#plugins-dev-chat
1 messages Β· Page 189 of 1
It's would need the asset to measure it's collision
i copied the settings they do work as expected
and there goes a new pixel bug
this is going to be demon difficulty for each room
Yes
image toy when
can we add brainrot to sl
the players are brainrotted enough
don't add yourself to SL
I HATE YOU
i'm going to test out making a new tool that allows me to bake lightmaps for each room i'm still searching for how to approach such tool but i think it will help out making current levels look good with less performance cost
You can see how here (This uses exiled btw)
https://github.com/MustafaBaggins/PixelSpray
rip bandwidth
how to change Player::CurrentItem to ItemType.None?
args.Player.CurrentItem = null; correct?
he did
β οΈ
ok cool but is it possible without SL plugins and straightly using spawntoy text
If you can paste in the same kind of text needed to make an image, i guess?
how to display hitmarker?
Player::SendHitMarker iirc
thx
how laggy is that in game??
Rip
just uses maybe 1-2 extra GB of RAM iirc
Lmao
Acceptable
Does anyone know about LayerMask.GetMask usage in SL?
apparently it cant be called unless inside like Awake or Start which.. kinda stinks
Huh
Secrets

Unity moment
It complains
Well it specifically complains with constructor/fields
aka
private static readonly LayerMask is a complaint from unity and it nono like
works fine for me inside of OnPlayerJoined event
ok but thats not a component
and also you said event on join, but
^^
Constructor/field of a MonoBehaviour
Ah
ah didnt see that msg
fineeeeeeee I'll go do a pixel/ram benchmark π
Eh it remains horrific to send images as text heh
Well you don't want such a thing as r6s exploit rn
Y'know what forget i should go to sleep
maybe as an idea, but if you just code a good method for it it's not that bad
Just sucks that it's the only way
Wish they'd let us send images
"We're never adding images to SL cuz of the damage they could cause π‘ "
Toy named text:
Did they seriously say that
not surprised
otherwise it should be a piece of cake
just cap size to 65k bytes (mirror packet limit)
encode RGBA24 and send it
would let me get like 4-5x network performance and insane speeds
I could actually stream a watchable video in SL with that
(and that's just the really easy version, you could totally send an image over multiple packets for higher res)
Yummy
BRUH I WAS GONNA EAT THAT
Can just chunk it, that's lazy
nuh uh
^^^
Part of why I don't do SL anymore is the whole "can't add that it's unsafe" and 99% of the time it's garbage
I also didnt read any of the context i just saw cake
I saw the argument with another server host recently and it's just so irritating
Is there a tool for this?
I mean I made a method for rendering images yes, but I don't feel like giving it away for free... 
I think there's plugins for this on MER and Exiled though. I just think my version is better n stuff
Time to go make it myself.
I kinda love the idea of an enum for doing that
who would one ping to deal with this
idk, I'd ping a staff member but I'm scared I'd get warned π
there's no way anybody falls for this anywas π
yeahh
the only mod online has the moderator on leave role and i dont quite know what that means so i dont want to ping them
How the hell does the delete old LA logs config work? I have rebooted a test server twice after chanining it and did a few round restarts to no avail. Like is that thing broken or am I missing something?
Figured it out. Prob gonna have to wait until tomorrow cos of how the check is made.
CachedLayerMask
which server host 
I'm not going to snitch, the concerned parties know 
Using "muh security" or "muh potential for abuse" as rejection without further explanation sucks
indeed

the potential for abuse has already existed ever since servers existed tbh
servers that wanna be dicks because you muted XYZ are just shitty servers and players will just leave them for others lol
yeah
Stop trying to police every server, I thought y'all got rid of VSR for this reason
Axwabo whats your thoughts on a SL main menu but its like cs 2 as in having a human class or scp in center of the screen
πΏ holy classic
I hope someone could help with doing a animation for humans since im a loser i can't animate full human animations
I'd focus on gameplay first IMO
it's what i'm doing for mine
No point in doing all the fancy cosmetic stuff
but i like fancy cosmetic stuff
True i'll probably do that for now
I still didnt event port most of networking scripts from original git repo
t-posing zombies reference 
I just got this today
It's expensive so probably not
Although I have a random person I know poke me saying they're also going so it happens ig
radiation effect in games.gif
yeah that's uh
literally cooked
See
Its sharp

I used my shit ass sharpness post processing effect on this legacy project
rip
I'll probably add options to tweak it
shartness
The effect is like 4 months old
I made it when i was working on original legacy project
nice
This is because you're based
W
Time to draft a meeting agenda for my team ππ»


