#plugins-dev-chat

1 messages Β· Page 156 of 1

upper vapor
#

if you spectate someone you can see them inspecting their gun, no?

celest thorn
#

Obv??

#

how else you sync

upper vapor
slate flume
upper vapor
celest thorn
slate flume
#

Nice so you can check players inspecting weapons but not cancel it

#

LabAPI moment

celest thorn
#

But for some

#

it changes

#

so

#

be aware

#

Example Keycard

#

or Jailbird

slender depot
#

I don't think there is one for inspecting weapons

celest thorn
slate flume
#

Why are 127 voicelines able to be cancelled but not inspect animations

celest thorn
slate flume
slender depot
#

there isn't a labapi event for those

upper vapor
slate flume
celest thorn
#

SimpleInspectorModule.ServerProcessCmd

Return this

slate flume
upper vapor
#

yes

upper vapor
slate flume
#

Oh dip

celest thorn
restive turret
#

Yes?

slender depot
#

thanks

celest thorn
slate flume
#

So WHY is there not a LabAPI event for it?

#

We have it already synced

upper vapor
slate flume
#

Wtf guys

upper vapor
#

how about

#

TouchingGrassEvent

restive turret
celest thorn
#

not working

slender depot
#

I think the reason' the same as for ProcessingInput

slate flume
celest thorn
upper vapor
slate flume
#

BOZO

upper vapor
#

and why am i responsible for everything

celest thorn
upper vapor
#

hello

#

😭

slate flume
celest thorn
celest thorn
slate flume
#

It's not singular responsibility, it's "you" as in "the team"

upper vapor
#

it's like
out of a team of x people, one person does everything
even when they weren't in the studio

celest thorn
slate flume
restive turret
celest thorn
#

and labapi will be always updated

upper vapor
celest thorn
#

so go work

slate flume
restive turret
upper vapor
#

you were talking about the keycard inspect event

slate flume
#

My point is you guys added a more specific inspecting event just for keycards, and you're saying it's crazy that I'm wondering why there isn't an inspecting event for all items generally

celest thorn
#

lol

#

labapi is pratically new again

slate flume
restive turret
upper vapor
slate flume
#

Connotations are a cool thing

upper vapor
#

i can't misread "you" as "you" because it's the same thing

celest thorn
#

not working

upper vapor
slate flume
upper vapor
#

you is spelled you
and you is also spelled you

#

how can i misread that

celest thorn
#

idk

slate flume
upper vapor
#

yes

celest thorn
#

i don't have any problem with those lol

slate flume
upper vapor
#

i misinterpreted it, not misread it

slate flume
slate flume
#

You're a dumbass

celest thorn
#

AHAAHHAHHAHAHA

upper vapor
upper vapor
#

excuse my non-native english speaker skills

celest thorn
restive turret
# slate flume

English is so shit language because one word has like 3 fucking meaning and have to guess which one the sender thinks

slate flume
upper vapor
celest thorn
#

next time instead of "you" use "AT EVERYONE"

upper vapor
restive turret
slate flume
celest thorn
#

AT EVERYONE WHO IS IN THE LABAPI TEAM, please start working

restive turret
upper vapor
upper vapor
#

okay show me the context that lets me infer it

slender depot
#

and to think that's all bcz of Scp127

celest thorn
#

so

#

atleast "you happy" ig

restive turret
upper vapor
slate flume
slender depot
celest thorn
#

happy bad

slender depot
#

:<

restive turret
#

Atleast someoneSCP3114

upper vapor
celest thorn
#

he's probably not a knower of Hitreg Trolley

upper vapor
#

look at the chain of replies

celest thorn
#

i mean both of you are wrong

#

then

slate flume
celest thorn
#

because ThatGuy used, "Bro you" which obv is singular but by context you can semi understand he was referring to more people

restive turret
celest thorn
#

but just by taking that message only then yea

celest thorn
#

so cute

slate flume
slender depot
#

:3

slate flume
#

It's fine to misread a statement but you're dying on this hill that I'm wrong for generally expecting someone to read into it properly

celest thorn
#

so

slate flume
#

What I said was fine

restive turret
celest thorn
#

its just a pointless argument

slender depot
#

That's a very orange looking cat even though it's not orange

upper vapor
celest thorn
#

and it will drag on forever because none of you is wrong in their bubbles

slate flume
#

And that's okay

upper vapor
#

could anyone else tell?

