#Rearranged SH282, an idea that became a mod, that we pester satiric for. *occasionally*

6828 messages · Page 7 of 7 (latest)

rocky swallow
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yes, with cutoff close to 1% like some people run in DV the ports would open so little that there'd be pretty much no steam going through them

tender root
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That is not simulated in DV, ports are either open or closed

rocky swallow
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ohhhh

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so if i read that right, when you have your cutoff at 50%, the port is opened 50% of the stroke and then it closes instantly, like a poppet valve?

tender root
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yeah

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(poppet valves don't close instantly either of course)

rocky swallow
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yeah, but they are made to be fully open for most of their opening time and then close the fastest possible

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to limit the time they are partially closed

tender root
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yup

rocky swallow
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got this on La Locomotive à Vapeur, showing the different admission and exhaust opening areas depending on the angle of the crank

dense palm
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The rolling Resistance on the 282 is too low too Cause its plain bearings

tender root
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Here's what the valve gear sim says. Top is reverser in full forward, bottom is centered

dense palm
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OMG I just had a great idea

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Hear me out

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The more damage that the steam locos power train has should make the valves have lost Motion

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That way there's more of a reason to take care of locos

tender root
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wym "lost motion"

rocky swallow
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plays i suppose?

tender root
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Like, making the chuffs out of time? Kinda hard to do in DV with how it works unfortunately

rocky swallow
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bestest idea ever: if you crash your S282 once, even after you repair it the combination lever lower link had to be reforged and is now 2cm too long on one side! the engine is now out of time.

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(that is not serious)

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but that is what happened to one of our locomotives

tender root
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oof

dense palm
tender root
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I don't think that's how that would work though

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hmm hyce used to have a good short of an engine being out of time but I can't find it

dense palm
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I don't know how you would sim it but just the same amount of cut off gives you less cut off with worn out valve gear

tender root
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That would be easy to do but I'm not sure how common that kind of failure would be IRL

dense palm
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Because it's just moving slop in the pins instead of the valve

dense palm
tender root
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Actually it would be easy to change the max cutoff, but it would be hard to make a deadspot in the middle

dense palm
tender root
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Regardless it's not something for Rearranged S282

dense palm
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Yeah maybe steam tweaks but for what ever reason discord won't let me find the thread

dense palm
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Oh the name got changed that's why lol

tender root
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oh yeah haha

rocky swallow
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(even without the 2cm)

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the frame is bent so we can't do much, at low cutoffs she will lose exhaust beats one by one

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above 35%, you have 4 normal blasts, then at ~35% you have only 3 and a half fourth, then it drops to 2 if you go further than 25%

tender root
rocky swallow
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oh that is worse than ours

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because that sounds like high cutoff

tender root
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yeah it's working pretty hard there

lavish nacelle
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sounds very similar to a car cranking with a dead cylinder

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the "shuff shuff shuff silence"

tender root
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Huh never noticed but yeah DRGW 491 has it a little bit https://www.youtube.com/watch?v=pQxAfsT879c

While coming back from the Cumbres and Toltec in the early part of the summer this year, we spent a few days in Denver and Golden before continuing back to Lincoln. I found out that the Colorado Railroad Museum would be running one of their steam locomotives for a special event going on. This was my first time seeing steam operating here and i...

▶ Play video
lavish nacelle
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"measure thrice, cut it twice"

dense palm
dense palm
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Oof right at 3:40 she's real out of time poor peaches

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🍑

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Just need some belly scratches

floral valley
tender root
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yeah lmao

rocky swallow
ashen coyote
tender root
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Lol yeah some familiar faces in there

chrome vortex
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the world of steam is relatively small

viral veldt
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Where could I download the mod for this though?

floral valley
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for build 99? its unavailable b/c it is not yet complete

tender root
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I could use some help testing the new versions of LMS and Rearranged S282. This version of LMS should load significantly faster after the first launch. No new arrangements but the duplexes have twice as many oil cups, and all oil cups should work as expected
EDIT: download LMS version 1.1.3 below

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With Rearranged S282, the S282 should be about as grippy as it used to be before B99 (traction has been magically increased without changing the weight). Duplexes are still 50 tons heavier

wanton lake
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shut up discord

tender root
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this mod will probably not make your computer explode

wanton lake
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something's wrong with LMS

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(already restarted the game)

tender root
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can you send a log?

wanton lake
tender root
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!log

ornate spindle
tender root
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ah forgot about that

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that's dumb

wanton lake
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textfile log says the same as the UMM log

tender root
# wanton lake

Does that look like your derail valley installation folder?

wanton lake
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yes

tender root
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OK making sure I didn't hard code it to my installation folder lol. I think I know what's wrong one sec

wanton lake
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Seems to be working now

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lubricator model doesn't exist on the duplexes but it can still be cranked

tender root
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should be up on the running board

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hmm

wanton lake
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well

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i reapplied it

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the handle no longer exists

tender root
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Can you send another log?

wanton lake
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the lubricator isn't even mentioned

tender root
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I want to see the exact sequence of wheel arrangements you selected

wanton lake
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found hte handle

tender root
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what it spawned in as and then what you chose

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so easiest to just upload the file

wanton lake
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actual log

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it's fine on every configuration where the drivers are normal size

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is the frame being shorter on the 0-x-x setups new?

tender root
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no that was there before

wanton lake
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never noticed it

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other than the lubricator, so far so good

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haven't left the museum yet though

sly hawk
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yoooooo its “out”

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ill mess with it tmw satiric to see if i can find any bugs 4 ya

wanton lake
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torque buff is very noticable with the x-4-x drivers

sly hawk
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im excited bc i never got to use this mod

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(i got back into the game when b99 released so everything was broken)

wanton lake
sly hawk
wanton lake
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floating

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rear pair of drivers on duplxes don't have any chuff

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and the anti-wheel slip computer doesn't detect them slipping

ashen coyote
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Uhhhhh @tender root

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trying to test out the new version for ya

tender root
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I'm gonna say the magic words...