Learn Hands-On for Free at Dometrain: https://dometrain.com/courses/?ref=nick-chapsas&promo=youtube
Hello, everybody. I'm Nick, and in this video, I will talk about the new .NET 11 Runtime Async feature. It completely changes the game in performance for Async Await code and I want to talk about its benefits.
Don't forget to comment, like and s...
π₯π₯π₯π₯π₯
SL devs in their retirement homes: "finally we got .net 11 in unity"
π₯
Tbh ye i read tru the .net11 changes
ZStandard being added as compression is good
Also Collection expression arguments
now that one is weird
at least the proposal
I didnt read the marriage for those
π
The VSR was gotten rid of for this reason
We decided to remove all the random rules, and simply prevent things we did not want to happen from the games end
like was said before, multiple alternative solutions were proposed, ranging from tools for speakertoys
special rich text tags
or even a displaykit element that makes it not appear
which cover all the arguments used to request accessing client mutes
Is it just me or is the registration for CustomEventsHandlers poorly optimized
Every single CheckEvent call re-runs GetMethods
Would it not be best to do one GetMethods at the beginning and pass that into the CheckEvent?
I mean it doesn't really address every argument
There's likely always going to be a few things that the solutions you implement don't cover
so then ask for a solution that cover those
15 billion small alternative solutions instead of one proper one 
Off-rip I would say #1409717921583992832 message poses a unique challenge
dont get me wrong, but why does it actually matter if someones mouth is moving but you cant hear them?
QoL
Why is it up to you to determine what we want/don't want
It's small but it'd be nice
you initially asked for moderation and player safety
solutions were provided
now were moving to "qol"
Is that a problem?
Am I not allowed to make a new argument now that different information has been presented?
I didn't bring it up initially because it wasn't the most pressing concern
you are, but the same decision still stands
you will not be getting access to client utes
Okay π€· doesn't mean I can't be against it
I agree with Cyn and I agree with Axwabo on this topic
I will express my discontent with your guys' decision-making so long as this decision is upheld
I think you guys keep digging your own hole by trying to find round-about solutions to everything instead of allowing developers a certain level of access to improve our servers for people
Both our lives and your guys' lives would be easier if you didn't make these decisions
It just baffles me that you're so set on it
Those (except the GetMethods) is generated, feel free to make a PR tho
All your replies have been "Yeah sure man but it's still not happening" and whatever, that's fine, but there's a genuine point to be made about these kinds of situations
unfortunately the decision stands
im trying to be understanding and accept alternatives as i do agree there is a reasoning behind having mutes for text chats
but trying to then force this into "but how can i now prevent speaking animations for those that i muted" just looks like you are trying to find ways to make it significant
^
i mean
you get a no
and instead of trying to get to some compromise
you insist on complaining about it

Because it's dumb
You just keep waffling about the same shit and are now saying my argument is invalid because my original argument was centered around other issues, which is a weird stance
Me when I mute players in rust and I see their mount is moving
My point is that there's always going to be niche side-cases that remain unaddressed
Because you take half-measures
i never said the argument is invalid
however first it was player safety, i can understand this, hence why i approved a number of alternatives
but animations when talking is not something i see we should be changing my decision for
I don't have much else to say in response outside of what I've already said
Your argument against the points Cyn and others have made is just "Yeah but we added other half-measures!"
Instead of just letting developers have basic access to these things
Makes everyone's jobs harder
i mean something being useful doesnt mean that it it can't cause bad stuff
like we did have server hosts doing stuff like earraping people
Except the "bad stuff" it causes is pure speculation and I feel is rather detached from reality
i can see every single case S&C has handled
unfortunately there are people like this
The argument against it is "Oh but developers might give staff access to view client mutes and those staff might harass players!" brother just join a different server
issue is, we're the ones getting complaints about it, not you
Yeah because I don't break the guidelines you guys have in place
Client sided mutes would allow us to restrict SCP speaking via proximity chat to X player if they muted that SCP
I'm sorry other servers sometimes do
we're unable to do that otherwise
I don't understand the relevance
an alternative was already presented for this
SpeakerToy::SendAs
It's always alternatives and half-measures
what does that do?
sends it as that player and wont play it if their muted locally
so like why do we need other access to client sided mutes?
Side cases
like
^
tbh developers of servers can implement measures with SSS if they try enough
that means every plugin has to implement muting
Im sorry, but im trying to work with you here to achieve a solution for the important things presented
text chat - special rich text tags
text chat - special displaykit element that will hide itself if for muted player
scp prox chat - speakertoy::displayas
instead of having a reliable, all-compatible system
SSSS and minimal work don't belong in the same sentence
you did not read my message
i did read it
It's so awesome having to implement 3+ different systems in my plugin just to abide by mutes while still ignoring other small side cases
all 3 alternatives sound nice
My whole point is you're taking half-measures for literally such an inane reason
You just send the message that has both in the same sentence
you would be implementing an if (ismutedfor(player) in the EXACT same place as you'd be passing the values for the 3 alternatives

