🀝help

1846 threads · Page 22 of 37

Identify the user who sent the command 6 messages
Resolved
Error Network Identity 4 messages
Resolved
Hello again 2 messages
SyncDir 2 messages
Resolved
Connection Timeouts 3 messages
Resolved
Setting active/inactive a gameobject with network id via Server 21 messages
Resolved
Problem with authority 10 messages
Command networkConnectionToClient with other arguments 5 messages
Resolved
Checking if same team for username 2 messages
Command is executed on client 3 messages
Prolem with Fizzy SteamWorks 3 messages
AD Break connection 3 messages
Question about syncvar behaviour 9 messages
Resolved
changing scene for all players 5 messages
Resolved
Weird errors after updating Mirror to the latest version 19 messages
Dedicated Server - Discussion Thread 3 messages
Resolved
Switching hosts after closing connection 22 messages
Resolved
ServerCallBack can't pass GameObject for ClientRpc 2 messages
ClientRpc not called via OnStartServer, except when waiting a frame 2 messages
Resolved
Host Lagging but not the Client. 5 messages
Resolved
Server-Host problem 2 messages
Resolved
Stop Client doesn't work properly on server 9 messages
Resolved
Setting up the Start Position results different each time 94 messages
Resolved
sending data from server to clients 19 messages
Resolved
help me to fix this 3 messages
Resolved
How to create Loading screen ? 23 messages
Resolved
Help syncing Data 11 messages
Resolved
How can i sync sprites? 5 messages
Resolved
How do you guys manage to invoke events for the server as well? Use SyncObject? 4 messages
Player is attacking Tree, (sync tree's HP and Death action problem) 32 messages
Inventory - Pickup / Dropping Items 2 messages
Best way to Handle Dead Player Bodys? 6 messages
Understanding a way of doing thing in Mirror 30 messages
Resolved
can you pass in a class/struct as a parameter in command/rpc? 3 messages
Resolved
When enabling a NetworkTransform, can the object smoothly move to the new position? 28 messages
Spawned object not found when handling Command message [netId=0] 3 messages
Best practice on a task system 3 messages
Problem with initial network identity 2 messages
Resolved
So many errors 9 messages
Resolved
How do you account for slow connections in a multiplayer game? 5 messages
Resolved
Reconnect player 4 messages
Resolved
Custom Voice Chat System - Laggy / Choppy Audio Issue (+ poor optimisation) 31 messages
Resolved
Player damage (Dead bool only turns true on) and players dont respawn when se to 0 HP 8 messages
Rigidbody movement not working 2 messages
mirror does not work in unity 2020.1.0.f1 version 3 messages
Help with classes 5 messages
Resolved
Latest mirror version breaks changing team settings at runtime 11 messages
Resolved
Trouble telling Client to load specific additive scene 3 messages
Resolved
DontDestroyOnLoad on NetworkManager getting destroyed throughout scenes 2 messages
Resolved
Client player does not move at all despite having NetworkIdentity and NetworkTransform components. 5 messages
Resolved