#plugins-dev-chat

1 messages · Page 220 of 1

barren pasture
#

Also doesn't change the fact that Raycast was hitting Outside without a layer. The coords were behind the target.

upper vapor
#

This is inconceivable

barren pasture
#

That's what my target is lol, is a dummy

upper vapor
#

I doubt that it would be disabling hitboxes, but who knows

#

Can you send a screenshot of drawable lines from the origin to each hit?

barren pasture
#

If I can get lines

#

Never knew that was a thing lol

upper vapor
#

Yes

#

DrawableLines.sometjingidk(origin, hit)

#

@thin shuttle could tell you all about them

barren pasture
#

That's what I did, none showed up that I could see

barren pasture
#

Although for some reason, one of the hits of the RaycastAll is called Collision Box (In Escape Room)

upper vapor
#

Um

#

Is this the camera at the very end of the escape tunnel?

barren pasture
#

Only the two closest

#

If I'm on the cam over at the gate, one of the colliders is called Arm

upper vapor
#

Not sure if you're raycasting from an 079 camera or from something else

barren pasture
#

CurrentCamera::Position

#
        scp.CurrentCamera.Position,
        new Vector3(scp.CurrentCamera.HorizontalRotation, 0f, scp.CurrentCamera.VerticalRotation));```
upper vapor
#

Yeah uh

#

Try using the Hitbox layer

#

If you're looking for players specifically

#

Though it might be better to cast a ray from the ping's hit point and using its normal

upper vapor
#

Make the origin the ping's point, and the direction -normal

barren pasture
#

Hitbox layer gave me just Chest colliders when I pinged the chest, and nothing when I tried the Player layer

thin shuttle
thin shuttle
#

You need to HitBox collider

#

Player collider is for invisible collision with player

barren pasture
barren pasture
thin shuttle
thin shuttle
#

Some scp have only one hitbox aka 049 and 096

#

Some scp have all it's hitbox name the same things "Capsule" Scp106

#

And other are better done even if some part of them have wrong naming

#

Like duplicate name

barren pasture
thin shuttle
#

To get player from raycast

#

Idk if that exactly what you wanted

#

Since you wanted to get player

barren pasture
#

I can try it

thin shuttle
#

But yeah if you want player you need to have Hitbox layer

#

I know you guys have an internal documentation

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Since hubert made a video about that

#

If there nothing problematic or censored part of it that would need to i would love doing the documentation for it

barren pasture
#

Why is it that the console sometimes takes 5 "sr" commands to actually work? Is that just me?

thin shuttle
#

That perfectly normal

barren pasture
#

Quite weird tho

thin shuttle
#

Idlemode increase these bug happening

barren pasture
#

Interesting

thin shuttle
#

So you can disable it if you want

barren pasture
#

Eh, it'll be fine

upper vapor
# thin shuttle No everyone

Not sure what the correlation is, I have the same Linux distribution both on my PC and laptop
My PC sometimes takes 30 tries for LA to even register the command
On my laptop it's instant

upper vapor
#

Is there something else you're looking for?

thin shuttle
thin shuttle
#

When i spam the command

icy knoll
#

it's very random, but atleast it eventually works

royal mica
#

afaik Takail looked into it and it is related to the io being an ass

icy knoll
#

adds up

#

TUI is a pain

royal mica
#

this.. is not not even TUI ?

#

this is just a simple cli

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what

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TUI is mc, lazygit, nano, htop

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if it were a tui it would instantly crash when it hangs 💀

icy knoll
#

maybe i got my definitions messed up between tui and cli

royal mica
#

TUI is where you have UI elements, like buttons or panels like if it were a GUI

#

cli is the simple input + output terminal

icy knoll
#

ah

#

right

pale horizon
#

unironically seems fine at the moment 🤣

upper vapor
pale horizon
upper vapor
#

You're one step ahead

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(I don't think)

sinful bronze
icy knoll
#

@subtle ravine

subtle ravine
#

Where free money

#

Lucid already stole it....

