#plugins-dev-chat

1 messages Β· Page 98 of 1

slate flume
#

Change config?

#

Do you have a reason to not?

tepid sluice
slate flume
#

config_gameplay.txt

unique crane
#

CategoryLimits[ItemCategory.Medical] = 5

#

xd

slate flume
tepid sluice
unique crane
#

That it is readonly doesnt mean you cant set its values

tepid sluice
#

i mean special weapon

unique crane
#

same applies for other collections

#

List<int> list {get;} = new List<int>()
list.Add(5);

#

works just fine

slate flume
#

@unique crane I think he gets it

tepid sluice
#

well

unique crane
#

juuuust in case

slate flume
# tepid sluice

The real question is why isn't there a limit_category_specialweapons @unique crane

tepid sluice
#

yea

unique crane
#

There is?

#

Just not in config

tepid sluice
#

but it dont exist in gameplay

unique crane
#

I guess

#

You can report is as a bug I guess

tepid sluice
hearty shard
#

via config

#

by just adding it like the others

tepid sluice
#

no?

slate flume
hearty shard
#

my point was that even without it explicitly there you can add it

#

and itll read it

#

afaik

#

it might be ammo that does that though

restive turret
#

The Behav Mask is funny and actually better than mine, gonna steal it (and credit the creator)

slate flume
tepid sluice
#

do u mean this

hearty shard
#

for special_weapon

tepid sluice
hearty shard
#

try it

tepid sluice
#

i gonna test it

hearty shard
#

it rly depends

tepid sluice
#

but iirc it cant still before

hearty shard
#

it might be ammo that does it where it reads all

#

idk!

tepid sluice
#

anyway lets see few min later

restive turret
#

My thing is usually look at and find the NB

slate flume
tepid sluice
#

nah

slate flume
restive turret
#

Dont understand shit

slate flume
#

They'd have included it if it was possible

tepid sluice
#

lmao

slate flume
tepid sluice
#

gonna try this first

restive turret
#

Check what does the sync do

#

Might be ignoring SW

slate flume
slate flume
unique crane
#

I guess

slate flume
restive turret
tepid sluice
#

well true

slate flume
restive turret
#

Or the client doesnt care about it

slate flume
#

Easier to test

restive turret
#

Well then what are you waiting for

tepid sluice
#

work

#

so it ignore specialweapon in config for sure

slate flume
tepid sluice
#

if im on my old pc i wont either

restive turret
#

Check if it actually reads it

#

(or understand it)

slate flume
#

And you literally just tested it anyways

tepid sluice
#

anyway

slate flume
#

Both of you asking me why I don't test it myself when you're literally testing it already 😭

#

Crazy work

tepid sluice
#

if i give 106 movementboost it will be overlayed to its original

tepid sluice
#

where this is given

#

i want my movementboost wouldnt overlay it

#

😭

#

now 106 in my server can be jet car

slate flume
slate flume
restive turret
restive turret
tepid sluice
# slate flume Wha

well i give 106 15% movement boost and it overlay the original he gets after emerging

tepid sluice
#

15% + 20%

slate flume
#

Okay so it's combined

#

So you want to disable the movement boost while he's fast?

tepid sluice
#

okay combined

#

yep

#

im using a IEnumerator to give the effect

slate flume
tepid sluice
#

ye

slate flume
#

You could probably just emulate what the game does
Scp106ChangedSubmersionStatus
Scp106TeleportedPlayer

tepid sluice
#

1:28 rn

#

my head gonna down

slate flume
#

God there's like 50 billion 106 events

#

I fucking LOVE YOU cedric

#

Fuckin' worked

unique crane
#

yipee

tepid sluice
#

scp target?

slate flume
#

It's so I can allow specific teammates to damage each other with jailbirds

tepid sluice
#

i have my ff enabled

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cuz i have scp customrole

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and deal ff by plugin

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tbh i want to find a more efficient method

warped prairie
#

Use this guy

#

he will fix your code

slate flume
slate flume
#

I might be able to help you

slate flume
tepid sluice
#

could damage teammates

slate flume
tepid sluice
#

yea?

