#plugins-dev-chat
1 messages Β· Page 118 of 1
i have a 3070 ti
Crazy
btw i've set my eyes on this game
it seems a combo between Dead space and Control
Balls of the who?
Control was a good game
Horse, rdr2 has the most realistic horse's balls in the entire industry
Real, me in rela lif
The bugs
And you said no NSFW π
Thats the truth its not nsfw
like real shit a rockstar employee did the horse's balls
Yeah but something being true doesn't make it not NSFW
i mean you are right but its not like im sending them just saying
there are alot of details
and especially this one
Yeah I'm just bullying you
;(
https://i.e-z.host/82001r9s.mp4
Btw anything i could modify or add?
Can you give all the credit to me
Also
ok
It needs more loot boxes
LOL
Make clicking on the tree crash the page
Add ones from those like gacha games

Maybe add like 2 rows of slot machines
ngl i could add them
because you know 3D model
easy and just import it
i have a character system
that works with rigs
because yes pyra is a character in the scene and just has an animation called "Idle"
Add micro transactions
idk if i should implement different animations based on the time of day which is my discord status
something is wrong here
restart discord
Fixed itself
good ig
Theres a few bugs
Just a few
Like invis people showing up online 
It happens sometimes with discord
It thinks the keyboard is still open so it shrinks
Just tap the text bar and close your keyboard again
crazy
btw should i reimplement the anon messages?
Add a chat but you can only send GIFs
You just gotta trust
btw this is an image from front
now the eyes are textured no more herobrine
but still funny
idk i wanna have feedback on stuff that i could fix, if im doing anything bad
Sorry guys tripped over some cable in basement
no food for a week
Me when the keyboard disappears after typing a word
How would I get and change which camera 079 is looking at?
Scp079CurrentCamSync subroutine iirc
Get it from the Scp079Role's subroutine module
Is there no event for when 079 is ghostlighted?
Make an issue on GitHub
On it
Does someone know how you can change the player counter?
Because i want to connect players from all of the server to the main hub counter
so the server doesn't seem empty every time
On the server list or ingame?
Server List
how do you do it ingame though?
I have
Hub => Servers
so i want the hub to have the counters of the servers
if you want to change the count like already in server and not server list do you like patch smth?
Yes
yea but where?
You need to patch the method which gives data to central server
yea and i don't honestly know which is it
or where i can find it
because then i will just attach it to a websocket and do connection between servers to just make the count
Central Something
Make sure it isn't against CSG though
I'm not sure if they still have some hub rule
Idk what it was but it was related to hub servers and displayed player count
Maybe ServerConsole.RefreshServerData():1058?
Bro put the decompiled line
Seems like that is the correct code
Everyone should just use Rider 
Trueing
basically this bozo:
if (!ServerConsole.Update)
{
stringList = new List<string>()
{
"ip=" + ServerConsole.Ip,
$"players={ServerConsole._playersAmount.ToString()}/{CustomNetworkManager.slots.ToString()}",
"newPlayers=" + str,
"port=" + ServerConsole.PortToReport.ToString(),
"version=2"
};
}
fish
I just don't think its against because the players are real just in another server and the servers are through CSG all of them so i don't think its a real deal
its not like i wanna spoof players
players are in the areas but not in the main menu
Society if NW separated the players and maxplayers fields
I hate discord
wait, it sends number/number. Can you send non numeric values there 
inb4 it just displays the sent value as-is
-1
I do not have any I can test on
:(
inb4 instantly looses verification cause invalid data 
Mega troll
Btw did you know that NW staffs' nicknames on the player list endpoint are false
what?
I was crashing out why the discord bot kept throwing an exception that it couldn't parse the json
yes
Been that was for a very long time
why does your dbot crash lol
Not "false"
It doesn't crash
false
It just can't parse the json
my name is false
And that was in logs every minute
guh
I support your movement
Lucid please add /next[\s\.]*js/gm to the automod regex blacklist
also add nuxt too, dont want the vue propaganda smh
Nuh uh
fym nuh uh
I mean "nuh uh" when I say "nuh uh"
huhhhhhhh
lel
Add javascript too
My dumb ass uploaded the plugin into the website without having a release 
releases dont work anyway rn
But now it's counting the downloads
It just grabs the count from github
im still here waiting for organisation plugins lol
Ah
Will come soon β’
Still waiting for the verified plugin program
Who will do the verification work xD
I don't think ced have that much time
love when sl crashes
Successfully registered 34 pickups for 63 items.
Loading IPHistory
Loading IPHistory
Loading History
Loading History
Response sent. ID: -1960730268, Response length: 10
Successfully registered 34 pickups for 63 items.
Loading cmd bindings...
[T10] Loading cmd bindings...
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 22.145300 ms
crazy crash log π
do u have this option set to true ?
is that not a server config
im referring to client crash
oh
how implement it
player.Crash()
send 9 million player spawn objects with different netids
thats how you crash a player
Player.Crash()
yo someone knows why this doesn't work??
player.Damage(new FirearmDamageHandler(firearm.Base, HitscanHitregModule.DamageAtDistance(distance), HitscanHitregModule.EffectivePenetration));
the player doesn't take damage
distance is calculated with Vector3.Distance
Log what damage at distance returns
player.Damage(new FirearmDamageHandler(firearm.Base, HitscanHitregModule.BaseDamage, HitscanHitregModule.EffectivePenetration));
Even doing this
doesn't work out
Uh
and im doing it on Shooting
Try with a hard-coded penetration value
this one is the same the game uses
so i don't think thats the problem
or maybe its empty when you don't damage anyone?
BasePenetration is the one used by the game
and then calculated
It doesn't totally work ngl
i'm new as plugin dev does anyone know how to run a code in next round?
RoundStarted event
Try sending "No one is here / Earth population"
but i want to execute a command and in the next round run code
private static bool _shouldRunNextRound = false;
_shouldRunNextRound = true; (in your command)
Then in RoundStarted event:
if (_shouldRunNextRound)
{
_shouldRunNextRound = false;
KillJoe() // or wtv ur intended code is
}
well actually
youd want the bool to be public probably since it should be in seperate classes (command + event handler)
ok thx
Cloudflare had a stroke earlier
Is there any way to detect someone changing attachments easily by now?
Cant find out how Exiled did/does it
Within neither CylinderAmmoModule nor RevolverClipReloaderModule i can see anything that could help me atm
Theres a event
PlayerChangedAttachmentsEventArgs
Hello
Thats so sad
its now a feature
Centrals finally removing php?
Wha
what i mean is central will just move
Btw i followed your advice and this is how it looks
https://i.e-z.host/π/qjf8yhq0.mp4
the wind looks SOO amazing ngl its so satisfying
but yea now its online
There we go
finally: #labapi-logs message
Update tomorrow:cinrma:
crazy
Real


