🀝help

1846 threads · Page 1 of 37

jittery movement on remote players 8 messages
Need help understanding the player system 55 messages
Network transform sync delay 9 messages
Resolved
Struct won't sync from server to client with SyncVar 4 messages
Resolved
Item art with networked interactions 24 messages
Resolved
Bizarre TargetRpc Issue I'm getting, null ref being called from within the Network Behaviour code. 33 messages
Resolved
Overriding `NetworkRoomManager`'s override `OnServerDisconnect` 6 messages
Resolved
spawning networkbehaviour from host to clients not working 3 messages
Resolved
Creating own server 3 messages
Resolved
Timing NetworkServer.Spawn + SyncVar Hook 2 messages
Resolved
different synchronization directions for several Syncvars in 1 class 2 messages
Resolved
Static instance become null while another client disconnected. 11 messages
Resolved
Implementing Team-based Fog of War (LoL Style) 7 messages
Resolved
Mirror.SyncIDictionary NullReferenceException in mirrorv96.9.19 9 messages
Resolved
Ping Stabilization 13 messages
Resolved
Problems with updating Mirror to newer version 48 messages
Different player prefabs per scene 11 messages
Resolved
Network Manager vs Network Manager with Actions 3 messages
Resolved
Client not ready in Build 4 messages
Resolved
Loading multiple scenes with networked objects additively 7 messages
Resolved
Mirror with kinematic controller (KCC) - issues with NetworkTransform 3 messages
Resolved
Questioning the existence of [ServerCallback] / [ClientCallback] 3 messages
Resolved
Child NetworkIdentity spawn on client not syncing (parent has no NetworkIdentity) 4 messages
Resolved
Disconnecting connid to prevent exploits quit to offline 149 messages
Resolved
Spawn scene object not found 8 messages
Resolved
Hello, how do I specify the connection port on the client? 2 messages
Resolved
Increase in memory usage and memory leak 25 messages
SyncVar sync direction clarification 4 messages
Resolved
Networked Hit Detection Advice 4 messages
Resolved
WebGL + Mirror (SimpleWebTransport) connects then disconnects immediately (works in Editor) 88 messages
Resolved
And again moving platforms 8 messages
the ip connection port is not connecting to my laptop, can you suggest me some tips? 14 messages
Resolved
Host cannot claim ownership of an object 3 messages
Resolved
NetworkManagerHUD Code Coverage Review 3 messages
Resolved
Lag Compensation Time Estimation 8 messages
TargetRpc arrives at my client while the scene is not yet fully loaded 2 messages
Player lags with multiple objects when using NetworkTransform Rigidbody in Mirror 16 messages
isOwned does not work at all. 3 messages
Resolved
The remote method cannot be executed 2 messages
NetworkIdentity without NetworkLoop Overhead 29 messages
Resolved
Pink Materials when teleporting player to procedural dungeon far from NetworkManager. 30 messages
Resolved
Duplicate References - Mirror imported twice 3 messages
Resolved
Script Templates not working properly 11 messages
Resolved
Simulate Players 3 messages
Quick animations out of sync 2 messages
Object Pooling 5 messages
Resolved
Mirror fizzy steamworks not working on Mac 3 messages
Checking before connecting as a client 11 messages
Resolved
anyone tried this 2 messages
Making networked knockback more responsive for clients 6 messages
Resolved