🀝help

1846 threads · Page 21 of 37

Red Resilience - First Person Sync Problem + Other Scripts 32 messages
ReadBlittable<System.UInt16> not enough data in buffer to read 2 bytes 65 messages
Resolved
Is Mirror a good P2P solution? 3 messages
Resolved
Trying to fix issues with connecting as a Client 6 messages
Resolved
(Game Framework w/ Mirror & Edgegap) Creating Game Instances & Joining Persistent Scenes 6 messages
Resolved
Mirror/Unity in docker ci/cd environment 19 messages
Mirror + Third Person Starter 137 messages
Resolved
Trying to use a rigidbody to create a KnockBack/Push 32 messages
Need tips/suggestions for security NT 6 messages
Network Identity disable all my objects on client side 3 messages
Resolved
SyncVar hook crashes my game 4 messages
mobile processing 3 messages
playerprefs Android 2 messages
Calling function on nearby players 7 messages
Resolved
Spawnable items / NetworkIdentity and parenting 3 messages
Resolved
VEHICLE Enter / Exit 12 messages
Resolved
Rigidbodies stuttering 5 messages
Give Authority to all clients (and host). Networked knockback 8 messages
Resolved
Projectiles 2 messages
Resolved
Delete a method after compilation 4 messages
Is there a way to have 'global' networked variables? 13 messages
Resolved
How to Convert UnitZ Unet Project To Mirror Networking? 28 messages
KCP NullReferenceException 2 messages
Resolved
NetworkTime.time not correct for the connected client, but correct for client/host 17 messages
Resolved
Syncvar not updating clients? 30 messages
Resolved
Instancing in Mirror? 4 messages
player joins a game already in progress, the joining player doesn't get sync 2 messages
How to use PredictedRigidbody 3 messages
WebGL + SimpleWebTransport + React 108 messages
Resolved
Update Inner list of a object T through syncList<T>() 39 messages
Updating Slider through a SyncVar 3 messages
Resolved
Simulate net lag 9 messages
OnTriggerEnter function being called multiple times 21 messages
Client Auth projectiles 5 messages
how to call CMD when every player loaded the scene? (custom spawnpoint) 4 messages
Resolved
Calling a ClientRpc in OnStartServer() 12 messages
Resolved
Spectator Mode 15 messages
Resolved
[iOS] A way to run in background ? 8 messages
Resolved
Is there a way to have scene objects not be disabled when offline? 4 messages
Respawn 2 messages
Trouble with sync dict not updating values between clients 3 messages
Colliders overlapping between sessions(additive scenes) 134 messages
Client can't connect to Server via Websocket 6 messages
Resolved
Match making 17 messages
Triggering invoke methods from host/client 10 messages
Networked items for resources 10 messages
Question of net work lobby manager 11 messages
KcpTransform Problem / Host problem 13 messages
Resolved
Custom reader/writer for dictionnaries 2 messages
isLocalPlayer return false 8 messages
Resolved