you know when update is for sure
but you cannot say it
lol
react with a wave emoji if you are in danger
crazy
guy is double danger
Competition?
The job list
no
I find the competition funny as in that context
maro told me to join up
but i don't have time
i honestly prefer working for maro than nw
Ah
there's stuff i don't like so im just going to be aside and just work on stuff on my own
and ngl i don't think its worth it
I currently trying to rewrite SL to be better on networking and maybe less use of it (?)
you cannot
it goes out of your scope
Great to learn some stuff of it
pretty much you cannot do anything other than just updating labapi git
For labapi dev ye but thats for my own
which i find boring asf and just waste of time
and the pay would be so low that its not worth it
No, i don't think, I seen david update basegame too & fix bugs
not entierly true, there have been cases where something other than the labapi was worked on by labapi members. you do have to ask first otherwise you could be disappointed later on
not for labapi exclusive
I mean obv yea but honestly the pay would be so low
its just adding events
and thats it
not what im refering too
I really wanna update the scp role constants to not be constants
events are part of being a labapi maintainer. the changes im refering too had nothing todo with the labapi
yea i understood what you said but still thats an exception
the most without counting the exception would be doing events
which is like 10 minutes of work at most
with probably 1c paid
1 credit
1 capybara
Capybara Coin
my point of view is its not worth it because i just see events and doing sometimes just wrappers and thats it
no, hes a labapi maintainer
fr?
i thought he was a Dev
lol
as you said there could be exceptions but i don't think they are this common to make it worth it or even just the pay itself (i know you guys go with bounties)
Even tho, i find it good to help my or others case with wrappers or events
wb go with bunnies?
Clearly you instantly knows how everything in the base game code works and you never have to rewrite it for it to work with events.. right?
It works in mysterious ways
i don't know how base game code works but i imagine its not that hard to implement an event

the way i would think of it, is that when your a labapi maintainer your primary responsibility is to work on labapi stuff(api/base-game) you have similar access as programmers so you can work on other stuff buts your not required todo so
Yeah if the cancellation is implemented base game
If not, we have to add it ourself
that makes sense ig
Like grenade throw cancel
mhm
implementing events is easy, dealing with unity on the other hand is not
Like 5 iterations of cancellation
thats true
So real
LOL
It took me 3 minutes to cancel it
Also found the cause of this
i see 2 medals here
- you work on projects of your own and you have client and everything so you know whats going on
- You get paid nothing and just do events which i find the least cool thing
Death screen?
oh wait thats my report

