ð€help
Need Help with NetworkServer.Spawn
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Debug.Log not working in Dedicated Server Build
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update value of element of a synclist
Is there a way to do a keep alive ping type thing from a separate thread, to prevent disconnects?
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SyncList doesn't work for me
Simple inventory adding using a SyncDictionary
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UI best practise Mirror
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Client disconnecting when game hosted on mobile
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Disconnecting and Reconnecting problem
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Proxy error when acessing server build websocket
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Resources unique ID
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Possible Apple's or carrier issue, not mirror's, but please help me :D
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Course or Another Option Recommendation for Mirror?
Having trouble connecting to localhost from plugged in android phone.
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Correct way to modify and sync a struct in a SyncList?
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calling method when reached max ccu
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Problem on updating unity version
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Issue with client sending command before it is ready
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Bot Problem
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NetworkServer spawn doesnt work with children objects
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shoot gun on isServer side
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SceneInterestManagement bug
Insight modify match making button to join the room if less than 4, if full then create new room.
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How can I create custom syncvar?
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Changing Scene when hosting or joining
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Network Discovery working one way
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PlayerCharacter with children scripts
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Spawn objects for individual rooms implemented through math interest management.
Is thounsands of networked object possible?
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Player position lag
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how can i store webrequest downloadhandlertext
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synclist
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Custom change management between online and offline scene
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Network Identity is automatically added
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Is it possible to down grade Mirror?
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Client side don't work properly...
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Suspend messages until additive scene is loaded when reconnecting a server
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Mirror + Ready Player Me. Setup Avatars at Runtime.
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Client Authoritative Controllable GameObject not syncing NT changes
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UI Sync
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Objects inactivating
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Error when calling command from server
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Client breaks on first time scene load (SyncVar Issue?)
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Harvesting with GeNa
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Unity Dedicated Server Build not working correctly
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MultipleAdditiveScenes: Spawned Networked object is invisible in Host side
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NetworkAnimator Referencing Animator after spawning
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I have made a Chat system but I want the Canvas to be global and not on the Player
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Another scene management question
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OnServerReady and OnServerAddPlayer misunderstanding
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