#plugins-dev-chat
1 messages · Page 84 of 1

start round
'tis
yo people in this channel do you know if scroll wheel does something and you can like check if a player scrolls??
I don't think you can bind that to anything
does the interactable toy parent work? I tried setting it to my schmeatic and it said "nah"
I have indeed not
If it's more than 0, it'll call searching events; otherwise it calls the Interacted event
do I need to use .Spawn when I create it?
Unless you set networkSpawn: false in create, no
can I turn off collisions for interactable toy?
This is all I did and it's not working like when I try to interact with the box nothing happens
var x = wrapper.InteractableToy.Create(ev.Schematic.Position, new Quaternion(0, 0, 0, 0),
ev.Schematic.transform);
x.Shape = InvisibleInteractableToy.ColliderShape.Box;
x.Scale = ev.Schematic.Scale + new Vector3(2f, 2f, 2f);
x.InteractionDuration = 1;
Does it actually have collisions 
I think someone else had this problem
Why does it have collision layers enabled 😭
oh
Check GitHub and make an issue if it doesn't exist already
you're setting its offset to the position of the schematic
so if its on surface itll be +300 meters AWAY from the schematic
lemme fix that 
Day #infinity of trying to explain to people that transform is local for admin toys now
what?
position and rotation are local
If you set position, it's relative to the parent
it is now working though
yea
why is not same as like Locaposition being in transform then position would be the world position and not tied to the object's parent itself?
Offset 
I'm used to that
Solution: remove labapi
🗣️
Hi, I asked you yesterday about the stdout's if you remember, i disabled them but they are still printed out in the console
any clue?
Show your local admin config
restart_on_crash: true
enable_heartbeat: true
set_terminal_title: true
la_live_view_use_utc: false
la_live_view_time_format: yyyy-MM-dd HH:mm:ss.fff zzz
la_show_stdout_and_stderr: true
la_no_set_cursor: false
enable_true_color: true
enable_la_logs: true
la_logs_use_utc: false
la_logs_use_Z_for_utc: false
la_log_auto_flush: true
la_show_stdout_and_stderr: false
la_delete_old_logs: false
la_logs_expiration_days: 90
delete_old_round_logs: false
round_logs_expiration_days: 180
compress_old_round_logs: false
round_logs_compression_threshold_days: 14
heartbeat_span_max_threshold: 30
heartbeat_restart_in_seconds: 11
la_to_sl_buffer_size: 25000
sl_to_la_buffer_size: 200000
okay found it nvm
😭
do the source one
when changing your position from ladder you go down when to ladder you go up with some fuckery it could 100% be possible
source ladders are so shit
How tf do i do that
thats like black magic
patch server verifying clients position
Thats a bad idea
might be
how to make people gbanned speedrun
I mean
i don't think
but none knows
how the ac triggers
so it might trigger?
im not a cheater so idk how it works server side
one person knows everything about the ac
currently global banned by nw for cheating when making their own ac
No cause there is no way to modify velocity

true
You can somewhat do it with Gravity, but it is jarring
I tried to recreate water, but it is impossible
prob got banned based on their client using cheats and not server stuff
but they have a rule in the CSG
either SL-AC killed them
or they cheated on a public server, got reported and then got banned and are just lying
either way, EULA applies even when testing cheats
if you really want to make your own AC. use offline mode, thats where modding is allowed
so true
yeah gravitay
gotta make them jump/teleport them
SL-AC killed them prob killed them idk
@unique crane can you give us any info on your helpful addition for our server
zero's sayin something about a "helpful feature"