slate flume
#

It's okay to be wrong

upper vapor
#

besides you?

celest thorn
#

I didn't even read it until you brought it up

#

thats how much i cared

restive turret
#

Idk i missed the full context and not cared that much to read back HubertBall

upper vapor
#

okay

slender depot
#

🍿

unique crane
upper vapor
#

what

restive turret
#

Maro?

celest thorn
#

What?

unique crane
#

bruh

restive turret
#

What

slate flume
#

Misreading something isn't the end of the world but you're acting like I'm insane because I used "you" as a collective noun

celest thorn
#

lol

celest thorn
restive turret
unique crane
#

Meant to be joke

celest thorn
unique crane
#

where is your cousin SpookyOne

celest thorn
#

oh

#

i now realized

#

lol

slate flume
restive turret
#

Guuh

celest thorn
#

both of you are ragebaiting each others

upper vapor
restive turret
upper vapor
#

not that one

celest thorn
restive turret
#

Which one

upper vapor
#

there

slate flume
slender depot
#

This entire argument is just

celest thorn
upper vapor
celest thorn
#

Lets just try to put it behind us

restive turret
slender depot
#

This entire argument is like an old turkish drama

slate flume
upper vapor
celest thorn
#

Ok so
Axwabo Compiler failed (like the C# ones on optimizing)
ThatGuy the dev just didn't consider that case

#

Thats it Trolley

slender depot
#

Season 1, Episode 1 - "The big argument"

upper vapor
#

that

#

might be it

slate flume
#

Half the people here are ESL speakers and it makes it so hard to convey basic points sometimes

celest thorn
#

so yes

upper vapor
#

that's

#

that's not an interpreter

#

that's a compiler

celest thorn
celest thorn
#

lol

upper vapor
restive turret
celest thorn
#

idk how i learned it

#

or anything

restive turret
#

Grammer

celest thorn
#

just spawned

restive turret
#

How much gram

upper vapor
restive turret
#

5:15

upper vapor
#

enough bs

#

go back to work

celest thorn
restive turret
#

You first

celest thorn
upper vapor
#

yes

#

i will

slender depot
#

So once again what's the event for inspecting weapons

upper vapor
celest thorn
slender depot
#

cuz im an idiot and forgot

slate flume
upper vapor
restive turret
#

There is non currently

slate flume
#

@upper vapor get on it

#

Rn

celest thorn
#

you need to patch SimpleInspectorModule.ServerProcessCmd

celest thorn
#

that works for everything

#

except jailbird, micro and keycards

#

oh and i forgot 1344

upper vapor
celest thorn
#

the goggles

slate flume
#

NW code already sucks

slender depot
celest thorn
#

NW CODE IS PEFECT
(please x3j release my family)

restive turret
#

Me omw to edit code and break exiled and all the plugins

celest thorn
upper vapor
#

there are some gems

slate flume
#

<3

upper vapor
#

but there are some obvious things that are just shit

slate flume
#

πŸ—£οΈ πŸ”₯

restive turret
#

Like me

slate flume
#

Can I get some trues in the chat

celest thorn
#

and thats it

upper vapor
restive turret
celest thorn
restive turret
#

Join nw and can read it

celest thorn
#

im gonna wait for programmer

#

i already told ced

restive turret
#

Lmao

celest thorn
#

becuase i wanna patch out some fucking cheat problems

#

lol

#

the 3114 exploit was just 30 seconds fix

#

lol

restive turret
#

3114 has some quirks

celest thorn
restive turret
#

I didn't read the pr

#

Only prs i read is when I'm interested in changes

#

3114 isn't included in itFear

restive turret
#

Ah in ced

celest thorn
#

i think beryl is working on porting them into base game this fixes or atleast thats what i know