If you aren't seeing the point I made then that's on you dog
all 3 alternatives instead of being able to go like "yo chat did person A mute person B?" you have to go to 3 different places per use-case
Literally
it isn't on him, everyone have different views of this and Cedric is working with SL security long time
It is on him, and every other higher-up supporting this decision
They made their choice
And I'm criticizing it
so the argument against accessing local mutes is "potential for abuse" or what
well if it gets added abuse will happen
That's the entire argument
xd
i can guarantee you that one
Yeah the staff member I muted is gonna yell at me or something smh
abuse has existed ever since servers existed
this "allows" for 0 to very minimal abuse and is negligible imo
^
they're gonna ban you for not listening to them
okay now you have to implement ban appeals
Lmao if a staff member bans me for it good
does cedmod have ban appeals?
I don't wanna play on a fuckass server like that anyways
if yes then you can get more users 
i understand there may be "small cases" but ive told you 5 times before we dont mind adding something to achieve what you wanted via alternatives if its truly important for player safety/moderation or other leading reason
Ive tried working with you to achieve a solution for text chat, proximity chat, etc as that can be important for players, sure
things like mouth moving when talking is like extremely minimal and you could compare it to a muted person following you around and jumping around you
if you have a poblem with the decision and see it may impact your dev work, then say how it impacts your work and how we could solve it in a way where both parties are happy
For prox chat, text chat, etc the alternatives would be as much work as an if check, technically even less lines for you to write
if all i get is "i dont agree" then i cant help you work out a alternative that works for you, and you will only get what we think works or covers all basis
Cedric no offense dog but your argument is going nowhere and I'm not going to concede on this
You keep waffling about how you're "Doing your best to accommodate us" and "Trying your best to prevent abuses" but at the end of the day you're taking drastic action against non-issues
You're implementing half-measures that will never address every use case
What's the point of a modder framework if you don't give us room to work with -type shit
then we will not reach a compromise, and this argument is closed
if you have a need for something that absolutely requires client mutes. make a suggestion that explaisn the situation and we can work something out
I know we won't compromise, doesn't mean I won't express my discontent with your decision-making since this topic keeps getting brought up
just saying "this is a half measure" will not achieve what you want
No because you guys have no balls
just throwing insults is definetely not going to achieve what you want
What I want isn't happening cedric
You and NW higher-ups have made that abundantly clear, because you have no trust or faith in us and your world view is heavily skewed
you are misinterpreting the decision
its not that we dont trust you theres about 1100 servers listed with a lot more people than just you
Yeah and you're acting like letting us view mutes is gonna be fucking WW3 dawg
It's crazy that you're so insistent on that view
It's wild that you can't see outside of that
"Yeah we'll do 15 different PRs to fix an issue and increase the workload because a server might ban a player for muting a staff member or some shit"
Like are we deadass?
look man. ive presented means that can achieve a compromise
you keep battering me for the decision i made, instead of trying to work out something that gets you what you want in a way that both parties are happy
the decision itself will not be changing, so i recommend you try to view it from a different pov of what else can be done
Right back to
We're just going in big circles because you have no comprehension of how ridiculous your decisions are
I've got literally nothing else going on lmao that's the only reason I'm here arguing about NW politics
im sorry but arguing that not having client mutes is in no way indicative that "we dont give you any room to work with" when in reality its 1 feature were talking about
And i find it deeply dissapointed that after ive personally leaded the creation of the labapi project that its being written down like that
I think it's emblematic of a larger issue prevalent in the NW sphere here
I think your guys' attitudes to these things is a poor attitude to have when working on something for a community to use to expand upon your game
When I first entered the SL space back in the NWAPI days I had a lot of respect for you guys, but then shit like this happens and I lose faith
Wise decision
At this point I have way more respect for developers like EVE, Cyn, Axwabo, and SlejmUr than I do for any NW higher-ups
Honk shoo mimi
again, you are referring to a single feature as if it has devastated the ability to work on plugins
after the fact that multiple ways to achieve what was used in the original request were highlighted
if all i get is flack for the decision (sure you can disagree, but throwing insults such as "you have no balls" wont achieve anything other than me giving up in trying to work out a compromise as im just flat out being disrespected here)
then i cant do much more for you
^
It's comical
You just keep making the same argument over and over as if it changes anything
i mean you're doing the same
The only reason we're here again is because Cyn was talking about it and you felt the need to re-express the exact same rhetoric you've been spieling for ages
Yeah because he keeps replying as if it makes his point
I know you guys don't respect my viewpoint
But I will keep stating it as long as this gets dragged out
i keep telling anyone what we will do
but if all i get is "but we want client mutes directly" then i cannot do more than repeat myself
if thats all i will get, then we can stop talking as it will not go anywhere
If you're done dogging on people for disagreeing with your decision-making then I'm done arguing about it
i have not dogged on anyone for disagreeing
ive simply explained the viewpoints leading to the decision
if you view that as dogging on someone then im sorry my message has introduced that impression
Okay man sure
I was arguing with Cedric again
Not surprised 
All respect to ced but i think i gave a good solution to the problem
Tbh
My solution is

Leaving the game and bullet
My solution is we explode the sun for scientific purposes tomorrow
But yea the best view that could accomodate both us and nw i think is adding a tag with the player id
It seems like the easiest solution in my opinion
Zero
What
Chicken butt
Maro yesterday did the same thing
Bruh

