#Rearranged SH282, an idea that became a mod, that we pester satiric for. *occasionally*

1 messages · Page 6 of 1

ornate spindle
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Just like the history behind a x-8-4 is to have a larger firebox heat up water hotter

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Mainly those two changes.

nova mason
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Even if the firebox isn't actually modelled bigger, just tweaked whatever codez handles it

ornate spindle
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Because wheel arrangements like the 2-10-0 are already well balanced.

tender root
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I guess my idea for the mod was to show how the wheel arrangement affects the locomotive, with no boiler and firebox changes. I'm not a fan of making changes to the sim that would make the model even more inaccurate

tender root
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lol

ornate spindle
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…we have a lubrication turret for a blower.

tender root
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I mean technically you could gut a hydrostatic lubricator and use it as a manifold to distribute steam from the turret... I mean IDK why you would but it's possible. For me, there's a difference between things that are strange but technically possible, and things that are just flat out wrong.

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Like, having the front end throttle linkage inside the boiler is pretty strange but technically possible. Not modelling either an injector or a feedwater heater is straight up wrong. And changing the firebox sim without changing the model falls in the second category for me. Obviously it's OK for a mod to be unrealistic, but I think it belongs in a different mod

ornate spindle
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True.

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But do you have time to finally make that elusive firebox expansion?

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Or make the pistons larger?

tender root
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Don't want to make the pistons larger in Rearranged S282 because I like the tractive effort scaling like it is. If pistons scaled with wheel size, then there would be no tractive effort changes between the different arrangements.

ornate spindle
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Oh I meant specifically for 4-8-X

tender root
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why should the 4-8-x have larger pistons than every other arrangement? What's the sense in making just the 4-8-x's more powerful?

ornate spindle
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That is why the 4-8-X were made?

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They have more support for larger pistons

shadow raft
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They were made to have more stability at high speeds?

tender root
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What wiz said

tender root
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Hyce has a good video on it, lemme see if I can find it

shadow raft
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You don't need more leading wheels because the pistons are supported by the locomotive frame.

ornate spindle
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What about the firebox?

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I thought it was purely for balence,

shadow raft
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The firebox must go deep and uses the whole space between the rails, so you can't have axles going through it.

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So you either had more space between drivers to fit the firebox between them like in the picture above of the 4-4-0

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Or you start adding trailing wheels.

tender root
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Generally you add a first trailing axle for stability going backwards, and a second because there would be too much weight on the first trailing axle otherwise

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I think axle weight is less of an issue on the leading axles, although I'm not sure

shadow raft
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Yeah, firebox is heavy.

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About the stability, a benefit of tenders is that they can be used for it.

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The german class 52 could go in both directions at the same speed thanks to a system that used the tender for stability.

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(and it was a 2-10-0)

tender root
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Hyce has said that on the DRGW K-37's (a Mikado), the axle with the highest load is the trailing axle; and if the axle load limit on the DRGW was less, they could have ended up as 2-8-4's

solid elbow
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More specifically, "the trailing truck is Way overloaded"

quiet wave
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Hey @tender root. I see you're asking people what system they're using: #mods-support-and-bugs message
There's an easy way to get that info from the log, and it's one less potentially confusing question to ask, so it would probably benefit you to know this trick.
SteamDeck/Linux/Proton, will report in the log that the game is installed on drive Z:/, while under actual windows a drive Z:/ is only created when you have a drive for every other letter already. And it's unlikely that someone has a machine with 36 drives

quiet wave
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Here i found a great example: #mods-support-and-bugs message
You can see it says stuff is in Z drive

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also with linux, people usually have a harder time finding the log file, and that's why they just send screenshots from the ingame log viewer.
That's because the path is different and more complicated:
<Path/to/your/SteamLibrary>/steamapps/compatdata/588030/pfx/drive_c/users/steamuser/AppData/LocalLow/Altfuture/Derail Valley/Player.log

chrome vortex
gusty kestrel
rocky swallow
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Tbh 0-6-0s are not capable of high speeds irl anyway

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in theory they probably can, but with hunting and limited stability they'd just send themselves off the track

shadow raft
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Evil french witchcraft I presume?

solid elbow
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Didn’t an american weird duplex have axles go through the firebox?

rocky swallow
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only worked with narrow fireboxes though

shadow raft
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Ah, not the axle through the firebox.

rocky swallow
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yzah no

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the axle goes through the ashpan but not through the firebox

tender root
tender root
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I guess Altfuture wanted to make it easier to drive, since most people will start with the S060 before getting the S282

ornate spindle
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Wait a sec, Satiric. You said it was possible to disable the safety valve?

shadow raft
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Not exactly disable, but raise the value by an unreasonable number.

ornate spindle
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Actually that would be neat.

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Just a mod that allows you to close the safety valve. And force it close.

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And running above 13 bars slowly causes damage

pseudo jungle
nova mason
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Took me too long to arrive

pseudo jungle
inland garnet
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lmao

rose leaf
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I don't if possible but add 2-6-6-0 to rearrange s282
Tho the wheel Will be need be so small that it can go only to 40 - 60 kmh

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This is cc50, this is 2-6-6-0
It can go only 50 kmh and has 1200 hp

tender root
nova mason
# tender root Will be looking into articulated arrangements eventually, but it'll be a while

out of interest, what's the challenge associated with articulating the preexisting s282? I've got exactly zero unity experience, but assume its more than just moving parts around. Somehow messing with how the game associates wheels to track, with one set wheels fixed with the others trailing? Seems like there were several locomotive mods before simulator so something changed there too

tender root
# nova mason out of interest, what's the challenge associated with articulating the preexisti...

There are a few tricky things:

  1. adding a second set of steam engine and traction simulation, since we'd want the front engine to slip independently of the rear engine. Luckily I've already done this bit for the duplexes so I can just reuse that code
  2. getting the front engine to actually articulate. Helpfully, the S282 already has two invisible bogies, so we can just move the front one around and put the entire front engine in it
  3. the bogie rotation only updates like once or twice a second. I'd want this to look a little smoother than it does currently
  4. getting the front coupler to move with the front engine. In theory, this should be as simple as making the coupler a child of the front bogie and updating all the references. But there may be some strange physics issues to deal with
  5. if I want to add compound mallets, I'd have to figure that simulation code out. It's doable, there's just a bunch of details to work out, like the simpling valve.
  6. Of course I'd have to model the front engine frame
  7. If I want the steam connections between the smokebox, the front engine, and the rear engine to properly articulate, then I'd have to figure out how to do that, and model all the required parts separately.

It seems doable; it's just a lot of work.

shadow raft
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If you ever try to make the compound simulation, consider contributing it to CCL too BTW.

