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1846 threads · Page 27 of 37

Music System Confusion. 57 messages
Network Transform not updating position 6 messages
Clients can't connect to Host from external internet 25 messages
Cannot connect to the server from other device at localhost. 2 messages
Game running slow affects the syncing of values over the server 3 messages
Resolved
swapping additive scenes 2 messages
LagCompensation 3 messages
Network Discovery with Android/Mobile Host for LAN App 12 messages
How to let the server send instructions to the specified clients, not all 13 messages
Modular FPS + Mirror 3 messages
Reference each player under another Gameobject 2 messages
Send text from tablet/phone to display monitor 10 messages
Scene objects not enabled on player Host 6 messages
Health don't decrease 5 messages
How to disconnect a client from the server side? 11 messages
Player Move not synced properly 8 messages
Resolved
Distributed physics with Mirror 2 messages
Detecting disconnecting clients 4 messages
GameObject player dont change scene. 3 messages
take authority over object 167 messages
Need some Help understanding SyncDictionaries and other SyncCollections. Using custom data classes. 3 messages
steamworks, steam I'd causes connid to set to zero and null 2 messages
Need Advice on Troubleshooting and Mirror Command not being Called 22 messages
SyncVar Integers 9 messages
How would i create an inventory 7 messages
Issue loading Mirror at runtime 4 messages
Dedicated Server aka Rooms 22 messages
Issues passing Sprite in Command 6 messages
NetworkServer.Spawn only doesnt work on clients who arent hosting??? 2 messages
Lobby Works? Kinda?? 8 messages
How do you properly have all your players change scenes? 5 messages
Command received while client is not ready. 11 messages
Network Manager Confusion 17 messages
Sync procedural generated world 37 messages
Port Forwarding 6 messages
Transport.activeTransport.ClientDisconnect() called twice during NetworkManager.StopClient() 3 messages
Ball movement is not sync 6 messages
Local Player & Player Prefabs 2 messages
Problem intermittent sync in Cards Game 9 messages
Use Tcp With Ngrok, Because My Isp Dont Support PortForwarding 3 messages
How to use the Target RPC? 7 messages
Multiplayer voice chat using Mirror 9 messages
FizzyFacepunch (id, expectation) error 4 messages
How to limit Max room players? 5 messages
Instantiating a prefab 7 messages
Network Message Replacement Warning 13 messages
Resolved
Cannot connect to server (editor) from Android phone 16 messages
Resolved
How to make players child game object movement visible from the other players 3 messages
Resolved
Having 2 Separate Projects for Mirror 2 messages
How to avoid List in SyncDictionary? 3 messages
Resolved