mild ice
#

Sorry

inner citrus
inner pollen
#

DA Leaks

inner citrus
#

literally

inner pollen
#

and why it is on this chat

#

like...

inner citrus
#

no idea, also it's weird that @mild ice didn't join Discord Admins yet

#

he should be able to join through Server Settings iirc.?

inner pollen
#

Idk if this server pass reqs

sinful bronze
#

discord widget grabber!!!

icy knoll
#

more discord widgets coming lol

#

thought it would only be marvel rivals for like 100 years

sinful bronze
#

we can make custom widgets

#

this screenshot was in context what "no no no only we allow you to do that"

inner pollen
sinful bronze
#

we with some dudes alr doing some things

inner pollen
#

I was worried that Advaith was going to completely nuke all custom widgets

icy knoll
sinful bronze
#

thats at first looks like that

inner pollen
#

Right now

icy knoll
#

he was

inner citrus
inner pollen
#

Yeah, was

icy knoll
#

is he a full time ddev now?

inner pollen
#

He is working when he has time iirc

inner citrus
#

@inner pollen nice badge, how much for your discord account

sinful bronze
#

discord loves him when he optimized discord app on phones

inner pollen
inner citrus
inner pollen
icy knoll
#

wait the statsfm widget is yours?

inner pollen
#

Yep

#

Mine

icy knoll
#

i can access it and connect here lol

#

damn

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wish there was smth like stats.fm but for downloaded music

sinful bronze
#

like see and test

inner pollen
#

I know about them

sinful bronze
#

are u in discord testers

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or no

inner pollen
#

Idk

inner citrus
restive turret
#

skull

inner citrus
#

I am obviously joking

sinful bronze
#

bad joke

#

send me taj mod key as apologize

inner citrus
sinful bronze
#

well

restive turret
inner citrus
sinful bronze
#

u can send ma a GOLD TAJ MOD KEY

inner citrus
#

actually that's the wrong one

#

X8DZZ-FR2II-98NXM

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here you go

sinful bronze
#

thank you

#

it was joke

inner citrus
#

a bad one

hearty shard
#

guh

sinful bronze
#

im sending you a taj mod key as apologize

restive turret
#

aint no way a steam key is that short

sinful bronze
#

1234-ILOVE-TAJUO

sinful bronze
#

🔥

inner citrus
#

let me know when you claim it

sinful bronze
#

im claimed

inner citrus
#

alright then have fun

#

you should also have access to the OST

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but idk if it works

sinful bronze
#

i will check

inner citrus
#

maybe I also need to give a key for that

#

@inner pollen how does it work

sinful bronze
inner citrus
#

time to request more keys ig

inner pollen
#

Not game

inner citrus
#

request them im lazy

inner pollen
#

I'm going to dormitory

inner citrus
#

meow meow meow meow meow

restive turret
#

Wtf

inner citrus
#

what did you think it was

restive turret
#

A fake key?

inner citrus
#

im lazy to type random characters

restive turret
#

Real

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Sending tajmod to steamdb

inner citrus
inner pollen
#

it is on steamdb

restive turret
#

Lol

inner pollen
#

someone made dump while we was waiting for Community Mod

inner citrus
#

yeah lmao

restive turret
#

!leak

inner citrus
#

ngl miner leaks everything

#

taj mod dataminer

inner pollen
#

@inner citrus

hearty shard
#

@restive turret becme a sheep

restive turret
#

Huh

hearty shard
#

you heard me

inner citrus
#

do it

restive turret
#

How would i even do that

tulip kiln
#

Take a load of testosterone and don't shave

sinful bronze
#

and recolor ur hair to white

icy knoll
tulip kiln
#

I had a blonde friend who had blonde body hair

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so sheep material

sinful bronze
mild ice
inner citrus
restive turret
inner citrus
#

I'll give you admin when one of my servers will meet all requirements for you to join