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If things go well it should be relatively simple to add articulateds, but only on the next version as that code would come with the steamer part which we might not include in the next release.

nova mason
shadow raft
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And it isn't very compelling to increase it because you aren't really looking at the bogies most of the time.

tender root
tender root
tender root
shadow raft
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Yeah.

tender root
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You'd want to read the exhaust flow rate of the HP cylinder, use that to calculate the pressure in the receiver pipe, then use that pressure as the cylinder pressure of the LP cylinder

pseudo jungle
tender root
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wdym?

pseudo jungle
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vauclain compounds have no reciever pipe

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becuse the cylinders are on top of eachother

tender root
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oh that kind of four cylinder

pseudo jungle
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aye

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theres also balanced compounds

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with 4 seperate cylinders with their own crossheads and rods

shadow raft
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I've also been informed of tandem compounds.

pseudo jungle
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yeah

tender root
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yeah you'd probably still use the receiver pipe, just make the volume very small

shadow raft
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Which were surprisingly common in the US it seems.

pseudo jungle
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vauclain and balanced compounds were the most common non-articlated ones

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mallets were ofc the most common compound in the US period

tender root
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balanced compound? Like a three cylinder?

tender root
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Is that essentially the same as Vauclain, just packaged differently?

pseudo jungle
tender root
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Sounds like a pain in the ass to animate lol

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but it is cool

pseudo jungle
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so you get 4 power strokes per revolution instead of 2

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smoother torque basically

tender root
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interesting

pseudo jungle
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the increased maintenance made them very uncommon

tender root
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Of the rigid compound engines, the most likely to enter the mod IMO is cross compound

pseudo jungle
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some of them were also kinda ugly

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looks like a pacific thats missing a driver 😭

tender root
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lol yeah

pseudo jungle
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i mean you could do a balanced compound 4-4-2 if you were feeling brave

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that was the most common arrangement for some reason

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if you wanted to do a vauclain compound i could give you the cylinders and crosshead from my mikado as well

tender root
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I'm also trying my best to limit the scope creep haha

pseudo jungle
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fair

tender root
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There's a million things I could add to the mod

pseudo jungle
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the nice part about compounding is all of them basically function the same way

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so you only really need to code it once

ornate spindle
tender root
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never really existed

ornate spindle
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True.

pseudo jungle
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speaking of adding things to the mod i need to work on that booster truck model

ornate spindle
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But I do want more wheel adhesion

tender root
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Plus I don't really like the look of the 4 wheel trailing truck on the 4-4-4-4 anyway

ornate spindle
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But not as little as the 2-4-4-2

pseudo jungle
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the 4 wheel trailing truck would look so much better with an outside frame

pseudo jungle
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inside frame 4 wheel trailing trucks were almost nonexistant, i only know of one example

tender root
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Yeah there's not much space for the outside frame, but if it could be made to fit then I agree

ornate spindle
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In my whole opinion?

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Once/if you make that firebox expansion you’ll have a whole lot of room.

pseudo jungle
ornate spindle
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For stuff like the 6-4-4-6

pseudo jungle
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wouldnt be a full frame just enough to cover the wheels

tender root
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Would be neat if you have the time yeah. 4 and 2 axle would be nice, but 4 axle especially

pseudo jungle
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this is the only 4 wheel inside frame trailing truck ive ever seen

tender root
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yeah that definitely looks strange haha

pseudo jungle
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(ironically that loco is on my list of things id like to do, but in its rebuilt form as a 4-4-2)

shadow raft
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That is a locomotive.

tender root
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The small wooden wheels also look strange to me

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I'm so used to the solid ones

pseudo jungle
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as rebuilt

tender root
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It's like they just took every firebox vertex and multiplied the X value by 1.5

ornate spindle
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I personally am just bothered when the tender isn’t the same hight as the cab

pseudo jungle
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most tenders arent tho

ornate spindle
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Eh, the ones I care about are.

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4-8-4, 2-8-4, 4-6-4, 4-6-2

shadow raft
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You can't say an arrangement always had tenders with the same height as the cab.

ornate spindle
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I can?

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Look up any photo of a 4-8-4 and find one where the tender isn’t as tall as the loco.

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It’s because of the era they’re built.

pseudo jungle
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its not the same height

shadow raft
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Is this the same height?

ornate spindle
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Eh, actually yes.

pseudo jungle
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they aren't

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they're shorter than the roof of the cab

ornate spindle
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Being off by a foot is better than 5 feet off.

shadow raft
ornate spindle
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Ok got nothing there.

pseudo jungle
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(this lil guy is also on my list of things to make ;))

ornate spindle
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I plead no comment.

shadow raft
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Having it flush looks better, I agree, but there's always exceptions.

pseudo jungle
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it depends a lot on the loco

ornate spindle
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True,

pseudo jungle
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locos with cabs significantly taller than the boiler look weird with tall ass tenders

ornate spindle
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Prr Coast to coast?

pseudo jungle
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also the tender is never as tall as the cab because you need clearance for the roof

shadow raft
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I'd argue even what is being pulled matters.

ornate spindle
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That what I mean by mostly a foot difference.

shadow raft
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Oh god

pseudo jungle
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how much coal do you want?

all of it

ornate spindle
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Christ, did it have a stoker?

tender root
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I would assume so, at that size

ornate spindle
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Anyway my personally requirements for a tender on any loco?

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The tender must be at least 2/3 the size of the locomotive

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And also it should be around the same height.

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Good examples!

inland garnet
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so theoretically an 8-10-10-8 would have a pretty long and tall tender, right?

ornate spindle
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Eh, at least the hight and size of the loco

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It Should apply to the 2/3.

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Not say all loco’s do, most do! But they all should

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Or else they look dinky aesthetically, and would be functionally inadequate.

pseudo jungle
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not neccesarily

ornate spindle
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I mean you can always boil it down to “it depends on what it’s for”

pseudo jungle
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case in point:

ornate spindle
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My point still stands for that.

pseudo jungle
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had very small tenders because they were intended as pushers and also needed to fit on the virginians existing turntables

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it was functionally adequate

ornate spindle
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True,

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I mean of course the switcher should have a smaller tender for shunting.

pseudo jungle
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it looks goofy sure but nobody really cared how good something looked as long as it worked

ornate spindle
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And of course the banker doesn’t need a massive tender

pseudo jungle
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caring about aesthetics is mostly a present day thing

ornate spindle
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But for mixed traffic, heavy freight, fast freight, and passenger work, all those engines should follow the 2/3

pseudo jungle
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still not really accurate

ornate spindle
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Again should.

pseudo jungle
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fast freight power, had small tenders to allow them to use COG's existing turntables

ornate spindle
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The water capacity on that feels inadequate.

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I mean turntables are a limit, of course they are.

pseudo jungle
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they never gave them larger tenders so it must've been fine

ornate spindle
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I mean stations probably were close enough for it not to be a big deal. Just refill every three or so depots.

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Still feels like there should be more water for that large of an engine.

ornate spindle
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Engines like those probably couldn’t run long distances in the middle of nowhere.

pseudo jungle
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they didnt need to

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tender size is almost always dictated by route conditions and servicing facilities

ornate spindle
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True.

pseudo jungle
pseudo jungle
ornate spindle
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Aw yeah! It’s all coming together!

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Looks great

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my friends took my phone, instead of do anything they changed my auto correct to stupid stuff

swift island
ornate spindle
pseudo jungle
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suspension starting

tender root
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dang looks sick

pseudo jungle
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basically just gotta do the booster engine itself and the modelling will be basically done

pseudo jungle
rocky swallow
rocky swallow
pseudo jungle
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The US cared a lot more about reliability and accessibility because locomotives were expected to go for thousands of miles without major overhaul

rocky swallow
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overall having divided power output through all 4 cylinders was very important for stress in the linkages

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something i suppose wasn't as visible in the US because the gauge gave more room for thicker running gear

pseudo jungle
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we preferred to just make the cylinders larger if we needed more power

rocky swallow
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better metallurgy most likely

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and gauge constraints

pseudo jungle
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Yea

rocky swallow
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right before switching to trying out 4cyl compounds the Nord tried out a 2 cyl loco with enlarged cylinders, very efficient and well running but both the cranked axle and frame were either ruptured or cracked after 65000kms

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so the Nord went "uhoh" and took a slightly older 4cyl prototype to upgrade it

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(that prototype being a duplex compound 2-4-0, N°701 and built in 1885)

languid badge
rocky swallow
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no, they just changed all the measurements except gauge from inches to feet

nova mason
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so every grain saved meant alot

manic estuary
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Pretty sure it would be Italy

chrome vortex
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yup, Italy

rocky swallow
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and depending on where it came from it varied a lot in quality

ornate spindle
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How fast are the high speed wheel arrangements again?

desert silo
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no it does not

tender root
slender oasis
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This has suggestion over 5200 messages!

ornate spindle
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That it does.

