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controlling players with server authority
Resolved
"IndexOutOfRangeException: Index was outside the bounds of the array" in Network Animator
Resolved
Cannot generate writer for interface
Development and production offline and online scenes
Resolved
Network Transform Client to Server Mode doesn't sync...
Resolved
Runtime NetworkAnimator
Resolved
Projectile trajectory initial parameters reconciliation
Server or Client already started?
Resolved
Best way to sync stamina data
Resolved
"Could not spawn assetId=..." when try to load player to additive scene
Resolved
Lag Compensation time
Created custom GUI for creating games / joining games and it doesn't work
Resolved
can't connect to decicated server(VPC)
Resolved
Additive Scene Loading Results in Out Of Sync Hierarchy
Resolved
SyncList index error.
Resolved
Client running on Quest 2 connecting to built server but not to the server running in the editor
Resolved
database and server on same device ?
Resolved
In Unity games works correctly but on steam not
Resolved
Handling Multiple Player GameObjects in Mirror
Resolved
Board game - multiple Rooms - multiple server ?
Resolved
How to check if two objects are owned by the same player?
Resolved
Can't change the "sync Interval" parameter in the "network transform" component.
Resolved
how import the old mirror to the project from the old GitFiles
Resolved
4Player Univoice Dissonance
Resolved
Setting Object Properties Before Network.Spawn()
Resolved
NetworkTransform Not Syncing On Clients!
Resolved
Mirror EVP Corner Snapping - Some movements are not smooth. Anyone know why?
Resolved
AssignClientAuthority and Network Transform synchronization problem
Resolved
Stuck on how to tell what should be Client, Server, or Both
Resolved
Do I need to switch platform from Android to Dedicated Server?
Resolved
double Inheritance from NetworkBehaviour
Resolved
Getting huge performance drop when trying to connect
Resolved
Calling rpc from child object
Resolved
Connection error if somebody sends command while client is connecting
Resolved
[SOLVED]Players only show in the server side
Resolved
player control problem
Resolved
[SOLVED] How to instantiate a networked prefab locally offline?
Resolved
Picking a database and connection method
Resolved
How can I have both a client and server running in editor for testing purposes?
Resolved
What are the best hosting options?
Resolved
Why NetworkServer.Spawn just instantiate on the server but dont instantiate on the client?
[SOLVED]Character customization with empty prefab
Resolved
Unable to build.
sync local rotation
How do I connect to a .Net Core (not unity) server?
Error after clicking client button
Resolved
How should I serialize Items?
Running Multiple Servers
SyncVar only changes on the server
Document example error