#plugins-discussion
1 messages ยท Page 1 of 1 (latest)
tf
hosts + labapi
Let's see some banger plugins
035 coming up
lets cook a banger
all my plugins going to be transferred :3
first one to post plugin gets a bajillion containment credits
Oh we live
if I don't need to provide source I can do it rn
public class MyFirstPlugin : Plugin
{
// The name of the plugin
public override string Name { get; } = "My First Plugin";
// The description of the plugin
public override string Description { get; } = "This plugin does magic!";
// The author of the plugin
public override string Author { get; } = "Me!"
// The current version of the plugin
public override Version Version { get; } = new Version(1, 0, 0, 0);
// The required version of LabAPI (usually the version the plugin was built with)
public override Version RequiredApiVersion { get; } = new (LabApiProperties.CompiledVersion);
}
๐
I already made exiled working ?
Is it fine
where is my credits

Please let me know how it goes
of course
I haven't tested it out
Have fun :)
I surely did have fun with this feature
i have so much minigames idea
with this
or troll
it possible set?
Yeah thats why I made it
oh
IT'S YOU ?
Yea
soon will be narco style server
just keep in mind, that if you are currently on the ground, you wont start falling when gravity is changed
i love you
a player needs to be "ungrounded" for gravity to start doing something
ik
I think I actually specified that in the xml docs
i know unity a little
not sure
you should let us set isGrounded to false with labapi ๐
yes
wait nvm you probably have it in the update function
i don't have xml doc ๐ญ
oh so we dont pack it
because we dont have a nuget package at this time you also dont have the .xml file
๐ญ
unsure if theres a way to include it in the dll
Pretty sure you can
Ill try to make one
i personnaly made a script to automatictly pack all refs on a nuget package
if you want to make an xml doc go for it 
who ghost ping me ?
Everyone
:kek:
gravity not working ๐ฆ
Wdym?
it's already up to date
what do you want me to do
lol
show your code
Make a coroutine Ig
send me baguette
^
how much will be cost
i just hadded the logger.info
Uhhh add slight delay
Spawned ?
ho yeah there is Spawned even
I want to resolve this issue once and for all
wait rly
of course !

where you have to add delay when you set properties when changing roles
shouldn't need one
xd
Changing
Changed
Spawning
Spawned
You do need delay for this one
it's OnChanged
no
Unless they set gravity a little bit after the event is triggered?
but okay
I tested it... you do
Remember when NW makes a framework try adding everytime delay
got no idea then.
okay then you don't have it place Spawned at same place than Exiled
Yeah prob not
kekw
Spawned for us is call right after SpawnProtect got added
because i used the Changed event, and not Spawned event
it's also have player.Gravity
was that added recently or was I blind the entire time.
as of labapi
THIS IS SOOO FUNNY
so it works?
fire
ye if i had 1sec delay
it was added in SL for labapi
labapi player has it
and now exiled has it
Oki
LabAPI branch only
Ill fix the role properties issues
first issue lets go
But the weird thing is the player actually stop if i stop using the z button
That one has been in NWAPI too
@hollow yoke https://github.com/ExMod-Team/EXILED/pull/435
It's weird for space graviry
well ive got work to do
Can the player velocity be set or not ?
Uhhhh not sure
just a getter
Probably can but I dont know what will server do with it
๐ฆ
please add a setter ๐ฅบ
You can modify speed by using the status effects, however
Sure
sure
I think they'd have to change the client with it aswell
I mean I already changed client for the gravity soo
not a big of a deal
i know
fair
but it's pretty the same as the gravity
You can change the gravity for a second tho
Its Vector3
it works in all directions
oh wait your right
lemme do inception like room 
Note that you have to be in air
๐ฆ
If your on ground it wont move you
Now scale the played by 1, -1, 1
wasnt there the delta movement messages?
Absolute ones
Just param named incorrectly
Can you make player jump slowly?
rip
i already done this before, it's sooo funny
australia
nw moment
Purely client side information send to server
can u make it possible to hide certain players 
absolute cinema
yeah at least this
(and force send)
um
so
im gonna need you to give yourself humeshield
trust
what do you mean her
oh yeah i see smting
cook
cook her
waiiiit they added a few fogs