#

the only one its not possible to recreate is the using item ig

#

because server side have checks and pretty much im convinced they changed code from base game and thats why they showed it only on local servers

restive turret
#

i can't say it's is in or not Β―_(ツ)_/Β―

restive turret
celest thorn
#

and with

#

then by videos and context clues

#

it was just with

restive turret
#

Tbh without you can use any items as any other scp/human

celest thorn
#

the only thing that none has still figure it out if its if they lied for the InteractionBlocker bypass

#

but im 99% sure they didn't bypass it

#

i tried a ton of stuff and none of them worked

spare zodiac
celest thorn
spare zodiac
#

not yet

carmine prawn
#

isKinematic is not sync now?

restive turret
#

it never was

#

or is it

upper vapor
#

what the fucky

carmine prawn
warped prairie
drifting flame
#

The dead tombstone

restive turret
unique crane
hearty shard
#

at least not after its already been sent once

#

afaik

carmine prawn
restive turret
#

ye might set _serverEverDecelerated to false

frosty bobcat
#

hi chat

restive turret
#

nvm i dont understand this one yet

royal mica
warped prairie
#

For the grave of the garbage obviously.

#

Gotta pay our respects

carmine prawn
restive turret
#

ehrm

#

i dont know sorry

carmine prawn
#

πŸ’€

restive turret
#

ServerSendFreeze should return false so

#

check in PickupStandardPhysics::ServerWriteRigidbody

#

or set _serverEverDecelerated to true

#

waa

#

the false would should owrk

#

idk tho

#

wait a minute

#

ClientReadSyncData only runs when pickup first started

hearty shard
#

yes

restive turret
#

what was it befure i dont remember

hearty shard
#

it always read i think

restive turret
#

no i menat

#

before it was reading every time

#

@carmine prawn can you send the file what worked before and what should be it?

slate flume
#

Hey was the isKinematic thing ever fixed

#

I know a recent update broke it but I'm unsure if it was ever un-broken

restive turret
#

Nope

#

Send me a small script and how was expected I will check

slate flume
slate flume
restive turret
slate flume
#

There was an update a while back that changed that

#

I remember talking about that actually

#

Fuck

#

I know I did

tepid sluice
restive turret
#

Will you QA itClassDTrollHD

tepid sluice
#

My huge flashlight will fall to Pocket now

#

:((

slate flume
#

I was talking to I think @upper vapor a while back about how pickup code was modified so that syncing only happened when the pickup was first initialized

tepid sluice
slate flume
#

He sent a picture of the uh

#

PR

tepid sluice
#

;(

slate flume
cyan crown
#

no

tepid sluice
#

Can't

cyan crown
#

kidding sigma

tepid sluice
#

at least now

restive turret
#

Banned

tepid sluice
cyan crown
#

fire me

tepid sluice
#

fired

cyan crown
#

πŸ₯° SteamHappy

tepid sluice
#

well guys i'm moving my UI to ruei now

#

How can I calculate the position to put hint easily?

restive turret
#

Idk never used it

tepid sluice
restive turret
#

NO

#

UI and me is not a good combo

tepid sluice
#

or i'll make you combofly

restive turret
#

What

tepid sluice
restive turret
#

That made it more confusing

#

Ah

tepid sluice
#

ComboFly PvP is a specialized Minecraft PvP mode that combines the mechanics of Combo PvP with low gravity or flying effects.