The post process doesnt get deleted for some reason
i forgot about it
but the object does
like i see it this way
how you see it?
(for example i loved doing Exiled Events because of IL)
so fun finding the IL that didn't work
That's why i edit the code inside dnspy and see the il result
Oh the Ended() doesnt get called for some reason
and ngl if i join i would implement thousands and thousands of events that are missing
If i have better internet connection will say
from exiled to labapi or just stuff i don't understand its different
ok
Ye there is many events I would add
like i would apply and i know for sure i wouldn't be even considered lol
i have done alot of work in this game for years
but i don't think im even near qualified to even get inside
I got inside and talked with beryl last year
i've talked to beryl and there's something i don't like at all of the vision of "optimization doesn't bring money"
like i understand that but ngl this game is optimized with a rat
yes
For animations the animations quality is coming
i doubt that
There is
The script time itself is the last thing on the client
you doubt that???
ngl why everyone think im good lol
idk
i just wonder how many are gunna be accepted lol
Just know the base game code (aka port from exiled to nwapi)
Cus u wrote good things i guess
i think anyone can do them lol
ive not seen any of zero's code, all i know is that they made stuff for aftermath
i know
(Quantity > quality)
#nullable disable
but if i need to work with someone
Solved
like Nw
or other
i would obv write better code as much as i can
because i know it will be public and people are gonna use it
sometimes it takes alot of time
that none is going to see
so thats why
There are some bad things there but good too
I made a form some weeks ago asking everyone about things they wanted to be added to labapi
fr?
i didn't see it
I didn't get a single list of events to add
i didnt see that form either
1.1.1 feedback part
its okay it may have been me adding the announcement underneath a release announcement
Ill do another one soon
oh yeah i see it now
anyway all events i want rn are in the github issues
so im waiting patiently for next updates so i can add more features :3
we are already aiming for 15.0 where we will introduce some needed breaking changes to labapi
if we end up making a release soon it wont be the biggest one
but welp time will say
all ive been wanting is the abstract plugin check which got merged last night, so i hope that drops next update
because that would be peak
It was merged so yea
Have you played the new dlc of Kcd2?
peak
Crazy
It seems that its order of execution moment
Yep it is
What happens:
You get Spectator role
You get Chaos Role
Death animation starts -> your role doesnt change to alive one so it never deletes itself
If you want I go tru the code today and fill it.
I guess it will not be in 14x version
I would appreciate if someone gives me a list of events they want implemented
Ill add them to the list
Will do it today
Btw if basegame has event for it but labAPI doesn't, should say anything to that or no
technically the event is harder to find in that case so id raise it but specify the event exists in that circumstance, but should probably be forwarded to labapi
Oki
i'm missing the lack of events sometimes 
I miss nothing lol about exiled other than the events
How can i get the player badge name?
Player::GroupName
b-but the TPS π’
-# khm playervalidatedvisibility
crazy that one was optimized
@limber silo Currently going tru all the scripts.
(just to able to search faster)
#Slejm #SlejmLabApiEvent
Server:
OnDMSActivated / ing
OnServerShutdown
Player:
OnAchievementEarning
OnBroadcastCleared
OnBroadcastAdded
OnEffectEnabled
OnEffectDisabled
OnEffectIntensityChanged
OnStatChanged / ing
Item:
OnItemRemoved
OnItemAdded
OnFlashbangGrenadeFlashingPlayer
OnScp2176Shattered
OnFlashlightToggled / ing
OnInspected / ing
MicroHID:
OnBroken / ing
OnExploded / ing
OnPhaseChanged / ing
OnEnergyChanged / ing
OnDoorForceOpened / ing
Scp:
OnHumeShieldBroken
Scp049:
OnAttacking / ed
OnSenseLostTarget
OnSenseKilledPlayer
Scp0492:
OnStareTimeUpdated
Scp079:
// Add setter to Ability Cost in Abilities! (Maybe cooldown too)
OnAuxChanged / ing
// Make OnBlackingOutRoom has a Room Setter!
