#Rearranged SH282, an idea that became a mod, that we pester satiric for. *occasionally*
6828 messages · Page 7 of 7 (latest)
That is not simulated in DV, ports are either open or closed
ohhhh
so if i read that right, when you have your cutoff at 50%, the port is opened 50% of the stroke and then it closes instantly, like a poppet valve?
yeah, but they are made to be fully open for most of their opening time and then close the fastest possible
to limit the time they are partially closed
yup
got this on La Locomotive à Vapeur, showing the different admission and exhaust opening areas depending on the angle of the crank
The rolling Resistance on the 282 is too low too Cause its plain bearings
Here's what the valve gear sim says. Top is reverser in full forward, bottom is centered
OMG I just had a great idea
Hear me out
The more damage that the steam locos power train has should make the valves have lost Motion
That way there's more of a reason to take care of locos
wym "lost motion"
plays i suppose?
Like, making the chuffs out of time? Kinda hard to do in DV with how it works unfortunately
bestest idea ever: if you crash your S282 once, even after you repair it the combination lever lower link had to be reforged and is now 2cm too long on one side! the engine is now out of time.
(that is not serious)
but that is what happened to one of our locomotives
oof
So as the valve gear wears out the valve won't even move at a low cut off
I don't think that's how that would work though
hmm hyce used to have a good short of an engine being out of time but I can't find it
I don't know how you would sim it but just the same amount of cut off gives you less cut off with worn out valve gear
That would be easy to do but I'm not sure how common that kind of failure would be IRL
Because it's just moving slop in the pins instead of the valve
491 has it just wear and tear from being used causes it
Actually it would be easy to change the max cutoff, but it would be hard to make a deadspot in the middle
But yeah with a clapped out loco 10% cut off just doesn't let steam in or it gets stuck letting steam in 1 side
Regardless it's not something for Rearranged S282
Yeah maybe steam tweaks but for what ever reason discord won't let me find the thread
Oh the name got changed that's why lol
oh yeah haha
ours is too
(even without the 2cm)
the frame is bent so we can't do much, at low cutoffs she will lose exhaust beats one by one
above 35%, you have 4 normal blasts, then at ~35% you have only 3 and a half fourth, then it drops to 2 if you go further than 25%
Well here's another video that sounds vaguely similar to what I remember https://www.youtube.com/watch?v=XK2BeOX2o2Q
yeah it's working pretty hard there
sounds very similar to a car cranking with a dead cylinder
the "shuff shuff shuff silence"
Huh never noticed but yeah DRGW 491 has it a little bit https://www.youtube.com/watch?v=pQxAfsT879c
While coming back from the Cumbres and Toltec in the early part of the summer this year, we spent a few days in Denver and Golden before continuing back to Lincoln. I found out that the Colorado Railroad Museum would be running one of their steam locomotives for a special event going on. This was my first time seeing steam operating here and i...
"measure thrice, cut it twice"
Yeah and the closer to center the bar is I believe makes the timing get even worse
Oof right at 3:40 she's real out of time poor peaches
🍑
Just need some belly scratches
lol. Goose rowing on the tender step
yeah lmao
that is normal, the less movement you give the valve, the more the errors in the valve gear are prevalent relative wise
the fact you and i probably know about 80% of the people in this video now xD
Lol yeah some familiar faces in there
the world of steam is relatively small
Where could I download the mod for this though?
for build 99? its unavailable b/c it is not yet complete
I could use some help testing the new versions of LMS and Rearranged S282. This version of LMS should load significantly faster after the first launch. No new arrangements but the duplexes have twice as many oil cups, and all oil cups should work as expected
EDIT: download LMS version 1.1.3 below
With Rearranged S282, the S282 should be about as grippy as it used to be before B99 (traction has been magically increased without changing the weight). Duplexes are still 50 tons heavier
shut up discord
this mod will probably not make your computer explode
can you send a log?
!log
I don’t think commands work in threads.
textfile log says the same as the UMM log
Does that look like your derail valley installation folder?
yes
OK making sure I didn't hard code it to my installation folder lol. I think I know what's wrong one sec
OK try this version
Seems to be working now
lubricator model doesn't exist on the duplexes but it can still be cranked
Can you send another log?
the lubricator isn't even mentioned
I want to see the exact sequence of wheel arrangements you selected
found hte handle
4-6-0 (spawned as)
2-4-4-2
4-4-0
4-6-0
4-4-4-4
2-4-4-2
actual log
it's fine on every configuration where the drivers are normal size
is the frame being shorter on the 0-x-x setups new?
no that was there before
never noticed it
other than the lubricator, so far so good
haven't left the museum yet though
torque buff is very noticable with the x-4-x drivers
im excited bc i never got to use this mod
(i got back into the game when b99 released so everything was broken)
shit
took a sec for me to see where dafuq the tender was
floating
rear pair of drivers on duplxes don't have any chuff
and the anti-wheel slip computer doesn't detect them slipping
multiple types of valve-gear for optimum effeciency (ignore the friction loss)
how do you get the log again? Been a while 😅
lmfao
found it!