sinful bronze
#

it's ur 1 step

mild ice
restive turret
#

I kindly decline eves request

pale horizon
tulip kiln
pale horizon
#

its fine i can fix prayge

#

just make the backend servers ignore preauth more or less Trolley

icy knoll
pale horizon
icy knoll
#

valid

pale horizon
#

😂

sweet flax
#

not to stream full asset data such as vertices, triangles, normals, UVs, tangents, etc.
its only needed to stream verticies and triangles

obtuse spruce
# sweet flax https://www.desmos.com/calculator/fxqfp1nnfx TL;DR sending mesh is (33(x-2))/...

I do agree that from a purely geometric/network payload perspective, custom meshes can absolutely become more efficient than stacking primitives together. I dont really disagree with that point.

My point is not that custom meshes are impossible or a bad idea. Its more that if Northwood ever implements something like this, it should probably be done in a clean and future-proof way from the start.

Even if sending vertices and triangles works technically, I think relying on Mirror as the delivery mechanism could become a limitation later. A proper asset pipeline with caching/versioning would make the system much safer and more scalable long-term.

And honestly, if they ever go in that direction, they should probably go all the way and support proper asset distribution overall, including textures/materials, instead of partially reinventing an asset system through network replication alone ^^'

#

One thing I will absolutely defend is that Northwood should expand the current primitive system with more shapes. Adding things like triangles, wedges, cones, etc... would cost them very little (30 minutes of their time) compared to full custom assets while already allowing map makers to significantly reduce primitive stacking and make some builds much cleaner

sweet flax
#

and when serialized using vector2 instead of vector3 would be ~82% cheaper than mesh

obtuse spruce
# sweet flax However adding triangles over custom meshes even temporary would be just less ef...

The issue is not really whether meshes are lighter or more efficient geometrically. My point is that you cannot just throw a Mesh into a SyncVar and call it a day

From an infrastructure standpoint, if Northwood ever implements something like this, it needs to be secure, scalable and performant long-term. We're talking about a live game ecosystem here, not a small portfolio project or a prototype ^^'

sweet flax
restive turret
restive turret
#

And downloading blender+ learning it minimally to produce something also takes time

restive turret
# obtuse spruce Lmao

No joke, i imported SL yesterday 5 times and still got fucking unity error and couldn't continue doing anything

obtuse spruce
obtuse spruce
# sweet flax The mesh syncing only requiers 2 arrays one of vector3 and the other one of a nu...

I understand your point, and technically yes, Mirror probably would not instantly collapse just because two arrays are synchronized

What I was trying to explain is more that once you officially support user-generated meshes in a live multiplayer game, the problem stops being only “can Mirror transfer the data” and becomes an actual long-term infrastructure and ecosystem problem

At that point you have to think about scalability, caching, bandwidth usage, asset validation, future extensibility, client side performance, persistence, versioning, etc... Especially for a game that already has a large hosting ecosystem behind it

And honestly, regarding the "GMod-like" concern, I partially agree with you there too. That exactly why I think if Northwood ever does this, it needs to be done carefully and with a clear direction instead of just attaching mesh arrays to SyncVars and hoping it scales properly long-term

restive turret
#

The joke is, importing with other unity version magically solved it

obtuse spruce
#

Please NW. When Unity 6.8 drop. Bump the game to it in the hour after the release 🙏

restive turret
#

Haha that would require rewriting a lot of things

obtuse spruce
#

i know Sad_bob

#

But its a good investment of time i swear

restive turret
#

But i can play with 6.8 when it drops

sweet flax
#

So unfortunately or not the custom meshes synced via mirorr are the best we can get when it comes to primitive expansion

obtuse spruce
# sweet flax I am aware that making downloadable UCG would be better but as said by Assistant...

