ð€help
[Had to use [ClientRpc] ] >> I am trying to Send Command via a non-player Object but ain't able to.
Resolved
VR Camera Pass Through 3D Object
How can i fix this
How can i do a smooth moving plataform for multiplayer?
Gameobject with NetworkBehavior is not enabling
Resolved
ServerSide bots
Resolved
Syncing a crane moving on a ship, on observer clients. (physics, syncing, setupadvice)
Cannot use UTP (Unity Transport)
Resolved
I am getting this error on dedicated server
I am following a tutorial and I get these errors
Hook execution order vs script execution order
Stay client when Application.Quit()
Resolved
Upgrading Render Pipeline
Host Jittering on clients screen
TargetRpc to a client upon them being fully connected - issues
[Server] Proper way to store GameSession data
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[Headless] Does Server code strips from client during compilation?
Resolved
Unity prefab erroneously spawning twice, one in wrong location
[Rooms] How to add countdown before Match Start
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Scene Network Object Send RPC Problem
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Nested child objects or how a player can ride on a platform
How do you Test Network Discovery on Same Machine ?
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Connecting Localhost
What could I tweak for this to not happen?
Resolved
Host + Client From Another Scene, Not Working
Resolved
Mirror Network Discovery
Mirror animation resetting back to position for a moment and switching back
Resolved
KCP transport with STEAM RELAY
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Not Seeing Player
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An object is not synchronized with with the player when i change the object's parent to be the playr
Resolved
SyncVar not picking up on changes when FieldInfo.SetValue() used
Resolved
double delay with moving platforms
Warning
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Racing game with Mirror, is that possible?
Resolved
Nothing from server works on clients if host has <40 FPS
Resolved
[Hot Patch] No reader writer found for custom NetworkMessage, class, struct.
how to create 20 rooms at the server startup, each based on a different scene?
Resolved
Authority issue?
Resolved
Unity Editor issues with mirror - Infinite domain reload/invalid scene id
Vehicle with multiple seats
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Dedicated server separate project?
Resolved
How to make host instance work on background for mobile?
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SceneInterestManagement for a 1vs1 Combat Cards Game with Physics
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OnStopLocalPlayer doesn't get called on clients when scene changes
How to correctly respawn players?
Resolved
Multiple Clients from single instance
Resolved
Offline Scene Authentication handling Best Practice for Multiple Servers?
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How to correctly assign authority to newly spawned object?
Player Animations
Resolved
SyncVar login problem
Resolved