I LOVE THIS ERROR
yknow who are bad
you this little LiteNetLib
not even telling WHO send those packets
atleast it could have said
DataReceived: bad! From 192.168.1.50:6734
it doesnt matter
the ip can be spoofed
so they could even just pretend it is coming from your own servers ip
what about the packet ? that would also help denying every packet that sends that
Good luck
Use wireshark, identify packets
fucking how the server is not hosted in my pc
your sl server would cripple under the load of even receiving the packets
and if it happens to not overload the server machine itself
itd still always overload sl
so youd need a very performant application infront, which could also be overloaded
server just made public i cant even see any connection that may result getting that thing
that log is only printed when the server receives invalid packets
which only really happens with network scanners, or ddos attacks
if a log is filled with them, its a ddos
technically XDP is the most efficient as it runs in kernel space, but if it overloads the servers networking then its no use
Which happens very fast if its a VPS
happens on VPS (shockbyte) but it is like mostly too much (NEARLY FUCKING GB) and i wanna do something to not fill this up
well the only thing you can do is harmony patch out the log
as you arent going to be able to stop the ddos attack
Items dropped in an elevator sometimes clip through the geometry
Surely this isn't just me, right?
Hi does somebody have a patch for this?
[2025-07-30 20:37:46.241 +02:00] [STDOUT] at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <0deee1b9576d40a7a211b55014778fa6>:0
[2025-07-30 20:37:46.241 +02:00] [STDOUT] at UnityEngine.Component.get_gameObject () [0x00006] in <0deee1b9576d40a7a211b55014778fa6>:0
at Mirror.NetworkServer.SpawnObserversForConnection (Mirror.NetworkConnectionToClient conn) [0x00033] in <ae599454e38d4008a675271403de09db>:0
at Mirror.NetworkServer.SetClientReady
in <ae599454e38d4008a675271403de09db>:0
at Mirror.NetworkServer.AddPlayerForConnection (Mirror.NetworkConnectionToClient conn, UnityEngine.GameObject player) [0x00059] in <ae599454e38d4008a675271403de09db>:0
at Mirror.NetworkManager.OnServerAddPlayer (Mirror.NetworkConnectionToClient conn) [0x0005b] in <ae599454e38d4008a675271403de09db>:0
[2025-07-30 20:37:46.241 +02:00] [STDOUT] at Mirror.NetworkManager.OnServerAddPlayerInternal (Mirror.NetworkConnectionToClient conn, Mirror.AddPlayerMessage msg) [0x0005c] in <ae599454e38d4008a675271403de09db>:0
[2025-07-30 20:37:46.241 +02:00] [STDOUT] at Mirror.NetworkMessages+<>c__DisplayClass9_0`2[T,C].<WrapHandler>g__Wrapped|0 (C conn, T msg, System.Int32 _) [0x00000] in <ae599454e38d4008a675271403de09db>:0
[2025-07-30 20:37:46.241 +02:00] [STDOUT] at Mirror.NetworkMessages+<>c__DisplayClass8_0`2[T,C].<WrapHandler>b__0 (Mirror.NetworkConnection conn, Mirror.NetworkReader reader, System.Int32 channelId) [0x0007a] in <ae599454e38d4008a675271403de09db>:0
[2025-07-30 20:37:46.244 +02:00] [STDOUT] TargetRpc System.Void VersionCheck::TargetCheckVersion(Mirror.NetworkConnection,System.Byte,System.Byte,System.Byte) called on Player [connId=0] but that object has not been spawned or has been unspawned```
Bro wth did you do
You bugged the game so hard you disconnected the host

Someone around here has a patch around here to prevent the host from getting DCed by Mirror
Idek how you bug it so hard for that to happen
I don't know 😭
There are no errors except this
Everything was good until 20:37
Could be a NW issue lmao
ddos
The fucking moment when making the server public
so sad
Like actually i have zero clue
i think all public servers are being ddosed atm
not sure even if its strong enough to actually cause problems other than using up drive space
Yeah I really think they're just shotgunning out a bunch of weak ddos attacks to a bunch of servers to try cause mass chaos
but all they're achieving is making people have to lower their log saving duration to a day
the horror
so how would I stop rigidbody of cube colliding with interactable toy?
not sure if it would break anything but you could try deleting the collider
collider is component right?
yeah
what is the exact name of the component?
it depends the shape
just do collider as its a base class
Am I crazy?
dont think that happens unless the item spawns at the floor level while the elevator is moving and you have high ping
It's players dropping items
They're clipping through elevators
how much of what i said applied, like did they have to drop it a specific time and/or do they have a high ping?
Honestly? No clue, haven't been able to reproduce it yet
Except for this one clip I'm trying to get processed
It was corrupted so I'm repairing it lmao
nw
Oh baller
Not only this but I found another LabAPI bug
That's so fire
So the clip I'm trying to process is a clip where I threw an item and it just clipped through the floor
Wasn't even an elevator