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@wanton lake @ashen coyote send me a log

wanton lake
ashen coyote
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how do you get the log again? Been a while 😅

wanton lake
sly hawk
wanton lake
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(ignore the fact im obliterating the cylinders)

ashen coyote
wanton lake
tender root
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So be warned of the big file sizes lol

ashen coyote
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i noticed xD

wanton lake
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prob gonna be a bit when i next post cause mother's doing work behind me, not exactly a fan of her being able to see what im talking about

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even if it's helping bug testing a mod for a train game lol

sly hawk
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lol true

tender root
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OK I'm gonna pick this back up again tomorrow

wanton lake
lilac matrix
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Has the torque been nerfed to pre build 99 levels? If not does that mean the 282 slightly better in certain situations.

dense palm
wanton lake
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x-4-x's really benefit from it

midnight cedar
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Very cool to see work being done on a B99 version of this mod

lilac matrix
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That's nice it's more powerful now and certain arrangements benefit more from the increased torque

silver prairie
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also something else is that the temp gauge can't read anything over 600c for some reason

silver prairie
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Managed 2500 ton coal train with the duplex

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very powerful thing

tender root
silver prairie
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ah k

shadow raft
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You could get rid of the LayeredAudio for those ports.

silver prairie
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but I'm not sure if it was me having skill issues or a bug has it only happened once.

tender root
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and thus the todo list did grow

lethal yew
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So, I really like the idea of this mod, but is there any way for me to be able to ensure that I can spawn a specific wheel arrangement (i.e. 2-8-0, 2-10-0, 2-4-4-2, etc.)?

tender root
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you can turn off the ones you don't like in the mod's settings

wanton lake
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valvegear fully exits the cylinder on the x-12-x arrangements

lethal yew
wanton lake
tender root
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I chose franklin rotary valve gear for the duplex specifically because it was very easy to animate lol

wanton lake
lethal yew
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Do the locomotives handle differently from each other? (i.e. does the 2-12-0 have a higher likelihood to derail than the 4-4-0?)

wanton lake
tender root
lethal yew
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Ah, a'ight. My apologies.

wanton lake
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TL:DR, arrangements with less leading and trailing wheels are more prone to derailing

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ok the firebox temp thing might be issue with either LMS or the mod itself

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all of the arrangements seem to be effected

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UHH

tender root
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no

lethal yew
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Yeah, that's also not spinning for me, either (with the 2-4-4-2 duplex).

tender root
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yeah controls are annoying to move, I'll look into it

lethal yew
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A'ight.

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Still, well done on getting this to work with B99.

shadow raft
tender root
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yeah I know

shadow raft
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You probably already figured it out but getting it right in CCL took a bit...

tender root
shadow raft
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Also, about the audio, I was thinking about the out of lube sound, not the normal squish it has.

tender root
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moved the inner bit that has to stay at 0,0,0 instead of the parent

shadow raft
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So I guess that can't be disabled.

tender root
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I seem to remember that it's possible to disable the main valve gear clickety clack sound, but it results in a ton of log spam that is basically impossible to get rid of

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Like, it complains every single frame that it can't play the sound or something

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Might be a skill issue though idk

shadow raft
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Yeah "you can't play from a disabled audio source"

tender root
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yeah that's what it was

shadow raft
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You could patch the ports so they always read 0.

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For the volume, that is.

wanton lake
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should i do some repairs?

tender root
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Well I want it to not read zero when the other arrangements are enabled. Would work for the rear engine though

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to be honest I've never bothered to look at that screen lol

tender root
wanton lake
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full hamming the 4-4-2 i got it up to 800

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i mistook the cylinder cocks for the blower

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blower seems to do a lot

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almost like the forced draft from the exhaust isn't being simulated

tender root
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I am messing with the draft calcs, so that the rear engine counts towards the draft. Probably something got disconnected there

midnight cedar
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Is there a list of all the current wheel arrangements anywhere?

quiet wave
short void
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Silly goose

dense palm
lilac matrix
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The 0-x-0's have a very low derail speed I had a 0-10-0 derail at the curve outside Harbor going around 30

tender root
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If it's too crazy I could buff it

shadow raft
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Is it a linear buff/nerf?

tender root
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Yeah

shadow raft
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You could probably make it exponential then.

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So lower speeds are less affected by it, and higher more.

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I'd say under 40 the nerf should be minimal, that's baby speeds.

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Hmmm I just looked at your code, it might be harder to do with the way you did it...