BTW whenever this happens your log is gonna blow up
So be warned of the big file sizes lol
i noticed xD
prob gonna be a bit when i next post cause mother's doing work behind me, not exactly a fan of her being able to see what im talking about
even if it's helping bug testing a mod for a train game lol
lol true
OK I'm gonna pick this back up again tomorrow
have a good one
Has the torque been nerfed to pre build 99 levels? If not does that mean the 282 slightly better in certain situations.
No as far as i know but the FOA got buffed so everything should be more powerful then it was before
torque is the same
x-4-x's really benefit from it
Very cool to see work being done on a B99 version of this mod
That's nice it's more powerful now and certain arrangements benefit more from the increased torque
The duplex sounds like a rocking washing machine xd
also something else is that the temp gauge can't read anything over 600c for some reason
Oh yeah in order to get the lubrication squealing sounds to work on the rear cylinders, I duplicated the valve gear sounds into the rear cylinders as well. It works but it feels like it's a bit louder than rotary valve gear should be
ah k
On which arrangements?
You could get rid of the LayeredAudio for those ports.
Only on the 2-10-0
but I'm not sure if it was me having skill issues or a bug has it only happened once.
and thus the todo list did grow
So, I really like the idea of this mod, but is there any way for me to be able to ensure that I can spawn a specific wheel arrangement (i.e. 2-8-0, 2-10-0, 2-4-4-2, etc.)?
you can turn off the ones you don't like in the mod's settings
valvegear fully exits the cylinder on the x-12-x arrangements
Ah, thanks.
(It's not that I don't like certain wheel arrangements - I just want to use certain wheel arrangements as representations of other locomotives.)
x-12-x seems effected aswell
Yeah this will probably not get fixed unfortunately since I don't want to screw around with custom animations
I chose franklin rotary valve gear for the duplex specifically because it was very easy to animate lol
Do the locomotives handle differently from each other? (i.e. does the 2-12-0 have a higher likelihood to derail than the 4-4-0?)
i think so since it has 2 leaders instead of 4
Read the nexus mods page, this hasn't changed since B98
Ah, a'ight. My apologies.
TL:DR, arrangements with less leading and trailing wheels are more prone to derailing
ok the firebox temp thing might be issue with either LMS or the mod itself
all of the arrangements seem to be effected
UHH
@tender root this wouldn't happen to be intentional would it?
You mean the lubricator handle?
no
Yeah, that's also not spinning for me, either (with the 2-4-4-2 duplex).
it's spinning
just uhh
yeah controls are annoying to move, I'll look into it
The rotation is tied to the animation now BTW.
yeah I know
You probably already figured it out but getting it right in CCL took a bit...
I just forgot during the debugging process lol
Also, about the audio, I was thinking about the out of lube sound, not the normal squish it has.
moved the inner bit that has to stay at 0,0,0 instead of the parent
So I guess that can't be disabled.
I seem to remember that it's possible to disable the main valve gear clickety clack sound, but it results in a ton of log spam that is basically impossible to get rid of
Like, it complains every single frame that it can't play the sound or something
Might be a skill issue though idk
Yeah "you can't play from a disabled audio source"
yeah that's what it was
should i do some repairs?
Well I want it to not read zero when the other arrangements are enabled. Would work for the rear engine though
to be honest I've never bothered to look at that screen lol
When stationary or moving? Blower on or off?
both and both
full hamming the 4-4-2 i got it up to 800
i mistook the cylinder cocks for the blower
blower seems to do a lot
almost like the forced draft from the exhaust isn't being simulated
I am messing with the draft calcs, so that the rear engine counts towards the draft. Probably something got disconnected there
Is there a list of all the current wheel arrangements anywhere?
Literally the first thing on the mod page? https://www.nexusmods.com/derailvalley/mods/752
Silly goose
Yes they do I had a 0-8-0 complete fly of the rails in the Harbor with the 2-8-2 I go around it at 50 and it's fine the 0-8-0 was not having it
The 0-x-0's have a very low derail speed I had a 0-10-0 derail at the curve outside Harbor going around 30
If it's too crazy I could buff it
Is it a linear buff/nerf?
Yeah
You could probably make it exponential then.
So lower speeds are less affected by it, and higher more.
I'd say under 40 the nerf should be minimal, that's baby speeds.
Hmmm I just looked at your code, it might be harder to do with the way you did it...
When I did mess with derail thresholds, I faked the force the game felt.
It was a bit messy, probably not as performant as it could be either since it kinda patched all joints, but yeah.
Yeah the game really wants all vehicles to derail at the same speed
¯_(ツ)_/¯
I guess it's needed for the speed limit signs to make sense,and for diesels it's fine
But basically what I did was:
- Prefix method where derail is calculated, cache the stress joint
- Patch all joints
- If joint is cached stress joint, alter force
- Else joint works as usual
Gotcha well I'll look into changing it but probably I'll just buff the switchers a bit
¯_(ツ)_/¯
If you can get the current speed on that GetDerailThreshold method you have, you can also change it dynamically instead of completely rewritting it.
