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1846 threads · Page 23 of 37

Running Multiple Server Applications on one Machine 14 messages
Resolved
Overlap doesn`t work with Simulator Physics 13 messages
Resolved
NetworkClient.RegisterPrefab() confusion (And registering prefabs in general) 3 messages
Resolved
client doesnt get there own cam or movement when (!islocal) in update 26 messages
Resolved
Can't drag in FizzySteamworks.cs into Transport field 3 messages
Resolved
Problem with multiple matches when following this guide (link in message) 33 messages
Client Weapons not working. 7 messages
Vector3 SyncVar throwing serialization error 4 messages
hey I'm just making sure something 6 messages
Resolved
players arent spawning on the spawnpoints 64 messages
Best way to go about SyncVar Hooks in host mode with sync direction "Client To Server"? 8 messages
Initial Sync of Synclist too large for buffer 41 messages
Resolved
Client get Gameobject from NetworkSpawn 2 messages
Resolved
Matchmaking system 24 messages
Player Sync Position Is Lagging and Teleport (using NetworkTransform). 3 messages
SSL certificate issues on linux server (using google cloud) 2 messages
SyncDictionary deserialization problem when player added to progressing additive scene. 12 messages
Resolved
SyncList<struct> doesn't use CustomPropertyDrawer 7 messages
Resolved
Client-side Load / Save 9 messages
Resolved
trying to get my jobbies to work after i made iit so you can go thru gameslist then hit lobbies 3 messages
Resolved
Attempted to serialize unspawned GameObject 3 messages
Resolved
Shooting Script 4 messages
damaging other players 13 messages
Syncvar Modifying In edit mode (18.0.1) 14 messages
Resolved
Creating basic room with chat. 30 messages
Resolved
[TargetRpc] sender is null after a non null value was passed in from a [Command] 2 messages
Resolved
Scene Switching and only changing scene for the client. 2 messages
Resolved
Using NGUI with MIrror 2 messages
Resolved
Server Shuts Off Every Three Days 9 messages
about discovering sample 11 messages
Resolved
Issue finding the network ID in a command 2 messages
Resolved
Characters equipping armor and syncing across the network 8 messages
Resolved
Scene Interest Management Architecture Question 3 messages
Resolved
guns not syncing right (guns dont show for clients/host when either of them are holding them out?) 46 messages
Resolved
Can you fix all these errors? 6 messages
Resolved
Client Transport Disconnect Warning Spammed to Log 5 messages
Resolved
Please Help Me. Destroy Problem... 2 messages
What would cause an TargetRpc not to fire? 16 messages
Resolved
- 8 messages
Resolved
Unity 2019: Issue Installing Mirror 17 messages
Resolved
Playing Sounds of other players 3 messages
Resolved
How to connect with different player prefab? 17 messages
Resolved
Client prediction and server authoritative movement 46 messages
Port forwarding issue 4 messages
Resolved
Network Authority Advice 5 messages
Creating 2d multiplayer board game with mirror 10 messages
[Hot Update Scenario] Unknown message id for connection 20 messages
Resolved
Host player does not sync health bar, only the client 2 messages
Spawn scene object not found. Make sure that client and server use exactly the build. 31 messages
Resolved
2nd client dying instantly when hit by host 4 messages