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I'm glad I suggested this.

humble frost
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I mean it's just a good idea, we get the variety of like 20 different trains in one, no ccl needed

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and we got duplexes which I cannot live without even tho it drops my frames by like 30

tender root
tender root
humble frost
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honestly not sure, probably my cpu though I am kinda running on a potato, little toaster absolutely will run anything if I mess with it enough and it'll still look good

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I got a 1050 2gb GPU and some old i5 out of an optiplex I got for 20 bucks

humble frost
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and I do have the Chinese s282 mod as well because cool smoke deflectors and camera

desert silo
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the chinese 282 new update tends to drop my frames a bit so i think its that not the duplex

humble frost
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what other way would there be, I spent maybe 100 bucks building this thing like 3 years ago and it's truckin

humble frost
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and the Chinese one gets my frames down to 15 when im approaching a station, but only when it's loading in cars

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I am running it at almost max graphics tho since turning down the graphics doesn't affect performance a whole lot, so I get good looking trains at a playable fps

desert silo
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yeah my frames are like 100-120 till I get into a station then I run a hard 30fps

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ion know why but it’s aight

rich steeple
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hey @tender root i keep forgetting to mention this but in the mods settings for Rearranged 282 the randomly spawns tab. your missing the 4-6-4

tender root
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Huh yeah guess I forgot about that one. Will be fixed in the next update

rich steeple
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righto

vagrant tendon
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Heyo just checking in to see how progress with the articulating steam bois is going

tender root
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There's a clutch lever to engage/disengage the booster (which also controls the booster throttle), and a lever to idle the booster (a valve that bypasses the throttle to let a little bit of air past).

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I've heard anecdotes about how you should be able to momentarily turn on the booster's cylinder cocks, but from reading Franklin's literature it seems like they automatically turn on and off

vagrant tendon
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Im not familiar with boosters, what are they for?

tender root
maiden lark
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What the hell

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apperently that is a boostered loco

tender root
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I mean I'd just call it the world's weirdest duplex

lucid zenith
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Hear me out, 2-8-8-8

short void
ornate spindle
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Here me out, 2-4-4-4

rich steeple
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Hear my out.
2-4-6-8-10.

ornate spindle
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Here ny out. M-497

lucid zenith
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modify 2-8-8-2 with a set of 8 trailing trucks, give it giant firebox

chrome vortex
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and absolutely no adhesion

lucid zenith
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hey, its better than the 8-8-8-8

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I have three locomotive wheel arrangements that I would love to see come to a game or reality (yes i know, very impractical and probably wouldn't work)

  1. 2-8-8-8
  2. 2-12-12-6
  3. 2-2-2-2-2-2 (2-8-2 but with 4x the pistons)
tender root
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1 and 2 won't fit on the S282; The independently powered axle weirdness might fit but it'd be a pain to model and a pain to simulate

maiden lark
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sterling single s282 when

tulip canopy
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what is the mod that can do that?

tender root
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do you mean the smoke deflector mod?

tulip canopy
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yeah but mainly the wheels

tender root
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yeah the wheels are already in Rearranged S282

tulip canopy
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that does not look bad at all, shuffling the wheels around gave new possiblities to this steamer

tender root
tulip canopy
mellow ocean
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wiz helped me fix the Chinese S282 mod archive reload issue. I removed the CCTV feature by the way, it bugs are really hard to fix and affects performance. 😓

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Fix save reload

tulip canopy
tender root
quiet wave
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Hey @tender root there has been an issue in the latest hyce video. Where the front angle cock wasn't interactable on a 0-8-2.
Also hyce has made a tractive effort myth busting video that could be used to verify your math

tender root
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oh yeah someone posted about that on the nexus page. I'll take a look. I guess I never use that angle cock haha

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Yeah I watched that video, his calcs weren't any different than what I'm already doing

ornate spindle
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Hey satiric, do you still plan to make that “coast to coast” tender for the duplex? Or is that still not possible without CCL

tender root
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I think it would be possible if I just stretched the existing tender, but I have a lot of other stuff I want to do

ornate spindle
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Posted it here.

tender root
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Once CCL is updated, you should be able to use any tender with any steam locomotive that uses tenders

ornate spindle
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Wait what do you plan to work on next anyway?

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I know the plan was at least getting duplexes.

tender root
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Duplexes are basically done. I'm currently working on a mod to improve the steam simulation a bit, then I'll be going back to getting boosters to work

ornate spindle
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Ah.

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So steam simulation>boosters>S060 Rearranged?

tender root
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yeah that's the idea anyway

ornate spindle
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Seems like a lot to do, but I believe in you.

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Who knows you might be done with boosters by the end of the year.

ornate spindle
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Hey I got the 5300 message,

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Nice.

rain sigil
inland garnet
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i love how you can tell this post was made before simulator because it says SH282 instead of S282

ornate spindle
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I just happen to be a overhaul player.

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See?

shadow raft
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2 weeks after in fact.

inland garnet
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ah

ornate spindle
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Its a shame things here have slowed down, then again. satiric has been hard at work, working on his steam sim mod.

vagrant tendon
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ye, think the last bit i heard about it was he was trying to get different steam chest maxes for different wheel arrangements, particularly the duplex

tender root
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also been working on refactoring the Rearranged S282 code so it isn't as cancerous

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after I finish that I want to get back to working on the boosters

chrome vortex
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What ya changing?

tender root
chrome vortex
tender root
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It's still all basically procedural code but it puts related code next to each other (everything touching the leading wheels is together, etc). Was hard to work in before since it was so cluttered

ornate spindle
ornate spindle
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@tender root sorry for the ping but who else would I ask, how do you access the air break release valve on 4-6-x arrangement?

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Not sure what it’s exactly called, but the massive red handle that allows you to unlock the air brakes and allow the engine to free roll.

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Has that been moved elsewhere, or is it just impossible to reach on 4-6-x

tender root
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I never tested it because I never use it 😅

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Works for me in my dev version, let me check the release version

shadow raft
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If the colliders never change, the interaction shouldn't either.

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It doesn't matter if the model blocks or not.

tender root
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Yeah I don't think I'm changing the colliders

ornate spindle
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I usually have at least one Engine explode every play session.

tender root
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Fair enough. Yeah it's working for me

ornate spindle
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It’s kinda hard to get that thing rolling with a tiny DE2.

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It’s always on the MB to HB stretch on the map.

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I always run out of water and end up having to haul a scrap loco to the HB sheds by the end.

shadow raft
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I wonder how, considering it's all downhill.

ornate spindle
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Gotta stay on time.

shadow raft
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I don't either, and always get there at least half full still.

ornate spindle
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Ah, I never said I stared from MB.

shadow raft
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.-.

ornate spindle
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I start from CSW.

shadow raft
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You said MB to HB, then haul to HB shed.

ornate spindle
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And stop at a PAX station on the MB>HB stretch.

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I pass MB. On my way down to HB.

shadow raft
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Then you gotta say HN for Highlands North.

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No refilling at FF?

ornate spindle
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I start as CSW, pass by GFT, run up past MB and then down to HB

ornate spindle
shadow raft
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GF is even easier, since it's actually on the pass through.

ornate spindle
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Wait you can refill there?

shadow raft
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Yes.

ornate spindle
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Does it have a loop?

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I’d rather not have to back out.

shadow raft
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Coming out of the platform (it always stops at C3LP)

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Might not be exactly where I marked, but it's on that straight track.