// Make OnBlackingOutZone has a Zone Setter!
// Make OnUnlockingDoor has a Door Setter!
// Make OnLockingDoor has a Door Setter!
// Make OnLockingDownRoom has a Room Setter!
// Make OnUsingTesla has a Tesla Setter!
OnSignalLosed / ing
OnGhostLighted / ing
OnScanFailed
OnScanStarted
OnScanSuccessful
OnScanTeamSelected
OnScanZoneSelected
OnSpeakerChanged // Scp079SpeakerAbility.IsUsingSpeaker
OnExpChanged / ing
OnMapToggled / ing
Scp096:
OnAttacking / ed
Scp106:
OnAttacking / ed
Scp173:
OnTeleported / ing
OnSnapped / ing
Scp939
OnFocusChanged
OnEnviromentMimiced / ing
OnRecordedMimiced / ing
Map:
OnBlastDoorStateChanged / ing
OnRoomLightEnabled / ing
OnRoomColorChanged / ing
OnDoorLockChanged / ing
OnCheckpointDoorSeqeunceChanged / ing
OnDoorDamaged / ing
OnDoorRepaired / ing
OnElevatorSequenceChanged
Wave:
OnFactionInfluenceModified / ing
OnMilestoneAchieved / ing
etc:
OnHitmarkerChecked / ing
OnHitmarked
I will prob edit that message to contine adding more event that I might wanna see in future
use AchievementEarned, because we shouldn't be able to cancel achievement getting
why?
otherwise some server will just have IsAllowed to false all the time
i dont think servers should be able to interfere with achievement progress
for example a plugin give you effect as the hat (invis) and other role has an abaility that using goggles ergo you get the achi of it without actually aquiring the goggles
so in that case you disable the achi earning of that player if the achiname same as the goggles one
whats this for
scripting
?
all the scripts (code) to find what events would be useful
i get your point too but this in server like mayhem or something where people do stuff like what can be like instant achievement earning
labapi events i guess
slejm can u pay me $100000
it would make sense
and honestly for the achievement it could be done that you cannot do ev.IsAllowed
negative
read this zero
there is already an onachivementearned
awh
you want 104775,7 LBP?
there is?
7 Capybara Coin
i dont see an issue with an achievement event
ye ServerEvents.OnAchievemntEarned iirc
there was a rule on vsr for that but now that vsr is dead
ig there's not?
vsr had a rule to not give achievements to players
its not like people cant just make their own patch if they really wanna mess up achievements for some reason...
i dont think VSR say anything about denying the achievemtn
this isnt giving
its denying
yea i know
and there are good reasons to deny
preventing a give is not the same as giving
There's a main bool (I think) to disable achievements completely, synced with client
and even prob some servers exists where you join and you gain all the achis
because like
its a command
i've never seen them
i know on tf2 they exist
but never on SL
theres no reason to get all achievements
in the entire time i've played the game
they are easy ngl
plus its easy to get them in a localserver if you need to
true
i got the 127 tier 3 achievement while messing around in my dev server with a friend
oh lol
i've actually played the game
and obtained it
what demand does such a server have if i can get any achievement i want in my own server
and achi getting isnt even tied to verified server so
I dont play enough to have gotten 127 tier 3. so i would rather not have the achievement but i dont care enough to revert it.
honestly i've played just one time and got it
and mostly you can just send a steam command to earn the achi so its not really that difficult to gain
Let me check this
i still dont have the achievement for killing d class as scientist sadly
You can just cuff them
does that work
(ServerConfigSynchronizer.Singleton.MainBoolsSync & 2)
It's been a thing for a few months
there is other ways to get achis which i dont wanna discuss here
so theres
and then theres
and then uhhh
wait achivements are on discord???
then yk
how tf that even works?
when DC had a store yes
fr??
you didnt remember about Discord Library or whatever its called
i never knew about that feature
no???
4 years ago
Discord Store
1 month before i joined
yes
discord
so thats why
i know they want to bring it back
tho
best thing would be porting sl into browser and being able to play it with activities
imagine
yo lets go on SCP:SL browser
aa github markdown on plugins website