Honestly, I understand that point of view. As a player, what particularly annoys me about modding is having to wait forever to download 10 to 15 GB of resources before I can join a server that I probably wont even like

Thats also why I think Northwood is careful not to push SCP:SL too far into a UGC/GMod model. Its about finding a balance between giving creators more freedom and preserving a smooth, accessible, and stable experience for players

obtuse spruce
restive turret
#

That's it, deleting all primitives and keeping capybara only

obtuse spruce
restive turret
#

6.5 has net8

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Or is it 6.4 idk

obtuse spruce
#

6.8 will use .NET 10 iirc

restive turret
#

Source gen all the way

obtuse spruce
#

Im looking on the forum but wtf

restive turret
#

So sad they still haven't updated that

obtuse spruce
unique crane
#

Unity's Mono probably older than average SL player

#

it doesnt have any "modern" optimalizations

obtuse spruce
#

The CPU cache will be able to breathe 🙏

#

Less cache miss

restive turret
#

David, can you fix my unity

obtuse spruce
#

David, can you hire me ?

wary gust
#

@sweet flax does Color32 support colors with values larger than 255? (Or does it support intensity?) Because if not, you suggestion would take away what is a great feature imo - glow on primitives. (It would require a float Color intensity property to keep this feature probably)

obtuse spruce
#

That why having only meshes is not interesting

#

So now he wants meshes, but when meshes are released he'll want the textures and materials

unique crane
sweet flax
unique crane
#

You put it above 1f

glad pagoda
obtuse spruce
#

Color x Intensity x Intensity

wary gust
sweet flax
#

Oh

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Then nvm

wary gust
#

So like Color(10,10,10) is white glow

unique crane
#

There is no reason to change it to Color32 except it being downgrade

#
  • Unity doesnt have overload for Color32 for material color set
restive turret
#

I'm fine downgrading stuff ClassDTroll1

restive turret
unique crane
#

I think its time to end Unity

obtuse spruce
#

SL on Godot side_eye

restive turret
#

No

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I tried godot, still waiting for something usable in c# side that not sucks

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And I'm not gonna compile my own

obtuse spruce
restive turret
#

I cast

obtuse spruce
restive turret
unique crane
#

great

inner citrus
restive turret
unique crane
#

No reason to change it

obtuse spruce
restive turret
#

Fuck aspnet

obtuse spruce
#

Fuck unity nerd_fast

restive turret
#

The amount of times it breaks

obtuse spruce
sinful bronze
#

@inner pollen

upper vapor
pale horizon
restive turret
#

That running latest unity version in GitHub ci on Linux can't build Linux binaries?

upper vapor
#

Ye

wary gust
#

Due to encrypted channels not being a thing if turned off

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(most features not directly tied to gameplay)

upper vapor
unique crane
restive turret
upper vapor
restive turret
#

Don't check the total duration

restive turret
#

It was
WC => IL => WS => LC => LS

upper vapor
restive turret
#

I'm banning you

upper vapor
#

nuh uh

restive turret
#

Then forcing you to implement suggestions

remote cosmos
#

Smaller and new project obviously has different needs and will be treated as such. But it’s never too fun, always is a risk.

unique crane
#

If your giving keys for the game

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Isn't there like early access program on Steam

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Where you can request access?

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And Devs can give it to you?

marble cobalt
#

argument destroyed

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good luck next time

unique crane
#

):

inner citrus
#

Beryl appears like a knight in shining armor

unique crane
#

I'm deleting master branch

marble cobalt
inner citrus
#

@marble cobalt he says hello

marble cobalt
#

Pog crouching

inner citrus
#

thank you

#

I stole it from him

marble cobalt
#

Steal his beanie while at it

unique crane
#

The crouching is real

marble cobalt
#

hardcode it that he's bald ingame

inner citrus
#

I'll try my best

unique crane
#

Skull

halcyon folio
#

And; I never looked into how steam keys worked like that. Cool to know

inner citrus
mild ice
cyan crown
unique crane
#

No

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That's just when you land after falling

#

If you can count that

cyan crown
#

weird i saw some crouch movement animations in blender port server it was like crouch_moveforward...etc

inner citrus
#

iirc. There is even some crouch code left

restive turret
#

yes, but it is disabled

bright vine
#

would it be possible to edit a player's role to be any custom string (e.g: "SCP-001") from the POV of spectators specifically?

restive turret
#

no and no

bright vine
#

figured, thank you!