Im waiting for like the mouse pad to be dry
So i cannot do shit
the one thing I don't understand is that you can already see people's IP addresses and combined with the fact that the most popular servers ban VPN's means you have access to quite sensitive data as a server owner. I struggle to see how that is less bad than knowing if someone muted someone else
if a server owner were to have malicious intent, I think knowing about mutes is the least of your problems
100%
Though according to Cedric access to other sensitive data doesn't negate the "issues" brought up by client mutes, and that IPs are necessary info that can be weaponized, while client mutes aren't necessary
A server can already see someones ip address because they have to know it
as well, they cant reply to a player without knowing what the ip is, theres no way around that
however, you have said it, you can use a vpn and then they can know your ip but it is useless as its some random vpn server
and well, knowing an ip isnt all that powerful either, you get an estimate location or could use it for ddosing
but that doesnt mean we should just provide other kinds of info that can be used against someone just because they already have ips
So exactly what I just summarized
Epic
Had this argument so many times I can predict his responses 
I understand but then doesn't a vpn ban increase the risk the same way? I don't know how alt detection works but there are plenty of games out there that have alt detection and still allow vpn's
VPN bans improve moderation quality but so does knowing who has muted who
most servers that ban vpns offer whitelists, those using cedmod are under the global whitelist system
if a server doesnt want to accept your request when you submit one for "i dont want people knowing my IP" then that would be a bit odd
how does knowing who has someone muted improve the ability to moderate, im curious
Well there is an argument to be made relating to verbal warnings
as the original request was for text chat and scp proximity
this was compromised with concepts of tools for speakertoys and text chats with special rich text tags and displaykit proprties that achieve all the requested concerns
Also just because the server knows the IP, doesn't mean the staff have to know it too, just saying
You guys expose it anyways
???
the only one that knows the ip is the server, those with permission can obtain it using a RA command
Literally big ass request IP button
its behind a separate permission?
Yes
Which is still exposing it to staff members?
it's the owner's choice whether to give that kind of access to staff
they don't have to
Verbal warnings yeah, if I were a server mod I would like to know if someone were to be able to hear me for warns. Also, in general it's nice for communication while playing (if some nieche servers want to RP with mutes or smth)
I don't think it's a huge improvement for modding but the risk is also so minimal that I doubt you would get much trouble
Iβve seen so many people not giving it and just giving the auth request one
Because at the end cedmod does everything 90%
And who doesnβt have cedmod other ways
You'd think the same accommodation could be made for mutes but it's too big of a security risk apparently 
heres the difference
if we remove request ip under security concerns
someone who wants to abuse it will just readd it
as opposed to you litterally not having the info
oh well, that is enough serious talk for today. It's weekend
one last thing i'll add
plugin devs would need 3 different kinds of muting stuff
- text toys
- speaker toys
- displaykit elements
that means 3 different features have to be implemented, each of which plugin devs will have to separately tap into
and knowing the process of getting PRs merged in is not looking too great
sure, 3 things can be added gradually
1000%
back to vagueposting outer wilds
Idk with mutes im 100% sure it would lead to harassment from staff especially roleplay one damn they take it as a job
If you mute one of them they come in like bees to you
if the demand is high im sure beryl can arrange something to have them merged together in speedy fashion
so i dont see that as a problem
it wouldnt be any faster than adding access to client mutes
The first demand is those damn triangles lol
One day
i still dont know what you guys are planning to do with triangles 
Alot
It's especially interesting because it's not even that hard to find out in-game if someone muted you, you literally just say something to them
Like 90% of the hub uses triangles made so shit
They want vertex positioning with triangles to make arbitrary meshes
im sure the client will love that peformance wise
Go check atoh runs better than sl lol
crazy
Because im schizophrenic and managed to make algos and shit to optimize everything as much as i could
But only thing i cannot optimize
A banana picture
the concept of ignoring people