#

ig patch that hitboxxxxxx thing could do it

slate flume
#
public override void OnPlayerHurting(PlayerHurtingEventArgs ev)
{
  if (ev.DamageHandler is AttackerDamageHandler handler)
    handler.ForceFullFriendlyFire = true;
}
#

Friendly fire, even if it's not on, still triggers the OnPlayerHurting event

#

All you have to do is tell the handler to allow friendly fire and it will

tepid sluice
#

oh i just forgot that they have damagehandler

slate flume
tepid sluice
#

okay

#

ill do that tmr

#

tysm

slate flume
upper vapor
#

HUH

#

What about the uh

#

Hold on

#

SomethingTargetCount

hearty shard
#

yea scp target counter is server sided

#

since client cant be relied on anymore

#

scps can no longer see all players alive due to the anti cheat now

upper vapor
#

RoundSummary.Singleton.Network_extraTargets

#

OHHHH

#

You mean

upper vapor
#

It's easy to set nkw

#

Now

#

Let's go

hearty shard
upper vapor
#

Enable FF Smart

hearty shard
#

patch is best though now

slate flume
#

I kind of did

upper vapor
#

*Dirty bit

slate flume
#

I fake synced FF with the clients

harsh thorn
slate flume
#

How does this work with 079 player count

#

Does 079 derive from the TargetCount or use its own system

upper vapor
unique crane
#

unlike other roles

#

so it counts it itself

#

locally

slate flume
fresh zenith
#

hey uh what does the OnPlayerEnteredHazard event? is hazard the grandma ashes?

slate flume
upper vapor
#

that too

fresh zenith
#

k. is there a event for entering the ashes atm?

upper vapor
#

(maybe)

upper vapor
#

i mean

celest thorn
#

you can patch

upper vapor
#

there are effect events

slate flume
celest thorn
#

and check from there

slate flume
#

Interesting

celest thorn
upper vapor
#

it's a pickup

celest thorn
#

What was the name of that SCP

fresh zenith
#

good question-

gilded thicket
#

244 or smth

celest thorn
#

amazing nw

fresh zenith
#

yea SCP244 is it called

upper vapor
#

PlayerEffectUpdatedEventArgs

celest thorn
#

Nope

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its not

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i think nw could've made it a TemporaryHazard

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Oh wait no

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they work differently

fresh zenith
#

i'm just gonna look if the player gets the freezing effect or not.

#

still weird its not an "Hazard" area

celest thorn
upper vapor
celest thorn
#

Scp244DeployablePickup::CurrentBounds

#

you could check with the bounds or else with player effect maybe a bit better

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but really depends on what you need to do

fresh zenith
#

how is the effect called if i may ask? (i really need to make an wiki for all effect names etc. so i don't have to figure out how to find them ...)

upper vapor
#

Hypothermia

celest thorn
#

being discord

worn gull
#

How do you run 2 sl in 1 pc?

upper vapor
#
  1. run sl
  2. double click SCPSL.exe
celest thorn
slate flume
celest thorn
#

I did it for when i was old asf and that worked

celest thorn
#

Oh wait it doesn't work for me

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db

gilded thicket
#

LOL u actually did just make that

upper vapor
#

some time ago yeah

gilded thicket
#

hahah

#

.sound-card {
@apply relative overflow-hidden rounded-lg bg-gray-950/80 border border-gray-900 transition-all duration-300 ease-out;
backdrop-filter: blur(10px);
}

gilded thicket
#

me right now

mild walrus
#

the round information on the server title is a plugin that modifies the server title right?

mild walrus
#

is there an scp swap plugin for labapi??

icy knoll
true cedar
#

u can use space

#

space is nice cause u can align it to the far left or right

warped prairie
#

hey gamers whats a good way to get the person that cuffed a person that escaped. im not seeing much in the ways of it

static meteor
#

Make a dictionary with the person who cuffed and target

warped prairie
#

aight cool. ty

static meteor
#

First thing I thought of

#

Isn't there a Player::IsCuffedBy or something like that?

restive turret
#

CuffedBy

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Can be null

upper vapor
#

DisarmedBy

warped prairie
#

where is that contained in tho?

