#Rearranged SH282, an idea that became a mod, that we pester satiric for. *occasionally*
1 messages · Page 6 of 1
Even if the firebox isn't actually modelled bigger, just tweaked whatever codez handles it
Because wheel arrangements like the 2-10-0 are already well balanced.
EXACTLY!
You get it!
I guess my idea for the mod was to show how the wheel arrangement affects the locomotive, with no boiler and firebox changes. I'm not a fan of making changes to the sim that would make the model even more inaccurate
lol
Since when was the model-
…we have a lubrication turret for a blower.
I mean technically you could gut a hydrostatic lubricator and use it as a manifold to distribute steam from the turret... I mean IDK why you would but it's possible. For me, there's a difference between things that are strange but technically possible, and things that are just flat out wrong.
Like, having the front end throttle linkage inside the boiler is pretty strange but technically possible. Not modelling either an injector or a feedwater heater is straight up wrong. And changing the firebox sim without changing the model falls in the second category for me. Obviously it's OK for a mod to be unrealistic, but I think it belongs in a different mod
True.
But do you have time to finally make that elusive firebox expansion?
Or make the pistons larger?
Don't want to make the pistons larger in Rearranged S282 because I like the tractive effort scaling like it is. If pistons scaled with wheel size, then there would be no tractive effort changes between the different arrangements.
Oh I meant specifically for 4-8-X
why should the 4-8-x have larger pistons than every other arrangement? What's the sense in making just the 4-8-x's more powerful?
They were made to have more stability at high speeds?
What wiz said
Huh.
Hyce has a good video on it, lemme see if I can find it
You don't need more leading wheels because the pistons are supported by the locomotive frame.
The firebox must go deep and uses the whole space between the rails, so you can't have axles going through it.
So you either had more space between drivers to fit the firebox between them like in the picture above of the 4-4-0
Or you start adding trailing wheels.
Generally you add a first trailing axle for stability going backwards, and a second because there would be too much weight on the first trailing axle otherwise
I think axle weight is less of an issue on the leading axles, although I'm not sure
Yeah, firebox is heavy.
About the stability, a benefit of tenders is that they can be used for it.
The german class 52 could go in both directions at the same speed thanks to a system that used the tender for stability.
(and it was a 2-10-0)
Hyce has said that on the DRGW K-37's (a Mikado), the axle with the highest load is the trailing axle; and if the axle load limit on the DRGW was less, they could have ended up as 2-8-4's
More specifically, "the trailing truck is Way overloaded"
Hey @tender root. I see you're asking people what system they're using: #mods-support-and-bugs message
There's an easy way to get that info from the log, and it's one less potentially confusing question to ask, so it would probably benefit you to know this trick.
SteamDeck/Linux/Proton, will report in the log that the game is installed on drive Z:/, while under actual windows a drive Z:/ is only created when you have a drive for every other letter already. And it's unlikely that someone has a machine with 36 drives
Here i found a great example: #mods-support-and-bugs message
You can see it says stuff is in Z drive
also with linux, people usually have a harder time finding the log file, and that's why they just send screenshots from the ingame log viewer.
That's because the path is different and more complicated:
<Path/to/your/SteamLibrary>/steamapps/compatdata/588030/pfx/drive_c/users/steamuser/AppData/LocalLow/Altfuture/Derail Valley/Player.log
A lot of german stuff doesn't have trailing wheels under the firebox
Ah, yes, bigger cylinders required
Tbh 0-6-0s are not capable of high speeds irl anyway
in theory they probably can, but with hunting and limited stability they'd just send themselves off the track
except when they did
Evil french witchcraft I presume?
Didn’t an american weird duplex have axles go through the firebox?
no, sometimes fireboxes were built far up enough to have the axle below them
only worked with narrow fireboxes though
Ah, not the axle through the firebox.
Yes, but that means it would derail easier, not that it would make less power at high speeds
indeed
I guess Altfuture wanted to make it easier to drive, since most people will start with the S060 before getting the S282
Wait a sec, Satiric. You said it was possible to disable the safety valve?
Not exactly disable, but raise the value by an unreasonable number.
Actually that would be neat.
Just a mod that allows you to close the safety valve. And force it close.
And running above 13 bars slowly causes damage
best friend of charleston would like to have a word with you
Love the place for dumb, highly specific stuff like this
Took me too long to arrive
It also took best friend too long to arrive
lmao
I don't if possible but add 2-6-6-0 to rearrange s282
Tho the wheel Will be need be so small that it can go only to 40 - 60 kmh
This is cc50, this is 2-6-6-0
It can go only 50 kmh and has 1200 hp
Will be looking into articulated arrangements eventually, but it'll be a while
out of interest, what's the challenge associated with articulating the preexisting s282? I've got exactly zero unity experience, but assume its more than just moving parts around. Somehow messing with how the game associates wheels to track, with one set wheels fixed with the others trailing? Seems like there were several locomotive mods before simulator so something changed there too
There are a few tricky things:
- adding a second set of steam engine and traction simulation, since we'd want the front engine to slip independently of the rear engine. Luckily I've already done this bit for the duplexes so I can just reuse that code
- getting the front engine to actually articulate. Helpfully, the S282 already has two invisible bogies, so we can just move the front one around and put the entire front engine in it
- the bogie rotation only updates like once or twice a second. I'd want this to look a little smoother than it does currently
- getting the front coupler to move with the front engine. In theory, this should be as simple as making the coupler a child of the front bogie and updating all the references. But there may be some strange physics issues to deal with
- if I want to add compound mallets, I'd have to figure that simulation code out. It's doable, there's just a bunch of details to work out, like the simpling valve.
- Of course I'd have to model the front engine frame
- If I want the steam connections between the smokebox, the front engine, and the rear engine to properly articulate, then I'd have to figure out how to do that, and model all the required parts separately.
It seems doable; it's just a lot of work.
If you ever try to make the compound simulation, consider contributing it to CCL too BTW.
If things go well it should be relatively simple to add articulateds, but only on the next version as that code would come with the steamer part which we might not include in the next release.
for no.3 i did notice that bogies can look a little choppy at times when going round tight bends. Guessing it is computationally taxing to increase the update rate?
And it isn't very compelling to increase it because you aren't really looking at the bogies most of the time.
The basics of it is just connecting the exhaust of ReciprocatingSteamEngine to the intake of another ReciprocatingSteamEngine, perhaps with a receiver pipe between them. Although the simpling valve simulation is a bit complicated. Yeah if I ever get around to it, it will be open sourced and you should just be able to take the necessary SimComponents and copy paste them into CCL
yeah that was my guess as well
I guess the receiver pipe is a bit complicated too since ideally you'd want that to store steam as well.
Yeah.
