🀝help

1846 threads · Page 18 of 37

[Had to use [ClientRpc] ] >> I am trying to Send Command via a non-player Object but ain't able to. 75 messages
Resolved
VR Camera Pass Through 3D Object 4 messages
How can i fix this 31 messages
How can i do a smooth moving plataform for multiplayer? 7 messages
Gameobject with NetworkBehavior is not enabling 20 messages
Resolved
ServerSide bots 3 messages
Resolved
Syncing a crane moving on a ship, on observer clients. (physics, syncing, setupadvice) 9 messages
Cannot use UTP (Unity Transport) 5 messages
Resolved
I am getting this error on dedicated server 3 messages
I am following a tutorial and I get these errors 11 messages
Hook execution order vs script execution order 2 messages
Stay client when Application.Quit() 2 messages
Resolved
Upgrading Render Pipeline 15 messages
Host Jittering on clients screen 4 messages
TargetRpc to a client upon them being fully connected - issues 72 messages
[Server] Proper way to store GameSession data 3 messages
Resolved
[Headless] Does Server code strips from client during compilation? 4 messages
Resolved
Unity prefab erroneously spawning twice, one in wrong location 2 messages
[Rooms] How to add countdown before Match Start 3 messages
Resolved
Scene Network Object Send RPC Problem 11 messages
Resolved
Nested child objects or how a player can ride on a platform 38 messages
How do you Test Network Discovery on Same Machine ? 15 messages
Resolved
Connecting Localhost 6 messages
What could I tweak for this to not happen? 7 messages
Resolved
Host + Client From Another Scene, Not Working 28 messages
Resolved
Mirror Network Discovery 2 messages
Mirror animation resetting back to position for a moment and switching back 75 messages
Resolved
KCP transport with STEAM RELAY 3 messages
Resolved
Not Seeing Player 7 messages
Resolved
An object is not synchronized with with the player when i change the object's parent to be the playr 2 messages
Resolved
SyncVar not picking up on changes when FieldInfo.SetValue() used 6 messages
Resolved
double delay with moving platforms 6 messages
Warning 16 messages
Resolved
Racing game with Mirror, is that possible? 4 messages
Resolved
Nothing from server works on clients if host has <40 FPS 77 messages
Resolved
[Hot Patch] No reader writer found for custom NetworkMessage, class, struct. 15 messages
how to create 20 rooms at the server startup, each based on a different scene? 14 messages
Resolved
Authority issue? 2 messages
Resolved
Unity Editor issues with mirror - Infinite domain reload/invalid scene id 4 messages
Vehicle with multiple seats 19 messages
Resolved
Dedicated server separate project? 4 messages
Resolved
How to make host instance work on background for mobile? 2 messages
Resolved
SceneInterestManagement for a 1vs1 Combat Cards Game with Physics 5 messages
Resolved
OnStopLocalPlayer doesn't get called on clients when scene changes 15 messages
How to correctly respawn players? 29 messages
Resolved
Multiple Clients from single instance 2 messages
Resolved
Offline Scene Authentication handling Best Practice for Multiple Servers? 14 messages
Resolved
How to correctly assign authority to newly spawned object? 32 messages
Player Animations 37 messages
Resolved
SyncVar login problem 4 messages
Resolved