#

all clientsided i assume

restive turret
#

you can send broadcast or hint to the spectators

#

thats what i use too

soft turtle
#

Can someone explain how text centering works in Hint?
I'm trying to solve the centering issue and create my own API so that multiple plugins can send Hints simultaneously, but I've run into a problem where the Hint behaves very strangely

upper vapor
#

create my own API
notLikeThis

thin shuttle
#

a new api

upper vapor
#

just wait for displaykit 😭🙏

thin shuttle
#

not in 5 year ?

upper vapor
#

that is what we're aiming for, yeah

thin shuttle
#

ok

#

do you guys have an idea for badge rework or that not even on the table

spare zodiac
marble cobalt
#

We are prioritizing the new playable SCP & Surface Zone, as you can imagine, so we can't give it our full undivided attention and guarantee it for 15.0.

spare zodiac
#

no clue if anyone talked about this, but will there be developer/labapi version before full 15.0 release, so frameworks like Exiled could fix issues?

marble cobalt
#

As always, there will be a period of public beta after a private beta of this size

#

Considering we'll be releasing DisplayKit alongside 15.0, we do want people to have fun with it during this time.

halcyon folio
#

Is there any news or info around DisplayKit?

#

This is my first time hearing of it

hearty shard
halcyon folio
#

I just did that now

hearty shard
#

theres some hints towards it

#

but

halcyon folio
#

I have an idea

#

on that it is now

hearty shard
#

you cant rly find out more than that, since its not even done yet lel

halcyon folio
#

It helps with designing the player UI

#

And has additional functionality

restive turret
#

iirc it is basicly built top on unitys ui

halcyon folio
#

Yeah

#

I know of Unity’s UI

restive turret
#

you are better than me in this state

#

cus i know nothing in unity ui

halcyon folio
#

I have heard of it and looked at some samples

unique crane
# halcyon folio Is there any news or info around DisplayKit?

We will be likely posting an update on it in near future. But you can watch our LabAPI stage here
https://youtu.be/-4pmeZiKpwM?is=z68iJ-quXp7y3bov

Stage event recorded at 2026.01.31

Times:

0:00 - Start
0:50 - Recap of 2025
1:55 - 2:40 - Builds for host early
2:55 - 4:05 - Polaris update
4:25 - 15.0 started in development
4:55 - DisplayKit!
6:42 - DiplayKit example code.
8:55 - DisplayKit available time (Soon)
9:10 - Clickable UI talk
10:10 - Questions from the Stage
11:32 - "Get Sopfie'd...

▶ Play video
halcyon folio
#

Thanks 🙂

unique crane
#

Holy it even has timestamps

#

peak

obtuse spruce
#

Can we have the code of the notification popup ?

halcyon folio
#

I don’t recall Ender’s voice sounding like that

#

Unless it’s been so long lol

#

I’ll check this out more later

marble cobalt
halcyon folio
#

Oh wait I do remember briefly seeing that function

#

Exciting stuff

unique crane
#

It is pretty fire stuff. If you want, you can take a look at Unity's UI toolkit meanwhile as it is built on top of that

obtuse spruce
restive turret
remote cosmos
# inner citrus iirc. I remember this being an issue during Patreon betas, how did you guys solv...

I never received either of the two above pings. I don’t know why. Lucid captured the majority of the nuances. Effectively moving authentication into the build itself. It’s not pretty. But there are multiple solutions. Moving away from CD keys has made my life significantly more difficult. But you can implement an alternative system, alongside accepting that it won’t be perfect. “If a player can only play solo, there’s really not much they can do in create game.”