Yeah that's what I thought you meant when you mentioned making it exponential
DANG, 6200 MSG
MSG? monosodium glutamate?
oh lol that makes more sense
Salt on crack
yup
Have you ever considered making an 060 version? Could be funny
We should make like a counter for how many people have asked for a 0-6-0 version
Yeah I've been working on improvements to the S282 but at some point I'll get around to it
To save satiric the typing, his reason is he wanted to make the articulated engines first,
Or did you want to make those after the 0-6-0's
S040
hadn't decided
Did you have any models done? or are you just talking about coding
working perfectly, great job, and thank you very much for making this amazing mod
luna has done a lot of the modelling, although I need to get the steam pipes animated right (the booster is on the front tender truck, so ideally I'd have animated pipes between the booster and tender, and animated pipes between the tender and locomotive. I also need to remodel the locomotive pipes, and do some texturing work for that... I've done a lot of the simulation work already though
thanks, I'm glad you like it
The texture of the new print does not stick to the rear axles, and the lubricator's hand is not in place, nothing that gets in the way, this mod is incredible.
Lubricator handle doesn't work on the duplex's
it works on every other arrangement but the animation's all fucked up on larger/smaller drivers
The painters got lazy and didn't paint the back wheels
Sounds like the new axle renderers aren't being added to the paint components.
By rear axles, do you mean the trailing axles, or the rear driving wheels?
Well I'll add it to the list anyway
thought I fixed that, I guess I didn't
mine is fine
Could it depend on the order of applying paint/arrangement?
I wouldn't mind making custom animations 
being able to change the valve gear from more than just walschearts or poppet would be cool af
Actually the way to do it would be modelling new wheels and keeping the same valve gear. Ideally they'd be able to use the S282's texture
The wheels would be smaller or larger but would need to have the same mounting points for the side rod, to keep the piston stroke the same for all arrangements
That would also solve the problem of the four coupled having massive flanges
and massive tires
probably something like that
Yeah don't go too wild, I'm still thinking about making it possible to change the drivers with Car Changer.
So y'all can go wild and give the S282 your fancy Bulleid Firth Brown wheels.
the problem is that the drivers are really inaccurate in the current version of the mod. I think a lot of people don't realize just how weird it is to just scale up the vanilla wheel
Big flange
not just the flanges, literally everything is out of proportion
Ye it's goofy lol
are we possibly going to get larger wheel arrangements (2-6-6-2 or bigger)?
both
We don't have Enough frame for that
Just weld two locomotives together
feels like a dynamically defined driver wheel model would be the best solution. That way you're not creating a new wheel model for each arrangement. but instead features of the wheel get adjusted scaled and translated independently of each other.
yeah the hub could stay the same. I think it would theoretically be more performant if it was one part per wheel, but I don't think it matters much
hmm I guess I could do some fancy mesh edits on the existing wheel model. Convert coordinates to polar, change radius of all points with a radius greater than some value, then convert back to cartesian. Would have to all happen at runtime though
Then the texture would just work
technically would be cylindrical coordinates I guess
hmm the counterweights would be annoying to deal with
and they're unique to each wheel, cause the wheel that connects to the main rod needs a bigger counterweight
I think it's just #3's counterweight that's different?
I'm also thinking how the same modular scaling model could be copy pasted for S060
#2 and #3 are blind of course, but I think that means #1 and #4 are technically the same wheel
I would just make all the drivers indentical. And say that #3's counterweight is made of a denser metal to compensate
Would be trickier on the S060 because the flange is part of the rear face of the driver
Well if I'm doing this for one wheel, it shouldn't be too hard to do it for the others
Well I could at least split off the crank pin and its mount so that I can scale the wheel without scaling the valve gear. Then I can use the stock valve gear and also not mess up Wiz's plans
Tires and counterweights would still look silly but at least the valve gear would be better
Could you make a B&O N-1 styled duplex?
Probably not, it would require me to learn how to animate walschaerts which I don't want to bother with
Not sure if you're aware of this but when repainting the S282 demonstrator any added wheels/rods retain the previous rusty colouration
someone is literally offering to animate 😭
D o i t
If this isnt big enough than you can cut the space out under the table
it's not, and that's very hard
it would involve swapping the cab mesh which would interfere with the other mods that already alter the cab
So it isnt possible
huh I never tested the manual repainting, only the painting with the comms radio in sandbox. I assumed that if the comms radio worked then the spray gun would work too but I guess not
I mean it is technically possible, it's just not something I want to sink my teeth into
People always ask "is this possible" and the answer is usually "well technically, yes..."
It depends
Theoretically, anything you can do in unity, you can do in derail valley. the question is whether the modder wants to do it or not, and how much effort it would take
This mod isn't really meant to scratch the itch of "big american steam" anyway. No matter what I do to the S282, it will always be a weird midsized export freight engine
There will be big american four cylinder engines in the game once CCL is updated
I will be in the grave by the time that happens
Double down on the cursed and do a 2-2-4-2.
0-2-2-0
Even better a 4-4-6-4 the Pennsylvania railroad would like to know your location
Or the 4-6-4-4
I'm keeping it within the S282's size.