what type of thing are you using?
because react-markdown is like goated asf
btw what can you find in a forest other than mushrooms, trees, bushes, berries?
I mean it works fine in github markdown
what library are you using?
on website? I didnt make it
oh wait
its the website plugins.scpslgames.com
lol
by thinking its using nuxt probably react-markdown?
but react-markdown uses the same thing as git
no?
so idk
it's vue
you think only react has markdown renderers or smth? π
no
what im saying what maybe its using
idk im thinking of a library
Mineral processing plants?
Space Engineers
oh
when a wave spawns, how can I assign the role to a player of the faction that spawned?
if (ev.Player.Faction is Faction.Whar)
ev.Player.SetRole(RoleTypeID)
@celest thorn parser is markdown-it using tailwindcss' markdown styles
oh nice thank you
I actually used it in the past
lol
OnWaveSpawning has dictionarz of player,role
i have it ev.Wave.Faction
Does this still work? I want to limit the max ammo of some of my revolvers to 1
Yep! Still use it myself
Cool!
-# hope im fine to copy it .w.
And i guess i can just change the maxAmmo to 1 xd
Are you dum
yes ;(
Surely they would create a next.js competitor in react and name it nuxt
idk people do strange thing
Now reloading puts 0 bullets in 
so who knows
Try not to use reflection challenge
Doesnt work for me, rip ,_,
ohhh
wait
IT WORKS YAY THANK YOU
Awesome, noted
cool
updated for current version
i have plans on that too, mainly subscribe to network value change
which should be easy since mirror has hook in it and call that
Mirror has alot of stuff
that has no examples
ahh ye
i going tru some of them my own and ye i aggree many stuff is not talked about
You want an even for admin toy property modifications?
Ah hell nawh
why not?
nah i meant for like spawning them
so you can deny bad admin to do them
Ah
i dont think it has a "Spawner user" or something like that
Just patch the command
i know but it would be cool that you can see what toys are getting spawned via an event
Eh
Why is this not possible?
player.Reconnect(ip, port);
Wouldnβt it be better if you could also include the IP so that players could connect to other servers?
@harsh thorn sry for ping but afaik u gave a reason before
previously it was to prevent from just sending players to soem random server ip
with it currently it has them connect to the same ip
it might be made possible at some later point by adding something in the api so the client can validate that its not just sending the player to some random server the host doesntown
Ok, all right.
I hope it will come at some point, so it would help me with my project xd.
aint something like server group or something like that was in idea state, that would be great to add it and you can forward it to your own server group.
(ie NA to EU or vice versa)
you cant group servers that are too far away afaik, so EU and NA wouldn't even be able to be grouped...
grouping is only for close servers (servers need to fall in the same distance rounding group)
ah, well but it would still work for server like #1 and #2 in same place
Consider using XProxy if you have multiple servers on different IPs
I would like to program it myself because I have a disadvantage with XProxy.
So, Iβm programming my own panel, kind of like CedMod but different, and I wanted to implement event planning, like allowing players to be redirected to the event server at specific times, you know, scheduling when, etc.
you can
there's a plugin thing to it
so just connect it to your structure and you should be fine
You did not read the above message
yes i did
"I'm not gonna use xproxy"
"Use xproxy"
then idk he can take a look how it does it and fix the disadvantage
ig
idk but its good for just redirecting and managing
multiple server
i've done my own structure for it so idk
Eh fair, though in an ideal world you'd have the target server on the same IP
Pretty much
Let's make an SL server that runs inside Minecraft
Is it possible to allow multiple steam account only for specific players
patch it prob
Alr
I'd like to make a clone hypixel in SL
Thanks