You'd want to read the exhaust flow rate of the HP cylinder, use that to calculate the pressure in the receiver pipe, then use that pressure as the cylinder pressure of the LP cylinder
would also be good to allow it to have no reciever pipe for things like 4 cylinder compounsd
wdym?
vauclain compounds have no reciever pipe
becuse the cylinders are on top of eachother
oh that kind of four cylinder
aye
theres also balanced compounds
with 4 seperate cylinders with their own crossheads and rods
I've also been informed of tandem compounds.
yeah
yeah you'd probably still use the receiver pipe, just make the volume very small
Which were surprisingly common in the US it seems.
vauclain and balanced compounds were the most common non-articlated ones
mallets were ofc the most common compound in the US period
balanced compound? Like a three cylinder?
Is that essentially the same as Vauclain, just packaged differently?
basically instead of having two cylinders share a crosshead they all have their own
interesting
the increased maintenance made them very uncommon
Of the rigid compound engines, the most likely to enter the mod IMO is cross compound
lol yeah
i mean you could do a balanced compound 4-4-2 if you were feeling brave
that was the most common arrangement for some reason
if you wanted to do a vauclain compound i could give you the cylinders and crosshead from my mikado as well
I'm also trying my best to limit the scope creep haha
fair
There's a million things I could add to the mod
the nice part about compounding is all of them basically function the same way
so you only really need to code it once
Like a 2-4-4-4?
never really existed
True.
speaking of adding things to the mod i need to work on that booster truck model
But I do want more wheel adhesion
Plus I don't really like the look of the 4 wheel trailing truck on the 4-4-4-4 anyway
But not as little as the 2-4-4-2
Also true.
the 4 wheel trailing truck would look so much better with an outside frame
I agree,
inside frame 4 wheel trailing trucks were almost nonexistant, i only know of one example
Yeah there's not much space for the outside frame, but if it could be made to fit then I agree
In my whole opinion?
Once/if you make that firebox expansion you’ll have a whole lot of room.
i could model a simple trailing truck frame to include
For stuff like the 6-4-4-6
wouldnt be a full frame just enough to cover the wheels
Would be neat if you have the time yeah. 4 and 2 axle would be nice, but 4 axle especially
this is the only 4 wheel inside frame trailing truck ive ever seen
yeah that definitely looks strange haha
(ironically that loco is on my list of things id like to do, but in its rebuilt form as a 4-4-2)
That is a locomotive.
It's like they just took every firebox vertex and multiplied the X value by 1.5
I personally am just bothered when the tender isn’t the same hight as the cab
most tenders arent tho
You can't say an arrangement always had tenders with the same height as the cab.
I can?
Look up any photo of a 4-8-4 and find one where the tender isn’t as tall as the loco.
It’s because of the era they’re built.
its not the same height
Is this the same height?
Eh, actually yes.
Being off by a foot is better than 5 feet off.
I plead no comment.
Having it flush looks better, I agree, but there's always exceptions.
it depends a lot on the loco
True,
locos with cabs significantly taller than the boiler look weird with tall ass tenders
Prr Coast to coast?
also the tender is never as tall as the cab because you need clearance for the roof
I'd argue even what is being pulled matters.
Exactly,
That what I mean by mostly a foot difference.
Oh god
how much coal do you want?
all of it
Christ, did it have a stoker?
I would assume so, at that size
Anyway my personally requirements for a tender on any loco?
The tender must be at least 2/3 the size of the locomotive
And also it should be around the same height.
Good examples!
so theoretically an 8-10-10-8 would have a pretty long and tall tender, right?
Eh, at least the hight and size of the loco
It Should apply to the 2/3.
Not say all loco’s do, most do! But they all should
Or else they look dinky aesthetically, and would be functionally inadequate.
not neccesarily
I mean you can always boil it down to “it depends on what it’s for”
My point still stands for that.
had very small tenders because they were intended as pushers and also needed to fit on the virginians existing turntables
it was functionally adequate
it looks goofy sure but nobody really cared how good something looked as long as it worked
And of course the banker doesn’t need a massive tender
caring about aesthetics is mostly a present day thing
But for mixed traffic, heavy freight, fast freight, and passenger work, all those engines should follow the 2/3
still not really accurate
Again should.
fast freight power, had small tenders to allow them to use COG's existing turntables
The water capacity on that feels inadequate.
I mean turntables are a limit, of course they are.
they never gave them larger tenders so it must've been fine
I mean stations probably were close enough for it not to be a big deal. Just refill every three or so depots.
Still feels like there should be more water for that large of an engine.
That is also 1/2 the size of the engine, like the s282
Engines like those probably couldn’t run long distances in the middle of nowhere.
they didnt need to
tender size is almost always dictated by route conditions and servicing facilities
True.
;)
Aw yeah! It’s all coming together!
Looks great
my friends took my phone, instead of do anything they changed my auto correct to stupid stuff
Holy crap it's CC50
Oh yeah! Those engines always were cute!
suspension starting
dang looks sick
basically just gotta do the booster engine itself and the modelling will be basically done
thing is the output pressure from the HP somewhat depends on the existence of the LP too
except in France it'd seem
because the French seemingly had a fetish for efficiency
The US cared a lot more about reliability and accessibility because locomotives were expected to go for thousands of miles without major overhaul
interestingly enough the first 4cyl balanced compounds we built were both cheaper to maintain and more reliable than our older 2 cyl locos, as per the reports i have read
overall having divided power output through all 4 cylinders was very important for stress in the linkages
something i suppose wasn't as visible in the US because the gauge gave more room for thicker running gear
we preferred to just make the cylinders larger if we needed more power
Yea
right before switching to trying out 4cyl compounds the Nord tried out a 2 cyl loco with enlarged cylinders, very efficient and well running but both the cranked axle and frame were either ruptured or cracked after 65000kms
so the Nord went "uhoh" and took a slightly older 4cyl prototype to upgrade it
(that prototype being a duplex compound 2-4-0, N°701 and built in 1885)
POV: American train designers when told they needed to make engines with more power:
“What we need to achieve this is to take the cylinders and ADD MORE ZEROES!”
no, they just changed all the measurements except gauge from inches to feet
didnt they have to import literally all their coal or something
so every grain saved meant alot
Pretty sure it would be Italy
yup, Italy
no but half of our coal was going into the railways
and depending on where it came from it varied a lot in quality
How fast are the high speed wheel arrangements again?
no it does not
Good to know, thanks for testing that
This has suggestion over 5200 messages!