Pick your poison cause the pennsy had both
Fair
Small bug noticed with the preview version posted a few days ago: with the 4-6-0 config the lubricator crank handle is rotating around some node that's near the front first driver at a radius of maybe smaller than the drivers. This is only when the lubricator handle moves automatically with the valve train when you're underway. When you crank it manually to get some oil in the system it operates as normal.
known issue
visual model has been moved but the animations haven't been changed to reflect it
wait are they actually
yeah
Yeah, they've always been like that - it's understandable to do that to the S282, as with such a tight railway, having two blind drivers would help its turning a lot. I don't know if any standard-gauge Mikes have had blind drivers IRL, but I know that Little River 110 (a tiny standard-gauge Pacific) and Everett Railroad 11 (a small standard-gauge Mogul) had blind middle drivers for navigating sharp bends.
Apparently, Everett 11 had its middle drivers' flanges removed after it was finished due to issues navigating the Narragansett Pier Railroad's tight curves, so I could absolutely see a similar situation happening with the S282s.
iv seen so many cappie pfps lately
the s200s and s160s have flanged middle middle drivers
the only SG mikes you'd find blind middle drivers on are logging engines
which generally have to cope with the same curves you'd be running geared power on
That makes sense.
a road mike having blind drivers is supremely cursed
I could understand if the drivers were bigger (like on the DRG 41 (1.6m) or PKP Pt31/Saxon XX HV (1.85m/1.905m)), but at just 1.424m...yeah, it does look a bit odd.
See I mostly know about real life steam engines from watching Hyce's channel and the Mt Rainier Scenic Railroad's channel, so I thought it was more common lol
Do you have drive wheel dimensions for the various wheel arrangements? I'm guessing most of them are the same as the base S282, but it still would be interesting to see how big some of the larger-wheel arrangements' drivers are.
They're on the nexus mods page
Oh, sorry, I didn't see that at first - I was looking at the table below.
no worries yeah there's a lot of crap on that page
For some reason i find it easier to write documentation than to read it
Maybe you could put the driver diameters in the tractive effort table when you update that? I feel like that might be less confusing.
yeah I can do that
The c-19s on the d&rgw were like that they also loved to go in the dirt
Even the slow narrow gauge loco couldn't stay on the rails
Also iirc the Baldwin 10-26d had its first driver blind as a option a weird little 10 wheeler that thing was
Ran into this creature, 0-10-2 with booster.
Is the arrangement named after it (Union)?
yep
That thing…needed a BOOSTER???
looks like its made to never exceed 20kph
If you're gonna be redoing that table, the top speed of each arrangement would be nice to have there as well
I could get those myself personally when he does redo it.
By physically tossing the engine down the MB >> HB grade
Yeah, but I mean the top speed that the valve gear can propel the engine at. Anything can reach high speeds when it's falling off a cliff
Ah,
i bet that thing tracked like garbo
The brute's name isn't Union, that's the railway it served. But yes, the 0-10-2 wheel arrangement got the name Union.
S282 does 300+ kilometers the hour, top speed right now is simply "how much straight track is ahead of you"
satiric can confirm the duplex's have little to no draft fire caps at 607 and if you go though a tunnel it blows back so the sim is saying thats theres a very low draft
never mind its every thing
not just the duplex
If you use a duplex and swap back, it seems to get screwed.
ah thats my problem then
more duplex things the back set of drivers sliping does not lower the wheel health %
also the old bug where duplex's dont use steam is back im using as much as the thottle will give and its still going sky high even with the 600 fire
idk if you can do anything about this but the main rods hit the cross head gides
Not really unfortunately
kind of what i thought
thats fine
this mod is so great i can look over things like that
Probably related to the no draft bug. I fixed that one the other day (not released yet) so I'll check
ahh
Yeah TBH I've never bothered to look into the damage system lmao
yeah that would do it
until the back set works with the wheel slip controller don't even bother otherwise people will kill there wheels with out even knowing
It's really simple, just hook the steam engine damage port to the wheels.
Well currently the front engine always slips before the rear
But yeah I hadn't even thought about that
That's what mine does so🤷♂️
Yet another thing to debug 😵💫
Im thinking about this, and…
How the hell do you handle curves like that?
So many of the wheels need to be flangless
No
10-2-4
I'd asume it would look like a normal steam engine from the rear
and then just a Turbine bogey truck cutting into the halfway point
The UP had 4-12-2s and had great success with them blind drivers and a dream
There was a 10-2-4 clockwork loco made for Syberia.
That seemed about right
Always liked the art style of that game. The locomotive just being wind up powered but also coal
anyone got that tonnage chart for the locos in the mod on hand
i need to pull 1734 tons out of the harbor and need to know what loco/set of locos to use
Go to the mod page on nexus
The coal was for heating the carriage.
Speaking of that series, there was a quad-bike-style rail vehicle in Syberia 3 that would make for a funny mod.