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Yeah other side of the track lol

ornate spindle
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How much do you think it will dent my timetable?

shadow raft
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+1-2 minutes depending on your alignment skills.

ornate spindle
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Do we know if this mod still works with the latest build?

halcyon sonnet
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It does not

ornate spindle
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Makes sense,

short void
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Ooooooof

still spoke
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Yeah they did rework the valve gear

tender root
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Biggest thing will be moving the lubrication cups around. IDK what I'll do for the duplex. Luckily the lubrication cups are a different mesh, I don't think I'm going to have to redo any of the Loco Mesh Splitter stuff

shadow raft
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They are probably just objects on top like the fuel hoses or charging port.

tender root
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yeah they're part of the interior like the doors

shadow raft
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Looked at them now, they're different from those other ones I mentioned, but simple enough.

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Adding more also looks rather trivial.

tender root
#

yeah, might add a few for the rear cylinders IDK. Was thinking about adding another mechanical lubricator for the rear but I couldn't be bothered

shadow raft
#

Lubricator is worse to add TBH

tender root
#

yeah

#

Would be nice if the lubricator crank spun when the locomotive moves, like it does in real life

shadow raft
#

The update video shows it moving when cranked manually, but is it still static when moving?

tender root
#

yeah I think so

#

I mean maybe some types of mechanical lubricator don't do that, IDK

shadow raft
#

¯_(ツ)_/¯

tender root
#

Just realized I have to move the colliders for placing brackets

#

Or however the brackets work

shadow raft
#

Yeah I had that realisation with Car Changer too.

#

Unsure to which colliders it attaches.

#

And what happens if Car Changer moves a collider with stuff on it...

tender root
#

Huh so it's based on the LOD1 mesh

shadow raft
#

Suspiciously appropriate name...

#

It's just the LOD1 mesh?

tender root
#

For the body and smokebox door yeah. For the cab it's s282_cab and s282_things. For the glass it's s282_glass. They're in the gameobject name so it's easy to tell what's what with Runtime Unity Editor

shadow raft
#

Hmmm it'll be painful for more detailed changes but oh well.

#

I guess I can add a slot for that in the colliders, but people won't be able to move the headlight collider for example.

tender root
#

OK so every locomotive has a CustomizationPlacementMeshes component on the root TrainCar that contains the collision meshes. So I just have to remove the vanilla ones and add my own

shadow raft
#

Guh that means it'll be a bit more painful...

#

Eh I'll figure it out once I get to it...

tender root
tender root
#

yeah I was kinda dreading the customization update lol, I had a feeling it was gonna make my life difficult

#

I'm just glad that you can't place gadgets on moving parts

shadow raft
#

I feared it'd make Car Changer obsolete but I still got a lot of features the vanilla update doesn't have.

#

No light bars on the valve gear 😔

tender root
#

and it had better stay that way

tender root
#

Still got a few bugs to iron out but the new skins look neat on the duplexes

#

The lubrication cups move with the drivetrain so the default positions work fine for most of the arrangements

shadow raft
#

So no added cups for the duplexes then?

tender root
#

yeah I'll still have to add them for the duplexes

#

I just don't need to move them around for all the different driver sizes

manic estuary
#

Does 2-0-2 makes game mad because it has no rods?

tender root
#

Game works fine, it just looks strange

manic estuary
#

Well this thing is a meme anyway

tender root
#

yeah might just keep it that way lol

pseudo jungle
#

@tender root will you add oilers to the booster trole

#

I need to send you the model when I get off work in a couple hours

#

lowkey think it would be really funny if you made it so you had to fill the booster with oil before running it

tender root
#

Huh I guess I could, I hadn't thought about it. Yeah thanks for doing that model. I think I will do an update without the booster, just so that I can get all my mods working with B99, then go back to the booster

pseudo jungle
#

I can also include some models for the articulated piping for the booster if you want to include that

tender root
#

Looks like on the franklin booster, the cylinders and valves were lubricated from the locomotive's mechanical lubricator, but the gears had their own oil

pseudo jungle
#

personally I think it'd look weird without any piping but I'm a nerd for shit like that

tender root
#

I also think it would be weird without the piping

#

At least the main steam supply

pseudo jungle
#

Yeah I'm talking about the big fat pipes that feed and exhaust the steam

#

its basically a closed loop going from one side of the loco cylinder block to the other

#

Except for the ones that exhaust to atmosphere

#

The pipes use ball joints to allow them to move with the truck and it's a really neat system

#

The bit between the loco and tender is basically set up the same way

#

Looking at it from the cylinder end of the truck the left pipe is live steam and the right one is exhaust

tender root
#

hmm trickier than I thought

pseudo jungle
#

you could cheat and just have the piping be fixed to the truck

#

the only ones who will know will be me, you, and anyone else who reads this thread lmao

tender root
#

Would have to be an animation that's based off of the rotation of the truck. Might be able to reuse some of the wheel rotation via animation logic...

#

Well I can make it fixed first, then see how it looks

#

I mean honestly the stock water hose isn't setting a very high bar

pseudo jungle
#

I have them rigged in blender on that loco so that they follow the truck in the side to side and up and down axis

#

its a simple armature with 2 bones

tender root
#

Ah ok. Well we'll see. I haven't had to mess around with that kind of animation before

pseudo jungle
#

honestly I wonder if thered be some way to do them in unity, i know @shadow raft was working on flexible piping for articulated locos at one point

tender root
#

Yeah I think it would need to be in unity

shadow raft
#

It's quite simple really, in this case with a rigid pipe you just need a LookAt().

#

If it starts bouncing up and down tho, RIP.

#

Could get real weird real fast.

pseudo jungle
#

well the way there are set up they kinda hang down

shadow raft
#

But with the size of the pipe, probably not noticeable enough.

tender root
pseudo jungle
#

the pipes between the loco and tender have 3 sections

#

you can see them under the cab here

tender root
#

Oh I see there's the bit up front as well

pseudo jungle
#

yeah that really fat yellow pipe is the live steam feed line, it's a 3.5" diameter pipe

#

the exhaust line on the other side is a 4" diameter pipe

shadow raft
#

You can see how it gets goofy.

pseudo jungle
#

actually it may be the other way around and the exhaust is smaller than the live steam

#

I'll have to check when I get home

tender root
#

I would imagine the exhaust would be bigger, same mass flow rate of steam but the pressure is lower

#

But I might be thinking about it wrong

pseudo jungle
#

I'm not 100% sure how the piping works on tenders with two boosters

shadow raft
#

There's a 2nd option.

#

LookAt is cheaper but kinda breaks down once you need complex linkages.

#

You can use bones and physics to control it, just attach the 2 points and it'll figure out the rest.

misty anchor
pseudo jungle
#

lowkey think it would be kinda funny if you could make it so that if the truck gets turned too far like in a derailment the piping comes apart and just starts pissing steam everywhere

tender root
#

lol

pseudo jungle
#

cus it can only turn like 15 degrees or so before it starts being weird

tender root
#

Well RN I have the booster exhausting out the top of the tender. Which is the quick and dirty way to do it, and it saves half the piping

dense palm
tender root
#

we're working on it

dense palm
#

that's sooooo cool

pseudo jungle
tender root
#

Well it could just exhaust straight out of the booster

#

But yeah

pseudo jungle
#

the booster exhausting into the smokebox also would give you extra draft making your fire burn hotter when it's engaged

#

idk if you could actually code it to do that but it'd be cool if you could

tender root
#

I think so, the duplexes already do that IIRC

dense palm
#

Can't wait for this but I can cause all the new stuff in b99 will keep me busy untill this gonna be cool af

tender root
#

I think the next update will just be getting the existing stuff working, and once I have all my mods updated for B99 I can get back to work on the booster

tender root
#

On the loco side I guess it would probably enter the frame/smokebox in one of these areas. Might be hard to route around all random stuff from different arrrangements

#

Unfortunately the S282 is superheated so the high pressure side can't just connect to the dome

pseudo jungle
#

the exhaust goes into the cylinder block itself and is routed into the exhaust passages cast into the block

#

for the s282 itd probably just go into the smokebox

tender root
#

I just realized that this Franklin book says that the exhaust can just condense into the tender "on a typical locomotive booster tender application". I mean, I'd make the argument that no tender boosters are typical, but it seems like a neat idea

#

then there's a manually operated valve to discharge into the atmosphere when desired... IDK why you'd want that though, unless the tender is just completely overflowing with water

#

A quick google says the German T38 had a system like that. Of course not from Franklin though lol. I wonder if Franklin actually put that condensing system onto a locomotive

ornate spindle
tender root
#

For now anyway

lavish nacelle
dense palm
ornate spindle
#

Don’t forget Berkshires.