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When I did mess with derail thresholds, I faked the force the game felt.

tender root
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Huh I hadn't thought of that

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The way I'm doing it is pretty dumb

shadow raft
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It was a bit messy, probably not as performant as it could be either since it kinda patched all joints, but yeah.

tender root
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Yeah the game really wants all vehicles to derail at the same speed

shadow raft
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¯_(ツ)_/¯

tender root
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I guess it's needed for the speed limit signs to make sense,and for diesels it's fine

shadow raft
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But basically what I did was:

  • Prefix method where derail is calculated, cache the stress joint
  • Patch all joints
  • If joint is cached stress joint, alter force
  • Else joint works as usual
tender root
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Gotcha well I'll look into changing it but probably I'll just buff the switchers a bit

shadow raft
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¯_(ツ)_/¯

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If you can get the current speed on that GetDerailThreshold method you have, you can also change it dynamically instead of completely rewritting it.

tender root
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Yeah that's what I thought you meant when you mentioned making it exponential

gloomy helm
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DANG, 6200 MSG

tender root
gloomy helm
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xD

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messages, you absolute goober

tender root
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oh lol that makes more sense

wanton lake
tender root
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yup

midnight cedar
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Have you ever considered making an 060 version? Could be funny

ornate spindle
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We should make like a counter for how many people have asked for a 0-6-0 version

tender root
ornate spindle
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To save satiric the typing, his reason is he wanted to make the articulated engines first,

midnight cedar
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I see

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👍

ornate spindle
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Or did you want to make those after the 0-6-0's

midnight cedar
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S040

tender root
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hadn't decided

ornate spindle
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Fair enough then.

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Or were you just going to work on the 2-8-2T first.

tender root
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well right now I'd like to get boosters working

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after that IDK

ornate spindle
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Did you have any models done? or are you just talking about coding

hardy ridge
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working perfectly, great job, and thank you very much for making this amazing mod

tender root
# ornate spindle Did you have any models done? or are you just talking about coding

luna has done a lot of the modelling, although I need to get the steam pipes animated right (the booster is on the front tender truck, so ideally I'd have animated pipes between the booster and tender, and animated pipes between the tender and locomotive. I also need to remodel the locomotive pipes, and do some texturing work for that... I've done a lot of the simulation work already though

hardy ridge
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The texture of the new print does not stick to the rear axles, and the lubricator's hand is not in place, nothing that gets in the way, this mod is incredible.

wanton lake
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Lubricator handle doesn't work on the duplex's

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it works on every other arrangement but the animation's all fucked up on larger/smaller drivers

silver prairie
shadow raft
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Sounds like the new axle renderers aren't being added to the paint components.

tender root
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Well I'll add it to the list anyway

shadow raft
tender root
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thought I fixed that, I guess I didn't

silver prairie
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mine is fine

shadow raft
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Could it depend on the order of applying paint/arrangement?

pseudo jungle
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being able to change the valve gear from more than just walschearts or poppet would be cool af

tender root
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Actually the way to do it would be modelling new wheels and keeping the same valve gear. Ideally they'd be able to use the S282's texture

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The wheels would be smaller or larger but would need to have the same mounting points for the side rod, to keep the piston stroke the same for all arrangements

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That would also solve the problem of the four coupled having massive flanges

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and massive tires

tender root
shadow raft
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Yeah don't go too wild, I'm still thinking about making it possible to change the drivers with Car Changer.

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So y'all can go wild and give the S282 your fancy Bulleid Firth Brown wheels.

tender root
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the problem is that the drivers are really inaccurate in the current version of the mod. I think a lot of people don't realize just how weird it is to just scale up the vanilla wheel

shadow raft
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Big flange

tender root
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not just the flanges, literally everything is out of proportion

shadow raft
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Ye it's goofy lol

lament blade
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are we possibly going to get larger wheel arrangements (2-6-6-2 or bigger)?

dense palm
short void
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Just weld two locomotives together

quiet wave
tender root
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yeah the hub could stay the same. I think it would theoretically be more performant if it was one part per wheel, but I don't think it matters much

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hmm I guess I could do some fancy mesh edits on the existing wheel model. Convert coordinates to polar, change radius of all points with a radius greater than some value, then convert back to cartesian. Would have to all happen at runtime though

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Then the texture would just work

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technically would be cylindrical coordinates I guess

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hmm the counterweights would be annoying to deal with

quiet wave
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and they're unique to each wheel, cause the wheel that connects to the main rod needs a bigger counterweight

tender root
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I think it's just #3's counterweight that's different?

quiet wave
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I'm also thinking how the same modular scaling model could be copy pasted for S060

tender root
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#2 and #3 are blind of course, but I think that means #1 and #4 are technically the same wheel

quiet wave
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I would just make all the drivers indentical. And say that #3's counterweight is made of a denser metal to compensate

tender root
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Would be trickier on the S060 because the flange is part of the rear face of the driver

tender root
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Well I could at least split off the crank pin and its mount so that I can scale the wheel without scaling the valve gear. Then I can use the stock valve gear and also not mess up Wiz's plans

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Tires and counterweights would still look silly but at least the valve gear would be better

fallen bane
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Could you make a B&O N-1 styled duplex?

tender root
midnight cedar
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Not sure if you're aware of this but when repainting the S282 demonstrator any added wheels/rods retain the previous rusty colouration

ornate spindle
fallen bane
tender root
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there's also no room for the rear cylinder

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cab floor is too low

fallen bane
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If this isnt big enough than you can cut the space out under the table

tender root
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it's not, and that's very hard

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it would involve swapping the cab mesh which would interfere with the other mods that already alter the cab

tender root
tender root
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People always ask "is this possible" and the answer is usually "well technically, yes..."

fallen bane
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It depends

tender root
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Theoretically, anything you can do in unity, you can do in derail valley. the question is whether the modder wants to do it or not, and how much effort it would take

fallen bane
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Ok

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Oh well

tender root
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This mod isn't really meant to scratch the itch of "big american steam" anyway. No matter what I do to the S282, it will always be a weird midsized export freight engine