#

Steam CD key is nice, but with a community project it really isn’t stable. Doing something like Steamification is ideal. Shift beta authentications to being a Steam purchase. Valve will allow you to actually do things like that relatively easily. Means less compromises. Bypasses country restrictions. Etc.

#

Even the staff CD keys are starting to run low. So I’ve asked folks to shift systems internally as well. Not just a community thing anymore.

harsh thorn
#

^
Due to that we're now doing in house beta management via the Patreon portal for any kind of private build
With some extra protections in those private builds to be expanded later, that being patreon or staff

Not the most ideal but the closest we can get to an ideal solution using possible means

upper vapor
#

What did I just witness

warped prairie
#

This gif has an outro I guess

wary gust
#

Will DisplayKit include ways of displaying item models? (Like they are visible in inventory, maybe also roles as visible in RA / spectator list)

#

(either planned or in initial release, but I am assuming this isn't planned for initial release)

wary gust
restive turret
#

I don't think it is initial in there

wary gust
#

Is it planned like clickable UI? And if not, should I make a GitHub suggestion?

restive turret
#

I would wait for displaykit to be released to y'all then make suggestions

#

Because there will be a place or feedback on it what wish to be added on it

restive turret
#

Set a reminder

#

!remindme

regal lakeBOT
restive turret
#

The time idk how long but if you set 1 month then you can always ask for another month or something

wary gust
restive turret
#

I said 1 month because if you forget in that time you can be reminded to set the time again

#

Or even can set weekly lol but thats too much

wary gust
#

!remindme 3months pickup and role models in displaykit

regal lakeBOT
wary gust
#

This is low-key fire. Idk who is working on that bot but I love it

restive turret
#

Images!!!

#

Not models

#

Model is a 3d representation

wary gust
restive turret
wary gust
#

I will phrase it better but image is a bit too general and I could forget what exactly I had in mind

#

@restive turret one more thing. If my bug got denied a bit ago in the regular bug tracker for requiring RA, should I make a labapi bug?

restive turret
#

Depends on what bug

#

But I take RA bugs too

wary gust
#

Or well movement sound

#

I can't remember, I can probably find the bug report tho

restive turret
#

I think maybe bc most are client sided and inside their movement code

#

You can try test it and create a bug report on labapu

wary gust
#

I doubt it changed

#

Well ig I could check when I get home

restive turret
#

Make sure actually is a bug and not old stuff

wary gust
restive turret
#

So can be reprod

wary gust
#

Maybe 14.2.2

#

I'll check it but if true I'll just use the old recording

restive turret
#

@wary gust it is in the Scp173CharacterModel.UpdateFootsteps

#

will see how others work with the silent walk and footsteps

thin shuttle
#

idk if that still bugged tho

#

i remind one of these not working before

wary gust
#

I remember it being in patch notes somewhere

thin shuttle
#

Oh ok

wary gust
#

Idk about sinkhole

soft turtle
royal mica
#

it'll come with 15.0 iirc

restive turret
#

thank whoever made VS git integration i can see clearly which tag version its included

#

also such a funny thing seeing SL branches

inner citrus
restive turret
#

hey i am interested in this conv Heartbreaking

cyan crown
restive turret
thin shuttle
restive turret
spare zodiac
pale horizon
thin shuttle
#

Curious how that would render

pale horizon
#

fuck knows

restive turret
#

here a not accurate representation

pale horizon
#

💀

restive turret
#

expected to look like that when some stuff is WIP and many people working on the project

#

you can watch exiled too

#

but iirc most stuff is stashed

#

*squased

pale horizon
#

probs

#

im tryna figure out how i can fuck up scenes to be funny Trolley

restive turret
#

huh

pale horizon
#

i want to not have to load a scene because its already loaded, just being sent across a proxy