#

(And also Pacific’s and Baltic’s)

#

Man, imagine the shear overkill of having a trailing booster, and two tender boosters

#

On like, a duplex or something

#

What would you even classify that as?

#

4-4-4-4-4-4?

#

Or would it be 4-4-4-4+4-4

pseudo jungle
pseudo jungle
#

boosters aren't counted as driven under whyte

ornate spindle
#

Huh.

dense palm
ornate spindle
dense palm
ornate spindle
pseudo jungle
#

I mean when a locomotive has a booster it's generally pretty obvious if you know what you're looking for

dense palm
pseudo jungle
#

There's no need to add it to the wheel arrangement

ornate spindle
#

More pulling power then most pacific’s, and weigh less then most northern’s.

#

While still having a large firebox.

dense palm
#

Big ahhh firebox and more weight on the drivers

ornate spindle
#

Exactly.

dense palm
#

And still has the 2 wheel lead truck so it doesn't hunt to death

pseudo jungle
#

the pipe going straight down directly underneath the 4 and the 3 is the booster steam line

#

with the conical ends

#

all booster piping has ends like that, they're articulated joints that allow it to function on curves

#

If you see a locomotive with that it has a booster

dense palm
pseudo jungle
#

The injector is immediately to the right of the booster line you can see the big flexible water hose feeding into it

dense palm
#

So where's the steam line to the tender?

pseudo jungle
#

injectors don't have a steam line going to the tender

dense palm
#

For the booster

pseudo jungle
#

oh

#

lemme grab a pic

dense palm
#

Also that's one big injector water line lol but I'm used to the smol little narrow Guage stuff

pseudo jungle
#

that's the water line on the other side

dense palm
pseudo jungle
shadow raft
#

Steam, water, it's all the same thing

dense palm
#

I can't type today

pseudo jungle
#

tender booster piping

dense palm
#

Yeah I guess for super heated steam you kind of need steel pipe a injecter water line won't like 1100⁰f steam lol

#

Or the press

shadow raft
#

The solution is really a 2nd firebox and boiler in the tender.

dense palm
tender root
lavish nacelle
#

shame

dense palm
tender root
#

It makes it easier to operate, so there's only one throttle to deal with instead of two

dense palm
lavish nacelle
#

make it lamer to operate more like

rocky swallow
#

if atlantics can end up with two throttles then everything can

tender root
quiet wave
shadow raft
dense palm
ornate spindle
tender root
rich steeple
tender root
#

Yup

lavish nacelle
ornate spindle
#

Mainly just see if I can use a lantern or shelf

torn tide
#

Is this currently incompatible with B99? I seem to be having trouble with it and wanted to make sure it wasn't just a me issue.

regal tendon
dense palm
#

you can tell how old this is cause its still sh282 and not s282

ornate spindle
#

Oh, I just call it SH282 because I’m use to calling that.

#

This was made durning simulator.

tender root
dense palm
tender root
#

everyone always gets it slightly wrong

dense palm
#

found it

#

lol

quiet wave
#

hey satiric, In a recent video from hyce (https://www.youtube.com/watch?v=DuU9MWdxXYI) you can see how the new steam simulation behaves.

#

It seems they've enforced bringing the cutoff to the center at higher speed, by making the regulator fail at pressurizing the steam chest.

#

they also mention this in the changelog here

#

Sounds like they intend for the "filling rate" to be less than the "exhaustion rate" as a gameplay mechanic. "You need to trim the cutoff, or else you don't get power"

#

The result is that the "filling rate" feels weirdly slow. Increasing the cutoff at speed used to be a choice between full power and economical use of steam. And you could dump all the steam from the boiler to get extra power for a tonnage momentum run up the hill

#

But with this nerfed regulator you can make steam faster than you can admit it to the steam chest

#

Running with an open throttle, max cutoff. And the safety is still lifting

#

...
Anyway that got me wondering how much steam flowrate would be possible in an actual throttle valve in full open position?

#

and i found this vid, also from hyce (https://www.youtube.com/watch?v=oXMJRZqOrKU)

RGS 20 is almost back in service, and thanks to a good question on the channel I got off my butt and climbed on top to film what the throttle looks like before we sealed it off. This is what a steam dome throttle looks like!

Merch: https://hyce.creator-spring.com/

Join my discord: https://discord.gg/K5JgTrTDHQ

Become an ES&D Train Crew Member...

▶ Play video
#

you can see the throttle plug and then the dry pipe has quite a lot of cross section area. so i think the regulator filling rate that you've had in this mod previously would be more realistic

#

Soo, writing about this here. Cause if the current behavior is what Altfuture intends as a gameplay mechanic, then we probably can't change their mind.

#

But when you get around to updating this mod. Maybe throttle valve max flow rate, is something that you can play with.
Having unique filling rates for each wheel arrangement. Some locomotives intended for economical running, and other for maximum acceleration

quiet wave
#

A superheater is intended to get more work from the steam, Letting the steam release heat by expanding in the cylinder, with a trimmed cutoff.
So using a superheater is more economical, but it provides a restriction to the max filling rate.
So I guess a locomotive geared for peak power would either have a bypass of the superheater, or would even opt for no superheater being installed

#

to enable increased filling rates

ornate spindle
#

I still feel like the wheel arrangements should change two parts about the steam sim,
the X-X-4 should have fireboxes that produce more heat then normal depending on how many trailing wheels there are, and the 4-X-X should be able to 'larger cylinders' which allow more steam flow.

#

Or just power.

#

Even if it isn't visual, there really isn't any differences from the wheel arrangements apart from wheel adhesion, and driver size.

#

I'm talking about most of the X-8-X's and X-6-X

quiet wave
ornate spindle
#

Yeah

#

Driving a 2-8-2 has no large difference dynamically then a 4-8-4

#

apart from a slightly higher chance of derailment

quiet wave
#

like maybe the s282 should be an economical engine with small cyllinders and small firebox. It would have much more range but if you get it going quickly then the regulator is failing to keep the chest full

ornate spindle
#

The 2-8-2 should stay the same and be a basis for all the other wheel arangements.

quiet wave
#

but an s484 should be a tonnage beast that will run out of coal right after the hill

ornate spindle
#

We wouldn't want to isolate people who are use to how the stock unmodded sh282 is

silver prairie
#

Agreed

#

or have two ver. of the s282

ornate spindle
#

There techinally 'was' two versions of it in the mod

#

one with a rescaled trailing wheel

#

And a normal wheel

#

It was changable in the config

#

satiric could just make that slight difference a whole new wheel arrangement, unmodded and tweaked.

#

But still.