icy knoll
#

Player

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ofc

#

smh

slate flume
warped prairie
#

ok im not tripping balls but i didnt see it when it when i was looking

#

my bad guys

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sometimes we a bit schitzophrenic around here

slate flume
#

Okay quick question

#

I have a black hole item

#

Currently I use waypoint toys to do smooth player movement but this has been having issues where one player's waypoint toy "sweeps up" another player

grand flower
#

yeah I don't think you can do much about that

slate flume
#

I know of three ways to do this

  1. Manually set player position
  2. Same thing but with waypoints
  3. Fuck with player gravity
#

There's gotta be a better way, right?

grand flower
#

Unlikely with the way SL works

slate flume
#

I'll crash out

burnt hearth
warped prairie
#

we are unlocked and undailed

#

its over

worthy rune
#

they can be set by the client, the purpose is for settings used for tools. e.g. primitive spawner

#

also they can be used for cases where you want to store the settings in a database, but you will have to deal with DNT and the fact that keybinds wont work for it

tepid sluice
#

bro this musicπŸ’€

pine parcel
#

I'm trying to make it so that a capybara I spawn in is interactable. Is there a way to do this, or do I need the InteractableToy?

upper vapor
#

You need to create an intractable toy

#

I'd also suggest disabling collisions for the capy

tepid sluice
#

is there a guide of using it

pine parcel
#

interesting, reason for disabling the collisions?

upper vapor
#

If you make the interactable bigger then no need

upper vapor
#

InteractableToy wrapper

tepid sluice
#

any open repo about it?

slate flume
upper vapor
#

Use your IDE 😭

tepid sluice
#

😭

upper vapor
#

You can just look at the class

tepid sluice
#

im asking a plugin example that i can learn it fast

#

nvm

pine parcel
#

I'm sure Ax may roast me, but this is the easiest way to do it @tepid sluice

upper vapor
#

Yes

tepid sluice
#

okay

upper vapor
pine parcel
#

I made a custom component set and loaded all the SL dlls into it so I can just search the item I'm curious about

tepid sluice
#

i see

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im just lazy to check it

upper vapor
#

One thing it doesn't mention is events dependent on search time
Nevermind
OnInteracted gets called if the search time is 0, search events otherwise

pine parcel
#

under the object browser, it has all the dlls shipped with the SL server, so I can review all of them

upper vapor
pine parcel
#

out of curiosity, what do you use for an IDE?

tepid sluice
#

rider

#

100% better than vs

#

as a java coder

pine parcel
#

java scares me

tepid sluice
#

well ig csharp and java are similar

pine parcel
#

they're both OOP if I recall correctly

tepid sluice
#

cuz csharp is made by microsoft competing with Java

upper vapor
slate flume
#

I have a speakertoy
Is there a way I can check if it's visible to a player?

upper vapor
#

Wdym visible
Audible?

#

Check mΓ‘v distance

slate flume
#

It appears as though if I send a speakertoy message, and it's farther away, it'll sound like it's coming from (0,0,0) relative to the player

upper vapor
#

Max*

slate flume
#

I presume that's because it got culled

#

So it has no source for the audio other than the player receiving the message

upper vapor
#

if it's farther than max distance it gets disabled

upper vapor
#

Bruh

#

LabApi moment

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Use Transform.position

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(If it's parented)

slate flume
#

Oh true

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πŸ‘πŸΌ

upper vapor
#

Are there docs

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Mentioning that

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Still, shit naming

slate flume
upper vapor
#

No NuGet?

slate flume
upper vapor
#

Probably

slate flume
#

Wait no I shouldn't

#

I need publicized LabAPI

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I forgot what in my plugin required it but I think it was smthn with one of the toy wrappers

sinful bronze
#

Publicized LabAPI Fear

upper vapor
#

BepinEx

slate flume
upper vapor
#

Then add labapi to be publicized

slate flume
#

I already did 😭

#

You said get the Nuget package

upper vapor
#

Yes

slate flume
#

I said no because I need publicized assembly

#

Nuget package no have publicized assembly

upper vapor
#

BepinEx can publicize those too

slate flume
#

I already have publicized assembly

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I don't need nuget because it have no publicized assembly and I have publicized assembly

#

Does that make sense

#

I feel like I'm going crazy explaining myself here

upper vapor
#

And when there's an update you'll have to publicize again

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And copy

slate flume
#

Yeah

#

I have to do the same with the assembly and mirror anyways

upper vapor
#

So just install labapi from NuGet
Publicize="true"
Boom docs
Auto update

slate flume
#

Yo what there's a publicize attribute?