I mean it's just a good idea, we get the variety of like 20 different trains in one, no ccl needed
and we got duplexes which I cannot live without even tho it drops my frames by like 30
huh didn't realize the frame drop was that big for some people. I wonder why
Is it harder on the CPU, or the GPU?
honestly not sure, probably my cpu though I am kinda running on a potato, little toaster absolutely will run anything if I mess with it enough and it'll still look good
I got a 1050 2gb GPU and some old i5 out of an optiplex I got for 20 bucks
Exactly!
and I do have the Chinese s282 mod as well because cool smoke deflectors and camera
the chinese 282 new update tends to drop my frames a bit so i think its that not the duplex
This is the way
what other way would there be, I spent maybe 100 bucks building this thing like 3 years ago and it's truckin
and fair enough, I just did notice frame drops with rearranged 282 with the mesh splitter and duplex update
and the Chinese one gets my frames down to 15 when im approaching a station, but only when it's loading in cars
I am running it at almost max graphics tho since turning down the graphics doesn't affect performance a whole lot, so I get good looking trains at a playable fps
yeah my frames are like 100-120 till I get into a station then I run a hard 30fps
ion know why but it’s aight
hey @tender root i keep forgetting to mention this but in the mods settings for Rearranged 282 the randomly spawns tab. your missing the 4-6-4
Huh yeah guess I forgot about that one. Will be fixed in the next update
righto
Heyo just checking in to see how progress with the articulating steam bois is going
Been mostly working on boosters. Right now I'm trying to figure out how to add controls to the cab
There's a clutch lever to engage/disengage the booster (which also controls the booster throttle), and a lever to idle the booster (a valve that bypasses the throttle to let a little bit of air past).
I've heard anecdotes about how you should be able to momentarily turn on the booster's cylinder cocks, but from reading Franklin's literature it seems like they automatically turn on and off
Im not familiar with boosters, what are they for?
It's a small geared steam engine, either on the trailing axles or on the tender, that adds a bit of tractive effort at low speeds
I mean I'd just call it the world's weirdest duplex
Hear me out, 2-8-8-8
?????
Here me out, 2-4-4-4
Hear my out.
2-4-6-8-10.
Here ny out. M-497
2-6-6-6 Allegheny, 2-8-8-8 ???
modify 2-8-8-2 with a set of 8 trailing trucks, give it giant firebox
and absolutely no adhesion
?!?!?!?!
hey, its better than the 8-8-8-8
I have three locomotive wheel arrangements that I would love to see come to a game or reality (yes i know, very impractical and probably wouldn't work)
- 2-8-8-8
- 2-12-12-6
- 2-2-2-2-2-2 (2-8-2 but with 4x the pistons)
1 and 2 won't fit on the S282; The independently powered axle weirdness might fit but it'd be a pain to model and a pain to simulate
sterling single s282 when
what is the mod that can do that?
Rearranged S282 can do that
do you mean the smoke deflector mod?
yeah but mainly the wheels
yeah the wheels are already in Rearranged S282
that does not look bad at all, shuffling the wheels around gave new possiblities to this steamer
Smoke deflectors are possible with the Chinese S282 mod (https://www.nexusmods.com/derailvalley/mods/921), that screenshot was taken with this mod which isn't quite finished https://github.com/aeughsendhelp/dumb282tweaks/releases/tag/v0.1
that makes so much sense, i love where this is going
wiz helped me fix the Chinese S282 mod archive reload issue. I removed the CCTV feature by the way, it bugs are really hard to fix and affects performance. 😓
Fix save reload
yes the cctv showed like weird artifacts, and parts of the map overlapping the railway
That's a shame, the CCTV was super cool
Hey @tender root there has been an issue in the latest hyce video. Where the front angle cock wasn't interactable on a 0-8-2.
Also hyce has made a tractive effort myth busting video that could be used to verify your math
oh yeah someone posted about that on the nexus page. I'll take a look. I guess I never use that angle cock haha
Yeah I watched that video, his calcs weren't any different than what I'm already doing
Hey satiric, do you still plan to make that “coast to coast” tender for the duplex? Or is that still not possible without CCL
I think it would be possible if I just stretched the existing tender, but I have a lot of other stuff I want to do
Yeah, I saw wiz make a meme version of that.
Posted it here.
Once CCL is updated, you should be able to use any tender with any steam locomotive that uses tenders
Wait what do you plan to work on next anyway?
I know the plan was at least getting duplexes.
Duplexes are basically done. I'm currently working on a mod to improve the steam simulation a bit, then I'll be going back to getting boosters to work
yeah that's the idea anyway
Seems like a lot to do, but I believe in you.
Who knows you might be done with boosters by the end of the year.
Just thought you might want to know: the 3rd thing actually existed in the real world, the germans tried it in the 1930s
i love how you can tell this post was made before simulator because it says SH282 instead of S282
Oh no it was made right after sim,
I just happen to be a overhaul player.
See?
2 weeks after in fact.
ah
Its a shame things here have slowed down, then again. satiric has been hard at work, working on his steam sim mod.
ye, think the last bit i heard about it was he was trying to get different steam chest maxes for different wheel arrangements, particularly the duplex
also been working on refactoring the Rearranged S282 code so it isn't as cancerous
after I finish that I want to get back to working on the boosters
What ya changing?
This file is getting broken up into multiple https://github.com/pjschinske/dv-rearranged-S282/blob/main/RearrangedS282/WheelRearranger.cs
Aiit, but what would that accomplish exactly?
It's still all basically procedural code but it puts related code next to each other (everything touching the leading wheels is together, etc). Was hard to work in before since it was so cluttered
I’m actually curious to see how this will improve workflow.
@tender root sorry for the ping but who else would I ask, how do you access the air break release valve on 4-6-x arrangement?
Not sure what it’s exactly called, but the massive red handle that allows you to unlock the air brakes and allow the engine to free roll.
Has that been moved elsewhere, or is it just impossible to reach on 4-6-x
I haven't moved it, should be possible but let me open the game and see
I never tested it because I never use it 😅
Works for me in my dev version, let me check the release version
If the colliders never change, the interaction shouldn't either.
It doesn't matter if the model blocks or not.
Should be possible if you walk all the way up to the locomotive. You can also access it from the third person GUI if that's easier
Yeah I don't think I'm changing the colliders
I “need” to use it all the time.
I usually have at least one Engine explode every play session.
Fair enough. Yeah it's working for me
It’s kinda hard to get that thing rolling with a tiny DE2.
It’s always on the MB to HB stretch on the map.
I always run out of water and end up having to haul a scrap loco to the HB sheds by the end.
I wonder how, considering it's all downhill.
I usually don’t douse the fire.
Gotta stay on time.
I don't either, and always get there at least half full still.
Ah, I never said I stared from MB.
.-.
I start from CSW.
You said MB to HB, then haul to HB shed.
I start as CSW, pass by GFT, run up past MB and then down to HB
Don’t stop there.
GF is even easier, since it's actually on the pass through.
Wait you can refill there?
Yes.
Coming out of the platform (it always stops at C3LP)
Might not be exactly where I marked, but it's on that straight track.
Yeah other side of the track lol
How much do you think it will dent my timetable?
+1-2 minutes depending on your alignment skills.
Do we know if this mod still works with the latest build?
It does not
Makes sense,
Ooooooof
Yeah they did rework the valve gear
Biggest thing will be moving the lubrication cups around. IDK what I'll do for the duplex. Luckily the lubrication cups are a different mesh, I don't think I'm going to have to redo any of the Loco Mesh Splitter stuff
They are probably just objects on top like the fuel hoses or charging port.
yeah they're part of the interior like the doors
Looked at them now, they're different from those other ones I mentioned, but simple enough.