It's essentially the same thing lmao
The point is that they're not listening either way
Have you ever muted those annoying little rascals going around sl and screaming
they'd need to guess if they are muted or not
as opposed to just having the client tell the server "yeah i muted this this and that person"
Some of them are staff
And ngl i know they would bother anyone who mute them
There are other ways in my opinion to do it
But one of them is not a networkmessage
With the people you muted
It's either they muted you or they're ignoring you
Either way is conceptually the same
It still leads to the same "harassment issues"
I tend to disagree with nw but this time i agree (crazy word from me)
Its less they would leave it because thereβs no certainty that you muted them
Instead a system says βi muted youβ
Is gonna be easier for them to tell and maybe even take action
People are stupid
Would it not illicit the same reaction if a player is ignoring you? Very odd take you're presenting
I honestly donβt care
like, i can see you want to use mutes in your plugins for certain things
so im open for suggestions on ways that can achieve what you want
getting them added in labapi would be most likely just as fast as adding "tell the server who client has muted" so that isnt a problem at all process wise
and if needed i can even go as far as talking with beryl to have it prioritized
Tbh my take would be Owner for some objects and having a tag
Easier for everyone
Neither do I, the argument you're presenting is that there are people who do and that they will start abusing people more if this feature was added
They would
Idk if you ever played sl
i mentiond 3 things so far
something for speakertoys
something for rich text with a tag
and something to make displaykit elements not show
But people are toxic and power tripping
I feel you've missed the essence of everything I've been saying
Idk it seems he didnβt
Then you've missed the point too
you disagree with the decision, thats fine
im not going to argue about the decision, im done with that
im open to come to a compromise, but im not going to be talking about the decision
Which is then?
^
I mean he is adressing it
And actually made a compromise is really good
The thing is you need to see it even as a privacy thing
So you've again missed the point of what I'm saying
Bro instead of being general say what iβve missed
Maybe im wrong
And i did
^
Okay bro whatever
Ok what you want then?
If you can't see how ridiculous this is then it's a lost cause
Like
I see a perfect solution that doesnβt expose people and gives what you wanted
It, again, doesn't address every use case
My whole goddamn point
Oh then you mean like
If someone draws with a
Prim
Or something?
Literally any exception to the ideas cedric has had is an exception
I mean those are meant for staff
There will always be something niche not covered by what has been proposed
Not for you
ok so, magic idea
if you believe something doesnt work with the ideas i presented
give me more ideas
Bro literally why add 15 billion implements when you could just add 1 and save everyone the headache
Even the clan doesnβt do that shit to annoy people
we could even do this in the basegame without the need of plugins

YEA
like lol
You are going out of your way even those fuckers of the clan donβt
because accessing client mutes isnt happening, so you will need to work with alternatives
Add a ReferenceHub in SendSpawnMessage (or to every object) so the gameobject gets deactivated on the client
Performance

This was meant to be a troll idea
I know Cedric, you've made this abundantly clear
Yet you still feel the need to say over and over and over again
You keep butting in whenever people talk about it
Bro you are the one saying he didnβt understand your point lol
Literally stfu
He does understand my point he just doesn't care
He is trying to help you out lol
No he's not
if i wasnt trying to help i would have just said "no workarounds, nothing"
On a solution for other cases
I literally wasn't talking to you and you still decided to butt into the conversation because it was regarding me disagreeing with you
I didn't ask bro
I know your viewpoint