someone already did a C# Minecraft so technically you could
and it runs in mono
pumpkin mc is better
wtf is pumpkin mc
java->rust->c#

lol
rust make you rust smh
@limber silo oh em gee
role wrappers?!
Blue shield
ya
rly?
wait what
i assume internal
my suggestion got closed as completed
so its merged into internal
oh
-# No description provided.

No description provided.
lol
Skill issue
Omg
nah mine is #39 https://github.com/northwood-studios/LabAPI/issues/39
and its slightly different
who is this BOT
LOL

wtf
what are you doing here
forgot
go back sleeping
im in class
jesus he do embedded engineering xD
what?
??
nothing
This project
ok sigma
what it should be
idk if being sad that you aren't a knower or being happy because you didn't suffer
ngl im happy
you didn't suffer lol
what is this wild lore
the wild lore is 7 hours of fight with malos to then see just mythra awakening and saying this shit that she was angry asf for awakening her and she wanted to go back to sleep
i fucking hated that fight
i farmed so much to then get railed for 7 hours
Ok context isn't required, you just fight for 7 hours and die every five minutes because THERE'S 2 OF THEM FUCKING GOING TO REX AND NOT THE OTHER FUCKING PARTY MEMBERS
the tank exist BUT NO LETS MAKE THE AI TARGET THE PROTAGONIST
and you die
i found a way to trick the ai always to attack the tank i figured it out thanks to that fight
the fight system was dogshit
uh huh
π€¨
thats what i was talking about
I stick to my opinion.
to then still getting beaten by that boss (malos and gin)

did you enjoyed it?
ur cooked
Yea sure
its not only that btw
obv
you can connect to websocket 2 diff
no what im doing is just connecting and server talking to each others
http be like
Idk how to say this clearly, but is there a way that I can somehow change the name of a player when they are talking on the radio, and I talking about the name that is "displayed" on the right with green colouring when talking on radio, or speaking globally too i guess
this is C#
Player.DisplayName = "fart";
peak name
or
Player.ReferenceHub.nicknameSync.DisplayName
but the above should work (the player.displayname)
yo btw for handling Websocket should i use a library like websocket sharp that supports unity or should i use something from system?
I thing I wasnt clear enough, or i am just dumb, so I only want to change the name that is shown when somebody speaks on radio or globaly like intercom but its name irl when seen face to face, its stays the same only the "display" that is shown when speaking in radio, but what you wrote does what I asked for thx
I use NetCoreServer
no i mean for Net
so i can just do use System.Websocket or what?
if you wanna suck with manually making the Listening sockets and handing stuff sure
idk if that exists
i don't have really a problem with that
because mostly its just a simple protocol
lol
its just messages between each others
oh
i need client
thats why
then im probably going to stick with websocket sharp
ig
You'll need to handle multithreading
Check if the Unity lib can be used in a plugin and if it handles multithreading for you
System.Net.WebSockets.ClientWebSocket but still have to write your own shit
hey
Is this possibleπ₯²
i dont think anything using threads, or you mean async or what
I just want to be assured
You still have to run it on a background task which is the same thing
Unlikely
Maybe
create a dummy
change the voice message to have the dummy's hub
note that this bypasses client mutes
No idea on how to do it, but I will try
sendingvoicemessage event
Thanks
np
Thats no good
when inter release
check what
if the player is muted or not
"client mutes"
i was referring to client-side player mutes
ya
Whats the diff
yknow that thing on the player list
youd need to create SSSS settings
shameless secretapi plug
server doesnt know
oh
Ohhh
then yea
when you get server muted (by staff) then thats server sided mute
oh wait
you can change the player's nickname and override the player info area
set the text with the custom nickname and role included
hide role and nickname
Will try the 2 you suggested
Is that better then the one you said before?
well, it still has the asterisk on the right but it solves the mute problem
guh
always
but youd need to create a new setting for every player and since i dont have a menu system (because fuck menu systems) uhhh
might be a long page
xd
ASS (Actually Simple SSS) π₯
(actually not that simple)
when wrapper for actually simple sss
never
"when wrapper for ass"
that's called underwear
guh
ass is so nice
why
and PR it to labapi
why r u staff now
if you want why not
due he have stupid code
he is staff for almost 3 days
this is crazy
What is this lol
who
probably from around the time when we didn't have ArgumentNullException.ThrowIfNull
ArgumentNullException have a method ThrowIfNull
cuz I have given my soul to NW
git blame it
brain reader
π₯
possibly
heart breaking
i think its already wip
togif.gif
bruh
sobbing
do a PR and note this is secretapi xD

hr report 30s ban
web dev talking

obv
being the most real here
I love your api (idk the name)
π
*leaks plugins website info*
*website gets released*
*talks about website*
*leaves*
@hubert pls ban femboy from this chat
i support this statement
you too
i support this message
i'm not two
They would ban furry eitherπ
wait we have a dc mod in this chat
the economy would crumble immediately
(if they ban all fluffies)
ah yes get ready for another worst possible update
ban ax only
dont
DO NOT
PLEASE
do you wanna know
need ban all furries femboys and girls
they put the typing indocator
ban urself
above the input
i know
how
it fixed problems for me
lel

same image
me
if you want to receive the worst UI
ur mom
yea true





