#plugins-dev-chat

1 messages · Page 101 of 1

upper vapor
#

Position += p.Camera.forward

#

* something

restive turret
#

Nice

#

Finally then I can create my own SecretTournament

restive turret
lusty fox
#

Hi,
I'm looking, but I don't see how you can retrieve latency with a client.
Do you recalculate it yourself, or does Mirror allow us to access it?

celest thorn
restive turret
#

If you publicize it everything you can access

celest thorn
#

here how i fixed it

#

and how you retrive ping

lusty fox
subtle ravine
#

Is this a plugin or edited game code.... I have no idea at this point but holy shit

subtle ravine
#

That's just a plugin?

icy knoll
#

yup

subtle ravine
#

I'm waiting for someone to make a fully working OSU based type thing

upper vapor
#

Killers was faster at releasing a streaming api
though it's easy with the MediaFoundationReder

upper vapor
subtle ravine
#

I have no idea

#

But good job

#

Keep cooking

upper vapor
#

thx

icy knoll
#

wait is ur plugin a clone of audioplayerapi? just better? TrollDespair

subtle ravine
celest thorn
#

Sl is toooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo shit

upper vapor
#

GD in SL

celest thorn
#

to do that

#

that game needs no delay

#

which with SL is IMPOSSIBLE

upper vapor
celest thorn
#

even with 10 ms it causes desync

celest thorn
upper vapor
#

fun fact

#

you can do this thing called

#

subtraction

celest thorn
#

?

upper vapor
#

or backtracking

#

to compensate for delay

celest thorn
#

funny thing you know that the lower your fps are the more you jump

celest thorn
#

and another fun fact the lower your fps are you cannot climb stairs

subtle ravine
#

Ax and Zero r my favorite plugin devs fr
Y'all cooking

celest thorn
#

i don't deserve it

#

i still need to cook something far crazier

subtle ravine
celest thorn
#

to actually be inside that list

subtle ravine
#

Towers

celest thorn
#

towers is 6 months i work on it

#

9 if we count the prototype which lets not talk about it

#

actually really funny

subtle ravine
#

Yes you do deserve to be on the list

celest thorn
#

Btw atoh wasn't atoh at the start

#

but it was a fortnite sort of gamemode

upper vapor
#

FORTNITE

subtle ravine
upper vapor
#

omg i have fortnite

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like

#

hold on

celest thorn
#

its not like fortnite

#

it was an ffa with some elements from fortnite

#

but then it got scrap

#

and some of the code used for atoh

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which fun fact is still used today

upper vapor
#

i have a video somewhere

subtle ravine
celest thorn
subtle ravine
#

:((

celest thorn
#

I have a crazier project

#

its a concept for a tourney

subtle ravine
celest thorn
#

but i know none will never see it

#

idk if i even can say it

upper vapor
celest thorn
#

even tho i know for sure it will be scraped

subtle ravine
#

My dms can't get scraped

upper vapor
celest thorn
#

like if its done in the future?

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it could be done for partner ig

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but idk everything needs to be choosen by maro

#

so

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i have no power in that

subtle ravine
#

Okee

celest thorn
#

my power is just slavery happy working

subtle ravine
#

My power is playing atoh for free and reporting bugs

subtle ravine
celest thorn
#

honestly atoh is not the craziest project i've worked on

subtle ravine
#

It's not ?

celest thorn
#

and there's one that could surpass it easily

celest thorn
#

like crazy in a sense that its crazy

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no sleep

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no nothing

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just working and math

subtle ravine
#

Atoh already destroyed my mind

celest thorn
#

but its not in plan rn

#

ig

subtle ravine
celest thorn
#

as i always say idk anything i just execute what i get said and my only say is plugins (and sometimes not even that)

subtle ravine
#

My reaction

upper vapor
celest thorn
subtle ravine
celest thorn
#

not some shit schematic

subtle ravine
upper vapor
celest thorn
#

lets start pinging the entire nw team to ask if the 1st of april they can do skibidi toilet classd