#

not fun

restive turret
#

ah

pale horizon
#

not seeming very possible either 😭

restive turret
#

but most project i work on looks like this

pale horizon
restive turret
#

no squashing

upper vapor
restive turret
#

or just

upper vapor
inner citrus
#

I like squashing

pale horizon
#

kekw

upper vapor
#

Well uh

upper vapor
inner citrus
restive turret
#

seems fair

#

sadly it doesnt show PRS that never get merged

pale horizon
pale horizon
restive turret
#

well you trying to not use the system as it designed to so ofc it gonna behave wierd

upper vapor
restive turret
#

shadered

pale horizon
worn gull
pale horizon
restive turret
#

Could have guessed

pale horizon
upper vapor
bright vine
#

whats the easy way to find a specific candy (for 914 processing/processed item) event or do i have to use that complex way

restive turret
#

can you describe with more details

bright vine
#

turns out 330 does not have its processor LOL so i need to implement it manually 💔

bright vine
restive turret
#

ye 330 and other items doesnt have 914 processor

#

there is an issue created by me i believe

bright vine
restive turret
#

oh only internally nvm

#

ye i am aware of not every item has 914 processor

#

even an "empty" processor

#

which i think many people would like to have and can upgrade those things

#

ie:
No upgrade for the custom keycards

bright vine
#

i fixed it, for anyone curious about the solution, i had to implement a "processor" for 330, which made it upgradable in 914 and therefore the 914 events can fire properly for that item accordingly

wary gust
#

Could netIDs going over 32767 cause issues? I know it's an uint which has a limit of like 4 000 000 000, I have just been running into issues around the time it hits that

restive turret
#

Don't think why would mirror limit at that

royal mica
#

Data type

#

check what it serializes into that is transmitted

#

maybe it is lost during serialization

unique crane
wary gust
#

Nope. I debugged a bunch and it seems fine.

#

I'll try to do a few more tests but it seems unrelated

#

just a very wierd coincidance

icy knoll
#

@tacit granite

#

or @thorn escarp (as you just came online)

trim shale
#

thank you mr bust

#

free money!

icy knoll
royal mica
#

no way that is real

#

@thorn escarp We have another one?

icy knoll
#

when we get 2 in quick succession i feel like we need a honeypot

hearty shard
#

im so cool

tulip kiln
#

Though on SLCord's scale I can imagine a lot of idiots falling victim to this

icy knoll
#

do autokick instead

#

banning is brutal as it's normally normal people getting compromised and not a spam account made purely for the scam

tulip kiln
#

I assume they used bans so they can use te built in message removal

#

Though implementing that should be trivial

sweet flax
#

Well if its said that if you text there you will get banned

#

And someone fucks around

restive turret
#

Common sense being legendary ClassDTrollHD

tulip kiln
#

Unless they're a new user

wary gust
tulip kiln
#

Or discord "helping" you out 😭 😭

restive turret
wary gust
#

Couldn't a bot just track of someone sends 1 message / channel in like 10+ channels?

#

And then kick?

icy knoll
icy knoll
#

there is a bot out there that i know of, but i think discord management are working on some stuff

wary gust
#

idk if I can send the image, lemme censor it

wary gust
warped prairie
#

prolly scrapes to see what the highest number of people it can ping

#

getting smarter though

wary gust
warped prairie
#

yuh

#

🗣️

wary gust
#

idk maybe they can see which roles have how many users

#

cos if you ping a role you get the role indicator now

#

with the count

warped prairie
#

the "this is going to ping x users be careful" or something

wary gust
#

click on this and you will see what I mean: <@&1274619602927747115>

warped prairie
#

ohh i s ee

halcyon folio
restive turret
#

mr lowest

upper vapor
fickle bison
#

@upper vapor check dm pls

bright vine
#

its not possible to get the color of SCPs and set it that for custom roles, correct?

#

is this still accurate

snow pulsar
bright vine
#

red is the closest color, and its a little bit noticeable to tell apart 💔

mild ice
shut sandal
#

Seem works well on net standard 2.1
Thanks mono

upper vapor
#

Like you're only changing metadata here

flint creek
#

Can I change the brightness in the room? The room color setting looks a bit off

tribal dagger
#

does anyone know why setting a role after spawning causes this error?