hmm
Would my pterodactyl egg be allowed in #1336031121699377213? I'm not sure if it's only for plugins.
use the Tools tag and it shouldn't be an issue
Gotcha
why is this fog in the beta?
Easier seasonal switches
ik but what is that even used for
Holiday roles are in the game but unavailable
ik
Halloween
cool never knew that that fog appeared
humeshield works to humans?
yes
will be added portal gun?
what
I dont think we are adding that
(
optimization model better than primitives
What?
mer does not allow you to add your own 3-d models
Just create it with primitives
it will be looks bad
It's just tedious to make something look good
With enough quads you can achieve anything
its possible to achieve anything mostly on low res + high network usage while creation
istg why can't we get proper model support
Support for .obj should be not hard at all
doubt there is a big difference between it and primitives
I mean yeah but first thing, how this should be loaded, stripped asset bundles with only whitelisted components, custom data format, loaded thru server sending cdn link to download it, use steam workshop to download specific stuff when server sends it
no bundles no stuff
just support for .obj
It can be easily serialised and deserialized
easily
I have a snippet rn
at cost of networking
only when joining the server
yeah but again theres issues, limit how big something can be
1 terrabyte
I dont think we need to use .obj directly its not hard to get verticles/triangles from mesh and create mesh based on it
same with uvs etc
I would:
- Put them in a different server list category
- Make a popout so that the user agrees to download the models when they join the server and show how large they are
- limit the files
yeah of course
why you just not add support of the steam workshop?
it will be more easier
thats hard topic
also maybe like SSSS store the version of it so it can be cached maybe ?
nw moment
me when no steam:
steam workshop it already made
or how
Wouldn't that be more tedious in terms of publishing assets?
I mean sure, it's a (fairly) trustable platform but it would limit server hosts
Easier for sharing and reuse but less optimal for custom (potentially private) stuff
yeah workshop isn't a good idea
With primitives you can ensure that people don't steal your assets
you can steal anything if its send to you
its possiblr
I mean yeah
i wanna steal private key central server
If they modify the client or dump the memory I guess
Not easy to do
easy
Prove it
cheats can it
average breaking tos moment

and other ways exists
you buy me subscribe to cheat?
No, figure it out yourself while keeping to TOS
I don't think memory dumps break it
--- PRIVATE RSA ---
MIIAAAA==
it doesn't get sent to you
that's the whole point of a private key
semi private key
im tempted to send a random private key for a random ass thing which ill reset before posting anyway lol
may have done that
๐ญ

ur boring smh
happy birthday btw @ruby sand
wish you luck reaching the mailbox
tell that to the postman
wow you stole my private key and then deleted the message
im so silly
selling it to the nigerian prince
sorry
the same one that told me he needed the central server key to receive his inheritance? he was going to give me 2 million afterwards
the money is shipping at the moment I believe
CA$5
thats at least 2 bagged milk
there is no bagged milk here
I have never seen it
you are talking about fr*nch Canada
ยฃ4.75 + My public ssh key
shh key
okay bagged milk consumer
I studied the art of the deal, not spelling :(
I am going to HR 
this is extremely disrespectful
I genuinely have never seen bagged milk
and didn't know it was a thing until like 2 years ago because of a friend in Toronto
What's so bad about a carton anyway
Stick in a straw I guess?
That's the only possible advantage I can think of
wait that does sound good
I'd just sit with the bag at my desk slurping on a giant bag of milk
That sounds so cursed
is there bagged chocolate milk?
oh my god there is
now I wish we had bagged milk here
bro wishes he is canadian french
no ew
I just wish there was bagged milk here
if I have a canadian french on my team I kick