#

more work.

quiet wave
#

and then a s482 would be a passenger express train. High acceleration. loosing boiler pressure at speed over the road, as the firebox can't keep up.
but then stopping at a station, the firebox catches up and pressure returns for another high acceleration launch

#

and thanks to having a small firebox, the range would be high so the express can run through the whole map

ornate spindle
#

At the SH282's current state? I could easily run with the cutoff wide open without killing my pressure

#

its weird

#

Thats unmodded.

quiet wave
#

yeah but the pressure you are killing is the chest pressure

ornate spindle
#

Oh they made it to where the two are actually more separate?

quiet wave
#

I guess maybe it is realistic at simulating the flow restriction that a superheater would cause

#

but it just feels too restrictive still

quiet wave
tender root
tender root
#

The other thing is that Hyce is used to DRGW 491, a superheated dome throttle engine. Which is a fairly rare setup, and by the thirties front end throttles were very common, even on export locomotives like the S200. So hyce is used to having a ton of throttle lag, but there are a lot of engines out there where the throttle is after the superheater. But with how much lag the S282 has I wonder if they went back to the dome throttle idea

#

With a superheated, dome throttle engine, it's actually possible to overheat the superheater units if you run with 0 throttle for too long (like when coasting down a hill). That's presumably why 491 has a drifting throttle

tender root
#

So a loss in power due to throttle flow rate might not be as much of a problem

#

The bigger problem for me is if the S282 is this powerful by default, how do I make the 12 coupled locos at all useful, and not just wheel slip machines

ornate spindle
tender root
#

The big 2-8-2 already is a whole new wheel arrangement

#

The settings were just for the trailing wheel size, not the driver size

ornate spindle
#

I mean the toggle in the config

#

Yeah

#

You could make that config a actual arangement.

tender root
#

Trailing wheel size doesn't really change anything in the sim

ornate spindle
#

But you could make it.

tender root
#

I figured people would probably like one better than the other

ornate spindle
#

Having a small difference would be better then just making a arrangement called 'tweaked 2-8-2' that doesn't change anything but steam sim.

tender root
ornate spindle
#

Oh

#

I thought you were going to change the tractive effort back to 38,000

#

To balance it.

tender root
#

I mean that would be one way to do it. Could also just make the big stuff magically heavier like I did before. I like the idea of altering cylinder size with # of leading axles, but that would make the 4-8-x ridiculously powerful

manic estuary
ornate spindle
#

the 4-8-4 would become overly powerful.

#

but that would be realistic.

tender root
#

That would not get rid of the problem. The problem is still "if the default S282 is very powerful, how can I make a loco of the same weight even more powerful"

ornate spindle
#

Oh, yeah no you should make it heavier.

tender root
#

In terms of power, the S282 is halfway between the 12 coupled engines and the duplexes

ornate spindle
#

You should make the other arangements heavier,

#

then that promotes people to make mods using car changer that accurately reflect the sim changes

#

Like with cruz's locomotive tweaks

#

Not a dependency or anything.

shadow raft
#

If you want accuracy however, you cannot increase the S282's weight anymore, as it is already at the axle load limit.

ornate spindle
#

What about other wheel arangements?

shadow raft
#

With other arrangements, it becomes possible.

ornate spindle
#

Yeah,

shadow raft
#

Then again, for the ones with less axles, slipmaster69 becomes a big issue again lol

ornate spindle
#

price to pay.

shadow raft
#

I guess when the Atlantic was overpowered, if its weight had been reduced, it wouldn't have been as much.

ornate spindle
#

The atlantics really shouldn't have been overpowered

shadow raft
#

And the duplexes wouldn't be as broken as they were.

ornate spindle
#

they weren't irl

#

Those things really should have slipped and slided all over

shadow raft
#

I wonder if with the new sim it's even worth having that weight increase.

#

It allows much finer control now, and it'd be a tradeoff of skill to power instead of a direct upgrade.

tender root
#

I'll try. I think the doctor is right, it'll probably be "slip and slide."

#

There's also the element of even if the S282 is drivable that way, a factor of adhesion of 3 is not exactly realistic; the railroad would almost certainly add weight to make the adhesion better

shadow raft
#

Well, I assume the code for weight changing is flexible enough for easy testing lol

tender root
#

I guess I can also make adding leading and trailing axles less of a weight penalty

dense palm
#

Yeah the steam locos need bigger dry pipes

tender root
#

On the S282 anyway

dense palm
#

In the sim

#

Needs more beans

tender root
#

Nah the dry pipe isn't the problem, the steam chest size is already fairly large

dense palm
#

So is that why it takes forever to charge

tender root
#

It takes forever to charge because the throttle's max flow rate is low

dense palm
#

Yeah so more beans it just feels weird that more cutoff is less power now

#

Someone needs to ask hyce how real that is

#

Don't feel right to me at least

tender root
#

It is somewhat realistic, more cutoff is only helpful if you can charge the steam chest up to boiler pressure

dense palm
#

Yeah so slow speeds I guess it's more power

#

But anything over 50% at speed it just dies

halcyon sonnet
#

I'm no steam expert, but from what I understand of physics and mechanics that's actually pretty accurate.

The other thing that changed dramatically in this version which has been really interesting to me for fireman assistant is that exhaust speed is more tied to throttle position now, which makes sense as exhaust speed is a direct function of consumed steam.

The way steam worked in B98 was that regulator could instantly move infinite amount of steam to pressurize the steam chest, but would only raise the steam chest to the pressure of the boiler, reduced by the regulator position. that was very unrealistic. The cutoff would then directly control how fast you are consuming steam, and more forward always meant more power, and pulling it back was only done to improve efficiency.

Now, there's a maximum flow through the throttle body. This is much more realistic. And yes, at speed then, if the cutoff is full forward, you aren't getting a lot of pressure to the cylinders because the steam chest can't fill up fast enough. And you are still losing efficiency because that lower pressure steam can't do as much work as higher pressure steam. In practice though, you are getting similar tractive effort regardless of cutoff position, and counterintuitively it can be easier to keep going on a hill at higher cutoff and lower steam chest pressure because you are applying that pressure over a larger portion of the stroke (cutoff basically determines how long the full pressure of the steam chest is being applied to the pistons, and once the pressure stops being applied, it doesn't just go to 0, it falls off as the piston continues it's stroke, so you do get useful work out of it.

dense palm
tender root
#

The weirdest thing for me is the feel of the throttle lever itself. It could be that just making the throttle move faster could make the throttle feel better, even without changing the sim

shadow raft
#

I'll be honest, on desktop I only play with the HUD since 1st person controls always feel awkward as hell, and there I didn't notice any difference.

