🀝help

1846 threads · Page 28 of 37

Confused with Mirror Transports 6 messages
Issues with character selection mechanics 7 messages
Client rejoining a game causes issues with server connection 18 messages
Doesn't autospawn player object 2 messages
Mirror Deserialization for RPC Failed in IL2CPP Only (using Newtonsoft for custom reader/writer) 3 messages
is it possible to get which player prefab instantiated related to a Network Room Player? 2 messages
Mirror networking multiple room sytem? 12 messages
Client RPCs not getting called in built 8 messages
Help understanding how NetworkAnimator works with locally spawned child objects 2 messages
Basic Local Communication and Object Spawn 4 messages
RPCs don't propagate when Time.timeScale = 0 6 messages
Problem with setting a players position 65 messages
Resolved
Network transform jittering on client side with FixedUpdate 19 messages
how can I know all players are ready in room after Joining The GamePlay Scene? 4 messages
GameObject/Prefab becomes null when passed into a [Command] 18 messages
Host the Quick Start Project on a Linux Server 11 messages
Delaying a command until all clients are connected 8 messages
Setting up Mirror for LAN on WebGL 2 messages
Error after leave and return to the main menu. 3 messages
Resolved
Sync var hook not called when it's written on another class 4 messages
Syncing Local Player Object & Other Player Objects 4 messages
workaround for Multiple network identity problem 4 messages
Player disconnects immediately 2 messages
Help with managing health. 32 messages
Scene management 2 messages
Networkclient failed to unpack and invoke message. 10 messages
Where can i find an inventory system? 5 messages
KCP sockets 12 messages
Network Identity and other components missing from mirror update 9 messages
Resolved
NetworkTransform syncing problem$20 reward 42 messages
My mirror dedicated server has encountered a crash, and now it crashes 2-3 times a day. I don't hav 6 messages
How can i get a list of all connected Clients? 4 messages
how can i move only one player to the next scene , while the others stays in the last scene ? 3 messages
Cached RPCs - Distributed to new joined clients 6 messages
switch scence with local player issue 10 messages
Sending GameObject from Client to Server 7 messages
Cannot do Custom Spawn on Client 2 messages
ReplacePlayerForConnection is unspawned? 3 messages
Steps to update Mirror in project? 4 messages
Resolved
moving player on serverside 7 messages
NetworkIdentity has a zero netID. Maybe it is not spawned yet? 6 messages
Resolved
How to get player transform? 7 messages
How to execute some logic if the connection errors out? 4 messages
Resolved
Voice Chat 3 messages
How to prevent Network Manager destroyed when Client Disconnect 2 messages
NetworkTransform (Reliable) offsetting positions on some clients 2 messages
Memory leak 13 messages
Resolved
"OnDeserialize size mismatch" after updating to Mirror 78.3.0 3 messages
Sync Transform of Children of Player 3 messages
Resolved
Sync server - client VR Error 11 messages
Resolved