celest thorn
#

i think thats impossible to do

upper vapor
#

yes

celest thorn
#

already the game crashes

unique crane
subtle ravine
restive turret
upper vapor
#

my audio contains 48000 * Doctor Lab.ogg

celest thorn
upper vapor
#

this 48000x

celest thorn
#

please no

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torture

hearty shard
upper vapor
#

mixed or concatenated, you decide toomuchtrolling

celest thorn
#

the eve's multiverse is expanding

upper vapor
#

do you want Doctor Lab.ogg played 48000 times sequentially or at the same time

upper vapor
#

at the same time is better

celest thorn
upper vapor
#

cuz your audio driver normalizes volume anyway

celest thorn
#

russian eve disappeared

celest thorn
upper vapor
#

listening to doctor lab for 51.66666 days straight

celest thorn
#

i prefer listening to other songs

upper vapor
# celest thorn so sad

hypixel zombies prison rail gun
absolutely mutes the system audio for a brief second sometimes

celest thorn
unique crane
#

Hypixel zombies

celest thorn
#

this much more a banger than any song in sl

unique crane
#

memories

celest thorn
#

change my mind

celest thorn
subtle ravine
#

Hypixel zombie mode FUCK YEAH

upper vapor
unique crane
#

how can you compare that

#

xd

celest thorn
#

Much better than anything

#

in songs term

subtle ravine
#

Zero please make zombie mode in SL
I'm begging

celest thorn
#

sl has some bangers

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but compared to this no

upper vapor
#

you're not allowed to listen to any songs that aren't SL OST toomuchtrolling

celest thorn
#

but got scraped

subtle ravine
upper vapor
#

is it like on hpyixel though

celest thorn
#

you don't know how many projects do

celest thorn
#

because i like MONTY

unique crane
#

Bro just scraps projects for no literal reason

upper vapor
celest thorn
upper vapor
#

😢

celest thorn
#

or else they are too impossible for sl to have them

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or else gold fish minded player cannot understand them

upper vapor
celest thorn
#

i try to make them all

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and fix them for even the gold fish minded player

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the problem is if QA cannot understand them or even just one player i already failed

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99% of the people will never read instructions

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so i need to make them really EASY

unique crane
#

Your not gonna finish anything with that mindset

celest thorn
unique crane
#

Well im telling you

celest thorn
#

and rn im trying to save another

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lol

unique crane
#

Some people are just

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dumb

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you cant account for tthem

celest thorn
unique crane
#

Like what is that logic

upper vapor
#

hello there

celest thorn
#

its useless

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atoh is plug and play for a simple reason

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99% of the QA's don't check SSSS

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so i just made commands

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the problem is if dumb people exist that don't read tutorials or docs

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i just will every time try

unique crane
#

Yeah those exists

celest thorn
#

to make it simple

unique crane
#

and your gonna delete projects because of those

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1%

celest thorn
#

The problem is not only that

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lol

unique crane
#

what is then

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I was thinking about making deathrun

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That would be cool

celest thorn
#

The process is

  1. I love the idea
  2. Maro does like it?
  3. Is it possible with sl
  4. If its not go back into the board and start brainstorming
  5. Does it run smooth on most pcs?
  6. Can it work?
  7. Can a goldfish understand it?
  8. Is it fun?
  9. Im having fun?
  10. does QA have fun?
  11. Breaking bugs?
#

This is the entire process

#

trust me in 500 ideas only 10 can go

unique crane
#

I think that "is it fun" should move a bit earlier

celest thorn
#

i don't think about competitive

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but more is it fun

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then i see what i had in mind and compare it to im having fun

upper vapor
unique crane
#

What was that

celest thorn
#

Scam

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mr breast

unique crane
#

XD

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That was

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YES

upper vapor
#

really who tried mister boost

celest thorn
#

for example last tourney it was all like this

upper vapor
#

give me my 1000$

celest thorn
#

and everyone saw the result

#

the problem is more it will pass maro's seal of approval?

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and will nw like it?

upper vapor
celest thorn
#

or if i see its too boring i scrap it from the start

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not even in the board of ideas it goes

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(im the only one who post there)

unique crane
celest thorn
#

this is how many messages there are

celest thorn
celest thorn
#

but im not into that and that is the work of maro

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lol

unique crane
#

Im sure that SL GD scrap a lot of stuff too

celest thorn
#

im not good at stuff like that

celest thorn
#

there's an idea rn i love so much to transform in a tourney im trying everything to not make it go in the scrap

upper vapor
#

as in...

unique crane
#

game design

upper vapor
#

right

#

xd

celest thorn
#

you know whats funny i have drawing of stuff

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like all of the maps i make

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all of the stuff i make

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has a drawing

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if i release all of them you know what type of drugs i went through to make it

#

idk why i like alot drawing ideas in general

#

it gives clarity to what i have in mind but 99% of the people cannot understand them too abstract