Adding more also looks rather trivial.
yeah, might add a few for the rear cylinders IDK. Was thinking about adding another mechanical lubricator for the rear but I couldn't be bothered
Lubricator is worse to add TBH
yeah
Would be nice if the lubricator crank spun when the locomotive moves, like it does in real life
The update video shows it moving when cranked manually, but is it still static when moving?
¯_(ツ)_/¯
Just realized I have to move the colliders for placing brackets
Or however the brackets work
Yeah I had that realisation with Car Changer too.
Unsure to which colliders it attaches.
And what happens if Car Changer moves a collider with stuff on it...
The interior has a set of MeshColliders under [GadgetMeshColliders], I bet it's that
Huh so it's based on the LOD1 mesh
For the body and smokebox door yeah. For the cab it's s282_cab and s282_things. For the glass it's s282_glass. They're in the gameobject name so it's easy to tell what's what with Runtime Unity Editor
Hmmm it'll be painful for more detailed changes but oh well.
I guess I can add a slot for that in the colliders, but people won't be able to move the headlight collider for example.
OK so every locomotive has a CustomizationPlacementMeshes component on the root TrainCar that contains the collision meshes. So I just have to remove the vanilla ones and add my own
Guh that means it'll be a bit more painful...
Eh I'll figure it out once I get to it...
And there's another one on TrainCar.loadedInterior, aka LocoS282A_Interior(Clone), for the interior meshes
yeah I was kinda dreading the customization update lol, I had a feeling it was gonna make my life difficult
I'm just glad that you can't place gadgets on moving parts
I feared it'd make Car Changer obsolete but I still got a lot of features the vanilla update doesn't have.
No light bars on the valve gear 😔
and it had better stay that way
Still got a few bugs to iron out but the new skins look neat on the duplexes
The lubrication cups move with the drivetrain so the default positions work fine for most of the arrangements
So no added cups for the duplexes then?
yeah I'll still have to add them for the duplexes
I just don't need to move them around for all the different driver sizes
Does 2-0-2 makes game mad because it has no rods?
Oh yeah I guess it does look a little weird lol
Game works fine, it just looks strange
Well this thing is a meme anyway
yeah might just keep it that way lol
@tender root will you add oilers to the booster 
I need to send you the model when I get off work in a couple hours
lowkey think it would be really funny if you made it so you had to fill the booster with oil before running it
Huh I guess I could, I hadn't thought about it. Yeah thanks for doing that model. I think I will do an update without the booster, just so that I can get all my mods working with B99, then go back to the booster
I can also include some models for the articulated piping for the booster if you want to include that
Looks like on the franklin booster, the cylinders and valves were lubricated from the locomotive's mechanical lubricator, but the gears had their own oil
personally I think it'd look weird without any piping but I'm a nerd for shit like that
Yeah I'm talking about the big fat pipes that feed and exhaust the steam
its basically a closed loop going from one side of the loco cylinder block to the other
Except for the ones that exhaust to atmosphere
The pipes use ball joints to allow them to move with the truck and it's a really neat system
The bit between the loco and tender is basically set up the same way
Looking at it from the cylinder end of the truck the left pipe is live steam and the right one is exhaust
hmm trickier than I thought
you could cheat and just have the piping be fixed to the truck
the only ones who will know will be me, you, and anyone else who reads this thread lmao
Would have to be an animation that's based off of the rotation of the truck. Might be able to reuse some of the wheel rotation via animation logic...
Well I can make it fixed first, then see how it looks
I mean honestly the stock water hose isn't setting a very high bar
I have them rigged in blender on that loco so that they follow the truck in the side to side and up and down axis
its a simple armature with 2 bones
Ah ok. Well we'll see. I haven't had to mess around with that kind of animation before
honestly I wonder if thered be some way to do them in unity, i know @shadow raft was working on flexible piping for articulated locos at one point
Yeah I think it would need to be in unity
It's quite simple really, in this case with a rigid pipe you just need a LookAt().
If it starts bouncing up and down tho, RIP.
Could get real weird real fast.
well the way there are set up they kinda hang down
But with the size of the pipe, probably not noticeable enough.
Well in that image, there are two moving pipes, would that still work?
the pipes between the loco and tender have 3 sections
you can see them under the cab here
Oh I see there's the bit up front as well
yeah that really fat yellow pipe is the live steam feed line, it's a 3.5" diameter pipe
the exhaust line on the other side is a 4" diameter pipe
actually it may be the other way around and the exhaust is smaller than the live steam
I'll have to check when I get home
I would imagine the exhaust would be bigger, same mass flow rate of steam but the pressure is lower
But I might be thinking about it wrong
I'm not 100% sure how the piping works on tenders with two boosters
There's a 2nd option.
LookAt is cheaper but kinda breaks down once you need complex linkages.
You can use bones and physics to control it, just attach the 2 points and it'll figure out the rest.
that feels strange to see it with buffers
lowkey think it would be kinda funny if you could make it so that if the truck gets turned too far like in a derailment the piping comes apart and just starts pissing steam everywhere
lol
cus it can only turn like 15 degrees or so before it starts being weird
Well RN I have the booster exhausting out the top of the tender. Which is the quick and dirty way to do it, and it saves half the piping
Wait this mod has a booster? The reading 2102 would like to know your location
we're working on it
that's sooooo cool
You'd still have to have the inlet and exhaust piping going to the booster, you'd just have one less pipe between the loco and tender
the booster exhausting into the smokebox also would give you extra draft making your fire burn hotter when it's engaged
idk if you could actually code it to do that but it'd be cool if you could
I think so, the duplexes already do that IIRC
Can't wait for this but I can cause all the new stuff in b99 will keep me busy untill this gonna be cool af
I think the next update will just be getting the existing stuff working, and once I have all my mods updated for B99 I can get back to work on the booster
I guess if we're having to figure out the process for moving pipes, one or two more isn't gonna be a problem
On the loco side I guess it would probably enter the frame/smokebox in one of these areas. Might be hard to route around all random stuff from different arrrangements
Unfortunately the S282 is superheated so the high pressure side can't just connect to the dome
the live steam line comes out of the branch pipe into the cylinder
the exhaust goes into the cylinder block itself and is routed into the exhaust passages cast into the block
for the s282 itd probably just go into the smokebox
I just realized that this Franklin book says that the exhaust can just condense into the tender "on a typical locomotive booster tender application". I mean, I'd make the argument that no tender boosters are typical, but it seems like a neat idea
then there's a manually operated valve to discharge into the atmosphere when desired... IDK why you'd want that though, unless the tender is just completely overflowing with water
A quick google says the German T38 had a system like that. Of course not from Franklin though lol. I wonder if Franklin actually put that condensing system onto a locomotive
I forgot, are both boggies going to be powered? or just the one
Just one
For now anyway
so, near infinite range on just the tender booster ?
ol' rusty crusty
See we just need a northern then we can have a trailing truck booster instead of a tender one (I didn't even know these were a thing)
Don’t forget Berkshires.