you...
litterally pinged me
So which would be the other point that you could use to harrass people??
answer is not ping
Like bullets
Literally right here
oh yea I didn't see it
Bro spit them
bullets, sure
we can make clients dissapear bullets sent by muted people
not a problem
I was talking to zer0two and you decided to butt in because you had some more "rivetting commentary" I'm tired of your bullshit cedric
if you dont want me to respond dont reply to my message with a ping
Idk you are too aggressive go calm down take your time
Just relax
like, you replied to my message, with ping on
with a question
i answered it
@spring swan is this you
im perfectly in my right to reply to a convo that is litterally about me or about something i did
i do not need to be asked
Fucking exactly what I said
like, you have first insulted me before
then you get aggressive when i reply to something in a convo that i was actively partaking in, to a message that is directly about me
just chill dude
again, you were telling zero the exact thing that i have said 5 times already, if there is a supposed niche case, then ask for a solution to that niche case and if one is needed because it actually impacts QOL we can see how we can achieve t hat
im trying to get solutions implemented so people have what they want, not having a fight
Yeah it's cause I don't respect you
Thats crazy
It's true
I dont think this deserves insults and insults
But i would say calm down
like zero said, a block is better
Go spot some trains like I'm doing
Wtf
r u autistic
Yes I'm acoustic
Yes
It's track closure time so
Wtf is today
I mean I feel that my last comment was less of an insult and more of a statement
Special occasion
its more what ive seen in chat since i woke up til now
Snow
not a specific one
I WOULD LOVE TO SEE SNOWWW
Fair
it would be the first time in my life
it snowed yesterday lel
taking it out on me in this discord is the wrong place then
you can have no respect for me whatever, but im trying to be civil here to come to a solution despite all the disrespect
so we can have a normal conversation and come to a resolution, or not and you dont get a solution besides what i already listed
You arenβt opened to a dialogue so its not even worth taking it
Like i said in dms to axwabo in 8 years iβve been in this community this is the most iβve seen a nw staff talk about a solution
It's less that I'm taking it out on you and more expressing my dislike for the decisions you've made
Please stop, we arent going nowhere
True
Yeah cuz the bus driver forgot to open the doors at the terminus
The engine is on fire and we're cooked
Tbh it seems like you hate ced so much but he didnβt do shit to you like your his n.1 opp but he doesnβt even know
Literally was mostly indifferent towards him before he started on ts last month
I keep talking about how I dislike his decisions and he keeps feeling the need to butt in when I do
Idk bro he is giving you solutions and open to dialogue on some stuff they could be missing out that could be used or abused
But thats not how you take a dialogue
I didn't want a dialogue bro
I dislike his decision, he thinks his decision was spectacular
He keeps replying whenever anyone talks about not liking the decision
SO THEN WHY EVEN BOTHER CONTINUING THIS CONVO LOL
Because he kept replying
Like serious
And I've got nothing better to do
You keep naming him
Ngl bro im telling you this advice like a sis
Go take a nap
Clear your mind
Why?
I just got a plate of spaghetti bro
Like calm down
I'm calm dog
You think I have to be angry and heated to disagree with someone or not like them?
It seems uou do
Why?
If I was angry I'd probably be typing out a bunch of messages detailing how angry I am in all caps
Only reason we're here rn is because he felt the need to butt in when Cyn was talking about this
Otherwise I wouldn't be talking about it again
Only time I talk about this stuff is when Cedric brings it up again
Just so happens that he brings it up a lot
I made this really good spaghetti though it's actually epic
Hits the spot fr
Idk it seems like you hate him and thats it
I don't hate him
I just don't respect him
There's a difference
Idk insulting someone and saying you donβt have respect seems hating to me
Hate is a strong word
People in authority generally expect you to have blind respect for authority, their position, and their decision making
Not enough people criticize those in charge, and it's almost never the case that people in charge actually listen to those below them
When I initially talked to Cedric about this I pointed out how I, team members, and other community members disagreed with his decisions, and I told him he should discuss it with the others before coming to a conclusion
In response, he hit me with this
He made other similar statements
I lost respect for Cedric after that argument
I don't hate the man but I don't respect what he does like I used to
I've always been the type to voice my disapproval and discontent, regardless of situation
Every time this stuff gets brought back up by someone, I talk about my opinion on the matter
I can see why you think I hate him, but to me there's a difference between hating someone and hating the decisions they make
While those two things are related, they're not equivalent
@harsh thorn can you add brainrot to cedmod
just replace everything with brainrot randomly
i will pass it on the the UI rework guy π
0.67% chance to occur ofc
the flip?
isnt that your clone
no, i hired a friend to rework panel ui
cuz im not a ui designer
i see
i think hes cooking
give them 5 cents
considering payment
yeah i agree i think 4.5 is better
4.5 what? Potatoes?
thats correct
One day we WILL maybe get moderator statistics back 
is it in the suggestions channel, cuz he looks at the channel to see what he could add
Idk I just remember having the mod stats feature before you ripped it away in ancient times
make suggestion detailing what you want in such page, so he can add it
maybe yall could make a player setting where the player can decide wheter to share the mutes with the server or not similar to dnt
my idea
that idea was brought up, but at that point we'd rather just implement a solution that works all the time rather than "if the user has it enablerd"
Enablerd
im reading this back. and I find it insane how instead of just giving devs open and easy access to features and putting better guidelines on abuse we do this rigamaroll with workarounds and measures that may prevent abuse. I'm not trying to diminish S&C here but like if they are abusing it, why not simply just ban them (and i know its not that simple but like why cant we just set out standards and enforce them instead of hurting hard working plugin devs who volunteer their time to make their game experience better). hurting the majority because the SMALL minority could possibly do bad is not the play in my eyes. Northwood in general (which does not align to any particular) seems to me to have this philosophy of restricting a LOT of stuff for the "prevention of abuse" so much so that its hurting more people then its helping. maybe im misreading this, but it seems a lot more convoluted than it needs to be. I understand why ThatGuy is pushing back on this because it seems this isn't an isolated incident.
anyway thats my 2 cents in. Im putting this down to rest now and wont be bothering with it after
Im honestly gonna answer just like i did before, i think in this case nw is right, you would put a risk people privacy even if it is a small selected people, its enough to bother people and i think in this case is correct to take precautions. people even if they don't want to they see for example on a plugin "This guy muted you" and just be more aggressive towards that person for anything im not saying its everyone but those percentage of people, because i think S&C has more cases, adding new one for privacy and stuff would be more work, how would they even verify that? i think its correct in this case put a precaution because server like this could be still up with that because of the nature of the feature and the people who enforce it if they know its a nw staff they would 100% not do it and the report would be invalidated so ig even to a point of management its correct it wouldn't be done and just concentrate on cases like DNT etc...
Β―_(γ)_/Β―
ill agree to disagree with ye on it. ive seen how lacking in productive often conversations have been so best i not stir the pot
true
i chip my 2 cents and call it a day 
lol
Like i said, im all for working out a solution so devs can have feature working as intended
but "decision bad" is not going to be the point or argument that im going to engage in nor will such discussions actually go anywhere
ayy thats fire
i finally improved my composition
and i think it looks good
tomorrow finally model lights fixed lol
me when
doing stuff on a clean windows installation
(it's pain)
i just wanna unzip a file π
okay powershell expert thanks
Install winrar
guh
7zip instead
uninstall system32
i hate windows so much
find an item in the archive then unzip
someone gets it
is it a zip file?
windows has context menu tool to unzip
no like
i need to do it programmatically
hmm
they said programatically π
yeah just ask an llm
im eating pizza, didnt read
and its pissing me off that 16GB feels like so little on windows π
π fine i'll do it myself
i wrote that after ced responded
16 GB is not enough to develop SL on linux (but it's fine on windows)
soooooo
WHAT
this is a skill issue btw
i dont have this issue
might be
tbf, windows eats away at unused memory. but when you go to use it, itl release it
thats what ive seen often
oh
okay :D
yeah but
why does it do that lmao
no idea
how many background services does one need
kernel shenanigans
i started a game with 10gb "remaining"
but magically the game was able to start using 32gb
which game needs 32gb you may ask
star citizen ofcourse
yeah uhhh
now i get it why windows creates a large page file