#

but once you see the result and you compare them you understand where i started

#

an example

dull oxide
#
default:
  inherited_groups: []
  permissions: []
  
vedeni:
  inherited_groups: []
  permissions:
  - mpr.*
  - .*

shouldn't this work?? Why doesnt it give me neccesary perms?

celest thorn
celest thorn
dull oxide
celest thorn
#

with this much small amount of detail the best i can say its that you didn't set the role to your account

dull oxide
celest thorn
#

cedmod replaces them

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use cedmod

#

thats strange maybe ask on cedmod discord

dull oxide
unique crane
#

with a planet with ring around it

celest thorn
unique crane
#

Ill find it

celest thorn
#

like 100%

celest thorn
unique crane
#

no

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Not saturn

celest thorn
#

saturn is beautiful

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amazing planet

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and the best DLC of destiny 1 was set in there

unique crane
#

Oh hey I found it

celest thorn
unique crane
#

Homework from 2 years ago

unique crane
celest thorn
#

but no its not a planet

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its somethin

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you find on earth

unique crane
#

its a planet

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what else would it be

celest thorn
#

btw i cannot say what it is

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but that is a map layout

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i know it sounds crazy

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but thats a map layout

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which i have drawings already

unique crane
#

I mean circular map layouts

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Are either race tracks

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or arenas

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XD

celest thorn
#

its a perfect circle because details aren't needed in that case

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but other drawings it has details

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let me search if i have drawings of stuff i already showed off

unique crane
#

I also loved to do those particle simulations

celest thorn
#

this was supposed to be the hub

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for atoh

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from top

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There are alot of references from roblox

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and this

celest thorn
#

like i draw alot

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but some of them got lost

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@upper vapor

upper vapor
#

xd

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what else did you shart

#

oh

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shart clip

celest thorn
#

yea

#

shart clip

#

yamcha pose, idk why but in the dlc everyone has the same animation and its a clone of the yamcha pose which makes it funny

upper vapor
pine parcel
#

Gonna take a look when I'm off work!! Ty for the ping

mild walrus
#

im having a problem using ex-mod, every time the round restarts it restarts the server, how i can fix that?

#

i have these two disabled

obtuse spruce
worthy rune
undone jacinth
#

Is there still no way to know what color candy the player just ate?

celest thorn
undone jacinth
celest thorn
#

Idk probably PlayerCandy something

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Or if it doesn’t exist just use PlayerUsingConsumable and check if its candy by doing ev.Item is Candy

undone jacinth
#

That's the problem, it returns the bag

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not the specific candy

worthy rune
#

i think theres a ItemApplyingEffect event you can use which should have a valid candy SelectionIndex(or what ever its called?) when its invoked

celest thorn
#

The candy is the bag

undone jacinth
celest thorn
#

Simple question, how much am i cooked with 20 question for 50 minutes (all of math) and the min to not get expelled is 8, or else in the entire test i should get more than 15 and in math 6

static meteor
#

Easy

celest thorn
#

i didn't STUDY NONE of this SHIT

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im baffled of the complexity

#

Im never going to get in with the correct credits

unique crane
#

Rip

celest thorn
unique crane
#

Ive seen someone do like pushing

#

But idk how they did it

celest thorn
#

Hmm i need to start checking

upper vapor
upper vapor
upper vapor
#

np

celest thorn
# upper vapor np
    private IEnumerator<float> PushPlayer(Player player, Player target)
    {
        Vector3 pushed = player.CameraTransform.transform.forward * 1.7f;
        Vector3 endPos = target.Position + new Vector3(pushed.x, 0, pushed.z);
        int layerAsLayerMask = 0;

        for (int x = 1; x < 8; x++)
            layerAsLayerMask |= (1 << x);

        for (int i = 1; i < 15; i++)
        {
            float movementAmount = 1.7f / 15;
            Vector3 newPos = Vector3.MoveTowards(target.Position, endPos, movementAmount);

            if (Physics.Linecast(target.Position, newPos, layerAsLayerMask))
                yield break;

            target.Position = newPos;
            yield return Timing.WaitForOneFrame;
        }
    }

This is what the villager found

upper vapor
#

is this for a dummy?

celest thorn
upper vapor
#

a

#

h

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well

celest thorn
#

i need to push back a dummy thats it

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from another dummy

unique crane
#

Oh that's easy then

#

Players would be harder

celest thorn
#

nah im thinking rn ways to make a charged attack and make people understand there's a charged attack, i could perhaps use Fade