probably cuz the elevator is fast
never use Player.List, use ReadyList
toy._collider
nice elevator
yeah i read
Where I say "So the clip I'm trying to process is a clip where I threw an item and it just clipped through the floor
Wasn't even an elevator"
I'll KILL YOU
YOU EVIL BASTARD
I KNOW WHAT YOU DID
woa
yeah i have seen this before (not related to the elevator issue im talking about where the item will reapear when the elevator stops)
got no idea why it happens since pickups should be using continuous speculative physics which shouldnt suffer from this
only other time i see physics fail is if theres too many colliders in a small area
reál
i love glitching through the floor when the floor has many details
So should I just chalk it up to a NW moment and start logging pickups to respawn items when they go out of bounds
maybe, would be good to find the root cause but thats not your responsibility so do what ever is best for you
for all we know if could be a physX problem
Mesh.Bake.PhysX.CollisionData 
I know not a damn thing about Unity so I'm probably the last person who should be trying to figure out their physics system
fair
Idk whether or not I should open an issue for it
why don't we kill unity
oh wait this is the opposite of what's the current issue is
or like
not what we want
yeah if there isnt one already(i feel like this has been a thing for awhile so i would be surprised if it wasnt reported already)
what if it's a feature where 106 PD sucks in items sometimes instead of spitting them out 
lmao
Is there a main game issues thing or do I put it in LabAPI?
That's an entirely separate problem
main game issue
Where can I do that at?
!kill riptide
AllowSelfDamage = true
ForceFullFriendlyFire = true
why havent u fixed every bug in the game yet
!nwmoment
i guess the bot isnt working
ofc
Fix it
try this https://support.scpslgame.com/bug-report make sure you copy your report before sending it
that looks so weird
since its really buggy from my experience
oh hey
lmfao
hi chat
holy yap
im different now
guh
it looks best i think
mayhaps
❌ secret laboratory
✅ secret lavatory
looking at the base game code it doesnt destroy the pickup. maybe what you are experiencing is that the pickup is still IsInUse after denying the event maybe?
Idk what the exact cause is the problem is just I can't pick up the item
It exists
I can see it
It can be pushed around
Blown up
It just can't be picked up
yeah that's the InUse flag
if you do this it should work how you want
...
// cancel
ev.Pickup.IsInUse = false;
ev.IsAllowed = false
ype
you can still keep the issue open, as i believe thats something we want to change. so it defaults to this behaviour
😁
i could of sworn we had changed it i guess not. CC @unique crane
Love you @worthy rune
It worked :)
I'll edit my bug
Report
anyone know what the command is for getting player Vector3 printout in RA console? I'm assuming it ties in with stripdown but I can't figure out what I need to do to get that info or if it's even possible
Huh?
you have to use Request Data
request data gives positional data? I thought it only gave steamID and IP. I'll go check now, thanks!
np
Mfw
What the hell is happening
show your permissions.yml
Where is that
there's a permission list command btw
.config/SCPSL/LabAPI/configs
I want to check permissions in my plugin
it's not server-specific 
Yes
OHHHHH
check the permissions in the permission group
player::GetPermissions is a labapi extension method for labapi permissions iirc
Oh
read teh docs 
I'll crash out
I don't even know what LabAPI permissions are tbh I only know about the command sending ones
Razi's back!
Welcome back!
Why is private in the Remote Admin only section?
Oh interesting
Also
Is there any way to change the color of the response text in the client console?
<color>
That won't color the whole response, will it?
it won't color [FROM SERVER] but the response will be colored
otherwise you gotta patch
Fire where shall I embark on this journey
Idk where responses are handled and sent
check my commandsystem's patches
Oh there's a CommandProcessor class 🤦🏼♂️
After my year long ban I have returned
Well like 8 months!
And now I'm here to bless the the dev chat with obvious questions.