I don't know if this has been reported on before, probably been found already, but for some reason w/ this mod enabled if I close cylinder cocks, there's always water, even after being open while running for an extended period of time. Water just immediately reappears in the cylinders
Doesn't happen with the mod disabled, don't know where to find a log for this
noticed that only with the duplexes
actually one thing i thought of to balance this mod is you can only change the arrangements in the 282's shed for a fee (probably based on the expected peformance of said arrangement)
Weirdly it's with every wheel arrangement for me
even stock 2-8-2
I straight up cannot close the cylinder cocks even if I've been running laps around the map because the pistons just explode from water
could be related to the draft simulation being broken
maybe
New version dropped? When?
limited testing
has a few major issues currently that satiric needs to fix
Oh okay, cool, cool
up here, but as i said, a few major issues
also you need this versiono f LMS, 1.1.2 is broken
namely, vaccum draft simulation is broken, lubricator handle is somewhat broken (it works but it freaks out when being driven by the valve gear and it outright doesn't work on duplexes so it has to be constantly cranked manually
and as waffles just brought up, water seems to collect in the cylinders very easily even with the cocks open
Yeah- while running as well
who would've though the 282 being finalised would've broken so many parts about one of it's most popular mods
truly
I upgraded my 4-12-2 with a lift axle
Pffttt
Took me 3 days to notice that
Omg I'll never unsee that
well that's not supposed to be like that
My doesn't so🤷♂️
wait, there's a b99 version? where can I find it?
the nexus mods one says it isnt updated to b99
it's got a few issues
lubricator handle on the duplexes doesn't work
vaccum draft simulation doesn't work
is it still playable tho?
hmm
I don't know why mines fine then
ok my 4-10-0 has it
and my 4-10-2
and 4-10-4
and the 4-12-2
idk why it was fine before
unless the track was just werid
just noticed the mount for the front leading axle is far foward
idk anymore man
Thanks for finding this. Yeah I'm moving the axle mounts around and if it was working right it would line up
4-4-2 configuration
Definitely might only happen sometimes, I'll mess with it
it probably affects all arrangements with 4 leading wheels
front trailing axle on the 4-4-4 just floats
somewhat, it's half clipping into the smoke box
Unlock ultimate 282 customisation with 3 simple mods
(did want to do the belpaire firebox but the rear pair of drivers clipped into it)
Yeah I noticed that myself. I wanted to use the large firebox with the high speed SH282, but the rear drivers clipped.
Wait what mods? Obviously this one
Yeah I was running the wide bottom but it clips
Also what's the 3 mod
Oh wait
It's 4 not 3
Lms
Wheel arrangements
Car changer
Loco tweaks
Car changer didn't seem to work when I used it
Perhaps I'm using it wrong
Gotta look later
So is it only the duplexes that don't use steam pressure?
Yeah
As far as I know
is the rearranger 282 mod wroking ?
its buggy and only client sided
otherwise it works
just not well
well with mp mod anyway
I think it's just the high-speed versions and the duplexes that have real issues. I've been running a 4-10-0 with great success. Only issue is the lubricator doesn't seem to auto fill while moving, but that's hardly a big deal.
Its working but not duplexes
it works, some are just janky-er than others
Yeah the extra stuff never got full LODs.
aaaah
Which is extra painful in VR due to the extra FOV.
also unrelated but i got to see blowback finaly
was gonna take another shot and saw a tunnel up ahead so i slammed open the firebox
S222 when?
That is the wheel slip machine
yoooo
is there a testing build?
seems like it w/ all these non satiric ppl postin screenshots
Yes and no.
There is a build of the mod available up the point where it works, but it’s not the best. It can run on B99 but isn’t updated for it, so many steam simulation stuff is broken for certain wheel arrangements
Lubrication on duplexes is gone and engines with smaller wheels run out of steam too quickly
And the rear axel on the 2 axel leading bogey has a mild case of “get me the hell off this track-itis”
automatic lubrication is broken on all arrangements
But as long as you have large wheels and don’t run a duplex, you should be aight
along with exhaust draft
Ohhh
manual still works
lmao
Yeah I was running a high speed berk and I couldn't make it ever lose steam even with no draft
Personally i've never been able to use steam no matter what config i use, and i have to manually use the lubrication, if i can find the handle 😭
As far as the "lift Axle" goes on the front truck, it seems to happen whenever i swap to a x-4-x arrangement, then swapping back to the other configs (if anyone can replicate to confirm), Reloading the save resets it.
Thanks for figuring this out, this is helpful
Of course! The mod is very fun ^^
I've also been hauling very heavy trains with the Duplex, the rear set of drive wheels seem to slip often because its somehow maintaining a max pressure sometimes in the cylinders (i think??), which i noticed due the train wanting to move even with breaks on after i bleed the pressure, or maybe its always wanting to be at max throttle 😅
Even before, the Duplex was always very slippery
Ah i see, we'll i'm pretty new to both the game and the mod, I'm simply trying to speculate the cause
If that’s the case, are you sure it’s the brakes squealing? Or is it your piston rods not be lubricated?