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and make it blink?

celest thorn
#

Im wondering is it more optimize to check inside a monobehavior if the player is pressing a button or is it more optimized if i do it when they press it

grand flower
#

Depends on what you're trying to do

#

If it's a one off use the event, otherwise checking isn't gonna be expensive anyway

celest thorn
#

i need precision and knowing when they press it

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and unpress it

grand flower
#

events then

upper vapor
#

^

grand flower
#

wouldn't matter

#

you'd probably get the same result polling

celest thorn
#

Idk i would prefer having it in the mono

grand flower
#

then do it in a component

#

it's cheap

#

You can also just handle the events in a component anyway

#

No need for polling

upper vapor
#

subscribe to the event in the component

#

yes

restive turret
#

Pooling?

#

I like pools

icy knoll
#

what is MonoMod.Utils and is it in the game?

restive turret
#

No

icy knoll
#

damn

restive turret
#

Harmony deps

icy knoll
#

no AddRange for dictionary :c

restive turret
#

Harmony's dependency I think it bundles with it

upper vapor
restive turret
#

So if installed you can use it

#

Extend this ass

hearty shard
#

SLEJM

celest thorn
#

Russian eve is back

restive turret
hearty shard
restive turret
#

Hi

celest thorn
#

Hi

icy knoll
#

foreach?

upper vapor
#

yeah

#

not much else you can do

#

if you have a list, i guess you can use a for loop

#

which in some cases maybe a tiny bit faster

icy knoll
upper vapor
#

well

#

foreach

icy knoll
#

well, yeah this is the only solution

#

sadge

icy knoll
#

does LoadPriority not work? set my plugin to highest but it didn't run first

unique crane
#

Huh

#

it should..

icy knoll
unique crane
#

let me see

icy knoll
#

the one set to lowest runs before it...

#

it seems to only run in alphabetical order

unique crane
#

Well

#

You mean load or enable

#

Plugins are enabled by the priority

icy knoll
#

enable

#

oh wait no

#

this is load

unique crane
#

That is truly weird

icy knoll
#

yeah

#

loading plugins is the issue

#

enable wont have any issue

unique crane
icy knoll
#

yeah

unique crane
#

yeah there the priorrity doesnt apply to loading

#

Enabling is based on priority

#

We cant load them by priority

icy knoll
#

why is it called LoadPriority if it's for enabling...

unique crane
#

if the priority is inside the plugin itself

icy knoll
#

blegh

#

so fun

upper vapor
icy knoll
#

i do

unique crane
#

Prepend 0 at the dll name

upper vapor
#

yes xd

icy knoll
#

so

#

this is gunna be so fuckin fun

upper vapor
#

can't have a period at the end of the name :(

icy knoll
#

what are you cooking now bruh you only just finished NAudio

upper vapor
#

it's on github, you can check

icy knoll
#

oh shit

#

nice

#

speech synthesizer

upper vapor
#

looks like we're gonna have 3

icy knoll
#

@unique crane for plugin loading, is .dll removed from the names?

#

like i see it's alphabetical order right, but is .dll removed from that sorting?

unique crane
#

If you mean that

#

as for alphabetical order

#

it doesnt matter

#

its from left to right

#

.dll at the end has no effect on the sorting

icy knoll
#

oh ok

unique crane
#

First character, if same then by the second character

icy knoll
#

so DiscordLab.dll will appear before DiscordLab.Administration.dll?

unique crane
#

and so on

upper vapor
unique crane
#

to char number

upper vapor
#

might be different on windows and linux

unique crane
#

Yes

#

It probably will

icy knoll
#

lets give it a try then

#

well shit

#

yup it legit goes to last to load if I remove the capital B

#

bruh

unique crane
#

Aha so on windows

#

It will compare by alphabet

#

ignore case

#

but on linux

#

Uppercase first and then lowercase

icy knoll
#

yeah so fun

#

maybe make it so .dll isn't taken into account in the loader for next version or smth 😭

upper vapor
#

tell that to Directory.EnumerateFiles (or, well, the file system)

unique crane
#

Put the required classes you need for all of these plugin dlls

icy knoll
#

.OrderBy() :3

unique crane
#

Into a dependency

#

done

icy knoll
#

the reason i packaged everything into 1 plugin is to make it so people dont have to add a dependency 😭

unique crane
#

There is something called

#

AppDomain.AssemblyResolve

#

Event

#

Ill look into that in the afternoon

#

With that

#

Requesting assembly might be able to load the required dll if its its dependency

icy knoll
#

yippie

#

guess i gotta keep dependencies being packaged for a while longer then 😭

#

also gotta wait for abstract plugin stuff

#

did that get merged yet?

