🀝help

1846 threads · Page 2 of 37

How I can send non seriable objects in the network 23 messages
Resolved
Mirror Networking Efficiency 5 messages
Resolved
NetworkAnimator doesn't like 3 layers 24 messages
Resolved
transform rotation problem 5 messages
Read Write methods for types in another assembly 10 messages
Resolved
Issue 4066 followup 2 messages
Resolved
Client Ready VS Not Ready 76 messages
OnStartServer() called before Start() 2 messages
Resolved
Any way to port mirror into a Bepinex mod? 2 messages
Resolved
NetworkServer.Destroy on inactive gameobjects? 4 messages
Resolved
Registered Spawnable Prefab not starting 8 messages
Resolved
NetworkMatch or SceneInterest? 2 messages
Resolved
WebGl build fails between offline and online scene. 30 messages
Resolved
The problem is with separating the logic of the physical player and the prefab player. 5 messages
Resolved
game cannot be connected 5 messages
Resolved
Manually serializing syncvars for one connection ( per player text ) 11 messages
Resolved
Player Jump Another Position In Car 12 messages
Resolved
[QUESTION] Valid method for confirming Client Authority? 4 messages
Resolved
VPS Setup Issues 35 messages
Resolved
Colliders on Child Objects glitching through floor 2 messages
Resolved
How can I sync a Texture 2D? 23 messages
Resolved
Problem with the camera implementation 3 messages
Resolved
Reset NetworkTime.Time 2 messages
Resolved
Making a Queue – I Know How To Make a Basic One, but Which Solution Is Best? 84 messages
Resolved
StartClient() stuck on built version 5 messages
Resolved
What is the best way for the sync 3D physics? 7 messages
Resolved
How to use SyncDictionary 6 messages
Dynamic Host Switch using Relay Service 3 messages
Objects inexplicably out of sync 42 messages
Resolved
My client always disconect 60 messages
Resolved
Dont unload my scene 10 messages
Player Object needs SceneId? 2 messages
Resolved
Is NetworkTransform the best choice for MMO-scale movement? 9 messages
Resolved
What happens with unspawn player objects when the owner disconnects? 11 messages
Resolved
Unity objects with Mirror help 3 messages
Resolved
Control player without a prefab 7 messages
Resolved
Not recieving AuthResponseMessage after being rejected by server a second time 3 messages
Resolved
Disconnecting connection for Inactivity - stuck on a loop 5 messages
Resolved
Network animator does not sync booleans 13 messages
Resolved
Unspawn behaviour 60 messages
Resolved
How to teleport players 3 messages
Resolved
Issue Finding Servers on Spacewar (Region: Europe - Mirror & Fizzy Facepunch) 3 messages
Resolved
Desync then syncs perfectly a while later 4 messages
Resolved
X Branch OnAuthenticated 2 messages
Resolved
Object Pooling Error 9 messages
Resolved
Using #SERVER define with Multiplayer Play Mode? 6 messages
Resolved
Profiler NetworkLoop 4 messages
Resolved
Host from editor 5 messages
Resolved
Help with authority 9 messages
Resolved
How to fully use SyncDirection? 16 messages
Resolved