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1846 threads · Page 32 of 37

controlling players with server authority 11 messages
Resolved
"IndexOutOfRangeException: Index was outside the bounds of the array" in Network Animator 3 messages
Resolved
Cannot generate writer for interface 11 messages
Development and production offline and online scenes 6 messages
Resolved
Network Transform Client to Server Mode doesn't sync... 2 messages
Resolved
Runtime NetworkAnimator 3 messages
Resolved
Projectile trajectory initial parameters reconciliation 4 messages
Server or Client already started? 2 messages
Resolved
Best way to sync stamina data 3 messages
Resolved
"Could not spawn assetId=..." when try to load player to additive scene 7 messages
Resolved
Lag Compensation time 2 messages
Created custom GUI for creating games / joining games and it doesn't work 9 messages
Resolved
can't connect to decicated server(VPC) 6 messages
Resolved
Additive Scene Loading Results in Out Of Sync Hierarchy 43 messages
Resolved
SyncList index error. 5 messages
Resolved
Client running on Quest 2 connecting to built server but not to the server running in the editor 6 messages
Resolved
database and server on same device ? 4 messages
Resolved
In Unity games works correctly but on steam not 3 messages
Resolved
Handling Multiple Player GameObjects in Mirror 5 messages
Resolved
Board game - multiple Rooms - multiple server ? 2 messages
Resolved
How to check if two objects are owned by the same player? 4 messages
Resolved
Can't change the "sync Interval" parameter in the "network transform" component. 16 messages
Resolved
how import the old mirror to the project from the old GitFiles 14 messages
Resolved
4Player Univoice Dissonance 4 messages
Resolved
Setting Object Properties Before Network.Spawn() 6 messages
Resolved
NetworkTransform Not Syncing On Clients! 4 messages
Resolved
Mirror EVP Corner Snapping - Some movements are not smooth. Anyone know why? 13 messages
Resolved
AssignClientAuthority and Network Transform synchronization problem 5 messages
Resolved
Stuck on how to tell what should be Client, Server, or Both 5 messages
Resolved
Do I need to switch platform from Android to Dedicated Server? 2 messages
Resolved
double Inheritance from NetworkBehaviour 5 messages
Resolved
Getting huge performance drop when trying to connect 10 messages
Resolved
Calling rpc from child object 4 messages
Resolved
Connection error if somebody sends command while client is connecting 4 messages
Resolved
[SOLVED]Players only show in the server side 8 messages
Resolved
player control problem 3 messages
Resolved
[SOLVED] How to instantiate a networked prefab locally offline? 19 messages
Resolved
Picking a database and connection method 8 messages
Resolved
How can I have both a client and server running in editor for testing purposes? 4 messages
Resolved
What are the best hosting options? 3 messages
Resolved
Why NetworkServer.Spawn just instantiate on the server but dont instantiate on the client? 5 messages
[SOLVED]Character customization with empty prefab 7 messages
Resolved
Unable to build. 4 messages
sync local rotation 12 messages
How do I connect to a .Net Core (not unity) server? 27 messages
Error after clicking client button 9 messages
Resolved
How should I serialize Items? 17 messages
Running Multiple Servers 95 messages
SyncVar only changes on the server 13 messages
Document example error 15 messages