wlecome back 
I'm using that, one you told me that ;D
Not sure either
Will check when I get back home today
honestly the pickup events are abit of a mess, it might be worth reworking them abit
Yes
Sometimes I like to ask AI questions about random shit
Today I asked it a question and as I was waiting I saw
Bro fr doing the same type of research I do lmao
Hopefully it paste the answer not the question
AI rarely gives me entirely functional answer tbh
I usually have to do like 3/4 chats with different phrasing, omitting different information, along with a line of targetted questioning
Lmao then you over specific or idk how you did it
Wdym
If you ask it advanced enough questions it'll have no clue what to say
Or how to produce any kind of correct response
// ...code up here
var commandFoundGetter = AccessTools.PropertyGetter(typeof(CommandExecutingEventArgs), nameof(CommandExecutingEventArgs.CommandFound));
if (commandFoundGetter == null)
throw new Exception("Could not find CommandFound getter");
codeMatcher.Advance(1).Insert([
CodeInstruction.LoadLocal(ev1Index),
new CodeInstruction(OpCodes.Callvirt, commandFoundGetter),
CodeInstruction.StoreLocal(commandFoundIndex)
]);
return codeMatcher.Instructions();
[2025-07-31 02:55:12.084 -05:00] [ERROR] [LabApi] HarmonyLib.HarmonyException: Patching exception in method System.String GameCore.Console::TypeCommand(System.String cmd, CommandSender sender) ---> System.InvalidProgramException: Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:GameCore.Console.TypeCommand_Patch0 (GameCore.Console,string,CommandSender): IL_01d6: callvirt 0x0000005b
Why is it just completely shitting itself over this callvirt
I love what is going on on your server 😭
Cheers 🍻
I've been trying to figure out why this hates me for a while and still can't figure out what the problem is
I'm a little inexperienced with transpilers but I don't think my reasoning is wrong here for what I need to do
just patch the command shit and do
codeMatcher.Advance(1).Insert(new[]
{
new CodeInstruction(OpCodes.Ldloc, ev1Index),
new CodeInstruction(OpCodes.Callvirt, getCommandFound),
new CodeInstruction(OpCodes.Stloc, commandFoundIndex)
});
So replace those two lines
Cool
And I'm getting the exact same error :)
I figured as much
Behind the scenes, these guys are doing essentially exactly the same thing
The problem isn't the LoadLocal or StoreLocal, it's some problem with the callvirt
No
Just saying your gonna like it
ok thats weird
That's what I'm saying
i mean everything is weird
But yeah the CodeInstructed.StoreLocal or CodeInstruction.LoadLocal aren't much different from making your own code instruction
And since the error showed the problem is the callvirt I figured changing the other two wouldn't do much haha
but maybe
bool isValueType = eventType.IsValueType;
OpCode loadOp = isValueType
? OpCodes.Ldloca_S
: OpCodes.Ldloc;
OpCode callOp = (isValueType || getter.IsStatic)
? OpCodes.Call
: OpCodes.Callvirt;
codeMatcher
.Advance(1)
.Insert(new[]
{
new CodeInstruction(loadOp, ev1Index),
new CodeInstruction(callOp, getter),
new CodeInstruction(OpCodes.Stloc, commandFoundIndex)
});
shouldnt that work? idk but yeah
if i was u. i would crashout now
I've been crashing out dw
Maybe if I smoke a bit more I'll uncover the hidden secrets
Brb
this code looks like valid IL, so the problem is in code before that
Oh wait
No
I know the issue
🤦🏼♂️
I needed useAddress to be true so it'd use the other ldloc
I accidentally had the Ldloc's flipped 
So when I plugged it in it did regular
Don't use callvirt for non virtual methods 
It is a virtual method
:)
Right
Next time you're having issues with IL
Slap [HarmonyDebug] onto the method
You'll get the modified IL in a file on your desktop
Makes it easy to check what the issue is
cant i just slap my harmony patches?
Why can't RoundStarting include a dictionary of all the players on the server and the role they're spawning as
It'd make my life like
15 billion times easier
That would be so great
I have that in mind to add that
I'd love you forever
Would have to check the implementation since the initial round spawning is kinda ehh
not sure if compatible with that event
Def not compatible
But add it to github issues please
so I dont forget
Okay! :)
yeah but maybe add a seperated event for that in the RoleAssigner class
it is unsafe code and indeed not working when I removed collider component from interactable toy the rigidbody still told itself that it won't fall nuh uh
What u wannna achieve
to let the box fall which was working before I gave interactable toy the parent of the box
I need to interact with the box though
can I implement primitive flags for interactable toy?
the size of interactable toy is 0.1 bigger then the schematic
the box is also collidable
Then add that schematic to a locked pickup
why?
Cus u want gravity no?
Don't remove it
Or I guess remove it
But with a frame delay after creating
le funy
rb of toy? It doesn't have rb I already tested
or wait lemme see
Why would it have one
yeah exactly
fun fact giving it one makes it fall
Bro i don't know i hate unity with passion and have zero clue
passion hating is crazy
Then stop noises 
I confuse people so they ultimate find the solution
this actually fixed it I have to implement a fucking delay
bro
💀
Cuz in start the collider is set to the given shape, recreating it
I don't know if it was the rigidbody or collider, but I'm not testing this further when it works then leave it be
Why not testing is the most fun
No you're not
btw field is in preview version in .net 9 usable with framework 4.8
Field is . net10
Preview deez
how am I supposed to disable the event?
why infoarea hide badge doesnt work?
ReferenceHub.nicknameSync.Network_playerInfoToShow = PlayerInfoArea.CustomInfo;
this will show custom info & badge
but i dont set badge
F
It's not .NET version dependent, it's C# version dependent
Though you gotta have the SDK to use it
LabAPI events
.NET 9 gives you C# 13 and preview of C# 14
there arent DeadmanSwitch events yet right?
no people detect it by cassie event
thats a creative way
level up
Better to just patch in a custom event for it
isnt there just
WarheadStartingEventArgs::IsAutomatic
i have no clue
im guessing
me when i
@spare zodiac @south socket
it wont be triggered.
what
i think isAutomatic is from the old auto nuke
This is diabolical
GET THOSE NASTY 🪲
nah didnt want to disable it wanted to do funny things when it triggers but will use a patch for now
real question for real people, lock the camera
Disco rave when deadman’s activates
HOW DID U KNOW
Mind reader
how to load a cartridge into the chamber
in which chamber? Chamber of Secrets?
Check AutomaticActionModule
ah chamber for the lockers
Depends on the firearm type
Which one?
Automatic firearm or revolver?
Shotgun..
Disruptor
i love Disruptor Ammo
yo mr david does he know how to lock the camera of a player?
because its client side 
FpcRotationOverrideMessage.ProcessMessage doesn't seem to be doing anythin
uhmm hello guys when clientside translation manipulation 
Huh
trying to lock players camera
sounds illegal
Goal Description Ability to change CustomName of a Role & Item, so that in the inventory (item) / hovering over player (role) it will display it this instead. Notes This could be string? Custom...
Maybe don't do that but
TryOverrideRotation should work
Trademark
we need to do that
PLEASE
wdym every few seconds?
that makes it jittery asf
You cant do that fully but
You can send rotation message every frame
that looks so ass
Skeleton Strangulation?
ICursourOverride?
could work on the server?
Client side
I never said that
Frmg0, AK, E11SR
AutomaticActionModule::AmmoStored
And then you have to call AutomaticActionModule::ServerResync();
In EXILED I got a plugin for that
skibidi toilet.
And it's somewhere on my PC
we dont use exiled, plus got a solution already but thanks
Ah okay
Camera.lock
is it just forcing rotation every tick or what
wtf are you on?
client.side
skill not found
3/4 of this game is client side
In bed? Like?
but yeah if you can show me how your plugin works i'll take a look
If I get home I will try to find it
@unique crane https://maro.tiananmensquare.asia/📸/9zbz0s8f.png
better than sl
yo when i recieve my contract?