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There will be big american four cylinder engines in the game once CCL is updated

fallen bane
shadow raft
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Double down on the cursed and do a 2-2-4-2.

wanton lake
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0-2-2-0

dense palm
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Or the 4-6-4-4

shadow raft
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I'm keeping it within the S282's size.

dense palm
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Pick your poison cause the pennsy had both

dense palm
open echo
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Small bug noticed with the preview version posted a few days ago: with the 4-6-0 config the lubricator crank handle is rotating around some node that's near the front first driver at a radius of maybe smaller than the drivers. This is only when the lubricator handle moves automatically with the valve train when you're underway. When you crank it manually to get some oil in the system it operates as normal.

wanton lake
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known issue

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visual model has been moved but the animations haven't been changed to reflect it

tender root
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yeah

lethal yew
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Yeah, they've always been like that - it's understandable to do that to the S282, as with such a tight railway, having two blind drivers would help its turning a lot. I don't know if any standard-gauge Mikes have had blind drivers IRL, but I know that Little River 110 (a tiny standard-gauge Pacific) and Everett Railroad 11 (a small standard-gauge Mogul) had blind middle drivers for navigating sharp bends.

Apparently, Everett 11 had its middle drivers' flanges removed after it was finished due to issues navigating the Narragansett Pier Railroad's tight curves, so I could absolutely see a similar situation happening with the S282s.

wanton lake
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iv seen so many cappie pfps lately

pseudo jungle
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the only SG mikes you'd find blind middle drivers on are logging engines

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which generally have to cope with the same curves you'd be running geared power on

lethal yew
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That makes sense.

pseudo jungle
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a road mike having blind drivers is supremely cursed

lethal yew
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I could understand if the drivers were bigger (like on the DRG 41 (1.6m) or PKP Pt31/Saxon XX HV (1.85m/1.905m)), but at just 1.424m...yeah, it does look a bit odd.

tender root
lethal yew
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Do you have drive wheel dimensions for the various wheel arrangements? I'm guessing most of them are the same as the base S282, but it still would be interesting to see how big some of the larger-wheel arrangements' drivers are.

tender root
lethal yew
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Oh, sorry, I didn't see that at first - I was looking at the table below.

tender root
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no worries yeah there's a lot of crap on that page

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For some reason i find it easier to write documentation than to read it

lethal yew
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Maybe you could put the driver diameters in the tractive effort table when you update that? I feel like that might be less confusing.

tender root
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yeah I can do that

dense palm
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Even the slow narrow gauge loco couldn't stay on the rails

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Also iirc the Baldwin 10-26d had its first driver blind as a option a weird little 10 wheeler that thing was

shadow raft
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Ran into this creature, 0-10-2 with booster.

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Is the arrangement named after it (Union)?

short void
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That thing…needed a BOOSTER???

lavish nacelle
#

looks like its made to never exceed 20kph

quiet wave
ornate spindle
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By physically tossing the engine down the MB >> HB grade

quiet wave
dense palm
hallow bluff
lavish nacelle
dense palm
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satiric can confirm the duplex's have little to no draft fire caps at 607 and if you go though a tunnel it blows back so the sim is saying thats theres a very low draft

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never mind its every thing

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not just the duplex

shadow raft
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If you use a duplex and swap back, it seems to get screwed.

dense palm
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more duplex things the back set of drivers sliping does not lower the wheel health %

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also the old bug where duplex's dont use steam is back im using as much as the thottle will give and its still going sky high even with the 600 fire

dense palm
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idk if you can do anything about this but the main rods hit the cross head gides

dense palm
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kind of what i thought

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thats fine

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this mod is so great i can look over things like that

tender root
dense palm
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ahh

tender root
dense palm
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yeah that would do it

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until the back set works with the wheel slip controller don't even bother otherwise people will kill there wheels with out even knowing

shadow raft
tender root
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But yeah I hadn't even thought about that

dense palm
tender root
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Yet another thing to debug 😵‍💫

golden cipher
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Im thinking about this, and…
How the hell do you handle curves like that?

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So many of the wheels need to be flangless

ornate spindle
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No

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10-2-4

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I'd asume it would look like a normal steam engine from the rear

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and then just a Turbine bogey truck cutting into the halfway point

dense palm
lethal yew
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There was a 10-2-4 clockwork loco made for Syberia.

ornate spindle
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That seemed about right

woeful kindle
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Always liked the art style of that game. The locomotive just being wind up powered but also coal

lilac sedge
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anyone got that tonnage chart for the locos in the mod on hand

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i need to pull 1734 tons out of the harbor and need to know what loco/set of locos to use

vagrant tendon
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Go to the mod page on nexus

lilac sedge
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oki

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oh god i think i need a second loco lmao

lethal yew
lapis olive
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I don't know if this has been reported on before, probably been found already, but for some reason w/ this mod enabled if I close cylinder cocks, there's always water, even after being open while running for an extended period of time. Water just immediately reappears in the cylinders

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Doesn't happen with the mod disabled, don't know where to find a log for this

wanton lake
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noticed that only with the duplexes

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actually one thing i thought of to balance this mod is you can only change the arrangements in the 282's shed for a fee (probably based on the expected peformance of said arrangement)

lapis olive
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even stock 2-8-2