(And also Pacific’s and Baltic’s)
Man, imagine the shear overkill of having a trailing booster, and two tender boosters
On like, a duplex or something
What would you even classify that as?
4-4-4-4-4-4?
Or would it be 4-4-4-4+4-4
tender boosters are cooler fight me
4-4-4-4
boosters aren't counted as driven under whyte
Huh.
You would need a big boy sized boiler
That seems like a foresight.
As i said I only ever knew of the trail truck boosters
Or just, rapidly boil a lot of water, by making the fire around 1300
I mean when a locomotive has a booster it's generally pretty obvious if you know what you're looking for
Berks are cool af imo
There's no need to add it to the wheel arrangement
This^
Berkshires has got to be the superior wheel arrangement.
More pulling power then most pacific’s, and weigh less then most northern’s.
While still having a large firebox.
Big ahhh firebox and more weight on the drivers
Exactly.
And still has the 2 wheel lead truck so it doesn't hunt to death
the pipe going straight down directly underneath the 4 and the 3 is the booster steam line
with the conical ends
all booster piping has ends like that, they're articulated joints that allow it to function on curves
If you see a locomotive with that it has a booster
If it wasn't for your text I thought that was just the world's biggest injector line lol
The injector is immediately to the right of the booster line you can see the big flexible water hose feeding into it
So where's the steam line to the tender?
injectors don't have a steam line going to the tender
For the booster

Also that's one big injector water line lol but I'm used to the smol little narrow Guage stuff
that's the water line on the other side
Thats kind of what I was thinking when I looked at it again
Steam, water, it's all the same thing
I can't type today
tender booster piping
Lol not wrong
Yeah I guess for super heated steam you kind of need steel pipe a injecter water line won't like 1100⁰f steam lol
Or the press
The solution is really a 2nd firebox and boiler in the tender.
At that point it's just a fairly
Theoretically, maybe. But the booster basically just takes steam from after the throttle, so you have to open the locomotive throttle to get power from the booster.
I still haven't finalized how I want to route the exhaust though.
shame

It makes it easier to operate, so there's only one throttle to deal with instead of two
There's a reason the UP bigboys didn't have 2 throttles so it makes sense boosters would have that same reason
make it lamer to operate more like
if atlantics can end up with two throttles then everything can
There will still be a lever to engage the booster, and a lever to idle the booster on steam from the dome so that you can get the cylinder cocks going before you engage the booster. Should still be fun to operate
Well you can put the reverser into the middle, to prevent the main engine from taking steam out the chest. Then you could almost run exclusively on the booster
Everything about that is beyond cursed
What does the coal capacity on that.
There's a latch that automatically shuts off the booster once you bring the reverser below like 66% or something (so that you don't have the booster engaged when you're going fast). So you'd have to hold that latch closed
Normally It was demanded to be turned off around 20MPH
Yup
we have solder gun to always hold it open
Thank you for your wisdom Pedro, I will do this personally.
Mainly just see if I can use a lantern or shelf
Is this currently incompatible with B99? I seem to be having trouble with it and wanted to make sure it wasn't just a me issue.
no it is not compatible with b99 yet
you can tell how old this is cause its still sh282 and not s282
Oh, I just call it SH282 because I’m use to calling that.
This was made durning simulator.
I know I picked the wrong name for the mod because no one ever calls it by its actual name lol
oh lol
everyone always gets it slightly wrong
tbh i dont even remember the mod name i got it once hyce made a vid on it and havent messed with it other then to turn it off for b99
found it
lol
hey satiric, In a recent video from hyce (https://www.youtube.com/watch?v=DuU9MWdxXYI) you can see how the new steam simulation behaves.
Check the stream: https://www.youtube.com/watch?v=O8GljGgee7A&lc=Ugxi0-_x51P6Kgsk1c94AaABAg&t=10805s
Props to AltFuture... Holy crap.
Visit the channel shop: https://hycetrains.myshopify.com/
Join my discord: https://discord.gg/hyce
Become an ES&D Train Crew Member and get extra perks!
https://www.youtube.com/channel/UCHUb_Wty4v2ddZqbxdqOmxA...
It seems they've enforced bringing the cutoff to the center at higher speed, by making the regulator fail at pressurizing the steam chest.
they also mention this in the changelog here
Sounds like they intend for the "filling rate" to be less than the "exhaustion rate" as a gameplay mechanic. "You need to trim the cutoff, or else you don't get power"
The result is that the "filling rate" feels weirdly slow. Increasing the cutoff at speed used to be a choice between full power and economical use of steam. And you could dump all the steam from the boiler to get extra power for a tonnage momentum run up the hill
But with this nerfed regulator you can make steam faster than you can admit it to the steam chest
Running with an open throttle, max cutoff. And the safety is still lifting
...
Anyway that got me wondering how much steam flowrate would be possible in an actual throttle valve in full open position?
and i found this vid, also from hyce (https://www.youtube.com/watch?v=oXMJRZqOrKU)
RGS 20 is almost back in service, and thanks to a good question on the channel I got off my butt and climbed on top to film what the throttle looks like before we sealed it off. This is what a steam dome throttle looks like!
Merch: https://hyce.creator-spring.com/
Join my discord: https://discord.gg/K5JgTrTDHQ
Become an ES&D Train Crew Member...
you can see the throttle plug and then the dry pipe has quite a lot of cross section area. so i think the regulator filling rate that you've had in this mod previously would be more realistic
Soo, writing about this here. Cause if the current behavior is what Altfuture intends as a gameplay mechanic, then we probably can't change their mind.
But when you get around to updating this mod. Maybe throttle valve max flow rate, is something that you can play with.
Having unique filling rates for each wheel arrangement. Some locomotives intended for economical running, and other for maximum acceleration
A superheater is intended to get more work from the steam, Letting the steam release heat by expanding in the cylinder, with a trimmed cutoff.
So using a superheater is more economical, but it provides a restriction to the max filling rate.
So I guess a locomotive geared for peak power would either have a bypass of the superheater, or would even opt for no superheater being installed
to enable increased filling rates
I still feel like the wheel arrangements should change two parts about the steam sim,
the X-X-4 should have fireboxes that produce more heat then normal depending on how many trailing wheels there are, and the 4-X-X should be able to 'larger cylinders' which allow more steam flow.
Or just power.
Even if it isn't visual, there really isn't any differences from the wheel arrangements apart from wheel adhesion, and driver size.
I'm talking about most of the X-8-X's and X-6-X
I agree with that, but "larger cylinders" would just mean more "exhaustion rate". If the throttle can't keep up then you don't get any more power from them
Yeah
Driving a 2-8-2 has no large difference dynamically then a 4-8-4
apart from a slightly higher chance of derailment
like maybe the s282 should be an economical engine with small cyllinders and small firebox. It would have much more range but if you get it going quickly then the regulator is failing to keep the chest full
The 2-8-2 should stay the same and be a basis for all the other wheel arangements.
but an s484 should be a tonnage beast that will run out of coal right after the hill
We wouldn't want to isolate people who are use to how the stock unmodded sh282 is
There techinally 'was' two versions of it in the mod
one with a rescaled trailing wheel
And a normal wheel
It was changable in the config
satiric could just make that slight difference a whole new wheel arrangement, unmodded and tweaked.