(I do not)
I have bagged milk
It's pretty chill
is there going to be customitems
Not part of labapi itself
But plugins will probably make some
Is labapi is diffrent at pluginapi??
I thinking about custom effects that would be cool
Gravity changer for example. Randomizes the gravity for the player
Yup.
Ye right?
Who's gonna verify it
m e
You yesterday
Wont be commenting on that yet
why
i have trouble hearing
and uh
ur voice or accent or wtv was messing me up ๐ญ
I have trouble speaking
I mean i can speak but my microphone doesn't really do good job
So how is adding new stuff to the pr
Will the plugin manager be updated/reconfigured for LabAPI?
the what
hopefuly before release lol
honestly the one thing i hope for is port based plugin folders
Is that not in LabAPI yet?
well we are waiting for something else internally afaik
nope, just global plugins :c
I want global/per port configs regardless of whether a plugin is installed globally/locally
there are plans
sad
not in the current release no
aight
i just wonder how discordlab will work with it, like people will probably have the main bot seperated for each port, then have the modules on a global setup, i just wonder if that will all work fine
that's basically what I did for KurvaIntegration
installed it globally, configured events globally
configured ips/ports locally
I will probably work on a proper system tomorrow
well for discordlab, the reason why the main bot will be on seperate ports is for different tokens ofc, and then if the referenced guild is the same for both bots, then it can just use the modules inside of global
Or just use per port configuration
only for the main bot yes
discordlab is modular
cedric had a good idea which I'll implement tomorrow
Servee blow up
i need to wait for the plugin loading stuff first tho
Just dont test neurotoxin on me
lol
well yes that's sort of the point of a public test
ope, lol
Lol
how do you check if someone spawned by a spawn wave
OnRoleChange and probably some settingd
You....
im blind tho
oh
nevermind then
i think there should be a function or something you can check
probably like ThisGuySpawnedInAWave()
Player.RoleBase.SpawnReason or smth
cant remember what its called but smth around those lines
PlayerSpawnedEventArgs does this check if they spawned in a wave or when the game started
or both
Tldr:
ChangingRole -> ChangedRole -> Spawning -> Spawned
Use spawned and check ev.Player.RoleBase spawn reason
I dont know the field name but its in there
The wave spawned event has a dictionary of spawned people as far as I know
And their roles
In spawning event I made wrapping methods to add/edit/check players
If I remember correctly
has it been released
I mean you can just check but afaik yes I'm already using it
you should also provide the SpawnableWave thing
because there is mini wave and normal wave
Probably made before the respawn changes
nono
I added this after respawn changes

Bool isMiniWave enough?
no lol
you should provide the wave always
give object
oki
or implement your own wave wrapper
like for exiled, i wrote both of these wrappers here https://github.com/ExMod-Team/EXILED/tree/master/EXILED/Exiled.API/Features/Waves
both are just wrappers of the waves ingame
useful
i can copy and paste them into labapi if you want 
is there a way to spawn a item
Pickup.Create(...)
thank you
Is there a way to make player model(and Item that he holding) invisible without giving him effect of 268
I was trying fcpRoleBase but no success (i need this for custom scp-372) (sry for my bad english)
Also i tried getting every mesh component from player prefab and making it invisible but still no success
(or i dont know how to apply these settings on the server)
Well that doesnt work because the server gameobject stuff doesnt sync like that
You could patchthe visibility controller to return the invisible flag
change player appearance to filmmaker 
That also works
But i would patch the visibility controller 
Cuz that prevents vc from being sent
So you dont have everyone hearing their vc because channel mismatches
Ced I have question related to hints
Is it possible to make them be able to have more content inside then what we have right now?
Well thanks for help
What
Hints are litterally just a tmp component that you can send info to
The max is the max network string size
Cant increase that any further, its already max
Fuuuck
Images take kinda a lot of resources from hints yk
make them low quality then
That is what I'm already doing
(too much yk in sentences)
Ye
Ok this is epic
My polish friend created python script for this
cool
@shell pivot
that's me!
YEEEE
I have one more questions if i change this flag do i need to update it on a server and how? (sorry for disturbing you)
What
Do i have to use like idk ServerNetwork or something to update player flags?
Just asking
In case
No, you patch the getflags method in the visibility controller
It gets called every position sync for every player for each target player
Ok thx u so much for help
labapi channels will be to all by default after release?
i think they will stay like this
They already are available to everyone
Its just a reaction role
Less clutter for players
I doubt most people want to see development channels clog up their server
yes
Dev channels publicy seen? Nahh just keep it the way it is, just make sure the trolls don't just spam or whatever or restrict it as necessary
Why was HelpSense deleted from labapi-plugins?
@worn isle just looking at my events, I am worried xd
you should be
GrenadeExplodedEventArgs & GrenadeExplodingEventArgs players should be nullable
GrenadeExplodedEventArgs has ExplodeDoors with a get only, but no value
are you kidding me
but only on tuesday
and turns out they are only messed up in 1 file
same
๐
david

oh
I already fixed it
YOU
and adding new events
well
not my fault
you can PR your change
ugh