If the duplex is not using steam properly, it's probably stuck with a filled steam chest, always applying power regardless of throttle
That is my thought as well
have you looked at the steam chest gauge when that happens?
does that gauge ever drop when a duplex is loaded?
The gauge doesnt seem to reflect it, no
oh so it does drop to 0 still?
well while breaks are on and at a standstill (zero throttle and neutral cutoff) it stays at zero, but when i move the cutoff foward, the loco immediately wants to push foward, it leads me to believe there is still steam in the second set
now that's a theory
It would make sense the gauge doesnt reflect it, since its a second set of drive wheels, a second gauge would make sense
a steam theory, aand cut
my game just dosent load with it
sorta makes sense
doubling the torque output without really doing anything about the contact area
Yep I had the same
Do you have the beta lms
It makes it a lot better
It's the 2nd file with the wheel arrangement file
Even though there are (what are essentially) "Test" builds available for this mod, i think i'll wait until it officially updates on Nexus so that i don't worry about potentially breaking my save.
i had to start a new save since it bricked my S282 lmao
If you're talking about the demonstrator one have you tried clearing it and respawning it
Yeah, and it reset the loco progress completely
Wiped the paint on it back to dvrt worn and the loco was broken
Would also no longer respawn in ny eoundhouse
@tender root more problems lol
Weird. I can understand if it reset the paint, but making the loco broken again is strange
what's wackier I could clear it and respawn it there, but it would always respawn broken
Where can I get one of these test builds?
Here
And this Re arranged
@ancient spindle
Thank you!
Loco not using any steam and not making any draft, is that intended ?
Power is not any higher than default S282 on the 4-4-4-4
4-4-0 is about 25, 33% lower power than 2-8-2
It's broke and it's known
automatic lubrication is also broken
So uh.. how's the mod going? Is it just cooked?
Been burnt out on it for a while. Was thinking about getting it working again when the next game update releases
Oh dang, hope you're getting better pal
Good to know that you're taking a break. I was waiting on this mod before getting into B99
Not gonna sugarcoat it: Take as long as you need. If other people are hounding you, then ignore them and focus on your health.
If they start threatening you then simply blow them up.
Send an s 282 with no safety valves and a very large fire directly towards them at a high rate of speed
Or just..call in a contact to do some underground things (: iykyk
So what you're saying is- I'm not gonna finish that sentence to refer to a certain thing. AHEM anyway, Lets go build some pipebombs for Satiric to throw at the haters, I'll help.
MODS DO NOT KILL ME THIS IS ONLY A LIGHTHEARTED JEST, DO NOT BLOW ME UP FOR THIS
Too late
Your cooked
There's 5 ICBM's heading towards your location
Nah I'm in my bunker bro
I'm good trust
What ever you say
Unfortunately, Agent 47 just got cleared to move in as soon as the all of the ICBMs have gone off, and he was told that this mission is “Stealth optional”
Hmm yes today is good day to play Derail Valley with Rearranged S282
Satiric is still on break. This is how things are.
Have fun with them bugs
Nah I can't, I wish I could though
Fun fact, agent 47 and
A MAN HAS FALLEN IN THE RIVER IN LEGO CITY
are the same guy
The king needs his break.
His break is still going.
I know?
It has not stopped yet. He will return when he chooses.
Correct.
Not again😭 😭 😭 that poor man
Mesh Splitter: I guess you wonder where I've been.
LMS was easy to update and will probably be released soon. Rearranged will take a bit more time, altfuture made a bunch of stuff readonly that I had been editing so I'll have to find ways around that
and I gotta figure out the new wheelslip system
And I'll also be busy playing oblivion remastered lol
yeah from what ik they made wheelslip on the s282 not as bad
New wheelslip? Was this in 99 or 99.4? Havent tried the 282 in 99.4
99.4 yeah
as someone who uses the S282, you can easily get away with full throttle
hell i've gotten steam chest pressure to like 14 and still haven't slipped
I've managed to slip it with 3900Tons stalled on the grade to CP. Full sand on dry rail. It didn't slip at 14 bar, but started to slip at 14,5 with the safety popping
That was in B99.3, the changelog says that adhesion was improved by 20%.
So I'd assume it means that now it's actually impossible to slip with full sand on dry rail
Cause to do that you'd need more pressure that the safety will allow
i wonder if they increased traction or decreased torque
The way they said it in the changelog suggests that they increased traction by shifting more of the weight to the drivers
If thats the case then maybe 4000T up a grade is possible
Maybe? I mean, the slipping on start and with heavy loads has improved it significantly. Previously, you could barely leave the slope outside of CME with a proper tonnage of like 800 in dry conditions. Currently, I've been able to get away with 1200, on flat rails, testing is needed for my input.
idk how you people do it, i seem to never have enough power going up a 2-2.5 grade with like 2000 tons 😭
i always end up slippin
I'm talking with a fully loaded 1k+ ton train from Harbor or a coal mine.
Disregard the safety valve at this point 😭
I've ended up pulling 1200 tons and still making pressure while accelerating under full throttle and gaining water in the boiler. The safety valve at this point is just saying "hey you're making too much pressure try and chill out...please?"
