ð€help
player joined event?
Multiserver
Resolved
for some reason the [Command] CmdShoot method works only on the host + client and not on the client,
Best way to handle multiple active terrains in a scene?
Resolved
How to handle vast amount of monsters on a map?
Resolved
Setting a SyncVar crashes Editor
Help with Sychronizing doors...
Resolved
Pickups, Drops, and Child Objects
Resolved
I can't connect to pc from android with network discovery
Resolved
How to check if an object has been spawned for some time?
Resolved
Addaptive scenes
Calculate speed of network transform
Resolved
When Mirror is imported, the build's camera doesn't render anything
Custom player spawn doesn't give authority to client?
Resolved
NullReferenceException: Mirror.NetworkWriterExt
NetworkBehaviour disapeared in build
GameObject is moving only if no player is looking at it
What is the best network manager settings?
Transform jitter
Resolved
Clientrpc problem
Resolved
Connection Error on iOS When Using KCP/Telepathy
Setting up 1 worker threads for Enlighten.Curl error 42: Callback aborted
Resolved
Need some directions of how to approach this.
Resolved
Can I spawn a Gameobject without using a Prefab?
Looking for pointers
Resolved
WebSocketSend Error
Toggle IsEnabled and NetTransform client disconnection
Resolved
Figuring out rate limits and synchronizing humanoid hierarchies
Resolved
Calling Command on a gameObject that was destroyed on a server cause client disconnect
Resolved
Script not starting on client
Resolved
Parenting of network objects
Resolved
Failed To Import Steamworks
Resolved
Having questions for NetworkAnimator
Resolved
Function Parameter Ordering for Server Command Causing Issues
Resolved
Sending instantiation data?
Resolved
How can i send clients a variable that is calculated and updated in Server?
Resolved
ReadMessageBlocking: possible header attack with a header of: 369295360 bytes.
Scene based GameObjects are not spawned on clients, using additive scene loading
Resolved
Creating teams
More Clients, more projectiles
Resolved
second player joins the audio is doubled
Resolved
Upgrade version 89 from version 59
Resolved
Client and host problem
Resolved
When a player sends two commands to the server within one frame,
Resolved
NetworkServer.Destroy and Command cause client disconnection.
Resolved
[FizzyFacepunch] Players don't always disconnect thru Mirror when a connection is dropped
Resolved
New empty game freezing when add network manager
Resolved
my time countdown show only on server but not on client
Resolved
Self hosted WebGL + Standalone Unity Application connection
Resolved
SyncList prompting error
Resolved