ð€help
Identify the user who sent the command
Resolved
Error Network Identity
Resolved
Hello again
SyncDir
Resolved
Connection Timeouts
Resolved
Setting active/inactive a gameobject with network id via Server
Resolved
Problem with authority
Command networkConnectionToClient with other arguments
Resolved
Checking if same team for username
Command is executed on client
Prolem with Fizzy SteamWorks
AD Break connection
Question about syncvar behaviour
Resolved
changing scene for all players
Resolved
Weird errors after updating Mirror to the latest version
Dedicated Server - Discussion Thread
Resolved
Switching hosts after closing connection
Resolved
ServerCallBack can't pass GameObject for ClientRpc
ClientRpc not called via OnStartServer, except when waiting a frame
Resolved
Host Lagging but not the Client.
Resolved
Server-Host problem
Resolved
Stop Client doesn't work properly on server
Resolved
Setting up the Start Position results different each time
Resolved
sending data from server to clients
Resolved
help me to fix this
Resolved
How to create Loading screen ?
Resolved
Help syncing Data
Resolved
How can i sync sprites?
Resolved
How do you guys manage to invoke events for the server as well? Use SyncObject?
Player is attacking Tree, (sync tree's HP and Death action problem)
Inventory - Pickup / Dropping Items
Best way to Handle Dead Player Bodys?
Understanding a way of doing thing in Mirror
Resolved
can you pass in a class/struct as a parameter in command/rpc?
Resolved
When enabling a NetworkTransform, can the object smoothly move to the new position?
Spawned object not found when handling Command message [netId=0]
Best practice on a task system
Problem with initial network identity
Resolved
So many errors
Resolved
How do you account for slow connections in a multiplayer game?
Resolved
Reconnect player
Resolved
Custom Voice Chat System - Laggy / Choppy Audio Issue (+ poor optimisation)
Resolved
Player damage (Dead bool only turns true on) and players dont respawn when se to 0 HP
Rigidbody movement not working
mirror does not work in unity 2020.1.0.f1 version
Help with classes
Resolved
Latest mirror version breaks changing team settings at runtime
Resolved
Trouble telling Client to load specific additive scene
Resolved
DontDestroyOnLoad on NetworkManager getting destroyed throughout scenes
Resolved
Client player does not move at all despite having NetworkIdentity and NetworkTransform components.
Resolved