So there is a buffer for heavy loads with the 282.
I've taken 1200 tons out of CME, it all depends if you have a good running start or not.
200 ton buffer give or take. That buffer is ignored with the rearranged mod and the loco is respecced in singleplayer to whatever setup you want. Could be a mountain type, a northern type or even a pacific if you wanted.
It def feels like the S282 is about 200 tons stronger? Roughly?~ It sometimes struggles with the loads, but for what it's worth, i haven't experience Wheelslip in dry conditions trying to get moving.
It still would be nice to prevent the safety from popping, cause it wastes coal and water when it happens.
When the boiler goes above 14 bar, I douse it with the injector, to avoid wasting excess steam.
I would probably need to inject water at some point, so doing it when the safety is close to popping serves dual purpose.
Next issue is what to do when the glass gets full, and the boiler is still building excess pressure. At that point i just close the damper and starve the fire by not supplying coal.
With the S282, momentum is everything. It will struggle to start 1300T from a standstill on a grade. But it will happily maintain 30Kph going up that same grade with 2000T.
Yeah that's dry rail when ever it railed that thing was slippery af
Yeah that's what I do, best to keep it around 12-13.5 bar imo.
And if you're prepared to bleed momentum it can take 4000T on that grade. But you'll need to attack it with excess speed and hope that it gets out of the grade before you run out of speed
Usually if you can build up enough speed with any engine you can get away with anything
unless you're the dm3 which dies no matter what but like
The difference with steamers is that diesel engines can produce full power from a standstill.
A steam engine gets more powerful the faster it's moving, because speed allows it to make more power strokes in a given time.
So having extra momentum to bleed is exponentially more important with a steam engine, because it'll also give it more power as it's climbing
Yep, rain can easily ruin an otherwise solid attempt at running up a grade.
I check the weather forecast before accepting jobs, and if i see rain coming i just sleep to get through it.
If you want to run high tonnage, avoid rain like the plague
I was pulling 1200 tons to CP from CME using an S282 the moment rain hit (the wye just before CP) my speed immediately dropped and I stalled out
from CME have you gone through the north route FF, IMW?
I personally don't like heading up that way due to the 2.2% route up from CME, I take the route south, taking the Wye before the harbor to not have to try and surge out from down there.
@tender root how much of a progres is done for the rearranged 282
A few things broke in B99.4, particularly the code that changes how easy it is to slip for different arrangements. I'm AFK for another week and a half, so it'll probably be a few weeks for an update
Sounds like LMS might have broken with the hotfixes too
we love to see a straight answer.
I should change the name of this again.
@tender root i think SimKol just beat you to the punch for the S060 Arrangement mod

Lol
💀
Why is discord making voice notes in my pocket again😭
Ssssssssoooooooooo
how things going?
@tender root LMS update dropped, but what next?
I am going to change the name of this place again.
the idea that has become a place where we pester satiric
Forms of wheel arrangments for the Steam Hydraulic 2-8-2 an idea suggested that infact became a mod.
Close enough.
The h stood for heavy. Steam isn't hydraulic
it's funny how different steamers are handled compared to everything else
yet the names still fit
instead of being
Power Source-Drivetrain-powered axles
it's
Steam - Whyte notation
the S282 would technically be a CM4 (Coal Mechanical 4 axle)
since coal is burnt to create energy and it's mechanically transmitted to 4 driving axles
Shouldn't it technically be CP4? I'd argue that the movement is coming from the pneumatic piston system rather than the burning of the coal itself
it's still a mechanical drivetrain
Idk about that
there is something unnatural about using a '4' to describe a '8' wheel arrangement
Steam is just single gear DM, change my mind
It's a CVT DM - the cutoff is the gearing 😛
Nah it can't be CVT, it's direct drive from the crank. I'd say VVT(variable valve timing)
thares only one file
it's not published
oh
no it would be steam mechanical
the power source is the steam, not the combustion directly.
Keep in mind with build 99.4 its outdated and doesn't work
Currently it doesn't anyway
Any timeline on when it will be updated for B99.4?
Now I gotta change the name again.
Rearranged SH282, an idea that became a mod, that we pester satiric for. occasionally
I did it.
LOL
maybe we should just pester Altfutre to make it vanilla...
REAL
But hey I have no internet so my game is still in 99.3 (:
Meaning I can still use mine
@tender root look at the name
I still do too
I DIDNT SAY WE SHOULD PESTER HIM!
Not saying we should pester a person with a life, but you didn’t say we can’t.
Maybe we'll get the mod suggestion I made (:
Would need CCL but we know how that's coming along.
imagine if you could choose the wheel arrangement when ordering the parts
You want to know what that line is from?
Starcraft II
Why can't we search threads or suggestion forums?
Very good idea
Well you can search the whole channel. I agree it's annoying
I was looking for this last night since I ran into something interesting
The mountain type wasn't able to haul 1238 tons of scrap metal from harbor to steel mill with a 45kmh run up from the yard.