#

I have yet to try it in VR this update.

tender root
#

Yeah I think the hud is fine, it's the first person throttle that's weird

halcyon sonnet
#

And I always use keyboard controls for throttle and cutoff

#

I personally find it moves "fast enough" if you are aware of the track conditions and ahead of the train

dense palm
#

If you yank the throttle open and then it slips you get stuck sliping untill you can get it closed

quiet wave
#

Think about it, a fully open throttle is releasing steam slower than new steam is being boiled

shadow raft
#

Since when?

quiet wave
#

Their new firebox airflow sim is irrelevant, cause you can't use the steam fast enough

shadow raft
#

At over 60 a full throttle can't supply enough already.

quiet wave
halcyon sonnet
quiet wave
#

But in that vid hyce is going 80, full throttle, and safety is lifting cause the coal makes more steam per second that could be used

shadow raft
#

And the cutoff?

halcyon sonnet
#

right - because Hyce is better at adding coal than the average player

quiet wave
#

Anyway, with the option of having alternative steam locos through this mod. It would be nice to have a few with more throttle flow capacity

#

Imo, but satiric is the author here, so it's ultimately up to him

dense palm
halcyon sonnet
dense palm
#

Who needs efficiency and it was 1400 tons out of ime

ornate spindle
shadow raft
#

You can get 1200t out of IME with a single DE2, that really is not at tonnage.

dense palm
ornate spindle
dense palm
halcyon sonnet
ornate spindle
#

Yeah

#

I'm so use to drowning out the boiler

#

but now I struggle to not blow the crownsheet

halcyon sonnet
#

same - my auto fireman doesn't even use half of the new capacity...

ornate spindle
#

I feel like the injector takes way to long to fill

#

I can open the injector and watch the pressure drop from 13 to 9 and the water in the sightglass hasn't moved a inch

shadow raft
#

"The injector is too fast, for a more realistic experience never use more than 50%" - Zeibach

ornate spindle
shadow raft
#

The sightglass shows about double the capacity it showed in B98, but total boiler volume has not changed.

ornate spindle
#

Is flash boiling even simmed?

halcyon sonnet
shadow raft
#

Yeah I guess it's fair referring to it like that.

halcyon sonnet
#

though, kind of yes

ornate spindle
#

So any water I inject just instantly boils?

#

and the sightglass stays the same?

halcyon sonnet
#

because flash boiling is, itself just a lot of heat added to a small volume of water, and all the boiler does is "add heat" it probably sort of flash boils

#

but the boiler doesn't simulate things like injected water hitting an exposed crownsheet and insta-boiling because there's no other water there for example

#

more than likely though you are injecting at the same rate as you are emptying. If the sightglass has visible water and isn't moving, then you are consuming as fast as you are adding

ornate spindle
#

Ah, so I'm running too efficient.

halcyon sonnet
#

probably the other way around tbh

#

not efficient enough

ornate spindle
#

Wait which is more important, preserving steam without wasting it. or preserving fuel?

halcyon sonnet
#

both?

#

avoiding wasting steam means you keep more water in your tender - giving you more range on water

#

maximizing your steam pressure without popping the safety will get the maximum work out of a given volume of water

ornate spindle
#

So using water to lower the pressure to prevent the safety from poping is?

halcyon sonnet
#

loading coal in such a way that you only add as much as you actualy need to maintain that high pressure will get you the maximum efficiency from your coal

halcyon sonnet
ornate spindle
#

I see.

halcyon sonnet
#

but in reality you have to add that water eventually anyways, so you are probably not wasting much coal.

ornate spindle
#

thats what I was thinking.

#

Its just weird because of the new water sim

#

If I see that the sight glass is almost full, I use more coal,

#

but now because the water in the sightglass hardly moves.

halcyon sonnet
#

yeah, you want to probably do that in reverse

#

you want to keep the sightglass around 1/2 to 2/3 full - add coal to keep pressure up, add water to keep the sightglass up

ornate spindle
#

Exactly

#

So whenever the sight glass is full

#

I add more coal

#

But the problem now is the sight glass never actually reaches past 2/3

halcyon sonnet
#

the second thing though is throttle and cutoff have a big impact on overall efficiency. Lowering cutoff means more pressure per stroke, which means you are getting more work out of the same volume of water

ornate spindle
#

Of course.

tender root
#

...was the info plate always hidden on the duplexes? I always used Discreet Info Plates so I never noticed lmao

dense palm
short void
#

How close are we to getting the update?

short void
#

Fair enough

rocky swallow
#

obviously it heavily depends on how they are built

#

but i've already had a steamer start developing more power once i had pulled the cutoff from like 50% forward to 30

sly hawk
#

cant wait for the b99 update for this i’ve never used it (didnt rlly play dv till now) but it looks so cool

rich steeple
#

its super dope. you can basically have any wheel arrangement you want

still spoke
floral valley
#

o shit

tender root
lucid zenith
sly hawk
#

ooo fun

tender root
#

I mean, yeah of course

sly hawk
#

cant waitttt

lucid zenith
#

When can I expect for the fix to come out?

tender root
#

IDK yet

lucid zenith
#

Ah okay

tender root
#

still a bunch of random crap to fix

lucid zenith
#

Take your time

sly hawk
#

im guessing theres prob gonna be 6 oil thingys on each side for duplex?

#

or no?

tender root
#

That's what I was thinking but I haven't decided yet

sly hawk
#

would it make sense for that realistically

#

?

tender root
# sly hawk would it make sense for that realistically

TBH I'm not sure what the PRR duplexes did for lubrication. I know it had 4 mechanical lubricators, which probably cut down on the amount of manual lubrication you had to do. But there are moving things like side rods that are essentially impossible to hook up to a mechanical lubricator

sly hawk
#

yeah right

#

hmm

#

is it possible to make more mechanical lubricators

tender root
#

yeah it's just annoying and I can't be bothered to do it haha

sly hawk
#

yeah i was gonna say that lol

#

id say just 3 more manual ones and say it works LOL

tender root
#

almost anything is possible, that doesn't mean I'm gonna do it though

sly hawk
#

yeah

#

i do think the manual lubracating is one of my fav new parts in the update

#

adds even more to remember lmao

tender root
#

yeah I really like it too

hybrid wagon
# short void Fair enough

It's interesting that we see a RWBY pfp who shares two servers with us... Neither of which are any of the RWBY servers we're on.

lavish nacelle
#

i wish oil usage of the cups was increased though

#

like, i can run through a tender worth of coal without having to refill them

lucid aspen
#

True.

gusty kestrel
#

Wait... How will the cups work with the alternate valve gear on the duplexes?

shadow raft
#

Bluetooth

sly hawk
#

yup

tender root
#

You'll probably have twice as many lubrication points

wanton lake
#

gonna go through oil like a bitch

ornate spindle
#

Hell yeah

wanton lake
#

any progress report?

still spoke
desert silo
#

this

ornate spindle
#

This may be old recycled pictures, but enjoy this stunning pictures that I should really make my computer background.

wicked wave
#

Why Us This Only Appearing For Me Now???

wicked wave
short void
#

No

#

Very much no until updated

wicked wave
#

Dang

terse hollow
#

@proper axle Figured I'd move the question to here, Brought you in.

#

How complicated has the update been Satric? Cant wait to run the high speeds in the new one.

(and the duplexes, they be my fav, Those are complicated for update i know)

lavish nacelle
#

cant wait to run 3 morbillion miles the hour in duplex steamer

wanton lake
#

with the insane 282 torque buff

#

the x-4-xs are gonna be fucking bullets

lavish nacelle
#

7% cutoff full regulator, 250kph in the duplex on the unmodded map, les go

tender root
#

Most everything still works. I had a few problems with getting everything skinned correctly, but that's all done now. I'm currently working on making more oiling cups for the duplexes. (well, actually I'm currently shopping for Christmas presents...)

Because four of the existing oil cups move, there's already some code to move the oil cups around. So it shouldn't be too hard to move them around for different arrangements.