crazy
getting paid 0.00000000000000000000001c a year
Payday
payday 3 sucks
I didnt say which one XD
its slowly getting not ass
i know david for sure you get paid 0.000000000000000001c a year
whats cc
cents
oh
guys how could custom item toy work?
I'm thinking of making suggestion that would implement item to have custom image and name, but no clue how would I describe the image part of this all. Image would have to be made through primitives I guess? No downloading of course yk
toy is crazy
Goal Description Ability to change CustomName of a Role & Item, so that in the inventory (item) / hovering over player (role) it will display it this instead. Notes This could be string? Custom...
i doubt youll get custom image
I also highly doubt it
because there is no way to implement this without downloading anything
hello
Bro is HUDmaxxing
Too bad it doesn't rotate with the camera on thr X axis
(Not automatically)
I knew it could be done

I How can I delete the items in heavy which are spawned by game on top of the boxes etc
OnMapGenerated event go through all pickups and filter those who are in your target rooms
delete them
Is there an event where a player interacts with the SCP container thingys
InteractedLocker
Or Interacting
thx
Np
How can I identify two identical pedestal lockers? What should I use to tell them apart?
locker == otherLocker
Nuh uh
Okay, I meant to ask if each locker has a unique identifier or something that I could use to tell them apart.
i mean that is how you compare if 2 lockers are equal
but if ur looking specifically for the TYPE
You could use the loot as well, not sure if that's persistent
As in, does it get removed after loot is spawned
then yea u need the game object name
I tried that and it gave me something like pedestalLockert scp(something)variant(clone) so it wont work
but there could be multiple gameObjects with the same name?
well yeah
well
what speciifcally do you want to do
r u not checking their type
like pedestal
If you instantiate the prefab it'll append (Clone) at the end so two will have the same name
exiled does this
for the LockerType
but if ur not doing that and ur trying to do smth else
then u need to specify what ur trying to do
Imagine if we could switch on Spans
Do lockers even have unique IDs or some kind of identifier that doesn’t repeat?
no
this is why i said to use ==
2 objects will not be equal
unless theyre the same one
Not sure how but the prefab id yeah
In NetworkClient.prefabs
GL finding it though xd
uh
thats not unique per locker tho
like 2 lockers of same type will have same prefab id
because that works
for checking equality between 2 lockers
Yeah
but idk what he wants now
.
yes but what r u using it for
for a dictionary
Ax when someone mentions spans
div?
no this is not html