#

How tf do I do that with nuget packages

upper vapor
#

User the NuGet window

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That'll add a PackageReference

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Add publicize to that

slate flume
#

I don't ever use nuget

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I have the package

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What do I do with this

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I have no fucking clue

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What the fuck are we doing here man

#

I'm just deleting it again I don't have any path forward from here

tepid sluice
#

wow u guys all use hsm

icy knoll
#

a lot of us do not

tepid sluice
#

so u dont use hint framework?

slate flume
tepid sluice
#

Could u share smth about urs cuz im planning to make a new one

upper vapor
celest thorn
#

Helo chat

#

anyone exist?

upper vapor
#

no

celest thorn
#

so sad

restive turret
#

I'm dead

celest thorn
south socket
#

i love dead people

tepid sluice
#

πŸ’€

celest thorn
south socket
celest thorn
south socket
celest thorn
icy knoll
#

Is duration from banning in seconds or milliseconds?

upper vapor
#

it's in seconds btw

icy knoll
#

simple then lol

worthy rune
icy knoll
#

probably same for banning

upper vapor
#

BanDetails

#

good luck lol

icy knoll
#

well

#

just make it so Duration is a DateTime instead

worthy rune
#

i dont think this is the first time an event args had subpar docs

upper vapor
icy knoll
upper vapor
icy knoll
#

for my case tho, i need to know when the ban expires

#

lol

upper vapor
icy knoll
#

DateTime is good for that

icy knoll
restive turret
#

What if the ban not expire ever?

upper vapor
#

so

icy knoll
#

yeah then what I have is fine lol

upper vapor
#

new DateTimeOffset(ticks)

icy knoll
upper vapor
#

should be utc

icy knoll
#

TimeSpan

upper vapor
icy knoll
#

also

#

PlayerBannedEventArgs doesn't even give the BanDetails object

upper vapor
#

BanIssued exists ig

icy knoll
upper vapor
#

well

icy knoll
#

unless making a DateTimeOffset is quicker than making a TimeSpan and then making it into a DateTime

upper vapor
#

you're better with DTO

#

i guess you can use DateTime(ticks, DateTimeKind.Utc)

#

same as above

icy knoll
#

I only have seconds smh

upper vapor
#

oh

#

right

tepid sluice
#

@slate flume

#

i think this work

upper vapor
#

you're doing a safe cast to a safe cast and then ignoring null

tepid sluice
#

im rly dk that fpc shit

upper vapor
#

you can just

#

if (((Scp106Role) player.Role).MovementModule

tepid sluice
#

got it

icy knoll
tepid sluice
#

😭

icy knoll
#

bro uses .As<Class>() which is the same as as and then does as afterwards anyway????

tepid sluice
#

i found it extends FirstPersonMovementModule at first

#

holy im just cooked

upper vapor
#

also why do you have a switch

unique crane
restive turret
#

Casting fireball

unique crane
#

Like if you do roletype check

#

and then Role object cast

upper vapor
#

when Scp106Role::RoleType == RoleTypeId.Spectator

unique crane
#

No shit its gonna be correct

unique crane
#

Patch it in your library to troll people

upper vapor
#

would be funny

unique crane
upper vapor
#

but only if Random.value < 0.01f

celest thorn
#

i do wonder something can you from a data stream of the player voice understand what they say with code like speech to text

#

in a simple form not like AI

upper vapor
#

with very complex algorithms, yes

#

buuuuut it's not allowed :3

celest thorn
#

Why it isn't?