#

by chatgpt

#

πŸ’€

restive turret
#

I rather have flying scouts (the csgo gamemode) than that

restive turret
#

Luna

hearty shard
restive turret
#

Yes

#

I laughed

hearty shard
#

πŸ’€

restive turret
#

All my skin worth less than 1 euro (or less than. 0.03c) so not like I care

hearty shard
tepid sluice
restive turret
#

100, 430

tepid sluice
hearty shard
#

ok so

#

you cry

#

and then you cry more

tepid sluice
#

cry less

upper vapor
restive turret
#

Me the irl 3114

upper vapor
upper vapor
tepid sluice
#

Haven't heard 3114 got boost in CS2

true cedar
#

holy shit i just checked my csgo skins tell me why a skin i got for like $40 a few years ago is now $120

#

WHAT THE FUCK A SKIN I BOUGHT FOR $20 IS NOW $200???

hearty shard
#

start gambling more

true cedar
#

what the fuck

#

i might need to start selling my shit

#

one of my stickers is $65

hearty shard
#

most stuff i have is a few cents

#

a few around the 1 euro mark tho

#

1 at 4
1 at 6

#

not particularly good

true cedar
#

i bought them cause i thought they were cool

#

and if i ended up not wanting them i could like

#

sell it and make most of my money back

hearty shard
#

tru

#

I should gamble more often tbh

#

but first i require a job

teal junco
#

mid high value Cs2 skins outperform the snp 500 by a factor of 20

tribal dagger
#

does anyone know why setting a user group property for a player result in this?

#

like the group is given but it doesnt give access to RA

#

when a role has access

slender depot
#

Well I tried, searched nearly everywhere but I don't think it has an event for that. Scp127VoiceLineManagerModule has an OnServerVoiceLineSent event but you can't cancel the voiceline in it

#

Also sorry that I replied this late

#

I only got home now

static meteor
slender depot
#

Wait, he said that it exists

#

maybe I'm an idiot

#

and couldn't find it

static meteor
#
    [HarmonyPatch(typeof(Scp127VoiceTriggerBase), nameof(Scp127VoiceTriggerBase.ServerPlayVoiceLine), [typeof(AudioClip), typeof(Action<NetworkWriter>), typeof(Scp127VoiceTriggerBase.VoiceLinePriority)])]
    public static class VoiceTriggerPatch
    {
        [HarmonyPrefix]
        public static bool Prefix(Scp127VoiceTriggerBase __instance, AudioClip clip, Action<NetworkWriter> extraData, Scp127VoiceTriggerBase.VoiceLinePriority priority)
        {
                        return false;
         }
    }
restive turret
#

Scp127Events.Talking ?

hearty shard
#

Yapping

tribal dagger
#

gr is the argument

#

ok i see what has happened

upper vapor
#

huh

tribal dagger
#

i removed the group by accident but the the badge is still displayed by SL

upper vapor
#

😭

tribal dagger
#

well i think thats a bug

#

setting a usergroup to null should also remove the badge

upper vapor
#

any LA logs maybe?

unique crane
#

cancel it

slender depot
#

I know

#

I just didn't see it

#

cuz I'm an idiot

upper vapor
#

we lvoe idle mode

slate flume
#

Fucking delays commands

#

Stupid bitch ass

#

@upper vapor please fix

upper vapor
#

i don't LA unfortunately

slate flume
upper vapor
#

not sure what the fix would be tbh

slate flume
upper vapor
#

you know you can

#

disable idle mode

slate flume
spare zodiac
#

what is mscorlib reference?

unique crane
#

microsoft core lib

slate flume
#

Hey david

celest thorn
#

Hiii guys

unique crane
#

Haiiii :3

celest thorn
#

How you doinggg :3

celest thorn
#

;( no answer

sinful bronze
#

im fine

cyan crown
#

hi fine i'm jovix

unique crane
celest thorn
restive turret
#

!remindme 4d rigidbody

regal lakeBOT
restive turret
cyan crown
#

!remindme 4d launch unity

regal lakeBOT
spare zodiac
#

!remindme 4d !remindme 4d Funi

regal lakeBOT
restive turret
#

so real

#

you should have said

#

"uninstall unity, delete rigidbodies"

spare zodiac
#

!remindme 1s Delete rigidbody and uninstall unity

regal lakeBOT
spare zodiac
#

!remindme 1microsecond Delete rigidbody and uninstall unity

regal lakeBOT
spare zodiac
#

:(

#

I mean that's fair tbh

upper vapor
celest thorn
grand flower
#

Implemented memory/time limits to my Luau plugin for UE

LogLuauVM: Error: [ServerVM] Script execution aborted due to exceeding maximum time limit (5.000000/5.000000 seconds).
[string "RunString"]:1