But still.
more work.
and then a s482 would be a passenger express train. High acceleration. loosing boiler pressure at speed over the road, as the firebox can't keep up.
but then stopping at a station, the firebox catches up and pressure returns for another high acceleration launch
and thanks to having a small firebox, the range would be high so the express can run through the whole map
At the SH282's current state? I could easily run with the cutoff wide open without killing my pressure
its weird
Thats unmodded.
yeah but the pressure you are killing is the chest pressure
Oh they made it to where the two are actually more separate?
I guess maybe it is realistic at simulating the flow restriction that a superheater would cause
but it just feels too restrictive still
Another way to say it is that you are not killing your pressure, because they made the engine weak when at speed
This is basically how it worked with the steam sim tweaks mod. I think they just chose significantly different values for throttle flow rate and steam chest size.
From what I've heard superheater usually don't restrict the flow but there's not a ton of info online
The other thing is that Hyce is used to DRGW 491, a superheated dome throttle engine. Which is a fairly rare setup, and by the thirties front end throttles were very common, even on export locomotives like the S200. So hyce is used to having a ton of throttle lag, but there are a lot of engines out there where the throttle is after the superheater. But with how much lag the S282 has I wonder if they went back to the dome throttle idea
With a superheated, dome throttle engine, it's actually possible to overheat the superheater units if you run with 0 throttle for too long (like when coasting down a hill). That's presumably why 491 has a drifting throttle
The other other thing is that the S282 is much more powerful now, 50,000 lbs of tractive effort vs 38,000 before
So a loss in power due to throttle flow rate might not be as much of a problem
The bigger problem for me is if the S282 is this powerful by default, how do I make the 12 coupled locos at all useful, and not just wheel slip machines
I did suggest this, @tender root
The big 2-8-2 already is a whole new wheel arrangement
The settings were just for the trailing wheel size, not the driver size
I mean the toggle in the config
Yeah
You could make that config a actual arangement.
Trailing wheel size doesn't really change anything in the sim
But you could make it.
I figured people would probably like one better than the other
Having a small difference would be better then just making a arrangement called 'tweaked 2-8-2' that doesn't change anything but steam sim.
I never mentioned significantly changing the 2-8-2?
Oh
I thought you were going to change the tractive effort back to 38,000
To balance it.
I mean that would be one way to do it. Could also just make the big stuff magically heavier like I did before. I like the idea of altering cylinder size with # of leading axles, but that would make the 4-8-x ridiculously powerful
So it is why it had less issues pulling load up HB climb this patch, huh
You could still balance it by making the X-8-4 have fireboxes that can reach higher temps then normal
the 4-8-4 would become overly powerful.
but that would be realistic.
That would not get rid of the problem. The problem is still "if the default S282 is very powerful, how can I make a loco of the same weight even more powerful"
Oh, yeah no you should make it heavier.
In terms of power, the S282 is halfway between the 12 coupled engines and the duplexes
You should make the other arangements heavier,
then that promotes people to make mods using car changer that accurately reflect the sim changes
Like with cruz's locomotive tweaks
Not a dependency or anything.
If you want accuracy however, you cannot increase the S282's weight anymore, as it is already at the axle load limit.
What about other wheel arangements?
With other arrangements, it becomes possible.
Yeah,
Then again, for the ones with less axles, slipmaster69 becomes a big issue again lol
price to pay.
I guess when the Atlantic was overpowered, if its weight had been reduced, it wouldn't have been as much.
The atlantics really shouldn't have been overpowered
And the duplexes wouldn't be as broken as they were.
I wonder if with the new sim it's even worth having that weight increase.
It allows much finer control now, and it'd be a tradeoff of skill to power instead of a direct upgrade.
I'll try. I think the doctor is right, it'll probably be "slip and slide."
There's also the element of even if the S282 is drivable that way, a factor of adhesion of 3 is not exactly realistic; the railroad would almost certainly add weight to make the adhesion better
Well, I assume the code for weight changing is flexible enough for easy testing lol
I guess I can also make adding leading and trailing axles less of a weight penalty
Yeah the steam locos need bigger dry pipes
Visually or in the sim? I agree that they look real weird
On the S282 anyway
Nah the dry pipe isn't the problem, the steam chest size is already fairly large
So is that why it takes forever to charge
It takes forever to charge because the throttle's max flow rate is low
Yeah so more beans it just feels weird that more cutoff is less power now
Someone needs to ask hyce how real that is
Don't feel right to me at least
It is somewhat realistic, more cutoff is only helpful if you can charge the steam chest up to boiler pressure
Yeah so slow speeds I guess it's more power
But anything over 50% at speed it just dies
I'm no steam expert, but from what I understand of physics and mechanics that's actually pretty accurate.
The other thing that changed dramatically in this version which has been really interesting to me for fireman assistant is that exhaust speed is more tied to throttle position now, which makes sense as exhaust speed is a direct function of consumed steam.
The way steam worked in B98 was that regulator could instantly move infinite amount of steam to pressurize the steam chest, but would only raise the steam chest to the pressure of the boiler, reduced by the regulator position. that was very unrealistic. The cutoff would then directly control how fast you are consuming steam, and more forward always meant more power, and pulling it back was only done to improve efficiency.
Now, there's a maximum flow through the throttle body. This is much more realistic. And yes, at speed then, if the cutoff is full forward, you aren't getting a lot of pressure to the cylinders because the steam chest can't fill up fast enough. And you are still losing efficiency because that lower pressure steam can't do as much work as higher pressure steam. In practice though, you are getting similar tractive effort regardless of cutoff position, and counterintuitively it can be easier to keep going on a hill at higher cutoff and lower steam chest pressure because you are applying that pressure over a larger portion of the stroke (cutoff basically determines how long the full pressure of the steam chest is being applied to the pistons, and once the pressure stops being applied, it doesn't just go to 0, it falls off as the piston continues it's stroke, so you do get useful work out of it.
Its definitely better and the Physics are right I just don't think the numbers are right the throttle max flow rate seems too low other then that this sim is way better then the old one
The weirdest thing for me is the feel of the throttle lever itself. It could be that just making the throttle move faster could make the throttle feel better, even without changing the sim
I'll be honest, on desktop I only play with the HUD since 1st person controls always feel awkward as hell, and there I didn't notice any difference.
I have yet to try it in VR this update.
Yeah I think the hud is fine, it's the first person throttle that's weird
And I always use keyboard controls for throttle and cutoff
I personally find it moves "fast enough" if you are aware of the track conditions and ahead of the train
Yeah the throttle and reverser just don't move as fast as they used to it doesn't help I play at 10fps though
If you yank the throttle open and then it slips you get stuck sliping untill you can get it closed
Yeah I got that, just meant the new values feeling weird.