#

I forgot EU laws

upper vapor
#

it's called

#

GDPR

celest thorn
#

I know but not to save lol

#

i don't wanna save what the player say just keywords

upper vapor
#

you still use it, i'm not a lawyer but i'd be skeptical

celest thorn
#

Hmmm

#

So sad

upper vapor
#

you know what you can do

#

run the esrver on windows

#

SpeechRecognitionEngine

celest thorn
unique crane
#

There are some libraries for unity

#

even

#

for voice recognition

#

Offline

celest thorn
#

I mean i just wanna check for keywords

#

and its a stupid idea

#

how much i can push my creativity

upper vapor
#

you can use models from hugging face

#

though that's not what zero wants

#

i'm not sure how uh

#

it would deal with a continuous stream though

unique crane
#

I mean just yoinking github

#

Wait

#

is that capybara

#

XDD

upper vapor
#

kek

celest thorn
#

Please i don't think my computer can use that MUCH POWER

worn gull
#

If I get a falldamage what handler is it?

upper vapor
#

universal

worn gull
#

thanks

upper vapor
#

np

upper vapor
celest thorn
upper vapor
#

i guess

#

if that fits your use case

icy knoll
unique crane
icy knoll
unique crane
#

Oh text to speech

celest thorn
upper vapor
#

i know a solution
spin up a browser
create a microphone driver that gets the data from SL
use SpeechRecognition in JS
send it back to the server

celest thorn
#

I mean

#

i could create an API

upper vapor
#

real time!!!!

celest thorn
#

its not that hard

cedar jungle
#

crazy

celest thorn
#

but the problem is the nano seconds

upper vapor
#

do you want to create a driver

tepid sluice
#

Local AI?

upper vapor
celest thorn
tepid sluice
#

ig it costs much resources

celest thorn
#

im not buying a H100

#

Even JUST testing would be out of my league to spend

#

Im asking our smart guy here

#

Chatgpt

#

And there's something actually and its pocketsphinx_continuous

#

and i could import it as a dll

#

i know a bit of a crazy solution but could work ig

unique crane
#

Get python code

#

call python from c#

upper vapor
upper vapor
unique crane
#

Python will have code for that

celest thorn
unique crane
#

100000%

celest thorn
#

you are banned

upper vapor
celest thorn
#

PYTHON FASTER?

#

is like saying a snail is faster than a dog

upper vapor
unique crane
#

It will call native C anyways

upper vapor
unique crane
#

Or

#

You can call that C library

#

that the python uses

celest thorn
#

Or

unique crane
#

Or find cpp library

celest thorn
#

i can do like the example gpt is doing

#

and just import the dll

#

using DllImport

unique crane
#

sure

#

go ahead

celest thorn
#

idk if its like you saying it sarcastically or not

unique crane
#

No

#

normally

tepid sluice
celest thorn
#

Another thing i could do is

#

Process

#

just spin a new process everytime

#

and then from the processdata i can get the info

#

i forgot threads

upper vapor
hearty shard
tepid sluice
#

bro would be cooked

celest thorn
#

im trying to brain storm ideas

upper vapor
#

when the discards conflict

celest thorn
#

I have a solution

#

which is crazy

#

Because i need to develop it and just test around, i can spin a local program that connects to my pc and from my pc i just do the stuff with Speech and then send to the websocket

#

🧠

#

much easier and server is not doing much

upper vapor
#

omg

celest thorn
#

delay?

upper vapor
#

crazy

#

that's it

celest thorn
#

?

#

i don't understand lol

upper vapor
#

and i confirm

celest thorn
#

Im crazy i know that

hearty shard
#

brainrot

celest thorn
hearty shard
#

nah

celest thorn
#

yes

fresh zenith
#

hey uh how can i enable CardiacArrest as effect without damaging the player? like i just want the visuals

celest thorn
glad pagoda
#

like Phasmophobia does

upper vapor
#

windows server Heartache

icy knoll
celest thorn
#

please no

icy knoll
#

oh wait no

#

the host hosts the server

#

lol

celest thorn
#

already phasmo is a shit game for alot of reasons

celest thorn
#

they don't support other platforms

icy knoll
#

im sure proton would work with it

#

havent tried

#

yeah

#

it's rated gold

celest thorn
#

im surprised

#

knowing how much this game is strict

unique crane
#

phasmo is peered

#

yea

celest thorn
#

oh btw david yesterday i got to the next level

unique crane
#

Nice

celest thorn
#

and then i died because i throwed away the fucking hammer

#

and a butterfly destroyed me

#

pushing me to those thingy with tentacles

unique crane
#

Thats a skill issue

celest thorn
#

Stupid of me ig

unique crane
#

You dont use quickslots on Q and E

#

😭

celest thorn
#

I realized that after lol

#

after i lost the hammer

unique crane
#

im trying to beat Hard mode

celest thorn
#

peak game tho

#

really fun

restive turret
#

As many other games

#

And I have many issues against photon so

upper vapor
#

phaszton?