<button onclick='SelfDestruct()'>Free SCP:SL!</button>
Before im about to send the verification team an email, would anyone here known if per the new CSG it is allowed to make a Tracking Opt-In button in SSS?
I heard this was allowed with the old rules but "the entire DNT section got simplified" so its no longer clearly written there
Well if you opt-in then I think its fine
cause the user give consent to store their data by that
at security
is there like a hold for x seconds option for buttons that is actually visible
like the keybinds reset
can you do that with SSSS
not sure what verification/security has to say about that
yeah
probably a toggle that requires you to hold the button
but that will require you saving that info
whereas two button wont
i mean you already have to know whether they've opted in
they're probably not using the data merely in the SL server
Yep
I would email veric team just in case
but generally a text of what is being stored
Ofc, ye
better safe that sorry
and how is it used
Just like when you go to any webpage and there is that long ass text for cookies you dont read anyways
xd
"we use your data for purposes including, but not limited to, advertising, tracking, advertising, advertising, money from data brokers, etc."
if those descriptions were honest


x3
but yeah our data would essentially just be for saving RP characters and tracking how much someone played to grant access to higher trust roles
Shouldnt be difficult to write out an informative text
Will see what the safety department has to say though
Don't forget to ask UK players their license to play this game
Hello chat
Fr i will implement it for sure
Its time to make ai recognition software that gets beaten by a 2006 game
I have hl1 but i cannot test it
Im italian
So sad
Cant test here neither
And im 18
I'm Hungarian and im over 18
I dm you with a picture to what I react with this
oh no
Nah bro
Idk if the pic of two guy kissing and a cat looking smugly at a camera is forbidden here
Send it in dms
I want to see
Leg not approved
Cat approved
guys kissing approved
Yea not surprised
Lmao
i'm not the buzi here
Blanket looks comfy
Buzi?
Any place to see the old VSR?
the link redirects to csg now
Check the waybackmachine
Oh btw today is the best day of my life
Because in television there was a serious talk about problems in italy with social media
A guy comes to speak and start telling “there’s a massive outbreak of skibidi boppy in social media”
I was dying

good idea but
If we become the uk with already alot of censorship
Im sorry for you that you qa test
No, multiple people got it
They are different
Bruh
szobbing
different font XDDDD
Smart guy up here
Cat pic
You sell cat pics in the hallway of schools
Instead of drugs take some cat pics
How many do you have, you run a cat empire
A meow empire
Bruh
You can go and sell trains to people
Ig
imagine
this isn't all of them, had to move some from the phone cuz i was running out of storage xd
I imagine this is “Trains UwU”
yes
Imagine simping for trains
is there a feature request for a windows wrapper in labapi?
huh
bruh
breakable window
PR it 
nvm
nice one david
okay i'll change my average "PR it" response to "wait for the internal PR to be merged"
david has done like everything lol
You are the goat always ready to answer probably the only nw employee nice to us common people
Hi! How can I make a player's model invisible but not his hitbox so the player's can't see the model but if they look at it, it displays the name, role etc
i don't think you can
That's sad
closest thing is giving them the hat affect
but that hides their details
but can still be shot
couldnt u use? PlayerValidatedVisibilityEventArgs? I mean i dont know if role and stuff is then shown but
it works for hitbox
but there's a massive problem
no display name
etc...
Yeah you cant do that
sad
asd
das
ads
dsa
AWWw
cat salad
Maybe with fps.IsInvisible
you can't have the info be shown without the model being visible
thats exiled
FpcRole
but yea doesnt do what was asked
Oops
texttoy 

