🀝help

1846 threads · Page 19 of 37

Host can damage but not the client? 2 messages
UIs for seperate players! 3 messages
Postgre or SQLite for my use case 32 messages
Resolved
Bad synchronization when the server has a low frame rate. 29 messages
Difference between NetworkServer and normal Instantiate 5 messages
Resolved
KCP Port problem on AWS Gamelift Managed Instance 21 messages
How can i handle the delay hit For a box collider 2D on the client side 4 messages
Resolved
SyncVar like behaviour outside of the NetworkBehaviour base class 5 messages
Resolved
Networking - Camera Management 4 messages
Resolved
I need help for snapshot interpolation 14 messages
KCP transport size unreliable size packet 6 messages
Resolved
Commands can't pass prefabs 10 messages
Resolved
Network Manager - Scene Management Changes 30 messages
Resolved
i used a tutorial to make a lobby viewer thing 2 messages
Problem of synchronisation when a server only and clients whereas OK when A host and some clients 5 messages
Resolved
Can not connect Phone and PC under same Wifi 2 messages
Resolved
Login Problem 29 messages
Resolved
Android Build doesn't connect to editor host 3 messages
Resolved
Issues for synchronise AI 18 messages
Resolved
OnServerDataReceived called with no handler 9 messages
Resolved
SyncList<T> field update and not sync on client 9 messages
Resolved
OnCollisionEnter2D not fired on server for remote client's player prefab with RigidBody2D Reliable 9 messages
Resolved
Client RPC is being called but the event is not being invoked on the client side. 58 messages
Resolved
Sync UI with Player 15 messages
Resolved
Fizzy Steamworks console errors. 2 messages
Resolved
Spawning bullet prefab 6 messages
Resolved
Additive Scenes without Changing and Unloading Scenes on Clients 3 messages
Resolved
Player Controller does not update anywhere besides the host. 3 messages
Resolved
Server only objects? How to architecture MP for a strategy/management game? 7 messages
Resolved
Activating a Cinemachine VirtualCamera Inside Server Owned GameObject 3 messages
Resolved
Synchronization 10 messages
Resolved
Will marking a non-player NetworkIdentity as 'DontDestroyOnLoad' cause issues? 4 messages
Resolved
TelepathyTransport out of memory 5 messages
Can't connect to my Dedicated Server 4 messages
SyncVar Not Working 32 messages
Resolved
Smooth Host Migration (not deleting local player when disconnecting from host and becoming a host) 10 messages
isLocalPlayer Not Working 2 messages
Resolved
Joining a game already in progress with NetworkRoomManager 2 messages
Resolved
SyncVar Array for a random generation level 28 messages
Resolved
WebGL Connection Error 2 messages
Resolved
Mirror deployment for webgl. 3 messages
Resolved
When a player exits, the game crashes 7 messages
Vehicles bugging position 11 messages
Resolved
NetworkRoomManager configuration 7 messages
Resolved
WebGL: Exception in MessageHandler: InvalidOperationException Stack empty. 3 messages
Synchronizing List of objects 6 messages
ArgumentException: unsupported HMAC 2 messages
Command, Active Client Error 11 messages
Connection Issues with Multiple Server Instances on Different Ports 2 messages
Resolved
Physics Simulation works but doesn't? 2 messages
Resolved