pure crag
#

Please tell me how to cause death to a player as if he died from a molecular destroyer?

upper vapor
#

and set the firing state to single

tepid sluice
#

How i make jailbird ff

#

for a specific person

upper vapor
#

:333

unique crane
tepid sluice
restive turret
#

Proton is a transition layer, like wine, made by valve

pure crag
upper vapor
restive turret
#

Also proton is with electron and neutron

#

Photon is a light particle

upper vapor
#

nodders

restive turret
#

"particle" idk how to call it

#

But also a SaaS solution too

upper vapor
#

πŸ¦… solution

restive turret
#

More like

#

πŸ’© solution

upper vapor
#

xddddd

restive turret
#

So phasmo is no P2P

unique crane
#

Then why are you talking about some particles and phasmo

unique crane
#

ok

restive turret
#

That's what they using

unique crane
#

ok

restive turret
#

Oh I through you said its P2P

upper vapor
#

proton is a compatibility layer for linux
electron is a web browser wrapper
atom is (was) a text editor
photon is a networking engine

restive turret
#

Or some shit

upper vapor
#

couldn't find anything for neutron

unique crane
#

why is it not

#

bruh

restive turret
#

I made a good rant about it but its in Hungarian

unique crane
#

Ax will translate

tepid sluice
#

woah where they process friendlyfire of jailbird

#

I want to find it

upper vapor
restive turret
#

Basically its "anyone who using photon I hope they will go fucking bankrupt because of the cost of CCUs"

#

With much more swearing

tepid sluice
#

i found this but idk where it is called

#

jesus

upper vapor
#

you should set ForceFullFriendlyFire on the damage handler

#

and also, the client needs to think that FF is enabled

#

that's the most efficient way

tepid sluice
#

fakesync ff

#

Will it sync back when player dead

upper vapor
#

no

#

you have to sync it yourself

tepid sluice
#

they cant just write a event to do that?

fresh zenith
#

hey uh how can i convert a ThrowableItem value from an Itemtype value? nvm got it figured

tepid sluice
#

oh i think i found it

#

lets have a see

pure crag
upper vapor
#

add { FiringState = FiringSingle }

pure crag
slate flume
# upper vapor

So in the package reference, I add a new line, that is Publicize="true"? And it'll just, publicize it?

upper vapor
#

Yep

tepid sluice
#

i didnt see it in Player wrapper

slate flume
tepid sluice
#

thx

celest thorn
#
[Serializable]
public class VoteOption
{
    public MapType MapType;
    public string Bundle;
    public string Map;
    public Vector3 SpawnLocation;
    public string picture;
}

public class VotingCollider : ServerSideComponents {
    [SerializeField]
    public List<VoteOption> Options = new();
}

Why the assets bundle it doesn't save??

upper vapor
#

what's VoteOption

celest thorn
upper vapor
#

okay nvm

celest thorn
#

i don't understand why it doesn't save

#

i log it in Start and the count is 0

upper vapor
#

what's MapType then? enum i guess

celest thorn
upper vapor
#

try an array instead of a list

celest thorn
#

it did work before

upper vapor
#

also

#

don't initialize it

celest thorn
#

I tried

upper vapor
#

unity does that for you

celest thorn
#

but if i didn't it didn't work

#
    [HideInInspector]
    public MapType MapType = MapType.Custom;
    [HideInInspector]
    public string Bundle = "";
    [HideInInspector]
    public string Map = "";
    [HideInInspector]
    public Vector3 SpawnLocation = Vector3.zero;

    [SerializeField]
    public MeowEditorText Text;
    
    [SerializeField]
    public MeowEditorText Picture;
    