unique crane
#

nop

icy knoll
unique crane
#

Wait

#

Doesnt Ax's PR resolves your issue aswell?

hearty shard
#

hi david

icy knoll
#

@upper vapor would it?

upper vapor
#

i only messed with embedded resources in my last PR

#

you could extract some stuff to the Dependency project

#

and use [TypeForwardedTo] so you don't break existing references

icy knoll
#

but when your pr gets merged, ill have to move it all over

upper vapor
#

you put it on classes in the original assembly

#

uh

#

nevermind

#

you have to put it on the assembly

icy knoll
# upper vapor wdym

Dependency only exists because if there is an abstract Plugin class, labapi will try to create it

#

i planned on removing it once ur pr gets merged as that's all it's needed for

upper vapor
#

right

#

yea

#

i don't think assemblies should be broken due to dll loading order though

#

they're dynamic after all

#

if you have a duplicate reference then it shits itself (i encountered this with embedded resources and fixed it in the PR)

icy knoll
#

thing is i never noticed this with exiled because my dumbass didnt realise that i could make it so the package could be used outside of the project, so i put it in every project and packaged it with costura fody

#

now that i know i can only put it in 1 place im good but ye 😭

#

only way to fix it now is well, just tell people to put the dependencies in

restive turret
#

my old POC of ASREsolve

#
        internal static Assembly? AssemblyResolveEvent(object? sender, ResolveEventArgs args)
        {
            var _FileName = "";
            try
            {
                var assembly = new AssemblyName(args.Name).Name;
                if (assembly == null)
                {
                    Log.Warn("Assembly is null!");
                }                  
                if (assembly.Contains(".resources"))
                    assembly = assembly.Replace(".resources", "");
                _FileName = Path.Combine(File.ReadAllText("path.txt"), $"{assembly}.dll");
                if (Directory.GetFiles(Directory.GetCurrentDirectory()).Contains(assembly+ " .dll"))
                {
                    return Assembly.LoadFrom(assembly + " .dll");
                }
                else if (File.Exists(_FileName))
                {
                    return Assembly.LoadFrom(_FileName);
                }
                return null;
            }
            catch (Exception e)
            {
                Console.WriteLine(
                   $"Cannot find a file(or file is not unlocked) named:\r\n{_FileName}\r\nWith an exception: {e.Message}\r\nApplication will close!");
                Console.ReadLine();
                throw;
            }
celest thorn
#

Does the force jump apply when you are already jumping so can you make like a double jump?

#

because i tried doing

        if (PressingJump)
        {
            if (grounded && _jumpCount == 0)
            {
                FpcRole.FpcModule.Motor.JumpController.ForceJump(FpcRole.FpcModule.JumpSpeed * 1.5f);
                _jumpCount++;
            }
            else if (!grounded && _jumpCount < Jumps)
            {
                FpcRole.FpcModule.Motor.JumpController.ForceJump(FpcRole.FpcModule.JumpSpeed * 1.5f);
                _jumpCount++;
            }
        }
upper vapor
#

Michal has made double jump work (by triggering force jump with a firearm)

unique crane
#

You can jump as much as you can

#

Double, triple

#

Nth jump

celest thorn
#

yea but it doesn't work

unique crane
#

It just gives you velocity on server and client

upper vapor
#

where do you get PressingJump

celest thorn
unique crane
#

I think

celest thorn
#

yes it does

#

the only problem i have if im mid air and i try pressing the jump button it doesn't

