🀝help

1846 threads · Page 25 of 37

*Client* OnDeserialize failed Exception=System.ArgumentNullException 3 messages
Resolved
I will need more details on how to set up the server 14 messages
(noob question) Singleton on a per local player basis 18 messages
Resolved
im trying to run a server on google cloud 9 messages
Spawning weapon like child for client 9 messages
Resolved
Player Prefab sync problem 21 messages
Resolved
Spawned objects not visible by players joining mid-session. 2 messages
Resolved
Player Prefab is Being Destroyed Unexpectedly 7 messages
Resolved
Proper way to 'customize' the default serializer? 37 messages
Resolved
Is it possible to spawn 2 prefabs? 14 messages
Spawning Monsters under parent for client 3 messages
Resolved
netid was already Spawned Error 4 messages
Resolved
I can't figure out what exactly the "ready message" do 3 messages
Resolved
From Client to Server using [command] 2 messages
Resolved
Changing Prefab 2 messages
The best time and place for NetworkServer.RegisterHandler<AddPlayerMessage> 27 messages
Resolved
Tower rush: mirror or quantum? 20 messages
OnLocalPlayerSpawn listener 2 messages
NetworkManager creates NetworkGamePlayers, but doesn't spawn in the prefabs 17 messages
Handling Host (player) When Eliminated 5 messages
Wait for all Players to finish loading Gameplay Scene before continuing? 3 messages
Resolved
Disconnect Client with Custom Error Message? 7 messages
Errors that came from nowhere 15 messages
Resolved
WebGL WSS no connect 69 messages
How works network message 5 messages
UI displaying the number of people connected to the server is not reflected correctly 7 messages
Just Spawn at Same Room Clients 2 messages
Different behavior of physical objects on the client and host 4 messages
Sync problem 102 messages
How can i make a scoreboard 3 messages
NetworkConnection in Target RPC call becoming null in function 12 messages
Resolved
Packet limiting, server side validation, mass hosting 28 messages
Is it possible to have a Cmd function run on Fixed update? 10 messages
Reverse proxy uses more resources intensive than direct connection 5 messages
What is the code of player prefab 3 messages
Call function only one client 5 messages
Which way of doing matchmaking is better? 4 messages
Ability Time lasts a different amount of time host vs client 16 messages
Resolved
Child and parenting Network identities 3 messages
Canvas problem 15 messages
Start server without the need of a Player Prefab + Every player can interact with everything 7 messages
Projectile acting weird on client 17 messages
Resolved
no build server 6 messages
Handling PickupScript.. once clicked on item, doesnt collect it 58 messages
Sync Problems in GameController Script... 3 messages
GameObject has networkidentity, still errors when compiling the game 11 messages
Resolved
Sync problem 21 messages
Spawned object not found when handling Command message 3 messages
Prefab GameObjects Values Set to None by default, trying to fill the empty values 32 messages
Resolved
Camera problems 2 messages