i was struggling with 8GB of swap on linux
i love windows
like, userspace programs is at most 10gb rn
and i doubt itd be using 30gb for services π
that windows looks awfully..... linuxy
would be tempted to switch to linux if half the shit i did didnt require windows
for reference its https://seelen.io/
it uses about 400MB of RAM, and maybe like 1% of CPU/GPU usage
at least on my own machine
some bugs here and there but overall it feels pretty good
I'm not gonna dive into the discussion again because it seems like a lot of other devs here pretty much already talked about all of it.
But instead of just trying to "cover all arguments", you could just give access to mutes. Hell even just as "Player.HasMuted(OtherPlayer)"

Literally no reason not to, especially not security reasons
What
ced already said it he wants a client side solution
so that people cannot check
and maybe harrass
thats why the entire talk started
"people cannot check/harrass" is stupid
tbh i agree with ced
It's policing for the sake of policing
wait a sec that im killing a mossad jet
There is no security risk
there is
"What if a server uses it to harass players" not your problem?? That's a shitty server that will die on its own
and its called privacy
That's not a security risk
idk in this case its a security measure i like
like
people are stupid
Not a security risk
and as i said here
.
People are stupid is dumb
"we're protecting you from yourselves" is not the win you think it is
idk whats the big deal of not having but having it on the client
like the 90% of communication method are cut
like whats the other use case if you would have it on the server?
because i think ced would be helpful and add it
i just see collaboration
Do we need a reason though? that's just preventing creativity. What about that plugin that adds text chatting? perfect use case for accessing mutes
as ced said
the point was adding it to client
so you TextToy::SpeakerId or wtv
the text would get removed
like thats the entire point
nothing is bad
that would be possible
as he said
for textotys, everything
idk why you guys think this limits your creativity
if you can find a way that it could be used for communication
report it to nw
easy
I guess that works. but also, again, why try to "protect us against ourselves". Additionally, and it's more for the sake of showing that this kind of thinking is detrimental, not being able to check before computing something means you're making the server do useless work even the client will just ignore it.
Which is pretty damn relevant on a high pop server
thats only the case if youre only showing a msg to one specific player no ?
on that im with you
but its not that deep
like im for optimization
I know Northwood does not care about high pop servers but still, you see what I mean right
but anyways this game sucks on that
Yes but they offered both of you a solution
and you are just stuck at your point
Which is why any tiny win is huge here hah
Bro i've wished for 6 years triangle primitives
and still after 6 years im here
because some dumb people think its stupid
so
atleast you should be glad someone is listening to you
and its rare as i said many times
No my point is that Northwood loves trying to assert control over servers. Be it through rules or refusing to add things because they think server hosts and plugin devs are children that need protecting from their own stupidity
they are
trust me
Using "whataboutisms" as a reason
im sorry to break your buble but this game is full of kids
and full of idiots
you could be smart
but 70% of the other no
Go ahead and insult us devs, you're a perfect fit for NW
its a risk for everyone

idk check my messages
and see fuck nw
how many time i said it

more than you
and anyone here
Yeah no that's not to be celebrated, when your game has a large amount of player population that play on modded servers, you'd better listen to modders.

yes but you see
here works that you get a deal or nothing
and i would take the deal
Granted I do not tend to have my more angry arguments about NW here out of respect
you don't win
its 2 choises
you get what you want even limited
or you get nothing
and tbh limited is not
"you will be happy about what we give you" again not a win lol
if i think how they would implement it, it fits 90% of the cases
π
bro trust me, you don't win
doing this
be happy that they are even considering you
imma be honest
Not even kidding, it has to be a requirement that you suddenly think you're always right and modded servers are a plague that cant be trusted
culling toys
took me talking and showing hubert
atoh
to get them
so
i asked polite and explained my point
hubert said "thats amazing"
and he worked on it
I gave up on winning with NW long ago, why do you think I'm making my own game lol
I still like SL and it sucks to see things like this happen. I feel like I poured a lot of my time and effort into this community, helping out other plugin devs.
SL suck and we all know
why do you think me and maro left making tournaments
like bro
But it could be better
It's not doomed to be the way it is
tbh the reward in this game is litteraly 0 compared to the effort
i have fun torturing myself with solutions
so
The reason it's this way right now is because NW pulls crap like this and people like you are like "yeah but it's NW so it's normal and we should be happy and not complain".
No offense but that's how you keep the status quo instead of trying to improve things
idk if you understand but im tired as much as you lol
its just giving up
because anyways they win
but still sometimes they listen
so
its good you give effort
but here its a lost cause
I see your point but "sometimes they listen" doesn't mean the other failures from NW are acceptable IMO
and i agree with them
Their game, they're free to fuck it up all they want but it's disheartening to see
because ngl i see already children screaming about being muted
So what play on another server
there aren't many server active
if you see one
There are a ton of shitty servers, you just change if one sucks
is already a miracle
There's a good amount and honestly it shouldn't be an argument why this idea is bad
the only thing i could see maybe a problem
is like i said
privacy
laws in eu are strict
so the user would give consent
to share that info
so you go back to the problem
even you had to implement your own muting system, no?
i never did
right
because i said its stupid
and you can disable chat
or if enough people ask for a way to disable it
i will do that
I'm sorry mutes are not PII
You cannot bring up GDPR into this lmfao
Not the case
but anyways i don't control nw
im desperate as much as you
to get a triangle on the game
so
There's nothing that stops NW from doing it, just themselves
not happening lets be real
bro
What are they gonna do, network every triangle
yeah but until they decide to add clientside missing (never) i don't think it's happening
labapi is cooked
show me the law that mandates that "if you wanna prevent x from communicating with you in a unity game, you have to tick every 32473527592 checkbox"