#

jumps is jusr 2

upper vapor
#

log if the methos is called at all

celest thorn
#

let me check

unique crane
#

In that case you just have some issue in that logic

#

You can force jump as much as you want

#

And it doesnt get called

celest thorn
#

only when i do it when its in mid air

celest thorn
#

for what im seeing

#

its getting called

unique crane
upper vapor
#

SSSS force jump speedrun

celest thorn
#

Idk why it doesn't work for me

unique crane
#

1m 30s WR

unique crane
#

and use SSS that has everything in it

unique crane
#

Maybe you patch something somewhere

#

that causes that

#

Check it on like a dummy

#

maybe you just dont send the message to the clients for some reason

celest thorn
#

No

#

and im testing with a dummy

unique crane
#

I believe some patch breaks it then

celest thorn
#

its just one plugin server

#

with no patch

#

btw it doesn't work only when its not grounded

#

idk why

icy knoll
#

lol

celest thorn
#

so strange because if i fell off and then try it works fine the first jump (because its forced) but the other is not

upper vapor
celest thorn
upper vapor
#

ah

celest thorn
#

because im testing it with a dummy

#

btw every time the player gets grounded it sets the jump count to 0

upper vapor
#

show the full behavior

celest thorn
#

yea

#
    public void Update()
    {
        bool grounded = FpcRole.FpcModule.IsGrounded;

        if (grounded)
            _jumpCount = 0;

        if (PressingJump)
        {
            if (grounded && _jumpCount == 0)
            {
                FpcRole.FpcModule.Motor.JumpController.ForceJump(FpcRole.FpcModule.JumpSpeed * 1.5f);
                _jumpCount++;
            }
            else if (!grounded && _jumpCount < 2)
            {
                Logger.Info("WORKS");
                FpcRole.FpcModule.Motor.JumpController.ForceJump(FpcRole.FpcModule.JumpSpeed * 1.5f);
                _jumpCount++;
            }
        }
    }
upper vapor
#

i think grounded stays true for a frame

#

would be funny if the dummy's motor didn't update its position based on the jump Kek
-# it sets MoveDirection so it should work

celest thorn
#

im trying to manually set it

#

just to see

#

if its your theory correct

upper vapor
#

try moving to FixedUpdate

restive turret
#

LateUpdate

celest thorn
#

it works fine

upper vapor
#

ah

celest thorn
#

if i do it manually

upper vapor
restive turret
#

AfterLateFixedUpdate

celest thorn
#

Wait the jump is infinite now lol

upper vapor
#

XDDDDD

celest thorn
#

i never set back the grounded to true

#

i mean let me test with late update ig

upper vapor
#

create a cooldown maybe

#

but if IsGrounded isn't set then shit

#

your condition is not gonna work

celest thorn
#

How tf is it not set

upper vapor
#

if you set it then it's set

#

otherwise it isn't

#

charactercontroller moment

celest thorn
#

Nope

#

lateUpdate neither

celest thorn
#

because else why is it logging Works

#

the frame while im in the air it does trigger

#

just not the jump

upper vapor
#

cuz physics updates are in fixedupdate

#

including the charactercontroller

celest thorn
#

So should i move it there?

upper vapor
#

try it

#

but it's likely that your component will be updated before the charcontroller

#

log out IsGrounded every frame in Update

celest thorn
#

Let me test logging it

unique crane
#

So.. unity moment?

celest thorn
#

Works is when the supposed double jump is happening

upper vapor
#

HUH

celest thorn
#

this is on update btw

unique crane
#

But wait, you said your doing double jump via SSS?

celest thorn
#

but the clicking of the button is done via ssss

upper vapor
#

"via a mono" sound so stupid 😭

#

what does PressingJump do

celest thorn
#

via a skibidi bheavior

celest thorn
celest thorn
#

this is it

#

lol

upper vapor
#

that is insane

celest thorn
#

i mean how could i fix it

upper vapor
#

idk 😭

#

delete unity

celest thorn
#

i mean nw fault

upper vapor
#

does the dummy jump at all?

#

like you see it

celest thorn
#

the other one doesn't

celest thorn
#

not the second

#

but if i remove the mention of grounded and make it myself then yea it works fine

unique crane
#

Why you don't just handle the jump in the sss

celest thorn
#

because this is a mono

#

i need to handle it there

unique crane
#

Why

celest thorn
#

i just want everything clean

#

I have other methods in the mono

unique crane
#

Just subscribe to the jump in a mono Start

upper vapor
#

calling monobehaviour "mono" is like referring to a red apple as "red" 😭

unique crane
#

You gotta subscribe to the event either way

celest thorn
unique crane
#

Or maybs

#

Don't use monobehavior

celest thorn
#

Or maybe sl should be less suck

#

lol

#

because wtf is wrong with the jump

unique crane
#

Idk

celest thorn
#

axwabo alone in the vc

unique crane
#

Not home unfortunately

upper vapor
celest thorn
#

I just need to get this shit fixed

#

and im getting mad

#

this is the last thing

#

i need to do

upper vapor
#

try calling jump() every 0.5s

#

see if that works

celest thorn
#

it works

upper vapor
#

regardless of grounded state

celest thorn
#

i know already

upper vapor
#

😭😭😭

unique crane
#

Tf

celest thorn
#

if i remove mention of that fucking grounded it works

unique crane
#

Im back home

unique crane
celest thorn
unique crane
#

xdddddddd

celest thorn
#

my dad was back and screaming that im always at my pc and i went as soon as possible