#

its just running SetRole for scientist

upper vapor
solar shuttle
#

release

#

the latest on steam

upper vapor
#

Um

upper vapor
tribal dagger
#

use IsAllowed false method and event Spawning

upper vapor
#

Yeah so

#

Don't change the role while the role is changing Kek

solar shuttle
#

Maybe I can wait a second after the onspawned event?

upper vapor
#

Would be nice to have some sort of way to prevent this (exception as a bandaid?)

upper vapor
#

Or just

#

Subscribe to the role change event instead

solar shuttle
#

Yeah a moment of waiting did the trick

tribal dagger
#

doesnt that show the initial role for a split second?

tribal dagger
#

i was suspecting the spawned event being the issue

solar shuttle
#

yeah but that's fine, it's for a friend of mine that is a doctor in real life, hes guaranteed to be a scientist when he plays with us lol

tribal dagger
#

but didnt think it would explode labapi

solar shuttle
#

It's funny because it worked just fine in the previous version of SER

upper vapor
#

Erm

tribal dagger
#

it could be because SER got significantly faster

solar shuttle
#

Oh, I didn't know that, that's great and would actually explain why

solar shuttle
upper vapor
#

At elek

tribal dagger
#

the proper way is using C#

upper vapor
#

I don't use SER

solar shuttle
#

yeah, figured that would be your answer

#

lol

tribal dagger
#

and find something regarding role

solar shuttle
#

changedrole

#

yeah

tribal dagger
solar shuttle
#

just tried it with changed role and it works, thanks both!

tribal dagger
#

all good

upper vapor
#

Np

flint creek
#

When was room.LightIntensity removed?

hearty shard
#

idk 50 years ago

#

r u referring to Room from labapi

#

or from basegame

thin shuttle
#

LabAPI didn't existed

#

when there was LightIntensity on Room

hearty shard
#

yeah thats why i said 50 years ago

#

i kinda had the idea

#

but uh

#

theres always just the color of it

thin shuttle
#

yeah but bro wanted to keep the color of room

#

and not force all light to have the same color

foggy ruin
#

how would you completely hide a players infoarea so when you look at them nothing comes up

flint creek
foggy ruin
#

i fogired it out

spare zodiac
foggy ruin
#

i just use custominfo playerinfoarea flag and set custominfo to ""

spare zodiac
hearty shard
foggy ruin
#

what i have seems to work

spare zodiac
foggy ruin
#

not with dummy's tho

hearty shard
#

like yes you could spawn a bunch of \n to make it so someones name and role is gone etc

#

but why not just...

#

disable those from showing up in the first place

#

instead of just spamming \n

spare zodiac
#

It's valid option, it didn't work for me before, so I don't have best experience with info area

hearty shard
#

i mean they said it works for players, but not dummies

main zenith
hearty shard
#

what

main zenith
#

like i have

Log.Info("Started");
InvalidPlayer(Player_);
Player_.SetRole( Role );
InvalidPlayer(Player_);
Player_.Scale = scale_;
``` and after that set role Player_ is null somehow
hearty shard
#

thats probably a you issue

#

you havent showed anything else

main zenith
vast wharf
#

quick quick question is there any way to make max players go up without restart

#

like the players cap

restive turret
#

well via plugin you can increase

vast wharf
#

ok

restive turret
#

SteamServerInfo.MaxPlayers = 1000;

#

CustomNetworkManager.MaxPlayers

sharp hedge
#

what does this mean

#

server side ragdolls??

teal junco
#

no its a demo for gibbing

restive turret
#

Oh lol

sharp hedge
#

oh

restive turret
#

Looks cool

teal junco
#

thanks

#

my biggest trouble right now is figuring out how to make good looking gibs

#

i decided not to do body parts because primitives will never look like body parts so im making cartoon bones and making a few select organs

grand flower
#

good luck