I also haven't decided how I'm going to solve the adhesion problems, the current S282 is halfway between the old 12-coupled engines and the duplexes in terms of power... So if I just scale everything up the wheel slip will get pretty ridiculous

wanton lake
#

massive drivers

#

already were quite fast

wanton lake
tender root
proper axle
#

just a question, is the slippiness of those locomotives realistic or not?

tender root
#

Well I was exaggerating the effects in the mod a bit... But many European locomotives had a factor of adhesion under 4, the Kreigsloks were at about 3.2

proper axle
#

i also meant in the base game as well

tender root
#

Some of it is just a skill issue; you need to get used to modulating the steam chest pressure rather than the old "50% throttle is 50% of boiler pressure" that we used to have. IMO the throttle lever moves too slowly, which makes it harder to react to slipping. And of course the massive steam chest doesn't help

#

Although TBH the steam chest pressure does rise and fall quite slowly, which means that it should be easier to keep the steam chest at a certain pressure, as long as you can modulate the throttle lever well enough

proper axle
#

or actual analog controls?

terse hollow
#

Dv input is like a required mod for me now

proper axle
shadow raft
#

Make sure those are in the Controllers at each prefab root, match the sync tags, and watch out for the port names.

terse hollow
#

3x controllers Saitek x52 throttle (reg independant cyl cocks), fighterstick(throttle wheel for cutoff), and ch throttle (damper)

tender root
#

Yeah that all checks out Wiz

shadow raft
#

(ports are all SOMETHING_ETC_# with # being the index basically)

proper axle
dense palm
dense palm
terse hollow
#

Game changing in the rain lol

#

I want to do the train brake too but if theres any jitter at all it wont stay in the hold postion, so i use the buttons on the front of the x52

dense palm
#

That's cool af

halcyon sonnet
terse hollow
#

Yes and no. because the controller in your hand doesnt.

#

but like.... the vr input is trash compared

#

its SO SLOW its rediculous

#

like the reg is Unuseably slow last time i tried running the duplex in vr.

halcyon sonnet
terse hollow
#

True.

#

More likely needed update would be a sensitivity filter.

#

because its like. Raw raw input

halcyon sonnet
#

yeah

terse hollow
#

like, a 1 point jitter will move the control

#

I can make the bar dance lol

#

Cant even see the movement in the control panel.

halcyon sonnet
#

but the actual controls themselves have notches and it'd make sense if your control position just advised which notch to be in

terse hollow
#

that would depend on the loco wouldnt it?

halcyon sonnet
#

at least for some of them (throttle, johnson bar but not cutoff, train brakes)

#

it would

#

dv input would have to read the actual control specs from the active loco

terse hollow
#

because the reg has "notches" but the notches arent actually in the reg, therir in the support bar below it

halcyon sonnet
#

so not an easy amount of code

halcyon sonnet
#

so like in the case of the regulator, the notches are not that firm, but the brake stand they would be pretty firm.

#

and since there's numbers for all of that...

terse hollow
#

When i was playing in vr, the fact i had to move almost a half a foot to get the reg to "unlock" was very jarring

halcyon sonnet
#

yeah, I think they have the weight of that too high

terse hollow
#

If the handle would have had to go through my fingers before moving its a tad much lol. And its not my controllers lol, i have externally tracked ones ;P

#

One day I will learn how to type lol

pseudo jungle
#

@tender root when are you gonna rename this thread to 'Rearranged S282' 😛

shadow raft
#

No I guess if it was the duplex it wasn't...

terse hollow
#

I havent tried since 99, it may have been patched

shadow raft
#

I didn't try it in VR, so unsure if the throttle was changed for it?

tender root
pseudo jungle
#

ah

proper axle
#

@terse hollow cant you use your joystick stuff in vr?

#

interesting setup btw

proper axle
# terse hollow One day I will learn how to type lol

yea, for me as well. but luckily when im typing in twitch chat twitch chat makes my messages way worse than my raw typing. it just randomly deletes characters that im typing. and im too lazy to readd them when im already 3 characters further

terse hollow
# proper axle interesting setup btw

#lounge message

Now the cockpit's a little too compressed for a VR headset, really. I could get it to work, but I don't have a need to, because 170 degrees of vision is probably enough already.

terse hollow
proper axle
#

here i am with my single monitor pc, joystick, throttle and rudder pedals: 🥺

terse hollow
#

I started there too 😛

#

Was dell optiplex and a crt.

#

thats ten years of bargin hunting and deals ;P

pseudo jungle
#

@ornate spindle rename the thread!!!

proper axle
#

(without anything else, just everything inside the case)

ornate spindle
pseudo jungle
#

rearranged s282

#

lol

ornate spindle
#

It’s kinda funny to leave it as SH282,

proper axle
ornate spindle
#

Here, for the sake of christmas I shall change it.

#

Rearranged s282a

terse hollow
#

Technically.... not wrong.

ornate spindle
#

I will probably change it back in January.

shadow raft
#

bruv

#

CAPITAL LETTERS

#

S282A, good lord.

ornate spindle
shadow raft
#

Imma call the mods

#

This is a crime

ornate spindle
#

Also techinally in the game files it’s called s282a

halcyon sonnet
#

don't care, I'm with Wiz, crime

shadow raft
#

It be PROPAH

ornate spindle
#

I love crimes against humanity Railfans.

shadow raft
#

I am certainly foaming at this.

halcyon sonnet
#

this isn't even that, this is a crime against my eyes...

ornate spindle
#

I’ll change it back then.

#

Rearranged SH282

#

I’ll change it to something else next year.

dense palm
#

This hurt my brain

vagrant tendon
#

question out of curiosity, will there also be a feature to lock a wheel arrangement on the demonstrator 282? with how the mod functioned last update, if a new loco spawns or the save is reloaded the wheel arrangement gets randomized

terse hollow
#

not if you manually set it... as long as the loco didnt despawn it would stay

rocky swallow
terse hollow
#

#1129933975406784552 message

kindred jasper
#

Is the S282 mod fixed for the b99 update?

terse hollow
#

No, That post is the latest^

kindred jasper
#

Ok

midnight cedar
ornate spindle
#

Wheel arrangments for the S282 that has become a mod.

shadow raft
#

One does not simply punctuate titles

ornate spindle
#

Wheel arrangments for the S282, an idea that has become a mod.

#

There we go, even better.

#

Great, see you guys next spring.

midnight cedar
terse hollow
#

Wow lol

#

I still dont know what was wrong with the old one.

ornate spindle
#

People wanted me to update it,

#

And so I have.

wanton lake
#

so when can i have my 10-60-0

#

drivers gonna be so tiny that the 282 will cap at 1 km/h

turbid flicker
#

for the joke we need a 10-2-4

#

traction? lmao. we piloting

#

or a 1-2-1

#

or even

#

1-1-1

#

making the driving wheel chonkers

wanton lake
#

we already got a 4-0-4

#

iirc it's literally titled drivers not found

turbid flicker
#

lmfaoooo

#

i love it

lavish nacelle
#

the 2-12-2 might actually be the fastest and most powerfull (non duplex) loco when this mod comes out.

Think about it, higher rpm doesnt force close the government mandates speed limiter no more.
you can run any speed at any chest pressure now.
so higher engine rpm due to smaller drivers means lower cutoff for the same power, increasing efficiency and max sustained power

wanton lake
#

4-4-2 is probably the fastet per wheel RPM

#

2-12-2 is the best for torque cause smol drivers

tender root
#

Hmm I hadn't thought about that that's a big problem

lavish nacelle
#

you gotta restrict the flow somewhere, either give the steamers mad backpressure

#

or considerably lower flowrate through the piston valving

tender root
#

Well the flowrate is limited by the throttle, even at 100% throttle. I can do some testing

lavish nacelle
#

that would explain a lot of things

tender root
#

Not in the sim

lavish nacelle
#

like how the S060 goes 200kph

tender root
#

That's because backpressure and drag aren't calculated

#

Well backpressure is calculated but not well

rocky swallow
#

at high speed that is the main resistance against the locomotive

tender root
#

Agreed. It's tricky because it should ideally be simulated on a per train basis, not on a per locomotive basis

rocky swallow
#

i'm also not sure if the load losses in the piston valves ports when the cutoff is extremely low are simulated

#

because that is an actual issue on real engines, if the cutoff is too low the flow is choked and there's barely any power produced

tender root
#

Because the ports aren't opened all the way?