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I straight up cannot close the cylinder cocks even if I've been running laps around the map because the pistons just explode from water

wanton lake
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could be related to the draft simulation being broken

lapis olive
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maybe

swift island
wanton lake
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has a few major issues currently that satiric needs to fix

swift island
wanton lake
wanton lake
wanton lake
# wanton lake up here, but as i said, a few major issues

namely, vaccum draft simulation is broken, lubricator handle is somewhat broken (it works but it freaks out when being driven by the valve gear and it outright doesn't work on duplexes so it has to be constantly cranked manually

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and as waffles just brought up, water seems to collect in the cylinders very easily even with the cocks open

lapis olive
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Yeah- while running as well

wanton lake
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who would've though the 282 being finalised would've broken so many parts about one of it's most popular mods

lapis olive
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truly

short void
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I upgraded my 4-12-2 with a lift axle

ornate spindle
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Pffttt

short void
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Took me 3 days to notice that

dense palm
tender root
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well that's not supposed to be like that

dense palm
#

My doesn't so🤷‍♂️

wanton lake
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i got floating axle aswell

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same on the 4-10-x

golden cipher
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the nexus mods one says it isnt updated to b99

wanton lake
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lubricator handle on the duplexes doesn't work

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vaccum draft simulation doesn't work

golden cipher
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is it still playable tho?

wanton lake
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without the vaccum draft

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configurations that cycle very quickly run out of steam

golden cipher
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hmm

wanton lake
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my 4-4-2 is doing fine

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but that's cause the drivers are fucking massive

dense palm
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ok my 4-10-0 has it

#

and my 4-10-2

#

and 4-10-4

#

and the 4-12-2

#

idk why it was fine before

#

unless the track was just werid

wanton lake
#

just noticed the mount for the front leading axle is far foward

dense palm
#

idk anymore man

tender root
wanton lake
#

4-4-2 configuration

tender root
#

it probably affects all arrangements with 4 leading wheels

wanton lake
#

front trailing axle on the 4-4-4 just floats

#

somewhat, it's half clipping into the smoke box

tender root
#

yeah those ones I gave up on lol

#

no way to make it look good

wanton lake
#

Unlock ultimate 282 customisation with 3 simple mods

#

(did want to do the belpaire firebox but the rear pair of drivers clipped into it)

ornate spindle
lilac sedge
#

Wait what mods? Obviously this one

dense palm
#

Also what's the 3 mod

#

Oh wait

#

It's 4 not 3

#

Lms
Wheel arrangements
Car changer
Loco tweaks

lilac sedge
#

Car changer didn't seem to work when I used it

#

Perhaps I'm using it wrong

#

Gotta look later

viral veldt
#

So is it only the duplexes that don't use steam pressure?

dense palm
#

As far as I know

arctic lagoon
#

is the rearranger 282 mod wroking ?

torpid apex
#

its buggy and only client sided

#

otherwise it works

#

just not well

#

well with mp mod anyway

stable kayak
# arctic lagoon is the rearranger 282 mod wroking ?

I think it's just the high-speed versions and the duplexes that have real issues. I've been running a 4-10-0 with great success. Only issue is the lubricator doesn't seem to auto fill while moving, but that's hardly a big deal.

arctic lagoon
#

Its working but not duplexes

wanton lake
#

duplexes work

#

every arrangement at least works

torpid apex
#

it works, some are just janky-er than others

lilac sedge
#

i also noticed something

#

when you are far away this happenes on a duplex

shadow raft
#

Yeah the extra stuff never got full LODs.

lilac sedge
#

aaaah

shadow raft
#

Which is extra painful in VR due to the extra FOV.

lilac sedge
#

also unrelated but i got to see blowback finaly

#

was gonna take another shot and saw a tunnel up ahead so i slammed open the firebox

midnight cedar
#

S222 when?

wanton lake
#

s012

#

embrace trike

dense palm
midnight cedar
#

yes

#

0-4-0 but the wheels turn in opposing directions

floral valley
#

is there a testing build?

#

seems like it w/ all these non satiric ppl postin screenshots

golden cipher
# floral valley is there a testing build?

Yes and no.
There is a build of the mod available up the point where it works, but it’s not the best. It can run on B99 but isn’t updated for it, so many steam simulation stuff is broken for certain wheel arrangements

#

Lubrication on duplexes is gone and engines with smaller wheels run out of steam too quickly

#

And the rear axel on the 2 axel leading bogey has a mild case of “get me the hell off this track-itis”

wanton lake
golden cipher
#

But as long as you have large wheels and don’t run a duplex, you should be aight

wanton lake
#

along with exhaust draft

golden cipher
#

Ohhh

wanton lake
#

manual still works

dense palm
hollow mason
#

Personally i've never been able to use steam no matter what config i use, and i have to manually use the lubrication, if i can find the handle 😭

hollow mason
#

As far as the "lift Axle" goes on the front truck, it seems to happen whenever i swap to a x-4-x arrangement, then swapping back to the other configs (if anyone can replicate to confirm), Reloading the save resets it.

tender root
hollow mason
#

Of course! The mod is very fun ^^
I've also been hauling very heavy trains with the Duplex, the rear set of drive wheels seem to slip often because its somehow maintaining a max pressure sometimes in the cylinders (i think??), which i noticed due the train wanting to move even with breaks on after i bleed the pressure, or maybe its always wanting to be at max throttle 😅

short void
hollow mason
short void
#

If that’s the case, are you sure it’s the brakes squealing? Or is it your piston rods not be lubricated?

quiet wave
#

If the duplex is not using steam properly, it's probably stuck with a filled steam chest, always applying power regardless of throttle

quiet wave
#

have you looked at the steam chest gauge when that happens?