    [SerializeField]
    [SerializeReference]
    public List<VoteOption> Options = new();

i have this before, before having the MapType and other stuff it worked fine now it doesn't with the list

upper vapor
#

serializereference

celest thorn
upper vapor
#

add it back

celest thorn
#

it didn't work

upper vapor
#

that thing is weird

#

😭

celest thorn
unique crane
#

You dont need to put serialize field on public stuff

celest thorn
#

im tyring everything

upper vapor
celest thorn
#

ok

upper vapor
#

nevermind, still not fixed

mild walrus
mild walrus
tepid sluice
#

y i cant hear u guys inside voice chat

#

πŸ’€

upper vapor
#

check your output settings

tepid sluice
tepid sluice
#

okay it finally work

tired pecan
#

Revisited this later 14.3.1 turns out I was lying. It's actually around -14.504. I did some tests and it's actually 26% smaller not 28%

#

Don't ask why tf it's still this odd arbituary number because idk smh

modern lark
#

I'm looking to move the first person camera, has anyone tried that already ?
was looking into player.ReferenceHub.PlayerCameraReference.transform but couldn't move anything clientside

modern lark
#

aw

rain isle
#

hi majorfox

modern lark
#

Well, thanks that'll conclude the two hours of researches :p

rain isle
modern lark
#

Hewo :3

upper vapor
#

hello furry chat

rain isle
#

yup now it's #furry-dev-chat

true cedar
#

so true

upper vapor
rain isle
#

when are we adding fursonas to SL

#

cmon NW step it up

upper vapor
#

i had an idea

#

VRC avatar to SL converter

#

probably not gonna do that though xd

#

rigs are alien to me

unique crane
upper vapor
#

huh

unique crane
#

like I've seen him post video of his avatar in 914 in VRC

upper vapor
slate flume
#

Any ideas?

slate flume
#

No dice

tepid sluice
#

died?ig

upper vapor
#

it should... work... i think

#

i last checked in like

#

13.x maybe xd

slate flume
tepid sluice
#

😭 i just stupid

slate flume
#

The body still just crumples over like a wet noodle

gilded thicket
#

for sure

#

this an old plugin but the code probably still works

#
               var handler = new CustomReasonDamageHandler(Plugin.Instance.Config.ContentGunConfig.DeathCause, float.MaxValue);
                handler.StartVelocity = Plugin.Instance.Config.ContentGunConfig.Velocity.ToVector3(ev.Player.CameraTransform);

                Ragdoll.TryCreate(new RagdollData(Server.Host.ReferenceHub, handler, Plugin.Instance.Config.ContentGunConfig.RagdollRoleType, ev.Player.Position, ev.Player.CameraTransform.rotation, Plugin.Instance.Config.ContentGunConfig.RagdollName, 1.0), out var ragdoll);
                ragdoll.Scale = Plugin.Instance.Config.ContentGunConfig.Scale;
                ragdoll.Spawn();
#

exiled though^ but same shit

unique crane
#

Well what velocity are you giving it?

#

I would check what is average velocity given by a grenade for example

slate flume
# slate flume

@unique crane I figured 100u magnitude would be enough to notice some kind of change lol

unique crane
#

its based off mass

#

unity is kinda retarded with this

#

Give it like 800

slate flume
#

So

#

I'll give it 10000

unique crane
#

Basically multiply your velocity by a 500 XD

slate flume
#

Still no dice

#

Same code just multiplied by 10000 instead of 100

upper vapor
#

like, nothing happens?

#

do you have ragdoll physics off on your client or whatever setting

celest thorn
#

Does chat exist

spare zodiac
celest thorn
spare zodiac
#

hello Zer0

#

I love wrappers

mild walrus
#

how long does it usually take to verify your server?

unique crane
mild walrus
unique crane
#

There is info in your console

#

when you start the server

#

You dont need to send emails anymore

#

there is now a system for it

mild walrus
#

oh sorry hehe, im stuck at 2023

#

lol

icy knoll
#

also reminder that this is labapi dev channel

unique crane
#

that too yea

icy knoll
mild walrus
#

there is a role for server creators ?