Think about it, a fully open throttle is releasing steam slower than new steam is being boiled
Since when?
Their new firebox airflow sim is irrelevant, cause you can't use the steam fast enough
At over 60 a full throttle can't supply enough already.
I'm going off of what I've seen in the vid from hyce. Haven't had time to play myself.
If you keep the firebox maxed out that's true.
But if you are even a little below max it's not.
The firebox slightly over produces because "game" and you don't have a dedicated fireman
But in that vid hyce is going 80, full throttle, and safety is lifting cause the coal makes more steam per second that could be used
And the cutoff?
right - because Hyce is better at adding coal than the average player
Anyway, with the option of having alternative steam locos through this mod. It would be nice to have a few with more throttle flow capacity
Imo, but satiric is the author here, so it's ultimately up to him
I've popped the safety with 30% injector 50% cutoff wide open you just can't use it fast enough
Try maxing out your tonnage and going up a 2% grade.
Also, you don't want the firebox full. You want it about 3/4 full. FULL will produce more steam, but will also not burn the coal as efficiently
Who needs efficiency and it was 1400 tons out of ime
I just keep the firebox full at all times and use the injector to lower pressure whenever the safety gets close to blowing.
You can get 1200t out of IME with a single DE2, that really is not at tonnage.
I was used to the old sim where when going up hill you slam the box full but with the new sim you can't do that cause you can't use all that steam
Somehow I never manage to go over 2/3's in the sightglass.
Cause the boiler holds more water then it should to limit range
the new higher capacity is significant - and useful
Yeah
I'm so use to drowning out the boiler
but now I struggle to not blow the crownsheet
same - my auto fireman doesn't even use half of the new capacity...
I feel like the injector takes way to long to fill
I can open the injector and watch the pressure drop from 13 to 9 and the water in the sightglass hasn't moved a inch
"The injector is too fast, for a more realistic experience never use more than 50%" - Zeibach
Maybe its because the fire was too hot and I just flashboiled the water?
The sightglass shows about double the capacity it showed in B98, but total boiler volume has not changed.
Is flash boiling even simmed?
Total volume hasn't changed, but the crownsheet is much lower - which is where the higher "capacity" came from
Yeah I guess it's fair referring to it like that.
I don't think so
though, kind of yes
because flash boiling is, itself just a lot of heat added to a small volume of water, and all the boiler does is "add heat" it probably sort of flash boils
but the boiler doesn't simulate things like injected water hitting an exposed crownsheet and insta-boiling because there's no other water there for example
more than likely though you are injecting at the same rate as you are emptying. If the sightglass has visible water and isn't moving, then you are consuming as fast as you are adding
Ah, so I'm running too efficient.
Wait which is more important, preserving steam without wasting it. or preserving fuel?
both?
avoiding wasting steam means you keep more water in your tender - giving you more range on water
maximizing your steam pressure without popping the safety will get the maximum work out of a given volume of water
So using water to lower the pressure to prevent the safety from poping is?
loading coal in such a way that you only add as much as you actualy need to maintain that high pressure will get you the maximum efficiency from your coal
it's trading fuel efficiency for water efficiency. If you have to add water just to keep the safety from popping, then you have wasted coal.
I see.
but in reality you have to add that water eventually anyways, so you are probably not wasting much coal.
thats what I was thinking.
Its just weird because of the new water sim
If I see that the sight glass is almost full, I use more coal,
but now because the water in the sightglass hardly moves.
yeah, you want to probably do that in reverse
you want to keep the sightglass around 1/2 to 2/3 full - add coal to keep pressure up, add water to keep the sightglass up
Exactly
So whenever the sight glass is full
I add more coal
But the problem now is the sight glass never actually reaches past 2/3
the second thing though is throttle and cutoff have a big impact on overall efficiency. Lowering cutoff means more pressure per stroke, which means you are getting more work out of the same volume of water
Of course.
...was the info plate always hidden on the duplexes? I always used Discreet Info Plates so I never noticed lmao
I have no clue I never look at the plates
How close are we to getting the update?
Fair enough
that happens on IRL engines though
obviously it heavily depends on how they are built
but i've already had a steamer start developing more power once i had pulled the cutoff from like 50% forward to 30
cant wait for the b99 update for this i’ve never used it (didnt rlly play dv till now) but it looks so cool
its super dope. you can basically have any wheel arrangement you want
never looked
I looked at one of Hyce’s videos and it seems so
o shit
The mod is fixed for B99?
Nah I'm working on it though
Wait really?!
ooo fun
I mean, yeah of course
cant waitttt
When can I expect for the fix to come out?
IDK yet
Ah okay
still a bunch of random crap to fix
Take your time
That's what I was thinking but I haven't decided yet
TBH I'm not sure what the PRR duplexes did for lubrication. I know it had 4 mechanical lubricators, which probably cut down on the amount of manual lubrication you had to do. But there are moving things like side rods that are essentially impossible to hook up to a mechanical lubricator
yeah it's just annoying and I can't be bothered to do it haha
almost anything is possible, that doesn't mean I'm gonna do it though
yeah
i do think the manual lubracating is one of my fav new parts in the update
adds even more to remember lmao
yeah I really like it too
It's interesting that we see a RWBY pfp who shares two servers with us... Neither of which are any of the RWBY servers we're on.
¯_(ツ)_/¯
i wish oil usage of the cups was increased though
like, i can run through a tender worth of coal without having to refill them
True.
Wait... How will the cups work with the alternate valve gear on the duplexes?
Bluetooth
yup
IDK yet
You'll probably have twice as many lubrication points
gonna go through oil like a bitch
Hell yeah
any progress report?
I get the feeling that we’ll get one when there is one
This may be old recycled pictures, but enjoy this stunning pictures that I should really make my computer background.
it's a faceoff
I miss pax jobs
Why Us This Only Appearing For Me Now???
Also, Isn't The Passenger Jobs Mod Still Available And Functional?
Dang
@proper axle Figured I'd move the question to here, Brought you in.
How complicated has the update been Satric? Cant wait to run the high speeds in the new one.
(and the duplexes, they be my fav, Those are complicated for update i know)
cant wait to run 3 morbillion miles the hour in duplex steamer
7% cutoff full regulator, 250kph in the duplex on the unmodded map, les go
Most everything still works. I had a few problems with getting everything skinned correctly, but that's all done now. I'm currently working on making more oiling cups for the duplexes. (well, actually I'm currently shopping for Christmas presents...)
Because four of the existing oil cups move, there's already some code to move the oil cups around. So it shouldn't be too hard to move them around for different arrangements.
I also haven't decided how I'm going to solve the adhesion problems, the current S282 is halfway between the old 12-coupled engines and the duplexes in terms of power... So if I just scale everything up the wheel slip will get pretty ridiculous
nah the x-4-xs
massive drivers
already were quite fast
on a scale of 0-10, how much would you say the 282's torque buff effected the calculations?