I will revert my commit
sure
ow head hurts
get yo ass away from yo pc
I acutally don't know why it's bleeding and it's annoying and getting in my hair

why did you do this to me
eve is the new mita ๐ญ
me when i want to post something in #1336031121699377213 but apparently something is blocking me from sending it and discord doesn't show me what it is
โ ๏ธ
We don't allow big text formatting, remove the hashtags!
could i give something that detect less of this
I've already passed along a regex pattern to Nathan, but thanks for the offer!
oh ok
Why Exiled.Loader is not loading? I downloaded the latest version v9.6.0-beta3, put it in plugins dir, but no reaction? Fix it pls
only thing that i will add is, make sure your using the lab-api beta branch on steam for both server and client
lol, client update. ok
wait, i need client on server? i use lab-api beta version on the server
yes there is a labapi client too
i dont know what you meant by the 'client', but installing the main game with labapi-beta flag didnt help\
client is only if you need to join the server
i would check with the creators of the EXILED plugin, see what they say
ok
Run the appdata.bat in dedi server and check if the loader is installed, I only see rhe .api but no .loader (i think it should have that atleas)
loader needs to exist in plugins
API is a dependency
Ye but loader not load
So probably worth checking if exists in right place
Or not disabled
@hoary sierra cannot use hyperlinks in this server. please post it without the hyperlink
yeah i saw that
yeah
it's just preventative measures we have in our automod that we unfortunately need
i totally understand why
why don't people see what link they are clicking on before going to it ugh
bruh there is no the big prevention box with hyper link ?
so why do you say that ?
because people don't read it
ah
Any1 know of a plugin where i can fiddle with the health of SCP's?
I had the same issues (too many cat gifs) so I just went through and removed gifs that didn't work anymore
๐
Is it even possible?
Yes. Thereโs a gif favourites limit
Iโve hit it numerous times, just have to clean some out
what is the limit
250 I think
How can I add labapi plugins to my server?
Firstly download the labapi-beta branch.
Start the server.
Run appdata.bat (i think that's the name)
Search for LabApi-Beta folder and inside Plugins
Okay thanks
I use terabit. Idk if itโll change with running a .bat file. But do I update the server but use โlabapi-betaโ
then its probably under .config/SCP Secret Lab/
Okay tysm
I did it but Iโm getting a lot of errors from some of the plugins I downloaded. Is there any way to fix?
Yeah, if you tell me exactly what u did
I put โlabapi-betaโ into the branch password
turn off exiled framework since you will be in beta.
in all lowercase in special branch
Have you start running the server?
Yeah I put the branch password in and restarted the server
labapi-beta is the branch, there is no password
But donโt I need a โbranch passwordโ to get my server up on the beta?
yeah its a public beta, so no password required
No you have to only put the branch name since it is not pswprotected
Oops I just realized I put it in the wrong section 

also just so its clear, the public beta is more focused around devs getting their plugins ported from NWAPI. since when you change branches on your server no one can join unless they are also using the labapi-beta branch on their client
And i would be a dickhead if i draw circles in the pic
Since major update is on labapi, any eta, or something when the next "wave" of the update will be available from steam too
next update will be up to cedric
lots of stuff happening in the background but i cant share until its approved
Yes I do understand it
Yeah that also adds much to it and to finish up things.
A tag in somewhere when updating would be appreciated.
Until then keep thinking about what events should be added
Jokes on you I run through his hosting service, so I should be fine 
@dusty sky you should still be able to use Exiled in LabAPI
ye but no idea if his admin panel supports that
it's just require to set config to pre-release
or manually install
1
2
3
4
5
6
7
no
9
10
11
Apple or 12
13 Pro Max
14 Plus
15 Mega
16 MAGA


17 ultra
18 Turbo
19 ultimate
20 Ultra Pro Max
stop da counting
e
21 Unlimited
hm? what is this someone has a code?
is this RueI features??
it just uses the hint feature and colored boxes
you can do \n and it does a new line
Probably how it's made, if it's animated it's a bit more complicated
Bunch of ASCII squares with colour tags
confirmed David caused the bite of 83
Whaaat
how would i go about making a gun that fires grenades
Shot event
Cancel it
And just spawn a grenade thats getting thrown
With some force
what your plugin about ?
xp system wont be integrated into sl
at least its highly unlikely
yeah this is highly unlikely ๐ญ
Read the rules
you...
whatd you do
i postd a gif
oh okay
Hes ad mining the sys tem
Fake
real
And I going to sleep
oh okay
U want a slot
You accounted for DNT, right?
Will there be a built-in ability to use the UI for players (for example, pop-up windows) in future? Such as buttons interacting with Server Specific, images (of course in base64 format, for security) and more
This could increase the possible plugins, almost every server would use it if necessary, the same HUD or window for rp
there is modals, but rn i think they are broken as every one i see i can not close
make an issue about it on the labapi github
send link
Can't wait to see pop-up ads in SL
๐ญ
would be sick
and annoying
dont get your hopes up about custom images i doubt that will ever happen
Airdropping two guys kissing pictures on the server