will remind me of SPIDER in lethal company with arachnophobia on
idk why games fuck around with arachnophobia like it’s a joke
it’s so fucking annoying
i’m genuinely so terrified of spiders that even the fucking noise they make in games makes me fucking scream
let me guess it's for ||966||
Are the minecraft spiders fine for you
barely
when i was younger i turned on peaceful because of the spiders
as i got older i turned it off but i still wanna disable spiders
I think we need a spider scp
you want to disable spiders or disabled spiders
ill genuinely message hubert and tell him to fire whoever came up with it because ill cry 😭
former
But I mean the spider in lethal company is nasty
it’s the only reason why i don’t play lethal now
procrastination
yeah ax! where is it…
a girl needs her sweet treat
A pink candy
lmfao
how i can start scp sl server like systemctl?
[Unit]
Description=SCP: SL Server
After=network.target
[Service]
Type=simple
ExecStart=/home/user/steamcmd/scpsl/LocalAdmin 7777
WorkingDirectory=/home/user/steamcmd/scpsl/
Restart=on-failure
[Install]
WantedBy=multi-user.target
just kill the process
if i disconnected from the machine
Start the process to not shut down after quit
its already
systemctl start
systemctl enable
but he stop after disconnect
did you start the server from ssh directly
then yeah
yes
then how
Just use screens
me need to end it all
i mean it
just won’t rerun the executable once it crashes
after reboot it must auto start
i use pyrodactyl (with pterodactyl wings) so idk, auto restarts for me lol
Then create script to create those screens and run the server on them
it have logic
script for script
lol
Crontab
ptero for the win!
@random scaffold
Read
https://serverfault.com/questions/463366/does-getting-disconnected-from-an-ssh-session-kill-your-programs
i love linux (i am a linux user so lol)
Literally entered what you asked in Google
It took me < 5 min to find your answer
it’s stuff for ultra super cool people
wha
Lmao
Wha
did the gif link have a bad word in it lmfao
did ax just get nuked by cassie
i might have
--no-preserve-root
real
i thought that was drake
Linux is so cool apple stole the functions and made mac os
And hide them behind paywall
xddddddd
What works on Desktop/Android/Linux/Browser doesnt work on Mac

Me when I start linux and super fast console appears for a split second (very scary)
Me when i legally download a game and it's pops a cmd
💀
maybe you didn't start linux
(installing anti 🧀)
what
guys im a hacka!
kernel-level anticheat
oh
Bruh
Install windows
so real
what wrong?
#!/bin/bash
screen -dmS scpsl_session /home/user/steamcmd/scpsl/LocalAdmin 7777
in screen ls doesnt exists
Idk im not linux support
but you script man
yes you are
Wdym you are
no lol
i actually allow you to use chatgpt for that. its a great tool!
david can you make the new culling parent an admin toy so we can parent it
allow gippity to execute commands without supervision
ChatGPT is moderating my brain
?
the thing Hubert made
ye
too late
its just too late
can you ask Hubert :3


Hmmm Ill see what I can do
since it's not useful for admins to spawn via commands i think Hubert made it just a networkbehavior
that's probably why
Ehhhh
Hmmmmm
I dont think that was the reason
like the interactable toy is RA spawnable too
Probably
can you stop setting the volume of your visual studio
what
Thats video playback dummy
XDDD
i don't even know who they are
he stupid lol
who me or chatgpt? or you?
How do I prevent an item (say scp 500) from doing it's default thing when using?
patch Consumable::ActivateEffects and set _alreadyActivated to true
A specific item though
wdym for the subclass?
whichever type of item it's for
ah
How do I change a firearms current or max ammo?
I assume patch for at least one
MagazineModule
Where do I find that?
Does anyone have/know of a LabAPI version of the RoundReports plugin?
No, but I feel like that question is more suited to #plugins-discussion
good shout
So how do I set max with that?
patch
Shit
check the class
or you can modify an attachment to have uh
To have what?
idk 😭
there's an attachment modifier for magazine capacity
it's not reliable if you let the player change the attachments on the gu
Are firearms not on the universal damage handler spectrum?
theyre attacker damage handlers
which isnt universal no
Then what the fuck is the point of the UNIVERSAL damage handler?
Universal doesnt have attacker
translation ones
afaik
eg pocket decay, 207
i hope i will decay in pocket one day
Can you change Role with out activating the Text?
?
they're asking if they can change roles without displaying the "You are [Role]" text that appears whenever you do





