🀝help

1846 threads · Page 24 of 37

Syncvar triggering before players spawned 18 messages
Resolved
Is it possible to spawn Networked Object only for specific client 9 messages
Resolved
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How to make the other players see that the player rigidbody is having parts non active(or active) 6 messages
Resolved
Specifying the Execution Order of Code(Slow issues due to synchronization) 6 messages
Resolved
Networked walk animation stutters and leans forwards 3 messages
FPS Ranked matchmaking system (dedicated server) 2 messages
Resolved
Problem changing scene for room system with additive scene 8 messages
Text Interact For Clients 4 messages
How to Add multiple local Player for split screen with using mirror ? 11 messages
Resolved
How to sync Raycast so it would turn off Key Object? 23 messages
Unity3D IS that a BUG? 2 messages
Can't host 3 messages
Authority vs sync direction 17 messages
Host Migration Alternatives 49 messages
Command and RPC 3 messages
Question regarding multiple matches in a dedicated server. 4 messages
Resolved
Serialize / Deserialize methods in NetworkMessage aren't working? 2 messages
Resolved
Object not staying where it is on grab 3 messages
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Resolved
2D Player knockback is not working properly 2 messages
:( pls help Problems When Joining Lobby 10 messages
Take Damage Problem. Please help me 13 messages
Client (player2) cannot see when AI attacks the host (player1) 7 messages
Just want to make sure I understand the room architecture 80 messages
Connection issues 80 messages
Resolved
Help with 2d Card Game Emulator 24 messages
Network Manager vs Network Room Manager 3 messages
Resolved
Memory leak caused by array referenced by PooledNetworkWriter 3 messages
Resolved
Roadmap for Server-Side bot players 13 messages
Resolved
SyncDict update in Server is not updated in client(s) 7 messages
Resolved
Network room manager disappears when moving to game scene 6 messages
Resolved
NetworkTransform failing when too high (altitude) 32 messages
Best practices for games with one scene per level 101 messages
What is SyncVarNetworkBehaviour for? 2 messages
Resolved
Client can see the host but the host cannot see the client only the spawned rig that remains static 4 messages
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Resolved
Getting a warning which I believe is preventing a second player from joining the server 7 messages
Host and client controlling the same object 25 messages
Cannot Damage Other Players - Only Yourself 10 messages
How to have a call back to notify when a player joins the server 14 messages
Resolved
procedural generated level 5 messages
Resolved
How can I host and join games on the wifi and not just on LAN 7 messages
Cannot use my mobile devices to find any other server that are hosted in the same wifi 17 messages
Resolved
NetworkClient.Send method disconnect client 7 messages
Resolved
How to: Latency Simulaton Transport 29 messages
Resolved
OS Infomation can't share 13 messages
Resolved
Oracle Cloud dedicated server 7 messages
Help: SSL Termination on Local w/ Self Signed Certificates using NGINX, WebGL, and Unity Edtior 2 messages
Resolved
Some sync problem 16 messages
Resolved