Will there ever be a ingame system to allow multiple hints on a players screen
I would be thrilled to know
โthey never plan to deal with custom texture or making more UI other than hintโ
Its not entirely off the tableโฆ i guess
a different system than hints isnt off the tables
no custom textures tho
Ads would go crazy
you gave me an idea
for this i can suggest (client side):
a checkbox named: "Stop [Server IP] Sending Popups"
like the web one
.quit smocking
.quit breathing
.quit thinking
Vibe thinking
.quit live
.quit quitting
What the hell happened to this guy?
He got locked down
Bro quit his live
no remotekeycard in labapi yet? ๐คจ
go make it yourself
basically free fame in #1274618202227216414
zenlet would never
i have a friend making a working exiled version, maybe ill help her with a labapi version of it too
ew exiled
^
do you hate on everything?
what did Nathan do to you ๐ญ
what did EXILED do to you
nathan smells and exiled is just a pain in my ass to implement
no? ๐ญ
"exiled is pain"
talk about reinventing the wheel using all the patches you can imagine for one gamemode
because i refused to use NWAPI besides loading the plugin
https://discord.com/channels/330432627649544202/1366346891306205194
Partially made here i guess
Looking into it today.
Wanted to add it eatherway lol
I already have an code which allows the remote usage of gens and lockers. But i still need one for the doors
Is it opensource?
Atm I haven't posted it on any repos
You got the gens and lockers right?
I can send the code here
Yea but it isn't THAT performant tbh.
Yeah I only coded the doors ๐
I made it to try around. It works yes but needs improvements
public override void OnPlayerInteractedDoor(PlayerInteractedDoorEventArgs ev)
{
if (ev.Player == null || ev.Door == null)
return;
Player ply = ev.Player;
InventoryInfo invInfo = ply.Inventory.UserInventory;
Door door = ev.Door;
foreach (ItemBase item in invInfo.Items.Values)
{
if (item.Category == ItemCategory.Keycard)
{
InventorySystem.Items.Keycards.KeycardItem keycard = item as InventorySystem.Items.Keycards.KeycardItem;
DoorPermissionFlags flags = keycard.GetPermissions(ply as IDoorPermissionRequester);
bool canOpen = door.Base.RequiredPermissions.CheckPermissions(flags);
if (canOpen)
{
door.IsOpened = !door.IsOpened;
return;
}
}
}
}
Well i'm driving to school atm so... I can give u the code later
Looks good
Oh now it makes sense. You use the plr to get the keycard permission.
Yep, for keycard permissions you need a IDoorPermissionRequester
Which the Player has
K thank you. Now i probably will be able to make the Code for my lockers and gens a LOT better
Also.. i hate trains in germany ngl....
Sorry for the bad experience..
Welp its not because of you.
But ... If the train company can't afford to pay workers to get early out of the bed they shouldn't announce the trains If i arrive 30 minutes late
You're welcome btw :)
:)
It is what it is I guess
Yea...
how would one unparent
Null
deutsche bahn 
error
in that case you need to re-sync the local transform if your object is static
I'm not touching Exiled just for a remote keycard plugin
why lol
Because I have my reasons, also MER is on LabAPI and I don't want to mess with things unless I absoluely need it. Mainly going to run a dev server though so things like admin tools aren't really necessary
Guess you don't get a remote keycard plugin then.
It is weird though
why isnt there a LabAPI one yet
Cause devs are devs, I can barely code so 
eh, when 14.1 drops i expect devs'll do it
its still on old system?
I think that hubert changed the button lid to the new one
Maybe the button too
you can use MER on exiled,
or specifically on an exiled plugin.
I wasn't asking a question sorry. I was questioning them why they wouldn't.
get the best of both worlds
also i'm working with ur code rn. you got some problems in there.
- You can't open an normal door which doesn't require an keycard. - Fixed
- You can't open Keycard doors normaly anymore only wireless. - Fixed
- Code isn't that clean. - Fixed -10%
and yes we get Wireless keycards before GTA VI
RemoteKeycard return lmao
do i add to secret api
She secret on the api till gravity become 1,1,1
I gonna remind you whenever
grr
Idk do what u want
I think kitty want to make wireless kc but didn't had time
Also did you fix your scale
yeah
Nice
What about appearance not syncing to players who joined
Or to players who is changed its role
just gotta save it
but i aint doing allat
If u have solution for it
I didnโt say it was perfect
But thanks for fixing it up
@halcyon frost you...
well thanks for doing 90% of the work tbf
credited you on my repo
Me
true
Some people dont like exiled for some reason or another
Although some people like scpenthusiast hated exiled because it apparenrly fucked with win conds, which I dont believe was an issue.
I dont like it cus its top of a wrapper on a wrapper
Its not a wrapper on a wrapper, though
Does anything in EXILED wrap LabAPI or NwAPI stuff?
what labapi does it wrap
No, it wraps basegame scripts
it had a number of issues moving to labapi beta but not nearly as many as if it wrapped NwAPI classes
ye which labapi already does
i get why chose at when only was nwapi
Oh i see what you meant
if would be extension for it or smth i can totally get it and would install but after labapi i aint really wanna deal with exiled
I like that Exiled offers special features in their wrappers, and I'm already familiar with it
For me Iโll eventually move on from Exiled just for fun.
how do I teleport a player to the pocket dimension and apply the effects
player.EnableEffect<PocketCorroding>(1, 0, false);
This doesn't work
Yeah but the player doesn't get the corroding or whatever effect it's called
Should I apply the sinkhole effect too?
?
Wdym
If I do it with the status effect RA menu it works properly, but this does not
It doesn't work with this either
CommandProcessor.ProcessQuery($"pfx PocketCorroding 1 0 {player.PlayerId}", ServerConsole.Scs);
It teleports you but no slowing and damaging effect
Do you use the same args for the RA menu?
Wdym
I copied this from the ra menu
That button runs that command
I know
so that is simply not possible
But running it with the plugin doesn't apply the effect
I'll show you give me a minute
or 5
gonna test it myself..
No 1 0 false?
I copied the one I found in dnSpy
When 106 catches you
That's what I tried to apply
It doesn't work for me
Maybe I'm just retarded
So I'm recreatng an old plugin where you step into a sinkhole and you basically sink
At the first try it teleports me but no effect
On the 2nd try it works
I wonder why
Adding the effect twice seems to fix it
Maybe it needed a delay before you can add the effect?
It didn't work that way either
you can also do PocketDimension.ForceInside(player) it just adds the corroding effect
@teal viper So what's the estimated time for updates to your events and deathmatch?
been meaning to ask for awhile
both are on hold atm, so no eta. im pretty certain at this point both will not to be ready by 14.1 release
๐