#

no more crashing my editor when I do infinite loops

restive turret
#

Nice

grand flower
#

I'm also uncertain about the steam plugin I wanted to use

#

might write my own

restive turret
#

Lel

grand flower
#

Mostly out of principle though, the dev that wrote it is selling stuff that's native to the engine 1:1 on the marketplace

#

and that's a dick move

restive turret
#

Ye

grand flower
#

That and Unreal has a new API for online services and I'd be the first Steam plugin to use it

#

nice on the portfolio too

restive turret
#

OnlineService?

#

You mean the OnlineSubSystem?

grand flower
#

Nah that's v1

#

Online Services or OSSv2

#

OSS is getting deprecated eventually

#

it's annoying to work with

restive turret
#

That's literally a wrapper around eos

grand flower
#

They have a wrapper for EOS but no

#

It's a new framework for any platform to implement

restive turret
#

Well good luck fhi

grand flower
#

i'll need it heh

#

a little annoyed kinda wanted to make my game first

#

I might, the Steam stuff I need can be done later

#

base steam oss might be fine for now

#

why cant devs just be nice

restive turret
#

Its made by epic, eos nearly mandatory nowadays

grand flower
#

I meant the plugin I was gonna use

restive turret
#

Ah

grand flower
#

EOS really isn't, they haven't pushed it over Steam and the Steam OSS implementation is still maintained

#

I like EOS though I'd use it if I wanted crossplatform but I don't

#

and I also want the Steam workshop, and Steam's relays for ddos protection

restive turret
#

AC?

grand flower
#

No anticheat

#

VAC for the memes and for catching the most basic bullshit

#

But I'll protect the game as much as possible, stuff like aimbot/ESP is a losing game anyway so community servers will have all the tools needed to spot & ban them

#

Not much else cheaters will be able to do

#

that I'm worried about at least

#

If they do end up doing something outside of aimbot/ESP it'll either be a mild inconvenience at best or just making it obvious they're cheating

warped prairie
#

Does anyone specifically know how the game handles picking who spawns as SCP and who dosent. Excluding the opt out. Is there a specific system that determines who based on who was last or something along those lines?

grand flower
#

SCP tickets

#

afaik you gain tickets when you dont spawn as an SCP

#

the more tickets the higher the chance

warped prairie
#

Yea that’s what I thought. But somebody told me it broke.

#

Ty

#

Also good luck on your game. Idk what your making but I’m rooting for ya

grand flower
#

Thank you!

carmine prawn
#

then the pickup will be frozen, which WAS simple

#

πŸ’€

tepid sluice
#

slime is going to check em

slate flume
celest thorn
#

there's an effect or something that allows the player to not get hit?

#
                    Collider[] playerColliders = store.DummyFollower.GameObject!.GetComponentsInChildren<Collider>();

                    foreach (Collider playerCollider in playerColliders)
                    {
                        playerCollider.gameObject.layer = 2;
                    }

I tried this but it works but bugs for what i understood

upper vapor
#

Just

#

collider.enabled = false

celest thorn
#

if i do that

#

then the CharacterController shits

#

itself

upper vapor
#

Huh

celest thorn
#

Don't ASK ME

#

idk

upper vapor
#

You know why

#

Because the CC is a collider itself

#

You shouldn't do GetComponentsInChildren

celest thorn
#

....