#

does that gauge ever drop when a duplex is loaded?

hollow mason
#

The gauge doesnt seem to reflect it, no

quiet wave
#

oh so it does drop to 0 still?

hollow mason
#

well while breaks are on and at a standstill (zero throttle and neutral cutoff) it stays at zero, but when i move the cutoff foward, the loco immediately wants to push foward, it leads me to believe there is still steam in the second set

short void
#

now that's a theory

hollow mason
#

It would make sense the gauge doesnt reflect it, since its a second set of drive wheels, a second gauge would make sense

quiet wave
#

a steam theory, aand cut

opaque flax
#

my game just dosent load with it

wanton lake
#

doubling the torque output without really doing anything about the contact area

opaque flax
#

or takes longer than 30 min

#

i dont wait more than 30

dense palm
#

It makes it a lot better

#

It's the 2nd file with the wheel arrangement file

void plaza
#

Even though there are (what are essentially) "Test" builds available for this mod, i think i'll wait until it officially updates on Nexus so that i don't worry about potentially breaking my save.

torpid apex
#

i had to start a new save since it bricked my S282 lmao

dense palm
torpid apex
dense palm
#

Wtf

#

Weird

torpid apex
#

Wiped the paint on it back to dvrt worn and the loco was broken

#

Would also no longer respawn in ny eoundhouse

dense palm
#

@tender root more problems lol

tender root
#

Weird. I can understand if it reset the paint, but making the loco broken again is strange

torpid apex
#

what's wackier I could clear it and respawn it there, but it would always respawn broken

ancient spindle
#

Where can I get one of these test builds?

viral veldt
viral veldt
#

@ancient spindle

ancient spindle
#

Thank you!

lavish nacelle
#

Loco not using any steam and not making any draft, is that intended ?
Power is not any higher than default S282 on the 4-4-4-4

#

4-4-0 is about 25, 33% lower power than 2-8-2

wanton lake
dense palm
#

Yeah

#

Whole mod is cooked rn

swift island
#

So uh.. how's the mod going? Is it just cooked?

tender root
#

Been burnt out on it for a while. Was thinking about getting it working again when the next game update releases

swift island
#

Oh dang, hope you're getting better pal

quiet wave
torpid apex
#

If they start threatening you then simply blow them up.

dense palm
torpid apex
torpid apex
dense palm
#

Your cooked

#

There's 5 ICBM's heading towards your location

torpid apex
#

I'm good trust

dense palm
#

What ever you say

languid badge
# torpid apex Nah I'm in my bunker bro

Unfortunately, Agent 47 just got cleared to move in as soon as the all of the ICBMs have gone off, and he was told that this mission is “Stealth optional”

wanton lake
#

stealth is optional?

#

alright, loads all they fear is you on Spotify

torpid apex
#

SCpoliteSIP Hmm yes today is good day to play Derail Valley with Rearranged S282

#

Satiric is still on break. This is how things are.

torpid apex
chrome vortex
torpid apex
#

Welp, Satiric is gonna be pulling his hair out.

#

Lovomesh splitter mod is borked

ornate spindle
#

The king needs his break.

torpid apex
#

His break is still going.

ornate spindle
#

I know?

torpid apex
#

It has not stopped yet. He will return when he chooses.

ornate spindle
#

Correct.

dense palm
hasty patrol
tender root
#

LMS was easy to update and will probably be released soon. Rearranged will take a bit more time, altfuture made a bunch of stuff readonly that I had been editing so I'll have to find ways around that

#

and I gotta figure out the new wheelslip system

#

And I'll also be busy playing oblivion remastered lol

torpid apex
#

GAMESHARE

#

New wheelslip system?

#

Nani?

sly hawk
torpid apex
#

GUH

#

MEANS I CAN LEAVE AT FULL THROTTLE NOW AND NOT DEAL WITH BS YIPPEEEEEEE

ruby star
#

New wheelslip? Was this in 99 or 99.4? Havent tried the 282 in 99.4

torpid apex
#

99.4 yeah

sharp plover
#

hell i've gotten steam chest pressure to like 14 and still haven't slipped

quiet wave
#

That was in B99.3, the changelog says that adhesion was improved by 20%.
So I'd assume it means that now it's actually impossible to slip with full sand on dry rail

#

Cause to do that you'd need more pressure that the safety will allow

wanton lake
#

i wonder if they increased traction or decreased torque

quiet wave
#

The way they said it in the changelog suggests that they increased traction by shifting more of the weight to the drivers

#

If thats the case then maybe 4000T up a grade is possible

sharp plover
#

Maybe? I mean, the slipping on start and with heavy loads has improved it significantly. Previously, you could barely leave the slope outside of CME with a proper tonnage of like 800 in dry conditions. Currently, I've been able to get away with 1200, on flat rails, testing is needed for my input.

hollow mason
#

idk how you people do it, i seem to never have enough power going up a 2-2.5 grade with like 2000 tons 😭

#

i always end up slippin

torpid apex
sharp plover
torpid apex
#

So there is a buffer for heavy loads with the 282.

sharp plover
torpid apex
#

200 ton buffer give or take. That buffer is ignored with the rearranged mod and the loco is respecced in singleplayer to whatever setup you want. Could be a mountain type, a northern type or even a pacific if you wanted.

sharp plover
#

It def feels like the S282 is about 200 tons stronger? Roughly?~ It sometimes struggles with the loads, but for what it's worth, i haven't experience Wheelslip in dry conditions trying to get moving.

quiet wave
# sharp plover Disregard the safety valve at this point 😭 I've ended up pulling 1200 tons and...

