ð€help
Ball synchronization
Problem with players disconnecting
Wrong textures on client side
Rigidbody Interaction from Client to Server
Problem with additive scene
Remote
Bullets nor moving
Best practices for games with multiple player controlled characters?
best practices for spawning objects in the "right" scene?!
SyncList element on client side is null
Network Transform only sync Position after some Minutes
Rigidbody Authority Issue
Unable to use TargetRpc.
im gettting 2 cameras when i know im meant to get one and cant find anything on the web,
Reactive rigidbody collision in mirror
NetworkTransform appears laggy on Host / Server Only
Host migration Steamworks/mirror?
How to change name of a gameobject?
Variable player 1 & 2
Players spawning with wrong scale.
One variable needs to be synchronized
Display loading progress of clients while changing scene
How to replace call to NetworkClient.localPlayer with a method call?
[Command] Function synchronization problem
Resolved
2022.3 LTS
[ClientRPC] says on function was called without active server when client IS connected to Server.
NetworkBehaviours array is null
vehicle drive system in multiplayer
Gather player information during connection
After collision everything works fine, but if I want to get/set any of the collider's properties
Pls healp with this error
SyncDictionary of type <string, struct> having persisent NullReferenceException when invoking Add()
SyncVar Authority Handling Question
Resolved
Elevator in game
Problem with displaying player names
Resolved
How To Make Multiple Matches/Rooms In One Server
Updating the player material color Not seen by other Client
Adding a Loading scene in-between a Lobby scene and a Game scene
raycasts not colliding with player object
How to properly call ReplacePlayerForConnection()?
Spawn problem
Trying to flow Discovery into Room
How to load Additive scenes
how to connect Unity Mirror with Database
NetworkTransform woes, issues with jittering, interpolation
ClientRpc not running on Client
Resolved
SyncVar hook not calling on local client?
NetworkIdentity staying disabled for client when they join lobby.
Network Animator does not play Animator.CrossfadeInFixedTime transitions
Resolved
Server Movement?
Resolved