#

what should i do

restive turret
#

Boom

upper vapor
#

Look at how hitreg disables colliders

celest thorn
upper vapor
celest thorn
upper vapor
#

But you are always where you are

celest thorn
upper vapor
#

You'ren't where you're?

celest thorn
#
                    if (store.DummyFollower.RoleBase is IFpcRole fpcRole)
                    {
                        fpcRole.FpcModule.CharacterModelInstance.Hitboxes.ForEach(delegate(HitboxIdentity x)
                        {
                            x.SetColliders(false);
                        });
                    }

Btw found it in HitscanHitregModuleBase::ToggleColliders

upper vapor
#

Yep that's the one

celest thorn
#

at nw

#

idk

restive turret
#

Wdym

upper vapor
#

anyway, you should probably re-enable colliders when the role is pooled

celest thorn
#

dummy exist and then destroyed

#

like its life span is like the player attached life span

upper vapor
celest thorn
#

its destroyed

upper vapor
#

the role isn't

celest thorn
#

wdym?

upper vapor
#

you're gonna end up with other players potentially not having hitboxes

celest thorn
#

what?

#

wtf

#

so how do i return it?

#

to prevent this

upper vapor
#

the game returns it

#

not you

celest thorn
#

ok and so what do i need to do?

upper vapor
#

but you need to handle this case by subscribing to OnRoleDisabled

restive turret
celest thorn
#

im confused

upper vapor
#

enable the colliders

restive turret
#

&-'(

#

*fuck

#

Ye , before destroying the role set the colliders back

celest thorn
#

like

#

it has just a role

#

so what do i do?

#

public Action<RoleTypeId> OnRoleDisabled;

#

its this

upper vapor
celest thorn
#

so what i enable

#

Air?

upper vapor
#

in Charactermodel

upper vapor
celest thorn
#

Ok but im saying

celest thorn
upper vapor
#

what how

celest thorn
#

if i have JUST A ROLETYPEID

upper vapor
#

you literally showed me the code

restive turret
#

ToggleCollider?

upper vapor
celest thorn
#

I don't wanna patch

#

like its 8 am

#

bro

restive turret
#

Show code

upper vapor
upper vapor
celest thorn
restive turret
#

PLEASE SHOW CODE PLZ

upper vapor
celest thorn
upper vapor
#

you need an instance to subscribe anyway

celest thorn
#

im gonna shoot myself

#

maybe patching is betetr

restive turret
#

Before deleting the role call the ToggleCollider again

#

That's literally it

upper vapor
celest thorn
upper vapor
#

literally

upper vapor
#

just

#

omfg

restive turret
celest thorn
#

how?

#

can i just know

upper vapor
#

literally just a postfix with a foreach
CharacterModel.RestObject

celest thorn
#

oh hey thats a dummy

#

this is a player

restive turret
#

Dummy has a referencehub

upper vapor
#

if you're disabling the colliders you already have the role anyway
so like
shrug

celest thorn
restive turret
upper vapor
#

ResetObject

celest thorn
#

wai

#

oh

restive turret
#

Ax, you overcomplicating ClassDTrollHD

upper vapor
#

ppl try not to use shitty ahh github search challenge

upper vapor
celest thorn
upper vapor
#

not the fucking foreach method

#

i'll excuse it if it's from Utils.NonAllocLINQ

celest thorn
#

You need to thank the automod

#

else you would've recieved a long message of just pure hatered

upper vapor
celest thorn
celest thorn
#

i didn't sleep

upper vapor
#

why are you crashing out over this
maybe it's early in the morning but you missed very simple things

celest thorn
#

im dead tired

upper vapor
#

but that doesn't justify pure hatred

celest thorn
#

im sorry

#

Because this is one of the most stupidiest thing i've ever heard

#

WHY making them reusable

#

i understand its optimization but REENABLE THEM?