kek
Make your own game and add that support 
"too much effort"
It is tbh
bro tbh im enjoying translating on a game and helping the dev out with optimization etc...
really fun
But I have the modding framework ready and almost done with Steam so it'll be nice
at mod sponsor

btw i wanna see 15.0
tbh
Hey if I'm making my own I'm not going with arbitrary limits lol
all of the russian 18+ goon places
I have client modding ready too with the server sending scripts to clients that connect
Oh no gmod 2.0
the ass incident

Oh no my lobster is too buttery
ive said it before, im going to say it again
sorry but client mute access will not be happening as it will simply be abused, not saying you will, but theres other people that host servers too.
as i do see that you could have use cases for client mutes, i am once again saying that i do not mind adding a solution that will achieve what you want (eg for text chat, etc)
why do you still need client mute access when features that accommodate for use cases suggested to us are added?
Are you going to cover every edge case, every new scenario where a developer needs it that doesn't have it atm?
How fast are you going to cover that scenario
Instead of just giving a method
Like your solution works yes, my point is: why is that even required ced?
Why do you trust plugin devs and server hosts so little
Y'all do realise how it reflects on NW when they treat developers like kids that do not know what they're doing, right?
"What if someone abuses it?" Extremely unlikely scenario, but:
- The server is ass and will die by itself.
- Just shove it under VSR if you're that concerned, as much as I dont like it, it would probably be a good reason to for your apparently-very-frequent-scenario where all server hosts are abusive pieces of shit that power trip a lot.
its not that i dont "trust" plugin devs or hosts, its the other side of the coin with what i said about abuse
unfortunately plugin developers are also affected by limitations from that, which is why im trying to offer solutions so you can do what you wanted, and so we dont have to worry about abuse.
if theres an edge case that i didnt cover:
speakertoys::sendas
textchat - rich text tag that hides text
textchat - displaykit element
then suggest a solution for that edge case and it can be added alongside that
its more so we can prevent the whole problem alltogether by not adding it, and providing you with a solution that lets you achieve what you wanted client mute access for
Alright so I'm gonna make a plugin where players have to type a console command with a unique id that shows up in a text toy in front of them
If they dont I'm gonna assume they muted the speaker id I set for the text toy and I'll abuse them
I'm somewhat joking for this, it wont happen let's be real
But you can see what I'm going for I think
Sure your limitations could reduce the chance of abuse, but the chance of abuse is already insanely low to even be considered
They aint do shit, even if "Yo check yo server specific settings man!"
5 different SSSS categorise
SO TRUE
i love
AHAHAHHAHAHAHAHAHHA
you can assume the risk is low, sure, ive seen other things in the S&C cases i viewed
again, im not going to argue on the decision itself, im done with that
i want to provide means so you have the ability to make the plugins you want to make
and i have no issue in actually working out solutions that achieve the goal a dev has without introducing the risk we do not want to add
How can I make the speaker's name appear on the right side of AudioPlayerApi? Like Global Intercom, for example.
i don't think you can use AudioPlayerApi for that
either use hints or use a dummy and send VoiceMessages
SecretLabNAudio has support for the latter
We love secretlabNAudio
even tho my 2 nanoseconds
i'm trying to cook up something but WINDOWS is so STUPID
What's the risk exactly? Is it just the potential for abusing someone that has muted you, or is there more?
I feel like I'm missing something and I kinda hope I do
Skill issue
my popcorn
have ended
so wait a sec
before starting another argument :3
And FYI, Garry's Mod has that ability, and I have never seen it be "abused" this way or heard about it like that. That game has client mods and networking.
garry's mod...
If it doesn't get abused on Garry's Mod with the amount of players and servers it has, what makes you think SL is any different
rdm rdm rdm!
as far as im aware it doesnt provide servers with the list of who the client has muted and client muting is infact, client side
Me when I network what messages I got from someone as a test to detect muting