Tonnage is just based on tractive effort, and not adhesion. It also may have been out of date for 99.3, I can't remember
This was posted back in 99.3 from you, had to go searching for it lol
You posted it in #mods-discussion I believe
It's always been a little off
can't be bothered to do empirical testing for all the arrangements
Fair enough lol
Jahy moment
?
Server tag does not check out.
Whuh
This Is from hilzu official discord
Startic, with these bug fixes how far back are you on progress?
@tender root
last i saw, they weren't working on it
that's news to me
guess i was wrong
Copying the sounds for the duplex got a lot more annoying
Wait did the sounds change?
By the time I try to copy the sounds, they have ConvertToEntity already instantiated. On previous versions of DV, that was fine, and just caused a bunch of log spam. But recently they changed from Unity's ConvertToEntity to their own DVConvertToEntity, and that just throws an error. (something doesn't like that they've already been instantiated.) So now I have to manually create all the sound GOs instead of just copying them all
you know, I've never figured out how to change the prefab lol
I've gotten this far by just changing stuff after it's instantiated
It's a bit rough, because it doesn't let you instantiate new transforms or move them while a "prefab".
But you can instantiate a copy under a disabled GO, do whatever changes, and set that in the prefab reference.
That's how CC/CC/CCL is doing it.
I'm not replacing any of the original game ones, but the stuff loaded from asset bundles.
Yeah I think I just need to copy sounds, not alter the existing ones
Well that would work, although it's some annoying architecture changes
If you just need to copy, the you can probably just use the original prefab instead of the instantiated one.
so can I add GO's to a prefab directly?
without instantiating it of course
well it's a problem for Future Satiric, right now I'm dealing with the fact that Visual Studio and the compiler disagree over whether ARefreshableChildrenController.entries is a list or an array
heck yeah, thanks
I figured it was caching stuff somewhere but I didn't know where and hadn't started looking it up yet
You can't add to the prefab, that counts as instantiating a transform (you can add components tho).
After a copy is spawned in (so it can be used) it's no longer a prefab.
The audio you can hear never comes from the prefab, only the copy, so you can do whatever.
How goes it here then? Any progress with figuring out things?
He probably would’ve told us if he had
Hell yeah, update for Loco mesh splitter!
probably for the last time in at least a year
But I need the split mesh colliders😟
Rearranged S282 is working?
donn't think so
Not right now
😭
nah, the devs locked two files that Satiric needed that he was messing with to get rearranged S282 working aside from LMS
probably won't get the mod back ever, not without making another mod that re-injects those older versions of those files with certain edits..
wait a minute
may have just figured it out
Think about it Wiz.
If we can get the files from an older build of the game and find what the edits that were done(if any) then we can make a mod that just reinjects them into the core game files for the locos to work.
It might work.
I don't have my game in 99.3 anymore since it was forced to update(thanks steam for disregarding what I told it to do) but there has to be someone out there still with it in 99.3 or so
or if we can get a download archive of it or something somehow
That's not how any of this works.
Well the main problem is that the wheelslip code has completely changed and is really annoying to work with now. The sounds are also much more annoying to copy due to some revamping of the sound system, so that makes the duplex sounds annoying to get working.
There were some variables that were made read-only (I can edit private variables, but not read-only ones), that's probably what you're thinking of. I think that has gotten a bit annoying in a few places, but I don't remember where
single tear
A lot more then 1😭
😭
you should be able to edit read-only variables via reflection or by directly writing to memory via unsafe blocks tho
hmm I like the way you think
this needs a 4-8-8-4 variant, just stretch the boiler
Kinda hard to make it look good unfortunately
Stretching the boiler also stretches the smokebox
Hmmm..
Ah man
I mean the big boy does have a huge smoke box tho
So close ishhh
WoUlDn’T fIt oN lOaDiNg gAuGe aNyWaY
0-2-0 when?
power is power
Driver size for the 282 as a 4-14-4 would be like...15 lol
I present
Never thought I'd see a ROBLOX NXT styled loco in a DV mod suggestion thread.
Well now you did
Counter: we need 4-14-14-4
Not possible.
I am aware.
I know it’s not feasible
segway
Hey Startic, don't mean to rush you! How's the mod coming?
Or did the recent patch screw up the mod more?
counter: we need 6-18-6 

I RESURRECT THIS CHANNEL
@tender root I summon you after all this time. How fare things?
not for this mod, but also in general.
haven't worked on this in a bit. With CCL around now I figure it won't be as needed
it still might be good to keep as a thing, since importing fresh locos for this may be harder than people might think.
plus, I figure CCL will only be around again for so long.
I miss my northern steam heavy
maybe but the next update isnt happening until the end of 2026 Maybe
Or even later
yes
honestly itd be great to still have around. having custom locos and rollingstock again will be awesome but being able to make the 282 more versatile like rearanged did will always have a special place.
👀 i highkey miss running duplexs with rearanged lol, was fun as hell
Duplex 282 is no more now?
Rearanged S282 perished with 99.4
Truly an aw shucks moment
i mean.....it kinda workds but it is alittle buggy
but also rearranged 282 was so fun :_)
it is not very fun to update unfortunately