unique crane
#

rip

celest thorn
#

i mean now its coding time

#

so until 2 am im not going to bed

#

i need to get atleast to do some stuff

#

@unique crane sorry for the ping but you know if something is wrong with the Relative Position and dummies?

unique crane
#

Wdym

#

Only known issue I know is that they disappear when you are in noclip

celest thorn
#
    void SetPosition(Vector3 dir, float distance)
    {
        Vector3 vector = Dummy.ReferenceHub.PlayerCameraReference.TransformDirection(dir).NormalizeIgnoreY();
        FpcRoleDummy.FpcModule.Motor.ReceivedPosition = new RelativePosition(FpcRoleDummy.FpcModule.Motor.Position + vector * distance);
    }
#

Im using this

#

and it doesn't work at ALL

unique crane
#

Well that should work

#

are you doing it again in Update

#

Wait that should work

celest thorn
unique crane
#

DummyFollower does that too

celest thorn
#

sorry the dot

upper vapor
# unique crane

please don't tell me the codebase is riddled with comments like this

celest thorn
#

i want to see more comments from nw

#

yo david show us the funniest one Trolley

celest thorn
celest thorn
unique crane
#

RoomUtils used to have "Boobs" in class description

celest thorn
#

HAHAHHAHAHAAHAHA

unique crane
#

And that was the only thing in there

celest thorn
#

Please tell me the guy who did it its still employed

#

they deserve a medal honor

unique crane
#

Yes

#

Yes he is

celest thorn
#

Crazy

unique crane
#

I looked at git history and I know exactly who added that

celest thorn
#

you NW dev deserve a medal

unique crane
#

But I will never tell you who

celest thorn
#

thank you for your service

celest thorn
#

Oh wait i forgot there are no females at nw as dev

unique crane
#

There are

celest thorn
#

Devs?

#

(not web dev)

unique crane
#

yea

#

TTrouble

celest thorn
#

Oh i forgot

#

lol

#

sorry trouble

#

my brain forgets about trouble

icy knoll
celest thorn
icy knoll
#

well

#

my job

#

everyone forgets it

unique crane
#

You are QA

#

not Dev Lumi

celest thorn
icy knoll
unique crane
#

Oh

#

I did not know that

upper vapor
unique crane
#

rip

icy knoll
celest thorn
#

please can we ban me

upper vapor
#

cinema

unique crane
celest thorn
#

global ban me

#

PLEASE

#

i will be free

unique crane
#

Weird thats thing admins tell me

#

to ban them

upper vapor
unique crane
#

to make them free

#

XDDD

unique crane
celest thorn
#

Like i've seen it a ton of times

#

but never understood

#

what it could be

unique crane
#

stringUwU

upper vapor
#

dam

unique crane
celest thorn
#

I love that

#

AHAHHAHAHAHAHHAHA

#

you are for real

#

nah amazing

#

peak

unique crane
#

I did not found that myself

celest thorn
#

let me show a comment that i did at 3 am

unique crane
#

someone told me about it

celest thorn
#

this are real comments at 3Am

restive turret
unique crane
celest thorn
#

sometimes i hate this game so much

#

please when will Central go down

#

forever

upper vapor
restive turret
#

Ayo

#

😜

upper vapor
celest thorn
upper vapor
unique crane
#

no comment

restive turret
unique crane
#

Shy guy pognt

restive turret
#

ban

upper vapor
#

i accidentally brought up the emoji menu and typed 6

#

this stood out

unique crane
#

Still waiting for the day markiplier plays SL

celest thorn
unique crane
#

He even said he wanted to play it

#

Like imagine event

#

Staff and markiplier plays

#

Absolute cinema

upper vapor
#

what's the first thing you'd show to market flyer

celest thorn
upper vapor
celest thorn
#

Yes

unique crane
#

0 clue

restive turret
#

david

#

can you remove the flashing lights in toilets

upper vapor
#

PLEASE

unique crane
#

They were like reduced

#

no

restive turret
#

or atleast settings

celest thorn
#

I want to shit without lights

upper vapor
#

you have an accessibility option for NEEDLES but not PHOTOSENSITIVITY?