#

too hard?

upper vapor
#

because unity is shit at instantiating big prefabs

restive turret
celest thorn
unique crane
#

why

#

Sleeping is nice

upper vapor
celest thorn
restive turret
#

Go consult a doctor if you cant sleep for long periods of time

celest thorn
#

couldn't sleep

celest thorn
restive turret
#

Same

#

I mean if you think

celest thorn
#

im just joking but i wouldn't have the money for it so πŸ€·β€β™€οΈ

upper vapor
stable shore
#

So ts why half the players in yhe lobby had their colliders dissappear πŸ₯€

upper pike
#

Is this worth making an GitHub issue over or is it just such a specific non-issue I shouldn't bother?

upper vapor
#

what if the flashlight remembered its state when you unequipped it

upper pike
#

That would be neat, but honestly the flashlight exists for the sole purpose of being a light, so equipping it probably should turn it on

upper pike
late shoal
#

Hey, is it possible to seamlessly redirect players to a different port without triggering the β€œconnecting” screen? Im aware thats normally handled by a proxy like xproxy, but I was wondering if player.RedirectToServer() could achieve something similar.

restive turret
upper pike
#

Alr, I'll upload to the GitHub issues

upper vapor
#

oh wait

#

nvm

#

lol

#

that might not be possible

restive turret
upper vapor
#

maybe @ashen hound knows better

restive turret
celest thorn
#

Btw guys do you think a twitch integration could be possible in SL?

celest thorn
#

not player

icy knoll
celest thorn
#

Wait

#

wtf are you doing here

#

lol

static osprey
upper pike
#

Happy now?

static osprey
#

if 50% of twitch chat say roundrestart

#

restart the round

celest thorn
#

i was thinking

#

of doing it for tourneys

#

some kind of twitch integration

icy knoll
#

yeah

celest thorn
#

but just an idea

icy knoll
#

you can make a plugin for that

#

lol

static osprey
#

i mean

celest thorn
#

imagine you are playing a tourney and someone buys bits for making you explode Trolley

#

(im not gonna add this)

static osprey
#

if twitch chat has any chance to tip the scales in one sides favour they'll do it

#

then you'll have tourney players complaining

celest thorn
#

(else i will have someone at nw and maro destroying me)

icy knoll
#

think about stuff like gta v chaos mod and how it links with twitch chat for voting on effects

#

that's a plugin/mod for the game

sinful bronze
#

And when 50% of chat say restart

sinful bronze
#

Central servers restarting

#

When 50% of chat say labapi

#

Jesus will remove 1 wrapper in labapi

drifting flame
#

Scpsl gamble stream

royal mica
#

randomly disable one function

#

any one function

#

it can be a getter, event, delegate, member

restive turret
celest thorn
#

im gonna be honest im tempted to rewrite hitregs with patches

#

to make it customizable asf

sinful bronze
#

Remove hitregs

celest thorn
sinful bronze
#

It will minecraft adventure mode

upper pike
#

I had ideas for some others but I forgot them

celest thorn
#

btw fun fact Spawned the player isn't still spawned

restive turret
#

Spawmed

celest thorn
#

because you cannot get any info of the role for example health etc..

celest thorn
sinful bronze
#

Spam

upper pike
celest thorn
#

but you cannot get Health or other stuff

#

you need to wait 0.1f

#

and then works Trolley

restive turret
sinful bronze
#

Lel

spare zodiac
#

what is mscrolib dependency?

restive turret
#

That's unity/mono 's mscorlib

icy knoll
sinful bronze
#

Dementia

spare zodiac
#

so I thought I didn't go and ask

restive turret
#

It is in managed

hearty shard
restive turret
#

Hi

hearty shard
restive turret
#

How evil are you today

celest thorn
#

Hii chat

spare zodiac
#

I know it publicizes the class System

upper vapor
#

it has internal framework stuff

upper vapor
spare zodiac
upper vapor
#

System is not a class, it's a namespace

#

mscorlib includes necessary classes for the framework to function

#

System.dll is for consumers of .NET APIs

spare zodiac
#

I meant the class HashCode

upper vapor
#

yeah HashCode was moved to mscorlib in .net standard

#

or, added

#

so mscorlib has some magical types that specify framework-specific features, e.g. default interface implementation, covariant return types etc.