It still would be nice to prevent the safety from popping, cause it wastes coal and water when it happens.
When the boiler goes above 14 bar, I douse it with the injector, to avoid wasting excess steam.
I would probably need to inject water at some point, so doing it when the safety is close to popping serves dual purpose.
Next issue is what to do when the glass gets full, and the boiler is still building excess pressure. At that point i just close the damper and starve the fire by not supplying coal.

quiet wave
dense palm
sharp plover
quiet wave
#

And if you're prepared to bleed momentum it can take 4000T on that grade. But you'll need to attack it with excess speed and hope that it gets out of the grade before you run out of speed

sharp plover
#

unless you're the dm3 which dies no matter what but like

quiet wave
#

The difference with steamers is that diesel engines can produce full power from a standstill.
A steam engine gets more powerful the faster it's moving, because speed allows it to make more power strokes in a given time.

#

So having extra momentum to bleed is exponentially more important with a steam engine, because it'll also give it more power as it's climbing

quiet wave
sharp plover
#

I was pulling 1200 tons to CP from CME using an S282 the moment rain hit (the wye just before CP) my speed immediately dropped and I stalled out

quiet wave
sharp plover
#

I personally don't like heading up that way due to the 2.2% route up from CME, I take the route south, taking the Wye before the harbor to not have to try and surge out from down there.

arctic lagoon
#

@tender root how much of a progres is done for the rearranged 282

tender root
#

A few things broke in B99.4, particularly the code that changes how easy it is to slip for different arrangements. I'm AFK for another week and a half, so it'll probably be a few weeks for an update

#

Sounds like LMS might have broken with the hotfixes too

floral valley
#

we love to see a straight answer.

ornate spindle
#

I should change the name of this again.

ashen coyote
#

@tender root i think SimKol just beat you to the punch for the S060 Arrangement mod Crazygist kekw

tender root
#

Lol

dense palm
#

Why is discord making voice notes in my pocket again😭

torpid apex
#

Ssssssssoooooooooo

#

how things going?

#

@tender root LMS update dropped, but what next?

ornate spindle
#

I am going to change the name of this place again.

floral valley
#

the idea that has become a place where we pester satiric

ornate spindle
#

Forms of wheel arrangments for the Steam Hydraulic 2-8-2 an idea suggested that infact became a mod.

#

Close enough.

tender root
#

The h stood for heavy. Steam isn't hydraulic

wanton lake
#

it's funny how different steamers are handled compared to everything else

#

yet the names still fit

#

instead of being
Power Source-Drivetrain-powered axles

it's
Steam - Whyte notation

#

the S282 would technically be a CM4 (Coal Mechanical 4 axle)

#

since coal is burnt to create energy and it's mechanically transmitted to 4 driving axles

midnight cedar
#

Shouldn't it technically be CP4? I'd argue that the movement is coming from the pneumatic piston system rather than the burning of the coal itself

wanton lake
#

it's still a mechanical drivetrain

dense palm
solid skiff
wanton lake
#

4 driven axles

#

not 4 drivel wheels

shell hill
#

Steam is just single gear DM, change my mind

halcyon sonnet
shell hill
halcyon sonnet
#

works for me

#

either way Steam is the hotrod of the valley 🙂

opaque flax
wanton lake
#

it's not published

opaque flax
#

oh

floral valley
#

the power source is the steam, not the combustion directly.

viral veldt
torpid apex
#

Currently it doesn't anyway

languid badge
#

Any timeline on when it will be updated for B99.4?

ornate spindle
#

Now I gotta change the name again.

#

Rearranged SH282, an idea that became a mod, that we pester satiric for. occasionally

opaque flax
#

LOL

short void
#

And pester we will

#

I want my northern back

#

And my Berkshire

halcyon sonnet
#

maybe we should just pester Altfutre to make it vanilla...

torpid apex
#

REAL

#

But hey I have no internet so my game is still in 99.3 (:

#

Meaning I can still use mine

opaque flax
#

@tender root look at the name

ornate spindle
floral valley
#

I DIDNT SAY WE SHOULD PESTER HIM!

ornate spindle
torpid apex
#

Would need CCL but we know how that's coming along.

short void
#

And you added another week….

#

Nvm your about me just knocked me right back to reality

wanton lake
#

imagine if you could choose the wheel arrangement when ordering the parts

torpid apex
#

Starcraft II

torpid apex
#

Why can't we search threads or suggestion forums?

tender root
torpid apex
#

The mountain type wasn't able to haul 1238 tons of scrap metal from harbor to steel mill with a 45kmh run up from the yard.

torpid apex
#

Keep in mind this is still 99.3

#

So don't get your hopes up people lol

tender root
torpid apex
#

Hell it stalled going up the mountains to SM

#

Okay

torpid apex
#

You posted it in #mods-discussion I believe

tender root
#

It's always been a little off

#

can't be bothered to do empirical testing for all the arrangements

torpid apex
#

Fair enough lol

wanton lake
#

Jahy moment

torpid apex
#

?

shadow raft
#

Server tag does not check out.

torpid apex
#

Whuh

arctic lagoon
viral veldt
#

Startic, with these bug fixes how far back are you on progress?

opaque flax
#

@tender root

wanton lake
tender root
wanton lake
#

guess i was wrong

tender root
shadow raft
#

Wait did the sounds change?

tender root
# shadow raft Wait did the sounds change?

