🀝help

1846 threads · Page 20 of 37

player joined event? 9 messages
Multiserver 2 messages
Resolved
for some reason the [Command] CmdShoot method works only on the host + client and not on the client, 3 messages
Best way to handle multiple active terrains in a scene? 6 messages
Resolved
How to handle vast amount of monsters on a map? 25 messages
Resolved
Setting a SyncVar crashes Editor 8 messages
Help with Sychronizing doors... 21 messages
Resolved
Pickups, Drops, and Child Objects 3 messages
Resolved
I can't connect to pc from android with network discovery 10 messages
Resolved
How to check if an object has been spawned for some time? 6 messages
Resolved
Addaptive scenes 21 messages
Calculate speed of network transform 4 messages
Resolved
When Mirror is imported, the build's camera doesn't render anything 5 messages
Custom player spawn doesn't give authority to client? 4 messages
Resolved
NullReferenceException: Mirror.NetworkWriterExt 5 messages
NetworkBehaviour disapeared in build 9 messages
GameObject is moving only if no player is looking at it 15 messages
What is the best network manager settings? 7 messages
Transform jitter 4 messages
Resolved
Clientrpc problem 5 messages
Resolved
Connection Error on iOS When Using KCP/Telepathy 6 messages
Setting up 1 worker threads for Enlighten.Curl error 42: Callback aborted 2 messages
Resolved
Need some directions of how to approach this. 4 messages
Resolved
Can I spawn a Gameobject without using a Prefab? 3 messages
Looking for pointers 6 messages
Resolved
WebSocketSend Error 9 messages
Toggle IsEnabled and NetTransform client disconnection 32 messages
Resolved
Figuring out rate limits and synchronizing humanoid hierarchies 30 messages
Resolved
Calling Command on a gameObject that was destroyed on a server cause client disconnect 10 messages
Resolved
Script not starting on client 5 messages
Resolved
Parenting of network objects 30 messages
Resolved
Failed To Import Steamworks 3 messages
Resolved
Having questions for NetworkAnimator 2 messages
Resolved
Function Parameter Ordering for Server Command Causing Issues 5 messages
Resolved
Sending instantiation data? 3 messages
Resolved
How can i send clients a variable that is calculated and updated in Server? 10 messages
Resolved
ReadMessageBlocking: possible header attack with a header of: 369295360 bytes. 2 messages
Scene based GameObjects are not spawned on clients, using additive scene loading 7 messages
Resolved
Creating teams 2 messages
More Clients, more projectiles 10 messages
Resolved
second player joins the audio is doubled 49 messages
Resolved
Upgrade version 89 from version 59 2 messages
Resolved
Client and host problem 9 messages
Resolved
When a player sends two commands to the server within one frame, 3 messages
Resolved
NetworkServer.Destroy and Command cause client disconnection. 2 messages
Resolved
[FizzyFacepunch] Players don't always disconnect thru Mirror when a connection is dropped 2 messages
Resolved
New empty game freezing when add network manager 8 messages
Resolved
my time countdown show only on server but not on client 2 messages
Resolved
Self hosted WebGL + Standalone Unity Application connection 150 messages
Resolved
SyncList prompting error 10 messages
Resolved