Would it be possible to "detect" or check if a player is holding Shift (even if standing still)?
Somewhere inside FpcMotor maybe something but not entire sure if exposed
is there a sprinting property?
Idk, decompile yourself and check at fpc related stuff
I can only find this, but CurrentMovementState does not detect Shift when standing still
The only FpcMotor i can find is under fpcRole.FpcModule.Motor, but that doesnt have a PlayerMovementState
Also doesnt 'detect' sprinting while noclipping, bummer
Only way to detect when a player is pressing shift is to make a SSS keybind I believe
oki, thank you
Players can bind it to anything however so you can only recommend them to use shift
insane
Im using Exiled's PrefabHelper.Spawn method to try and spawn stuff like the SCP Item Pedestal, but the object is invisible and intangible upon spawning. Only the items inside are appearing.
They theorize that it might be because it gets tied to a culled room?
Is there any way with LabAPI to check? Or to tie it to the nearest room? Or make it never get culled?
Can you set it to a room?
I dont know how :c
Is there a labapi documentation somewhere? ^^"
You can look at the source code
https://github.com/northwood-studios/LabAPI
i haven't been able to find a workaround yet
#plugins-dev-chat message
if you spawn the locker before the player joins, it will be visible
Interesting yet dumb x.x
I hope there is some kind of workaround...
i dont think the exact date is known, but labapi will be released with 14.1 and nwapi will be killed
can you provide a very generous estimate for me pretty please?
no
when 14.1 released that time
NWAPIโs days are numbered in the single digits
you guys shouldve just re worked the spaghetti code in the game
just giving some of the lab api devs PTSD
LabApi devs probably have already seen the spaghetti code long ago
apply for programmer at NW and fix it

So calling Destroy() on a default vanilla object seems to work, but for players it all seems normal and unchanged. But for example collision detection works correctly as if it is no longer there.
Question now is, is there a way either using Mirror or LabAPI, to actually, fully delete default vanilla scene objects and have it be synced with people?
NetworkServer.Destroy
for networked objects