By the time I try to copy the sounds, they have ConvertToEntity already instantiated. On previous versions of DV, that was fine, and just caused a bunch of log spam. But recently they changed from Unity's ConvertToEntity to their own DVConvertToEntity, and that just throws an error. (something doesn't like that they've already been instantiated.) So now I have to manually create all the sound GOs instead of just copying them all

shadow raft
#

oof

#

Would changing the prefab then keeping them disabled/volume 0 work?

tender root
#

you know, I've never figured out how to change the prefab lol

#

I've gotten this far by just changing stuff after it's instantiated

shadow raft
#

It's a bit rough, because it doesn't let you instantiate new transforms or move them while a "prefab".

#

But you can instantiate a copy under a disabled GO, do whatever changes, and set that in the prefab reference.

#

That's how CC/CC/CCL is doing it.

#

I'm not replacing any of the original game ones, but the stuff loaded from asset bundles.

tender root
#

Yeah I think I just need to copy sounds, not alter the existing ones

#

Well that would work, although it's some annoying architecture changes

shadow raft
#

If you just need to copy, the you can probably just use the original prefab instead of the instantiated one.

tender root
#

so can I add GO's to a prefab directly?

#

without instantiating it of course

#

well it's a problem for Future Satiric, right now I'm dealing with the fact that Visual Studio and the compiler disagree over whether ARefreshableChildrenController.entries is a list or an array

shadow raft
#

Ah that issue.

#

Delete the .vs cache folder.

#

It'll realise it's an array.

tender root
#

heck yeah, thanks

#

I figured it was caching stuff somewhere but I didn't know where and hadn't started looking it up yet

shadow raft
#

You can't add to the prefab, that counts as instantiating a transform (you can add components tho).

#

After a copy is spawned in (so it can be used) it's no longer a prefab.

#

The audio you can hear never comes from the prefab, only the copy, so you can do whatever.

torpid apex
still spoke
languid badge
#

Hell yeah, update for Loco mesh splitter!

chrome vortex
#

probably for the last time in at least a year

shell hill
#

But I need the split mesh colliders😟

hardy ridge
#

Rearranged S282 is working?

floral valley
#

donn't think so

viral veldt
hardy ridge
#

😭

torpid apex
#

nah, the devs locked two files that Satiric needed that he was messing with to get rearranged S282 working aside from LMS

#

probably won't get the mod back ever, not without making another mod that re-injects those older versions of those files with certain edits..

#

wait a minute

#

may have just figured it out

torpid apex
#

Think about it Wiz.

#

If we can get the files from an older build of the game and find what the edits that were done(if any) then we can make a mod that just reinjects them into the core game files for the locos to work.

#

It might work.

#

I don't have my game in 99.3 anymore since it was forced to update(thanks steam for disregarding what I told it to do) but there has to be someone out there still with it in 99.3 or so

#

or if we can get a download archive of it or something somehow

shadow raft
#

That's not how any of this works.

torpid apex
#

meh fair enough

#

it was an idea

tender root
# torpid apex nah, the devs locked two files that Satiric needed that he was messing with to g...

Well the main problem is that the wheelslip code has completely changed and is really annoying to work with now. The sounds are also much more annoying to copy due to some revamping of the sound system, so that makes the duplex sounds annoying to get working.

There were some variables that were made read-only (I can edit private variables, but not read-only ones), that's probably what you're thinking of. I think that has gotten a bit annoying in a few places, but I don't remember where

languid badge
#

single tear

dense palm
opaque flax
#

😭

quick tinsel
astral nebula
#

this needs a 4-8-8-4 variant, just stretch the boiler

tender root
tender root
#

Stretching the boiler also stretches the smokebox

torpid apex
#

Hmmm..

dense palm
#

I mean the big boy does have a huge smoke box tho

#

So close ishhh

short void
#

WoUlDn’T fIt oN lOaDiNg gAuGe aNyWaY

midnight cedar
#

0-2-0 when?

astral nebula
ancient spindle
astral nebula
#

We need a 4-14-4

#

It's giving

rich steeple
fallen bane
hasty patrol
fallen bane
#

Well now you did

languid badge
torpid apex
languid badge
#

It’s a joke

torpid apex
#

I am aware.

languid badge
#

I know it’s not feasible

misty anchor
viral veldt
#

Hey Startic, don't mean to rush you! How's the mod coming?

#

Or did the recent patch screw up the mod more?

gloomy helm
lucid aspen
torpid apex
#

I RESURRECT THIS CHANNEL

#

@tender root I summon you after all this time. How fare things?

#

not for this mod, but also in general.

tender root
#

haven't worked on this in a bit. With CCL around now I figure it won't be as needed

torpid apex
#

it still might be good to keep as a thing, since importing fresh locos for this may be harder than people might think.

#

plus, I figure CCL will only be around again for so long.

short void
#

I miss my northern steam heavy

misty anchor
short void
#

Or even later

misty anchor
#

yes

patent parcel
#

honestly itd be great to still have around. having custom locos and rollingstock again will be awesome but being able to make the 282 more versatile like rearanged did will always have a special place.

#

👀 i highkey miss running duplexs with rearanged lol, was fun as hell

torpid apex
#

I also highkey miss doing Coal Drags with a mountain type tbh.

#

that shit slapped.

torpid apex
#

Rearanged S282 perished with 99.4

swift island
rich steeple
molten depot
tender root
#

it is not very fun to update unfortunately