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1846 threads · Page 3 of 37

How to have room when using SpatialHash Interest. 4 messages
What happened to connectionId? 6 messages
Resolved
I have problem on movements. Host and Joiner. Hoster moving the joiner character.. 9 messages
High ping 2 messages
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Flashlight synchronization 12 messages
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Mirror RPC serializer not working across assemblies 16 messages
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Some PlayMode Unit tests failing during setup 4 messages
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Huge delay using Navmesh 4 messages
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Custom Read Write Serialization Function not triggering 67 messages
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Pickup/Drop items example, but with additive scenes 7 messages
Resolved
Road Spawner disabling itself when joining server 4 messages
Looking for Unity-based 3D Android VF game source code 2 messages
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Authority for Server-To-Client object not acting as expected? 2 messages
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Loading additive scenes at runtime 13 messages
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Mirror works on unity but doesn't on build 2 messages
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Additive levels same for everyone 5 messages
Order-of-execution for same-frame command calls? 2 messages
Multiple NetworkManagers 3 messages
A ParrelSync Glitch and the "Scene Object Not Found" Error 16 messages
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SyncVar Tracking Question 5 messages
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Update physics scene on scene change 10 messages
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Send list/array in command/rpc without allocation? 14 messages
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"Discriminated Union" or Similar that works with Mirror 79 messages
Switching NetworkTransform authority 6 messages
isLocalPlayer = false when manually spawned 2 messages
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SyncList<uint> not updating immediately locally. 2 messages
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How to deal with multi-environment scenes on 1 Server 25 messages
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Removing and adding authority to object causes positioning issues 10 messages
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Player List on Client 6 messages
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Problem with switching a scenes 13 messages
Resolved
NetworkInformationPreview was not disposed properly 2 messages
Resolved
why do net objects disable when i run the gane 5 messages
Resolved
The difference between isServer, [Server] and #if UNITY_SERVER 13 messages
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Is it possible to trigger OnTriggerStay function but only on Server? 12 messages
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Network Discovery issues 9 messages
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Position desync on other players 22 messages
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How to handle scenario of unreadying and rereadying a client? 21 messages
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Network Transform Reliable : Dynamic Parenting 2 messages
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Question: SyncVar Hook Call Order 2 messages
Synchronization issues with Network Animator 9 messages
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How to Set up a Relay To Grab From a Global Database 21 messages
Network transform cannot be moved by Client. 12 messages
Resolved
Custom Network SceneManager not Spawning Objects in scene 5 messages
Resolved
NetworkManager Gets Destroyed 23 messages
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NetworkAnimator SetTrigger() issue 3 messages
Weaver | Ignore auto generation of writers/readers 3 messages
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Problem with setting IsLocalPlayer to new GameObject 9 messages
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Can someone explain how scene objects actually work? 5 messages
Resolved
multiplayer not working 2 messages
Stress testing guidance 3 messages
Resolved