Well the 2-8-2 went from a factor of adhesion of 4.88 to 3.65, which is about as slippery as the 4-8-4 was
just a question, is the slippiness of those locomotives realistic or not?
Well I was exaggerating the effects in the mod a bit... But many European locomotives had a factor of adhesion under 4, the Kreigsloks were at about 3.2
i also meant in the base game as well
Some of it is just a skill issue; you need to get used to modulating the steam chest pressure rather than the old "50% throttle is 50% of boiler pressure" that we used to have. IMO the throttle lever moves too slowly, which makes it harder to react to slipping. And of course the massive steam chest doesn't help
Although TBH the steam chest pressure does rise and fall quite slowly, which means that it should be easier to keep the steam chest at a certain pressure, as long as you can modulate the throttle lever well enough
or actual analog controls?
Dv input was amazing with the duplex
Dv input is like a required mod for me now
what are you using as an input device?
There's some PositionSyncProviders in some transforms in the driver's, and the corresponding PositionSyncConsumers in the external interactables.
Make sure those are in the Controllers at each prefab root, match the sync tags, and watch out for the port names.
3x controllers Saitek x52 throttle (reg independant cyl cocks), fighterstick(throttle wheel for cutoff), and ch throttle (damper)
Yeah that all checks out Wiz
(ports are all SOMETHING_ETC_# with # being the index basically)
interesting. ive got a full t16000 setup only, but havent really found something that i liked as far as what i use for what
I could tell that thing is a slippery little thing now even hyce noticed it
Also about this is there a way to speed the throttle back up
Game changing in the rain lol
I want to do the train brake too but if theres any jitter at all it wont stay in the hold postion, so i use the buttons on the front of the x52
That's cool af
That'd be an interesting update to dv input (I'm guessing that's what you are using) to snap to notches
Yes and no. because the controller in your hand doesnt.
but like.... the vr input is trash compared
its SO SLOW its rediculous
like the reg is Unuseably slow last time i tried running the duplex in vr.
for ones like the train brake - the notches are big enough and far enough apart...
True.
More likely needed update would be a sensitivity filter.
because its like. Raw raw input
yeah
like, a 1 point jitter will move the control
I can make the bar dance lol
Cant even see the movement in the control panel.
but the actual controls themselves have notches and it'd make sense if your control position just advised which notch to be in
that would depend on the loco wouldnt it?
at least for some of them (throttle, johnson bar but not cutoff, train brakes)
it would
dv input would have to read the actual control specs from the active loco
because the reg has "notches" but the notches arent actually in the reg, therir in the support bar below it
so not an easy amount of code
The controlspecs have control for "how fast does this move" by keyboard/mouse, how "heavy" it is (VR) and if there's notches and how firm those notches are
so like in the case of the regulator, the notches are not that firm, but the brake stand they would be pretty firm.
and since there's numbers for all of that...
When i was playing in vr, the fact i had to move almost a half a foot to get the reg to "unlock" was very jarring
yeah, I think they have the weight of that too high
If the handle would have had to go through my fingers before moving its a tad much lol. And its not my controllers lol, i have externally tracked ones ;P
One day I will learn how to type lol
@tender root when are you gonna rename this thread to 'Rearranged S282' 😛
Was that in B99?
No I guess if it was the duplex it wasn't...
I havent tried since 99, it may have been patched
I didn't try it in VR, so unsure if the throttle was changed for it?
Not my thread, or I would have done it long ago lol
ah
yea, for me as well. but luckily when im typing in twitch chat twitch chat makes my messages way worse than my raw typing. it just randomly deletes characters that im typing. and im too lazy to readd them when im already 3 characters further
#lounge message
Now the cockpit's a little too compressed for a VR headset, really. I could get it to work, but I don't have a need to, because 170 degrees of vision is probably enough already.
That being said no reason it wouldnt work, but my vr space is empty (when my friend doesnt have stuff everywhere) for beat saber. Would have to move the whole setup.
here i am with my single monitor pc, joystick, throttle and rudder pedals: 🥺
I started there too 😛
Was dell optiplex and a crt.
thats ten years of bargin hunting and deals ;P
@ornate spindle rename the thread!!!
i got the base pc for free. now its just the case thats left
(without anything else, just everything inside the case)
What to?
It’s kinda funny to leave it as SH282,
stop playing around cliffs, thats dangerous
Technically.... not wrong.
I will probably change it back in January.
I’ll change it next year.
Also techinally in the game files it’s called s282a
don't care, I'm with Wiz, crime
It be PROPAH
I love crimes against humanity Railfans.
I am certainly foaming at this.
this isn't even that, this is a crime against my eyes...
I’ll change it back then.
Rearranged SH282
I’ll change it to something else next year.
question out of curiosity, will there also be a feature to lock a wheel arrangement on the demonstrator 282? with how the mod functioned last update, if a new loco spawns or the save is reloaded the wheel arrangement gets randomized
not if you manually set it... as long as the loco didnt despawn it would stay
From irl experience it's actually interesting how machines even with high FOAs slip extremely easily when the conditions are anything but dry rails
#1129933975406784552 message
Is the S282 mod fixed for the b99 update?
No, That post is the latest^
Ok
poke poke
Wha- oh right
Wheel arrangments for the S282 that has become a mod.
One does not simply punctuate titles
Wheel arrangments for the S282, an idea that has become a mod.
There we go, even better.
Great, see you guys next spring.
so when can i have my 10-60-0
drivers gonna be so tiny that the 282 will cap at 1 km/h
for the joke we need a 10-2-4
traction? lmao. we piloting
or a 1-2-1
or even
1-1-1
making the driving wheel chonkers
the 2-12-2 might actually be the fastest and most powerfull (non duplex) loco when this mod comes out.
Think about it, higher rpm doesnt force close the government mandates speed limiter no more.
you can run any speed at any chest pressure now.
so higher engine rpm due to smaller drivers means lower cutoff for the same power, increasing efficiency and max sustained power
4-4-2 is probably the fastet per wheel RPM
2-12-2 is the best for torque cause smol drivers
Damnit
Hmm I hadn't thought about that that's a big problem
you gotta restrict the flow somewhere, either give the steamers mad backpressure
or considerably lower flowrate through the piston valving
Well the flowrate is limited by the throttle, even at 100% throttle. I can do some testing
there is no flowrate limit from piston valves ?
that would explain a lot of things
Not in the sim
like how the S060 goes 200kph
That's because backpressure and drag aren't calculated
Well backpressure is calculated but not well
tbh drag probably is the biggest missing thing
at high speed that is the main resistance against the locomotive
Agreed. It's tricky because it should ideally be simulated on a per train basis, not on a per locomotive basis
yes that is true
i'm also not sure if the load losses in the piston valves ports when the cutoff is extremely low are simulated
because that is an actual issue on real engines, if the cutoff is too low the flow is choked and there's barely any power produced
Because the ports aren't opened all the way?