting when game hosted on mobile 8 messages
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Disconnecting and Reconnecting problem 7 messages
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Proxy error when acessing server build websocket 19 messages
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Resources unique ID 622 messages
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Possible Apple's or carrier issue, not mirror's, but please help me :D 13 messages
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Course or Another Option Recommendation for Mirror? 5 messages
Having trouble connecting to localhost from plugged in android phone. 4 messages
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Correct way to modify and sync a struct in a SyncList? 7 messages
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calling method when reached max ccu 9 messages
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Problem on updating unity version 23 messages
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Issue with client sending command before it is ready 22 messages
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Bot Problem 7 messages
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NetworkServer spawn doesnt work with children objects 5 messages
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shoot gun on isServer side 8 messages
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SceneInterestManagement bug 42 messages
Insight modify match making button to join the room if less than 4, if full then create new room. 5 messages
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How can I create custom syncvar? 10 messages
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Changing Scene when hosting or joining 4 messages
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Network Discovery working one way 5 messages
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PlayerCharacter with children scripts 12 messages
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Spawn objects for individual rooms implemented through math interest management. 3 messages
Is thounsands of networked object possible? 4 messages
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Player position lag 6 messages
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how can i store webrequest downloadhandlertext 13 messages
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synclist 10 messages
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Custom change management between online and offline scene 2 messages
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Network Identity is automatically added 9 messages
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Is it possible to down grade Mirror? 6 messages
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Client side don't work properly... 11 messages
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Suspend messages until additive scene is loaded when reconnecting a server 23 messages
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Mirror + Ready Player Me. Setup Avatars at Runtime. 10 messages
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Client Authoritative Controllable GameObject not syncing NT changes 11 messages
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UI Sync 5 messages
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Objects inactivating 8 messages
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Error when calling command from server 6 messages
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Client breaks on first time scene load (SyncVar Issue?) 9 messages
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Harvesting with GeNa 36 messages
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Unity Dedicated Server Build not working correctly 6 messages
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MultipleAdditiveScenes: Spawned Networked object is invisible in Host side 15 messages
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NetworkAnimator Referencing Animator after spawning 4 messages
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I have made a Chat system but I want the Canvas to be global and not on the Player 3 messages
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Another scene management question 17 messages
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OnServerReady and OnServerAddPlayer misunderstanding 7 messages
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