upper vapor
#

i might have to break free from this game

celest thorn
#

but WE NEED TO GRIND

#

i know one day i will reach the point of not return and scream or just go nuts

celest thorn
#

guys lets do a gban speedrun

unique crane
#

Post footage of yourself cheating in NWAPI discord

celest thorn
#

||(please don't take this seriously)||

upper vapor
celest thorn
#

ngl i will not give my hwid to some cheater

#

to cheat on cs

unique crane
#

I met one friendly cheater in game

#

Who was like

#

"yeah im playing this just for fun"

#

"Wanna see how I climb that storage shelf?"

#

Clueless who was he talking to

celest thorn
#

hope you got his auth and got him banned

languid temple
celest thorn
#

so sad

icy knoll
#

is there a way to track when the server is being stopped? someone is asking to be able to track it and i dont see a way of doing it...

upper vapor
#

Shutdown.OnQuit

celest thorn
#

i hate you ;(

icy knoll
celest thorn
#

i was about to say it

upper vapor
celest thorn
upper vapor
#

your IDE will tell you Smart

#

-# does not apply to notepad users

icy knoll
#

so is it an event?

upper vapor
#

ye

icy knoll
#

thank you ax

celest thorn
#

you are a meanie

slender lynx
#

im well aware

upper vapor
plain gazelle
#

Is there a way to delete/remove/freeze the helicopter model so that only the sound effects and particle effects continue to play out?

#

-# ParticleToy when clueless

upper vapor
spare zodiac
#

and fucking awesome

#

I would love to work with the unity particle system, primitives are the worst for this kind of job

celest thorn
#

this game is already a mess

#

base game lag is unbearable

upper vapor
#

a great system for making particles

#

-# -Dani, some time ago

celest thorn
#

Oh, you don't know what karlson is?

spare zodiac
upper vapor
#

wishlist on steam

plain gazelle
spare zodiac
#

bro

#

particle good

upper vapor
#

just create a dust effect with semi-transparent spheres

#

not impossible

celest thorn
#

Just Explode my pc

#

please

#

I want to explode

celest thorn
#

Vector3 targetPos = _dummyTransform.position + (_mimic._facing == Vector3.right ? _dummyTransform.right : -_dummyTransform.right) * distance;

How could i simplify this logic?

spare zodiac
celest thorn
celest thorn
#

and hey we have a 2k primitive image of a banana

#

because maro wanted it

spare zodiac
spare zodiac
#

no 500

celest thorn
#

Right or left

#

but i need to always face right

upper vapor
#

you know you can TransformPoint on the gameobject instead of _t.position + dir

upper vapor
#

_dummy.transform.TransformPoint(direction)

celest thorn
#

it WILL always face right

upper vapor
#

what

celest thorn
#

i need to always face right

upper vapor
spare zodiac
#

and then rotation of rotate

celest thorn
#

Vector3 targetPos = _dummyTransform.TransformPoint(Vector3.right) * distance;

Lets test this

upper vapor
#

no

#

transformpoint returns a world-space vector

#

_transform.TransformPoint(facing * distance)

celest thorn
#

;(

#

i hate my life

#

like why 11 years old me thought it was a good idea to become a dev

#

;(

celest thorn
#

i could've become a girl and just be happy

#

instead im here

spare zodiac
celest thorn
#

but i must say

#

the last circle of hell is gone

#

and that is

#

net.minecraft.server

upper vapor
#

living is a nightmare

plain gazelle
#

Its a nightmare you chose to enter and stay in

spare zodiac
celest thorn
upper vapor
spare zodiac
#

fucking hate lua

upper vapor
#

that too

upper vapor
celest thorn
spare zodiac
#

or java

celest thorn
#

net.minecraft.server

#

net.minecraft.server

sinful bronze
#

WHO TALKS ABOUT LUA

celest thorn
#

is the real nightmare

sinful bronze
#

GET OUT

upper vapor
spare zodiac
celest thorn
celest thorn
spare zodiac
#

gmod with lua aaaaaaaaaaaaaaaaaa

celest thorn
#

what are you on

sinful bronze
#

S&box use c#

spare zodiac
sinful bronze
#

🙏

spare zodiac
#

when S&boy in C++ trollface