celest thorn
#

I have a question for nw devs, whats the coolest tool inside the sl source for debugging

#

In the livestreams i think the best one seen is the room debugger

hearty shard
upper vapor
celest thorn
upper vapor
#

yamldotnet PrivateAssets="all"

icy knoll
icy knoll
celest thorn
#

Itself

spare zodiac
icy knoll
spare zodiac
#

oh that's funny

upper vapor
celest thorn
celest thorn
icy knoll
celest thorn
#

The crashing ones

#

I love them

#

And after they crash you get stuck in the SchrΓΆdinger’s server

restive turret
upper vapor
celest thorn
celest thorn
#

Like room debugger

#

And another one i remember was the Waypoint test

#

Idk if this still exist but a shooting range

#

Scene

#

A test item

#

For both mirror messages and non

spare zodiac
#

the tutorial of SL was peak

celest thorn
spare zodiac
#

the shooting range

restive turret
#

Tueu

spare zodiac
#

Flase

celest thorn
#

It was a MISSINPUT

restive turret
#

Miss Input?

#

Who is she

spare zodiac
#

Input of miss?

celest thorn
#

Hmm is this guy a knower?

restive turret
spare zodiac
#

parenting light is wrong?

celest thorn
#

This guy is just stoopid

restive turret
#

Hey, he has to learn it

spare zodiac
#

did they parent the light instead of player?

royal mica
#

Just why create a bug ticket first instead of asking around

spare zodiac
#

Player.Transform.SetParent βœ…

upper vapor
royal mica
#

I start to understand why some repos are using Discussions

spare zodiac
#

also green tutorials SteamHappy

celest thorn
#

Green tutorials

#

I wonder why it was green

#

And then they changed

restive turret
#

🍏

spare zodiac
#

it was l change :(

celest thorn
royal mica
#

You know what would be fire? SyncVar Tutorial Color

upper vapor
celest thorn
#

I will pay you a white monster

#

Deal?

restive turret
celest thorn
#

Why not for tutorials

royal mica
#

I don't see the problem

celest thorn
#

RGB tutorials

spare zodiac
restive turret
#

I rather have a custom role with these stuff with changing models and material on it

restive turret
#

Im gonna syncar quit

upper vapor
#

xd

upper vapor
celest thorn
#

100%

spare zodiac
#

like shorten to Transform

celest thorn
#

Idk why

upper vapor
#

tht's exiled

#

we love labapi bugs

#

"the bug still works"

restive turret
celest thorn
#

Can we ban nw from nw

#

Not doing theie job

#

Fixing exiled bugs

spare zodiac
#

if it is Exiled bug Trolley

celest thorn
#

If its a labapi nw needs to fix it

#

If its base game nw needs to fix it

upper vapor
#

if it's my life nw needs to fix it

restive turret
#

Nah

#

I ain't fixing youClassDTrollHD

spare zodiac
hearty shard
#

Skibidi

celest thorn
true cedar
#

ill do it

slate flume
upper vapor
celest thorn
#

Or go fix hitregs

upper vapor
celest thorn
#

If any nw devs goes and fixes hitregs

upper vapor
#

other methods of syncing values can work

celest thorn
#

I think the community would collapse

upper vapor
celest thorn
celest thorn
#

And its funny but annoying

hearty shard
true cedar
#

killing u

hearty shard
#

how about you

#

CRY

true cedar
#

why do u hate trans people

#

and gay people

hearty shard
#

GUH

#

no i just hate you

#

theres a difference

upper vapor
#

be nice to ppl

hearty shard
#

theyre like

#

20 years older

celest thorn
upper vapor
celest thorn
#

Others don’t

celest thorn