#

because i dont have a channel for asking these things

icy knoll
#

you need to be verified to have access

mild walrus
#

srry for taking off topic this channel

unique crane
#

this part

slate flume
#

It just drops

celest thorn
#

can i eat emails?

restive turret
#

No

warped prairie
#

yes, it was the enunciation "e" whish sounds like eat

#

eatmails

slate flume
#

I've been told 914 sometimes breaks the Micro H.I.D.?

ionic prawn
teal junco
#

all i was thinking about last week was making a car in SCP SL

#

but now that school started the last thing im thinking about is plugins

grand flower
#

don't worry once school's over it'll just be replaced by work

slate flume
#

It doesn't charge properly

spare zodiac
#

hey how could I make item model invisible, but still keep it's transform? I would like to use some models on pickups without having to delete them

warped prairie
#

got fixed for next release iirc

upper vapor
grand flower
#

hah

late shoal
#

Is there a way to get the role of a player before they disconnect? Its always destroyed :/

upper vapor
celest thorn
#

Hello chat

warped prairie
#

Hello

#

againe another grind night for me, sleeping awaits me after i commit and push. but not yet...

celest thorn
#

chat is dead so sad

celest thorn
#

how are you doing?

unique crane
#

I just woke up

sinful bronze
#

pineapples

south socket
#

imagine waking up..

celest thorn
south socket
#

thats the code

celest thorn
#

So im the first one

#

and half of this channel then

south socket
#

yes!

upper vapor
#

do you also hate NW

south socket
#

no

celest thorn
#

i've seen many nw staff leave once they leave all of them say that nw sucks

#

and its quite funny

south socket
#

same thing

#

Wait not sucks

#

you know what i mean

south socket
#

he/she/it

upper vapor
#

not gender neutral

south socket
#

idk

upper vapor
#

pffffft

celest thorn
south socket
celest thorn
#

its not that deep

celest thorn
#

i don't think you should eat them

upper vapor
upper vapor
celest thorn
#

Bruh

#

it was an example

#

for me it didn't change much lol

upper vapor
#

(GR-18)

hearty shard
#

gotta choose the gifs carefully

upper vapor
#

wtf is this chat

celest thorn
hearty shard
celest thorn
#

honestly the best gif i've ever made

upper vapor
#

yeah

#

mb

celest thorn
#

and i love until death will be

upper vapor
#

smh

hearty shard
#

wait

#

i haveo ne

south socket
#

thats the best gif

#

discussion done

celest thorn
hearty shard
celest thorn
upper vapor
celest thorn
#

everything but that

celest thorn
upper vapor
hearty shard
#

DAVID

#

youd know

#

do yk if mojang changed smth that might make chicken farms worse

hearty shard
#

its the one ive been using for years

celest thorn
#

which version are you playing?

hearty shard
#

doesnt rly work anymore

south socket
#

microsoft nerved chickens

hearty shard
#

1.21.8

celest thorn
#

let me check

hearty shard
#

might have to actually test in fully vanilla

south socket
hearty shard
#

but theres like sodium...

upper vapor
hearty shard
#

it used to work rly well

celest thorn
#

other than Intel Gen 11

hearty shard
#

but now the chickens get hit by the eggs and then just go into lava and die

celest thorn
#

someone asked the same but people said they work

#

and they seem to work

#

no updates other than new texture for chickens

hearty shard
#

well mojang broke fishing enchants by accident

#

so i really wouldnt put it past them

upper vapor
celest thorn
#

Honestly is rare that mojang breaks something

hearty shard
#

fishing rod cant be enchanted

celest thorn
#

Crazy

hearty shard
#

except with unbreaking

#

(this is for lvl 1 enchants)

celest thorn
#

ig they want to make you fish them?

hearty shard
#

having full lvl 30 it works afaik

south socket
#

enchanting table is my fav language

celest thorn
#

βŽ“π™Ήβˆ·β„Έ Μ£ γƒͺβ•Žβ„Έ Μ£ α’· Κ–α”‘κ–Žκ–Žα“­

south socket
#

what the fuck happened to this chicken

upper vapor
#

jungle chicken

south socket
#

since when

upper vapor
#

like

#

idk

south socket
#

im so confused

upper vapor
#

biome mobs update

#

there are different textured pigs and cows too

celest thorn
#

alot

#

like start of 1.21

hearty shard
#

oh well

#

gotta find a better chicken farm design

#

so sad

#

or make my own

icy knoll
#

why are you guys always talking about other games here 😭

upper vapor